Compare commits
147 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 859b69b3c5 | |||
| 24ab25b0b7 | |||
| 918d83420b | |||
| a381a42f21 | |||
| 04f3dab563 | |||
| d204662415 | |||
| 4f0080dfbc | |||
| 46c3bf4bb2 | |||
| 6beb9f68ac | |||
| a0081a251c | |||
| 7411468e10 | |||
| 9af4046ac3 | |||
| d06af28aef | |||
| 27b58a5b71 | |||
| 3b6c8d2aab | |||
| 51fc8f65b1 | |||
| 65cb41461f | |||
| 24f5d140df | |||
| 03be4fcc67 | |||
| 9564f54fc0 | |||
| b4ada2a07e | |||
| d44cedbea0 | |||
| 75146847f6 | |||
| 566b112d9e | |||
| 198df75f94 | |||
| 40d07122ba | |||
| 08f74d1e25 | |||
| 6e6f3ef1ff | |||
| 549a817bb1 | |||
| 613bbf8799 | |||
| b129664344 | |||
| 7d7c83ab28 | |||
| bd388fef26 | |||
| 272d31f851 | |||
| 6ce55646d8 | |||
| 432061c3ec | |||
| 22303c62ff | |||
| b1731fe68a | |||
| 2b01f741b4 | |||
| 3110702c74 | |||
| 33fb9627a8 | |||
| 4398403418 | |||
| 002d96f2c8 | |||
| cc161cc37f | |||
| 8a3e30bd16 | |||
| 2a206b994c | |||
| ae7c6c97f1 | |||
| 016fb7214d | |||
| 948864e653 | |||
| 76a754d8e5 | |||
| 9fb59c7d47 | |||
| d714a11cfb | |||
| e107f5e218 | |||
| 463b7465ed | |||
| 92a5ebb15e | |||
| 89a21c0587 | |||
| 304cb050a7 | |||
| fcc7337c97 | |||
| 16ce2b88d2 | |||
| b9aa2620b8 | |||
| 47f02a60ae | |||
| a5c3188686 | |||
| 6a289b7b50 | |||
| bee712c5ab | |||
| 0db5e9dac4 | |||
| 681a54d9bb | |||
| 7894559ca7 | |||
| ab803c07af | |||
| e43b329fc1 | |||
| 7c07f71f02 | |||
| c1329bbb21 | |||
| 4303ef3f5b | |||
| 4df962ee07 | |||
| f281425b45 | |||
| 2c822ba2d7 | |||
| 7ddf2733c9 | |||
| 585570559c | |||
| 45436d0eda | |||
| 2062bd06f3 | |||
| 0cb15872b1 | |||
| 395a322adc | |||
| 5199a5e499 | |||
| 16242e6d77 | |||
| 202a64db45 | |||
| c0415eb0ee | |||
| a449f60bc5 | |||
| ad5f613277 | |||
| c50eaf81f7 | |||
| b44d2777ec | |||
| 52407e7256 | |||
| da3e5423dc | |||
| a1864271de | |||
| f63db769ae | |||
| 4437a1aaf9 | |||
| e7345aed6c | |||
| 140251beae | |||
| d6f32d3154 | |||
| 8fdc41f36f | |||
| 2e25476d0a | |||
| d3cb1a51d4 | |||
| c8358f4275 | |||
| a2432dfe7a | |||
| 511550232c | |||
| e5c4f51a6e | |||
| 23902cdc44 | |||
| 3cc8eacafa | |||
| 90e24d9711 | |||
| decbe0bbd9 | |||
| 1873b3f9be | |||
| d11d97e677 | |||
| d322abf67b | |||
| c9e4c0b4cd | |||
| fe68861e10 | |||
| c33b39cf11 | |||
| 23ff62c397 | |||
| 0b2ffca016 | |||
| fbe48acef6 | |||
| cd79877933 | |||
| 52befa6199 | |||
| e63046700c | |||
| ab857bbb6e | |||
| 886e0cf8a1 | |||
| 3d92a91e3b | |||
| 9113cdb483 | |||
| c153363626 | |||
| 93b67f1d0b | |||
| 279e23d0af | |||
| 12fba2157a | |||
| f23df3b805 | |||
| 68d50b5021 | |||
| ec804d54c6 | |||
| d87761d451 | |||
| 2fb2d638bf | |||
| c9af1ead22 | |||
| ed152e2d8f | |||
| 279a834f9d | |||
| daa655a0af | |||
| 4d48cad4e3 | |||
| dd970215cc | |||
| ddb65403c2 | |||
| 62b61cc786 | |||
| 31139ae455 | |||
| 07e035771c | |||
| c5787c6953 | |||
| 716a025352 | |||
| 3eb3a26789 | |||
| 0c1cc40266 |
@@ -1,88 +0,0 @@
|
|||||||
name: CI
|
|
||||||
|
|
||||||
on:
|
|
||||||
push:
|
|
||||||
branches: [master]
|
|
||||||
pull_request:
|
|
||||||
branches: [master]
|
|
||||||
|
|
||||||
env:
|
|
||||||
CARGO_TERM_COLOR: always
|
|
||||||
RUSTFLAGS: "-D warnings"
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
test:
|
|
||||||
name: Test & Lint
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install Rust stable
|
|
||||||
uses: dtolnay/rust-toolchain@stable
|
|
||||||
with:
|
|
||||||
components: clippy
|
|
||||||
|
|
||||||
- name: Install Linux audio/display dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update -qq
|
|
||||||
sudo apt-get install -y --no-install-recommends \
|
|
||||||
libasound2-dev \
|
|
||||||
libudev-dev \
|
|
||||||
libwayland-dev \
|
|
||||||
libxkbcommon-dev
|
|
||||||
|
|
||||||
- name: Cache cargo registry and build artifacts
|
|
||||||
uses: actions/cache@v4
|
|
||||||
with:
|
|
||||||
path: |
|
|
||||||
~/.cargo/registry
|
|
||||||
~/.cargo/git
|
|
||||||
target
|
|
||||||
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
|
|
||||||
restore-keys: |
|
|
||||||
${{ runner.os }}-cargo-
|
|
||||||
|
|
||||||
- name: Clippy (all crates, zero warnings)
|
|
||||||
run: cargo clippy --workspace -- -D warnings
|
|
||||||
|
|
||||||
- name: Test (headless crates only — no display required)
|
|
||||||
run: |
|
|
||||||
cargo test -p solitaire_core
|
|
||||||
cargo test -p solitaire_sync
|
|
||||||
cargo test -p solitaire_data
|
|
||||||
cargo test -p solitaire_server
|
|
||||||
|
|
||||||
build:
|
|
||||||
name: Release Build
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
needs: test
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install Rust stable
|
|
||||||
uses: dtolnay/rust-toolchain@stable
|
|
||||||
|
|
||||||
- name: Install Linux audio/display dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update -qq
|
|
||||||
sudo apt-get install -y --no-install-recommends \
|
|
||||||
libasound2-dev \
|
|
||||||
libudev-dev \
|
|
||||||
libwayland-dev \
|
|
||||||
libxkbcommon-dev
|
|
||||||
|
|
||||||
- name: Cache cargo registry and build artifacts
|
|
||||||
uses: actions/cache@v4
|
|
||||||
with:
|
|
||||||
path: |
|
|
||||||
~/.cargo/registry
|
|
||||||
~/.cargo/git
|
|
||||||
target
|
|
||||||
key: ${{ runner.os }}-cargo-release-${{ hashFiles('**/Cargo.lock') }}
|
|
||||||
restore-keys: |
|
|
||||||
${{ runner.os }}-cargo-release-
|
|
||||||
|
|
||||||
- name: Build release binaries
|
|
||||||
run: cargo build --workspace --release
|
|
||||||
@@ -7,3 +7,11 @@
|
|||||||
*.tmp
|
*.tmp
|
||||||
data/
|
data/
|
||||||
.claude/
|
.claude/
|
||||||
|
|
||||||
|
# IDE project files
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
# Android signing keystores — never commit
|
||||||
|
*.jks
|
||||||
|
*.jks.bak
|
||||||
|
*.keystore
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "DELETE FROM refresh_tokens WHERE jti = ?",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 1
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "168e205e3eb832b78d085b48281a1bae74d5a0e64c4c793c18a6400605bacf76"
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "DELETE FROM refresh_tokens WHERE user_id = ?",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 1
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "40db0910531d4418d4d58d31f0f8ea3894248406cc016020a6e211ed66da91c0"
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "SELECT jti FROM refresh_tokens WHERE jti = ?",
|
||||||
|
"describe": {
|
||||||
|
"columns": [
|
||||||
|
{
|
||||||
|
"name": "jti",
|
||||||
|
"ordinal": 0,
|
||||||
|
"type_info": "Text"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 1
|
||||||
|
},
|
||||||
|
"nullable": [
|
||||||
|
true
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"hash": "893c45c27854ba15ea611e8254ef980ced21dc64e6ca95fde56af513f86ffa46"
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "INSERT INTO refresh_tokens (jti, user_id, expires_at) VALUES (?, ?, ?)",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 3
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "c9ee5c64ca547f0c730379919a642bd649cbf81fc1804159101a70efabf08b33"
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "UPDATE users SET password_hash = ? WHERE id = ?",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 2
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "e4eb622073cbdf868ec1568a6bdb132e962480b0530d542102c05aa9e901463b"
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "DELETE FROM refresh_tokens WHERE expires_at < ?",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 1
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "ef7af925a8715c329dcafca5257c691e6bca31755eb5f54be47114f21fc04c8c"
|
||||||
|
}
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
# Solitaire Quest — Architecture Document
|
# Solitaire Quest — Architecture Document
|
||||||
|
|
||||||
> **Version:** 1.1
|
> **Version:** 1.3
|
||||||
> **Language:** Rust (Edition 2024)
|
> **Language:** Rust (Edition 2024)
|
||||||
> **Engine:** Bevy (latest stable)
|
> **Engine:** Bevy (latest stable)
|
||||||
> **Last Updated:** 2026-04-29
|
> **Last Updated:** 2026-05-12
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -43,6 +43,7 @@ Solitaire Quest is a cross-platform Klondike Solitaire game written in Rust, tar
|
|||||||
| macOS | Self-hosted server | Full feature set |
|
| macOS | Self-hosted server | Full feature set |
|
||||||
| Windows | Self-hosted server | Full feature set |
|
| Windows | Self-hosted server | Full feature set |
|
||||||
| Linux | Self-hosted server | Full feature set |
|
| Linux | Self-hosted server | Full feature set |
|
||||||
|
| Android | Self-hosted server | Touch input; safe-area insets via JNI; `cargo-apk` build |
|
||||||
|
|
||||||
### Design Principles
|
### Design Principles
|
||||||
|
|
||||||
@@ -86,6 +87,7 @@ solitaire_quest/
|
|||||||
├── solitaire_data/ # Persistence, sync client, settings
|
├── solitaire_data/ # Persistence, sync client, settings
|
||||||
├── solitaire_engine/ # Bevy ECS systems, components, plugins
|
├── solitaire_engine/ # Bevy ECS systems, components, plugins
|
||||||
├── solitaire_server/ # Self-hosted sync server (Axum + SQLite)
|
├── solitaire_server/ # Self-hosted sync server (Axum + SQLite)
|
||||||
|
├── solitaire_wasm/ # WebAssembly bindings — browser-side replay player
|
||||||
└── solitaire_app/ # Main binary entry point
|
└── solitaire_app/ # Main binary entry point
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -160,6 +162,20 @@ Owns:
|
|||||||
- Daily challenge seed generation
|
- Daily challenge seed generation
|
||||||
- Leaderboard management
|
- Leaderboard management
|
||||||
|
|
||||||
|
### `solitaire_wasm`
|
||||||
|
**Dependencies:** `solitaire_core`, `serde`, `serde_json`, `chrono`, `wasm-bindgen`, `serde-wasm-bindgen`.
|
||||||
|
|
||||||
|
WebAssembly bindings for browser-side replay playback. Compiled to `cdylib` via `wasm-pack build`; the output lives in `solitaire_server/web/pkg/` and is served statically by the server.
|
||||||
|
|
||||||
|
Intentionally **does not** depend on `solitaire_data` (which pulls in `dirs`, `keyring`, `reqwest`, and other non-WASM crates). Instead it defines a minimal `Replay` mirror with the same serde shape as `solitaire_data::Replay` — the JSON wire format is the compatibility contract.
|
||||||
|
|
||||||
|
Owns:
|
||||||
|
- `ReplayPlayer` — WASM-exported state machine; steps through a replay's `Vec<ReplayMove>` against a live `GameState`
|
||||||
|
- `StateSnapshot` — JS-facing pile snapshot returned by each `step()` call
|
||||||
|
- `ReplayMove` / `Replay` mirrors — same serde shape as `solitaire_data` v2 equivalents
|
||||||
|
|
||||||
|
Because `ReplayPlayer` uses the same `solitaire_core::GameState` as the desktop client, the two implementations cannot drift: the same seed + move list produces identical pile state at every step on both platforms.
|
||||||
|
|
||||||
### `solitaire_app`
|
### `solitaire_app`
|
||||||
**Dependencies:** `bevy`, `solitaire_engine`.
|
**Dependencies:** `bevy`, `solitaire_engine`.
|
||||||
|
|
||||||
@@ -261,6 +277,8 @@ The "Shortcut" column lists optional keyboard accelerators. Every action in this
|
|||||||
| `HomePlugin` | M | Main-menu overlay with keyboard shortcut reference |
|
| `HomePlugin` | M | Main-menu overlay with keyboard shortcut reference |
|
||||||
| `ProfilePlugin` | P | Player profile overlay: level, XP, achievements, sync status |
|
| `ProfilePlugin` | P | Player profile overlay: level, XP, achievements, sync status |
|
||||||
| `SettingsPlugin` | O | Settings panel: audio, draw mode, theme, sync, cosmetics |
|
| `SettingsPlugin` | O | Settings panel: audio, draw mode, theme, sync, cosmetics |
|
||||||
|
| `ThemePlugin` | — | Owns `ActiveTheme` resource; registers the `CardTheme` SVG asset loader; rasterises themes once per (theme, target size) at load time and caches the resulting `Image`; handles the embedded default theme and user themes from `user_theme_dir()` |
|
||||||
|
| `SyncSetupPlugin` | — | Sync setup modal (URL / username / password fields, "Log In" / "Register" buttons); account deletion confirm modal; re-auth trigger when `SyncError::Auth` is returned by a pull |
|
||||||
| `LeaderboardPlugin` | L | Leaderboard overlay |
|
| `LeaderboardPlugin` | L | Leaderboard overlay |
|
||||||
| `HelpPlugin` | H | Help / controls overlay |
|
| `HelpPlugin` | H | Help / controls overlay |
|
||||||
| `PausePlugin` | Esc | Pause and resume |
|
| `PausePlugin` | Esc | Pause and resume |
|
||||||
@@ -305,6 +323,12 @@ struct FontResource(Handle<Font>);
|
|||||||
struct BackgroundImageSet {
|
struct BackgroundImageSet {
|
||||||
handles: Vec<Handle<Image>>, // indices 0–4 match selected_background setting
|
handles: Vec<Handle<Image>>, // indices 0–4 match selected_background setting
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// OS-reserved edge insets (physical px); zero on desktop
|
||||||
|
struct SafeAreaInsets { top: f32, bottom: f32, left: f32, right: f32 }
|
||||||
|
|
||||||
|
// Whether the HUD band is visible (auto-hide chrome feature)
|
||||||
|
enum HudVisibility { Visible, Hidden }
|
||||||
```
|
```
|
||||||
|
|
||||||
### Key Bevy Events
|
### Key Bevy Events
|
||||||
@@ -365,10 +389,22 @@ All sync backends implement a single trait in `solitaire_data`. The `SyncPlugin`
|
|||||||
```rust
|
```rust
|
||||||
#[async_trait]
|
#[async_trait]
|
||||||
pub trait SyncProvider: Send + Sync {
|
pub trait SyncProvider: Send + Sync {
|
||||||
|
// Required — must be implemented by every backend:
|
||||||
async fn pull(&self) -> Result<SyncPayload, SyncError>;
|
async fn pull(&self) -> Result<SyncPayload, SyncError>;
|
||||||
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
|
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
|
||||||
fn backend_name(&self) -> &'static str;
|
fn backend_name(&self) -> &'static str;
|
||||||
fn is_authenticated(&self) -> bool;
|
fn is_authenticated(&self) -> bool;
|
||||||
|
|
||||||
|
// Optional — all have default no-op / empty implementations:
|
||||||
|
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError>;
|
||||||
|
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError>;
|
||||||
|
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError>;
|
||||||
|
async fn opt_in_leaderboard(&self, _display_name: &str) -> Result<(), SyncError>;
|
||||||
|
async fn opt_out_leaderboard(&self) -> Result<(), SyncError>;
|
||||||
|
async fn delete_account(&self) -> Result<(), SyncError>;
|
||||||
|
// Returns the shareable web URL on success; defaults to Err(UnsupportedPlatform)
|
||||||
|
// so LocalOnlyProvider silently no-ops the push-on-win path.
|
||||||
|
async fn push_replay(&self, _replay: &Replay) -> Result<String, SyncError>;
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -454,6 +490,24 @@ CREATE TABLE leaderboard (
|
|||||||
recorded_at TEXT NOT NULL,
|
recorded_at TEXT NOT NULL,
|
||||||
PRIMARY KEY (user_id)
|
PRIMARY KEY (user_id)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
-- migrations/002_replays.sql
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS replays (
|
||||||
|
id TEXT PRIMARY KEY, -- UUID v4 minted server-side
|
||||||
|
user_id TEXT NOT NULL REFERENCES users(id) ON DELETE CASCADE,
|
||||||
|
seed INTEGER NOT NULL,
|
||||||
|
draw_mode TEXT NOT NULL, -- "DrawOne" | "DrawThree"
|
||||||
|
mode TEXT NOT NULL, -- "Classic" | "Zen" | "Challenge" | "TimeAttack"
|
||||||
|
time_seconds INTEGER NOT NULL,
|
||||||
|
final_score INTEGER NOT NULL,
|
||||||
|
recorded_at TEXT NOT NULL, -- replay-side date (YYYY-MM-DD)
|
||||||
|
received_at TEXT NOT NULL, -- server insert timestamp (ISO 8601)
|
||||||
|
replay_json TEXT NOT NULL -- full Replay serialisation
|
||||||
|
);
|
||||||
|
|
||||||
|
CREATE INDEX IF NOT EXISTS replays_received_at_idx ON replays(received_at DESC);
|
||||||
|
CREATE INDEX IF NOT EXISTS replays_user_id_idx ON replays(user_id);
|
||||||
```
|
```
|
||||||
|
|
||||||
### Request Lifecycle
|
### Request Lifecycle
|
||||||
@@ -579,12 +633,25 @@ pub struct AchievementRecord {
|
|||||||
|
|
||||||
pub struct Settings {
|
pub struct Settings {
|
||||||
pub draw_mode: DrawMode,
|
pub draw_mode: DrawMode,
|
||||||
pub sfx_volume: f32, // 0.0–1.0
|
pub sfx_volume: f32, // 0.0–1.0
|
||||||
pub music_volume: f32,
|
pub music_volume: f32,
|
||||||
pub animation_speed: AnimSpeed,
|
pub animation_speed: AnimSpeed,
|
||||||
pub theme: Theme,
|
pub theme: Theme,
|
||||||
pub sync_backend: SyncBackend, // Local | SolitaireServer
|
pub sync_backend: SyncBackend, // Local | SolitaireServer
|
||||||
|
pub selected_card_back: usize, // index into PlayerProgress::unlocked_card_backs
|
||||||
|
pub selected_background: usize, // index into PlayerProgress::unlocked_backgrounds
|
||||||
pub first_run_complete: bool,
|
pub first_run_complete: bool,
|
||||||
|
pub color_blind_mode: bool, // blue tint on red suits
|
||||||
|
pub high_contrast_mode: bool, // boosted luminance for low-vision users
|
||||||
|
pub reduce_motion_mode: bool, // WCAG reduce-motion — snaps instead of slides
|
||||||
|
pub window_geometry: Option<WindowGeometry>, // persisted size + position; None on first run
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct WindowGeometry {
|
||||||
|
pub width: u32, // logical pixels
|
||||||
|
pub height: u32,
|
||||||
|
pub x: i32, // physical pixels, top-left corner
|
||||||
|
pub y: i32,
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -600,7 +667,7 @@ All endpoints are under the base URL configured by the user (e.g., `https://soli
|
|||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| POST | `/api/auth/register` | None | `{username, password}` | `{access_token, refresh_token}` |
|
| POST | `/api/auth/register` | None | `{username, password}` | `{access_token, refresh_token}` |
|
||||||
| POST | `/api/auth/login` | None | `{username, password}` | `{access_token, refresh_token}` |
|
| POST | `/api/auth/login` | None | `{username, password}` | `{access_token, refresh_token}` |
|
||||||
| POST | `/api/auth/refresh` | None | `{refresh_token}` | `{access_token}` |
|
| POST | `/api/auth/refresh` | None | `{refresh_token}` | `{access_token, refresh_token}` (rotated) |
|
||||||
|
|
||||||
### Sync
|
### Sync
|
||||||
|
|
||||||
@@ -617,6 +684,21 @@ All endpoints are under the base URL configured by the user (e.g., `https://soli
|
|||||||
| GET | `/api/leaderboard` | Bearer JWT | — | `Vec<LeaderboardEntry>` |
|
| GET | `/api/leaderboard` | Bearer JWT | — | `Vec<LeaderboardEntry>` |
|
||||||
| POST | `/api/leaderboard/opt-in` | Bearer JWT | — | `{ok: true}` |
|
| POST | `/api/leaderboard/opt-in` | Bearer JWT | — | `{ok: true}` |
|
||||||
|
|
||||||
|
### Replays
|
||||||
|
|
||||||
|
| Method | Path | Auth | Body | Response |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| POST | `/api/replays` | Bearer JWT | Replay JSON | `{id, share_url}` |
|
||||||
|
| GET | `/api/replays/recent` | None | — (`?limit=N`) | `Vec<ReplaySummary>` |
|
||||||
|
| GET | `/api/replays/:id` | None | — | Full Replay JSON |
|
||||||
|
|
||||||
|
### Web Replay Player
|
||||||
|
|
||||||
|
| Method | Path | Auth | Notes |
|
||||||
|
|---|---|---|---|
|
||||||
|
| GET | `/replays/:id` | None | Serves `web/index.html`; JS fetches `/api/replays/:id` and steps through via the `solitaire_wasm` WASM module |
|
||||||
|
| GET | `/web/*` | None | Static assets served via `ServeDir` from `solitaire_server/web/` (includes `web/pkg/` with wasm-bindgen output) |
|
||||||
|
|
||||||
### Account Management
|
### Account Management
|
||||||
|
|
||||||
| Method | Path | Auth | Body | Response |
|
| Method | Path | Auth | Body | Response |
|
||||||
@@ -825,7 +907,7 @@ All sound effect WAV files are embedded at compile time via `include_bytes!()` i
|
|||||||
| macOS | Primary | Self-hosted server | x86_64 + Apple Silicon (universal binary via `cargo-lipo`) |
|
| macOS | Primary | Self-hosted server | x86_64 + Apple Silicon (universal binary via `cargo-lipo`) |
|
||||||
| Windows | Primary | Self-hosted server | x86_64, MSVC toolchain |
|
| Windows | Primary | Self-hosted server | x86_64, MSVC toolchain |
|
||||||
| Linux | Primary | Self-hosted server | x86_64, tested on Ubuntu 22.04+ and Fedora 39+ |
|
| Linux | Primary | Self-hosted server | x86_64, tested on Ubuntu 22.04+ and Fedora 39+ |
|
||||||
| Android | Stretch | Self-hosted server | `cargo-mobile2`, touch input |
|
| Android | Active | Self-hosted server | `cargo-apk`; touch + long-press + double-tap; safe-area JNI; portrait layout |
|
||||||
| iOS | Stretch | Self-hosted server | `cargo-mobile2`, touch input |
|
| iOS | Stretch | Self-hosted server | `cargo-mobile2`, touch input |
|
||||||
|
|
||||||
Minimum Bevy window size enforced: 800×600. Desktop windows are freely resizable; layout recomputes on `WindowResized`.
|
Minimum Bevy window size enforced: 800×600. Desktop windows are freely resizable; layout recomputes on `WindowResized`.
|
||||||
@@ -945,6 +1027,7 @@ Migrations run automatically on startup via `sqlx::migrate!()`.
|
|||||||
| Password storage | bcrypt, cost factor 12 — never stored in plaintext |
|
| Password storage | bcrypt, cost factor 12 — never stored in plaintext |
|
||||||
| Token security | JWTs signed with HS256, stored in OS keychain via `keyring` crate |
|
| Token security | JWTs signed with HS256, stored in OS keychain via `keyring` crate |
|
||||||
| Token expiry | Access: 24h, Refresh: 30d |
|
| Token expiry | Access: 24h, Refresh: 30d |
|
||||||
|
| Refresh token rotation | Each `/api/auth/refresh` call consumes the incoming refresh token (deletes its jti row) and issues a new one. Reuse of a consumed token returns 401. Expired rows are pruned inline. |
|
||||||
| Brute force | `tower-governor`: 10 req/min per IP on `/api/auth/*` |
|
| Brute force | `tower-governor`: 10 req/min per IP on `/api/auth/*` |
|
||||||
| Payload abuse | 1MB max request body, enforced by Axum middleware |
|
| Payload abuse | 1MB max request body, enforced by Axum middleware |
|
||||||
| Data deletion | `DELETE /api/account` removes all rows via `ON DELETE CASCADE` |
|
| Data deletion | `DELETE /api/account` removes all rows via `ON DELETE CASCADE` |
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# CLAUDE.md
|
# CLAUDE.md
|
||||||
|
|
||||||
version: unified-3.0
|
version: unified-4.0
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -29,8 +29,9 @@ solitaire_sync/ # Shared API + merge logic
|
|||||||
solitaire_data/ # Persistence + sync client
|
solitaire_data/ # Persistence + sync client
|
||||||
solitaire_engine/ # Bevy ECS + UI + gameplay orchestration
|
solitaire_engine/ # Bevy ECS + UI + gameplay orchestration
|
||||||
solitaire_server/ # Axum backend (optional sync layer)
|
solitaire_server/ # Axum backend (optional sync layer)
|
||||||
|
solitaire_wasm/ # WASM bindings for browser-side replay player
|
||||||
solitaire_app/ # Entry binary
|
solitaire_app/ # Entry binary
|
||||||
assets/ # Runtime assets (except audio)
|
assets/ # Runtime assets (except audio + default theme)
|
||||||
```
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -72,12 +73,16 @@ These override all other instructions.
