Read-only probes for resolving FIFA17 code paths against a running client
without Ghidra, per the live-disassembly method (/proc/<pid>/mem + objdump).
All open /proc/<pid>/mem 'rb' only.
ldis.py image-VA disassembler/hexdump for CardsDLL and FIFA17.exe;
recomputes the module base from the NAMED PE-header mapping
every run, because Wine maps PE sections anonymously and the
mapping that merely CONTAINS an address is not the module.
xref.py references to an image VA: call/jmp rel32, rip-relative lea,
and absolute pointer slots. An absolute-only hit means the
function is virtual and reachable solely via its vtable.
immstore.py immediate stores (C7 /0) of a constant to a struct offset.
Only an immediate store can INTRODUCE a constant; a register
store merely propagates one. Zero hits is a real result: it
proves the constant arrives from a call, not a literal.
classify_calls.py splits call sites of a constant-returning stub into STORE
(can assign) vs compare (predicate). Turned 81 call sites of
the 130000 provider into 17 assignments.
vtab.py dumps a vtable as image VAs and looks for sibling vtables
holding a different function in the same slot, which is how
a type/mode dispatch shows up.
scan_mt.py match-team records by the invariant header (11,7,0,0,76).
Never filters on +0x18: that word is a per-session handle
(-1 on 2026-08-24, 0x54001/0x54000 on 2026-08-25) and
filtering on it previously produced a false negative.
Workflow note: dump .text once and cache the objdump output, then query the
cached listing; a full CardsDLL .text linear disassembly is ~563k lines and
re-disassembling per question is wasteful.
Promotes the throwaway probe used to close the manager cold-load milestone into
fifa17-recon/tools. Read-only (/proc/<pid>/mem opened 'rb', never 'r+b'), pid
optional and overridable, controls overridable via --control WIRE:RESOURCE.
Fail-closed: absent player positive controls exit 3 (INCONCLUSIVE, squad not
loaded) rather than 0, so 'no manager found' can never be reported from a
session that never loaded a squad. Distinguishes real item records from
incidental integer matches by requiring resourceId 0x20 bytes before the wire
id, the layout the player controls exhibit.
Documents the manager wire control, the resourceId control (the actual
verdict), the player positive controls, and what counts as a resident hit.
An owned manager assigned in Core was present everywhere on the server -- in
/club/manager, in club?type=staff, and in userMassInfo -- but the squad UI
showed no manager after a cold client load.
The squad parser FUN_18013d1f0 reaches the item parser FUN_18013fe00 by two
different routes:
players: atom 568 -> per-element atoms 355 `index`, 363 `itemData`,
378 `kitNumber`; the 363 arm at 0x18013d8d9 calls the item parser
on the NESTED itemData object.
manager: atom 424 -> array loop at 0x18013da29 calls that same item parser
DIRECTLY on the array ELEMENT, into squad+0xC0. No `itemData` step.
So a manager element IS an item. We were nesting the fields one level deeper,
so the parser read only the two keys that happen to be item atoms -- `id` and
`dream` -- and left everything else at its default. Measured on a cold client,
the manager record existed at squad+0xC0 with the correct id and resourceId 0,
while sibling players in the same response carried theirs. resourceId is the
merge key compared RAW against carddbid, so 0 resolves no manager: no name, no
rating, no art, empty slot.
The client's own save corroborates the shape: it PUTs
`"manager":[{"id":...,"dream":false}]` -- flat, and both keys are item atoms.
Flatten the element to the item plus `dream`. Cold-load proven on staging: the
manager record now carries resourceId 1000509 in the same layout as its player
siblings (83906881, 84053575) in the same array region, and the operator
confirms a manager is assigned in the squad management screen.
Two earlier shapes are now both explained and covered by tests: `{id, dream}`
carries no merge key, and `{id, itemData, dream}` hides it from this path.
FIFA 17 sends two different operations to `PUT …/squad/<id>` and distinguishes
them only by body shape. Across 73 captured squad PUTs in five captures there
are exactly two:
* 68x with `players` -- a full replacement (also carrying squadName,
formation, squadType, manager, chemistry/rating, and redundantly
captain/kicktakers);
* 5x without `players` -- `{id, custom, captain, kicktakers}`, emitted by the
captain/kick-taker screen.
`players` has `#[serde(default)]`, so an absent key and an explicit `[]`
collapsed to the same empty vec and every partial update was handed to Core as
a replacement with zero slots. Core's empty-replacement guard refused it (400)
and the host reported 502, losing the user's captain/kick-taker change.
`classify_squad_put` now tests key PRESENCE on the raw JSON before
deserialising, so absence ("the squad was not part of this edit") stays
distinct from an explicit empty array ("replace with nothing"). An explicit
`"players": []` still classifies as a replacement and still meets the guard --
the patch path is not a way around it.
The patch path carries the contract correction: omitted `players`, `manager`
and actives mean UNCHANGED, never cleared. That is structural --
`CoreRolePatchRequest` has no field able to express them. The extension is
MERGED rather than overwritten, because the partial body carries only `custom`
and `kicktakers`; overwriting would drop every kit number in the squad.
`custom` IS taken from the patch, since the role screen writes per-slot values
into it and the two shapes genuinely differ there.
Also fixes the error mapping on this route: a Core 400 means the REQUEST was
invalid, so it is reported as 400, not as a 502 that blames the server and
hides a client error behind "upstream unavailable".
Tests use the real captured body and assert it takes the patch path
(`replace_squad` call count unchanged), that the manager survives, that kit
numbers survive the merge, that an explicit empty `players` still reaches the
replacement path, and that an unresolvable captain refuses the whole patch
rather than half-applying the kick-takers.
The numeric id in squad/<n> was being justified as "matching the oracle". That
justification does not survive inspection, and the code now says why.
FIFA 17 has genuine multi-squad semantics. The client's own shipped action
table has SelectSquadById, RetrieveSquad as an action DISTINCT from
LoadActiveSquad, CreateSquadWithName, RenameSquad, DeleteSquad, CopySquad,
indexed SQUAD_ID-%d list entries and FUT_MAX_NUM_SQUAD_REACHED. The base
template is `ut/%s/squad` with the id appended. The number identifies a squad.
The inherited behaviour came from a bare prefix regex in the Python oracle -
`re.compile(G + r"/squad")` calling squad_route(), which never reads the URL id
(GET returns current_squad(), PUT echoes the id from the BODY). The comments
around it show /squad/list and the draft routes had to be registered first
because that rule was swallowing them. It was expedient, not evidence-driven.
Collapsing the id is nonetheless SAFE today, and only for a specific reason:
we advertise exactly one squad. ACTIVE_SQUAD_WIRE_ID is a constant 0,
/squad/list returns a single-element array carrying it, and no
create/rename/delete/copy route exists, so the client can only echo back the id
we gave it. Every numeric path in retained captures is squad/0, all PUTs whose
body id also reads 0; no numeric GET has ever been recorded.
