Commit Graph

16 Commits

Author SHA1 Message Date
funman300 a218999243 fix(server): login timing pad, 409 on register race, avatar magic-byte check
Test / test (pull_request) Failing after 17m26s
Closes the three actionable server Low findings from the 2026-07-06
review:

- #139: unknown-username logins now verify against a static bcrypt
  dummy hash so both failure paths pay the same cost — response timing
  no longer reveals which usernames exist.
- #140: register maps a unique-constraint violation to UsernameTaken
  (409) — the SELECT pre-check stays as the friendly fast path, the
  constraint is the arbiter for the concurrent case.
- #141: avatar uploads must start with the magic bytes of the declared
  image type; the stored extension (which decides how the file is
  re-served) is now backed by content, not the Content-Type header.

Unit tests: real/spoofed/truncated signatures for all four formats,
and the dummy hash's validity at BCRYPT_COST.

Closes #139
Closes #140
Closes #141

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 20:15:01 -07:00
funman300 8eb316751d fix(server): transactional sync push; single-use refresh rotation
Two concurrency fixes from the 2026-07-06 review (findings M1, M2):

sync push (M1): the load→merge→store cycle ran as three separate DB
operations. Two devices pushing concurrently both read the same stored
payload, merged independently, and the second store overwrote the first
merge — the server visibly regressed until the losing device pushed
again. The whole cycle (including the leaderboard update) now runs in
one transaction; SQLite serialises the writers. The leaderboard
helper's stale docstring (claiming a single conditional UPDATE that was
actually two statements) is corrected — the transaction now provides
the atomicity it described.

refresh rotation (M2): SELECT-then-DELETE let two concurrent refreshes
with the same token both pass the liveness check and both mint fresh
token pairs. The SELECT is gone; rotation now gates on the DELETE's
rows_affected — whoever removes the jti row wins, everyone else gets
401. Sequential reuse was already covered by
consumed_refresh_token_is_rejected, which still passes unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 18:00:00 -07:00
funman300 7dbf34c163 fix(server): move bcrypt to spawn_blocking, async file I/O, validate JWT_SECRET
Build and Deploy / build-and-push (push) Successful in 5m20s
Web E2E / web-e2e (push) Failing after 3m23s
Three independent hardening changes:

1. bcrypt on a blocking thread: hash() and verify() are CPU-bound
   (~300 ms at cost 12). Running them directly on an async task starved
   the Tokio runtime under concurrent load. Wrapped in spawn_blocking.

2. Async avatar file I/O: std::fs::write/rename/remove_file in an async
   handler blocks the executor. Replaced with tokio::fs equivalents.

3. JWT_SECRET minimum length: a secret shorter than 32 bytes is fatally
   weak. validate_jwt_secret() now rejects it at startup with a clear
   message rather than silently accepting it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 11:05:45 -07:00
funman300 6e407a3ea7 fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
Build and Deploy / build-and-push (push) Successful in 3m54s
- #66: Clamp safe-area insets to 25% of window height with warn!() on excess
- #68: Move fire_flush outside per-event loop in analytics (batch flush once)
- #56: Persist progress before marking reward_granted to prevent XP loss on crash
- #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh
- #62: Add validate_header() in replay upload with mode/draw_mode allowlists
- #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original
       queries already in .sqlx cache; EXISTS variant would require sqlx prepare

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-28 13:07:22 -07:00
funman300 ea9dd848fd fix(multi): resolve 14 bugs from second comprehensive review
Build and Deploy / build-and-push (push) Successful in 4m2s
Core (solitaire_core):
- fix(scoring): apply -15 penalty for Foundation→Tableau moves when
  take_from_foundation is enabled; update test
- fix(solver): is_won() validates full Ace→King suit sequence, not
  just card count — prevents hint system from emitting invalid paths

Engine — animation / layout:
- fix(animation): guard CardAnim advance against duration=0 to prevent
  NaN-poisoned Transform (analogous to CardAnimation's instant-snap path)
- fix(card_plugin): align TABLEAU_FAN_FRAC (0.25→0.18) and
  TABLEAU_FACEDOWN_FAN_FRAC (0.20→0.14) with layout.rs so the initial
  layout and first dynamic update produce identical fan spacing
- fix(layout): update tableau_fan_frac doc comment from 0.25→0.18