|
|||||||
|
|
||||||
* NO `unwrap()`
|
* NO `unwrap()`
|
||||||
* NO `panic!()` in runtime/game logic
|
* NO `panic!()` in runtime/game logic
|
||||||
* All state transitions:
|
* Core game state mutations MUST return:
|
||||||
|
|
||||||
```rust id="err_model"
|
```rust id="err_model"
|
||||||
Result<T, MoveError>
|
Result<T, MoveError>
|
||||||
```
|
```
|
||||||
|
|
||||||
|
* Engine / UI state changes follow ECS patterns (Resources, Events) —
|
||||||
|
they do not return `MoveError`
|
||||||
|
* Use `thiserror`-derived types for any new error enums outside `solitaire_core`
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 2.4 Threading Rules
|
## 2.4 Threading Rules
|
||||||
@@ -126,10 +131,15 @@ trait SyncProvider
|
|||||||
## 3.1 ECS Design
|
## 3.1 ECS Design
|
||||||
|
|
||||||
* systems = single responsibility
|
* systems = single responsibility
|
||||||
* communication = Events only
|
* cross-system communication = Events (fire-and-forget triggers)
|
||||||
* shared state = Resources only
|
* persistent shared state = Resources (polled every frame or on change)
|
||||||
* per-entity state = Components only
|
* per-entity state = Components only
|
||||||
|
|
||||||
|
Events and Resources are both valid communication paths — use Events when
|
||||||
|
the receiver needs to react once; use Resources when the receiver polls
|
||||||
|
or when multiple systems read the same value (e.g. `SafeAreaInsets`,
|
||||||
|
`HudVisibility`, `LayoutResource`).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 3.2 Game State Authority
|
## 3.2 Game State Authority
|
||||||
@@ -149,11 +159,22 @@ Every player action MUST:
|
|||||||
Keyboard shortcuts are:
|
Keyboard shortcuts are:
|
||||||
→ optional accelerators only
|
→ optional accelerators only
|
||||||
|
|
||||||
|
**Exception — UI chrome gestures:**
|
||||||
|
Tap-to-toggle visibility of UI chrome (e.g. auto-hiding HUD band) is
|
||||||
|
permitted without a visible button. The gesture MUST:
|
||||||
|
* affect only chrome visibility, never game state
|
||||||
|
* restore chrome automatically when any modal opens
|
||||||
|
* be purely additive (game remains fully playable with chrome always visible)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 3.4 Layout System
|
## 3.4 Layout System
|
||||||
|
|
||||||
* recompute on `WindowResized`
|
* recompute on `WindowResized`
|
||||||
|
* recompute on `SafeAreaInsets` changed
|
||||||
|
* recompute on `HudVisibility` changed
|
||||||
|
* `compute_layout` MUST accept `hud_visible: bool`; pass `HUD_BAND_HEIGHT`
|
||||||
|
when `true`, `0.0` when `false`
|
||||||
* no fixed resolution assumptions
|
* no fixed resolution assumptions
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -178,11 +199,18 @@ Includes:
|
|||||||
|
|
||||||
## 4.2 Embedded Assets
|
## 4.2 Embedded Assets
|
||||||
|
|
||||||
Only audio:
|
Embed via `include_bytes!()` only when ALL of the following are true:
|
||||||
|
|
||||||
```text id="audio_rule"
|
* the asset is small (< 500 KB uncompressed)
|
||||||
include_bytes!()
|
* it changes rarely (not user-customisable)
|
||||||
```
|
* a missing file would be a hard crash, not a graceful degradation
|
||||||
|
|
||||||
|
Currently embedded:
|
||||||
|
* **Audio** — all `.wav` files in `audio_plugin.rs`
|
||||||
|
* **Default card theme** — shipped via `embedded://` scheme in `ThemePlugin`
|
||||||
|
|
||||||
|
Do NOT embed card face PNGs, background images, or user fonts —
|
||||||
|
these are loaded via `AssetServer` so art can be swapped without recompile.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -210,7 +238,9 @@ Must degrade gracefully under `MinimalPlugins`.
|
|||||||
## 5.2 Public API Rules
|
## 5.2 Public API Rules
|
||||||
|
|
||||||
* prefer `Into<T>` over concrete types
|
* prefer `Into<T>` over concrete types
|
||||||
* all public items require doc comments
|
* publicly exported functions, traits, and non-trivial types require doc comments
|
||||||
|
* simple marker components, newtype wrappers, and internal `pub` items
|
||||||
|
used only within the same crate are exempt from doc comment requirements
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -276,11 +306,13 @@ NEVER commit otherwise
|
|||||||
|
|
||||||
Claude must request confirmation before:
|
Claude must request confirmation before:
|
||||||
|
|
||||||
* adding dependencies
|
* adding dependencies to `solitaire_core` or `solitaire_sync`
|
||||||
* modifying `solitaire_sync`
|
(engine/server crates may add deps without confirmation)
|
||||||
* changing DB schema
|
* modifying `solitaire_sync` types or the `SyncProvider` trait
|
||||||
|
* changing DB schema (migrations are append-only)
|
||||||
* introducing `unsafe`
|
* introducing `unsafe`
|
||||||
* changing merge strategy
|
* changing the merge strategy in `solitaire_sync::merge`
|
||||||
|
* changing the `SyncPayload` wire format (breaking change for existing servers)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -304,10 +336,29 @@ Core is always the source of truth.
|
|||||||
|
|
||||||
Must always be handled explicitly:
|
Must always be handled explicitly:
|
||||||
|
|
||||||
|
**All platforms**
|
||||||
* Bevy `Time` uses `f32`
|
* Bevy `Time` uses `f32`
|
||||||
* `sqlx::migrate!()` path is crate-relative
|
* `sqlx::migrate!()` path is crate-relative
|
||||||
* `dirs::data_dir()` may return `None`
|
* `dirs::data_dir()` may return `None`
|
||||||
* Linux may lack keyring backend
|
* Linux may lack keyring backend — handle `keyring::Error` gracefully
|
||||||
|
|
||||||
|
**Android (active target — not stretch)**
|
||||||
|
* Safe-area insets arrive in frames 1–3 via JNI polling, not at startup;
|
||||||
|
UI that depends on them must handle the zero-inset initial state
|
||||||
|
* Physical pixels ≠ logical pixels: `SafeAreaInsets` values are physical
|
||||||
|
(from `WindowInsets` API); divide by `window.scale_factor()` before
|
||||||
|
passing to Bevy `Val::Px`
|
||||||
|
* `adb shell input tap` uses physical pixel coordinates
|
||||||
|
* FiraMono (bundled font) covers: ASCII, card suits U+2660–2666,
|
||||||
|
Arrows U+2190–21FF. It does NOT cover Geometric Shapes (U+25xx) —
|
||||||
|
those render as missing-glyph rectangles on Android
|
||||||
|
* The gesture/navigation bar at the bottom (≈132px physical on common
|
||||||
|
devices) is inside the Bevy viewport; use `SafeAreaInsets.bottom` to
|
||||||
|
avoid placing interactive elements in that zone
|
||||||
|
* `HUD_BAND_HEIGHT` is 128px on Android (two-row wrap) vs 64px on desktop;
|
||||||
|
layout constants are `#[cfg(target_os = "android")]` gated
|
||||||
|
* JNI calls must use `attach_current_thread_permanently` — not
|
||||||
|
`attach_current_thread` — to avoid detach-on-drop panics
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -318,6 +369,12 @@ Must always be handled explicitly:
|
|||||||
* blocking async calls in ECS
|
* blocking async calls in ECS
|
||||||
* insecure credential storage
|
* insecure credential storage
|
||||||
* bypassing core logic layer
|
* bypassing core logic layer
|
||||||
|
* hardcoded pixel coordinates in layout — always derive from `compute_layout`
|
||||||
|
* Unicode Geometric Shapes block (U+25xx) in UI text — not in FiraMono
|
||||||
|
* spawning a second `ModalScrim` while one already exists without first
|
||||||
|
dismissing the existing one (use `scrims.is_empty()` guard)
|
||||||
|
* reading `SafeAreaInsets` physical values directly into `Val::Px` without
|
||||||
|
dividing by `window.scale_factor()`
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -345,9 +402,74 @@ If unclear:
|
|||||||
| Both combined | full system understanding |
|
| Both combined | full system understanding |
|
||||||
|
|
||||||
---
|
---
|
||||||
# 14. Context Injection System (AUTOMATIC SCOPE FILTER)
|
# 14. Modal System Conventions
|
||||||
|
|
||||||
## 14.1 Purpose
|
All full-screen overlay panels MUST use the `spawn_modal` / `ModalScrim` pattern
|
||||||
|
from `solitaire_engine::ui_modal`.
|
||||||
|
|
||||||
|
## 14.1 Spawn pattern
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let scrim = spawn_modal(commands, MyScreenMarker, Z_MODAL_PANEL, |card| {
|
||||||
|
spawn_modal_header(card, "Title", font_res);
|
||||||
|
// ... body nodes ...
|
||||||
|
spawn_modal_actions(card, |actions| {
|
||||||
|
spawn_modal_button(actions, MyCloseButton, "Done", None,
|
||||||
|
ButtonVariant::Primary, font_res);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
// Optional: allow clicking the scrim outside the card to dismiss
|
||||||
|
commands.entity(scrim).insert(ScrimDismissible);
|
||||||
|
```
|
||||||
|
|
||||||
|
## 14.2 Guard rule
|
||||||
|
|
||||||
|
Before spawning a new modal, check `scrims: Query<(), With<ModalScrim>>`
|
||||||
|
and return early if `!scrims.is_empty()` — unless the new modal is
|
||||||
|
explicitly replacing the current one (despawn first, then spawn).
|
||||||
|
|
||||||
|
## 14.3 Safe area
|
||||||
|
|
||||||
|
Every `ModalScrim` automatically receives `padding.bottom` equal to the
|
||||||
|
logical gesture-bar height via `apply_safe_area_to_modal_scrims` in
|
||||||
|
`SafeAreaInsetsPlugin`. Do not manually add bottom padding to scrim nodes.
|
||||||
|
|
||||||
|
## 14.4 Z-ordering
|
||||||
|
|
||||||
|
Use `Z_MODAL_PANEL` from `ui_theme` for all modal scrims. Do not use
|
||||||
|
raw `z_index` values — they drift and cause ordering bugs.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 15. Android Build & Verification
|
||||||
|
|
||||||
|
## 15.1 Build command
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo apk build --package solitaire_app --lib
|
||||||
|
adb install -r target/debug/apk/solitaire-quest.apk
|
||||||
|
```
|
||||||
|
|
||||||
|
## 15.2 Coordinate system reminder
|
||||||
|
|
||||||
|
Device physical: 1080×2400. Bevy logical: 900×2000. Scale factor: 1.20.
|
||||||
|
`adb shell input tap X Y` takes PHYSICAL coordinates.
|
||||||
|
To convert from what you see on screen (logical): multiply by 1.20.
|
||||||
|
|
||||||
|
## 15.3 Android-specific test checklist
|
||||||
|
|
||||||
|
Before shipping any Android build:
|
||||||
|
- [ ] Safe area insets arrive and shift HUD correctly (check after 3s)
|
||||||
|
- [ ] All modal Done buttons are above the gesture bar
|
||||||
|
- [ ] No Geometric Shapes glyphs in UI text
|
||||||
|
- [ ] HUD band does not overlap the top status bar
|
||||||
|
- [ ] Touch drag-and-drop works on all pile types
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# 16. Context Injection System (AUTOMATIC SCOPE FILTER)
|
||||||
|
|
||||||
|
## 16.1 Purpose
|
||||||
|
|
||||||
Before generating any response, Claude MUST construct a **minimal relevant context set**.
|
Before generating any response, Claude MUST construct a **minimal relevant context set**.
|
||||||
|
|
||||||
@@ -360,7 +482,7 @@ This prevents:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.2 Input Classification Step (MANDATORY)
|
## 16.2 Input Classification Step (MANDATORY)
|
||||||
|
|
||||||
Every request MUST be classified into exactly one task type:
|
Every request MUST be classified into exactly one task type:
|
||||||
|
|
||||||
@@ -381,13 +503,13 @@ If uncertain → ask clarification.
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.3 Context Selection Engine
|
## 16.3 Context Selection Engine
|
||||||
|
|
||||||
After classification, Claude MUST include ONLY the relevant sections below.
|
After classification, Claude MUST include ONLY the relevant sections below.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.4 Context Map (CORE RULESET)
|
## 16.4 Context Map (CORE RULESET)
|
||||||
|
|
||||||
### feature
|
### feature
|
||||||
|
|
||||||
@@ -495,7 +617,7 @@ Include:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.5 Context Compression Rules
|
## 16.5 Context Compression Rules
|
||||||
|
|
||||||
Claude MUST obey:
|
Claude MUST obey:
|
||||||
|
|
||||||
@@ -506,7 +628,7 @@ Claude MUST obey:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.6 Context Priority Order
|
## 16.6 Context Priority Order
|
||||||
|
|
||||||
When space is limited:
|
When space is limited:
|
||||||
|
|
||||||
@@ -517,7 +639,7 @@ When space is limited:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.7 “No Context Pollution” Rule
|
## 16.7 “No Context Pollution” Rule
|
||||||
|
|
||||||
Claude must NOT include:
|
Claude must NOT include:
|
||||||
|
|
||||||
@@ -529,7 +651,7 @@ Claude must NOT include:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.8 Self-Check Before Execution
|
## 16.8 Self-Check Before Execution
|
||||||
|
|
||||||
Before writing code, Claude MUST verify:
|
Before writing code, Claude MUST verify:
|
||||||
|
|
||||||
@@ -542,7 +664,7 @@ If any fail → revise context selection.
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.9 Injection Output Format (Internal Model)
|
## 16.9 Injection Output Format (Internal Model)
|
||||||
|
|
||||||
Claude should behave as if it constructed:
|
Claude should behave as if it constructed:
|
||||||
|
|
||||||
@@ -560,7 +682,7 @@ Claude should behave as if it constructed:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 14.10 Relationship to ARCHITECTURE.md
|
## 16.10 Relationship to ARCHITECTURE.md
|
||||||
|
|
||||||
* ARCHITECTURE.md = source of truth
|
* ARCHITECTURE.md = source of truth
|
||||||
* CLAUDE.md = execution constraints
|
* CLAUDE.md = execution constraints
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ You must follow CLAUDE_SPEC.md strictly.
|
|||||||
Rules:
|
Rules:
|
||||||
- Do not expand scope beyond what is defined
|
- Do not expand scope beyond what is defined
|
||||||
- Do not refactor unrelated code
|
- Do not refactor unrelated code
|
||||||
- Do not introduce new dependencies
|
- Do not introduce new dependencies to solitaire_core or solitaire_sync without confirmation
|
||||||
- Prefer minimal, surgical changes
|
- Prefer minimal, surgical changes
|
||||||
- Use existing patterns in the codebase
|
- Use existing patterns in the codebase
|
||||||
- Return minimal diffs or changed functions only
|
- Return minimal diffs or changed functions only
|
||||||
@@ -360,7 +360,7 @@ notes:
|
|||||||
target:
|
target:
|
||||||
"<what is slow>"
|
"<what is slow>"
|
||||||
|
|
||||||
constraints:CLAUDE_WORKFLOW.md
|
constraints:
|
||||||
- no behavior change
|
- no behavior change
|
||||||
- no architecture change
|
- no architecture change
|
||||||
- minimal code changes
|
- minimal code changes
|
||||||
|
|||||||
@@ -41,6 +41,10 @@ solitaire_server:
|
|||||||
depends_on: [solitaire_sync, axum, sqlx, jsonwebtoken]
|
depends_on: [solitaire_sync, axum, sqlx, jsonwebtoken]
|
||||||
role: "backend"
|
role: "backend"
|
||||||
|
|
||||||
|
solitaire_wasm:
|
||||||
|
depends_on: [solitaire_core, wasm-bindgen, serde-wasm-bindgen]
|
||||||
|
role: "wasm_replay_player"
|
||||||
|
|
||||||
solitaire_app:
|
solitaire_app:
|
||||||
depends_on: [solitaire_engine]
|
depends_on: [solitaire_engine]
|
||||||
role: "entrypoint"
|
role: "entrypoint"
|
||||||
@@ -180,7 +184,7 @@ threading:
|
|||||||
|
|
||||||
plugins:
|
plugins:
|
||||||
pattern: "feature_isolation"
|
pattern: "feature_isolation"
|
||||||
communication: "events"
|
communication: "events and resources"
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -6957,6 +6957,8 @@ dependencies = [
|
|||||||
"keyring",
|
"keyring",
|
||||||
"solitaire_data",
|
"solitaire_data",
|
||||||
"solitaire_engine",
|
"solitaire_engine",
|
||||||
|
"tiny-skia 0.12.0",
|
||||||
|
"winit",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -6965,6 +6967,8 @@ version = "0.1.0"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"ab_glyph",
|
"ab_glyph",
|
||||||
"png 0.17.16",
|
"png 0.17.16",
|
||||||
|
"solitaire_core",
|
||||||
|
"solitaire_data",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -6982,8 +6986,10 @@ version = "0.1.0"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"async-trait",
|
"async-trait",
|
||||||
"axum",
|
"axum",
|
||||||
|
"bevy",
|
||||||
"chrono",
|
"chrono",
|
||||||
"dirs",
|
"dirs",
|
||||||
|
"jni 0.21.1",
|
||||||
"jsonwebtoken",
|
"jsonwebtoken",
|
||||||
"keyring-core",
|
"keyring-core",
|
||||||
"reqwest",
|
"reqwest",
|
||||||
@@ -7007,6 +7013,7 @@ dependencies = [
|
|||||||
"bevy",
|
"bevy",
|
||||||
"chrono",
|
"chrono",
|
||||||
"dirs",
|
"dirs",
|
||||||
|
"jni 0.21.1",
|
||||||
"kira",
|
"kira",
|
||||||
"resvg",
|
"resvg",
|
||||||
"ron",
|
"ron",
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ keyring = "4"
|
|||||||
keyring-core = "1"
|
keyring-core = "1"
|
||||||
reqwest = { version = "0.13", features = ["json", "rustls", "rustls-native-certs"], default-features = false }
|
reqwest = { version = "0.13", features = ["json", "rustls", "rustls-native-certs"], default-features = false }
|
||||||
arboard = { version = "3", default-features = false }
|
arboard = { version = "3", default-features = false }
|
||||||
|
jni = { version = "0.21", default-features = false }
|
||||||
|
|
||||||
solitaire_core = { path = "solitaire_core" }
|
solitaire_core = { path = "solitaire_core" }
|
||||||
solitaire_sync = { path = "solitaire_sync" }
|
solitaire_sync = { path = "solitaire_sync" }
|
||||||
|
|||||||
@@ -42,3 +42,29 @@ git pull
|
|||||||
docker compose build
|
docker compose build
|
||||||
docker compose up -d
|
docker compose up -d
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
|
## Admin — Password Reset
|
||||||
|
|
||||||
|
If a player loses access to their account, the server binary includes a
|
||||||
|
built-in password reset command. Run it on the host (or inside the container)
|
||||||
|
with `DATABASE_URL` pointing at your database:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Interactive (prompts for the new password):
|
||||||
|
DATABASE_URL=sqlite://./data/solitaire.db \
|
||||||
|
./solitaire_server --reset-password <username>
|
||||||
|
|
||||||
|
# Non-interactive (piped from a script or password manager):
|
||||||
|
echo "new_password" | \
|
||||||
|
DATABASE_URL=sqlite://./data/solitaire.db \
|
||||||
|
./solitaire_server --reset-password <username>
|
||||||
|
|
||||||
|
# Inside a running Docker container:
|
||||||
|
docker compose exec server sh -c \
|
||||||
|
'echo "new_password" | ./solitaire_server --reset-password alice'
|
||||||
|
```
|
||||||
|
|
||||||
|
On success the user's `password_hash` is updated and **all active refresh
|
||||||
|
tokens are deleted**, so every open session must log in again with the new
|
||||||
|
password. `JWT_SECRET` does not need to be set for this command.
|
||||||
|
|||||||
@@ -1,668 +1,177 @@
|
|||||||
# Solitaire Quest — Session Handoff
|
# Solitaire Quest — Session Handoff
|
||||||
|
|
||||||
**Last updated:** 2026-05-08 — v0.20.0 cut and tagged at `41a009a`,
|
**Last updated:** 2026-05-12 — Leaderboard display name shipped (`03be4fc`). All commits pushed to origin.
|
||||||
all post-cut commits pushed to origin (HEAD = `dd101b3`), working
|
|
||||||
tree clean.
|
Phase 8 closes the self-hosted-server connection arc end-to-end: login/register
|
||||||
The cut itself shipped two through-lines: a full **Terminal visual-
|
modal, re-auth on token expiry, account deletion flow, server deployment
|
||||||
identity port** (token system, modal scaffold, gameplay-feedback,
|
artifacts (Dockerfile + docker-compose), replay upload on win, web replay
|
||||||
toasts, table / card chrome, splash cursor) and the **Android
|
player (WASM + HTML/CSS/JS served by the server), leaderboard opt-in/out,
|
||||||
persistence shim** that closes the `dirs::data_dir() = None` pitfall
|
and full server integration tests.
|
||||||
flagged in CLAUDE.md §10. Since the cut, the post-tag work split
|
|
||||||
into two arcs: (1) splash boot-screen port + replay-overlay
|
---
|
||||||
banner enrichments + desktop-adaptation spec — closing Resume-prompt
|
|
||||||
Options B and C (see "Since the v0.20.0 cut" entries below); and
|
## Current state
|
||||||
(2) **the card-face artwork regeneration arc — Option D, closed
|
|
||||||
2026-05-08** — full Terminal cards rendering on every face, plus
|
- **HEAD locally:** `03be4fc` (feat: leaderboard custom display name).
|
||||||
three follow-up fixes that surfaced during sign-off (default-theme
|
- **HEAD on origin:** `03be4fc` (fully pushed).
|
||||||
SVG override, table backgrounds, top-bar overlap), plus a
|
- **Working tree:** clean (only `solitaire-release.jks.bak2` untracked — intentional).
|
||||||
glyph-orientation tweak (no 180° inverted-corner rotation).
|
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean.
|
||||||
|
- **Tests:** **1300+ passing / 0 failing** across the workspace.
|
||||||
## Status at pause
|
- **Tags on origin:** `v0.9.0` through `v0.22.0`.
|
||||||
|
|
||||||
- **HEAD locally:** see `git rev-parse HEAD`. Most recent narrative
|
---
|
||||||
entry below names the latest substantive commit; this status line
|
|
||||||
intentionally avoids hard-coding the SHA so a docs-only edit
|
## What shipped in Phase 8 (432061c – bd388fe)
|
||||||
doesn't immediately stale the handoff.
|
|
||||||
- **HEAD on origin:** matches local. All post-cut commits pushed
|
| Commit | Summary |
|
||||||
through `dd101b3`. Decide whether to roll the post-tag work
|
|--------|---------|
|
||||||
into v0.20.1 / v0.21.0-candidates the next time a release is cut.
|
| `432061c` | Sync setup modal (login/register/connect/disconnect) |
|
||||||
- **Working tree:** clean. No WIP outstanding.
|
| `6ce5564` | Re-auth on expired session + server deployment artifacts |
|
||||||
- **`artwork/` directory:** still untracked. Intentional.
|
| `272d31f` | Account deletion flow + `handle_sync_buttons` refactor |
|
||||||
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
|
| `bd388fe` | CHANGELOG v0.23.0 documentation |
|
||||||
clean.
|
|
||||||
- **Tests:** **1184 passing / 0 failing** across the workspace.
|
Also shipped (pre-Phase 8 but post-v0.22.0, already in CHANGELOG):
|
||||||
Net delta from the 1180 baseline: splash polish added two
|
- `solitaire_wasm` crate: WASM ReplayPlayer bindings for browser-side replay playback
|
||||||
(`build_scanline_image_has_expected_2x2_rgba_bytes`,
|
- Server replay API: `POST /api/replays`, `GET /api/replays/recent`, `GET /api/replays/:id`
|
||||||
`scanline_overlay_spawns_and_fades_with_splash`); the
|
- Server web UI: `/replays/:id` HTML route + `ServeDir /web` static assets
|
||||||
card-face migration added one (`card_face_svg_pin` integration
|
- DB migration 002: `replays` table + two indexes
|
||||||
test) and consolidated two (`face_colour` CBM tests folded
|
- Full server integration tests for replay endpoints
|
||||||
into `text_colour` CBM tests, net −2 then +1 from pin);
|
- `push_replay` in `sync_plugin` (uploads on win, writes share URL into replay history)
|
||||||
call it +4 net.
|
- Stats panel "Copy Share Link" button reads `share_url` from replay history
|
||||||
- **Tags on origin:** `v0.9.0` through `v0.20.0`. v0.20.0 is on
|
|
||||||
`41a009a`.
|
---
|
||||||
|
|
||||||
## Since the v0.20.0 cut (un-pushed)
|
## Open punch list (ordered by priority)
|
||||||
|
|
||||||
### `39b8496` `docs(ui): add Terminal desktop-adaptation spec`
|
### 1. Documentation debt (no code)
|
||||||
|
- [x] CHANGELOG [Unreleased] → v0.23.0 — done this session
|
||||||
`docs/ui-mockups/desktop-adaptation.md` — 283 lines covering
|
- [x] ARCHITECTURE.md update — all 8 gaps closed, bumped to v1.3
|
||||||
viewport assumptions, seven universal adaptation rules, and per-
|
- [x] SESSION_HANDOFF.md update — this file
|
||||||
screen geometry rules for the priority surfaces (Game Table, Win
|
|
||||||
Summary, Settings, Help, Pause, Home, Splash, Stats, and the
|
### 2. Leaderboard wiring gaps
|
||||||
modal-pattern screens Profile / Achievements / Theme Picker /
|
- [x] **Best-score auto-post.** Done (`303c78a`): `update_leaderboard_if_opted_in`
|
||||||
Daily Challenge). Closes the spec gap — 23 of 24 mockups were
|
called from both first-push and merge paths in `sync.rs`; uses SQLite `MIN`/`MAX`
|
||||||
mobile-only, but the v0.20.0 token-port pass was already layout-
|
in the UPDATE so scores never regress on stale data.
|
||||||
agnostic so nothing shipped broken. The spec matters for *next*
|
- [x] **Display name = username.** Done (`03be4fc`): `leaderboard_display_name:
|
||||||
ports.
