feat(fifa17): report verified client patch capability

autopatch side of the verified patched-client capability handshake: prove, at
runtime, that the empty-My-Packs resolver guard is active for a specific FIFA
process, and advertise it once on stdout for the launcher to relay.

- Add a per-pid guard verification state derived by a pure, testable
  guard_state_after(cur_before, orig, patch, wrote_ok, cur_after) returning one
  of VERIFIED / UNSUPPORTED_BUILD / WRITE_FAILED / VERIFY_FAILED (NOT_ATTEMPTED
  is the pre-evaluation constant). VERIFIED means the live bytes at RVA 0x14858
  are 7f 0f (JG) after enforcement (from an applied 75 0f->7f 0f, or already
  patched). The existing fail-closed byte guard (guarded_action / STORE_PATCHES_
  GUARDED) is unchanged — this only observes the outcome.
- Emit exactly once per FIFA pid: on VERIFIED,
    [store-guard] verified capability fifa17.empty_mypacks_resolver=1 fifa_pid=<pid>
  otherwise a non-advertising
    [store-guard] guard status=<STATE> fifa_pid=<pid> (no capability advertised)
- Capability constants: EMPTY_MYPACKS_RESOLVER_VERSION=1, fully-qualified name
  "fifa17.empty_mypacks_resolver".
- Tests: 5 guard-state cases + capability-constant assertions (standalone-runnable).

