When the account owns zero unopened packs, store_catalog() emits a synthetic `mypacks` group placeholder (id 65534, absent from PACK_CATALOG). Change its state from "inactive" to "active".
Root cause (bug 6c): FIFA 17's Store/Scaleform path resolves the `mypacks` category even with zero unopened packs (category chosen client-side via the movie's CATEGORY_ID -> screen+0x290; no server field gates it). CardsDLL FUN_1800147f0 then dereferences the resolved group with no null guard, so an absent group crashes the client (CardsDLL+0x14882, [NULL+0x48], minidump-confirmed). An inactive placeholder avoids the crash but makes the Store report the pack unavailable on entry and bounce to the Hub; an active placeholder lets the Store open normally.
65534 stays economy-safe: pack_by_id() returns None, so store_buy()/purchased_items() cannot open it or grant items/coins, and grant_unopened_pack() rejects it. Explicit selection is rejected client-side ("This pack is no longer available") and sends no backend request. This is a FIFA-17 client-compatibility shim (P2), not an EA-authentic representation, confined to the FIFA-17 backend (not OpenFUT Core). A clean zero-pack UX needs a client-side fix (docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md).
Adds regression tests (test_empty_mypacks.py): empty -> one active 65534 placeholder (absent from PACK_CATALOG); non-empty [70] -> no placeholder, genuine pack shown; economy safety; normal packs 1/5/6/7 untouched.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.