GET ut/%s/item is FutViewCards and its ids are OWNED INSTANCE ids - the client
builds the query as ?idList=%lld (CardsDLL .rdata 0x220080) from ids it already
holds. It was being answered with the definition body, which echoes the queried
id straight back. Asked about the active home kit, instance 100004874, the server
replied:
resourceId 100004874, cardsubtypeid 0, itemType "player", itemState "free"
i.e. "your active home kit is a free player". No kit can ever be seen as active
through that. Real players were equally wrong: instance 100000003 came back as
resourceId 100000003 instead of the actual card 200389 rating 87.
This is on the active-kit path, and the evidence for that is the client's own UI.
KitAssignmentPopup.BIG (exported from Frosty today) decompiles to
external.ion_fut.components.KitAssignmentPopup and contains OSDKCards_ViewCards,
OSDKCards_ActivateCard, mHomeKitID/mAwayKitID/mSourceKitID, and the search states
SEARCH_STATE_ACTIVE_HOME_KIT / SEARCH_STATE_ACTIVE_AWAY_KIT. Those states can
only come from the itemState this route returns.
Route::ViewCards is now distinct from Route::ItemDefs. Owned instances are shaped
by the SAME projector /club uses, so there is one wire dialect and no drift; ids
that are not owned instances still fall back to the definition placeholder, and
the empty query still answers {"itemData": []}, preserving oracle parity for the
definition-style callers (item/resource, defid).
Verified on staging:
?idList=100004874,100004873 -> resourceId 6300006/6400003, cardsubtypeid 9,
itemType kit, itemState activeHomeKit/activeAwayKit, teamid 21, cat 2/3
?idList=100000003 -> resourceId 200389, rating 87 (the real card)
?idList=999999999 -> definition fallback
no query -> {"itemData": []}
item/resource? and defid? -> unchanged
cargo test -p openfut-utas-host: 190 passed, 0 failed. clippy -D warnings clean.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.