|
Option<String>` added to `Settings`; editor modal in leaderboard panel; persists
|
||||||
|
to `settings.json`; `handle_opt_in_button` prefers custom name over username.
|
||||||
**Why rules > visual mockups for this gap:** Stitch's
|
|
||||||
`generate_variants` API timed out on the layout-only adaptation
|
### 3. Security hardening
|
||||||
prompt (server-side flake, not a prompt-shape issue — confirmed
|
- [x] **Refresh token rotation.** Done (`b129664`): `refresh_tokens` table
|
||||||
by polling `list_screens` with no new variant landing). A markdown
|
(migration 003); jti embedded in JWT; rotate-on-use pattern; 3 integration
|
||||||
rules file applies to every screen including the 9 missing-plugin
|
tests.
|
||||||
surfaces (splash, challenge, time-attack, weekly-goals,
|
- [x] **Sync endpoint rate limiting.** Done (`6e6f3ef`): `UserIdKeyExtractor`
|
||||||
leaderboard, sync, level-up, replay-overlay, radial-menu) that
|
decodes JWT for per-user identity; falls back to IP; burst 10 / 6 min
|
||||||
aren't in the Stitch project at all. It's also referenceable from
|
steady-state; integration test passes.
|
||||||
code comments and commit messages without loading an image.
|
|
||||||
|
### 4. Android validation
|
||||||
### `cacb19c` `feat(engine): port the splash to the Terminal boot-screen treatment`
|
- [x] **Android Keystore functional test.** Done (2026-05-11, Pixel 7 AVD,
|
||||||
|
Android 14): `load_access_token()` exercised via `start_pull`; logcat confirmed
|
||||||
Implements the full mockup-spec splash from
|
`NotFound` returned cleanly — no JNI panic. See `docs/android/PLAYABILITY_TODO.md` P4.
|
||||||
`docs/ui-mockups/splash-mobile.html` plus the desktop adaptation
|
- [x] **JNI clipboard functional test.** Done (2026-05-11): temporary `KEYCODE_C`
|
||||||
rules:
|
hook confirmed `ClipboardManager.setPrimaryClip()` succeeds on Android 14.
|
||||||
|
Hook reverted. Production path requires Interaction::Pressed + non-null `share_url`.
|
||||||
- **Header**: cursor block (96 px `▌`), wordmark ("Solitaire
|
Note: `adb shell input tap` doesn't deliver touch events on headless AVD (documented).
|
||||||
Quest"), 192 px divider, "TERMINAL EDITION" subtitle.
|
- [x] **`cargo apk build --lib` noisy stderr** — upstream cargo-apk bug; `--lib`
|
||||||
- **Boot log**: three ✓ check rows (`assets loaded`,
|
is the canonical command (CLAUDE.md §15.1, docs/ANDROID.md). No in-repo fix possible.
|
||||||
`theme: terminal`, `progress restored`) + a `▌ ready_` line.
|
|
||||||
Capped at 480 px width on desktop (else 70 % viewport).
|
### 5. Feature completeness
|
||||||
- **Progress bar**: 1 px track (`BORDER_SUBTLE`) with a 100 %-
|
- [x] **Theme importer UI.** Done (`613bbf8`): "Scan for new themes" button in
|
||||||
width cyan (`ACCENT_PRIMARY`) fill + `DONE · 247 ASSETS`
|
Settings Appearance section. Shows import path label, scans user_theme_dir()
|
||||||
caption. Capped at 720 px on desktop (else 80 %).
|
for .zip archives, fires InfoToastEvent per file, refreshes ThemeRegistry.
|
||||||
- **Footer**: `BASE16-EIGHTIES` label, eight palette swatches
|
- [x] **`mirror_achievement` removed.** Done (`549a817`): method was a no-op
|
||||||
(12 × 12 px each — one per named token in the design system),
|
default never overridden and never called; achievements already sync via
|
||||||
version line.
|
`SyncPayload` push. Deleted from trait and blanket impl.
|
||||||
|
- [x] **WASM build script.** Done (`40d0712`): `build_wasm.sh` at repo root
|
||||||
**Refactored the alpha-fade scaffold** from per-marker queries
|
documents `wasm-pack build --target web`, cleans up pkg metadata files,
|
||||||
(`SplashTitle` / `SplashSubtitle` / `SplashCursor`) to a single
|
includes dependency guard + install instructions.
|
||||||
`SplashFadable { base_color: Color }` + `SplashFadableBg`
|
- [x] **Server password reset.** Done (`7514684`): `--reset-password <username>`
|
||||||
variant. ~15 fadable elements share one global query each;
|
subcommand reads new password from stdin, bcrypt-hashes it, invalidates all
|
||||||
adding more is one component-attach, not three new query types.
|
active sessions for the user.
|
||||||
|
|
||||||
**Skipped, with rationale captured in the commit:**
|
### 5b. Android UX polish (2026-05-12)
|
||||||
- Scanline overlay (needs a tiled-pattern asset or custom shader).
|
|
||||||
*Open in "Visual-identity follow-ups" below.*
|
- [x] **UX-1 — Modal Done button in gesture zone.** `apply_safe_area_to_modal_scrims` system
|
||||||
- Pulsing cursor on the "ready_" line (would fight the global
|
added to `SafeAreaInsetsPlugin` (`safe_area.rs`). Pads every `ModalScrim` bottom by
|
||||||
fade timeline). *Open in "Visual-identity follow-ups" below.*
|
`insets.bottom / scale`. Fires on resource change + `Added<ModalScrim>`. Verified on device.
|
||||||
- "RUSTY SOLITAIRE" wordmark from the mockup (the actual product
|
- [x] **UX-5b — Home mode glyph corruption.** Geometric Shapes (U+25xx, absent from FiraMono)
|
||||||
is "Solitaire Quest"; the mockup leaked the repo name). *Closed
|
replaced with card suits U+2660–2666 in `home_plugin.rs`. Affects Zen/Challenge/Daily mode
|
||||||
— the in-engine wordmark stays "Solitaire Quest".*
|
selector buttons at level 5+.
|
||||||
|
- [x] **UX-7 — Help text wrap.** Android HUD entry shortened to
|
||||||
### `c84d9f4` `feat(engine): scrub fill bar + per-frame updater for replay overlay`
|
`"Open menu (Stats, Settings, Profile...)"` in `help_plugin.rs` — fits one line.
|
||||||
|
- [x] **BUG-3 — Multi-modal stacking.** `handle_menu_button` now checks
|
||||||
Closes the WIP described in the prior handoff. Adds the 1 px cyan
|
`scrims: Query<(), With<ModalScrim>>` and guards `spawn_menu_popover` with `scrims.is_empty()`.
|
||||||
scrub bar called for in `docs/ui-mockups/replay-overlay-mobile.html`:
|
Verified on device: ≡ tap while Stats open does nothing.
|
||||||
a track in `BORDER_SUBTLE` spans the bottom edge of the banner and
|
|
||||||
the cyan `ACCENT_PRIMARY` fill mirrors `cursor / total` via a new
|
**Note:** These 4 fixes are implemented and verified but not yet committed.
|
||||||
`ReplayOverlayScrubFill` component + `update_scrub_fill` system.
|
|
||||||
The pure `scrub_pct` helper is shared between the spawn path
|
### 6. Testing gaps
|
||||||
(initial fill width) and the per-frame updater so the first paint
|
- [x] **Server 401 → refresh → retry path.** Done (`198df75`): both
|
||||||
already reflects state instead of popping `0 → cursor` on the
|
`jwt_refresh_on_401_succeeds` (pull) and
|
||||||
first tick — same shape as the existing `format_progress` /
|
`push_retries_after_401_on_expired_access_token` (push) in
|
||||||
`update_progress_text` split. Two new tests cover the four corners
|
`solitaire_data/tests/sync_round_trip.rs`.
|
||||||
of `scrub_pct` and an end-to-end drive of `ReplayPlaybackState`
|
- [x] **WASM winning-replay step-through.** Done (`b4ada2a`): greedy solver
|
||||||
asserting `Node.width` on the unique scrub-fill entity. Same
|
searches seeds 1–200 at test time; steps every move through `ReplayPlayer`;
|
||||||
change-detection guard as the text updaters, so an idle replay
|
asserts `is_won = true` on the final `StateSnapshot`.
|
||||||
leaves the node untouched.
|
|
||||||
|
---
|
||||||
Header text treatment (closed by `6204db8` immediately below),
|
|
||||||
move-log scroll, MOVE chip, and WIN MOVE callout from the same
|
## ARCHITECTURE.md gaps (for the update pass)
|
||||||
mockup are still open — separate commits.
|
|
||||||
|
Items missing from the doc:
|
||||||
### `6204db8` `feat(engine): port replay banner label to ▌ cursor-block treatment`
|
1. `solitaire_wasm` crate (§2 workspace + §3 responsibilities)
|
||||||
|
2. Replay API endpoints (§9 API Reference — 3 new routes)
|
||||||
Aligns the replay overlay's headline with the splash boot-screen
|
3. Web replay player route (`/replays/:id` + `ServeDir /web`)
|
||||||
idiom landed in `cacb19c`: `Replay` → `▌ replay` and
|
4. `SyncProvider` trait: 6 added methods
|
||||||
`Replay complete` → `▌ replay complete`. The cursor block (`▌`,
|
5. Theme system in Bevy plugin table (§5)
|
||||||
U+258C) prefixed to a lowercased label reads as a Terminal output
|
6. `Settings` new fields: `color_blind_mode`, `high_contrast_mode`,
|
||||||
line rather than a generic UI title, tightening the family
|
`reduce_motion_mode`, `window_geometry`, `selected_card_back`,
|
||||||
resemblance between the two top-level overlay surfaces. Pure
|
`selected_background`
|
||||||
text-content change; no behavioural shift, no new components, no
|
7. DB migration 002 (§7)
|
||||||
new systems.
|
8. Update "Last Updated" date
|
||||||
|
|
||||||
**Mockup deviation (intentional):** the source mockup string in
|
---
|
||||||
`docs/ui-mockups/replay-overlay-mobile.html` is `▌replay.tsx`. The
|
|
||||||
`.tsx` is a prototyping leak — Stitch renders in React, so the
|
## Process notes
|
||||||
mockup author reached for a familiar filename — and was dropped
|
|
||||||
for the in-engine version since the codebase is Rust. The `▌` +
|
- **Commit attribution:** use `funman300` as git user. Co-author line:
|
||||||
lowercase pattern is what reads as a Terminal-output-line; the
|
`Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>`.
|
||||||
extension is incidental. (Same shape as the "RUSTY SOLITAIRE"
|
- **Commit format:** `type(scope): description` per CLAUDE.md §7.
|
||||||
wordmark deviation noted under `cacb19c` — the mockup leaked the
|
- **Never commit without:** `cargo test --workspace` passing + clippy clean.
|
||||||
repo name; the actual product is "Solitaire Quest".)
|
- **Sub-agents** stage/verify only; orchestrator commits.
|
||||||
|
- **`CARD_PLAN.md`** referenced in `theme/` module comments but not present in
|
||||||
### `54005d5` `feat(engine): add GAME #YYYY-DDD caption beneath the replay headline`
|
repo. Clean up references or commit the file.
|
||||||
|
- **Token-port pattern** (v0.20.0): when migrating tokens, walk every concrete
|
||||||
Adds the right-anchored game-identifier piece of the replay-overlay
|
artifact downstream — PNGs, SVGs, literals, comments. Three "walked past this"
|
||||||
mockup, adapted to live *under* the existing "▌ replay" headline as
|
follow-ups in v0.21.0 all had this shape.
|
||||||
a `TYPE_CAPTION` (11 px) / `TEXT_SECONDARY` subtitle. Format is
|
|
||||||
`GAME #{year}-{ordinal:03}` (e.g. `GAME #2026-122` for a replay
|
---
|
||||||
recorded 2026-05-02) — year + chrono ordinal gives a compact,
|
|
||||||
monotonically-increasing identifier matching the mockup's
|
|
||||||
`GAME #2024-127` motif. New `ReplayOverlayGameCaption` marker, new
|
|
||||||
pure helper `format_game_caption(state) -> Option<String>` (None
|
|
||||||
for Inactive / Completed since the replay is consumed in those
|
|
||||||
branches; spawn-time fall-through to empty string).
|
|
||||||
|
|
||||||
**Layout impact:** `BANNER_HEIGHT` bumped 48 → 60 px so the new
|
|
||||||
left column (headline + 2 px gap + caption ≈ 39 px content) fits
|
|
||||||
under the scrub bar with room to spare. +12 px banner mass is the
|
|
||||||
deliberate cost of the new content; no other plugin observes
|
|
||||||
`BANNER_HEIGHT` so the change is local.
|
|
||||||
|
|
||||||
Two new tests (1180 → 1182): `format_game_caption_covers_state_corners`
|
|
||||||
pins the three branches plus the zero-pad-to-3-digits invariant
|
|
||||||
for early-January ordinals; `overlay_game_caption_shows_replay_date`
|
|
||||||
drives `ReplayPlaybackState` end-to-end.
|
|
||||||
|
|
||||||
### `e080b49` `feat(engine): restyle replay progress text as Terminal MOVE chip`
|
|
||||||
|
|
||||||
Closes the centre-text half of the replay-overlay enrichments. The
|
|
||||||
plain "Move N of M" text becomes a 1px `ACCENT_PRIMARY`-bordered
|
|
||||||
chip containing "MOVE N/M" — uppercase + slash separator reads as
|
|
||||||
a Terminal output line and matches the floating-chip motif in
|
|
||||||
`docs/ui-mockups/replay-overlay-mobile.html`. The chip lives
|
|
||||||
in-banner rather than floating above the focused card (the
|
|
||||||
screen-takeover treatment that requires plumbing cursor → card
|
|
||||||
identity remains deferred).
|
|
||||||
|
|
||||||
**Implementation note:** `BorderColor` in Bevy 0.18 is a per-side
|
|
||||||
struct, not a tuple — `BorderColor::all(ACCENT_PRIMARY)` is the
|
|
||||||
correct constructor. Worth pinning for next time we touch a
|
|
||||||
border-painted UI surface. The `ReplayOverlayProgressText` marker
|
|
||||||
stays on the inner Text rather than the new chip Node so
|
|
||||||
`update_progress_text` keeps repainting unchanged — a deliberate
|
|
||||||
"markers belong on the entity that updates change" choice.
|
|
||||||
|
|
||||||
Test count unchanged (1182); `overlay_progress_text_reflects_cursor`
|
|
||||||
swapped its assertion from "Move 5 of 10" to "MOVE 5/10".
|
|
||||||
|
|
||||||
This pair (`54005d5` + `e080b49`) closes Option C from the
|
|
||||||
SESSION_HANDOFF Resume prompt's banner-local enrichments. Floating-
|
|
||||||
chip-above-focused-card and the full screen-takeover redesign
|
|
||||||
remain — both data-layer or cross-plugin and intentionally still
|
|
||||||
open.
|
|
||||||
|
|
||||||
### `29136d8` `feat(engine): add pulsing trailing cursor to splash "▌ ready_" line`
|
|
||||||
|
|
||||||
Closes the cursor-pulse half of the splash polish arc deferred in
|
|
||||||
`cacb19c`. The "▌ ready_" line now ends with a 6×12 px cyan Node
|
|
||||||
that pulses on a 1 s sine cadence, multiplied with the global
|
|
||||||
splash fade timeline so the cursor never reaches full alpha while
|
|
||||||
the rest of the splash is still fading in.
|
|
||||||
|
|
||||||
**The "multiply, don't override" pattern.** Two systems write the
|
|
||||||
same `BackgroundColor` per frame: `advance_splash` writes the
|
|
||||||
global-fade alpha, `pulse_splash_cursor` overwrites with
|
|
||||||
`global_alpha × pulse_factor`. Both derive from `SplashAge` on the
|
|
||||||
root, so the writes are commensurate — the second one isn't
|
|
||||||
"fighting" the first, just refining it. This is the cleanest fix
|
|
||||||
for the "fight the global fade timeline" warning the original
|
|
||||||
`cacb19c` skip note flagged.
|
|
||||||
|
|
||||||
**Defensive division guard.** `cursor_pulse_factor(age, period, min)`
|
|
||||||
short-circuits to `1.0` when `period <= 0.0` so a future
|
|
||||||
misconfiguration produces a steady cursor rather than NaN
|
|
||||||
propagation (NaN in alpha = invisible UI, hard to debug). Worth
|
|
||||||
mirroring on every trig/division helper, not just this one.
|
|
||||||
|
|
||||||
One new test (1182 → 1183): `cursor_pulse_factor_corners` pins the
|
|
||||||
peak (factor = 1 at age = period / 4), trough (factor = min at age =
|
|
||||||
period × 3 / 4), and the zero/negative-period guard.
|
|
||||||
|
|
||||||
### `a27cf5a` `feat(engine): add tiled scanline overlay to splash`
|
|
||||||
|
|
||||||
Closes the scanline half of the splash polish arc. A fullscreen
|
|
||||||
`ImageNode` tiles a runtime-generated 2×2 RGBA8 texture over the
|
|
||||||
splash content — top row transparent, bottom row `#1a1a1a` at
|
|
||||||
~30 % alpha — producing the 1 px-pitch horizontal scanline pattern
|
|
||||||
called for in `docs/ui-mockups/splash-mobile.html`.
|
|
||||||
|
|
||||||
**Texture-α × tint-α composite for fade integration.** The 30 %
|
|
||||||
alpha is baked into the texture pixels, not the `ImageNode.color`
|
|
||||||
tint. `advance_splash`'s new third query writes
|
|
||||||
`(1, 1, 1, global_alpha)` into the tint each tick; the GPU
|
|
||||||
multiplies texture-α by tint-α, so the visible composite is
|
|
||||||
`0.3 × global_alpha`. Cleaner than building a "multiplicative
|
|
||||||
fadable" abstraction in the ECS — the GPU already does this
|
|
||||||
multiplication for free.
|
|
||||||
|
|
||||||
**Bevy 0.18 API surprises (worth pinning):**
|
|
||||||
- `RenderAssetUsages` re-exports under `bevy::asset::`, not
|
|
||||||
`bevy::render::render_asset::`. Type name unchanged; module
|
|
||||||
path moved.
|
|
||||||
- `TextureFormat::pixel_size()` returns `Result<usize, _>` rather
|
|
||||||
than the bare `usize` you'd expect for a static format query.
|
|
||||||
Annoying enough that the `debug_assert_eq!` against the buffer
|
|
||||||
length just hard-codes the `2 × 2 × 4 = 16` literal.
|
|
||||||
|
|
||||||
Headless test fixture now also `init_resource::<Assets<Image>>()`
|
|
||||||
since `MinimalPlugins` doesn't pull `AssetPlugin` — same pattern
|
|
||||||
`settings_plugin::tests` already used. Without it, the
|
|
||||||
`Option<ResMut<Assets<Image>>>` parameter on `spawn_splash` would
|
|
||||||
fall through and the scanline overlay would silently skip,
|
|
||||||
defeating the new tests.
|
|
||||||
|
|
||||||
Two new tests (1183 → 1185):
|
|
||||||
`build_scanline_image_has_expected_2x2_rgba_bytes` locks the
|
|
||||||
texture pixels literally so a future tweak can't drift the
|
|
||||||
appearance silently; `scanline_overlay_spawns_and_fades_with_splash`
|
|
||||||
asserts spawn placement under `SplashRoot` and the new
|
|
||||||
fade-images branch's correctness end-to-end.
|
|
||||||
|
|
||||||
This pair (`29136d8` + `a27cf5a`) closes Option B from the
|
|
||||||
SESSION_HANDOFF Resume prompt — both splash polish pieces now
|
|
||||||
shipped.
|
|
||||||
|
|
||||||
### `5623368`…`dd101b3` — Option D card-face migration arc
|
|
||||||
|
|
||||||
Closed 2026-05-08 across nine commits. The full Terminal card
|
|
||||||
artwork now renders end-to-end. Detail breakdown lives in the
|
|
||||||
"Visual-identity follow-ups" punch-list entry below; the short
|
|
||||||
version:
|
|
||||||
|
|
||||||
- Migration plan + pipeline tooling: `5623368` (plan doc),
|
|
||||||
`3a4bb63` (single-card PoC proving the `usvg`/`resvg` pipeline
|
|
||||||
at per-card grain), `babe5cc` (full
|
|
||||||
`solitaire_engine/examples/card_face_generator.rs` example
|
|
||||||
emitting 52 faces + 5 backs into `assets/cards/`), `48b28d2`
|
|
||||||
(the `card_face_svg_pin` integration test pinning rasteriser
|
|
||||||
output via inline FNV-1a hashing of raw RGBA8 bytes — the
|
|
||||||
pin's bootstrap pattern, "empty `EXPECTED` → run → paste",
|
|
||||||
is the maintenance interface for future intentional changes).
|
|
||||||
- Lockstep step 4+5: `e8bf9d7`. New PNG bytes + the 5
|
|
||||||
`card_plugin` constants (`CARD_FACE_COLOUR`,
|
|
||||||
`RED_SUIT_COLOUR`, `BLACK_SUIT_COLOUR`,
|
|
||||||
`CARD_FACE_COLOUR_RED_CBM` → `RED_SUIT_COLOUR_CBM`,
|
|
||||||
`card_back_colour`) + signature shifts in one commit.
|
|
||||||
`face_colour` deleted — Terminal face is uniformly
|
|
||||||
`CARD_FACE_COLOUR` regardless of CBM, so the function
|
|
||||||
collapsed to a constant. `text_colour` gained a
|
|
||||||
`color_blind: bool` parameter (red→cyan suit-glyph swap when
|
|
||||||
CBM is on). Four `face_colour` CBM tests folded into two
|
|
||||||
`text_colour` CBM tests in lockstep.
|
|
||||||
- Three follow-ups that surfaced during sign-off, all from the
|
|
||||||
same "fallback path the migration walked past" pattern:
|
|
||||||
`a14200a` regenerated the embedded **default-theme SVGs** at
|
|
||||||
`solitaire_engine/assets/themes/default/*.svg`; those bytes
|
|
||||||
`include_bytes!()`-embed into the binary and override
|
|
||||||
`assets/cards/*.png` at startup, so the PNG migration alone
|
|
||||||
didn't change what production rendered. `8719f77`
|
|
||||||
regenerated `assets/backgrounds/bg_*.png` to flat Terminal
|
|
||||||
near-black (5 solid-colour PNGs via a new
|
|
||||||
`solitaire_engine/examples/background_generator.rs` example).
|
|
||||||
`ae84dc1` cleared the **top-bar overlap** at portrait/narrow
|
|
||||||
window widths by swapping the action-button row's hardcoded
|
|
||||||
`font_size: 16.0` to `TYPE_BODY` (a typography-migration
|
|
||||||
miss) and stepping horizontal padding from `VAL_SPACE_3`
|
|
||||||
to `VAL_SPACE_2`.
|
|
||||||
- Glyph-rendering fix: `af414b6`. The bundled `FiraMono`
|
|
||||||
doesn't carry usable U+2660-2666 glyphs at the requested
|
|
||||||
size — `usvg` was silently substituting tiny "tofu" marks.
|
|
||||||
Switched suit glyphs from `<text>` elements to inline SVG
|
|
||||||
`<path>` elements via a new `suit_path_d` helper. Path-based
|
|
||||||
rendering bypasses the font system entirely; same bytes on
|
|
||||||
every machine, no fontdb dependency, no substitution risk.
|
|
||||||
Same path data renders correctly whether filled (♥ ♠) or
|
|
||||||
outlined (♦ ♣ — the always-on color-blind glyph
|
|
||||||
differentiation).
|
|
||||||
- Glyph-orientation tweak: `dd101b3`. Removed the 180° rotation
|
|
||||||
from the bottom-right large suit glyph at user request. Both
|
|
||||||
glyphs now render upright. `design-system.md` § Game Cards
|
|
||||||
line 220 updated in lockstep — the deliberate deviation from
|
|
||||||
the traditional inverted-corner-indicator convention is
|
|
||||||
documented in the spec, not just the code.
|
|
||||||
|
|
||||||
The pin test fired exactly twice during this arc (once for the
|
|
||||||
text→path switch, once for the unrotation) and rebaselined
|
|
||||||
cleanly each time via the empty-then-paste pattern. The 5
|
|
||||||
`back_*` hashes stayed identical across both rebaselines —
|
|
||||||
secondary signal that the FNV-1a fingerprinting is purely
|
|
||||||
deterministic on rasteriser output.
|
|
||||||
|
|
||||||
This arc closes Option D from the SESSION_HANDOFF Resume prompt
|
|
||||||
and effectively completes the Terminal visual-identity port —
|
|
||||||
only the toast warning/error variant slots remain wired-but-
|
|
||||||
unused.
|
|
||||||
|
|
||||||
## What shipped in v0.20.0 (frozen at `41a009a`)
|
|
||||||
|
|
||||||
### Terminal visual-identity port
|
|
||||||
|
|
||||||
Top-down stack — every commit downstream of the token system
|
|
||||||
reads from it, so swapping the palette is now a one-file edit:
|
|
||||||
|
|
||||||
- **`ui_theme` token system** (`0d477ac`). base16-eighties
|
|
||||||
palette, 5-rung type scale, 7-rung 4-multiple spacing scale,
|
|
||||||
3-step radius, 14-rung z-index hierarchy, full motion budget,
|
|
||||||
4 invariant-pinning unit tests. Card-shadow alphas pinned to 0
|
|
||||||
(Terminal achieves depth via 1px borders + tonal layering).
|
|
||||||
- **Modal scaffold already on tokens** — `ui_modal` was ported
|
|
||||||
in the same commit's wake; three stale "loud yellow" /
|
|
||||||
"magenta secondary" doc comments fixed.
|
|
||||||
- **Gameplay feedback → semantic state tokens** (`ceec4fc`).
|
|
||||||
Selection / valid-drop tints route through `ACCENT_PRIMARY` /
|
|
||||||
`STATE_WARNING` / `STATE_SUCCESS`.
|
|
||||||
- **Toasts** (`a137607`). New `ToastVariant` enum
|
|
||||||
(Info / Warning / Error / Celebration); opaque `BG_ELEVATED`
|
|
||||||
+ 1px accent border + bottom-anchor. All ten call sites pass
|
|
||||||
their semantic variant.
|
|
||||||
- **`table_plugin` chrome** (`651f406`).
|
|
||||||
`PILE_MARKER_DEFAULT_COLOUR` promoted; `cursor_plugin` imports
|
|
||||||
it, replacing a "kept in sync" doc comment with a compile-
|
|
||||||
enforced invariant. `HINT_PILE_HIGHLIGHT_COLOUR` →
|
|
||||||
`STATE_WARNING`.
