Record the per-IP -> per-session correction: why source-IP-only was unsafe (two
FIFA processes share an IP), the authoritative per-login X-UT-SID key with IP and
persona as auxiliary, the Capability/StoreMode state machine, the single-use
short-TTL launcher->session pending hand-off, activity-based session cleanup, and
the documented fail-closed residual for genuinely simultaneous same-(ip,persona)
logins. Design history is retained; the per-IP prototype is marked superseded.
Harden the empty-My-Packs capability binding so a verified FIFA process can never
enable clean/no-sentinel Store topology for another unverified process that merely
shares its source IP. The prototype keyed the decision by source IP alone; two FIFA
processes (concurrent, or a relaunch) share an IP, so an unpatched process could
inherit a patched one's clean-v1 mode and crash. Source IP is now auxiliary only.
- Authoritative key = the per-login UTAS session id (X-UT-SID). /ut/auth now mints
a fresh unique SID per login (was a shared constant) and opens a session record
keyed by that SID; the client echoes it on every later call incl.
/store/purchasegroup (live-confirmed). The legacy constant is still accepted by
the retired security-question gate only, never to grant clean-v1.
- Session state: _FIFA17_SESSIONS[sid] = {ip, persona, resolver, mode, created,
last_seen}. Store mode freezes at the first /store/purchasegroup of the session
and is immutable thereafter. Fail-closed: unknown SID, or a SID presented from a
different source IP than it was opened on, resolves to the sentinel.
- Launcher capability (out-of-band; cannot know the SID) is matched by (ip, persona)
as a SINGLE-USE, short-TTL pending, bound to exactly one session at whichever comes
first: its login (pending predates auth), the registration (session already live),
or its first store request. Ambiguous same-(ip,persona) concurrent registration is
ignored-late -> both sentinel (never a wrong clean).
- Session cleanup: activity-based TTL sweep (sessions 3600s idle, pendings 120s);
reaping only removes expired entries and never affects another live session.
- account_sync now clears only stale pending for the machine (pre-launch hygiene);
it no longer resets a per-IP mode (there is no per-IP mode any more).
Backend-only: the launcher registration payload (already carries personaId) is
unchanged. Additive; P2 sentinel remains the else-branch and the default.
Tests: matrix A-Q incl. same-IP concurrent (K), same-IP+persona relaunch (L),
same-IP failed-patch (M), late-registration-vs-frozen-sessions (N), TTL expiry (O),
duplicate/idempotent registration (P), and register-before-login pending (Q).
Design + cross-component contract for verified patched-client capability
negotiation: architecture inventory, transport choice (autopatch stdout ->
launcher, sibling /openfut/fifa17/capability endpoint), the versioned capability
and its VERIFIED semantics, autopatch verification states, launcher per-process
state, source-IP binding, the session-stable freeze point, the additive store
switch, the trust model (local preservation, not attestation), the fail-closed
matrix, and P2 retention.
Backend side of the handshake: suppress the synthetic 65534 My-Packs sentinel
ONLY for a session whose client has registered a verified resolver-guard
capability. Additive; the P2 active-sentinel path is retained as the else-branch
and the universal default. Fail-closed everywhere.
- Per-client state keyed by source IP (client_address[0]; the only per-connection
discriminator in this single-account, stateless backend): _FIFA17_STORE[ip] =
{resolver, mode}; mode in {None, "sentinel", "clean-v1"}, guarded by a lock.
- New POST /openfut/fifa17/capability endpoint: accepts only
{"capability":"empty_mypacks_resolver","version":1,...}; unknown capability or
version => 400 and records nothing (=> sentinel).
- account_sync (the launcher's required per-launch call) resets the per-ip record
=> a new FIFA process starts unfrozen with no inherited capability.
- Store topology is frozen at the FIRST /store/purchasegroup per session:
clean-v1 iff a v1 capability is registered, else sentinel; immutable thereafter
(late capability logged + ignored this session; a disappeared capability does
not un-freeze a clean session). This enforces the SESSION-STABLE invariant.
- store_catalog zero-owned-packs branch: clean-v1 emits NO mypacks group (the
client guard routes category -1 to Browse); every other case emits the existing
active 65534 sentinel verbatim. PACK_CATALOG / pack 70 / normal packs / profile
untouched. FIFA-17 only; not lifted into game-independent Core.
- Tests: full matrix A-J incl. concurrency isolation (two IPs, no global leak) and
no cross-process capability leak.
Design: docs/plans/FIFA17_PATCHED_CLIENT_CAPABILITY.md.
autopatch side of the verified patched-client capability handshake: prove, at
runtime, that the empty-My-Packs resolver guard is active for a specific FIFA
process, and advertise it once on stdout for the launcher to relay.
- Add a per-pid guard verification state derived by a pure, testable
guard_state_after(cur_before, orig, patch, wrote_ok, cur_after) returning one
of VERIFIED / UNSUPPORTED_BUILD / WRITE_FAILED / VERIFY_FAILED (NOT_ATTEMPTED
is the pre-evaluation constant). VERIFIED means the live bytes at RVA 0x14858
are 7f 0f (JG) after enforcement (from an applied 75 0f->7f 0f, or already
patched). The existing fail-closed byte guard (guarded_action / STORE_PATCHES_
GUARDED) is unchanged — this only observes the outcome.