Behaviour is therefore UNCHANGED - no evidence justifies changing it, and
unknown-id semantics are deliberately not invented. What changes is that the
assumption is now explicit and enforced:
numeric_squad_routing_is_safe_only_while_one_squad_is_advertised pins the wire
id at 0 and /squad/list at one entry, and fails the moment a second squad
becomes addressable. Verified by simulating a second advertised squad.
Workspace 1252 passed (1251 + this test), 0 failed.
The retail client sends BOTH casings. Observed twice on staging, each time
inside a genuine client sequence:
16:56:56 route=squad-active 200
16:56:56 GET /ut/game/fifa17/usermassinfo -> passthrough -> 502
16:56:56 route=userMassInfo 200
classify matched the exact literal `userMassInfo`, so the lowercase request
fell through to the Python upstream. Today that is a harmless 502 because the
upstream is dead and the client immediately retries with the canonical casing -
but on a deployment with Python ALIVE that request would be ANSWERED there,
silently splitting authority away from Rust for a route Core owns. That is the
real defect, not the wasted round trip.
Fixed with the smallest possible alias: this one tail is matched
case-insensitively, the rest of the table stays exact since no other route has
ever shown a casing variant. Paths are NOT globally lowercased.
Tests cover the canonical casing, lowercase, uppercase, two adjacent tails that
must NOT be swept up by the alias (`usermassinfox`, `usermass`), and method
semantics (PUT/POST still passthrough). With the alias reverted the test fails.
The squad_actives default test was inserted between #[test] and the function
it belonged to, which stacked a duplicate attribute on the new test and left
sbc_post_commit_faults_require_all_staging_guards with none - silently
disabling it while the new test ran twice.
Caught by clippy (-D duplicate-macro-attributes, -D dead-code); the doubled
test name in the earlier run was the tell. Lib tests go 129 -> 131 with both
now executing.
Serving the club's active home and away kit is normal FIFA 17 behaviour, not
an experiment: it is what lets the client make the kits resident and render
the pre-match selector. A correct deployment should not have to opt in, so the
default is now ON and the environment variable survives only as a diagnostic
off switch (OPENFUT_FIFA17_SQUAD_ACTIVES=0).
The gate was added when a populated actives array was once seen to empty the
squad. That justification no longer holds:
- it never reproduced, and the feature is now proven end to end on a retail
client - 29 resident nodes, both cardtype-7 kits in club slots 0 and 1 with
itemState 101/102 and category 4, alongside 23/23 players and a resident
manager, with the selector rendering correct distinct home and away kits;
- it can no longer cause durable damage, because both squad write-back paths
are guarded in Core (empty replacement refused; an absent manager field no
longer read as "clear").
Scope audited before flipping: squad_actives() emits ONLY the home and away
kit, each resolved from Core's active designations and required to be genuinely
owned. Badge, ball and stadium are never emitted, so enabling this cannot
surface an unproven active family - confirmed on the wire, where the emitted
itemTypes are exactly {"kit"}.
Env parsing moved into a pure parse_squad_actives() so the DEFAULT is testable
rather than depending on process environment. Unrecognised values stay ON
rather than silently disabling the feature.
Verified on staging with the env var REMOVED from host.env entirely: the host
logs squad_actives=true and serves both kits (assetId 14/15, states 101/102)
with 23/23 players and the manager intact.
club_items.json's _record_map is authoritative: cardassetid is +0x1c and
assetId is +0x20. The probe had them the other way round, which made a correct
assetId 14/15 read out as an identical cardassetid and briefly supported the
wrong conclusion that assetId was not the art selector.
A club item's `assetId` (record +0x20) is family specific and is NOT the
carddbid: per the client's own tables a kit carries the art class from
fcc_kitcards.assetid - 14 for the 63xxxxx home/third band, 15 for the 64xxxxx
away band - a badge carries its team id, and a ball and stadium their own
asset number. The catalog shipped `asset_id`, the carddbid, in that slot.
Measured on the live client with both kits resident: record +0x20 held
6300006 (home) and 6400003 (away) where the table says 14 and 15, while every
other field - resourceId, cardassetid 35, category 2/3, teamid 21, year 0,
itemState 101/102 - already matched. Operator reports both pre-match kit tiles
rendering identically. assetId is the only field that diverges from the
client's own data, and an assetId that is not a valid kit art class cannot
resolve to distinct art.
`resource_id` is derived from `asset_id`, and every home kit shares art class
14, so the two cannot be the same field: catalogs now carry an optional
`club_asset_id`, defaulting to `asset_id` so a catalog predating the field and
every non-club kind are unchanged. resolve_kit emits it as the wire `assetId`.
Fixed at the source too - scripts/sold-staging-up.py emitted asset_id as the
wire assetId for all four club families, so a re-emit would have regressed it.
Field-offset note: club_items.json's _record_map is authoritative and my
earlier working note had these transposed - assetId is +0x20 and cardassetid
is +0x1c, not the reverse.
Adds tools/live/diff_kit_records.py, which byte-diffs the two resident kit
records and names the fields the decoded clone query consumes.
Staging wire now reads assetId 14/15 with cardassetid 35 on both
squad.actives and /club?type=equippables. Workspace 1250 passed, 0 failed.
Client re-parse still to be confirmed visually.
The host called set_squad_manager unconditionally on every squad save, passing
the resolved manager or None. None was serialised as {"owned_card_id": null},
an EXPLICIT removal, so a save that merely said nothing about the manager
deleted the assignment. That is how a client whose squad model had been
destroyed wiped a real manager row (WAL commit 468, squad_managers 1 -> 0).
FIFA 17 has no wire shape that removes a manager: the client always sends a
ref. So None never means "the user cleared the slot" - it means the ref was
absent, zero, or unmappable, i.e. this save carries no manager decision. The
assignment is now left untouched and the skip is logged.
The capability is removed at the TYPE level: CoreAccess::set_squad_manager
takes &str, not Option<&str>, so the host cannot express a clear at all. Core
still supports deliberate removal via an explicit null for other callers.
The existing test asserted the destructive behaviour as intended ("a later save
without a manager CLEARS it"). That contract was the bug; it now asserts the
manager survives and that both saves still commit their slots. With the fix
reverted the test fails.
Live-proven on staging against the real route (PUT /ut/game/fifa17/squad/<n>;
squad/active is a GET-only tail and falls through to the dead Python upstream,
which is why an earlier replay attempt proved nothing):
exact original shape (no resolvable players, manager: [])
-> 502 core_error, core returned status 400, nothing mutated
valid 23-player save carrying manager: []
-> 200 {"id":0}, manager_write_skipped logged, manager PRESERVED
valid 23-player save carrying the real manager ref
-> 200 {"id":0}, manager assigned
Players 23/23, manager 1, captain, active club items, coins, integrity and FK
identical before and after, and again after a Core+host restart.
The squad parser writes actives element i to club-item slot r15d+i, and r15d
is shared scratch that other atom handlers clobber. Which slots are filled
therefore reveals the index the parse actually started from, which is the
open question behind the regression in vault section 18.
probe_resident_fields.py now prints the slot index of every populated entry
plus the empty ones, and verify_kits.sh runs it next to the map census so one
command reports both residency and whether the squad survived.