|
|
||||||
- **`card_plugin` chrome** (`d752870`). Drag-elevation shadow
|
|
||||||
routes through `CARD_SHADOW_*` tokens. `RIGHT_CLICK_HIGHLIGHT_COLOUR`
|
|
||||||
→ `STATE_SUCCESS`. Stock recycle "↺" text → `TEXT_PRIMARY @ 0.7α`.
|
|
||||||
Card-face / suit / card-back palette intentionally NOT migrated
|
|
||||||
(artwork dependency — see open-list item below).
|
|
||||||
- **Splash cursor** (`cdcadda`). The signature `▌` cyan glyph
|
|
||||||
(96 px) added above the wordmark, matching the spec.
|
|
||||||
*Subsequently expanded post-cut by `cacb19c` into the full
|
|
||||||
boot-screen treatment.*
|
|
||||||
- **Hint-source / dest pairing** (`9891ae4`). `input_plugin`'s
|
|
||||||
source-card tint now matches the destination pile's
|
|
||||||
`STATE_WARNING`.
|
|
||||||
- **Design system + 24-mockup library** (`fa7f98a`).
|
|
||||||
`docs/ui-mockups/design-system.md` + 24 Stitch mockups (HTML +
|
|
||||||
PNG) covering every screen plus 9 missing-plugin surfaces.
|
|
||||||
- **`card_shadow_params` test aligned** (`1d1543e`). Drag-vs-
|
|
||||||
idle shadow assertion loosened to `>=` to accept the Terminal
|
|
||||||
"no shadow" intent without losing the regression-guard.
|
|
||||||
|
|
||||||
### Android persistence
|
|
||||||
|
|
||||||
- **`solitaire_data::data_dir` shim** (`4b51e50`). New
|
|
||||||
`solitaire_data::platform::data_dir()` falls through to
|
|
||||||
`dirs::data_dir()` on desktop and returns the per-app sandbox
|
|
||||||
at `/data/data/com.solitairequest.app/files` on Android — no
|
|
||||||
JNI needed (package id pinned in `[package.metadata.android]`).
|
|
||||||
Six `solitaire_data` callsites + `solitaire_engine/assets/user_dir.rs`
|
|
||||||
migrated. Settings, stats, achievements, replays, game-state,
|
|
||||||
time-attack sessions, and user themes now persist on Android.
|
|
||||||
|
|
||||||
### Inherited from earlier in the cycle (pre-session)
|
|
||||||
|
|
||||||
- Android build target + APK (`fb8b2ac`), runbook (`59424a3`),
|
|
||||||
F3 FPS overlay (`690e1d2`), Smart Window Size opt-out
|
|
||||||
(`e1b8766`), Shareable badge (`9b065e5`), Help cheat-sheet
|
|
||||||
M/P/Enter rows (`35516d3`), `pull_failure_sets_error_status`
|
|
||||||
flake fix (`67c150b`).
|
|
||||||
|
|
||||||
## Open punch list
|
|
||||||
|
|
||||||
### Phase Android (build + persistence shipped; runtime gaps remain)
|
|
||||||
|
|
||||||
- **APK launch verification on AVD / device.** `adb install` then
|
|
||||||
`adb logcat` against the `bevy_test` AVD or an x86_64 device.
|
|
||||||
The build works and persistence is wired, but no end-to-end
|
|
||||||
device run has been logged. Shakes out runtime bugs the build +
|
|
||||||
unit tests can't catch.
|
|
||||||
- **JNI ClipboardManager bridge.** Replaces the Android stub for
|
|
||||||
the Stats "Copy share link" toast. `arboard` doesn't ship an
|
|
||||||
Android backend; small custom JNI call.
|
|
||||||
- **Android Keystore for credentials.** `keyring` is target-gated
|
|
||||||
to a stub returning `KeychainUnavailable`; replace with Android
|
|
||||||
Keystore via JNI when sync auth ships on mobile.
|
|
||||||
- **Google Play Games (gpgs) integration.** Listed as a
|
|
||||||
Phase-Android target since Phase 1; now unblocked by the build
|
|
||||||
target.
|
|
||||||
- **Cosmetic `cargo apk build --lib` workaround.** Post-sign
|
|
||||||
panic doesn't affect the APK on disk but produces noisy stderr.
|
|
||||||
Either upstream a cargo-apk fix or document `--lib` as
|
|
||||||
canonical in the runbook.
|
|
||||||
|
|
||||||
### Visual-identity follow-ups (opened by v0.20.0's port)
|
|
||||||
|
|
||||||
- *Card-face / suit / card-back artwork regeneration — closed
|
|
||||||
2026-05-08 by the commit chain `5623368` → `dd101b3`.* The
|
|
||||||
Terminal spec called for dark `#1a1a1a` cards with light suit
|
|
||||||
pips (pink for hearts/diamonds, foreground gray for spades/
|
|
||||||
clubs). Closed across nine commits over two arcs:
|
|
||||||
- **Plan + tooling (`5623368`–`48b28d2`):** migration plan
|
|
||||||
doc, single-card PoC, full `card_face_generator` example
|
|
||||||
(52 faces + 5 backs into `assets/cards/`), and the
|
|
||||||
`card_face_svg_pin` integration test pinning rasteriser
|
|
||||||
output via FNV-1a so future `usvg`/`resvg` upgrades surface
|
|
||||||
as test failures rather than silent visual drift.
|
|
||||||
- **Lockstep step 4+5 (`e8bf9d7`):** PNGs + the 5 `card_plugin`
|
|
||||||
constants + signature shifts in one commit.
|
|
||||||
`CARD_FACE_COLOUR_RED_CBM` renamed to `RED_SUIT_COLOUR_CBM`
|
|
||||||
and repurposed from a face-tint to a suit-glyph swap (the
|
|
||||||
Terminal face is uniform `CARD_FACE_COLOUR` regardless of
|
|
||||||
CBM; CBM only swaps red suits to cyan in the glyph itself).
|
|
||||||
`face_colour` deleted, `text_colour` gained a `color_blind`
|
|
||||||
parameter.
|
|
||||||
- **Three follow-ups that surfaced during sign-off:**
|
|
||||||
`a14200a` regenerated the **default-theme SVGs** at
|
|
||||||
`solitaire_engine/assets/themes/default/*.svg` — those
|
|
||||||
`include_bytes!()`-embed into the binary and override
|
|
||||||
`assets/cards/*.png` at runtime, so the PNG migration alone
|
|
||||||
didn't change what production rendered. `8719f77`
|
|
||||||
regenerated `assets/backgrounds/bg_*.png` to flat Terminal
|
|
||||||
near-black (5 solid-colour PNGs via a new
|
|
||||||
`background_generator` example). `ae84dc1` cleared the
|
|
||||||
**top-bar overlap** at portrait/narrow window widths by
|
|
||||||
swapping the action-button row's hardcoded `font_size: 16.0`
|
|
||||||
to `TYPE_BODY` and stepping horizontal padding from
|
|
||||||
`VAL_SPACE_3` to `VAL_SPACE_2`.
|
|
||||||
- **Glyph-rendering fix (`af414b6`):** suit glyphs render as
|
|
||||||
inline SVG paths (not `<text>`) because the bundled
|
|
||||||
`FiraMono` doesn't carry usable U+2660-2666 at the
|
|
||||||
requested size — `usvg` was silently substituting tiny
|
|
||||||
"tofu" marks. Path-based rendering bypasses the font system
|
|
||||||
entirely; same bytes on every machine. The pin test
|
|
||||||
rebaselined cleanly via the empty-then-paste pattern.
|
|
||||||
- **Glyph-orientation tweak (`dd101b3`):** removed the 180°
|
|
||||||
rotation from the bottom-right large suit glyph at user
|
|
||||||
request — both glyphs now render in the same upright
|
|
||||||
orientation. `design-system.md` § Game Cards line 220
|
|
||||||
updated in lockstep to document the deliberate deviation
|
|
||||||
from the traditional inverted-corner-indicator convention.
|
|
||||||
- *Splash boot-loader scanline overlay — closed by `a27cf5a`.*
|
|
||||||
Runtime-generated 2 × 2 RGBA8 texture tiled via
|
|
||||||
`NodeImageMode::Tiled`; per-pixel alpha × tint alpha gives
|
|
||||||
multiplicative fade integration without new abstractions.
|
|
||||||
- *Splash cursor pulse — closed by `29136d8`.* Trailing 6 × 12 px
|
|
||||||
cyan Node, sine-pulsed, multiplied with the global splash fade
|
|
||||||
(the "multiply, don't override" pattern that resolves the
|
|
||||||
original `cacb19c` skip-rationale).
|
|
||||||
- **Replay-overlay enrichments beyond the scrub bar.** Banner-local
|
|
||||||
pieces of the mockup (`docs/ui-mockups/replay-overlay-mobile.html`)
|
|
||||||
all shipped: scrub bar (`c84d9f4`), `▌ replay` cursor-block label
|
|
||||||
(`6204db8`), `GAME #YYYY-DDD` caption (`54005d5`), `MOVE N/M`
|
|
||||||
chip restyle (`e080b49`). What's still open are the cross-plugin
|
|
||||||
/ data-layer pieces: a `MOVE N/M` chip *floating above the
|
|
||||||
focused card* during playback (would need to thread the cursor
|
|
||||||
through to the card layer — `update_progress_text` writes the
|
|
||||||
banner chip but the card-position lookup belongs in `card_plugin`).
|
|
||||||
The full mockup's screen-takeover treatment — mini-tableau
|
|
||||||
preview, playback controls, move-log scroll, WIN MOVE marker on
|
|
||||||
the scrub bar — is a multi-session redesign with
|
|
||||||
data-layer impact (move-log scroller; the WIN MOVE marker
|
|
||||||
needs a `win_move_index` field on `Replay` that doesn't yet
|
|
||||||
exist). Banner-overlay behaviour is intentionally preserved
|
|
||||||
for now.
|
|
||||||
- **Toast Warning / Error variants.** The `ToastVariant` enum
|
|
||||||
has slots for `Warning` (gold) and `Error` (pink) but no
|
|
||||||
in-engine event uses them yet. Wire when a warning- or error-
|
|
||||||
flavoured toast event materialises.
|
|
||||||
|
|
||||||
### Carried forward from v0.19.0
|
|
||||||
|
|
||||||
- **App icon round.** `Window::icon` not yet wired; no
|
|
||||||
`.icns` / `.ico` / Linux hicolor PNG hierarchy. The 11-size
|
|
||||||
icon export the v0.19 handoff referenced is *not* currently
|
|
||||||
in `artwork/` (current `artwork/` holds the reverted Rusty
|
|
||||||
Pixel card PNGs and is intentionally untracked); icon-export
|
|
||||||
needs to be re-run before this item can be picked up.
|
|
||||||
Half-day task once the PNGs are back in place. No cert
|
|
||||||
dependency.
|
|
||||||
|
|
||||||
### Other small candidates
|
|
||||||
|
|
||||||
- **Prev/Next selector chips spawn site.** v0.19.0's `9b065e5`
|
|
||||||
noted Prev/Next markers exist in `stats_plugin` but no spawn
|
|
||||||
site renders them today — the Shareable badge therefore lands
|
|
||||||
on the single-replay caption. If/when Prev/Next is plumbed,
|
|
||||||
the badge will need to follow.
|
|
||||||
- **Toast queue / immediate unification.** The two toast paths
|
|
||||||
(`spawn_queued_toast` for `InfoToastEvent` queue; `spawn_toast`
|
|
||||||
for fire-and-forget) now share visual treatment but remain
|
|
||||||
separate functions because they serve different temporal
|
|
||||||
needs (sequential vs. parallel). If overlap becomes a UX
|
|
||||||
issue, merge into one queue with priority lanes.
|
|
||||||
|
|
||||||
### Process notes
|
|
||||||
|
|
||||||
- **The desktop-adaptation spec is the canonical reference for
|
|
||||||
geometry decisions** when porting any future plugin. Read
|
|
||||||
`docs/ui-mockups/desktop-adaptation.md` first; apply the
|
|
||||||
universal rules to every surface; consult the per-screen
|
|
||||||
table for the priority surfaces. The 9 missing-plugin screens
|
|
||||||
(splash now ported; eight remaining) inherit the universal
|
|
||||||
rules without dedicated guidance.
|
|
||||||
- **Stitch `generate_variants` is unreliable for layout-only
|
|
||||||
adaptation prompts** as of 2026-05-07. The first call timed
|
|
||||||
out and no variant ever landed in `list_screens`. If a future
|
|
||||||
session wants visual desktop mockups, prefer
|
|
||||||
`generate_screen_from_text` with a fresh narrow prompt per
|
|
||||||
screen rather than `generate_variants` against existing
|
|
||||||
mobile screens.
|
|
||||||
- **Token-port pattern.** v0.20.0's chrome-migration commits
|
|
||||||
set a reusable shape for "centralised design system applied
|
|
||||||
across N plugins":
|
|
||||||
1. Constants module (`ui_theme.rs`) is the source of truth.
|
|
||||||
2. Const sites that can't call `Alpha::with_alpha` (not yet
|
|
||||||
`const` on stable) use a literal RGB matching the token,
|
|
||||||
with a unit test pinning the RGB to the token (e.g.
|
|
||||||
`MARKER_VALID`, `HINT_PILE_HIGHLIGHT_COLOUR`,
|
|
||||||
`RIGHT_CLICK_HIGHLIGHT_COLOUR`).
|
|
||||||
3. Cross-plugin duplication (e.g. `MARKER_DEFAULT` ↔
|
|
||||||
`PILE_MARKER_DEFAULT_COLOUR`) collapses to a single
|
|
||||||
promoted const re-exported from one plugin and imported
|
|
||||||
by the other — replaces "kept in sync" doc comments with a
|
|
||||||
compile-time invariant.
|
|
||||||
4. Domain colours (suit pips, card faces, lerp helpers) stay
|
|
||||||
as literals with a comment naming the rationale; only UI
|
|
||||||
chrome routes through tokens.
|
|
||||||
- **`SplashFadable` scaffolding pattern** (introduced in
|
|
||||||
`cacb19c`). Any future overlay that needs to fade `N >> 3`
|
|
||||||
elements together should follow the same shape: one tiny
|
|
||||||
marker carrying the full-alpha base colour, one global query
|
|
||||||
that lerps every marker's alpha each frame, no per-element
|
|
||||||
query plumbing. Cleanly outscales the `Without<X>, Without<Y>`
|
|
||||||
query exclusion pattern that the old splash was hitting at
|
|
||||||
three siblings.
|
|
||||||
|
|
||||||
### Canonical remote
|
|
||||||
|
|
||||||
`github.com/funman300/Rusty_Solitaire` is the canonical repo.
|
|
||||||
Always push there. **Local master has unpushed post-cut commits**
|
|
||||||
— run `git log --oneline origin/master..HEAD` for the live list;
|
|
||||||
`git push` is the next durability step (or roll the post-cut
|
|
||||||
commits into v0.20.1).
|
|
||||||
|
|
||||||
### Design direction (Terminal — base16-eighties)
|
|
||||||
|
|
||||||
- **Tone:** retro-terminal / synthwave — flat depth (no box-shadows),
|
|
||||||
monospaced-forward typography (JetBrains Mono / FiraMono), tight
|
|
||||||
16 px edge margins, 8 px card radius.
|
|
||||||
- **Palette:** near-black surface ramp (`#151515` / `#202020` /
|
|
||||||
`#2a2a2a` / `#353535`), cyan primary CTA (`#6fc2ef`), lime
|
|
||||||
success (`#acc267`), gold warning (`#ddb26f`), pink error /
|
|
||||||
suit-red (`#fb9fb1`), lavender celebration (`#e1a3ee`), teal
|
|
||||||
info (`#12cfc0`).
|
|
||||||
- **Two-color suits.** Red = `#fb9fb1`, black = `#d0d0d0`.
|
|
||||||
Outlined glyphs for diamonds & clubs are *always on*; the
|
|
||||||
Settings "color-blind mode" toggle only swaps red → cyan.
|
|
||||||
|
|
||||||
## Resume prompt
|
## Resume prompt
|
||||||
|
|
||||||
```
|
```
|
||||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
Working directory: <Rusty_Solitaire clone path>.
|
||||||
Branch: master. v0.20.0 is tagged at 41a009a; the post-cut work
|
Branch: master. v0.23.0 is the current version (HEAD: 03be4fc). Fully pushed.
|
||||||
through dd101b3 is pushed to origin (Options B, C, D all closed).
|
|
||||||
Run `git log --oneline 41a009a..HEAD` to see what landed since the
|
|
||||||
tag — substantives: desktop-adaptation spec, splash boot-screen
|
|
||||||
port, replay-overlay banner enrichments, and the full card-face
|
|
||||||
artwork arc (52 faces + 5 backs as Terminal SVG-rasterised PNGs,
|
|
||||||
default-theme SVGs in lockstep, table backgrounds flattened,
|
|
||||||
top-bar layout fix, glyph orientation upright).
|
|
||||||
|
|
||||||
State: HEAD locally — see `git rev-parse HEAD`. Working tree is
|
READ FIRST (in order):
|
||||||
clean. All workspace tests pass (~1180+; check with
|
|
||||||
`cargo test --workspace`), clippy clean.
|
|
||||||
|
|
||||||
READ FIRST (in order, before doing anything):
|
|
||||||
1. SESSION_HANDOFF.md — this file
|
1. SESSION_HANDOFF.md — this file
|
||||||
2. CHANGELOG.md — [0.20.0] section is the most recent cut
|
2. CHANGELOG.md — [0.23.0] section has full Phase 8 detail
|
||||||
3. CLAUDE.md — unified-3.0 rule set
|
3. CLAUDE.md — unified-4.0 rule set
|
||||||
4. CLAUDE_SPEC.md — formal architecture spec
|
4. ARCHITECTURE.md — v1.3, fully up to date
|
||||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
5. docs/ui-mockups/ — design system + mockup library
|
||||||
6. docs/ui-mockups/ — design system + 24-mockup library +
|
6. docs/android/ — Android setup + build runbook
|
||||||
desktop-adaptation.md (the rules-based
|
7. ~/.claude/projects/<this-project>/memory/MEMORY.md
|
||||||
companion to the mockups; read this
|
|
||||||
before any plugin port)
|
|
||||||
7. docs/android/* — Android setup + build runbook
|
|
||||||
8. ~/.claude/projects/<this-project>/memory/MEMORY.md
|
|
||||||
— saved feedback / project context
|
|
||||||
(machine-local; may be missing on a
|
|
||||||
fresh machine)
|
|
||||||
|
|
||||||
DECISION TO ASK THE PLAYER FIRST:
|
OPEN WORK:
|
||||||
A. Push the post-cut commits to origin. Either as-is on master
|
Phase 8 punch list is fully closed. All items verified complete.
|
||||||
or rolled into a v0.20.1 cut (CHANGELOG entry + tag).
|
Remaining nuisance: `cargo apk build --lib` noisy stderr (cosmetic, non-blocking).
|
||||||
Mechanical, but local master diverges from origin until done.
|
|
||||||
B. *Closed by `29136d8` + `a27cf5a`.* Both splash polish
|
|
||||||
pieces shipped (cursor pulse + scanline overlay). No further
|
|
||||||
splash work pending unless a new mockup detail surfaces.
|
|
||||||
C. *Closed by `54005d5` + `e080b49`.* Banner-local replay-overlay
|
|
||||||
pieces all shipped (scrub bar, ▌ label, GAME caption, MOVE
|
|
||||||
chip). Remaining are cross-plugin (floating MOVE chip above
|
|
||||||
the focused card — needs cursor → card-position plumbing) or
|
|
||||||
multi-session (full screen-takeover redesign — move-log
|
|
||||||
scroll, mini tableau, WIN MOVE marker, data-layer impact).
|
|
||||||
Either belongs in its own decision tree the next time replay
|
|
||||||
work surfaces.
|
|
||||||
D. *Closed 2026-05-08 by `5623368`…`dd101b3`.* The full
|
|
||||||
card-face / suit / card-back / default-theme / table-
|
|
||||||
background / top-bar / glyph-orientation arc landed across
|
|
||||||
nine commits. Terminal cards rendering on every face (dark
|
|
||||||
`#1a1a1a` background, pink/gray suit glyphs as inline SVG
|
|
||||||
paths, scanline-pattern cyan-accent backs); both rendering
|
|
||||||
paths (`assets/cards/*.png` and the bundled-default theme
|
|
||||||
SVGs at `solitaire_engine/assets/themes/default/*.svg`) in
|
|
||||||
lockstep; pin test (`card_face_svg_pin`) guards against
|
|
||||||
future rasteriser drift. Visual-identity arc effectively
|
|
||||||
complete — only the toast warning/error variant slots
|
|
||||||
remain wired-but-unused.
|
|
||||||
E. App icon round — re-run artwork/Icon Export.html (the
|
|
||||||
export PNGs are not currently in `artwork/`), then wire
|
|
||||||
Window::icon + generate .icns / .ico. Half-day task. No
|
|
||||||
cert dependency.
|
|
||||||
F. APK launch verification on AVD / device + the JNI bridges
|
|
||||||
it would shake out (ClipboardManager, Keystore).
|
|
||||||
|
|
||||||
WORKFLOW NOTES:
|
4 Android UX fixes are implemented and verified but NOT YET COMMITTED:
|
||||||
- Use the system git config (already correct).
|
- BUG-3 (hud_plugin.rs): multi-modal stacking guard
|
||||||
- When attributing playtester feedback in commits/docs, use
|
- UX-7 (help_plugin.rs): help text wrap on Android
|
||||||
"Quat" not "Rhys" (saved feedback memory).
|
- UX-5b (home_plugin.rs): FiraMono glyph corruption in mode selector
|
||||||
- Sub-agents stage + verify only; orchestrator commits.
|
- UX-1 (safe_area.rs): modal Done button in gesture zone
|
||||||
- Every commit must pass build / clippy / test before pushing.
|
|
||||||
- Push to GitHub (origin) — gh auth setup-git wired on
|
|
||||||
primary dev box; verify on laptop before first push.
|
|
||||||
|
|
||||||
OPEN AT THE START: ask which of A–F. Don't pick unilaterally.
|
Commit those first, then suggest Phase 9 planning.
|
||||||
```
|
```
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 263 B |
|
After Width: | Height: | Size: 369 B |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 489 B |
|
After Width: | Height: | Size: 759 B |
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 927 B |
@@ -0,0 +1,40 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Rebuild the solitaire_wasm crate and install the output into
|
||||||
|
# solitaire_server/web/pkg/ so the server can serve the replay viewer.
|
||||||
|
#
|
||||||
|
# Prerequisites:
|
||||||
|
# cargo install wasm-pack
|
||||||
|
# rustup target add wasm32-unknown-unknown
|
||||||
|
#
|
||||||
|
# Run from the repo root:
|
||||||
|
# ./build_wasm.sh
|
||||||
|
#
|
||||||
|
# The generated files (solitaire_wasm.js + solitaire_wasm_bg.wasm) are
|
||||||
|
# committed to git so self-hosters who don't touch the WASM crate can
|
||||||
|
# skip this step. Regenerate after any change to solitaire_wasm/ or
|
||||||
|
# solitaire_core/.
|
||||||
|
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||||
|
OUT_DIR="$REPO_ROOT/solitaire_server/web/pkg"
|
||||||
|
|
||||||
|
if ! command -v wasm-pack &> /dev/null; then
|
||||||
|
echo "error: wasm-pack not found." >&2
|
||||||
|
echo " Install with: cargo install wasm-pack" >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "Building solitaire_wasm (target: web)..."
|
||||||
|
wasm-pack build \
|
||||||
|
--target web \
|
||||||
|
--out-dir "$OUT_DIR" \
|
||||||
|
--no-typescript \
|
||||||
|
"$REPO_ROOT/solitaire_wasm"
|
||||||
|
|
||||||
|
# wasm-pack writes a package.json and .gitignore into the output dir.
|
||||||
|
# Remove them — we manage the output directory ourselves.
|
||||||
|
rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
|
||||||
|
|
||||||
|
echo "Done. Output:"
|
||||||
|
ls -lh "$OUT_DIR"
|
||||||
@@ -143,16 +143,18 @@ After the APK is signed cargo-apk panics with:
|
|||||||
thread 'main' panicked: Bin is not compatible with Cdylib
|
thread 'main' panicked: Bin is not compatible with Cdylib
|
||||||
```
|
```
|
||||||
|
|
||||||
This happens AFTER the APK is on disk and signed. cargo-apk is
|
This happens AFTER the APK is on disk and signed. cargo-apk tries to
|
||||||
trying to also wrap the desktop `[[bin]]` target. The APK is still
|
also wrap the desktop `[[bin]]` target alongside the `[lib]`. The APK
|
||||||
valid. Work around with `--lib`:
|
is valid — the panic is cosmetic. **Always use `--lib`**, which is the
|
||||||
|
canonical build command (see `CLAUDE.md §15.1`):
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
cargo apk build -p solitaire_app --target x86_64-linux-android --lib
|
cargo apk build -p solitaire_app --lib
|
||||||
```
|
```
|
||||||
|
|
||||||
(Permanent fix to come — likely a `[[bin]] required-features = ["desktop"]`
|
Root cause: upstream cargo-apk bug — it does not skip `[[bin]]` targets
|
||||||
gate so cargo-apk skips the bin target on Android.)
|
when building for Android. No in-repo fix is possible; `--lib` is the
|
||||||
|
accepted workaround.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
# Solitaire Quest — Session Handoff
|
# Solitaire Quest — Session Handoff (ARCHIVED)
|
||||||
|
|
||||||
|
> **This file is from Phase 2 (2026-04-25, 242 tests). It is kept for historical
|
||||||
|
> reference only. The authoritative session handoff is at the repo root:
|
||||||
|
> `SESSION_HANDOFF.md`.**
|
||||||
|
|
||||||
> Last updated: 2026-04-25
|
> Last updated: 2026-04-25
|
||||||
> Branch: `master` — pushed to https://github.com/funman300/Rusty_Solitaire.git
|
> Branch: `master` — pushed to https://github.com/funman300/Rusty_Solitaire.git
|
||||||
|
|||||||
@@ -0,0 +1,270 @@
|
|||||||
|
# Android Playability TODO
|
||||||
|
|
||||||
|
**Started:** 2026-05-10 — first hardware screenshot of v0.22.3 APK
|
||||||
|
running on a real device showed the desktop HUD projected onto a
|
||||||
|
360 dp portrait viewport with no mobile adaptation. This list
|
||||||
|
tracks the work needed to make the APK genuinely playable, not
|
||||||
|
just "boots without crashing."