- Emit exactly once per FIFA pid: on VERIFIED,
[store-guard] verified capability fifa17.empty_mypacks_resolver=1 fifa_pid=<pid>
otherwise a non-advertising
[store-guard] guard status=<STATE> fifa_pid=<pid> (no capability advertised)
- Capability constants: EMPTY_MYPACKS_RESOLVER_VERSION=1, fully-qualified name
"fifa17.empty_mypacks_resolver".
- Tests: 5 guard-state cases + capability-constant assertions (standalone-runnable).
The capability = "the guard was verified in THIS FIFA process", never merely
"the code is present". Design: docs/plans/FIFA17_PATCHED_CLIENT_CAPABILITY.md.
Land the client-side empty-My-Packs resolver evidence and the session-stability
invariant established by the F3/R1 experiments.
- PART III (F3, CONFOUNDED CRASH): a mid-process sentinel -> no-sentinel flip
left a stale POSITIVE My-Packs ordinal that still took the resolve branch and
crashed at 0x180014882. Preserved verbatim (not a guard failure).
- PART IV (R1, SUCCESS): backend set no-sentinel first, then a FRESH FIFA
process; genuine purchasegroup response ids [1,5,6,7] is byte-identical to the
F3 capture, so client process lifetime is the only changed variable. Store
opens on Browse Packs, no crash, no dialog. Guard PROVEN on the tested build.
- New INVARIANT: empty-My-Packs capability MUST be session-stable -- the server
must not switch a running client between sentinel-present and sentinel-absent
for the My Packs group within one FIFA process, because the client caches the
group ordinal and a stale positive ordinal still crashes the resolver.
- Both no-sentinel captures kept: client_guard (F3) and freshretest (R1).
Backend P2 active-sentinel (65534) remains production default; no capability
handshake is implemented yet.
Port the PROVEN empty-"My Packs" resolver crash-guard into the canonical
autopatch.py /proc-mem patcher. When no `mypacks` purchase group exists, a
fresh FIFA 17 client resolves category id -1; CardsDLL FUN_1800147f0 at RVA
0x14858 (`JNZ 0x14869`, bytes 75 0f) treats every non-zero category as
resolvable, calls FUN_180014420, gets NULL, and dereferences [NULL+0x48] at
0x180014882 (0xC0000005). Rewriting JNZ->JG (7f 0f) preserves positive-category
resolution (EDI>0) while routing zero/negative categories to the existing
Browse/list-all path -> no NULL lookup, no crash, Store opens on Browse Packs.
- STORE_PATCHES_GUARDED table pins RVA 0x180014858 orig 75 0f -> patch 7f 0f.
- Applied every tick, fail-closed via guarded_action(): apply only when the
live bytes are the known original; no-op when already patched; SKIP+log an
unrecognised CardsDLL build (never blindly overwritten).
- Runtime watch loop moved under `if __name__ == "__main__"` so the module
imports cleanly for unit testing; script behavior is unchanged. Existing
ProtoSSL cert-gate and STORE_PATCHES enforcement are byte-identical (indent
only).
- test_autopatch_guard.py: pure test covering PATCH/NOOP/SKIP and pinning the
exact guarded RVA/bytes.
Proven on the tested build (CardsDLL 4706a881...) by a clean fresh-process
no-sentinel A/B (R1). Dormant while the backend active-sentinel is present.
See docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md PART IV.
Investigation + design only (no client/backend/binary changes, no live
Store experiment). Reconfirmed CardsDLL_Win64_retail.dll (4706a881..,
unpacked) against a freshly rebuilt Ghidra project on .105; FIFA17.exe
(29c31cef..) is Denuvo-packed so the Scaleform decision is unreadable.
PART II added to docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md:
- Native category path traced: FUN_18007dab0 (store render, RVA 0x7dab0)
reads screen+0x290; My Packs funnels through FUN_1800147f0 (0x147f0) ->
FUN_180014420 (0x14420, NULL on ordinal miss) -> crash MOV [RDX+0x8] at
0x14882 ([NULL+0x48]), matching the Exp-B minidump. Tab->ordinal map
FUN_180014580 (0=mypacks..5=special); category 0 = list-all (Browse).
- Unopened-pack count is a data-manager singleton (vtbl[0x4d8] get /
[0x4e0] set), reachable from the store resolver.
- Vehicle: existing openfut-hook -> version.dll proxy (already deployed);
reuse ssl_patch signature-scan + connect_hook inline detour. No new loader.
- Preferred strategy A: entry-hook FUN_18007dab0; when the requested
category is My Packs and unopened count==0, force screen+0x290=0 (Browse).
Removes crash + fake 65534 tile + dialog + nav gate; count>0 untouched.
- Ranked B (resolver NULL fallback, higher risk) and C (null-guard, crash-only).
- Build guard: module gate + SHA/PE + signature scan; unknown build -> no
patch, backend sentinel remains fallback.
- First experiment design (needs a later, separately-authorized backend
empty-no-sentinel test mode) + client rollback (config flag / dll swap).
- Keep backend 65534 sentinel deployed until strategy A is verified.
Describes the FIFA 17 client/data model only; not OpenFUT Core assumptions.
Single source of truth for FIFA 17 FUT card families, reconciled against
the authoritative shipped fcc_*.json + staff tables (verified byte-identical
between .105 and this repo, 36/36 sha256).
