The client fetches the roster from the URL our own Blaze hands it, https://winter15.gosredirector.ea.com:8081/fifa17/fut/rosterupdate.xml, and ProtoSSL verifies that certificate by dNSName only. An IP-addressed roster host is refused even with IP Address:10.10.0.120 in the SANs (retested on Windows 2026-08-23), so the hostname has to survive into SNI while the connection lands on us. The hook log showed the dial was ALREADY being intercepted: connect_hook: call 20.51.153.159:8081 (octets logged reversed) It simply was not rewritten, because 8081 was not in the EA port table. So this is a table entry, not new hook surface: ea_ports::FIFA17_ROSTER makes the existing connect/WSAConnect/ConnectEx detour rewrite the destination while leaving the URL untouched, and the certificate still validates. That removes the scoped DNS responder and the client NRPT rule from the normal path. scoped-dns.py stays as the documented contingency for EA withdrawing the public record, which is the one dependency this cannot remove: the name must still resolve to something for connect() to be reached at all. roster_port is accepted in openfut.cfg but written only when non-default. The parser rejects unknown keys, so emitting it unconditionally would make every already-deployed hook reject the file and install NO redirect, breaking the game rather than degrading. Also corrects two documented claims that are false on the real machine: elevation comes from the shortcuts' RunAsAdmin bit, not from an AppCompatFlags RUNASADMIN entry (there is none), and hook_dll_path must point at a source copy rather than the deployed version.dll it is copied onto.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.