fix(multi): resolve 26 bugs found in comprehensive codebase review
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Core fixes (issues #12, #13, #22): - #12: undo now preserves score delta instead of restoring snapshot score - #13: take_from_foundation defaults to false (non-standard house rule) - #22: check_win validates full suit sequence, not just card count Engine fixes: - #8: replay keyboard input guard against non-replay state - #9: help modal scrims.is_empty() guard added - #10: settings modal scrims.is_empty() guard added - #11: sync_plugin builds payload at poll time (not task-spawn time) - #14: server replay mode case-sensitivity fix ("Classic") - #15: play_by_seed_plugin confirmed flag set to true on launch - #16: replay back-step debounce via Local<bool> + StateChangedEvent; register StateChangedEvent in ReplayOverlayPlugin (fixes 52 tests) - #17: time-attack timer ignores win-summary overlay - #18: HUD dropdown glyphs U+25BE → U+2193 (FiraMono-safe arrow) - #19: theme plugin applies immediate visual update on A→B→A switch - #20: SyncAuthError / SyncBusyOverlay split into separate entities so auth errors are visible after busy overlay is hidden - #21: handle_forfeit ordered before update_stats_on_new_game - #23: server merge uses correct avg_time_seconds and games_lost math - #24: win_summary migrated to ModalScrim pattern - #25: card_animation apply_deferred between animation systems - #26: cursor_plugin HashMap access uses .get() with fallback - #27: auto_complete mid-sequence deactivation guard - #28: feedback_anim SettleAnim ordered before FoundationFlourish - #29: achievement_plugin iterates all win events; adds scrims guard - #30: leaderboard modal scrims.is_empty() guard added - #31: server auth tmp file cleanup on rename failure - #32: sync_setup modal scrims.is_empty() guard added - #33: font_plugin uses match fallback; TokioRuntimeResource graceful current-thread fallback on runtime init failure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -193,7 +193,7 @@ impl GameState {
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is_auto_completable: false,
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is_auto_completable: false,
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undo_count: 0,
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undo_count: 0,
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recycle_count: 0,
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recycle_count: 0,
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take_from_foundation: true,
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take_from_foundation: false,
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schema_version: GAME_STATE_SCHEMA_VERSION,
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schema_version: GAME_STATE_SCHEMA_VERSION,
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undo_stack: VecDeque::new(),
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undo_stack: VecDeque::new(),
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}
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}
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@@ -407,7 +407,7 @@ impl GameState {
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self.score = if self.mode == GameMode::Zen {
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self.score = if self.mode == GameMode::Zen {
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0
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0
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} else {
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} else {
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(snapshot.score + scoring_undo()).max(0)
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(self.score + scoring_undo()).max(0)
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};
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};
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self.move_count = snapshot.move_count;
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self.move_count = snapshot.move_count;
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self.is_won = false;
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self.is_won = false;
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@@ -416,12 +416,25 @@ impl GameState {
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Ok(())
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Ok(())
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}
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}
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/// Returns `true` when all four foundation slots each contain 13 cards.
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/// Returns `true` when all four foundation slots each contain a valid A→K
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/// sequence of a single suit.
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///
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/// Counting 13 cards is not sufficient — a corrupt save could produce 13
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/// arbitrary cards per pile and permanently lock the game via `GameAlreadyWon`.
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pub fn check_win(&self) -> bool {
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pub fn check_win(&self) -> bool {
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(0..4_u8).all(|slot| {
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(0..4_u8).all(|slot| self.is_valid_foundation_pile(slot))
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self.piles
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}
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.get(&PileType::Foundation(slot))
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.is_some_and(|p| p.cards.len() == 13)
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fn is_valid_foundation_pile(&self, slot: u8) -> bool {
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let Some(pile) = self.piles.get(&PileType::Foundation(slot)) else {
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return false;
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};
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if pile.cards.len() != 13 {
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return false;
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}
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let suit = pile.cards[0].suit;
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pile.cards.iter().enumerate().all(|(i, card)| {
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card.suit == suit && card.rank.value() == (i as u8 + 1)
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})
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})
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}
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}
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@@ -1395,12 +1408,9 @@ mod tests {
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}
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}
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#[test]
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#[test]
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fn take_from_foundation_allowed_by_default() {
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fn take_from_foundation_disabled_by_default() {
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let mut g = setup_take_from_foundation_game();
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let g = setup_take_from_foundation_game();
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assert!(g.take_from_foundation, "standard Klondike allows take-from-foundation by default");
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assert!(!g.take_from_foundation, "take_from_foundation is off by default (non-standard rule)");
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g.move_cards(PileType::Foundation(0), PileType::Tableau(0), 1).unwrap();
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assert_eq!(g.piles[&PileType::Foundation(0)].cards.len(), 1);
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assert_eq!(g.piles[&PileType::Tableau(0)].cards.len(), 2);
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}
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}
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#[test]
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#[test]
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@@ -32,7 +32,7 @@ use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
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use crate::stats_plugin::{StatsResource, StatsUpdate};
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use crate::stats_plugin::{StatsResource, StatsUpdate};
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use crate::ui_modal::{
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use crate::ui_modal::{
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spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
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spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
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ScrimDismissible,
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ModalScrim, ScrimDismissible,
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};
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};
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use crate::ui_theme::{
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use crate::ui_theme::{
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ACCENT_PRIMARY, BORDER_SUBTLE, STATE_SUCCESS, TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY,
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ACCENT_PRIMARY, BORDER_SUBTLE, STATE_SUCCESS, TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY,
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@@ -162,10 +162,7 @@ fn evaluate_on_win(
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mut achievements: ResMut<AchievementsResource>,
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mut achievements: ResMut<AchievementsResource>,
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mut progress: ResMut<ProgressResource>,
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mut progress: ResMut<ProgressResource>,
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) {
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) {
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let Some(ev) = wins.read().last() else {
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for ev in wins.read() {
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return;
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};
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let ctx = AchievementContext {
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let ctx = AchievementContext {
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games_played: stats.0.games_played,
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games_played: stats.0.games_played,
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games_won: stats.0.games_won,
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games_won: stats.0.games_won,
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@@ -184,7 +181,7 @@ fn evaluate_on_win(
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let hits = check_achievements(&ctx);
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let hits = check_achievements(&ctx);
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if hits.is_empty() {
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if hits.is_empty() {
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return;
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continue;
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}
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}
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let now = Utc::now();
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let now = Utc::now();
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@@ -249,6 +246,7 @@ fn evaluate_on_win(
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&& let Err(e) = save_progress_to(target, &progress.0) {
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&& let Err(e) = save_progress_to(target, &progress.0) {
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warn!("failed to save progress after reward: {e}");
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warn!("failed to save progress after reward: {e}");
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}
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}
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}
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}
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}
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/// Cinephile unlock observer.
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/// Cinephile unlock observer.
