Add rust-toolchain.toml so all developers and CI use the same Rust
channel (latest stable = 1.95.0 as of 2026-04-14). Set rust-version
= "1.95" in workspace Cargo.toml to declare the minimum supported
Rust version explicitly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Art pass (Phase 4):
- Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via
solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!)
- Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time
- Add FontPlugin: loads font at startup, exposes FontResource; gracefully
falls back to default handle when Assets<Font> absent (MinimalPlugins tests)
- Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour
sprites when available; tests continue using colour fallback via MinimalPlugins
- Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour
background; empty set inserted when Assets<Image> absent in tests
- Fix hint highlight system (input_plugin): tint sprite.color directly instead
of replacing the whole Sprite (which would discard the image handle)
- Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib
- Register FontPlugin in solitaire_app before other plugins
Dependency upgrades (latest releases):
- keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into
separate core library crate)
- auth_tokens.rs: Entry::new now returns Result; delete_password →
delete_credential; NoDefaultStore error variant handled
- solitaire_app: add keyring::use_native_store(true) at startup for Linux
Secret Service / macOS Keychain / Windows Credential Store selection
ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section,
add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables,
update Section 14 to reflect actual include_bytes!() rendering approach,
add Decision Log entries for embedded PNG and font decisions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Deletes the solitaire_gpgs crate and all GPGS references from settings,
sync client, profile plugin, CLAUDE.md, and ARCHITECTURE.md. The
self-hosted server covers all sync needs without the Android-only backend.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
EventReader was removed in Bevy 0.18 in favour of MessageReader.
Three touch drag/tap handlers used the old type, causing compile errors.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove GitHub source tarball and b2sums. Both PKGBUILDs now build
directly from the local workspace via _srcdir="$startdir/../..".
Run makepkg from pkg/solitaire-quest/ or pkg/solitaire-quest-server/.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- pkg/solitaire-quest/PKGBUILD: builds solitaire_app binary, depends on
alsa-lib, libxkbcommon, systemd-libs (Bevy Linux requirements); check()
runs only non-Bevy crates (solitaire_core, solitaire_sync) since Bevy
integration tests require a GPU/display unavailable in chroot
- pkg/solitaire-quest-server/PKGBUILD: builds solitaire_server binary,
installs systemd service unit and hardened environment file template
- pkg/solitaire-quest-server/solitaire-quest-server.service: systemd unit
with ProtectSystem=strict, NoNewPrivileges, dedicated service user
- pkg/solitaire-quest-server/server.env: documented env template installed
to /etc/solitaire-quest-server/server.env (mode 0640, listed in backup=)
- LICENSE: add MIT license
- Cargo.toml: add license = "MIT" to [workspace.package]
- All member crates: add license.workspace = true
Both PKGBUILDs follow the Arch Rust package guidelines:
prepare() uses --locked + cargo fetch
build() uses --frozen --release -p <crate>
RUSTUP_TOOLCHAIN=stable and CARGO_TARGET_DIR=target set in each stage
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Introduce AppState { pool, jwt_secret } so JWT_SECRET is loaded once in
main() and any missing value is a fatal startup error rather than a 500
on the first request. All four env::var("JWT_SECRET") call sites in
auth.rs and middleware.rs are replaced with state.jwt_secret.
- build_test_router embeds the fixed test secret so integration tests do
not need to set JWT_SECRET in the environment.
- Add tracing::warn! in login (invalid password) and register (username
taken) to surface brute-force attempts in production logs.