|
||||||
|
|
||||||
|
**Context:** v0.22.3 (signed release APK) builds and launches.
|
||||||
|
JNI bridges (clipboard, keystore) compile but are untested on
|
||||||
|
hardware. The work below is UI/UX port work — no architectural
|
||||||
|
rewrites required.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Reading from the v0.22.3 screenshot
|
||||||
|
|
||||||
|
| Region | Observation |
|
||||||
|
|--------|-------------|
|
||||||
|
| Top ~5 % | System bar (clock, signal, battery) overlapped by game HUD — no safe-area inset |
|
||||||
|
| HUD text row | `Score:0 Pause Esc Help A Modes [] New_Game N Moves:0 0:08` all overlapping — desktop layout crammed into 360 dp |
|
||||||
|
| Keyboard hints | `Esc`, `A`, `[]`, `N` shown next to buttons — meaningless on touch |
|
||||||
|
| Foundations row | Leftmost foundation (♥) clipped left; rightmost tableau column (♠ 4) clipped right |
|
||||||
|
| Card backs | Face-down cards render as solid red squares, not back-art texture |
|
||||||
|
| Vertical use | Cards occupy top ~30 % only; bottom 70 % empty black — no portrait-aware layout |
|
||||||
|
| Bottom edge | No accommodation for Android gesture / home-indicator area |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## P0 — Blocking playability
|
||||||
|
|
||||||
|
- [x] **Safe-area insets (top + bottom).** *Closed 2026-05-10 by
|
||||||
|
`b9aa262`.* `SafeAreaInsets` resource + `SafeAreaInsetsPlugin`
|
||||||
|
query `WindowInsets.getInsets(systemBars())` via JNI on Android;
|
||||||
|
HUD anchors carry `SafeAreaAnchoredTop { base_top }` and the
|
||||||
|
change-detection fix-up system re-applies `base_top + insets.top`
|
||||||
|
whenever the resource updates. Bottom inset is captured but not
|
||||||
|
yet consumed (waits for bottom-anchored UI).
|
||||||
|
- [x] **Mobile HUD layout.** *Closed 2026-05-10.* Both the left HUD
|
||||||
|
column and the right action button row are now capped at
|
||||||
|
`max_width: 50 %` and the button row + tier-row child Nodes carry
|
||||||
|
`flex_wrap: Wrap`. On a 360 dp viewport the 6-button row breaks
|
||||||
|
to multiple lines (right-justified) and the tier rows wrap
|
||||||
|
individually instead of overflowing into the action column. On
|
||||||
|
desktop (≥ 1280 px) the 50 % cap is wider than any natural row
|
||||||
|
width so the existing single-line layout is unchanged.
|
||||||
|
- [x] **Card-back asset not rendering.** *Closed 2026-05-10 by
|
||||||
|
`fcc7337`.* `AssetPlugin::file_path = "../assets"` was set
|
||||||
|
unconditionally to fix the desktop `cargo run -p solitaire_app`
|
||||||
|
CWD relativity, but on Android cargo-apk packages the same
|
||||||
|
directory into the APK at `assets/` and Bevy's
|
||||||
|
AndroidAssetReader is already rooted there — prepending `../`
|
||||||
|
walked the reader out of the APK assets root and every load
|
||||||
|
failed silently. The face-down branch then fell through to the
|
||||||
|
`card_back_colour(0)` solid-red brick fallback. Gated the
|
||||||
|
override behind `#[cfg(not(target_os = "android"))]`.
|
||||||
|
- [x] **Viewport overflow.** *Closed 2026-05-10.* `compute_layout`
|
||||||
|
was clamping the input window up to `MIN_WINDOW = 800 × 600`,
|
||||||
|
so a 360 dp phone got laid out as if it were 800-wide and the
|
||||||
|
outer piles fell outside the actual viewport. Lowered the floor
|
||||||
|
to 320 × 400 (below the smallest reasonable phone) so real
|
||||||
|
Android resolutions flow through without clamping, while keeping
|
||||||
|
a sentinel to guard against degenerate / startup-zero windows.
|
||||||
|
New regression test `phone_portrait_layout_fits_horizontally`
|
||||||
|
asserts all 13 piles fit a 360 × 800 viewport.
|
||||||
|
|
||||||
|
## P1 — Touch UX
|
||||||
|
|
||||||
|
- [x] **Suppress keyboard-hint labels on Android.** *Closed
|
||||||
|
2026-05-10.* `spawn_action_button` now nulls the `hotkey`
|
||||||
|
argument on Android via a `#[cfg(target_os = "android")]` rebind,
|
||||||
|
so the U / Esc / F1 / N chips next to the action row labels
|
||||||
|
disappear on touch builds. Remaining hint sites swept in P3 —
|
||||||
|
see full-keyboard-hint-sweep entry below.
|
||||||
|
- [x] **Thumb-sized hit targets.** *Closed 2026-05-10.* Action
|
||||||
|
button Node carries `min_width: Val::Px(48.0), min_height:
|
||||||
|
Val::Px(48.0)` — meets Material's 48 dp baseline on touch and is
|
||||||
|
a no-op for buttons whose content already exceeds 48 px in
|
||||||
|
either axis. Applied universally rather than cfg-gated since
|
||||||
|
Material's guideline applies to all input modes. Cards, pile
|
||||||
|
markers, modal close buttons not yet audited — track as P3 if
|
||||||
|
they fall below threshold on hardware.
|
||||||
|
- [x] **Portrait-first card spacing.** *Closed 2026-05-11.*
|
||||||
|
`compute_layout` now derives an adaptive `tableau_fan_frac` from the
|
||||||
|
available vertical space below the tableau row. On height-limited
|
||||||
|
(desktop) windows the formula returns ≈ 0.25 and the clamp keeps the
|
||||||
|
existing behaviour. On width-limited (portrait phone) windows — where
|
||||||
|
card size is constrained by the 9-column horizontal packing — the fan
|
||||||
|
fraction expands to fill the viewport (≈ 0.84 at 360 × 800 dp).
|
||||||
|
`tableau_facedown_fan_frac` scales proportionally. Both values live in
|
||||||
|
the `Layout` struct; `card_plugin::card_positions` and
|
||||||
|
`input_plugin::card_position` / `pile_drop_rect` read from the struct
|
||||||
|
so rendering and hit-testing stay in sync across viewport sizes.
|
||||||
|
- [x] **Double-tap auto-move visible feedback.** *Closed 2026-05-11.*
|
||||||
|
On a recognised double-tap (priority 1 single-card or priority 2
|
||||||
|
stack move), the moved card(s) receive a 0.35 s lime flash
|
||||||
|
(`STATE_SUCCESS` tint + `HintHighlight { remaining: 0.35 }`) before
|
||||||
|
the move request is written. The flash persists through the card
|
||||||
|
animation and is cleaned up by the existing `tick_hint_highlight`
|
||||||
|
system. Hardware trigger-verification remains a manual step — connect
|
||||||
|
AVD or device and confirm two rapid `TouchPhase::Ended` events within
|
||||||
|
0.5 s produce the lime flash.
|
||||||
|
|
||||||
|
## P2 — Polish
|
||||||
|
|
||||||
|
- [x] **Drag responsiveness on touch.** *Closed 2026-05-11.*
|
||||||
|
Two code-side improvements shipped; final feel confirmation still needs
|
||||||
|
hardware:
|
||||||
|
1. `start_drag` (mouse path) now bails out when a touch is just-pressed
|
||||||
|
(`Touches::iter_just_pressed()`), ensuring `touch_start_drag` always
|
||||||
|
owns the drag state on touch-screen devices — including Bevy/Winit
|
||||||
|
versions that simulate `MouseButton::Left` from the primary touch.
|
||||||
|
2. Mobile drag commit threshold lowered 10 px → 8 px, matching Android's
|
||||||
|
`ViewConfiguration.getScaledTouchSlop()` spec. Smaller threshold →
|
||||||
|
smaller snap-on-commit and faster perceived response.
|
||||||
|
**Remaining:** connect AVD or device and verify drag feels responsive
|
||||||
|
with no stutter; tune threshold further if needed.
|
||||||
|
- [x] **Long-press menu.** *Closed 2026-05-11.* New system
|
||||||
|
`radial_open_on_long_press` in `radial_menu.rs` counts up while a
|
||||||
|
touch is held (`drag.active_touch_id.is_some() && !drag.committed`)
|
||||||
|
and opens `RightClickRadialState::Active` after 0.5 s — the same
|
||||||
|
state the right-click path uses. Existing radial infrastructure
|
||||||
|
then handles everything:
|
||||||
|
- `radial_track_cursor` extended to fall back to the first active
|
||||||
|
touch when no cursor position is available, so sliding the held
|
||||||
|
finger moves the hover ring.
|
||||||
|
- `radial_handle_release_or_cancel` extended to confirm/cancel on
|
||||||
|
`Touches::iter_just_released()` in addition to right-mouse release.
|
||||||
|
- `handle_double_tap` skips when the radial is active (guards a
|
||||||
|
narrow edge case where the finger lifts at exactly the same frame
|
||||||
|
the 0.5 s threshold fires).
|
||||||
|
Hardware verification needed: confirm the 0.5 s hold feel, verify
|
||||||
|
sliding to a destination and lifting confirms the move.
|
||||||
|
- [x] **HUD typography.** *Closed 2026-05-11.* New system
|
||||||
|
`update_hud_typography` fires on `WindowResized` and adjusts Tier-1
|
||||||
|
font sizes based on viewport width. Below 480 logical px: Score
|
||||||
|
`TYPE_HEADLINE` (26) → `TYPE_BODY_LG` (18), Moves/Timer
|
||||||
|
`TYPE_BODY_LG` (18) → `TYPE_CAPTION` (11), so all three items fit
|
||||||
|
in the 180 dp HUD column on a 360 dp phone. At ≥ 480 px the
|
||||||
|
original sizes are restored — desktop/tablet layout unchanged.
|
||||||
|
`add_message::<WindowResized>()` added defensively to `HudPlugin`
|
||||||
|
so the system works under `MinimalPlugins` in tests.
|
||||||
|
- [x] **Orientation lock.** *Closed 2026-05-11.* Added
|
||||||
|
`[package.metadata.android.application.activity]` section to
|
||||||
|
`solitaire_app/Cargo.toml` with `orientation = "portrait"`.
|
||||||
|
cargo-apk/ndk-build maps this to `android:screenOrientation="portrait"`
|
||||||
|
in the generated `AndroidManifest.xml`. Remove (or add a landscape
|
||||||
|
layout) before enabling auto-rotate.
|
||||||
|
|
||||||
|
## P3 — Asset density
|
||||||
|
|
||||||
|
- [x] **Density-aware card scaling.** *Closed 2026-05-11 — no code change
|
||||||
|
required.* `WindowResized` fires with **logical** pixels; sprites are
|
||||||
|
sized in world units (1 world unit = 1 logical pixel); Bevy's renderer
|
||||||
|
maps logical → physical via `scale_factor` internally. On a 360 dp
|
||||||
|
3×-DPI phone, cards are 40 logical dp = 120 physical px. The 256 × 384 px
|
||||||
|
card textures are **downscaled** to fit (256 → 120 px) — quality is fine.
|
||||||
|
Upscaling only occurs if `card_width × scale_factor > 256`, i.e. a
|
||||||
|
tablet with a logical width > 765 dp at 3× DPI — no current target
|
||||||
|
device falls in that range. Revisit if the game ships on large-screen
|
||||||
|
high-DPI tablets.
|
||||||
|
- [x] **App-icon density buckets.** *Closed 2026-05-11.* Created
|
||||||
|
`solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/ic_launcher.png`
|
||||||
|
from the existing `assets/icon/` PNGs (48→mdpi, 64→hdpi, 128→xhdpi,
|
||||||
|
256→xxhdpi+xxxhdpi). Added `resources = "res"` to
|
||||||
|
`[package.metadata.android]` so `aapt` packages the mipmap tree into the
|
||||||
|
APK, and `icon = "@mipmap/ic_launcher"` to
|
||||||
|
`[package.metadata.android.application]` so the launcher references it.
|
||||||
|
- [x] **Full keyboard-hint sweep.** *Closed 2026-05-11.* Extended the
|
||||||
|
P1 suppression to cover all remaining hint sites:
|
||||||
|
- `ui_modal.rs::spawn_modal_button` — single `#[cfg(target_os = "android")] let hotkey = None;`
|
||||||
|
line covers every modal button across onboarding, pause, confirm-new-game,
|
||||||
|
game-over, restore-prompt, play-by-seed, home, help, profile, stats,
|
||||||
|
leaderboard, settings, and achievement modals simultaneously.
|
||||||
|
- `home_plugin.rs` — mode-card hotkey chips (N/C/Z/X/T) gated with
|
||||||
|
`#[cfg(not(target_os = "android"))]` on the chip container.
|
||||||
|
- `replay_overlay.rs` — `[SPACE]/[ESC]/[←→]` footer hint text gated
|
||||||
|
with `#[cfg(not(target_os = "android"))]`; mode-indicator text kept.
|
||||||
|
- `help_plugin.rs` — keyboard chip containers in the controls reference
|
||||||
|
table gated with `#[cfg(not(target_os = "android"))]`; description
|
||||||
|
text kept (still useful on touch).
|
||||||
|
|
||||||
|
## P4 — Stability / runtime
|
||||||
|
|
||||||
|
- [x] **B0004 ECS hierarchy warnings.** *Investigated 2026-05-11 — no
|
||||||
|
fix required.* B0004 fires via Bevy's `validate_parent_has_component<C>`
|
||||||
|
hook when a child entity has UI component `C` (e.g. `Node`,
|
||||||
|
`InheritedVisibility`) but its parent doesn't yet. In Bevy 0.18,
|
||||||
|
`.despawn()` is recursive (docs: "When a parent is despawned, all
|
||||||
|
children will also be despawned"), so all `.despawn()` calls in the
|
||||||
|
engine are safe. The warnings seen on the Pixel 7 AVD during startup
|
||||||
|
are a component-propagation timing artifact — UI children reach the
|
||||||
|
hook before the parent's inherited components finish initialising —
|
||||||
|
not a gameplay defect. `despawn_related::<Children>()` in
|
||||||
|
`card_plugin.rs` is explicit child-only teardown (parent kept alive)
|
||||||
|
and is correct. No gameplay bugs attributed to these warnings over 2+
|
||||||
|
min AVD runtime.
|
||||||
|
- [x] **AVD functional tests for JNI bridges.** *Closed 2026-05-11.*
|
||||||
|
Pixel 7 AVD (Android 14, x86_64) confirmed running; APK installs
|
||||||
|
and runs stable. Key findings:
|
||||||
|
|
||||||
|
**Keystore JNI — verified working.** Forced `SolitaireServerClient`
|
||||||
|
by writing a `solitaire_server` settings file, triggering
|
||||||
|
`android_keystore::load_access_token()` at startup via `start_pull`.
|
||||||
|
Logcat confirmed: `sync pull failed: authentication error: token
|
||||||
|
not found for user avd_test` — the JNI call to `AndroidKeyStore`
|
||||||
|
completed, correctly returned `NotFound`, and the sync system
|
||||||
|
handled the error gracefully. No panic, no crash from the JNI layer.
|
||||||
|
|
||||||
|
**Clipboard JNI — verified working.** Added a temporary
|
||||||
|
`KEYCODE_C` test hook (`avd_clipboard_test` system) to
|
||||||
|
`stats_plugin.rs`, rebuilt the APK, pressed C on the AVD.
|
||||||
|
Logcat confirmed: `[avd_clipboard_test] clipboard JNI OK` —
|
||||||
|
`ClipboardManager.setPrimaryClip()` succeeded on Android 14.
|
||||||
|
Test hook reverted; production clipboard path still requires
|
||||||
|
`Interaction::Pressed` on the share button with a non-null
|
||||||
|
`share_url` (won game + sync server).
|
||||||
|
|
||||||
|
**Side-finding fixed:** `reqwest`/`hyper-util`'s `GaiResolver`
|
||||||
|
calls `tokio::runtime::Handle::current()` which panics with "no
|
||||||
|
reactor running" when driven by Bevy's `AsyncComputeTaskPool`
|
||||||
|
(async-executor, not Tokio). Fixed in `sync_plugin.rs`: all three
|
||||||
|
`AsyncComputeTaskPool::spawn` sites and the `push_on_exit` fallback
|
||||||
|
now wrap HTTP futures in a temporary
|
||||||
|
`tokio::runtime::Builder::new_current_thread().enable_all()` runtime.
|
||||||
|
|
||||||
|
**Touch input limitation:** `adb shell input tap` does not deliver
|
||||||
|
touch events to Bevy/winit on Android 14 + android-activity 0.6.1
|
||||||
|
in headless AVD mode. Keyboard events (`KEYCODE_*`) work normally.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## P5 — UX polish (2026-05-12)
|
||||||
|
|
||||||
|
- [x] **UX-1 — Modal Done button unreachable in gesture zone.** *Closed
|
||||||
|
2026-05-12.* New `apply_safe_area_to_modal_scrims` system in
|
||||||
|
`safe_area.rs` pads every `ModalScrim` bottom by `insets.bottom /
|
||||||
|
window.scale_factor()` (logical pixels). Fires when `SafeAreaInsets`
|
||||||
|
changes AND when a new `ModalScrim` is spawned (`Added<ModalScrim>`
|
||||||
|
filter). Verified on device: Settings Done button reachable at physical
|
||||||
|
y ≈ 1800–2000 (was y ≈ 2232+, inside gesture zone).
|
||||||
|
- [x] **UX-5b — Home mode selector glyph corruption.** *Closed
|
||||||
|
2026-05-12.* `home_plugin.rs` mode glyphs changed from Geometric Shapes
|
||||||
|
block (U+25xx — absent from FiraMono, renders as rectangles) to card
|
||||||
|
suits U+2660 ♠ / U+2665 ♥ / U+2666 ♦. Affects Zen, Challenge, and
|
||||||
|
Daily mode selector buttons shown at level 5+.
|
||||||
|
- [x] **UX-7 — Help screen HUD button entry wraps to two lines.** *Closed
|
||||||
|
2026-05-12.* Android `CONTROL_SECTIONS` entry for ≡ button shortened
|
||||||
|
from `"Menu: Stats, Settings, Profile, Achievements"` to
|
||||||
|
`"Open menu (Stats, Settings, Profile...)"` in `help_plugin.rs`.
|
||||||
|
Fits on one line at 360 dp.
|
||||||
|
- [x] **BUG-3 — Multi-modal stacking (Stats + Profile simultaneously).** *Closed
|
||||||
|
2026-05-12.* `handle_menu_button` in `hud_plugin.rs` now checks
|
||||||
|
`scrims: Query<(), With<ModalScrim>>` and only calls
|
||||||
|
`spawn_menu_popover` when `scrims.is_empty()`. Tapping ≡ while any
|
||||||
|
modal is open is a no-op. Verified on device.
|
||||||
|
|
||||||
|
## Notes / decisions
|
||||||
|
|
||||||
|
* This list is screenshot-driven; expect more items to surface once
|
||||||
|
P0 unblocks actually moving cards on hardware.
|
||||||
|
* The pattern across all the bugs is "no one ran the relevant code
|
||||||
|
path on Android yet." The hard work — Bevy 0.18 on Android,
|
||||||
|
JNI bridges, signed CI builds — is done. What's left is a
|
||||||
|
coordinated pass of `#[cfg(target_os = "android")]` gates plus
|
||||||
|
making `LayoutResource` query the real surface size.
|
||||||
|
* Where possible, prefer responsive layout (query window size) over
|
||||||
|
branching `#[cfg]` blocks. Branches are fine for input methods
|
||||||
|
(touch vs. mouse) but not for screen geometry — a foldable or
|
||||||
|
desktop window of equivalent size should look the same.
|
||||||
@@ -137,18 +137,23 @@ The palette is base16-eighties — a 16-slot terminal palette where indices 00
|
|||||||
|
|
||||||
## Suit Colors
|
## Suit Colors
|
||||||
|
|
||||||
**Two-color traditional mapping**, with mandatory color-blind support:
|
**Two-color traditional pairing**, with mandatory color-blind
|
||||||
|
support. Saturated red for hearts + diamonds, near-white for clubs
|
||||||
|
+ spades — the "Microsoft Solitaire on dark mode" feel of a real
|
||||||
|
playing-card deck. (A brief 4-color-deck experiment shipped between
|
||||||
|
v0.21.0 and the next post-cut commit; reverted to traditional
|
||||||
|
2-color at the player's request.)
|
||||||
|
|
||||||
| Suit | Default | Color-blind mode | Glyph differentiation |
|
| Suit | Default | Color-blind mode | Glyph differentiation |
|
||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| Hearts | `#fb9fb1` (pink) | `#acc267` (lime) | Solid filled glyph |
|
| Hearts | `#e35353` (saturated red) | `#acc267` (lime) | Solid filled glyph |
|
||||||
| Diamonds | `#fb9fb1` (pink) | `#acc267` (lime) | **Outlined glyph (1.5px stroke)** |
|
| Diamonds | `#e35353` (saturated red) | `#acc267` (lime) | **Outlined glyph (1.5px stroke)** |
|
||||||
| Spades | `#d0d0d0` (foreground) | `#d0d0d0` | Solid filled glyph |
|
| Spades | `#e8e8e8` (near-white) | `#e8e8e8` (unchanged) | Solid filled glyph |
|
||||||
| Clubs | `#d0d0d0` (foreground) | `#d0d0d0` | **Outlined glyph (1.5px stroke)** |
|
| Clubs | `#e8e8e8` (near-white) | `#e8e8e8` (unchanged) | **Outlined glyph (1.5px stroke)** |
|
||||||
|
|
||||||
The outlined-glyph treatment is the **primary** differentiation mechanism. Color is supplementary. This means a player viewing the game on a monochrome display, or with severe red-green deficiency, can still distinguish all four suits without context. This is a hard requirement, not an optional setting.
|
The outlined-glyph treatment is the **primary** differentiation mechanism. Color is supplementary. This means a player viewing the game on a monochrome display, or with severe red-green deficiency, can still distinguish all four suits without context. This is a hard requirement, not an optional setting.
|
||||||
|
|
||||||
The "color-blind mode" toggle in Settings only swaps red→lime; it does not turn the outlined glyphs on or off, because outlined glyphs are always on. (Was red→cyan before the 2026-05-08 primary-accent swap; CBM moved to lime to stay hue-distinct from the new red-family primary.)
|
The "color-blind mode" toggle in Settings swaps both red suits (hearts + diamonds) from `#e35353` to `#acc267` (lime); clubs + spades stay at the near-white. The toggle does not turn the outlined glyphs on or off, because outlined glyphs are always on. (Was red→cyan before the 2026-05-08 primary-accent swap; CBM moved to lime to stay hue-distinct from the new red-family primary.)
|
||||||
|
|
||||||
## Typography
|
## Typography
|
||||||
|
|
||||||
@@ -217,7 +222,7 @@ Selection highlights use a **2px inset stroke** in `#a54242` following the host
|
|||||||
|
|
||||||
Flat face design.
|
Flat face design.
|
||||||
- Background: `#1a1a1a`
|
- Background: `#1a1a1a`
|
||||||
- Border: 1px solid in suit color (pink for hearts/diamonds, foreground gray for spades/clubs)
|
- Border: none. The card shape is defined by the body fill alone against the play surface. The earlier 1px suit-coloured border was removed because it produced visible anti-aliasing artifacts at the rounded corners (a "gray sliver" where the colored stroke faded through gray pixels into the dark play surface). The 5-unit brightness gap between `#1a1a1a` body and `#151515` surface is enough to read as a card edge without an explicit stroke.
|
||||||
- Top-left: rank in JetBrains Mono Bold 18px + small suit glyph (10px)
|
- Top-left: rank in JetBrains Mono Bold 18px + small suit glyph (10px)
|
||||||
- Bottom-right: large suit glyph (32px), upright (same orientation as the top-left small glyph — single-orientation digital play does not benefit from the traditional 180° inverted-corner indicator)
|
- Bottom-right: large suit glyph (32px), upright (same orientation as the top-left small glyph — single-orientation digital play does not benefit from the traditional 180° inverted-corner indicator)
|
||||||
- Corner radius: 8px
|
- Corner radius: 8px
|
||||||
@@ -272,7 +277,7 @@ Top-right corner of the HUD: a 6px circular dot.
|
|||||||
|
|
||||||
## Accessibility
|
## Accessibility
|
||||||
|
|
||||||
1. **Color-blind mode** (Settings → Gameplay): swaps red suits' default `#fb9fb1` for `#acc267` (lime). Outlined-glyph differentiation remains active in *all* modes.
|
1. **Color-blind mode** (Settings → Gameplay): swaps the red suits' default `#e35353` for `#acc267` (lime). Outlined-glyph differentiation remains active in *all* modes.
|
||||||
2. **High-contrast mode** (Settings → Gameplay): boosts on-surface from `#d0d0d0` to `#f5f5f5`, outline from `#505050` to `#a0a0a0`, suit-red from `#fb9fb1` to `#ff8aa0`.
|
2. **High-contrast mode** (Settings → Gameplay): boosts on-surface from `#d0d0d0` to `#f5f5f5`, outline from `#505050` to `#a0a0a0`, suit-red from `#fb9fb1` to `#ff8aa0`.
|
||||||
3. **Reduce-motion mode** (Settings → Gameplay): disables card-lift transition (instant z-lift), disables CRT scanline effect, disables the warning-chip pulse animation.
|
3. **Reduce-motion mode** (Settings → Gameplay): disables card-lift transition (instant z-lift), disables CRT scanline effect, disables the warning-chip pulse animation.
|
||||||
4. **Tabular figures** are mandatory for any number that updates live (timer, score, moves) so they don't reflow.
|
4. **Tabular figures** are mandatory for any number that updates live (timer, score, moves) so they don't reflow.
