fix(engine,server): safe area clamp, analytics batch, achievement save order, daily rollover, replay validation, leaderboard opt-in (#56, #60, #61, #62, #66, #68)
Build and Deploy / build-and-push (push) Successful in 3m54s
Build and Deploy / build-and-push (push) Successful in 3m54s
- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -364,17 +364,12 @@ fn android_main(android_app: bevy::android::android_activity::AndroidApp) {
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/// unchanged. If the data directory is unavailable, the wrapper silently
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/// falls through — the default hook handles output either way.
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fn install_crash_log_hook() {
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let crash_log_path = settings_file_path().and_then(|p| {
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p.parent()
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.map(|parent| parent.join("crash.log"))
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});
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let crash_log_path =
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settings_file_path().and_then(|p| p.parent().map(|parent| parent.join("crash.log")));
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let default_hook = std::panic::take_hook();
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std::panic::set_hook(Box::new(move |info| {
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if let Some(path) = crash_log_path.as_ref()
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&& let Ok(mut file) = OpenOptions::new()
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.create(true)
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.append(true)
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.open(path)
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&& let Ok(mut file) = OpenOptions::new().create(true).append(true).open(path)
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{
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// Plain unix-seconds timestamp keeps the format trivially
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// parseable and avoids pulling in chrono just for this.
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@@ -30,7 +30,9 @@ fn suit_color(suit: u8) -> [u8; 4] {
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}
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fn rank_str(rank: u8) -> &'static str {
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["A","2","3","4","5","6","7","8","9","10","J","Q","K"][rank as usize]
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[
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"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K",
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][rank as usize]
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}
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// ---------------------------------------------------------------------------
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@@ -86,13 +88,15 @@ impl Canvas {
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}
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fn set(&mut self, x: i32, y: i32, c: [u8; 4]) {
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if x < 0 || y < 0 || x >= W as i32 || y >= H as i32 { return; }
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if x < 0 || y < 0 || x >= W as i32 || y >= H as i32 {
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return;
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}
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let i = (y as u32 * W + x as u32) as usize * 4;
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let a = c[3] as f32 / 255.0;
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if a >= 0.99 {
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self.data[i..i + 4].copy_from_slice(&c);
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} else if a > 0.01 {
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self.data[i] = (self.data[i] as f32 * (1.0 - a) + c[0] as f32 * a) as u8;
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self.data[i] = (self.data[i] as f32 * (1.0 - a) + c[0] as f32 * a) as u8;
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self.data[i + 1] = (self.data[i + 1] as f32 * (1.0 - a) + c[1] as f32 * a) as u8;
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self.data[i + 2] = (self.data[i + 2] as f32 * (1.0 - a) + c[2] as f32 * a) as u8;
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self.data[i + 3] = 255;
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@@ -172,27 +176,36 @@ fn draw_heart(cv: &mut Canvas, cx: f32, cy: f32, sz: f32, c: [u8; 4]) {
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let oy = cy - sz * 0.04;
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cv.circle(cx - sz * 0.22, oy, r, c);
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cv.circle(cx + sz * 0.22, oy, r, c);
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cv.triangle([
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(cx - sz * 0.52, oy + r * 0.4),
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(cx + sz * 0.52, oy + r * 0.4),
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(cx, cy + sz * 0.52),
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], c);
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cv.triangle(
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[
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(cx - sz * 0.52, oy + r * 0.4),
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(cx + sz * 0.52, oy + r * 0.4),
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(cx, cy + sz * 0.52),
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],
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c,
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);
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}
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fn draw_spade(cv: &mut Canvas, cx: f32, cy: f32, sz: f32, c: [u8; 4]) {
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cv.triangle([
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(cx, cy - sz * 0.52),
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(cx - sz * 0.52, cy + sz * 0.1),
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(cx + sz * 0.52, cy + sz * 0.1),
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], c);
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cv.triangle(
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[
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(cx, cy - sz * 0.52),
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(cx - sz * 0.52, cy + sz * 0.1),
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(cx + sz * 0.52, cy + sz * 0.1),
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],
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c,
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);
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cv.circle(cx - sz * 0.22, cy + sz * 0.06, sz * 0.3, c);
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cv.circle(cx + sz * 0.22, cy + sz * 0.06, sz * 0.3, c);
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// stem + base
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cv.triangle([
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(cx, cy + sz * 0.12),
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(cx - sz * 0.13, cy + sz * 0.5),
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(cx + sz * 0.13, cy + sz * 0.5),
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], c);
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cv.triangle(
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[
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(cx, cy + sz * 0.12),
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(cx - sz * 0.13, cy + sz * 0.5),
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(cx + sz * 0.13, cy + sz * 0.5),
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],
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c,
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);
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cv.fill_rect(
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(cx - sz * 0.26) as i32,
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(cy + sz * 0.43) as i32,
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@@ -231,7 +244,15 @@ fn draw_club(cv: &mut Canvas, cx: f32, cy: f32, sz: f32, c: [u8; 4]) {
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// Text rendering via ab_glyph
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// ---------------------------------------------------------------------------
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fn draw_text(cv: &mut Canvas, font: &FontRef<'_>, text: &str, px: f32, left: f32, top: f32, c: [u8; 4]) {
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fn draw_text(
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cv: &mut Canvas,
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font: &FontRef<'_>,
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text: &str,
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px: f32,
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left: f32,
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top: f32,
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c: [u8; 4],
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) {
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let scale = PxScale::from(px);
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let baseline = top + font.as_scaled(scale).ascent();
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let mut x = left;
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@@ -278,12 +299,63 @@ fn pip_positions(rank: u8) -> &'static [(f32, f32)] {
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1 => &[(0.5, 0.2), (0.5, 0.8)],
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2 => &[(0.5, 0.12), (0.5, 0.5), (0.5, 0.88)],
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3 => &[(0.25, 0.18), (0.75, 0.18), (0.25, 0.82), (0.75, 0.82)],
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4 => &[(0.25, 0.18), (0.75, 0.18), (0.5, 0.5), (0.25, 0.82), (0.75, 0.82)],
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5 => &[(0.25, 0.12), (0.75, 0.12), (0.25, 0.5), (0.75, 0.5), (0.25, 0.88), (0.75, 0.88)],
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6 => &[(0.25, 0.1), (0.75, 0.1), (0.5, 0.31), (0.25, 0.5), (0.75, 0.5), (0.25, 0.9), (0.75, 0.9)],
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7 => &[(0.25, 0.1), (0.75, 0.1), (0.5, 0.28), (0.25, 0.48), (0.75, 0.48), (0.5, 0.70), (0.25, 0.9), (0.75, 0.9)],
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8 => &[(0.25, 0.1), (0.75, 0.1), (0.25, 0.35), (0.75, 0.35), (0.5, 0.5), (0.25, 0.65), (0.75, 0.65), (0.25, 0.9), (0.75, 0.9)],
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9 => &[(0.25, 0.09), (0.75, 0.09), (0.5, 0.27), (0.25, 0.44), (0.75, 0.44), (0.25, 0.56), (0.75, 0.56), (0.5, 0.73), (0.25, 0.91), (0.75, 0.91)],
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4 => &[
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(0.25, 0.18),
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(0.75, 0.18),
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(0.5, 0.5),
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(0.25, 0.82),
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(0.75, 0.82),
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],
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5 => &[
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(0.25, 0.12),
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(0.75, 0.12),
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(0.25, 0.5),
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(0.75, 0.5),
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(0.25, 0.88),
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(0.75, 0.88),
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],
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6 => &[
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(0.25, 0.1),
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(0.75, 0.1),
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(0.5, 0.31),
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(0.25, 0.5),
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(0.75, 0.5),
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(0.25, 0.9),
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(0.75, 0.9),
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],
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7 => &[
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(0.25, 0.1),
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(0.75, 0.1),
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(0.5, 0.28),
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(0.25, 0.48),
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(0.75, 0.48),
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(0.5, 0.70),
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(0.25, 0.9),
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(0.75, 0.9),
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],
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8 => &[
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(0.25, 0.1),
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(0.75, 0.1),
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(0.25, 0.35),
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(0.75, 0.35),
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(0.5, 0.5),
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(0.25, 0.65),
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(0.75, 0.65),
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(0.25, 0.9),
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(0.75, 0.9),
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],
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9 => &[
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(0.25, 0.09),
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(0.75, 0.09),
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(0.5, 0.27),
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(0.25, 0.44),
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(0.75, 0.44),
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(0.25, 0.56),
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(0.75, 0.56),
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(0.5, 0.73),
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(0.25, 0.91),
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(0.75, 0.91),
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],
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_ => &[],
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}
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}
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@@ -327,14 +399,28 @@ fn make_card_face(font: &FontRef<'_>, rank: u8, suit: u8) -> Canvas {
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let tl_x = 6.0f32;
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let tl_y = 5.0f32;
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draw_text(&mut cv, font, rank_s, rank_px, tl_x, tl_y, sc);
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draw_suit(&mut cv, tl_x + suit_sz * 0.62, tl_y + rh + 2.0 + suit_sz * 0.75, suit_sz, suit, sc);
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draw_suit(
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&mut cv,
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tl_x + suit_sz * 0.62,
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tl_y + rh + 2.0 + suit_sz * 0.75,
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suit_sz,
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suit,
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sc,
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);
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// Bottom-right corner (right-aligned rank, suit above it)
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let br_rx = W as f32 - 6.0;
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let br_by = H as f32 - 5.0;
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let br_ty = br_by - corner_h;
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draw_text(&mut cv, font, rank_s, rank_px, br_rx - rw, br_ty, sc);
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draw_suit(&mut cv, br_rx - suit_sz * 0.62, br_ty + rh + 2.0 + suit_sz * 0.75, suit_sz, suit, sc);
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draw_suit(
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&mut cv,
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br_rx - suit_sz * 0.62,
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br_ty + rh + 2.0 + suit_sz * 0.75,
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suit_sz,
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suit,
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sc,
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);
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// Center content
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if rank >= 10 {
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@@ -346,7 +432,14 @@ fn make_card_face(font: &FontRef<'_>, rank: u8, suit: u8) -> Canvas {
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let big_y = H as f32 * 0.28;
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draw_text(&mut cv, font, rank_s, big_px, big_x, big_y, sc);
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let sym_sz = 22.0f32;
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draw_suit(&mut cv, W as f32 * 0.5, big_y + big_h + sym_sz * 1.0, sym_sz, suit, sc);
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draw_suit(
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&mut cv,
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W as f32 * 0.5,
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big_y + big_h + sym_sz * 1.0,
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sym_sz,
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suit,
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sc,
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);
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} else {
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// Pip cards
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let pip_sz = if rank == 0 {
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@@ -375,15 +468,17 @@ fn save_card_png(path: &Path, cv: &Canvas) {
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}
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fn save_png_wh(path: &Path, data: &[u8], w: u32, h: u32) {
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let file = File::create(path)
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.unwrap_or_else(|e| panic!("cannot create {}: {e}", path.display()));
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let file =
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File::create(path).unwrap_or_else(|e| panic!("cannot create {}: {e}", path.display()));
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let mut bw = BufWriter::new(file);
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let mut enc = png::Encoder::new(&mut bw, w, h);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut writer = enc.write_header()
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let mut writer = enc
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.write_header()
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.unwrap_or_else(|e| panic!("png header error for {}: {e}", path.display()));
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writer.write_image_data(data)
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writer
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.write_image_data(data)
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.unwrap_or_else(|e| panic!("png data error for {}: {e}", path.display()));
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}
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@@ -401,8 +496,18 @@ fn make_back_0() -> Canvas {
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|
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// 2-pixel border
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let bw = 4i32;
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for x in 0..W as i32 { for t in 0..bw { cv.set(x, t, LIGHT); cv.set(x, H as i32 - 1 - t, LIGHT); } }
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for y in 0..H as i32 { for t in 0..bw { cv.set(t, y, LIGHT); cv.set(W as i32 - 1 - t, y, LIGHT); } }
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for x in 0..W as i32 {
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for t in 0..bw {
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cv.set(x, t, LIGHT);
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cv.set(x, H as i32 - 1 - t, LIGHT);
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}
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}
|
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for y in 0..H as i32 {
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for t in 0..bw {
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cv.set(t, y, LIGHT);
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cv.set(W as i32 - 1 - t, y, LIGHT);
|
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}
|
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}
|
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|
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// Diamond grid: row/col spacing
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let gx = 18.0f32;
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@@ -455,8 +560,18 @@ fn make_back_1() -> Canvas {
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|
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// 4-pixel border
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let bw = 4i32;
|
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for x in 0..W as i32 { for t in 0..bw { cv.set(x, t, BORDER); cv.set(x, H as i32 - 1 - t, BORDER); } }
|
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for y in 0..H as i32 { for t in 0..bw { cv.set(t, y, BORDER); cv.set(W as i32 - 1 - t, y, BORDER); } }
|
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for x in 0..W as i32 {
|
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for t in 0..bw {
|
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cv.set(x, t, BORDER);
|
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cv.set(x, H as i32 - 1 - t, BORDER);
|
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}
|
||||
}
|
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for y in 0..H as i32 {
|
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for t in 0..bw {
|
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cv.set(t, y, BORDER);
|
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cv.set(W as i32 - 1 - t, y, BORDER);
|
||||
}
|
||||
}
|
||||
cv
|
||||
}
|
||||
|
||||
@@ -470,8 +585,18 @@ fn make_back_2() -> Canvas {
|
||||
|
||||
// 4-pixel border
|
||||
let bw = 4i32;
|
||||
for x in 0..W as i32 { for t in 0..bw { cv.set(x, t, BORDER); cv.set(x, H as i32 - 1 - t, BORDER); } }
|
||||
for y in 0..H as i32 { for t in 0..bw { cv.set(t, y, BORDER); cv.set(W as i32 - 1 - t, y, BORDER); } }
|
||||
for x in 0..W as i32 {
|
||||
for t in 0..bw {
|
||||
cv.set(x, t, BORDER);
|
||||
cv.set(x, H as i32 - 1 - t, BORDER);
|
||||
}
|
||||
}
|
||||
for y in 0..H as i32 {
|
||||
for t in 0..bw {
|
||||
cv.set(t, y, BORDER);
|
||||
cv.set(W as i32 - 1 - t, y, BORDER);
|
||||
}
|
||||
}
|
||||
|
||||
// Circle array (staggered rows)
|
||||
let gx = 16.0f32;
|
||||
@@ -513,8 +638,18 @@ fn make_back_3() -> Canvas {
|
||||
|
||||
// 4-pixel border
|
||||
let bw = 4i32;
|
||||
for x in 0..W as i32 { for t in 0..bw { cv.set(x, t, BORDER); cv.set(x, H as i32 - 1 - t, BORDER); } }
|
||||
for y in 0..H as i32 { for t in 0..bw { cv.set(t, y, BORDER); cv.set(W as i32 - 1 - t, y, BORDER); } }
|
||||
for x in 0..W as i32 {
|
||||
for t in 0..bw {
|
||||
cv.set(x, t, BORDER);
|
||||
cv.set(x, H as i32 - 1 - t, BORDER);
|
||||
}
|
||||
}
|
||||
for y in 0..H as i32 {
|
||||
for t in 0..bw {
|
||||
cv.set(t, y, BORDER);
|
||||
cv.set(W as i32 - 1 - t, y, BORDER);
|
||||
}
|
||||
}
|
||||
cv
|
||||
}
|
||||
|
||||
@@ -543,8 +678,18 @@ fn make_back_4() -> Canvas {
|
||||
|
||||
// 4-pixel border
|
||||
let bw = 4i32;
|
||||
for x in 0..W as i32 { for t in 0..bw { cv.set(x, t, BORDER); cv.set(x, H as i32 - 1 - t, BORDER); } }
|
||||
for y in 0..H as i32 { for t in 0..bw { cv.set(t, y, BORDER); cv.set(W as i32 - 1 - t, y, BORDER); } }
|
||||
for x in 0..W as i32 {
|
||||
for t in 0..bw {
|
||||
cv.set(x, t, BORDER);
|
||||
cv.set(x, H as i32 - 1 - t, BORDER);
|
||||
}
|
||||
}
|
||||
for y in 0..H as i32 {
|
||||
for t in 0..bw {
|
||||
cv.set(t, y, BORDER);
|
||||
cv.set(W as i32 - 1 - t, y, BORDER);
|
||||
}
|
||||
}
|
||||
cv
|
||||
}
|
||||
|
||||
@@ -574,7 +719,7 @@ fn make_bg_0() -> Canvas {
|
||||
fn make_bg_1() -> Canvas {
|
||||
const BASE: [u8; 4] = [0x40, 0x2D, 0x1A, 0xFF];
|
||||
const PLANK_EDGE: [u8; 4] = [0x28, 0x1A, 0x0A, 0xFF]; // dark plank separator
|
||||
const GRAIN: [u8; 4] = [0x55, 0x3D, 0x28, 0xA0]; // lighter grain streak
|
||||
const GRAIN: [u8; 4] = [0x55, 0x3D, 0x28, 0xA0]; // lighter grain streak
|
||||
let mut cv = Canvas::new();
|
||||
cv.fill_solid(BASE);
|
||||
// Horizontal plank edges every 24 px
|
||||
@@ -585,7 +730,9 @@ fn make_bg_1() -> Canvas {
|
||||
// Grain lines within each plank (every 3 px between plank edges)
|
||||
for y in (0..H as i32).step_by(3) {
|
||||
// Skip the plank edge rows
|
||||
if y % 24 < 2 { continue; }
|
||||
if y % 24 < 2 {
|
||||
continue;
|
||||
}
|
||||
cv.hline(y, 2, W as i32 - 3, GRAIN);
|
||||
}
|
||||
cv
|
||||
@@ -608,7 +755,11 @@ fn make_bg_2() -> Canvas {
|
||||
let mut cx = gx * 0.5 + offset;
|
||||
while cx < W as f32 {
|
||||
// alternate bright/dim to give depth
|
||||
let c = if (row + (cx / gx) as u32).is_multiple_of(3) { STAR_A } else { STAR_B };
|
||||
let c = if (row + (cx / gx) as u32).is_multiple_of(3) {
|
||||
STAR_A
|
||||
} else {
|
||||
STAR_B
|
||||
};
|
||||
cv.circle(cx, cy, 1.0, c);
|
||||
cx += gx;
|
||||
}
|
||||
@@ -679,12 +830,13 @@ fn main() {
|
||||
let font_path = root.join("assets/fonts/main.ttf");
|
||||
let font_bytes = std::fs::read(&font_path)
|
||||
.unwrap_or_else(|e| panic!("failed to read {}: {e}", font_path.display()));
|
||||
let font = FontRef::try_from_slice(&font_bytes)
|
||||
.expect("failed to parse assets/fonts/main.ttf");
|
||||
let font = FontRef::try_from_slice(&font_bytes).expect("failed to parse assets/fonts/main.ttf");
|
||||
|
||||
// 52 card faces
|
||||
let suits = ["c", "d", "h", "s"];
|
||||
let ranks = ["a","2","3","4","5","6","7","8","9","10","j","q","k"];
|
||||
let ranks = [
|
||||
"a", "2", "3", "4", "5", "6", "7", "8", "9", "10", "j", "q", "k",
|
||||
];
|
||||
for suit in 0u8..4 {
|
||||
for rank in 0u8..13 {
|
||||
let cv = make_card_face(&font, rank, suit);
|
||||
@@ -696,14 +848,32 @@ fn main() {
|
||||
}
|
||||
|
||||
// Card backs
|
||||
for (i, cv) in [make_back_0(), make_back_1(), make_back_2(), make_back_3(), make_back_4()].iter().enumerate() {
|
||||
for (i, cv) in [
|
||||
make_back_0(),
|
||||
make_back_1(),
|
||||
make_back_2(),
|
||||
make_back_3(),
|
||||
make_back_4(),
|
||||
]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let path = root.join(format!("assets/cards/backs/back_{i}.png"));
|
||||
save_card_png(&path, cv);
|
||||
println!("wrote {}", path.display());
|
||||
}
|
||||
|
||||
// Backgrounds
|
||||
for (i, cv) in [make_bg_0(), make_bg_1(), make_bg_2(), make_bg_3(), make_bg_4()].iter().enumerate() {
|
||||
for (i, cv) in [
|
||||
make_bg_0(),
|
||||
make_bg_1(),
|
||||
make_bg_2(),
|
||||
make_bg_3(),
|
||||
make_bg_4(),
|
||||
]
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let path = root.join(format!("assets/backgrounds/bg_{i}.png"));
|
||||
save_card_png(&path, cv);
|
||||
println!("wrote {}", path.display());
|
||||
|
||||
@@ -20,15 +20,15 @@
|
||||
//! --help Print this message
|
||||
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve};
|
||||
|
||||
// Budget boundaries defining each tier. A seed belongs to the lowest tier
|
||||
// whose budget proves it Winnable.
|
||||
const BUDGETS: &[(&str, u64, usize)] = &[
|
||||
("Easy", 1_000, 1_000),
|
||||
("Medium", 5_000, 5_000),
|
||||
("Hard", 25_000, 25_000),
|
||||
("Expert", 100_000, 100_000),
|
||||
("Easy", 1_000, 1_000),
|
||||
("Medium", 5_000, 5_000),
|
||||
("Hard", 25_000, 25_000),
|
||||
("Expert", 100_000, 100_000),
|
||||
("Grandmaster", 200_000, 200_000),
|
||||
];
|
||||
|
||||
@@ -86,7 +86,11 @@ fn main() {
|
||||
);
|
||||
eprintln!(
|
||||
" Tiers: {}",
|
||||
BUDGETS.iter().map(|(n, _, _)| *n).collect::<Vec<_>>().join(", ")
|
||||
BUDGETS
|
||||
.iter()
|
||||
.map(|(n, _, _)| *n)
|
||||
.collect::<Vec<_>>()
|
||||
.join(", ")
|
||||
);
|
||||
|
||||
while buckets.iter().any(|b| b.len() < per_tier) {
|
||||
@@ -95,7 +99,10 @@ fn main() {
|
||||
if buckets[i].len() >= per_tier {
|
||||
continue;
|
||||
}
|
||||
let cfg = SolverConfig { move_budget, state_budget };
|
||||
let cfg = SolverConfig {
|
||||
move_budget,
|
||||
state_budget,
|
||||
};
|
||||
match try_solve(seed, draw_mode, &cfg) {
|
||||
SolverResult::Winnable => {
|
||||
buckets[i].push(seed);
|
||||
@@ -123,7 +130,9 @@ fn main() {
|
||||
seed = seed.wrapping_add(1);
|
||||
}
|
||||
|
||||
eprintln!("\nDone ({tried} seeds examined). Paste the blocks below into difficulty_seeds.rs:\n");
|
||||
eprintln!(
|
||||
"\nDone ({tried} seeds examined). Paste the blocks below into difficulty_seeds.rs:\n"
|
||||
);
|
||||
|
||||
let date = current_date();
|
||||
for (i, (tier_name, _, _)) in BUDGETS.iter().enumerate() {
|
||||
@@ -148,7 +157,10 @@ fn main() {
|
||||
|
||||
fn parse_u64(s: &str) -> u64 {
|
||||
let cleaned = s.replace('_', "");
|
||||
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||
if let Some(hex) = cleaned
|
||||
.strip_prefix("0x")
|
||||
.or_else(|| cleaned.strip_prefix("0X"))
|
||||
{
|
||||
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||
std::process::exit(1);
|
||||
@@ -181,7 +193,18 @@ fn current_date() -> String {
|
||||
}
|
||||
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||
let month_days: [u64; 12] = [
|
||||
31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
|
||||
31,
|
||||
if leap { 29 } else { 28 },
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
];
|
||||
let mut m = 0usize;
|
||||
for &md in &month_days {
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
//! --help Print this message
|
||||
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve};
|
||||
|
||||
fn main() {
|
||||
let mut args = std::env::args().skip(1).peekable();
|
||||
@@ -45,7 +45,14 @@ fn main() {
|
||||
});
|
||||
}
|
||||
"--help" | "-h" => {
|
||||
eprintln!("{}", include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/src/bin/gen_seeds.rs")).lines().take(20).collect::<Vec<_>>().join("\n"));
|
||||
eprintln!(
|
||||
"{}",
|
||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/src/bin/gen_seeds.rs"))
|
||||
.lines()
|
||||
.take(20)
|
||||
.collect::<Vec<_>>()
|
||||
.join("\n")
|
||||
);
|
||||
return;
|
||||
}
|
||||
other => {
|
||||
@@ -66,16 +73,11 @@ fn main() {
|
||||
let mut tried: u64 = 0;
|
||||
let mut seed = start;
|
||||
|
||||
eprintln!(
|
||||
"gen_seeds: finding {count} Winnable seeds from 0x{start:016X} (DrawOne) …"
|
||||
);
|
||||
eprintln!("gen_seeds: finding {count} Winnable seeds from 0x{start:016X} (DrawOne) …");
|
||||
|
||||
while found.len() < count {
|
||||
tried += 1;
|
||||
if matches!(
|
||||
try_solve(seed, draw_mode, &cfg),
|
||||
SolverResult::Winnable
|
||||
) {
|
||||
if matches!(try_solve(seed, draw_mode, &cfg), SolverResult::Winnable) {
|
||||
found.push(seed);
|
||||
eprintln!(
|
||||
" [{:>3}/{}] 0x{:016X} ({} tried so far)",
|
||||
@@ -88,7 +90,9 @@ fn main() {
|
||||
seed = seed.wrapping_add(1);
|
||||
}
|
||||
|
||||
eprintln!("\nDone. Paste the block below into CHALLENGE_SEEDS in solitaire_data/src/challenge.rs:\n");
|
||||
eprintln!(
|
||||
"\nDone. Paste the block below into CHALLENGE_SEEDS in solitaire_data/src/challenge.rs:\n"
|
||||
);
|
||||
|
||||
println!(
|
||||
" // Generated by solitaire_assetgen::gen_seeds \
|
||||
@@ -111,7 +115,10 @@ fn main() {
|
||||
|
||||
fn parse_u64(s: &str) -> u64 {
|
||||
let cleaned = s.replace('_', "");
|
||||
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||
if let Some(hex) = cleaned
|
||||
.strip_prefix("0x")
|
||||
.or_else(|| cleaned.strip_prefix("0X"))
|
||||
{
|
||||
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||
std::process::exit(1);
|
||||
@@ -144,7 +151,20 @@ fn current_date() -> String {
|
||||
y += 1;
|
||||
}
|
||||
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||
let month_days: [u64; 12] = [31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];
|
||||
let month_days: [u64; 12] = [
|
||||
31,
|
||||
if leap { 29 } else { 28 },
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
30,
|
||||
31,
|
||||
];
|
||||
let mut m = 0usize;
|
||||
for &md in &month_days {
|
||||
if d < md {
|
||||
|
||||
@@ -355,7 +355,11 @@ mod tests {
|
||||
ids.sort();
|
||||
let len = ids.len();
|
||||
ids.dedup();
|
||||
assert_eq!(ids.len(), len, "duplicate achievement ID in ALL_ACHIEVEMENTS");
|
||||
assert_eq!(
|
||||
ids.len(),
|
||||
len,
|
||||
"duplicate achievement ID in ALL_ACHIEVEMENTS"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -422,13 +426,19 @@ mod tests {
|
||||
for hour in [22u32, 23, 0, 1, 2] {
|
||||
c.wall_clock_hour = Some(hour);
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"night_owl"), "expected night_owl at hour {hour}");
|
||||
assert!(
|
||||
ids.contains(&"night_owl"),
|
||||
"expected night_owl at hour {hour}"
|
||||
);
|
||||
}
|
||||
// Daytime hours must not trigger.
|
||||
for hour in [3u32, 7, 12, 20, 21] {
|
||||
c.wall_clock_hour = Some(hour);
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"night_owl"), "unexpected night_owl at hour {hour}");
|
||||
assert!(
|
||||
!ids.contains(&"night_owl"),
|
||||
"unexpected night_owl at hour {hour}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -440,13 +450,19 @@ mod tests {
|
||||
for hour in [5u32, 6] {
|
||||
c.wall_clock_hour = Some(hour);
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"early_bird"), "expected early_bird at hour {hour}");
|
||||
assert!(
|
||||
ids.contains(&"early_bird"),
|
||||
"expected early_bird at hour {hour}"
|
||||
);
|
||||
}
|
||||
// Outside the window must not trigger.
|
||||
for hour in [0u32, 3, 4, 7, 12, 23] {
|
||||
c.wall_clock_hour = Some(hour);
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"early_bird"), "unexpected early_bird at hour {hour}");
|
||||
assert!(
|
||||
!ids.contains(&"early_bird"),
|
||||
"unexpected early_bird at hour {hour}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -506,7 +522,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn achievement_by_id_finds_known_and_returns_none_for_unknown() {
|
||||
assert_eq!(achievement_by_id("first_win").map(|d| d.name), Some("First Win"));
|
||||
assert_eq!(
|
||||
achievement_by_id("first_win").map(|d| d.name),
|
||||
Some("First Win")
|
||||
);
|
||||
assert!(achievement_by_id("nonexistent").is_none());
|
||||
}
|
||||
|
||||
@@ -538,7 +557,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.last_win_time_seconds = 179;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"speed_demon"), "speed_demon should unlock at 179s");
|
||||
assert!(
|
||||
ids.contains(&"speed_demon"),
|
||||
"speed_demon should unlock at 179s"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -546,7 +568,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.last_win_time_seconds = 181;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"speed_demon"), "speed_demon must not unlock at 181s");
|
||||
assert!(
|
||||
!ids.contains(&"speed_demon"),
|
||||
"speed_demon must not unlock at 181s"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -562,7 +587,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.last_win_time_seconds = 90;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"lightning"), "lightning must not unlock at exactly 90s");
|
||||
assert!(
|
||||
!ids.contains(&"lightning"),
|
||||
"lightning must not unlock at exactly 90s"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -570,7 +598,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.last_win_used_undo = false;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"no_undo"), "no_undo should unlock when undo was not used");
|
||||
assert!(
|
||||
ids.contains(&"no_undo"),
|
||||
"no_undo should unlock when undo was not used"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -578,7 +609,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.last_win_used_undo = true;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"no_undo"), "no_undo must not unlock when undo was used");
|
||||
assert!(
|
||||
!ids.contains(&"no_undo"),
|
||||
"no_undo must not unlock when undo was used"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -586,7 +620,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.best_single_score = 5_000;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"high_scorer"), "high_scorer should unlock at best_single_score=5000");
|
||||
assert!(
|
||||
ids.contains(&"high_scorer"),
|
||||
"high_scorer should unlock at best_single_score=5000"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -594,7 +631,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.best_single_score = 4_999;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"high_scorer"), "high_scorer must not unlock at best_single_score=4999");
|
||||
assert!(
|
||||
!ids.contains(&"high_scorer"),
|
||||
"high_scorer must not unlock at best_single_score=4999"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -602,7 +642,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.win_streak_current = 3;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"on_a_roll"), "on_a_roll should unlock at streak=3");
|
||||
assert!(
|
||||
ids.contains(&"on_a_roll"),
|
||||
"on_a_roll should unlock at streak=3"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -610,7 +653,10 @@ mod tests {
|
||||
let mut c = ctx_defaults();
|
||||
c.last_win_recycle_count = 3;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"comeback"), "comeback should unlock at last_win_recycle_count=3");
|
||||
assert!(
|
||||
ids.contains(&"comeback"),
|
||||
"comeback should unlock at last_win_recycle_count=3"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -631,12 +677,18 @@ mod tests {
|
||||
c.win_streak_current = 9;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"unstoppable"));
|
||||
assert!(ids.contains(&"on_a_roll"), "streak 9 must still satisfy on_a_roll");
|
||||
assert!(
|
||||
ids.contains(&"on_a_roll"),
|
||||
"streak 9 must still satisfy on_a_roll"
|
||||
);
|
||||
|
||||
c.win_streak_current = 10;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"unstoppable"));
|
||||
assert!(ids.contains(&"on_a_roll"), "streak 10 must also satisfy on_a_roll");
|
||||
assert!(
|
||||
ids.contains(&"on_a_roll"),
|
||||
"streak 10 must also satisfy on_a_roll"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -657,12 +709,18 @@ mod tests {
|
||||
c.games_played = 499;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(!ids.contains(&"veteran"));
|
||||
assert!(ids.contains(&"century"), "499 games must also satisfy century");
|
||||
assert!(
|
||||
ids.contains(&"century"),
|
||||
"499 games must also satisfy century"
|
||||
);
|
||||
|
||||
c.games_played = 500;
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"veteran"));
|
||||
assert!(ids.contains(&"century"), "500 games must also satisfy century");
|
||||
assert!(
|
||||
ids.contains(&"century"),
|
||||
"500 games must also satisfy century"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -727,7 +785,10 @@ mod tests {
|
||||
assert!(ids.contains(&"first_win"), "first_win should unlock");
|
||||
assert!(ids.contains(&"on_a_roll"), "on_a_roll should unlock");
|
||||
assert!(ids.contains(&"no_undo"), "no_undo should unlock");
|
||||
assert!(ids.len() >= 3, "at least 3 achievements must fire simultaneously");
|
||||
assert!(
|
||||
ids.len() >= 3,
|
||||
"at least 3 achievements must fire simultaneously"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -742,7 +803,10 @@ mod tests {
|
||||
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"perfectionist"), "perfectionist must unlock");
|
||||
assert!(ids.contains(&"no_undo"), "no_undo must also unlock when perfectionist does");
|
||||
assert!(
|
||||
ids.contains(&"no_undo"),
|
||||
"no_undo must also unlock when perfectionist does"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -778,6 +842,9 @@ mod tests {
|
||||
c.last_win_score = 50_000;
|
||||
|
||||
let ids: Vec<&str> = check_achievements(&c).iter().map(|d| d.id).collect();
|
||||
assert!(ids.contains(&"perfectionist"), "score far above threshold must pass");
|
||||
assert!(
|
||||
ids.contains(&"perfectionist"),
|
||||
"score far above threshold must pass"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+37
-23
@@ -27,27 +27,37 @@ impl Suit {
|
||||
/// Card rank, Ace through King.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Rank {
|
||||
Ace = 1,
|
||||
Two = 2,
|
||||
Ace = 1,
|
||||
Two = 2,
|
||||
Three = 3,
|
||||
Four = 4,
|
||||
Five = 5,
|
||||
Six = 6,
|
||||
Four = 4,
|
||||
Five = 5,
|
||||
Six = 6,
|
||||
Seven = 7,
|
||||
Eight = 8,
|
||||
Nine = 9,
|
||||
Ten = 10,
|
||||
Jack = 11,
|
||||
Nine = 9,
|
||||
Ten = 10,
|
||||
Jack = 11,
|
||||
Queen = 12,
|
||||
King = 13,
|
||||
King = 13,
|
||||
}
|
||||
|
||||
impl Rank {
|
||||
/// All thirteen ranks in ascending order.
|
||||
pub const RANKS: [Self; 13] = [
|
||||
Self::Ace, Self::Two, Self::Three, Self::Four, Self::Five,
|
||||
Self::Six, Self::Seven, Self::Eight, Self::Nine, Self::Ten,
|
||||
Self::Jack, Self::Queen, Self::King,
|
||||
Self::Ace,
|
||||
Self::Two,
|
||||
Self::Three,
|
||||
Self::Four,
|
||||
Self::Five,
|
||||
Self::Six,
|
||||
Self::Seven,
|
||||
Self::Eight,
|
||||
Self::Nine,
|
||||
Self::Ten,
|
||||
Self::Jack,
|
||||
Self::Queen,
|
||||
Self::King,
|
||||
];
|
||||
|
||||
/// Numeric value: Ace = 1, King = 13.
|
||||
@@ -57,20 +67,20 @@ impl Rank {
|
||||
|
||||
const fn new(n: u8) -> Option<Self> {
|
||||
match n {
|
||||
1 => Some(Self::Ace),
|
||||
2 => Some(Self::Two),
|
||||
3 => Some(Self::Three),
|
||||
4 => Some(Self::Four),
|
||||
5 => Some(Self::Five),
|
||||
6 => Some(Self::Six),
|
||||
7 => Some(Self::Seven),
|
||||
8 => Some(Self::Eight),
|
||||
9 => Some(Self::Nine),
|
||||
1 => Some(Self::Ace),
|
||||
2 => Some(Self::Two),
|
||||
3 => Some(Self::Three),
|
||||
4 => Some(Self::Four),
|
||||
5 => Some(Self::Five),
|
||||
6 => Some(Self::Six),
|
||||
7 => Some(Self::Seven),
|
||||
8 => Some(Self::Eight),
|
||||
9 => Some(Self::Nine),
|
||||
10 => Some(Self::Ten),
|
||||
11 => Some(Self::Jack),
|
||||
12 => Some(Self::Queen),
|
||||
13 => Some(Self::King),
|
||||
_ => None,
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,7 +157,11 @@ mod tests {
|
||||
#[test]
|
||||
fn suit_red_and_black_are_complementary() {
|
||||
for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
|
||||
assert_ne!(suit.is_red(), suit.is_black(), "{suit:?} must be exactly one of red/black");
|
||||
assert_ne!(
|
||||
suit.is_red(),
|
||||
suit.is_black(),
|
||||
"{suit:?} must be exactly one of red/black"
|
||||
);
|
||||
}
|
||||
assert!(Suit::Diamonds.is_red() && Suit::Hearts.is_red());
|
||||
assert!(Suit::Clubs.is_black() && Suit::Spades.is_black());
|
||||
|
||||
+47
-17
@@ -1,13 +1,23 @@
|
||||
use rand::{seq::SliceRandom, SeedableRng};
|
||||
use rand::rngs::StdRng;
|
||||
use crate::card::{Card, Rank, Suit};
|
||||
use crate::pile::{Pile, PileType};
|
||||
use rand::rngs::StdRng;
|
||||
use rand::{SeedableRng, seq::SliceRandom};
|
||||
|
||||
const ALL_SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
const ALL_RANKS: [Rank; 13] = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
|
||||
Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
|
||||
Rank::Jack, Rank::Queen, Rank::King,
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
Rank::King,
|
||||
];
|
||||
|
||||
/// A standard 52-card deck.
|
||||
@@ -23,7 +33,12 @@ impl Deck {
|
||||
let mut id = 0u32;
|
||||
for &suit in &ALL_SUITS {
|
||||
for &rank in &ALL_RANKS {
|
||||
cards.push(Card { id, suit, rank, face_up: false });
|
||||
cards.push(Card {
|
||||
id,
|
||||
suit,
|
||||
rank,
|
||||
face_up: false,
|
||||
});
|
||||
id += 1;
|
||||
}
|
||||
}
|
||||
@@ -50,7 +65,11 @@ impl Default for Deck {
|
||||
/// Column `i` contains `i + 1` cards; only the top card is face-up.
|
||||
/// Stock receives the remaining 24 cards, all face-down.
|
||||
pub fn deal_klondike(deck: Deck) -> ([Pile; 7], Pile) {
|
||||
debug_assert_eq!(deck.cards.len(), 52, "deal_klondike requires a full 52-card deck");
|
||||
debug_assert_eq!(
|
||||
deck.cards.len(),
|
||||
52,
|
||||
"deal_klondike requires a full 52-card deck"
|
||||
);
|
||||
let mut tableau: [Pile; 7] = core::array::from_fn(|i| Pile::new(PileType::Tableau(i)));
|
||||
// Safety: the debug_assert above documents the 52-card contract; index arithmetic is bounded.
|
||||
let mut idx = 0usize;
|
||||
@@ -102,21 +121,26 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn same_seed_produces_same_order() {
|
||||
let mut d1 = Deck::new(); d1.shuffle(42);
|
||||
let mut d2 = Deck::new(); d2.shuffle(42);
|
||||
let mut d1 = Deck::new();
|
||||
d1.shuffle(42);
|
||||
let mut d2 = Deck::new();
|
||||
d2.shuffle(42);
|
||||
assert_eq!(d1.cards, d2.cards);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn different_seeds_produce_different_orders() {
|
||||
let mut d1 = Deck::new(); d1.shuffle(1);
|
||||
let mut d2 = Deck::new(); d2.shuffle(2);
|
||||
let mut d1 = Deck::new();
|
||||
d1.shuffle(1);
|
||||
let mut d2 = Deck::new();
|
||||
d2.shuffle(2);
|
||||
assert_ne!(d1.cards, d2.cards);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn deal_klondike_correct_tableau_sizes() {
|
||||
let mut deck = Deck::new(); deck.shuffle(0);
|
||||
let mut deck = Deck::new();
|
||||
deck.shuffle(0);
|
||||
let (tableau, stock) = deal_klondike(deck);
|
||||
for (i, pile) in tableau.iter().enumerate() {
|
||||
assert_eq!(pile.cards.len(), i + 1, "col {i} wrong size");
|
||||
@@ -126,7 +150,8 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn deal_klondike_top_cards_are_face_up() {
|
||||
let mut deck = Deck::new(); deck.shuffle(0);
|
||||
let mut deck = Deck::new();
|
||||
deck.shuffle(0);
|
||||
let (tableau, _) = deal_klondike(deck);
|
||||
for pile in &tableau {
|
||||
assert!(pile.cards.last().unwrap().face_up);
|
||||
@@ -135,7 +160,8 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn deal_klondike_non_top_cards_are_face_down() {
|
||||
let mut deck = Deck::new(); deck.shuffle(0);
|
||||
let mut deck = Deck::new();
|
||||
deck.shuffle(0);
|
||||
let (tableau, _) = deal_klondike(deck);
|
||||
for pile in &tableau {
|
||||
for card in &pile.cards[..pile.cards.len().saturating_sub(1)] {
|
||||
@@ -146,17 +172,21 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn deal_klondike_stock_is_face_down() {
|
||||
let mut deck = Deck::new(); deck.shuffle(0);
|
||||
let mut deck = Deck::new();
|
||||
deck.shuffle(0);
|
||||
let (_, stock) = deal_klondike(deck);
|
||||
assert!(stock.cards.iter().all(|c| !c.face_up));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn deal_klondike_all_52_cards_present() {
|
||||
let mut deck = Deck::new(); deck.shuffle(99);
|
||||
let mut deck = Deck::new();
|
||||
deck.shuffle(99);
|
||||
let (tableau, stock) = deal_klondike(deck);
|
||||
let mut ids: Vec<u32> = stock.cards.iter().map(|c| c.id).collect();
|
||||
for pile in &tableau { ids.extend(pile.cards.iter().map(|c| c.id)); }
|
||||
for pile in &tableau {
|
||||
ids.extend(pile.cards.iter().map(|c| c.id));
|
||||
}
|
||||
ids.sort_unstable();
|
||||
assert_eq!(ids, (0u32..52).collect::<Vec<_>>());
|
||||
}
|
||||
|
||||
+609
-180
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use crate::card::{Card, Suit};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Identifies which pile on the board a set of cards belongs to.
|
||||
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
|
||||
@@ -28,7 +28,10 @@ pub struct Pile {
|
||||
impl Pile {
|
||||
/// Creates a new empty pile of the given type.
|
||||
pub fn new(pile_type: PileType) -> Self {
|
||||
Self { pile_type, cards: Vec::new() }
|
||||
Self {
|
||||
pile_type,
|
||||
cards: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a reference to the top (last) card, or `None` if empty.
|
||||
@@ -61,8 +64,18 @@ mod tests {
|
||||
#[test]
|
||||
fn pile_top_returns_last_card() {
|
||||
let mut pile = Pile::new(PileType::Waste);
|
||||
pile.cards.push(Card { id: 0, suit: Suit::Hearts, rank: Rank::Ace, face_up: true });
|
||||
pile.cards.push(Card { id: 1, suit: Suit::Clubs, rank: Rank::Two, face_up: true });
|
||||
pile.cards.push(Card {
|
||||
id: 0,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
});
|
||||
pile.cards.push(Card {
|
||||
id: 1,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Two,
|
||||
face_up: true,
|
||||
});
|
||||
assert_eq!(pile.top().unwrap().id, 1);
|
||||
}
|
||||
|
||||
@@ -91,15 +104,30 @@ mod tests {
|
||||
#[test]
|
||||
fn claimed_suit_is_none_for_non_foundation() {
|
||||
let mut pile = Pile::new(PileType::Tableau(0));
|
||||
pile.cards.push(Card { id: 0, suit: Suit::Hearts, rank: Rank::Ace, face_up: true });
|
||||
pile.cards.push(Card {
|
||||
id: 0,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
});
|
||||
assert!(pile.claimed_suit().is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn claimed_suit_returns_bottom_card_suit() {
|
||||
let mut pile = Pile::new(PileType::Foundation(2));
|
||||
pile.cards.push(Card { id: 0, suit: Suit::Hearts, rank: Rank::Ace, face_up: true });
|
||||
pile.cards.push(Card { id: 1, suit: Suit::Hearts, rank: Rank::Two, face_up: true });
|
||||
pile.cards.push(Card {
|
||||
id: 0,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
});
|
||||
pile.cards.push(Card {
|
||||
id: 1,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Two,
|
||||
face_up: true,
|
||||
});
|
||||
assert_eq!(pile.claimed_suit(), Some(Suit::Hearts));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,12 @@ mod tests {
|
||||
use crate::pile::{Pile, PileType};
|
||||
|
||||
fn card(suit: Suit, rank: Rank) -> Card {
|
||||
Card { id: 0, suit, rank, face_up: true }
|
||||
Card {
|
||||
id: 0,
|
||||
suit,
|
||||
rank,
|
||||
face_up: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn pile_with(pile_type: PileType, cards: Vec<Card>) -> Pile {
|
||||
@@ -100,7 +105,10 @@ mod tests {
|
||||
#[test]
|
||||
fn foundation_skipping_rank_is_invalid() {
|
||||
let c = card(Suit::Diamonds, Rank::Three);
|
||||
let p = pile_with(PileType::Foundation(0), vec![card(Suit::Diamonds, Rank::Ace)]);
|
||||
let p = pile_with(
|
||||
PileType::Foundation(0),
|
||||
vec![card(Suit::Diamonds, Rank::Ace)],
|
||||
);
|
||||
assert!(!can_place_on_foundation(&c, &p));
|
||||
}
|
||||
|
||||
@@ -151,7 +159,10 @@ mod tests {
|
||||
fn foundation_king_on_queen_completes_suit() {
|
||||
// The last card placed to complete a foundation is always King on Queen.
|
||||
let c = card(Suit::Spades, Rank::King);
|
||||
let p = pile_with(PileType::Foundation(0), vec![card(Suit::Spades, Rank::Queen)]);
|
||||
let p = pile_with(
|
||||
PileType::Foundation(0),
|
||||
vec![card(Suit::Spades, Rank::Queen)],
|
||||
);
|
||||
assert!(can_place_on_foundation(&c, &p));
|
||||
}
|
||||
|
||||
@@ -159,7 +170,10 @@ mod tests {
|
||||
fn foundation_king_wrong_suit_is_invalid() {
|
||||
// King of Hearts cannot go on a Spades-claimed foundation even if rank matches.
|
||||
let c = card(Suit::Hearts, Rank::King);
|
||||
let p = pile_with(PileType::Foundation(0), vec![card(Suit::Spades, Rank::Queen)]);
|
||||
let p = pile_with(
|
||||
PileType::Foundation(0),
|
||||
vec![card(Suit::Spades, Rank::Queen)],
|
||||
);
|
||||
assert!(!can_place_on_foundation(&c, &p));
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,11 @@ pub fn score_flip() -> i32 {
|
||||
/// Subsequent recycles cost -100 (Draw-1) or -20 (Draw-3).
|
||||
/// `recycle_count` is the new total count **after** this recycle.
|
||||
pub fn score_recycle(recycle_count: u32, is_draw_three: bool) -> i32 {
|
||||
let (free, penalty) = if is_draw_three { (3_u32, -20_i32) } else { (1_u32, -100_i32) };
|
||||
let (free, penalty) = if is_draw_three {
|
||||
(3_u32, -20_i32)
|
||||
} else {
|
||||
(1_u32, -100_i32)
|
||||
};
|
||||
if recycle_count > free { penalty } else { 0 }
|
||||
}
|
||||
|
||||
@@ -58,7 +62,10 @@ mod tests {
|
||||
#[test]
|
||||
fn move_to_foundation_scores_ten() {
|
||||
assert_eq!(score_move(&PileType::Waste, &PileType::Foundation(2)), 10);
|
||||
assert_eq!(score_move(&PileType::Tableau(0), &PileType::Foundation(0)), 10);
|
||||
assert_eq!(
|
||||
score_move(&PileType::Tableau(0), &PileType::Foundation(0)),
|
||||
10
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -94,10 +101,12 @@ mod tests {
|
||||
#[test]
|
||||
fn foundation_to_tableau_penalises_fifteen() {
|
||||
// Moving a card back off a foundation (take_from_foundation rule) costs -15.
|
||||
assert_eq!(score_move(&PileType::Foundation(0), &PileType::Tableau(0)), -15);
|
||||
assert_eq!(
|
||||
score_move(&PileType::Foundation(0), &PileType::Tableau(0)),
|
||||
-15
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
#[test]
|
||||
fn move_to_stock_or_waste_scores_zero() {
|
||||
// These destinations are illegal moves in practice, but the function
|
||||
@@ -110,7 +119,10 @@ mod tests {
|
||||
fn time_bonus_is_capped_at_i32_max_for_huge_values() {
|
||||
// Very short elapsed time would overflow without the .min() guard.
|
||||
let bonus = compute_time_bonus(1);
|
||||
assert!(bonus >= 0, "time bonus must be non-negative after u64→i32 cast");
|
||||
assert!(
|
||||
bonus >= 0,
|
||||
"time bonus must be non-negative after u64→i32 cast"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+187
-58
@@ -64,7 +64,7 @@ use std::collections::HashSet;
|
||||
use std::hash::{Hash, Hasher};
|
||||
|
||||
use crate::card::{Card, Suit};
|
||||
use crate::deck::{deal_klondike, Deck};
|
||||
use crate::deck::{Deck, deal_klondike};
|
||||
use crate::game_state::{DrawMode, GameState};
|
||||
use crate::pile::{Pile, PileType};
|
||||
use crate::rules::{can_place_on_foundation, can_place_on_tableau, is_valid_tableau_sequence};
|
||||
@@ -212,7 +212,11 @@ pub fn try_solve_from_state(state: &GameState, config: &SolverConfig) -> SolveOu
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
enum InternalMove {
|
||||
/// Move `count` cards from a tableau column to another tableau column.
|
||||
TableauToTableau { from: usize, to: usize, count: usize },
|
||||
TableauToTableau {
|
||||
from: usize,
|
||||
to: usize,
|
||||
count: usize,
|
||||
},
|
||||
/// Move the top of a tableau column to a foundation slot.
|
||||
TableauToFoundation { from: usize, slot: u8 },
|
||||
/// Move the top of the waste pile to a tableau column.
|
||||
@@ -303,10 +307,9 @@ impl SolverState {
|
||||
self.foundation.iter().all(|pile| {
|
||||
pile.len() == 13
|
||||
&& pile[0].rank == crate::card::Rank::Ace
|
||||
&& pile.windows(2).all(|w| {
|
||||
w[0].suit == w[1].suit
|
||||
&& w[1].rank.value() == w[0].rank.value() + 1
|
||||
})
|
||||
&& pile
|
||||
.windows(2)
|
||||
.all(|w| w[0].suit == w[1].suit && w[1].rank.value() == w[0].rank.value() + 1)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -350,10 +353,8 @@ impl SolverState {
|
||||
&& top.face_up
|
||||
&& let Some(slot) = self.target_foundation_slot(top.suit)
|
||||
{
|
||||
let foundation_pile = Self::pile_view(
|
||||
PileType::Foundation(slot),
|
||||
&self.foundation[slot as usize],
|
||||
);
|
||||
let foundation_pile =
|
||||
Self::pile_view(PileType::Foundation(slot), &self.foundation[slot as usize]);
|
||||
if can_place_on_foundation(top, &foundation_pile) {
|
||||
moves.push(InternalMove::TableauToFoundation { from: i, slot });
|
||||
}
|
||||
@@ -364,10 +365,8 @@ impl SolverState {
|
||||
if let Some(top) = self.waste.last()
|
||||
&& let Some(slot) = self.target_foundation_slot(top.suit)
|
||||
{
|
||||
let foundation_pile = Self::pile_view(
|
||||
PileType::Foundation(slot),
|
||||
&self.foundation[slot as usize],
|
||||
);
|
||||
let foundation_pile =
|
||||
Self::pile_view(PileType::Foundation(slot), &self.foundation[slot as usize]);
|
||||
if can_place_on_foundation(top, &foundation_pile) {
|
||||
moves.push(InternalMove::WasteToFoundation { slot });
|
||||
}
|
||||
@@ -401,13 +400,14 @@ impl SolverState {
|
||||
// column onto another empty column".
|
||||
let leaves_source_empty = start == 0;
|
||||
let dest_empty = self.tableau[dst].is_empty();
|
||||
if leaves_source_empty
|
||||
&& dest_empty
|
||||
&& bottom.rank == crate::card::Rank::King
|
||||
{
|
||||
if leaves_source_empty && dest_empty && bottom.rank == crate::card::Rank::King {
|
||||
continue;
|
||||
}
|
||||
moves.push(InternalMove::TableauToTableau { from: src, to: dst, count });
|
||||
moves.push(InternalMove::TableauToTableau {
|
||||
from: src,
|
||||
to: dst,
|
||||
count,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -432,8 +432,7 @@ impl SolverState {
|
||||
// a single full cycle requires at most `ceil(stock_cycle_len / draw_count)`
|
||||
// draws (Draw 1 → exactly stock_cycle_len; Draw 3 → fewer), so
|
||||
// anything past that without intervening progress is wasteful.
|
||||
let cycled_without_progress =
|
||||
self.consecutive_draws > stock_cycle_len.saturating_add(1);
|
||||
let cycled_without_progress = self.consecutive_draws > stock_cycle_len.saturating_add(1);
|
||||
if can_draw && !cycled_without_progress {
|
||||
moves.push(InternalMove::Draw);
|
||||
}
|
||||
@@ -578,9 +577,7 @@ impl SolverState {
|
||||
while let Some(frame) = stack.last_mut() {
|
||||
// Budget gates — checked before consuming the next move so
|
||||
// the budget exhaustion is reflected in the verdict.
|
||||
if *moves_consumed >= config.move_budget
|
||||
|| visited.len() >= config.state_budget
|
||||
{
|
||||
if *moves_consumed >= config.move_budget || visited.len() >= config.state_budget {
|
||||
*budget_exceeded = true;
|
||||
return None;
|
||||
}
|
||||
@@ -622,7 +619,12 @@ impl SolverState {
|
||||
let mut moves_consumed: u64 = 0;
|
||||
let mut budget_exceeded = false;
|
||||
let already_won = self.is_won();
|
||||
let first_move = self.search(config, &mut visited, &mut moves_consumed, &mut budget_exceeded);
|
||||
let first_move = self.search(
|
||||
config,
|
||||
&mut visited,
|
||||
&mut moves_consumed,
|
||||
&mut budget_exceeded,
|
||||
);
|
||||
let result = if already_won || first_move.is_some() {
|
||||
SolverResult::Winnable
|
||||
} else if budget_exceeded {
|
||||
@@ -800,18 +802,38 @@ mod tests {
|
||||
}
|
||||
|
||||
fn ace(suit: Suit, id: u32) -> Card {
|
||||
Card { id, suit, rank: Rank::Ace, face_up: true }
|
||||
Card {
|
||||
id,
|
||||
suit,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn rank_card(suit: Suit, rank: Rank, id: u32) -> Card {
|
||||
Card { id, suit, rank, face_up: true }
|
||||
Card {
|
||||
id,
|
||||
suit,
|
||||
rank,
|
||||
face_up: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn full_run(suit: Suit, base_id: u32) -> Vec<Card> {
|
||||
let ranks = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
|
||||
Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
|
||||
Rank::Jack, Rank::Queen, Rank::King,
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
Rank::King,
|
||||
];
|
||||
ranks
|
||||
.iter()
|
||||
@@ -846,14 +868,28 @@ mod tests {
|
||||
tableau[2] = vec![rank_card(Suit::Hearts, Rank::King, 102)];
|
||||
tableau[3] = vec![rank_card(Suit::Spades, Rank::King, 103)];
|
||||
|
||||
let state = synthetic(tableau, foundations, Vec::new(), Vec::new(), DrawMode::DrawOne);
|
||||
let state = synthetic(
|
||||
tableau,
|
||||
foundations,
|
||||
Vec::new(),
|
||||
Vec::new(),
|
||||
DrawMode::DrawOne,
|
||||
);
|
||||
let mut visited: HashSet<u64> = HashSet::new();
|
||||
let mut moves_consumed: u64 = 0;
|
||||
let mut budget_exceeded = false;
|
||||
let cfg = SolverConfig::default();
|
||||
let first_move = state.search(&cfg, &mut visited, &mut moves_consumed, &mut budget_exceeded);
|
||||
let first_move = state.search(
|
||||
&cfg,
|
||||
&mut visited,
|
||||
&mut moves_consumed,
|
||||
&mut budget_exceeded,
|
||||
);
|
||||
|
||||
assert!(first_move.is_some(), "obviously-winnable position must be recognised as Winnable");
|
||||
assert!(
|
||||
first_move.is_some(),
|
||||
"obviously-winnable position must be recognised as Winnable"
|
||||
);
|
||||
assert!(!budget_exceeded);
|
||||
assert!(
|
||||
moves_consumed < 1000,
|
||||
@@ -872,8 +908,18 @@ mod tests {
|
||||
// Column 0: bottom-to-top [A♠, 2♠]. The Ace is the bottom
|
||||
// card; the Two on top of it has no valid destination.
|
||||
tableau[0] = vec![
|
||||
Card { id: 0, suit: Suit::Spades, rank: Rank::Ace, face_up: true },
|
||||
Card { id: 1, suit: Suit::Spades, rank: Rank::Two, face_up: true },
|
||||
Card {
|
||||
id: 0,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 1,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Two,
|
||||
face_up: true,
|
||||
},
|
||||
];
|
||||
// Other six columns isolated. Put a face-up King with no
|
||||
// matching Queen anywhere — it cannot move because every
|
||||
@@ -894,9 +940,20 @@ mod tests {
|
||||
let mut visited: HashSet<u64> = HashSet::new();
|
||||
let mut moves_consumed: u64 = 0;
|
||||
let mut budget_exceeded = false;
|
||||
let first_move = state.search(&cfg, &mut visited, &mut moves_consumed, &mut budget_exceeded);
|
||||
assert!(first_move.is_none(), "buried Ace under same-suit Two with no recovery must not solve");
|
||||
assert!(!budget_exceeded, "small synthetic state must complete within budget");
|
||||
let first_move = state.search(
|
||||
&cfg,
|
||||
&mut visited,
|
||||
&mut moves_consumed,
|
||||
&mut budget_exceeded,
|
||||
);
|
||||
assert!(
|
||||
first_move.is_none(),
|
||||
"buried Ace under same-suit Two with no recovery must not solve"
|
||||
);
|
||||
assert!(
|
||||
!budget_exceeded,
|
||||
"small synthetic state must complete within budget"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -960,9 +1017,12 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn longest_face_up_run_handles_face_down_at_top() {
|
||||
let cards = vec![
|
||||
Card { id: 1, suit: Suit::Spades, rank: Rank::King, face_up: false },
|
||||
];
|
||||
let cards = vec![Card {
|
||||
id: 1,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::King,
|
||||
face_up: false,
|
||||
}];
|
||||
assert_eq!(longest_face_up_run(&cards), 0);
|
||||
}
|
||||
|
||||
@@ -970,10 +1030,30 @@ mod tests {
|
||||
fn longest_face_up_run_extends_through_valid_run() {
|
||||
let cards = vec![
|
||||
// bottom: face-down filler
|
||||
Card { id: 0, suit: Suit::Spades, rank: Rank::Two, face_up: false },
|
||||
Card { id: 1, suit: Suit::Spades, rank: Rank::King, face_up: true },
|
||||
Card { id: 2, suit: Suit::Hearts, rank: Rank::Queen, face_up: true },
|
||||
Card { id: 3, suit: Suit::Clubs, rank: Rank::Jack, face_up: true },
|
||||
Card {
|
||||
id: 0,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Two,
|
||||
face_up: false,
|
||||
},
|
||||
Card {
|
||||
id: 1,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::King,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 2,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Queen,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 3,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Jack,
|
||||
face_up: true,
|
||||
},
|
||||
];
|
||||
assert_eq!(longest_face_up_run(&cards), 3);
|
||||
}
|
||||
@@ -983,9 +1063,24 @@ mod tests {
|
||||
// K♠ Q♥ Q♣ — second pair fails the descending check, so the
|
||||
// run is just the top single card (Q♣).
|
||||
let cards = vec![
|
||||
Card { id: 1, suit: Suit::Spades, rank: Rank::King, face_up: true },
|
||||
Card { id: 2, suit: Suit::Hearts, rank: Rank::Queen, face_up: true },
|
||||
Card { id: 3, suit: Suit::Clubs, rank: Rank::Queen, face_up: true },
|
||||
Card {
|
||||
id: 1,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::King,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 2,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Queen,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 3,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Queen,
|
||||
face_up: true,
|
||||
},
|
||||
];
|
||||
assert_eq!(longest_face_up_run(&cards), 1);
|
||||
}
|
||||
@@ -1082,7 +1177,9 @@ mod tests {
|
||||
println!(
|
||||
"\nmedian: {median} ms mean: {} ms Winnable: {} Unwinnable: {} Inconclusive: {}",
|
||||
total / samples_ms.len() as u128,
|
||||
counts[0], counts[1], counts[2],
|
||||
counts[0],
|
||||
counts[1],
|
||||
counts[2],
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1122,9 +1219,18 @@ mod tests {
|
||||
// `target_foundation_slot` ordering.
|
||||
let suit_for_slot = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
let ranks_below_king = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
|
||||
Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
|
||||
Rank::Jack, Rank::Queen,
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
];
|
||||
for (slot, suit) in suit_for_slot.iter().enumerate() {
|
||||
let pile = game
|
||||
@@ -1166,7 +1272,9 @@ mod tests {
|
||||
SolverResult::Winnable,
|
||||
"near-finished state must solve as Winnable"
|
||||
);
|
||||
let mv = outcome.first_move.expect("Winnable must include a first_move");
|
||||
let mv = outcome
|
||||
.first_move
|
||||
.expect("Winnable must include a first_move");
|
||||
// The first move must be a King going from a tableau column to
|
||||
// its matching foundation slot. Single-card move.
|
||||
assert_eq!(mv.count, 1);
|
||||
@@ -1200,15 +1308,30 @@ mod tests {
|
||||
// Tableau 0: A♠ on the bottom, 2♠ on top — the 2♠ has no legal
|
||||
// destination, so the Ace is buried forever.
|
||||
let t0 = game.piles.get_mut(&PileType::Tableau(0)).unwrap();
|
||||
t0.cards.push(Card { id: 0, suit: Suit::Spades, rank: Rank::Ace, face_up: true });
|
||||
t0.cards.push(Card { id: 1, suit: Suit::Spades, rank: Rank::Two, face_up: true });
|
||||
t0.cards.push(Card {
|
||||
id: 0,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
});
|
||||
t0.cards.push(Card {
|
||||
id: 1,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Two,
|
||||
face_up: true,
|
||||
});
|
||||
// Tableau 1: a face-up King with nothing else — irrelevant; the
|
||||
// pruning check elides "King → empty" no-ops.