- Fix daily-challenge race condition: after INSERT OR IGNORE, re-SELECT
the persisted row so concurrent requests both return the winner's data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- core/game_state.rs: move_from_empty_pile_returns_empty_source covers the
EmptySource error path in move_cards() that had no test
- sync/merge.rs: four new tests verifying ConflictReport field/value content
for win_streak_current and daily_challenge_streak divergence, plus negative
cases asserting no report is generated when values are equal
- server/tests: register_login_push_pull_full_roundtrip drives the full
register → login → push → pull sequence through the test router, confirming
that a login-derived JWT can push stats and retrieve them unchanged
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- engine/lib.rs: re-export CardFaceRevealedEvent so external crates can consume flip-midpoint audio events
- gpgs/stub.rs: add explicit impls for all six defaulted SyncProvider methods; future trait changes now cause a compile error in the stub rather than silently picking up wrong defaults
- core/game_state.rs: add /// doc comments to DrawMode and GameMode variants
- server/auth.rs: replace terse BCRYPT_COST comment with full /// doc comment matching ARCHITECTURE.md §19
- server/leaderboard.rs: add /// doc comment to DISPLAY_NAME_MAX; fix misplaced comment that was prepended to the opt_in handler instead of the constant
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- SelectionPlugin: add clear_selection_on_state_change system so undo/move/reject
never leave a stale selection pointing at the wrong card
- SelectionPlugin: expose SelectionKeySet system set for cross-plugin ordering
- PausePlugin: skip Escape→pause when a card is keyboard-selected; toggle_pause
now runs before SelectionKeySet so it reads SelectionState before it is cleared
- InputPlugin: guard Space→DrawRequestEvent when SelectionState has an active pile
so Space executes a card move instead of also drawing from stock
- window: enforce 800×600 minimum via WindowResizeConstraints
- game_state: add precondition doc to next_auto_complete_move (waste exclusion)
- card_plugin: 12 unit tests for constants, face_colour, label_visibility, label_for
- pause_plugin: add paused_resource_default and draw_mode_label exhaustiveness tests
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
P0 fixes:
- Register WinSummaryPlugin, SelectionPlugin, CardAnimationPlugin in main.rs
(all three were exported but never wired — features silently did nothing)
- game_state::draw(): increment move_count on waste→stock recycle, not just
on normal draws; add move_count_increments_on_recycle regression test
P1 fixes:
- solitaire_server/Cargo.toml: remove duplicate dev-dependencies
(solitaire_sync, uuid, chrono, jsonwebtoken were in both sections)
P2 — input_plugin refactor:
- Split 198-line handle_keyboard() into three focused systems under 110 lines each:
handle_keyboard_core (U/N/Z/D/Space), handle_keyboard_hint (H), handle_keyboard_forfeit (G)
- Introduce KeyboardConfirmState resource to share countdown timers across systems
- Add three new unit tests: all_hints_suggests_draw_*, all_hints_is_empty_when_truly_stuck,
new_game_confirm_window_is_positive
P2 — achievement predicate tests (solitaire_core):
- Add 10 direct unit tests for speed_demon, lightning, no_undo, high_scorer,
on_a_roll, comeback predicates (previously only covered via check_achievements())
- 141 core tests now passing
P2 — server tests:
- solitaire_server/src/sync.rs: 4 unit tests for merge logic (no DB required)
- solitaire_server/src/leaderboard.rs: 2 unit tests for entry shape and sort order
P3 — documentation:
- Add struct-level /// to 12 Plugin structs (ChallengePlugin, CursorPlugin,
AnimationPlugin, HelpPlugin, PausePlugin, AudioPlugin, DailyChallengePlugin,
HudPlugin, LeaderboardPlugin, OnboardingPlugin, TimeAttackPlugin, WeeklyGoalsPlugin)
- Add field-level /// to Card, Pile, Deck, GameState, AchievementContext, AchievementDef
- Add /// to WeeklyGoalKind, WeeklyGoalDef, WeeklyGoalContext, StatsExt::update_on_win
card_animation module (new files from previous session):
- chain.rs, diagnostics.rs, tuning.rs, updated interaction.rs/animation.rs/mod.rs/lib.rs
- Remove unused HOVER_SCALE_DEFAULT / DRAG_LIFT_SCALE_DEFAULT / HOVER_LERP_SPEED_DEFAULT constants
- Add handle_touch_stock_tap so touch users can draw from the stock pile
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Import paths simplified: manager/tween modules re-exported from kira root
(AudioManager, AudioManagerSettings, DefaultBackend, Tween all via kira::*)
- Volume::Amplitude removed; replaced with Value<Decibels> using a new
amplitude_to_decibels() helper (20*log10 conversion, clamps to SILENCE)
- output_destination field removed from StaticSoundSettings; sounds routed
to sub-tracks by calling TrackHandle::play() directly instead of
AudioManager::play()
- set_volume() now accepts f32 (Decibels) not f64
- start_ambient_loop signature updated to take &mut Option<TrackHandle>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- BorderRadius is no longer a Component; moved into Node.border_radius
field at all 15 spawn sites across 6 plugin files
- Events<T> renamed to Messages<T> in test code (12 files)
- KeyboardEvents SystemParam renamed to KeyboardMessages to match the
MessageWriter rename done in the 0.17 hop
- WindowResolution::from((f32,f32)) removed; use (u32,u32) tuple in main.rs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter
- add_event → add_message for all 67 call sites
- ScrollPosition changed to tuple struct ScrollPosition(Vec2)
- CursorIcon import moved from bevy::winit::cursor to bevy::window
- WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple
- World::send_event → World::write_message in test code
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces solitaire_engine::card_animation — a drop-in upgrade over the
existing linear CardAnim. Supports MotionCurve easing, parabolic z-lift,
scale interpolation, delay, retargeting mid-flight, and per-card timing
variation. Coexists with the legacy AnimationPlugin during migration.