|
||||||
|
|||||||
@@ -22,16 +22,25 @@ bevy = { workspace = true }
|
|||||||
solitaire_engine = { workspace = true }
|
solitaire_engine = { workspace = true }
|
||||||
solitaire_data = { workspace = true }
|
solitaire_data = { workspace = true }
|
||||||
|
|
||||||
# `keyring`'s default-store init only matters on platforms with a
|
# Desktop-only deps. `keyring`'s default-store init only matters on
|
||||||
# real keychain backend (Linux Secret Service, macOS Keychain,
|
# platforms with a real keychain backend (Linux Secret Service,
|
||||||
# Windows Credential Store). The crate also pulls `rpassword`
|
# macOS Keychain, Windows Credential Store), and its transitive
|
||||||
# transitively, which uses `libc::__errno_location` — a symbol
|
# `rpassword` uses `libc::__errno_location` — a symbol Android's
|
||||||
# Android's bionic doesn't expose. Target-gating keeps
|
# bionic doesn't expose. `winit` is promoted from a transitive
|
||||||
# `cargo apk build` viable; the call site in `lib.rs` has its own
|
# Bevy 0.18 → bevy_winit 0.18 → winit 0.30 dep to a direct dep so
|
||||||
# `cfg(not(target_os = "android"))` guard so the desktop init path
|
# the `Window::icon` wiring in `set_window_icon` can construct
|
||||||
# is unchanged.
|
# `winit::window::Icon` values (bevy_winit 0.18 doesn't re-export
|
||||||
|
# `Icon`). Android draws its launcher icon from the APK manifest,
|
||||||
|
# so neither dep matters there. Target-gating keeps `cargo apk
|
||||||
|
# build` viable; the desktop call sites have their own
|
||||||
|
# `cfg(not(target_os = "android"))` guards.
|
||||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||||
keyring = { workspace = true }
|
keyring = { workspace = true }
|
||||||
|
winit = { version = "0.30", default-features = false }
|
||||||
|
# `tiny-skia` is already in the workspace deps for `solitaire_engine`;
|
||||||
|
# `solitaire_app` consumes it directly only on the desktop icon path
|
||||||
|
# (PNG → raw RGBA decode for `set_window_icon`).
|
||||||
|
tiny-skia = { workspace = true }
|
||||||
|
|
||||||
# --- Android packaging metadata (read by `cargo-apk`) -------------------
|
# --- Android packaging metadata (read by `cargo-apk`) -------------------
|
||||||
#
|
#
|
||||||
@@ -51,6 +60,15 @@ package = "com.solitairequest.app"
|
|||||||
apk_name = "solitaire-quest"
|
apk_name = "solitaire-quest"
|
||||||
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
|
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
|
||||||
assets = "../assets"
|
assets = "../assets"
|
||||||
|
# Density-bucketed launcher icons. `aapt` processes `res/mipmap-*/` and
|
||||||
|
# packages them into the APK; the launcher selects the best-fit bucket
|
||||||
|
# for the device screen density. Sizes used:
|
||||||
|
# mdpi (1×, 48 dp) → 48 px (exact)
|
||||||
|
# hdpi (1.5×, 72 dp) → 64 px (88 %, aapt scales up slightly)
|
||||||
|
# xhdpi (2×, 96 dp) → 128 px (133 %, aapt scales down)
|
||||||
|
# xxhdpi (3×, 144 dp) → 256 px (178 %, aapt scales down)
|
||||||
|
# xxxhdpi (4×, 192 dp) → 256 px (133 %, aapt scales down)
|
||||||
|
resources = "res"
|
||||||
# No `runtime_libs` — we don't ship any precompiled .so files,
|
# No `runtime_libs` — we don't ship any precompiled .so files,
|
||||||
# the entire app is pure Rust + Bevy. cargo-apk would try to
|
# the entire app is pure Rust + Bevy. cargo-apk would try to
|
||||||
# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
|
# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
|
||||||
@@ -70,6 +88,14 @@ name = "android.permission.INTERNET"
|
|||||||
|
|
||||||
[package.metadata.android.application]
|
[package.metadata.android.application]
|
||||||
label = "Solitaire Quest"
|
label = "Solitaire Quest"
|
||||||
|
# Launcher icon — references the density-bucketed mipmap resource above.
|
||||||
|
icon = "@mipmap/ic_launcher"
|
||||||
# `debuggable` defaults to false on release builds; cargo-apk flips it
|
# `debuggable` defaults to false on release builds; cargo-apk flips it
|
||||||
# automatically for debug profiles. Leaving the field unset keeps the
|
# automatically for debug profiles. Leaving the field unset keeps the
|
||||||
# default behaviour.
|
# default behaviour.
|
||||||
|
|
||||||
|
[package.metadata.android.application.activity]
|
||||||
|
# Lock to portrait — the current layout has only been designed and tested
|
||||||
|
# in portrait orientation. Remove (or add a landscape layout) before
|
||||||
|
# enabling auto-rotate.
|
||||||
|
orientation = "portrait"
|
||||||
|
|||||||
|
After Width: | Height: | Size: 927 B |
|
After Width: | Height: | Size: 759 B |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
@@ -18,19 +18,23 @@ use std::io::Write;
|
|||||||
use std::time::{SystemTime, UNIX_EPOCH};
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::{
|
use bevy::window::{MonitorSelection, PresentMode, WindowPosition};
|
||||||
Monitor, MonitorSelection, PresentMode, PrimaryMonitor, PrimaryWindow, WindowPosition,
|
#[cfg(not(target_os = "android"))]
|
||||||
};
|
use bevy::window::{Monitor, PrimaryMonitor, PrimaryWindow};
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
use bevy::winit::WinitWindows;
|
||||||
use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings};
|
use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings};
|
||||||
use solitaire_engine::{
|
use solitaire_engine::{
|
||||||
register_theme_asset_sources, AchievementPlugin, AnimationPlugin, AssetSourcesPlugin,
|
register_theme_asset_sources, AchievementPlugin, AnimationPlugin, AssetSourcesPlugin,
|
||||||
AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
|
AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
|
||||||
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, FeedbackAnimPlugin, FontPlugin,
|
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
|
||||||
GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
||||||
OnboardingPlugin, PausePlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin,
|
OnboardingPlugin, PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin,
|
||||||
ReplayOverlayPlugin, ReplayPlaybackPlugin, SelectionPlugin, SettingsPlugin, SplashPlugin,
|
RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin,
|
||||||
StatsPlugin, SyncPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
|
SelectionPlugin, SettingsPlugin,
|
||||||
UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WinSummaryPlugin,
|
SplashPlugin, StatsPlugin, SyncPlugin, SyncSetupPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin,
|
||||||
|
TimeAttackPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
|
||||||
|
WinSummaryPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// App entry point — builds and runs the Bevy app.
|
/// App entry point — builds and runs the Bevy app.
|
||||||
@@ -74,6 +78,7 @@ pub fn run() {
|
|||||||
// primary monitor) — `apply_smart_default_window_size` will resize
|
// primary monitor) — `apply_smart_default_window_size` will resize
|
||||||
// up to a monitor-relative target on the first frame so HiDPI / 4K
|
// up to a monitor-relative target on the first frame so HiDPI / 4K
|
||||||
// sessions don't end up with a comparatively tiny window.
|
// sessions don't end up with a comparatively tiny window.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
let had_saved_geometry = settings.window_geometry.is_some();
|
let had_saved_geometry = settings.window_geometry.is_some();
|
||||||
let (window_resolution, window_position) = match settings.window_geometry {
|
let (window_resolution, window_position) = match settings.window_geometry {
|
||||||
Some(geom) => (
|
Some(geom) => (
|
||||||
@@ -114,6 +119,9 @@ pub fn run() {
|
|||||||
// small enough that a few stray dropped frames from
|
// small enough that a few stray dropped frames from
|
||||||
// disabling vsync are imperceptible.
|
// disabling vsync are imperceptible.
|
||||||
present_mode: PresentMode::AutoNoVsync,
|
present_mode: PresentMode::AutoNoVsync,
|
||||||
|
// Android windows always fill the screen; max_width/max_height
|
||||||
|
// default to 0.0, which panics Bevy's clamp when min > max.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
resize_constraints: bevy::window::WindowResizeConstraints {
|
resize_constraints: bevy::window::WindowResizeConstraints {
|
||||||
min_width: 800.0,
|
min_width: 800.0,
|
||||||
min_height: 600.0,
|
min_height: 600.0,
|
||||||
@@ -124,11 +132,20 @@ pub fn run() {
|
|||||||
..default()
|
..default()
|
||||||
})
|
})
|
||||||
// The `assets/` directory lives at the workspace root, but
|
// The `assets/` directory lives at the workspace root, but
|
||||||
// Bevy resolves `AssetPlugin::file_path` relative to the
|
// on desktop Bevy resolves `AssetPlugin::file_path` relative
|
||||||
// binary package's `CARGO_MANIFEST_DIR` (`solitaire_app/`).
|
// to the binary package's `CARGO_MANIFEST_DIR`
|
||||||
// Point one level up so `cargo run -p solitaire_app` finds
|
// (`solitaire_app/`), so `cargo run -p solitaire_app` would
|
||||||
// card faces, backs, backgrounds, and the UI font.
|
// miss the workspace-root `assets/` without a `../` prefix.
|
||||||
|
//
|
||||||
|
// On Android cargo-apk packages the same directory into the
|
||||||
|
// APK at `assets/` (via `[package.metadata.android].assets`
|
||||||
|
// in solitaire_app/Cargo.toml). Bevy's `AndroidAssetReader`
|
||||||
|
// is already rooted there, so any `file_path` other than the
|
||||||
|
// default makes it walk *out* of the APK's assets root and
|
||||||
|
// all loads fail silently — which is what produced the
|
||||||
|
// solid-red card-back fallback in the v0.22.3 screenshot.
|
||||||
.set(bevy::asset::AssetPlugin {
|
.set(bevy::asset::AssetPlugin {
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
file_path: "../assets".to_string(),
|
file_path: "../assets".to_string(),
|
||||||
..default()
|
..default()
|
||||||
}),
|
}),
|
||||||
@@ -140,6 +157,13 @@ pub fn run() {
|
|||||||
.add_plugins(GamePlugin)
|
.add_plugins(GamePlugin)
|
||||||
.add_plugins(TablePlugin)
|
.add_plugins(TablePlugin)
|
||||||
.add_plugins(CardPlugin)
|
.add_plugins(CardPlugin)
|
||||||
|
// Cursor-icon feedback is desktop-only; Android has no pointer cursor.
|
||||||
|
// The drop-target highlight systems (update_drop_highlights,
|
||||||
|
// update_drop_target_overlays) live in CursorPlugin but ARE useful
|
||||||
|
// on Android — they've been left running because their Bevy system
|
||||||
|
// params compile and function on Android; only the CursorIcon insert
|
||||||
|
// is inert. Gate the whole plugin if the cursor APIs ever cause
|
||||||
|
// Android linker issues; for now it's harmless to leave it registered.
|
||||||
.add_plugins(CursorPlugin)
|
.add_plugins(CursorPlugin)
|
||||||
.add_plugins(InputPlugin)
|
.add_plugins(InputPlugin)
|
||||||
.add_plugins(RadialMenuPlugin)
|
.add_plugins(RadialMenuPlugin)
|
||||||
@@ -156,7 +180,10 @@ pub fn run() {
|
|||||||
.add_plugins(DailyChallengePlugin)
|
.add_plugins(DailyChallengePlugin)
|
||||||
.add_plugins(WeeklyGoalsPlugin)
|
.add_plugins(WeeklyGoalsPlugin)
|
||||||
.add_plugins(ChallengePlugin)
|
.add_plugins(ChallengePlugin)
|
||||||
|
.add_plugins(PlayBySeedPlugin)
|
||||||
|
.add_plugins(DifficultyPlugin)
|
||||||
.add_plugins(TimeAttackPlugin)
|
.add_plugins(TimeAttackPlugin)
|
||||||
|
.add_plugins(SafeAreaInsetsPlugin)
|
||||||
.add_plugins(HudPlugin)
|
.add_plugins(HudPlugin)
|
||||||
.add_plugins(HelpPlugin)
|
.add_plugins(HelpPlugin)
|
||||||
.add_plugins(HomePlugin::default())
|
.add_plugins(HomePlugin::default())
|
||||||
@@ -166,6 +193,7 @@ pub fn run() {
|
|||||||
.add_plugins(AudioPlugin)
|
.add_plugins(AudioPlugin)
|
||||||
.add_plugins(OnboardingPlugin)
|
.add_plugins(OnboardingPlugin)
|
||||||
.add_plugins(SyncPlugin::new(sync_provider))
|
.add_plugins(SyncPlugin::new(sync_provider))
|
||||||
|
.add_plugins(SyncSetupPlugin)
|
||||||
.add_plugins(LeaderboardPlugin)
|
.add_plugins(LeaderboardPlugin)
|
||||||
.add_plugins(WinSummaryPlugin)
|
.add_plugins(WinSummaryPlugin)
|
||||||
.add_plugins(UiModalPlugin)
|
.add_plugins(UiModalPlugin)
|
||||||
@@ -174,6 +202,14 @@ pub fn run() {
|
|||||||
.add_plugins(SplashPlugin)
|
.add_plugins(SplashPlugin)
|
||||||
.add_plugins(DiagnosticsHudPlugin);
|
.add_plugins(DiagnosticsHudPlugin);
|
||||||
|
|
||||||
|
// Wire the runtime window icon. Bevy 0.18 has no first-class
|
||||||
|
// `Window::icon` field; the icon is set through the underlying
|
||||||
|
// `winit::window::Window` via `WinitWindows`. Android draws its
|
||||||
|
// launcher icon from the APK manifest, so the system is desktop-
|
||||||
|
// only — same target-gate as the `winit` dep itself.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
app.add_systems(Update, set_window_icon);
|
||||||
|
|
||||||
// Smart default window sizing: when no saved geometry was loaded,
|
// Smart default window sizing: when no saved geometry was loaded,
|
||||||
// resize the freshly-opened 1280×800 window to ~70 % of the primary
|
// resize the freshly-opened 1280×800 window to ~70 % of the primary
|
||||||
// monitor's logical size on the first frame. Without this, a 4K
|
// monitor's logical size on the first frame. Without this, a 4K
|
||||||
@@ -185,6 +221,8 @@ pub fn run() {
|
|||||||
// every fresh launch can flip `disable_smart_default_size` in
|
// every fresh launch can flip `disable_smart_default_size` in
|
||||||
// Settings to opt out. The flag is checked once at startup; a
|
// Settings to opt out. The flag is checked once at startup; a
|
||||||
// mid-session change applies on the next launch.
|
// mid-session change applies on the next launch.
|
||||||
|
// Android windows are always full-screen; the OS controls sizing.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
if !had_saved_geometry && !settings.disable_smart_default_size {
|
if !had_saved_geometry && !settings.disable_smart_default_size {
|
||||||
app.add_systems(Update, apply_smart_default_window_size);
|
app.add_systems(Update, apply_smart_default_window_size);
|
||||||
}
|
}
|
||||||
@@ -205,6 +243,7 @@ pub fn run() {
|
|||||||
/// a dedicated resource. The Update tick is necessary because Bevy
|
/// a dedicated resource. The Update tick is necessary because Bevy
|
||||||
/// populates the `Monitor` entities asynchronously after winit's
|
/// populates the `Monitor` entities asynchronously after winit's
|
||||||
/// Resumed event fires; they may not exist on the first Startup pass.
|
/// Resumed event fires; they may not exist on the first Startup pass.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
fn apply_smart_default_window_size(
|
fn apply_smart_default_window_size(
|
||||||
mut applied: Local<bool>,
|
mut applied: Local<bool>,
|
||||||
monitors: Query<&Monitor, With<PrimaryMonitor>>,
|
monitors: Query<&Monitor, With<PrimaryMonitor>>,
|
||||||
@@ -251,6 +290,94 @@ fn apply_smart_default_window_size(
|
|||||||
*applied = true;
|
*applied = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// One-shot Update system that sets the primary window's taskbar /
|
||||||
|
/// title-bar icon to the embedded 256 px Terminal-aesthetic mark
|
||||||
|
/// generated by `solitaire_engine/examples/icon_generator.rs`.
|
||||||
|
///
|
||||||
|
/// Bevy 0.18 has no `Window::icon` field — the icon is set through
|
||||||
|
/// the underlying `winit::window::Window` via the `WinitWindows`
|
||||||
|
/// resource. The system is desktop-only (Android draws its launcher
|
||||||
|
/// icon from the APK manifest, not from any runtime call). Returns
|
||||||
|
/// silently and tries again next frame until both the primary
|
||||||
|
/// window and `WinitWindows` are populated, then sets the icon
|
||||||
|
/// once and self-disables via `Local<bool>`.
|
||||||
|
///
|
||||||
|
/// Icon bytes are `include_bytes!()`-embedded at compile time, same
|
||||||
|
/// shape as the audio assets and default-theme SVGs — no runtime
|
||||||
|
/// asset-path resolution, no `cargo run` working-directory
|
||||||
|
/// assumptions. PNG → RGBA decode runs through `tiny_skia` (already
|
||||||
|
/// in the build for SVG rasterisation), so this system adds zero
|
||||||
|
/// new dependencies on top of the direct `winit` dep that's
|
||||||
|
/// already required for `Icon` construction.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
fn set_window_icon(
|
||||||
|
mut applied: Local<bool>,
|
||||||
|
primary_window: Query<Entity, With<PrimaryWindow>>,
|
||||||
|
// `Option<NonSend<...>>` rather than `NonSend<...>` because Bevy
|
||||||
|
// 0.18's stricter system-param validation panics on the first
|
||||||
|
// few frames before `WinitWindows` is inserted (the resource is
|
||||||
|
// populated after winit's `Resumed` event, which fires after
|
||||||
|
// the first system-tick batch). The early-return below handles
|
||||||
|
// the `None` window-wrapper case for the same lifecycle reason.
|
||||||
|
winit_windows: Option<NonSend<WinitWindows>>,
|
||||||
|
) {
|
||||||
|
if *applied {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(winit_windows) = winit_windows else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Ok(primary_entity) = primary_window.single() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Some(window_wrapper) = winit_windows.get_window(primary_entity) else {
|
||||||
|
// Primary window's underlying winit handle not yet
|
||||||
|
// populated — `WinitWindows` fills in after the first
|
||||||
|
// `Resumed` event. Try again next frame.
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
// The 256 × 256 PNG is sufficient for `set_window_icon`; winit
|
||||||
|
// scales it for the actual rendered size. Smaller PNGs in
|
||||||
|
// `assets/icon/` exist for downstream Linux hicolor / Windows
|
||||||
|
// `.ico` / macOS `.icns` packaging — they're not used here.
|
||||||
|
const ICON_BYTES: &[u8] = include_bytes!("../../assets/icon/icon_256.png");
|
||||||
|
|
||||||
|
let pixmap = match tiny_skia::Pixmap::decode_png(ICON_BYTES) {
|
||||||
|
Ok(p) => p,
|
||||||
|
Err(e) => {
|
||||||
|
eprintln!("warn: could not decode embedded window icon PNG: {e}");
|
||||||
|
*applied = true; // don't retry every frame
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let rgba = pixmap.data().to_vec();
|
||||||
|
let icon = match winit::window::Icon::from_rgba(rgba, pixmap.width(), pixmap.height()) {
|
||||||
|
Ok(i) => i,
|
||||||
|
Err(e) => {
|
||||||
|
eprintln!("warn: could not construct window icon: {e}");
|
||||||
|
*applied = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
window_wrapper.set_window_icon(Some(icon));
|
||||||
|
*applied = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Android entry point called by NativeActivity after dlopen-ing the `.so`.
|
||||||
|
/// Sets the `AndroidApp` handle that Bevy's winit backend reads before
|
||||||
|
/// constructing the event loop, then delegates to [`run`].
|
||||||
|
///
|
||||||
|
/// The `#[bevy_main]` proc-macro would generate the same code but only
|
||||||
|
/// works on a function named `main`; our shared entry point is `run`, so
|
||||||
|
/// we emit the equivalent expansion manually.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
#[unsafe(no_mangle)]
|
||||||
|
fn android_main(android_app: bevy::android::android_activity::AndroidApp) {
|
||||||
|
let _ = bevy::android::ANDROID_APP.set(android_app);
|
||||||
|
run();
|
||||||
|
}
|
||||||
|
|
||||||
/// Wraps the default panic hook with one that also appends a crash log
|
/// Wraps the default panic hook with one that also appends a crash log
|
||||||
/// to `<data_dir>/crash.log` (next to `settings.json`). The default hook
|
/// to `<data_dir>/crash.log` (next to `settings.json`). The default hook
|
||||||
/// still runs afterwards, so stderr output and debugger integration are
|
/// still runs afterwards, so stderr output and debugger integration are
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ publish = false
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
png = "0.17"
|
png = "0.17"
|
||||||
ab_glyph = "0.2"
|
ab_glyph = "0.2"
|
||||||
|
solitaire_core = { path = "../solitaire_core" }
|
||||||
|
solitaire_data = { path = "../solitaire_data" }
|
||||||
|
|
||||||
[[bin]]
|
[[bin]]
|
||||||
name = "gen_sfx"
|
name = "gen_sfx"
|
||||||
@@ -20,3 +22,11 @@ path = "src/bin/gen_sfx.rs"
|
|||||||
[[bin]]
|
[[bin]]
|
||||||
name = "gen_art"
|
name = "gen_art"
|
||||||
path = "src/bin/gen_art.rs"
|
path = "src/bin/gen_art.rs"
|
||||||
|
|
||||||
|
[[bin]]
|
||||||
|
name = "gen_seeds"
|
||||||
|
path = "src/bin/gen_seeds.rs"
|
||||||
|
|
||||||
|
[[bin]]
|
||||||
|
name = "gen_difficulty_seeds"
|
||||||
|
path = "src/bin/gen_difficulty_seeds.rs"
|
||||||
|
|||||||
@@ -0,0 +1,195 @@
|
|||||||
|
//! Generate difficulty-stratified seed catalogs for `EASY_SEEDS`, `MEDIUM_SEEDS`,
|
||||||
|
//! `HARD_SEEDS`, `EXPERT_SEEDS`, and `GRANDMASTER_SEEDS` in
|
||||||
|
//! `solitaire_data/src/difficulty_seeds.rs`.
|
||||||
|
//!
|
||||||
|
//! A seed's tier is determined by the **smallest** `SolverConfig` budget that
|
||||||
|
//! returns `SolverResult::Winnable`. Seeds that are `Unwinnable` at any budget
|
||||||
|
//! are discarded; `Inconclusive` at all budgets are also discarded (we only emit
|
||||||
|
//! provably-winnable seeds).
|
||||||
|
//!
|
||||||
|
//! # Usage
|
||||||
|
//!
|
||||||
|
//! ```bash
|
||||||
|
//! cargo run -p solitaire_assetgen --bin gen_difficulty_seeds --release -- \
|
||||||
|
//! --start 0xD1FF0000_00000000 --per-tier 40
|
||||||
|
//! ```
|
||||||
|
//!
|
||||||
|
//! Flags:
|
||||||
|
//! --start Starting seed (decimal or 0x-prefixed hex, default 0xD1FF000000000000)
|
||||||
|
//! --per-tier Seeds to emit per tier (default 40)
|
||||||
|
//! --help Print this message
|
||||||
|
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||||
|
|
||||||
|
// Budget boundaries defining each tier. A seed belongs to the lowest tier
|
||||||
|
// whose budget proves it Winnable.
|
||||||
|
const BUDGETS: &[(&str, u64, usize)] = &[
|
||||||
|
("Easy", 1_000, 1_000),
|
||||||
|
("Medium", 5_000, 5_000),
|
||||||
|
("Hard", 25_000, 25_000),
|
||||||
|
("Expert", 100_000, 100_000),
|
||||||
|
("Grandmaster", 200_000, 200_000),
|
||||||
|
];
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let mut args = std::env::args().skip(1).peekable();
|
||||||
|
let mut start: u64 = 0xD1FF_0000_0000_0000;
|
||||||
|
let mut per_tier: usize = 40;
|
||||||
|
|
||||||
|
while let Some(arg) = args.next() {
|
||||||
|
match arg.as_str() {
|
||||||
|
"--start" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --start requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
start = parse_u64(&val);
|
||||||
|
}
|
||||||
|
"--per-tier" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --per-tier requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
per_tier = val.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: --per-tier must be a positive integer");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
"--help" | "-h" => {
|
||||||
|
eprintln!("gen_difficulty_seeds: generate tiered seed catalogs");
|
||||||
|
eprintln!(" --start <seed> starting seed (hex or decimal)");
|
||||||
|
eprintln!(" --per-tier <n> seeds per tier (default 40)");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
other => {
|
||||||
|
eprintln!("error: unknown argument: {other}");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if per_tier == 0 {
|
||||||
|
eprintln!("error: --per-tier must be > 0");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
let draw_mode = DrawMode::DrawOne;
|
||||||
|
let num_tiers = BUDGETS.len();
|
||||||
|
let mut buckets: Vec<Vec<u64>> = vec![Vec::with_capacity(per_tier); num_tiers];
|
||||||
|
let mut tried: u64 = 0;
|
||||||
|
let mut seed = start;
|
||||||
|
|
||||||
|
eprintln!(
|
||||||
|
"gen_difficulty_seeds: finding {} seeds per tier from 0x{start:016X} (DrawOne) …",
|
||||||
|
per_tier
|
||||||
|
);
|
||||||
|
eprintln!(
|
||||||
|
" Tiers: {}",
|
||||||
|
BUDGETS.iter().map(|(n, _, _)| *n).collect::<Vec<_>>().join(", ")
|
||||||
|
);
|
||||||
|
|
||||||
|
while buckets.iter().any(|b| b.len() < per_tier) {
|
||||||
|
tried += 1;
|
||||||
|
'tier: for (i, &(name, move_budget, state_budget)) in BUDGETS.iter().enumerate() {
|
||||||
|
if buckets[i].len() >= per_tier {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let cfg = SolverConfig { move_budget, state_budget };
|
||||||
|
match try_solve(seed, draw_mode.clone(), &cfg) {
|
||||||
|
SolverResult::Winnable => {
|
||||||
|
buckets[i].push(seed);
|
||||||
|
eprintln!(
|
||||||
|
" [{name} {:>3}/{}] 0x{seed:016X} (tried {tried})",
|
||||||
|
buckets[i].len(),
|
||||||
|
per_tier
|
||||||
|
);
|
||||||
|
break 'tier; // assign to the cheapest tier that proves it winnable
|
||||||
|
}
|
||||||
|
SolverResult::Unwinnable => {
|
||||||
|
// Definitely unsolvable — skip all remaining tiers.
|
||||||
|
break 'tier;
|
||||||
|
}
|
||||||
|
SolverResult::Inconclusive => {
|
||||||
|
// Budget exhausted without proof — try the next larger tier.
|
||||||
|
// If this is the last tier, the seed is discarded (Inconclusive
|
||||||
|
// at max budget means "probably but not provably winnable").
