feat(adapter): FIFA17 squad full-replacement wire parser + reverse-map scaffolding (unrouted)
This commit is contained in:
@@ -0,0 +1 @@
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{"id":0,"custom":"[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,50,0,50,40,65,0,65,50,50,1]","squadName":"OpenFUT","chemistry":52,"starRating":90,"rating":90,"formation":"f442","squadType":"REGULAR_SQUAD","manager":[{"id":100000427,"dream":false}],"players":[{"index":0,"itemData":{"id":100000003,"dream":false},"kitNumber":1},{"index":1,"itemData":{"id":100000010,"dream":false},"kitNumber":10},{"index":2,"itemData":{"id":100000005,"dream":false},"kitNumber":3},{"index":3,"itemData":{"id":100000008,"dream":false},"kitNumber":6},{"index":4,"itemData":{"id":100000007,"dream":false},"kitNumber":5},{"index":5,"itemData":{"id":100000006,"dream":false},"kitNumber":4},{"index":6,"itemData":{"id":100000004,"dream":false},"kitNumber":2},{"index":7,"itemData":{"id":100000009,"dream":false},"kitNumber":7},{"index":8,"itemData":{"id":100000001,"dream":false},"kitNumber":8},{"index":9,"itemData":{"id":100000002,"dream":false},"kitNumber":9},{"index":10,"itemData":{"id":100000025,"dream":false},"kitNumber":11},{"index":11,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":12,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":13,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":14,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":15,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":16,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":17,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":18,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":19,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":20,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":21,"itemData":{"id":0,"dream":false},"kitNumber":0},{"index":22,"itemData":{"id":0,"dream":false},"kitNumber":0}],"captain":100000001,"kicktakers":[{"index":0,"id":100000001,"dream":false},{"index":1,"id":100000001,"dream":false},{"index":2,"id":100000001,"dream":false},{"index":3,"id":100000001,"dream":false},{"index":4,"id":100000001,"dream":false}]}
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@@ -8,3 +8,4 @@ pub mod catalog;
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pub mod club_response;
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pub mod entities;
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pub mod owned_query;
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pub mod squad;
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@@ -0,0 +1,351 @@
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//! FIFA 17 squad **full-replacement** wire (`PUT /ut/game/fifa17/squad/<id>`) →
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//! a game-independent proposed replacement OpenFUT Core can apply.
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//!
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//! ## Scope (deliberately preparatory — nothing is routed yet)
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//!
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//! This module parses the captured squad-save wire and reverse-maps each slot's
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//! FIFA wire item id to a Core owned-instance id, producing a [`ProposedSquad`].
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//! It does **not** open a socket, call Core, or mutate state — squad is a
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//! *stateful* slice and its GET (retrieval) and PUT (save) must migrate together
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//! as one authority, which needs more captured evidence first. Until then this is
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//! pure, unit-tested scaffolding.
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//!
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//! ## What the wire proves (2 captured retail saves, `fixtures/utas/`)
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//!
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//! * The client sends the **whole** squad on every save — a fixed 23-slot array
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//! plus `formation`, `captain`, `kicktakers`, a 33-int `custom` string, and
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//! client-reported `chemistry`/`rating`/`starRating`. A two-player edit changed
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//! nine slots, so slot deltas never describe intent: the only honest operation
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//! is *this is the squad now*.
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//! * Each occupied slot carries its FIFA **wire item id** (`itemData.id`, the same
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//! namespace as `/club` and the identity store); an **empty** slot is `id == 0`.
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//! * `captain` and `kicktakers` reference the same wire item id space.
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//!
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//! ## What it does NOT prove (kept UNKNOWN, never invented)
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//!
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//! * The `index → (slot, bench)` layout for formations other than **f442**, and
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//! the meaning/stability of the `custom` 33-int array. `custom` is preserved
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//! **opaquely** so it can round-trip unchanged; its integers are not decoded.
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//! * FIFA's chemistry/rating algorithm — client-reported values are carried in
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//! [`ClientReportedSquadEval`] and never reconciled with Core's own evaluation.
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use serde::Deserialize;
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/// A `{ "id": <wire item id>, "dream": bool }` reference (player, manager, …).