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@@ -391,6 +389,7 @@ fn toggle_achievements_screen(
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achievements: Res<AchievementsResource>,
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achievements: Res<AchievementsResource>,
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font_res: Option<Res<FontResource>>,
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font_res: Option<Res<FontResource>>,
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screens: Query<Entity, With<AchievementsScreen>>,
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screens: Query<Entity, With<AchievementsScreen>>,
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<AchievementsScreen>)>,
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) {
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) {
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let button_clicked = requests.read().count() > 0;
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let button_clicked = requests.read().count() > 0;
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if !keys.just_pressed(KeyCode::KeyA) && !button_clicked {
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if !keys.just_pressed(KeyCode::KeyA) && !button_clicked {
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@@ -398,7 +397,7 @@ fn toggle_achievements_screen(
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}
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}
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if let Ok(entity) = screens.single() {
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if let Ok(entity) = screens.single() {
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commands.entity(entity).despawn();
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commands.entity(entity).despawn();
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} else {
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} else if other_modal_scrims.is_empty() {
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spawn_achievements_screen(&mut commands, &achievements.0, font_res.as_deref());
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spawn_achievements_screen(&mut commands, &achievements.0, font_res.as_deref());
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}
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}
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}
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}
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@@ -72,9 +72,14 @@ fn detect_auto_complete(
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if game.0.is_auto_completable && !state.active {
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if game.0.is_auto_completable && !state.active {
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state.active = true;
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state.active = true;
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state.cooldown = 0.0; // fire first move immediately
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state.cooldown = 0.0; // fire first move immediately
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} else if !game.0.is_auto_completable {
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state.active = false;
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}
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}
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// Intentionally no `else if !is_auto_completable` branch here.
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// Deactivating on every frame where `is_auto_completable` is false
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// would hard-stop the sequence mid-flight whenever `next_auto_complete_move`
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// transiently returns `None` (e.g. while the previous move is still
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// in-flight). The `is_won` check above already handles the definitive
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// end-of-game case; `drive_auto_complete` simply retries next tick
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// when no move is available yet.
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}
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}
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/// Plays a distinct chime the moment auto-complete first activates.
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/// Plays a distinct chime the moment auto-complete first activates.
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@@ -142,6 +142,13 @@ impl Plugin for CardAnimationPlugin {
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update_frame_time_diagnostics,
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update_frame_time_diagnostics,
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// Advance active animations.
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// Advance active animations.
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advance_card_animations,
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advance_card_animations,
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// Flush deferred commands so `CardAnimation` removals from
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// `advance_card_animations` are visible before the chain
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// system runs. Without this, the chain sees the component
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// still present in the same frame it was removed (deferred
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// commands aren't applied until the next ApplyDeferred
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// point), causing a 1-frame gap between every chain step.
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ApplyDeferred,
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// After each animation finishes, pop the next chain segment.
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// After each animation finishes, pop the next chain segment.
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advance_animation_chains,
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advance_animation_chains,
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// Interaction visuals (run after animation for final positions).
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// Interaction visuals (run after animation for final positions).
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@@ -382,8 +382,8 @@ fn update_drop_target_overlays(
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/// for everything else it is card-sized. Replicated here rather than
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/// for everything else it is card-sized. Replicated here rather than
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/// imported because `pile_drop_rect` is private to `input_plugin` and
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/// imported because `pile_drop_rect` is private to `input_plugin` and
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/// this overlay is the only other consumer.
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/// this overlay is the only other consumer.
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fn drop_overlay_rect(pile: &PileType, layout: &Layout, game: &GameState) -> (Vec2, Vec2) {
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fn drop_overlay_rect(pile: &PileType, layout: &Layout, game: &GameState) -> Option<(Vec2, Vec2)> {
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let centre = layout.pile_positions[pile];
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let centre = layout.pile_positions.get(pile).copied()?;
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if matches!(pile, PileType::Tableau(_)) {
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if matches!(pile, PileType::Tableau(_)) {
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let card_count = game.piles.get(pile).map_or(0, |p| p.cards.len());
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let card_count = game.piles.get(pile).map_or(0, |p| p.cards.len());
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if card_count > 1 {
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if card_count > 1 {
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@@ -393,13 +393,13 @@ fn drop_overlay_rect(pile: &PileType, layout: &Layout, game: &GameState) -> (Vec
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let bottom_edge = bottom_card_centre_y - layout.card_size.y / 2.0;
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let bottom_edge = bottom_card_centre_y - layout.card_size.y / 2.0;
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let span_height = top_edge - bottom_edge;
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let span_height = top_edge - bottom_edge;
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let new_centre_y = (top_edge + bottom_edge) / 2.0;
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let new_centre_y = (top_edge + bottom_edge) / 2.0;
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return (
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return Some((
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Vec2::new(centre.x, new_centre_y),
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Vec2::new(centre.x, new_centre_y),
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Vec2::new(layout.card_size.x, span_height),
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Vec2::new(layout.card_size.x, span_height),
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);
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));
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}
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}
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}
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}
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(centre, layout.card_size)
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Some((centre, layout.card_size))
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}
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}
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/// Spawns one overlay parent (fill) plus four edge sprites (outline) at
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/// Spawns one overlay parent (fill) plus four edge sprites (outline) at
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@@ -410,7 +410,10 @@ fn spawn_drop_target_overlay(
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layout: &Layout,
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layout: &Layout,
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game: &GameState,
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game: &GameState,
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) {
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) {
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let (centre, size) = drop_overlay_rect(pile, layout, game);
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let Some((centre, size)) = drop_overlay_rect(pile, layout, game) else {
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warn!("drop_overlay_rect: pile {pile:?} not in layout, skipping overlay");
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return;
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};
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let edge = DROP_TARGET_OUTLINE_PX;
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let edge = DROP_TARGET_OUTLINE_PX;
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|
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commands
|
commands
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@@ -210,10 +210,15 @@ impl Plugin for FeedbackAnimPlugin {
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start_shake_anim.after(GameMutation),
|
start_shake_anim.after(GameMutation),
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tick_shake_anim,
|
tick_shake_anim,
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start_settle_anim.after(GameMutation),
|
start_settle_anim.after(GameMutation),
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|
// tick_foundation_flourish writes the full Transform.scale
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|
// (Vec3); tick_settle_anim writes only scale.y on top of
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|
// it. Ordering ensures the settle's y-only write always
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// applies last so it wins on the ~0.15 s overlap when both
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|
// components are present on the same King entity.
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|
tick_foundation_flourish.before(tick_settle_anim),
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tick_settle_anim,
|
tick_settle_anim,
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start_deal_anim.after(GameMutation),
|
start_deal_anim.after(GameMutation),
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start_foundation_flourish.after(GameMutation),
|
start_foundation_flourish.after(GameMutation),
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tick_foundation_flourish,
|
|
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),
|
),
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);
|
);
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}
|
}
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@@ -31,8 +31,15 @@ fn load_font(fonts: Option<ResMut<Assets<Font>>>, mut commands: Commands) {
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// Assets<Font>). FontPlugin in that context is a no-op — consumers
|
// Assets<Font>). FontPlugin in that context is a no-op — consumers
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// already query `Option<Res<FontResource>>` and degrade cleanly.
|
// already query `Option<Res<FontResource>>` and degrade cleanly.
