Operator exported futSelectTeam.BIG (88272 B, BIGF, 11 members). Confirmed the
right screen: FUT_GET_MATCH_KITS_DP, CheckIsKitLocked, mcLockHome and
KITS_AVAILABLE all present. Members split out and committed:
futSelectTeam_Apt1.bin 14526 B magic Apt1
futSelectTeam_AptData.bin 20630 B magic "Apt Data:1:7:8"
STRUCTURE, measured rather than assumed:
* Apt1 is header + a u32 STRING POINTER TABLE + an 8-byte-aligned string table.
Every symbol has exactly one u32 reference and the refs run in the same order
as the strings, so they are pointers, not code references.
* Apt Data holds the actions. Opcode frequencies are AVM1-shaped - GetMember
0x4e x309, If 0x9d x172, CallMethod 0x52 x160, DefineFunction2 0x8e x33,
Jump 0x99 x74 - but two non-standard opcodes dominate (0xaf x1081,
0xb9 x1064), so this is EA's extended dialect and strings are referenced by
table offset instead of a SWF ActionConstantPool.
Adds avm1_disasm.py, which reads the standard subset and prints unknown opcodes
with their length rather than skipping them. It is NOT sufficient for this file:
decoding 0xaf/0xb9 is the remaining work, and OpenSAGE apt-toolkit is the
reference implementation for EA APT actions.
So CheckIsKitLocked is located but not yet READ. What is known stays known: the
native side only ever writes LOCKED = 0, so the predicate lives here.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.