fix(multi): resolve 26 bugs found in comprehensive codebase review
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Core fixes (issues #12, #13, #22): - #12: undo now preserves score delta instead of restoring snapshot score - #13: take_from_foundation defaults to false (non-standard house rule) - #22: check_win validates full suit sequence, not just card count Engine fixes: - #8: replay keyboard input guard against non-replay state - #9: help modal scrims.is_empty() guard added - #10: settings modal scrims.is_empty() guard added - #11: sync_plugin builds payload at poll time (not task-spawn time) - #14: server replay mode case-sensitivity fix ("Classic") - #15: play_by_seed_plugin confirmed flag set to true on launch - #16: replay back-step debounce via Local<bool> + StateChangedEvent; register StateChangedEvent in ReplayOverlayPlugin (fixes 52 tests) - #17: time-attack timer ignores win-summary overlay - #18: HUD dropdown glyphs U+25BE → U+2193 (FiraMono-safe arrow) - #19: theme plugin applies immediate visual update on A→B→A switch - #20: SyncAuthError / SyncBusyOverlay split into separate entities so auth errors are visible after busy overlay is hidden - #21: handle_forfeit ordered before update_stats_on_new_game - #23: server merge uses correct avg_time_seconds and games_lost math - #24: win_summary migrated to ModalScrim pattern - #25: card_animation apply_deferred between animation systems - #26: cursor_plugin HashMap access uses .get() with fallback - #27: auto_complete mid-sequence deactivation guard - #28: feedback_anim SettleAnim ordered before FoundationFlourish - #29: achievement_plugin iterates all win events; adds scrims guard - #30: leaderboard modal scrims.is_empty() guard added - #31: server auth tmp file cleanup on rename failure - #32: sync_setup modal scrims.is_empty() guard added - #33: font_plugin uses match fallback; TokioRuntimeResource graceful current-thread fallback on runtime init failure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -32,7 +32,7 @@ use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
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use crate::stats_plugin::{StatsResource, StatsUpdate};
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use crate::ui_modal::{
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spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
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ScrimDismissible,
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ModalScrim, ScrimDismissible,
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};
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use crate::ui_theme::{
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ACCENT_PRIMARY, BORDER_SUBTLE, STATE_SUCCESS, TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY,
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@@ -162,93 +162,91 @@ fn evaluate_on_win(
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mut achievements: ResMut<AchievementsResource>,
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mut progress: ResMut<ProgressResource>,
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) {
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let Some(ev) = wins.read().last() else {
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return;
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};
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let ctx = AchievementContext {
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games_played: stats.0.games_played,
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games_won: stats.0.games_won,
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win_streak_current: stats.0.win_streak_current,
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best_single_score: stats.0.best_single_score,
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lifetime_score: stats.0.lifetime_score,
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draw_three_wins: stats.0.draw_three_wins,
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daily_challenge_streak: progress.0.daily_challenge_streak,
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last_win_score: ev.score,
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last_win_time_seconds: ev.time_seconds,
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last_win_used_undo: game.0.undo_count > 0,
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wall_clock_hour: Some(Local::now().hour()),
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last_win_recycle_count: game.0.recycle_count,
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last_win_is_zen: game.0.mode == solitaire_core::game_state::GameMode::Zen,
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};
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let hits = check_achievements(&ctx);
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if hits.is_empty() {
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return;
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}
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let now = Utc::now();
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let mut achievements_changed = false;
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let mut progress_changed = false;
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for def in hits {
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let Some(record) = achievements.0.iter_mut().find(|r| r.id == def.id) else {
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continue;
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for ev in wins.read() {
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let ctx = AchievementContext {
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games_played: stats.0.games_played,
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games_won: stats.0.games_won,
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win_streak_current: stats.0.win_streak_current,
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best_single_score: stats.0.best_single_score,
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lifetime_score: stats.0.lifetime_score,
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draw_three_wins: stats.0.draw_three_wins,
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daily_challenge_streak: progress.0.daily_challenge_streak,
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last_win_score: ev.score,
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last_win_time_seconds: ev.time_seconds,
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last_win_used_undo: game.0.undo_count > 0,
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wall_clock_hour: Some(Local::now().hour()),
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last_win_recycle_count: game.0.recycle_count,
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last_win_is_zen: game.0.mode == solitaire_core::game_state::GameMode::Zen,
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};
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if record.unlocked {
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let hits = check_achievements(&ctx);
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if hits.is_empty() {
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continue;
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}
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record.unlock(now);
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achievements_changed = true;
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// Grant the reward on first unlock.