- docs/CARD_TAXONOMY.md: family -> table/rowcount/subtype/carddbid/cardassetid,
with OBSERVED/INFERRED/HYPOTHESIS/UNKNOWN labels. Corrects four superseded
claims (chem styles are 250-273 not 91-136; 6300/6400xxx are kits not badges;
5004xxx misc and 8010xxx league logos exist). Manager-league precision kept
distinct: shipped table 300-340 (41 rows) vs client enum 300-341 (341 defined,
unshipped). Club-item wire subtype->family mapping preserved as UNKNOWN.
- docs/evidence/fifa17-recon/table-hashes.sha256: 36-file provenance manifest
(31 fcc_*.json + 5 staff tables), combined hash 10f239ad...
Describes the FIFA 17 data/client model only; not OpenFUT Core assumptions.
Full investigation record for bug 6c: baseline + Experiments A/B/C', Candidate F (contradicted), the explicit active-placeholder selection test, the minidump-confirmed CardsDLL crash, and the P2 decision. Marks ROOT CAUSE ESTABLISHED and documents the known UX limitations and the client-side follow-up.
Files: docs/evidence/STORE_TILE_6C.md, docs/evidence/FIFA17_EMPTY_MYPACKS_CLIENT_CONTRACT.md, the four genuine /store/purchasegroup captures (baseline, mypacks70, empty_no_sentinel, active_placeholder), and docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md (client-side design/research).
When the account owns zero unopened packs, store_catalog() emits a synthetic `mypacks` group placeholder (id 65534, absent from PACK_CATALOG). Change its state from "inactive" to "active".
Root cause (bug 6c): FIFA 17's Store/Scaleform path resolves the `mypacks` category even with zero unopened packs (category chosen client-side via the movie's CATEGORY_ID -> screen+0x290; no server field gates it). CardsDLL FUN_1800147f0 then dereferences the resolved group with no null guard, so an absent group crashes the client (CardsDLL+0x14882, [NULL+0x48], minidump-confirmed). An inactive placeholder avoids the crash but makes the Store report the pack unavailable on entry and bounce to the Hub; an active placeholder lets the Store open normally.
65534 stays economy-safe: pack_by_id() returns None, so store_buy()/purchased_items() cannot open it or grant items/coins, and grant_unopened_pack() rejects it. Explicit selection is rejected client-side ("This pack is no longer available") and sends no backend request. This is a FIFA-17 client-compatibility shim (P2), not an EA-authentic representation, confined to the FIFA-17 backend (not OpenFUT Core). A clean zero-pack UX needs a client-side fix (docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md).
Adds regression tests (test_empty_mypacks.py): empty -> one active 65534 placeholder (absent from PACK_CATALOG); non-empty [70] -> no placeholder, genuine pack shown; economy safety; normal packs 1/5/6/7 untouched.
Records the operator-assisted live A/B on the REAL imported club (1949/1962, 13
Legends deferred): real club render, clean pagination, Special filter (1665, 0
base leaked), squad edit persistence + cold relaunch, and rollback->Python->Rust
re-enable. Documents the three real-data fidelity fixes (versioned resourceId
e187cd4, rareflag 626c972, rare=SP filter 6f16a23) and the nation/league/team
model correction (44fcf24). Marks PRODUCTION NOT READY pending .105 Legends name
data for the 13 deferred assets. Aggregate counts only; no private identity.
The club search 'Quality = Special' sends rare=SP, which was a deliberate no-op
('semantics UNKNOWN'), so it returned every card — base golds included. The
rareflag work now grounds it: a special is rareflag > 1 (base rare = 1),
evidence-backed by the FIFA17 taxonomy + the observed profile (base Ronaldo/Messi
rareflag 1; their informs 11/24).
rareflag lives in the FIFA catalog, not Core, so Core cannot filter it:
- map_to_core: rare=SP now sets CoreOwnedQuery.special (host-applied), not
'unsupported'; any OTHER rare value stays unsupported. special is NEVER a Core
/collection param. is_special_rareflag(rf)=rf>1 lives in the adapter.
- handle_club special path: fetch all items matching the OTHER filters (offset/
limit stripped), shape (resolves rareflag), then special_filter_page() keeps
rareflag>1 and paginates the FILTERED set locally (start/count over specials,
not Core's unfiltered page) — no base leakage, no post-pagination drops.
Verified live on the real staged club: rare=SP -> 1665 items (=1949-284 base),
rareflag distribution all >1, zero base leaked; pagination page0==full[0:50],
page1==full[50:100], no overlap. Tests: adapter map rare=SP->special, unknown
rare stays unsupported, is_special_rareflag predicate; host special_filter_page
filter+paginate. adapter 113 + host 25 + importer 25 green; clippy -D clean.
shape_item hardcoded rareflag=1, so all 1949 cards shaped as basic rare gold
regardless of type; informs/specials lost their card art. The dev fixture is
base-only, so this was invisible until the real profile (10 distinct rareflag
values) exposed it on .105.
rareflag is definition-level FIFA identity metadata OBSERVED from the profile
(the raw wire integer, never a guessed marketing label), so it lives in the
FIFA catalog like asset_id/version, not in generic Core:
- ObservedDefinition.rareflag + emitted into the production catalog entry.
- Fifa17CardCatalog RawCard/Fifa17CardIdentity gain rareflag (default 1 when a
base-only catalog omits it, preserving prior wire behaviour).
- Fifa17Identity.rareflag; host resolver populates it from the catalog.