Populating `squad.actives` is the proven way to make a club item resident —
the squad parser writes each element straight into a club-item slot, both
kits came back resident with the client writing `category 4` itself, and the
pre-match kit selector worked.
But a populated array was then observed to cost the rest of the squad. On a
full client relaunch the resident item map fell from 24 entries to just the
2 kits, the 23-slot player vector came back fully null, and the starting-11
screen was empty; the manager and staff were gone too. Every host response
was 200/outcome=ok with no warning, so the loss is entirely client-side
parse behaviour. `actives` sorts first in the squad object, so `captain`,
`formation`, `manager`, `players` and everything else after it are lost —
consistent with the element loop leaving the tokenizer misaligned.
The same payload produced a correct 24-node map on an earlier relaunch, so
the interaction is not yet understood and is not safely shippable. An empty
squad is far worse than a missing kit, so the array is now gated behind
`HostConfig::squad_actives` (env `OPENFUT_FIFA17_SQUAD_ACTIVES`) and off by
default. The projection, identity plumbing and tests are kept intact: they
are correct and are what the investigation will re-enable.
Staging redeployed with the flag off and verified back to 23/23 populated
player slots and `actives: []`.
The pre-match kit clone resolves BOTH sides out of the client's own
teamkits table keyed on teamtechid, with only teamkittypetechid (0 home,
1 away) telling the strips apart:
teamtechid == record+0x94 (wire teamid)
teamkittypetechid == 0 for activeHomeKit, 1 for activeAwayKit
year == record+0xba (wire year)
Our club wears team 21's kit (fcc_kitcards carddbid 6300006/6400003 are
both teamid 21), and the offline-season ladder cycled a fixed opponent
list whose first entry was also 21. So round 0 put the club against the
team whose kit it wears and both sides rendered the same strip. It is
also simply wrong data: a club playing itself.
The schedule now excludes the club's own kit team, which the host derives
from Core's active kit designations via resolve_kit. An exclusion that
would empty the rotation is ignored, because an empty matches array makes
StartSeason dereference NULL at CardsDLL+0xfc5b5.
This is not a kit-pipeline change: squad.actives already produces the two
resident cardtype-7 records with the correct itemStates, and the clone
query is satisfied by that data unchanged.
FIFA 17 makes a club item resident ONLY through squad.actives. The squad
parser's arm for atom 11 computes the address of the i-th element of the
client's five-element club-item array and hands it to the item
deserializer as the out-handle:
cmp edi,0x5 ; at most five entries are read
mov rax,QWORD PTR [r13+0x108] ; the club-item array
lea rcx,[rax+rcx*8] ; &array[edi]
call 0x18013fe00 ; item deserializer, writing that slot
That deserializer inserts the record into the client's resident item map
- keyed by wire instance id, gated only on the id being non-zero - and
binds the slot handle to it. So each element must be a full item object
like squad.manager[].itemData; an id reference alone installs nothing,
because the manager installer looks its id up in that same map and does
nothing on a miss.
We emitted actives: [] as an 'observed constant', which was circular: it
came from our own captures and the Python oracle seeded it. The client
then read the array-end token immediately, parsed nothing, and left all
five slots null, so every lookup resolved to the static not-found
sentinel whose item pointer is NULL. That is why the pre-match kit
selector had no kits, and it is also why /club?type=kit could never fix
it: no /club response feeds that array.
Core already owns the designations via /club/active-items, so the host
reuses get_active_kits() and the adapter shapes each entry with the same
shape_club_item primitive /club?type=kit uses, keeping one wire dialect.
A Core transport error yields no actives and is reported rather than
silently empty. userInfo.actives already mirrors the squad's.
Verified against the client's own fcc_kitcards table: 6300006 is team
21's home card (category 2) and 6400003 the away card (category 3).
Two tools, both gated on positive controls because the previous pass
produced a confidently wrong negative result.
atom_mapper_emu.py interprets the atom -> field-id dispatch functions
instead of pattern-scanning them. Its selftest encodes the two decoder
traps that caused earlier mistakes - ModRM rm=5 with mod!=0 is [rbp+disp]
rather than RIP-relative, and a constant may reach its use through a
register - plus the live-verified controls that the item mapper maps atom
568 'players' to field id 1 and atom 11 'actives' to 0. The mandatory
manager atom 424 control still fails as a coverage limit: only 2 of the 52
resolver callers are pure dispatch chains, so the tool refuses to support
any absence claim about the squad mapper.
The live probes enumerate the resident item map at owner+0x160c8, whose
layout came from the lower_bound at 0x180119640: key = wire instance id at
node+0x20, record at node+0x28, count at owner+0x160e8. probe_map2 reaches
22 nodes against a count field of 22, so the enumeration validates itself,
and probe_hunt searches all writable memory with its own in-run positive
control. Result: all four club staff are resident, both kit ids are absent
everywhere, and a lookup miss returns the static sentinel 0x1802c2a28
whose +0x10 is NULL - which is exactly the KIT_SCAN symptom.
Records are 0x180 bytes starting at owner+0x162d8, below the embedded
manager subobject at owner+0x1f9d8. Walking that pool answers whether the
client ever builds a record for an item it was served, independently of
whether the record is filed into a collection.
Result on the live client with the kit selector open: 21 records exist -
18 squad players with category 1, plus one cardtype 10 and two cardtype 4
staff with category 0 - and no cardtype 7 record anywhere, despite two kit
items having been served three times in the same boot.
The kit clone driver FUN_1801c3480 gates on record+0x60 == 4, and no
instruction stores that immediate, so the value had to be read off a
genuinely resident record. This dumps cardtype, cardsubtypeid, itemState,
category, teamid and teamkittypetechid for both the player vector and the
club-item vector, resolving the store through the same chain as the census.
Result: all 18 resident players carry category 1 and the five club-item
slots are null, which identifies +0x60 as a per-collection tag rather than
item data.
A client-local nat rule redirecting dport 8081 to the plain-HTTP staging
UTAS host captures the roster/squad-update TLS connection, which is
https://winter15.gosredirector.ea.com:8081/fifa17/fut/rosterupdate.xml.
The staging host completes the TCP handshake then closes on the
ClientHello, so the client retries and shows "An error occurred
downloading the FUT squad update."
Proven by capturing on the server while probing from the client: a
connection addressed to :8081 arrives as dport 8299, while an :8443
control in the same capture yields 75 packets and a clean handshake.
The script deletes only nat rules whose destination port is 8299, then
verifies the endpoint presents CN = winter15.gosredirector.ea.com.
Read-only watcher that waits for FIFA17.exe, re-resolves the club-item store
each tick (the manager is reallocated per login), and emits one timestamped line
per CHANGE. Pair it with
journalctl -u openfut-staging-host -o short-iso
to answer "after which response does a resident club item first appear?" by wall
clock, without having to reverse the constructor first.
