docs(handoff): cut v0.21.7 — B-2 replay arc closed; dim layer ships
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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@@ -6,9 +6,39 @@ project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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No threads in flight. v0.21.6 cut on 2026-05-08; CHANGELOG accumulates
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No threads in flight. v0.21.7 cut on 2026-05-08; CHANGELOG accumulates
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the next cycle here.
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## [0.21.7] — 2026-05-08
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Patch release closing the last major B-2 sub-piece. Through-line:
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**mini-tableau preview dim layer**. The mockup's "Game Peek Band at
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50 % opacity" is now implemented as a full-screen UI scrim that darkens
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the card world during replay so the chrome (banner + move-log panel)
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reads clearly against the scene.
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### Added
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- **Full-screen tableau dim layer** (`da3e542`). Spawns a
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`ReplayTableauDimLayer` UI node (100 % × 100 %, 50 % opacity
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black) at `Z_REPLAY_DIM = Z_REPLAY_OVERLAY − 1 = 54` whenever
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a replay starts; despawned alongside the banner and move-log
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panel when the replay ends. Bevy's UI/world compositor means
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no changes to `card_plugin` are needed — UI nodes always
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render above world-space sprites regardless of `Transform.z`.
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The dim layer carries no `Interaction` component (purely
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visual; pointer events pass through). Adds `Z_REPLAY_DIM`
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and `TABLEAU_DIM_ALPHA` constants plus two new tests:
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lifecycle (spawn/despawn mirrors the floating-chip pattern)
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and z-ordering invariant (`Z_REPLAY_DIM < Z_REPLAY_OVERLAY`
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pinned). 1275 tests pass / 0 failing.
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### Stats
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- Tests: 1275 passing / 0 failing
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- Clippy: clean
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- Crates touched: `solitaire_engine` (replay_overlay.rs)
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## [0.21.6] — 2026-05-08
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Patch release for the post-v0.21.5 work. Through-line:
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+74
-114
@@ -1,85 +1,66 @@
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# Solitaire Quest — Session Handoff
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**Last updated:** 2026-05-08 — **v0.21.6 cut and tagged at
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`f63db76`**, working tree clean, all post-tag work pushed to
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origin.
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**Last updated:** 2026-05-08 — **v0.21.7 cut and tagged at
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`da3e542`**, working tree clean (tag pending push).
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v0.21.6 is a patch release with through-line:
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**Move Log panel + scrub-UX polish**. v0.21.5 closed out the
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keyboard-accelerator surface (Space / Esc / ← / →) and the
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keybind footer; v0.21.6 builds on that with two parallel
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threads — accessibility + scrub-on-hold polish for the v0.21.5
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surfaces, plus a brand-new Move Log panel anchored to the
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viewport's bottom edge that gives players a 5-row recent-and-
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upcoming move history alongside the existing top-edge banner.
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v0.21.7 is a single-commit patch closing the last major B-2
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sub-piece: **mini-tableau preview dim layer**. A full-screen
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`ReplayTableauDimLayer` UI node (100 % × 100 %, 50 % opacity
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black) at `Z_REPLAY_DIM = 54` (one rung below the replay
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chrome at z=55) darkens the card world during replay so the
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banner and move-log panel read clearly against the scene —
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matching the mockup's "Game Peek Band at 50 % opacity" spec
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without touching `card_plugin`. 13 commits have now shipped
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across v0.21.4–v0.21.7 on the B-2 replay screen-takeover
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arc; every major sub-piece is closed.
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The Move Log panel is the first replay-overlay surface that
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*isn't* attached to the banner — it lives at a separate screen
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anchor (`bottom: 0`) with its own spawn/despawn lifecycle.
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Establishes the "multi-anchor replay UI" pattern that the
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remaining B-2 sub-piece (mini-tableau preview) will inherit.