Engine — ECS / modal guards:
- fix(auto_complete): drive_auto_complete now checks PausedResource so
  cooldown does not tick while paused (prevents instant-move on unpause)
- fix(play_by_seed): handle_open_dialog checks global ModalScrim guard
  to prevent stacking over an existing modal
- fix(win_summary): spawn_win_summary_after_delay checks global
  ModalScrim guard; collect_session_achievements uses .next() not
  .last() to avoid draining the new_games stream

Engine — message registration:
- fix(leaderboard): register InfoToastEvent in LeaderboardPlugin::build
  so opt-in/opt-out toasts work under MinimalPlugins
- fix(replay_playback): register StateChangedEvent in
  ReplayPlaybackPlugin::build to prevent panic when used standalone

Security:
- fix(sync_setup): zero password SyncFieldBuffer immediately after
  spawning auth task — credential must not linger in ECS components

Server:
- fix(auth): replace MIME contains-chain with exact match for avatar
  upload; removes illusory starts_with guard and dead ALLOWED_IMAGE_TYPES

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 13:40:32 -07:00
funman300 7840ef9eb2 fix(multi): resolve 26 bugs found in comprehensive codebase review
Build and Deploy / build-and-push (push) Successful in 3m40s
Core fixes (issues #12, #13, #22):
- #12: undo now preserves score delta instead of restoring snapshot score
- #13: take_from_foundation defaults to false (non-standard house rule)
- #22: check_win validates full suit sequence, not just card count

Engine fixes:
- #8:  replay keyboard input guard against non-replay state
- #9:  help modal scrims.is_empty() guard added
- #10: settings modal scrims.is_empty() guard added
- #11: sync_plugin builds payload at poll time (not task-spawn time)
- #14: server replay mode case-sensitivity fix ("Classic")
- #15: play_by_seed_plugin confirmed flag set to true on launch
- #16: replay back-step debounce via Local<bool> + StateChangedEvent;
       register StateChangedEvent in ReplayOverlayPlugin (fixes 52 tests)
- #17: time-attack timer ignores win-summary overlay
- #18: HUD dropdown glyphs U+25BE → U+2193 (FiraMono-safe arrow)
- #19: theme plugin applies immediate visual update on A→B→A switch
- #20: SyncAuthError / SyncBusyOverlay split into separate entities so
       auth errors are visible after busy overlay is hidden
- #21: handle_forfeit ordered before update_stats_on_new_game
- #23: server merge uses correct avg_time_seconds and games_lost math
- #24: win_summary migrated to ModalScrim pattern
- #25: card_animation apply_deferred between animation systems
- #26: cursor_plugin HashMap access uses .get() with fallback
- #27: auto_complete mid-sequence deactivation guard
- #28: feedback_anim SettleAnim ordered before FoundationFlourish
- #29: achievement_plugin iterates all win events; adds scrims guard
- #30: leaderboard modal scrims.is_empty() guard added
- #31: server auth tmp file cleanup on rename failure
- #32: sync_setup modal scrims.is_empty() guard added
- #33: font_plugin uses match fallback; TokioRuntimeResource graceful
       current-thread fallback on runtime init failure

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 13:14:47 -07:00
funman300 1eb40433a9 fix(server): auth-guard avatar serving, atomic write, user_id assertion in merge
- Move /avatars ServeDir behind require_auth middleware so avatar files
  can only be fetched by authenticated users (H-11)
- Make avatar upload atomic via .tmp write + rename, cleaning up stale
  extensions only after the rename succeeds (H-12)
- Return 401 instead of silently returning an empty username string when
  the user row is unexpectedly missing a username (L-17)
- Add user_id mismatch guard to merge(): returns local payload unchanged
  with a ConflictReport rather than silently cross-contaminating data (H-2)
- Truncate opt-in display_name to 32 chars client-side before sending,
  matching the server's DISPLAY_NAME_MAX validation (L-5)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 20:22:38 -07:00
funman300 407cae2040 feat(auth): add /api/me endpoint, avatar upload, and profile picture support
Build and Deploy / build-and-push (push) Successful in 5m7s
- Add migration 005: nullable avatar_url column on users table
- Add GET /api/me: returns id, username, avatar_url from DB (fixes UUID-on-profile bug)
- Add PUT /api/me/avatar: accepts raw image bytes (≤1 MB, jpeg/png/webp/gif),
  writes to avatars/ dir, updates avatar_url in DB
- Serve /avatars via ServeDir so uploaded images are publicly accessible
- Update account.html: fetch username from /api/me instead of parsing JWT;
  add circular avatar display with initials fallback and click-to-upload
- Add SolitaireServerClient::fetch_me() for desktop/Android profile display
- Add avatar_url field to SyncBackend::SolitaireServer settings (serde default None)
- Update sqlx offline query cache for new avatar_url queries

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 17:14:42 -07:00
funman300 75146847f6 feat(server): add --reset-password admin subcommand
Self-hosters can now run:
  ./solitaire_server --reset-password <username>
to update a player's password and invalidate all their refresh tokens
(forcing re-login on every device). Password is read from stdin so it
can be piped from scripts or a password manager without appearing in
shell history.