Re-resolving per tick matters: the store is reached through
[CardsDLL+0x2e6398] -> vtable[0x4e8], and that getter is a `lea`, so the manager
is an embedded subobject whose address moves with the owner. The tool also
re-checks the module base against a known immediate every time it attaches and
refuses to report from a wrong base.
Verified against the currently live client: club=0/5 players=18/23.
Staging can host the session: every bootstrap route probed answers 200
(userMassInfo, squad/active, squad/list, club/stats/*, hub, user, club arms,
item idList, clubUser, season/list, watchList, purchased/items, settings,
clientdata) with the single exception of /statistics/tournament, which 502s
because staging's Python upstream is deliberately dead and which is not on the
club bootstrap path.
Read-only /proc/PID/mem census of the client's resident club-item store, which
is what the pre-match kit selector actually consumes. No writes.
Resolves the whole chain from static RE rather than guessing offsets:
[CardsDLL+0x2e6398] -> owner object (FUN_18011a830 is a plain
global read)
owner->vtable[0x4e8] -> lea rax,[rcx+0x1f9d8]; ret, i.e. mgr is an
EMBEDDED subobject, not a pointer
mgr+0x108 .. mgr+0x110 -> club-item vector, stride 24
element+0x10 -> the item record (FUN_1800d73d0)
CardsDLL is located by its NEAREST PRECEDING NAMED mapping, because Wine maps PE
sections anonymously and the Wine heap is also rwx, so permissions do not
discriminate code from heap. The base is then sanity-checked against a known
immediate (mov edx,0x7575 at 0x180026fea) and the tool aborts rather than
reporting from a wrong base.
Field offsets are the ones already proven, and nothing else is interpreted:
+0x4c cardtype, +0x50 cardsubtypeid, +0x5c itemState, +0x60 category,
+0x94 teamid, +0xba teamkittypetechid (u16).
FIRST RESULT, live on the client parked at the pre-match kit selector:
players mgr+0x0d8: 23 slots, 18 non-null, all (cardtype 1, subtype 0)
club items mgr+0x108: 5 slots, 0 non-null
Five slots, every item pointer NULL. Five is the club's active club-item set --
home kit, away kit, badge, stadium, ball -- so the client knows it should hold
five and holds none. That is why FUN_1800d73d0 returns the 0x1802c2a28 sentinel
whose +0x10 is NULL, and why the tiles are untextured.
Recovered from the live retail client (pid 44405, parked on the pre-match kit
selector) by read-only /proc/PID/mem. No writes, no debugger, no detours, no
client modification. Denuvo decrypts FIFA17.exe in memory, so the immediate that
is absent on disk is present at runtime.
At live 0x147de80e8 FIFA17.exe runs a name-registration loop through the same
string-setter vtable slot (+0x20) CardsDLL uses, so each id can be given its
name:
0x7579 useSavedMatchData -> movb $1, ctx+0x151
0x757a useSavedMatchKits -> movb $1, ctx+0x152 == KITS_AVAILABLE
0x7587 setFUTServerEnvironment
271 pairs recovered and committed. This is a DIFFERENT namespace from CardsDLL's
DataProvider id table -- the same numeric id has a different name in each --
matching the APT's own split between game.uif.UIFDataProviderList and the
action/command list.
KITS_AVAILABLE therefore does not mean "the server sent kits". It means "use the
previously SAVED match kits", and the APT writes those via ACTION_SAVE_MATCH_KIT
in SaveKitsForMatch. Live, both flags read 0 on a fresh match at the exact
moment the tiles are blank. So 0 is CORRECT on first entry and the client is
designed to take the fallback path. The gate was never the defect, which is what
the 2026-08-23 measured negative was already indicating when better item data
changed nothing.
The fallback is GetKitArrayForFUT -> ION_Uniform.GetIDs(teamId), which natively
gates on team id 130000 (0x1800d8ab0) or 130001 (0x1800d8ad0) -- the synthetic
FUT home/away pair -- and otherwise defers to the generic engine catalogue. For
a matching team it packs the two active kit records and admits them through a
check that resolves at runtime to "cmp edx,0x189a1003 / setne al", i.e. merely
"not the invalid sentinel".
Still no OpenFUT change: whether the selector requests 130000/130001, and
whether the active kit records resolve, are both unanswered and both live
questions. Full write-up in the Vault under Kit Selector APT Decode section 8.
d146f9c flipped `club?type=equippables` from withheld to answering the KIT
family — the change that made kits render in My Club, operator-confirmed — but
it only touched src/lib.rs. `withheld_club_type_arms_are_empty_with_a_recorded_reason`
still listed that arm, so the suite asserted the exact behaviour the fix
removed. It failed on `cargo test --workspace`; the "1241 passed" figure carried
in the notes was measured before the flip and was stale.
Drops the arm from the withheld table and adds a test for what actually ships:
the tab answers, serves exactly the kit family with cardsubtypeid 9, and returns
the same body as `?type=kit`, so the two tabs cannot drift apart.
`OPENFUT_FIFA17_EQUIPPABLES=0` is deliberately not exercised: it is read through
a OnceLock, so flipping the process-wide env in one test would leak into every
other test in the binary.
Adds fifa17-recon/tools/apt_decode.py, a clean-room decoder for the EA APT
compiled-ActionScript format as FIFA 17 ships it, and deletes avm1_disasm.py,
which assumed SWF framing and could not decode this artifact.
FORMAT. FIFA 17 uses a 64-bit variant of the format: constant-pool entries are
16-byte {u64 type, u64 value} in a separate "Apt1" container member, container
pointers and counts are u64, DefineFunction2's operand block is 48 bytes rather
than 28, its 0x1234567898765432 trailer is stored as two u64 halves, and
parameterised instructions align their operand block to EIGHT bytes, not four.
The alignment is the fact that made the stream decodable: the ConstantPool at
0xd38 yields garbage at align-4 and count=401 at align-8, with an index array
that terminates exactly on the parameter-list region.
The three opcodes that blocked the previous attempt are all unaligned 2-byte
records: 0xAF EA_GetNamedMember (u8 constant-pool index, pop object push member),
0xB9 EA_PushRegister (u8 register index), 0xA2 EA_PushConstantByte (u8
constant-pool index). Byte-wide indices only reach pool entries 0-255, which is
why CheckIsKitLocked at index 293 is emitted as 0xA3 PushConstantWord.
Format facts came from a written specification derived from OpenSAGE
(588ac477367a0022adf29f20a084e8873014e6ce, GPL-3.0 with EA section 7 additional
terms). No code was copied or transliterated; only the interface specification
was used. Provenance is recorded in the module docstring.
VALIDATION. The whole artifact decodes: 5251 instructions, 24 functions, action
stream 0xd38..0x3e75 with 12605 of 12605 bytes covered and zero interior gaps,
zero unresolved opcodes, zero invalid branch targets, zero unresolved strings.
Every byte of the 20630-byte member is accounted for by region. --selftest
asserts all of it, plus operand fixtures and fail-closed behaviour on truncated
records, out-of-range pool indices and unknown opcodes. Unknown opcodes still
refuse to guess a length rather than resynchronising.