- shape_item emits id.rareflag instead of a hardcoded 1.
Verified on the real staged /club: wire rareflag distribution == source exactly
(0 per-item mismatches across 1949; e.g. rareflag 3 x591, 24 x302, 21 x256).
adapter 111 + host 24 + importer 25 tests green; clippy -D clean. rareflag lives
in the host catalog, not Core, so no re-import was needed.
Evidence (resourceId 169193): its 4 owned copies are IDENTICAL in asset/rating/
position/all attributes and differ ONLY in nation/team/league (and those resolve
inconsistently, e.g. team 240 'Atletico Madrid' under league 16 'Ligue 1'). A
player's club affiliation is an instance-time snapshot, not part of the card
DEFINITION identity.
Correct the model (not a special-case): the definition-consistency gate now
compares a DefIdentity projection (asset_id/version/rating/position/attrs/
rareflag) and EXCLUDES nation/league/team. A club-only difference between copies
of one resourceId is no longer a conflict; a real identity disagreement
(rating/position/attrs/asset) still trips it. The definition's display
nation/league/club use the first-observed copy (deterministic; display-only,
never identity). No --defer-conflict allowlist entry is needed for 169193 now.
On the real profile: conflicts 1->0, 169193 reclassified conflict->NoName
(still deferred, unnameable), supported still 1681, deferred instances still 13,
BLOCKERS none without any --defer-conflict flag. 2 new tests (club-only diff is
not a conflict; rating diff still is). crate suite 25 green; clippy -D clean.
shape_item emitted resourceId/definitionId = asset_id (base), collapsing every
versioned (special) card onto its base definition on the /club and squad wire.
The dev 32-card fixture is base-only (version 0), so Slice 7 never exposed it;
the real profile (1531 versioned cards) did.
Fifa17Identity now carries resource_id (= (version<<24)|asset_id, == asset_id
for a base card). shape_item emits resourceId/definitionId from resource_id and
assetId/cardassetid from asset_id — versioned and base stay distinct. The host
resolver populates resource_id from the catalog's reconstructed resource_id
(the catalog already parsed version; it was dropped before shaping).
Regression test: versioned 117617092 (v7 of asset 176580) shapes resourceId/
definitionId=117617092, assetId/cardassetid=176580.
Verified on the real staged /club: 1949 items, wire-id set exact, 0
wire->resourceId mismatches, 0 duplicate-multiplicity mismatches vs the source
manifest. adapter 111 + host 24 tests green; clippy -D warnings clean.
FIFA17-specific orchestration that installs the real profile across BOTH durable
stores (openfut-identity + Core SQLite) recoverably and idempotently, handing
Core only a GENERIC request (all FIFA17 semantics stay in this adapter layer).
apply module:
- owned_item_id(persona, wire) = deterministic UUIDv5 from a private namespace;
identical in BOTH stores (identity core_id AND Core owned_cards.id), so the
running host's wire->owned reverse lookup resolves exactly what Core stored.
- plan_apply(report, raw_profile, fp): pure translation to a GenericImportRequest
(card_id = fifa17_<resourceId>) + the preserved (owned_item_id <-> source wire)
mappings + watermark. Canonical squad + Fifa17SquadExtensionV1 are built by the
SAME adapter code (parse_squad_put + build_squad_write) the retail-validated
live squad path uses. Refuses if the report has blockers.
- Two-store protocol (apply): staging gate -> local Core-preflight mirror ->
identity dry-preflight -> idempotent seed (insert_existing_mapping per instance
+ set_watermark) -> ONE generic Core import transaction (spawned binary) ->
cross-store post-validation -> completion record. A crash after identity
seeding re-converges on re-run (idempotent mappings + Core already_imported):
no cleanup, no reminting.
- gate_staging: deferred players are ABSENT from an import; allowed only for a
staged run behind --allow-deferred-players-for-staging (never a silent default;
prints an INCOMPLETE banner). Production requires zero deferred instances.
CLI: --apply (with --emit-content, --core-bin, --core-db, --core-data,
--identity-store, --allow-deferred-players-for-staging). Depends on
openfut-adapter-fifa17 + openfut-identity + uuid(v5).
Proven end-to-end on the real 33068179/CAGE profile (staged): first apply
imports 1949 supported instances (293 base + versioned), 11/11 f433 squad +
opaque extension, coins 28,112,944, fingerprint 8dc5582d2414af28; re-run is an
idempotent no-op (already_imported, DB unchanged); staging-not-default refuses
before any write; every OwnedItemId is an opaque UUID; identity wire-id set ==
source supported set exactly (0 minted, 0 dropped); 13 deferred instances leak 0.
10 new apply tests (determinism, request/mapping/squad translation, blocker
refusal, staging gate both ways, local preflight, identity seed/dry/postvalidate/
idempotency, conflict detection, graceful spawn failure). clippy -D warnings
clean; crate suite 23 tests green.
Fold entity resolution (nation/league/club id->name via committed tables,
mirroring seed_fifa17_cards.py) and quality-tier rarity into the analysis, so
the supported set is honest about unresolved entities too. Add an explicit
--defer-conflict <rid> allowlist: a reviewed conflict (169193) defers, any NEW
conflict still hard-fails (defer never becomes a silent conflict suppressor).
