FIFA17-specific orchestration that installs the real profile across BOTH durable stores (openfut-identity + Core SQLite) recoverably and idempotently, handing Core only a GENERIC request (all FIFA17 semantics stay in this adapter layer). apply module: - owned_item_id(persona, wire) = deterministic UUIDv5 from a private namespace; identical in BOTH stores (identity core_id AND Core owned_cards.id), so the running host's wire->owned reverse lookup resolves exactly what Core stored. - plan_apply(report, raw_profile, fp): pure translation to a GenericImportRequest (card_id = fifa17_<resourceId>) + the preserved (owned_item_id <-> source wire) mappings + watermark. Canonical squad + Fifa17SquadExtensionV1 are built by the SAME adapter code (parse_squad_put + build_squad_write) the retail-validated live squad path uses. Refuses if the report has blockers. - Two-store protocol (apply): staging gate -> local Core-preflight mirror -> identity dry-preflight -> idempotent seed (insert_existing_mapping per instance + set_watermark) -> ONE generic Core import transaction (spawned binary) -> cross-store post-validation -> completion record. A crash after identity seeding re-converges on re-run (idempotent mappings + Core already_imported): no cleanup, no reminting. - gate_staging: deferred players are ABSENT from an import; allowed only for a staged run behind --allow-deferred-players-for-staging (never a silent default; prints an INCOMPLETE banner). Production requires zero deferred instances. CLI: --apply (with --emit-content, --core-bin, --core-db, --core-data, --identity-store, --allow-deferred-players-for-staging). Depends on openfut-adapter-fifa17 + openfut-identity + uuid(v5). Proven end-to-end on the real 33068179/CAGE profile (staged): first apply imports 1949 supported instances (293 base + versioned), 11/11 f433 squad + opaque extension, coins 28,112,944, fingerprint 8dc5582d2414af28; re-run is an idempotent no-op (already_imported, DB unchanged); staging-not-default refuses before any write; every OwnedItemId is an opaque UUID; identity wire-id set == source supported set exactly (0 minted, 0 dropped); 13 deferred instances leak 0. 10 new apply tests (determinism, request/mapping/squad translation, blocker refusal, staging gate both ways, local preflight, identity seed/dry/postvalidate/ idempotency, conflict detection, graceful spawn failure). clippy -D warnings clean; crate suite 23 tests green.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.