1c6094dc9311741088782c0f53cc41f7aba28609
Task #56 — HudAutoComplete badge: shows "AUTO" in green when AutoCompleteState.active is true; announce_auto_complete system fires InfoToastEvent on leading edge. Task #57 — ConfirmNewGameScreen: intercepts NewGameRequestEvent when move_count > 0 and is_won=false, shows modal with Y/N keyboard handling. Task #58 — GameOverScreen: spawns when check_no_moves detects no legal moves; handle_game_over_input responds to N (new game) and U (undo + despawn). Fix animation system ordering (chain enqueue_toasts → drive_toast_display) to eliminate flaky test. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)
feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)
feat(engine): playability improvements — input intelligence, audio, HUD, onboarding (#27–#30, #37, #39–#40, #44, #48–#49)
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features
classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete
detection.
https://klondike.aleshym.co/