--emit-content writes three files, PUBLIC content separated from PRIVATE account
state: fifa17-production-cards.json (Core CardDefinition[] keyed fifa17_<resourceId>,
base+versioned, tier rarity, profile-derived, no promo labels), a versioned host
identity catalog {card_id:{asset_id,version}}, and a private import manifest
(supported instances' wire ids + deferred set with reasons + preserved watermark
+ target profile + snapshot fingerprint). Emit refuses while blockers exist.
Real profile (33068179/CAGE): 1681 supported defs (150 base + 1531 versioned),
9 NoName deferred, 1 approved-deferred conflict (169193, 4 copies), 1949
importable instances, watermark 100004617 -> next 100004617, active squad f433
11/11 supported. fmt + clippy -D warnings clean; 13 tests.
openfut-identity:
- insert_existing_mapping(game,kind,core_id,external_id): preserve an existing
external wire id instead of minting; idempotent for an identical mapping,
rejects conflicting forward/reverse with IdError::Conflict, persists atomically.
- persisted per-scope allocator watermark (set_watermark/watermark_for) so a
future mint continues past the source high-water even across burned-id gaps;
next id = max(base_floor, live_max+1, watermark). Backward-compatible on-disk
format (legacy bare [Row] still loads). +4 tests (10 total).
openfut-import-fifa17 (new): read-only dry-run analysis of a real FIFA17 Python
profile for a faithful Core import. Enforces disjoint item-class balance;
proposes profile-derived CardDefinitions keyed fifa17_<resourceId> (base vs
versioned never collapse) with a resourceId-group consistency gate (hard-fail on
disagreement, never pick a winner) and honest buildability (roster name +
version formula + metadata, never fabricated); plans owned-instance identity
(preserve Python wire ids, preserve nextItemId watermark); checks active-squad
coverage. --apply/--emit-content refuse to write in this phase. 11 tests.
Real profile (33068179/CAGE) dry-run: 1982 items balance (1962 players + 17
consumables + 3 staff); 1681 supported defs (155 base + 1535 versioned), 9
NoName unsupported, 1 hard conflict (resourceId 169193: one of 4 copies has a
divergent nation/team/league); 1949 importable player instances, watermark
100004617 -> first new alloc 100004617; active squad f433 fully supported.
fmt + clippy -D warnings clean.
Record the staged retail A/B: FIFA consumed the Rust squad path end-to-end
(userMassInfo overlay, in-game swap -> squad-replace {"id":0}, formation
f442->f433 persisted to Core, cold relaunch returned the persisted squad),
with Python rollback / Rust re-enable proven by host-log presence. Note the
OPENFUT_DEV_CONTENT_GAMES=fifa17 startup requirement (silent empty /collection
if omitted) as a needed deployment/preflight assertion.
"TLS HANDSHAKE FAILED: ... unexpected EOF" is exactly how the certificate
mismatch presented -- the defect that cost three live gate attempts and was
invisible everywhere else. It is the one line this project has learned to
treat as serious.
A reachability probe forges it for free: TcpStream::connect followed by a
drop opens the connection and closes without sending a byte, and the
acceptor reports that as "unexpected EOF". The launcher's preflight makes
two such probes per run. On 2026-08-12 they produced ten of these lines and
sent a whole session diagnosing a client-side fault that did not exist --
autopatch, ptrace_scope and client_arm.sh were all investigated before the
pairing of the timestamps gave it away.
Classify before the acceptor sees the connection: peek one byte, and treat
EOF-before-any-byte as a probe with its own quiet line. A timeout is
deliberately NOT a probe -- a slow or broken client must still reach the
acceptor and produce a real diagnostic, since misclassifying a fault as
benign would defeat the point.
The counter exists because the test needs it. A probe produces no response
either way, so a test written against client-visible behaviour passes with
the classification deleted; asserting on a count is what makes the mutation
detectable. Verified: all three mutations (drop the classification, treat
undetermined as a probe, treat a speaking client as a probe) are killed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Trailing rustfmt reflow of two catalog unit-test assertions (no logic change); clears the adapter dirty state so verify-build-identity.sh passes for the UTAS A/B.
Migrate the active-squad READ off the Python oracle to the existing Core-backed projector, completing the squad authority (read + write + /squad/list + userMassInfo overlay) on one projector.
- classify: GET /ut/game/<t>/squad/active -> Route::SquadActive. Numeric GET /squad/<n> stays on Python (no Core multi-squad model yet).
- handle_squad_active returns the projector object via user_mass_info_squad(v, persona) — byte-identical to userMassInfo.squad; degrades to an empty overlay on stale/missing/Core-error, never falls back to Python.
- persona: new REQUIRED OPENFUT_PERSONA_ID (non-zero) on HostConfig, injected not baked, must match LSX/Blaze/POW/UTAS identity.
- tests: squad_active parity test; classify updated; README config table + A/B command.
fmt + clippy -D warnings + tests (24 host + adapter) green.
Formatting reflowed two mutation target lines onto multiple lines; update
the battery anchors (adapter #14 kit lookup, host #19 Content-Length push)
to the new unique substrings. Both batteries kill all mutants again
(adapter 14/14, host 20/20).
Formatting-only. Runs the project formatter over the files authored/edited
this session (host lib+tests, adapter item/squad_ext/squad_projection/mod +
projection test). The intentionally-preserved dirty catalog.rs and
pre-existing /club-era host drift beyond these files are out of scope.