RESULT. KITS_AVAILABLE is a BOOLEAN in the DataProvider header, not a count, so
the logged Some(0) means false. futSelectTeam::Publish reads
publishObject.header.KITS_AVAILABLE == true and only then fills m_arrKitPanelData
from data[side].LENGTH and data[side]["KIT_"+i]; CardsDLL's builder writes
exactly that shape ("LENGTH" and "KIT_%d" confirmed in .rdata). The flag comes
from ctx+0x152, whose only setter is internal message 0x757a. That message is
never constructed in ActionScript (the asset contains zero integer literals
above 255) and never sent by CardsDLL (247 of 247 send sites pass an immediate,
none of them 0x757a; four sites in the same family are the positive control).
So no HTTP response can open this gate, and no OpenFUT change is made here.
CheckIsKitLocked is called at 0x2cc3 but defined on the mcSelectTeam child clip
in another asset, so its body is deliberately NOT reconstructed rather than
guessed. Full findings in the Vault under Kit Selector APT Decode.
Operator exported futSelectTeam.BIG (88272 B, BIGF, 11 members). Confirmed the
right screen: FUT_GET_MATCH_KITS_DP, CheckIsKitLocked, mcLockHome and
KITS_AVAILABLE all present. Members split out and committed:
futSelectTeam_Apt1.bin 14526 B magic Apt1
futSelectTeam_AptData.bin 20630 B magic "Apt Data:1:7:8"
STRUCTURE, measured rather than assumed:
* Apt1 is header + a u32 STRING POINTER TABLE + an 8-byte-aligned string table.
Every symbol has exactly one u32 reference and the refs run in the same order
as the strings, so they are pointers, not code references.
* Apt Data holds the actions. Opcode frequencies are AVM1-shaped - GetMember
0x4e x309, If 0x9d x172, CallMethod 0x52 x160, DefineFunction2 0x8e x33,
Jump 0x99 x74 - but two non-standard opcodes dominate (0xaf x1081,
0xb9 x1064), so this is EA's extended dialect and strings are referenced by
table offset instead of a SWF ActionConstantPool.
Adds avm1_disasm.py, which reads the standard subset and prints unknown opcodes
with their length rather than skipping them. It is NOT sufficient for this file:
decoding 0xaf/0xb9 is the remaining work, and OpenSAGE apt-toolkit is the
reference implementation for EA APT actions.
So CheckIsKitLocked is located but not yet READ. What is known stays known: the
native side only ever writes LOCKED = 0, so the predicate lives here.
The Frostbite .cas chunks holding APT ActionScript are greppable, so screens can
be identified and their whole symbol table recovered without driving the GUI.
Control: KitAssignmentPopup (a string from an already-exported BIG) hits 43 times
across the 52 cas files, so a miss would have been meaningful.
FUT_GET_MATCH_KITS_DP hits 10 times. The binding screen is
external.ion_fut.screens.futSelectTeam
(fifa_installpackage_01/cas_01.cas @ 0x3707ecd7), which no exported BIG contained
after 33 attempts at guessing names.
It binds FUT_GET_MATCH_KITS_DP, KitSelectDP and TeamSetupDP, and carries exactly
the vocabulary the native side implies:
panels/locks mcKitHome mcKitAway mcLockHome mcLockAway m_arrKitPanels
sides HOME_SIDE AWAY_SIDE NEUTRAL_SIDE SIDE_HOME SIDE_AWAY
DP fields KITS_AVAILABLE KIT_ HOME_KIT_ID AWAY_KIT_ID
flow InitializeKitConfig GetKitArrayForFUT InitializeKitsFromArray
EnterKitSelect IsKitSelectCreated ExitKitSelect SaveKitsForMatch
lock CheckIsKitLocked RemoveKitLocks SetKitReady SetKitUnReady
uniform SetUniform ION_Uniform GetNonConflictingUniformID
CheckIsKitLocked is the lock predicate the native side does not own — recall
sub_180033430 only ever writes LOCKED = 0, so the "kit is currently locked" dialog
is raised here.
Adds find_apt_in_cas.py (control-guarded) and the recovered 934-symbol table.
OPERATOR-CONFIRMED on the retail client: the My Club kit tab shows both kits, the
first time kits have ever rendered in this project.
The tab asks for `?type=equippables`, and that arm was withheld, so the screen got
an empty body and showed nothing. That is exactly what "0 kits in my club" was —
not a shaping problem, a refused question. Log line that identified it:
route=club outcome=withheld filter=[type=equippables,
reason=multi_family_crash_2026_08_05] total=0 emitted=0
TWO fixes were both required, so neither alone is the cause:
* this arm answers (KITS ONLY), and
* GET ut/%s/item (FutViewCards) returns the OWNED INSTANCE rather than a
definition placeholder, so the kit arrives as cardsubtypeid 9 /
itemState active{Home,Away}Kit instead of "a free player" (d4a39ba).
The 2026-08-05 crash that motivated the withholding was 30 items across FIVE
families. This arm serves one family, and the live body is two items. Serving the
other four families here is untested and stays unserved.
Default flips from opt-in to opt-out: OPENFUT_FIFA17_EQUIPPABLES=0 restores the
withheld body with a restart and no rebuild. The switch is kept rather than
deleted because the only live evidence is a club holding exactly TWO kits; a club
holding many is untested and the original crash was about size and family mixing.
Verified with no env flag set: ?type=equippables -> 2 items, family {9}.
cargo test -p openfut-utas-host: 190 passed, 0 failed. clippy -D warnings clean.
Production untouched — staging only.
GET ut/%s/item is FutViewCards and its ids are OWNED INSTANCE ids - the client
builds the query as ?idList=%lld (CardsDLL .rdata 0x220080) from ids it already
holds. It was being answered with the definition body, which echoes the queried
id straight back. Asked about the active home kit, instance 100004874, the server
replied:
resourceId 100004874, cardsubtypeid 0, itemType "player", itemState "free"
i.e. "your active home kit is a free player". No kit can ever be seen as active
through that. Real players were equally wrong: instance 100000003 came back as
resourceId 100000003 instead of the actual card 200389 rating 87.
This is on the active-kit path, and the evidence for that is the client's own UI.
KitAssignmentPopup.BIG (exported from Frosty today) decompiles to
external.ion_fut.components.KitAssignmentPopup and contains OSDKCards_ViewCards,
OSDKCards_ActivateCard, mHomeKitID/mAwayKitID/mSourceKitID, and the search states
SEARCH_STATE_ACTIVE_HOME_KIT / SEARCH_STATE_ACTIVE_AWAY_KIT. Those states can
only come from the itemState this route returns.
Route::ViewCards is now distinct from Route::ItemDefs. Owned instances are shaped
by the SAME projector /club uses, so there is one wire dialect and no drift; ids
that are not owned instances still fall back to the definition placeholder, and
the empty query still answers {"itemData": []}, preserving oracle parity for the
definition-style callers (item/resource, defid).