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#[derive(Debug, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SquadEntityRef {
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pub id: i64,
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#[serde(default)]
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pub dream: bool,
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}
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/// One entry of the fixed-length `players` array.
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#[derive(Debug, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SquadSlotWire {
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pub index: i64,
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pub item_data: SquadEntityRef,
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#[serde(default)]
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pub kit_number: i64,
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}
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/// A `kicktakers` entry (penalty/corner/free-kick roles). Carries a wire item id;
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/// role semantics are UNKNOWN and not modelled.
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#[derive(Debug, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SquadKicktaker {
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pub index: i64,
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pub id: i64,
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#[serde(default)]
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pub dream: bool,
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}
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/// The squad-save body exactly as FIFA 17 sends it. FIFA-only fields
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/// (`custom`, `kicktakers`, `kit_number`, `manager`, `squad_type`) are captured
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/// verbatim; their persistence/reconstruction rules await more evidence.
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#[derive(Debug, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Fifa17SquadPut {
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/// Squad id (the path `…/squad/0` and the body agree; `0` = active).
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#[serde(default)]
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pub id: i64,
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#[serde(default)]
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pub squad_name: Option<String>,
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#[serde(default)]
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pub formation: Option<String>,
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#[serde(default)]
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pub squad_type: Option<String>,
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#[serde(default)]
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pub chemistry: Option<i64>,
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#[serde(default)]
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pub rating: Option<i64>,
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#[serde(default)]
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pub star_rating: Option<i64>,
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/// Wire item id of the captain (must be one of the occupied slots).
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#[serde(default)]
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pub captain: Option<i64>,
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/// Opaque 33-int array as a JSON-encoded string. Semantics UNKNOWN — carried
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/// verbatim, never parsed or interpreted.
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#[serde(default)]
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pub custom: Option<String>,
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#[serde(default)]
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pub manager: Vec<SquadEntityRef>,
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#[serde(default)]
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pub players: Vec<SquadSlotWire>,
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#[serde(default)]
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pub kicktakers: Vec<SquadKicktaker>,
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}
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/// Reverse-maps a FIFA wire item id to a Core owned-instance id. Implemented by
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/// the host over `Fifa17IdentityResolver`; `None` = unknown id (never guessed).
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pub trait SquadWireResolver {
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fn owned_id_for_wire(&self, wire: i64) -> Option<String>;
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}
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/// Client-reported squad evaluation. Kept DISTINCT from Core's authoritative
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/// evaluation and never reconciled — FIFA's chemistry/rating algorithm is UNKNOWN.
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#[derive(Debug, Clone, Default, PartialEq, Eq)]
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pub struct ClientReportedSquadEval {
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pub chemistry: Option<i64>,
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pub rating: Option<i64>,
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pub star_rating: Option<i64>,
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}
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/// One resolved slot of a proposed replacement (game-independent).
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct ProposedSlot {
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pub owned_card_id: String,
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/// FIFA player-array index (0-based). Core imposes its own slot numbering;
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/// the adapter carries the index plus a bench flag from the f442 convention.
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pub index: i64,
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pub kit_number: i64,
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pub is_captain: bool,
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pub is_on_bench: bool,
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}
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/// A full-squad replacement in game-independent terms, ready for the host to map
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/// onto Core's `SquadReplacement`/`SaveSquadRequest`. No `openfut-core` dependency.
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#[derive(Debug, Clone)]
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pub struct ProposedSquad {
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pub squad_id: i64,
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pub name: Option<String>,
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/// The raw FIFA formation token (e.g. `"f442"`) …
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pub formation_wire: Option<String>,
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/// … and its Core mapping if known (`None` = UNKNOWN formation, not guessed).
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pub formation_core: Option<&'static str>,
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pub slots: Vec<ProposedSlot>,
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pub client_eval: ClientReportedSquadEval,
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/// Occupied wire item ids the resolver could not map. A caller MUST refuse the
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/// replacement if this is non-empty — a save must never silently drop an
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/// owned player it failed to identify.
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pub unresolved_wire_ids: Vec<i64>,
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/// Opaque FIFA-only client state (the 33-int `custom` array) preserved
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/// verbatim; must round-trip unchanged once GET reconstruction is designed.