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let Some(mut fonts) = fonts else { return };
|
let Some(mut fonts) = fonts else { return };
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let font = Font::try_from_bytes(BUNDLED_FONT_BYTES.to_vec())
|
let font = match Font::try_from_bytes(BUNDLED_FONT_BYTES.to_vec()) {
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.expect("bundled FiraMono failed to parse — binary is corrupt");
|
Ok(f) => f,
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|
Err(e) => {
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|
// A corrupt embedded font is unusual but should not crash the
|
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|
// process — UI will render without glyphs rather than panicking.
|
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|
warn!("bundled FiraMono failed to parse ({e}); UI text may be invisible");
|
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|
return;
|
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|
}
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|
};
|
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let handle = fonts.add(font);
|
let handle = fonts.add(font);
|
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commands.insert_resource(FontResource(handle));
|
commands.insert_resource(FontResource(handle));
|
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}
|
}
|
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|
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@@ -13,7 +13,7 @@ use crate::font_plugin::FontResource;
|
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use crate::hud_plugin::ANDROID_HINT_LABEL;
|
use crate::hud_plugin::ANDROID_HINT_LABEL;
|
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use crate::ui_modal::{
|
use crate::ui_modal::{
|
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spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
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ScrimDismissible,
|
ModalScrim, ScrimDismissible,
|
||||||
};
|
};
|
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use crate::ui_theme::{SPACE_2, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, VAL_SPACE_2, VAL_SPACE_3, Z_MODAL_PANEL};
|
use crate::ui_theme::{SPACE_2, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, VAL_SPACE_2, VAL_SPACE_3, Z_MODAL_PANEL};
|
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#[cfg(not(target_os = "android"))]
|
#[cfg(not(target_os = "android"))]
|
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@@ -67,6 +67,7 @@ fn toggle_help_screen(
|
|||||||
keys: Res<ButtonInput<KeyCode>>,
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
mut requests: MessageReader<HelpRequestEvent>,
|
mut requests: MessageReader<HelpRequestEvent>,
|
||||||
screens: Query<Entity, With<HelpScreen>>,
|
screens: Query<Entity, With<HelpScreen>>,
|
||||||
|
other_modal_scrims: Query<(), (With<ModalScrim>, Without<HelpScreen>)>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
) {
|
) {
|
||||||
// Either F1 or a click on the HUD "Help" button (which fires
|
// Either F1 or a click on the HUD "Help" button (which fires
|
||||||
@@ -77,7 +78,7 @@ fn toggle_help_screen(
|
|||||||
}
|
}
|
||||||
if let Ok(entity) = screens.single() {
|
if let Ok(entity) = screens.single() {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
} else {
|
} else if other_modal_scrims.is_empty() {
|
||||||
spawn_help_screen(&mut commands, font_res.as_deref());
|
spawn_help_screen(&mut commands, font_res.as_deref());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -870,12 +870,12 @@ fn spawn_action_buttons(
|
|||||||
);
|
);
|
||||||
#[cfg(not(target_os = "android"))]
|
#[cfg(not(target_os = "android"))]
|
||||||
let labels = (
|
let labels = (
|
||||||
"Menu \u{25BE}",
|
"Menu \u{2193}",
|
||||||
"Undo",
|
"Undo",
|
||||||
"Pause",
|
"Pause",
|
||||||
"Help",
|
"Help",
|
||||||
"Hint",
|
"Hint",
|
||||||
"Modes \u{25BE}",
|
"Modes \u{2193}",
|
||||||
"New Game",
|
"New Game",
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ use crate::game_plugin::{ConfirmNewGameScreen, GameMutation, RestorePromptScreen
|
|||||||
use crate::pause_plugin::PausedResource;
|
use crate::pause_plugin::PausedResource;
|
||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
use crate::layout::{Layout, LayoutResource};
|
use crate::layout::{Layout, LayoutResource};
|
||||||
|
use crate::replay_playback::ReplayPlaybackState;
|
||||||
use crate::resources::{DragState, GameInputConsumedResource, GameStateResource, HintCycleIndex};
|
use crate::resources::{DragState, GameInputConsumedResource, GameStateResource, HintCycleIndex};
|
||||||
use crate::selection_plugin::SelectionState;
|
use crate::selection_plugin::SelectionState;
|
||||||
use crate::time_attack_plugin::TimeAttackResource;
|
use crate::time_attack_plugin::TimeAttackResource;
|
||||||
@@ -175,11 +176,20 @@ fn handle_keyboard_core(
|
|||||||
mut zen_requests: MessageReader<StartZenRequestEvent>,
|
mut zen_requests: MessageReader<StartZenRequestEvent>,
|
||||||
confirm_screens: Query<(), With<ConfirmNewGameScreen>>,
|
confirm_screens: Query<(), With<ConfirmNewGameScreen>>,
|
||||||
restore_prompts: Query<(), With<RestorePromptScreen>>,
|
restore_prompts: Query<(), With<RestorePromptScreen>>,
|
||||||
|
replay_state: Option<Res<ReplayPlaybackState>>,
|
||||||
) {
|
) {
|
||||||
if paused.is_some_and(|p| p.0) {
|
if paused.is_some_and(|p| p.0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// During replay playback (Playing or Completed) all game-input shortcuts
|
||||||
|
// are suppressed. The replay overlay owns Space (pause/resume) and the
|
||||||
|
// arrow keys (step). Letting game input through would mutate
|
||||||
|
// `GameStateResource` and corrupt replay determinism.
|
||||||
|
if replay_state.is_some_and(|r| !matches!(*r, ReplayPlaybackState::Inactive)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if keys.just_pressed(KeyCode::KeyU) {
|
if keys.just_pressed(KeyCode::KeyU) {
|
||||||
ev.undo.write(UndoRequestEvent);
|
ev.undo.write(UndoRequestEvent);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
|||||||
use crate::sync_plugin::SyncProviderResource;
|
use crate::sync_plugin::SyncProviderResource;
|
||||||
use crate::ui_modal::{
|
use crate::ui_modal::{
|
||||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||||
ScrimDismissible,
|
ModalScrim, ScrimDismissible,
|
||||||
};
|
};
|
||||||
use crate::ui_theme::{
|
use crate::ui_theme::{
|
||||||
ACCENT_PRIMARY, BG_ELEVATED, BORDER_SUBTLE, RADIUS_SM, STATE_INFO,
|
ACCENT_PRIMARY, BG_ELEVATED, BORDER_SUBTLE, RADIUS_SM, STATE_INFO,
|
||||||
@@ -714,6 +714,7 @@ fn data_cell(
|
|||||||
fn handle_set_display_name_button(
|
fn handle_set_display_name_button(
|
||||||
button_q: Query<&Interaction, (Changed<Interaction>, With<SetDisplayNameButton>)>,
|
button_q: Query<&Interaction, (Changed<Interaction>, With<SetDisplayNameButton>)>,
|
||||||
existing: Query<(), With<DisplayNameModal>>,
|
existing: Query<(), With<DisplayNameModal>>,
|
||||||
|
other_modal_scrims: Query<(), (With<ModalScrim>, Without<DisplayNameModal>)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
settings: Option<Res<SettingsResource>>,
|
settings: Option<Res<SettingsResource>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
@@ -725,6 +726,9 @@ fn handle_set_display_name_button(
|
|||||||
if !existing.is_empty() {
|
if !existing.is_empty() {
|
||||||
return; // already open
|
return; // already open
|
||||||
}
|
}
|
||||||
|
if !other_modal_scrims.is_empty() {
|
||||||
|
return; // Another modal is already visible.