Verified on staging:
?idList=100004874,100004873 -> resourceId 6300006/6400003, cardsubtypeid 9,
itemType kit, itemState activeHomeKit/activeAwayKit, teamid 21, cat 2/3
?idList=100000003 -> resourceId 200389, rating 87 (the real card)
?idList=999999999 -> definition fallback
no query -> {"itemData": []}
item/resource? and defid? -> unchanged
cargo test -p openfut-utas-host: 190 passed, 0 failed. clippy -D warnings clean.
Fifth instance of this project's recurring dead-route defect: a handler exists and
is correct, but classify() never produces the route, so every request falls
through to the Python upstream. Invisible in production, where the oracle answers;
on staging, where the upstream is deliberately dead, it is a 502.
GET ut/%s/item is FutViewCards (deser 0x1801293d0, top-level itemData via the
shared card element 0x18013fe00). The oracle answers it with defs_route - the SAME
handler already wired for item/resource and defid: pull every integer out of the
query (idList=a,b,c / definitionId= / resourceId=) and return one definition per
id, or {"itemData": []} when there are none (tools/utas_server.py:1103). So
claiming it is byte-identical parity, not new behaviour.
The query handling is the substance of the fix, not decoration. ut_tail does NOT
strip the query string, so an equality-only arm (`Some("item")`) misses every real
request while passing a no-query unit test - which is precisely how the route
stayed unclaimed. The same latent bug applied to the two arms that were already
there: item/resource and defid only matched with no query, so
`item/resource?resourceId=` and `defid?definitionId=` were ALSO falling through.
All three now mirror the oracle's own `item(\?|$)` pattern.
Verified on staging, all 200 where they were 502:
GET /item -> itemData 0
GET /item?idList=100000003,100000004 -> itemData 2
GET /ut/v2/game/fifa17/item -> itemData 0
GET /item/resource?resourceId=5003012 -> itemData 1
GET /defid?definitionId=200389 -> itemData 1
Does NOT by itself fix the kit selector - GET /item is a definition lookup keyed
by ids the client already holds, not the thing that seeds the club collection, and
the observed session never requested it. It is a real production-masked gap and a
prerequisite for testing anything else on staging.
get_item_is_claimed_and_the_other_item_verbs_are_unaffected pins the claim plus
the three verbs that share the prefix: PUT item stays FutMoveCard on the economy
path and DELETE item/<id> stays QuickSellPath.
cargo test -p openfut-utas-host: 190 passed, 0 failed. clippy -D warnings clean.
RETRACTION FIRST. The previous commit added itemType to club items on the theory
that it gated ingestion, because player/staff sent it and were resident while
kit/badge/stadium omitted it and were not. Relaunched the client with itemType on
all three: ?type=kit answered total=2 emitted=2, and still no cardtype-7 record.
The correlation was an artefact of the control. Measured read-only over
/proc/PID/mem with full coverage (3605 MiB, nothing skipped): the "resident"
players and staff were all SQUAD members, which arrive via userMassInfo. Players
that appear in /club?type=player but NOT in userMassInfo are not resident either -
0 records for 6 of 6 sampled, 5 with no byte match at all, out of 1966 served.
Residency tracks the ROUTE. /club?type= responses never enter the persistent card
collection, and no value of itemType changes that. itemType is kept as wire
fidelity (every real EA item carries it) and relabelled; its doc no longer claims
to fix anything. The diagnostic KIT_PROBE is removed - it could only have tested
shape hypotheses that this result makes moot.
RECOVERED from the unpacked CardsDLL, no archive extraction, no instrumentation:
Packed kit id, both directions present and agreeing:
id = (teamid << 14) | (year ? (year-1800) << 5 : 0) | kittype
so a kit is addressed by the triple (teamid, year, kittype).
FUN_180033770 answers ONLY for team 130000 - 0x1800d8ab0 is literally
`mov $0x1fbd0,%eax ; ret`. Every other team id falls through to the engine's
catalogue kits, which are the lockable ones.
sub_180033430 writes the tile: NAME = "HOME_SIDE"/"AWAY_SIDE", TYPE = the
localised Kit_type_0 / Kit_type_1 / Kit_type_historical, and LOCKED (always
value 0, never 1). If the queried triple matches NEITHER active triple it
writes NOTHING - which is exactly why one tile rendered "undefined". A missing
write, not a bad string. There is no Kit_type_2.
FUN_1800d73d0 selector 2/3 does `setne dil ; add $0x65,%edi` then compares
itemState: active home = 101, active away = 102, derived arithmetically and
independent of the enum table. year at +0xba is movzbl - a byte INDEX.
Above all of it: FUT_GET_MATCH_KITS_DP (0x7565) handler FUN_1800be6a0 gates on
`cmpb $0x1,0x152(%r14)` and returns early otherwise. KITS_AVAILABLE IS
ctx+0x152. Constructor zeroes it; the only setter is case index 6 (message
0x757a) of the jump table at 0x1800c00d4. Live value is 0, so no kit list is
ever built. 0x757a has no name in CardsDLL and that is bounded, not sloppy: the
registration run ends at 0x7575 with the epilogue immediately after, and 70
other ids resolve from the same table as the positive control.
Tables (audit_fifa17_kits.py, full-table counts): category 2/3/5 -> engine kit
type 0/1/2 with 0 counterexamples against 54/166/145 discriminating keys; the id
band is NOT home/away (band 63 holds 740 home AND 88 third).
Vault: "Kit Selector Data Path.md". cargo test 429 passed 0 failed across the two
crates; clippy -D warnings clean; fmt clean.
Answers from the extracted client tables, before touching a binary. Every number
is a count over the full table.
fcc_kitcards 1482 rows, teamkits 2576 rows.
CATEGORY -> ENGINE KIT TYPE, with a test that can actually fail. Asserting
"category 3 means away" because away kits usually exist is not evidence: types
0/1/2 are present for most teams, so it is true by construction. The
discriminating cases are the teams that LACK a type.
category 2 -> type 0 HOME 54 keys lack type 0, 0 counterexamples
category 3 -> type 1 AWAY 166 keys lack type 1, 0 counterexamples
category 5 -> type 2 THIRD 145 keys lack type 2, 0 counterexamples
and there is never more than one card per (team, year, category).
THE ID BAND IS NOT HOME/AWAY. Band 6300000 holds 740 HOME cards AND 88 THIRD
cards; band 6400000 holds the 654 AWAY cards. assetid is fully determined by the
band (14 for 828/828 of 63xxxxx, 15 for 654/654 of 64xxxxx), so it carries no
information the band does not. cardassetid is 35 on all 1482 rows - it is the FUT
card frame, not the kit art.
This matters for openfut-adapter-fifa17: KIT_AWAY_FLOOR splits home from away at
6_400_000, which is right for home vs away but silently classifies all 88 THIRD
kits as HOME. Recorded here, not yet fixed - third kits are not currently
ownable, so nothing observable depends on it.
teamkits.islocked is 0 on all 2576 rows, so the DB lock flag is NOT what makes
the pre-match selector call a kit locked. 6 rows are embargoed.