The capture sanitizer redacted tokens/device ids but left the lab Host
address (10.10.0.x) in three committed UTAS fixtures, tripping
scripts/check-no-lab-addresses.sh. Replace with an RFC 5737 TEST-NET
address (192.0.2.120) per the guard's own doctrine. Host header is
plaintext metadata only (tests decode body_b64), so no test is affected.
Pre-existing leak (fixtures committed at 0b66662/eb8311a); no lab address
was introduced this session.
mutation-battery.sh injects each of the 20 required wrong behaviours into
the committed host (or the adapter it composes) source, runs the one host
test that must catch it, and requires a non-zero exit (killed), reverting
via git after each. Adds a duplicate-definition host round-trip test.
Kills: authz-skipped, authz-loop-empty, failure-masked-as-success,
PUT-as-partial-diff, extension-dropped, stale-accepted, missing-fabricated,
overlay-clobbers-{userInfo,settings,pile}, list-separate-shaping,
captain-as-resourceId, kit-by-slot, client-eval-dropped, host-trusts-fp,
per-slot-N+1, squad/active-to-Rust, duplicate-collapse, stale-content-length,
python-squad-after-failure. 20/20 killed.
Extend the UTAS migration host to own the squad slice, reusing the exact
production identity path (Fifa17CardCatalog + ExternalIdentityStore) that
/club uses, so /club, /squad/list, userMassInfo and PUT all agree on
wire<->owned identity.
Routing (classified ONCE, no try-Rust-then-Python):
PUT …/squad/<n> -> Rust (numeric id; …/squad/active stays Python)
GET …/squad/list -> Rust
GET …/userMassInfo-> Python proxy, ONLY .squad overlaid
everything else -> Python verbatim
CoreAccess gains read_squad_ext / replace_squad / all_owned (HTTP to the new
Core /squad/ext + /squad/replace routes).
PUT pipeline: parse -> build_squad_write (reverse-resolve every wire id;
refuse unresolved/duplicate) -> AUTHORIZE every resolved owned item against
the active club (identity resolution is NOT authorization; a valid wire id
owned by another profile is rejected before any mutation) -> Core atomic
replace+extension -> exactly {"id":0}. No Python fallback on failure; no
host-side second extension store; no fingerprint recomputation.
Read path assembles ONE projection input (one read_squad_ext + one batch
all_owned; no per-slot lookup) and runs the single adapter projector. Both
/squad/list and userMassInfo.squad derive from it. Fresh projects; Stale is
never applied; Missing is never fabricated — both are prominent integrity
failures, never served from Python (no split authority). The overlay
replaces only .squad and preserves userInfo/settings/userData/
pileSizeClientData, fixing Content-Length.
Tests: routing, full-replacement + exact ack, unknown/foreign/duplicate item
rejection with Core unchanged, idempotent repeat PUT, coupled read-after-
write (list + userMassInfo agree, real resourceIds + stable wire ids),
overlay field preservation, bounded no-N+1 reads, Stale/Missing integrity.
Exposes GET /squad/ext and PUT /squad/replace so the UTAS host can read
and atomically persist the FIFA17 squad canonical+extension state over
HTTP. Core commit sits atop the frozen contract 615c5fd (branch
rust-migration/squad-ext-routes); no domain change. The preserved dirty
openfut-core worktree (eab522a) is intentionally left untouched, so root
status still shows 'M openfut-core' as before.
mutation-battery.sh injects each of the 14 required wrong behaviours into
the committed source, runs the one invariant test that must catch it, and
requires a non-zero exit (mutant killed), reverting via git after each.
Kills: kit-by-slot, captain-as-resourceId, chemistry-reconciled,
custom-regenerated, index-derived, stale-accepted, missing-fabricated,
faked-asset-id, duplicate-instance-collapse, PUT-as-slot-diff,
wire-id-in-canonical, projector-bypasses-shared-shaper, schema-version-
ignored, player-state-keyed-by-definition. 14/14 killed.
fut::squad_projection is the ONE projector for every squad read shape.
project_squad(canonical squad + Fresh extension + owned items) -> the FIFA
17 squad wire object; user_mass_info_squad and squad_list are envelope-only
wrappers over the same output (no per-endpoint domain model).
Design guarantees exercised by tests:
- purity / no N+1: consumes a host-assembled input (read_squad_with_ext +
one batch owned-cards fetch + in-memory card defs); no per-slot lookup
- shared shaper: every occupied slot is shaped by fut::item::shape_item,
so squad items and /club items cannot drift
- Fresh -> full projection; Stale -> never applied (verdict surfaced);
Missing -> explicit, never fabricated
- captain projects as the resolved WIRE id (never resourceId); index and
formation round-trip verbatim; kit follows the player; two owned copies
of one definition stay distinct
Adds committed sanitized fixtures decoded from the squad session capture
(swap, f433, persisted userMassInfo.squad read, squad/list) and
tests/squad_projection.rs: baseline / swap / formation-change / persisted
read-after-write round-trips asserted by ownership class (canonical,
extension, shadow, derived identity), plus one-projector no-divergence.
