18ac5adef546dc893e1f37e3350e802ed86c3135
Art pass (Phase 4): - Generate placeholder PNG assets: face.png, back_0–4.png, bg_0–4.png via solitaire_assetgen gen_art binary (16×16 RGBA, embedded via include_bytes!) - Add FiraMono-Medium font (assets/fonts/main.ttf) embedded at compile time - Add FontPlugin: loads font at startup, exposes FontResource; gracefully falls back to default handle when Assets<Font> absent (MinimalPlugins tests) - Wire CardImageSet into card_plugin: face/back PNGs replace solid-colour sprites when available; tests continue using colour fallback via MinimalPlugins - Wire BackgroundImageSet into table_plugin: bg PNGs replace solid-colour background; empty set inserted when Assets<Image> absent in tests - Fix hint highlight system (input_plugin): tint sprite.color directly instead of replacing the whole Sprite (which would discard the image handle) - Export FontPlugin, FontResource, CardImageSet from solitaire_engine::lib - Register FontPlugin in solitaire_app before other plugins Dependency upgrades (latest releases): - keyring "2" → keyring "4" + keyring-core "1" (v4 split architecture into separate core library crate) - auth_tokens.rs: Entry::new now returns Result; delete_password → delete_credential; NoDefaultStore error variant handled - solitaire_app: add keyring::use_native_store(true) at startup for Linux Secret Service / macOS Keychain / Windows Credential Store selection ARCHITECTURE.md: fix Edition 2025→2021, update asset pipeline section, add FontPlugin/CardImageSet/BackgroundImageSet to plugin and resource tables, update Section 14 to reflect actual include_bytes!() rendering approach, add Decision Log entries for embedded PNG and font decisions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
License
MIT — see LICENSE.
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features
classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete
detection.
https://klondike.aleshym.co/