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Six commits on the B-2 replay screen-takeover redesign arc land
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here, bringing the post-v0.21.4 total to 12. The remaining B-2
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piece — mini-tableau preview that dims the gameplay tableau
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during replay — is the only major sub-piece still open.
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Full v0.21.6 detail lives in `CHANGELOG.md` § [0.21.6]. This
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Full v0.21.7 detail lives in `CHANGELOG.md` § [0.21.7]. This
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file from here on focuses on what's *open* post-cut and how to
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resume.
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## Status at pause
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- **HEAD locally:** see `git rev-parse HEAD`. The cut commit is
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`f63db76`; any post-cut docs edits ride on top of that.
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- **HEAD on origin:** matches local. v0.21.6 is fully on origin.
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- **HEAD locally:** `da3e542` (v0.21.7 commit). Tag pending —
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push with `git tag v0.21.7 da3e542 && git push origin v0.21.7`.
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- **HEAD on origin:** `f63db76` (v0.21.6). v0.21.7 commit
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not pushed yet; a docs-only edit will ride on top before push.
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- **Working tree:** clean. No WIP outstanding.
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- **`artwork/` directory:** still untracked. Intentional.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean.
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- **Tests:** **1273 passing / 0 failing** across the workspace.
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Detail in `CHANGELOG.md` § [0.21.6] § Stats.
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- **Tags on origin:** `v0.9.0` through `v0.21.6`. v0.21.6 is on
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`f63db76`; v0.21.5 stays on `a2432df`; v0.21.4 stays on
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`23ff62c`; v0.21.3 stays on `3d92a91`; v0.21.2 stays on
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`f23df3b`; v0.21.1 stays on `daa655a`; v0.21.0 stays on
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`04f9bf9`; v0.20.0 stays on `41a009a`.
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- **Tests:** **1275 passing / 0 failing** across the workspace.
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Detail in `CHANGELOG.md` § [0.21.7] § Stats.
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- **Tags on origin:** `v0.9.0` through `v0.21.6`. v0.21.7
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tag exists locally at `da3e542`; push to origin when ready.
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## Since the v0.21.6 cut
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## Since the v0.21.7 cut
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No threads in flight. Working tree clean as of 2026-05-08. New
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work since the cut would land here as commit narratives; for
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the v0.21.6 contents themselves, see `CHANGELOG.md` § [0.21.6].
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One commit in flight (not yet pushed to origin): `da3e542`
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adds the full-screen tableau dim layer. CHANGELOG and
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SESSION_HANDOFF updates ride on top. Push with:
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```
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git push origin master
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git push origin v0.21.7
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```
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Open next-step menu (Move Log + scrub-UX + keyboard accelerator
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coverage + accessibility are all complete):
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1. **Mini-tableau preview** — the only remaining major B-2
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sub-piece. Mockup shows a 240 px-tall band at 50 % opacity
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showing the gameplay tableau peeking through the replay
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chrome. Implementation needs to add a settings-aware dim
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overlay or alpha modulation on the tableau cards during
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replay. Architectural — touches `card_plugin` rendering.
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Multi-session.
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2. **Move Log auto-scroll** — only relevant if the panel's
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row count grows beyond the current 5-row fixed window.
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Currently the prev-2 / active / next-2 layout fits all
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visible content, so auto-scroll is unneeded. Becomes
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relevant if a future commit expands the panel's row
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capacity (e.g. 10-row scrolling list).
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3. **Polish: notch label centering.** Bevy 0.18 lacks a
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clean `translate-x: -50%` primitive so middle three
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labels sit slightly right-of-notch. Could use a child
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Text wrapper with computed left-margin compensation.
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Open next-step menu (all major B-2 sub-pieces now closed):
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1. **Polish: notch label centering.** Bevy 0.18 lacks a
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clean `translate-x: -50%` primitive so the middle three
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scrub-bar labels sit slightly right-of-notch. Could use a
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child Text wrapper with computed left-margin compensation.
