fix(engine): pause game timer while onboarding modal is visible

tick_elapsed_time already stopped the clock for PausedResource and
HomeScreen, but not for the first-run onboarding modal. A new player
reading the three welcome slides would see their first-game time inflated
by however long they spent on the tutorial. Added OnboardingScreen to the
early-return guard using the same pattern as HomeScreen.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-12 15:29:33 -07:00
parent 3b6c8d2aab
commit 27b58a5b71
+12 -7
View File
@@ -252,20 +252,25 @@ pub fn advance_elapsed(
}
/// Increment `GameState.elapsed_seconds` once per real-world second while
/// the game is in progress (not won), not paused, and the launch /
/// mode-picker Home modal isn't covering the board. Stops counting on
/// win so the final time reflects how long the player took to solve
/// the deal; stops while the pause overlay is open; stops while Home
/// is up so the timer doesn't tick under the picker before the player
/// has actually committed to a deal.
/// the game is in progress (not won), not paused, and no blocking modal
/// (Home picker or first-run onboarding) is covering the board. Stops
/// counting on win so the final time reflects how long the player took;
/// stops while the pause overlay is open; stops while Home is up so the
/// timer doesn't tick before the player commits to a deal; stops while
/// the onboarding modal is visible so a new player's first-game time
/// isn't inflated by reading the tutorial.
fn tick_elapsed_time(
time: Res<Time>,
mut game: ResMut<GameStateResource>,
mut accumulator: Local<f32>,
paused: Option<Res<crate::pause_plugin::PausedResource>>,
home_screens: Query<(), With<crate::home_plugin::HomeScreen>>,
onboarding_screens: Query<(), With<crate::onboarding_plugin::OnboardingScreen>>,
) {
if paused.is_some_and(|p| p.0) || !home_screens.is_empty() {
if paused.is_some_and(|p| p.0)
|| !home_screens.is_empty()
|| !onboarding_screens.is_empty()
{
return;
}
let is_won = game.0.is_won;