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if !record.reward_granted {
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if let Some(reward) = def.reward {
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match reward {
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Reward::CardBack(idx) => {
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if !progress.0.unlocked_card_backs.contains(&idx) {
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progress.0.unlocked_card_backs.push(idx);
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progress_changed = true;
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}
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}
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Reward::Background(idx) => {
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if !progress.0.unlocked_backgrounds.contains(&idx) {
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progress.0.unlocked_backgrounds.push(idx);
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progress_changed = true;
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}
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}
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Reward::BonusXp(amount) => {
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xp_awarded.write(XpAwardedEvent { amount });
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let prev_level = progress.0.add_xp(amount);
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if progress.0.leveled_up_from(prev_level) {
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levelups.write(LevelUpEvent {
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previous_level: prev_level,
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new_level: progress.0.level,
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total_xp: progress.0.total_xp,
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});
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}
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progress_changed = true;
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}
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Reward::Badge => {}
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}
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let now = Utc::now();
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let mut achievements_changed = false;
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let mut progress_changed = false;
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for def in hits {
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let Some(record) = achievements.0.iter_mut().find(|r| r.id == def.id) else {
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continue;
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};
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if record.unlocked {
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continue;
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}
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record.reward_granted = true;
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record.unlock(now);
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achievements_changed = true;
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// Grant the reward on first unlock.
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if !record.reward_granted {
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if let Some(reward) = def.reward {
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match reward {
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Reward::CardBack(idx) => {
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if !progress.0.unlocked_card_backs.contains(&idx) {
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progress.0.unlocked_card_backs.push(idx);
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progress_changed = true;
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}
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}
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Reward::Background(idx) => {
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if !progress.0.unlocked_backgrounds.contains(&idx) {
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progress.0.unlocked_backgrounds.push(idx);
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progress_changed = true;
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}
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}
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Reward::BonusXp(amount) => {
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xp_awarded.write(XpAwardedEvent { amount });
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let prev_level = progress.0.add_xp(amount);
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if progress.0.leveled_up_from(prev_level) {
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levelups.write(LevelUpEvent {
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previous_level: prev_level,
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new_level: progress.0.level,
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total_xp: progress.0.total_xp,
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});
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}
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progress_changed = true;
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}
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Reward::Badge => {}
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}
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}
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record.reward_granted = true;
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}
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unlocks.write(AchievementUnlockedEvent(record.clone()));
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}
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unlocks.write(AchievementUnlockedEvent(record.clone()));
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if achievements_changed
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&& let Some(target) = &path.0
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&& let Err(e) = save_achievements_to(target, &achievements.0) {
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warn!("failed to save achievements: {e}");
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}
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if progress_changed
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&& let Some(target) = &progress_path.0
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&& let Err(e) = save_progress_to(target, &progress.0) {
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warn!("failed to save progress after reward: {e}");
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}
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}
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if achievements_changed
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&& let Some(target) = &path.0
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&& let Err(e) = save_achievements_to(target, &achievements.0) {
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warn!("failed to save achievements: {e}");
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}
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if progress_changed
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&& let Some(target) = &progress_path.0
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&& let Err(e) = save_progress_to(target, &progress.0) {
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warn!("failed to save progress after reward: {e}");
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}
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}
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/// Cinephile unlock observer.
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@@ -391,6 +389,7 @@ fn toggle_achievements_screen(
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achievements: Res<AchievementsResource>,
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font_res: Option<Res<FontResource>>,
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screens: Query<Entity, With<AchievementsScreen>>,
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other_modal_scrims: Query<(), (With<ModalScrim>, Without<AchievementsScreen>)>,
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) {
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let button_clicked = requests.read().count() > 0;
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if !keys.just_pressed(KeyCode::KeyA) && !button_clicked {
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@@ -398,7 +397,7 @@ fn toggle_achievements_screen(
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}
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if let Ok(entity) = screens.single() {
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commands.entity(entity).despawn();
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} else {
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} else if other_modal_scrims.is_empty() {
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spawn_achievements_screen(&mut commands, &achievements.0, font_res.as_deref());
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}
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}
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