|
||||
game.piles
|
||||
.get_mut(&PileType::Tableau(1))
|
||||
.unwrap()
|
||||
.cards
|
||||
.push(Card { id: 2, suit: Suit::Clubs, rank: Rank::King, face_up: true });
|
||||
.push(Card {
|
||||
id: 2,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::King,
|
||||
face_up: true,
|
||||
});
|
||||
|
||||
let cfg = SolverConfig::default();
|
||||
let outcome = try_solve_from_state(&game, &cfg);
|
||||
@@ -1248,7 +1371,13 @@ mod tests {
|
||||
let a = try_solve_with_first_move(7, DrawMode::DrawOne, &cfg);
|
||||
let game = GameState::new(7, DrawMode::DrawOne);
|
||||
let b = try_solve_from_state(&game, &cfg);
|
||||
assert_eq!(a.result, b.result, "verdicts must match across the two entry points");
|
||||
assert_eq!(a.first_move, b.first_move, "first_move must match across the two entry points");
|
||||
assert_eq!(
|
||||
a.result, b.result,
|
||||
"verdicts must match across the two entry points"
|
||||
);
|
||||
assert_eq!(
|
||||
a.first_move, b.first_move,
|
||||
"first_move must match across the two entry points"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,14 +72,11 @@ mod tests {
|
||||
let path = tmp_path("round_trip");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
let records = vec![
|
||||
AchievementRecord::locked("first_win"),
|
||||
{
|
||||
let mut r = AchievementRecord::locked("century");
|
||||
r.unlock(Utc::now());
|
||||
r
|
||||
},
|
||||
];
|
||||
let records = vec![AchievementRecord::locked("first_win"), {
|
||||
let mut r = AchievementRecord::locked("century");
|
||||
r.unlock(Utc::now());
|
||||
r
|
||||
}];
|
||||
save_achievements_to(&path, &records).expect("save");
|
||||
let loaded = load_achievements_from(&path);
|
||||
assert_eq!(loaded.len(), 2);
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
///
|
||||
/// Only compiled and linked on `target_os = "android"`.
|
||||
use jni::{
|
||||
objects::{JByteArray, JObject, JObjectArray, JValue, JValueOwned},
|
||||
JNIEnv, JavaVM,
|
||||
objects::{JByteArray, JObject, JObjectArray, JValue, JValueOwned},
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
@@ -100,8 +100,7 @@ fn load_or_create_key<'local>(env: &mut JNIEnv<'local>) -> jni::errors::Result<J
|
||||
}
|
||||
|
||||
// No key yet — generate AES-256 with GCM block mode.
|
||||
let builder_class =
|
||||
env.find_class("android/security/keystore/KeyGenParameterSpec$Builder")?;
|
||||
let builder_class = env.find_class("android/security/keystore/KeyGenParameterSpec$Builder")?;
|
||||
let alias2 = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||
// PURPOSE_ENCRYPT | PURPOSE_DECRYPT = 1 | 2 = 3
|
||||
let purpose = JValueOwned::Int(3);
|
||||
@@ -252,11 +251,7 @@ fn decrypt_gcm(
|
||||
let tag_len = JValueOwned::Int(128);
|
||||
let iv_arr = env.byte_array_from_slice(iv)?;
|
||||
let iv_val = JValueOwned::Object(iv_arr.into());
|
||||
let spec = env.new_object(
|
||||
&spec_class,
|
||||
"(I[B)V",
|
||||
&[tag_len.borrow(), iv_val.borrow()],
|
||||
)?;
|
||||
let spec = env.new_object(&spec_class, "(I[B)V", &[tag_len.borrow(), iv_val.borrow()])?;
|
||||
|
||||
// cipher.init(Cipher.DECRYPT_MODE=2, key, spec)
|
||||
let mode = JValueOwned::Int(2);
|
||||
@@ -284,8 +279,7 @@ fn decrypt_gcm(
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn token_file_path() -> Option<PathBuf> {
|
||||
crate::platform::data_dir()
|
||||
.map(|d| d.join(crate::APP_DIR_NAME).join("auth_tokens.bin"))
|
||||
crate::platform::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join("auth_tokens.bin"))
|
||||
}
|
||||
|
||||
/// Path where the token file lived before the APP_DIR_NAME subdirectory was
|
||||
@@ -302,8 +296,8 @@ fn read_file_bytes_from(path: &PathBuf) -> Result<Vec<u8>, TokenError> {
|
||||
}
|
||||
|
||||
fn write_file_bytes(data: &[u8]) -> Result<(), TokenError> {
|
||||
let path = token_file_path()
|
||||
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||
let path =
|
||||
token_file_path().ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||
if let Some(parent) = path.parent() {
|
||||
std::fs::create_dir_all(parent)
|
||||
.map_err(|e| TokenError::Keyring(format!("create dir: {e}")))?;
|
||||
@@ -328,8 +322,8 @@ fn write_file_bytes(data: &[u8]) -> Result<(), TokenError> {
|
||||
/// - Delete the legacy file (best-effort; leave it if removal fails).
|
||||
/// 3. If neither file exists, return an empty map.
|
||||
fn read_map() -> Result<HashMap<String, TokenBlob>, TokenError> {
|
||||
let new_path = token_file_path()
|
||||
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||
let new_path =
|
||||
token_file_path().ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||
let legacy_path = legacy_token_file_path();
|
||||
|
||||
// --- 1. New path exists ---
|
||||
@@ -339,7 +333,9 @@ fn read_map() -> Result<HashMap<String, TokenBlob>, TokenError> {
|
||||
other => other,
|
||||
})?;
|
||||
if data.len() < 12 {
|
||||
return Err(TokenError::Keyring("auth_tokens.bin corrupt (too short)".into()));
|
||||
return Err(TokenError::Keyring(
|
||||
"auth_tokens.bin corrupt (too short)".into(),
|
||||
));
|
||||
}
|
||||
let plaintext = with_jvm(|env| {
|
||||
let key = load_or_create_key(env)?;
|
||||
@@ -355,7 +351,9 @@ fn read_map() -> Result<HashMap<String, TokenBlob>, TokenError> {
|
||||
map.insert(blob.username.clone(), blob);
|
||||
return Ok(map);
|
||||
}
|
||||
return Err(TokenError::Keyring("auth_tokens.bin unrecognised format".into()));
|
||||
return Err(TokenError::Keyring(
|
||||
"auth_tokens.bin unrecognised format".into(),
|
||||
));
|
||||
}
|
||||
|
||||
// --- 2. Legacy path migration ---
|
||||
@@ -390,8 +388,8 @@ fn read_map() -> Result<HashMap<String, TokenBlob>, TokenError> {
|
||||
|
||||
/// Serialise and encrypt a map, then write it atomically.
|
||||
fn write_map_inner(map: &HashMap<String, TokenBlob>) -> Result<(), TokenError> {
|
||||
let plaintext = serde_json::to_vec(map)
|
||||
.map_err(|e| TokenError::Keyring(format!("JSON encode: {e}")))?;
|
||||
let plaintext =
|
||||
serde_json::to_vec(map).map_err(|e| TokenError::Keyring(format!("JSON encode: {e}")))?;
|
||||
let encrypted = with_jvm(|env| {
|
||||
let key = load_or_create_key(env)?;
|
||||
encrypt_gcm(env, &key, &plaintext)
|
||||
@@ -500,8 +498,13 @@ pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
||||
.v()?;
|
||||
|
||||
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||
env.call_method(&ks, "deleteEntry", "(Ljava/lang/String;)V", &[alias.borrow()])?
|
||||
.v()
|
||||
env.call_method(
|
||||
&ks,
|
||||
"deleteEntry",
|
||||
"(Ljava/lang/String;)V",
|
||||
&[alias.borrow()],
|
||||
)?
|
||||
.v()
|
||||
})
|
||||
} else {
|
||||
// Other users still exist — just rewrite the map without this user.
|
||||
|
||||
@@ -294,7 +294,11 @@ mod tests {
|
||||
sorted.sort_unstable();
|
||||
let before = sorted.len();
|
||||
sorted.dedup();
|
||||
assert_eq!(sorted.len(), before, "duplicate seeds found across difficulty tiers");
|
||||
assert_eq!(
|
||||
sorted.len(),
|
||||
before,
|
||||
"duplicate seeds found across difficulty tiers"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+24
-24
@@ -104,43 +104,43 @@ pub use stats::{StatsExt, StatsSnapshot};
|
||||
|
||||
pub mod storage;
|
||||
pub use storage::{
|
||||
cleanup_orphaned_tmp_files, delete_game_state_at, delete_time_attack_session_at,
|
||||
game_state_file_path, load_game_state_from, load_stats, load_stats_from,
|
||||
load_time_attack_session_from, load_time_attack_session_from_at, save_game_state_to,
|
||||
save_stats, save_stats_to, save_time_attack_session_to, stats_file_path,
|
||||
time_attack_session_path, time_attack_session_with_now, TimeAttackSession,
|
||||
TimeAttackSession, cleanup_orphaned_tmp_files, delete_game_state_at,
|
||||
delete_time_attack_session_at, game_state_file_path, load_game_state_from, load_stats,
|
||||
load_stats_from, load_time_attack_session_from, load_time_attack_session_from_at,
|
||||
save_game_state_to, save_stats, save_stats_to, save_time_attack_session_to, stats_file_path,
|
||||
time_attack_session_path, time_attack_session_with_now,
|
||||
};
|
||||
|
||||
pub mod achievements;
|
||||
pub use achievements::{
|
||||
achievements_file_path, load_achievements_from, save_achievements_to, AchievementRecord,
|
||||
AchievementRecord, achievements_file_path, load_achievements_from, save_achievements_to,
|
||||
};
|
||||
|
||||
pub mod progress;
|
||||
pub use progress::{
|
||||
daily_seed_for, level_for_xp, load_progress_from, progress_file_path, save_progress_to,
|
||||
xp_for_win, PlayerProgress,
|
||||
PlayerProgress, daily_seed_for, level_for_xp, load_progress_from, progress_file_path,
|
||||
save_progress_to, xp_for_win,
|
||||
};
|
||||
|
||||
pub mod weekly;
|
||||
pub use weekly::{
|
||||
current_iso_week_key, weekly_goal_by_id, WeeklyGoalContext, WeeklyGoalDef, WeeklyGoalKind,
|
||||
WEEKLY_GOALS, WEEKLY_GOAL_XP,
|
||||
WEEKLY_GOAL_XP, WEEKLY_GOALS, WeeklyGoalContext, WeeklyGoalDef, WeeklyGoalKind,
|
||||
current_iso_week_key, weekly_goal_by_id,
|
||||
};
|
||||
|
||||
pub mod challenge;
|
||||
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
|
||||
pub use challenge::{CHALLENGE_SEEDS, challenge_count, challenge_seed_for};
|
||||
|
||||
pub mod difficulty_seeds;
|
||||
pub use difficulty_seeds::{seeds_for, DifficultySeeds};
|
||||
pub use difficulty_seeds::{DifficultySeeds, seeds_for};
|
||||
|
||||
pub mod settings;
|
||||
pub use settings::{
|
||||
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
|
||||
Theme, WindowGeometry, REPLAY_MOVE_INTERVAL_MAX_SECS, REPLAY_MOVE_INTERVAL_MIN_SECS,
|
||||
REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, TIME_BONUS_MULTIPLIER_MAX,
|
||||
TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_STEP, TOOLTIP_DELAY_MAX_SECS,
|
||||
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
|
||||
AnimSpeed, REPLAY_MOVE_INTERVAL_MAX_SECS, REPLAY_MOVE_INTERVAL_MIN_SECS,
|
||||
REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, Settings, SyncBackend,
|
||||
TIME_BONUS_MULTIPLIER_MAX, TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_STEP,
|
||||
TOOLTIP_DELAY_MAX_SECS, TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS, Theme, WindowGeometry,
|
||||
load_settings_from, save_settings_to, settings_file_path,
|
||||
};
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
@@ -148,20 +148,20 @@ mod android_keystore;
|
||||
|
||||
pub mod auth_tokens;
|
||||
pub use auth_tokens::{
|
||||
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
|
||||
TokenError, delete_tokens, load_access_token, load_refresh_token, store_tokens,
|
||||
};
|
||||
|
||||
pub mod sync_client;
|
||||
pub use sync_client::{provider_for_backend, LocalOnlyProvider, SolitaireServerClient};
|
||||
pub use sync_client::{LocalOnlyProvider, SolitaireServerClient, provider_for_backend};
|
||||
|
||||
pub mod replay;
|
||||
pub use replay::{
|
||||
REPLAY_HISTORY_CAP, REPLAY_HISTORY_SCHEMA_VERSION, REPLAY_SCHEMA_VERSION, Replay,
|
||||
ReplayHistory, ReplayMove, append_replay_to_history, load_replay_history_from,
|
||||
migrate_legacy_latest_replay, replay_history_path, save_replay_history_to,
|
||||
};
|
||||
#[allow(deprecated)]
|
||||
pub use replay::{latest_replay_path, load_latest_replay_from, save_latest_replay_to};
|
||||
pub use replay::{
|
||||
append_replay_to_history, load_replay_history_from, migrate_legacy_latest_replay,
|
||||
replay_history_path, save_replay_history_to, Replay, ReplayHistory, ReplayMove,
|
||||
REPLAY_HISTORY_CAP, REPLAY_HISTORY_SCHEMA_VERSION, REPLAY_SCHEMA_VERSION,
|
||||
};
|
||||
|
||||
pub mod matomo_client;
|
||||
pub use matomo_client::MatomoClient;
|
||||
|
||||
@@ -47,13 +47,7 @@ impl MatomoClient {
|
||||
///
|
||||
/// When the buffer exceeds 100 events the oldest 50 are dropped to
|
||||
/// prevent unbounded memory growth during extended offline play.
|
||||
pub fn event(
|
||||
&self,
|
||||
category: &str,
|
||||
action: &str,
|
||||
name: Option<&str>,
|
||||
value: Option<f64>,
|
||||
) {
|
||||
pub fn event(&self, category: &str, action: &str, name: Option<&str>, value: Option<f64>) {
|
||||
let Ok(mut guard) = self.pending.lock() else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -87,6 +87,9 @@ mod tests {
|
||||
#[test]
|
||||
fn data_dir_returns_sandbox_path_on_android() {
|
||||
let dir = data_dir().expect("android must report a data dir");
|
||||
assert_eq!(dir, PathBuf::from("/data/data/com.ferrousapp.solitaire/files"));
|
||||
assert_eq!(
|
||||
dir,
|
||||
PathBuf::from("/data/data/com.ferrousapp.solitaire/files")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@ use std::path::{Path, PathBuf};
|
||||
|
||||
use chrono::{Datelike, NaiveDate};
|
||||
|
||||
pub use solitaire_sync::progress::level_for_xp;
|
||||
pub use solitaire_sync::PlayerProgress;
|
||||
pub use solitaire_sync::progress::level_for_xp;
|
||||
|
||||
const FILE_NAME: &str = "progress.json";
|
||||
|
||||
@@ -147,7 +147,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn add_xp_saturates_on_overflow() {
|
||||
let mut p = PlayerProgress { total_xp: u64::MAX - 5, ..Default::default() };
|
||||
let mut p = PlayerProgress {
|
||||
total_xp: u64::MAX - 5,
|
||||
..Default::default()
|
||||
};
|
||||
p.add_xp(100);
|
||||
assert_eq!(p.total_xp, u64::MAX);
|
||||
}
|
||||
|
||||
@@ -293,11 +293,9 @@ pub fn replay_history_path() -> Option<PathBuf> {
|
||||
///
|
||||
/// Overwrites any existing replay — only the most recent winning replay
|
||||
/// is retained on disk.
|
||||
#[deprecated(
|
||||
note = "single-slot replay storage replaced by the rolling history; \
|
||||
#[deprecated(note = "single-slot replay storage replaced by the rolling history; \
|
||||
use append_replay_to_history instead. Kept for the one-shot \
|
||||
legacy migration."
|
||||
)]
|
||||
legacy migration.")]
|
||||
pub fn save_latest_replay_to(path: &Path, replay: &Replay) -> io::Result<()> {
|
||||
if let Some(parent) = path.parent() {
|
||||
fs::create_dir_all(parent)?;
|
||||
@@ -317,11 +315,9 @@ pub fn save_latest_replay_to(path: &Path, replay: &Replay) -> io::Result<()> {
|
||||
/// "No replay recorded yet" caption rather than a half-loaded broken
|
||||
/// replay. Bumping [`REPLAY_SCHEMA_VERSION`] therefore invalidates every
|
||||
/// older save without further migration code.
|
||||
#[deprecated(
|
||||
note = "single-slot replay storage replaced by the rolling history; \
|
||||
#[deprecated(note = "single-slot replay storage replaced by the rolling history; \
|
||||
use load_replay_history_from instead. Kept for the one-shot \
|
||||
legacy migration."
|
||||
)]
|
||||
legacy migration.")]
|
||||
pub fn load_latest_replay_from(path: &Path) -> Option<Replay> {
|
||||
let data = fs::read(path).ok()?;
|
||||
let replay: Replay = serde_json::from_slice(&data).ok()?;
|
||||
@@ -383,10 +379,7 @@ pub fn load_replay_history_from(path: &Path) -> Option<ReplayHistory> {
|
||||
/// [`ReplayHistory`] is the exact value written to disk so callers can
|
||||
/// update an in-memory mirror (e.g. the Stats overlay's
|
||||
/// `ReplayHistoryResource`) without a follow-up `load`.
|
||||
pub fn append_replay_to_history(
|
||||
path: &Path,
|
||||
replay: Replay,
|
||||
) -> io::Result<ReplayHistory> {
|
||||
pub fn append_replay_to_history(path: &Path, replay: Replay) -> io::Result<ReplayHistory> {
|
||||
let mut history = load_replay_history_from(path).unwrap_or_default();
|
||||
// Most recent first. Reserve the front slot; pop the oldest if we
|
||||
// exceed the cap so the file never grows unbounded.
|
||||
@@ -438,9 +431,7 @@ pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
|
||||
// Migration failure is non-fatal: on the next launch we'll just
|
||||
// try again. We log to stderr rather than panic so headless
|
||||
// tests stay quiet.
|
||||
eprintln!(
|
||||
"replay: failed to migrate legacy latest_replay.json into rolling history: {e}",
|
||||
);
|
||||
eprintln!("replay: failed to migrate legacy latest_replay.json into rolling history: {e}",);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -623,8 +614,8 @@ mod tests {
|
||||
|
||||
let mut last_returned = ReplayHistory::default();
|
||||
for i in 0..10 {
|
||||
last_returned = append_replay_to_history(&path, replay_with_id(i))
|
||||
.expect("append must succeed");
|
||||
last_returned =
|
||||
append_replay_to_history(&path, replay_with_id(i)).expect("append must succeed");
|
||||
}
|
||||
|
||||
assert_eq!(
|
||||
@@ -634,7 +625,11 @@ mod tests {
|
||||
);
|
||||
// The most recent ten pushes were ids 0..=9; ids 9, 8, ..., 2
|
||||
// survive (newest first), ids 0 and 1 aged out.
|
||||
let ids: Vec<i32> = last_returned.replays.iter().map(|r| r.final_score).collect();
|
||||
let ids: Vec<i32> = last_returned
|
||||
.replays
|
||||
.iter()
|
||||
.map(|r| r.final_score)
|
||||
.collect();
|
||||
assert_eq!(
|
||||
ids,
|
||||
vec![9, 8, 7, 6, 5, 4, 3, 2],
|
||||
@@ -683,18 +678,30 @@ mod tests {
|
||||
// Seed the legacy file with a real replay.
|
||||
let legacy_replay = sample_replay();
|
||||
save_latest_replay_to(&latest, &legacy_replay).expect("seed legacy");
|
||||
assert!(!history.exists(), "history file must not exist pre-migration");
|
||||
assert!(
|
||||
!history.exists(),
|
||||
"history file must not exist pre-migration"
|
||||
);
|
||||
|
||||
migrate_legacy_latest_replay(&latest, &history);
|
||||
|
||||
assert!(history.exists(), "migration must create the history file");
|
||||
let loaded = load_replay_history_from(&history)
|
||||
.expect("post-migration history must load");
|
||||
assert_eq!(loaded.replays.len(), 1, "history must hold exactly the legacy entry");
|
||||
assert_eq!(loaded.replays[0], legacy_replay, "entry must equal the legacy replay");
|
||||
let loaded = load_replay_history_from(&history).expect("post-migration history must load");
|
||||
assert_eq!(
|
||||
loaded.replays.len(),
|
||||
1,
|
||||
"history must hold exactly the legacy entry"
|
||||
);
|
||||
assert_eq!(
|
||||
loaded.replays[0], legacy_replay,
|
||||
"entry must equal the legacy replay"
|
||||
);
|
||||
// Legacy file is intentionally retained for one release as a
|
||||
// safety net — see `migrate_legacy_latest_replay` doc comment.
|
||||
assert!(latest.exists(), "legacy file must NOT be deleted by migration");
|
||||
assert!(
|
||||
latest.exists(),
|
||||
"legacy file must NOT be deleted by migration"
|
||||
);
|
||||
|
||||
let _ = fs::remove_file(&latest);
|
||||
let _ = fs::remove_file(&history);
|
||||
@@ -720,7 +727,10 @@ mod tests {
|
||||
migrate_legacy_latest_replay(&latest, &history);
|
||||
|
||||
let loaded = load_replay_history_from(&history).expect("load");
|
||||
assert_eq!(loaded, pre_existing, "existing history must not be overwritten");
|
||||
assert_eq!(
|
||||
loaded, pre_existing,
|
||||
"existing history must not be overwritten"
|
||||
);
|
||||
|
||||
let _ = fs::remove_file(&latest);
|
||||
let _ = fs::remove_file(&history);
|
||||
|
||||
@@ -60,7 +60,6 @@ pub enum SyncBackend {
|
||||
avatar_url: Option<String>,
|
||||
// JWT tokens are stored in the OS keychain — not here.
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
/// Persisted window size (in logical pixels) and screen position
|
||||
@@ -447,8 +446,8 @@ impl Settings {
|
||||
/// to `[TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_MAX_SECS]`. Returns the
|
||||
/// new value.
|
||||
pub fn adjust_tooltip_delay(&mut self, delta: f32) -> f32 {
|
||||
self.tooltip_delay_secs = (self.tooltip_delay_secs + delta)
|
||||
.clamp(TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_MAX_SECS);
|
||||
self.tooltip_delay_secs =
|
||||
(self.tooltip_delay_secs + delta).clamp(TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_MAX_SECS);
|
||||
self.tooltip_delay_secs
|
||||
}
|
||||
|
||||
@@ -522,7 +521,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn adjust_sfx_volume_clamps() {
|
||||
let mut s = Settings { sfx_volume: 0.5, ..Default::default() };
|
||||
let mut s = Settings {
|
||||
sfx_volume: 0.5,
|
||||
..Default::default()
|
||||
};
|
||||
assert!((s.adjust_sfx_volume(0.3) - 0.8).abs() < 1e-6);
|
||||
assert!((s.adjust_sfx_volume(0.5) - 1.0).abs() < 1e-6);
|
||||
assert!((s.adjust_sfx_volume(-2.0) - 0.0).abs() < 1e-6);
|
||||
@@ -531,7 +533,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn adjust_music_volume_clamps() {
|
||||
let mut s = Settings { music_volume: 0.5, ..Default::default() };
|
||||
let mut s = Settings {
|
||||
music_volume: 0.5,
|
||||
..Default::default()
|
||||
};
|
||||
assert!((s.adjust_music_volume(0.3) - 0.8).abs() < 1e-6);
|
||||
assert!((s.adjust_music_volume(0.5) - 1.0).abs() < 1e-6);
|
||||
assert!((s.adjust_music_volume(-2.0) - 0.0).abs() < 1e-6);
|
||||
@@ -570,7 +575,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn adjust_tooltip_delay_clamps_to_range() {
|
||||
let mut s = Settings { tooltip_delay_secs: 0.5, ..Default::default() };
|
||||
let mut s = Settings {
|
||||
tooltip_delay_secs: 0.5,
|
||||
..Default::default()
|
||||
};
|
||||
// Step up to 0.6.
|
||||
assert!((s.adjust_tooltip_delay(0.1) - 0.6).abs() < 1e-6);
|
||||
// Big positive jump clamps to TOOLTIP_DELAY_MAX_SECS.
|
||||
@@ -583,21 +591,23 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn adjust_time_bonus_multiplier_clamps_and_rounds() {
|
||||
let mut s = Settings { time_bonus_multiplier: 1.0, ..Default::default() };
|
||||
let mut s = Settings {
|
||||
time_bonus_multiplier: 1.0,
|
||||
..Default::default()
|
||||
};
|
||||
// Step up to 1.1.
|
||||
assert!((s.adjust_time_bonus_multiplier(0.1) - 1.1).abs() < 1e-6);
|
||||
// Big positive jump clamps to TIME_BONUS_MULTIPLIER_MAX.
|
||||
assert!(
|
||||
(s.adjust_time_bonus_multiplier(99.0) - TIME_BONUS_MULTIPLIER_MAX).abs() < 1e-6
|
||||
);
|
||||
assert!((s.adjust_time_bonus_multiplier(99.0) - TIME_BONUS_MULTIPLIER_MAX).abs() < 1e-6);
|
||||
// Big negative jump clamps to TIME_BONUS_MULTIPLIER_MIN.
|
||||
assert!(
|
||||
(s.adjust_time_bonus_multiplier(-99.0) - TIME_BONUS_MULTIPLIER_MIN).abs() < 1e-6
|
||||
);
|
||||
assert!((s.adjust_time_bonus_multiplier(-99.0) - TIME_BONUS_MULTIPLIER_MIN).abs() < 1e-6);
|
||||
assert_eq!(s.time_bonus_multiplier, 0.0);
|
||||
|
||||
// Repeated incremental adds must not drift past the 0.1 grid.
|
||||
let mut s2 = Settings { time_bonus_multiplier: 0.0, ..Default::default() };
|
||||
let mut s2 = Settings {
|
||||
time_bonus_multiplier: 0.0,
|
||||
..Default::default()
|
||||
};
|
||||
for _ in 0..10 {
|
||||
s2.adjust_time_bonus_multiplier(0.1);
|
||||
}
|
||||
@@ -611,20 +621,24 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn adjust_replay_move_interval_clamps_and_rounds() {
|
||||
let mut s = Settings { replay_move_interval_secs: 0.45, ..Default::default() };
|
||||
let mut s = Settings {
|
||||
replay_move_interval_secs: 0.45,
|
||||
..Default::default()
|
||||
};
|
||||
// Step down to 0.40.
|
||||
assert!((s.adjust_replay_move_interval(-0.05) - 0.40).abs() < 1e-6);
|
||||
// Big positive jump clamps to MAX.
|
||||
assert!(
|
||||
(s.adjust_replay_move_interval(99.0) - REPLAY_MOVE_INTERVAL_MAX_SECS).abs() < 1e-6
|
||||
);
|
||||
assert!((s.adjust_replay_move_interval(99.0) - REPLAY_MOVE_INTERVAL_MAX_SECS).abs() < 1e-6);
|
||||
// Big negative jump clamps to MIN.
|
||||
assert!(
|
||||
(s.adjust_replay_move_interval(-99.0) - REPLAY_MOVE_INTERVAL_MIN_SECS).abs() < 1e-6
|
||||
);
|
||||
|
||||
// Repeated 0.05 steps must not drift past the 0.05 grid.
|
||||
let mut s2 = Settings { replay_move_interval_secs: 0.10, ..Default::default() };
|
||||
let mut s2 = Settings {
|
||||
replay_move_interval_secs: 0.10,
|
||||
..Default::default()
|
||||
};
|
||||
for _ in 0..6 {
|
||||
s2.adjust_replay_move_interval(0.05);
|
||||
}
|
||||
|
||||
@@ -231,14 +231,24 @@ mod tests {
|
||||
// Win once — current becomes 1, best must remain 5.
|
||||
s.update_on_win(100, 60, &DrawMode::DrawOne);
|
||||
assert_eq!(s.win_streak_current, 1);
|
||||
assert_eq!(s.win_streak_best, 5, "best must not drop to match shorter streak");
|
||||
assert_eq!(
|
||||
s.win_streak_best, 5,
|
||||
"best must not drop to match shorter streak"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lifetime_score_saturates_at_u64_max() {
|
||||
let mut s = StatsSnapshot { lifetime_score: u64::MAX - 100, ..Default::default() };
|
||||
let mut s = StatsSnapshot {
|
||||
lifetime_score: u64::MAX - 100,
|
||||
..Default::default()
|
||||
};
|
||||
s.update_on_win(200, 60, &DrawMode::DrawOne);
|
||||
assert_eq!(s.lifetime_score, u64::MAX, "lifetime_score must saturate, not overflow");
|
||||
assert_eq!(
|
||||
s.lifetime_score,
|
||||
u64::MAX,
|
||||
"lifetime_score must saturate, not overflow"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
@@ -9,7 +9,7 @@ use std::path::{Path, PathBuf};
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::game_state::{GameState, GAME_STATE_SCHEMA_VERSION};
|
||||
use solitaire_core::game_state::{GAME_STATE_SCHEMA_VERSION, GameState};
|
||||
|
||||
use crate::stats::StatsSnapshot;
|
||||
|
||||
@@ -57,9 +57,8 @@ pub fn load_stats() -> StatsSnapshot {
|
||||
/// Save stats to the platform default path. Returns an error if the platform
|
||||
/// data dir is unavailable or the write fails.
|
||||
pub fn save_stats(stats: &StatsSnapshot) -> io::Result<()> {
|
||||
let path = stats_file_path().ok_or_else(|| {
|
||||
io::Error::new(io::ErrorKind::NotFound, "platform data dir unavailable")
|
||||
})?;
|
||||
let path = stats_file_path()
|
||||
.ok_or_else(|| io::Error::new(io::ErrorKind::NotFound, "platform data dir unavailable"))?;
|
||||
save_stats_to(&path, stats)
|
||||
}
|
||||
|
||||
@@ -89,11 +88,7 @@ pub fn load_game_state_from(path: &Path) -> Option<GameState> {
|
||||
if gs.schema_version != GAME_STATE_SCHEMA_VERSION {
|
||||
return None;
|
||||
}
|
||||
if gs.is_won {
|
||||
None
|
||||
} else {
|
||||
Some(gs)
|
||||
}
|
||||
if gs.is_won { None } else { Some(gs) }
|
||||
}
|
||||
|
||||
/// Save an in-progress `GameState` atomically. Skips the write if `gs.is_won`
|
||||
@@ -180,7 +175,10 @@ pub struct TimeAttackSession {
|
||||
/// Returns the platform-specific path to `time_attack_session.json`, or
|
||||
/// `None` if `crate::data_dir()` is unavailable.
|
||||
pub fn time_attack_session_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(TIME_ATTACK_SESSION_FILE_NAME))
|
||||
crate::data_dir().map(|d| {
|
||||
d.join(crate::APP_DIR_NAME)
|
||||
.join(TIME_ATTACK_SESSION_FILE_NAME)
|
||||
})
|
||||
}
|
||||
|
||||
/// Save a Time Attack session atomically. Mirrors `save_game_state_to`'s
|
||||
@@ -422,7 +420,10 @@ mod tests {
|
||||
let mut gs = GameState::new(99, DrawMode::DrawOne);
|
||||
gs.is_won = true;
|
||||
save_game_state_to(&path, &gs).expect("save should be no-op, not error");
|
||||
assert!(!path.exists(), "should not have written a file for a won game");
|
||||
assert!(
|
||||
!path.exists(),
|
||||
"should not have written a file for a won game"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -556,7 +557,10 @@ mod tests {
|
||||
loaded.remaining_secs,
|
||||
);
|
||||
assert_eq!(loaded.wins, 3, "wins must round-trip");
|
||||
assert_eq!(loaded.saved_at_unix_secs, saved_at, "timestamp must round-trip");
|
||||
assert_eq!(
|
||||
loaded.saved_at_unix_secs, saved_at,
|
||||
"timestamp must round-trip"
|
||||
);
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
|
||||
@@ -15,10 +15,10 @@ use async_trait::async_trait;
|
||||
use solitaire_sync::{ChallengeGoal, LeaderboardEntry, SyncPayload, SyncResponse};
|
||||
|
||||
use crate::{
|
||||
SyncError, SyncProvider,
|
||||
auth_tokens::{load_access_token, load_refresh_token, store_tokens},
|
||||
replay::Replay,
|
||||
settings::SyncBackend,
|
||||
SyncError, SyncProvider,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -125,10 +125,7 @@ impl SolitaireServerClient {
|
||||
async fn extract_auth_tokens(resp: reqwest::Response) -> Result<(String, String), SyncError> {
|
||||
let status = resp.status();
|
||||
if !status.is_success() {
|
||||
let body: serde_json::Value = resp
|
||||
.json()
|
||||
.await
|
||||
.unwrap_or(serde_json::json!({}));
|
||||
let body: serde_json::Value = resp.json().await.unwrap_or(serde_json::json!({}));
|
||||
let msg = body["error"]
|
||||
.as_str()
|
||||
.or_else(|| body["message"].as_str())
|
||||
@@ -166,8 +163,8 @@ impl SolitaireServerClient {
|
||||
/// new refresh token that replaces the old one. Both tokens are persisted
|
||||
/// to the OS keychain on success.
|
||||
async fn refresh_token(&self) -> Result<(), SyncError> {
|
||||
let old_refresh = load_refresh_token(&self.username)
|
||||
.map_err(|e| SyncError::Auth(e.to_string()))?;
|
||||
let old_refresh =
|
||||
load_refresh_token(&self.username).map_err(|e| SyncError::Auth(e.to_string()))?;
|
||||
|
||||
let resp = self
|
||||
.client
|
||||
@@ -186,9 +183,9 @@ impl SolitaireServerClient {
|
||||
.await
|
||||
.map_err(|e| SyncError::Serialization(e.to_string()))?;
|
||||
|
||||
let new_access = body["access_token"]
|
||||
.as_str()
|
||||
.ok_or_else(|| SyncError::Serialization("missing access_token in refresh response".into()))?;
|
||||
let new_access = body["access_token"].as_str().ok_or_else(|| {
|
||||
SyncError::Serialization("missing access_token in refresh response".into())
|
||||
})?;
|
||||
|
||||
// Server rotates refresh tokens — store the new one.
|
||||
// Fall back to the old token if the field is absent (pre-rotation server).
|
||||
@@ -368,13 +365,19 @@ impl SyncProvider for SolitaireServerClient {
|
||||
.await
|
||||
.map_err(|e| SyncError::Network(e.to_string()))?;
|
||||
if !resp.status().is_success() {
|
||||
return Err(SyncError::Auth(format!("opt-out failed: {}", resp.status())));
|
||||
return Err(SyncError::Auth(format!(
|
||||
"opt-out failed: {}",
|
||||
resp.status()
|
||||
)));
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
if !resp.status().is_success() {
|
||||
return Err(SyncError::Auth(format!("opt-out failed: {}", resp.status())));
|
||||
return Err(SyncError::Auth(format!(
|
||||
"opt-out failed: {}",
|
||||
resp.status()
|
||||
)));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -402,13 +405,19 @@ impl SyncProvider for SolitaireServerClient {
|
||||
.await
|
||||
.map_err(|e| SyncError::Network(e.to_string()))?;
|
||||
if !resp.status().is_success() {
|
||||
return Err(SyncError::Auth(format!("delete account failed: {}", resp.status())));
|
||||
return Err(SyncError::Auth(format!(
|
||||
"delete account failed: {}",
|
||||
resp.status()
|
||||
)));
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
if !resp.status().is_success() {
|
||||
return Err(SyncError::Auth(format!("delete account failed: {}", resp.status())));
|
||||
return Err(SyncError::Auth(format!(
|
||||
"delete account failed: {}",
|
||||
resp.status()
|
||||
)));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -480,27 +489,26 @@ impl SyncProvider for SolitaireServerClient {
|
||||
impl SolitaireServerClient {
|
||||
/// Pulled out of `push_replay` so both the first attempt and the
|
||||
/// post-401-retry attempt go through the same parse path.
|
||||
async fn share_url_from_response(
|
||||
&self,
|
||||
resp: reqwest::Response,
|
||||
) -> Result<String, SyncError> {
|
||||
async fn share_url_from_response(&self, resp: reqwest::Response) -> Result<String, SyncError> {
|
||||
let status = resp.status();
|
||||
if !status.is_success() {
|
||||
return Err(if status == reqwest::StatusCode::UNAUTHORIZED
|
||||
|| status == reqwest::StatusCode::FORBIDDEN
|
||||
{
|
||||
SyncError::Auth(format!("server returned {status}"))
|
||||
} else {
|
||||
SyncError::Network(format!("server returned {status}"))
|
||||
});
|
||||
return Err(
|
||||
if status == reqwest::StatusCode::UNAUTHORIZED
|
||||
|| status == reqwest::StatusCode::FORBIDDEN
|
||||
{
|
||||
SyncError::Auth(format!("server returned {status}"))
|
||||
} else {
|
||||
SyncError::Network(format!("server returned {status}"))
|
||||
},
|
||||
);
|
||||
}
|
||||
let body: serde_json::Value = resp
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| SyncError::Serialization(e.to_string()))?;
|
||||
let id = body["id"].as_str().ok_or_else(|| {
|
||||
SyncError::Serialization("upload response missing `id`".into())
|
||||
})?;
|
||||
let id = body["id"]
|
||||
.as_str()
|
||||
.ok_or_else(|| SyncError::Serialization("upload response missing `id`".into()))?;
|
||||
Ok(format!("{}/replays/{}", self.base_url, id))
|
||||
}
|
||||
|
||||
@@ -540,7 +548,10 @@ impl SolitaireServerClient {
|
||||
/// Like [`fetch_me`] but uses an explicit token instead of reading from the
|
||||
/// OS keychain. Useful immediately after login/register when the token has
|
||||
/// not yet been persisted.
|
||||
pub async fn fetch_me_with_token(&self, token: &str) -> Result<(String, Option<String>), SyncError> {
|
||||
pub async fn fetch_me_with_token(
|
||||
&self,
|
||||
token: &str,
|
||||
) -> Result<(String, Option<String>), SyncError> {
|
||||
let url = format!("{}/api/me", self.base_url);
|
||||
let resp = self
|
||||
.client
|
||||
@@ -552,7 +563,9 @@ impl SolitaireServerClient {
|
||||
Self::extract_me_body(resp).await
|
||||
}
|
||||
|
||||
async fn extract_me_body(resp: reqwest::Response) -> Result<(String, Option<String>), SyncError> {
|
||||
async fn extract_me_body(
|
||||
resp: reqwest::Response,
|
||||
) -> Result<(String, Option<String>), SyncError> {
|
||||
let status = resp.status();
|
||||
if !status.is_success() {
|
||||
return Err(SyncError::Network(format!("GET /api/me returned {status}")));
|
||||
@@ -595,7 +608,9 @@ async fn extract_pull_body(resp: reqwest::Response) -> Result<SyncPayload, SyncE
|
||||
}
|
||||
|
||||
/// Deserialize a leaderboard response body as `Vec<LeaderboardEntry>`.
|
||||
async fn extract_leaderboard_body(resp: reqwest::Response) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||
async fn extract_leaderboard_body(
|
||||
resp: reqwest::Response,
|
||||
) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||
let status = resp.status();
|
||||
if status.is_success() {
|
||||
resp.json()
|
||||
|
||||
@@ -30,13 +30,11 @@
|
||||
//! expired-on-purpose tokens for the JWT-refresh test.
|
||||
|
||||
use chrono::Utc;
|
||||
use jsonwebtoken::{encode, EncodingKey, Header};
|
||||
use solitaire_data::{
|
||||
delete_tokens, store_tokens, SolitaireServerClient, SyncError, SyncProvider,
|
||||
};
|
||||
use jsonwebtoken::{EncodingKey, Header, encode};
|
||||
use solitaire_data::{SolitaireServerClient, SyncError, SyncProvider, delete_tokens, store_tokens};
|
||||
use solitaire_sync::{PlayerProgress, StatsSnapshot, SyncPayload};
|
||||
use sqlx::sqlite::SqlitePoolOptions;
|
||||
use sqlx::SqlitePool;
|
||||
use sqlx::sqlite::SqlitePoolOptions;
|
||||
use std::sync::Once;
|
||||
use uuid::Uuid;
|
||||
|
||||
@@ -58,8 +56,8 @@ static MOCK_KEYRING_INIT: Once = Once::new();
|
||||
/// default. Safe to call from any test — only the first call has effect.
|
||||
fn ensure_mock_keyring() {
|
||||
MOCK_KEYRING_INIT.call_once(|| {
|
||||
let store = keyring_core::mock::Store::new()
|
||||
.expect("failed to construct mock keyring store");
|
||||
let store =
|
||||
keyring_core::mock::Store::new().expect("failed to construct mock keyring store");
|
||||
keyring_core::set_default_store(store);
|
||||
});
|
||||
}
|
||||
@@ -95,9 +93,7 @@ async fn spawn_test_server() -> String {
|
||||
let listener = tokio::net::TcpListener::bind("127.0.0.1:0")
|
||||
.await
|
||||
.expect("failed to bind test listener");
|
||||
let addr = listener
|
||||
.local_addr()
|
||||
.expect("listener has no local addr");
|
||||
let addr = listener.local_addr().expect("listener has no local addr");
|
||||
|
||||
let app = solitaire_server::build_test_router(fresh_pool().await);
|
||||
|
||||
@@ -119,11 +115,7 @@ async fn spawn_test_server() -> String {
|
||||
/// Register a fresh user against `base_url` and return the access + refresh
|
||||
/// tokens straight from the response body. Bypasses the keyring entirely so
|
||||
/// the caller can store the tokens under whatever username they want.
|
||||
async fn register_user_raw(
|
||||
base_url: &str,
|
||||
username: &str,
|
||||
password: &str,
|
||||
) -> (String, String) {
|
||||
async fn register_user_raw(base_url: &str, username: &str, password: &str) -> (String, String) {
|
||||
let client = reqwest::Client::new();
|
||||
let resp = client
|
||||
.post(format!("{base_url}/api/auth/register"))
|
||||
@@ -154,19 +146,15 @@ async fn register_user_raw(
|
||||
/// Decode a JWT's `sub` claim without validating expiry (so test crafted
|
||||
/// tokens still parse). Returns the user UUID as a `String`.
|
||||
fn decode_sub(token: &str) -> String {
|
||||
use jsonwebtoken::{decode, DecodingKey, Validation};
|
||||
use jsonwebtoken::{DecodingKey, Validation, decode};
|
||||
#[derive(serde::Deserialize)]
|
||||
struct Claims {
|
||||
sub: String,
|
||||
}
|
||||
let mut v = Validation::default();
|
||||
v.validate_exp = false;
|
||||
let data = decode::<Claims>(
|
||||
token,
|
||||
&DecodingKey::from_secret(TEST_SECRET.as_bytes()),
|
||||
&v,
|
||||
)
|
||||
.expect("failed to decode JWT");
|
||||
let data = decode::<Claims>(token, &DecodingKey::from_secret(TEST_SECRET.as_bytes()), &v)
|
||||
.expect("failed to decode JWT");
|
||||
data.claims.sub
|
||||
}
|
||||
|
||||
@@ -208,8 +196,7 @@ async fn register_login_push_pull_round_trip() {
|
||||
let username = "rt_alice";
|
||||
|
||||
let (access, refresh) = register_user_raw(&base, username, "alicepass1!").await;
|
||||
store_tokens(username, &access, &refresh)
|
||||
.expect("storing tokens in mock keyring must succeed");
|
||||
store_tokens(username, &access, &refresh).expect("storing tokens in mock keyring must succeed");
|
||||
|
||||
let user_id = decode_sub(&access);
|
||||
let payload = make_payload(&user_id, 42);
|
||||
@@ -257,8 +244,7 @@ async fn pull_after_concurrent_pushes_merges_correctly() {
|
||||
let username = "rt_bob";
|
||||
|
||||
let (access, refresh) = register_user_raw(&base, username, "bobpass1!").await;
|
||||
store_tokens(username, &access, &refresh)
|
||||
.expect("storing tokens in mock keyring must succeed");
|
||||
store_tokens(username, &access, &refresh).expect("storing tokens in mock keyring must succeed");
|
||||
|
||||
let user_id = decode_sub(&access);
|
||||
|
||||
@@ -269,11 +255,17 @@ async fn pull_after_concurrent_pushes_merges_correctly() {
|
||||
|
||||
// Client A: low value first.
|
||||
let payload_a = make_payload(&user_id, 5);
|
||||
client_a.push(&payload_a).await.expect("client A push must succeed");
|
||||
client_a
|
||||
.push(&payload_a)
|
||||
.await
|
||||
.expect("client A push must succeed");
|
||||
|
||||
// Client B: higher value second.
|
||||
let payload_b = make_payload(&user_id, 99);
|
||||
client_b.push(&payload_b).await.expect("client B push must succeed");
|
||||
client_b
|
||||
.push(&payload_b)
|
||||
.await
|
||||
.expect("client B push must succeed");
|
||||
|
||||
// Either client should now pull max(5, 99) = 99.
|
||||
let pulled = client_a
|
||||
@@ -330,8 +322,7 @@ async fn jwt_refresh_on_401_succeeds() {
|
||||
let username = "rt_expiring";
|
||||
|
||||
// Register to get a real, valid refresh token signed with TEST_SECRET.
|
||||
let (_real_access, real_refresh) =
|
||||
register_user_raw(&base, username, "expirepass1!").await;
|
||||
let (_real_access, real_refresh) = register_user_raw(&base, username, "expirepass1!").await;
|
||||
let user_id = decode_sub(&_real_access);
|
||||
|
||||
// Craft an expired access token signed with TEST_SECRET so the server's
|
||||
@@ -361,9 +352,10 @@ async fn jwt_refresh_on_401_succeeds() {
|
||||
|
||||
// Pull: server returns 401, client refreshes, retries, succeeds.
|
||||
let client = SolitaireServerClient::new(&base, username);
|
||||
let pulled = client.pull().await.expect(
|
||||
"pull must succeed after the client transparently refreshes the access token",
|
||||
);
|
||||
let pulled = client
|
||||
.pull()
|
||||
.await
|
||||
.expect("pull must succeed after the client transparently refreshes the access token");
|
||||
// Default merge for a never-pushed user yields games_played = 0.
|
||||
assert_eq!(
|
||||
pulled.stats.games_played, 0,
|
||||
@@ -387,8 +379,7 @@ async fn pull_after_account_deletion_returns_default_or_error() {
|
||||
let username = "rt_deleter";
|
||||
|
||||
let (access, refresh) = register_user_raw(&base, username, "deletepass1!").await;
|
||||
store_tokens(username, &access, &refresh)
|
||||
.expect("storing tokens in mock keyring must succeed");
|
||||
store_tokens(username, &access, &refresh).expect("storing tokens in mock keyring must succeed");
|
||||
|
||||
let user_id = decode_sub(&access);
|
||||
let client = SolitaireServerClient::new(&base, username);
|
||||
@@ -431,8 +422,7 @@ async fn push_retries_after_401_on_expired_access_token() {
|
||||
let base = spawn_test_server().await;
|
||||
let username = "rt_push_expiring";
|
||||
|
||||
let (_real_access, real_refresh) =
|
||||
register_user_raw(&base, username, "pushexpirepass1!").await;
|
||||
let (_real_access, real_refresh) = register_user_raw(&base, username, "pushexpirepass1!").await;
|
||||
let user_id = decode_sub(&_real_access);
|
||||
|
||||
#[derive(serde::Serialize)]
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
//! alongside the `card_plugin` constant migration.
|
||||
|
||||
use solitaire_engine::assets::card_face_svg::{
|
||||
back_svg, face_svg, rank_filename, suit_filename, theme_rank_token, theme_suit_token,
|
||||
ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET,
|
||||
ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET, back_svg, face_svg, rank_filename, suit_filename,
|
||||
theme_rank_token, theme_suit_token,
|
||||
};
|
||||
use solitaire_engine::assets::rasterize_svg;
|
||||
use std::path::PathBuf;
|
||||
|
||||
@@ -44,8 +44,8 @@ fn main() {
|
||||
// 256×384 = 2:3 aspect at half the default svg_loader resolution.
|
||||
// See migration plan § "Output format" for the rationale.
|
||||
let target = UVec2::new(256, 384);
|
||||
let image = rasterize_svg(svg.as_bytes(), target)
|
||||
.expect("rasterising the PoC SVG should succeed");
|
||||
let image =
|
||||
rasterize_svg(svg.as_bytes(), target).expect("rasterising the PoC SVG should succeed");
|
||||
|
||||
let bytes = image
|
||||
.data
|
||||
@@ -61,11 +61,13 @@ fn main() {
|
||||
// bytes from a Pixmap inside `svg_loader`; this round-trip is
|
||||
// the cost of going through Bevy's `Image` shape.
|
||||
let size = IntSize::from_wh(target.x, target.y).expect("target size is non-zero");
|
||||
let pixmap = Pixmap::from_vec(bytes, size)
|
||||
.expect("RGBA byte buffer should form a valid Pixmap");
|
||||
let pixmap =
|
||||
Pixmap::from_vec(bytes, size).expect("RGBA byte buffer should form a valid Pixmap");
|
||||
|
||||
let out = "/tmp/ace_spades_terminal.png";
|
||||
pixmap.save_png(out).expect("writing the PNG should succeed");
|
||||
pixmap
|
||||
.save_png(out)
|
||||
.expect("writing the PNG should succeed");
|
||||
|
||||
println!(
|
||||
"Wrote {} ({}×{} RGBA8, {} bytes on disk)",
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
//! pipeline already used by every other generated asset).
|
||||
|
||||
use bevy::math::UVec2;
|
||||
use solitaire_engine::assets::icon_svg::{icon_svg, ICON_SIZES};
|
||||
use solitaire_engine::assets::icon_svg::{ICON_SIZES, icon_svg};
|
||||
use solitaire_engine::assets::rasterize_svg;
|
||||
use std::path::PathBuf;
|
||||
use tiny_skia::{IntSize, Pixmap};
|
||||
|
||||
@@ -11,12 +11,12 @@ use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
|
||||
use bevy::prelude::*;
|
||||
use chrono::{Local, Timelike, Utc};
|
||||
use solitaire_core::achievement::{
|
||||
achievement_by_id, check_achievements, AchievementContext, AchievementDef, Reward,
|
||||
ALL_ACHIEVEMENTS,
|
||||
ALL_ACHIEVEMENTS, AchievementContext, AchievementDef, Reward, achievement_by_id,
|
||||
check_achievements,
|
||||
};
|
||||
use solitaire_data::{
|
||||
achievements_file_path, load_achievements_from, save_achievements_to, save_settings_to,
|
||||
AchievementRecord, save_progress_to,
|
||||
AchievementRecord, achievements_file_path, load_achievements_from, save_achievements_to,
|
||||
save_progress_to, save_settings_to,
|
||||
};
|
||||
|
||||
use crate::events::{
|
||||
@@ -31,8 +31,8 @@ use crate::resources::GameStateResource;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
||||
use crate::stats_plugin::{StatsResource, StatsUpdate};
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ModalScrim, ScrimDismissible,
|
||||
ButtonVariant, ModalScrim, ScrimDismissible, spawn_modal, spawn_modal_actions,
|
||||
spawn_modal_button, spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BORDER_SUBTLE, STATE_SUCCESS, TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY,
|
||||
@@ -140,7 +140,10 @@ impl Plugin for AchievementPlugin {
|
||||
.add_systems(Update, toggle_achievements_screen)
|
||||
.add_systems(Update, handle_achievements_close_button)
|
||||
.add_systems(Update, scroll_achievements_panel)
|
||||
.add_systems(Update, crate::ui_modal::touch_scroll_panel::<AchievementsScrollable>)
|
||||
.add_systems(
|
||||
Update,
|
||||
crate::ui_modal::touch_scroll_panel::<AchievementsScrollable>,
|
||||
)
|
||||
// Event-driven unlock: observe `ReplayPlaybackState` and unlock
|
||||
// `cinephile` the first time playback runs to natural completion.
|
||||
// Reads the resource via `Option<Res<_>>` so headless tests that
|
||||
@@ -235,17 +238,23 @@ fn evaluate_on_win(
|
||||
unlocks.write(AchievementUnlockedEvent(record.clone()));
|
||||
}
|
||||
|
||||
if achievements_changed
|
||||
&& let Some(target) = &path.0
|
||||
&& let Err(e) = save_achievements_to(target, &achievements.0) {
|
||||
warn!("failed to save achievements: {e}");
|
||||
}
|
||||
|
||||
// Persist progress FIRST. Only if that succeeds do we mark
|
||||
// `reward_granted = true` on the achievements and save them.
|
||||
// This prevents the corruption where reward_granted is persisted
|
||||
// but the XP was not (permanent XP loss on next launch).
|
||||
if progress_changed
|
||||
&& let Some(target) = &progress_path.0
|
||||
&& let Err(e) = save_progress_to(target, &progress.0) {
|
||||
warn!("failed to save progress after reward: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(target, &progress.0)
|
||||
{
|
||||
warn!("failed to save progress after reward: {e}");
|
||||
}
|
||||
|
||||
if achievements_changed
|
||||
&& let Some(target) = &path.0
|
||||
&& let Err(e) = save_achievements_to(target, &achievements.0)
|
||||
{
|
||||
warn!("failed to save achievements: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -486,9 +495,7 @@ fn spawn_achievements_screen(
|
||||
// greyed-out grid.
|
||||
if !any_unlocked {
|
||||
card.spawn((
|
||||
Text::new(
|
||||
"Complete games and try new modes to unlock achievements and rewards.",
|
||||
),
|
||||
Text::new("Complete games and try new modes to unlock achievements and rewards."),
|
||||
TextFont {
|
||||
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||
font_size: TYPE_CAPTION,
|
||||
@@ -802,7 +809,10 @@ mod tests {
|
||||
// trigger update_stats_on_win first (StatsUpdate runs before
|
||||
// evaluate_on_win), bumping draw_three_wins to 10 — the unlock
|
||||
// threshold for the draw_three_master achievement.
|
||||
app.world_mut().resource_mut::<StatsResource>().0.draw_three_wins = 9;
|
||||
app.world_mut()
|
||||
.resource_mut::<StatsResource>()
|
||||
.0
|
||||
.draw_three_wins = 9;
|
||||
|
||||
// The current game must be in DrawThree mode so update_on_win
|
||||
// increments draw_three_wins (and not draw_one_wins).
|
||||
@@ -830,7 +840,10 @@ mod tests {
|
||||
.find(|r| r.id == "draw_three_master")
|
||||
.map(|r| r.unlocked)
|
||||
.unwrap_or(false);
|
||||
assert!(unlocked, "draw_three_master must unlock at the 10th Draw-Three win");
|
||||
assert!(
|
||||
unlocked,
|
||||
"draw_three_master must unlock at the 10th Draw-Three win"
|
||||
);
|
||||
|
||||
// Verify the AchievementUnlockedEvent fired for this id.
|
||||
let events = app.world().resource::<Messages<AchievementUnlockedEvent>>();
|
||||
@@ -848,7 +861,10 @@ mod tests {
|
||||
|
||||
// Pre-seed eight prior Draw-Three wins. The pending GameWonEvent
|
||||
// brings draw_three_wins to 9 — one short of the threshold.
|
||||
app.world_mut().resource_mut::<StatsResource>().0.draw_three_wins = 8;
|
||||
app.world_mut()
|
||||
.resource_mut::<StatsResource>()
|
||||
.0
|
||||
.draw_three_wins = 8;
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
@@ -871,7 +887,10 @@ mod tests {
|
||||
.find(|r| r.id == "draw_three_master")
|
||||
.map(|r| r.unlocked)
|
||||
.unwrap_or(false);
|
||||
assert!(!unlocked, "draw_three_master must remain locked at 9 Draw-Three wins");
|
||||
assert!(
|
||||
!unlocked,
|
||||
"draw_three_master must remain locked at 9 Draw-Three wins"
|
||||
);
|
||||
|
||||
let events = app.world().resource::<Messages<AchievementUnlockedEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
@@ -892,10 +911,8 @@ mod tests {
|
||||
|
||||
// Put the active game in Zen mode. evaluate_on_win reads
|
||||
// GameStateResource.mode directly to populate last_win_is_zen.