|
||||||
|
}
|
||||||
buf.0 = settings
|
buf.0 = settings
|
||||||
.as_ref()
|
.as_ref()
|
||||||
.and_then(|s| s.0.leaderboard_display_name.clone())
|
.and_then(|s| s.0.leaderboard_display_name.clone())
|
||||||
|
|||||||
@@ -411,7 +411,11 @@ fn handle_confirm(
|
|||||||
new_game.write(NewGameRequestEvent {
|
new_game.write(NewGameRequestEvent {
|
||||||
seed: Some(seed),
|
seed: Some(seed),
|
||||||
mode: None,
|
mode: None,
|
||||||
confirmed: false,
|
// The player explicitly clicked Play (or pressed Enter) after typing
|
||||||
|
// a seed — treat this as an affirmative confirmation so the
|
||||||
|
// abandon-current-game dialog is not shown on top of the already-
|
||||||
|
// dismissed seed dialog.
|
||||||
|
confirmed: true,
|
||||||
});
|
});
|
||||||
|
|
||||||
for entity in &screen {
|
for entity in &screen {
|
||||||
@@ -566,7 +570,9 @@ mod tests {
|
|||||||
assert_eq!(fired.len(), 1);
|
assert_eq!(fired.len(), 1);
|
||||||
assert_eq!(fired[0].seed, Some(42));
|
assert_eq!(fired[0].seed, Some(42));
|
||||||
assert_eq!(fired[0].mode, None);
|
assert_eq!(fired[0].mode, None);
|
||||||
assert!(!fired[0].confirmed);
|
// confirmed: true — the player explicitly clicked Play, so no
|
||||||
|
// abandon-current-game dialog should appear.
|
||||||
|
assert!(fired[0].confirmed);
|
||||||
|
|
||||||
// Dialog should be gone.
|
// Dialog should be gone.
|
||||||
assert!(!dialog_present(&mut app));
|
assert!(!dialog_present(&mut app));
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ use chrono::Datelike;
|
|||||||
|
|
||||||
use crate::font_plugin::FontResource;
|
use crate::font_plugin::FontResource;
|
||||||
use crate::layout::LayoutResource;
|
use crate::layout::LayoutResource;
|
||||||
use crate::events::{DrawRequestEvent, MoveRequestEvent, UndoRequestEvent};
|
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent, UndoRequestEvent};
|
||||||
use crate::replay_playback::{
|
use crate::replay_playback::{
|
||||||
step_backwards_replay_playback, step_replay_playback, stop_replay_playback,
|
step_backwards_replay_playback, step_replay_playback, stop_replay_playback,
|
||||||
toggle_pause_replay_playback, ReplayPlaybackState,
|
toggle_pause_replay_playback, ReplayPlaybackState,
|
||||||
@@ -476,6 +476,7 @@ impl Plugin for ReplayOverlayPlugin {
|
|||||||
.add_message::<MoveRequestEvent>()
|
.add_message::<MoveRequestEvent>()
|
||||||
.add_message::<DrawRequestEvent>()
|
.add_message::<DrawRequestEvent>()
|
||||||
.add_message::<UndoRequestEvent>()
|
.add_message::<UndoRequestEvent>()
|
||||||
|
.add_message::<StateChangedEvent>()
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
@@ -1884,6 +1885,7 @@ fn handle_pause_keyboard(
|
|||||||
/// resets to 0 on key release so the next fresh press fires
|
/// resets to 0 on key release so the next fresh press fires
|
||||||
/// immediately. This matches the mockup's `[← →] scrub`
|
/// immediately. This matches the mockup's `[← →] scrub`
|
||||||
/// terminology while keeping single-press = single-step semantics.
|
/// terminology while keeping single-press = single-step semantics.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
fn handle_arrow_keyboard(
|
fn handle_arrow_keyboard(
|
||||||
keys: Option<Res<ButtonInput<KeyCode>>>,
|
keys: Option<Res<ButtonInput<KeyCode>>>,
|
||||||
time: Res<Time>,
|
time: Res<Time>,
|
||||||
@@ -1892,10 +1894,22 @@ fn handle_arrow_keyboard(
|
|||||||
mut moves_writer: MessageWriter<MoveRequestEvent>,
|
mut moves_writer: MessageWriter<MoveRequestEvent>,
|
||||||
mut draws_writer: MessageWriter<DrawRequestEvent>,
|
mut draws_writer: MessageWriter<DrawRequestEvent>,
|
||||||
mut undo_writer: MessageWriter<UndoRequestEvent>,
|
mut undo_writer: MessageWriter<UndoRequestEvent>,
|
||||||
|
mut state_changed: MessageReader<StateChangedEvent>,
|
||||||
|
// `true` while a backward step is in-flight: cursor was decremented and
|
||||||
|
// `UndoRequestEvent` was written, but `handle_undo` hasn't applied it yet.
|
||||||
|
// Cleared when `StateChangedEvent` confirms the game state has caught up.
|
||||||
|
// Prevents rapid ← presses from accumulating multiple cursor decrements
|
||||||
|
// before any undo is applied (Bug #16).
|
||||||
|
mut back_pending: Local<bool>,
|
||||||
) {
|
) {
|
||||||
let Some(keys) = keys else { return };
|
let Some(keys) = keys else { return };
|
||||||
let dt = time.delta_secs();
|
let dt = time.delta_secs();
|
||||||
|
|
||||||
|
// Clear the in-flight flag once the game confirms the undo landed.
|
||||||
|
if state_changed.read().count() > 0 {
|
||||||
|
*back_pending = false;
|
||||||
|
}
|
||||||
|
|
||||||
// Right (forward step) — initial press fires immediately;
|
// Right (forward step) — initial press fires immediately;
|
||||||
// held repeats fire when the accumulator crosses the interval.
|
// held repeats fire when the accumulator crosses the interval.
|
||||||
if keys.just_pressed(KeyCode::ArrowRight) {
|
if keys.just_pressed(KeyCode::ArrowRight) {
|
||||||
@@ -1911,14 +1925,28 @@ fn handle_arrow_keyboard(
|
|||||||
hold.right_held_secs = 0.0;
|
hold.right_held_secs = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Left (backwards step) — symmetric to the right path.
|
// Left (backwards step) — gate on `back_pending` so at most one undo
|
||||||
|
// is in-flight at a time. The cursor is only decremented inside
|
||||||
|
// `step_backwards_replay_playback`, which also writes `UndoRequestEvent`.
|
||||||
|
// `back_pending` is set after a successful step and cleared above when
|
||||||
|
// `StateChangedEvent` confirms the undo was applied.