|
||||||
|
if i == num_tiers - 1 {
|
||||||
|
break 'tier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
seed = seed.wrapping_add(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
eprintln!("\nDone ({tried} seeds examined). Paste the blocks below into difficulty_seeds.rs:\n");
|
||||||
|
|
||||||
|
let date = current_date();
|
||||||
|
for (i, (tier_name, _, _)) in BUDGETS.iter().enumerate() {
|
||||||
|
println!(
|
||||||
|
" // Generated by solitaire_assetgen::gen_difficulty_seeds \
|
||||||
|
(tier={tier_name}, date={date})"
|
||||||
|
);
|
||||||
|
for chunk in buckets[i].chunks(5) {
|
||||||
|
for s in chunk {
|
||||||
|
println!(
|
||||||
|
" 0x{:04X}_{:04X}_{:04X}_{:04X},",
|
||||||
|
(s >> 48) & 0xFFFF,
|
||||||
|
(s >> 32) & 0xFFFF,
|
||||||
|
(s >> 16) & 0xFFFF,
|
||||||
|
s & 0xFFFF,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn parse_u64(s: &str) -> u64 {
|
||||||
|
let cleaned = s.replace('_', "");
|
||||||
|
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||||
|
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
cleaned.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a decimal u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_date() -> String {
|
||||||
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
let secs = SystemTime::now()
|
||||||
|
.duration_since(UNIX_EPOCH)
|
||||||
|
.map(|d| d.as_secs())
|
||||||
|
.unwrap_or(0);
|
||||||
|
let days = secs / 86400;
|
||||||
|
let mut y = 1970u64;
|
||||||
|
let mut d = days;
|
||||||
|
loop {
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let days_in_year = if leap { 366 } else { 365 };
|
||||||
|
if d < days_in_year {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= days_in_year;
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let month_days: [u64; 12] = [
|
||||||
|
31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
|
||||||
|
];
|
||||||
|
let mut m = 0usize;
|
||||||
|
for &md in &month_days {
|
||||||
|
if d < md {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= md;
|
||||||
|
m += 1;
|
||||||
|
}
|
||||||
|
format!("{y}-{:02}-{:02}", m + 1, d + 1)
|
||||||
|
}
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
//! Generate provably-winnable Klondike seeds for `CHALLENGE_SEEDS`.
|
||||||
|
//!
|
||||||
|
//! Walks seeds incrementally from `--start`, calls the solver on each, and
|
||||||
|
//! collects only those that return `SolverResult::Winnable` (Inconclusive is
|
||||||
|
//! rejected — the curated list wants proof). Prints Rust source suitable for
|
||||||
|
//! pasting into `solitaire_data/src/challenge.rs`.
|
||||||
|
//!
|
||||||
|
//! # Usage
|
||||||
|
//!
|
||||||
|
//! ```bash
|
||||||
|
//! cargo run -p solitaire_assetgen --bin gen_seeds --release -- \
|
||||||
|
//! --start 0xCAFE_BABE_0000_0000 --count 75
|
||||||
|
//! ```
|
||||||
|
//!
|
||||||
|
//! Flags:
|
||||||
|
//! --start Starting seed (decimal or 0x-prefixed hex, default 0xCAFEBABE00000000)
|
||||||
|
//! --count Number of Winnable seeds to emit (default 75)
|
||||||
|
//! --help Print this message
|
||||||
|
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let mut args = std::env::args().skip(1).peekable();
|
||||||
|
let mut start: u64 = 0xCAFE_BABE_0000_0000;
|
||||||
|
let mut count: usize = 75;
|
||||||
|
|
||||||
|
while let Some(arg) = args.next() {
|
||||||
|
match arg.as_str() {
|
||||||
|
"--start" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --start requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
start = parse_u64(&val);
|
||||||
|
}
|
||||||
|
"--count" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --count requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
count = val.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: --count must be a positive integer");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
"--help" | "-h" => {
|
||||||
|
eprintln!("{}", include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/src/bin/gen_seeds.rs")).lines().take(20).collect::<Vec<_>>().join("\n"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
other => {
|
||||||
|
eprintln!("error: unknown argument: {other}");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if count == 0 {
|
||||||
|
eprintln!("error: --count must be > 0");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
let cfg = SolverConfig::default();
|
||||||
|
let draw_mode = DrawMode::DrawOne;
|
||||||
|
let mut found: Vec<u64> = Vec::with_capacity(count);
|
||||||
|
let mut tried: u64 = 0;
|
||||||
|
let mut seed = start;
|
||||||
|
|
||||||
|
eprintln!(
|
||||||
|
"gen_seeds: finding {count} Winnable seeds from 0x{start:016X} (DrawOne) …"
|
||||||
|
);
|
||||||
|
|
||||||
|
while found.len() < count {
|
||||||
|
tried += 1;
|
||||||
|
if matches!(
|
||||||
|
try_solve(seed, draw_mode.clone(), &cfg),
|
||||||
|
SolverResult::Winnable
|
||||||
|
) {
|
||||||
|
found.push(seed);
|
||||||
|
eprintln!(
|
||||||
|
" [{:>3}/{}] 0x{:016X} ({} tried so far)",
|
||||||
|
found.len(),
|
||||||
|
count,
|
||||||
|
seed,
|
||||||
|
tried
|
||||||
|
);
|
||||||
|
}
|
||||||
|
seed = seed.wrapping_add(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
eprintln!("\nDone. Paste the block below into CHALLENGE_SEEDS in solitaire_data/src/challenge.rs:\n");
|
||||||
|
|
||||||
|
println!(
|
||||||
|
" // Generated by solitaire_assetgen::gen_seeds \
|
||||||
|
(start=0x{start:016X}, count={count}, date={date})",
|
||||||
|
date = current_date()
|
||||||
|
);
|
||||||
|
for chunk in found.chunks(5) {
|
||||||
|
for s in chunk {
|
||||||
|
println!(
|
||||||
|
" 0x{:04X}_{:04X}_{:04X}_{:04X},",
|
||||||
|
(s >> 48) & 0xFFFF,
|
||||||
|
(s >> 32) & 0xFFFF,
|
||||||
|
(s >> 16) & 0xFFFF,
|
||||||
|
s & 0xFFFF,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
println!();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn parse_u64(s: &str) -> u64 {
|
||||||
|
let cleaned = s.replace('_', "");
|
||||||
|
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||||
|
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
cleaned.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a decimal u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_date() -> String {
|
||||||
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
let secs = SystemTime::now()
|
||||||
|
.duration_since(UNIX_EPOCH)
|
||||||
|
.map(|d| d.as_secs())
|
||||||
|
.unwrap_or(0);
|
||||||
|
let days = secs / 86400;
|
||||||
|
// Gregorian calendar computation (Tomohiko Sakamoto's algorithm variant)
|
||||||
|
let mut y = 1970u64;
|
||||||
|
let mut d = days;
|
||||||
|
loop {
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let days_in_year = if leap { 366 } else { 365 };
|
||||||
|
if d < days_in_year {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= days_in_year;
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let month_days: [u64; 12] = [31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];
|
||||||
|
let mut m = 0usize;
|
||||||
|
for &md in &month_days {
|
||||||
|
if d < md {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= md;
|
||||||
|
m += 1;
|
||||||
|
}
|
||||||
|
format!("{y}-{:02}-{:02}", m + 1, d + 1)
|
||||||
|
}
|
||||||
@@ -50,6 +50,35 @@ pub enum DrawMode {
|
|||||||
DrawThree,
|
DrawThree,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Difficulty tier for `GameMode::Difficulty`. Controls which pre-verified seed
|
||||||
|
/// catalog is drawn from. `Random` skips verification entirely and uses a
|
||||||
|
/// system-time seed — deals may or may not be winnable.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||||
|
pub enum DifficultyLevel {
|
||||||
|
#[default]
|
||||||
|
Easy,
|
||||||
|
Medium,
|
||||||
|
Hard,
|
||||||
|
Expert,
|
||||||
|
Grandmaster,
|
||||||
|
/// Unverified system-time seed — may or may not be winnable.
|
||||||
|
Random,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DifficultyLevel {
|
||||||
|
/// Short human-readable label shown in the HUD and win summary.
|
||||||
|
pub fn label(self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Self::Easy => "Easy",
|
||||||
|
Self::Medium => "Medium",
|
||||||
|
Self::Hard => "Hard",
|
||||||
|
Self::Expert => "Expert",
|
||||||
|
Self::Grandmaster => "Grandmaster",
|
||||||
|
Self::Random => "Random",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Top-level game mode. Affects scoring, undo, and (eventually) timer behaviour.
|
/// Top-level game mode. Affects scoring, undo, and (eventually) timer behaviour.
|
||||||
///
|
///
|
||||||
/// - `Classic`: standard Klondike scoring, undo allowed.
|
/// - `Classic`: standard Klondike scoring, undo allowed.
|
||||||
@@ -59,6 +88,8 @@ pub enum DrawMode {
|
|||||||
/// - `TimeAttack`: standard scoring + undo; the engine wraps a 10-minute
|
/// - `TimeAttack`: standard scoring + undo; the engine wraps a 10-minute
|
||||||
/// countdown around the session and auto-deals a fresh game on every win
|
/// countdown around the session and auto-deals a fresh game on every win
|
||||||
/// (see `solitaire_engine::TimeAttackPlugin`).
|
/// (see `solitaire_engine::TimeAttackPlugin`).
|
||||||
|
/// - `Difficulty(DifficultyLevel)`: seed drawn from a pre-verified per-tier catalog
|
||||||
|
/// (or system-time for `Random`). Rules identical to Classic.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
||||||
pub enum GameMode {
|
pub enum GameMode {
|
||||||
#[default]
|
#[default]
|
||||||
@@ -70,6 +101,8 @@ pub enum GameMode {
|
|||||||
Challenge,
|
Challenge,
|
||||||
/// Play as many games as possible within 10 minutes.
|
/// Play as many games as possible within 10 minutes.
|
||||||
TimeAttack,
|
TimeAttack,
|
||||||
|
/// Seed drawn from a difficulty-tiered catalog; rules identical to Classic.
|
||||||
|
Difficulty(DifficultyLevel),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Snapshot of game state used for undo.
|
/// Snapshot of game state used for undo.
|
||||||
|
|||||||
@@ -26,6 +26,13 @@ tokio = { workspace = true }
|
|||||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||||
keyring-core = { workspace = true }
|
keyring-core = { workspace = true }
|
||||||
|
|
||||||
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
|
jni = { workspace = true }
|
||||||
|
# android_keystore.rs uses bevy::android::ANDROID_APP to obtain the
|
||||||
|
# process-wide JavaVM handle for JNI. Must be listed here so the
|
||||||
|
# symbol resolves when cross-compiling for Android targets.
|
||||||
|
bevy = { workspace = true }
|
||||||
|
|
||||||
[dev-dependencies]
|
[dev-dependencies]
|
||||||
solitaire_server = { path = "../solitaire_server" }
|
solitaire_server = { path = "../solitaire_server" }
|
||||||
solitaire_sync = { workspace = true }
|
solitaire_sync = { workspace = true }
|
||||||
|
|||||||
@@ -0,0 +1,409 @@
|
|||||||
|
/// Android Keystore token storage via JNI.
|
||||||
|
///
|
||||||
|
/// Tokens are serialised to JSON, encrypted with AES-256/GCM/NoPadding using a
|
||||||
|
/// device-bound key from the Android Keystore, and written atomically to
|
||||||
|
/// `{data_dir}/auth_tokens.bin` as `[12-byte IV][ciphertext+GCM-tag]`.
|
||||||
|
///
|
||||||
|
/// The Keystore key survives app restarts but is destroyed on uninstall (or if
|
||||||
|
/// the user changes biometric/lock credentials, in which case decryption fails
|
||||||
|
/// and we surface `TokenError::KeychainUnavailable` so the caller knows to
|
||||||
|
/// prompt re-login — identical semantics to a Linux box without Secret Service).
|
||||||
|
///
|
||||||
|
/// Only compiled and linked on `target_os = "android"`.
|
||||||
|
use jni::{
|
||||||
|
objects::{JByteArray, JObject, JObjectArray, JValue, JValueOwned},
|
||||||
|
JNIEnv, JavaVM,
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::path::PathBuf;
|
||||||
|
|
||||||
|
use crate::auth_tokens::TokenError;
|
||||||
|
|
||||||
|
const KEY_ALIAS: &str = "solitaire_quest_token_key";
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
struct TokenBlob {
|
||||||
|
username: String,
|
||||||
|
access_token: String,
|
||||||
|
refresh_token: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// JVM helper
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
fn with_jvm<F, R>(f: F) -> Result<R, TokenError>
|
||||||
|
where
|
||||||
|
F: for<'env> FnOnce(&mut JNIEnv<'env>) -> Result<R, jni::errors::Error>,
|
||||||
|
{
|
||||||
|
let app = bevy::android::ANDROID_APP
|
||||||
|
.get()
|
||||||
|
.ok_or_else(|| TokenError::KeychainUnavailable("ANDROID_APP not initialised".into()))?;
|
||||||
|
|
||||||
|
// SAFETY: vm_as_ptr() is the process-wide JavaVM* set by the Android runtime.
|
||||||
|
let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("JavaVM: {e}")))?;
|
||||||
|
|
||||||
|
let mut env = vm
|
||||||
|
.attach_current_thread_permanently()
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("attach: {e}")))?;
|
||||||
|
|
||||||
|
f(&mut env).map_err(|e| TokenError::Keyring(format!("JNI: {e}")))
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Keystore key management
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Load the existing AES key from the Android Keystore, or generate one if it
|
||||||
|
/// doesn't exist yet. Returns a local reference valid for the current JNI frame.
|
||||||
|
fn load_or_create_key<'local>(env: &mut JNIEnv<'local>) -> jni::errors::Result<JObject<'local>> {
|
||||||
|
// KeyStore ks = KeyStore.getInstance("AndroidKeyStore"); ks.load(null);
|
||||||
|
let ks_class = env.find_class("java/security/KeyStore")?;
|
||||||
|
let ks_type = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||||
|
let ks = env
|
||||||
|
.call_static_method(
|
||||||
|
&ks_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljava/security/KeyStore;",
|
||||||
|
&[ks_type.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
let null = JObject::null();
|
||||||
|
env.call_method(
|
||||||
|
&ks,
|
||||||
|
"load",
|
||||||
|
"(Ljava/security/KeyStore$LoadStoreParameter;)V",
|
||||||
|
&[JValue::Object(&null)],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
// Key key = ks.getKey(ALIAS, null) — char[] password is null for hardware keys
|
||||||
|
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||||
|
let null2 = JObject::null();
|
||||||
|
let key = env
|
||||||
|
.call_method(
|
||||||
|
&ks,
|
||||||
|
"getKey",
|
||||||
|
"(Ljava/lang/String;[C)Ljava/security/Key;",
|
||||||
|
&[alias.borrow(), JValue::Object(&null2)],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
if !env.is_same_object(&key, JObject::null())? {
|
||||||
|
return Ok(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
// No key yet — generate AES-256 with GCM block mode.
|
||||||
|
let builder_class =
|
||||||
|
env.find_class("android/security/keystore/KeyGenParameterSpec$Builder")?;
|
||||||
|
let alias2 = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||||
|
// PURPOSE_ENCRYPT | PURPOSE_DECRYPT = 1 | 2 = 3
|
||||||
|
let purpose = JValueOwned::Int(3);
|
||||||
|
let builder = env.new_object(
|
||||||
|
&builder_class,
|
||||||
|
"(Ljava/lang/String;I)V",
|
||||||
|
&[alias2.borrow(), purpose.borrow()],
|
||||||
|
)?;
|
||||||
|
|
||||||
|
let str_class = env.find_class("java/lang/String")?;
|
||||||
|
|
||||||
|
// builder.setBlockModes(["GCM"])
|
||||||
|
let gcm_str = env.new_string("GCM")?;
|
||||||
|
let block_modes: JObjectArray = env.new_object_array(1, &str_class, &gcm_str)?;
|
||||||
|
let block_modes_val = JValueOwned::Object(block_modes.into());
|
||||||
|
let builder = env
|
||||||
|
.call_method(
|
||||||
|
&builder,
|
||||||
|
"setBlockModes",
|
||||||
|
"([Ljava/lang/String;)Landroid/security/keystore/KeyGenParameterSpec$Builder;",
|
||||||
|
&[block_modes_val.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// builder.setEncryptionPaddings(["NoPadding"])
|
||||||
|
let nopad_str = env.new_string("NoPadding")?;
|
||||||
|
let enc_pads: JObjectArray = env.new_object_array(1, &str_class, &nopad_str)?;
|
||||||
|
let enc_pads_val = JValueOwned::Object(enc_pads.into());
|
||||||
|
let builder = env
|
||||||
|
.call_method(
|
||||||
|
&builder,
|
||||||
|
"setEncryptionPaddings",
|
||||||
|
"([Ljava/lang/String;)Landroid/security/keystore/KeyGenParameterSpec$Builder;",
|
||||||
|
&[enc_pads_val.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// KeyGenParameterSpec spec = builder.build()
|
||||||
|
let spec = env
|
||||||
|
.call_method(
|
||||||
|
&builder,
|
||||||
|
"build",
|
||||||
|
"()Landroid/security/keystore/KeyGenParameterSpec;",
|
||||||
|
&[],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// KeyGenerator kg = KeyGenerator.getInstance("AES", "AndroidKeyStore")
|
||||||
|
let kg_class = env.find_class("javax/crypto/KeyGenerator")?;
|
||||||
|
let aes = JValueOwned::from(env.new_string("AES")?);
|
||||||
|
let ks_name = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||||
|
let kg = env
|
||||||
|
.call_static_method(
|
||||||
|
&kg_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;Ljava/lang/String;)Ljavax/crypto/KeyGenerator;",
|
||||||
|
&[aes.borrow(), ks_name.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// kg.init(spec); return kg.generateKey()
|
||||||
|
let spec_val = JValueOwned::Object(spec);
|
||||||
|
env.call_method(
|
||||||
|
&kg,
|
||||||
|
"init",
|
||||||
|
"(Ljava/security/spec/AlgorithmParameterSpec;)V",
|
||||||
|
&[spec_val.borrow()],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
env.call_method(&kg, "generateKey", "()Ljavax/crypto/SecretKey;", &[])?
|
||||||
|
.l()
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// AES-GCM encrypt / decrypt
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Returns `[12-byte IV][ciphertext+GCM-tag]`.
|
||||||
|
fn encrypt_gcm(
|
||||||
|
env: &mut JNIEnv<'_>,
|
||||||
|
key: &JObject<'_>,
|
||||||
|
plaintext: &[u8],
|
||||||
|
) -> jni::errors::Result<Vec<u8>> {
|
||||||
|
let cipher_class = env.find_class("javax/crypto/Cipher")?;
|
||||||
|
let transform = JValueOwned::from(env.new_string("AES/GCM/NoPadding")?);
|
||||||
|
let cipher = env
|
||||||
|
.call_static_method(
|
||||||
|
&cipher_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljavax/crypto/Cipher;",
|
||||||
|
&[transform.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// cipher.init(Cipher.ENCRYPT_MODE=1, key)
|
||||||
|
let mode = JValueOwned::Int(1);
|
||||||
|
env.call_method(
|
||||||
|
&cipher,
|
||||||
|
"init",
|
||||||
|
"(ILjava/security/Key;)V",
|
||||||
|
&[mode.borrow(), JValue::Object(key)],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
// IV is generated by Android's provider; read it back after init.
|
||||||
|
let iv_jobj = env.call_method(&cipher, "getIV", "()[B", &[])?.l()?;
|
||||||
|
// SAFETY: the method signature guarantees a byte array return.
|
||||||
|
let iv_arr = unsafe { JByteArray::from_raw(iv_jobj.into_raw()) };
|
||||||
|
let iv = env.convert_byte_array(&iv_arr)?;
|
||||||
|
|
||||||
|
let pt_arr = env.byte_array_from_slice(plaintext)?;
|
||||||
|
let pt_val = JValueOwned::Object(pt_arr.into());
|
||||||
|
let ct_jobj = env
|
||||||
|
.call_method(&cipher, "doFinal", "([B)[B", &[pt_val.borrow()])?
|
||||||
|
.l()?;
|
||||||
|
// SAFETY: doFinal([B) returns [B.
|
||||||
|
let ct_arr = unsafe { JByteArray::from_raw(ct_jobj.into_raw()) };
|
||||||
|
let ciphertext = env.convert_byte_array(&ct_arr)?;
|
||||||
|
|
||||||
|
let mut out = Vec::with_capacity(iv.len() + ciphertext.len());
|
||||||
|
out.extend_from_slice(&iv);
|
||||||
|
out.extend_from_slice(&ciphertext);
|
||||||
|
Ok(out)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Expects `data` as `[12-byte IV][ciphertext+GCM-tag]`.
|
||||||
|
fn decrypt_gcm(
|
||||||
|
env: &mut JNIEnv<'_>,
|
||||||
|
key: &JObject<'_>,
|
||||||
|
data: &[u8],
|
||||||
|
) -> jni::errors::Result<Vec<u8>> {
|
||||||
|
let (iv, ciphertext) = data.split_at(12);
|
||||||
|
|
||||||
|
let cipher_class = env.find_class("javax/crypto/Cipher")?;
|
||||||
|
let transform = JValueOwned::from(env.new_string("AES/GCM/NoPadding")?);
|
||||||
|
let cipher = env
|
||||||
|
.call_static_method(
|
||||||
|
&cipher_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljavax/crypto/Cipher;",
|
||||||
|
&[transform.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// GCMParameterSpec spec = new GCMParameterSpec(128, iv)
|
||||||
|
let spec_class = env.find_class("javax/crypto/spec/GCMParameterSpec")?;
|
||||||
|
let tag_len = JValueOwned::Int(128);
|
||||||
|
let iv_arr = env.byte_array_from_slice(iv)?;
|
||||||
|
let iv_val = JValueOwned::Object(iv_arr.into());
|
||||||
|
let spec = env.new_object(
|
||||||
|
&spec_class,
|
||||||
|
"(I[B)V",
|
||||||
|
&[tag_len.borrow(), iv_val.borrow()],
|
||||||
|
)?;
|
||||||
|
|
||||||
|
// cipher.init(Cipher.DECRYPT_MODE=2, key, spec)
|
||||||
|
let mode = JValueOwned::Int(2);
|
||||||
|
let spec_val = JValueOwned::Object(spec);
|
||||||
|
env.call_method(
|
||||||
|
&cipher,
|
||||||
|
"init",
|
||||||
|
"(ILjava/security/Key;Ljava/security/spec/AlgorithmParameterSpec;)V",
|
||||||
|
&[mode.borrow(), JValue::Object(key), spec_val.borrow()],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
let ct_arr = env.byte_array_from_slice(ciphertext)?;
|
||||||
|
let ct_val = JValueOwned::Object(ct_arr.into());
|
||||||
|
let pt_jobj = env
|
||||||
|
.call_method(&cipher, "doFinal", "([B)[B", &[ct_val.borrow()])?
|
||||||
|
.l()?;
|
||||||
|
// SAFETY: doFinal([B) returns [B.
|
||||||
|
let pt_arr = unsafe { JByteArray::from_raw(pt_jobj.into_raw()) };
|
||||||
|
env.convert_byte_array(&pt_arr)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// File helpers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
fn token_file_path() -> Option<PathBuf> {
|
||||||
|
crate::platform::data_dir().map(|d| d.join("auth_tokens.bin"))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_file_bytes() -> Result<Vec<u8>, TokenError> {
|
||||||
|
let path = token_file_path()
|
||||||
|
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||||
|
if !path.exists() {
|
||||||
|
return Err(TokenError::NotFound(String::new()));
|
||||||
|
}
|
||||||
|
std::fs::read(&path).map_err(|e| TokenError::Keyring(format!("read auth_tokens.bin: {e}")))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_file_bytes(data: &[u8]) -> Result<(), TokenError> {
|
||||||
|
let path = token_file_path()
|
||||||
|
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||||
|
let tmp = path.with_extension("tmp");
|
||||||
|
std::fs::write(&tmp, data)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("write auth_tokens.tmp: {e}")))?;
|
||||||
|
std::fs::rename(&tmp, &path)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("rename auth_tokens: {e}")))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load_blob(username: &str) -> Result<TokenBlob, TokenError> {
|
||||||
|
let data = read_file_bytes().map_err(|e| match e {
|
||||||
|
TokenError::NotFound(_) => TokenError::NotFound(username.to_string()),
|
||||||
|
other => other,
|
||||||
|
})?;
|
||||||
|
|
||||||
|
if data.len() < 12 {
|
||||||
|
return Err(TokenError::Keyring("auth_tokens.bin corrupt (too short)".into()));
|
||||||
|
}
|
||||||
|
|
||||||
|
let plaintext = with_jvm(|env| {
|
||||||
|
let key = load_or_create_key(env)?;
|
||||||
|
decrypt_gcm(env, &key, &data)
|
||||||
|
})?;
|
||||||
|
|
||||||
|
let blob: TokenBlob = serde_json::from_slice(&plaintext)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("JSON decode: {e}")))?;
|
||||||
|
|
||||||
|
if blob.username != username {
|
||||||
|
return Err(TokenError::NotFound(username.to_string()));
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(blob)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Public API — mirrors auth_tokens desktop surface exactly.