Also adds .claude/ to .gitignore so Claude Code local tooling is never
committed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Resolves 15 violations found by `cargo clippy --workspace --tests -D warnings`:
- Remove unused imports (Card, Rank) in cursor_plugin tests
- Replace absurd i32::MAX comparison with a meaningful >= 0 check
- Use range .contains() instead of manual >= && <= (manual_range_contains)
- Move impl FromRequestParts before test module in middleware.rs (items_after_test_module)
- Move _VEC3_REFERENCED const before test module in input_plugin.rs
- Convert runtime assert on constant to const { assert!(...) }
- Use .contains() instead of .iter().any() for slice membership
- Replace .get(...).is_none() with !.contains_key(...) in HashMap checks
- Collapse Default::default() + field assignment into struct literal initializers
across solitaire_sync, solitaire_data, and solitaire_engine test helpers
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #5: Add RightClickHighlightTimer(1.5 s) so destination highlights
auto-despawn after 1.5 s. Existing clear-on-state-change and
clear-on-pause logic still fires early when a move is made or the game
is paused. Three unit tests cover timer countdown behaviour.
Task #6: Add HintVisualEvent emitted on H key. Source card gets
HintHighlight + HintHighlightTimer(2 s) for a yellow glow. Destination
PileMarker gets HintPileHighlight with a gold tint (Color::srgb(1.0,
0.85, 0.1)) that restores the original colour when the 2 s timer
expires. Five unit tests cover timer expiry and colour invariants.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Round 7 — Input & feedback
- H key cycles hints; F1 opens help (conflict resolved)
- N key cancels active Time Attack session
- Hint text distinguishes "draw from stock" vs "recycle waste"
- Forfeit (G) clears AutoCompleteState so chime does not bleed into new deal
- Zen mode timer clears immediately on Z press
- HUD shows recycle count in both draw modes
- Settings scroll position persisted across open/close
Round 8 — Polish & clarity
- Undo unavailable fires "Nothing to undo" toast
- Streak-break toast on forfeit/abandon when streak > 1
- F11 fullscreen toggle with toast; documented in help and home screens
- H-after-win, new-game countdown expiry, Tab-no-cards toasts
- Win cascade duration/stagger scales with animation speed setting
- Draw-Three cycle counter HUD ("Cycle: N/3")
- Forfeit requires G×2 confirmation within 3 s (mirrors N key)
Round 9 — Game feel & information
- Escape dismisses game-over/stuck overlay (PausePlugin skips Escape when overlay visible)
- Shake animation on rejected drag before snap-back
- Forfeit countdown cancels when any other key is pressed (U/H/D/Z/Space)
- Tab wrap-around fires "Back to first card" toast
- HUD selection indicator shows active Tab-selected pile in yellow
- Challenge time-limit HUD turns orange < 60s, red < 30s
- Win summary shows XP breakdown (+50 base, +25 no-undo, +N speed)
- Game-over overlay: "No more moves available" with clear N/Escape/G instructions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #56 — HudAutoComplete badge: shows "AUTO" in green when AutoCompleteState.active
is true; announce_auto_complete system fires InfoToastEvent on leading edge.
Task #57 — ConfirmNewGameScreen: intercepts NewGameRequestEvent when move_count > 0 and
is_won=false, shows modal with Y/N keyboard handling.
Task #58 — GameOverScreen: spawns when check_no_moves detects no legal moves; handle_game_over_input
responds to N (new game) and U (undo + despawn). Fix animation system ordering
(chain enqueue_toasts → drive_toast_display) to eliminate flaky test.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add FeedbackAnimPlugin with three card feedback animations:
- #54 ShakeAnim: horizontal shake on MoveRejectedEvent targeting
destination pile cards; 0.3 s damped sine wave
- #55 SettleAnim: Y-scale bounce on valid placement (StateChangedEvent);
1.0 → 0.92 → 1.0 over 0.15 s for all top-of-pile cards
- #69 Deal animation: slides each card from stock position to its deal
position on NewGameRequestEvent (move_count == 0), using existing
CardAnim with 0.04 s per-card stagger
Pure-function helpers shake_offset, settle_scale, and deal_stagger_delay
are public and covered by 6 unit tests. Fix pre-existing compile/clippy
errors: stubbed handle_confirm_input/handle_game_over_input, removed dead
CycleCardBack/CycleBackground variants, annotated ambient_handle field,
and fixed draw_mode.clone() in pause_plugin.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #27: Double-click auto-move — best_destination() finds optimal target
(foundation over tableau); handle_double_click() fires MoveRequestEvent.
Task #28: Hint system — find_hint() returns first legal from/to/count triple;
H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight).
Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up
cards; check_no_moves system fires InfoToastEvent("No moves available") once per
stalemate (debounced so it fires only once until the state changes).
Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game,
persists stats, starts a new deal.
Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource
applied in apply_volume_on_change.
Task #39: Daily challenge HUD constraint label (time limit / target score).
