docs(handoff): record scrub-bar notches; B's next step is notch labels
Post-v0.21.4 carve-out: fe68861 ships quarter-mark notches on the
scrub bar. Update Since-cut log, visual-identity bullet, B option
in the Resume menu, status (1228 → 1232 tests), and HEAD hint.
Next finite step on B-2: percentage labels under each notch —
forces banner height to grow from 60 px to ~76 px, making it the
first real layout change in the screen-takeover arc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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@@ -35,9 +35,10 @@ resume.
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- **`artwork/` directory:** still untracked. Intentional.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean.
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- **Tests:** **1228 passing / 0 failing** across the workspace
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(net +21 from v0.21.3's 1207 baseline). Detail in
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`CHANGELOG.md` § [0.21.4] § Stats.
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- **Tests:** **1232 passing / 0 failing** across the workspace
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(1228 in v0.21.4 + 4 from `fe68861`'s scrub-notch tests).
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Detail in `CHANGELOG.md` § [0.21.4] § Stats; post-cut delta
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tracked here.
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- **Tags on origin:** `v0.9.0` through `v0.21.4`. v0.21.4 is on
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`23ff62c`; v0.21.3 stays on `3d92a91`; v0.21.2 stays on
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`f23df3b`; v0.21.1 stays on `daa655a`; v0.21.0 stays on
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@@ -49,9 +50,25 @@ resume.
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## Since the v0.21.4 cut
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No threads in flight. Working tree clean as of 2026-05-08. New
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work since the cut would land here as commit narratives; for
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the v0.21.4 contents themselves, see `CHANGELOG.md` § [0.21.4].
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- **`fe68861` — `feat(replay): add quarter-mark notches to scrub
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bar`.** First finite step toward B-2's screen-takeover layout.
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Five 1px vertical ticks at 0/25/50/75/100 % give the player
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visual anchor points without needing to mentally bisect the
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bar. Pure helper `scrub_notch_positions()` returns the fixed
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array; spawn loop lives next to the WIN MOVE marker spawn so
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the lifecycles match. Notches paint in `BORDER_SUBTLE`
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(matches unfilled-track colour) and rely on extending past the
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1px track (5px tall, anchored 2px above track top) for
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visibility — same trick the WIN MOVE marker uses. Spawned
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*after* the WIN MOVE marker so a notch and the marker landing
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on the same percentage paint the marker on top. Mirrors the
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notch ladder in `docs/ui-mockups/replay-overlay-mobile.html`.
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4 new tests; 1228 → 1232.
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Next finite step on B-2: percentage labels (`0%`, `25%`, …)
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under each notch — needs the banner height to grow from 60 px to
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~76 px to accommodate ~10 px of label space, so it's a real
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layout change rather than another decoration commit.
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## Open punch list
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@@ -92,11 +109,15 @@ palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
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shipped in v0.21.2 (`2fb2d63`). The WIN MOVE scrub-bar marker
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shipped post-v0.21.3 in `ab857bb` (data field) + `52befa6`
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(UI). Playback controls (pause / resume / step + Space
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accelerator) shipped post-v0.21.3 in `fbe48ac`. What still
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needs to land: a move-log scroller and a mini-tableau
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preview — both screen-takeover-only pieces that need a
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larger layout reflow than the existing banner can carry.
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Multi-session.
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accelerator) shipped post-v0.21.3 in `fbe48ac`. Quarter-mark
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scrub notches (5 ticks at 0/25/50/75/100 %) shipped
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post-v0.21.4 in `fe68861` — first decoration step toward the
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takeover layout. What still needs to land: percentage labels
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under each notch (forces the banner to grow from 60 px to
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~76 px so it's a real layout change), then a move-log scroller
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and a mini-tableau preview — both screen-takeover-only pieces
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that need a larger layout reflow than the existing banner can
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carry. Multi-session.
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- *Floating `MOVE N/M` chip above the focused card during
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playback — closed 2026-05-08 by `2fb2d63`.* World-space
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`Text2d` entity sibling to the banner overlay; uses the same
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@@ -248,8 +269,10 @@ marker possible). v0.21.3 stays at 3d92a91, v0.21.2 at f23df3b,
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v0.21.1 at daa655a, v0.21.0 at 04f9bf9. Working tree clean. See
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CHANGELOG.md § [0.21.4] for full detail.
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State: HEAD locally — see `git rev-parse HEAD`. All workspace tests
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pass (1228+; check with `cargo test --workspace`), clippy clean.
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State: HEAD locally — see `git rev-parse HEAD`. Post-cut HEAD is
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`fe68861` (one carved-out commit on top of v0.21.4 — scrub-bar
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notches). All workspace tests pass (1232; check with
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`cargo test --workspace`), clippy clean.
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READ FIRST (in order, before doing anything):
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1. SESSION_HANDOFF.md — this file
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@@ -277,16 +300,16 @@ DECISION TO ASK THE PLAYER FIRST:
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work. Three sub-pieces shipped in v0.21.4: WIN MOVE
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marker (data field + UI) and pause / step / Space
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playback controls. The smaller floating-MOVE-chip piece
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shipped in v0.21.2 (`2fb2d63`). What still needs to
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land: a move-log scroller and a mini-tableau preview —
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both layout-heavy pieces that need more vertical real
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estate than the current banner-only overlay carries, so
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the natural next finite step is the **screen-takeover
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layout itself** (mockup at
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`docs/ui-mockups/replay-overlay-mobile.html`). That's
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the single multi-session arc the remaining work groups
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under — once the takeover layout lands, the scroller and
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preview can each be small carved-out commits.
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shipped in v0.21.2 (`2fb2d63`). Post-v0.21.4: quarter-
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mark scrub notches shipped in `fe68861` (5 ticks at
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0/25/50/75/100 %). The natural next finite step is
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**percentage labels under each notch** — small but
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forces the banner height to grow from 60 px to ~76 px,
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making it the first real layout change in the arc.
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After that: move-log scroller and mini-tableau preview,
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both screen-takeover-only pieces that need more vertical
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real estate than the banner can carry. Mockup at
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`docs/ui-mockups/replay-overlay-mobile.html`.
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C. Phase 8 (sync) — local storage scaffolding, self-hosted
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Axum server, `SolitaireServerClient` impl, GPGS stub
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wired into Settings. The biggest open arc by scope; rolls
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