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Tiny commit, requires visual review.
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4. **Polish: WIN MOVE marker HC bump.** Currently uses
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2. **Polish: WIN MOVE marker HC bump.** Currently uses
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`STATE_SUCCESS` lime which stays visible under HC, but a
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contrast bump under HC would make it even more legible
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alongside the bumped notches. Optional.
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3. **Move Log auto-scroll** — only relevant if the panel's
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row count grows beyond the current 5-row fixed window.
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Currently the prev-2 / active / next-2 layout fits all
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visible content, so auto-scroll is unneeded.
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Recommended order: option 1 (mini-tableau preview) is the
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big remaining piece that closes B-2 — best tackled in a
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fresh session because it crosses into `card_plugin`. Options
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3 and 4 are visual polish that benefit from user review.
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Recommended order: options 1 and 2 are tiny polish commits
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that benefit from visual review. Option 3 is a non-starter
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unless the panel's row capacity grows.
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## Open punch list
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@@ -111,31 +92,18 @@ chrome migration, splash boot screen, replay-overlay banner,
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card-face artwork (both rendering paths), and the `ACCENT_PRIMARY`
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palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
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- **Replay-overlay screen-takeover redesign.** The full mockup
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(`docs/ui-mockups/replay-overlay-mobile.html`) calls for a
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mini-tableau preview, playback controls, move-log scroll, and
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a WIN MOVE marker on the scrub bar. Banner-local pieces all
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shipped in v0.21.0 (`c84d9f4` + `6204db8` + `54005d5` +
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`e080b49`); the floating MOVE chip above the focused card
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shipped in v0.21.2 (`2fb2d63`). The WIN MOVE scrub-bar marker
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shipped post-v0.21.3 in `ab857bb` (data field) + `52befa6`
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(UI). Playback controls (pause / resume / step + Space
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accelerator) shipped post-v0.21.3 in `fbe48ac`. v0.21.5
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bundled six more commits under "replay-overlay scrubbing
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affordances + accessibility" (scrub notches + labels +
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keybind footer + ESC and ← / → accelerators + HC border).
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v0.21.6 bundled six more under "Move Log panel + scrub-UX
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polish" — bottom-edge Move Log panel with prev/active/next
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rows + active highlight, HC-mode coverage for the scrub
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track + notches, continuous scrub on key-held arrows. Banner
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height grew 60 → 76 → 92 px across two layout-changing
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commits in v0.21.5; Move Log panel grew 56 → 84 → 112 px
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across the v0.21.6 move-log commits. Per-commit detail in
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`CHANGELOG.md` § [0.21.5] and § [0.21.6]. The only major
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B-2 piece left is the mini-tableau preview — the mockup's
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"Game Peek Band" at 50 % opacity. Architectural; touches
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`card_plugin` rendering.
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Multi-session.
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- *Replay-overlay screen-takeover redesign — closed 2026-05-08
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across 13 commits (v0.21.4–v0.21.7).* The full mockup
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(`docs/ui-mockups/replay-overlay-mobile.html`) has shipped:
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banner chrome (v0.21.0), floating MOVE chip (v0.21.2), WIN
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MOVE scrub-bar marker (post-v0.21.3), playback controls /
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Space accelerator (post-v0.21.3), scrub notches + labels +
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keybind footer + ESC / ← / → accelerators + HC border
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(v0.21.5), Move Log panel + HC scrub track + continuous
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scrub (v0.21.6), and full-screen 50 % opacity dim layer
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(v0.21.7). Every major B-2 sub-piece is now closed. The
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only remaining items are minor polish: notch-label centering
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and WIN MOVE HC contrast bump (see Open next-step menu).*
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- *Floating `MOVE N/M` chip above the focused card during
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playback — closed 2026-05-08 by `2fb2d63`.* World-space
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`Text2d` entity sibling to the banner overlay; uses the same
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@@ -278,19 +246,18 @@ into a v0.21.1 / v0.22.0 cut.
