docs(handoff): cut v0.21.7 — B-2 replay arc closed; dim layer ships

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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## [Unreleased]
No threads in flight. v0.21.6 cut on 2026-05-08; CHANGELOG accumulates
No threads in flight. v0.21.7 cut on 2026-05-08; CHANGELOG accumulates
the next cycle here.
## [0.21.7] — 2026-05-08
Patch release closing the last major B-2 sub-piece. Through-line:
**mini-tableau preview dim layer**. The mockup's "Game Peek Band at
50 % opacity" is now implemented as a full-screen UI scrim that darkens
the card world during replay so the chrome (banner + move-log panel)
reads clearly against the scene.
### Added
- **Full-screen tableau dim layer** (`da3e542`). Spawns a
`ReplayTableauDimLayer` UI node (100 % × 100 %, 50 % opacity
black) at `Z_REPLAY_DIM = Z_REPLAY_OVERLAY 1 = 54` whenever
a replay starts; despawned alongside the banner and move-log
panel when the replay ends. Bevy's UI/world compositor means
no changes to `card_plugin` are needed — UI nodes always
render above world-space sprites regardless of `Transform.z`.
The dim layer carries no `Interaction` component (purely
visual; pointer events pass through). Adds `Z_REPLAY_DIM`
and `TABLEAU_DIM_ALPHA` constants plus two new tests:
lifecycle (spawn/despawn mirrors the floating-chip pattern)
and z-ordering invariant (`Z_REPLAY_DIM < Z_REPLAY_OVERLAY`
pinned). 1275 tests pass / 0 failing.
### Stats
- Tests: 1275 passing / 0 failing
- Clippy: clean
- Crates touched: `solitaire_engine` (replay_overlay.rs)
## [0.21.6] — 2026-05-08
Patch release for the post-v0.21.5 work. Through-line:
+74 -114
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# Solitaire Quest — Session Handoff
**Last updated:** 2026-05-08 — **v0.21.6 cut and tagged at
`f63db76`**, working tree clean, all post-tag work pushed to
origin.
**Last updated:** 2026-05-08 — **v0.21.7 cut and tagged at
`da3e542`**, working tree clean (tag pending push).
v0.21.6 is a patch release with through-line:
**Move Log panel + scrub-UX polish**. v0.21.5 closed out the
keyboard-accelerator surface (Space / Esc / ← / →) and the
keybind footer; v0.21.6 builds on that with two parallel
threads — accessibility + scrub-on-hold polish for the v0.21.5
surfaces, plus a brand-new Move Log panel anchored to the
viewport's bottom edge that gives players a 5-row recent-and-
upcoming move history alongside the existing top-edge banner.
v0.21.7 is a single-commit patch closing the last major B-2
sub-piece: **mini-tableau preview dim layer**. A full-screen
`ReplayTableauDimLayer` UI node (100 % × 100 %, 50 % opacity
black) at `Z_REPLAY_DIM = 54` (one rung below the replay
chrome at z=55) darkens the card world during replay so the
banner and move-log panel read clearly against the scene —
matching the mockup's "Game Peek Band at 50 % opacity" spec
without touching `card_plugin`. 13 commits have now shipped
across v0.21.4v0.21.7 on the B-2 replay screen-takeover
arc; every major sub-piece is closed.
The Move Log panel is the first replay-overlay surface that
*isn't* attached to the banner — it lives at a separate screen
anchor (`bottom: 0`) with its own spawn/despawn lifecycle.
Establishes the "multi-anchor replay UI" pattern that the
remaining B-2 sub-piece (mini-tableau preview) will inherit.
Six commits on the B-2 replay screen-takeover redesign arc land
here, bringing the post-v0.21.4 total to 12. The remaining B-2
piece — mini-tableau preview that dims the gameplay tableau
during replay — is the only major sub-piece still open.
Full v0.21.6 detail lives in `CHANGELOG.md` § [0.21.6]. This
Full v0.21.7 detail lives in `CHANGELOG.md` § [0.21.7]. This
file from here on focuses on what's *open* post-cut and how to
resume.