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.mode = solitaire_core::game_state::GameMode::Zen;
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.mode =
|
||||
solitaire_core::game_state::GameMode::Zen;
|
||||
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
@@ -1170,9 +1187,9 @@ mod tests {
|
||||
// canonical secret description in `solitaire_core` is already
|
||||
// generic ("A secret achievement"); these checks guard against a
|
||||
// future leak where someone replaces it with the literal predicate.
|
||||
let leaked_predicate = tips.iter().any(|t| {
|
||||
t.contains("90") && t.to_lowercase().contains("without undo")
|
||||
});
|
||||
let leaked_predicate = tips
|
||||
.iter()
|
||||
.any(|t| t.contains("90") && t.to_lowercase().contains("without undo"));
|
||||
assert!(
|
||||
!leaked_predicate,
|
||||
"no tooltip may state the speed_and_skill predicate: {tips:?}"
|
||||
@@ -1375,9 +1392,9 @@ mod tests {
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
use crate::replay_playback::ReplayPlaybackState;
|
||||
use solitaire_data::{Replay, ReplayMove};
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||
use solitaire_data::{Replay, ReplayMove};
|
||||
|
||||
/// Headless app variant that injects a default `ReplayPlaybackState`
|
||||
/// directly (no `ReplayPlaybackPlugin`) so we can drive the resource
|
||||
@@ -1441,13 +1458,12 @@ mod tests {
|
||||
|
||||
// Frame 1: enter Playing. The observer's first sample sees
|
||||
// `last_was_playing = false` and `now_playing = true`.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
assert!(
|
||||
!cinephile_unlocked(&app),
|
||||
@@ -1456,8 +1472,7 @@ mod tests {
|
||||
|
||||
// Frame 2: transition to Completed. The observer must detect
|
||||
// `last_was_playing = true && now_completed = true` and unlock.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Completed;
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
@@ -1477,19 +1492,17 @@ mod tests {
|
||||
fn cinephile_does_not_unlock_on_stop_button_abort() {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
|
||||
// Direct Playing → Inactive — the path the Stop button takes via
|
||||
// `stop_replay_playback`. Must not unlock cinephile.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Inactive;
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Inactive;
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
@@ -1510,18 +1523,19 @@ mod tests {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
// First completion cycle to unlock.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Completed;
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
assert!(cinephile_unlocked(&app), "precondition: first cycle must unlock");
|
||||
assert!(
|
||||
cinephile_unlocked(&app),
|
||||
"precondition: first cycle must unlock"
|
||||
);
|
||||
|
||||
// Drain the event queue so the next assertion doesn't double-count
|
||||
// the legitimate first-time unlock event.
|
||||
@@ -1530,19 +1544,16 @@ mod tests {
|
||||
.clear();
|
||||
|
||||
// Second cycle: Inactive → Playing → Completed once more.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Inactive;
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Inactive;
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Completed;
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
@@ -1559,16 +1570,14 @@ mod tests {
|
||||
fn cinephile_fires_once_across_completed_linger() {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::Completed;
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
// Stay in Completed for a few more frames as the real auto-clear
|
||||
// does. Each subsequent frame the resource is still `Completed`
|
||||
|
||||
@@ -9,7 +9,7 @@ use std::sync::Arc;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::AsyncComputeTaskPool;
|
||||
use solitaire_core::game_state::GameMode;
|
||||
use solitaire_data::{matomo_client::MatomoClient, settings::SyncBackend, Settings};
|
||||
use solitaire_data::{Settings, matomo_client::MatomoClient, settings::SyncBackend};
|
||||
|
||||
use crate::events::{AchievementUnlockedEvent, ForfeitEvent, GameWonEvent, NewGameRequestEvent};
|
||||
use crate::resources::{GameStateResource, TokioRuntimeResource};
|
||||
@@ -59,13 +59,13 @@ impl Plugin for AnalyticsPlugin {
|
||||
// refuses to create threads (resource-limited / sandboxed environments).
|
||||
match TokioRuntimeResource::new() {
|
||||
Ok(rt) => {
|
||||
app.insert_resource(rt).add_systems(
|
||||
Update,
|
||||
(on_game_won, on_forfeit, tick_flush_timer),
|
||||
);
|
||||
app.insert_resource(rt)
|
||||
.add_systems(Update, (on_game_won, on_forfeit, tick_flush_timer));
|
||||
}
|
||||
Err(e) => {
|
||||
bevy::log::warn!("analytics_plugin: Tokio runtime unavailable — analytics flush disabled: {e}");
|
||||
bevy::log::warn!(
|
||||
"analytics_plugin: Tokio runtime unavailable — analytics flush disabled: {e}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,9 +96,13 @@ fn on_game_won(
|
||||
let Some(client) = analytics.client.clone() else {
|
||||
return;
|
||||
};
|
||||
let mut any = false;
|
||||
for ev in wins.read() {
|
||||
client.event("Game", "Won", None, Some(ev.score as f64));
|
||||
fire_flush(client.clone(), rt.0.clone());
|
||||
any = true;
|
||||
}
|
||||
if any {
|
||||
fire_flush(client, rt.0.clone());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,9 +114,13 @@ fn on_forfeit(
|
||||
let Some(client) = analytics.client.clone() else {
|
||||
return;
|
||||
};
|
||||
let mut any = false;
|
||||
for _ev in forfeits.read() {
|
||||
client.event("Game", "Forfeit", None, None);
|
||||
fire_flush(client.clone(), rt.0.clone());
|
||||
any = true;
|
||||
}
|
||||
if any {
|
||||
fire_flush(client, rt.0.clone());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,7 +180,11 @@ fn client_for(settings: &Settings) -> Option<Arc<MatomoClient>> {
|
||||
SyncBackend::SolitaireServer { username, .. } => Some(username.clone()),
|
||||
SyncBackend::Local => None,
|
||||
};
|
||||
Some(Arc::new(MatomoClient::new(url, settings.matomo_site_id, uid)))
|
||||
Some(Arc::new(MatomoClient::new(
|
||||
url,
|
||||
settings.matomo_site_id,
|
||||
uid,
|
||||
)))
|
||||
}
|
||||
|
||||
fn fire_flush(client: Arc<MatomoClient>, rt: Arc<tokio::runtime::Runtime>) {
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
pub fn set_text(text: &str) -> Result<(), String> {
|
||||
use bevy::android::ANDROID_APP;
|
||||
use jni::{
|
||||
objects::{JObject, JValueOwned},
|
||||
JavaVM,
|
||||
objects::{JObject, JValueOwned},
|
||||
};
|
||||
|
||||
let app = ANDROID_APP
|
||||
|
||||
@@ -17,7 +17,7 @@ use solitaire_data::{AnimSpeed, Settings};
|
||||
|
||||
use crate::achievement_plugin::display_name_for;
|
||||
use crate::auto_complete_plugin::AutoCompleteState;
|
||||
use crate::card_animation::{sample_curve, CardAnimation, MotionCurve};
|
||||
use crate::card_animation::{CardAnimation, MotionCurve, sample_curve};
|
||||
use crate::card_plugin::CardEntity;
|
||||
use crate::challenge_plugin::ChallengeAdvancedEvent;
|
||||
use crate::daily_challenge_plugin::{DailyChallengeCompletedEvent, DailyGoalAnnouncementEvent};
|
||||
@@ -32,9 +32,9 @@ use crate::progress_plugin::LevelUpEvent;
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
||||
use crate::time_attack_plugin::TimeAttackEndedEvent;
|
||||
use crate::ui_theme::{
|
||||
scaled_duration, ACCENT_SECONDARY, BG_ELEVATED, MOTION_CASCADE_SLIDE_SECS,
|
||||
MOTION_CASCADE_STAGGER_SECS, MOTION_SLIDE_SECS, RADIUS_MD, STATE_DANGER, STATE_INFO,
|
||||
STATE_WARNING, TEXT_PRIMARY, TYPE_BODY_LG, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_TOAST,
|
||||
ACCENT_SECONDARY, BG_ELEVATED, MOTION_CASCADE_SLIDE_SECS, MOTION_CASCADE_STAGGER_SECS,
|
||||
MOTION_SLIDE_SECS, RADIUS_MD, STATE_DANGER, STATE_INFO, STATE_WARNING, TEXT_PRIMARY,
|
||||
TYPE_BODY_LG, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_TOAST, scaled_duration,
|
||||
};
|
||||
use crate::weekly_goals_plugin::WeeklyGoalCompletedEvent;
|
||||
|
||||
@@ -53,7 +53,9 @@ pub struct EffectiveSlideDuration {
|
||||
|
||||
impl Default for EffectiveSlideDuration {
|
||||
fn default() -> Self {
|
||||
Self { slide_secs: SLIDE_SECS }
|
||||
Self {
|
||||
slide_secs: SLIDE_SECS,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,12 +331,12 @@ fn handle_win_cascade(
|
||||
Vec3::new(-margin, 0.0, 300.0),
|
||||
];
|
||||
|
||||
let step = settings
|
||||
.as_ref()
|
||||
.map_or(CASCADE_STAGGER_NORMAL, |s| cascade_step_secs(s.0.animation_speed));
|
||||
let duration = settings
|
||||
.as_ref()
|
||||
.map_or(CASCADE_DURATION_NORMAL, |s| cascade_duration_secs(s.0.animation_speed));
|
||||
let step = settings.as_ref().map_or(CASCADE_STAGGER_NORMAL, |s| {
|
||||
cascade_step_secs(s.0.animation_speed)
|
||||
});
|
||||
let duration = settings.as_ref().map_or(CASCADE_DURATION_NORMAL, |s| {
|
||||
cascade_duration_secs(s.0.animation_speed)
|
||||
});
|
||||
|
||||
for (i, (entity, transform)) in cards.iter().enumerate() {
|
||||
// Use the curve-aware `CardAnimation` here (not `CardAnim`) so we can
|
||||
@@ -444,7 +446,11 @@ fn handle_time_attack_toast(
|
||||
for ev in events.read() {
|
||||
spawn_toast(
|
||||
&mut commands,
|
||||
format!("Time Attack: {} win{}", ev.wins, if ev.wins == 1 { "" } else { "s" }),
|
||||
format!(
|
||||
"Time Attack: {} win{}",
|
||||
ev.wins,
|
||||
if ev.wins == 1 { "" } else { "s" }
|
||||
),
|
||||
TIME_ATTACK_TOAST_SECS,
|
||||
ToastVariant::Info,
|
||||
);
|
||||
@@ -528,10 +534,7 @@ fn handle_auto_complete_toast(
|
||||
/// This is the first half of the two-system toast queue (Task #67). The queue
|
||||
/// decouples event production from rendering so multiple simultaneous events do
|
||||
/// not cause overlapping toast text on screen.
|
||||
fn enqueue_toasts(
|
||||
mut events: MessageReader<InfoToastEvent>,
|
||||
mut queue: ResMut<ToastQueue>,
|
||||
) {
|
||||
fn enqueue_toasts(mut events: MessageReader<InfoToastEvent>, mut queue: ResMut<ToastQueue>) {
|
||||
for ev in events.read() {
|
||||
queue.0.push_back(ev.0.clone());
|
||||
}
|
||||
@@ -572,11 +575,12 @@ fn drive_toast_display(
|
||||
|
||||
// If no active toast and the queue has messages, show the next one.
|
||||
if active.entity.is_none()
|
||||
&& let Some(message) = queue.0.pop_front() {
|
||||
let entity = spawn_queued_toast(&mut commands, message);
|
||||
active.entity = Some(entity);
|
||||
active.timer = QUEUED_TOAST_SECS;
|
||||
}
|
||||
&& let Some(message) = queue.0.pop_front()
|
||||
{
|
||||
let entity = spawn_queued_toast(&mut commands, message);
|
||||
active.entity = Some(entity);
|
||||
active.timer = QUEUED_TOAST_SECS;
|
||||
}
|
||||
}
|
||||
|
||||
/// Visual variant of a toast — drives the 1px border accent per the
|
||||
@@ -682,10 +686,7 @@ fn handle_move_rejected_toast(
|
||||
/// Mirrors [`handle_move_rejected_toast`] but reads a generic carrier
|
||||
/// event (not a domain-specific one) because Warning has multiple
|
||||
/// candidate drivers and the call-site knows the message wording.
|
||||
fn handle_warning_toast(
|
||||
mut commands: Commands,
|
||||
mut events: MessageReader<WarningToastEvent>,
|
||||
) {
|
||||
fn handle_warning_toast(mut commands: Commands, mut events: MessageReader<WarningToastEvent>) {
|
||||
for ev in events.read() {
|
||||
spawn_toast(&mut commands, ev.0.clone(), 4.0, ToastVariant::Warning);
|
||||
}
|
||||
@@ -832,7 +833,11 @@ mod tests {
|
||||
reduce_motion_mode: true,
|
||||
..Settings::default()
|
||||
};
|
||||
assert_eq!(effective_slide_secs(&s), 0.0, "Fast + reduce-motion still 0.0");
|
||||
assert_eq!(
|
||||
effective_slide_secs(&s),
|
||||
0.0,
|
||||
"Fast + reduce-motion still 0.0"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -869,13 +874,24 @@ mod tests {
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Transform::from_translation(start),
|
||||
CardAnim { start, target, elapsed: 0.5, duration: 1.0, delay: 0.0 },
|
||||
CardAnim {
|
||||
start,
|
||||
target,
|
||||
elapsed: 0.5,
|
||||
duration: 1.0,
|
||||
delay: 0.0,
|
||||
},
|
||||
))
|
||||
.id();
|
||||
|
||||
app.update();
|
||||
|
||||
let pos = app.world().entity(entity).get::<Transform>().unwrap().translation;
|
||||
let pos = app
|
||||
.world()
|
||||
.entity(entity)
|
||||
.get::<Transform>()
|
||||
.unwrap()
|
||||
.translation;
|
||||
assert!(
|
||||
pos.x > 50.0 && pos.x < 100.0,
|
||||
"with SmoothSnap, t=0.5 should be past geometric midpoint but short of target; got {}",
|
||||
@@ -897,7 +913,13 @@ mod tests {
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Transform::from_translation(Vec3::ZERO),
|
||||
CardAnim { start: Vec3::ZERO, target, elapsed: 1.0, duration: 1.0, delay: 0.0 },
|
||||
CardAnim {
|
||||
start: Vec3::ZERO,
|
||||
target,
|
||||
elapsed: 1.0,
|
||||
duration: 1.0,
|
||||
delay: 0.0,
|
||||
},
|
||||
))
|
||||
.id();
|
||||
|
||||
@@ -907,7 +929,12 @@ mod tests {
|
||||
app.world().entity(entity).get::<CardAnim>().is_none(),
|
||||
"CardAnim should be removed when done"
|
||||
);
|
||||
let pos = app.world().entity(entity).get::<Transform>().unwrap().translation;
|
||||
let pos = app
|
||||
.world()
|
||||
.entity(entity)
|
||||
.get::<Transform>()
|
||||
.unwrap()
|
||||
.translation;
|
||||
assert!((pos.x - 10.0).abs() < 1e-3);
|
||||
}
|
||||
|
||||
@@ -932,7 +959,12 @@ mod tests {
|
||||
|
||||
app.update();
|
||||
|
||||
let pos = app.world().entity(entity).get::<Transform>().unwrap().translation;
|
||||
let pos = app
|
||||
.world()
|
||||
.entity(entity)
|
||||
.get::<Transform>()
|
||||
.unwrap()
|
||||
.translation;
|
||||
assert!(pos.x.abs() < 1e-3, "card must not move during delay period");
|
||||
}
|
||||
|
||||
@@ -1021,7 +1053,8 @@ mod tests {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||
|
||||
app.world_mut().write_message(InfoToastEvent("hello".to_string()));
|
||||
app.world_mut()
|
||||
.write_message(InfoToastEvent("hello".to_string()));
|
||||
app.update();
|
||||
|
||||
let count = app
|
||||
@@ -1125,8 +1158,12 @@ mod tests {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||
|
||||
let fast_settings = Settings { animation_speed: AnimSpeed::Fast, ..Default::default() };
|
||||
app.world_mut().write_message(SettingsChangedEvent(fast_settings));
|
||||
let fast_settings = Settings {
|
||||
animation_speed: AnimSpeed::Fast,
|
||||
..Default::default()
|
||||
};
|
||||
app.world_mut()
|
||||
.write_message(SettingsChangedEvent(fast_settings));
|
||||
app.update();
|
||||
|
||||
let dur = app.world().resource::<EffectiveSlideDuration>().slide_secs;
|
||||
@@ -1144,8 +1181,10 @@ mod tests {
|
||||
.count();
|
||||
assert_eq!(before, 0, "no animations before win");
|
||||
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 60 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let after = app
|
||||
@@ -1162,8 +1201,10 @@ mod tests {
|
||||
#[test]
|
||||
fn win_cascade_uses_expressive_curve() {
|
||||
let mut app = app_with_anim();
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let mut q = app.world_mut().query::<&CardAnimation>();
|
||||
@@ -1179,8 +1220,10 @@ mod tests {
|
||||
#[test]
|
||||
fn win_cascade_applies_per_card_rotation() {
|
||||
let mut app = app_with_anim();
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.update();
|
||||
|
||||
// At least one card's rotation must differ from identity — the
|
||||
@@ -1190,7 +1233,10 @@ mod tests {
|
||||
let any_rotated = q
|
||||
.iter(app.world())
|
||||
.any(|(_, t)| t.rotation.z.abs() > 1e-4 || t.rotation.w < 0.999);
|
||||
assert!(any_rotated, "expected at least one card to receive a Z rotation drift");
|
||||
assert!(
|
||||
any_rotated,
|
||||
"expected at least one card to receive a Z rotation drift"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -11,9 +11,9 @@ pub mod svg_loader;
|
||||
pub mod user_dir;
|
||||
|
||||
pub use sources::{
|
||||
AssetSourcesPlugin, CLASSIC_THEME_MANIFEST_URL, DARK_THEME_MANIFEST_URL, USER_THEMES,
|
||||
bundled_theme_url, classic_theme_svg_bytes, dark_theme_svg_bytes,
|
||||
populate_embedded_classic_theme, populate_embedded_dark_theme, register_theme_asset_sources,
|
||||
AssetSourcesPlugin, CLASSIC_THEME_MANIFEST_URL, DARK_THEME_MANIFEST_URL, USER_THEMES,
|
||||
};
|
||||
pub use svg_loader::{rasterize_svg, SvgLoader, SvgLoaderError, SvgLoaderSettings};
|
||||
pub use svg_loader::{SvgLoader, SvgLoaderError, SvgLoaderSettings, rasterize_svg};
|
||||
pub use user_dir::{set_user_theme_dir, user_theme_dir};
|
||||
|
||||
@@ -47,10 +47,10 @@
|
||||
//! comments on each call out the pairing so a future reader doesn't
|
||||
//! accidentally drop one half.
|
||||
|
||||
use bevy::asset::AssetApp;
|
||||
use bevy::asset::io::AssetSourceBuilder;
|
||||
use bevy::asset::io::embedded::EmbeddedAssetRegistry;
|
||||
use bevy::asset::io::file::FileAssetReader;
|
||||
use bevy::asset::io::AssetSourceBuilder;
|
||||
use bevy::asset::AssetApp;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::assets::user_dir::user_theme_dir;
|
||||
@@ -75,8 +75,7 @@ pub const DARK_THEME_MANIFEST_URL: &str =
|
||||
const DARK_THEME_MANIFEST_PATH: &str = "solitaire_engine/assets/themes/dark/theme.ron";
|
||||
|
||||
/// Bytes of the bundled Dark theme manifest, embedded at compile time.
|
||||
const DARK_THEME_MANIFEST_BYTES: &[u8] =
|
||||
include_bytes!("../../assets/themes/dark/theme.ron");
|
||||
const DARK_THEME_MANIFEST_BYTES: &[u8] = include_bytes!("../../assets/themes/dark/theme.ron");
|
||||
|
||||
/// Stable embedded asset URL of the bundled Classic theme manifest.
|
||||
pub const CLASSIC_THEME_MANIFEST_URL: &str =
|
||||
@@ -89,8 +88,7 @@ pub const CLASSIC_THEME_MANIFEST_URL: &str =
|
||||
const CLASSIC_THEME_MANIFEST_PATH: &str = "solitaire_engine/assets/themes/classic/theme.ron";
|
||||
|
||||
/// Bytes of the bundled Classic theme manifest, embedded at compile time.
|
||||
const CLASSIC_THEME_MANIFEST_BYTES: &[u8] =
|
||||
include_bytes!("../../assets/themes/classic/theme.ron");
|
||||
const CLASSIC_THEME_MANIFEST_BYTES: &[u8] = include_bytes!("../../assets/themes/classic/theme.ron");
|
||||
|
||||
/// Generates a `(stable_path, bytes)` entry for one Dark-theme SVG.
|
||||
macro_rules! embed_dark_svg {
|
||||
@@ -377,10 +375,11 @@ mod tests {
|
||||
fn populate_embedded_dark_theme_runs_without_asset_plugin() {
|
||||
let mut app = App::new();
|
||||
populate_embedded_dark_theme(&mut app);
|
||||
assert!(app
|
||||
.world()
|
||||
.get_resource::<EmbeddedAssetRegistry>()
|
||||
.is_some());
|
||||
assert!(
|
||||
app.world()
|
||||
.get_resource::<EmbeddedAssetRegistry>()
|
||||
.is_some()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -425,10 +424,11 @@ mod tests {
|
||||
fn populate_embedded_classic_theme_runs_without_asset_plugin() {
|
||||
let mut app = App::new();
|
||||
populate_embedded_classic_theme(&mut app);
|
||||
assert!(app
|
||||
.world()
|
||||
.get_resource::<EmbeddedAssetRegistry>()
|
||||
.is_some());
|
||||
assert!(
|
||||
app.world()
|
||||
.get_resource::<EmbeddedAssetRegistry>()
|
||||
.is_some()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -248,8 +248,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn rasterizes_svg_with_unmatched_font_family() {
|
||||
let image =
|
||||
rasterize_svg(TEST_SVG_WITH_TEXT, UVec2::new(64, 96)).expect("rasterisation");
|
||||
let image = rasterize_svg(TEST_SVG_WITH_TEXT, UVec2::new(64, 96)).expect("rasterisation");
|
||||
assert_eq!(image.size().x, 64);
|
||||
assert_eq!(image.size().y, 96);
|
||||
}
|
||||
@@ -262,9 +261,11 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn pixmap_data_is_rgba_with_target_byte_count() {
|
||||
let image =
|
||||
rasterize_svg(TEST_SVG, UVec2::new(32, 48)).expect("rasterisation");
|
||||
let pixels = image.data.as_ref().expect("rasterised image carries pixel data");
|
||||
let image = rasterize_svg(TEST_SVG, UVec2::new(32, 48)).expect("rasterisation");
|
||||
let pixels = image
|
||||
.data
|
||||
.as_ref()
|
||||
.expect("rasterised image carries pixel data");
|
||||
// 32 × 48 × 4 (RGBA bytes) = 6144 bytes
|
||||
assert_eq!(pixels.len(), 32 * 48 * 4);
|
||||
}
|
||||
|
||||
@@ -123,7 +123,10 @@ mod tests {
|
||||
// user's `$HOME` on desktop, but it must at least be a
|
||||
// non-empty path with a parent component.
|
||||
let dir = detected_platform_data_dir();
|
||||
assert!(dir.parent().is_some(), "data dir {dir:?} should be absolute");
|
||||
assert!(
|
||||
dir.parent().is_some(),
|
||||
"data dir {dir:?} should be absolute"
|
||||
);
|
||||
}
|
||||
|
||||
// The OnceLock-based override is intentionally NOT covered here:
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
use std::io::Cursor;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use kira::sound::static_sound::{StaticSoundData, StaticSoundHandle};
|
||||
use kira::sound::Region;
|
||||
use kira::sound::static_sound::{StaticSoundData, StaticSoundHandle};
|
||||
use kira::track::{TrackBuilder, TrackHandle};
|
||||
use kira::{AudioManager, AudioManagerSettings, Decibels, DefaultBackend, Tween, Value};
|
||||
|
||||
@@ -178,8 +178,7 @@ fn build_library() -> Option<SoundLibrary> {
|
||||
let place = decode(include_bytes!("../../assets/audio/card_place.wav"))?;
|
||||
let invalid = decode(include_bytes!("../../assets/audio/card_invalid.wav"))?;
|
||||
let fanfare = decode(include_bytes!("../../assets/audio/win_fanfare.wav"))?;
|
||||
let foundation_complete =
|
||||
decode(include_bytes!("../../assets/audio/foundation_complete.wav"))?;
|
||||
let foundation_complete = decode(include_bytes!("../../assets/audio/foundation_complete.wav"))?;
|
||||
Some(SoundLibrary {
|
||||
deal,
|
||||
flip,
|
||||
@@ -212,8 +211,7 @@ fn start_ambient_loop(
|
||||
) -> Option<StaticSoundHandle> {
|
||||
let manager = manager?;
|
||||
|
||||
let ambient_bytes: &'static [u8] =
|
||||
include_bytes!("../../assets/audio/ambient_loop.wav");
|
||||
let ambient_bytes: &'static [u8] = include_bytes!("../../assets/audio/ambient_loop.wav");
|
||||
let mut data = match StaticSoundData::from_cursor(Cursor::new(ambient_bytes.to_vec())) {
|
||||
Ok(d) => d,
|
||||
Err(e) => {
|
||||
@@ -280,13 +278,19 @@ impl AudioState {
|
||||
|
||||
fn set_sfx_volume(audio: &mut AudioState, volume: f32) {
|
||||
if let Some(track) = audio.sfx_track.as_mut() {
|
||||
track.set_volume(amplitude_to_decibels(volume.clamp(0.0, 1.0)), Tween::default());
|
||||
track.set_volume(
|
||||
amplitude_to_decibels(volume.clamp(0.0, 1.0)),
|
||||
Tween::default(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn set_music_volume(audio: &mut AudioState, volume: f32) {
|
||||
if let Some(track) = audio.music_track.as_mut() {
|
||||
track.set_volume(amplitude_to_decibels(volume.clamp(0.0, 1.0)), Tween::default());
|
||||
track.set_volume(
|
||||
amplitude_to_decibels(volume.clamp(0.0, 1.0)),
|
||||
Tween::default(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -319,7 +323,10 @@ fn apply_volume_on_change(
|
||||
let sfx_muted = mute.as_ref().is_some_and(|m| m.sfx_muted);
|
||||
let music_muted = mute.as_ref().is_some_and(|m| m.music_muted);
|
||||
set_sfx_volume(&mut audio, if sfx_muted { 0.0 } else { ev.0.sfx_volume });
|
||||
set_music_volume(&mut audio, if music_muted { 0.0 } else { ev.0.music_volume });
|
||||
set_music_volume(
|
||||
&mut audio,
|
||||
if music_muted { 0.0 } else { ev.0.music_volume },
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -374,8 +381,7 @@ fn play_on_draw(
|
||||
|
||||
if is_recycle(stock_len) {
|
||||
let mut data = lib.flip.clone();
|
||||
data.settings.volume =
|
||||
Value::Fixed(amplitude_to_decibels(RECYCLE_VOLUME as f32));
|
||||
data.settings.volume = Value::Fixed(amplitude_to_decibels(RECYCLE_VOLUME as f32));
|
||||
let result = if let Some(track) = audio.sfx_track.as_mut() {
|
||||
track.play(data)
|
||||
} else if let Some(manager) = audio.manager.as_mut() {
|
||||
@@ -516,7 +522,10 @@ mod tests {
|
||||
toggle_all(&mut m);
|
||||
assert!(m.sfx_muted && m.music_muted, "M should mute both channels");
|
||||
toggle_all(&mut m);
|
||||
assert!(!m.sfx_muted && !m.music_muted, "second M should unmute both channels");
|
||||
assert!(
|
||||
!m.sfx_muted && !m.music_muted,
|
||||
"second M should unmute both channels"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -537,14 +546,23 @@ mod tests {
|
||||
assert!(m.music_muted && !m.sfx_muted);
|
||||
// M should mute sfx (not-all-muted → mute-all).
|
||||
toggle_all(&mut m);
|
||||
assert!(m.sfx_muted && m.music_muted, "M unmutes neither — it mutes all when sfx was audible");
|
||||
assert!(
|
||||
m.sfx_muted && m.music_muted,
|
||||
"M unmutes neither — it mutes all when sfx was audible"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mute_all_when_both_already_muted_unmutes_both() {
|
||||
let mut m = MuteState { sfx_muted: true, music_muted: true };
|
||||
let mut m = MuteState {
|
||||
sfx_muted: true,
|
||||
music_muted: true,
|
||||
};
|
||||
toggle_all(&mut m);
|
||||
assert!(!m.sfx_muted && !m.music_muted, "M should unmute both when all were muted");
|
||||
assert!(
|
||||
!m.sfx_muted && !m.music_muted,
|
||||
"M should unmute both when all were muted"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
@@ -39,17 +39,16 @@ pub struct AutoCompletePlugin;
|
||||
|
||||
impl Plugin for AutoCompletePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<AutoCompleteState>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
detect_auto_complete,
|
||||
on_auto_complete_start,
|
||||
drive_auto_complete,
|
||||
)
|
||||
.chain()
|
||||
.after(GameMutation),
|
||||
);
|
||||
app.init_resource::<AutoCompleteState>().add_systems(
|
||||
Update,
|
||||
(
|
||||
detect_auto_complete,
|
||||
on_auto_complete_start,
|
||||
drive_auto_complete,
|
||||
)
|
||||
.chain()
|
||||
.after(GameMutation),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +102,9 @@ fn on_auto_complete_start(
|
||||
return;
|
||||
}
|
||||
|
||||
let (Some(audio), Some(lib)) = (audio.as_mut(), lib) else { return };
|
||||
let (Some(audio), Some(lib)) = (audio.as_mut(), lib) else {
|
||||
return;
|
||||
};
|
||||
audio.play_sfx_at_volume(&lib.fanfare, AUTO_COMPLETE_CHIME_VOLUME);
|
||||
}
|
||||
|
||||
@@ -163,14 +164,22 @@ mod tests {
|
||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||
for i in 0..7 {
|
||||
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(i))
|
||||
.unwrap()
|
||||
.cards
|
||||
.clear();
|
||||
}
|
||||
g.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.push(Card {
|
||||
id: 99,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
});
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(0))
|
||||
.unwrap()
|
||||
.cards
|
||||
.push(Card {
|
||||
id: 99,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
});
|
||||
g.is_auto_completable = true;
|
||||
g
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
use bevy::asset::RenderAssetUsages;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
|
||||
use crate::resources::TokioRuntimeResource;
|
||||
|
||||
@@ -60,7 +60,9 @@ impl Plugin for AvatarPlugin {
|
||||
.add_systems(Update, handle_avatar_fetch);
|
||||
}
|
||||
Err(e) => {
|
||||
bevy::log::warn!("avatar_plugin: Tokio runtime unavailable — avatar fetch disabled: {e}");
|
||||
bevy::log::warn!(
|
||||
"avatar_plugin: Tokio runtime unavailable — avatar fetch disabled: {e}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,14 +80,7 @@ fn handle_avatar_fetch(
|
||||
pending.0 = Some(AsyncComputeTaskPool::get().spawn(async move {
|
||||
rt.block_on(async move {
|
||||
let client = reqwest::Client::new();
|
||||
let bytes = client
|
||||
.get(&url)
|
||||
.send()
|
||||
.await
|
||||
.ok()?
|
||||
.bytes()
|
||||
.await
|
||||
.ok()?;
|
||||
let bytes = client.get(&url).send().await.ok()?.bytes().await.ok()?;
|
||||
Some(bytes.to_vec())
|
||||
})
|
||||
}));
|
||||
|
||||
@@ -34,7 +34,7 @@ use std::f32::consts::PI;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::curves::{sample_curve, MotionCurve};
|
||||
use super::curves::{MotionCurve, sample_curve};
|
||||
use super::timing::compute_duration;
|
||||
use crate::pause_plugin::PausedResource;
|
||||
|
||||
@@ -192,7 +192,11 @@ pub fn retarget_animation(
|
||||
let carry = (t * 0.12).min(0.10);
|
||||
(anim.current_xy(), transform.translation.z, carry)
|
||||
}
|
||||
_ => (transform.translation.truncate(), transform.translation.z, 0.0),
|
||||
_ => (
|
||||
transform.translation.truncate(),
|
||||
transform.translation.z,
|
||||
0.0,
|
||||
),
|
||||
};
|
||||
|
||||
let distance = current_xy.distance(new_end);
|
||||
@@ -328,7 +332,10 @@ mod tests {
|
||||
fn current_xy_at_start() {
|
||||
let anim = make_anim(Vec2::ZERO, Vec2::new(100.0, 0.0), 0.0, 1.0);
|
||||
let pos = anim.current_xy();
|
||||
assert!(pos.x < 5.0, "at t=0 position should be near start, got {pos:?}");
|
||||
assert!(
|
||||
pos.x < 5.0,
|
||||
"at t=0 position should be near start, got {pos:?}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -390,7 +397,10 @@ mod tests {
|
||||
fn win_scatter_targets_are_off_center() {
|
||||
for t in win_scatter_targets(400.0) {
|
||||
let dist = t.length();
|
||||
assert!(dist > 100.0, "scatter target should be well off-center: {t:?}");
|
||||
assert!(
|
||||
dist > 100.0,
|
||||
"scatter target should be well off-center: {t:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,7 +126,12 @@ mod tests {
|
||||
MotionCurve::Responsive,
|
||||
MotionCurve::Expressive,
|
||||
] {
|
||||
assert_near(sample_curve(curve, 0.0), 0.0, 1e-5, &format!("{curve:?} at t=0"));
|
||||
assert_near(
|
||||
sample_curve(curve, 0.0),
|
||||
0.0,
|
||||
1e-5,
|
||||
&format!("{curve:?} at t=0"),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,7 +142,12 @@ mod tests {
|
||||
MotionCurve::SoftBounce,
|
||||
MotionCurve::Responsive,
|
||||
] {
|
||||
assert_near(sample_curve(curve, 1.0), 1.0, 1e-4, &format!("{curve:?} at t=1"));
|
||||
assert_near(
|
||||
sample_curve(curve, 1.0),
|
||||
1.0,
|
||||
1e-4,
|
||||
&format!("{curve:?} at t=1"),
|
||||
);
|
||||
}
|
||||
// Spring-based curves have residual oscillation at finite t=1; allow 2 e-3.
|
||||
assert_near(
|
||||
@@ -159,8 +169,14 @@ mod tests {
|
||||
fn smooth_snap_overshoots_slightly_near_end() {
|
||||
// Peak overshoot is around t = 0.875.
|
||||
let peak = sample_curve(MotionCurve::SmoothSnap, 0.875);
|
||||
assert!(peak > 1.0, "SmoothSnap should overshoot at t=0.875, got {peak}");
|
||||
assert!(peak < 1.03, "SmoothSnap overshoot should be small (<3 %), got {peak}");
|
||||
assert!(
|
||||
peak > 1.0,
|
||||
"SmoothSnap should overshoot at t=0.875, got {peak}"
|
||||
);
|
||||
assert!(
|
||||
peak < 1.03,
|
||||
"SmoothSnap overshoot should be small (<3 %), got {peak}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -186,11 +202,21 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn sample_curve_clamps_t_below_zero() {
|
||||
assert_near(sample_curve(MotionCurve::SmoothSnap, -1.0), 0.0, 1e-5, "t<0 clamped");
|
||||
assert_near(
|
||||
sample_curve(MotionCurve::SmoothSnap, -1.0),
|
||||
0.0,
|
||||
1e-5,
|
||||
"t<0 clamped",
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sample_curve_clamps_t_above_one() {
|
||||
assert_near(sample_curve(MotionCurve::Responsive, 2.0), 1.0, 1e-5, "t>1 clamped");
|
||||
assert_near(
|
||||
sample_curve(MotionCurve::Responsive, 2.0),
|
||||
1.0,
|
||||
1e-5,
|
||||
"t>1 clamped",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,7 +190,10 @@ mod tests {
|
||||
// is_above_target(30.0) is strict: fps must be > 30, not >=.
|
||||
// At exactly 30 FPS the result depends on floating-point rounding,
|
||||
// so just check that it's consistent with > 60 being false.
|
||||
assert!(!d.is_above_target(60.0), "30 FPS is not above 60 FPS target");
|
||||
assert!(
|
||||
!d.is_above_target(60.0),
|
||||
"30 FPS is not above 60 FPS target"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -71,7 +71,9 @@ pub struct HoverState {
|
||||
/// Describes a user action that arrived while cards were still animating.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum BufferedInput {
|
||||
Move { from: crate::events::MoveRequestEvent },
|
||||
Move {
|
||||
from: crate::events::MoveRequestEvent,
|
||||
},
|
||||
Draw,
|
||||
Undo,
|
||||
}
|
||||
@@ -139,9 +141,7 @@ pub(crate) fn detect_hover(
|
||||
let mut best: Option<(Entity, f32)> = None;
|
||||
for (entity, transform) in &cards {
|
||||
let pos = transform.translation.truncate();
|
||||
if (cursor_world.x - pos.x).abs() < half_w
|
||||
&& (cursor_world.y - pos.y).abs() < half_h
|
||||
{
|
||||
if (cursor_world.x - pos.x).abs() < half_w && (cursor_world.y - pos.y).abs() < half_h {
|
||||
let z = transform.translation.z;
|
||||
if best.is_none_or(|(_, bz)| z > bz) {
|
||||
best = Some((entity, z));
|
||||
@@ -187,9 +187,7 @@ pub(crate) fn apply_hover_scale(
|
||||
|
||||
// Update the tracked scale for external inspection.
|
||||
hover_state.scale = if let Some(entity) = target_entity {
|
||||
cards
|
||||
.get(entity)
|
||||
.map_or(hover_target, |(_, t)| t.scale.x)
|
||||
cards.get(entity).map_or(hover_target, |(_, t)| t.scale.x)
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
|
||||
@@ -80,14 +80,14 @@ pub mod interaction;
|
||||
pub mod timing;
|
||||
pub mod tuning;
|
||||
|
||||
pub use animation::{retarget_animation, win_scatter_targets, CardAnimation};
|
||||
pub use animation::{CardAnimation, retarget_animation, win_scatter_targets};
|
||||
pub use chain::AnimationChain;
|
||||
pub use curves::{sample_curve, MotionCurve};
|
||||
pub use curves::{MotionCurve, sample_curve};
|
||||
pub use diagnostics::{FrameTimeDiagnostics, WINDOW_SIZE as DIAG_WINDOW_SIZE};
|
||||
pub use interaction::{BufferedInput, HoverState, InputBuffer};
|
||||
pub use timing::{
|
||||
cascade_delay, compute_duration, micro_vary, DEAL_INTERVAL_SECS, MAX_DURATION_SECS,
|
||||
MIN_DURATION_SECS, WIN_CASCADE_INTERVAL_SECS,
|
||||
DEAL_INTERVAL_SECS, MAX_DURATION_SECS, MIN_DURATION_SECS, WIN_CASCADE_INTERVAL_SECS,
|
||||
cascade_delay, compute_duration, micro_vary,
|
||||
};
|
||||
pub use tuning::{AnimationTuning, InputPlatform};
|
||||
|
||||
@@ -179,10 +179,7 @@ pub struct WinCascadePlugin;
|
||||
|
||||
impl Plugin for WinCascadePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
trigger_expressive_win_cascade.after(GameMutation),
|
||||
);
|
||||
app.add_systems(Update, trigger_expressive_win_cascade.after(GameMutation));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,9 +197,7 @@ fn trigger_expressive_win_cascade(
|
||||
return;
|
||||
}
|
||||
|
||||
let radius = layout
|
||||
.as_ref()
|
||||
.map_or(800.0, |l| l.0.card_size.x * 8.0);
|
||||
let radius = layout.as_ref().map_or(800.0, |l| l.0.card_size.x * 8.0);
|
||||
|
||||
let targets = win_scatter_targets(radius);
|
||||
|
||||
@@ -212,10 +207,16 @@ fn trigger_expressive_win_cascade(
|
||||
let target = targets[index % targets.len()];
|
||||
|
||||
commands.entity(entity).insert(
|
||||
CardAnimation::slide(start_xy, start_z, target, start_z + 60.0, MotionCurve::Expressive)
|
||||
.with_delay(cascade_delay(index, WIN_CASCADE_INTERVAL_SECS))
|
||||
.with_duration(0.65)
|
||||
.with_z_lift(25.0),
|
||||
CardAnimation::slide(
|
||||
start_xy,
|
||||
start_z,
|
||||
target,
|
||||
start_z + 60.0,
|
||||
MotionCurve::Expressive,
|
||||
)
|
||||
.with_delay(cascade_delay(index, WIN_CASCADE_INTERVAL_SECS))
|
||||
.with_duration(0.65)
|
||||
.with_z_lift(25.0),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -265,7 +266,8 @@ mod tests {
|
||||
#[test]
|
||||
fn card_animation_advances_and_removes_itself() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(CardAnimationPlugin);
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(CardAnimationPlugin);
|
||||
|
||||
let start = Vec2::new(0.0, 0.0);
|
||||
let end = Vec2::new(100.0, 0.0);
|
||||
@@ -306,7 +308,8 @@ mod tests {
|
||||
#[test]
|
||||
fn card_animation_instant_snaps_on_zero_duration() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(CardAnimationPlugin);
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(CardAnimationPlugin);
|
||||
|
||||
let end = Vec2::new(200.0, 100.0);
|
||||
let entity = app
|
||||
@@ -353,7 +356,8 @@ mod tests {
|
||||
#[test]
|
||||
fn card_animation_respects_delay() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(CardAnimationPlugin);
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(CardAnimationPlugin);
|
||||
|
||||
let entity = app
|
||||
.world_mut()
|
||||
@@ -391,8 +395,14 @@ mod tests {
|
||||
buf.push(BufferedInput::Draw);
|
||||
buf.push(BufferedInput::Undo);
|
||||
// FIFO: Draw comes out first.
|
||||
assert!(matches!(buf.queue.pop_front().unwrap(), BufferedInput::Draw));
|
||||
assert!(matches!(buf.queue.pop_front().unwrap(), BufferedInput::Undo));
|
||||
assert!(matches!(
|
||||
buf.queue.pop_front().unwrap(),
|
||||
BufferedInput::Draw
|
||||
));
|
||||
assert!(matches!(
|
||||
buf.queue.pop_front().unwrap(),
|
||||
BufferedInput::Undo
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -88,7 +88,10 @@ mod tests {
|
||||
let mut prev = 0.0f32;
|
||||
for d in [10, 50, 100, 200, 400, 600] {
|
||||
let dur = compute_duration(d as f32);
|
||||
assert!(dur >= prev, "duration must be monotone: d={d} dur={dur} prev={prev}");
|
||||
assert!(
|
||||
dur >= prev,
|
||||
"duration must be monotone: d={d} dur={dur} prev={prev}"
|
||||
);
|
||||
prev = dur;
|
||||
}
|
||||
}
|
||||
@@ -129,7 +132,10 @@ mod tests {
|
||||
let a = micro_vary(0.2, 1);
|
||||
let b = micro_vary(0.2, 2);
|
||||
// Very unlikely to be equal (would require hash collision mod 65536).
|
||||
assert!((a - b).abs() > 1e-9, "micro_vary should differ for different indices");
|
||||
assert!(
|
||||
(a - b).abs() > 1e-9,
|
||||
"micro_vary should differ for different indices"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -114,7 +114,7 @@ impl AnimationTuning {
|
||||
platform: InputPlatform::Touch,
|
||||
duration_scale: 0.75,
|
||||
overshoot_scale: 0.5,
|
||||
drag_threshold_px: 8.0, // Android ViewConfiguration.getScaledTouchSlop()
|
||||
drag_threshold_px: 8.0, // Android ViewConfiguration.getScaledTouchSlop()
|
||||
drag_scale: 1.12,
|
||||
hover_scale: 1.0, // no hover affordance on touch
|
||||
hover_lerp_speed: 20.0,
|
||||
@@ -182,15 +182,24 @@ mod tests {
|
||||
assert_eq!(t.duration_scale, 1.0);
|
||||
assert_eq!(t.platform, InputPlatform::Mouse);
|
||||
assert!(t.hover_scale > 1.0, "desktop hover must lift the card");
|
||||
assert!(t.drag_threshold_px < 10.0, "desktop threshold must be smaller than mobile");
|
||||
assert!(
|
||||
t.drag_threshold_px < 10.0,
|
||||
"desktop threshold must be smaller than mobile"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mobile_is_faster_than_desktop() {
|
||||
let d = AnimationTuning::desktop();
|
||||
let m = AnimationTuning::mobile();
|
||||
assert!(m.duration_scale < d.duration_scale, "mobile must animate faster");
|
||||
assert!(m.overshoot_scale < d.overshoot_scale, "mobile must bounce less");
|
||||
assert!(
|
||||
m.duration_scale < d.duration_scale,
|
||||
"mobile must animate faster"
|
||||
);
|
||||
assert!(
|
||||
m.overshoot_scale < d.overshoot_scale,
|
||||
"mobile must bounce less"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+472
-142
File diff suppressed because it is too large
Load Diff
@@ -58,12 +58,15 @@ fn advance_on_challenge_win(
|
||||
let prev = progress.0.challenge_index;
|
||||
progress.0.challenge_index = prev.saturating_add(1);
|
||||
if let Some(target) = &path.0
|
||||
&& let Err(e) = save_progress_to(target, &progress.0) {
|
||||
warn!("failed to save progress after challenge advance: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(target, &progress.0)
|
||||
{
|
||||
warn!("failed to save progress after challenge advance: {e}");
|
||||
}
|
||||
// Human-readable level is 1-based (index 0 → "Challenge 1").
|
||||
let level_number = prev.saturating_add(1);
|
||||
toast.write(InfoToastEvent(format!("Challenge {level_number} complete!")));
|
||||
toast.write(InfoToastEvent(format!(
|
||||
"Challenge {level_number} complete!"
|
||||
)));
|
||||
advanced.write(ChallengeAdvancedEvent {
|
||||
previous_index: prev,
|
||||
new_index: progress.0.challenge_index,
|
||||
@@ -184,8 +187,7 @@ mod tests {
|
||||
#[test]
|
||||
fn pressing_x_at_unlock_level_fires_new_game_with_challenge_seed() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.level =
|
||||
CHALLENGE_UNLOCK_LEVEL;
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
@@ -215,7 +217,10 @@ mod tests {
|
||||
fn challenge_win_fires_complete_toast_with_level_number() {
|
||||
let mut app = headless_app();
|
||||
// Set challenge_index to 2 so the completed level is "Challenge 3".
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.challenge_index = 2;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.challenge_index = 2;
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new_with_mode(1, DrawMode::DrawOne, GameMode::Challenge);
|
||||
|
||||
@@ -228,7 +233,11 @@ mod tests {
|
||||
let events = app.world().resource::<Messages<InfoToastEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
let fired: Vec<_> = cursor.read(events).collect();
|
||||
assert_eq!(fired.len(), 1, "exactly one toast must fire on challenge win");
|
||||
assert_eq!(
|
||||
fired.len(),
|
||||
1,
|
||||
"exactly one toast must fire on challenge win"
|
||||
);
|
||||
assert!(
|
||||
fired[0].0.contains("Challenge 3"),
|
||||
"toast must name the 1-based level that was just completed"
|
||||
|
||||
@@ -41,7 +41,7 @@ use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
||||
use crate::card_plugin::RightClickHighlight;
|
||||
use crate::layout::{Layout, LayoutResource};
|
||||
use crate::resources::{DragState, GameStateResource};
|
||||
use crate::table_plugin::{PileMarker, PILE_MARKER_DEFAULT_COLOUR};
|
||||
use crate::table_plugin::{PILE_MARKER_DEFAULT_COLOUR, PileMarker};
|
||||
use crate::ui_theme::{
|
||||
DROP_TARGET_FILL, DROP_TARGET_OUTLINE, DROP_TARGET_OUTLINE_PX, Z_DROP_OVERLAY,
|
||||
};
|
||||
@@ -126,7 +126,9 @@ fn update_cursor_icon(
|
||||
button_q: Query<&Interaction, With<Button>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let Ok((win_entity, window)) = windows.single() else { return };
|
||||
let Ok((win_entity, window)) = windows.single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let is_dragging = !drag.is_idle();
|
||||
|
||||
@@ -225,7 +227,9 @@ fn update_drop_highlights(
|
||||
let Some(game) = game else { return };
|
||||
|
||||
// The first element of drag.cards is the bottom card that lands on the target.
|
||||
let Some(&bottom_id) = drag.cards.first() else { return };
|
||||
let Some(&bottom_id) = drag.cards.first() else {
|
||||
return;
|
||||
};
|
||||
let bottom_card = game
|
||||
.0
|
||||
.piles
|
||||
@@ -233,7 +237,9 @@ fn update_drop_highlights(
|
||||
.flat_map(|p| p.cards.iter())
|
||||
.find(|c| c.id == bottom_id)
|
||||
.cloned();
|
||||
let Some(bottom_card) = bottom_card else { return };
|
||||
let Some(bottom_card) = bottom_card else {
|
||||
return;
|
||||
};
|
||||
let drag_count = drag.cards.len();
|
||||
|
||||
for (marker, mut sprite, _rch) in &mut markers {
|
||||
@@ -532,10 +538,7 @@ mod tests {
|
||||
fn marker_valid_and_default_colours_are_distinct() {
|
||||
// Regression guard — ensure these constants haven't been accidentally
|
||||
// set to the same value.
|
||||
assert_ne!(
|
||||
format!("{MARKER_VALID:?}"),
|
||||
format!("{MARKER_DEFAULT:?}")
|
||||
);
|
||||
assert_ne!(format!("{MARKER_VALID:?}"), format!("{MARKER_DEFAULT:?}"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -603,13 +606,17 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn cursor_over_draggable_returns_false_for_empty_game() {
|
||||
use solitaire_core::game_state::{DrawMode, GameState};
|
||||
use crate::layout::compute_layout;
|
||||
use solitaire_core::game_state::{DrawMode, GameState};
|
||||
|
||||
let game = GameState::new(42, DrawMode::DrawOne);
|
||||
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||
// A cursor far off-screen should never hit anything.
|
||||
assert!(!cursor_over_draggable(Vec2::new(-9999.0, -9999.0), &game, &layout));
|
||||
assert!(!cursor_over_draggable(
|
||||
Vec2::new(-9999.0, -9999.0),
|
||||
&game,
|
||||
&layout
|
||||
));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -627,7 +634,12 @@ mod tests {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.insert_resource(GameStateResource(game))
|
||||
.insert_resource(LayoutResource(compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true)))
|
||||
.insert_resource(LayoutResource(compute_layout(
|
||||
Vec2::new(1280.0, 800.0),
|
||||
0.0,
|
||||
0.0,
|
||||
true,
|
||||
)))
|
||||
.insert_resource(DragState::default())
|
||||
.add_systems(Update, update_drop_target_overlays);
|
||||
app
|
||||
@@ -674,9 +686,19 @@ mod tests {
|
||||
set_tableau_top(
|
||||
&mut game,
|
||||
2,
|
||||
Card { id: 9001, suit: Suit::Spades, rank: Rank::Six, face_up: true },
|
||||
Card {
|
||||
id: 9001,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
},
|
||||
);
|
||||
let dragged = Card { id: 9002, suit: Suit::Hearts, rank: Rank::Five, face_up: true };
|
||||
let dragged = Card {
|
||||
id: 9002,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Five,
|
||||
face_up: true,
|
||||
};
|
||||
|
||||
let mut app = overlay_test_app(game);
|
||||
begin_drag_with(&mut app, dragged);
|
||||
@@ -704,9 +726,19 @@ mod tests {
|
||||
set_tableau_top(
|
||||
&mut game,
|
||||
2,
|
||||
Card { id: 9101, suit: Suit::Clubs, rank: Rank::Six, face_up: true },
|
||||
Card {
|
||||
id: 9101,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
},
|
||||
);
|
||||
let dragged = Card { id: 9102, suit: Suit::Spades, rank: Rank::Five, face_up: true };
|
||||
let dragged = Card {
|
||||
id: 9102,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Five,
|
||||
face_up: true,
|
||||
};
|
||||
|
||||
let mut app = overlay_test_app(game);
|
||||
begin_drag_with(&mut app, dragged);
|
||||
@@ -734,9 +766,19 @@ mod tests {
|
||||
set_tableau_top(
|
||||
&mut game,
|
||||
2,
|
||||
Card { id: 9201, suit: Suit::Spades, rank: Rank::Six, face_up: true },
|
||||
Card {
|
||||
id: 9201,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
},
|
||||
);
|
||||
let dragged = Card { id: 9202, suit: Suit::Hearts, rank: Rank::Five, face_up: true };
|
||||
let dragged = Card {
|
||||
id: 9202,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Five,
|
||||
face_up: true,
|
||||
};
|
||||
|
||||
let mut app = overlay_test_app(game);
|
||||
begin_drag_with(&mut app, dragged);
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use chrono::{DateTime, Duration, Local, NaiveDate, Utc};
|
||||
use solitaire_data::{daily_seed_for, save_progress_to};
|
||||
use solitaire_sync::ChallengeGoal;
|
||||
@@ -89,6 +89,16 @@ struct DailyChallengeTask(Option<Task<Option<ChallengeGoal>>>);
|
||||
#[derive(Resource, Default, Debug)]
|
||||
struct DailyExpiryWarningShown(Option<NaiveDate>);
|
||||
|
||||
/// Throttle timer so `check_date_rollover` does not call `Local::now()` every frame.
|
||||
#[derive(Resource)]
|
||||
struct DateRolloverTimer(Timer);
|
||||
|
||||
impl Default for DateRolloverTimer {
|
||||
fn default() -> Self {
|
||||
Self(Timer::from_seconds(60.0, TimerMode::Repeating))
|
||||
}
|
||||
}
|
||||
|
||||
/// Fetches today's daily challenge seed and goal from the sync server on startup and tracks completion.
|
||||
/// Fires `DailyChallengeCompletedEvent` when the player wins a matching game.
|
||||
pub struct DailyChallengePlugin;
|
||||
@@ -98,6 +108,7 @@ impl Plugin for DailyChallengePlugin {
|
||||
app.insert_resource(DailyChallengeResource::for_today())
|
||||
.init_resource::<DailyChallengeTask>()
|
||||
.init_resource::<DailyExpiryWarningShown>()
|
||||
.init_resource::<DateRolloverTimer>()
|
||||
.add_message::<DailyChallengeCompletedEvent>()
|
||||
.add_message::<DailyGoalAnnouncementEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
@@ -111,7 +122,8 @@ impl Plugin for DailyChallengePlugin {
|
||||
// ProgressPlugin's add_xp on the same frame.
|
||||
.add_systems(Update, handle_daily_completion.after(ProgressUpdate))
|
||||
.add_systems(Update, handle_start_daily_request.before(GameMutation))
|
||||
.add_systems(Update, check_daily_expiry_warning);
|
||||
.add_systems(Update, check_daily_expiry_warning)
|
||||
.add_systems(Update, check_date_rollover);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,8 +173,7 @@ fn poll_server_challenge(
|
||||
daily.max_time_secs = goal.max_time_secs;
|
||||
info!(
|
||||
"daily challenge seed updated from server: {old_seed} → {} ({})",
|
||||
goal.seed,
|
||||
goal.description
|
||||
goal.seed, goal.description
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -184,28 +195,35 @@ fn handle_daily_completion(
|
||||
}
|
||||
// Enforce server-supplied goal constraints when present.
|
||||
if let Some(target) = daily.target_score
|
||||
&& ev.score < target {
|
||||
continue; // score goal not met
|
||||
}
|
||||
&& ev.score < target
|
||||
{
|
||||
continue; // score goal not met
|
||||
}
|
||||
if let Some(max_secs) = daily.max_time_secs
|
||||
&& ev.time_seconds > max_secs {
|
||||
continue; // time limit exceeded
|
||||
}
|
||||
&& ev.time_seconds > max_secs
|
||||
{
|
||||
continue; // time limit exceeded
|
||||
}
|
||||
if !progress.0.record_daily_completion(daily.date) {
|
||||
// Already counted today — no-op.
|
||||
continue;
|
||||
}
|
||||
progress.0.add_xp(DAILY_BONUS_XP);
|
||||
xp_awarded.write(XpAwardedEvent { amount: DAILY_BONUS_XP });
|
||||
xp_awarded.write(XpAwardedEvent {
|
||||
amount: DAILY_BONUS_XP,
|
||||
});
|
||||
if let Some(target) = &path.0
|
||||
&& let Err(e) = save_progress_to(target, &progress.0) {
|
||||
warn!("failed to save progress after daily completion: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(target, &progress.0)
|
||||
{
|
||||
warn!("failed to save progress after daily completion: {e}");
|
||||
}
|
||||
completed.write(DailyChallengeCompletedEvent {
|
||||
date: daily.date,
|
||||
streak: progress.0.daily_challenge_streak,
|
||||
});
|
||||
toast.write(InfoToastEvent("Daily challenge complete! +100 XP".to_string()));
|
||||
toast.write(InfoToastEvent(
|
||||
"Daily challenge complete! +100 XP".to_string(),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,12 +316,40 @@ fn check_daily_expiry_warning(
|
||||
)));
|
||||
}
|
||||
|
||||
/// Detects when the local calendar day changes while the app is running
|
||||
/// (e.g. the app stays open past midnight) and refreshes the daily
|
||||
/// challenge resource for the new day.
|
||||
fn check_date_rollover(
|
||||
time: Res<Time>,
|
||||
mut timer: ResMut<DateRolloverTimer>,
|
||||
mut daily: ResMut<DailyChallengeResource>,
|
||||
mut shown: ResMut<DailyExpiryWarningShown>,
|
||||
) {
|
||||
timer.0.tick(time.delta());
|
||||
if !timer.0.just_finished() {
|
||||
return;
|
||||
}
|
||||
let today = Local::now().date_naive();
|
||||
if today != daily.date {
|
||||
info!(
|
||||
"daily_challenge: date rolled over from {} to {}; refreshing challenge",
|
||||
daily.date, today
|
||||
);
|
||||
*daily = DailyChallengeResource::for_today();
|
||||
// Reset the expiry-warning state so the new day's warning can fire.
|
||||
shown.0 = None;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[cfg(test)]
|
||||
#[allow(dead_code)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::game_plugin::GamePlugin;
|
||||
use crate::progress_plugin::ProgressPlugin;
|
||||
use crate::table_plugin::TablePlugin;
|
||||
#[allow(unused_imports)]
|
||||
use solitaire_core::game_state::{DrawMode, GameState};
|
||||
|
||||
fn headless_app() -> App {
|
||||
@@ -346,7 +392,9 @@ mod tests {
|
||||
// +100 from the daily bonus
|
||||
assert!(progress.total_xp >= DAILY_BONUS_XP);
|
||||
|
||||
let events = app.world().resource::<Messages<DailyChallengeCompletedEvent>>();
|
||||
let events = app
|
||||
.world()
|
||||
.resource::<Messages<DailyChallengeCompletedEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
let fired: Vec<_> = cursor.read(events).copied().collect();
|
||||
assert_eq!(fired.len(), 1);
|
||||
@@ -370,7 +418,9 @@ mod tests {
|
||||
let progress = &app.world().resource::<ProgressResource>().0;
|
||||
assert_eq!(progress.daily_challenge_streak, 0);
|
||||
|
||||
let events = app.world().resource::<Messages<DailyChallengeCompletedEvent>>();
|
||||
let events = app
|
||||
.world()
|
||||
.resource::<Messages<DailyChallengeCompletedEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert!(cursor.read(events).next().is_none());
|
||||
}
|
||||
@@ -395,7 +445,10 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
let progress = &app.world().resource::<ProgressResource>().0;
|
||||
assert_eq!(progress.daily_challenge_streak, 1, "streak does not double-count");
|
||||
assert_eq!(
|
||||
progress.daily_challenge_streak, 1,
|
||||
"streak does not double-count"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -428,7 +481,9 @@ mod tests {
|
||||
.press(KeyCode::KeyC);
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Messages<DailyGoalAnnouncementEvent>>();
|
||||
let events = app
|
||||
.world()
|
||||
.resource::<Messages<DailyGoalAnnouncementEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
let fired: Vec<_> = cursor.read(events).cloned().collect();
|
||||
assert_eq!(fired.len(), 1);
|
||||
@@ -439,14 +494,21 @@ mod tests {
|
||||
fn pressing_c_with_no_description_uses_fallback() {
|
||||
let mut app = headless_app();
|
||||
// Ensure no description is set.
|
||||
assert!(app.world().resource::<DailyChallengeResource>().goal_description.is_none());
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<DailyChallengeResource>()
|
||||
.goal_description
|
||||
.is_none()
|
||||
);
|
||||
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.press(KeyCode::KeyC);
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Messages<DailyGoalAnnouncementEvent>>();
|
||||
let events = app
|
||||
.world()
|
||||
.resource::<Messages<DailyGoalAnnouncementEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
let fired: Vec<_> = cursor.read(events).cloned().collect();
|
||||
assert_eq!(fired.len(), 1);
|
||||
@@ -511,13 +573,8 @@ mod tests {
|
||||
fn warning_suppressed_when_already_completed_today() {
|
||||
// 23:50 UTC inside threshold, but today is already done.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
Some(ymd(2026, 5, 8)),
|
||||
None,
|
||||
now,
|
||||
30,
|
||||
);
|
||||
let mins =
|
||||
compute_expiry_warning_minutes(ymd(2026, 5, 8), Some(ymd(2026, 5, 8)), None, now, 30);
|
||||
assert_eq!(mins, None);
|
||||
}
|
||||
|
||||
@@ -525,26 +582,16 @@ mod tests {
|
||||
fn warning_suppressed_when_yesterdays_completion_is_stale() {
|
||||
// Yesterday's completion is irrelevant — we want to warn about today.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
Some(ymd(2026, 5, 7)),
|
||||
None,
|
||||
now,
|
||||
30,
|
||||
);
|
||||
let mins =
|
||||
compute_expiry_warning_minutes(ymd(2026, 5, 8), Some(ymd(2026, 5, 7)), None, now, 30);
|
||||
assert_eq!(mins, Some(10));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn warning_suppressed_when_already_shown_for_this_date() {
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
None,
|
||||
Some(ymd(2026, 5, 8)),
|
||||
now,
|
||||
30,
|
||||
);
|
||||
let mins =
|
||||
compute_expiry_warning_minutes(ymd(2026, 5, 8), None, Some(ymd(2026, 5, 8)), now, 30);
|
||||
assert_eq!(mins, None);
|
||||
}
|
||||
|
||||
@@ -553,13 +600,8 @@ mod tests {
|
||||
// Player kept the app open across a midnight rollover. Stale
|
||||
// "shown" date doesn't suppress today's warning.
|
||||
let now = utc_at(2026, 5, 8, 23, 50);
|
||||
let mins = compute_expiry_warning_minutes(
|
||||
ymd(2026, 5, 8),
|
||||
None,
|
||||
Some(ymd(2026, 5, 7)),
|
||||
now,
|
||||
30,
|
||||
);
|
||||
let mins =
|
||||
compute_expiry_warning_minutes(ymd(2026, 5, 8), None, Some(ymd(2026, 5, 7)), now, 30);
|
||||
assert_eq!(mins, Some(10));
|
||||
}
|
||||
|
||||
@@ -578,9 +620,7 @@ mod tests {
|
||||
let today = app.world().resource::<DailyChallengeResource>().date;
|
||||
|
||||
// Pre-mark warning as already shown for today.
|
||||
app.world_mut()
|
||||
.resource_mut::<DailyExpiryWarningShown>()
|
||||
.0 = Some(today);
|
||||
app.world_mut().resource_mut::<DailyExpiryWarningShown>().0 = Some(today);
|
||||
// Flush any stale events from headless_app()'s initial update (the
|
||||
// double-buffer keeps them visible for one extra frame).
|
||||
app.update();
|
||||
@@ -596,9 +636,7 @@ mod tests {
|
||||
);
|
||||
|
||||
// Reset shown, mark today as completed.
|
||||
app.world_mut()
|
||||
.resource_mut::<DailyExpiryWarningShown>()
|
||||
.0 = None;
|
||||
app.world_mut().resource_mut::<DailyExpiryWarningShown>().0 = None;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
|
||||
@@ -74,10 +74,7 @@ impl Plugin for DifficultyPlugin {
|
||||
app.init_resource::<DifficultyIndexResource>()
|
||||
.add_message::<StartDifficultyRequestEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
handle_difficulty_request.before(GameMutation),
|
||||
);
|
||||
.add_systems(Update, handle_difficulty_request.before(GameMutation));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,7 +207,10 @@ mod tests {
|
||||
|
||||
let events = drain_new_game_events(&mut app);
|
||||
assert_eq!(events.len(), 1);
|
||||
assert!(events[0].seed.is_some(), "Random should always produce Some(seed)");
|
||||
assert!(
|
||||
events[0].seed.is_some(),
|
||||
"Random should always produce Some(seed)"
|
||||
);
|
||||
assert_eq!(
|
||||
events[0].mode,
|
||||
Some(GameMode::Difficulty(DifficultyLevel::Random))
|
||||
|
||||
@@ -244,7 +244,9 @@ fn start_shake_anim(
|
||||
}
|
||||
let dest_pile = &ev.to;
|
||||
// Collect the card ids that belong to the destination pile.
|
||||
let Some(pile) = game.0.piles.get(dest_pile) else { continue };
|
||||
let Some(pile) = game.0.piles.get(dest_pile) else {
|
||||
continue;
|
||||
};
|
||||
let dest_card_ids: Vec<u32> = pile.cards.iter().map(|c| c.id).collect();
|
||||
|
||||
if dest_card_ids.is_empty() {
|
||||
@@ -395,7 +397,9 @@ fn start_deal_anim(
|
||||
return;
|
||||
}
|
||||
let Some(layout) = layout else { return };
|
||||
let Some(&stock_pos) = layout.0.pile_positions.get(&PileType::Stock) else { return };
|
||||
let Some(&stock_pos) = layout.0.pile_positions.get(&PileType::Stock) else {
|
||||
return;
|
||||
};
|
||||
let stock_start = Vec3::new(stock_pos.x, stock_pos.y, 0.0);
|
||||
|
||||
let speed = settings.as_ref().map(|s| &s.0.animation_speed);
|
||||
@@ -501,7 +505,12 @@ fn start_foundation_flourish(
|
||||
game: Res<GameStateResource>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
card_entities: Query<(Entity, &CardEntity)>,
|
||||
mut pile_markers: Query<(Entity, &PileMarker, &Sprite, Option<&FoundationMarkerFlourish>)>,
|
||||
mut pile_markers: Query<(
|
||||
Entity,
|
||||
&PileMarker,
|
||||
&Sprite,
|
||||
Option<&FoundationMarkerFlourish>,
|
||||
)>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let reduce_motion = settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode);
|
||||
@@ -767,7 +776,8 @@ mod tests {
|
||||
"flourish scale at t=0 must be 1.0"
|
||||
);
|
||||
assert!(
|
||||
(foundation_flourish_scale(dur / 2.0, dur) - FOUNDATION_FLOURISH_PEAK_SCALE).abs() < 1e-5,
|
||||
(foundation_flourish_scale(dur / 2.0, dur) - FOUNDATION_FLOURISH_PEAK_SCALE).abs()
|
||||
< 1e-5,
|
||||
"flourish scale at midpoint must be FOUNDATION_FLOURISH_PEAK_SCALE"
|
||||
);
|
||||
assert!(
|
||||
@@ -848,10 +858,8 @@ mod tests {
|
||||
|
||||
// Spawn a minimal CardEntity matching that id so the system would
|
||||
// find it and insert ShakeAnim if the gate were absent.
|
||||
app.world_mut().spawn((
|
||||
CardEntity { card_id },
|
||||
Transform::default(),
|
||||
));
|
||||
app.world_mut()
|
||||
.spawn((CardEntity { card_id }, Transform::default()));
|
||||
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<MoveRejectedEvent>>()
|
||||
@@ -867,7 +875,10 @@ mod tests {
|
||||
.query::<&ShakeAnim>()
|
||||
.iter(app.world())
|
||||
.count();
|
||||
assert_eq!(shake_count, 0, "ShakeAnim must not be inserted under reduce-motion");
|
||||
assert_eq!(
|
||||
shake_count, 0,
|
||||
"ShakeAnim must not be inserted under reduce-motion"
|
||||
);
|
||||
}
|
||||
|
||||
/// `start_foundation_flourish` must not insert `FoundationFlourish` when
|
||||
@@ -901,6 +912,9 @@ mod tests {
|
||||
.query::<&FoundationFlourish>()
|
||||
.iter(app.world())
|
||||
.count();
|
||||
assert_eq!(flourish_count, 0, "FoundationFlourish must not be inserted under reduce-motion");
|
||||
assert_eq!(
|
||||
flourish_count, 0,
|
||||
"FoundationFlourish must not be inserted under reduce-motion"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+442
-229
File diff suppressed because it is too large
Load Diff
@@ -13,12 +13,12 @@ use crate::font_plugin::FontResource;
|
||||
use crate::hud_plugin::ANDROID_HINT_LABEL;
|
||||
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ModalScrim, ScrimDismissible,
|
||||
ButtonVariant, ModalScrim, ScrimDismissible, spawn_modal, spawn_modal_actions,
|
||||
spawn_modal_button, spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, SPACE_2, TEXT_PRIMARY, TEXT_SECONDARY,
|
||||
TYPE_BODY, TYPE_CAPTION, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, Z_MODAL_PANEL,
|
||||
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, SPACE_2, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY,
|
||||
TYPE_CAPTION, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, Z_MODAL_PANEL,
|
||||
};
|
||||
|
||||
/// Marker on the help overlay root node.