|
||||||
if keys.just_pressed(KeyCode::ArrowLeft) {
|
if keys.just_pressed(KeyCode::ArrowLeft) {
|
||||||
step_backwards_replay_playback(&mut state, &mut undo_writer);
|
if !*back_pending {
|
||||||
|
let fired = step_backwards_replay_playback(&mut state, &mut undo_writer);
|
||||||
|
if fired {
|
||||||
|
*back_pending = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
hold.left_held_secs = 0.0;
|
hold.left_held_secs = 0.0;
|
||||||
} else if keys.pressed(KeyCode::ArrowLeft) {
|
} else if keys.pressed(KeyCode::ArrowLeft) {
|
||||||
hold.left_held_secs += dt;
|
hold.left_held_secs += dt;
|
||||||
if hold.left_held_secs >= SCRUB_REPEAT_INTERVAL_SECS {
|
if hold.left_held_secs >= SCRUB_REPEAT_INTERVAL_SECS {
|
||||||
step_backwards_replay_playback(&mut state, &mut undo_writer);
|
if !*back_pending {
|
||||||
|
let fired = step_backwards_replay_playback(&mut state, &mut undo_writer);
|
||||||
|
if fired {
|
||||||
|
*back_pending = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
hold.left_held_secs = 0.0;
|
hold.left_held_secs = 0.0;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use bevy::math::Vec2;
|
use bevy::math::Vec2;
|
||||||
use bevy::prelude::Resource;
|
use bevy::prelude::{warn, Resource};
|
||||||
use chrono::{DateTime, Utc};
|
use chrono::{DateTime, Utc};
|
||||||
use solitaire_core::game_state::GameState;
|
use solitaire_core::game_state::GameState;
|
||||||
use solitaire_core::pile::PileType;
|
use solitaire_core::pile::PileType;
|
||||||
@@ -131,15 +131,48 @@ pub struct GameInputConsumedResource(pub bool);
|
|||||||
#[derive(Resource, Clone)]
|
#[derive(Resource, Clone)]
|
||||||
pub struct TokioRuntimeResource(pub Arc<tokio::runtime::Runtime>);
|
pub struct TokioRuntimeResource(pub Arc<tokio::runtime::Runtime>);
|
||||||
|
|
||||||
impl Default for TokioRuntimeResource {
|
impl TokioRuntimeResource {
|
||||||
fn default() -> Self {
|
/// Attempts to build the shared multi-threaded Tokio runtime.
|
||||||
// Building the Tokio runtime is startup-time initialization; failure
|
///
|
||||||
// here means the OS refused to create threads, which is unrecoverable.
|
/// Returns `Err` if the OS refuses to create worker threads (e.g. resource
|
||||||
|
/// limits on Android). Callers should log the error and disable sync
|
||||||
|
/// features rather than panicking.
|
||||||
|
pub fn new() -> Result<Self, tokio::io::Error> {
|
||||||
let rt = tokio::runtime::Builder::new_multi_thread()
|
let rt = tokio::runtime::Builder::new_multi_thread()
|
||||||
.worker_threads(2)
|
.worker_threads(2)
|
||||||
.enable_all()
|
.enable_all()
|
||||||
.build()
|
.build()?;
|
||||||
.expect("failed to build shared Tokio runtime");
|
Ok(Self(Arc::new(rt)))
|
||||||
Self(Arc::new(rt))
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for TokioRuntimeResource {
|
||||||
|
fn default() -> Self {
|
||||||
|
// Try multi-threaded first; fall back to current-thread (single
|
||||||
|
// worker) if the OS refuses to create additional threads. Neither
|
||||||
|
// path uses `.expect()` so this never panics at startup.
|
||||||
|
match tokio::runtime::Builder::new_multi_thread()
|
||||||
|
.worker_threads(2)
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
{
|
||||||
|
Ok(rt) => Self(Arc::new(rt)),
|
||||||
|
Err(e) => {
|
||||||
|
warn!(
|
||||||
|
"sync: failed to build multi-thread Tokio runtime ({e}); \
|
||||||
|
falling back to current-thread runtime"
|
||||||
|
);
|
||||||
|
// current_thread runtime never spawns OS threads, so it
|
||||||
|
// succeeds even under tight sandboxing.
|
||||||
|
let rt = tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.expect(
|
||||||
|
"current-thread Tokio runtime failed — \
|
||||||
|
the process cannot do any async I/O",
|
||||||
|
);
|
||||||
|
Self(Arc::new(rt))
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -510,6 +510,7 @@ fn toggle_settings_screen(
|
|||||||
fn sync_settings_panel_visibility(
|
fn sync_settings_panel_visibility(
|
||||||
screen: Res<SettingsScreen>,
|
screen: Res<SettingsScreen>,
|
||||||
panels: Query<Entity, With<SettingsPanel>>,
|
panels: Query<Entity, With<SettingsPanel>>,
|
||||||
|
other_modal_scrims: Query<(), (With<ModalScrim>, Without<SettingsPanel>)>,
|
||||||
scroll_nodes: Query<&ScrollPosition, With<SettingsScrollNode>>,
|
scroll_nodes: Query<&ScrollPosition, With<SettingsScrollNode>>,
|
||||||
mut scroll_pos: ResMut<SettingsScrollPos>,
|
mut scroll_pos: ResMut<SettingsScrollPos>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
@@ -525,7 +526,7 @@ fn sync_settings_panel_visibility(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if screen.0 {
|
if screen.0 {
|
||||||
if panels.is_empty() {
|
if panels.is_empty() && other_modal_scrims.is_empty() {
|
||||||
let status_label = sync_status
|
let status_label = sync_status
|
||||||
.map_or_else(|| "Status: local only".to_string(), |s| sync_status_label(&s.0));
|
.map_or_else(|| "Status: local only".to_string(), |s| sync_status_label(&s.0));
|
||||||
let unlocked_backs = progress
|
let unlocked_backs = progress
|
||||||
|
|||||||
@@ -220,7 +220,13 @@ impl Plugin for StatsPlugin {
|
|||||||
)
|
)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
handle_forfeit.before(GameMutation),
|
// handle_forfeit must run before update_stats_on_new_game so
|
||||||
|
// the NewGameRequestEvent it emits is not visible to
|
||||||
|
// update_stats_on_new_game in the same frame — otherwise
|
||||||
|
// record_abandoned() fires twice on every forfeit (#21).
|
||||||
|
handle_forfeit
|
||||||
|
.before(GameMutation)
|
||||||
|
.before(update_stats_on_new_game),
|
||||||
)
|
)
|
||||||
.add_systems(Update, toggle_stats_screen.after(GameMutation))
|
.add_systems(Update, toggle_stats_screen.after(GameMutation))
|
||||||
.add_systems(Update, handle_stats_close_button)
|
.add_systems(Update, handle_stats_close_button)
|
||||||
|
|||||||
@@ -101,7 +101,6 @@ impl SyncPlugin {
|
|||||||
impl Plugin for SyncPlugin {
|
impl Plugin for SyncPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.insert_resource(SyncProviderResource(self.provider.clone()))
|
app.insert_resource(SyncProviderResource(self.provider.clone()))
|
||||||
.init_resource::<TokioRuntimeResource>()
|
|
||||||
.init_resource::<SyncStatusResource>()
|
.init_resource::<SyncStatusResource>()
|
||||||
.init_resource::<PullTaskResult>()
|
.init_resource::<PullTaskResult>()
|
||||||
.init_resource::<PullTask>()
|
.init_resource::<PullTask>()
|
||||||
@@ -109,7 +108,14 @@ impl Plugin for SyncPlugin {
|
|||||||
.add_message::<ManualSyncRequestEvent>()
|
.add_message::<ManualSyncRequestEvent>()
|
||||||
.add_message::<SyncCompleteEvent>()
|
.add_message::<SyncCompleteEvent>()
|
||||||
.add_message::<SyncConfigureRequestEvent>()
|
.add_message::<SyncConfigureRequestEvent>()
|
||||||
.add_message::<WarningToastEvent>()
|
.add_message::<WarningToastEvent>();
|
||||||
|
|
||||||
|
// Build the shared Tokio runtime; disable all network sync if the OS
|
||||||
|
// refuses to create threads (resource-limited environments, sandboxed
|
||||||
|
// Android builds, etc.).
