Port the PROVEN empty-"My Packs" resolver crash-guard into the canonical autopatch.py /proc-mem patcher. When no `mypacks` purchase group exists, a fresh FIFA 17 client resolves category id -1; CardsDLL FUN_1800147f0 at RVA 0x14858 (`JNZ 0x14869`, bytes 75 0f) treats every non-zero category as resolvable, calls FUN_180014420, gets NULL, and dereferences [NULL+0x48] at 0x180014882 (0xC0000005). Rewriting JNZ->JG (7f 0f) preserves positive-category resolution (EDI>0) while routing zero/negative categories to the existing Browse/list-all path -> no NULL lookup, no crash, Store opens on Browse Packs. - STORE_PATCHES_GUARDED table pins RVA 0x180014858 orig 75 0f -> patch 7f 0f. - Applied every tick, fail-closed via guarded_action(): apply only when the live bytes are the known original; no-op when already patched; SKIP+log an unrecognised CardsDLL build (never blindly overwritten). - Runtime watch loop moved under `if __name__ == "__main__"` so the module imports cleanly for unit testing; script behavior is unchanged. Existing ProtoSSL cert-gate and STORE_PATCHES enforcement are byte-identical (indent only). - test_autopatch_guard.py: pure test covering PATCH/NOOP/SKIP and pinning the exact guarded RVA/bytes. Proven on the tested build (CardsDLL 4706a881...) by a clean fresh-process no-sentinel A/B (R1). Dormant while the backend active-sentinel is present. See docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md PART IV.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.