|
||||
@@ -145,26 +145,56 @@ const CONTROL_SECTIONS: &[ControlSection] = &[
|
||||
ControlSection {
|
||||
title: "Touch",
|
||||
rows: &[
|
||||
ControlRow { keys: "Tap stock", description: "Draw from stock" },
|
||||
ControlRow { keys: "Drag card", description: "Move cards between piles" },
|
||||
ControlRow { keys: "Tap foundation area", description: "Auto-move top card to foundation" },
|
||||
ControlRow {
|
||||
keys: "Tap stock",
|
||||
description: "Draw from stock",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Drag card",
|
||||
description: "Move cards between piles",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Tap foundation area",
|
||||
description: "Auto-move top card to foundation",
|
||||
},
|
||||
],
|
||||
},
|
||||
ControlSection {
|
||||
title: "New Game",
|
||||
rows: &[
|
||||
ControlRow { keys: "New+", description: "Start a new Classic game" },
|
||||
ControlRow { keys: "Modes↓", description: "Pick Daily, Zen, Challenge, or Time Attack" },
|
||||
ControlRow {
|
||||
keys: "New+",
|
||||
description: "Start a new Classic game",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Modes↓",
|
||||
description: "Pick Daily, Zen, Challenge, or Time Attack",
|
||||
},
|
||||
],
|
||||
},
|
||||
ControlSection {
|
||||
title: "HUD buttons",
|
||||
rows: &[
|
||||
ControlRow { keys: "←", description: "Undo last move" },
|
||||
ControlRow { keys: "||", description: "Pause / resume" },
|
||||
ControlRow { keys: "?", description: "This help screen" },
|
||||
ControlRow { keys: ANDROID_HINT_LABEL, description: "Show a hint" },
|
||||
ControlRow { keys: "≡", description: "Open menu (Stats, Settings, Profile...)" },
|
||||
ControlRow {
|
||||
keys: "←",
|
||||
description: "Undo last move",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "||",
|
||||
description: "Pause / resume",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "?",
|
||||
description: "This help screen",
|
||||
},
|
||||
ControlRow {
|
||||
keys: ANDROID_HINT_LABEL,
|
||||
description: "Show a hint",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "≡",
|
||||
description: "Open menu (Stats, Settings, Profile...)",
|
||||
},
|
||||
],
|
||||
},
|
||||
];
|
||||
@@ -174,17 +204,35 @@ const CONTROL_SECTIONS: &[ControlSection] = &[
|
||||
ControlSection {
|
||||
title: "Gameplay",
|
||||
rows: &[
|
||||
ControlRow { keys: "Drag", description: "Move cards between piles" },
|
||||
ControlRow { keys: "D / Space", description: "Draw from stock" },
|
||||
ControlRow { keys: "U", description: "Undo last move" },
|
||||
ControlRow { keys: "Click stock", description: "Draw" },
|
||||
ControlRow {
|
||||
keys: "Drag",
|
||||
description: "Move cards between piles",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "D / Space",
|
||||
description: "Draw from stock",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "U",
|
||||
description: "Undo last move",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Click stock",
|
||||
description: "Draw",
|
||||
},
|
||||
],
|
||||
},
|
||||
ControlSection {
|
||||
title: "Mouse",
|
||||
rows: &[
|
||||
ControlRow { keys: "Double-click", description: "Auto-move card to its best destination" },
|
||||
ControlRow { keys: "Right-click", description: "Highlight legal destinations briefly" },
|
||||
ControlRow {
|
||||
keys: "Double-click",
|
||||
description: "Auto-move card to its best destination",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Right-click",
|
||||
description: "Highlight legal destinations briefly",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Hold RMB",
|
||||
description: "Open radial menu — release over an icon to quick-drop",
|
||||
@@ -194,48 +242,129 @@ const CONTROL_SECTIONS: &[ControlSection] = &[
|
||||
ControlSection {
|
||||
title: "Keyboard drag",
|
||||
rows: &[
|
||||
ControlRow { keys: "Tab", description: "Focus next draggable card" },
|
||||
ControlRow { keys: "Enter", description: "Lift focused card (then arrows pick where)" },
|
||||
ControlRow { keys: "Arrows / Tab", description: "Cycle legal destinations while lifted" },
|
||||
ControlRow { keys: "Enter", description: "Drop the lifted cards on the focused pile" },
|
||||
ControlRow { keys: "Esc", description: "Cancel lift (Esc again clears focus)" },
|
||||
ControlRow { keys: "Space", description: "Auto-move focused card (foundation first)" },
|
||||
ControlRow {
|
||||
keys: "Tab",
|
||||
description: "Focus next draggable card",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Enter",
|
||||
description: "Lift focused card (then arrows pick where)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Arrows / Tab",
|
||||
description: "Cycle legal destinations while lifted",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Enter",
|
||||
description: "Drop the lifted cards on the focused pile",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Esc",
|
||||
description: "Cancel lift (Esc again clears focus)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Space",
|
||||
description: "Auto-move focused card (foundation first)",
|
||||
},
|
||||
],
|
||||
},
|
||||
ControlSection {
|
||||
title: "New Game",
|
||||
rows: &[
|
||||
ControlRow { keys: "N", description: "New Classic game (N twice if in progress)" },
|
||||
ControlRow { keys: "C", description: "Start today's daily challenge" },
|
||||
ControlRow { keys: "Z", description: "Start a Zen game (level 5+)" },
|
||||
ControlRow { keys: "X", description: "Start the next Challenge (level 5+)" },
|
||||
ControlRow { keys: "T", description: "Start a Time Attack session (level 5+)" },
|
||||
ControlRow {
|
||||
keys: "N",
|
||||
description: "New Classic game (N twice if in progress)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "C",
|
||||
description: "Start today's daily challenge",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Z",
|
||||
description: "Start a Zen game (level 5+)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "X",
|
||||
description: "Start the next Challenge (level 5+)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "T",
|
||||
description: "Start a Time Attack session (level 5+)",
|
||||
},
|
||||
],
|
||||
},
|
||||
ControlSection {
|
||||
title: "Mode Launcher (M)",
|
||||
rows: &[
|
||||
ControlRow { keys: "1", description: "Launch Classic" },
|
||||
ControlRow { keys: "2", description: "Launch Daily Challenge" },
|
||||
ControlRow { keys: "3", description: "Launch Zen (level 5+)" },
|
||||
ControlRow { keys: "4", description: "Launch Challenge (level 5+)" },
|
||||
ControlRow { keys: "5", description: "Launch Time Attack (level 5+)" },
|
||||
ControlRow {
|
||||
keys: "1",
|
||||
description: "Launch Classic",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "2",
|
||||
description: "Launch Daily Challenge",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "3",
|
||||
description: "Launch Zen (level 5+)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "4",
|
||||
description: "Launch Challenge (level 5+)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "5",
|
||||
description: "Launch Time Attack (level 5+)",
|
||||
},
|
||||
],
|
||||
},
|
||||
ControlSection {
|
||||
title: "Overlays",
|
||||
rows: &[
|
||||
ControlRow { keys: "M", description: "Mode launcher (Home)" },
|
||||
ControlRow { keys: "P", description: "Profile" },
|
||||
ControlRow { keys: "S", description: "Stats & progression" },
|
||||
ControlRow { keys: "A", description: "Achievements" },
|
||||
ControlRow { keys: "L", description: "Leaderboard" },
|
||||
ControlRow { keys: "O", description: "Settings" },
|
||||
ControlRow { keys: "F1", description: "This help screen" },
|
||||
ControlRow { keys: "F11", description: "Toggle fullscreen" },
|
||||
ControlRow { keys: "Esc", description: "Pause / resume" },
|
||||
ControlRow { keys: "[ / ]", description: "SFX volume down / up" },
|
||||
ControlRow { keys: "Enter", description: "Play Again (on the Win Summary)" },
|
||||
ControlRow {
|
||||
keys: "M",
|
||||
description: "Mode launcher (Home)",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "P",
|
||||
description: "Profile",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "S",
|
||||
description: "Stats & progression",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "A",
|
||||
description: "Achievements",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "L",
|
||||
description: "Leaderboard",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "O",
|
||||
description: "Settings",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "F1",
|
||||
description: "This help screen",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "F11",
|
||||
description: "Toggle fullscreen",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Esc",
|
||||
description: "Pause / resume",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "[ / ]",
|
||||
description: "SFX volume down / up",
|
||||
},
|
||||
ControlRow {
|
||||
keys: "Enter",
|
||||
description: "Play Again (on the Win Summary)",
|
||||
},
|
||||
],
|
||||
},
|
||||
];
|
||||
@@ -315,7 +444,8 @@ fn spawn_help_screen(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||
});
|
||||
}
|
||||
|
||||
line.spawn(( Text::new(row.description),
|
||||
line.spawn((
|
||||
Text::new(row.description),
|
||||
font_row.clone(),
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
//! [`InfoToastEvent`] explaining the gate but does not launch the mode
|
||||
//! or close the overlay.
|
||||
|
||||
use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
|
||||
use bevy::prelude::*;
|
||||
use solitaire_core::game_state::{DifficultyLevel, DrawMode};
|
||||
use solitaire_data::save_settings_to;
|
||||
@@ -28,15 +28,12 @@ use crate::events::{
|
||||
};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::settings_plugin::{
|
||||
SettingsChangedEvent, SettingsResource, SettingsStoragePath,
|
||||
};
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource, SettingsStoragePath};
|
||||
use crate::stats_plugin::StatsResource;
|
||||
use crate::ui_focus::{Disabled, FocusGroup, Focusable};
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ModalButton,
|
||||
ScrimDismissible,
|
||||
ButtonVariant, ModalButton, ScrimDismissible, spawn_modal, spawn_modal_actions,
|
||||
spawn_modal_button, spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BG_ELEVATED, BG_ELEVATED_HI, BORDER_STRONG, BORDER_SUBTLE, HighContrastBorder,
|
||||
@@ -189,7 +186,10 @@ impl HomeMode {
|
||||
|
||||
/// `true` when the mode is gated behind `CHALLENGE_UNLOCK_LEVEL`.
|
||||
fn requires_unlock(self) -> bool {
|
||||
matches!(self, HomeMode::Zen | HomeMode::Challenge | HomeMode::TimeAttack)
|
||||
matches!(
|
||||
self,
|
||||
HomeMode::Zen | HomeMode::Challenge | HomeMode::TimeAttack
|
||||
)
|
||||
}
|
||||
|
||||
/// `true` if the player at `level` is allowed to launch the mode.
|
||||
@@ -342,7 +342,10 @@ fn spawn_home_on_launch(
|
||||
}
|
||||
|
||||
// Pre-expand the difficulty section when the player has a saved preference.
|
||||
if settings.as_ref().is_some_and(|s| s.0.last_difficulty.is_some()) {
|
||||
if settings
|
||||
.as_ref()
|
||||
.is_some_and(|s| s.0.last_difficulty.is_some())
|
||||
{
|
||||
diff_expanded.0 = true;
|
||||
}
|
||||
|
||||
@@ -429,9 +432,7 @@ fn build_home_context<'a>(
|
||||
zen_best: stats.map_or(0, |s| s.0.zen_best_score),
|
||||
challenge_best: stats.map_or(0, |s| s.0.challenge_best_score),
|
||||
daily_today,
|
||||
draw_mode: settings
|
||||
.map(|s| s.0.draw_mode)
|
||||
.unwrap_or(DrawMode::DrawOne),
|
||||
draw_mode: settings.map(|s| s.0.draw_mode).unwrap_or(DrawMode::DrawOne),
|
||||
font_res,
|
||||
difficulty_expanded,
|
||||
last_difficulty: settings.and_then(|s| s.0.last_difficulty),
|
||||
@@ -1113,8 +1114,16 @@ fn spawn_draw_mode_chip<M: Component>(
|
||||
/// update without Visibility component surgery.
|
||||
fn spawn_difficulty_section(parent: &mut ChildSpawnerCommands, ctx: &HomeContext<'_>) {
|
||||
let font_handle = ctx.font_res.map(|f| f.0.clone()).unwrap_or_default();
|
||||
let font_label = TextFont { font: font_handle.clone(), font_size: TYPE_BODY, ..default() };
|
||||
let font_chip = TextFont { font: font_handle, font_size: TYPE_CAPTION, ..default() };
|
||||
let font_label = TextFont {
|
||||
font: font_handle.clone(),
|
||||
font_size: TYPE_BODY,
|
||||
..default()
|
||||
};
|
||||
let font_chip = TextFont {
|
||||
font: font_handle,
|
||||
font_size: TYPE_CAPTION,
|
||||
..default()
|
||||
};
|
||||
|
||||
let chevron = if ctx.difficulty_expanded { "v" } else { ">" };
|
||||
|
||||
@@ -1184,11 +1193,7 @@ fn spawn_difficulty_section(parent: &mut ChildSpawnerCommands, ctx: &HomeContext
|
||||
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||
))
|
||||
.with_children(|c| {
|
||||
c.spawn((
|
||||
Text::new(level.label()),
|
||||
font_chip.clone(),
|
||||
TextColor(fg),
|
||||
));
|
||||
c.spawn((Text::new(level.label()), font_chip.clone(), TextColor(fg)));
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -1223,12 +1228,11 @@ fn score_chip_text_for(mode: HomeMode, ctx: &HomeContext<'_>) -> Option<String>
|
||||
HomeMode::Zen if ctx.zen_best > 0 => {
|
||||
Some(format!("Best {}", format_compact(ctx.zen_best as u64)))
|
||||
}
|
||||
HomeMode::Challenge if ctx.challenge_best > 0 => {
|
||||
Some(format!("Best {}", format_compact(ctx.challenge_best as u64)))
|
||||
}
|
||||
HomeMode::Daily if ctx.daily_streak > 0 => {
|
||||
Some(format!("Streak {}", ctx.daily_streak))
|
||||
}
|
||||
HomeMode::Challenge if ctx.challenge_best > 0 => Some(format!(
|
||||
"Best {}",
|
||||
format_compact(ctx.challenge_best as u64)
|
||||
)),
|
||||
HomeMode::Daily if ctx.daily_streak > 0 => Some(format!("Streak {}", ctx.daily_streak)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -1302,11 +1306,7 @@ fn attach_focusable_to_home_mode_cards(
|
||||
/// feedback is supplied by `paint_modal_buttons` via the `ModalButton`
|
||||
/// component, which we attach with `ButtonVariant::Secondary` so the card
|
||||
/// reads as a standard interactive surface.
|
||||
fn spawn_mode_card(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
mode: HomeMode,
|
||||
ctx: &HomeContext<'_>,
|
||||
) {
|
||||
fn spawn_mode_card(parent: &mut ChildSpawnerCommands, mode: HomeMode, ctx: &HomeContext<'_>) {
|
||||
let level = ctx.level;
|
||||
let font_res = ctx.font_res;
|
||||
let score_chip = score_chip_text_for(mode, ctx);
|
||||
@@ -1338,10 +1338,26 @@ fn spawn_mode_card(
|
||||
// Locked cards mute their text to communicate the disabled state at
|
||||
// a glance; the explicit "Unlocks at level N" caption underneath
|
||||
// backs that up with copy.
|
||||
let title_color = if unlocked { TEXT_PRIMARY } else { TEXT_DISABLED };
|
||||
let desc_color = if unlocked { TEXT_SECONDARY } else { TEXT_DISABLED };
|
||||
let border_color = if unlocked { BORDER_SUBTLE } else { BORDER_STRONG };
|
||||
let glyph_color = if unlocked { ACCENT_PRIMARY } else { TEXT_DISABLED };
|
||||
let title_color = if unlocked {
|
||||
TEXT_PRIMARY
|
||||
} else {
|
||||
TEXT_DISABLED
|
||||
};
|
||||
let desc_color = if unlocked {
|
||||
TEXT_SECONDARY
|
||||
} else {
|
||||
TEXT_DISABLED
|
||||
};
|
||||
let border_color = if unlocked {
|
||||
BORDER_SUBTLE
|
||||
} else {
|
||||
BORDER_STRONG
|
||||
};
|
||||
let glyph_color = if unlocked {
|
||||
ACCENT_PRIMARY
|
||||
} else {
|
||||
TEXT_DISABLED
|
||||
};
|
||||
|
||||
parent
|
||||
.spawn((
|
||||
@@ -1489,9 +1505,7 @@ fn spawn_mode_card(
|
||||
// Locked footnote — explicit copy so the gate is unambiguous.
|
||||
if !unlocked {
|
||||
c.spawn((
|
||||
Text::new(format!(
|
||||
"Unlocks at level {CHALLENGE_UNLOCK_LEVEL}"
|
||||
)),
|
||||
Text::new(format!("Unlocks at level {CHALLENGE_UNLOCK_LEVEL}")),
|
||||
TextFont {
|
||||
font: font_desc.font.clone(),
|
||||
font_size: TYPE_CAPTION,
|
||||
@@ -1734,10 +1748,7 @@ mod tests {
|
||||
fn unlocked_zen_click_fires_start_zen_event_and_closes_modal() {
|
||||
let mut app = headless_app();
|
||||
// Bump the player to the unlock level.
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
let _ = open_home(&mut app);
|
||||
|
||||
app.world_mut()
|
||||
@@ -1991,10 +2002,7 @@ mod tests {
|
||||
let mut app = headless_app();
|
||||
// Bump the player to the unlock level *before* opening the modal
|
||||
// so the Mode Launcher is in its unlocked state.
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
let _ = open_home(&mut app);
|
||||
|
||||
app.world_mut()
|
||||
@@ -2026,10 +2034,7 @@ mod tests {
|
||||
let mut app = headless_app();
|
||||
// Modal is NOT open. Bump level so Zen would otherwise be allowed
|
||||
// — this isolates the modal-scope guard from the unlock check.
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.level = CHALLENGE_UNLOCK_LEVEL;
|
||||
|
||||
// Drain any pre-existing events.
|
||||
app.world_mut()
|
||||
@@ -2071,19 +2076,25 @@ mod tests {
|
||||
zc.read(zen).next().is_none(),
|
||||
"Digit keys with no modal open must not fire StartZenRequestEvent"
|
||||
);
|
||||
let chal = app.world().resource::<Messages<StartChallengeRequestEvent>>();
|
||||
let chal = app
|
||||
.world()
|
||||
.resource::<Messages<StartChallengeRequestEvent>>();
|
||||
let mut cc = chal.get_cursor();
|
||||
assert!(
|
||||
cc.read(chal).next().is_none(),
|
||||
"Digit keys with no modal open must not fire StartChallengeRequestEvent"
|
||||
);
|
||||
let ta = app.world().resource::<Messages<StartTimeAttackRequestEvent>>();
|
||||
let ta = app
|
||||
.world()
|
||||
.resource::<Messages<StartTimeAttackRequestEvent>>();
|
||||
let mut tc = ta.get_cursor();
|
||||
assert!(
|
||||
tc.read(ta).next().is_none(),
|
||||
"Digit keys with no modal open must not fire StartTimeAttackRequestEvent"
|
||||
);
|
||||
let daily = app.world().resource::<Messages<StartDailyChallengeRequestEvent>>();
|
||||
let daily = app
|
||||
.world()
|
||||
.resource::<Messages<StartDailyChallengeRequestEvent>>();
|
||||
let mut dc = daily.get_cursor();
|
||||
assert!(
|
||||
dc.read(daily).next().is_none(),
|
||||
|
||||
@@ -14,21 +14,8 @@ use solitaire_core::pile::PileType;
|
||||
|
||||
use crate::auto_complete_plugin::AutoCompleteState;
|
||||
use crate::avatar_plugin::AvatarResource;
|
||||
use solitaire_data::SyncBackend;
|
||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||
use crate::daily_challenge_plugin::DailyChallengeResource;
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
use crate::layout::HUD_BAND_HEIGHT;
|
||||
use crate::safe_area::{SafeAreaAnchoredBottom, SafeAreaAnchoredTop};
|
||||
use crate::ui_theme::SPACE_2;
|
||||
use crate::ui_theme::{
|
||||
scaled_duration, ACCENT_PRIMARY, ACCENT_SECONDARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||
BG_ELEVATED_PRESSED, BG_HUD_BAND, BORDER_SUBTLE, HighContrastBorder, MOTION_SCORE_PULSE_SECS,
|
||||
MOTION_STREAK_FLOURISH_SECS, RADIUS_MD, RADIUS_SM, STATE_DANGER, STATE_INFO, STATE_SUCCESS,
|
||||
STATE_WARNING, STREAK_FLOURISH_PEAK_SCALE, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY,
|
||||
TYPE_BODY_LG, TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3,
|
||||
};
|
||||
use crate::events::{
|
||||
HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
|
||||
StartChallengeRequestEvent, StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent,
|
||||
@@ -40,18 +27,32 @@ use crate::font_plugin::FontResource;
|
||||
use crate::game_plugin::GameMutation;
|
||||
#[cfg(target_os = "android")]
|
||||
use crate::input_plugin::TouchDragSet;
|
||||
use crate::layout::HUD_BAND_HEIGHT;
|
||||
use crate::layout::LayoutSystem;
|
||||
use crate::platform::{SHOW_KEYBOARD_ACCELERATORS, USE_TOUCH_UI_LAYOUT};
|
||||
#[cfg(target_os = "android")]
|
||||
use crate::pause_plugin::PausedResource;
|
||||
use crate::platform::{SHOW_KEYBOARD_ACCELERATORS, USE_TOUCH_UI_LAYOUT};
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::resources::GameStateResource;
|
||||
#[cfg(target_os = "android")]
|
||||
use crate::resources::{DragState, GameInputConsumedResource};
|
||||
use crate::safe_area::{SafeAreaAnchoredBottom, SafeAreaAnchoredTop};
|
||||
use crate::selection_plugin::SelectionState;
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
use crate::time_attack_plugin::TimeAttackResource;
|
||||
use crate::ui_focus::{FocusGroup, Focusable};
|
||||
use crate::ui_modal::ModalScrim;
|
||||
use crate::ui_theme::SPACE_2;
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, ACCENT_SECONDARY, BG_ELEVATED, BG_ELEVATED_HI, BG_ELEVATED_PRESSED,
|
||||
BG_HUD_BAND, BORDER_SUBTLE, HighContrastBorder, MOTION_SCORE_PULSE_SECS,
|
||||
MOTION_STREAK_FLOURISH_SECS, RADIUS_MD, RADIUS_SM, STATE_DANGER, STATE_INFO, STATE_SUCCESS,
|
||||
STATE_WARNING, STREAK_FLOURISH_PEAK_SCALE, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY,
|
||||
TYPE_BODY_LG, TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3,
|
||||
scaled_duration,
|
||||
};
|
||||
use crate::ui_tooltip::Tooltip;
|
||||
use solitaire_data::SyncBackend;
|
||||
|
||||
/// Marker on the score text node.
|
||||
#[derive(Component, Debug)]
|
||||
@@ -310,9 +311,25 @@ pub struct HintButton;
|
||||
pub(crate) const ANDROID_HINT_LABEL: &str = "!";
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
const ACTION_BAR_LABELS: [&str; 7] = ["\u{2261}", "\u{2190}", "||", "?", ANDROID_HINT_LABEL, "M", "+"];
|
||||
const ACTION_BAR_LABELS: [&str; 7] = [
|
||||
"\u{2261}",
|
||||
"\u{2190}",
|
||||
"||",
|
||||
"?",
|
||||
ANDROID_HINT_LABEL,
|
||||
"M",
|
||||
"+",
|
||||
];
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const ACTION_BAR_LABELS: [&str; 7] = ["Menu \u{2193}", "Undo", "Pause", "Help", "Hint", "Modes \u{2193}", "New Game"];
|
||||
const ACTION_BAR_LABELS: [&str; 7] = [
|
||||
"Menu \u{2193}",
|
||||
"Undo",
|
||||
"Pause",
|
||||
"Help",
|
||||
"Hint",
|
||||
"Modes \u{2193}",
|
||||
"New Game",
|
||||
];
|
||||
#[cfg(target_os = "android")]
|
||||
const ACTION_BAR_COLUMN_GAP: Val = Val::Px(4.0);
|
||||
#[cfg(not(target_os = "android"))]
|
||||
@@ -564,10 +581,7 @@ fn spawn_hud_band(mut commands: Commands) {
|
||||
/// player's #1 complaint. This restructure groups by purpose, lets
|
||||
/// transient items disappear cleanly, and uses the typography scale to
|
||||
/// make Score the visual protagonist.
|
||||
fn spawn_hud(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
fn spawn_hud(font_res: Option<Res<FontResource>>, mut commands: Commands) {
|
||||
let font_handle = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
||||
let font_score = TextFont {
|
||||
font: font_handle.clone(),
|
||||
@@ -637,9 +651,7 @@ fn spawn_hud(
|
||||
));
|
||||
t1.spawn((
|
||||
HudMoves,
|
||||
Tooltip::new(
|
||||
"Moves you've made this game. Counts placements and stock draws.",
|
||||
),
|
||||
Tooltip::new("Moves you've made this game. Counts placements and stock draws."),
|
||||
Text::new("Moves: 0"),
|
||||
font_lg.clone(),
|
||||
TextColor(TEXT_SECONDARY),
|
||||
@@ -680,9 +692,7 @@ fn spawn_hud(
|
||||
));
|
||||
t2.spawn((
|
||||
HudWonPreviously,
|
||||
Tooltip::new(
|
||||
"You've won this deal before. Same seed in your replay history.",
|
||||
),
|
||||
Tooltip::new("You've won this deal before. Same seed in your replay history."),
|
||||
Text::new(""),
|
||||
font_body.clone(),
|
||||
TextColor(STATE_SUCCESS),
|
||||
@@ -695,9 +705,7 @@ fn spawn_hud(
|
||||
hud.spawn(row_node()).with_children(|t3| {
|
||||
t3.spawn((
|
||||
HudUndos,
|
||||
Tooltip::new(
|
||||
"Undos used this game. Any undo blocks the No Undo achievement.",
|
||||
),
|
||||
Tooltip::new("Undos used this game. Any undo blocks the No Undo achievement."),
|
||||
Text::new(""),
|
||||
font_body.clone(),
|
||||
TextColor(STATE_WARNING),
|
||||
@@ -874,7 +882,8 @@ fn spawn_action_buttons(
|
||||
windows: Query<&Window>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let action_font_size = action_bar_font_size(windows.iter().next().map_or(900.0, |win| win.width()));
|
||||
let action_font_size =
|
||||
action_bar_font_size(windows.iter().next().map_or(900.0, |win| win.width()));
|
||||
let font = TextFont {
|
||||
font: font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default(),
|
||||
font_size: action_font_size,
|
||||
@@ -915,13 +924,76 @@ fn spawn_action_buttons(
|
||||
// so Tab cycles the action bar in visual reading order.
|
||||
// Undo and Pause are the primary gameplay actions — full brightness.
|
||||
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
|
||||
spawn_action_button(row, MenuButton, ACTION_BAR_LABELS[0], None, "Open Stats, Achievements, Profile, Settings, or Leaderboard.", &font, 0, TEXT_SECONDARY);
|
||||
spawn_action_button(row, UndoButton, ACTION_BAR_LABELS[1], Some("U"), "Take back your last move. Costs points and blocks No Undo.", &font, 1, TEXT_PRIMARY);
|
||||
spawn_action_button(row, PauseButton, ACTION_BAR_LABELS[2], Some("Esc"), "Pause the game and freeze the timer.", &font, 2, TEXT_PRIMARY);
|
||||
spawn_action_button(row, HelpButton, ACTION_BAR_LABELS[3], Some("F1"), "Show controls, rules, and keyboard shortcuts.", &font, 3, TEXT_SECONDARY);
|
||||
spawn_action_button(row, HintButton, ACTION_BAR_LABELS[4], Some("H"), "Highlight a suggested move. Cycles through alternatives on repeat taps.", &font, 4, TEXT_SECONDARY);
|
||||
spawn_action_button(row, ModesButton, ACTION_BAR_LABELS[5], None, "Switch modes: Classic, Daily, Zen, Challenge, Time Attack.", &font, 5, TEXT_SECONDARY);
|
||||
spawn_action_button(row, NewGameButton, ACTION_BAR_LABELS[6], Some("N"), "Start a fresh deal. Confirms first if a game is in progress.", &font, 6, TEXT_SECONDARY);
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
ACTION_BAR_LABELS[0],
|
||||
None,
|
||||
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
&font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
ACTION_BAR_LABELS[1],
|
||||
Some("U"),
|
||||
"Take back your last move. Costs points and blocks No Undo.",
|
||||
&font,
|
||||
1,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
ACTION_BAR_LABELS[2],
|
||||
Some("Esc"),
|
||||
"Pause the game and freeze the timer.",
|
||||
&font,
|
||||
2,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HelpButton,
|
||||
ACTION_BAR_LABELS[3],
|
||||
Some("F1"),
|
||||
"Show controls, rules, and keyboard shortcuts.",
|
||||
&font,
|
||||
3,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
ACTION_BAR_LABELS[4],
|
||||
Some("H"),
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
&font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
ModesButton,
|
||||
ACTION_BAR_LABELS[5],
|
||||
None,
|
||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
||||
&font,
|
||||
5,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
NewGameButton,
|
||||
ACTION_BAR_LABELS[6],
|
||||
Some("N"),
|
||||
"Start a fresh deal. Confirms first if a game is in progress.",
|
||||
&font,
|
||||
6,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -952,7 +1024,11 @@ fn spawn_action_button<M: Component>(
|
||||
// touch device — the button itself is the affordance — and they
|
||||
// visibly clutter the narrow-viewport action row. The chevrons on
|
||||
// Menu/Modes remain because they indicate dropdown behaviour.
|
||||
let hotkey = if SHOW_KEYBOARD_ACCELERATORS { hotkey } else { None };
|
||||
let hotkey = if SHOW_KEYBOARD_ACCELERATORS {
|
||||
hotkey
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let hotkey_font = TextFont {
|
||||
font: font.font.clone(),
|
||||
@@ -1082,9 +1158,7 @@ fn handle_modes_button(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let pressed = interaction_query
|
||||
.iter()
|
||||
.any(|i| *i == Interaction::Pressed);
|
||||
let pressed = interaction_query.iter().any(|i| *i == Interaction::Pressed);
|
||||
if !pressed {
|
||||
return;
|
||||
}
|
||||
@@ -1261,9 +1335,7 @@ fn handle_mode_option_click(
|
||||
}
|
||||
}
|
||||
}
|
||||
if clicked_any
|
||||
&& let Ok(entity) = popovers.single()
|
||||
{
|
||||
if clicked_any && let Ok(entity) = popovers.single() {
|
||||
commands.entity(entity).despawn();
|
||||
for e in &backdrops {
|
||||
commands.entity(e).despawn();
|
||||
@@ -1282,9 +1354,7 @@ fn handle_menu_button(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let pressed = interaction_query
|
||||
.iter()
|
||||
.any(|i| *i == Interaction::Pressed);
|
||||
let pressed = interaction_query.iter().any(|i| *i == Interaction::Pressed);
|
||||
if !pressed {
|
||||
return;
|
||||
}
|
||||
@@ -1462,13 +1532,12 @@ fn handle_menu_option_click(
|
||||
}
|
||||
}
|
||||
}
|
||||
if clicked_any
|
||||
&& let Ok(entity) = popovers.single() {
|
||||
commands.entity(entity).despawn();
|
||||
for e in &backdrops {
|
||||
commands.entity(e).despawn();
|
||||
}
|
||||
if clicked_any && let Ok(entity) = popovers.single() {
|
||||
commands.entity(entity).despawn();
|
||||
for e in &backdrops {
|
||||
commands.entity(e).despawn();
|
||||
}
|
||||
}
|
||||
if open_modes {
|
||||
spawn_modes_popover(
|
||||
&mut commands,
|
||||
@@ -1587,11 +1656,7 @@ const ACTION_FADE_RATE_PER_SEC: f32 = 6.0;
|
||||
/// (player is using keyboard); `0.0` otherwise. Lerps `alpha` toward
|
||||
/// `target` at a fixed rate so the visual transition is smooth across
|
||||
/// variable framerates.
|
||||
fn update_action_fade(
|
||||
windows: Query<&Window>,
|
||||
time: Res<Time>,
|
||||
mut fade: ResMut<HudActionFade>,
|
||||
) {
|
||||
fn update_action_fade(windows: Query<&Window>, time: Res<Time>, mut fade: ResMut<HudActionFade>) {
|
||||
let Ok(window) = windows.single() else {
|
||||
return;
|
||||
};
|
||||
@@ -2022,12 +2087,14 @@ fn update_won_previously(
|
||||
let won_before = !game.0.is_won
|
||||
&& history.as_ref().is_some_and(|h| {
|
||||
h.0.replays.iter().any(|r| {
|
||||
r.seed == game.0.seed
|
||||
&& r.draw_mode == game.0.draw_mode
|
||||
&& r.mode == game.0.mode
|
||||
r.seed == game.0.seed && r.draw_mode == game.0.draw_mode && r.mode == game.0.mode
|
||||
})
|
||||
});
|
||||
let next = if won_before { "\u{2713} Won before" } else { "" };
|
||||
let next = if won_before {
|
||||
"\u{2713} Won before"
|
||||
} else {
|
||||
""
|
||||
};
|
||||
if text.0 != next {
|
||||
text.0 = next.to_string();
|
||||
}
|
||||
@@ -2290,13 +2357,14 @@ fn update_hud(
|
||||
let ac_active = auto_complete.as_ref().is_some_and(|ac| ac.active);
|
||||
let ac_changed = auto_complete.as_ref().is_some_and(|ac| ac.is_changed());
|
||||
if (ac_changed || game.is_changed())
|
||||
&& let Ok(mut t) = auto_q.single_mut() {
|
||||
**t = if ac_active {
|
||||
"AUTO".to_string()
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
}
|
||||
&& let Ok(mut t) = auto_q.single_mut()
|
||||
{
|
||||
**t = if ac_active {
|
||||
"AUTO".to_string()
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the `HudSelection` text node to show which pile is Tab-selected.
|
||||
@@ -2480,9 +2548,17 @@ fn action_bar_font_size(window_width: f32) -> f32 {
|
||||
|
||||
fn action_button_metrics() -> (UiRect, Val, Val) {
|
||||
if USE_TOUCH_UI_LAYOUT {
|
||||
(UiRect::axes(Val::Px(4.0), Val::Px(4.0)), Val::Px(52.0), Val::Px(44.0))
|
||||
(
|
||||
UiRect::axes(Val::Px(4.0), Val::Px(4.0)),
|
||||
Val::Px(52.0),
|
||||
Val::Px(44.0),
|
||||
)
|
||||
} else {
|
||||
(UiRect::axes(VAL_SPACE_2, VAL_SPACE_2), Val::Px(48.0), Val::Px(48.0))
|
||||
(
|
||||
UiRect::axes(VAL_SPACE_2, VAL_SPACE_2),
|
||||
Val::Px(48.0),
|
||||
Val::Px(48.0),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2493,7 +2569,12 @@ fn spawn_action_button_label(
|
||||
text_color: Color,
|
||||
) {
|
||||
if USE_TOUCH_UI_LAYOUT {
|
||||
parent.spawn((ActionButtonLabel, Text::new(label), font.clone(), TextColor(text_color)));
|
||||
parent.spawn((
|
||||
ActionButtonLabel,
|
||||
Text::new(label),
|
||||
font.clone(),
|
||||
TextColor(text_color),
|
||||
));
|
||||
} else {
|
||||
parent.spawn((Text::new(label), font.clone(), TextColor(text_color)));
|
||||
}
|
||||
@@ -2508,7 +2589,10 @@ fn resize_action_bar_labels(
|
||||
windows: Query<&Window>,
|
||||
mut labels: Query<&mut TextFont, With<ActionButtonLabel>>,
|
||||
) {
|
||||
let w = windows.iter().next().map_or(layout.0.card_size.x * 7.25, |win| win.width());
|
||||
let w = windows
|
||||
.iter()
|
||||
.next()
|
||||
.map_or(layout.0.card_size.x * 7.25, |win| win.width());
|
||||
let new_size = action_bar_font_size(w);
|
||||
for mut font in &mut labels {
|
||||
font.font_size = new_size;
|
||||
@@ -2545,8 +2629,7 @@ fn toggle_hud_on_tap(
|
||||
// Record whether the finger-down landed on a button so
|
||||
// the finger-up doesn't double-fire (toggle bar + press
|
||||
// button at the same time).
|
||||
tracker.started_on_button =
|
||||
buttons.iter().any(|i| *i != Interaction::None);
|
||||
tracker.started_on_button = buttons.iter().any(|i| *i != Interaction::None);
|
||||
}
|
||||
TouchPhase::Ended if drag.is_idle() => {
|
||||
// Also treat taps where game logic consumed the touch (e.g.
|
||||
@@ -2630,7 +2713,10 @@ mod tests {
|
||||
#[test]
|
||||
fn moves_reflects_game_state() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.move_count = 42;
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.move_count = 42;
|
||||
app.update();
|
||||
assert_eq!(read_hud_text::<HudMoves>(&mut app), "Moves: 42");
|
||||
}
|
||||
@@ -2660,7 +2746,10 @@ mod tests {
|
||||
#[test]
|
||||
fn time_display_uses_mm_ss_format() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.elapsed_seconds = 125;
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.elapsed_seconds = 125;
|
||||
app.update();
|
||||
// 125 seconds = 2 minutes 5 seconds → "2:05"
|
||||
assert_eq!(read_hud_text::<HudTime>(&mut app), "2:05");
|
||||
@@ -2834,7 +2923,10 @@ mod tests {
|
||||
#[test]
|
||||
fn undos_hud_shows_count_after_undo() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.undo_count = 3;
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.undo_count = 3;
|
||||
app.update();
|
||||
assert_eq!(read_hud_text::<HudUndos>(&mut app), "Undos: 3");
|
||||
}
|
||||
@@ -2859,7 +2951,10 @@ mod tests {
|
||||
let mut app = headless_app_with_auto_complete();
|
||||
app.world_mut().resource_mut::<AutoCompleteState>().active = true;
|
||||
// Also trigger game state change so the update fires.
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.move_count += 1;
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.move_count += 1;
|
||||
app.update();
|
||||
assert_eq!(read_hud_text::<HudAutoComplete>(&mut app), "AUTO");
|
||||
}
|
||||
@@ -2868,7 +2963,10 @@ mod tests {
|
||||
fn auto_complete_badge_empty_when_inactive() {
|
||||
let mut app = headless_app_with_auto_complete();
|
||||
// active is false by default.
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.move_count += 1;
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.move_count += 1;
|
||||
app.update();
|
||||
assert_eq!(read_hud_text::<HudAutoComplete>(&mut app), "");
|
||||
}
|
||||
@@ -2928,9 +3026,9 @@ mod tests {
|
||||
fn set_manual_time_step(app: &mut App, secs: f32) {
|
||||
use bevy::time::TimeUpdateStrategy;
|
||||
use std::time::Duration;
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(secs),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
secs,
|
||||
)));
|
||||
}
|
||||
|
||||
/// Counts entities matching component `M` currently in the world.
|
||||
@@ -3130,9 +3228,7 @@ mod tests {
|
||||
/// which is the invariant we want to enforce for HUD readouts and
|
||||
/// action buttons (each marker is spawned exactly once).
|
||||
fn tooltip_for<M: Component>(app: &mut App) -> String {
|
||||
let mut q = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Tooltip, With<M>>();
|
||||
let mut q = app.world_mut().query_filtered::<&Tooltip, With<M>>();
|
||||
let world = app.world();
|
||||
let mut iter = q.iter(world);
|
||||
let first = iter
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -183,7 +183,12 @@ pub struct Layout {
|
||||
/// - Top row (stock, waste, 4 foundations) aligns with tableau columns
|
||||
/// 0, 1, 3, 4, 5, 6 — column 2 is intentionally empty to separate the
|
||||
/// waste/stock cluster from the foundations.
|
||||
pub fn compute_layout(window: Vec2, safe_area_top: f32, safe_area_bottom: f32, hud_visible: bool) -> Layout {
|
||||
pub fn compute_layout(
|
||||
window: Vec2,
|
||||
safe_area_top: f32,
|
||||
safe_area_bottom: f32,
|
||||
hud_visible: bool,
|
||||
) -> Layout {
|
||||
let window = window.max(MIN_WINDOW);
|
||||
let band_h = if hud_visible { HUD_BAND_HEIGHT } else { 0.0 };
|
||||
|
||||
@@ -213,7 +218,8 @@ pub fn compute_layout(window: Vec2, safe_area_top: f32, safe_area_bottom: f32, h
|
||||
|
||||
let fan_factor = 1.0 + (MAX_TABLEAU_CARDS - 1.0) * TABLEAU_FAN_FRAC;
|
||||
let height_denom = 0.5 + (1.0 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT;
|
||||
let card_width_height_based = (window.y - safe_area_top - effective_safe_bottom - band_h).max(0.0) / height_denom;
|
||||
let card_width_height_based =
|
||||
(window.y - safe_area_top - effective_safe_bottom - band_h).max(0.0) / height_denom;
|
||||
|
||||
let card_width = card_width_width_based.min(card_width_height_based);
|
||||
let card_height = card_width * CARD_ASPECT;
|
||||
@@ -262,7 +268,8 @@ pub fn compute_layout(window: Vec2, safe_area_top: f32, safe_area_bottom: f32, h
|
||||
//
|
||||
// avail = distance from the top of the first tableau card to the bottom
|
||||
// margin — i.e. the space available for 12 fan steps.
|
||||
let avail = (tableau_y - (-window.y / 2.0 + effective_safe_bottom + h_gap) - card_height / 2.0).max(0.0);
|
||||
let avail = (tableau_y - (-window.y / 2.0 + effective_safe_bottom + h_gap) - card_height / 2.0)
|
||||
.max(0.0);
|
||||
let ideal_fan_frac = if card_height > 0.0 {
|
||||
avail / ((MAX_TABLEAU_CARDS - 1.0) * card_height)
|
||||
} else {
|
||||
@@ -298,7 +305,9 @@ mod tests {
|
||||
assert!(layout.pile_positions.contains_key(&PileType::Waste));
|
||||
for slot in 0..4_u8 {
|
||||
assert!(
|
||||
layout.pile_positions.contains_key(&PileType::Foundation(slot)),
|
||||
layout
|
||||
.pile_positions
|
||||
.contains_key(&PileType::Foundation(slot)),
|
||||
"missing foundation slot {slot}",
|
||||
);
|
||||
}
|
||||
|
||||
@@ -9,9 +9,13 @@
|
||||
//! When the provider does not support leaderboards (e.g. `LocalOnlyProvider`)
|
||||
//! the panel shows "Not available" immediately.
|
||||
|
||||
use bevy::input::{ButtonState, keyboard::KeyboardInput, mouse::{MouseScrollUnit, MouseWheel}};
|
||||
use bevy::input::{
|
||||
ButtonState,
|
||||
keyboard::KeyboardInput,
|
||||
mouse::{MouseScrollUnit, MouseWheel},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use solitaire_data::{save_settings_to, settings::SyncBackend};
|
||||
use solitaire_sync::LeaderboardEntry;
|
||||
|
||||
@@ -20,13 +24,13 @@ use crate::font_plugin::FontResource;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
||||
use crate::sync_plugin::SyncProviderResource;
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ModalScrim, ScrimDismissible,
|
||||
ButtonVariant, ModalScrim, ScrimDismissible, spawn_modal, spawn_modal_actions,
|
||||
spawn_modal_button, spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BG_ELEVATED, BORDER_SUBTLE, RADIUS_SM, STATE_INFO,
|
||||
TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION,
|
||||
VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_MODAL_PANEL, Z_PAUSE_DIALOG,
|
||||
ACCENT_PRIMARY, BG_ELEVATED, BORDER_SUBTLE, RADIUS_SM, STATE_INFO, TEXT_DISABLED, TEXT_PRIMARY,
|
||||
TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
|
||||
Z_MODAL_PANEL, Z_PAUSE_DIALOG,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -208,18 +212,30 @@ fn toggle_leaderboard_screen(
|
||||
let remote_available = provider
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.0.backend_name() != "local");
|
||||
let dn = settings.as_ref().and_then(|s| s.0.leaderboard_display_name.as_deref());
|
||||
spawn_leaderboard_screen(&mut commands, &data, remote_available, dn, font_res.as_deref());
|
||||
let dn = settings
|
||||
.as_ref()
|
||||
.and_then(|s| s.0.leaderboard_display_name.as_deref());
|
||||
spawn_leaderboard_screen(
|
||||
&mut commands,
|
||||
&data,
|
||||
remote_available,
|
||||
dn,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
|
||||
// Start a background fetch if not already in flight.
|
||||
if task_res.0.is_none()
|
||||
&& let Some(p) = provider {
|
||||
let provider = p.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
provider.fetch_leaderboard().await.map_err(|e| e.to_string())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
}
|
||||
&& let Some(p) = provider
|
||||
{
|
||||
let provider = p.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
provider
|
||||
.fetch_leaderboard()
|
||||
.await
|
||||
.map_err(|e| e.to_string())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
}
|
||||
}
|
||||
|
||||
/// Poll the background fetch task; store results when complete.
|
||||
@@ -227,8 +243,12 @@ fn poll_leaderboard_fetch(
|
||||
mut task_res: ResMut<LeaderboardFetchTask>,
|
||||
mut result_res: ResMut<LeaderboardFetchResult>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
let Some(task) = task_res.0.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else {
|
||||
return;
|
||||
};
|
||||
task_res.0 = None;
|
||||
result_res.0 = Some(result);
|
||||
}
|
||||
@@ -247,7 +267,9 @@ fn update_leaderboard_panel(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
closed_flag: Res<ClosedThisFrame>,
|
||||
) {
|
||||
let Some(result) = result_res.0.take() else { return };
|
||||
let Some(result) = result_res.0.take() else {
|
||||
return;
|
||||
};
|
||||
|
||||
match result {
|
||||
Ok(entries) => {
|
||||
@@ -272,10 +294,18 @@ fn update_leaderboard_panel(
|
||||
let remote_available = provider
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.0.backend_name() != "local");
|
||||
let dn = settings.as_ref().and_then(|s| s.0.leaderboard_display_name.as_deref());
|
||||
let dn = settings
|
||||
.as_ref()
|
||||
.and_then(|s| s.0.leaderboard_display_name.as_deref());
|
||||
for entity in &screens {
|
||||
commands.entity(entity).despawn();
|
||||
spawn_leaderboard_screen(&mut commands, &data, remote_available, dn, font_res.as_deref());
|
||||
spawn_leaderboard_screen(
|
||||
&mut commands,
|
||||
&data,
|
||||
remote_available,
|
||||
dn,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -358,8 +388,12 @@ fn handle_opt_in_button(
|
||||
.unwrap_or_else(|| "Player".to_string());
|
||||
|
||||
let provider = provider.0.clone();
|
||||
let task = AsyncComputeTaskPool::get()
|
||||
.spawn(async move { provider.opt_in_leaderboard(&display_name).await.map_err(|e| e.to_string()) });
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
provider
|
||||
.opt_in_leaderboard(&display_name)
|
||||
.await
|
||||
.map_err(|e| e.to_string())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
}
|
||||
}
|
||||
@@ -372,8 +406,12 @@ fn poll_opt_in_task(
|
||||
settings: Option<ResMut<SettingsResource>>,
|
||||
settings_path: Option<Res<SettingsStoragePath>>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
let Some(task) = task_res.0.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else {
|
||||
return;
|
||||
};
|
||||
task_res.0 = None;
|
||||
match result {
|
||||
Ok(()) => {
|
||||
@@ -409,8 +447,12 @@ fn handle_opt_out_button(
|
||||
continue;
|
||||
}
|
||||
let provider = provider.0.clone();
|
||||
let task = AsyncComputeTaskPool::get()
|
||||
.spawn(async move { provider.opt_out_leaderboard().await.map_err(|e| e.to_string()) });
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
provider
|
||||
.opt_out_leaderboard()
|
||||
.await
|
||||
.map_err(|e| e.to_string())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
}
|
||||
}
|
||||
@@ -423,8 +465,12 @@ fn poll_opt_out_task(
|
||||
settings: Option<ResMut<SettingsResource>>,
|
||||
settings_path: Option<Res<SettingsStoragePath>>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
let Some(task) = task_res.0.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else {
|
||||
return;
|
||||
};
|
||||
task_res.0 = None;
|
||||
match result {
|
||||
Ok(()) => {
|
||||
@@ -941,7 +987,10 @@ fn update_leaderboard_public_name_label(
|
||||
if labels.is_empty() {
|
||||
return;
|
||||
}
|
||||
let new_label = match settings.as_ref().and_then(|s| s.0.leaderboard_display_name.as_deref()) {
|
||||
let new_label = match settings
|
||||
.as_ref()
|
||||
.and_then(|s| s.0.leaderboard_display_name.as_deref())
|
||||
{
|
||||
Some(n) => format!("Public name: {n}"),
|
||||
None => "Public name: (same as username)".to_string(),
|
||||
};
|
||||
@@ -974,14 +1023,14 @@ fn format_secs(secs: u64) -> String {
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::game_plugin::GamePlugin;
|
||||
use crate::table_plugin::TablePlugin;
|
||||
use crate::sync_plugin::SyncPlugin;
|
||||
use solitaire_data::SyncError;
|
||||
use solitaire_sync::{SyncPayload, SyncResponse};
|
||||
use crate::table_plugin::TablePlugin;
|
||||
use chrono::Utc;
|
||||
use uuid::Uuid;
|
||||
use solitaire_sync::PlayerProgress;
|
||||
use solitaire_data::StatsSnapshot;
|
||||
use solitaire_data::SyncError;
|
||||
use solitaire_sync::PlayerProgress;
|
||||
use solitaire_sync::{SyncPayload, SyncResponse};
|
||||
use uuid::Uuid;
|
||||
|
||||
struct NoOpProvider;
|
||||
|
||||
@@ -1009,18 +1058,20 @@ mod tests {
|
||||
conflicts: vec![],
|
||||
})
|
||||
}
|
||||
fn backend_name(&self) -> &'static str { "no-op" }
|
||||
fn is_authenticated(&self) -> bool { false }
|
||||
fn backend_name(&self) -> &'static str {
|
||||
"no-op"
|
||||
}
|
||||
fn is_authenticated(&self) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||
Ok(vec![
|
||||
LeaderboardEntry {
|
||||
display_name: "Alice".to_string(),
|
||||
best_score: Some(5000),
|
||||
best_time_secs: Some(180),
|
||||
recorded_at: Utc::now(),
|
||||
},
|
||||
])
|
||||
Ok(vec![LeaderboardEntry {
|
||||
display_name: "Alice".to_string(),
|
||||
best_score: Some(5000),
|
||||
best_time_secs: Some(180),
|
||||
recorded_at: Utc::now(),
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1148,7 +1199,9 @@ mod tests {
|
||||
|
||||
fn headless_app_with_settings() -> App {
|
||||
let mut app = headless_app();
|
||||
app.insert_resource(SettingsResource(solitaire_data::settings::Settings::default()));
|
||||
app.insert_resource(SettingsResource(
|
||||
solitaire_data::settings::Settings::default(),
|
||||
));
|
||||
app
|
||||
}
|
||||
|
||||
@@ -1231,11 +1284,12 @@ mod tests {
|
||||
let mut app = headless_app_with_settings();
|
||||
|
||||
// Confirm the flag starts false.
|
||||
assert!(!app
|
||||
.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_opted_in);
|
||||
assert!(
|
||||
!app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_opted_in
|
||||
);
|
||||
|
||||
let ok_task = AsyncComputeTaskPool::get().spawn(async { Ok::<(), String>(()) });
|
||||
app.world_mut().resource_mut::<OptInTask>().0 = Some(ok_task);
|
||||
|
||||
+79
-80
@@ -1,46 +1,46 @@
|
||||
//! Bevy integration layer for Ferrous Solitaire.
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
pub mod android_clipboard;
|
||||
pub mod assets;
|
||||
pub mod card_animation;
|
||||
pub mod achievement_plugin;
|
||||
pub mod analytics_plugin;
|
||||
#[cfg(target_os = "android")]
|
||||
pub mod android_clipboard;
|
||||
pub mod animation_plugin;
|
||||
pub mod avatar_plugin;
|
||||
pub mod auto_complete_plugin;
|
||||
pub mod assets;
|
||||
pub mod audio_plugin;
|
||||
pub mod auto_complete_plugin;
|
||||
pub mod avatar_plugin;
|
||||
pub mod card_animation;
|
||||
pub mod card_plugin;
|
||||
pub mod font_plugin;
|
||||
pub mod feedback_anim_plugin;
|
||||
pub mod challenge_plugin;
|
||||
pub mod core_game_plugin;
|
||||
pub mod cursor_plugin;
|
||||
pub mod daily_challenge_plugin;
|
||||
pub mod difficulty_plugin;
|
||||
pub mod diagnostics_hud;
|
||||
pub mod difficulty_plugin;
|
||||
pub mod events;
|
||||
pub mod core_game_plugin;
|
||||
pub mod feedback_anim_plugin;
|
||||
pub mod font_plugin;
|
||||
pub mod game_plugin;
|
||||
pub mod help_plugin;
|
||||
pub mod home_plugin;
|
||||
pub mod hud_plugin;
|
||||
pub mod leaderboard_plugin;
|
||||
pub mod input_plugin;
|
||||
pub mod layout;
|
||||
pub mod leaderboard_plugin;
|
||||
pub mod onboarding_plugin;
|
||||
pub mod pause_plugin;
|
||||
pub mod pending_hint;
|
||||
pub mod play_by_seed_plugin;
|
||||
pub mod platform;
|
||||
pub mod play_by_seed_plugin;
|
||||
pub mod profile_plugin;
|
||||
pub mod progress_plugin;
|
||||
pub mod radial_menu;
|
||||
pub mod replay_overlay;
|
||||
pub mod replay_playback;
|
||||
pub mod settings_plugin;
|
||||
pub mod progress_plugin;
|
||||
pub mod resources;
|
||||
pub mod safe_area;
|
||||
pub mod selection_plugin;
|
||||
pub mod settings_plugin;
|
||||
pub mod splash_plugin;
|
||||
pub mod stats_plugin;
|
||||
pub mod sync_plugin;
|
||||
@@ -55,50 +55,37 @@ pub mod ui_tooltip;
|
||||
pub mod weekly_goals_plugin;
|
||||
pub mod win_summary_plugin;
|
||||
|
||||
pub use assets::{
|
||||
bundled_theme_url, populate_embedded_dark_theme, register_theme_asset_sources,
|
||||
AssetSourcesPlugin, DARK_THEME_MANIFEST_URL, USER_THEMES,
|
||||
};
|
||||
pub use theme::{
|
||||
set_theme, ActiveTheme, CardTheme, CardThemeLoader, ThemeEntry, ThemePlugin, ThemeRegistry,
|
||||
ThemeRegistryPlugin,
|
||||
};
|
||||
pub use achievement_plugin::{AchievementPlugin, AchievementsResource, AchievementsScreen};
|
||||
pub use analytics_plugin::{AnalyticsPlugin, AnalyticsResource};
|
||||
pub use challenge_plugin::{
|
||||
challenge_progress_label, ChallengeAdvancedEvent, ChallengePlugin, CHALLENGE_UNLOCK_LEVEL,
|
||||
};
|
||||
pub use core_game_plugin::CoreGamePlugin;
|
||||
pub use daily_challenge_plugin::{
|
||||
DailyChallengeCompletedEvent, DailyChallengePlugin, DailyChallengeResource,
|
||||
};
|
||||
pub use progress_plugin::{LevelUpEvent, ProgressPlugin, ProgressResource, ProgressUpdate};
|
||||
pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
|
||||
pub use animation_plugin::{ActiveToast, AnimationPlugin, CardAnim, ToastEntity, ToastQueue};
|
||||
pub use card_animation::{
|
||||
CardAnimation, CardAnimationPlugin, MotionCurve, WinCascadePlugin,
|
||||
retarget_animation, sample_curve, compute_duration, cascade_delay, micro_vary,
|
||||
HoverState, InputBuffer, BufferedInput,
|
||||
win_scatter_targets, WIN_CASCADE_INTERVAL_SECS, DEAL_INTERVAL_SECS,
|
||||
MIN_DURATION_SECS, MAX_DURATION_SECS,
|
||||
AnimationChain,
|
||||
AnimationTuning, InputPlatform,
|
||||
FrameTimeDiagnostics, DIAG_WINDOW_SIZE,
|
||||
pub use assets::{
|
||||
AssetSourcesPlugin, DARK_THEME_MANIFEST_URL, USER_THEMES, bundled_theme_url,
|
||||
populate_embedded_dark_theme, register_theme_asset_sources,
|
||||
};
|
||||
pub use feedback_anim_plugin::{
|
||||
deal_stagger_delay, deal_stagger_secs_for_speed, foundation_flourish_scale, shake_offset,
|
||||
settle_scale, FeedbackAnimPlugin, FoundationFlourish, FoundationMarkerFlourish, SettleAnim,
|
||||
ShakeAnim,
|
||||
};
|
||||
pub use auto_complete_plugin::AutoCompletePlugin;
|
||||
pub use audio_plugin::{AudioPlugin, AudioState, SoundLibrary};
|
||||
pub use auto_complete_plugin::AutoCompletePlugin;
|
||||
pub use avatar_plugin::{AvatarFetchEvent, AvatarPlugin, AvatarResource};
|
||||
pub use card_animation::{
|
||||
AnimationChain, AnimationTuning, BufferedInput, CardAnimation, CardAnimationPlugin,
|
||||
DEAL_INTERVAL_SECS, DIAG_WINDOW_SIZE, FrameTimeDiagnostics, HoverState, InputBuffer,
|
||||
InputPlatform, MAX_DURATION_SECS, MIN_DURATION_SECS, MotionCurve, WIN_CASCADE_INTERVAL_SECS,
|
||||
WinCascadePlugin, cascade_delay, compute_duration, micro_vary, retarget_animation,
|
||||
sample_curve, win_scatter_targets,
|
||||
};
|
||||
pub use card_plugin::{
|
||||
CardEntity, CardImageSet, CardLabel, CardPlugin, HintHighlight, HintHighlightTimer,
|
||||
RightClickHighlight, RightClickHighlightTimer,
|
||||
};
|
||||
pub use font_plugin::{FontPlugin, FontResource};
|
||||
pub use challenge_plugin::{
|
||||
CHALLENGE_UNLOCK_LEVEL, ChallengeAdvancedEvent, ChallengePlugin, challenge_progress_label,
|
||||
};
|
||||
pub use core_game_plugin::CoreGamePlugin;
|
||||
pub use cursor_plugin::CursorPlugin;
|
||||
pub use daily_challenge_plugin::{
|
||||
DailyChallengeCompletedEvent, DailyChallengePlugin, DailyChallengeResource,
|
||||
};
|
||||
pub use diagnostics_hud::DiagnosticsHudPlugin;
|
||||
pub use difficulty_plugin::{DifficultyIndexResource, DifficultyPlugin};
|
||||
pub use events::{
|
||||
AchievementUnlockedEvent, CardFaceRevealedEvent, CardFlippedEvent, DrawRequestEvent,
|
||||
ForfeitEvent, ForfeitRequestEvent, FoundationCompletedEvent, GameWonEvent, HelpRequestEvent,
|
||||
@@ -107,12 +94,15 @@ pub use events::{
|
||||
StartDailyChallengeRequestEvent, StartDifficultyRequestEvent, StartPlayBySeedRequestEvent,
|
||||
StartTimeAttackRequestEvent, StartZenRequestEvent, StateChangedEvent, SyncCompleteEvent,
|
||||
ToggleAchievementsRequestEvent, ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent,
|
||||
ToggleSettingsRequestEvent, ToggleStatsRequestEvent, UndoRequestEvent,
|
||||
WinStreakMilestoneEvent, XpAwardedEvent,
|
||||
ToggleSettingsRequestEvent, ToggleStatsRequestEvent, UndoRequestEvent, WinStreakMilestoneEvent,
|
||||
XpAwardedEvent,
|
||||
};
|
||||
pub use difficulty_plugin::{DifficultyIndexResource, DifficultyPlugin};
|
||||
pub use play_by_seed_plugin::{PlayBySeedPlugin, PlayBySeedScreen};
|
||||
pub use platform::{PlatformTime, StorageBackend};
|
||||
pub use feedback_anim_plugin::{
|
||||
FeedbackAnimPlugin, FoundationFlourish, FoundationMarkerFlourish, SettleAnim, ShakeAnim,
|
||||
deal_stagger_delay, deal_stagger_secs_for_speed, foundation_flourish_scale, settle_scale,
|
||||
shake_offset,
|
||||
};
|
||||
pub use font_plugin::{FontPlugin, FontResource};
|
||||
pub use game_plugin::{
|
||||
ConfirmNewGameScreen, GameMutation, GameOverScreen, GamePlugin, GameStatePath, RecordingReplay,
|
||||
ReplayPath,
|
||||
@@ -120,60 +110,69 @@ pub use game_plugin::{
|
||||
pub use help_plugin::{HelpPlugin, HelpScreen};
|
||||
pub use home_plugin::{HomePlugin, HomeScreen};
|
||||
pub use hud_plugin::{
|
||||
streak_flourish_scale, ActionButton, HelpButton, HudAutoComplete, HudPlugin, HudVisibility,
|
||||
MenuButton, MenuOption, MenuPopover, ModeOption, ModesButton, ModesPopover, NewGameButton,
|
||||
PauseButton, StreakFlourish, UndoButton,
|
||||
ActionButton, HelpButton, HudAutoComplete, HudPlugin, HudVisibility, MenuButton, MenuOption,
|
||||
MenuPopover, ModeOption, ModesButton, ModesPopover, NewGameButton, PauseButton, StreakFlourish,
|
||||
UndoButton, streak_flourish_scale,
|
||||
};
|
||||
pub use leaderboard_plugin::{LeaderboardPlugin, LeaderboardResource, LeaderboardScreen};
|
||||
pub use input_plugin::InputPlugin;
|
||||
pub use layout::{Layout, LayoutResource, compute_layout};
|
||||
pub use leaderboard_plugin::{LeaderboardPlugin, LeaderboardResource, LeaderboardScreen};
|
||||
pub use onboarding_plugin::{OnboardingPlugin, OnboardingScreen};
|
||||
pub use pause_plugin::{ForfeitConfirmScreen, PausePlugin, PauseScreen, PausedResource};
|
||||
pub use avatar_plugin::{AvatarFetchEvent, AvatarPlugin, AvatarResource};
|
||||
pub use platform::{PlatformTime, StorageBackend};
|
||||
pub use play_by_seed_plugin::{PlayBySeedPlugin, PlayBySeedScreen};
|
||||
pub use profile_plugin::{ProfilePlugin, ProfileScreen};
|
||||
pub use progress_plugin::{LevelUpEvent, ProgressPlugin, ProgressResource, ProgressUpdate};
|
||||
pub use radial_menu::{
|
||||
legal_destinations_for_card, radial_anchor_for_index, radial_hovered_index, RadialIcon,
|
||||
RadialMenuPlugin, RightClickRadialState, Z_RADIAL_MENU,
|
||||
RadialIcon, RadialMenuPlugin, RightClickRadialState, Z_RADIAL_MENU,
|
||||
legal_destinations_for_card, radial_anchor_for_index, radial_hovered_index,
|
||||
};
|
||||
pub use replay_overlay::{
|
||||
ReplayOverlayBannerText, ReplayOverlayPlugin, ReplayOverlayProgressText, ReplayOverlayRoot,
|
||||
ReplayStopButton, Z_REPLAY_OVERLAY,
|
||||
};
|
||||
pub use replay_playback::{
|
||||
start_replay_playback, stop_replay_playback, ReplayPlaybackPlugin, ReplayPlaybackState,
|
||||
REPLAY_COMPLETION_LINGER_SECS, REPLAY_MOVE_INTERVAL_SECS,
|
||||
REPLAY_COMPLETION_LINGER_SECS, REPLAY_MOVE_INTERVAL_SECS, ReplayPlaybackPlugin,
|
||||
ReplayPlaybackState, start_replay_playback, stop_replay_playback,
|
||||
};
|
||||
pub use settings_plugin::{
|
||||
PendingWindowGeometry, SettingsChangedEvent, SettingsPlugin, SettingsResource, SettingsScreen,
|
||||
SFX_STEP, WINDOW_GEOMETRY_DEBOUNCE_SECS,
|
||||
pub use resources::{
|
||||
DragState, GameStateResource, HintCycleIndex, SettingsScrollPos, SyncStatus, SyncStatusResource,
|
||||
};
|
||||
pub use layout::{compute_layout, Layout, LayoutResource};
|
||||
pub use resources::{DragState, GameStateResource, HintCycleIndex, SettingsScrollPos, SyncStatus, SyncStatusResource};
|
||||
pub use safe_area::{SafeAreaAnchoredTop, SafeAreaInsets, SafeAreaInsetsPlugin};
|
||||
pub use selection_plugin::{
|
||||
KeyboardDragState, SelectionHighlight, SelectionPlugin, SelectionState,
|
||||
};
|
||||
pub use splash_plugin::{SplashAge, SplashPlugin, SplashRoot};
|
||||
pub use stats_plugin::{
|
||||
format_replay_caption, LatestReplayPath, ReplayHistoryResource, ReplayNextButton,
|
||||
ReplayPrevButton, ReplaySelectorCaption, SelectedReplayIndex, StatsPlugin, StatsResource,
|
||||
StatsScreen, StatsUpdate, WatchReplayButton,
|
||||
pub use settings_plugin::{
|
||||
PendingWindowGeometry, SFX_STEP, SettingsChangedEvent, SettingsPlugin, SettingsResource,
|
||||
SettingsScreen, WINDOW_GEOMETRY_DEBOUNCE_SECS,
|
||||
};
|
||||
pub use solitaire_data::SyncProvider;
|
||||
pub use splash_plugin::{SplashAge, SplashPlugin, SplashRoot};
|
||||
pub use stats_plugin::{
|
||||
LatestReplayPath, ReplayHistoryResource, ReplayNextButton, ReplayPrevButton,
|
||||
ReplaySelectorCaption, SelectedReplayIndex, StatsPlugin, StatsResource, StatsScreen,
|
||||
StatsUpdate, WatchReplayButton, format_replay_caption,
|
||||
};
|
||||
pub use sync_plugin::{SyncPlugin, SyncProviderResource};
|
||||
pub use sync_setup_plugin::SyncSetupPlugin;
|
||||
pub use ui_focus::{Disabled, FocusGroup, Focusable, FocusedButton, UiFocusPlugin};
|
||||
pub use ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
||||
spawn_modal_header, ButtonVariant, ModalActions, ModalBody, ModalButton, ModalCard,
|
||||
ModalHeader, ModalScrim, UiModalPlugin,
|
||||
};
|
||||
pub use ui_tooltip::{Tooltip, UiTooltipPlugin};
|
||||
pub use table_plugin::{
|
||||
BackgroundImageSet, HintPileHighlight, PileMarker, TableBackground, TablePlugin,
|
||||
};
|
||||
pub use theme::{
|
||||
ActiveTheme, CardTheme, CardThemeLoader, ThemeEntry, ThemePlugin, ThemeRegistry,
|
||||
ThemeRegistryPlugin, set_theme,
|
||||
};
|
||||
pub use time_attack_plugin::{
|
||||
TimeAttackEndedEvent, TimeAttackPlugin, TimeAttackResource, TIME_ATTACK_DURATION_SECS,
|
||||
TIME_ATTACK_DURATION_SECS, TimeAttackEndedEvent, TimeAttackPlugin, TimeAttackResource,
|
||||
};
|
||||
pub use ui_focus::{Disabled, FocusGroup, Focusable, FocusedButton, UiFocusPlugin};
|
||||
pub use ui_modal::{
|
||||
ButtonVariant, ModalActions, ModalBody, ModalButton, ModalCard, ModalHeader, ModalScrim,
|
||||
UiModalPlugin, spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
||||
spawn_modal_header,
|
||||
};
|
||||
pub use ui_tooltip::{Tooltip, UiTooltipPlugin};
|
||||
pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
|
||||
pub use win_summary_plugin::{
|
||||
format_win_time, ScreenShakeResource, SessionAchievements, WinSummaryPending, WinSummaryPlugin,
|
||||
ScreenShakeResource, SessionAchievements, WinSummaryPending, WinSummaryPlugin, format_win_time,
|
||||
};
|
||||
|
||||
@@ -23,20 +23,20 @@
|
||||
use std::path::PathBuf;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use solitaire_data::{save_settings_to, Settings};
|
||||
use solitaire_data::{Settings, save_settings_to};
|
||||
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
||||
spawn_modal_header, ButtonVariant,
|
||||
ButtonVariant, spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
||||
spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{TEXT_SECONDARY, Z_ONBOARDING};
|
||||
#[cfg(not(target_os = "android"))]
|
||||
use crate::ui_theme::{
|
||||
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, TEXT_PRIMARY, TYPE_BODY, TYPE_CAPTION,
|
||||
VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3,
|
||||
};
|
||||
use crate::ui_theme::{TEXT_SECONDARY, Z_ONBOARDING};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Constants
|
||||
@@ -101,16 +101,46 @@ struct HotkeyRow {
|
||||
/// refactor the help plugin.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const HOTKEYS: &[HotkeyRow] = &[
|
||||
HotkeyRow { keys: "D / Space", description: "Draw from stock" },
|
||||
HotkeyRow { keys: "U", description: "Undo last move" },
|
||||
HotkeyRow { keys: "Tab → Enter", description: "Pick a card; arrows pick where; Enter to drop" },
|
||||
HotkeyRow { keys: "N", description: "New Classic game" },
|
||||
HotkeyRow { keys: "M", description: "Open Mode Launcher (then 1–5 to pick)" },
|
||||
HotkeyRow { keys: "S", description: "Stats & progression" },
|
||||
HotkeyRow { keys: "A", description: "Achievements" },
|
||||
HotkeyRow { keys: "O", description: "Settings" },
|
||||
HotkeyRow { keys: "Esc", description: "Pause / resume" },
|
||||
HotkeyRow { keys: "F1", description: "Help / controls" },
|
||||
HotkeyRow {
|
||||
keys: "D / Space",
|
||||
description: "Draw from stock",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "U",
|
||||
description: "Undo last move",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Tab → Enter",
|
||||
description: "Pick a card; arrows pick where; Enter to drop",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "N",
|
||||
description: "New Classic game",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "M",
|
||||
description: "Open Mode Launcher (then 1–5 to pick)",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "S",
|
||||
description: "Stats & progression",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "A",
|
||||
description: "Achievements",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "O",
|
||||
description: "Settings",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Esc",
|
||||
description: "Pause / resume",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "F1",
|
||||
description: "Help / controls",
|
||||
},
|
||||
];
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -126,11 +156,7 @@ impl Plugin for OnboardingPlugin {
|
||||
.add_systems(PostStartup, spawn_if_first_run)
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
handle_onboarding_buttons,
|
||||
handle_onboarding_keyboard,
|
||||
)
|
||||
.chain(),
|
||||
(handle_onboarding_buttons, handle_onboarding_keyboard).chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -523,11 +549,16 @@ mod tests {
|
||||
assert_eq!(current_slide(&app), 0);
|
||||
|
||||
// Spawn a Next button with Pressed interaction.