|
||||||
|
match TokioRuntimeResource::new() {
|
||||||
|
Ok(rt) => {
|
||||||
|
app.insert_resource(rt)
|
||||||
.add_systems(Startup, start_pull)
|
.add_systems(Startup, start_pull)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
@@ -122,6 +128,11 @@ impl Plugin for SyncPlugin {
|
|||||||
)
|
)
|
||||||
.add_systems(Last, push_on_exit);
|
.add_systems(Last, push_on_exit);
|
||||||
}
|
}
|
||||||
|
Err(e) => {
|
||||||
|
warn!("sync: failed to create Tokio runtime — network sync disabled: {e}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ use crate::font_plugin::FontResource;
|
|||||||
use crate::settings_plugin::{SettingsResource, SettingsScreen, SettingsStoragePath};
|
use crate::settings_plugin::{SettingsResource, SettingsScreen, SettingsStoragePath};
|
||||||
use crate::resources::TokioRuntimeResource;
|
use crate::resources::TokioRuntimeResource;
|
||||||
use crate::sync_plugin::SyncProviderResource;
|
use crate::sync_plugin::SyncProviderResource;
|
||||||
use crate::ui_modal::spawn_modal;
|
use crate::ui_modal::{spawn_modal, ModalScrim};
|
||||||
use crate::ui_theme::{
|
use crate::ui_theme::{
|
||||||
ACCENT_PRIMARY, BG_ELEVATED, BG_ELEVATED_HI,
|
ACCENT_PRIMARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||||
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_DANGER, TEXT_DISABLED,
|
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_DANGER, TEXT_DISABLED,
|
||||||
@@ -208,6 +208,7 @@ impl Plugin for SyncSetupPlugin {
|
|||||||
fn open_sync_setup_modal(
|
fn open_sync_setup_modal(
|
||||||
mut events: MessageReader<SyncConfigureRequestEvent>,
|
mut events: MessageReader<SyncConfigureRequestEvent>,
|
||||||
existing: Query<(), With<SyncSetupScreen>>,
|
existing: Query<(), With<SyncSetupScreen>>,
|
||||||
|
other_modal_scrims: Query<(), (With<ModalScrim>, Without<SyncSetupScreen>)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut focused: ResMut<SyncFocusedField>,
|
mut focused: ResMut<SyncFocusedField>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
@@ -219,6 +220,9 @@ fn open_sync_setup_modal(
|
|||||||
if !existing.is_empty() {
|
if !existing.is_empty() {
|
||||||
return; // Already open.
|
return; // Already open.
|
||||||
}
|
}
|
||||||
|
if !other_modal_scrims.is_empty() {
|
||||||
|
return; // Another modal is already visible.
|
||||||
|
}
|
||||||
*focused = SyncFocusedField::Url;
|
*focused = SyncFocusedField::Url;
|
||||||
spawn_sync_setup_modal(&mut commands, font_res.as_deref());
|
spawn_sync_setup_modal(&mut commands, font_res.as_deref());
|
||||||
}
|
}
|
||||||
@@ -354,9 +358,10 @@ fn handle_auth_button(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Clear error and show busy indicator.
|
// Clear previous error and show busy indicator.
|
||||||
for (mut text, _) in &mut error_nodes {
|
for (mut text, mut color) in &mut error_nodes {
|
||||||
text.0 = "Connecting…".to_string();
|
text.0 = String::new();
|
||||||
|
color.0 = TEXT_SECONDARY;
|
||||||
}
|
}
|
||||||
for mut vis in &mut busy_nodes {
|
for mut vis in &mut busy_nodes {
|
||||||
*vis = Visibility::Visible;
|
*vis = Visibility::Visible;
|
||||||
@@ -540,6 +545,7 @@ fn handle_logout(
|
|||||||
fn open_delete_confirm_modal(
|
fn open_delete_confirm_modal(
|
||||||
mut events: MessageReader<DeleteAccountRequestEvent>,
|
mut events: MessageReader<DeleteAccountRequestEvent>,
|
||||||
existing: Query<(), With<DeleteConfirmScreen>>,
|
existing: Query<(), With<DeleteConfirmScreen>>,
|
||||||
|
other_modal_scrims: Query<(), (With<ModalScrim>, Without<DeleteConfirmScreen>)>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
) {
|
) {
|
||||||
@@ -550,6 +556,9 @@ fn open_delete_confirm_modal(
|
|||||||
if !existing.is_empty() {
|
if !existing.is_empty() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if !other_modal_scrims.is_empty() {
|
||||||
|
return; // Another modal is already visible.
|
||||||
|
}
|
||||||
spawn_delete_confirm_modal(&mut commands, font_res.as_deref());
|
spawn_delete_confirm_modal(&mut commands, font_res.as_deref());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -675,20 +684,31 @@ fn spawn_sync_setup_modal(commands: &mut Commands, font_res: Option<&FontResourc
|
|||||||
font_res,
|
font_res,
|
||||||
);
|
);
|
||||||
|
|
||||||
// Error / status line.
|
// Error / status line — two distinct children so visibility and
|
||||||
|
// text can be controlled independently.
|
||||||
body.spawn(Node {
|
body.spawn(Node {
|
||||||
min_height: Val::Px(18.0),
|
min_height: Val::Px(18.0),
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
column_gap: VAL_SPACE_2,
|
||||||
..default()
|
..default()
|
||||||
})
|
})
|
||||||
.with_children(|row| {
|
.with_children(|row| {
|
||||||
|
// Busy indicator: shown while the auth task is in flight.
|
||||||
row.spawn((
|
row.spawn((
|
||||||
SyncAuthError,
|
|
||||||
SyncBusyOverlay,
|
SyncBusyOverlay,
|
||||||
Text::new(String::new()),
|
Text::new("…"),
|
||||||
make_font(font_res, TYPE_CAPTION),
|
make_font(font_res, TYPE_CAPTION),
|
||||||
TextColor(TEXT_SECONDARY),
|
TextColor(TEXT_SECONDARY),
|
||||||
Visibility::Hidden,
|
Visibility::Hidden,
|
||||||
));
|
));
|
||||||
|
// Error / status text: always laid out, empty when idle.
|
||||||
|
row.spawn((
|
||||||
|
SyncAuthError,
|
||||||
|
Text::new(String::new()),
|
||||||
|
make_font(font_res, TYPE_CAPTION),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
});
|
});
|
||||||
|
|
||||||
// Tab hint — desktop only; no Tab key on Android.
|
// Tab hint — desktop only; no Tab key on Android.
|
||||||
|
|||||||
@@ -182,12 +182,16 @@ fn sync_card_image_set_with_active_theme(
|
|||||||
mut events: MessageReader<AssetEvent<CardTheme>>,
|
mut events: MessageReader<AssetEvent<CardTheme>>,
|
||||||
active: Option<Res<ActiveTheme>>,
|
active: Option<Res<ActiveTheme>>,
|
||||||
themes: Res<Assets<CardTheme>>,
|
themes: Res<Assets<CardTheme>>,
|
||||||
|
asset_server: Option<Res<AssetServer>>,
|
||||||
mut card_image_set: Option<ResMut<CardImageSet>>,
|
mut card_image_set: Option<ResMut<CardImageSet>>,
|
||||||
mut state_events: MessageWriter<StateChangedEvent>,
|
mut state_events: MessageWriter<StateChangedEvent>,
|
||||||
) {
|
) {
|
||||||
let Some(active) = active else { return };
|
let Some(active) = active else { return };
|
||||||
let active_id = active.0.id();
|
let active_id = active.0.id();
|
||||||
|
|
||||||
let mut should_sync = false;
|
let mut should_sync = false;
|
||||||
|
|
||||||
|
// Consume asset events — covers the normal first-load path.
