- Derive PartialOrd+Ord on PileType and sort pile entries in pile_map_serde
before serializing so save-file output is deterministic (M-4)
- Add #[serde(skip)] to undo_stack so transient undo history is never written
to save files, eliminating unnecessary bloat (M-3)
- Add merge_at() accepting an explicit resolved_at timestamp so callers can
inject the server-side time; merge() wraps it with Utc::now() for
backwards compatibility (M-1)
- Fix url_encode to percent-encode UTF-8 bytes rather than Unicode codepoints
so multi-byte characters produce RFC 3986-compliant output (M-2)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Move /avatars ServeDir behind require_auth middleware so avatar files
can only be fetched by authenticated users (H-11)
- Make avatar upload atomic via .tmp write + rename, cleaning up stale
extensions only after the rename succeeds (H-12)
- Return 401 instead of silently returning an empty username string when
the user row is unexpectedly missing a username (L-17)
- Add user_id mismatch guard to merge(): returns local payload unchanged
with a ConflictReport rather than silently cross-contaminating data (H-2)
- Truncate opt-in display_name to 32 chars client-side before sending,
matching the server's DISPLAY_NAME_MAX validation (L-5)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Lifetime stats now also track best score and fastest win per game
mode (Classic, Zen, Challenge), additive on top of the existing
all-modes-combined `best_single_score` and `fastest_win_seconds`.
Time Attack is intentionally excluded — its scoring model is
session-level (count of wins inside a 10-minute window) so a
per-game best wouldn't compose. Daily Challenge inherits Classic
scoring and contributes through the Classic row.
- `solitaire_sync::StatsSnapshot` gains six fields (`{mode}_best_score`,
`{mode}_fastest_win_seconds` × {Classic, Zen, Challenge}). All are
`#[serde(default)]` so older save files load cleanly to zeros.
- `solitaire_sync::merge` propagates the per-mode bests through the
same max/min logic as the global counterparts.
- `solitaire_data::StatsExt::update_per_mode_bests` is the engine's
entry point — called from `update_stats_on_win` alongside the
existing `update_on_win`.
- Stats overlay grows a "Per-mode bests" section with three rows
(Classic / Zen / Challenge) tagged with `PerModeBestsRow`. Empty
rows render an em-dash, matching the first-launch zero-state
treatment used by the primary cells.
- 3 new tests cover the rendering, the Classic-mode update path,
and the Zen-mode update path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The daily challenge already updated streak counters, but past
completions were invisible — the player had no in-game surface to
see streak length or the actual day-by-day record. Adds a 14-dot
horizontal calendar above the Profile modal's achievements section
with a "Current streak: N · Longest: M" caption.
Each dot represents a day in the trailing 14-day window ending
today. Today's dot gets a 2-px Balatro-yellow ring; completed days
fill STATE_SUCCESS; missed days fill BG_ELEVATED. Geometry: 14 ×
12 px + 13 × 6 px gap ≈ 246 px — fits comfortably inside the
modal's 360 px min_width even on the 800 px window minimum.
PlayerProgress gains two #[serde(default)] fields:
- daily_challenge_history: Vec<NaiveDate> capped at 365 entries
(one year of history; older entries pushed off when the cap is
hit). Sorted ascending, deduped on insert so same-day re-runs
don't bloat the list.
- daily_challenge_longest_streak: u32, updated whenever streak
exceeds the previous max.
Legacy progress.json files load to empty/0 via #[serde(default)].
solitaire_sync::merge unions histories from local + remote (sorted,
capped) and takes max(longest_streak), with a clamp to ensure
longest is never below the merged current streak — guards against
legacy payloads where longest=0 but current is mid-streak.
13 new tests across solitaire_sync (record_daily history append,
chronological order, dedupe, cap, longest update, merge union,
merge cap, max longest, clamp), solitaire_data (history append,
longest update, legacy deserialise), and solitaire_engine
(modal renders 14 dots, today marker on rightmost only).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- core/game_state.rs: move_from_empty_pile_returns_empty_source covers the
EmptySource error path in move_cards() that had no test
- sync/merge.rs: four new tests verifying ConflictReport field/value content
for win_streak_current and daily_challenge_streak divergence, plus negative
cases asserting no report is generated when values are equal
- server/tests: register_login_push_pull_full_roundtrip drives the full
register → login → push → pull sequence through the test router, confirming
that a login-derived JWT can push stats and retrieve them unchanged
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Task #27: Double-click auto-move — best_destination() finds optimal target
(foundation over tableau); handle_double_click() fires MoveRequestEvent.
Task #28: Hint system — find_hint() returns first legal from/to/count triple;
H key tints the source stack HintHighlight (yellow pulse via tick_hint_highlight).
Task #29: No-moves detection — has_legal_moves() checks stock/waste/all face-up
cards; check_no_moves system fires InfoToastEvent("No moves available") once per
stalemate (debounced so it fires only once until the state changes).
Task #30: Forfeit — G key fires ForfeitEvent; StatsPlugin records abandoned game,
persists stats, starts a new deal.
Task #37: Mute-all (M) and mute-music (Shift+M) toggles; MuteState resource
applied in apply_volume_on_change.
Task #39: Daily challenge HUD constraint label (time limit / target score).
Task #40: Undo-count HUD label; amber colour when undos > 0.
Task #44: Win-streak and level line on pause screen.
Task #48: Undo sound routes UndoRequestEvent → lib.flip audio channel.
Task #49: Onboarding banner rich-text key highlights — D and H rendered as
orange KeyHighlightSpan children so they stand out from body text.
Also registers CursorPlugin in solitaire_app (tasks #31/#32 wire-up).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Seven stats fields (games_lost, win_streak_best, lifetime_score,
draw_one_wins, draw_three_wins, avg_time_seconds on both branches)
had no isolated test coverage in the merge test suite. Added boundary
tests for each, including a concrete arithmetic verification of the
weighted-average recomputation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously, same-week progress from the remote device was discarded
entirely — local counts were always preferred. Now each goal's count
is merged with max() so progress earned on any device is preserved.
Adds two regression tests covering same-week and newer-week cases.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- solitaire_server: Axum auth, sync push/pull, leaderboard, daily
challenge, account deletion, JWT middleware, rate limiting via
tower_governor, SQLite migrations, health endpoint
- solitaire_server: expose build_test_router (no rate limiting) so
integration tests work without a peer IP in oneshot requests
- solitaire_sync: SyncPayload, merge logic, shared API types
- solitaire_data: SyncProvider trait, LocalOnlyProvider,
SolitaireServerClient, auth_tokens keyring integration, blanket
Box<dyn SyncProvider> impl
- solitaire_data/settings: derive Default on SyncBackend (clippy fix)
- .sqlx/: offline query cache so server compiles without a live DB
- sqlx: removed non-existent "offline" feature flag
- keyring v2: fixed Entry::new() returning Result<Entry>
- sqlx 0.8: all SQLite TEXT columns wrapped in Option<T>
- Integration tests: max_connections(1) on in-memory pool so all
connections share the same schema
All 191 tests pass; cargo clippy -D warnings clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>