24 transactions across 11 connections from a retail session: login, hub, one pack open, two squad saves, a quick-sell, with before/after state manifests. Raw .ofcap stays gitignored at 0600; the sanitized corpus is committed as adapter fixtures. TWO GAPS FOUND BY AUDITING THE OUTPUT, NOT BY TRUSTING THE SANITISER. 1. `POST /ut/auth` carries `macAddress` and `deviceId`. Session tokens were being redacted correctly and these were not. A committed fixture is a published fixture. 2. Then, with those fixed, the audit fired AGAIN on the file about to be committed: `GET .../phishing/trusteddevice?deviceId=...` puts the id in the QUERY STRING. Three input surfaces carry identifiers -- headers, JSON bodies, and query strings -- and the sanitiser knew about two. Both fixed in the tool rather than by editing the file, with a regression test and a mutation for the query path. AND A THIRD ARTEFACT MIX-UP, in the mutation harness itself. It reported the query-redaction mutation as SURVIVED while a hand-run of the same mutation killed it. Cause: the harness pointed at a stale scratchpad copy of the test that pre-dated the query assertion, so it was faithfully testing the mutated tool against a test that could not detect the mutation. That is the same class as the build guard checking the wrong binary and cargo reusing a binary compiled from mutated source -- the third instance today of measuring the wrong artifact. The harness now resolves ROOT from its own location and runs the COMMITTED test; the stale copy is deleted. Harness committed as scripts/mutate-utas-observe.py so this is repeatable rather than a thing that happened once in a scratch directory. 6/6 killed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.