|
||||||
for ev in events.read() {
|
for ev in events.read() {
|
||||||
let id = match ev {
|
let id = match ev {
|
||||||
AssetEvent::LoadedWithDependencies { id }
|
AssetEvent::LoadedWithDependencies { id }
|
||||||
@@ -198,6 +202,22 @@ fn sync_card_image_set_with_active_theme(
|
|||||||
should_sync = true;
|
should_sync = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// A→B→A switch: Bevy does not re-fire LoadedWithDependencies for a
|
||||||
|
// handle whose asset is already cached. Detect this by checking that
|
||||||
|
// `ActiveTheme` itself changed this frame (the resource was just
|
||||||
|
// replaced by `react_to_settings_theme_change`) and the underlying
|
||||||
|
// asset is already fully loaded. If so, sync immediately rather than
|
||||||
|
// waiting for an event that will never arrive.
|
||||||
|
if !should_sync
|
||||||
|
&& active.is_changed()
|
||||||
|
&& asset_server
|
||||||
|
.as_ref()
|
||||||
|
.is_some_and(|as_| as_.is_loaded_with_dependencies(active.0.id()))
|
||||||
|
{
|
||||||
|
should_sync = true;
|
||||||
|
}
|
||||||
|
|
||||||
if !should_sync {
|
if !should_sync {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -172,14 +172,15 @@ fn advance_time_attack(
|
|||||||
paused: Option<Res<crate::pause_plugin::PausedResource>>,
|
paused: Option<Res<crate::pause_plugin::PausedResource>>,
|
||||||
path: Option<Res<TimeAttackSessionPath>>,
|
path: Option<Res<TimeAttackSessionPath>>,
|
||||||
home_screens: Query<(), With<crate::home_plugin::HomeScreen>>,
|
home_screens: Query<(), With<crate::home_plugin::HomeScreen>>,
|
||||||
|
win_overlays: Query<(), With<crate::win_summary_plugin::WinSummaryOverlay>>,
|
||||||
) {
|
) {
|
||||||
if !session.active {
|
if !session.active {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Mirrors `tick_elapsed_time`: pause while the launch / mode-picker
|
// Pause the countdown while Home, the Pause overlay, or the Win Summary
|
||||||
// Home modal is up so the countdown doesn't burn while the player
|
// overlay is visible — the player should not lose time while reading results
|
||||||
// is choosing what to play next.
|
// or navigating menus.
|
||||||
if paused.is_some_and(|p| p.0) || !home_screens.is_empty() {
|
if paused.is_some_and(|p| p.0) || !home_screens.is_empty() || !win_overlays.is_empty() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
session.remaining_secs -= time.delta_secs();
|
session.remaining_secs -= time.delta_secs();
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ use crate::progress_plugin::ProgressResource;
|
|||||||
use crate::resources::GameStateResource;
|
use crate::resources::GameStateResource;
|
||||||
use crate::settings_plugin::SettingsResource;
|
use crate::settings_plugin::SettingsResource;
|
||||||
use crate::stats_plugin::{StatsResource, StatsUpdate};
|
use crate::stats_plugin::{StatsResource, StatsUpdate};
|
||||||
|
use crate::ui_modal::ModalScrim;
|
||||||
use crate::ui_theme::{
|
use crate::ui_theme::{
|
||||||
scaled_duration, ACCENT_PRIMARY, BG_BASE, BG_ELEVATED, MOTION_SCORE_BREAKDOWN_FADE_SECS,
|
scaled_duration, ACCENT_PRIMARY, BG_BASE, BG_ELEVATED, MOTION_SCORE_BREAKDOWN_FADE_SECS,
|
||||||
MOTION_SCORE_BREAKDOWN_STAGGER_SECS, MOTION_WIN_SHAKE_AMPLITUDE, MOTION_WIN_SHAKE_SECS,
|
MOTION_SCORE_BREAKDOWN_STAGGER_SECS, MOTION_WIN_SHAKE_AMPLITUDE, MOTION_WIN_SHAKE_SECS,
|
||||||
@@ -757,6 +758,7 @@ fn spawn_overlay(
|
|||||||
commands
|
commands
|
||||||
.spawn((
|
.spawn((
|
||||||
WinSummaryOverlay,
|
WinSummaryOverlay,
|
||||||
|
ModalScrim,
|
||||||
Node {
|
Node {
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
left: Val::Percent(0.0),
|
left: Val::Percent(0.0),
|
||||||
@@ -769,6 +771,7 @@ fn spawn_overlay(
|
|||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
BackgroundColor(SCRIM),
|
BackgroundColor(SCRIM),
|
||||||
|
GlobalZIndex(Z_WIN_CASCADE),
|
||||||
ZIndex(Z_WIN_CASCADE),
|
ZIndex(Z_WIN_CASCADE),
|
||||||
))
|
))
|
||||||
.with_children(|root| {
|
.with_children(|root| {
|
||||||
|
|||||||
@@ -390,7 +390,10 @@ pub async fn upload_avatar(
|
|||||||
// Write to a temp file then atomically rename so concurrent readers never
|
// Write to a temp file then atomically rename so concurrent readers never
|
||||||
// see a partially-written avatar.
|
// see a partially-written avatar.
|
||||||
std::fs::write(&tmp_path, &body).map_err(|e| AppError::Internal(e.to_string()))?;
|
std::fs::write(&tmp_path, &body).map_err(|e| AppError::Internal(e.to_string()))?;
|
||||||
std::fs::rename(&tmp_path, &path).map_err(|e| AppError::Internal(e.to_string()))?;
|
if let Err(e) = std::fs::rename(&tmp_path, &path) {
|
||||||
|
let _ = std::fs::remove_file(&tmp_path);
|
||||||
|
return Err(AppError::Internal(e.to_string()));
|
||||||
|
}
|
||||||
// Remove stale files with other extensions after the atomic rename.
|
// Remove stale files with other extensions after the atomic rename.
|
||||||
for old_ext in &["jpg", "png", "webp", "gif"] {
|
for old_ext in &["jpg", "png", "webp", "gif"] {
|
||||||
if *old_ext != ext {
|
if *old_ext != ext {
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ use crate::{error::AppError, middleware::AuthenticatedUser, AppState};
|
|||||||
/// the desktop client's transitive dependencies.
|
/// the desktop client's transitive dependencies.
|
||||||
#[derive(Debug, Deserialize)]
|
#[derive(Debug, Deserialize)]
|
||||||
struct ReplayHeader {
|
struct ReplayHeader {
|
||||||
seed: i64,
|
seed: u64,
|
||||||
draw_mode: String,
|
draw_mode: String,
|
||||||
mode: String,
|
mode: String,
|
||||||
time_seconds: i64,
|
time_seconds: i64,
|
||||||
@@ -94,6 +94,9 @@ pub async fn upload(
|
|||||||
let id = Uuid::new_v4().to_string();
|
let id = Uuid::new_v4().to_string();
|
||||||
let received_at = Utc::now().to_rfc3339();
|
let received_at = Utc::now().to_rfc3339();
|
||||||
let replay_json = serde_json::to_string(&payload)?;
|
let replay_json = serde_json::to_string(&payload)?;
|
||||||
|
// SQLite INTEGER columns bind as i64. Reinterpret the u64 bits — the
|
||||||
|
// database stores the same 8 bytes; high-bit seeds round-trip correctly.
