Read-only probes for resolving FIFA17 code paths against a running client
without Ghidra, per the live-disassembly method (/proc/<pid>/mem + objdump).
All open /proc/<pid>/mem 'rb' only.
ldis.py image-VA disassembler/hexdump for CardsDLL and FIFA17.exe;
recomputes the module base from the NAMED PE-header mapping
every run, because Wine maps PE sections anonymously and the
mapping that merely CONTAINS an address is not the module.
xref.py references to an image VA: call/jmp rel32, rip-relative lea,
and absolute pointer slots. An absolute-only hit means the
function is virtual and reachable solely via its vtable.
immstore.py immediate stores (C7 /0) of a constant to a struct offset.
Only an immediate store can INTRODUCE a constant; a register
store merely propagates one. Zero hits is a real result: it
proves the constant arrives from a call, not a literal.
classify_calls.py splits call sites of a constant-returning stub into STORE
(can assign) vs compare (predicate). Turned 81 call sites of
the 130000 provider into 17 assignments.
vtab.py dumps a vtable as image VAs and looks for sibling vtables
holding a different function in the same slot, which is how
a type/mode dispatch shows up.
scan_mt.py match-team records by the invariant header (11,7,0,0,76).
Never filters on +0x18: that word is a per-session handle
(-1 on 2026-08-24, 0x54001/0x54000 on 2026-08-25) and
filtering on it previously produced a false negative.
Workflow note: dump .text once and cache the objdump output, then query the
cached listing; a full CardsDLL .text linear disassembly is ~563k lines and
re-disassembling per question is wasteful.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.