funman300 1e0124c197 hook: redirect the FIFA 17 roster dial in-process, drop the DNS workaround
The client fetches the roster from the URL our own Blaze hands it,
https://winter15.gosredirector.ea.com:8081/fifa17/fut/rosterupdate.xml, and
ProtoSSL verifies that certificate by dNSName only. An IP-addressed roster host
is refused even with IP Address:10.10.0.120 in the SANs (retested on Windows
2026-08-23), so the hostname has to survive into SNI while the connection lands
on us.

The hook log showed the dial was ALREADY being intercepted:

    connect_hook: call 20.51.153.159:8081   (octets logged reversed)

It simply was not rewritten, because 8081 was not in the EA port table. So this
is a table entry, not new hook surface: ea_ports::FIFA17_ROSTER makes the
existing connect/WSAConnect/ConnectEx detour rewrite the destination while
leaving the URL untouched, and the certificate still validates.

That removes the scoped DNS responder and the client NRPT rule from the normal
path. scoped-dns.py stays as the documented contingency for EA withdrawing the
public record, which is the one dependency this cannot remove: the name must
still resolve to something for connect() to be reached at all.

roster_port is accepted in openfut.cfg but written only when non-default. The
parser rejects unknown keys, so emitting it unconditionally would make every
already-deployed hook reject the file and install NO redirect, breaking the game
rather than degrading.

Also corrects two documented claims that are false on the real machine:
elevation comes from the shortcuts' RunAsAdmin bit, not from an AppCompatFlags
RUNASADMIN entry (there is none), and hook_dll_path must point at a source copy
rather than the deployed version.dll it is copied onto.
2026-08-23 01:57:46 +00:00

OpenFUT

⚠️ Status — see docs/PROJECT_STATE.md (canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23 bridge lineage and is kept for historical context.

Run the server (canonical): cd fifa17-recon/docker/fifa17-python && docker compose up -d — see fifa17-recon/FUT-RUNBOOK.md. openfut-core is the shared offline backend (still used by the FIFA 17 path); openfut-bridge is the retired FIFA 23 integration.

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
Description
No description provided
Readme 25 MiB
Languages
Python 54.8%
Rust 41.2%
Shell 3.3%
Lua 0.3%
PowerShell 0.2%
Other 0.1%