funman300 eefa98c961 kits: canonical table-proven kit map, and category is the home/away key (not the id band)
Answers from the extracted client tables, before touching a binary. Every number
is a count over the full table.

  fcc_kitcards 1482 rows, teamkits 2576 rows.

CATEGORY -> ENGINE KIT TYPE, with a test that can actually fail. Asserting
"category 3 means away" because away kits usually exist is not evidence: types
0/1/2 are present for most teams, so it is true by construction. The
discriminating cases are the teams that LACK a type.

  category 2 -> type 0 HOME    54 keys lack type 0, 0 counterexamples
  category 3 -> type 1 AWAY   166 keys lack type 1, 0 counterexamples
  category 5 -> type 2 THIRD  145 keys lack type 2, 0 counterexamples

and there is never more than one card per (team, year, category).

THE ID BAND IS NOT HOME/AWAY. Band 6300000 holds 740 HOME cards AND 88 THIRD
cards; band 6400000 holds the 654 AWAY cards. assetid is fully determined by the
band (14 for 828/828 of 63xxxxx, 15 for 654/654 of 64xxxxx), so it carries no
information the band does not. cardassetid is 35 on all 1482 rows - it is the FUT
card frame, not the kit art.

This matters for openfut-adapter-fifa17: KIT_AWAY_FLOOR splits home from away at
6_400_000, which is right for home vs away but silently classifies all 88 THIRD
kits as HOME. Recorded here, not yet fixed - third kits are not currently
ownable, so nothing observable depends on it.

teamkits.islocked is 0 on all 2576 rows, so the DB lock flag is NOT what makes
the pre-match selector call a kit locked. 6 rows are embargoed.

Team 21, the staging club, resolves exactly:
  6300006 cat 2 HOME  year 0    assetid 14 -> teamkitid 1376
  6400003 cat 3 AWAY  year 0    assetid 15 -> teamkitid 1377
  6300007 cat 2 HOME  year 1972 assetid 14 -> teamkitid 5126
  6300008 cat 5 THIRD year 0    assetid 14 -> teamkitid 1378

so the two kits OpenFUT serves are the correct home/away pair.

NOT recoverable from data/tables: the kit's own name string. fcc_kitcards
name/header/description/biodescription are byte OFFSETS into the table's string
blob (583, 597, 608, 619 on one row), and that blob is not among the extracted
tables.

Adds audit_fifa17_kits.py (the tool, with the discriminating test inline) and
fifa17-kit-map.json (its output) so this is reusable data rather than terminal
scrollback.
2026-08-23 19:34:06 +00:00

OpenFUT

⚠️ Status — see docs/PROJECT_STATE.md (canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23 bridge lineage and is kept for historical context.

Run the server (canonical): cd fifa17-recon/docker/fifa17-python && docker compose up -d — see fifa17-recon/FUT-RUNBOOK.md. openfut-core is the shared offline backend (still used by the FIFA 17 path); openfut-bridge is the retired FIFA 23 integration.

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

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