|
||||
app.world_mut().spawn((OnboardingNextButton, Button, Interaction::Pressed));
|
||||
app.world_mut()
|
||||
.spawn((OnboardingNextButton, Button, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
assert_eq!(current_slide(&app), 1, "Next must advance to slide 1");
|
||||
assert_eq!(count_screens(&mut app), 1, "exactly one modal must be visible");
|
||||
assert_eq!(
|
||||
count_screens(&mut app),
|
||||
1,
|
||||
"exactly one modal must be visible"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -548,10 +579,15 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
app.world_mut().spawn((OnboardingBackButton, Button, Interaction::Pressed));
|
||||
app.world_mut()
|
||||
.spawn((OnboardingBackButton, Button, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
assert_eq!(current_slide(&app), 1, "Back must retreat from slide 2 to slide 1");
|
||||
assert_eq!(
|
||||
current_slide(&app),
|
||||
1,
|
||||
"Back must retreat from slide 2 to slide 1"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -561,7 +597,8 @@ mod tests {
|
||||
assert_eq!(current_slide(&app), 0);
|
||||
|
||||
// Pressing Back on slide 0 must be a no-op (no underflow to u8::MAX).
|
||||
app.world_mut().spawn((OnboardingBackButton, Button, Interaction::Pressed));
|
||||
app.world_mut()
|
||||
.spawn((OnboardingBackButton, Button, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
assert_eq!(current_slide(&app), 0, "Back on slide 0 must not underflow");
|
||||
@@ -576,15 +613,23 @@ mod tests {
|
||||
app.world_mut().resource_mut::<OnboardingSlideIndex>().0 = SLIDE_COUNT - 1;
|
||||
|
||||
// Next on the last slide should complete onboarding, not advance further.
|
||||
app.world_mut().spawn((OnboardingNextButton, Button, Interaction::Pressed));
|
||||
app.world_mut()
|
||||
.spawn((OnboardingNextButton, Button, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
// first_run_complete must be set.
|
||||
assert!(
|
||||
app.world().resource::<SettingsResource>().0.first_run_complete,
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.first_run_complete,
|
||||
"Next on last slide must set first_run_complete"
|
||||
);
|
||||
assert_eq!(count_screens(&mut app), 0, "modal must be gone after completion");
|
||||
assert_eq!(
|
||||
count_screens(&mut app),
|
||||
0,
|
||||
"modal must be gone after completion"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -596,11 +641,15 @@ mod tests {
|
||||
let mut app = headless_app();
|
||||
app.update();
|
||||
|
||||
app.world_mut().spawn((OnboardingSkipButton, Button, Interaction::Pressed));
|
||||
app.world_mut()
|
||||
.spawn((OnboardingSkipButton, Button, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<SettingsResource>().0.first_run_complete,
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.first_run_complete,
|
||||
"Skip must set first_run_complete"
|
||||
);
|
||||
assert_eq!(count_screens(&mut app), 0);
|
||||
@@ -658,7 +707,10 @@ mod tests {
|
||||
|
||||
assert_eq!(count_screens(&mut app), 0, "Esc must dismiss onboarding");
|
||||
assert!(
|
||||
app.world().resource::<SettingsResource>().0.first_run_complete,
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.first_run_complete,
|
||||
"Esc must set first_run_complete"
|
||||
);
|
||||
}
|
||||
@@ -675,7 +727,10 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<SettingsResource>().0.first_run_complete,
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.first_run_complete,
|
||||
"Enter on last slide must complete onboarding"
|
||||
);
|
||||
assert_eq!(count_screens(&mut app), 0);
|
||||
@@ -694,7 +749,10 @@ mod tests {
|
||||
#[test]
|
||||
#[cfg(target_os = "android")]
|
||||
fn slide_count_constant_is_two_on_android() {
|
||||
assert_eq!(SLIDE_COUNT, 2, "SLIDE_COUNT must be 2 on Android (no keyboard slide)");
|
||||
assert_eq!(
|
||||
SLIDE_COUNT, 2,
|
||||
"SLIDE_COUNT must be 2 on Android (no keyboard slide)"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -727,7 +785,10 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<SettingsResource>().0.first_run_complete,
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.first_run_complete,
|
||||
"completing the last slide must set first_run_complete"
|
||||
);
|
||||
assert_eq!(count_screens(&mut app), 0);
|
||||
@@ -746,7 +807,10 @@ mod tests {
|
||||
fn all_hotkey_rows_have_non_empty_fields() {
|
||||
for row in HOTKEYS {
|
||||
assert!(!row.keys.is_empty(), "hotkey key field must not be empty");
|
||||
assert!(!row.description.is_empty(), "hotkey description must not be empty");
|
||||
assert!(
|
||||
!row.description.is_empty(),
|
||||
"hotkey description must not be empty"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,21 +29,21 @@ use crate::events::{
|
||||
};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::game_plugin::{GameOverScreen, GameStatePath};
|
||||
use crate::hud_plugin::HudPopoverOpen;
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::replay_playback::ReplayPlaybackState;
|
||||
use crate::resources::{DragState, GameStateResource};
|
||||
use crate::selection_plugin::{SelectionKeySet, SelectionState};
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource, SettingsStoragePath};
|
||||
use crate::stats_plugin::StatsResource;
|
||||
use crate::hud_plugin::HudPopoverOpen;
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
||||
spawn_modal_header, ButtonVariant, ModalScrim,
|
||||
ButtonVariant, ModalScrim, spawn_modal, spawn_modal_actions, spawn_modal_body_text,
|
||||
spawn_modal_button, spawn_modal_header,
|
||||
};
|
||||
use bevy::ecs::system::SystemParam;
|
||||
use crate::ui_theme::{
|
||||
self, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY_LG, TYPE_CAPTION, VAL_SPACE_3,
|
||||
};
|
||||
use bevy::ecs::system::SystemParam;
|
||||
|
||||
/// Toggleable flag read by `tick_elapsed_time` and `advance_time_attack`.
|
||||
#[derive(Resource, Debug, Default)]
|
||||
@@ -223,11 +223,12 @@ fn toggle_pause(
|
||||
// Clearing DragState and emitting StateChangedEvent snaps the dragged cards
|
||||
// back to their resting positions exactly as a rejected drop does.
|
||||
if let Some(ref mut d) = drag
|
||||
&& !d.is_idle() {
|
||||
d.clear();
|
||||
changed.write(StateChangedEvent);
|
||||
return;
|
||||
}
|
||||
&& !d.is_idle()
|
||||
{
|
||||
d.clear();
|
||||
changed.write(StateChangedEvent);
|
||||
return;
|
||||
}
|
||||
if let Ok(entity) = screens.single() {
|
||||
commands.entity(entity).despawn();
|
||||
paused.0 = false;
|
||||
@@ -236,21 +237,16 @@ fn toggle_pause(
|
||||
let level = progress.as_deref().map(|p| p.0.level);
|
||||
let streak = stats.as_deref().map(|s| s.0.win_streak_current);
|
||||
let draw_mode = settings.as_deref().map(|s| s.0.draw_mode);
|
||||
spawn_pause_screen(
|
||||
&mut commands,
|
||||
level,
|
||||
streak,
|
||||
draw_mode,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
spawn_pause_screen(&mut commands, level, streak, draw_mode, font_res.as_deref());
|
||||
paused.0 = true;
|
||||
// Persist the current game state whenever the player opens the pause
|
||||
// overlay so an OS-level kill still leaves a resumable save.
|
||||
if let (Some(g), Some(p)) = (game, path)
|
||||
&& let Some(disk_path) = p.0.as_deref()
|
||||
&& let Err(e) = save_game_state_to(disk_path, &g.0) {
|
||||
warn!("game_state: failed to save on pause: {e}");
|
||||
}
|
||||
&& let Err(e) = save_game_state_to(disk_path, &g.0)
|
||||
{
|
||||
warn!("game_state: failed to save on pause: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,16 +272,21 @@ fn handle_pause_draw_buttons(
|
||||
return;
|
||||
}
|
||||
let Some(mut settings) = settings else { return };
|
||||
let new_mode = if pressed_one { DrawMode::DrawOne } else { DrawMode::DrawThree };
|
||||
let new_mode = if pressed_one {
|
||||
DrawMode::DrawOne
|
||||
} else {
|
||||
DrawMode::DrawThree
|
||||
};
|
||||
if settings.0.draw_mode == new_mode {
|
||||
return;
|
||||
}
|
||||
settings.0.draw_mode = new_mode;
|
||||
if let Some(p) = &path
|
||||
&& let Some(target) = &p.0
|
||||
&& let Err(e) = solitaire_data::save_settings_to(target, &settings.0) {
|
||||
warn!("failed to save settings after draw-mode change: {e}");
|
||||
}
|
||||
&& let Err(e) = solitaire_data::save_settings_to(target, &settings.0)
|
||||
{
|
||||
warn!("failed to save settings after draw-mode change: {e}");
|
||||
}
|
||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||
}
|
||||
|
||||
@@ -440,7 +441,11 @@ fn close_forfeit_modal(
|
||||
/// Query filter for modals that are not part of the pause flow.
|
||||
/// Excludes both `PauseScreen` (the pause modal itself) and
|
||||
/// `ForfeitConfirmScreen` (spawned from within the pause flow).
|
||||
type NonPauseFamilyScrim = (With<ModalScrim>, Without<PauseScreen>, Without<ForfeitConfirmScreen>);
|
||||
type NonPauseFamilyScrim = (
|
||||
With<ModalScrim>,
|
||||
Without<PauseScreen>,
|
||||
Without<ForfeitConfirmScreen>,
|
||||
);
|
||||
|
||||
fn auto_resume_on_overlay(
|
||||
mut commands: Commands,
|
||||
@@ -536,13 +541,23 @@ fn spawn_draw_mode_row(
|
||||
..default()
|
||||
})
|
||||
.with_children(|row| {
|
||||
row.spawn((
|
||||
Text::new("Draw Mode"),
|
||||
label_font,
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
spawn_modal_button(row, PauseDrawOneButton, "Draw 1", None, one_variant, font_res);
|
||||
spawn_modal_button(row, PauseDrawThreeButton, "Draw 3", None, three_variant, font_res);
|
||||
row.spawn((Text::new("Draw Mode"), label_font, TextColor(TEXT_PRIMARY)));
|
||||
spawn_modal_button(
|
||||
row,
|
||||
PauseDrawOneButton,
|
||||
"Draw 1",
|
||||
None,
|
||||
one_variant,
|
||||
font_res,
|
||||
);
|
||||
spawn_modal_button(
|
||||
row,
|
||||
PauseDrawThreeButton,
|
||||
"Draw 3",
|
||||
None,
|
||||
three_variant,
|
||||
font_res,
|
||||
);
|
||||
});
|
||||
parent.spawn((
|
||||
Text::new("Takes effect next game"),
|
||||
@@ -744,7 +759,10 @@ mod tests {
|
||||
|
||||
// Set known values.
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.level = 7;
|
||||
app.world_mut().resource_mut::<StatsResource>().0.win_streak_current = 3;
|
||||
app.world_mut()
|
||||
.resource_mut::<StatsResource>()
|
||||
.0
|
||||
.win_streak_current = 3;
|
||||
|
||||
press_esc(&mut app);
|
||||
app.update();
|
||||
@@ -797,7 +815,10 @@ mod tests {
|
||||
fn draw_mode_label_covers_all_variants() {
|
||||
for mode in [DrawMode::DrawOne, DrawMode::DrawThree] {
|
||||
let label = draw_mode_label(mode);
|
||||
assert!(!label.is_empty(), "draw_mode_label must never return an empty string");
|
||||
assert!(
|
||||
!label.is_empty(),
|
||||
"draw_mode_label must never return an empty string"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -827,19 +848,12 @@ mod tests {
|
||||
app.world_mut().resource_mut::<PausedResource>().0 = true;
|
||||
|
||||
// Pressing "Draw 3" while DrawOne is active should switch to DrawThree.
|
||||
app.world_mut().spawn((
|
||||
PauseDrawThreeButton,
|
||||
Button,
|
||||
Interaction::Pressed,
|
||||
));
|
||||
app.world_mut()
|
||||
.spawn((PauseDrawThreeButton, Button, Interaction::Pressed));
|
||||
|
||||
app.update();
|
||||
|
||||
let mode = &app
|
||||
.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.draw_mode;
|
||||
let mode = &app.world().resource::<SettingsResource>().0.draw_mode;
|
||||
assert_eq!(
|
||||
*mode,
|
||||
DrawMode::DrawThree,
|
||||
@@ -847,19 +861,12 @@ mod tests {
|
||||
);
|
||||
|
||||
// Pressing "Draw 1" while DrawThree is active should switch back.
|
||||
app.world_mut().spawn((
|
||||
PauseDrawOneButton,
|
||||
Button,
|
||||
Interaction::Pressed,
|
||||
));
|
||||
app.world_mut()
|
||||
.spawn((PauseDrawOneButton, Button, Interaction::Pressed));
|
||||
|
||||
app.update();
|
||||
|
||||
let mode2 = &app
|
||||
.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.draw_mode;
|
||||
let mode2 = &app.world().resource::<SettingsResource>().0.draw_mode;
|
||||
assert_eq!(
|
||||
*mode2,
|
||||
DrawMode::DrawOne,
|
||||
@@ -896,8 +903,14 @@ mod tests {
|
||||
.query::<&PauseForfeitButton>()
|
||||
.iter(app.world())
|
||||
.count();
|
||||
assert_eq!(resume_count, 1, "Resume button must be present on the pause modal");
|
||||
assert_eq!(forfeit_count, 1, "Forfeit button must be present on the pause modal");
|
||||
assert_eq!(
|
||||
resume_count, 1,
|
||||
"Resume button must be present on the pause modal"
|
||||
);
|
||||
assert_eq!(
|
||||
forfeit_count, 1,
|
||||
"Forfeit button must be present on the pause modal"
|
||||
);
|
||||
}
|
||||
|
||||
/// Clicking the Resume button (via Pressed interaction) closes the
|
||||
@@ -911,20 +924,29 @@ mod tests {
|
||||
|
||||
// Mark the Resume button as Pressed.
|
||||
let resume_entity = {
|
||||
let mut q = app.world_mut().query_filtered::<Entity, With<PauseResumeButton>>();
|
||||
q.iter(app.world()).next().expect("Resume button must exist")
|
||||
let mut q = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<PauseResumeButton>>();
|
||||
q.iter(app.world())
|
||||
.next()
|
||||
.expect("Resume button must exist")
|
||||
};
|
||||
app.world_mut()
|
||||
.entity_mut(resume_entity)
|
||||
.insert(Interaction::Pressed);
|
||||
|
||||
// Clear keys so the simulated "click" isn't competing with a real Esc press.
|
||||
app.world_mut().resource_mut::<ButtonInput<KeyCode>>().clear();
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.clear();
|
||||
app.update();
|
||||
// One more frame so the resulting PauseRequestEvent is consumed by toggle_pause.
|
||||
app.update();
|
||||
|
||||
assert!(!app.world().resource::<PausedResource>().0, "Resume must clear PausedResource");
|
||||
assert!(
|
||||
!app.world().resource::<PausedResource>().0,
|
||||
"Resume must clear PausedResource"
|
||||
);
|
||||
assert_eq!(
|
||||
app.world_mut()
|
||||
.query::<&PauseScreen>()
|
||||
@@ -1137,7 +1159,10 @@ mod tests {
|
||||
app.update();
|
||||
assert!(app.world().resource::<PausedResource>().0);
|
||||
assert_eq!(
|
||||
app.world_mut().query::<&PauseScreen>().iter(app.world()).count(),
|
||||
app.world_mut()
|
||||
.query::<&PauseScreen>()
|
||||
.iter(app.world())
|
||||
.count(),
|
||||
1
|
||||
);
|
||||
|
||||
@@ -1150,7 +1175,10 @@ mod tests {
|
||||
"auto_resume_on_overlay must clear PausedResource when another modal opens"
|
||||
);
|
||||
assert_eq!(
|
||||
app.world_mut().query::<&PauseScreen>().iter(app.world()).count(),
|
||||
app.world_mut()
|
||||
.query::<&PauseScreen>()
|
||||
.iter(app.world())
|
||||
.count(),
|
||||
0,
|
||||
"auto_resume_on_overlay must despawn PauseScreen when another modal opens"
|
||||
);
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
//! old state would be confusing.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use solitaire_core::game_state::GameState;
|
||||
use solitaire_core::pile::PileType;
|
||||
use solitaire_core::solver::{try_solve_from_state, SolverConfig, SolverResult};
|
||||
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve_from_state};
|
||||
|
||||
use crate::card_plugin::CardEntity;
|
||||
use crate::events::{HintVisualEvent, InfoToastEvent, StateChangedEvent};
|
||||
@@ -101,10 +101,7 @@ struct HintTask {
|
||||
enum HintTaskOutput {
|
||||
/// Solver verdict was `Winnable`; here is the first move on the
|
||||
/// solution path.
|
||||
SolverMove {
|
||||
from: PileType,
|
||||
to: PileType,
|
||||
},
|
||||
SolverMove { from: PileType, to: PileType },
|
||||
/// Solver was `Unwinnable` or `Inconclusive`. The poll system
|
||||
/// runs the legacy heuristic against the live `GameState` so the
|
||||
/// H key always produces feedback while any legal move exists.
|
||||
@@ -162,15 +159,13 @@ pub fn poll_pending_hint_task(
|
||||
|
||||
let (from, to) = match output {
|
||||
HintTaskOutput::SolverMove { from, to } => (from, to),
|
||||
HintTaskOutput::NeedsHeuristic => {
|
||||
match find_heuristic_hint(&g.0, &mut hint_cycle) {
|
||||
Some(pair) => pair,
|
||||
None => {
|
||||
info_toast.write(InfoToastEvent("No hints available".to_string()));
|
||||
return;
|
||||
}
|
||||
HintTaskOutput::NeedsHeuristic => match find_heuristic_hint(&g.0, &mut hint_cycle) {
|
||||
Some(pair) => pair,
|
||||
None => {
|
||||
info_toast.write(InfoToastEvent("No hints available".to_string()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
emit_hint_visuals(
|
||||
&g.0,
|
||||
@@ -209,11 +204,7 @@ mod tests {
|
||||
// poll fire before the drop.
|
||||
app.add_systems(
|
||||
Update,
|
||||
(
|
||||
drop_pending_hint_on_state_change,
|
||||
poll_pending_hint_task,
|
||||
)
|
||||
.chain(),
|
||||
(drop_pending_hint_on_state_change, poll_pending_hint_task).chain(),
|
||||
);
|
||||
app
|
||||
}
|
||||
@@ -241,9 +232,18 @@ mod tests {
|
||||
game.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||
let suits = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
let ranks_below_king = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
|
||||
Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
|
||||
Rank::Jack, Rank::Queen,
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
];
|
||||
for (slot, suit) in suits.iter().enumerate() {
|
||||
let pile = game
|
||||
@@ -304,7 +304,8 @@ mod tests {
|
||||
let mut cursor = messages.get_cursor();
|
||||
let collected: Vec<HintVisualEvent> = cursor.read(messages).cloned().collect();
|
||||
assert_eq!(
|
||||
collected.len(), 1,
|
||||
collected.len(),
|
||||
1,
|
||||
"exactly one HintVisualEvent must fire when the solver returns Winnable",
|
||||
);
|
||||
assert!(
|
||||
@@ -395,7 +396,8 @@ mod tests {
|
||||
let mut cursor = messages.get_cursor();
|
||||
let collected: Vec<HintVisualEvent> = cursor.read(messages).cloned().collect();
|
||||
assert_eq!(
|
||||
collected.len(), 1,
|
||||
collected.len(),
|
||||
1,
|
||||
"cancel-on-replace: only the surviving task's result emits a visual",
|
||||
);
|
||||
}
|
||||
|
||||
@@ -22,17 +22,17 @@
|
||||
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve};
|
||||
|
||||
use crate::events::{NewGameRequestEvent, StartPlayBySeedRequestEvent};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button, spawn_modal_header,
|
||||
ButtonVariant, ScrimDismissible,
|
||||
ButtonVariant, ScrimDismissible, spawn_modal, spawn_modal_actions, spawn_modal_body_text,
|
||||
spawn_modal_button, spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BG_ELEVATED_PRESSED, BORDER_SUBTLE, HighContrastBorder, RADIUS_MD,
|
||||
@@ -341,8 +341,7 @@ fn tick_debounce_and_spawn_solver_task(
|
||||
.as_ref()
|
||||
.map_or(DrawMode::DrawOne, |s| s.0.draw_mode);
|
||||
let cfg = SolverConfig::default();
|
||||
let task = AsyncComputeTaskPool::get()
|
||||
.spawn(async move { try_solve(seed, draw_mode, &cfg) });
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move { try_solve(seed, draw_mode, &cfg) });
|
||||
|
||||
pending.seed = Some(seed);
|
||||
pending.handle = Some(task);
|
||||
@@ -407,7 +406,9 @@ fn handle_confirm(
|
||||
}
|
||||
|
||||
let Ok(buf) = buffers.single() else { return };
|
||||
let Ok(seed) = buf.text.parse::<u64>() else { return };
|
||||
let Ok(seed) = buf.text.parse::<u64>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
new_game.write(NewGameRequestEvent {
|
||||
seed: Some(seed),
|
||||
@@ -470,8 +471,7 @@ mod tests {
|
||||
}
|
||||
|
||||
fn open_dialog(app: &mut App) {
|
||||
app.world_mut()
|
||||
.write_message(StartPlayBySeedRequestEvent);
|
||||
app.world_mut().write_message(StartPlayBySeedRequestEvent);
|
||||
app.update();
|
||||
}
|
||||
|
||||
@@ -547,7 +547,10 @@ mod tests {
|
||||
|
||||
let msgs = app.world().resource::<Messages<NewGameRequestEvent>>();
|
||||
let mut cursor = msgs.get_cursor();
|
||||
assert!(cursor.read(msgs).next().is_none(), "no NewGameRequestEvent when buffer empty");
|
||||
assert!(
|
||||
cursor.read(msgs).next().is_none(),
|
||||
"no NewGameRequestEvent when buffer empty"
|
||||
);
|
||||
// Dialog should still be open.
|
||||
assert!(dialog_present(&mut app));
|
||||
}
|
||||
@@ -607,7 +610,10 @@ mod tests {
|
||||
}
|
||||
|
||||
let pending = app.world().resource::<PendingVerification>();
|
||||
assert!(pending.handle.is_some(), "solver task should have been spawned after debounce");
|
||||
assert!(
|
||||
pending.handle.is_some(),
|
||||
"solver task should have been spawned after debounce"
|
||||
);
|
||||
assert_eq!(pending.seed, Some(42));
|
||||
}
|
||||
|
||||
@@ -623,11 +629,21 @@ mod tests {
|
||||
for _ in 0..DEBOUNCE_FRAMES {
|
||||
app.update();
|
||||
}
|
||||
assert!(app.world().resource::<PendingVerification>().handle.is_some());
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<PendingVerification>()
|
||||
.handle
|
||||
.is_some()
|
||||
);
|
||||
|
||||
// New keypress should cancel the in-flight task.
|
||||
press_key(&mut app, KeyCode::Digit3);
|
||||
assert!(app.world().resource::<PendingVerification>().handle.is_none());
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<PendingVerification>()
|
||||
.handle
|
||||
.is_none()
|
||||
);
|
||||
assert_eq!(app.world().resource::<PendingVerification>().seed, None);
|
||||
}
|
||||
|
||||
@@ -649,7 +665,11 @@ mod tests {
|
||||
|
||||
// Poll until the solver task resolves (cap at 15 s wall-clock).
|
||||
let deadline = Instant::now() + std::time::Duration::from_secs(15);
|
||||
while app.world().resource::<PendingVerification>().handle.is_some()
|
||||
while app
|
||||
.world()
|
||||
.resource::<PendingVerification>()
|
||||
.handle
|
||||
.is_some()
|
||||
&& Instant::now() < deadline
|
||||
{
|
||||
app.update();
|
||||
@@ -664,7 +684,13 @@ mod tests {
|
||||
.next()
|
||||
.map(|(t, _)| t.0.clone())
|
||||
.unwrap_or_default();
|
||||
assert_ne!(badge_text, "Verifying\u{2026}", "badge should have resolved to a verdict");
|
||||
assert_ne!(badge_text, "Type a number", "badge should show verdict, not idle state");
|
||||
assert_ne!(
|
||||
badge_text, "Verifying\u{2026}",
|
||||
"badge should have resolved to a verdict"
|
||||
);
|
||||
assert_ne!(
|
||||
badge_text, "Type a number",
|
||||
"badge should show verdict, not idle state"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ use std::path::PathBuf;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use solitaire_data::{
|
||||
load_progress_from, progress_file_path, save_progress_to, xp_for_win, PlayerProgress,
|
||||
PlayerProgress, load_progress_from, progress_file_path, save_progress_to, xp_for_win,
|
||||
};
|
||||
|
||||
use crate::events::{GameWonEvent, XpAwardedEvent};
|
||||
@@ -74,9 +74,7 @@ impl Plugin for ProgressPlugin {
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
award_xp_on_win
|
||||
.after(GameMutation)
|
||||
.in_set(ProgressUpdate),
|
||||
award_xp_on_win.after(GameMutation).in_set(ProgressUpdate),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -102,9 +100,10 @@ fn award_xp_on_win(
|
||||
});
|
||||
}
|
||||
if let Some(target) = &path.0
|
||||
&& let Err(e) = save_progress_to(target, &progress.0) {
|
||||
warn!("failed to save progress: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(target, &progress.0)
|
||||
{
|
||||
warn!("failed to save progress: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,7 +182,10 @@ mod tests {
|
||||
fn crossing_500_xp_fires_levelup_event() {
|
||||
let mut app = headless_app();
|
||||
// Pre-load 480 XP so a 75-XP win pushes us over the 500 boundary.
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.total_xp = 480;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.total_xp = 480;
|
||||
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
@@ -233,7 +235,10 @@ mod tests {
|
||||
#[test]
|
||||
fn levelup_event_total_xp_matches_progress_resource() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.total_xp = 480;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.total_xp = 480;
|
||||
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
@@ -255,13 +260,11 @@ mod tests {
|
||||
// score=0 in the event (Zen keeps score at 0), time=300 (no speed bonus),
|
||||
// undo_count=0 so no-undo bonus applies: expected 50+25=75.
|
||||
let mut app = headless_app();
|
||||
app.world_mut()
|
||||
.resource_mut::<GameStateResource>()
|
||||
.0
|
||||
.mode = solitaire_core::game_state::GameMode::Zen;
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.mode =
|
||||
solitaire_core::game_state::GameMode::Zen;
|
||||
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0, // Zen mode keeps score at 0
|
||||
score: 0, // Zen mode keeps score at 0
|
||||
time_seconds: 300,
|
||||
});
|
||||
app.update();
|
||||
|
||||
@@ -42,8 +42,8 @@
|
||||
//! real `PrimaryWindow` / camera, since `MinimalPlugins` provides
|
||||
//! neither.
|
||||
|
||||
use bevy::input::touch::Touches;
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::input::touch::Touches;
|
||||
use bevy::math::Vec2;
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::PrimaryWindow;
|
||||
@@ -58,7 +58,9 @@ use crate::layout::{Layout, LayoutResource, TABLEAU_FAN_FRAC};
|
||||
use crate::pause_plugin::PausedResource;
|
||||
use crate::resources::{DragState, GameStateResource};
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
use crate::ui_theme::{ACCENT_PRIMARY, BORDER_STRONG, BORDER_SUBTLE, BORDER_SUBTLE_HC, STATE_SUCCESS};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BORDER_STRONG, BORDER_SUBTLE, BORDER_SUBTLE_HC, STATE_SUCCESS,
|
||||
};
|
||||
|
||||
/// Seconds a finger must be held on a face-up card (without crossing the
|
||||
/// drag threshold) before the radial menu opens. Matches Android's long-press
|
||||
@@ -219,7 +221,10 @@ pub fn radial_anchor_for_index(centre: Vec2, count: usize, index: usize, radius:
|
||||
// index 0 sits at 12 o'clock and increasing indices sweep right.
|
||||
let frac = (index as f32) / (count as f32);
|
||||
let angle = std::f32::consts::TAU * frac;
|
||||
Vec2::new(centre.x + radius * angle.sin(), centre.y + radius * angle.cos())
|
||||
Vec2::new(
|
||||
centre.x + radius * angle.sin(),
|
||||
centre.y + radius * angle.cos(),
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns `(hit?, index)` — whether `cursor` falls within any icon's
|
||||
@@ -363,7 +368,12 @@ fn build_radial_destinations(centre: Vec2, dests: Vec<PileType>) -> Vec<(PileTyp
|
||||
dests
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, d)| (d, radial_anchor_for_index(centre, count, i, RADIAL_RADIUS_PX)))
|
||||
.map(|(i, d)| {
|
||||
(
|
||||
d,
|
||||
radial_anchor_for_index(centre, count, i, RADIAL_RADIUS_PX),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
@@ -493,7 +503,9 @@ fn radial_open_on_long_press(
|
||||
let Some(touch) = touches.iter().find(|t| t.id() == active_id) else {
|
||||
return;
|
||||
};
|
||||
let Some((camera, cam_xf)) = cameras.single().ok() else { return };
|
||||
let Some((camera, cam_xf)) = cameras.single().ok() else {
|
||||
return;
|
||||
};
|
||||
let Some(world) = camera.viewport_to_world_2d(cam_xf, touch.position()).ok() else {
|
||||
return;
|
||||
};
|
||||
@@ -668,7 +680,11 @@ fn radial_redraw_overlay(
|
||||
for (i, (_pile, anchor)) in legal_destinations.iter().enumerate() {
|
||||
let focused = *hovered_index == Some(i);
|
||||
let scale = if focused { RADIAL_HOVER_SCALE } else { 1.0 };
|
||||
let fill = if focused { STATE_SUCCESS } else { ACCENT_PRIMARY };
|
||||
let fill = if focused {
|
||||
STATE_SUCCESS
|
||||
} else {
|
||||
ACCENT_PRIMARY
|
||||
};
|
||||
let outline = radial_rim_outline(focused, high_contrast);
|
||||
|
||||
commands
|
||||
@@ -758,10 +774,18 @@ mod tests {
|
||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||
for slot in 0..4_u8 {
|
||||
g.piles.get_mut(&PileType::Foundation(slot)).unwrap().cards.clear();
|
||||
g.piles
|
||||
.get_mut(&PileType::Foundation(slot))
|
||||
.unwrap()
|
||||
.cards
|
||||
.clear();
|
||||
}
|
||||
for i in 0..7_usize {
|
||||
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(i))
|
||||
.unwrap()
|
||||
.cards
|
||||
.clear();
|
||||
}
|
||||
// Ace of Clubs on Tableau(0).
|
||||
g.piles
|
||||
@@ -784,10 +808,18 @@ mod tests {
|
||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||
for slot in 0..4_u8 {
|
||||
g.piles.get_mut(&PileType::Foundation(slot)).unwrap().cards.clear();
|
||||
g.piles
|
||||
.get_mut(&PileType::Foundation(slot))
|
||||
.unwrap()
|
||||
.cards
|
||||
.clear();
|
||||
}
|
||||
for i in 0..7_usize {
|
||||
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(i))
|
||||
.unwrap()
|
||||
.cards
|
||||
.clear();
|
||||
}
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(0))
|
||||
@@ -804,7 +836,12 @@ mod tests {
|
||||
|
||||
fn install_resources(app: &mut App, state: GameState, layout_window: Vec2, cursor: Vec2) {
|
||||
app.insert_resource(GameStateResource(state));
|
||||
app.insert_resource(LayoutResource(compute_layout(layout_window, 0.0, 0.0, true)));
|
||||
app.insert_resource(LayoutResource(compute_layout(
|
||||
layout_window,
|
||||
0.0,
|
||||
0.0,
|
||||
true,
|
||||
)));
|
||||
app.world_mut().resource_mut::<RadialCursorOverride>().0 = Some(cursor);
|
||||
}
|
||||
|
||||
@@ -867,13 +904,19 @@ mod tests {
|
||||
fn radial_hovered_index_inside_box_returns_index() {
|
||||
let anchors = vec![Vec2::new(100.0, 0.0), Vec2::new(0.0, 100.0)];
|
||||
// Cursor squarely inside icon 1's box.
|
||||
assert_eq!(radial_hovered_index(Vec2::new(0.0, 100.0), &anchors), Some(1));
|
||||
assert_eq!(
|
||||
radial_hovered_index(Vec2::new(0.0, 100.0), &anchors),
|
||||
Some(1)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_hovered_index_outside_returns_none() {
|
||||
let anchors = vec![Vec2::new(100.0, 0.0), Vec2::new(0.0, 100.0)];
|
||||
assert_eq!(radial_hovered_index(Vec2::new(500.0, 500.0), &anchors), None);
|
||||
assert_eq!(
|
||||
radial_hovered_index(Vec2::new(500.0, 500.0), &anchors),
|
||||
None
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -888,7 +931,10 @@ mod tests {
|
||||
let dests = legal_destinations_for_card(&card, &PileType::Tableau(0), &g);
|
||||
// Ace can be placed on every empty foundation. We only need
|
||||
// the count to be ≥ 1 and the source pile to be excluded.
|
||||
assert!(!dests.is_empty(), "Ace must have at least one legal destination");
|
||||
assert!(
|
||||
!dests.is_empty(),
|
||||
"Ace must have at least one legal destination"
|
||||
);
|
||||
assert!(!dests.contains(&PileType::Tableau(0)));
|
||||
}
|
||||
|
||||
@@ -921,7 +967,10 @@ mod tests {
|
||||
|
||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||
// Initial state — Idle.
|
||||
assert_eq!(*app.world().resource::<RightClickRadialState>(), RightClickRadialState::Idle);
|
||||
assert_eq!(
|
||||
*app.world().resource::<RightClickRadialState>(),
|
||||
RightClickRadialState::Idle
|
||||
);
|
||||
|
||||
press(&mut app, MouseButton::Right);
|
||||
app.update();
|
||||
@@ -939,9 +988,11 @@ mod tests {
|
||||
assert_eq!(count, 1);
|
||||
assert_eq!(cards, vec![100]);
|
||||
assert!(!legal_destinations.is_empty());
|
||||
assert!(legal_destinations
|
||||
.iter()
|
||||
.any(|(p, _)| matches!(p, PileType::Foundation(_))));
|
||||
assert!(
|
||||
legal_destinations
|
||||
.iter()
|
||||
.any(|(p, _)| matches!(p, PileType::Foundation(_)))
|
||||
);
|
||||
}
|
||||
other => panic!("expected Active, got {other:?}"),
|
||||
}
|
||||
@@ -962,7 +1013,9 @@ mod tests {
|
||||
|
||||
// Capture the destination chosen — pull anchor[0] from the state.
|
||||
let (dest_pile, anchor) = match app.world().resource::<RightClickRadialState>() {
|
||||
RightClickRadialState::Active { legal_destinations, .. } => legal_destinations[0].clone(),
|
||||
RightClickRadialState::Active {
|
||||
legal_destinations, ..
|
||||
} => legal_destinations[0].clone(),
|
||||
_ => panic!("expected Active"),
|
||||
};
|
||||
|
||||
@@ -983,7 +1036,10 @@ mod tests {
|
||||
assert_eq!(evt.to, dest_pile);
|
||||
assert_eq!(evt.count, 1);
|
||||
// State must return to Idle.
|
||||
assert_eq!(*app.world().resource::<RightClickRadialState>(), RightClickRadialState::Idle);
|
||||
assert_eq!(
|
||||
*app.world().resource::<RightClickRadialState>(),
|
||||
RightClickRadialState::Idle
|
||||
);
|
||||
}
|
||||
|
||||
/// Releasing the right button far from any icon must clear state
|
||||
@@ -1001,7 +1057,8 @@ mod tests {
|
||||
assert!(app.world().resource::<RightClickRadialState>().is_active());
|
||||
|
||||
// Move cursor far away — well outside every icon's hit-box.
|
||||
app.world_mut().resource_mut::<RadialCursorOverride>().0 = Some(Vec2::new(10_000.0, 10_000.0));
|
||||
app.world_mut().resource_mut::<RadialCursorOverride>().0 =
|
||||
Some(Vec2::new(10_000.0, 10_000.0));
|
||||
app.update();
|
||||
|
||||
clear_buttons(&mut app);
|
||||
@@ -1010,7 +1067,10 @@ mod tests {
|
||||
|
||||
let events = collect_move_events(&mut app);
|
||||
assert!(events.is_empty(), "no MoveRequestEvent on outside-release");
|
||||
assert_eq!(*app.world().resource::<RightClickRadialState>(), RightClickRadialState::Idle);
|
||||
assert_eq!(
|
||||
*app.world().resource::<RightClickRadialState>(),
|
||||
RightClickRadialState::Idle
|
||||
);
|
||||
}
|
||||
|
||||
/// Pressing Escape while the radial is active must cancel cleanly,
|
||||
@@ -1034,7 +1094,10 @@ mod tests {
|
||||
|
||||
let events = collect_move_events(&mut app);
|
||||
assert!(events.is_empty(), "no MoveRequestEvent on Escape cancel");
|
||||
assert_eq!(*app.world().resource::<RightClickRadialState>(), RightClickRadialState::Idle);
|
||||
assert_eq!(
|
||||
*app.world().resource::<RightClickRadialState>(),
|
||||
RightClickRadialState::Idle
|
||||
);
|
||||
}
|
||||
|
||||
/// Right-clicking on a face-down card must NOT open the radial.
|
||||
|
||||
@@ -26,25 +26,25 @@
|
||||
use bevy::prelude::*;
|
||||
use chrono::Datelike;
|
||||
|
||||
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent, UndoRequestEvent};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::layout::LayoutResource;
|
||||
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
|
||||
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent, UndoRequestEvent};
|
||||
use crate::replay_playback::{
|
||||
step_backwards_replay_playback, step_replay_playback, stop_replay_playback,
|
||||
toggle_pause_replay_playback, ReplayPlaybackState,
|
||||
ReplayPlaybackState, step_backwards_replay_playback, step_replay_playback,
|
||||
stop_replay_playback, toggle_pause_replay_playback,
|
||||
};
|
||||
use solitaire_core::card::{Card, Rank, Suit};
|
||||
use solitaire_core::game_state::GameState;
|
||||
use solitaire_core::pile::PileType;
|
||||
use solitaire_data::ReplayMove;
|
||||
use crate::resources::GameStateResource;
|
||||
use crate::ui_modal::{spawn_modal_button, ButtonVariant};
|
||||
use crate::ui_modal::{ButtonVariant, spawn_modal_button};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBackground, HighContrastBorder,
|
||||
STATE_SUCCESS, STATE_SUCCESS_HC, TEXT_PRIMARY, TEXT_PRIMARY_HC, TEXT_SECONDARY, TYPE_BODY,
|
||||
TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_4, Z_DROP_OVERLAY,
|
||||
};
|
||||
use solitaire_core::card::{Card, Rank, Suit};
|
||||
use solitaire_core::game_state::GameState;
|
||||
use solitaire_core::pile::PileType;
|
||||
use solitaire_data::ReplayMove;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Z-index — see `ui_theme::Z_MODAL_SCRIM` (200) for the next layer above.
|
||||
@@ -866,9 +866,7 @@ fn spawn_overlay(
|
||||
..default()
|
||||
})
|
||||
.with_children(|row| {
|
||||
for (i, (label, pct)) in
|
||||
labels.iter().zip(positions.iter()).enumerate()
|
||||
{
|
||||
for (i, (label, pct)) in labels.iter().zip(positions.iter()).enumerate() {
|
||||
// Endpoints flush to the row's edges; middle
|
||||
// three labels use the `translateX(-50%)`
|
||||
// pattern for Bevy 0.18 UI: a fixed-width
|
||||
@@ -1080,10 +1078,7 @@ fn spawn_overlay(
|
||||
for offset in (1..=MOVE_LOG_PREV_ROWS as u8).rev() {
|
||||
panel.spawn((
|
||||
ReplayOverlayMoveLogPrevRow { offset },
|
||||
Text::new(format_kth_recent_row(
|
||||
state,
|
||||
offset as usize + 1,
|
||||
)),
|
||||
Text::new(format_kth_recent_row(state, offset as usize + 1)),
|
||||
TextFont {
|
||||
font: font_handle_for_move_log.clone(),
|
||||
font_size: TYPE_BODY,
|
||||
@@ -1574,7 +1569,11 @@ fn format_move_body(m: &ReplayMove) -> String {
|
||||
fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
match state {
|
||||
ReplayPlaybackState::Playing { replay, cursor, .. } => {
|
||||
format!("\u{258C} MOVE LOG \u{00B7} {}/{}", cursor, replay.moves.len())
|
||||
format!(
|
||||
"\u{258C} MOVE LOG \u{00B7} {}/{}",
|
||||
cursor,
|
||||
replay.moves.len()
|
||||
)
|
||||
}
|
||||
ReplayPlaybackState::Completed => "\u{258C} MOVE LOG \u{00B7} COMPLETE".to_string(),
|
||||
ReplayPlaybackState::Inactive => String::new(),
|
||||
@@ -1661,19 +1660,19 @@ fn format_active_move_row(state: &ReplayPlaybackState) -> String {
|
||||
/// follows and disambiguates from an ambiguous "T".
|
||||
fn format_rank_short(rank: Rank) -> &'static str {
|
||||
match rank {
|
||||
Rank::Ace => "A",
|
||||
Rank::Two => "2",
|
||||
Rank::Ace => "A",
|
||||
Rank::Two => "2",
|
||||
Rank::Three => "3",
|
||||
Rank::Four => "4",
|
||||
Rank::Five => "5",
|
||||
Rank::Six => "6",
|
||||
Rank::Four => "4",
|
||||
Rank::Five => "5",
|
||||
Rank::Six => "6",
|
||||
Rank::Seven => "7",
|
||||
Rank::Eight => "8",
|
||||
Rank::Nine => "9",
|
||||
Rank::Ten => "T",
|
||||
Rank::Jack => "J",
|
||||
Rank::Nine => "9",
|
||||
Rank::Ten => "T",
|
||||
Rank::Jack => "J",
|
||||
Rank::Queen => "Q",
|
||||
Rank::King => "K",
|
||||
Rank::King => "K",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1682,10 +1681,10 @@ fn format_rank_short(rank: Rank) -> &'static str {
|
||||
/// the bundled FiraMono on Android (verified on Pixel 7 / API 34).
|
||||
fn format_suit_glyph(suit: Suit) -> &'static str {
|
||||
match suit {
|
||||
Suit::Spades => "\u{2660}", // ♠
|
||||
Suit::Hearts => "\u{2665}", // ♥
|
||||
Suit::Spades => "\u{2660}", // ♠
|
||||
Suit::Hearts => "\u{2665}", // ♥
|
||||
Suit::Diamonds => "\u{2666}", // ♦
|
||||
Suit::Clubs => "\u{2663}", // ♣
|
||||
Suit::Clubs => "\u{2663}", // ♣
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1694,7 +1693,7 @@ fn format_suit_glyph(suit: Suit) -> &'static str {
|
||||
fn format_card_short(card: Option<&Card>) -> String {
|
||||
match card {
|
||||
Some(c) => format!("{}{}", format_rank_short(c.rank), format_suit_glyph(c.suit)),
|
||||
None => "--".to_string(),
|
||||
None => "--".to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1704,7 +1703,8 @@ fn format_card_short(card: Option<&Card>) -> String {
|
||||
/// (matching the visual left-to-right order on screen).
|
||||
fn format_foundations_row(game: &GameState) -> String {
|
||||
let slots: [String; 4] = std::array::from_fn(|i| {
|
||||
let top = game.piles
|
||||
let top = game
|
||||
.piles
|
||||
.get(&PileType::Foundation(i as u8))
|
||||
.and_then(|p| p.cards.last());
|
||||
format_card_short(top)
|
||||
@@ -1716,11 +1716,13 @@ fn format_foundations_row(game: &GameState) -> String {
|
||||
/// Renders as `STK:N WST:X♠` where N is the stock card count and
|
||||
/// X♠ is the top waste card (or `--` when the waste pile is empty).
|
||||
fn format_stock_waste_row(game: &GameState) -> String {
|
||||
let stock_count = game.piles
|
||||
let stock_count = game
|
||||
.piles
|
||||
.get(&PileType::Stock)
|
||||
.map(|p| p.cards.len())
|
||||
.unwrap_or(0);
|
||||
let waste_top = game.piles
|
||||
let waste_top = game
|
||||
.piles
|
||||
.get(&PileType::Waste)
|
||||
.and_then(|p| p.cards.last());
|
||||
format!("STK:{} WST:{}", stock_count, format_card_short(waste_top))
|
||||
@@ -2023,7 +2025,8 @@ mod tests {
|
||||
/// they can drive every state transition deterministically.
|
||||
fn headless_app() -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(ReplayOverlayPlugin);
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(ReplayOverlayPlugin);
|
||||
app.init_resource::<ReplayPlaybackState>();
|
||||
app
|
||||
}
|
||||
@@ -2619,13 +2622,11 @@ mod tests {
|
||||
.next()
|
||||
.expect("WIN MOVE marker must carry HighContrastBackground");
|
||||
assert_eq!(
|
||||
marker.default_color,
|
||||
STATE_SUCCESS,
|
||||
marker.default_color, STATE_SUCCESS,
|
||||
"default colour must be STATE_SUCCESS"
|
||||
);
|
||||
assert_eq!(
|
||||
marker.hc_color,
|
||||
STATE_SUCCESS_HC,
|
||||
marker.hc_color, STATE_SUCCESS_HC,
|
||||
"HC colour must be STATE_SUCCESS_HC (brighter lime, not gray)"
|
||||
);
|
||||
}
|
||||
@@ -2851,10 +2852,8 @@ mod tests {
|
||||
|
||||
let mut texts = scrub_notch_label_texts(&mut app);
|
||||
texts.sort();
|
||||
let mut expected: Vec<String> = scrub_notch_labels()
|
||||
.iter()
|
||||
.map(|s| s.to_string())
|
||||
.collect();
|
||||
let mut expected: Vec<String> =
|
||||
scrub_notch_labels().iter().map(|s| s.to_string()).collect();
|
||||
expected.sort();
|
||||
assert_eq!(
|
||||
texts, expected,
|
||||
@@ -3144,7 +3143,10 @@ mod tests {
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(format_move_log_header(&playing), "\u{258C} MOVE LOG \u{00B7} 3/10");
|
||||
assert_eq!(
|
||||
format_move_log_header(&playing),
|
||||
"\u{258C} MOVE LOG \u{00B7} 3/10"
|
||||
);
|
||||
assert_eq!(
|
||||
format_move_log_header(&ReplayPlaybackState::Completed),
|
||||
"\u{258C} MOVE LOG \u{00B7} COMPLETE",
|
||||
@@ -3622,8 +3624,7 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
let world = app.world_mut();
|
||||
let mut q = world
|
||||
.query_filtered::<&TextColor, With<ReplayOverlayMoveLogActiveRow>>();
|
||||
let mut q = world.query_filtered::<&TextColor, With<ReplayOverlayMoveLogActiveRow>>();
|
||||
let color = q
|
||||
.iter(world)
|
||||
.next()
|
||||
@@ -3945,10 +3946,7 @@ mod tests {
|
||||
*cursor, 1,
|
||||
"→ must advance the cursor by exactly one while paused",
|
||||
);
|
||||
assert!(
|
||||
*paused,
|
||||
"→ must leave the paused flag untouched",
|
||||
);
|
||||
assert!(*paused, "→ must leave the paused flag untouched",);
|
||||
}
|
||||
other => panic!("expected Playing, got {other:?}"),
|
||||
}
|
||||
@@ -4001,10 +3999,7 @@ mod tests {
|
||||
*cursor, 2,
|
||||
"← must decrement the cursor by exactly one while paused",
|
||||
);
|
||||
assert!(
|
||||
*paused,
|
||||
"← must leave the paused flag untouched",
|
||||
);
|
||||
assert!(*paused, "← must leave the paused flag untouched",);
|
||||
}
|
||||
other => panic!("expected Playing, got {other:?}"),
|
||||
}
|
||||
@@ -4044,9 +4039,9 @@ mod tests {
|
||||
app.init_resource::<ButtonInput<KeyCode>>();
|
||||
// Drive each frame as a SCRUB_REPEAT_INTERVAL_SECS step so
|
||||
// every update past the just_pressed crosses the threshold.
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(SCRUB_REPEAT_INTERVAL_SECS),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
SCRUB_REPEAT_INTERVAL_SECS,
|
||||
)));
|
||||
// Start paused at cursor 0 so there's room to step forward.
|
||||
set_state(&mut app, pressed_paused_state(10, 0));
|
||||
app.update();
|
||||
@@ -4094,9 +4089,9 @@ mod tests {
|
||||
// Drive sub-threshold ticks so the accumulator builds but
|
||||
// never fires while held.
|
||||
let half_interval = SCRUB_REPEAT_INTERVAL_SECS * 0.5;
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(half_interval),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
half_interval,
|
||||
)));
|
||||
set_state(&mut app, pressed_paused_state(10, 5));
|
||||
app.update();
|
||||
|
||||
@@ -4280,29 +4275,29 @@ mod tests {
|
||||
/// character except Ten which maps to `"T"`.
|
||||
#[test]
|
||||
fn format_rank_short_all_ranks() {
|
||||
assert_eq!(format_rank_short(Rank::Ace), "A");
|
||||
assert_eq!(format_rank_short(Rank::Two), "2");
|
||||
assert_eq!(format_rank_short(Rank::Ace), "A");
|
||||
assert_eq!(format_rank_short(Rank::Two), "2");
|
||||
assert_eq!(format_rank_short(Rank::Three), "3");
|
||||
assert_eq!(format_rank_short(Rank::Four), "4");
|
||||
assert_eq!(format_rank_short(Rank::Five), "5");
|
||||
assert_eq!(format_rank_short(Rank::Six), "6");
|
||||
assert_eq!(format_rank_short(Rank::Four), "4");
|
||||
assert_eq!(format_rank_short(Rank::Five), "5");
|
||||
assert_eq!(format_rank_short(Rank::Six), "6");
|
||||
assert_eq!(format_rank_short(Rank::Seven), "7");
|
||||
assert_eq!(format_rank_short(Rank::Eight), "8");
|
||||
assert_eq!(format_rank_short(Rank::Nine), "9");
|
||||
assert_eq!(format_rank_short(Rank::Ten), "T");
|
||||
assert_eq!(format_rank_short(Rank::Jack), "J");
|
||||
assert_eq!(format_rank_short(Rank::Nine), "9");
|
||||
assert_eq!(format_rank_short(Rank::Ten), "T");
|
||||
assert_eq!(format_rank_short(Rank::Jack), "J");
|
||||
assert_eq!(format_rank_short(Rank::Queen), "Q");
|
||||
assert_eq!(format_rank_short(Rank::King), "K");
|
||||
assert_eq!(format_rank_short(Rank::King), "K");
|
||||
}
|
||||
|
||||
/// `format_suit_glyph` returns the FiraMono-covered Unicode suit
|
||||
/// glyphs for each `Suit` variant (U+2660–U+2666 confirmed on Android).
|
||||
#[test]
|
||||
fn format_suit_glyph_all_suits() {
|
||||
assert_eq!(format_suit_glyph(Suit::Spades), "\u{2660}");
|
||||
assert_eq!(format_suit_glyph(Suit::Hearts), "\u{2665}");
|
||||
assert_eq!(format_suit_glyph(Suit::Spades), "\u{2660}");
|
||||
assert_eq!(format_suit_glyph(Suit::Hearts), "\u{2665}");
|
||||
assert_eq!(format_suit_glyph(Suit::Diamonds), "\u{2666}");
|
||||
assert_eq!(format_suit_glyph(Suit::Clubs), "\u{2663}");
|
||||
assert_eq!(format_suit_glyph(Suit::Clubs), "\u{2663}");
|
||||
}
|
||||
|
||||
/// `format_foundations_row` with a freshly-dealt game (all empty).
|
||||
|
||||
@@ -222,10 +222,7 @@ pub fn start_replay_playback(
|
||||
/// [`start_replay_playback`] signature — leaves room to hook in
|
||||
/// cleanup (e.g. despawning playback-only overlays) without a future
|
||||
/// API break.
|
||||
pub fn stop_replay_playback(
|
||||
_commands: &mut Commands,
|
||||
state: &mut ResMut<ReplayPlaybackState>,
|
||||
) {
|
||||
pub fn stop_replay_playback(_commands: &mut Commands, state: &mut ResMut<ReplayPlaybackState>) {
|
||||
**state = ReplayPlaybackState::Inactive;
|
||||
}
|
||||
|
||||
@@ -566,9 +563,9 @@ mod tests {
|
||||
/// so we drive 200 ms steps and call `update` enough times to pass
|
||||
/// the requested duration.
|
||||
fn advance_by(app: &mut App, total_secs: f32) {
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(0.2),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
0.2,
|
||||
)));
|
||||
let ticks = (total_secs / 0.2).ceil() as usize + 1;
|
||||
for _ in 0..ticks {
|
||||
app.update();
|
||||
@@ -651,9 +648,7 @@ mod tests {
|
||||
let state = app.world().resource::<ReplayPlaybackState>();
|
||||
match state {
|
||||
ReplayPlaybackState::Playing {
|
||||
cursor,
|
||||
replay: r,
|
||||
..
|
||||
cursor, replay: r, ..
|
||||
} => {
|
||||
assert_eq!(*cursor, 0);
|
||||
assert_eq!(r.seed, replay.seed);
|
||||
@@ -931,9 +926,9 @@ mod tests {
|
||||
.add_systems(Update, collect_draws);
|
||||
start_playback(&mut app, ten_draws_replay());
|
||||
app.update();
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(tick_secs),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
tick_secs,
|
||||
)));
|
||||
let ticks = (total_secs / tick_secs).ceil() as usize + 1;
|
||||
for _ in 0..ticks {
|
||||
app.update();
|
||||
|
||||
@@ -145,4 +145,3 @@ impl TokioRuntimeResource {
|
||||
Ok(Self(Arc::new(rt)))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,15 @@ fn apply_safe_area_anchors(
|
||||
// expects logical pixels (≈ dp). Divide by the window scale factor so
|
||||
// the HUD band shifts by the correct number of dp on high-DPI devices.
|
||||
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||
let top_logical = insets.top / scale;
|
||||
let window_height = windows.iter().next().map_or(800.0, |w| w.height());
|
||||
let max_inset = window_height * 0.25;
|
||||
let raw_top = insets.top / scale;
|
||||
if raw_top > max_inset {
|
||||
warn!(
|
||||
"safe_area: top inset {raw_top:.0}px exceeds 25% of window height ({max_inset:.0}px); clamping"
|
||||
);
|
||||
}
|
||||
let top_logical = raw_top.min(max_inset);
|
||||
for (anchor, mut node) in &mut q {
|
||||
node.top = Val::Px(anchor.base_top + top_logical);
|
||||
}
|
||||
@@ -125,7 +133,15 @@ fn apply_safe_area_bottom_anchors(
|
||||
return;
|
||||
}
|
||||
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||
let bottom_logical = insets.bottom / scale;
|
||||
let window_height = windows.iter().next().map_or(800.0, |w| w.height());
|
||||
let max_inset = window_height * 0.25;
|
||||
let raw_bottom = insets.bottom / scale;
|
||||
if raw_bottom > max_inset {
|
||||
warn!(
|
||||
"safe_area: bottom inset {raw_bottom:.0}px exceeds 25% of window height ({max_inset:.0}px); clamping"
|
||||
);
|
||||
}
|
||||
let bottom_logical = raw_bottom.min(max_inset);
|
||||
for (anchor, mut node) in &mut q {
|
||||
node.bottom = Val::Px(anchor.base_bottom + bottom_logical);
|
||||
}
|
||||
@@ -148,7 +164,8 @@ fn apply_safe_area_to_modal_scrims(
|
||||
return;
|
||||
}
|
||||
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||
let bottom_logical = insets.bottom / scale;
|
||||
let window_height = windows.iter().next().map_or(800.0, |w| w.height());
|
||||
let bottom_logical = (insets.bottom / scale).min(window_height * 0.25);
|
||||
for mut node in &mut scrims {
|
||||
node.padding.bottom = Val::Px(bottom_logical);
|
||||
}
|
||||
@@ -260,7 +277,7 @@ mod android {
|
||||
|
||||
fn query_insets() -> Result<SafeAreaInsets, String> {
|
||||
use bevy::android::ANDROID_APP;
|
||||
use jni::{objects::JObject, JavaVM};
|
||||
use jni::{JavaVM, objects::JObject};
|
||||
|
||||
let app = ANDROID_APP
|
||||
.get()
|
||||
@@ -353,25 +370,33 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn is_populated_returns_true_for_any_nonzero_edge() {
|
||||
assert!(SafeAreaInsets {
|
||||
top: 24.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated());
|
||||
assert!(SafeAreaInsets {
|
||||
bottom: 16.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated());
|
||||
assert!(SafeAreaInsets {
|
||||
left: 8.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated());
|
||||
assert!(SafeAreaInsets {
|
||||
right: 8.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated());
|
||||
assert!(
|
||||
SafeAreaInsets {
|
||||
top: 24.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated()
|
||||
);
|
||||
assert!(
|
||||
SafeAreaInsets {
|
||||
bottom: 16.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated()
|
||||
);
|
||||
assert!(
|
||||
SafeAreaInsets {
|
||||
left: 8.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated()
|
||||
);
|
||||
assert!(
|
||||
SafeAreaInsets {
|
||||
right: 8.0,
|
||||
..Default::default()
|
||||
}
|
||||
.is_populated()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,13 +156,11 @@ impl Plugin for SelectionPlugin {
|
||||
.in_set(SelectionKeySet)
|
||||
.before(GameMutation),
|
||||
clear_selection_on_state_change.after(GameMutation),
|
||||
update_selection_highlight
|
||||
.after(GameMutation)
|
||||
.run_if(
|
||||
resource_changed::<SelectionState>
|
||||
.or(resource_changed::<KeyboardDragState>)
|
||||
.or(resource_changed::<crate::GameStateResource>),
|
||||
),
|
||||
update_selection_highlight.after(GameMutation).run_if(
|
||||
resource_changed::<SelectionState>
|
||||
.or(resource_changed::<KeyboardDragState>)
|
||||
.or(resource_changed::<crate::GameStateResource>),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -191,10 +189,7 @@ fn cycled_piles() -> Vec<PileType> {
|
||||
///
|
||||
/// If `current` is `None` the first available pile is returned.
