openfut-identity: - insert_existing_mapping(game,kind,core_id,external_id): preserve an existing external wire id instead of minting; idempotent for an identical mapping, rejects conflicting forward/reverse with IdError::Conflict, persists atomically. - persisted per-scope allocator watermark (set_watermark/watermark_for) so a future mint continues past the source high-water even across burned-id gaps; next id = max(base_floor, live_max+1, watermark). Backward-compatible on-disk format (legacy bare [Row] still loads). +4 tests (10 total). openfut-import-fifa17 (new): read-only dry-run analysis of a real FIFA17 Python profile for a faithful Core import. Enforces disjoint item-class balance; proposes profile-derived CardDefinitions keyed fifa17_<resourceId> (base vs versioned never collapse) with a resourceId-group consistency gate (hard-fail on disagreement, never pick a winner) and honest buildability (roster name + version formula + metadata, never fabricated); plans owned-instance identity (preserve Python wire ids, preserve nextItemId watermark); checks active-squad coverage. --apply/--emit-content refuse to write in this phase. 11 tests. Real profile (33068179/CAGE) dry-run: 1982 items balance (1962 players + 17 consumables + 3 staff); 1681 supported defs (155 base + 1535 versioned), 9 NoName unsupported, 1 hard conflict (resourceId 169193: one of 4 copies has a divergent nation/team/league); 1949 importable player instances, watermark 100004617 -> first new alloc 100004617; active squad f433 fully supported. fmt + clippy -D warnings clean.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.