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pub custom_opaque: Option<String>,
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}
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/// Parse errors — explicit, never a silent empty squad.
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#[derive(Debug, PartialEq, Eq)]
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pub enum SquadError {
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Parse(String),
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}
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impl std::fmt::Display for SquadError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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SquadError::Parse(e) => write!(f, "squad wire parse error: {e}"),
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}
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}
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}
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impl std::error::Error for SquadError {}
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/// FIFA 17 f442 places its 11 starters at `players` indices `0..=10`; higher
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/// indices are bench/reserve. Proven ONLY for f442 (the one captured squad).
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pub const FIFA17_STARTER_SLOTS: i64 = 11;
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/// Parse a squad-save body into the typed wire form. Structural only.
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pub fn parse_squad_put(body: &[u8]) -> Result<Fifa17SquadPut, SquadError> {
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serde_json::from_slice(body).map_err(|e| SquadError::Parse(e.to_string()))
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}
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/// Map a FIFA formation token to Core's formation string. `None` = UNKNOWN
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/// formation — never guessed (only f442 is captured/proven).
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pub fn map_formation(wire: &str) -> Option<&'static str> {
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match wire {
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"f442" => Some("4-4-2"),
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_ => None,
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}
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}
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/// Resolve a parsed save into a game-independent [`ProposedSquad`]: drop empty
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/// (`id == 0`) slots, reverse-map each occupied slot's wire id, flag the captain,
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/// derive the bench split (f442), and carry client-reported evaluation + opaque
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/// `custom`. Unresolvable occupied ids are reported, never guessed or dropped.
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pub fn to_proposed(put: &Fifa17SquadPut, resolver: &dyn SquadWireResolver) -> ProposedSquad {
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let captain = put.captain.unwrap_or(0);
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let mut slots = Vec::new();
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let mut unresolved = Vec::new();
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for p in &put.players {
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if p.item_data.id == 0 {
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continue; // empty slot — never a Core player
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}
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match resolver.owned_id_for_wire(p.item_data.id) {
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Some(owned_card_id) => slots.push(ProposedSlot {
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owned_card_id,
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index: p.index,
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kit_number: p.kit_number,
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is_captain: captain != 0 && p.item_data.id == captain,
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is_on_bench: p.index >= FIFA17_STARTER_SLOTS,
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}),
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None => unresolved.push(p.item_data.id),
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}
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}
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ProposedSquad {
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squad_id: put.id,
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name: put.squad_name.clone(),
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formation_wire: put.formation.clone(),
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formation_core: put.formation.as_deref().and_then(map_formation),
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slots,
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client_eval: ClientReportedSquadEval {
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chemistry: put.chemistry,
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rating: put.rating,
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star_rating: put.star_rating,
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},
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unresolved_wire_ids: unresolved,
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custom_opaque: put.custom.clone(),
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}
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}
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/// The save acknowledgement FIFA expects: just the squad id (matches the oracle's
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/// `{"id": <n>}`, 9 bytes — it does NOT echo the squad).
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pub fn save_ack(squad_id: i64) -> serde_json::Value {
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serde_json::json!({ "id": squad_id })
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::collections::HashMap;
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/// The real captured f442 save body (decoded from `session-001.jsonl:21`).
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const PUT_F442: &str = include_str!("../../fixtures/utas/squad_put_f442.json");
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/// A resolver mapping every occupied wire id in the fixture to a Core id.
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struct MapResolver(HashMap<i64, String>);
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impl SquadWireResolver for MapResolver {
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fn owned_id_for_wire(&self, wire: i64) -> Option<String> {
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self.0.get(&wire).cloned()
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}
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}
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fn full_resolver() -> MapResolver {
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// indices 0..=10 (11 starters); the rest of the 23 slots are id==0 (empty).