Team 21, the staging club, resolves exactly:
6300006 cat 2 HOME year 0 assetid 14 -> teamkitid 1376
6400003 cat 3 AWAY year 0 assetid 15 -> teamkitid 1377
6300007 cat 2 HOME year 1972 assetid 14 -> teamkitid 5126
6300008 cat 5 THIRD year 0 assetid 14 -> teamkitid 1378
so the two kits OpenFUT serves are the correct home/away pair.
NOT recoverable from data/tables: the kit's own name string. fcc_kitcards
name/header/description/biodescription are byte OFFSETS into the table's string
blob (583, 597, 608, 619 on one row), and that blob is not among the extracted
tables.
Adds audit_fifa17_kits.py (the tool, with the discriminating test inline) and
fifa17-kit-map.json (its output) so this is reusable data rather than terminal
scrollback.
The submodule pointer still referenced the rate-limited engine-provider build.
d764117 removes those detours entirely; they froze the client once and crashed
it once, and the fault was the detours themselves rather than their logging.
RESULT OF THE PREVIOUS COMMIT, recorded before anything else: sending itemType on
cardtype-7 club items did NOT make them ingest. Client relaunched, ?type=kit
answered total=2 emitted=2 with itemType="kit" on both, and afterwards there is
still no cardtype-7 record resident and the hook still traces
KITS_AVAILABLE = 0. The player/staff-vs-kit/badge/stadium correlation was real
but it is NOT the cause. The field is kept because every real EA item in the
capture corpus carries it and the two ingesting families already did, but it is
now labelled wire fidelity, not a fix.
Also already refuted, so neither is the answer: ?type=equippables answered with a
kits-only body (kits stayed undefined), and the kit ids are correct - 6300006 and
6400003 are the real fcc_kitcards carddbids for team 21 home/away with matching
category 2/3 and year 0.
This adds OPENFUT_FIFA17_KIT_PROBE (default OFF, staging armed) which appends two
synthetic kits to ?type=kit so ONE client restart discriminates the two remaining
hypotheses instead of one restart each:
6300007 MINIMAL - exactly the field set a STAFF item carries, which is known to
ingest, plus cardsubtypeid 9. If only this appears, one of the kit-only
extras (assetId, cardassetid, teamid, category, year) makes the client
discard the item.
6300008 NAMED - full kit shape plus name/localizedName/description, the three
fields the cardtype-7 parse arm is documented to copy and which OpenFUT has
never sent. If only this appears, they are required, not optional.
If NEITHER appears, ?type=kit is not the route that populates the collection
FUN_1800d73d0 scans, and the search moves to which route does.
Both ids are real team-21 carddbids, served free so they cannot disturb the
active-kit assignment, with instance ids outside Core's range. Two items in one
family: the response that crashed this client on 2026-08-05 was thirty across
five.
Measured live 2026-08-23 against the client parked on the pre-match kit selector
(pid 8793, read-only /proc/PID/mem). Whether a served club item becomes a
resident item record correlates perfectly with whether we send itemType:
family itemType sent resident record?
player "player" yes
staff "staff" yes
kit (absent) NO
badge (absent) NO
stadium (absent) NO
Two of two families that carry it are ingested; none of the three that omit it
is. With no cardtype-7 record resident the club scan FUN_1800d73d0 matches
nothing, the FUT match-kit DataProvider is built empty (traced: KITS_AVAILABLE
= 0), and the selector falls back to catalogue-gated engine kits - which is the
"This kit is currently locked. To unlock and use it, please go to the Football
Club Catalogue." dialog the operator sees. That string lives in the Flash UI, and
Blaze receives no catalogue or unlock request at any point, so the lock is
decided client-side from data the client already holds.
CARD_SYSTEM.md records that itemType "is parsed into a heap string and never
stored". That stays true of the RECORD; it does not follow that the string is
unused, and the correlation is evidence it is consulted before the record is
kept.
Tokens come from the ?type= vocabulary decoded from the FUN_18012ec50 jump table
(kit 12, stadium 13, badge 11) - the same vocabulary the two working families
use. INFERRED, not proven: no real EA club item exists anywhere in the capture
corpus, so the exact token is taken from the atom vocabulary, not observed wire.
Near miss worth recording: STADIUM_SUBTYPE was not imported at module scope, so
match treated it as a fresh binding instead of a constant, made that arm
irrefutable and typed badges as "stadium". It compiled with only an
unused-variable warning. every_cardtype7_family_carries_its_own_item_type
asserts three distinct tokens, which is what catches that.
cargo test --workspace: 1240 passed, 0 failed.
The 2026-08-21 entry concluded the pre-match kit selector "is a client dead end,
not a missing wire field" because nothing stores 4 into item +0x60. Withdrawn.
It rested on two mistakes:
1. +0x60 == 4 DOES occur live - a record with +0x4c == 2 and +0x60 == 4 reached
the art-clone driver FUN_1801c3480. The immediate-store scan cannot see it,
so "nothing can satisfy the gate" was never licensed by that evidence.
2. It annotated `cmp [rdi+0x4c], 7` with "<- we produce this" without measuring
it. Its own live half showed only {1: players, 0: staff}: zero cardtype-7
records. That is the finding, and it was read as the opposite.
Measured now against the live client parked on the kit selector, read-only via
/proc/PID/mem over 3047 MiB, searching the exact u32 values the server sent:
players and staff are resident with sane fields; kit, badge and stadium are all
absent by resourceId AND by instance id. The host served ?type=kit total=2
emitted=2 at 17:50:09 this session and neither kit produced a record.
So the blocker sits upstream of the +0x60 gate: no cardtype-7 record is ever
created, so the club scan FUN_1800d73d0 has nothing to match, KIT_DESC never
fires and KITS_AVAILABLE reads 0. Cause is not yet settled - either our wire
shape (the cardtype-7 arm wants name/localizedName/description, which we do not
send) or cardtype-7 items being transient. Neither is recorded as fact.
Also: kit_gate_probe.py's live half is unreliable. On pid 8793 it reported
"CardsDb is empty" while a byte scan found 1966 resident players, so its
structural chain is stale and its record counts understate reality. Adds
club_record_residency_probe.py, which is read-only and cannot disturb the game.
A live kit_trace run on the retail client showed the kit clone driver only ever
sees PLAYERS - about 19 records, all cardtype 1 / itemState 1 / +0x60 = 1 - and
never a kit, with no KIT_DBCLONE line at all. So the locked-kit failure is
UPSTREAM of the item+0x60 == 4 gate that this arm's comment blamed.
In the same session the client asked for ?type=kit six times, which we answer
and which feeds the items browser, and ?type=equippables twice, which we answer
empty. If the equippable view is what populates the collection FUN_1800d73d0
scans to build the active-kit triple, an empty answer explains precisely why the
triple stays zero and the engine falls back to its own catalogue kit.