The capability = "the guard was verified in THIS FIFA process", never merely
"the code is present". Design: docs/plans/FIFA17_PATCHED_CLIENT_CAPABILITY.md.
This commit is contained in:
funman300
2026-08-13 04:03:37 +00:00
parent fc29c2eb9b
commit 1c396dd562
2 changed files with 87 additions and 6 deletions
+59 -5
View File
@@ -48,6 +48,21 @@ STORE_PATCHES_GUARDED = {
0x180014858: (bytes.fromhex("750f"), bytes.fromhex("7f0f")), # JNZ 0x14869 -> JG 0x14869
}
# Capability advertised to the launcher/backend once the resolver guard is VERIFIED
# live in a specific FIFA process (docs/plans/FIFA17_PATCHED_CLIENT_CAPABILITY.md #3/#4).
EMPTY_MYPACKS_RESOLVER_CAPABILITY = "fifa17.empty_mypacks_resolver"
EMPTY_MYPACKS_RESOLVER_VERSION = 1
# The guarded site whose verified enforcement backs the capability above.
RESOLVER_GUARD_VA = 0x180014858
# Per-FIFA-pid guard status (fail-closed; FIFA17_PATCHED_CLIENT_CAPABILITY.md #4).
GUARD_NOT_ATTEMPTED = "NOT_ATTEMPTED" # CardsDLL not mapped / guard not yet evaluated
GUARD_VERIFIED = "VERIFIED" # live bytes == patch after enforcement (patch or noop)
GUARD_UNSUPPORTED_BUILD = "UNSUPPORTED_BUILD" # neither original nor patched (guarded_action -> skip)
GUARD_WRITE_FAILED = "WRITE_FAILED" # /proc/<pid>/mem write raised
GUARD_VERIFY_FAILED = "VERIFY_FAILED" # post-write re-read != patch
LOG=os.environ.get("OPENFUT_AUTOPATCH_LOG", f"/tmp/openfut-autopatch-{os.getuid()}.log")
def log(m):
@@ -89,8 +104,30 @@ def guarded_action(cur, orig, patch):
return "patch"
return "skip"
def guard_state_after(cur_before, orig, patch, wrote_ok, cur_after):
"""Map a guarded-patch enforcement outcome to a per-pid guard STATE (pure).
Mirrors guarded_action's decision, extended with post-write verification so the
caller advertises the capability only on VERIFIED. No /proc access -- unit-testable.
- cur_before == patch -> VERIFIED (already patched; guarded_action "noop")
- cur_before == orig -> WRITE_FAILED if the write raised, else VERIFIED when the
re-read is patch, else VERIFY_FAILED (guarded_action "patch")
- otherwise -> UNSUPPORTED_BUILD (guarded_action "skip")
"""
if cur_before == patch:
return GUARD_VERIFIED
if cur_before == orig:
if not wrote_ok:
return GUARD_WRITE_FAILED
if cur_after == patch:
return GUARD_VERIFIED
return GUARD_VERIFY_FAILED
return GUARD_UNSUPPORTED_BUILD
patched=set()
store_patched=set()
guard_reported=set()
if __name__ == "__main__":
launcher_pid = None
@@ -132,13 +169,30 @@ if __name__ == "__main__":
live = cbase + (va - IMG_BASE)
cur = rd(pid, live, len(patch))
action = guarded_action(cur, orig, patch)
if action == "noop":
continue
wrote_ok = True
cur_after = cur
if action == "patch":
wr(pid, live, patch)
log(f"pid {pid}: ENFORCED guarded store patch @ {live:#x} (JNZ->JG, empty My Packs)")
else:
try:
wr(pid, live, patch)
log(f"pid {pid}: ENFORCED guarded store patch @ {live:#x} (JNZ->JG, empty My Packs)")
except Exception as e:
wrote_ok = False
log(f"pid {pid}: guarded patch write failed @ {live:#x}: {e}")
if wrote_ok:
try:
cur_after = rd(pid, live, len(patch))
except Exception:
cur_after = b""
elif action == "skip":
log(f"pid {pid}: SKIP guarded patch @ {live:#x}: unexpected {cur.hex()} (build mismatch)")
# action == "noop": already patched; nothing to write.
if va == RESOLVER_GUARD_VA and pid not in guard_reported:
state = guard_state_after(cur, orig, patch, wrote_ok, cur_after)
if state == GUARD_VERIFIED:
log(f"[store-guard] verified capability {EMPTY_MYPACKS_RESOLVER_CAPABILITY}={EMPTY_MYPACKS_RESOLVER_VERSION} fifa_pid={pid}")
else:
log(f"[store-guard] guard status={state} fifa_pid={pid} (no capability advertised)")
guard_reported.add(pid)
if pid not in store_patched:
log(f"pid {pid}: PATCHED store gates in CardsDLL @ {cbase:#x}")
store_patched.add(pid)
+28 -1
View File
@@ -32,7 +32,34 @@ def test_decision():
assert autopatch.guarded_action(b"\x90", ORIG, PATCH) == "skip" # wrong length
def test_guard_state_after():
# already patched (7f0f) -> VERIFIED (guarded_action "noop"); write args irrelevant.
assert autopatch.guard_state_after(PATCH, ORIG, PATCH, True, PATCH) == autopatch.GUARD_VERIFIED
# original (750f) + write ok + reread 7f0f -> VERIFIED (guarded_action "patch").
assert autopatch.guard_state_after(ORIG, ORIG, PATCH, True, PATCH) == autopatch.GUARD_VERIFIED
# original + write FAILS -> WRITE_FAILED.
assert autopatch.guard_state_after(ORIG, ORIG, PATCH, False, ORIG) == autopatch.GUARD_WRITE_FAILED
# original + write ok but reread != 7f0f -> VERIFY_FAILED.
assert autopatch.guard_state_after(ORIG, ORIG, PATCH, True, ORIG) == autopatch.GUARD_VERIFY_FAILED
assert autopatch.guard_state_after(ORIG, ORIG, PATCH, True, b"") == autopatch.GUARD_VERIFY_FAILED
# unknown bytes -> UNSUPPORTED_BUILD (guarded_action "skip"); write args irrelevant.
assert autopatch.guard_state_after(b"\x00\x00", ORIG, PATCH, True, PATCH) == autopatch.GUARD_UNSUPPORTED_BUILD
def test_capability_constants():
assert autopatch.EMPTY_MYPACKS_RESOLVER_VERSION == 1
assert autopatch.EMPTY_MYPACKS_RESOLVER_CAPABILITY == "fifa17.empty_mypacks_resolver"
# State constant values are the exact tokens carried in the emitted status line.
assert autopatch.GUARD_VERIFIED == "VERIFIED"
assert autopatch.GUARD_UNSUPPORTED_BUILD == "UNSUPPORTED_BUILD"
assert autopatch.GUARD_WRITE_FAILED == "WRITE_FAILED"
assert autopatch.GUARD_VERIFY_FAILED == "VERIFY_FAILED"
assert autopatch.GUARD_NOT_ATTEMPTED == "NOT_ATTEMPTED"
if __name__ == "__main__":
test_table_exact()
test_decision()
print("OK: autopatch guard table + fail-closed decision (PATCH/NOOP/SKIP)")
test_guard_state_after()
test_capability_constants()
print("OK: autopatch guard table + fail-closed decision + guard-state function + capability constants")