funman300 6746c75302 docs(fifa17): RE-backed native client-fix design for empty My Packs
Investigation + design only (no client/backend/binary changes, no live
Store experiment). Reconfirmed CardsDLL_Win64_retail.dll (4706a881..,
unpacked) against a freshly rebuilt Ghidra project on .105; FIFA17.exe
(29c31cef..) is Denuvo-packed so the Scaleform decision is unreadable.

PART II added to docs/plans/FIFA17_EMPTY_MYPACKS_CLIENT_FIX.md:
- Native category path traced: FUN_18007dab0 (store render, RVA 0x7dab0)
  reads screen+0x290; My Packs funnels through FUN_1800147f0 (0x147f0) ->
  FUN_180014420 (0x14420, NULL on ordinal miss) -> crash MOV [RDX+0x8] at
  0x14882 ([NULL+0x48]), matching the Exp-B minidump. Tab->ordinal map
  FUN_180014580 (0=mypacks..5=special); category 0 = list-all (Browse).
- Unopened-pack count is a data-manager singleton (vtbl[0x4d8] get /
  [0x4e0] set), reachable from the store resolver.
- Vehicle: existing openfut-hook -> version.dll proxy (already deployed);
  reuse ssl_patch signature-scan + connect_hook inline detour. No new loader.
- Preferred strategy A: entry-hook FUN_18007dab0; when the requested
  category is My Packs and unopened count==0, force screen+0x290=0 (Browse).
  Removes crash + fake 65534 tile + dialog + nav gate; count>0 untouched.
- Ranked B (resolver NULL fallback, higher risk) and C (null-guard, crash-only).
- Build guard: module gate + SHA/PE + signature scan; unknown build -> no
  patch, backend sentinel remains fallback.
- First experiment design (needs a later, separately-authorized backend
  empty-no-sentinel test mode) + client rollback (config flag / dll swap).
- Keep backend 65534 sentinel deployed until strategy A is verified.

Describes the FIFA 17 client/data model only; not OpenFUT Core assumptions.
2026-08-13 01:48:58 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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