The arm now selects ContentKind::Kit behind OPENFUT_FIFA17_EQUIPPABLES=1, so it
answers with TWO items rather than the thirty across five families that crashed
the client on 2026-08-05. Default OFF: that crash is real and reproducible, and
the narrow body is a hypothesis under test rather than an established safe
response. Reverting is an env change plus a restart, no rebuild.
Operator report: selecting a kit in the pre-match selector gives "This kit is
currently locked. To unlock and use it, please go to the football club
catalogue."
Root cause, from static RE of the UNPACKED CardsDLL. CardsDLL registers a kit
provider into the FIFA engine (singleton FUN_1800338f0, vtable 0x1801f1d68):
slot +0x08 FUN_180033770 enumerate kits for a team
slot +0x10 sub_180033430 describe one kit <- the lock gate
The describe function decodes a packed kit id into (teamid, year, slot) and
compares it against the club's ACTIVE HOME and ACTIVE AWAY triples. On a match
it writes NAME/TYPE (and, for historical kits, LOCKED). On no match it writes
NOTHING AT ALL and the descriptor falls through to the engine's own default,
which is where the locked-catalogue message comes from.
The active triple is 100% server-driven. FUN_1801c26d0 -> FUN_1800d73d0 scans
club items for cardtype 7 + cardsubtypeid 9 + itemState 101/102, then reads:
teamid <- item+0x94 (atom 0x306) we were sending this
year <- item+0xba (atom 0x389) WE WERE NOT SENDING THIS
slot <- item+0xb8 (category) WE WERE NOT SENDING THIS
category 2 -> slot 0 home, 3 -> slot 1 away, 5 -> slot 3 third
So we shipped kits carrying only teamid, and the triple could never match.
fifa17-recon/data/club_items.json already has category and year per kit
resourceId (1482 kits; category {2:740, 3:654, 5:88}; 85 historical years), so
this is carried through the catalog rather than invented: Fifa17CardIdentity
gains category/year, Fifa17KitIdentity carries them, and shape_club_item emits
them for KIT_SUBTYPE only. Badges and stadiums deliberately do not gain the
fields - the slot mapping is kit-specific, and sending a family a field its
resolver does not read is how this project previously froze the client.
Also corrects the Vault note: item+0xba is `year`, not `kittype`. The side comes
from itemState 101/102 and the slot from category.
Two things this does NOT fix, both client-owned and recorded rather than
guessed:
- the runtime teamkits clone into FUT club 130000 (the kit ART) is gated on
item+0x60 == 4, and +0x60 has no wire atom at all: the deserialiser
unconditionally zeroes it, the only CMP against 4 in the whole DLL is
0x1801c34f1, and a live probe measured it as 1 for players / 0 for staff,
never 4. The existing lib.rs claim that a server can never produce 4 is
CONFIRMED, though its stated reason was a live observation rather than the
real one (no wire atom exists).
- whether a year==0 kit needs an explicit LOCKED write is UNKNOWN: CardsDLL
only writes LOCKED for year != 0, and the engine's default for an untouched
descriptor is in Denuvo-packed FIFA17.exe.
The client fetches the roster from the URL our own Blaze hands it,
https://winter15.gosredirector.ea.com:8081/fifa17/fut/rosterupdate.xml, and
ProtoSSL verifies that certificate by dNSName only. An IP-addressed roster host
is refused even with IP Address:10.10.0.120 in the SANs (retested on Windows
2026-08-23), so the hostname has to survive into SNI while the connection lands
on us.
The hook log showed the dial was ALREADY being intercepted:
connect_hook: call 20.51.153.159:8081 (octets logged reversed)
It simply was not rewritten, because 8081 was not in the EA port table. So this
is a table entry, not new hook surface: ea_ports::FIFA17_ROSTER makes the
existing connect/WSAConnect/ConnectEx detour rewrite the destination while
leaving the URL untouched, and the certificate still validates.
That removes the scoped DNS responder and the client NRPT rule from the normal
path. scoped-dns.py stays as the documented contingency for EA withdrawing the
public record, which is the one dependency this cannot remove: the name must
still resolve to something for connect() to be reached at all.
roster_port is accepted in openfut.cfg but written only when non-default. The
parser rejects unknown keys, so emitting it unconditionally would make every
already-deployed hook reject the file and install NO redirect, breaking the game
rather than degrading.
Also corrects two documented claims that are false on the real machine:
elevation comes from the shortcuts' RunAsAdmin bit, not from an AppCompatFlags
RUNASADMIN entry (there is none), and hook_dll_path must point at a source copy
rather than the deployed version.dll it is copied onto.
FIFA 17's ProtoSSL verifies the roster certificate by dNSName only, so the
client must reach the roster as winter15.gosredirector.ea.com. Retested on
Windows 2026-08-23: an IP-addressed roster host is refused even though the
certificate carries IP Address:10.10.0.120 as a SAN.
Public DNS points that name at EA's dead 159.153.51.20, so the client has to
resolve it to us. scoped-dns.py pins exactly that one name and forwards every
other query upstream verbatim, so a client pointed at it cannot lose general
resolution -- verified against www.microsoft.com, github.com and
www.msftconnecttest.com.
Paired with a Windows NRPT rule rather than a hosts entry: per-name, auditable
via Get-DnsClientNrptRule, and revertible in one command. A hosts edit on this
machine had previously taken its whole internet down.
Passes a null attribute slot for the rare card -- Core reads absence as
"every slot", so sending 0 would silently train pace alone -- and declares
the per-family ceiling rather than a single constant.
Tests pin the null-slot serialisation, both ceilings, and that all 36
single-attribute plus all 6 rare cards resolve.
They were failing closed as "squad fitness". Four facts say otherwise: each
family holds exactly 21 rows = 7 types x 3 levels matching the published
"6 single attributes + 1 ALL" list; those six rows are the ONLY ones with
weightrare=2 while all 36 single-attribute rows are 0, and the published list
marks ALL rare; their amounts are exactly 3/6/10 against the documented ALL
card's +3/+6/+10; and bc=6 is one past the six real slots, an "all" sentinel,
with c0=0 reading as "not single-ATTRIBUTE" rather than "not single-target".
The misreading came from consumables.json's FUT_FITNESS_UC/MC label, which is
tool-authored -- build_consumables.py names the 7th element of its attribute
array -- and has no documented provenance. The bc/c0 values beside it ARE
reversed; only the name was not. The genuine squad-fitness card is subtype
220 in fcc_healingcards (10/20/30) and player fitness is 219; that family
stays unsupported.
The two families carry different authored ceilings, 15 single-attribute and
10 all-six, so ceiling_for() reports the right one per effect -- sending the
single-attribute ceiling for an all-six card would let a +15 all-six boost
through, granting 90 attribute points from a card worth 60.
Also corrects ENDPOINT_MAP row 7: ApplyCardByRes carries urlIndex 0x0e, which
resolves to ut/%s/item/resource, and the live verb is POST. The row claimed
PUT ut/%s/item for both apply RPCs, and that conflation is what kept the
"apply must ride PUT ut/%s/item" hypothesis alive until the POST capture
settled it -- every observed PUT ut/%s/item is a pile move.