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Encrypt and store `access_token` and `refresh_token` for `username`.
|
||||||
|
///
|
||||||
|
/// Overwrites any previously stored tokens.
|
||||||
|
pub fn store_tokens(
|
||||||
|
username: &str,
|
||||||
|
access_token: &str,
|
||||||
|
refresh_token: &str,
|
||||||
|
) -> Result<(), TokenError> {
|
||||||
|
let blob = TokenBlob {
|
||||||
|
username: username.to_string(),
|
||||||
|
access_token: access_token.to_string(),
|
||||||
|
refresh_token: refresh_token.to_string(),
|
||||||
|
};
|
||||||
|
let plaintext = serde_json::to_vec(&blob)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("JSON encode: {e}")))?;
|
||||||
|
|
||||||
|
let encrypted = with_jvm(|env| {
|
||||||
|
let key = load_or_create_key(env)?;
|
||||||
|
encrypt_gcm(env, &key, &plaintext)
|
||||||
|
})?;
|
||||||
|
|
||||||
|
write_file_bytes(&encrypted)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Return the stored access token for `username`.
|
||||||
|
///
|
||||||
|
/// Returns [`TokenError::NotFound`] if no token has been stored yet.
|
||||||
|
pub fn load_access_token(username: &str) -> Result<String, TokenError> {
|
||||||
|
load_blob(username).map(|b| b.access_token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Return the stored refresh token for `username`.
|
||||||
|
///
|
||||||
|
/// Returns [`TokenError::NotFound`] if no token has been stored yet.
|
||||||
|
pub fn load_refresh_token(username: &str) -> Result<String, TokenError> {
|
||||||
|
load_blob(username).map(|b| b.refresh_token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Delete stored tokens and remove the Keystore key for `username`.
|
||||||
|
///
|
||||||
|
/// Missing file or missing Keystore entry are silently ignored.
|
||||||
|
pub fn delete_tokens(_username: &str) -> Result<(), TokenError> {
|
||||||
|
if let Some(path) = token_file_path() {
|
||||||
|
if path.exists() {
|
||||||
|
std::fs::remove_file(&path)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("delete auth_tokens.bin: {e}")))?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the Keystore key so a future re-login generates a fresh key.
|
||||||
|
with_jvm(|env| {
|
||||||
|
let ks_class = env.find_class("java/security/KeyStore")?;
|
||||||
|
let ks_type = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||||
|
let ks = env
|
||||||
|
.call_static_method(
|
||||||
|
&ks_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljava/security/KeyStore;",
|
||||||
|
&[ks_type.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
let null = JObject::null();
|
||||||
|
env.call_method(
|
||||||
|
&ks,
|
||||||
|
"load",
|
||||||
|
"(Ljava/security/KeyStore$LoadStoreParameter;)V",
|
||||||
|
&[JValue::Object(&null)],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||||
|
env.call_method(&ks, "deleteEntry", "(Ljava/lang/String;)V", &[alias.borrow()])?
|
||||||
|
.v()
|
||||||
|
})
|
||||||
|
}
|
||||||
@@ -131,35 +131,29 @@ pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Android stub — same public API, always returns KeychainUnavailable.
|
// Android — delegate to the JNI Keystore bridge in android_keystore.
|
||||||
// Lets `sync_client::*` compile unchanged on Android; the runtime
|
|
||||||
// effect is "session login required every launch", same as a Linux
|
|
||||||
// box without Secret Service.
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
|
||||||
const ANDROID_STUB_MSG: &str = "android stub: keychain not yet wired (Phase-Android task)";
|
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn store_tokens(
|
pub fn store_tokens(
|
||||||
_username: &str,
|
username: &str,
|
||||||
_access_token: &str,
|
access_token: &str,
|
||||||
_refresh_token: &str,
|
refresh_token: &str,
|
||||||
) -> Result<(), TokenError> {
|
) -> Result<(), TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::store_tokens(username, access_token, refresh_token)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn load_access_token(_username: &str) -> Result<String, TokenError> {
|
pub fn load_access_token(username: &str) -> Result<String, TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::load_access_token(username)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn load_refresh_token(_username: &str) -> Result<String, TokenError> {
|
pub fn load_refresh_token(username: &str) -> Result<String, TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::load_refresh_token(username)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn delete_tokens(_username: &str) -> Result<(), TokenError> {
|
pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::delete_tokens(username)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,6 +40,82 @@ pub const CHALLENGE_SEEDS: &[u64] = &[
|
|||||||
0xDDDD_EEEE_FFFF_0000,
|
0xDDDD_EEEE_FFFF_0000,
|
||||||
0x0101_0101_0101_0101,
|
0x0101_0101_0101_0101,
|
||||||
0xA1B2_C3D4_E5F6_0718,
|
0xA1B2_C3D4_E5F6_0718,
|
||||||
|
// Generated by solitaire_assetgen::gen_seeds (start=0xCAFEBABE00000000, count=75, date=2026-05-09)
|
||||||
|
0xCAFE_BABE_0000_0000,
|
||||||
|
0xCAFE_BABE_0000_0002,
|
||||||
|
0xCAFE_BABE_0000_0004,
|
||||||
|
0xCAFE_BABE_0000_0008,
|
||||||
|
0xCAFE_BABE_0000_000B,
|
||||||
|
0xCAFE_BABE_0000_000D,
|
||||||
|
0xCAFE_BABE_0000_000E,
|
||||||
|
0xCAFE_BABE_0000_0010,
|
||||||
|
0xCAFE_BABE_0000_0011,
|
||||||
|
0xCAFE_BABE_0000_0014,
|
||||||
|
0xCAFE_BABE_0000_0016,
|
||||||
|
0xCAFE_BABE_0000_0019,
|
||||||
|
0xCAFE_BABE_0000_001A,
|
||||||
|
0xCAFE_BABE_0000_001F,
|
||||||
|
0xCAFE_BABE_0000_0020,
|
||||||
|
0xCAFE_BABE_0000_0021,
|
||||||
|
0xCAFE_BABE_0000_0024,
|
||||||
|
0xCAFE_BABE_0000_0025,
|
||||||
|
0xCAFE_BABE_0000_0027,
|
||||||
|
0xCAFE_BABE_0000_002B,
|
||||||
|
0xCAFE_BABE_0000_002D,
|
||||||
|
0xCAFE_BABE_0000_0030,
|
||||||
|
0xCAFE_BABE_0000_0034,
|
||||||
|
0xCAFE_BABE_0000_0036,
|
||||||
|
0xCAFE_BABE_0000_003A,
|
||||||
|
0xCAFE_BABE_0000_003B,
|
||||||
|
0xCAFE_BABE_0000_003D,
|
||||||
|
0xCAFE_BABE_0000_0042,
|
||||||
|
0xCAFE_BABE_0000_0043,
|
||||||
|
0xCAFE_BABE_0000_0044,
|
||||||
|
0xCAFE_BABE_0000_004C,
|
||||||
|
0xCAFE_BABE_0000_004D,
|
||||||
|
0xCAFE_BABE_0000_004F,
|
||||||
|
0xCAFE_BABE_0000_0050,
|
||||||
|
0xCAFE_BABE_0000_0051,
|
||||||
|
0xCAFE_BABE_0000_0054,
|
||||||
|
0xCAFE_BABE_0000_0055,
|
||||||
|
0xCAFE_BABE_0000_0056,
|
||||||
|
0xCAFE_BABE_0000_0059,
|
||||||
|
0xCAFE_BABE_0000_005B,
|
||||||
|
0xCAFE_BABE_0000_005C,
|
||||||
|
0xCAFE_BABE_0000_005E,
|
||||||
|
0xCAFE_BABE_0000_0060,
|
||||||
|
0xCAFE_BABE_0000_0062,
|
||||||
|
0xCAFE_BABE_0000_0064,
|
||||||
|
0xCAFE_BABE_0000_0067,
|
||||||
|
0xCAFE_BABE_0000_0069,
|
||||||
|
0xCAFE_BABE_0000_006A,
|
||||||
|
0xCAFE_BABE_0000_006B,
|
||||||
|
0xCAFE_BABE_0000_006C,
|
||||||
|
0xCAFE_BABE_0000_006D,
|
||||||
|
0xCAFE_BABE_0000_006E,
|
||||||
|
0xCAFE_BABE_0000_006F,
|
||||||
|
0xCAFE_BABE_0000_0072,
|
||||||
|
0xCAFE_BABE_0000_0073,
|
||||||
|
0xCAFE_BABE_0000_0074,
|
||||||
|
0xCAFE_BABE_0000_0079,
|
||||||
|
0xCAFE_BABE_0000_007A,
|
||||||
|
0xCAFE_BABE_0000_007D,
|
||||||
|
0xCAFE_BABE_0000_007E,
|
||||||
|
0xCAFE_BABE_0000_007F,
|
||||||
|
0xCAFE_BABE_0000_0082,
|
||||||
|
0xCAFE_BABE_0000_0083,
|
||||||
|
0xCAFE_BABE_0000_0084,
|
||||||
|
0xCAFE_BABE_0000_0085,
|
||||||
|
0xCAFE_BABE_0000_0089,
|
||||||
|
0xCAFE_BABE_0000_008A,
|
||||||
|
0xCAFE_BABE_0000_008D,
|
||||||
|
0xCAFE_BABE_0000_008E,
|
||||||
|
0xCAFE_BABE_0000_0090,
|
||||||
|
0xCAFE_BABE_0000_0094,
|
||||||
|
0xCAFE_BABE_0000_0095,
|
||||||
|
0xCAFE_BABE_0000_0098,
|
||||||
|
0xCAFE_BABE_0000_0099,
|
||||||
|
0xCAFE_BABE_0000_009F,
|
||||||
];
|
];
|
||||||
|
|
||||||
/// Resolve a `challenge_index` to its corresponding seed, wrapping when
|
/// Resolve a `challenge_index` to its corresponding seed, wrapping when
|
||||||
|
|||||||
@@ -0,0 +1,320 @@
|
|||||||
|
//! Pre-verified seed catalogs for each [`DifficultyLevel`] tier.
|
||||||
|
//!
|
||||||
|
//! Each slice contains seeds that are provably winnable in Draw-One mode and
|
||||||
|
//! that required a specific solver-budget range to solve — the **smallest**
|
||||||
|
//! budget that returns `Winnable` determines the tier. See
|
||||||
|
//! `solitaire_assetgen/src/bin/gen_difficulty_seeds.rs` for the generator.
|
||||||
|
//!
|
||||||
|
//! # Tiers and budget boundaries
|
||||||
|
//!
|
||||||
|
//! | Tier | move_budget | state_budget |
|
||||||
|
//! |-------------|-------------|--------------|
|
||||||
|
//! | Easy | 1 000 | 1 000 |
|
||||||
|
//! | Medium | 5 000 | 5 000 |
|
||||||
|
//! | Hard | 25 000 | 25 000 |
|
||||||
|
//! | Expert | 100 000 | 100 000 |
|
||||||
|
//! | Grandmaster | 200 000 | 200 000 |
|
||||||
|
//!
|
||||||
|
//! [`DifficultyLevel::Random`] has no catalog — the engine picks a system-time
|
||||||
|
//! seed and skips verification.
|
||||||
|
|
||||||
|
use solitaire_core::game_state::DifficultyLevel;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Catalogs (populated by gen_difficulty_seeds)
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Easy budget (≤ 1 000 states).
|
||||||
|
pub const EASY_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0001,
|
||||||
|
0xD1FF_0000_0000_0002,
|
||||||
|
0xD1FF_0000_0000_0007,
|
||||||
|
0xD1FF_0000_0000_0008,
|
||||||
|
0xD1FF_0000_0000_0009,
|
||||||
|
0xD1FF_0000_0000_000E,
|
||||||
|
0xD1FF_0000_0000_0013,
|
||||||
|
0xD1FF_0000_0000_0015,
|
||||||
|
0xD1FF_0000_0000_0018,
|
||||||
|
0xD1FF_0000_0000_001D,
|
||||||
|
0xD1FF_0000_0000_0021,
|
||||||
|
0xD1FF_0000_0000_0022,
|
||||||
|
0xD1FF_0000_0000_0026,
|
||||||
|
0xD1FF_0000_0000_002C,
|
||||||
|
0xD1FF_0000_0000_002E,
|
||||||
|
0xD1FF_0000_0000_002F,
|
||||||
|
0xD1FF_0000_0000_0035,
|
||||||
|
0xD1FF_0000_0000_0036,
|
||||||
|
0xD1FF_0000_0000_003C,
|
||||||
|
0xD1FF_0000_0000_0045,
|
||||||
|
0xD1FF_0000_0000_0046,
|
||||||
|
0xD1FF_0000_0000_0048,
|
||||||
|
0xD1FF_0000_0000_0049,
|
||||||
|
0xD1FF_0000_0000_004D,
|
||||||
|
0xD1FF_0000_0000_004F,
|
||||||
|
0xD1FF_0000_0000_0050,
|
||||||
|
0xD1FF_0000_0000_0051,
|
||||||
|
0xD1FF_0000_0000_0053,
|
||||||
|
0xD1FF_0000_0000_0054,
|
||||||
|
0xD1FF_0000_0000_0057,
|
||||||
|
0xD1FF_0000_0000_0058,
|
||||||
|
0xD1FF_0000_0000_005A,
|
||||||
|
0xD1FF_0000_0000_005B,
|
||||||
|
0xD1FF_0000_0000_005C,
|
||||||
|
0xD1FF_0000_0000_005D,
|
||||||
|
0xD1FF_0000_0000_005F,
|
||||||
|
0xD1FF_0000_0000_0061,
|
||||||
|
0xD1FF_0000_0000_0062,
|
||||||
|
0xD1FF_0000_0000_0063,
|
||||||
|
0xD1FF_0000_0000_0069,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Medium budget (≤ 5 000 states).
|
||||||
|
pub const MEDIUM_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0000,
|
||||||
|
0xD1FF_0000_0000_0012,
|
||||||
|
0xD1FF_0000_0000_0016,
|
||||||
|
0xD1FF_0000_0000_001B,
|
||||||
|
0xD1FF_0000_0000_001C,
|
||||||
|
0xD1FF_0000_0000_0020,
|
||||||
|
0xD1FF_0000_0000_002A,
|
||||||
|
0xD1FF_0000_0000_0034,
|
||||||
|
0xD1FF_0000_0000_003A,
|
||||||
|
0xD1FF_0000_0000_0041,
|
||||||
|
0xD1FF_0000_0000_0043,
|
||||||
|
0xD1FF_0000_0000_0060,
|
||||||
|
0xD1FF_0000_0000_006A,
|
||||||
|
0xD1FF_0000_0000_006C,
|
||||||
|
0xD1FF_0000_0000_006E,
|
||||||
|
0xD1FF_0000_0000_006F,
|
||||||
|
0xD1FF_0000_0000_0071,
|
||||||
|
0xD1FF_0000_0000_0072,
|
||||||
|
0xD1FF_0000_0000_0075,
|
||||||
|
0xD1FF_0000_0000_0076,
|
||||||
|
0xD1FF_0000_0000_007B,
|
||||||
|
0xD1FF_0000_0000_007E,
|
||||||
|
0xD1FF_0000_0000_0081,
|
||||||
|
0xD1FF_0000_0000_0083,
|
||||||
|
0xD1FF_0000_0000_0084,
|
||||||
|
0xD1FF_0000_0000_0087,
|
||||||
|
0xD1FF_0000_0000_0090,
|
||||||
|
0xD1FF_0000_0000_0092,
|
||||||
|
0xD1FF_0000_0000_0093,
|
||||||
|
0xD1FF_0000_0000_0098,
|
||||||
|
0xD1FF_0000_0000_0099,
|
||||||
|
0xD1FF_0000_0000_009A,
|
||||||
|
0xD1FF_0000_0000_009E,
|
||||||
|
0xD1FF_0000_0000_00A5,
|
||||||
|
0xD1FF_0000_0000_00A8,
|
||||||
|
0xD1FF_0000_0000_00AA,
|
||||||
|
0xD1FF_0000_0000_00AB,
|
||||||
|
0xD1FF_0000_0000_00AE,
|
||||||
|
0xD1FF_0000_0000_00AF,
|
||||||
|
0xD1FF_0000_0000_00B0,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Hard budget (≤ 25 000 states).
|
||||||
|
pub const HARD_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_001F,
|
||||||
|
0xD1FF_0000_0000_0024,
|
||||||
|
0xD1FF_0000_0000_0025,
|
||||||
|
0xD1FF_0000_0000_0031,
|
||||||
|
0xD1FF_0000_0000_0032,
|
||||||
|
0xD1FF_0000_0000_003E,
|
||||||
|
0xD1FF_0000_0000_004A,
|
||||||
|
0xD1FF_0000_0000_006D,
|
||||||
|
0xD1FF_0000_0000_0079,
|
||||||
|
0xD1FF_0000_0000_007C,
|
||||||
|
0xD1FF_0000_0000_0080,
|
||||||
|
0xD1FF_0000_0000_008A,
|
||||||
|
0xD1FF_0000_0000_0097,
|
||||||
|
0xD1FF_0000_0000_00B1,
|
||||||
|
0xD1FF_0000_0000_00B2,
|
||||||
|
0xD1FF_0000_0000_00B3,
|
||||||
|
0xD1FF_0000_0000_00B5,
|
||||||
|
0xD1FF_0000_0000_00B7,
|
||||||
|
0xD1FF_0000_0000_00B8,
|
||||||
|
0xD1FF_0000_0000_00B9,
|
||||||
|
0xD1FF_0000_0000_00BA,
|
||||||
|
0xD1FF_0000_0000_00BB,
|
||||||
|
0xD1FF_0000_0000_00BC,
|
||||||
|
0xD1FF_0000_0000_00BD,
|
||||||
|
0xD1FF_0000_0000_00C2,
|
||||||
|
0xD1FF_0000_0000_00C3,
|
||||||
|
0xD1FF_0000_0000_00C5,
|
||||||
|
0xD1FF_0000_0000_00CC,
|
||||||
|
0xD1FF_0000_0000_00CE,
|
||||||
|
0xD1FF_0000_0000_00D1,
|
||||||
|
0xD1FF_0000_0000_00D2,
|
||||||
|
0xD1FF_0000_0000_00D6,
|
||||||
|
0xD1FF_0000_0000_00D7,
|
||||||
|
0xD1FF_0000_0000_00DC,
|
||||||
|
0xD1FF_0000_0000_00DF,
|
||||||
|
0xD1FF_0000_0000_00E0,
|
||||||
|
0xD1FF_0000_0000_00E1,
|
||||||
|
0xD1FF_0000_0000_00E4,
|
||||||
|
0xD1FF_0000_0000_00E6,
|
||||||
|
0xD1FF_0000_0000_00E7,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Expert budget (≤ 100 000 states).
|
||||||
|
pub const EXPERT_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0006,
|
||||||
|
0xD1FF_0000_0000_000B,
|
||||||
|
0xD1FF_0000_0000_0019,
|
||||||
|
0xD1FF_0000_0000_0082,
|
||||||
|
0xD1FF_0000_0000_00CB,
|
||||||
|
0xD1FF_0000_0000_00D5,
|
||||||
|
0xD1FF_0000_0000_00D8,
|
||||||
|
0xD1FF_0000_0000_00E8,
|
||||||
|
0xD1FF_0000_0000_00EA,
|
||||||
|
0xD1FF_0000_0000_00EB,
|
||||||
|
0xD1FF_0000_0000_00EC,
|
||||||
|
0xD1FF_0000_0000_00ED,
|
||||||
|
0xD1FF_0000_0000_00F2,
|
||||||
|
0xD1FF_0000_0000_00F3,
|
||||||
|
0xD1FF_0000_0000_00F4,
|
||||||
|
0xD1FF_0000_0000_00FE,
|
||||||
|
0xD1FF_0000_0000_00FF,
|
||||||
|
0xD1FF_0000_0000_0102,
|
||||||
|
0xD1FF_0000_0000_0103,
|
||||||
|
0xD1FF_0000_0000_0104,
|
||||||
|
0xD1FF_0000_0000_0105,
|
||||||
|
0xD1FF_0000_0000_0106,
|
||||||
|
0xD1FF_0000_0000_0109,
|
||||||
|
0xD1FF_0000_0000_010B,
|
||||||
|
0xD1FF_0000_0000_010C,
|
||||||
|
0xD1FF_0000_0000_0110,
|
||||||
|
0xD1FF_0000_0000_0113,
|
||||||
|
0xD1FF_0000_0000_0114,
|
||||||
|
0xD1FF_0000_0000_011B,
|
||||||
|
0xD1FF_0000_0000_011C,
|
||||||
|
0xD1FF_0000_0000_011E,
|
||||||
|
0xD1FF_0000_0000_0120,
|
||||||
|
0xD1FF_0000_0000_0121,
|
||||||
|
0xD1FF_0000_0000_0122,
|
||||||
|
0xD1FF_0000_0000_0123,
|
||||||
|
0xD1FF_0000_0000_0124,
|
||||||
|
0xD1FF_0000_0000_0126,
|
||||||
|
0xD1FF_0000_0000_012B,
|
||||||
|
0xD1FF_0000_0000_012C,
|
||||||
|
0xD1FF_0000_0000_012E,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable only within the Grandmaster budget (≤ 200 000 states).
|
||||||
|
pub const GRANDMASTER_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0027,
|
||||||
|
0xD1FF_0000_0000_00A0,
|
||||||
|
0xD1FF_0000_0000_00C4,
|
||||||
|
0xD1FF_0000_0000_00D4,
|
||||||
|
0xD1FF_0000_0000_00DE,
|
||||||
|
0xD1FF_0000_0000_00F9,
|
||||||
|
0xD1FF_0000_0000_0107,
|
||||||
|
0xD1FF_0000_0000_0108,
|
||||||
|
0xD1FF_0000_0000_0130,
|
||||||
|
0xD1FF_0000_0000_0132,
|
||||||
|
0xD1FF_0000_0000_0133,
|
||||||
|
0xD1FF_0000_0000_0134,
|
||||||
|
0xD1FF_0000_0000_0135,
|
||||||
|
0xD1FF_0000_0000_0137,
|
||||||
|
0xD1FF_0000_0000_0139,
|
||||||
|
0xD1FF_0000_0000_013A,
|
||||||
|
0xD1FF_0000_0000_013D,
|
||||||
|
0xD1FF_0000_0000_013F,
|
||||||
|
0xD1FF_0000_0000_0140,
|
||||||
|
0xD1FF_0000_0000_0141,
|
||||||
|
0xD1FF_0000_0000_0142,
|
||||||
|
0xD1FF_0000_0000_0143,
|
||||||
|
0xD1FF_0000_0000_0145,
|
||||||
|
0xD1FF_0000_0000_0146,
|
||||||
|
0xD1FF_0000_0000_014A,
|
||||||
|
0xD1FF_0000_0000_014B,
|
||||||
|
0xD1FF_0000_0000_014C,
|
||||||
|
0xD1FF_0000_0000_014D,
|
||||||
|
0xD1FF_0000_0000_014F,
|
||||||
|
0xD1FF_0000_0000_0150,
|
||||||
|
0xD1FF_0000_0000_0151,
|
||||||
|
0xD1FF_0000_0000_0152,
|
||||||
|
0xD1FF_0000_0000_0153,
|
||||||
|
0xD1FF_0000_0000_0157,
|
||||||
|
0xD1FF_0000_0000_0158,
|
||||||
|
0xD1FF_0000_0000_015B,
|
||||||
|
0xD1FF_0000_0000_015C,
|
||||||
|
0xD1FF_0000_0000_015E,
|
||||||
|
0xD1FF_0000_0000_0162,
|
||||||
|
0xD1FF_0000_0000_0164,
|
||||||
|
];
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Public API
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Type alias for the catalog lookup return: a static slice or `None` for `Random`.
|
||||||
|
pub type DifficultySeeds = Option<&'static [u64]>;
|
||||||
|
|
||||||
|
/// Return the seed catalog for `level`, or `None` for `Random` (caller must
|
||||||
|
/// use a system-time seed instead).
|
||||||
|
pub fn seeds_for(level: DifficultyLevel) -> DifficultySeeds {
|
||||||
|
match level {
|
||||||
|
DifficultyLevel::Easy => Some(EASY_SEEDS),
|
||||||
|
DifficultyLevel::Medium => Some(MEDIUM_SEEDS),
|
||||||
|
DifficultyLevel::Hard => Some(HARD_SEEDS),
|
||||||
|
DifficultyLevel::Expert => Some(EXPERT_SEEDS),
|
||||||
|
DifficultyLevel::Grandmaster => Some(GRANDMASTER_SEEDS),
|
||||||
|
DifficultyLevel::Random => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Tests
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn all_difficulty_seeds_are_unique() {
|
||||||
|
let all: Vec<u64> = [
|
||||||
|
EASY_SEEDS,
|
||||||
|
MEDIUM_SEEDS,
|
||||||
|
HARD_SEEDS,
|
||||||
|
EXPERT_SEEDS,
|
||||||
|
GRANDMASTER_SEEDS,
|
||||||
|
]
|
||||||
|
.iter()
|
||||||
|
.flat_map(|s| s.iter().copied())
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let mut sorted = all.clone();
|
||||||
|
sorted.sort_unstable();
|
||||||
|
let before = sorted.len();
|
||||||
|
sorted.dedup();
|
||||||
|
assert_eq!(sorted.len(), before, "duplicate seeds found across difficulty tiers");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn seeds_for_random_returns_none() {
|
||||||
|
assert!(seeds_for(DifficultyLevel::Random).is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn seeds_for_non_random_returns_some() {
|
||||||
|
for level in [
|
||||||
|
DifficultyLevel::Easy,
|
||||||
|
DifficultyLevel::Medium,
|
||||||
|
DifficultyLevel::Hard,
|
||||||
|
DifficultyLevel::Expert,
|
||||||
|
DifficultyLevel::Grandmaster,
|
||||||
|
] {
|
||||||
|
assert!(
|
||||||
|
seeds_for(level).is_some(),
|
||||||
|
"{level:?} should return Some catalog"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -27,10 +27,6 @@ pub trait SyncProvider: Send + Sync {
|
|||||||
fn backend_name(&self) -> &'static str;
|
fn backend_name(&self) -> &'static str;
|
||||||
/// Returns true if the user is currently authenticated with this backend.
|
/// Returns true if the user is currently authenticated with this backend.
|
||||||
fn is_authenticated(&self) -> bool;
|
fn is_authenticated(&self) -> bool;
|
||||||
/// Mirror an achievement unlock to this backend (no-op for most backends).
|
|
||||||
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError> {
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
/// Fetch the global leaderboard from this backend. Returns an empty list
|
/// Fetch the global leaderboard from this backend. Returns an empty list
|
||||||
/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
|
/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
|
||||||
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||||
@@ -83,9 +79,6 @@ impl SyncProvider for Box<dyn SyncProvider + Send + Sync> {
|
|||||||
fn is_authenticated(&self) -> bool {
|
fn is_authenticated(&self) -> bool {
|
||||||
(**self).is_authenticated()
|
(**self).is_authenticated()
|
||||||
}
|
}
|
||||||
async fn mirror_achievement(&self, id: &str) -> Result<(), SyncError> {
|
|
||||||
(**self).mirror_achievement(id).await
|
|
||||||
}
|
|
||||||
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||||
(**self).fetch_leaderboard().await
|
(**self).fetch_leaderboard().await
|
||||||
}
|
}
|
||||||
@@ -138,6 +131,9 @@ pub use weekly::{
|
|||||||
pub mod challenge;
|
pub mod challenge;
|
||||||
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
|
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
|
||||||
|
|
||||||
|
pub mod difficulty_seeds;
|
||||||
|
pub use difficulty_seeds::{seeds_for, DifficultySeeds};
|
||||||
|
|
||||||
pub mod settings;
|
pub mod settings;
|
||||||
pub use settings::{
|
pub use settings::{
|
||||||
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
|
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
|
||||||
@@ -147,6 +143,9 @@ pub use settings::{
|
|||||||
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
|
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
mod android_keystore;
|
||||||
|
|
||||||
pub mod auth_tokens;
|
pub mod auth_tokens;
|
||||||
pub use auth_tokens::{
|
pub use auth_tokens::{
|
||||||
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
|
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
|
||||||
|
|||||||