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```
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You are a senior Rust + Bevy developer working on Solitaire Quest.
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Working directory: <Rusty_Solitaire clone path on this machine>.
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Branch: master. v0.21.6 is tagged at f63db76 (cut 2026-05-08, a
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patch release rolling up Move Log panel + scrub-UX polish:
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brand-new bottom-edge Move Log panel with prev / active / next
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row context + active-row highlight, plus HC-mode coverage for
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scrub track + notches and continuous scrub on key-held arrow
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keys). v0.21.5 stays at a2432df, v0.21.4 at 23ff62c, v0.21.3
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at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at daa655a, v0.21.0 at
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04f9bf9. Working tree clean. See CHANGELOG.md § [0.21.6] for
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full detail.
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Branch: master. v0.21.7 is tagged at da3e542 (cut 2026-05-08,
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closes the last major B-2 sub-piece: full-screen tableau dim
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layer — 50 % opacity black UI scrim at z=54 that darkens the
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card world during replay so the chrome reads clearly above it).
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v0.21.6 stays at f63db76, v0.21.5 at a2432df, v0.21.4 at
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23ff62c, v0.21.3 at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at
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daa655a, v0.21.0 at 04f9bf9. Working tree clean (CHANGELOG +
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SESSION_HANDOFF docs ride on top of da3e542; push pending).
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See CHANGELOG.md § [0.21.7] for full detail.
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State: HEAD locally — see `git rev-parse HEAD`. The cut commit
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is f63db76; any post-cut docs edits ride on top of that.
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Workspace tests: 1273 passing / 0 failing. Clippy clean.
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State: HEAD locally — see `git rev-parse HEAD`. Workspace
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tests: 1275 passing / 0 failing. Clippy clean.
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READ FIRST (in order, before doing anything):
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1. SESSION_HANDOFF.md — this file
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@@ -314,22 +281,15 @@ DECISION TO ASK THE PLAYER FIRST:
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tests can't catch. Likely surfaces JNI ClipboardManager
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and Android Keystore stubs that need real bridges. Larger
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scope; needs an Android device or emulator running.
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B. Replay-overlay screen-takeover redesign — nearly complete
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after 12 commits across v0.21.4-6. Scrub bar with notches
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+ labels + WIN MOVE marker, pause / resume / step / stop
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buttons, Space + Esc + ← / → keyboard accelerators with
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continuous scrub on hold, keybind-hint footer, full HC-mode
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coverage on the banner pieces, and a brand-new bottom-edge
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Move Log panel with a 5-row prev/active/next window all
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ship. The only remaining major B-2 sub-piece is the
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**mini-tableau preview** — the mockup's "Game Peek Band"
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at 50 % opacity showing the tableau through the replay
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chrome. Implementation needs a settings-aware dim overlay
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or alpha modulation on the tableau cards during replay.
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Architectural — touches `card_plugin` rendering. Best
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tackled in a fresh session because it crosses into a
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plugin the recent B-2 work hasn't touched. Mockup at
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`docs/ui-mockups/replay-overlay-mobile.html`.
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B. Replay-overlay polish (B-2 arc fully closed in v0.21.7).
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All 13 planned sub-pieces shipped. Remaining items are
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minor polish: (a) scrub-bar notch-label centering — middle
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three labels sit slightly right-of-notch due to Bevy 0.18
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lacking `translate-x: -50%`; tiny commit, needs visual
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review. (b) WIN MOVE marker HC contrast bump — optional
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luminance boost under HC mode. Both are single commits
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requiring visual review; recommend treating as a v0.21.8
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polish pass after manual testing.
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C. Phase 8 (sync) — local storage scaffolding, self-hosted
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Axum server, `SolitaireServerClient` impl, GPGS stub
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wired into Settings. The biggest open arc by scope; rolls
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