Add fut::squad_ext::Fifa17SquadExtensionV1 — the versioned, adapter-owned
payload Core stores opaquely alongside the canonical squad. Carries the
FIFA-only wire state that is not Core-canonical:
- custom[] opaque 33-int string, round-tripped verbatim
- squad_type observed FIFA token
- kit_numbers keyed by owned_card_id (kit follows the PLAYER, proven
by the swap/formation captures), never by slot/definition
- manager opaque item ref (not a squad player; not shaped)
- kicktakers opaque role refs; relationship to captain UNKNOWN, so
preserved verbatim and never normalized to the captain
- client_reported chemistry/rating/starRating shadow, never authoritative
from_payload enforces the payload schema version first (distinct from Core's
DB schema); an unknown version is rejected, never coerced.
build_squad_write turns a parsed PUT + host wire->owned resolver into a
canonical ProposedSquad + extension, refusing on unresolved ids or a
duplicate owned item. Identity resolution is explicitly NOT authorization.
Refactor the 550a59d parser scaffold: ProposedSquad is now pure canonical
(FIFA-only + shadow fields moved to the extension); the canonical formation
is the FIFA wire token verbatim (drop the lossy f442->"4-4-2" map that
could not even represent f433) so formation and index round-trip exactly
with no derivation. Bench split is the fixed 23-slot array convention.
Move the per-item card shaper (CoreOwnedItem, Fifa17Identity,
ItemIdentityResolver, ShapeStats, shape_item) out of club_response into
fut::item so /club and the upcoming squad projection emit byte-identical
items from one source of truth. club_response keeps only the /club
{itemData:[...]} envelope and re-exports the moved types for API
stability. shape_item is now pub; no behavior change (all /club and
oracle-parity tests unchanged and green).
Adds item-shaper tests: full-field identity mapping and the duplicate
owned-copy invariant (two instances of one definition keep distinct wire
ids, share one asset id).
scripts/seed_fifa17_cards.py: deterministic pipeline from committed FIFA17 data
(pool.json + roster.json + leagues/nations/teams tables) -> the card-definition
identity catalog. CardDefinitionId is opaque + deterministic (fifa17_<asset>),
version 0 (base cards only; resource_id == asset_id). --check mode diffs against
committed output (drift-detection mutation-proven). Provenance embedded.
Generated openfut-adapter-fifa17/data/fifa17-card-identities.json: all 17,563
base assets. Semantic definition coverage (to /tmp, not committed here): 17,547
resolvable; 16 skipped for missing roster name (reported, never fabricated).
Adapter loads the committed catalog (test: 17,563 entries, Ronaldo fifa17_20801
-> asset 20801 v0). Phase commit 3/5. NOT owned inventory: this is 'which cards
exist', not 'which the user owns'. Core content seeding + dev-owned set next.
fut::catalog — Fifa17CardCatalog maps a semantic CardDefinitionId to a FIFA 17
render identity (resource_id = (version<<24)|asset_id; version 0 => resource==
asset). Versioned JSON (schema_version=1, game=fifa17); validates schema/game,
rejects asset_id > 24 bits, and rejects two card ids claiming one resource_id.
Unknown definitions resolve to None (callers drop, never fabricate).
Fifa17WireItemIdPolicy carries the owned-item namespace (base 100_000_000,
first id 100_000_001, per the oracle) supplied to the generic store.
Adds serde derive to the adapter. 8 catalog tests; 3/3 mutations killed
(resourceId-drops-version, conflict-detection-off, asset-range-off).
Phase commit 2/5. No card->asset DATA shipped: the synthetic Core catalogue is
unmappable (see seed plan); the loader + format land now, population later.
openfut-identity: durable, reversible (game_id, entity_kind, core_id) <->
external wire id mapping. Game-independent infrastructure (adapters supply the
numeric policy via base_floor; the store guarantees stable/unique/reversible/
game-scoped/persistent/atomic/explicit). JSON-file backed behind an
ExternalIdentityStore trait (SQLite can drop in later); parking_lot-guarded,
atomic temp+rename persist, rejects a torn reverse-duplicate on open.
Core never learns FIFA integers; only the host/adapter that owns a game
boundary uses this. 6 tests, 4/4 mutations killed (same-id-for-two-items,
lost-on-restart, broken-reverse, dropped-game-scope). Phase commit 1/5.
openfut-utas-host: the first live UTAS host. Serves GET /ut/game/<title>/club
from OpenFUT Core via the FIFA17 adapter and reverse-proxies every other UTAS
route verbatim to the Python oracle. Plaintext HTTP/1.1 keep-alive (no TLS);
route classification before execution; a Core error on /club degrades to an
empty page and never falls back to Python. CoreAccess is a host-owned boundary
(the adapter stays transport-agnostic).
openfut-adapter-fifa17::fut: owned_query (wire parse + FIFA id->name mapping,
unknown id = hard error), entities (id<->name from committed tables), and
club_response (FIFA _item shaping; drops items lacking a real FIFA asset id,
never fabricates one).
openfut-core submodule advanced to the reconciled trunk (6acae54 = 8c8a4116
multi-game + eab522a replace_squad/SquadRules + the /club semantic query).
11 host tests + adapter fut tests; 10/10 host mutations killed. rare=SP UNKNOWN.
Retail rendering of Core inventory still blocked on the Core-card->asset-id
identity decision (next phase).
Controlled retail capture, one criterion at a time, cleared between each.
47 transactions. Every filter the My Squad picker sends is now known from
the wire rather than guessed.