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let ids = [
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100000003, 100000010, 100000005, 100000008, 100000007, 100000006, 100000004, 100000009,
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100000001, 100000002, 100000025,
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];
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MapResolver(ids.iter().map(|&w| (w, format!("oc-{w}"))).collect())
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}
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#[test]
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fn parses_the_captured_full_squad_wire() {
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let put = parse_squad_put(PUT_F442.as_bytes()).unwrap();
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assert_eq!(put.id, 0, "path/body squad id 0 = active");
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assert_eq!(put.formation.as_deref(), Some("f442"));
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assert_eq!(put.squad_type.as_deref(), Some("REGULAR_SQUAD"));
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assert_eq!(put.chemistry, Some(52));
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assert_eq!(put.rating, Some(90));
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assert_eq!(put.star_rating, Some(90));
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assert_eq!(put.captain, Some(100000001));
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assert_eq!(put.players.len(), 23, "fixed 23-slot array");
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assert_eq!(put.kicktakers.len(), 5);
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// custom is carried opaquely, never parsed.
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assert!(put.custom.as_deref().unwrap().starts_with("[0,0,0"));
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}
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#[test]
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fn resolves_occupied_slots_drops_empties_and_flags_captain() {
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let put = parse_squad_put(PUT_F442.as_bytes()).unwrap();
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let sq = to_proposed(&put, &full_resolver());
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assert_eq!(sq.slots.len(), 11, "11 occupied; 12 empty (id==0) dropped");
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assert!(
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sq.unresolved_wire_ids.is_empty(),
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"all occupied ids resolved"
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);
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assert_eq!(sq.formation_core, Some("4-4-2"));
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assert_eq!(
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sq.custom_opaque, put.custom,
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"opaque custom preserved verbatim"
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);
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assert_eq!(
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sq.client_eval,
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ClientReportedSquadEval {
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chemistry: Some(52),
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rating: Some(90),
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star_rating: Some(90)
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}
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);
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// Every occupied f442 slot is a starter (indices 0..=10).
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assert!(sq.slots.iter().all(|s| !s.is_on_bench));
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// The captain flag lands on exactly the captain's slot (id 100000001 @ index 8).
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let caps: Vec<_> = sq.slots.iter().filter(|s| s.is_captain).collect();
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assert_eq!(caps.len(), 1);
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assert_eq!(caps[0].owned_card_id, "oc-100000001");
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assert_eq!(caps[0].index, 8);
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assert_eq!(caps[0].kit_number, 8);
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}
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#[test]
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fn unresolved_occupied_id_is_reported_never_dropped_silently() {
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let put = parse_squad_put(PUT_F442.as_bytes()).unwrap();
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// Resolver missing one occupied id (100000025).
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let mut ids = full_resolver().0;
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ids.remove(&100000025);
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let sq = to_proposed(&put, &MapResolver(ids));
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assert_eq!(
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sq.slots.len(),
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10,
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"the unresolved slot is not emitted as a player"
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);
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assert_eq!(
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sq.unresolved_wire_ids,
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vec![100000025],
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"reported for the caller to refuse"
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);
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}
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#[test]
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fn empty_slot_is_dropped_not_resolved() {
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// A minimal body: one occupied + one empty slot.
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let body = br#"{"id":0,"formation":"f442","captain":0,"players":[
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{"index":0,"itemData":{"id":100000003},"kitNumber":1},
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{"index":11,"itemData":{"id":0},"kitNumber":0}]}"#;
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let put = parse_squad_put(body).unwrap();
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let sq = to_proposed(&put, &full_resolver());
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assert_eq!(sq.slots.len(), 1);
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assert_eq!(sq.slots[0].index, 0);
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assert!(sq.unresolved_wire_ids.is_empty());
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}
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#[test]
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fn unknown_formation_is_never_guessed() {
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assert_eq!(map_formation("f442"), Some("4-4-2"));
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assert_eq!(map_formation("f433"), None);
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assert_eq!(map_formation(""), None);
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}
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#[test]
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fn save_ack_is_the_bare_id() {
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assert_eq!(save_ack(0), serde_json::json!({ "id": 0 }));
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assert_eq!(save_ack(7), serde_json::json!({ "id": 7 }));
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}
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#[test]
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fn malformed_body_errors_never_empty_squad() {
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assert!(matches!(
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parse_squad_put(b"not json"),
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Err(SquadError::Parse(_))
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));
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}
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}
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