Task #40: Undo-count HUD label; amber colour when undos > 0.
Task #44: Win-streak and level line on pause screen.
Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel.
Task #49: Onboarding banner rich-text key highlights — D and H rendered as
orange KeyHighlightSpan children so they stand out from body text.
Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #34: CardFlipAnim component + start_flip_anim/tick_flip_anim systems animate revealed
cards by squashing scale.x to 0 then expanding back to 1 (2×0.08 s). Skipped at Instant speed.
Task #35: spawn_pile_markers now adds a Text2d child (S/H/D/C, 45% alpha) on Foundation
markers so the suit is visible while the pile is empty.
Task #43: Tableau pile markers get a "K" Text2d child (35% alpha) indicating only Kings land
on empty columns.
Task #38: update_drag_shadow system maintains a single ShadowEntity while dragging — a
card_w+8 × card_h+8 dark semi-transparent sprite at z−1 behind the top dragged card.
Also fixed pre-existing clippy/compiler errors in hud_plugin, pause_plugin, stats_plugin,
cursor_plugin, and settings_plugin (missing imports, too-many-arguments, doc formatting).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pushes games_played=20, then pushes games_played=5 (lower). Pulls and
asserts games_played is still 20 — confirming the server merges (takes
the max) rather than overwriting with the lower value.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three new tests: non-waste→tableau scores zero (tableau restack and
impossible foundation→tableau), move→stock/waste scores zero (guard
against non-obvious destinations panicking), and time_bonus capped at
i32::MAX via the .min() guard.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three tests: undo_count starts at zero, increments on each undo call,
and saturates at u32::MAX without panicking. The undo_count field is
read by ProgressPlugin to determine the no-undo XP bonus but had no
coverage in game_state tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Verifies that pressing X when the player's level is below
CHALLENGE_UNLOCK_LEVEL emits an InfoToastEvent containing the unlock
level, rather than silently doing nothing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two tests in progress_plugin: verify XpAwardedEvent fires with the
correct amount on a slow no-undo win (75 XP), and verify LevelUpEvent's
total_xp field matches the ProgressResource after the win.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix(input_plugin): card_position() now applies the same X-fan offset for
Draw-Three waste cards as card_plugin uses for rendering. Previously the
top waste card appeared at base_x + 0.56 * card_width but was only
hittable at base_x, making it impossible to drag from its visual position.
test(hud_plugin): add five behaviour tests — score/moves/time display
format, Zen mode score suppression, Draw-Three mode badge.
test(input_plugin): add find_draggable test that clicks the top fanned
waste card at its visual X position and confirms it hits in Draw-Three.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Only the top N waste cards are now passed through card_positions():
Draw-One renders 1 card, Draw-Three renders up to 3 fanned in X
(standard Klondike layout). Non-top waste card entities are despawned,
so nothing is visible at the waste position while the newly drawn card
slides in from the stock — the bleed-through bug is gone.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three test cases were missing:
- waste_not_empty guard: stock clear, waste has a card, all tableau
face-up — must return false even with all tableau conditions satisfied
- true case: positive path confirming all-face-up + empty stock/waste
returns true (previously untested entirely)
- The previous face_down_cards test covered only that guard, not the
waste guard or the positive path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
leaderboard_plugin: format_secs was missing the 60-second crossing
boundary (1:00 vs 60s), the zero case (0s), and leading-zero padding
verification (1:05 not 1:5).
pause_plugin: added third-press test confirming the Esc toggle is
symmetric across multiple pause/resume cycles.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The advance_time_attack system has an early-return path when
PausedResource is true, but this branch had no test coverage.
New test: with remaining_secs = -1 (normally triggers expiry),
inserting PausedResource(true) must suppress the ended event
and leave remaining_secs negative (timer did not advance).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- King-on-Queen foundation completion (the end-game move had no test)
- King wrong-suit rejected on completed foundation
- Ace-on-Two valid placement (Ace.value()+1 == Two.value(), different color)
- Same-rank different-color invalid (rank difference is 0, not 1)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The daily-challenge seed function had no unit test coverage. Added tests
for determinism, cross-day and cross-year distinctness, non-zero output,
and all six generate_goal variants (score/time field correctness).
This acts as a change-detection guard for the authoritative seed algorithm
that all players worldwide rely on to receive the same daily deal.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Seven stats fields (games_lost, win_streak_best, lifetime_score,
draw_one_wins, draw_three_wins, avg_time_seconds on both branches)
had no isolated test coverage in the merge test suite. Added boundary
tests for each, including a concrete arithmetic verification of the
weighted-average recomputation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both public APIs in solitaire_sync had no test coverage:
- win_rate(): None before any game, 100/50/0% cases
- AchievementRecord::locked(), unlock(), idempotency preserving earliest date
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>