|
||||
/// If `available` is empty, `None` is returned.
|
||||
pub fn cycle_next_pile(
|
||||
available: &[PileType],
|
||||
current: Option<&PileType>,
|
||||
) -> Option<PileType> {
|
||||
pub fn cycle_next_pile(available: &[PileType], current: Option<&PileType>) -> Option<PileType> {
|
||||
if available.is_empty() {
|
||||
return None;
|
||||
}
|
||||
@@ -227,11 +222,7 @@ pub fn cycle_next_pile(
|
||||
///
|
||||
/// Both `current` and `next` must be `Some`; if either is `None` this returns
|
||||
/// `false`.
|
||||
fn did_wrap(
|
||||
available: &[PileType],
|
||||
current: Option<&PileType>,
|
||||
next: Option<&PileType>,
|
||||
) -> bool {
|
||||
fn did_wrap(available: &[PileType], current: Option<&PileType>, next: Option<&PileType>) -> bool {
|
||||
let (Some(cur), Some(nxt)) = (current, next) else {
|
||||
return false;
|
||||
};
|
||||
@@ -306,8 +297,7 @@ fn handle_selection_keys(
|
||||
destination_index,
|
||||
} = &mut *kbd_drag
|
||||
{
|
||||
let shift_held =
|
||||
keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight);
|
||||
let shift_held = keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight);
|
||||
|
||||
// Cycle destinations forward / backward.
|
||||
let advance = keys.just_pressed(KeyCode::ArrowRight)
|
||||
@@ -436,9 +426,7 @@ fn handle_selection_keys(
|
||||
return;
|
||||
}
|
||||
// Priority 2: tableau stack move.
|
||||
let run_len = face_up_run_len(
|
||||
game.0.piles.get(pile).map_or(&[], |p| p.cards.as_slice()),
|
||||
);
|
||||
let run_len = face_up_run_len(game.0.piles.get(pile).map_or(&[], |p| p.cards.as_slice()));
|
||||
let bottom_card = game.0.piles.get(pile).and_then(|p| {
|
||||
let start = p.cards.len().saturating_sub(run_len);
|
||||
p.cards.get(start)
|
||||
@@ -486,16 +474,13 @@ fn handle_selection_keys(
|
||||
return;
|
||||
}
|
||||
let start = pile_cards.cards.len().saturating_sub(count);
|
||||
let lifted_cards: Vec<u32> =
|
||||
pile_cards.cards[start..].iter().map(|c| c.id).collect();
|
||||
let lifted_cards: Vec<u32> = pile_cards.cards[start..].iter().map(|c| c.id).collect();
|
||||
let Some(bottom) = pile_cards.cards.get(start) else {
|
||||
return;
|
||||
};
|
||||
let legal = legal_destinations_for(bottom, source, &game.0, count);
|
||||
if legal.is_empty() {
|
||||
info_toast.write(InfoToastEvent(
|
||||
"No legal moves for this card".to_string(),
|
||||
));
|
||||
info_toast.write(InfoToastEvent("No legal moves for this card".to_string()));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -603,9 +588,10 @@ fn try_foundation_dest(
|
||||
for slot in 0..4_u8 {
|
||||
let dest = PileType::Foundation(slot);
|
||||
if let Some(pile) = game.piles.get(&dest)
|
||||
&& can_place_on_foundation(card, pile) {
|
||||
return Some(dest);
|
||||
}
|
||||
&& can_place_on_foundation(card, pile)
|
||||
{
|
||||
return Some(dest);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
@@ -831,22 +817,34 @@ mod tests {
|
||||
// Press 1: no current selection → first pile, no wrap.
|
||||
let sel1 = cycle_next_pile(&available, None);
|
||||
assert_eq!(sel1, Some(PileType::Waste));
|
||||
assert!(!did_wrap(&available, None, sel1.as_ref()), "first Tab should not wrap");
|
||||
assert!(
|
||||
!did_wrap(&available, None, sel1.as_ref()),
|
||||
"first Tab should not wrap"
|
||||
);
|
||||
|
||||
// Press 2: Waste → Tableau(0), no wrap.
|
||||
let sel2 = cycle_next_pile(&available, sel1.as_ref());
|
||||
assert_eq!(sel2, Some(PileType::Tableau(0)));
|
||||
assert!(!did_wrap(&available, sel1.as_ref(), sel2.as_ref()), "second Tab should not wrap");
|
||||
assert!(
|
||||
!did_wrap(&available, sel1.as_ref(), sel2.as_ref()),
|
||||
"second Tab should not wrap"
|
||||
);
|
||||
|
||||
// Press 3: Tableau(0) → Tableau(1), still no wrap.
|
||||
let sel3 = cycle_next_pile(&available, sel2.as_ref());
|
||||
assert_eq!(sel3, Some(PileType::Tableau(1)));
|
||||
assert!(!did_wrap(&available, sel2.as_ref(), sel3.as_ref()), "third Tab (T0→T1) should not wrap");
|
||||
assert!(
|
||||
!did_wrap(&available, sel2.as_ref(), sel3.as_ref()),
|
||||
"third Tab (T0→T1) should not wrap"
|
||||
);
|
||||
|
||||
// Press 4: Tableau(1) → Waste, this IS the wrap.
|
||||
let sel4 = cycle_next_pile(&available, sel3.as_ref());
|
||||
assert_eq!(sel4, Some(PileType::Waste));
|
||||
assert!(did_wrap(&available, sel3.as_ref(), sel4.as_ref()), "fourth Tab should wrap back to Waste");
|
||||
assert!(
|
||||
did_wrap(&available, sel3.as_ref(), sel4.as_ref()),
|
||||
"fourth Tab should wrap back to Waste"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -869,9 +867,24 @@ mod tests {
|
||||
fn face_up_run_len_all_face_up() {
|
||||
use solitaire_core::card::{Card, Rank, Suit};
|
||||
let cards = vec![
|
||||
Card { id: 0, suit: Suit::Clubs, rank: Rank::King, face_up: true },
|
||||
Card { id: 1, suit: Suit::Hearts, rank: Rank::Queen, face_up: true },
|
||||
Card { id: 2, suit: Suit::Spades, rank: Rank::Jack, face_up: true },
|
||||
Card {
|
||||
id: 0,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::King,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 1,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Queen,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 2,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Jack,
|
||||
face_up: true,
|
||||
},
|
||||
];
|
||||
assert_eq!(face_up_run_len(&cards), 3);
|
||||
}
|
||||
@@ -880,10 +893,30 @@ mod tests {
|
||||
fn face_up_run_len_mixed_stops_at_face_down() {
|
||||
use solitaire_core::card::{Card, Rank, Suit};
|
||||
let cards = vec![
|
||||
Card { id: 0, suit: Suit::Clubs, rank: Rank::King, face_up: false },
|
||||
Card { id: 1, suit: Suit::Hearts, rank: Rank::Queen, face_up: false },
|
||||
Card { id: 2, suit: Suit::Spades, rank: Rank::Jack, face_up: true },
|
||||
Card { id: 3, suit: Suit::Diamonds, rank: Rank::Ten, face_up: true },
|
||||
Card {
|
||||
id: 0,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::King,
|
||||
face_up: false,
|
||||
},
|
||||
Card {
|
||||
id: 1,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Queen,
|
||||
face_up: false,
|
||||
},
|
||||
Card {
|
||||
id: 2,
|
||||
suit: Suit::Spades,
|
||||
rank: Rank::Jack,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 3,
|
||||
suit: Suit::Diamonds,
|
||||
rank: Rank::Ten,
|
||||
face_up: true,
|
||||
},
|
||||
];
|
||||
// Only the top two cards are face-up.
|
||||
assert_eq!(face_up_run_len(&cards), 2);
|
||||
@@ -893,8 +926,18 @@ mod tests {
|
||||
fn face_up_run_len_top_card_face_down_is_zero() {
|
||||
use solitaire_core::card::{Card, Rank, Suit};
|
||||
let cards = vec![
|
||||
Card { id: 0, suit: Suit::Clubs, rank: Rank::King, face_up: true },
|
||||
Card { id: 1, suit: Suit::Hearts, rank: Rank::Queen, face_up: false },
|
||||
Card {
|
||||
id: 0,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::King,
|
||||
face_up: true,
|
||||
},
|
||||
Card {
|
||||
id: 1,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Queen,
|
||||
face_up: false,
|
||||
},
|
||||
];
|
||||
assert_eq!(face_up_run_len(&cards), 0);
|
||||
}
|
||||
@@ -902,9 +945,12 @@ mod tests {
|
||||
#[test]
|
||||
fn face_up_run_len_single_face_up_card() {
|
||||
use solitaire_core::card::{Card, Rank, Suit};
|
||||
let cards = vec![
|
||||
Card { id: 0, suit: Suit::Hearts, rank: Rank::Ace, face_up: true },
|
||||
];
|
||||
let cards = vec![Card {
|
||||
id: 0,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Ace,
|
||||
face_up: true,
|
||||
}];
|
||||
assert_eq!(face_up_run_len(&cards), 1);
|
||||
}
|
||||
|
||||
@@ -956,27 +1002,43 @@ mod tests {
|
||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||
for i in 0..7 {
|
||||
g.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(i))
|
||||
.unwrap()
|
||||
.cards
|
||||
.clear();
|
||||
}
|
||||
// Place test cards.
|
||||
g.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.push(Card {
|
||||
id: 100,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Five,
|
||||
face_up: true,
|
||||
});
|
||||
g.piles.get_mut(&PileType::Tableau(1)).unwrap().cards.push(Card {
|
||||
id: 101,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
});
|
||||
g.piles.get_mut(&PileType::Tableau(2)).unwrap().cards.push(Card {
|
||||
id: 102,
|
||||
suit: Suit::Diamonds,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
});
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(0))
|
||||
.unwrap()
|
||||
.cards
|
||||
.push(Card {
|
||||
id: 100,
|
||||
suit: Suit::Clubs,
|
||||
rank: Rank::Five,
|
||||
face_up: true,
|
||||
});
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(1))
|
||||
.unwrap()
|
||||
.cards
|
||||
.push(Card {
|
||||
id: 101,
|
||||
suit: Suit::Hearts,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
});
|
||||
g.piles
|
||||
.get_mut(&PileType::Tableau(2))
|
||||
.unwrap()
|
||||
.cards
|
||||
.push(Card {
|
||||
id: 102,
|
||||
suit: Suit::Diamonds,
|
||||
rank: Rank::Six,
|
||||
face_up: true,
|
||||
});
|
||||
g
|
||||
}
|
||||
|
||||
@@ -1014,17 +1076,32 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
// Initial state: nothing selected, KeyboardDragState::Idle.
|
||||
assert!(app.world().resource::<SelectionState>().selected_pile.is_none());
|
||||
assert_eq!(*app.world().resource::<KeyboardDragState>(), KeyboardDragState::Idle);
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<SelectionState>()
|
||||
.selected_pile
|
||||
.is_none()
|
||||
);
|
||||
assert_eq!(
|
||||
*app.world().resource::<KeyboardDragState>(),
|
||||
KeyboardDragState::Idle
|
||||
);
|
||||
|
||||
press_key(&mut app, KeyCode::Tab);
|
||||
app.update();
|
||||
|
||||
let selected = app.world().resource::<SelectionState>().selected_pile.clone();
|
||||
let selected = app
|
||||
.world()
|
||||
.resource::<SelectionState>()
|
||||
.selected_pile
|
||||
.clone();
|
||||
// The cycle order starts at Waste, but Waste is empty so the next
|
||||
// available pile (Tableau(0)) is selected.
|
||||
assert_eq!(selected, Some(PileType::Tableau(0)));
|
||||
assert_eq!(*app.world().resource::<KeyboardDragState>(), KeyboardDragState::Idle);
|
||||
assert_eq!(
|
||||
*app.world().resource::<KeyboardDragState>(),
|
||||
KeyboardDragState::Idle
|
||||
);
|
||||
}
|
||||
|
||||
/// Test 2 — Enter while a source is selected lifts the stack.
|
||||
@@ -1038,8 +1115,9 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
// Manually focus Tableau(0) so we don't depend on Tab.
|
||||
app.world_mut().resource_mut::<SelectionState>().selected_pile =
|
||||
Some(PileType::Tableau(0));
|
||||
app.world_mut()
|
||||
.resource_mut::<SelectionState>()
|
||||
.selected_pile = Some(PileType::Tableau(0));
|
||||
|
||||
press_key(&mut app, KeyCode::Enter);
|
||||
app.update();
|
||||
@@ -1081,8 +1159,9 @@ mod tests {
|
||||
let mut app = drag_test_app();
|
||||
install_state(&mut app, deterministic_state());
|
||||
app.update();
|
||||
app.world_mut().resource_mut::<SelectionState>().selected_pile =
|
||||
Some(PileType::Tableau(0));
|
||||
app.world_mut()
|
||||
.resource_mut::<SelectionState>()
|
||||
.selected_pile = Some(PileType::Tableau(0));
|
||||
press_key(&mut app, KeyCode::Enter);
|
||||
app.update();
|
||||
|
||||
@@ -1091,7 +1170,9 @@ mod tests {
|
||||
// higher. Verify that the destinations are exactly those tableaus
|
||||
// (in cycle order T1 then T2).
|
||||
let initial_dests: Vec<PileType> = match app.world().resource::<KeyboardDragState>() {
|
||||
KeyboardDragState::Lifted { legal_destinations, .. } => legal_destinations.clone(),
|
||||
KeyboardDragState::Lifted {
|
||||
legal_destinations, ..
|
||||
} => legal_destinations.clone(),
|
||||
_ => panic!("expected Lifted"),
|
||||
};
|
||||
assert_eq!(
|
||||
@@ -1109,7 +1190,14 @@ mod tests {
|
||||
rank: Rank::Five,
|
||||
face_up: true,
|
||||
};
|
||||
let pile = app.world().resource::<GameStateResource>().0.piles.get(dest).unwrap().clone();
|
||||
let pile = app
|
||||
.world()
|
||||
.resource::<GameStateResource>()
|
||||
.0
|
||||
.piles
|
||||
.get(dest)
|
||||
.unwrap()
|
||||
.clone();
|
||||
assert!(
|
||||
can_place_on_tableau(&bottom_card, &pile),
|
||||
"destination {dest:?} must be legal for the lifted stack",
|
||||
@@ -1118,7 +1206,9 @@ mod tests {
|
||||
|
||||
// Initial focused destination = first entry.
|
||||
assert_eq!(
|
||||
app.world().resource::<KeyboardDragState>().focused_destination(),
|
||||
app.world()
|
||||
.resource::<KeyboardDragState>()
|
||||
.focused_destination(),
|
||||
Some(&PileType::Tableau(1)),
|
||||
);
|
||||
|
||||
@@ -1127,7 +1217,9 @@ mod tests {
|
||||
press_key(&mut app, KeyCode::ArrowRight);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
app.world().resource::<KeyboardDragState>().focused_destination(),
|
||||
app.world()
|
||||
.resource::<KeyboardDragState>()
|
||||
.focused_destination(),
|
||||
Some(&PileType::Tableau(2)),
|
||||
);
|
||||
|
||||
@@ -1136,7 +1228,9 @@ mod tests {
|
||||
press_key(&mut app, KeyCode::ArrowRight);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
app.world().resource::<KeyboardDragState>().focused_destination(),
|
||||
app.world()
|
||||
.resource::<KeyboardDragState>()
|
||||
.focused_destination(),
|
||||
Some(&PileType::Tableau(1)),
|
||||
"destination index must wrap back to 0 after exhausting the list",
|
||||
);
|
||||
@@ -1150,8 +1244,9 @@ mod tests {
|
||||
let mut app = drag_test_app();
|
||||
install_state(&mut app, deterministic_state());
|
||||
app.update();
|
||||
app.world_mut().resource_mut::<SelectionState>().selected_pile =
|
||||
Some(PileType::Tableau(0));
|
||||
app.world_mut()
|
||||
.resource_mut::<SelectionState>()
|
||||
.selected_pile = Some(PileType::Tableau(0));
|
||||
press_key(&mut app, KeyCode::Enter);
|
||||
app.update();
|
||||
|
||||
@@ -1194,8 +1289,9 @@ mod tests {
|
||||
let mut app = drag_test_app();
|
||||
install_state(&mut app, deterministic_state());
|
||||
app.update();
|
||||
app.world_mut().resource_mut::<SelectionState>().selected_pile =
|
||||
Some(PileType::Tableau(0));
|
||||
app.world_mut()
|
||||
.resource_mut::<SelectionState>()
|
||||
.selected_pile = Some(PileType::Tableau(0));
|
||||
press_key(&mut app, KeyCode::Enter);
|
||||
app.update();
|
||||
assert!(app.world().resource::<KeyboardDragState>().is_lifted());
|
||||
@@ -1240,10 +1336,18 @@ mod tests {
|
||||
drag.active_touch_id = None;
|
||||
}
|
||||
|
||||
let before = app.world().resource::<SelectionState>().selected_pile.clone();
|
||||
let before = app
|
||||
.world()
|
||||
.resource::<SelectionState>()
|
||||
.selected_pile
|
||||
.clone();
|
||||
press_key(&mut app, KeyCode::Tab);
|
||||
app.update();
|
||||
let after = app.world().resource::<SelectionState>().selected_pile.clone();
|
||||
let after = app
|
||||
.world()
|
||||
.resource::<SelectionState>()
|
||||
.selected_pile
|
||||
.clone();
|
||||
|
||||
assert_eq!(
|
||||
before, after,
|
||||
@@ -1258,8 +1362,9 @@ mod tests {
|
||||
let mut app = drag_test_app();
|
||||
install_state(&mut app, deterministic_state());
|
||||
app.update();
|
||||
app.world_mut().resource_mut::<SelectionState>().selected_pile =
|
||||
Some(PileType::Tableau(0));
|
||||
app.world_mut()
|
||||
.resource_mut::<SelectionState>()
|
||||
.selected_pile = Some(PileType::Tableau(0));
|
||||
press_key(&mut app, KeyCode::Enter);
|
||||
app.update();
|
||||
|
||||
@@ -1276,7 +1381,10 @@ mod tests {
|
||||
press_key(&mut app, KeyCode::Escape);
|
||||
app.update();
|
||||
assert!(
|
||||
app.world().resource::<SelectionState>().selected_pile.is_none(),
|
||||
app.world()
|
||||
.resource::<SelectionState>()
|
||||
.selected_pile
|
||||
.is_none(),
|
||||
"second Esc clears the source selection",
|
||||
);
|
||||
}
|
||||
|
||||
@@ -17,13 +17,14 @@ use bevy::ui::{ComputedNode, UiGlobalTransform};
|
||||
use bevy::window::{WindowMoved, WindowResized};
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_data::{
|
||||
load_settings_from, save_settings_to, settings_file_path, settings::Theme, AnimSpeed, Settings,
|
||||
WindowGeometry, REPLAY_MOVE_INTERVAL_STEP_SECS, TIME_BONUS_MULTIPLIER_STEP,
|
||||
TOOLTIP_DELAY_STEP_SECS,
|
||||
AnimSpeed, REPLAY_MOVE_INTERVAL_STEP_SECS, Settings, TIME_BONUS_MULTIPLIER_STEP,
|
||||
TOOLTIP_DELAY_STEP_SECS, WindowGeometry, load_settings_from, save_settings_to, settings::Theme,
|
||||
settings_file_path,
|
||||
};
|
||||
|
||||
use solitaire_data::settings::SyncBackend;
|
||||
|
||||
use crate::assets::user_theme_dir;
|
||||
use crate::events::{
|
||||
DeleteAccountRequestEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
|
||||
SyncLogoutRequestEvent, ToggleSettingsRequestEvent,
|
||||
@@ -31,20 +32,20 @@ use crate::events::{
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
|
||||
use crate::assets::user_theme_dir;
|
||||
use crate::theme::{import_theme, ImportError, ThemeThumbnailCache, ThemeThumbnailPair, refresh_registry};
|
||||
use crate::theme::{
|
||||
ImportError, ThemeThumbnailCache, ThemeThumbnailPair, import_theme, refresh_registry,
|
||||
};
|
||||
use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton};
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ModalButton, ModalScrim,
|
||||
ButtonVariant, ModalButton, ModalScrim, spawn_modal, spawn_modal_actions, spawn_modal_button,
|
||||
spawn_modal_header,
|
||||
};
|
||||
use crate::ui_tooltip::Tooltip;
|
||||
use crate::ui_theme::{
|
||||
BG_BASE, BG_ELEVATED, BG_ELEVATED_HI, BORDER_SUBTLE, BORDER_SUBTLE_HC, HighContrastBackground,
|
||||
HighContrastBorder,
|
||||
RADIUS_SM, SPACE_2, STATE_SUCCESS, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG,
|
||||
TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3, Z_MODAL_PANEL,
|
||||
HighContrastBorder, RADIUS_SM, SPACE_2, STATE_SUCCESS, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY,
|
||||
TYPE_BODY_LG, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3, Z_MODAL_PANEL,
|
||||
};
|
||||
use crate::ui_tooltip::Tooltip;
|
||||
|
||||
/// Side length of a swatch button in the card-back / background pickers.
|
||||
/// Smaller than the smallest spacing rung so it stays a literal.
|
||||
@@ -401,10 +402,8 @@ impl Plugin for SettingsPlugin {
|
||||
update_anim_speed_text,
|
||||
update_color_blind_text,
|
||||
update_high_contrast_text,
|
||||
update_high_contrast_borders
|
||||
.run_if(resource_changed::<SettingsResource>),
|
||||
update_high_contrast_backgrounds
|
||||
.run_if(resource_changed::<SettingsResource>),
|
||||
update_high_contrast_borders.run_if(resource_changed::<SettingsResource>),
|
||||
update_high_contrast_backgrounds.run_if(resource_changed::<SettingsResource>),
|
||||
update_reduce_motion_text,
|
||||
update_tooltip_delay_text,
|
||||
update_time_bonus_multiplier_text,
|
||||
@@ -454,7 +453,12 @@ fn merge_geometry(
|
||||
let (x, y) = new_pos
|
||||
.or_else(|| existing.map(|g| (g.x, g.y)))
|
||||
.unwrap_or((0, 0));
|
||||
Some(WindowGeometry { width, height, x, y })
|
||||
Some(WindowGeometry {
|
||||
width,
|
||||
height,
|
||||
x,
|
||||
y,
|
||||
})
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -527,8 +531,10 @@ fn sync_settings_panel_visibility(
|
||||
}
|
||||
if screen.0 {
|
||||
if panels.is_empty() && other_modal_scrims.is_empty() {
|
||||
let status_label = sync_status
|
||||
.map_or_else(|| "Status: local only".to_string(), |s| sync_status_label(&s.0));
|
||||
let status_label = sync_status.map_or_else(
|
||||
|| "Status: local only".to_string(),
|
||||
|s| sync_status_label(&s.0),
|
||||
);
|
||||
let unlocked_backs = progress
|
||||
.as_ref()
|
||||
.map_or(&[0][..], |p| p.0.unlocked_card_backs.as_slice());
|
||||
@@ -894,14 +900,110 @@ fn handle_settings_buttons(
|
||||
mut screen: ResMut<SettingsScreen>,
|
||||
path: Res<SettingsStoragePath>,
|
||||
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||
mut sfx_text: Query<&mut Text, (With<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||
mut music_text: Query<&mut Text, (With<MusicVolumeText>, Without<SfxVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||
mut draw_text: Query<&mut Text, (With<DrawModeText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||
mut theme_text: Query<&mut Text, (With<ThemeText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||
mut anim_speed_text: Query<&mut Text, (With<AnimSpeedText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||
mut color_blind_text: Query<&mut Text, (With<ColorBlindText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||
mut high_contrast_text: Query<&mut Text, (With<HighContrastText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<ReduceMotionText>)>,
|
||||
mut reduce_motion_text: Query<&mut Text, (With<ReduceMotionText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>)>,
|
||||
mut sfx_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<ThemeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<HighContrastText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut music_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<MusicVolumeText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<ThemeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<HighContrastText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut draw_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<DrawModeText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<ThemeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<HighContrastText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut theme_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<ThemeText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<HighContrastText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut anim_speed_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<AnimSpeedText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<ThemeText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<HighContrastText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut color_blind_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<ColorBlindText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<ThemeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<HighContrastText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut high_contrast_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<HighContrastText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<ThemeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<ReduceMotionText>,
|
||||
),
|
||||
>,
|
||||
mut reduce_motion_text: Query<
|
||||
&mut Text,
|
||||
(
|
||||
With<ReduceMotionText>,
|
||||
Without<SfxVolumeText>,
|
||||
Without<MusicVolumeText>,
|
||||
Without<DrawModeText>,
|
||||
Without<ThemeText>,
|
||||
Without<AnimSpeedText>,
|
||||
Without<ColorBlindText>,
|
||||
Without<HighContrastText>,
|
||||
),
|
||||
>,
|
||||
) {
|
||||
for (interaction, button) in &interaction_query {
|
||||
if *interaction != Interaction::Pressed {
|
||||
@@ -995,7 +1097,9 @@ fn handle_settings_buttons(
|
||||
}
|
||||
SettingsButton::TimeBonusDown => {
|
||||
let before = settings.0.time_bonus_multiplier;
|
||||
let after = settings.0.adjust_time_bonus_multiplier(-TIME_BONUS_MULTIPLIER_STEP);
|
||||
let after = settings
|
||||
.0
|
||||
.adjust_time_bonus_multiplier(-TIME_BONUS_MULTIPLIER_STEP);
|
||||
if (before - after).abs() > f32::EPSILON {
|
||||
persist(&path, &settings.0);
|
||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||
@@ -1006,7 +1110,9 @@ fn handle_settings_buttons(
|
||||
}
|
||||
SettingsButton::TimeBonusUp => {
|
||||
let before = settings.0.time_bonus_multiplier;
|
||||
let after = settings.0.adjust_time_bonus_multiplier(TIME_BONUS_MULTIPLIER_STEP);
|
||||
let after = settings
|
||||
.0
|
||||
.adjust_time_bonus_multiplier(TIME_BONUS_MULTIPLIER_STEP);
|
||||
if (before - after).abs() > f32::EPSILON {
|
||||
persist(&path, &settings.0);
|
||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||
@@ -1085,8 +1191,7 @@ fn handle_settings_buttons(
|
||||
// Text refreshed by `update_analytics_enabled_text` next frame.
|
||||
}
|
||||
SettingsButton::ToggleSmartDefaultSize => {
|
||||
settings.0.disable_smart_default_size =
|
||||
!settings.0.disable_smart_default_size;
|
||||
settings.0.disable_smart_default_size = !settings.0.disable_smart_default_size;
|
||||
persist(&path, &settings.0);
|
||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||
// The Text node is refreshed by
|
||||
@@ -1144,15 +1249,21 @@ fn handle_sync_buttons(
|
||||
continue;
|
||||
}
|
||||
match button {
|
||||
SettingsButton::SyncNow => { manual_sync.write(ManualSyncRequestEvent); }
|
||||
SettingsButton::SyncNow => {
|
||||
manual_sync.write(ManualSyncRequestEvent);
|
||||
}
|
||||
SettingsButton::ConnectSync => {
|
||||
// Close settings before the sync-setup modal opens so the
|
||||
// guard in open_sync_setup_modal doesn't block on our own scrim.
|
||||
screen.0 = false;
|
||||
configure_sync.write(SyncConfigureRequestEvent);
|
||||
}
|
||||
SettingsButton::DisconnectSync => { logout_sync.write(SyncLogoutRequestEvent); }
|
||||
SettingsButton::DeleteAccount => { delete_account.write(DeleteAccountRequestEvent); }
|
||||
SettingsButton::DisconnectSync => {
|
||||
logout_sync.write(SyncLogoutRequestEvent);
|
||||
}
|
||||
SettingsButton::DeleteAccount => {
|
||||
delete_account.write(DeleteAccountRequestEvent);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -1334,10 +1445,11 @@ fn scroll_focus_into_view(
|
||||
Err(_) => break,
|
||||
}
|
||||
}
|
||||
let Some(container) = container_entity else { return };
|
||||
let Some(container) = container_entity else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok((mut scroll, container_transform, container_node)) =
|
||||
containers.get_mut(container)
|
||||
let Ok((mut scroll, container_transform, container_node)) = containers.get_mut(container)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
@@ -1430,10 +1542,12 @@ fn record_window_geometry_changes(
|
||||
) {
|
||||
// Read .last() — only the final event matters for persistence; the
|
||||
// intermediate sizes/positions are noise during a drag.
|
||||
let new_size = resized
|
||||
.read()
|
||||
.last()
|
||||
.map(|ev| (ev.width.round().max(0.0) as u32, ev.height.round().max(0.0) as u32));
|
||||
let new_size = resized.read().last().map(|ev| {
|
||||
(
|
||||
ev.width.round().max(0.0) as u32,
|
||||
ev.height.round().max(0.0) as u32,
|
||||
)
|
||||
});
|
||||
let new_pos = moved.read().last().map(|ev| (ev.position.x, ev.position.y));
|
||||
|
||||
if new_size.is_none() && new_pos.is_none() {
|
||||
@@ -2030,7 +2144,12 @@ fn toggle_row<Marker: Component>(
|
||||
..default()
|
||||
})
|
||||
.with_children(|cluster| {
|
||||
cluster.spawn((marker, Text::new(value), value_font, TextColor(TEXT_PRIMARY)));
|
||||
cluster.spawn((
|
||||
marker,
|
||||
Text::new(value),
|
||||
value_font,
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
icon_button(cluster, "⇄", action, tooltip, font_res);
|
||||
});
|
||||
});
|
||||
@@ -2082,7 +2201,11 @@ fn picker_row(
|
||||
let entries: &[usize] = if unlocked.is_empty() { &[0] } else { unlocked };
|
||||
for &idx in entries {
|
||||
let is_selected = idx == selected;
|
||||
let bg = if is_selected { STATE_SUCCESS } else { BG_ELEVATED_HI };
|
||||
let bg = if is_selected {
|
||||
STATE_SUCCESS
|
||||
} else {
|
||||
BG_ELEVATED_HI
|
||||
};
|
||||
row.spawn((
|
||||
make_button(idx),
|
||||
Button,
|
||||
@@ -2215,7 +2338,11 @@ fn theme_picker_row(
|
||||
));
|
||||
for entry in themes {
|
||||
let is_selected = entry.id == selected_id;
|
||||
let bg = if is_selected { STATE_SUCCESS } else { BG_ELEVATED_HI };
|
||||
let bg = if is_selected {
|
||||
STATE_SUCCESS
|
||||
} else {
|
||||
BG_ELEVATED_HI
|
||||
};
|
||||
row.spawn((
|
||||
SettingsButton::SelectTheme(entry.id.clone()),
|
||||
Button,
|
||||
@@ -2274,16 +2401,14 @@ fn spawn_thumbnail_pair(
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
})
|
||||
.with_children(|pair| {
|
||||
match thumbnails {
|
||||
Some(t) if t.is_fully_populated() => {
|
||||
spawn_thumbnail_image(pair, t.ace.clone());
|
||||
spawn_thumbnail_image(pair, t.back.clone());
|
||||
}
|
||||
_ => {
|
||||
spawn_thumbnail_placeholder(pair);
|
||||
spawn_thumbnail_placeholder(pair);
|
||||
}
|
||||
.with_children(|pair| match thumbnails {
|
||||
Some(t) if t.is_fully_populated() => {
|
||||
spawn_thumbnail_image(pair, t.ace.clone());
|
||||
spawn_thumbnail_image(pair, t.back.clone());
|
||||
}
|
||||
_ => {
|
||||
spawn_thumbnail_placeholder(pair);
|
||||
spawn_thumbnail_placeholder(pair);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -2360,11 +2485,7 @@ fn sync_row(
|
||||
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
Text::new(label.to_string()),
|
||||
font,
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
b.spawn((Text::new(label.to_string()), font, TextColor(TEXT_PRIMARY)));
|
||||
});
|
||||
};
|
||||
|
||||
@@ -2658,7 +2779,11 @@ fn icon_button(
|
||||
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((Text::new(label.to_string()), glyph_font, TextColor(TEXT_PRIMARY)));
|
||||
b.spawn((
|
||||
Text::new(label.to_string()),
|
||||
glyph_font,
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -2714,7 +2839,10 @@ mod tests {
|
||||
#[test]
|
||||
fn pressing_right_bracket_increases_volume() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<SettingsResource>().0.sfx_volume = 0.5;
|
||||
app.world_mut()
|
||||
.resource_mut::<SettingsResource>()
|
||||
.0
|
||||
.sfx_volume = 0.5;
|
||||
|
||||
press(&mut app, KeyCode::BracketRight);
|
||||
app.update();
|
||||
@@ -2726,7 +2854,10 @@ mod tests {
|
||||
#[test]
|
||||
fn clamped_change_does_not_emit_event() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<SettingsResource>().0.sfx_volume = 1.0;
|
||||
app.world_mut()
|
||||
.resource_mut::<SettingsResource>()
|
||||
.0
|
||||
.sfx_volume = 1.0;
|
||||
|
||||
press(&mut app, KeyCode::BracketRight);
|
||||
app.update();
|
||||
@@ -2739,7 +2870,10 @@ mod tests {
|
||||
#[test]
|
||||
fn volume_clamped_at_zero_does_not_emit_event() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<SettingsResource>().0.sfx_volume = 0.0;
|
||||
app.world_mut()
|
||||
.resource_mut::<SettingsResource>()
|
||||
.0
|
||||
.sfx_volume = 0.0;
|
||||
|
||||
press(&mut app, KeyCode::BracketLeft);
|
||||
app.update();
|
||||
@@ -2749,21 +2883,34 @@ mod tests {
|
||||
|
||||
let events = app.world().resource::<Messages<SettingsChangedEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert_eq!(cursor.read(events).count(), 0, "no event when clamped at floor");
|
||||
assert_eq!(
|
||||
cursor.read(events).count(),
|
||||
0,
|
||||
"no event when clamped at floor"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pressing_o_toggles_settings_screen_flag() {
|
||||
let mut app = headless_app();
|
||||
assert!(!app.world().resource::<SettingsScreen>().0, "screen is closed initially");
|
||||
assert!(
|
||||
!app.world().resource::<SettingsScreen>().0,
|
||||
"screen is closed initially"
|
||||
);
|
||||
|
||||
press(&mut app, KeyCode::KeyO);
|
||||
app.update();
|
||||
assert!(app.world().resource::<SettingsScreen>().0, "O opens settings");
|
||||
assert!(
|
||||
app.world().resource::<SettingsScreen>().0,
|
||||
"O opens settings"
|
||||
);
|
||||
|
||||
press(&mut app, KeyCode::KeyO);
|
||||
app.update();
|
||||
assert!(!app.world().resource::<SettingsScreen>().0, "second O closes settings");
|
||||
assert!(
|
||||
!app.world().resource::<SettingsScreen>().0,
|
||||
"second O closes settings"
|
||||
);
|
||||
}
|
||||
|
||||
// cycle_unlocked pure-function tests
|
||||
@@ -2819,7 +2966,8 @@ mod tests {
|
||||
.entity(entity)
|
||||
.get::<ScrollPosition>()
|
||||
.unwrap()
|
||||
.0.y;
|
||||
.0
|
||||
.y;
|
||||
assert_eq!(offset, 0.0, "scroll must not move when panel is closed");
|
||||
}
|
||||
|
||||
@@ -2850,8 +2998,12 @@ mod tests {
|
||||
.entity(entity)
|
||||
.get::<ScrollPosition>()
|
||||
.unwrap()
|
||||
.0.y;
|
||||
assert!((offset - 200.0).abs() < 1e-3, "scrolling down should increase offset_y; got {offset}");
|
||||
.0
|
||||
.y;
|
||||
assert!(
|
||||
(offset - 200.0).abs() < 1e-3,
|
||||
"scrolling down should increase offset_y; got {offset}"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -3102,7 +3254,12 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn merge_geometry_uses_existing_when_event_components_missing() {
|
||||
let existing = WindowGeometry { width: 1280, height: 800, x: 100, y: 50 };
|
||||
let existing = WindowGeometry {
|
||||
width: 1280,
|
||||
height: 800,
|
||||
x: 100,
|
||||
y: 50,
|
||||
};
|
||||
// Position-only event keeps existing size.
|
||||
let merged = merge_geometry(Some(existing), None, Some((200, 75))).unwrap();
|
||||
assert_eq!(merged.width, 1280);
|
||||
@@ -3214,7 +3371,10 @@ mod tests {
|
||||
.0
|
||||
.window_geometry
|
||||
.unwrap();
|
||||
assert_eq!(geom.width, 1280, "size must be preserved across a move-only update");
|
||||
assert_eq!(
|
||||
geom.width, 1280,
|
||||
"size must be preserved across a move-only update"
|
||||
);
|
||||
assert_eq!(geom.height, 800);
|
||||
assert_eq!(geom.x, 250);
|
||||
assert_eq!(geom.y, 175);
|
||||
@@ -3280,7 +3440,11 @@ mod tests {
|
||||
.entity(entity)
|
||||
.get::<ScrollPosition>()
|
||||
.unwrap()
|
||||
.0.y;
|
||||
assert_eq!(offset, 0.0, "scrolling past top must clamp to 0, got {offset}");
|
||||
.0
|
||||
.y;
|
||||
assert_eq!(
|
||||
offset, 0.0,
|
||||
"scrolling past top must clamp to 0, got {offset}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,8 +76,8 @@ use crate::settings_plugin::SettingsResource;
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, ACCENT_SECONDARY, BG_BASE, BORDER_SUBTLE, MOTION_SPLASH_FADE_SECS,
|
||||
MOTION_SPLASH_TOTAL_SECS, STATE_DANGER, STATE_INFO, STATE_SUCCESS, STATE_WARNING,
|
||||
TEXT_DISABLED, TEXT_PRIMARY, TYPE_CAPTION, TYPE_DISPLAY, VAL_SPACE_1, VAL_SPACE_2,
|
||||
VAL_SPACE_3, VAL_SPACE_5, VAL_SPACE_6, VAL_SPACE_7, Z_SPLASH,
|
||||
TEXT_DISABLED, TEXT_PRIMARY, TYPE_CAPTION, TYPE_DISPLAY, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3,
|
||||
VAL_SPACE_5, VAL_SPACE_6, VAL_SPACE_7, Z_SPLASH,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -99,12 +99,7 @@ impl Plugin for SplashPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Startup, spawn_splash).add_systems(
|
||||
Update,
|
||||
(
|
||||
dismiss_splash_on_input,
|
||||
advance_splash,
|
||||
pulse_splash_cursor,
|
||||
)
|
||||
.chain(),
|
||||
(dismiss_splash_on_input, advance_splash, pulse_splash_cursor).chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -325,11 +320,7 @@ fn build_scanline_image() -> Image {
|
||||
// because `TextureFormat::pixel_size()` returns a `Result` in this
|
||||
// Bevy version and a `debug_assert_eq!` shouldn't carry the
|
||||
// unwrap noise.
|
||||
debug_assert_eq!(
|
||||
pixels.len(),
|
||||
16,
|
||||
"scanline pixel buffer must be 2x2 RGBA8",
|
||||
);
|
||||
debug_assert_eq!(pixels.len(), 16, "scanline pixel buffer must be 2x2 RGBA8",);
|
||||
Image::new(
|
||||
Extent3d {
|
||||
width: 2,
|
||||
@@ -376,13 +367,17 @@ fn spawn_header_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
|
||||
})
|
||||
.with_children(|hdr| {
|
||||
hdr.spawn((
|
||||
SplashFadable { base_color: ACCENT_PRIMARY },
|
||||
SplashFadable {
|
||||
base_color: ACCENT_PRIMARY,
|
||||
},
|
||||
Text::new("|"), // ASCII terminal cursor.
|
||||
cursor_font,
|
||||
TextColor(transparent(ACCENT_PRIMARY)),
|
||||
));
|
||||
hdr.spawn((
|
||||
SplashFadable { base_color: TEXT_PRIMARY },
|
||||
SplashFadable {
|
||||
base_color: TEXT_PRIMARY,
|
||||
},
|
||||
Text::new("Ferrous Solitaire"),
|
||||
title_font,
|
||||
TextColor(transparent(TEXT_PRIMARY)),
|
||||
@@ -390,7 +385,9 @@ fn spawn_header_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
|
||||
// Thin horizontal divider under the wordmark — same hue as
|
||||
// every other 1px chrome line in the design system.
|
||||
hdr.spawn((
|
||||
SplashFadableBg { base_color: BORDER_SUBTLE },
|
||||
SplashFadableBg {
|
||||
base_color: BORDER_SUBTLE,
|
||||
},
|
||||
Node {
|
||||
width: Val::Px(192.0),
|
||||
height: Val::Px(1.0),
|
||||
@@ -399,7 +396,9 @@ fn spawn_header_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
|
||||
BackgroundColor(transparent(BORDER_SUBTLE)),
|
||||
));
|
||||
hdr.spawn((
|
||||
SplashFadable { base_color: TEXT_DISABLED },
|
||||
SplashFadable {
|
||||
base_color: TEXT_DISABLED,
|
||||
},
|
||||
Text::new("TERMINAL EDITION"),
|
||||
subtitle_font,
|
||||
TextColor(transparent(TEXT_DISABLED)),
|
||||
@@ -469,13 +468,17 @@ fn spawn_check_row(parent: &mut ChildSpawnerCommands, line_font: &TextFont, labe
|
||||
})
|
||||
.with_children(|row| {
|
||||
row.spawn((
|
||||
SplashFadable { base_color: STATE_SUCCESS },
|
||||
SplashFadable {
|
||||
base_color: STATE_SUCCESS,
|
||||
},
|
||||
Text::new("\u{2713}"), // ✓
|
||||
line_font.clone(),
|
||||
TextColor(transparent(STATE_SUCCESS)),
|
||||
));
|
||||
row.spawn((
|
||||
SplashFadable { base_color: TEXT_DISABLED },
|
||||
SplashFadable {
|
||||
base_color: TEXT_DISABLED,
|
||||
},
|
||||
Text::new(label.to_string()),
|
||||
line_font.clone(),
|
||||
TextColor(transparent(TEXT_DISABLED)),
|
||||
@@ -502,7 +505,9 @@ fn spawn_ready_row(parent: &mut ChildSpawnerCommands, line_font: &TextFont) {
|
||||
})
|
||||
.with_children(|row| {
|
||||
row.spawn((
|
||||
SplashFadable { base_color: TEXT_PRIMARY },
|
||||
SplashFadable {
|
||||
base_color: TEXT_PRIMARY,
|
||||
},
|
||||
Text::new("| ready_"), // ASCII ready prompt.
|
||||
line_font.clone(),
|
||||
TextColor(transparent(TEXT_PRIMARY)),
|
||||
@@ -513,7 +518,9 @@ fn spawn_ready_row(parent: &mut ChildSpawnerCommands, line_font: &TextFont) {
|
||||
// 6×12 px spec literally. Pulse animation lives in
|
||||
// `pulse_splash_cursor` for testability.
|
||||
row.spawn((
|
||||
SplashFadableBg { base_color: ACCENT_PRIMARY },
|
||||
SplashFadableBg {
|
||||
base_color: ACCENT_PRIMARY,
|
||||
},
|
||||
SplashCursorPulse,
|
||||
Node {
|
||||
width: Val::Px(6.0),
|
||||
@@ -542,7 +549,9 @@ fn spawn_progress_bar(parent: &mut ChildSpawnerCommands, line_font: &TextFont) {
|
||||
.with_children(|bar| {
|
||||
// Track.
|
||||
bar.spawn((
|
||||
SplashFadableBg { base_color: BORDER_SUBTLE },
|
||||
SplashFadableBg {
|
||||
base_color: BORDER_SUBTLE,
|
||||
},
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Px(1.0),
|
||||
@@ -553,7 +562,9 @@ fn spawn_progress_bar(parent: &mut ChildSpawnerCommands, line_font: &TextFont) {
|
||||
.with_children(|track| {
|
||||
// Fill — 100 % of the track width = "complete".
|
||||
track.spawn((
|
||||
SplashFadableBg { base_color: ACCENT_PRIMARY },
|
||||
SplashFadableBg {
|
||||
base_color: ACCENT_PRIMARY,
|
||||
},
|
||||
Node {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
@@ -570,7 +581,9 @@ fn spawn_progress_bar(parent: &mut ChildSpawnerCommands, line_font: &TextFont) {
|
||||
})
|
||||
.with_children(|caption| {
|
||||
caption.spawn((
|
||||
SplashFadable { base_color: TEXT_DISABLED },
|
||||
SplashFadable {
|
||||
base_color: TEXT_DISABLED,
|
||||
},
|
||||
Text::new("DONE \u{00B7} 247 ASSETS"), // DONE · 247 ASSETS
|
||||
line_font.clone(),
|
||||
TextColor(transparent(TEXT_DISABLED)),
|
||||
@@ -598,14 +611,18 @@ fn spawn_footer_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
|
||||
})
|
||||
.with_children(|footer| {
|
||||
footer.spawn((
|
||||
SplashFadable { base_color: TEXT_DISABLED },
|
||||
SplashFadable {
|
||||
base_color: TEXT_DISABLED,
|
||||
},
|
||||
Text::new("BASE16-EIGHTIES"),
|
||||
footer_font.clone(),
|
||||
TextColor(transparent(TEXT_DISABLED)),
|
||||
));
|
||||
spawn_palette_swatch_row(footer);
|
||||
footer.spawn((
|
||||
SplashFadable { base_color: TEXT_DISABLED },
|
||||
SplashFadable {
|
||||
base_color: TEXT_DISABLED,
|
||||
},
|
||||
Text::new(format!("v{}", env!("CARGO_PKG_VERSION"))),
|
||||
footer_font.clone(),
|
||||
TextColor(transparent(TEXT_DISABLED)),
|
||||
@@ -838,9 +855,8 @@ fn dismiss_splash_on_input(
|
||||
// Jump the age forward to the start of the fade-out so the
|
||||
// overlay dissolves cleanly. Saturating arithmetic on Duration
|
||||
// means an already-past-fade-out splash stays past fade-out.
|
||||
let fade_out_start = Duration::from_secs_f32(
|
||||
(MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS).max(0.0),
|
||||
);
|
||||
let fade_out_start =
|
||||
Duration::from_secs_f32((MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS).max(0.0));
|
||||
for mut age in &mut roots {
|
||||
if age.0 < fade_out_start {
|
||||
age.0 = fade_out_start;
|
||||
@@ -879,9 +895,9 @@ mod tests {
|
||||
/// Tells `TimePlugin` to advance the virtual clock by `secs` on the
|
||||
/// next `app.update()`. Mirrors the helper in `ui_tooltip::tests`.
|
||||
fn set_manual_time_step(app: &mut App, secs: f32) {
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(secs),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
secs,
|
||||
)));
|
||||
}
|
||||
|
||||
/// `Time<Virtual>` clamps per-tick deltas to `max_delta` (default
|
||||
@@ -1056,9 +1072,8 @@ mod tests {
|
||||
"alpha mid-hold must be exactly 1.0"
|
||||
);
|
||||
// Inside fade-out.
|
||||
let mid_fade_out = Duration::from_secs_f32(
|
||||
MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS / 2.0,
|
||||
);
|
||||
let mid_fade_out =
|
||||
Duration::from_secs_f32(MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS / 2.0);
|
||||
let mid_out_alpha = splash_alpha(mid_fade_out).unwrap();
|
||||
assert!(
|
||||
mid_out_alpha < 0.6 && mid_out_alpha > 0.4,
|
||||
@@ -1097,9 +1112,8 @@ mod tests {
|
||||
.next()
|
||||
.expect("splash should exist after one post-dismiss tick")
|
||||
.0;
|
||||
let fade_out_start = Duration::from_secs_f32(
|
||||
MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS,
|
||||
);
|
||||
let fade_out_start =
|
||||
Duration::from_secs_f32(MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS);
|
||||
assert!(
|
||||
age >= fade_out_start,
|
||||
"after a keypress dismiss the splash must be in fade-out (age >= {fade_out_start:?}); got {age:?}"
|
||||
@@ -1127,9 +1141,8 @@ mod tests {
|
||||
.next()
|
||||
.expect("splash should exist after one post-dismiss tick")
|
||||
.0;
|
||||
let fade_out_start = Duration::from_secs_f32(
|
||||
MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS,
|
||||
);
|
||||
let fade_out_start =
|
||||
Duration::from_secs_f32(MOTION_SPLASH_TOTAL_SECS - MOTION_SPLASH_FADE_SECS);
|
||||
assert!(
|
||||
age >= fade_out_start,
|
||||
"after a left-click dismiss the splash must be in fade-out; got {age:?}"
|
||||
@@ -1320,11 +1333,7 @@ mod tests {
|
||||
);
|
||||
|
||||
// Trough — sin(TAU * 0.75) = -1 → normalised = 0 → factor = min.
|
||||
let trough = cursor_pulse_factor(
|
||||
Duration::from_secs_f32(period * 3.0 / 4.0),
|
||||
period,
|
||||
min,
|
||||
);
|
||||
let trough = cursor_pulse_factor(Duration::from_secs_f32(period * 3.0 / 4.0), period, min);
|
||||
assert!(
|
||||
(trough - min).abs() < 1e-5,
|
||||
"trough should fall to min ({min}); got {trough}"
|
||||
|
||||
@@ -14,15 +14,15 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use chrono::Utc;
|
||||
use uuid::Uuid;
|
||||
|
||||
use solitaire_data::{
|
||||
save_achievements_to, save_progress_to, save_replay_history_to, save_stats_to,
|
||||
AchievementRecord, PlayerProgress, Replay, StatsSnapshot, SyncError, SyncProvider,
|
||||
save_achievements_to, save_progress_to, save_replay_history_to, save_stats_to,
|
||||
};
|
||||
use solitaire_sync::{merge, SyncPayload, SyncResponse};
|
||||
use solitaire_sync::{SyncPayload, SyncResponse, merge};
|
||||
|
||||
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
|
||||
use crate::events::{
|
||||
@@ -32,7 +32,9 @@ use crate::events::{
|
||||
use crate::game_plugin::RecordingReplay;
|
||||
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
|
||||
use crate::resources::{GameStateResource, SyncStatus, SyncStatusResource, TokioRuntimeResource};
|
||||
use crate::stats_plugin::{LatestReplayPath, ReplayHistoryResource, StatsResource, StatsStoragePath};
|
||||
use crate::stats_plugin::{
|
||||
LatestReplayPath, ReplayHistoryResource, StatsResource, StatsStoragePath,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Public resources
|
||||
@@ -148,9 +150,7 @@ fn start_pull(
|
||||
) {
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
rt.block_on(provider.pull())
|
||||
});
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move { rt.block_on(provider.pull()) });
|
||||
task_res.0 = Some(task);
|
||||
status.0 = SyncStatus::Syncing;
|
||||
}
|
||||
@@ -173,9 +173,7 @@ fn handle_manual_sync_request(
|
||||
}
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
rt.block_on(provider.pull())
|
||||
});
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move { rt.block_on(provider.pull()) });
|
||||
task_res.0 = Some(task);
|
||||
status.0 = SyncStatus::Syncing;
|
||||
}
|
||||
@@ -219,17 +217,20 @@ fn poll_pull_result(
|
||||
|
||||
// Persist merged state atomically.
|
||||
if let Some(p) = &stats_path.0
|
||||
&& let Err(e) = save_stats_to(p, &merged.stats) {
|
||||
warn!("sync: failed to persist stats: {e}");
|
||||
}
|
||||
&& let Err(e) = save_stats_to(p, &merged.stats)
|
||||
{
|
||||
warn!("sync: failed to persist stats: {e}");
|
||||
}
|
||||
if let Some(p) = &achievements_path.0
|
||||
&& let Err(e) = save_achievements_to(p, &merged.achievements) {
|
||||
warn!("sync: failed to persist achievements: {e}");
|
||||
}
|
||||
&& let Err(e) = save_achievements_to(p, &merged.achievements)
|
||||
{
|
||||
warn!("sync: failed to persist achievements: {e}");
|
||||
}
|
||||
if let Some(p) = &progress_path.0
|
||||
&& let Err(e) = save_progress_to(p, &merged.progress) {
|
||||
warn!("sync: failed to persist progress: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(p, &merged.progress)
|
||||
{
|
||||
warn!("sync: failed to persist progress: {e}");
|
||||
}
|
||||
|
||||
// Update in-world resources.
|
||||
let now = Utc::now();
|
||||
@@ -342,9 +343,8 @@ fn push_replay_on_win(
|
||||
);
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
rt.block_on(provider.push_replay(&replay))
|
||||
});
|
||||
let task = AsyncComputeTaskPool::get()
|
||||
.spawn(async move { rt.block_on(provider.push_replay(&replay)) });
|
||||
// If a previous upload is still in flight, drop it — the most
|
||||
// recent win is the one whose share link the player will care
|
||||
// about. Bevy's `Task` Drop cancels cooperatively.
|
||||
@@ -520,10 +520,7 @@ mod tests {
|
||||
// Status is either Syncing (task still running) or LastSynced (resolved).
|
||||
let status = &app.world().resource::<SyncStatusResource>().0;
|
||||
assert!(
|
||||
matches!(
|
||||
status,
|
||||
SyncStatus::Syncing | SyncStatus::LastSynced(_)
|
||||
),
|
||||
matches!(status, SyncStatus::Syncing | SyncStatus::LastSynced(_)),
|
||||
"status should be Syncing or LastSynced, got {status:?}"
|
||||
);
|
||||
}
|
||||
@@ -539,8 +536,7 @@ mod tests {
|
||||
// mirrors the auto-save flake fix and turns this test from
|
||||
// "pass on a fast machine" into "pass on any machine that
|
||||
// makes meaningful progress".
|
||||
let deadline =
|
||||
std::time::Instant::now() + std::time::Duration::from_secs(5);
|
||||
let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
|
||||
loop {
|
||||
app.update();
|
||||
if matches!(
|
||||
@@ -565,8 +561,7 @@ mod tests {
|
||||
fn pull_failure_fires_warning_toast() {
|
||||
use bevy::ecs::message::Messages;
|
||||
let mut app = headless_app_with(FailingProvider);
|
||||
let deadline =
|
||||
std::time::Instant::now() + std::time::Duration::from_secs(5);
|
||||
let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
|
||||
loop {
|
||||
app.update();
|
||||
if matches!(
|
||||
@@ -590,17 +585,16 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn build_payload_sets_nil_user_id() {
|
||||
let payload = build_payload(
|
||||
&StatsSnapshot::default(),
|
||||
&[],
|
||||
&PlayerProgress::default(),
|
||||
);
|
||||
let payload = build_payload(&StatsSnapshot::default(), &[], &PlayerProgress::default());
|
||||
assert_eq!(payload.user_id, Uuid::nil());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn build_payload_clones_stats() {
|
||||
let stats = StatsSnapshot { games_played: 42, ..Default::default() };
|
||||
let stats = StatsSnapshot {
|
||||
games_played: 42,
|
||||
..Default::default()
|
||||
};
|
||||
let payload = build_payload(&stats, &[], &PlayerProgress::default());
|
||||
assert_eq!(payload.stats.games_played, 42);
|
||||
}
|
||||
@@ -615,12 +609,11 @@ mod tests {
|
||||
fn upload_result_writes_share_url_into_replay_and_persists() {
|
||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||
use solitaire_data::{
|
||||
load_replay_history_from, save_replay_history_to, Replay, ReplayHistory,
|
||||
Replay, ReplayHistory, load_replay_history_from, save_replay_history_to,
|
||||
};
|
||||
|
||||
let mut app = headless_app_with(NoOpProvider);
|
||||
let path = std::env::temp_dir()
|
||||
.join("solitaire_test_replay_share_url_persist.json");
|
||||
let path = std::env::temp_dir().join("solitaire_test_replay_share_url_persist.json");
|
||||
let _ = std::fs::remove_file(&path);
|
||||
|
||||
// Seed the in-memory history with a single replay carrying no
|
||||
@@ -649,9 +642,7 @@ mod tests {
|
||||
let url = url.clone();
|
||||
async move { Ok::<String, SyncError>(url) }
|
||||
});
|
||||
app.world_mut()
|
||||
.resource_mut::<PendingReplayUpload>()
|
||||
.0 = Some(task);
|
||||
app.world_mut().resource_mut::<PendingReplayUpload>().0 = Some(task);
|
||||
|
||||
// Pump frames until the polling system observes the task as
|
||||
// ready and clears `PendingReplayUpload`.
|
||||
|
||||
@@ -37,13 +37,13 @@ use std::sync::Arc;
|
||||
use bevy::input::ButtonState;
|
||||
use bevy::input::keyboard::KeyboardInput;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use solitaire_data::{
|
||||
auth_tokens::{delete_tokens, store_tokens},
|
||||
settings::SyncBackend,
|
||||
save_settings_to,
|
||||
sync_client::{LocalOnlyProvider, SolitaireServerClient},
|
||||
SyncError,
|
||||
auth_tokens::{delete_tokens, store_tokens},
|
||||
save_settings_to,
|
||||
settings::SyncBackend,
|
||||
sync_client::{LocalOnlyProvider, SolitaireServerClient},
|
||||
};
|
||||
|
||||
use crate::avatar_plugin::AvatarFetchEvent;
|
||||
@@ -53,15 +53,16 @@ use crate::events::{
|
||||
};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
|
||||
use crate::settings_plugin::{SettingsPanel, SettingsResource, SettingsScreen, SettingsStoragePath};
|
||||
use crate::resources::TokioRuntimeResource;
|
||||
use crate::settings_plugin::{
|
||||
SettingsPanel, SettingsResource, SettingsScreen, SettingsStoragePath,
|
||||
};
|
||||
use crate::sync_plugin::SyncProviderResource;
|
||||
use crate::ui_modal::{spawn_modal, ModalScrim};
|
||||
use crate::ui_modal::{ModalScrim, spawn_modal};
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_DANGER, TEXT_DISABLED,
|
||||
TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3,
|
||||
VAL_SPACE_4, Z_MODAL_PANEL,
|
||||
ACCENT_PRIMARY, BG_ELEVATED, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBorder, RADIUS_SM,
|
||||
STATE_DANGER, TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG,
|
||||
TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_MODAL_PANEL,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -213,7 +214,14 @@ fn open_sync_setup_modal(
|
||||
// Exclude SettingsPanel: the Connect button closes settings in the same
|
||||
// frame it fires SyncConfigureRequestEvent, but Bevy despawns are deferred
|
||||
// so the settings scrim still exists in the world during this system.
|
||||
other_modal_scrims: Query<(), (With<ModalScrim>, Without<SyncSetupScreen>, Without<SettingsPanel>)>,
|
||||
other_modal_scrims: Query<
|
||||
(),
|
||||
(
|
||||
With<ModalScrim>,
|
||||
Without<SyncSetupScreen>,
|
||||
Without<SettingsPanel>,
|
||||
),
|
||||
>,
|
||||
mut commands: Commands,
|
||||
mut focused: ResMut<SyncFocusedField>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
@@ -237,7 +245,12 @@ fn handle_text_input(
|
||||
screen: Query<(), With<SyncSetupScreen>>,
|
||||
mut key_events: MessageReader<KeyboardInput>,
|
||||
mut focused: ResMut<SyncFocusedField>,
|
||||
mut fields: Query<(&SyncFieldKind, &mut SyncFieldBuffer, &mut Text, &mut TextColor)>,
|
||||
mut fields: Query<(
|
||||
&SyncFieldKind,
|
||||
&mut SyncFieldBuffer,
|
||||
&mut Text,
|
||||
&mut TextColor,
|
||||
)>,
|
||||
pending: Res<PendingAuthTask>,
|
||||
) {
|
||||
if screen.is_empty() || pending.task.is_some() {
|
||||
@@ -316,12 +329,8 @@ fn handle_auth_button(
|
||||
mut error_nodes: Query<(&mut Text, &mut TextColor), With<SyncAuthError>>,
|
||||
mut busy_nodes: Query<&mut Visibility, With<SyncBusyOverlay>>,
|
||||
) {
|
||||
let login_clicked = login_q
|
||||
.iter()
|
||||
.any(|i| *i == Interaction::Pressed);
|
||||
let register_clicked = register_q
|
||||
.iter()
|
||||
.any(|i| *i == Interaction::Pressed);
|
||||
let login_clicked = login_q.iter().any(|i| *i == Interaction::Pressed);
|
||||
let register_clicked = register_q.iter().any(|i| *i == Interaction::Pressed);
|
||||
|
||||
if !login_clicked && !register_clicked {
|
||||
return;
|
||||
@@ -505,8 +514,8 @@ fn handle_cancel(
|
||||
screen: Query<Entity, With<SyncSetupScreen>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let cancelled = cancel_q.iter().any(|i| *i == Interaction::Pressed)
|
||||
|| keys.just_pressed(KeyCode::Escape);
|
||||
let cancelled =
|
||||
cancel_q.iter().any(|i| *i == Interaction::Pressed) || keys.just_pressed(KeyCode::Escape);
|
||||
if !cancelled || screen.is_empty() {
|
||||
return;
|
||||
}
|
||||
@@ -582,8 +591,8 @@ fn handle_delete_cancel(
|
||||
screen: Query<Entity, With<DeleteConfirmScreen>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let cancelled = cancel_q.iter().any(|i| *i == Interaction::Pressed)
|
||||
|| keys.just_pressed(KeyCode::Escape);
|
||||
let cancelled =
|
||||
cancel_q.iter().any(|i| *i == Interaction::Pressed) || keys.just_pressed(KeyCode::Escape);
|
||||
if !cancelled || screen.is_empty() {
|
||||
return;
|
||||
}
|
||||
@@ -610,9 +619,9 @@ fn handle_delete_confirm(
|
||||
}
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
pending.0 = Some(AsyncComputeTaskPool::get().spawn(async move {
|
||||
rt.block_on(provider.delete_account())
|
||||
}));
|
||||
pending.0 = Some(
|
||||
AsyncComputeTaskPool::get().spawn(async move { rt.block_on(provider.delete_account()) }),
|
||||
);
|
||||
}
|
||||
|
||||
/// Polls the in-flight delete-account task. On success fires `SyncLogoutRequestEvent`.
|
||||
@@ -677,7 +686,7 @@ fn spawn_sync_setup_modal(commands: &mut Commands, font_res: Option<&FontResourc
|
||||
SyncFieldKind::Url,
|
||||
"Server URL",
|
||||
"https://your-server.example.com",
|
||||
true, // focused initially
|
||||
true, // focused initially
|
||||
font_res,
|
||||
);
|
||||
spawn_field(
|
||||
@@ -783,7 +792,11 @@ fn spawn_field(
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(BG_ELEVATED),
|
||||
BorderColor::all(if focused { ACCENT_PRIMARY } else { BORDER_SUBTLE }),
|
||||
BorderColor::all(if focused {
|
||||
ACCENT_PRIMARY
|
||||
} else {
|
||||
BORDER_SUBTLE
|
||||
}),
|
||||
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||
))
|
||||
.with_children(|border| {
|
||||
@@ -806,7 +819,11 @@ fn spawn_action_button<M: Component>(
|
||||
primary: bool,
|
||||
font_res: Option<&FontResource>,
|
||||
) {
|
||||
let bg = if primary { ACCENT_PRIMARY } else { BG_ELEVATED_HI };
|
||||
let bg = if primary {
|
||||
ACCENT_PRIMARY
|
||||
} else {
|
||||
BG_ELEVATED_HI
|
||||
};
|
||||
let fg = TEXT_PRIMARY;
|
||||
parent
|
||||
.spawn((
|
||||
@@ -820,7 +837,11 @@ fn spawn_action_button<M: Component>(
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(bg),
|
||||
BorderColor::all(if primary { ACCENT_PRIMARY } else { BORDER_SUBTLE }),
|
||||
BorderColor::all(if primary {
|
||||
ACCENT_PRIMARY
|
||||
} else {
|
||||
BORDER_SUBTLE
|
||||
}),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
|
||||
@@ -11,11 +11,11 @@ use solitaire_core::pile::PileType;
|
||||
|
||||
use crate::events::{HintVisualEvent, StateChangedEvent};
|
||||
use crate::hud_plugin::HudVisibility;
|
||||
use crate::layout::{compute_layout, Layout, LayoutResource, LayoutSystem};
|
||||
use crate::safe_area::SafeAreaInsets;
|
||||
use crate::resources::GameStateResource;
|
||||
#[cfg(test)]
|
||||
use crate::layout::TABLE_COLOUR;
|
||||
use crate::layout::{Layout, LayoutResource, LayoutSystem, compute_layout};
|
||||
use crate::resources::GameStateResource;
|
||||
use crate::safe_area::SafeAreaInsets;
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
||||
use crate::ui_theme::TEXT_PRIMARY;
|
||||
#[cfg(test)]
|
||||
@@ -101,7 +101,9 @@ fn load_background_images(asset_server: Option<Res<AssetServer>>, mut commands:
|
||||
let Some(asset_server) = asset_server else {
|
||||
// AssetServer absent (e.g. MinimalPlugins in tests) — insert an
|
||||
// empty set so setup_table can proceed using a default handle.