Implementation:
- reset_password() in auth.rs: validates length, bcrypt-hashes new
  password, updates users.password_hash, deletes all refresh_tokens
  rows for the user.
- main.rs: --reset-password dispatch before HTTP server startup;
  JWT_SECRET not required for this path.
- 4 integration tests covering: login works after reset, old password
  rejected, refresh tokens invalidated, unknown user → NotFound,
  short password → BadRequest.
- README_SERVER.md: admin password-reset section with examples.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 14:10:13 -07:00
funman300 b129664344 feat(auth): refresh token rotation via jti tracking
Adds a `refresh_tokens` table (migration 003) with one row per live
refresh token, keyed by UUID jti. On every POST /api/auth/refresh the
old jti row is deleted and a new token pair is issued and stored. Using
a consumed token returns 401. Expired rows are pruned inline on each
successful rotation.

Server: Claims gains an optional `jti` field; make_refresh_token now
returns (jwt, jti); register/login insert the jti row; RefreshResponse
now carries both tokens. Client: stores the rotated refresh token from
the response. ARCHITECTURE.md: API table + Security Model updated.
Three new integration tests cover rotation, consumed-token rejection,
and chained rotations.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 13:34:42 -07:00
funman300 2407686e13 fix(engine,gpgs,core,server): export CardFaceRevealedEvent, explicit gpgs stub, enum/constant docs
- engine/lib.rs: re-export CardFaceRevealedEvent so external crates can consume flip-midpoint audio events
- gpgs/stub.rs: add explicit impls for all six defaulted SyncProvider methods; future trait changes now cause a compile error in the stub rather than silently picking up wrong defaults
- core/game_state.rs: add /// doc comments to DrawMode and GameMode variants
- server/auth.rs: replace terse BCRYPT_COST comment with full /// doc comment matching ARCHITECTURE.md §19
- server/leaderboard.rs: add /// doc comment to DISPLAY_NAME_MAX; fix misplaced comment that was prepended to the opt_in handler instead of the constant

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:30:22 +00:00
funman300 ddd7502a06 feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)
Task #27: Double-click auto-move — best_destination() finds optimal target
(foundation over tableau); handle_double_click() fires MoveRequestEvent.

Task #28: Hint system — find_hint() returns first legal from/to/count triple;
H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight).

Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up
cards; check_no_moves system fires InfoToastEvent("No moves available") once per
stalemate (debounced so it fires only once until the state changes).

Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game,
persists stats, starts a new deal.

Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource
applied in apply_volume_on_change.

Task #39: Daily challenge HUD constraint label (time limit / target score).

Task #40: Undo-count HUD label; amber colour when undos > 0.

Task #44: Win-streak and level line on pause screen.

Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel.

Task #49: Onboarding banner rich-text key highlights — D and H rendered as
orange KeyHighlightSpan children so they stand out from body text.

Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 19:11:47 +00:00
funman300 adacc40592 test(server): add unit tests for username_chars_ok validation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 05:08:18 +00:00
root e174ed93a4 fix(server): trim username whitespace on login like register does
register() strips leading/trailing whitespace from the username before
storing it; login() was not, so a user who typed " alice " at login
would get a 401 even though their account existed as "alice". Now both
handlers trim consistently.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 03:26:12 +00:00
root e3ac494e85 feat(server): validate username length/chars and minimum password length on register
Username: 3–32 chars, alphanumeric + underscore only.
Password: minimum 8 characters.
Both return HTTP 400 Bad Request with a human-readable message.
Adds three integration tests for the new validation rules.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 02:59:27 +00:00
root 34ba4dc6ed feat(workspace): full server + sync implementation, all tests green
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
  challenge, account deletion, JWT middleware, rate limiting via
  tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
  integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
  SolitaireServerClient, auth_tokens keyring integration, blanket
  Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
  connections share the same schema

All 191 tests pass; cargo clippy -D warnings clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 23:32:56 +00:00