Route: GET /ut/game/fifa17/club -- the picker hits UTAS and reuses the
general club-inventory route.
level=any|gold quality lowercase, ALWAYS present
rare=SP "Special" uppercase, OMITTED when off
position=ST position uppercase, omitted when off
nation=52 entity id numeric
league=13 entity id numeric
team=5 entity id numeric, NESTED under league
sort=desc client constant; the UI has no sort control
start=/count=11 pagination
Two encoding families: short string enums, and numeric FIFA ids. The ids
must never reach Core. Filters compose as plain ANDs in one query --
string and id filters alike -- so each maps independently.
THE ROOT CAUSE IS SELF-AMPLIFYING.
club_route honours type, team and league; it never reads start, count,
level, sort or year. Because start is ignored, every page returns the
same full set, so the client concludes the page was full and asks for the
next one. One scroll produced 22 requests and 6.2 MB, stopping at
start=200 only because the client gave up -- against a filtered set of 32
items that should have been three pages.
That also explains why the bug reads as erratic rather than broken:
league=13&position=ST returns every Premier League player instead of
Premier League strikers. Plausible, wrongly sized, hard to notice.
Measured filtered sets, from the real cluttered club -- these are the
acceptance test for the fix:
unfiltered 1962
league=13 350
league=13&team=5 32
Two client behaviours worth carrying forward: the picker fires a query
per highlighted entry, not per selection (two requests for one club
pick), and parameter ORDER is not stable, so parsing must be key-value.
FIXTURE SIZE: bodies over 4 KB are truncated in the committed fixture,
with body_full_len and body_full_sha256 retained, because the same 1.1 MB
club response repeats ~25 times and its hash already proves identity.
13.3 MB -> 247 KB. The raw .ofcap keeps every byte, privately and
gitignored. Truncation is recorded per transaction so a trimmed fixture
is never mistaken for a whole response.
Audited across all three identifier surfaces -- headers, JSON bodies,
query strings -- before and after the size change: no leaks. 6/6
sanitiser mutations still killed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
24 transactions across 11 connections from a retail session: login,
hub, one pack open, two squad saves, a quick-sell, with before/after
state manifests. Raw .ofcap stays gitignored at 0600; the sanitized
corpus is committed as adapter fixtures.
TWO GAPS FOUND BY AUDITING THE OUTPUT, NOT BY TRUSTING THE SANITISER.
1. `POST /ut/auth` carries `macAddress` and `deviceId`. Session tokens
were being redacted correctly and these were not. A committed fixture
is a published fixture.
2. Then, with those fixed, the audit fired AGAIN on the file about to be
committed: `GET .../phishing/trusteddevice?deviceId=...` puts the id in
the QUERY STRING. Three input surfaces carry identifiers -- headers,
JSON bodies, and query strings -- and the sanitiser knew about two.
Both fixed in the tool rather than by editing the file, with a
regression test and a mutation for the query path.
AND A THIRD ARTEFACT MIX-UP, in the mutation harness itself. It reported
the query-redaction mutation as SURVIVED while a hand-run of the same
mutation killed it. Cause: the harness pointed at a stale scratchpad copy
of the test that pre-dated the query assertion, so it was faithfully
testing the mutated tool against a test that could not detect the
mutation. That is the same class as the build guard checking the wrong
binary and cargo reusing a binary compiled from mutated source -- the
third instance today of measuring the wrong artifact. The harness now
resolves ROOT from its own location and runs the COMMITTED test; the
stale copy is deleted.
Harness committed as scripts/mutate-utas-observe.py so this is repeatable
rather than a thing that happened once in a scratch directory. 6/6 killed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
UTAS needs a real request/response corpus before any Rust is written: it
is where protocol shape and FUT state start being coupled, so guessing is
worse here than it was for Blaze. The oracle truncates logged bodies at
~200 chars, and raising that cap would mean editing the behavioural
specification to make it easier to copy -- backwards. A proxy gets the
same evidence and leaves the oracle untouched.
THE DESIGN RULE: TEE, DO NOT REBUILD.
UTAS is plaintext HTTP/1.1 on ThreadingHTTPServer, so keep-alive,
pipelining and chunked transfer are all live. A proxy that parses a
request and re-emits it can corrupt the traffic it exists to observe --
and that corruption would present as a UTAS bug, pointing the
investigation in exactly the wrong direction. So bytes are copied
verbatim in both directions and a second copy goes to disk; transactions
are reconstructed later, offline, from that copy. A parser bug therefore
spoils the record and never the session.
Standalone, NOT in the container, so the same tool can later sit in front
of a Rust UTAS host and replay an identical captured request against both.
Two layers, as with the Blaze captures: raw/*.ofcap is exact bytes at mode
0600 and gitignored; sanitized/transactions.jsonl is the committed
artefact. Bodies are preserved EXACTLY and sanitised second -- only
known-secret headers and JSON keys are replaced, structure is never
reshaped, and every redaction is recorded in the transaction so a reader
knows what was touched.
Captured per transaction: connection id, sequence, relative and wall
time, elapsed ms, method, path, query, HTTP version, headers IN RECEIVED
ORDER as pairs (a dict would drop duplicates and ordering), raw body and
length for both directions, status, and observed keep-alive.
Verified as two independent properties, because they fail differently:
transparency (bytes through the proxy identical to bytes direct, Date
masked, with the mask asserted to have fired) and fidelity (parsed
transactions match what was sent, including a dechunked response and a
300-byte POST body). 5/5 mutations killed, including "record but do not
forward", "drop the last byte of every chunk" and "stop redacting".
scripts/test-utas-observe.py is committed alongside it: a capture tool
nobody can re-verify is not evidence.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>