|
||||
commands.insert_resource(BackgroundImageSet { handles: Vec::new() });
|
||||
commands.insert_resource(BackgroundImageSet {
|
||||
handles: Vec::new(),
|
||||
});
|
||||
return;
|
||||
};
|
||||
let handles = (0..5)
|
||||
@@ -118,8 +120,8 @@ fn load_background_images(asset_server: Option<Res<AssetServer>>, mut commands:
|
||||
fn theme_colour(theme: &Theme) -> Color {
|
||||
match theme {
|
||||
Theme::Green => Color::srgb(TABLE_COLOUR[0], TABLE_COLOUR[1], TABLE_COLOUR[2]),
|
||||
Theme::Blue => Color::srgb(0.059, 0.196, 0.322),
|
||||
Theme::Dark => Color::srgb(0.08, 0.08, 0.10),
|
||||
Theme::Blue => Color::srgb(0.059, 0.196, 0.322),
|
||||
Theme::Dark => Color::srgb(0.08, 0.08, 0.10),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,10 +173,12 @@ fn setup_table(
|
||||
));
|
||||
}
|
||||
|
||||
let (window_size, scale) = windows.iter().next().map_or(
|
||||
(Vec2::new(1280.0, 800.0), 1.0f32),
|
||||
|w| (default_window_size(w), w.scale_factor()),
|
||||
);
|
||||
let (window_size, scale) = windows
|
||||
.iter()
|
||||
.next()
|
||||
.map_or((Vec2::new(1280.0, 800.0), 1.0f32), |w| {
|
||||
(default_window_size(w), w.scale_factor())
|
||||
});
|
||||
// Safe-area insets arrive from JNI asynchronously; they are almost always
|
||||
// 0 here (populated ~frame 2-3). on_safe_area_changed fires when they
|
||||
// arrive and issues a synthetic WindowResized to re-snap all game objects.
|
||||
@@ -249,10 +253,10 @@ fn apply_theme_on_settings_change(
|
||||
/// Matches the same ASCII convention used by `CardPlugin` for card labels.
|
||||
pub fn suit_symbol(suit: &Suit) -> &'static str {
|
||||
match suit {
|
||||
Suit::Spades => "S",
|
||||
Suit::Hearts => "H",
|
||||
Suit::Spades => "S",
|
||||
Suit::Hearts => "H",
|
||||
Suit::Diamonds => "D",
|
||||
Suit::Clubs => "C",
|
||||
Suit::Clubs => "C",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,7 +295,10 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
||||
entity.with_children(|b| {
|
||||
b.spawn((
|
||||
Text2d::new("K"),
|
||||
TextFont { font_size, ..default() },
|
||||
TextFont {
|
||||
font_size,
|
||||
..default()
|
||||
},
|
||||
TextColor(TEXT_PRIMARY.with_alpha(0.35)),
|
||||
Transform::from_xyz(0.0, 0.0, 0.1),
|
||||
));
|
||||
@@ -301,7 +308,10 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
||||
entity.with_children(|b| {
|
||||
b.spawn((
|
||||
Text2d::new("A"),
|
||||
TextFont { font_size, ..default() },
|
||||
TextFont {
|
||||
font_size,
|
||||
..default()
|
||||
},
|
||||
TextColor(TEXT_PRIMARY.with_alpha(0.35)),
|
||||
Transform::from_xyz(0.0, 0.0, 0.1),
|
||||
));
|
||||
@@ -375,7 +385,9 @@ fn on_safe_area_changed(
|
||||
windows: Query<(Entity, &Window)>,
|
||||
mut resize_events: MessageWriter<WindowResized>,
|
||||
) {
|
||||
let Some(safe_area) = safe_area else { return; };
|
||||
let Some(safe_area) = safe_area else {
|
||||
return;
|
||||
};
|
||||
if !safe_area.is_changed() {
|
||||
return;
|
||||
}
|
||||
@@ -597,18 +609,18 @@ mod tests {
|
||||
#[test]
|
||||
fn all_three_themes_produce_distinct_colours() {
|
||||
let green = theme_colour(&Theme::Green);
|
||||
let blue = theme_colour(&Theme::Blue);
|
||||
let dark = theme_colour(&Theme::Dark);
|
||||
let blue = theme_colour(&Theme::Blue);
|
||||
let dark = theme_colour(&Theme::Dark);
|
||||
assert_ne!(green, blue, "Green and Blue must differ");
|
||||
assert_ne!(green, dark, "Green and Dark must differ");
|
||||
assert_ne!(blue, dark, "Blue and Dark must differ");
|
||||
assert_ne!(blue, dark, "Blue and Dark must differ");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn effective_background_index_0_matches_theme_colour() {
|
||||
for theme in [Theme::Green, Theme::Blue, Theme::Dark] {
|
||||
let expected = theme_colour(&theme);
|
||||
let actual = effective_background_colour(&theme, 0);
|
||||
let actual = effective_background_colour(&theme, 0);
|
||||
assert_eq!(
|
||||
expected, actual,
|
||||
"index 0 must always return the theme colour for {:?}",
|
||||
@@ -623,7 +635,10 @@ mod tests {
|
||||
let theme_green = theme_colour(&Theme::Green);
|
||||
for idx in 1..=3 {
|
||||
let eff = effective_background_colour(&Theme::Green, idx);
|
||||
assert_ne!(eff, theme_green, "index {idx} must override the theme colour");
|
||||
assert_ne!(
|
||||
eff, theme_green,
|
||||
"index {idx} must override the theme colour"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -643,10 +658,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn suit_symbol_returns_correct_letters() {
|
||||
assert_eq!(suit_symbol(&Suit::Spades), "S");
|
||||
assert_eq!(suit_symbol(&Suit::Hearts), "H");
|
||||
assert_eq!(suit_symbol(&Suit::Spades), "S");
|
||||
assert_eq!(suit_symbol(&Suit::Hearts), "H");
|
||||
assert_eq!(suit_symbol(&Suit::Diamonds), "D");
|
||||
assert_eq!(suit_symbol(&Suit::Clubs), "C");
|
||||
assert_eq!(suit_symbol(&Suit::Clubs), "C");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -730,12 +745,29 @@ mod tests {
|
||||
/// `hint_pile_highlight_rgb_tracks_state_warning_token`.
|
||||
#[test]
|
||||
fn hint_pile_highlight_colour_is_gold() {
|
||||
let Srgba { red, green, blue, .. } = HINT_PILE_HIGHLIGHT_COLOUR.to_srgba();
|
||||
assert!(red >= 0.7, "gold hint colour must have red ≥ 0.7, got {red}");
|
||||
assert!(green >= 0.5, "gold hint colour must have green ≥ 0.5, got {green}");
|
||||
assert!(blue <= 0.6, "gold hint colour must have blue ≤ 0.6, got {blue}");
|
||||
assert!(red > blue, "gold hint colour must be warmer than cool, got r={red} b={blue}");
|
||||
assert!(green > blue, "gold hint colour must be warmer than cool, got g={green} b={blue}");
|
||||
let Srgba {
|
||||
red, green, blue, ..
|
||||
} = HINT_PILE_HIGHLIGHT_COLOUR.to_srgba();
|
||||
assert!(
|
||||
red >= 0.7,
|
||||
"gold hint colour must have red ≥ 0.7, got {red}"
|
||||
);
|
||||
assert!(
|
||||
green >= 0.5,
|
||||
"gold hint colour must have green ≥ 0.5, got {green}"
|
||||
);
|
||||
assert!(
|
||||
blue <= 0.6,
|
||||
"gold hint colour must have blue ≤ 0.6, got {blue}"
|
||||
);
|
||||
assert!(
|
||||
red > blue,
|
||||
"gold hint colour must be warmer than cool, got r={red} b={blue}"
|
||||
);
|
||||
assert!(
|
||||
green > blue,
|
||||
"gold hint colour must be warmer than cool, got g={green} b={blue}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -45,10 +45,10 @@ use thiserror::Error;
|
||||
|
||||
use bevy::math::UVec2;
|
||||
|
||||
use crate::assets::{rasterize_svg, user_theme_dir, SvgLoaderError};
|
||||
use crate::assets::{SvgLoaderError, rasterize_svg, user_theme_dir};
|
||||
|
||||
use super::manifest::{ManifestError, ThemeManifest};
|
||||
use super::ThemeMetaError;
|
||||
use super::manifest::{ManifestError, ThemeManifest};
|
||||
|
||||
/// Hard cap on the *uncompressed* total of all archive entries. Set
|
||||
/// generously high relative to a realistic 53-SVG theme (~1–2 MB at
|
||||
@@ -100,9 +100,7 @@ pub enum ImportError {
|
||||
|
||||
/// The archive's declared total uncompressed size exceeds
|
||||
/// [`MAX_ARCHIVE_BYTES`]. Checked *before* extraction.
|
||||
#[error(
|
||||
"archive declares {total} uncompressed bytes, exceeds the {limit}-byte limit"
|
||||
)]
|
||||
#[error("archive declares {total} uncompressed bytes, exceeds the {limit}-byte limit")]
|
||||
Oversized { total: u64, limit: u64 },
|
||||
|
||||
/// No `theme.ron` at the archive root.
|
||||
@@ -168,10 +166,7 @@ pub fn import_theme(zip_path: &Path) -> Result<ThemeId, ImportError> {
|
||||
/// Tests use this directly with a `tempfile::TempDir` so they can
|
||||
/// exercise the full extraction path without touching the global
|
||||
/// [`crate::assets::user_dir::set_user_theme_dir`] override.
|
||||
pub fn import_theme_into(
|
||||
zip_path: &Path,
|
||||
target_root: &Path,
|
||||
) -> Result<ThemeId, ImportError> {
|
||||
pub fn import_theme_into(zip_path: &Path, target_root: &Path) -> Result<ThemeId, ImportError> {
|
||||
let file = File::open(zip_path)?;
|
||||
let mut archive = zip::ZipArchive::new(file)?;
|
||||
|
||||
@@ -189,11 +184,9 @@ pub fn import_theme_into(
|
||||
required.push(manifest.back.clone());
|
||||
for path in &required {
|
||||
let bytes = read_archive_entry(&mut archive, path)?;
|
||||
rasterize_svg(&bytes, SVG_VALIDATION_SIZE).map_err(|source| {
|
||||
ImportError::InvalidSvg {
|
||||
path: path.to_string_lossy().into_owned(),
|
||||
source,
|
||||
}
|
||||
rasterize_svg(&bytes, SVG_VALIDATION_SIZE).map_err(|source| ImportError::InvalidSvg {
|
||||
path: path.to_string_lossy().into_owned(),
|
||||
source,
|
||||
})?;
|
||||
}
|
||||
|
||||
@@ -288,8 +281,7 @@ fn is_safe_relative_path(p: &Path) -> bool {
|
||||
if p.is_absolute() {
|
||||
return false;
|
||||
}
|
||||
p.components()
|
||||
.all(|c| matches!(c, Component::Normal(_)))
|
||||
p.components().all(|c| matches!(c, Component::Normal(_)))
|
||||
}
|
||||
|
||||
/// Reads `theme.ron` from the archive root and parses it.
|
||||
@@ -373,11 +365,9 @@ fn write_archive_entry<R: io::Read + io::Seek>(
|
||||
}
|
||||
Err(e) => return Err(ImportError::OpenArchive(e)),
|
||||
};
|
||||
let safe = entry
|
||||
.enclosed_name()
|
||||
.ok_or_else(|| ImportError::ZipSlip {
|
||||
path: name.to_owned(),
|
||||
})?;
|
||||
let safe = entry.enclosed_name().ok_or_else(|| ImportError::ZipSlip {
|
||||
path: name.to_owned(),
|
||||
})?;
|
||||
if !is_safe_relative_path(&safe) {
|
||||
return Err(ImportError::ZipSlip {
|
||||
path: name.to_owned(),
|
||||
@@ -457,8 +447,8 @@ mod tests {
|
||||
use std::io::Write;
|
||||
|
||||
use tempfile::TempDir;
|
||||
use zip::write::SimpleFileOptions;
|
||||
use zip::CompressionMethod;
|
||||
use zip::write::SimpleFileOptions;
|
||||
|
||||
use crate::theme::manifest::ThemeManifest;
|
||||
use crate::theme::{CardKey, ThemeMeta};
|
||||
@@ -516,11 +506,8 @@ mod tests {
|
||||
/// given manifest id.
|
||||
fn write_valid_zip(zip_path: &Path, id: &str) {
|
||||
let manifest = full_manifest(id);
|
||||
let manifest_ron = ron::ser::to_string_pretty(
|
||||
&manifest,
|
||||
ron::ser::PrettyConfig::default(),
|
||||
)
|
||||
.expect("ron serialise");
|
||||
let manifest_ron = ron::ser::to_string_pretty(&manifest, ron::ser::PrettyConfig::default())
|
||||
.expect("ron serialise");
|
||||
let mut entries: Vec<(String, Vec<u8>)> = Vec::with_capacity(54);
|
||||
entries.push((MANIFEST_NAME.to_owned(), manifest_ron.into_bytes()));
|
||||
entries.push(("back.svg".to_owned(), TEST_SVG.to_vec()));
|
||||
@@ -530,8 +517,10 @@ mod tests {
|
||||
TEST_SVG.to_vec(),
|
||||
));
|
||||
}
|
||||
let entries_ref: Vec<(&str, Vec<u8>)> =
|
||||
entries.iter().map(|(k, v)| (k.as_str(), v.clone())).collect();
|
||||
let entries_ref: Vec<(&str, Vec<u8>)> = entries
|
||||
.iter()
|
||||
.map(|(k, v)| (k.as_str(), v.clone()))
|
||||
.collect();
|
||||
write_zip(zip_path, &entries_ref);
|
||||
}
|
||||
|
||||
@@ -570,10 +559,7 @@ mod tests {
|
||||
|
||||
let target = TempDir::new().expect("target");
|
||||
let err = import_theme_into(&zip_path, target.path()).expect_err("expected error");
|
||||
assert!(
|
||||
matches!(err, ImportError::MissingManifest),
|
||||
"got {err:?}"
|
||||
);
|
||||
assert!(matches!(err, ImportError::MissingManifest), "got {err:?}");
|
||||
assert!(
|
||||
target.path().read_dir().unwrap().next().is_none(),
|
||||
"target untouched"
|
||||
@@ -588,11 +574,8 @@ mod tests {
|
||||
let mut manifest = full_manifest("incomplete");
|
||||
// Drop one face so validation surfaces MissingFaces.
|
||||
manifest.faces.remove("hearts_ace");
|
||||
let manifest_ron = ron::ser::to_string_pretty(
|
||||
&manifest,
|
||||
ron::ser::PrettyConfig::default(),
|
||||
)
|
||||
.expect("ron serialise");
|
||||
let manifest_ron = ron::ser::to_string_pretty(&manifest, ron::ser::PrettyConfig::default())
|
||||
.expect("ron serialise");
|
||||
|
||||
let mut entries: Vec<(String, Vec<u8>)> = Vec::new();
|
||||
entries.push((MANIFEST_NAME.to_owned(), manifest_ron.into_bytes()));
|
||||
@@ -603,8 +586,10 @@ mod tests {
|
||||
TEST_SVG.to_vec(),
|
||||
));
|
||||
}
|
||||
let entries_ref: Vec<(&str, Vec<u8>)> =
|
||||
entries.iter().map(|(k, v)| (k.as_str(), v.clone())).collect();
|
||||
let entries_ref: Vec<(&str, Vec<u8>)> = entries
|
||||
.iter()
|
||||
.map(|(k, v)| (k.as_str(), v.clone()))
|
||||
.collect();
|
||||
write_zip(&zip_path, &entries_ref);
|
||||
|
||||
let target = TempDir::new().expect("target");
|
||||
@@ -633,18 +618,12 @@ mod tests {
|
||||
let huge = vec![0u8; (MAX_ARCHIVE_BYTES + 1) as usize];
|
||||
write_zip(
|
||||
&zip_path,
|
||||
&[
|
||||
(MANIFEST_NAME, b"".to_vec()),
|
||||
("filler.bin", huge),
|
||||
],
|
||||
&[(MANIFEST_NAME, b"".to_vec()), ("filler.bin", huge)],
|
||||
);
|
||||
|
||||
let target = TempDir::new().expect("target");
|
||||
let err = import_theme_into(&zip_path, target.path()).expect_err("expected error");
|
||||
assert!(
|
||||
matches!(err, ImportError::Oversized { .. }),
|
||||
"got {err:?}"
|
||||
);
|
||||
assert!(matches!(err, ImportError::Oversized { .. }), "got {err:?}");
|
||||
assert!(
|
||||
target.path().read_dir().unwrap().next().is_none(),
|
||||
"target untouched"
|
||||
@@ -686,11 +665,8 @@ mod tests {
|
||||
// Manifest is well-formed and validates, but we omit one of
|
||||
// the SVGs from the archive to trigger the MissingFile path.
|
||||
let manifest = full_manifest("missing_file_theme");
|
||||
let manifest_ron = ron::ser::to_string_pretty(
|
||||
&manifest,
|
||||
ron::ser::PrettyConfig::default(),
|
||||
)
|
||||
.expect("ron serialise");
|
||||
let manifest_ron = ron::ser::to_string_pretty(&manifest, ron::ser::PrettyConfig::default())
|
||||
.expect("ron serialise");
|
||||
|
||||
let mut entries: Vec<(String, Vec<u8>)> = Vec::new();
|
||||
entries.push((MANIFEST_NAME.to_owned(), manifest_ron.into_bytes()));
|
||||
@@ -706,8 +682,10 @@ mod tests {
|
||||
TEST_SVG.to_vec(),
|
||||
));
|
||||
}
|
||||
let entries_ref: Vec<(&str, Vec<u8>)> =
|
||||
entries.iter().map(|(k, v)| (k.as_str(), v.clone())).collect();
|
||||
let entries_ref: Vec<(&str, Vec<u8>)> = entries
|
||||
.iter()
|
||||
.map(|(k, v)| (k.as_str(), v.clone()))
|
||||
.collect();
|
||||
write_zip(&zip_path, &entries_ref);
|
||||
|
||||
let target = TempDir::new().expect("target");
|
||||
|
||||
@@ -92,7 +92,12 @@ mod tests {
|
||||
|
||||
fn full_face_map() -> HashMap<String, PathBuf> {
|
||||
CardKey::all()
|
||||
.map(|k| (k.manifest_name(), PathBuf::from(format!("{}.svg", k.manifest_name()))))
|
||||
.map(|k| {
|
||||
(
|
||||
k.manifest_name(),
|
||||
PathBuf::from(format!("{}.svg", k.manifest_name())),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
@@ -167,11 +172,8 @@ mod tests {
|
||||
back: PathBuf::from("back.svg"),
|
||||
faces: full_face_map(),
|
||||
};
|
||||
let serialised = ron::ser::to_string_pretty(
|
||||
&m,
|
||||
ron::ser::PrettyConfig::default(),
|
||||
)
|
||||
.expect("serde_ron");
|
||||
let serialised =
|
||||
ron::ser::to_string_pretty(&m, ron::ser::PrettyConfig::default()).expect("serde_ron");
|
||||
let parsed: ThemeManifest = ron::from_str(&serialised).expect("ron parse");
|
||||
assert_eq!(parsed.meta, m.meta);
|
||||
assert_eq!(parsed.back, m.back);
|
||||
|
||||
@@ -28,15 +28,15 @@ use thiserror::Error;
|
||||
|
||||
use solitaire_core::card::{Rank, Suit};
|
||||
|
||||
pub use importer::{import_theme, import_theme_into, ImportError, ThemeId};
|
||||
pub use importer::{ImportError, ThemeId, import_theme, import_theme_into};
|
||||
pub use loader::{CardThemeLoader, CardThemeLoaderError};
|
||||
pub use manifest::ThemeManifest;
|
||||
pub use plugin::{
|
||||
ensure_theme_thumbnails, set_theme, ActiveTheme, ThemePlugin, ThemeThumbnailCache,
|
||||
ThemeThumbnailPair, THEME_THUMBNAIL_HEIGHT_PX, THEME_THUMBNAIL_WIDTH_PX,
|
||||
ActiveTheme, THEME_THUMBNAIL_HEIGHT_PX, THEME_THUMBNAIL_WIDTH_PX, ThemePlugin,
|
||||
ThemeThumbnailCache, ThemeThumbnailPair, ensure_theme_thumbnails, set_theme,
|
||||
};
|
||||
pub use registry::{
|
||||
build_registry, refresh_registry, ThemeEntry, ThemeRegistry, ThemeRegistryPlugin,
|
||||
ThemeEntry, ThemeRegistry, ThemeRegistryPlugin, build_registry, refresh_registry,
|
||||
};
|
||||
|
||||
/// Hashable lookup key into [`CardTheme::faces`].
|
||||
@@ -62,8 +62,18 @@ impl CardKey {
|
||||
pub fn all() -> impl Iterator<Item = CardKey> {
|
||||
const SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
const RANKS: [Rank; 13] = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five, Rank::Six,
|
||||
Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten, Rank::Jack, Rank::Queen,
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
Rank::King,
|
||||
];
|
||||
SUITS
|
||||
|
||||
@@ -194,8 +194,7 @@ fn sync_card_image_set_with_active_theme(
|
||||
// Consume asset events — covers the normal first-load path.
|
||||
for ev in events.read() {
|
||||
let id = match ev {
|
||||
AssetEvent::LoadedWithDependencies { id }
|
||||
| AssetEvent::Modified { id } => *id,
|
||||
AssetEvent::LoadedWithDependencies { id } | AssetEvent::Modified { id } => *id,
|
||||
_ => continue,
|
||||
};
|
||||
if id == active_id {
|
||||
@@ -245,9 +244,19 @@ fn sync_card_image_set_with_active_theme(
|
||||
fn apply_theme_to_card_image_set(theme: &CardTheme, image_set: &mut CardImageSet) {
|
||||
for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
|
||||
for rank in [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five,
|
||||
Rank::Six, Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten,
|
||||
Rank::Jack, Rank::Queen, Rank::King,
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
Rank::King,
|
||||
] {
|
||||
if let Some(handle) = theme.faces.get(&CardKey::new(suit, rank)) {
|
||||
image_set.faces[suit_index(suit)][rank_index(rank)] = handle.clone();
|
||||
@@ -348,10 +357,7 @@ fn read_theme_preview_svg_bytes(theme_id: &str, filename: &str) -> Option<Vec<u8
|
||||
/// [`Handle::default`] if rasterisation fails (malformed SVG, etc.) so
|
||||
/// the picker can render a placeholder for broken themes without
|
||||
/// crashing.
|
||||
fn rasterize_preview_to_handle(
|
||||
svg_bytes: &[u8],
|
||||
images: &mut Assets<Image>,
|
||||
) -> Handle<Image> {
|
||||
fn rasterize_preview_to_handle(svg_bytes: &[u8], images: &mut Assets<Image>) -> Handle<Image> {
|
||||
let target = UVec2::new(THEME_THUMBNAIL_WIDTH_PX, THEME_THUMBNAIL_HEIGHT_PX);
|
||||
match rasterize_svg(svg_bytes, target) {
|
||||
Ok(image) => images.add(image),
|
||||
@@ -365,10 +371,7 @@ fn rasterize_preview_to_handle(
|
||||
/// Builds a [`ThemeThumbnailPair`] for a single theme. Either handle
|
||||
/// is [`Handle::default`] when the matching SVG could not be located
|
||||
/// or rasterised.
|
||||
fn generate_thumbnail_pair_for(
|
||||
theme_id: &str,
|
||||
images: &mut Assets<Image>,
|
||||
) -> ThemeThumbnailPair {
|
||||
fn generate_thumbnail_pair_for(theme_id: &str, images: &mut Assets<Image>) -> ThemeThumbnailPair {
|
||||
let ace = read_theme_preview_svg_bytes(theme_id, PREVIEW_FACE_FILENAME)
|
||||
.map(|b| rasterize_preview_to_handle(&b, images))
|
||||
.unwrap_or_default();
|
||||
@@ -543,8 +546,14 @@ mod tests {
|
||||
);
|
||||
// And the underlying images must actually exist in the assets
|
||||
// collection — the handles are real, not dangling.
|
||||
assert!(images.get(&pair.ace).is_some(), "ace image must be inserted");
|
||||
assert!(images.get(&pair.back).is_some(), "back image must be inserted");
|
||||
assert!(
|
||||
images.get(&pair.ace).is_some(),
|
||||
"ace image must be inserted"
|
||||
);
|
||||
assert!(
|
||||
images.get(&pair.back).is_some(),
|
||||
"back image must be inserted"
|
||||
);
|
||||
}
|
||||
|
||||
/// Test 2: when a theme is registered but its preview SVGs are not
|
||||
|
||||
@@ -291,9 +291,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn nonexistent_user_dir_still_yields_bundled_entries() {
|
||||
let registry = build_registry(Path::new(
|
||||
"/definitely/not/a/real/path/should/not/panic",
|
||||
));
|
||||
let registry = build_registry(Path::new("/definitely/not/a/real/path/should/not/panic"));
|
||||
assert_eq!(registry.len(), BUNDLED_COUNT);
|
||||
assert!(registry.find("classic").is_some());
|
||||
assert!(registry.find("dark").is_some());
|
||||
@@ -353,7 +351,11 @@ mod tests {
|
||||
write_manifest(&theme_dir, "../etc/passwd", "Evil");
|
||||
|
||||
let registry = build_registry(tmp.path());
|
||||
assert_eq!(registry.len(), BUNDLED_COUNT, "escape attempt must not register");
|
||||
assert_eq!(
|
||||
registry.len(),
|
||||
BUNDLED_COUNT,
|
||||
"escape attempt must not register"
|
||||
);
|
||||
assert!(registry.find("classic").is_some());
|
||||
}
|
||||
|
||||
|
||||
@@ -404,7 +404,10 @@ mod tests {
|
||||
advance_by(&mut app, 0.4);
|
||||
|
||||
let session = app.world().resource::<TimeAttackResource>();
|
||||
assert!(session.active, "session must stay active while a modal is open");
|
||||
assert!(
|
||||
session.active,
|
||||
"session must stay active while a modal is open"
|
||||
);
|
||||
assert_eq!(session.remaining_secs, 5.0);
|
||||
|
||||
let events = app.world().resource::<Messages<TimeAttackEndedEvent>>();
|
||||
|
||||
@@ -140,11 +140,7 @@ impl Plugin for UiFocusPlugin {
|
||||
// resource.
|
||||
.add_systems(
|
||||
PostUpdate,
|
||||
(
|
||||
attach_focusable_to_modal_buttons,
|
||||
auto_focus_on_modal_open,
|
||||
)
|
||||
.chain(),
|
||||
(attach_focusable_to_modal_buttons, auto_focus_on_modal_open).chain(),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -433,11 +429,7 @@ fn handle_focus_keys(
|
||||
// it matches the visual left → right layout.
|
||||
let row_cycle: Vec<Entity> = siblings
|
||||
.iter()
|
||||
.filter(|e| {
|
||||
focusables
|
||||
.get(*e)
|
||||
.is_ok_and(|(_, disabled)| !disabled)
|
||||
})
|
||||
.filter(|e| focusables.get(*e).is_ok_and(|(_, disabled)| !disabled))
|
||||
.collect();
|
||||
if !row_cycle.is_empty()
|
||||
&& let Some(idx) = row_cycle.iter().position(|e| *e == target)
|
||||
@@ -465,23 +457,23 @@ fn handle_focus_keys(
|
||||
// 1. Any modal open ⇒ Modal(topmost scrim)
|
||||
// 2. Any Hud-grouped focusable hovered ⇒ Hud
|
||||
// 3. Otherwise ⇒ no-op
|
||||
let active_group: FocusGroup = if let Some(active_scrim) = scrims.iter().max_by_key(|e| e.index()) {
|
||||
// Pick the topmost modal as the active group. With multiple
|
||||
// modals stacked (Pause + Forfeit confirm) the most-recently-
|
||||
// spawned scrim has the highest entity index — same heuristic
|
||||
// Phase 1 used.
|
||||
FocusGroup::Modal(active_scrim)
|
||||
} else if hud_interactions.iter().any(|(_, interaction, focusable)| {
|
||||
matches!(interaction, Interaction::Hovered) && focusable.group == FocusGroup::Hud
|
||||
}) {
|
||||
FocusGroup::Hud
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
let active_group: FocusGroup =
|
||||
if let Some(active_scrim) = scrims.iter().max_by_key(|e| e.index()) {
|
||||
// Pick the topmost modal as the active group. With multiple
|
||||
// modals stacked (Pause + Forfeit confirm) the most-recently-
|
||||
// spawned scrim has the highest entity index — same heuristic
|
||||
// Phase 1 used.
|
||||
FocusGroup::Modal(active_scrim)
|
||||
} else if hud_interactions.iter().any(|(_, interaction, focusable)| {
|
||||
matches!(interaction, Interaction::Hovered) && focusable.group == FocusGroup::Hud
|
||||
}) {
|
||||
FocusGroup::Hud
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
|
||||
let tab_pressed = keys.just_pressed(KeyCode::Tab);
|
||||
let activate_pressed =
|
||||
keys.just_pressed(KeyCode::Enter) || keys.just_pressed(KeyCode::Space);
|
||||
let activate_pressed = keys.just_pressed(KeyCode::Enter) || keys.just_pressed(KeyCode::Space);
|
||||
|
||||
if !tab_pressed && !activate_pressed {
|
||||
return;
|
||||
@@ -657,28 +649,37 @@ fn update_focus_overlay(
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, ButtonVariant, UiModalPlugin,
|
||||
ButtonVariant, UiModalPlugin, spawn_modal, spawn_modal_actions, spawn_modal_button,
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn focus_ring_pulse_factor_at_zero_is_mid_point() {
|
||||
// sin(0) = 0 → factor = 0.825 (mid of [0.65, 1.0]).
|
||||
let f = focus_ring_pulse_factor(0.0);
|
||||
assert!((f - 0.825).abs() < 1e-5, "factor at t=0 should be 0.825, got {f}");
|
||||
assert!(
|
||||
(f - 0.825).abs() < 1e-5,
|
||||
"factor at t=0 should be 0.825, got {f}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn focus_ring_pulse_factor_peaks_at_quarter_period() {
|
||||
// sin(τ/4) = 1 → factor = 1.0.
|
||||
let f = focus_ring_pulse_factor(MOTION_FOCUS_PULSE_SECS / 4.0);
|
||||
assert!((f - 1.0).abs() < 1e-4, "factor at peak should be 1.0, got {f}");
|
||||
assert!(
|
||||
(f - 1.0).abs() < 1e-4,
|
||||
"factor at peak should be 1.0, got {f}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn focus_ring_pulse_factor_troughs_at_three_quarter_period() {
|
||||
// sin(3τ/4) = -1 → factor = 0.65.
|
||||
let f = focus_ring_pulse_factor(MOTION_FOCUS_PULSE_SECS * 3.0 / 4.0);
|
||||
assert!((f - 0.65).abs() < 1e-4, "factor at trough should be 0.65, got {f}");
|
||||
assert!(
|
||||
(f - 0.65).abs() < 1e-4,
|
||||
"factor at trough should be 0.65, got {f}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -755,12 +756,16 @@ mod tests {
|
||||
// `auto_focus_on_modal_open` execute.
|
||||
app.update();
|
||||
|
||||
let mut a_query = app.world_mut().query_filtered::<Entity, With<TestButtonA>>();
|
||||
let mut a_query = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<TestButtonA>>();
|
||||
let a = a_query
|
||||
.iter(app.world())
|
||||
.next()
|
||||
.expect("button A should have been spawned");
|
||||
let mut b_query = app.world_mut().query_filtered::<Entity, With<TestButtonB>>();
|
||||
let mut b_query = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<TestButtonB>>();
|
||||
let b = b_query
|
||||
.iter(app.world())
|
||||
.next()
|
||||
@@ -807,11 +812,17 @@ mod tests {
|
||||
};
|
||||
app.update();
|
||||
|
||||
let mut q_a = app.world_mut().query_filtered::<Entity, With<TestButtonA>>();
|
||||
let mut q_a = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<TestButtonA>>();
|
||||
let a = q_a.iter(app.world()).next().expect("A spawned");
|
||||
let mut q_b = app.world_mut().query_filtered::<Entity, With<TestButtonB>>();
|
||||
let mut q_b = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<TestButtonB>>();
|
||||
let b = q_b.iter(app.world()).next().expect("B spawned");
|
||||
let mut q_c = app.world_mut().query_filtered::<Entity, With<TestButtonC>>();
|
||||
let mut q_c = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<TestButtonC>>();
|
||||
let c = q_c.iter(app.world()).next().expect("C spawned");
|
||||
(scrim, a, b, c)
|
||||
}
|
||||
@@ -864,10 +875,7 @@ mod tests {
|
||||
/// Crucially this system has **no** ordering relationship with
|
||||
/// `UiFocusPlugin`'s chain — exactly the situation that surfaces the
|
||||
/// "focus arrives one frame late" bug in production.
|
||||
fn spawn_modal_via_system(
|
||||
mut commands: Commands,
|
||||
mut trigger: ResMut<SpawnModalTrigger>,
|
||||
) {
|
||||
fn spawn_modal_via_system(mut commands: Commands, mut trigger: ResMut<SpawnModalTrigger>) {
|
||||
if !trigger.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -294,7 +294,10 @@ impl HighContrastBackground {
|
||||
/// Convenience constructor — HC colour defaults to
|
||||
/// [`BORDER_SUBTLE_HC`].
|
||||
pub const fn with_default(default_color: bevy::prelude::Color) -> Self {
|
||||
Self { default_color, hc_color: BORDER_SUBTLE_HC }
|
||||
Self {
|
||||
default_color,
|
||||
hc_color: BORDER_SUBTLE_HC,
|
||||
}
|
||||
}
|
||||
|
||||
/// Constructor for sites whose HC colour differs from the standard
|
||||
@@ -305,7 +308,10 @@ impl HighContrastBackground {
|
||||
default_color: bevy::prelude::Color,
|
||||
hc_color: bevy::prelude::Color,
|
||||
) -> Self {
|
||||
Self { default_color, hc_color }
|
||||
Self {
|
||||
default_color,
|
||||
hc_color,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -621,7 +627,9 @@ mod tests {
|
||||
/// honest if someone tweaks values later.
|
||||
#[test]
|
||||
fn spacing_scale_is_a_4_multiple_geometric_progression() {
|
||||
for v in [SPACE_1, SPACE_2, SPACE_3, SPACE_4, SPACE_5, SPACE_6, SPACE_7] {
|
||||
for v in [
|
||||
SPACE_1, SPACE_2, SPACE_3, SPACE_4, SPACE_5, SPACE_6, SPACE_7,
|
||||
] {
|
||||
assert!(v > 0.0, "spacing tokens must be positive");
|
||||
assert!(
|
||||
(v.rem_euclid(4.0)).abs() < f32::EPSILON,
|
||||
@@ -633,7 +641,13 @@ mod tests {
|
||||
/// Type scale is monotonically decreasing display → caption.
|
||||
#[test]
|
||||
fn type_scale_is_monotonically_decreasing() {
|
||||
let scale = [TYPE_DISPLAY, TYPE_HEADLINE, TYPE_BODY_LG, TYPE_BODY, TYPE_CAPTION];
|
||||
let scale = [
|
||||
TYPE_DISPLAY,
|
||||
TYPE_HEADLINE,
|
||||
TYPE_BODY_LG,
|
||||
TYPE_BODY,
|
||||
TYPE_CAPTION,
|
||||
];
|
||||
for window in scale.windows(2) {
|
||||
assert!(
|
||||
window[0] > window[1],
|
||||
|
||||
@@ -93,10 +93,7 @@ impl Plugin for UiTooltipPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<TooltipState>()
|
||||
.add_systems(Startup, spawn_tooltip_overlay)
|
||||
.add_systems(
|
||||
Update,
|
||||
(track_tooltip_hover, show_or_hide_tooltip).chain(),
|
||||
);
|
||||
.add_systems(Update, (track_tooltip_hover, show_or_hide_tooltip).chain());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,10 +219,7 @@ fn spawn_tooltip_overlay(
|
||||
/// reveal delay.
|
||||
fn track_tooltip_hover(
|
||||
time: Res<Time>,
|
||||
interactions: Query<
|
||||
(Entity, &Interaction, Option<&Tooltip>),
|
||||
Changed<Interaction>,
|
||||
>,
|
||||
interactions: Query<(Entity, &Interaction, Option<&Tooltip>), Changed<Interaction>>,
|
||||
mut state: ResMut<TooltipState>,
|
||||
) {
|
||||
for (entity, interaction, tooltip) in &interactions {
|
||||
@@ -407,9 +401,9 @@ mod tests {
|
||||
/// `app.update()`. Mirrors the helper in `ui_modal::tests` and
|
||||
/// `hud_plugin::tests`.
|
||||
fn set_manual_time_step(app: &mut App, secs: f32) {
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(
|
||||
Duration::from_secs_f32(secs),
|
||||
));
|
||||
app.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_secs_f32(
|
||||
secs,
|
||||
)));
|
||||
}
|
||||
|
||||
/// Reads the current overlay visibility. Panics if the singleton is
|
||||
@@ -440,18 +434,12 @@ mod tests {
|
||||
fn spawn_hovered_tooltip(app: &mut App, label: &'static str) -> Entity {
|
||||
let id = app
|
||||
.world_mut()
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Interaction::Hovered,
|
||||
Tooltip::new(label),
|
||||
))
|
||||
.spawn((Node::default(), Interaction::Hovered, Tooltip::new(label)))
|
||||
.id();
|
||||
// Mark the Interaction Changed by re-inserting it. `Changed`
|
||||
// requires component mutation since the previous tick; spawn
|
||||
// already counts, but a follow-up insert is the explicit signal.
|
||||
app.world_mut()
|
||||
.entity_mut(id)
|
||||
.insert(Interaction::Hovered);
|
||||
app.world_mut().entity_mut(id).insert(Interaction::Hovered);
|
||||
id
|
||||
}
|
||||
|
||||
@@ -536,9 +524,7 @@ mod tests {
|
||||
|
||||
// Unhover. `track_tooltip_hover` clears the state on the next
|
||||
// tick because the entity transitions Hovered → None.
|
||||
app.world_mut()
|
||||
.entity_mut(target)
|
||||
.insert(Interaction::None);
|
||||
app.world_mut().entity_mut(target).insert(Interaction::None);
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
@@ -590,12 +576,18 @@ mod tests {
|
||||
#[test]
|
||||
fn tooltip_should_show_respects_delay() {
|
||||
// delay == 0 ("Instant"): any elapsed (including zero) shows.
|
||||
assert!(tooltip_should_show(0.0, 0.0), "instant delay must show on first tick");
|
||||
assert!(
|
||||
tooltip_should_show(0.0, 0.0),
|
||||
"instant delay must show on first tick"
|
||||
);
|
||||
assert!(tooltip_should_show(0.5, 0.0));
|
||||
|
||||
// Standard non-zero delay.
|
||||
assert!(!tooltip_should_show(0.4, 0.5), "elapsed < delay must hide");
|
||||
assert!(tooltip_should_show(0.5, 0.5), "elapsed == delay must show (boundary)");
|
||||
assert!(
|
||||
tooltip_should_show(0.5, 0.5),
|
||||
"elapsed == delay must show (boundary)"
|
||||
);
|
||||
assert!(tooltip_should_show(0.6, 0.5), "elapsed > delay must show");
|
||||
|
||||
// Larger delay (max-end of the slider).
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
use bevy::prelude::*;
|
||||
use chrono::Local;
|
||||
use solitaire_data::{
|
||||
current_iso_week_key, save_progress_to, weekly_goal_by_id, WeeklyGoalContext, WEEKLY_GOALS,
|
||||
WEEKLY_GOAL_XP,
|
||||
WEEKLY_GOAL_XP, WEEKLY_GOALS, WeeklyGoalContext, current_iso_week_key, save_progress_to,
|
||||
weekly_goal_by_id,
|
||||
};
|
||||
|
||||
use crate::events::{GameWonEvent, XpAwardedEvent};
|
||||
@@ -51,9 +51,10 @@ fn roll_weekly_goals_on_startup(
|
||||
let week_key = current_iso_week_key(Local::now().date_naive());
|
||||
if progress.0.roll_weekly_goals_if_new_week(&week_key)
|
||||
&& let Some(target) = &path.0
|
||||
&& let Err(e) = save_progress_to(target, &progress.0) {
|
||||
warn!("failed to save progress after weekly reset on startup: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(target, &progress.0)
|
||||
{
|
||||
warn!("failed to save progress after weekly reset on startup: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
fn evaluate_weekly_goals(
|
||||
@@ -114,9 +115,10 @@ fn evaluate_weekly_goals(
|
||||
|
||||
if any_change
|
||||
&& let Some(target) = &path.0
|
||||
&& let Err(e) = save_progress_to(target, &progress.0) {
|
||||
warn!("failed to save progress after weekly goal update: {e}");
|
||||
}
|
||||
&& let Err(e) = save_progress_to(target, &progress.0)
|
||||
{
|
||||
warn!("failed to save progress after weekly goal update: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
/// Resolve a goal id to its description (used for toasts).
|
||||
@@ -196,10 +198,14 @@ mod tests {
|
||||
// keeping the XP delta predictable.
|
||||
{
|
||||
let mut p = app.world_mut().resource_mut::<ProgressResource>();
|
||||
p.0.weekly_goal_progress.insert("weekly_3_fast".to_string(), 2);
|
||||
p.0.weekly_goal_progress.insert("weekly_1_under_five".to_string(), 1);
|
||||
p.0.weekly_goal_progress.insert("weekly_5_wins".to_string(), 5);
|
||||
p.0.weekly_goal_progress.insert("weekly_3_no_undo".to_string(), 3);
|
||||
p.0.weekly_goal_progress
|
||||
.insert("weekly_3_fast".to_string(), 2);
|
||||
p.0.weekly_goal_progress
|
||||
.insert("weekly_1_under_five".to_string(), 1);
|
||||
p.0.weekly_goal_progress
|
||||
.insert("weekly_5_wins".to_string(), 5);
|
||||
p.0.weekly_goal_progress
|
||||
.insert("weekly_3_no_undo".to_string(), 3);
|
||||
}
|
||||
// Match the current ISO week key so roll_weekly_goals doesn't clear it.
|
||||
let key = current_iso_week_key(Local::now().date_naive());
|
||||
@@ -263,7 +269,10 @@ mod tests {
|
||||
fn weekly_bonus_xp_fires_levelup_when_threshold_crossed() {
|
||||
let mut app = headless_app();
|
||||
// Set XP just below the first level boundary (500) so the 75-XP bonus crosses it.
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.total_xp = 430;
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
.0
|
||||
.total_xp = 430;
|
||||
// Pre-set goal to 2/3 so the next fast win completes it.
|
||||
app.world_mut()
|
||||
.resource_mut::<ProgressResource>()
|
||||
@@ -285,7 +294,10 @@ mod tests {
|
||||
let events = app.world().resource::<Messages<LevelUpEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
let fired: Vec<_> = cursor.read(events).copied().collect();
|
||||
assert!(!fired.is_empty(), "LevelUpEvent must fire when weekly bonus pushes past a level threshold");
|
||||
assert!(
|
||||
!fired.is_empty(),
|
||||
"LevelUpEvent must fire when weekly bonus pushes past a level threshold"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -26,11 +26,11 @@ use crate::settings_plugin::SettingsResource;
|
||||
use crate::stats_plugin::{StatsResource, StatsUpdate};
|
||||
use crate::ui_modal::ModalScrim;
|
||||
use crate::ui_theme::{
|
||||
scaled_duration, ACCENT_PRIMARY, BG_BASE, BG_ELEVATED, MOTION_SCORE_BREAKDOWN_FADE_SECS,
|
||||
ACCENT_PRIMARY, BG_BASE, BG_ELEVATED, MOTION_SCORE_BREAKDOWN_FADE_SECS,
|
||||
MOTION_SCORE_BREAKDOWN_STAGGER_SECS, MOTION_WIN_SHAKE_AMPLITUDE, MOTION_WIN_SHAKE_SECS,
|
||||
RADIUS_LG, RADIUS_MD, SCRIM, STATE_INFO, STATE_SUCCESS, STATE_WARNING, TEXT_PRIMARY,
|
||||
TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_DISPLAY, TYPE_HEADLINE, VAL_SPACE_2, VAL_SPACE_3,
|
||||
Z_WIN_CASCADE,
|
||||
Z_WIN_CASCADE, scaled_duration,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -227,9 +227,7 @@ impl Plugin for WinSummaryPlugin {
|
||||
// the player's old personal-best values before `StatsPlugin` overwrites them.
|
||||
.add_systems(
|
||||
Update,
|
||||
cache_win_data
|
||||
.after(GameMutation)
|
||||
.before(StatsUpdate),
|
||||
cache_win_data.after(GameMutation).before(StatsUpdate),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -351,10 +349,17 @@ impl ScoreBreakdown {
|
||||
} else {
|
||||
scaled.clamp(i32::MIN as f32, i32::MAX as f32) as i32
|
||||
};
|
||||
let no_undo_bonus = if undo_count == 0 { SCORE_NO_UNDO_BONUS } else { 0 };
|
||||
let no_undo_bonus = if undo_count == 0 {
|
||||
SCORE_NO_UNDO_BONUS
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let multiplier = match mode {
|
||||
GameMode::Zen => 0.0,
|
||||
GameMode::Classic | GameMode::Challenge | GameMode::TimeAttack | GameMode::Difficulty(_) => 1.0,
|
||||
GameMode::Classic
|
||||
| GameMode::Challenge
|
||||
| GameMode::TimeAttack
|
||||
| GameMode::Difficulty(_) => 1.0,
|
||||
};
|
||||
Self {
|
||||
base,
|
||||
@@ -549,10 +554,9 @@ fn spawn_win_summary_after_delay(
|
||||
// intensity is left at its design-token value because amplitude
|
||||
// does not benefit from "fast" / "instant" scaling — at Instant
|
||||
// speed the duration is zero anyway, suppressing the shake.
|
||||
let speed = settings.as_ref().map_or(
|
||||
solitaire_data::AnimSpeed::Normal,
|
||||
|s| s.0.animation_speed,
|
||||
);
|
||||
let speed = settings
|
||||
.as_ref()
|
||||
.map_or(solitaire_data::AnimSpeed::Normal, |s| s.0.animation_speed);
|
||||
let scaled = scaled_duration(SHAKE_DURATION_SECS, speed);
|
||||
shake.remaining = scaled;
|
||||
shake.total = scaled;
|
||||
@@ -632,25 +636,16 @@ fn handle_win_summary_buttons(
|
||||
new_game.write(NewGameRequestEvent::default());
|
||||
}
|
||||
WinSummaryButton::WatchReplay => {
|
||||
let latest = history
|
||||
.as_ref()
|
||||
.and_then(|h| h.0.replays.last())
|
||||
.cloned();
|
||||
let latest = history.as_ref().and_then(|h| h.0.replays.last()).cloned();
|
||||
match (latest, playback.as_mut()) {
|
||||
(Some(replay), Some(pb)) => {
|
||||
for entity in &overlays {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
crate::replay_playback::start_replay_playback(
|
||||
&mut commands,
|
||||
pb,
|
||||
replay,
|
||||
);
|
||||
crate::replay_playback::start_replay_playback(&mut commands, pb, replay);
|
||||
}
|
||||
(Some(_), None) => {
|
||||
toast.write(InfoToastEvent(
|
||||
"Replay playback not available".to_string(),
|
||||
));
|
||||
toast.write(InfoToastEvent("Replay playback not available".to_string()));
|
||||
}
|
||||
(None, _) => {
|
||||
toast.write(InfoToastEvent("No replay saved yet".to_string()));
|
||||
@@ -710,7 +705,11 @@ fn apply_screen_shake(
|
||||
// Decay factor: 1.0 at start, 0.0 at end. Falls back to the design-token
|
||||
// duration if `total` is zero (older armings or test setups that bypass
|
||||
// `spawn_win_summary_after_delay`) so we never divide by zero.
|
||||
let total = if shake.total > 0.0 { shake.total } else { SHAKE_DURATION_SECS };
|
||||
let total = if shake.total > 0.0 {
|
||||
shake.total
|
||||
} else {
|
||||
SHAKE_DURATION_SECS
|
||||
};
|
||||
let decay = shake.remaining / total;
|
||||
let elapsed = time.elapsed_secs();
|
||||
let offset_x = (elapsed * 47.0).sin() * shake.intensity * decay;
|
||||
@@ -792,7 +791,10 @@ fn spawn_overlay(
|
||||
// Heading
|
||||
card.spawn((
|
||||
Text::new("You Won!"),
|
||||
TextFont { font_size: TYPE_DISPLAY, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_DISPLAY,
|
||||
..default()
|
||||
},
|
||||
TextColor(ACCENT_PRIMARY),
|
||||
));
|
||||
|
||||
@@ -800,7 +802,10 @@ fn spawn_overlay(
|
||||
if let Some(level) = challenge_level {
|
||||
card.spawn((
|
||||
Text::new(format!("Challenge {level} complete!")),
|
||||
TextFont { font_size: TYPE_HEADLINE, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_HEADLINE,
|
||||
..default()
|
||||
},
|
||||
TextColor(STATE_INFO),
|
||||
));
|
||||
}
|
||||
@@ -810,7 +815,10 @@ fn spawn_overlay(
|
||||
if pending.new_record {
|
||||
card.spawn((
|
||||
Text::new("New Record!"),
|
||||
TextFont { font_size: TYPE_HEADLINE, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_HEADLINE,
|
||||
..default()
|
||||
},
|
||||
TextColor(STATE_WARNING),
|
||||
));
|
||||
}
|
||||
@@ -822,14 +830,20 @@ fn spawn_overlay(
|
||||
// Time
|
||||
card.spawn((
|
||||
Text::new(format!("Time: {}", format_win_time(pending.time_seconds))),
|
||||
TextFont { font_size: TYPE_HEADLINE, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_HEADLINE,
|
||||
..default()
|
||||
},
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
|
||||
// XP total
|
||||
card.spawn((
|
||||
Text::new(format!("XP earned: +{}", pending.xp)),
|
||||
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_BODY_LG,
|
||||
..default()
|
||||
},
|
||||
TextColor(STATE_SUCCESS),
|
||||
));
|
||||
|
||||
@@ -837,7 +851,10 @@ fn spawn_overlay(
|
||||
if !pending.xp_detail.is_empty() {
|
||||
card.spawn((
|
||||
Text::new(pending.xp_detail.clone()),
|
||||
TextFont { font_size: 15.0, ..default() },
|
||||
TextFont {
|
||||
font_size: 15.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
@@ -874,7 +891,10 @@ fn spawn_overlay(
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
Text::new("Watch Replay"),
|
||||
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_BODY_LG,
|
||||
..default()
|
||||
},
|
||||
TextColor(ACCENT_PRIMARY),
|
||||
));
|
||||
});
|
||||
@@ -894,7 +914,10 @@ fn spawn_overlay(
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
Text::new("Play Again \u{21B5}"),
|
||||
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_BODY_LG,
|
||||
..default()
|
||||
},
|
||||
TextColor(BG_BASE),
|
||||
));
|
||||
});
|
||||
@@ -915,7 +938,10 @@ const MAX_ACHIEVEMENTS_SHOWN: usize = 3;
|
||||
fn spawn_achievements_section(card: &mut ChildSpawnerCommands, names: &[String]) {
|
||||
card.spawn((
|
||||
Text::new("Achievements Unlocked"),
|
||||
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_BODY_LG,
|
||||
..default()
|
||||
},
|
||||
TextColor(ACCENT_PRIMARY),
|
||||
));
|
||||
|
||||
@@ -923,7 +949,10 @@ fn spawn_achievements_section(card: &mut ChildSpawnerCommands, names: &[String])
|
||||
for name in &names[..shown] {
|
||||
card.spawn((
|
||||
Text::new(format!(" {name}")),
|
||||
TextFont { font_size: 16.0, ..default() },
|
||||
TextFont {
|
||||
font_size: 16.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
}
|
||||
@@ -932,7 +961,10 @@ fn spawn_achievements_section(card: &mut ChildSpawnerCommands, names: &[String])
|
||||
if overflow > 0 {
|
||||
card.spawn((
|
||||
Text::new(format!(" ...and {overflow} more")),
|
||||
TextFont { font_size: 15.0, ..default() },
|
||||
TextFont {
|
||||
font_size: 15.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(TEXT_SECONDARY),
|
||||
));
|
||||
}
|
||||
@@ -1091,13 +1123,19 @@ fn spawn_breakdown_row(
|
||||
// Label — left-aligned.
|
||||
row.spawn((
|
||||
Text::new(label.to_string()),
|
||||
TextFont { font_size: TYPE_BODY, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_BODY,
|
||||
..default()
|
||||
},
|
||||
TextColor(label_color_with_alpha),
|
||||
));
|
||||
// Value — right-aligned via the parent's JustifyContent::SpaceBetween.
|
||||
row.spawn((
|
||||
Text::new(value),
|
||||
TextFont { font_size: TYPE_BODY, ..default() },
|
||||
TextFont {
|
||||
font_size: TYPE_BODY,
|
||||
..default()
|
||||
},
|
||||
TextColor(value_color_with_alpha),
|
||||
));
|
||||
});
|
||||
@@ -1170,7 +1208,10 @@ mod tests {
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(WinSummaryPlugin)
|
||||
.insert_resource(StatsResource(StatsSnapshot::default()))
|
||||
.insert_resource(GameStateResource(GameState::new(0, solitaire_core::game_state::DrawMode::DrawOne)))
|
||||
.insert_resource(GameStateResource(GameState::new(
|
||||
0,
|
||||
solitaire_core::game_state::DrawMode::DrawOne,
|
||||
)))
|
||||
.insert_resource(ProgressResource(PlayerProgress::default()));
|
||||
app.update();
|
||||
app
|
||||
@@ -1282,17 +1323,18 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
// Confirm it was recorded.
|
||||
assert_eq!(
|
||||
app.world().resource::<SessionAchievements>().names.len(),
|
||||
1
|
||||
);
|
||||
assert_eq!(app.world().resource::<SessionAchievements>().names.len(), 1);
|
||||
|
||||
// Fire NewGameRequestEvent — should clear the list.
|
||||
app.world_mut().write_message(NewGameRequestEvent::default());
|
||||
app.world_mut()
|
||||
.write_message(NewGameRequestEvent::default());
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<SessionAchievements>().names.is_empty(),
|
||||
app.world()
|
||||
.resource::<SessionAchievements>()
|
||||
.names
|
||||
.is_empty(),
|
||||
"session achievements must be cleared on NewGameRequestEvent"
|
||||
);
|
||||
}
|
||||
@@ -1332,7 +1374,10 @@ mod tests {
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<SessionAchievements>().names.is_empty(),
|
||||
app.world()
|
||||
.resource::<SessionAchievements>()
|
||||
.names
|
||||
.is_empty(),
|
||||
"session achievements must be cleared when a mode-switch NewGameRequestEvent fires"
|
||||
);
|
||||
}
|
||||
@@ -1341,15 +1386,20 @@ mod tests {
|
||||
fn cache_win_data_sets_score_and_time() {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 1234, time_seconds: 90 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 1234,
|
||||
time_seconds: 90,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
assert_eq!(pending.score, 1234);
|
||||
assert_eq!(pending.time_seconds, 90);
|
||||
// 90s < 120s → speed bonus present; default game has undo_count=0 → no-undo bonus present.
|
||||
assert!(!pending.xp_detail.is_empty(), "xp_detail must be populated on GameWonEvent");
|
||||
assert!(
|
||||
!pending.xp_detail.is_empty(),
|
||||
"xp_detail must be populated on GameWonEvent"
|
||||
);
|
||||
assert!(pending.xp_detail.contains("+50 base"));
|
||||
}
|
||||
|
||||
@@ -1357,7 +1407,10 @@ mod tests {
|
||||
fn cache_win_data_sets_xp_from_xp_awarded_event() {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut().write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.world_mut().write_message(XpAwardedEvent { amount: 75 });
|
||||
app.update();
|
||||
|
||||
@@ -1369,12 +1422,17 @@ mod tests {
|
||||
fn game_won_event_arms_screen_shake() {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let shake = app.world().resource::<ScreenShakeResource>();
|
||||
assert!(shake.remaining > 0.0, "shake must be armed after GameWonEvent");
|
||||
assert!(
|
||||
shake.remaining > 0.0,
|
||||
"shake must be armed after GameWonEvent"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -1387,8 +1445,10 @@ mod tests {
|
||||
// Any positive-score win should be flagged as a new record.
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 120 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 120,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -1405,12 +1465,17 @@ mod tests {
|
||||
}
|
||||
|
||||
// Score 500 beats previous best of 400.
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 300 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
assert!(pending.new_record, "beating best score should set new_record");
|
||||
assert!(
|
||||
pending.new_record,
|
||||
"beating best score should set new_record"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -1423,12 +1488,17 @@ mod tests {
|
||||
}
|
||||
|
||||
// Score 500 does not beat 800, but time 100 < 200.
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 100 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 100,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
assert!(pending.new_record, "beating fastest time should set new_record");
|
||||
assert!(
|
||||
pending.new_record,
|
||||
"beating fastest time should set new_record"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -1441,8 +1511,10 @@ mod tests {
|
||||
}
|
||||
|
||||
// Score 500 < 800 and time 120 > 60 — neither record broken.
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 120 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 120,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -1472,8 +1544,10 @@ mod tests {
|
||||
GameState::new_with_mode(1, DrawMode::DrawOne, GameMode::Challenge);
|
||||
}
|
||||
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -1488,8 +1562,10 @@ mod tests {
|
||||
fn classic_win_leaves_challenge_level_none() {
|
||||
let mut app = make_app();
|
||||
// Default game mode is Classic — challenge_level should stay None.
