fix(multi): resolve 26 bugs found in comprehensive codebase review
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Core fixes (issues #12, #13, #22): - #12: undo now preserves score delta instead of restoring snapshot score - #13: take_from_foundation defaults to false (non-standard house rule) - #22: check_win validates full suit sequence, not just card count Engine fixes: - #8: replay keyboard input guard against non-replay state - #9: help modal scrims.is_empty() guard added - #10: settings modal scrims.is_empty() guard added - #11: sync_plugin builds payload at poll time (not task-spawn time) - #14: server replay mode case-sensitivity fix ("Classic") - #15: play_by_seed_plugin confirmed flag set to true on launch - #16: replay back-step debounce via Local<bool> + StateChangedEvent; register StateChangedEvent in ReplayOverlayPlugin (fixes 52 tests) - #17: time-attack timer ignores win-summary overlay - #18: HUD dropdown glyphs U+25BE → U+2193 (FiraMono-safe arrow) - #19: theme plugin applies immediate visual update on A→B→A switch - #20: SyncAuthError / SyncBusyOverlay split into separate entities so auth errors are visible after busy overlay is hidden - #21: handle_forfeit ordered before update_stats_on_new_game - #23: server merge uses correct avg_time_seconds and games_lost math - #24: win_summary migrated to ModalScrim pattern - #25: card_animation apply_deferred between animation systems - #26: cursor_plugin HashMap access uses .get() with fallback - #27: auto_complete mid-sequence deactivation guard - #28: feedback_anim SettleAnim ordered before FoundationFlourish - #29: achievement_plugin iterates all win events; adds scrims guard - #30: leaderboard modal scrims.is_empty() guard added - #31: server auth tmp file cleanup on rename failure - #32: sync_setup modal scrims.is_empty() guard added - #33: font_plugin uses match fallback; TokioRuntimeResource graceful current-thread fallback on runtime init failure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -411,7 +411,11 @@ fn handle_confirm(
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new_game.write(NewGameRequestEvent {
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seed: Some(seed),
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mode: None,
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confirmed: false,
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// The player explicitly clicked Play (or pressed Enter) after typing
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// a seed — treat this as an affirmative confirmation so the
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// abandon-current-game dialog is not shown on top of the already-
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// dismissed seed dialog.
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confirmed: true,
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});
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for entity in &screen {
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@@ -566,7 +570,9 @@ mod tests {
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assert_eq!(fired.len(), 1);
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assert_eq!(fired[0].seed, Some(42));
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assert_eq!(fired[0].mode, None);
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assert!(!fired[0].confirmed);
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// confirmed: true — the player explicitly clicked Play, so no
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// abandon-current-game dialog should appear.
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assert!(fired[0].confirmed);
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// Dialog should be gone.
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assert!(!dialog_present(&mut app));
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