|
||||||
|
let seed_i64 = header.seed as i64;
|
||||||
|
|
||||||
sqlx::query!(
|
sqlx::query!(
|
||||||
r#"INSERT INTO replays (
|
r#"INSERT INTO replays (
|
||||||
@@ -102,7 +105,7 @@ pub async fn upload(
|
|||||||
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"#,
|
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"#,
|
||||||
id,
|
id,
|
||||||
user.user_id,
|
user.user_id,
|
||||||
header.seed,
|
seed_i64,
|
||||||
header.draw_mode,
|
header.draw_mode,
|
||||||
header.mode,
|
header.mode,
|
||||||
header.time_seconds,
|
header.time_seconds,
|
||||||
@@ -116,7 +119,7 @@ pub async fn upload(
|
|||||||
|
|
||||||
// Update leaderboard best score/time for opted-in users when this replay
|
// Update leaderboard best score/time for opted-in users when this replay
|
||||||
// beats their existing best. Only classic mode counts for the leaderboard.
|
// beats their existing best. Only classic mode counts for the leaderboard.
|
||||||
if header.mode == "classic" {
|
if header.mode == "Classic" {
|
||||||
sqlx::query!(
|
sqlx::query!(
|
||||||
r#"UPDATE leaderboard
|
r#"UPDATE leaderboard
|
||||||
SET best_score = ?,
|
SET best_score = ?,
|
||||||
|
|||||||
+34
-17
@@ -108,23 +108,27 @@ fn merge_stats(
|
|||||||
let merged_games_won = local.games_won.max(remote.games_won);
|
let merged_games_won = local.games_won.max(remote.games_won);
|
||||||
let merged_games_played = local.games_played.max(remote.games_played);
|
let merged_games_played = local.games_played.max(remote.games_played);
|
||||||
|
|
||||||
// Recompute average time from the merged totals. If no wins yet, keep 0.
|
// Carry the average time from whichever side contributed merged_games_won.
|
||||||
|
// Taking max(total_time)/max(wins) misattributes time when the side with
|
||||||
|
// more wins has a lower total — use the winning side's average directly.
|
||||||
let avg_time_seconds = if merged_games_won == 0 {
|
let avg_time_seconds = if merged_games_won == 0 {
|
||||||
0
|
0
|
||||||
|
} else if local.games_won >= remote.games_won {
|
||||||
|
local.avg_time_seconds
|
||||||
} else {
|
} else {
|
||||||
// Use whichever side has more wins to approximate total time, then blend.
|
remote.avg_time_seconds
|
||||||
// We don't have total_time stored, so we reconstruct it from avg * count.
|
|
||||||
let local_total = local.avg_time_seconds as u128 * local.games_won as u128;
|
|
||||||
let remote_total = remote.avg_time_seconds as u128 * remote.games_won as u128;
|
|
||||||
// Take max total time (conservative — avoids underestimating total play time).
|
|
||||||
let best_total = local_total.max(remote_total);
|
|
||||||
(best_total / merged_games_won as u128) as u64
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Derive games_lost from the merged played/won counts so the invariant
|
||||||
|
// games_won + games_lost <= games_played is always satisfied. Computing
|
||||||
|
// max(local.games_lost, remote.games_lost) independently can push
|
||||||
|
// games_won + games_lost above games_played after a divergent merge.
|
||||||
|
let merged_games_lost = merged_games_played.saturating_sub(merged_games_won);
|
||||||
|
|
||||||
StatsSnapshot {
|
StatsSnapshot {
|
||||||
games_played: merged_games_played,
|
games_played: merged_games_played,
|
||||||
games_won: merged_games_won,
|
games_won: merged_games_won,
|
||||||
games_lost: local.games_lost.max(remote.games_lost),
|
games_lost: merged_games_lost,
|
||||||
win_streak_current: local.win_streak_current.max(remote.win_streak_current),
|
win_streak_current: local.win_streak_current.max(remote.win_streak_current),
|
||||||
win_streak_best: local.win_streak_best.max(remote.win_streak_best),
|
win_streak_best: local.win_streak_best.max(remote.win_streak_best),
|
||||||
avg_time_seconds,
|
avg_time_seconds,
|
||||||
@@ -454,14 +458,28 @@ mod tests {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn stats_games_lost_takes_max() {
|
fn stats_games_lost_derived_from_played_minus_won() {
|
||||||
|
// games_lost must equal games_played - games_won so the invariant
|
||||||
|
// games_won + games_lost <= games_played is always satisfied.
|
||||||
let mut local = default_payload();
|
let mut local = default_payload();
|
||||||
|
local.stats.games_played = 20;
|
||||||
|
local.stats.games_won = 8;
|
||||||
local.stats.games_lost = 12;
|
local.stats.games_lost = 12;
|
||||||
let mut remote = default_payload();
|
let mut remote = default_payload();
|
||||||
remote.stats.games_lost = 8;
|
remote.stats.games_played = 15;
|
||||||
|
remote.stats.games_won = 10;
|
||||||
|
remote.stats.games_lost = 5;
|
||||||
|
|
||||||
|
// merged: games_played = max(20, 15) = 20; games_won = max(8, 10) = 10
|
||||||
|
// games_lost must be 20 - 10 = 10, NOT max(12, 5) = 12
|
||||||
let (merged, _) = merge(&local, &remote);
|
let (merged, _) = merge(&local, &remote);
|
||||||
assert_eq!(merged.stats.games_lost, 12);
|
assert_eq!(merged.stats.games_played, 20);
|
||||||
|
assert_eq!(merged.stats.games_won, 10);
|
||||||
|
assert_eq!(merged.stats.games_lost, 10);
|
||||||
|
assert!(
|
||||||
|
merged.stats.games_won + merged.stats.games_lost <= merged.stats.games_played,
|
||||||
|
"games_won + games_lost must never exceed games_played"
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -502,11 +520,10 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn stats_avg_time_recomputed_from_merged_totals() {
|
fn stats_avg_time_recomputed_from_merged_totals() {
|
||||||
// local: 4 wins averaging 100s each (total = 400s)
|
// local: 4 wins averaging 100s each
|
||||||
// remote: 6 wins averaging 200s each (total = 1200s)
|
// remote: 6 wins averaging 200s each
|
||||||
// merged_games_won = max(4, 6) = 6
|
// merged_games_won = max(4, 6) = 6 → remote contributed the wins
|
||||||
// best_total = max(400, 1200) = 1200
|
// avg_time_seconds must be remote's 200s, not a blend of totals
|
||||||
// avg = 1200 / 6 = 200
|
|
||||||
let mut local = default_payload();
|
let mut local = default_payload();
|
||||||
local.stats.games_won = 4;
|
local.stats.games_won = 4;
|
||||||
local.stats.avg_time_seconds = 100;
|
local.stats.avg_time_seconds = 100;
|
||||||
|
|||||||
Reference in New Issue
Block a user