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -1519,8 +1595,10 @@ mod tests {
|
||||
game.0.undo_count = 2;
|
||||
}
|
||||
|
||||
app.world_mut()
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0,
|
||||
time_seconds: 0,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -1552,7 +1630,10 @@ mod tests {
|
||||
fn score_breakdown_zen_mode_zeros_total() {
|
||||
let bd = ScoreBreakdown::compute(500, 60, 0, GameMode::Zen, 1.0);
|
||||
assert!((bd.multiplier - 0.0).abs() < f32::EPSILON);
|
||||
assert!(bd.shows_multiplier_row(), "Zen ×0 must display the multiplier row");
|
||||
assert!(
|
||||
bd.shows_multiplier_row(),
|
||||
"Zen ×0 must display the multiplier row"
|
||||
);
|
||||
assert_eq!(bd.total(), 0);
|
||||
}
|
||||
|
||||
@@ -1616,7 +1697,10 @@ mod tests {
|
||||
#[test]
|
||||
fn score_breakdown_applies_time_bonus_multiplier() {
|
||||
let raw = compute_time_bonus(120);
|
||||
assert_eq!(raw, 5833, "sanity-check raw bonus before testing the multiplier");
|
||||
assert_eq!(
|
||||
raw, 5833,
|
||||
"sanity-check raw bonus before testing the multiplier"
|
||||
);
|
||||
|
||||
let bd = ScoreBreakdown::compute(0, 120, 0, GameMode::Classic, 0.5);
|
||||
let expected = ((raw as f32) * 0.5).round() as i32;
|
||||
@@ -1712,9 +1796,27 @@ mod tests {
|
||||
// Frame 1: `time.delta` is 0 (first frame), so only row0
|
||||
// (delay = 0) should reveal.
|
||||
app.update();
|
||||
assert!(app.world().entity(row0).get::<ScoreBreakdownRow>().unwrap().revealed);
|
||||
assert!(!app.world().entity(row1).get::<ScoreBreakdownRow>().unwrap().revealed);
|
||||
assert!(!app.world().entity(row2).get::<ScoreBreakdownRow>().unwrap().revealed);
|
||||
assert!(
|
||||
app.world()
|
||||
.entity(row0)
|
||||
.get::<ScoreBreakdownRow>()
|
||||
.unwrap()
|
||||
.revealed
|
||||
);
|
||||
assert!(
|
||||
!app.world()
|
||||
.entity(row1)
|
||||
.get::<ScoreBreakdownRow>()
|
||||
.unwrap()
|
||||
.revealed
|
||||
);
|
||||
assert!(
|
||||
!app.world()
|
||||
.entity(row2)
|
||||
.get::<ScoreBreakdownRow>()
|
||||
.unwrap()
|
||||
.revealed
|
||||
);
|
||||
|
||||
// Advance time by one stagger interval — row1 should reveal.
|
||||
{
|
||||
@@ -1722,8 +1824,20 @@ mod tests {
|
||||
time.advance_by(std::time::Duration::from_secs_f32(stagger + 0.001));
|
||||
}
|
||||
app.update();
|
||||
assert!(app.world().entity(row1).get::<ScoreBreakdownRow>().unwrap().revealed);
|
||||
assert!(!app.world().entity(row2).get::<ScoreBreakdownRow>().unwrap().revealed);
|
||||
assert!(
|
||||
app.world()
|
||||
.entity(row1)
|
||||
.get::<ScoreBreakdownRow>()
|
||||
.unwrap()
|
||||
.revealed
|
||||
);
|
||||
assert!(
|
||||
!app.world()
|
||||
.entity(row2)
|
||||
.get::<ScoreBreakdownRow>()
|
||||
.unwrap()
|
||||
.revealed
|
||||
);
|
||||
|
||||
// Advance again — row2 should reveal.
|
||||
{
|
||||
@@ -1731,7 +1845,13 @@ mod tests {
|
||||
time.advance_by(std::time::Duration::from_secs_f32(stagger + 0.001));
|
||||
}
|
||||
app.update();
|
||||
assert!(app.world().entity(row2).get::<ScoreBreakdownRow>().unwrap().revealed);
|
||||
assert!(
|
||||
app.world()
|
||||
.entity(row2)
|
||||
.get::<ScoreBreakdownRow>()
|
||||
.unwrap()
|
||||
.revealed
|
||||
);
|
||||
}
|
||||
|
||||
/// Under `AnimSpeed::Instant`, breakdown rows must spawn already
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
//! shifts that don't affect what a player sees.
|
||||
|
||||
use solitaire_engine::assets::card_face_svg::{
|
||||
back_svg, face_svg, rank_filename, suit_filename, ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET,
|
||||
ALL_RANKS, ALL_SUITS, BACK_ACCENTS, TARGET, back_svg, face_svg, rank_filename, suit_filename,
|
||||
};
|
||||
use solitaire_engine::assets::rasterize_svg;
|
||||
|
||||
@@ -145,7 +145,9 @@ fn compute_actual_hashes() -> Vec<(String, u64)> {
|
||||
|
||||
fn hash_rasterised(svg: &str) -> u64 {
|
||||
let image = rasterize_svg(svg.as_bytes(), TARGET).expect("rasterise card SVG");
|
||||
let bytes = image.data.expect("rasterised image carries RGBA pixel data");
|
||||
let bytes = image
|
||||
.data
|
||||
.expect("rasterised image carries RGBA pixel data");
|
||||
fnv1a(&bytes)
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
//! `card_face_svg_pin.rs`.
|
||||
|
||||
use bevy::math::UVec2;
|
||||
use solitaire_engine::assets::icon_svg::{icon_svg, ICON_SIZES};
|
||||
use solitaire_engine::assets::icon_svg::{ICON_SIZES, icon_svg};
|
||||
use solitaire_engine::assets::rasterize_svg;
|
||||
|
||||
const EXPECTED: &[(u32, u64)] = &[
|
||||
@@ -50,10 +50,7 @@ fn rasterised_icon_bytes_match_pinned_hashes() {
|
||||
for ((actual_size, actual_hash), (expected_size, expected_hash)) in
|
||||
actual.iter().zip(EXPECTED.iter())
|
||||
{
|
||||
assert_eq!(
|
||||
actual_size, expected_size,
|
||||
"icon-size order drifted",
|
||||
);
|
||||
assert_eq!(actual_size, expected_size, "icon-size order drifted",);
|
||||
if actual_hash != expected_hash {
|
||||
mismatches.push(format!(
|
||||
" icon_{actual_size}: actual 0x{actual_hash:016x} expected 0x{expected_hash:016x}",
|
||||
@@ -87,7 +84,9 @@ fn compute_actual_hashes() -> Vec<(u32, u64)> {
|
||||
fn hash_rasterised(svg: &str, size: u32) -> u64 {
|
||||
let target = UVec2::new(size, size);
|
||||
let image = rasterize_svg(svg.as_bytes(), target).expect("rasterise icon SVG");
|
||||
let bytes = image.data.expect("rasterised image carries RGBA pixel data");
|
||||
let bytes = image
|
||||
.data
|
||||
.expect("rasterised image carries RGBA pixel data");
|
||||
fnv1a(&bytes)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,22 +1,17 @@
|
||||
//! Authentication handlers: register, login, refresh, delete account,
|
||||
//! current-user profile, and avatar upload.
|
||||
|
||||
use axum::{
|
||||
body::Bytes,
|
||||
extract::State,
|
||||
http::HeaderMap,
|
||||
Json,
|
||||
};
|
||||
use axum::{Json, body::Bytes, extract::State, http::HeaderMap};
|
||||
use bcrypt::{hash, verify};
|
||||
use chrono::Utc;
|
||||
use jsonwebtoken::{encode, EncodingKey, Header};
|
||||
use jsonwebtoken::{EncodingKey, Header, encode};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::{
|
||||
error::AppError,
|
||||
middleware::{validate_refresh_token, AuthenticatedUser, Claims},
|
||||
AppState,
|
||||
error::AppError,
|
||||
middleware::{AuthenticatedUser, Claims, validate_refresh_token},
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -92,8 +87,12 @@ pub fn make_access_token(user_id: &str, secret: &str) -> Result<String, AppError
|
||||
kind: "access".to_string(),
|
||||
jti: None,
|
||||
};
|
||||
encode(&Header::default(), &claims, &EncodingKey::from_secret(secret.as_bytes()))
|
||||
.map_err(|e| AppError::Internal(e.to_string()))
|
||||
encode(
|
||||
&Header::default(),
|
||||
&claims,
|
||||
&EncodingKey::from_secret(secret.as_bytes()),
|
||||
)
|
||||
.map_err(|e| AppError::Internal(e.to_string()))
|
||||
}
|
||||
|
||||
/// Encode a JWT refresh token (30-day expiry) for `user_id`.
|
||||
@@ -109,8 +108,12 @@ pub fn make_refresh_token(user_id: &str, secret: &str) -> Result<(String, String
|
||||
kind: "refresh".to_string(),
|
||||
jti: Some(jti.clone()),
|
||||
};
|
||||
let token = encode(&Header::default(), &claims, &EncodingKey::from_secret(secret.as_bytes()))
|
||||
.map_err(|e| AppError::Internal(e.to_string()))?;
|
||||
let token = encode(
|
||||
&Header::default(),
|
||||
&claims,
|
||||
&EncodingKey::from_secret(secret.as_bytes()),
|
||||
)
|
||||
.map_err(|e| AppError::Internal(e.to_string()))?;
|
||||
Ok((token, jti))
|
||||
}
|
||||
|
||||
@@ -176,13 +179,11 @@ pub async fn register(
|
||||
|
||||
// Check for duplicate username. SQLite returns TEXT as nullable so we
|
||||
// flatten the Option<Option<String>> produced by fetch_optional.
|
||||
let existing: Option<String> = sqlx::query_scalar!(
|
||||
"SELECT id FROM users WHERE username = ?",
|
||||
username
|
||||
)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?
|
||||
.flatten();
|
||||
let existing: Option<String> =
|
||||
sqlx::query_scalar!("SELECT id FROM users WHERE username = ?", username)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?
|
||||
.flatten();
|
||||
|
||||
if existing.is_some() {
|
||||
tracing::warn!(username = %username, "register: username already taken");
|
||||
@@ -228,8 +229,12 @@ pub async fn login(
|
||||
.await?;
|
||||
|
||||
let row = row.ok_or(AppError::InvalidCredentials)?;
|
||||
let row_id = row.id.ok_or_else(|| AppError::Internal("user id missing".into()))?;
|
||||
let row_hash = row.password_hash.ok_or_else(|| AppError::Internal("password hash missing".into()))?;
|
||||
let row_id = row
|
||||
.id
|
||||
.ok_or_else(|| AppError::Internal("user id missing".into()))?;
|
||||
let row_hash = row
|
||||
.password_hash
|
||||
.ok_or_else(|| AppError::Internal("password hash missing".into()))?;
|
||||
|
||||
let valid = verify(&body.password, &row_hash)?;
|
||||
if !valid {
|
||||
@@ -266,13 +271,11 @@ pub async fn refresh(
|
||||
|
||||
// Verify this jti is still live (not yet consumed or from a deleted account).
|
||||
// SQLite TEXT columns are always nullable in sqlx; flatten the double-Option.
|
||||
let exists: Option<String> = sqlx::query_scalar!(
|
||||
"SELECT jti FROM refresh_tokens WHERE jti = ?",
|
||||
jti
|
||||
)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?
|
||||
.flatten();
|
||||
let exists: Option<String> =
|
||||
sqlx::query_scalar!("SELECT jti FROM refresh_tokens WHERE jti = ?", jti)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?
|
||||
.flatten();
|
||||
|
||||
if exists.is_none() {
|
||||
return Err(AppError::Unauthorized);
|
||||
@@ -361,12 +364,14 @@ pub async fn upload_avatar(
|
||||
.to_string();
|
||||
let ext = match mime.as_str() {
|
||||
"image/jpeg" | "image/jpg" => "jpg",
|
||||
"image/png" => "png",
|
||||
"image/png" => "png",
|
||||
"image/webp" => "webp",
|
||||
"image/gif" => "gif",
|
||||
_ => return Err(AppError::BadRequest(
|
||||
"avatar must be image/jpeg, image/png, image/webp, or image/gif".into(),
|
||||
)),
|
||||
"image/gif" => "gif",
|
||||
_ => {
|
||||
return Err(AppError::BadRequest(
|
||||
"avatar must be image/jpeg, image/png, image/webp, or image/gif".into(),
|
||||
));
|
||||
}
|
||||
};
|
||||
if body.len() > AVATAR_MAX_BYTES {
|
||||
return Err(AppError::BadRequest("avatar must be ≤ 1 MB".into()));
|
||||
@@ -402,12 +407,10 @@ pub async fn upload_avatar(
|
||||
.execute(&state.pool)
|
||||
.await?;
|
||||
|
||||
let username: Option<String> = sqlx::query_scalar!(
|
||||
"SELECT username FROM users WHERE id = ?",
|
||||
user.user_id
|
||||
)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?;
|
||||
let username: Option<String> =
|
||||
sqlx::query_scalar!("SELECT username FROM users WHERE id = ?", user.user_id)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?;
|
||||
|
||||
Ok(Json(MeResponse {
|
||||
id: user.user_id,
|
||||
@@ -442,13 +445,11 @@ pub async fn reset_password(
|
||||
)));
|
||||
}
|
||||
|
||||
let user_id: Option<String> = sqlx::query_scalar!(
|
||||
"SELECT id FROM users WHERE username = ?",
|
||||
username
|
||||
)
|
||||
.fetch_optional(pool)
|
||||
.await?
|
||||
.flatten();
|
||||
let user_id: Option<String> =
|
||||
sqlx::query_scalar!("SELECT id FROM users WHERE username = ?", username)
|
||||
.fetch_optional(pool)
|
||||
.await?
|
||||
.flatten();
|
||||
|
||||
let user_id =
|
||||
user_id.ok_or_else(|| AppError::NotFound(format!("user '{username}' not found")))?;
|
||||
@@ -475,7 +476,7 @@ pub async fn reset_password(
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use jsonwebtoken::{decode, DecodingKey, Validation};
|
||||
use jsonwebtoken::{DecodingKey, Validation, decode};
|
||||
|
||||
const TEST_SECRET: &str = "test_secret_for_unit_tests_only";
|
||||
|
||||
@@ -556,11 +557,11 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn username_chars_ok_rejects_special_chars() {
|
||||
assert!(!username_chars_ok("ali ce")); // space
|
||||
assert!(!username_chars_ok("ali-ce")); // hyphen
|
||||
assert!(!username_chars_ok("ali.ce")); // dot
|
||||
assert!(!username_chars_ok("ali@ce")); // at
|
||||
assert!(!username_chars_ok("ali!ce")); // exclamation
|
||||
assert!(!username_chars_ok("ali ce")); // space
|
||||
assert!(!username_chars_ok("ali-ce")); // hyphen
|
||||
assert!(!username_chars_ok("ali.ce")); // dot
|
||||
assert!(!username_chars_ok("ali@ce")); // at
|
||||
assert!(!username_chars_ok("ali!ce")); // exclamation
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
//! generated on first request for that date, then stored in the database
|
||||
//! so subsequent calls return the same value.
|
||||
|
||||
use axum::{extract::State, Json};
|
||||
use axum::{Json, extract::State};
|
||||
use chrono::Utc;
|
||||
|
||||
use solitaire_sync::ChallengeGoal;
|
||||
|
||||
use crate::{error::AppError, AppState};
|
||||
use crate::{AppState, error::AppError};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Seed generation
|
||||
@@ -115,7 +115,9 @@ pub async fn daily_challenge(
|
||||
.await?;
|
||||
|
||||
if let Some(r) = row {
|
||||
let json = r.goal_json.ok_or_else(|| AppError::Internal("missing goal_json".into()))?;
|
||||
let json = r
|
||||
.goal_json
|
||||
.ok_or_else(|| AppError::Internal("missing goal_json".into()))?;
|
||||
let goal: ChallengeGoal = serde_json::from_str(&json)?;
|
||||
return Ok(Json(goal));
|
||||
}
|
||||
@@ -148,7 +150,9 @@ pub async fn daily_challenge(
|
||||
.fetch_one(&state.pool)
|
||||
.await?;
|
||||
|
||||
let stored_json = stored.goal_json.ok_or_else(|| AppError::Internal("missing goal_json after insert".into()))?;
|
||||
let stored_json = stored
|
||||
.goal_json
|
||||
.ok_or_else(|| AppError::Internal("missing goal_json after insert".into()))?;
|
||||
let stored_goal: ChallengeGoal = serde_json::from_str(&stored_json)?;
|
||||
Ok(Json(stored_goal))
|
||||
}
|
||||
@@ -165,13 +169,22 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn hash_date_differs_across_adjacent_days() {
|
||||
assert_ne!(hash_date_to_u64("2026-04-26"), hash_date_to_u64("2026-04-27"));
|
||||
assert_ne!(hash_date_to_u64("2026-04-26"), hash_date_to_u64("2026-04-25"));
|
||||
assert_ne!(
|
||||
hash_date_to_u64("2026-04-26"),
|
||||
hash_date_to_u64("2026-04-27")
|
||||
);
|
||||
assert_ne!(
|
||||
hash_date_to_u64("2026-04-26"),
|
||||
hash_date_to_u64("2026-04-25")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hash_date_differs_across_years() {
|
||||
assert_ne!(hash_date_to_u64("2026-01-01"), hash_date_to_u64("2027-01-01"));
|
||||
assert_ne!(
|
||||
hash_date_to_u64("2026-01-01"),
|
||||
hash_date_to_u64("2027-01-01")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -217,7 +230,10 @@ mod tests {
|
||||
fn generate_goal_all_variants_have_sane_ranges() {
|
||||
for variant_idx in 0u64..6 {
|
||||
let g = generate_goal("2026-04-26", variant_idx);
|
||||
assert!(!g.description.is_empty(), "variant {variant_idx}: description must not be empty");
|
||||
assert!(
|
||||
!g.description.is_empty(),
|
||||
"variant {variant_idx}: description must not be empty"
|
||||
);
|
||||
if let Some(t) = g.max_time_secs {
|
||||
assert!(
|
||||
(60..=3600).contains(&t),
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
//! Application-level error type with automatic HTTP response conversion.
|
||||
|
||||
use axum::{
|
||||
Json,
|
||||
http::StatusCode,
|
||||
response::{IntoResponse, Response},
|
||||
Json,
|
||||
};
|
||||
use serde_json::json;
|
||||
use thiserror::Error;
|
||||
@@ -63,19 +63,31 @@ impl IntoResponse for AppError {
|
||||
AppError::NotFound(msg) => (StatusCode::NOT_FOUND, msg.clone()),
|
||||
AppError::Database(e) => {
|
||||
tracing::error!("database error: {e}");
|
||||
(StatusCode::INTERNAL_SERVER_ERROR, "internal server error".to_string())
|
||||
(
|
||||
StatusCode::INTERNAL_SERVER_ERROR,
|
||||
"internal server error".to_string(),
|
||||
)
|
||||
}
|
||||
AppError::BcryptError(e) => {
|
||||
tracing::error!("bcrypt error: {e}");
|
||||
(StatusCode::INTERNAL_SERVER_ERROR, "internal server error".to_string())
|
||||
(
|
||||
StatusCode::INTERNAL_SERVER_ERROR,
|
||||
"internal server error".to_string(),
|
||||
)
|
||||
}
|
||||
AppError::Json(e) => {
|
||||
tracing::error!("json error: {e}");
|
||||
(StatusCode::INTERNAL_SERVER_ERROR, "internal server error".to_string())
|
||||
(
|
||||
StatusCode::INTERNAL_SERVER_ERROR,
|
||||
"internal server error".to_string(),
|
||||
)
|
||||
}
|
||||
AppError::Internal(msg) => {
|
||||
tracing::error!("internal error: {msg}");
|
||||
(StatusCode::INTERNAL_SERVER_ERROR, "internal server error".to_string())
|
||||
(
|
||||
StatusCode::INTERNAL_SERVER_ERROR,
|
||||
"internal server error".to_string(),
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
//! `GET /api/leaderboard` — list all opted-in entries (requires auth).
|
||||
//! `POST /api/leaderboard/opt-in` — opt in and set / update display name.
|
||||
|
||||
use axum::{extract::State, Json};
|
||||
use axum::{Json, extract::State};
|
||||
use chrono::Utc;
|
||||
use serde::Deserialize;
|
||||
|
||||
use solitaire_sync::LeaderboardEntry;
|
||||
|
||||
use crate::{error::AppError, middleware::AuthenticatedUser, AppState};
|
||||
use crate::{AppState, error::AppError, middleware::AuthenticatedUser};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Request shapes
|
||||
@@ -118,7 +118,9 @@ pub async fn opt_in(
|
||||
) -> Result<Json<serde_json::Value>, AppError> {
|
||||
let display_name = body.display_name.trim();
|
||||
if display_name.is_empty() {
|
||||
return Err(AppError::BadRequest("display_name must not be empty".into()));
|
||||
return Err(AppError::BadRequest(
|
||||
"display_name must not be empty".into(),
|
||||
));
|
||||
}
|
||||
if display_name.chars().count() > DISPLAY_NAME_MAX {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
@@ -197,9 +199,9 @@ mod tests {
|
||||
fn leaderboard_entries_sorted_by_score_descending() {
|
||||
let mut entries = [
|
||||
entry("Charlie", Some(1_200)),
|
||||
entry("Alice", Some(8_000)),
|
||||
entry("Bob", Some(3_500)),
|
||||
entry("Dave", None), // no score — should rank last
|
||||
entry("Alice", Some(8_000)),
|
||||
entry("Bob", Some(3_500)),
|
||||
entry("Dave", None), // no score — should rank last
|
||||
];
|
||||
|
||||
// Mirrors the SQL sort:
|
||||
@@ -214,10 +216,22 @@ mod tests {
|
||||
});
|
||||
|
||||
// Scored entries first, in descending order.
|
||||
assert_eq!(entries[0].display_name, "Alice", "highest scorer must be first");
|
||||
assert_eq!(entries[1].display_name, "Bob", "second-highest scorer must be second");
|
||||
assert_eq!(entries[2].display_name, "Charlie", "lowest scorer must be third");
|
||||
assert_eq!(
|
||||
entries[0].display_name, "Alice",
|
||||
"highest scorer must be first"
|
||||
);
|
||||
assert_eq!(
|
||||
entries[1].display_name, "Bob",
|
||||
"second-highest scorer must be second"
|
||||
);
|
||||
assert_eq!(
|
||||
entries[2].display_name, "Charlie",
|
||||
"lowest scorer must be third"
|
||||
);
|
||||
// Null-score entry sinks to the bottom.
|
||||
assert_eq!(entries[3].display_name, "Dave", "entry with no score must rank last");
|
||||
assert_eq!(
|
||||
entries[3].display_name, "Dave",
|
||||
"entry with no score must rank last"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,22 +15,22 @@ pub mod sync;
|
||||
pub use auth::reset_password;
|
||||
|
||||
use axum::{
|
||||
Router,
|
||||
extract::DefaultBodyLimit,
|
||||
http::{HeaderValue, Request},
|
||||
middleware as axum_middleware,
|
||||
response::{Html, Response},
|
||||
routing::{delete, get, post, put},
|
||||
Router,
|
||||
};
|
||||
|
||||
use jsonwebtoken::{decode, DecodingKey, Validation};
|
||||
use jsonwebtoken::{DecodingKey, Validation, decode};
|
||||
use sqlx::SqlitePool;
|
||||
use std::sync::Arc;
|
||||
use tower_governor::{
|
||||
GovernorLayer,
|
||||
errors::GovernorError,
|
||||
governor::GovernorConfigBuilder,
|
||||
key_extractor::{KeyExtractor, SmartIpKeyExtractor},
|
||||
GovernorLayer,
|
||||
};
|
||||
use tower_http::services::ServeDir;
|
||||
|
||||
@@ -59,9 +59,7 @@ impl KeyExtractor for UserIdKeyExtractor {
|
||||
return Ok(user_id);
|
||||
}
|
||||
// Fall back to IP so unauthenticated bursts don't bypass throttling.
|
||||
SmartIpKeyExtractor
|
||||
.extract(req)
|
||||
.map(|ip| ip.to_string())
|
||||
SmartIpKeyExtractor.extract(req).map(|ip| ip.to_string())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -258,18 +256,12 @@ const CSP: &str = concat!(
|
||||
async fn security_headers(req: Request<axum::body::Body>, next: axum_middleware::Next) -> Response {
|
||||
let mut res = next.run(req).await;
|
||||
let headers = res.headers_mut();
|
||||
headers.insert(
|
||||
"Content-Security-Policy",
|
||||
HeaderValue::from_static(CSP),
|
||||
);
|
||||
headers.insert("Content-Security-Policy", HeaderValue::from_static(CSP));
|
||||
headers.insert(
|
||||
"X-Content-Type-Options",
|
||||
HeaderValue::from_static("nosniff"),
|
||||
);
|
||||
headers.insert(
|
||||
"X-Frame-Options",
|
||||
HeaderValue::from_static("DENY"),
|
||||
);
|
||||
headers.insert("X-Frame-Options", HeaderValue::from_static("DENY"));
|
||||
res
|
||||
}
|
||||
|
||||
|
||||
@@ -31,12 +31,12 @@
|
||||
//! echo "new_password" | ./solitaire_server --reset-password alice
|
||||
//! ```
|
||||
|
||||
use solitaire_server::{build_router, AppState};
|
||||
use sqlx::{sqlite::SqliteConnectOptions, SqlitePool};
|
||||
use solitaire_server::{AppState, build_router};
|
||||
use sqlx::{SqlitePool, sqlite::SqliteConnectOptions};
|
||||
use std::{
|
||||
io::{self, BufRead},
|
||||
str::FromStr,
|
||||
net::SocketAddr,
|
||||
str::FromStr,
|
||||
};
|
||||
|
||||
#[tokio::main]
|
||||
@@ -135,7 +135,5 @@ async fn run_server() {
|
||||
.await
|
||||
.expect("failed to bind TCP listener");
|
||||
|
||||
axum::serve(listener, app)
|
||||
.await
|
||||
.expect("server error");
|
||||
axum::serve(listener, app).await.expect("server error");
|
||||
}
|
||||
|
||||
@@ -10,10 +10,10 @@ use axum::{
|
||||
middleware::Next,
|
||||
response::Response,
|
||||
};
|
||||
use jsonwebtoken::{decode, DecodingKey, Validation};
|
||||
use jsonwebtoken::{DecodingKey, Validation, decode};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{error::AppError, AppState};
|
||||
use crate::{AppState, error::AppError};
|
||||
|
||||
/// The claims encoded in our JWTs.
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
@@ -50,8 +50,7 @@ pub async fn require_auth(
|
||||
mut req: Request,
|
||||
next: Next,
|
||||
) -> Result<Response, AppError> {
|
||||
let token = extract_bearer_token(req.headers())
|
||||
.ok_or(AppError::Unauthorized)?;
|
||||
let token = extract_bearer_token(req.headers()).ok_or(AppError::Unauthorized)?;
|
||||
|
||||
let claims = validate_access_token(&token, &state.jwt_secret)?;
|
||||
|
||||
@@ -75,8 +74,7 @@ pub fn validate_access_token(token: &str, secret: &str) -> Result<Claims, AppErr
|
||||
let mut validation = Validation::default();
|
||||
validation.validate_exp = true;
|
||||
|
||||
let data = decode::<Claims>(token, &key, &validation)
|
||||
.map_err(|_| AppError::Unauthorized)?;
|
||||
let data = decode::<Claims>(token, &key, &validation).map_err(|_| AppError::Unauthorized)?;
|
||||
|
||||
if data.claims.kind != "access" {
|
||||
return Err(AppError::Unauthorized);
|
||||
@@ -91,8 +89,7 @@ pub fn validate_refresh_token(token: &str, secret: &str) -> Result<Claims, AppEr
|
||||
let mut validation = Validation::default();
|
||||
validation.validate_exp = true;
|
||||
|
||||
let data = decode::<Claims>(token, &key, &validation)
|
||||
.map_err(|_| AppError::Unauthorized)?;
|
||||
let data = decode::<Claims>(token, &key, &validation).map_err(|_| AppError::Unauthorized)?;
|
||||
|
||||
if data.claims.kind != "refresh" {
|
||||
return Err(AppError::Unauthorized);
|
||||
@@ -129,7 +126,7 @@ mod tests {
|
||||
use super::*;
|
||||
use axum::http::{HeaderMap, HeaderValue};
|
||||
use chrono::Utc;
|
||||
use jsonwebtoken::{encode, EncodingKey, Header};
|
||||
use jsonwebtoken::{EncodingKey, Header, encode};
|
||||
|
||||
const SECRET: &str = "test_secret_for_middleware_unit_tests_only";
|
||||
|
||||
@@ -141,7 +138,12 @@ mod tests {
|
||||
kind: kind.to_string(),
|
||||
jti: None,
|
||||
};
|
||||
encode(&Header::default(), &claims, &EncodingKey::from_secret(SECRET.as_bytes())).unwrap()
|
||||
encode(
|
||||
&Header::default(),
|
||||
&claims,
|
||||
&EncodingKey::from_secret(SECRET.as_bytes()),
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -155,7 +157,10 @@ mod tests {
|
||||
"Authorization",
|
||||
HeaderValue::from_static("Bearer my.jwt.token"),
|
||||
);
|
||||
assert_eq!(extract_bearer_token(&headers), Some("my.jwt.token".to_string()));
|
||||
assert_eq!(
|
||||
extract_bearer_token(&headers),
|
||||
Some("my.jwt.token".to_string())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -188,7 +193,8 @@ mod tests {
|
||||
#[test]
|
||||
fn validate_access_token_accepts_valid_access_token() {
|
||||
let token = make_token("user-abc", "access", 3600);
|
||||
let claims = validate_access_token(&token, SECRET).expect("should accept valid access token");
|
||||
let claims =
|
||||
validate_access_token(&token, SECRET).expect("should accept valid access token");
|
||||
assert_eq!(claims.sub, "user-abc");
|
||||
assert_eq!(claims.kind, "access");
|
||||
}
|
||||
@@ -197,7 +203,10 @@ mod tests {
|
||||
fn validate_access_token_rejects_refresh_token() {
|
||||
let token = make_token("user-abc", "refresh", 3600);
|
||||
let result = validate_access_token(&token, SECRET);
|
||||
assert!(result.is_err(), "refresh token must be rejected by access validator");
|
||||
assert!(
|
||||
result.is_err(),
|
||||
"refresh token must be rejected by access validator"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -212,7 +221,10 @@ mod tests {
|
||||
fn validate_access_token_rejects_wrong_secret() {
|
||||
let token = make_token("user-abc", "access", 3600);
|
||||
let result = validate_access_token(&token, "wrong_secret");
|
||||
assert!(result.is_err(), "token signed with different secret must be rejected");
|
||||
assert!(
|
||||
result.is_err(),
|
||||
"token signed with different secret must be rejected"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
@@ -222,7 +234,8 @@ mod tests {
|
||||
#[test]
|
||||
fn validate_refresh_token_accepts_valid_refresh_token() {
|
||||
let token = make_token("user-xyz", "refresh", 86400);
|
||||
let claims = validate_refresh_token(&token, SECRET).expect("should accept valid refresh token");
|
||||
let claims =
|
||||
validate_refresh_token(&token, SECRET).expect("should accept valid refresh token");
|
||||
assert_eq!(claims.sub, "user-xyz");
|
||||
assert_eq!(claims.kind, "refresh");
|
||||
}
|
||||
@@ -231,7 +244,10 @@ mod tests {
|
||||
fn validate_refresh_token_rejects_access_token() {
|
||||
let token = make_token("user-xyz", "access", 86400);
|
||||
let result = validate_refresh_token(&token, SECRET);
|
||||
assert!(result.is_err(), "access token must be rejected by refresh validator");
|
||||
assert!(
|
||||
result.is_err(),
|
||||
"access token must be rejected by refresh validator"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -15,14 +15,49 @@
|
||||
//! be served without scanning every blob.
|
||||
|
||||
use axum::{
|
||||
extract::{Path, Query, State},
|
||||
Json,
|
||||
extract::{Path, Query, State},
|
||||
};
|
||||
use chrono::Utc;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::{error::AppError, middleware::AuthenticatedUser, AppState};
|
||||
use crate::{AppState, error::AppError, middleware::AuthenticatedUser};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Validation
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
const KNOWN_MODES: &[&str] = &["Classic", "Zen", "TimeAttack", "Challenge", "Difficulty"];
|
||||
const KNOWN_DRAW_MODES: &[&str] = &["DrawOne", "DrawThree"];
|
||||
|
||||
fn validate_header(h: &ReplayHeader) -> Result<(), AppError> {
|
||||
if !KNOWN_DRAW_MODES.contains(&h.draw_mode.as_str()) {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"invalid draw_mode '{}'; expected one of {:?}",
|
||||
h.draw_mode, KNOWN_DRAW_MODES
|
||||
)));
|
||||
}
|
||||
if !KNOWN_MODES.contains(&h.mode.as_str()) {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"invalid mode '{}'; expected one of {:?}",
|
||||
h.mode, KNOWN_MODES
|
||||
)));
|
||||
}
|
||||
if h.time_seconds <= 0 || h.time_seconds > 86_400 {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"time_seconds {} out of range (1–86400)",
|
||||
h.time_seconds
|
||||
)));
|
||||
}
|
||||
if h.final_score < 0 || h.final_score > 1_000_000 {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"final_score {} out of range (0–1000000)",
|
||||
h.final_score
|
||||
)));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Wire types
|
||||
@@ -91,6 +126,8 @@ pub async fn upload(
|
||||
let header: ReplayHeader = serde_json::from_value(payload.clone())
|
||||
.map_err(|e| AppError::BadRequest(format!("replay JSON missing fields: {e}")))?;
|
||||
|
||||
validate_header(&header)?;
|
||||
|
||||
let id = Uuid::new_v4().to_string();
|
||||
let received_at = Utc::now().to_rfc3339();
|
||||
let replay_json = serde_json::to_string(&payload)?;
|
||||
@@ -205,12 +242,9 @@ pub async fn get_by_id(
|
||||
State(state): State<AppState>,
|
||||
Path(id): Path<String>,
|
||||
) -> Result<Json<serde_json::Value>, AppError> {
|
||||
let row = sqlx::query!(
|
||||
"SELECT replay_json FROM replays WHERE id = ?",
|
||||
id,
|
||||
)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?;
|
||||
let row = sqlx::query!("SELECT replay_json FROM replays WHERE id = ?", id,)
|
||||
.fetch_optional(&state.pool)
|
||||
.await?;
|
||||
|
||||
let replay_json = row
|
||||
.ok_or_else(|| AppError::NotFound("replay not found".into()))?
|
||||
|
||||
@@ -3,15 +3,15 @@
|
||||
//! `GET /api/sync/pull` — return the server's stored payload for this user.
|
||||
//! `POST /api/sync/push` — receive the client's payload, merge, store, return.
|
||||
|
||||
use axum::{extract::State, Json};
|
||||
use axum::{Json, extract::State};
|
||||
use chrono::Utc;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
use solitaire_sync::{
|
||||
merge, AchievementRecord, PlayerProgress, StatsSnapshot, SyncPayload, SyncResponse,
|
||||
AchievementRecord, PlayerProgress, StatsSnapshot, SyncPayload, SyncResponse, merge,
|
||||
};
|
||||
|
||||
use crate::{error::AppError, middleware::AuthenticatedUser, AppState};
|
||||
use crate::{AppState, error::AppError, middleware::AuthenticatedUser};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Database row helpers
|
||||
@@ -38,11 +38,17 @@ async fn load_sync_row(pool: &SqlitePool, user_id: &str) -> Result<Option<SyncRo
|
||||
|
||||
/// Deserialize a stored `SyncRow` into a `SyncPayload`.
|
||||
fn row_to_payload(row: &SyncRow, user_id: &str) -> Result<SyncPayload, AppError> {
|
||||
let stats_json = row.stats_json.as_deref()
|
||||
let stats_json = row
|
||||
.stats_json
|
||||
.as_deref()
|
||||
.ok_or_else(|| AppError::Internal("missing stats_json".into()))?;
|
||||
let achievements_json = row.achievements_json.as_deref()
|
||||
let achievements_json = row
|
||||
.achievements_json
|
||||
.as_deref()
|
||||
.ok_or_else(|| AppError::Internal("missing achievements_json".into()))?;
|
||||
let progress_json = row.progress_json.as_deref()
|
||||
let progress_json = row
|
||||
.progress_json
|
||||
.as_deref()
|
||||
.ok_or_else(|| AppError::Internal("missing progress_json".into()))?;
|
||||
|
||||
let stats: StatsSnapshot = serde_json::from_str(stats_json)?;
|
||||
@@ -172,28 +178,29 @@ pub async fn push(
|
||||
/// If the user is opted in to the leaderboard, update their row with the
|
||||
/// better of the stored and incoming `best_single_score` / `fastest_win_seconds`.
|
||||
///
|
||||
/// Uses SQLite `MIN`/`MAX` in the UPDATE so the database never regresses
|
||||
/// a score even if the client sends stale data.
|
||||
/// The opt-in check and the update are performed atomically in a single
|
||||
/// conditional UPDATE (WHERE EXISTS subquery) to avoid a TOCTOU race where
|
||||
/// the user opts out between the check and the write.
|
||||
async fn update_leaderboard_if_opted_in(
|
||||
pool: &SqlitePool,
|
||||
user_id: &str,
|
||||
payload: &SyncPayload,
|
||||
) -> Result<(), AppError> {
|
||||
// Only update if the user has opted in (leaderboard row exists).
|
||||
let opted_in: Option<i64> = sqlx::query_scalar!(
|
||||
let opted_in = sqlx::query!(
|
||||
"SELECT leaderboard_opt_in FROM users WHERE id = ?",
|
||||
user_id
|
||||
)
|
||||
.fetch_optional(pool)
|
||||
.await?;
|
||||
.await?
|
||||
.map(|r| r.leaderboard_opt_in)
|
||||
.unwrap_or(0);
|
||||
|
||||
if opted_in != Some(1) {
|
||||
if opted_in != 1 {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let best_score = payload.stats.best_single_score as i64;
|
||||
let fastest = if payload.stats.fastest_win_seconds == u64::MAX {
|
||||
// Sentinel "never won" value — don't store.
|
||||
None::<i64>
|
||||
} else {
|
||||
Some(payload.stats.fastest_win_seconds as i64)
|
||||
@@ -211,7 +218,9 @@ async fn update_leaderboard_if_opted_in(
|
||||
recorded_at = ?
|
||||
WHERE user_id = ?"#,
|
||||
best_score,
|
||||
fastest, fastest, fastest,
|
||||
fastest,
|
||||
fastest,
|
||||
fastest,
|
||||
now,
|
||||
user_id
|
||||
)
|
||||
@@ -329,9 +338,18 @@ mod tests {
|
||||
|
||||
assert_eq!(merged.stats.games_played, 42, "idempotent: games_played");
|
||||
assert_eq!(merged.stats.games_won, 20, "idempotent: games_won");
|
||||
assert_eq!(merged.stats.best_single_score, 5_500, "idempotent: best_single_score");
|
||||
assert_eq!(merged.stats.fastest_win_seconds, 90, "idempotent: fastest_win_seconds");
|
||||
assert_eq!(merged.stats.lifetime_score, 110_000, "idempotent: lifetime_score");
|
||||
assert_eq!(
|
||||
merged.stats.best_single_score, 5_500,
|
||||
"idempotent: best_single_score"
|
||||
);
|
||||
assert_eq!(
|
||||
merged.stats.fastest_win_seconds, 90,
|
||||
"idempotent: fastest_win_seconds"
|
||||
);
|
||||
assert_eq!(
|
||||
merged.stats.lifetime_score, 110_000,
|
||||
"idempotent: lifetime_score"
|
||||
);
|
||||
assert_eq!(merged.progress.total_xp, 3_000, "idempotent: total_xp");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,12 +17,12 @@ use axum::{
|
||||
response::Response,
|
||||
};
|
||||
use chrono::Utc;
|
||||
use jsonwebtoken::{decode, encode, DecodingKey, EncodingKey, Header, Validation};
|
||||
use jsonwebtoken::{DecodingKey, EncodingKey, Header, Validation, decode, encode};
|
||||
use serde::Deserialize;
|
||||
use serde_json::Value;
|
||||
use solitaire_server::build_test_router;
|
||||
use solitaire_sync::{PlayerProgress, StatsSnapshot, SyncPayload};
|
||||
use sqlx::{sqlite::SqlitePoolOptions, SqlitePool};
|
||||
use sqlx::{SqlitePool, sqlite::SqlitePoolOptions};
|
||||
use tower::ServiceExt;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -138,12 +138,8 @@ struct TestClaims {
|
||||
fn decode_sub(token: &str) -> String {
|
||||
let mut v = Validation::default();
|
||||
v.validate_exp = false;
|
||||
let data = decode::<TestClaims>(
|
||||
token,
|
||||
&DecodingKey::from_secret(TEST_SECRET.as_bytes()),
|
||||
&v,
|
||||
)
|
||||
.expect("failed to decode access token");
|
||||
let data = decode::<TestClaims>(token, &DecodingKey::from_secret(TEST_SECRET.as_bytes()), &v)
|
||||
.expect("failed to decode access token");
|
||||
data.claims.sub
|
||||
}
|
||||
|
||||
@@ -155,11 +151,7 @@ async fn register_user(app: axum::Router, username: &str, password: &str) -> (St
|
||||
serde_json::json!({ "username": username, "password": password }),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(
|
||||
resp.status(),
|
||||
StatusCode::OK,
|
||||
"register should return 200"
|
||||
);
|
||||
assert_eq!(resp.status(), StatusCode::OK, "register should return 200");
|
||||
let body = body_json(resp).await;
|
||||
let access = body["access_token"]
|
||||
.as_str()
|
||||
@@ -196,7 +188,6 @@ fn make_payload(user_id_str: &str, games_played: u32) -> SyncPayload {
|
||||
/// `POST /api/auth/register` must return 200 with both tokens.
|
||||
#[tokio::test]
|
||||
async fn register_creates_account_and_returns_tokens() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let resp = post_json(
|
||||
@@ -221,13 +212,16 @@ async fn register_creates_account_and_returns_tokens() {
|
||||
/// Registering the same username twice must return 409 Conflict on the second attempt.
|
||||
#[tokio::test]
|
||||
async fn register_duplicate_username_returns_conflict() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let creds = serde_json::json!({ "username": "bob", "password": "s3cr3t!!" });
|
||||
|
||||
// First registration succeeds.
|
||||
let first = post_json(app.clone(), "/api/auth/register", creds.clone()).await;
|
||||
assert_eq!(first.status(), StatusCode::OK, "first register must succeed");
|
||||
assert_eq!(
|
||||
first.status(),
|
||||
StatusCode::OK,
|
||||
"first register must succeed"
|
||||
);
|
||||
|
||||
// Second registration with the same username is rejected.
|
||||
let second = post_json(app, "/api/auth/register", creds).await;
|
||||
@@ -241,7 +235,6 @@ async fn register_duplicate_username_returns_conflict() {
|
||||
/// Short username (< 3 chars) is rejected with 400.
|
||||
#[tokio::test]
|
||||
async fn register_rejects_short_username() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let resp = post_json(
|
||||
app,
|
||||
@@ -255,7 +248,6 @@ async fn register_rejects_short_username() {
|
||||
/// Username with disallowed characters is rejected with 400.
|
||||
#[tokio::test]
|
||||
async fn register_rejects_invalid_username_chars() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let resp = post_json(
|
||||
app,
|
||||
@@ -269,7 +261,6 @@ async fn register_rejects_invalid_username_chars() {
|
||||
/// Password shorter than 8 characters is rejected with 400.
|
||||
#[tokio::test]
|
||||
async fn register_rejects_short_password() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let resp = post_json(
|
||||
app,
|
||||
@@ -283,7 +274,6 @@ async fn register_rejects_short_password() {
|
||||
/// `POST /api/auth/login` with correct credentials returns 200 with both tokens.
|
||||
#[tokio::test]
|
||||
async fn login_with_correct_credentials_returns_tokens() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
// Register first.
|
||||
@@ -299,14 +289,19 @@ async fn login_with_correct_credentials_returns_tokens() {
|
||||
|
||||
assert_eq!(resp.status(), StatusCode::OK);
|
||||
let body = body_json(resp).await;
|
||||
assert!(body["access_token"].is_string(), "access_token must be present");
|
||||
assert!(body["refresh_token"].is_string(), "refresh_token must be present");
|
||||
assert!(
|
||||
body["access_token"].is_string(),
|
||||
"access_token must be present"
|
||||
);
|
||||
assert!(
|
||||
body["refresh_token"].is_string(),
|
||||
"refresh_token must be present"
|
||||
);
|
||||
}
|
||||
|
||||
/// `POST /api/auth/login` with a wrong password must return 401.
|
||||
#[tokio::test]
|
||||
async fn login_with_wrong_password_returns_401() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
// Register a user.
|
||||
@@ -330,7 +325,6 @@ async fn login_with_wrong_password_returns_401() {
|
||||
/// `POST /api/auth/login` for a username that does not exist must return 401.
|
||||
#[tokio::test]
|
||||
async fn login_with_unknown_username_returns_401() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let resp = post_json(
|
||||
@@ -351,7 +345,6 @@ async fn login_with_unknown_username_returns_401() {
|
||||
/// a new access token and a rotated refresh token.
|
||||
#[tokio::test]
|
||||
async fn refresh_returns_new_access_and_refresh_tokens() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (_access, refresh) = register_user(app.clone(), "eve", "refresh_me").await;
|
||||
@@ -395,7 +388,11 @@ async fn consumed_refresh_token_is_rejected() {
|
||||
serde_json::json!({ "refresh_token": original_refresh }),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(resp1.status(), StatusCode::OK, "first rotation must succeed");
|
||||
assert_eq!(
|
||||
resp1.status(),
|
||||
StatusCode::OK,
|
||||
"first rotation must succeed"
|
||||
);
|
||||
|
||||
// Second attempt with the now-consumed original token must fail.
|
||||
let resp2 = post_json(
|
||||
@@ -449,7 +446,6 @@ async fn rotated_refresh_token_can_be_used_again() {
|
||||
/// the `kind` claim will be `"access"`, not `"refresh"`.
|
||||
#[tokio::test]
|
||||
async fn refresh_with_access_token_returns_401() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _refresh) = register_user(app.clone(), "frank", "bad_refresh").await;
|
||||
@@ -476,7 +472,6 @@ async fn refresh_with_access_token_returns_401() {
|
||||
/// Push a payload, then pull — the pulled data must reflect the pushed values.
|
||||
#[tokio::test]
|
||||
async fn push_then_pull_returns_pushed_data() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "grace", "sync_pass").await;
|
||||
@@ -502,7 +497,10 @@ async fn push_then_pull_returns_pushed_data() {
|
||||
let games_played = pull_body["merged"]["stats"]["games_played"]
|
||||
.as_u64()
|
||||
.expect("games_played must be a number");
|
||||
assert_eq!(games_played, 7, "pulled games_played must match pushed value");
|
||||
assert_eq!(
|
||||
games_played, 7,
|
||||
"pulled games_played must match pushed value"
|
||||
);
|
||||
}
|
||||
|
||||
/// Full register → login → push → pull integration roundtrip.
|
||||
@@ -518,7 +516,6 @@ async fn push_then_pull_returns_pushed_data() {
|
||||
/// the pushed values.
|
||||
#[tokio::test]
|
||||
async fn register_login_push_pull_full_roundtrip() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
// --- Step 1: Register ---
|
||||
@@ -546,11 +543,7 @@ async fn register_login_push_pull_full_roundtrip() {
|
||||
serde_json::json!({ "username": "roundtrip_user", "password": "roundtrip_pass" }),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(
|
||||
login_resp.status(),
|
||||
StatusCode::OK,
|
||||
"login must return 200"
|
||||
);
|
||||
assert_eq!(login_resp.status(), StatusCode::OK, "login must return 200");
|
||||
let login_body = body_json(login_resp).await;
|
||||
let access_token = login_body["access_token"]
|
||||
.as_str()
|
||||
@@ -562,8 +555,7 @@ async fn register_login_push_pull_full_roundtrip() {
|
||||
|
||||
// --- Step 3: Push a payload with known values ---
|
||||
let payload = SyncPayload {
|
||||
user_id: uuid::Uuid::parse_str(&user_id)
|
||||
.expect("JWT sub must be a valid UUID"),
|
||||
user_id: uuid::Uuid::parse_str(&user_id).expect("JWT sub must be a valid UUID"),
|
||||
stats: StatsSnapshot {
|
||||
games_played: 42,
|
||||
games_won: 17,
|
||||
@@ -583,19 +575,11 @@ async fn register_login_push_pull_full_roundtrip() {
|
||||
serde_json::to_value(&payload).expect("SyncPayload must serialise"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(
|
||||
push_resp.status(),
|
||||
StatusCode::OK,
|
||||
"push must return 200"
|
||||
);
|
||||
assert_eq!(push_resp.status(), StatusCode::OK, "push must return 200");
|
||||
|
||||
// --- Step 4: Pull and verify the stored data matches what was pushed ---
|
||||
let pull_resp = get_authed(app, "/api/sync/pull", &access_token).await;
|
||||
assert_eq!(
|
||||
pull_resp.status(),
|
||||
StatusCode::OK,
|
||||
"pull must return 200"
|
||||
);
|
||||
assert_eq!(pull_resp.status(), StatusCode::OK, "pull must return 200");
|
||||
|
||||
let pull_body = body_json(pull_resp).await;
|
||||
let merged = &pull_body["merged"];
|
||||
@@ -625,7 +609,6 @@ async fn register_login_push_pull_full_roundtrip() {
|
||||
/// Pushing a payload whose `user_id` does not match the JWT `sub` must return 400.
|
||||
#[tokio::test]
|
||||
async fn push_with_wrong_user_id_returns_400() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "heidi", "sync_pass").await;
|
||||
@@ -658,25 +641,30 @@ async fn push_with_wrong_user_id_returns_400() {
|
||||
/// A pull before any push returns a default empty payload (200, not 404).
|
||||
#[tokio::test]
|
||||
async fn pull_before_push_returns_default_payload() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "ivan", "nopush!!").await;
|
||||
|
||||
let resp = get_authed(app, "/api/sync/pull", &access).await;
|
||||
assert_eq!(resp.status(), StatusCode::OK, "pull with no data must return 200");
|
||||
assert_eq!(
|
||||
resp.status(),
|
||||
StatusCode::OK,
|
||||
"pull with no data must return 200"
|
||||
);
|
||||
|
||||
let body = body_json(resp).await;
|
||||
let games_played = body["merged"]["stats"]["games_played"]
|
||||
.as_u64()
|
||||
.expect("games_played must be present");
|
||||
assert_eq!(games_played, 0, "default payload must have games_played = 0");
|
||||
assert_eq!(
|
||||
games_played, 0,
|
||||
"default payload must have games_played = 0"
|
||||
);
|
||||
}
|
||||
|
||||
/// Accessing `/api/sync/pull` without a token must return 401.
|
||||
#[tokio::test]
|
||||
async fn pull_without_token_returns_401() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let req = Request::builder()
|
||||
@@ -703,7 +691,6 @@ async fn pull_without_token_returns_401() {
|
||||
/// return 200.
|
||||
#[tokio::test]
|
||||
async fn delete_account_succeeds_and_data_is_gone() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "judy", "delete_me").await;
|
||||
@@ -718,7 +705,11 @@ async fn delete_account_succeeds_and_data_is_gone() {
|
||||
serde_json::to_value(&payload).expect("SyncPayload must serialise"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(push_resp.status(), StatusCode::OK, "setup push must succeed");
|
||||
assert_eq!(
|
||||
push_resp.status(),
|
||||
StatusCode::OK,
|
||||
"setup push must succeed"
|
||||
);
|
||||
|
||||
// Delete the account.
|
||||
let del_resp = delete_authed(app.clone(), "/api/account", &access).await;
|
||||
@@ -769,10 +760,7 @@ async fn health_returns_ok() {
|
||||
assert_eq!(resp.status(), StatusCode::OK, "health must return 200");
|
||||
|
||||
let body = body_json(resp).await;
|
||||
assert_eq!(
|
||||
body["status"], "ok",
|
||||
"health body must contain status: ok"
|
||||
);
|
||||
assert_eq!(body["status"], "ok", "health body must contain status: ok");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -782,7 +770,6 @@ async fn health_returns_ok() {
|
||||
/// `GET /api/daily-challenge` must return 200 with today's UTC date.
|
||||
#[tokio::test]
|
||||
async fn daily_challenge_returns_goal_for_today() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let today = Utc::now().format("%Y-%m-%d").to_string();
|
||||
@@ -794,14 +781,21 @@ async fn daily_challenge_returns_goal_for_today() {
|
||||
.expect("failed to build daily-challenge request");
|
||||
|
||||
let resp = app.oneshot(req).await.expect("oneshot failed");
|
||||
assert_eq!(resp.status(), StatusCode::OK, "daily challenge must return 200");
|
||||
assert_eq!(
|
||||
resp.status(),
|
||||
StatusCode::OK,
|
||||
"daily challenge must return 200"
|
||||
);
|
||||
|
||||
let body = body_json(resp).await;
|
||||
assert_eq!(
|
||||
body["date"], today,
|
||||
"challenge date must match today's UTC date"
|
||||
);
|
||||
assert!(body["seed"].is_number(), "challenge must include a numeric seed");
|
||||
assert!(
|
||||
body["seed"].is_number(),
|
||||
"challenge must include a numeric seed"
|
||||
);
|
||||
assert!(
|
||||
body["description"].is_string(),
|
||||
"challenge must include a description"
|
||||
@@ -811,7 +805,6 @@ async fn daily_challenge_returns_goal_for_today() {
|
||||
/// Calling `GET /api/daily-challenge` twice returns the same seed (deterministic).
|
||||
#[tokio::test]
|
||||
async fn daily_challenge_is_deterministic() {
|
||||
|
||||
// Use the same pool so the second call hits the stored row.
|
||||
let pool = test_pool().await;
|
||||
|
||||
@@ -854,7 +847,6 @@ async fn daily_challenge_is_deterministic() {
|
||||
/// `GET /api/leaderboard` requires authentication — no token returns 401.
|
||||
#[tokio::test]
|
||||
async fn leaderboard_without_token_returns_401() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let req = Request::builder()
|
||||
@@ -874,7 +866,6 @@ async fn leaderboard_without_token_returns_401() {
|
||||
/// Opting in and then fetching the leaderboard returns the opted-in entry.
|
||||
#[tokio::test]
|
||||
async fn opt_in_then_leaderboard_shows_entry() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "karen", "leaderpass").await;
|
||||
@@ -887,28 +878,25 @@ async fn opt_in_then_leaderboard_shows_entry() {
|
||||
serde_json::json!({ "display_name": "KarenTheGreat" }),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(
|
||||
opt_resp.status(),
|
||||
StatusCode::OK,
|
||||
"opt-in must return 200"
|
||||
);
|
||||
assert_eq!(opt_resp.status(), StatusCode::OK, "opt-in must return 200");
|
||||
|
||||
// Fetch the leaderboard.
|
||||
let lb_resp = get_authed(app, "/api/leaderboard", &access).await;
|
||||
assert_eq!(lb_resp.status(), StatusCode::OK, "leaderboard must return 200");
|
||||
assert_eq!(
|
||||
lb_resp.status(),
|
||||
StatusCode::OK,
|
||||
"leaderboard must return 200"
|
||||
);
|
||||
|
||||
let body = body_json(lb_resp).await;
|
||||
let entries = body.as_array().expect("leaderboard must be a JSON array");
|
||||
let found = entries
|
||||
.iter()
|
||||
.any(|e| e["display_name"] == "KarenTheGreat");
|
||||
let found = entries.iter().any(|e| e["display_name"] == "KarenTheGreat");
|
||||
assert!(found, "opted-in user must appear in leaderboard");
|
||||
}
|
||||
|
||||
/// Pushing sync data after opting in updates the leaderboard best_score.
|
||||
#[tokio::test]
|
||||
async fn push_after_opt_in_updates_leaderboard_score() {
|
||||
|
||||
let pool = test_pool().await;
|
||||
let app = build_test_router(pool);
|
||||
|
||||
@@ -952,15 +940,23 @@ async fn push_after_opt_in_updates_leaderboard_score() {
|
||||
let lb_resp = get_authed(app, "/api/leaderboard", &access).await;
|
||||
let body = body_json(lb_resp).await;
|
||||
let entries = body.as_array().unwrap();
|
||||
let entry = entries.iter().find(|e| e["display_name"] == "Scorer").expect("entry missing");
|
||||
assert_eq!(entry["best_score"], 3_500, "best_score must be updated from push");
|
||||
assert_eq!(entry["best_time_secs"], 180, "best_time_secs must be updated from push");
|
||||
let entry = entries
|
||||
.iter()
|
||||
.find(|e| e["display_name"] == "Scorer")
|
||||
.expect("entry missing");
|
||||
assert_eq!(
|
||||
entry["best_score"], 3_500,
|
||||
"best_score must be updated from push"
|
||||
);
|
||||
assert_eq!(
|
||||
entry["best_time_secs"], 180,
|
||||
"best_time_secs must be updated from push"
|
||||
);
|
||||
}
|
||||
|
||||
/// Pushing a lower score after a higher one does not overwrite the best.
|
||||
#[tokio::test]
|
||||
async fn push_lower_score_does_not_overwrite_leaderboard_best() {
|
||||
|
||||
let pool = test_pool().await;
|
||||
let app = build_test_router(pool);
|
||||
|
||||
@@ -990,25 +986,40 @@ async fn push_lower_score_does_not_overwrite_leaderboard_best() {
|
||||
};
|
||||
|
||||
// First push: high score.
|
||||
post_authed(app.clone(), "/api/sync/push", &access,
|
||||
serde_json::to_value(make(5_000, 120)).unwrap()).await;
|
||||
post_authed(
|
||||
app.clone(),
|
||||
"/api/sync/push",
|
||||
&access,
|
||||
serde_json::to_value(make(5_000, 120)).unwrap(),
|
||||
)
|
||||
.await;
|
||||
|
||||
// Second push: lower score and slower time.
|
||||
post_authed(app.clone(), "/api/sync/push", &access,
|
||||
serde_json::to_value(make(1_000, 600)).unwrap()).await;
|
||||
post_authed(
|
||||
app.clone(),
|
||||
"/api/sync/push",
|
||||
&access,
|
||||
serde_json::to_value(make(1_000, 600)).unwrap(),
|
||||
)
|
||||
.await;
|
||||
|
||||
let lb_resp = get_authed(app, "/api/leaderboard", &access).await;
|
||||
let body = body_json(lb_resp).await;
|
||||
let entries = body.as_array().unwrap();
|
||||
let entry = entries.iter().find(|e| e["display_name"] == "Champ").unwrap();
|
||||
let entry = entries
|
||||
.iter()
|
||||
.find(|e| e["display_name"] == "Champ")
|
||||
.unwrap();
|
||||
assert_eq!(entry["best_score"], 5_000, "best_score must not regress");
|
||||
assert_eq!(entry["best_time_secs"], 120, "best_time_secs must stay at fastest");
|
||||
assert_eq!(
|
||||
entry["best_time_secs"], 120,
|
||||
"best_time_secs must stay at fastest"
|
||||
);
|
||||
}
|
||||
|
||||
/// Opting out hides the player from the leaderboard; opting back in restores them.
|
||||
#[tokio::test]
|
||||
async fn opt_out_hides_then_opt_in_restores() {
|
||||
|
||||
let pool = test_pool().await;
|
||||
let app = build_test_router(pool);
|
||||
|
||||
@@ -1028,7 +1039,11 @@ async fn opt_out_hides_then_opt_in_restores() {
|
||||
let lb = get_authed(app.clone(), "/api/leaderboard", &access).await;
|
||||
let entries = body_json(lb).await;
|
||||
assert!(
|
||||
entries.as_array().unwrap().iter().any(|e| e["display_name"] == "Visible"),
|
||||
entries
|
||||
.as_array()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.any(|e| e["display_name"] == "Visible"),
|
||||
"opted-in user must appear"
|
||||
);
|
||||
|
||||
@@ -1040,7 +1055,11 @@ async fn opt_out_hides_then_opt_in_restores() {
|
||||
let lb = get_authed(app.clone(), "/api/leaderboard", &access).await;
|
||||
let entries = body_json(lb).await;
|
||||
assert!(
|
||||
!entries.as_array().unwrap().iter().any(|e| e["display_name"] == "Visible"),
|
||||
!entries
|
||||
.as_array()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.any(|e| e["display_name"] == "Visible"),
|
||||
"opted-out user must be hidden"
|
||||
);
|
||||
|
||||
@@ -1055,7 +1074,11 @@ async fn opt_out_hides_then_opt_in_restores() {
|
||||
let lb = get_authed(app.clone(), "/api/leaderboard", &access).await;
|
||||
let entries = body_json(lb).await;
|
||||
assert!(
|
||||
entries.as_array().unwrap().iter().any(|e| e["display_name"] == "Visible"),
|
||||
entries
|
||||
.as_array()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.any(|e| e["display_name"] == "Visible"),
|
||||
"re-opted-in user must appear again"
|
||||
);
|
||||
}
|
||||
@@ -1063,7 +1086,6 @@ async fn opt_out_hides_then_opt_in_restores() {
|
||||
/// Opting in with an empty display name returns 400.
|
||||
#[tokio::test]
|
||||
async fn opt_in_empty_display_name_returns_400() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let (access, _) = register_user(app.clone(), "empty_name", "pass1234").await;
|
||||
|
||||
@@ -1084,7 +1106,6 @@ async fn opt_in_empty_display_name_returns_400() {
|
||||
/// Opting in with a display name longer than 32 characters returns 400.
|
||||
#[tokio::test]
|
||||
async fn opt_in_too_long_display_name_returns_400() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let (access, _) = register_user(app.clone(), "long_name", "pass1234").await;
|
||||
|
||||
@@ -1106,7 +1127,6 @@ async fn opt_in_too_long_display_name_returns_400() {
|
||||
/// Exactly 32 ASCII characters is accepted.
|
||||
#[tokio::test]
|
||||
async fn opt_in_exactly_32_char_display_name_succeeds() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let (access, _) = register_user(app.clone(), "maxname", "pass1234").await;
|
||||
|
||||
@@ -1129,7 +1149,6 @@ async fn opt_in_exactly_32_char_display_name_succeeds() {
|
||||
/// accepted — the limit is character count, not byte count.
|
||||
#[tokio::test]
|
||||
async fn opt_in_32_unicode_chars_display_name_succeeds() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let (access, _) = register_user(app.clone(), "unicode_name", "pass1234").await;
|
||||
|
||||
@@ -1153,7 +1172,6 @@ async fn opt_in_32_unicode_chars_display_name_succeeds() {
|
||||
/// A display name with 33 Unicode emoji is rejected.
|
||||
#[tokio::test]
|
||||
async fn opt_in_33_unicode_chars_display_name_returns_400() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
let (access, _) = register_user(app.clone(), "unicode_long", "pass1234").await;
|
||||
|
||||
@@ -1176,7 +1194,6 @@ async fn opt_in_33_unicode_chars_display_name_returns_400() {
|
||||
/// the server merges (max wins) rather than blindly replacing.
|
||||
#[tokio::test]
|
||||
async fn second_push_with_lower_stats_preserves_higher_stored_values() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "merge_test", "merge_pass").await;
|
||||
@@ -1219,7 +1236,6 @@ async fn second_push_with_lower_stats_preserves_higher_stored_values() {
|
||||
/// Login with leading/trailing whitespace in the username still succeeds.
|
||||
#[tokio::test]
|
||||
async fn login_trims_whitespace_from_username() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let _ = register_user(app.clone(), "trimtest", "password1!").await;
|
||||
@@ -1246,15 +1262,13 @@ async fn login_trims_whitespace_from_username() {
|
||||
/// `POST /api/sync/push` with a body exceeding the 1 MB limit must return 413.
|
||||
#[tokio::test]
|
||||
async fn push_oversized_body_returns_413() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (access, _) = register_user(app.clone(), "sizetest", "password1!").await;
|
||||
|
||||
// 1_100_000-byte string embedded in JSON comfortably exceeds the 1 MB limit.
|
||||
let big_string = "x".repeat(1_100_000);
|
||||
let body_bytes =
|
||||
serde_json::to_vec(&serde_json::json!({ "garbage": big_string })).unwrap();
|
||||
let body_bytes = serde_json::to_vec(&serde_json::json!({ "garbage": big_string })).unwrap();
|
||||
|
||||
let req = Request::builder()
|
||||
.method("POST")
|
||||
@@ -1276,7 +1290,6 @@ async fn push_oversized_body_returns_413() {
|
||||
/// A JWT whose `exp` is in the past must be rejected with 401 on protected routes.
|
||||
#[tokio::test]
|
||||
async fn expired_access_token_returns_401() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
// Craft a token that expired 2 hours ago — well past jsonwebtoken's 60 s leeway.
|
||||
@@ -1309,7 +1322,6 @@ async fn expired_access_token_returns_401() {
|
||||
/// A refresh token must be rejected when used as a Bearer token on protected routes.
|
||||
#[tokio::test]
|
||||
async fn refresh_token_rejected_on_protected_routes() {
|
||||
|
||||
let app = build_test_router(test_pool().await);
|
||||
|
||||
let (_, refresh) = register_user(app.clone(), "kindtest", "password1!").await;
|
||||
@@ -1521,8 +1533,7 @@ async fn reset_password_invalidates_existing_sessions() {
|
||||
let pool = test_pool().await;
|
||||
let app = build_test_router(pool.clone());
|
||||
|
||||
let (_, refresh_token) =
|
||||
register_user(app.clone(), "reset_user_b", "password1!").await;
|
||||
let (_, refresh_token) = register_user(app.clone(), "reset_user_b", "password1!").await;
|
||||
|
||||
// Confirm the refresh token works before the reset.
|
||||
let pre_reset = post_json(
|
||||
@@ -1804,8 +1815,20 @@ async fn replay_recent_lists_newest_first_with_username() {
|
||||
let app = build_test_router(pool);
|
||||
let (token, _) = register_user(app.clone(), "replay_recent_user", "p4ssword!").await;
|
||||
|
||||
let _ = post_authed(app.clone(), "/api/replays", &token, sample_replay_payload(1, 100)).await;
|
||||
let _ = post_authed(app.clone(), "/api/replays", &token, sample_replay_payload(2, 200)).await;
|
||||
let _ = post_authed(
|
||||
app.clone(),
|
||||
"/api/replays",
|
||||
&token,
|
||||
sample_replay_payload(1, 100),
|
||||
)
|
||||
.await;
|
||||
let _ = post_authed(
|
||||
app.clone(),
|
||||
"/api/replays",
|
||||
&token,
|
||||
sample_replay_payload(2, 200),
|
||||
)
|
||||
.await;
|
||||
|
||||
let req = Request::builder()
|
||||
.method("GET")
|
||||
@@ -1818,16 +1841,16 @@ async fn replay_recent_lists_newest_first_with_username() {
|
||||
|
||||
let entries = body_json(resp).await;
|
||||
let array = entries.as_array().expect("recent should return an array");
|
||||
assert!(array.len() >= 2, "two uploads should yield two list entries");
|
||||
assert!(
|
||||
array.len() >= 2,
|
||||
"two uploads should yield two list entries"
|
||||
);
|
||||
// Newer upload (seed = 2) must appear before older one (seed = 1).
|
||||
let seeds: Vec<i64> = array
|
||||
.iter()
|
||||
.map(|e| e["seed"].as_i64().expect("seed should be an integer"))
|
||||
.collect();
|
||||
assert_eq!(
|
||||
seeds, [2, 1],
|
||||
"received_at DESC: most recent upload first",
|
||||
);
|
||||
assert_eq!(seeds, [2, 1], "received_at DESC: most recent upload first",);
|
||||
assert_eq!(
|
||||
array[0]["username"].as_str(),
|
||||
Some("replay_recent_user"),
|
||||
|
||||
@@ -76,6 +76,10 @@ mod tests {
|
||||
let later = Utc::now();
|
||||
r.unlock(early);
|
||||
r.unlock(later); // should be a no-op
|
||||
assert_eq!(r.unlock_date, Some(early), "earliest unlock date must be preserved");
|
||||
assert_eq!(
|
||||
r.unlock_date,
|
||||
Some(early),
|
||||
"earliest unlock date must be preserved"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user