## Status at pause
- **HEAD locally:** see `git rev-parse HEAD`. The cut commit is
`f63db76`; any post-cut docs edits ride on top of that.
- **HEAD on origin:** matches local. v0.21.6 is fully on origin.
- **HEAD locally:** `da3e542` (v0.21.7 commit). Tag pending —
push with `git tag v0.21.7 da3e542 && git push origin v0.21.7`.
- **HEAD on origin:** `f63db76` (v0.21.6). v0.21.7 commit
not pushed yet; a docs-only edit will ride on top before push.
- **Working tree:** clean. No WIP outstanding.
- **`artwork/` directory:** still untracked. Intentional.
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
clean.
- **Tests:** **1273 passing / 0 failing** across the workspace.
Detail in `CHANGELOG.md` § [0.21.6] § Stats.
- **Tags on origin:** `v0.9.0` through `v0.21.6`. v0.21.6 is on
`f63db76`; v0.21.5 stays on `a2432df`; v0.21.4 stays on
`23ff62c`; v0.21.3 stays on `3d92a91`; v0.21.2 stays on
`f23df3b`; v0.21.1 stays on `daa655a`; v0.21.0 stays on
`04f9bf9`; v0.20.0 stays on `41a009a`.
- **Tests:** **1275 passing / 0 failing** across the workspace.
Detail in `CHANGELOG.md` § [0.21.7] § Stats.
- **Tags on origin:** `v0.9.0` through `v0.21.6`. v0.21.7
tag exists locally at `da3e542`; push to origin when ready.
## Since the v0.21.6 cut
## Since the v0.21.7 cut
No threads in flight. Working tree clean as of 2026-05-08. New
work since the cut would land here as commit narratives; for
the v0.21.6 contents themselves, see `CHANGELOG.md` § [0.21.6].
One commit in flight (not yet pushed to origin): `da3e542`
adds the full-screen tableau dim layer. CHANGELOG and
SESSION_HANDOFF updates ride on top. Push with:
```
git push origin master
git push origin v0.21.7
```
Open next-step menu (Move Log + scrub-UX + keyboard accelerator
coverage + accessibility are all complete):
1. **Mini-tableau preview** — the only remaining major B-2
sub-piece. Mockup shows a 240 px-tall band at 50 % opacity
showing the gameplay tableau peeking through the replay
chrome. Implementation needs to add a settings-aware dim
overlay or alpha modulation on the tableau cards during
replay. Architectural — touches `card_plugin` rendering.
Multi-session.
2. **Move Log auto-scroll** — only relevant if the panel's
row count grows beyond the current 5-row fixed window.
Currently the prev-2 / active / next-2 layout fits all
visible content, so auto-scroll is unneeded. Becomes
relevant if a future commit expands the panel's row
capacity (e.g. 10-row scrolling list).
3. **Polish: notch label centering.** Bevy 0.18 lacks a
clean `translate-x: -50%` primitive so middle three
labels sit slightly right-of-notch. Could use a child
Text wrapper with computed left-margin compensation.
Open next-step menu (all major B-2 sub-pieces now closed):
1. **Polish: notch label centering.** Bevy 0.18 lacks a
clean `translate-x: -50%` primitive so the middle three
scrub-bar labels sit slightly right-of-notch. Could use a
child Text wrapper with computed left-margin compensation.
Tiny commit, requires visual review.
4. **Polish: WIN MOVE marker HC bump.** Currently uses
2. **Polish: WIN MOVE marker HC bump.** Currently uses
`STATE_SUCCESS` lime which stays visible under HC, but a
contrast bump under HC would make it even more legible
alongside the bumped notches. Optional.
3. **Move Log auto-scroll** — only relevant if the panel's
row count grows beyond the current 5-row fixed window.
Currently the prev-2 / active / next-2 layout fits all
visible content, so auto-scroll is unneeded.
Recommended order: option 1 (mini-tableau preview) is the
big remaining piece that closes B-2 — best tackled in a
fresh session because it crosses into `card_plugin`. Options
3 and 4 are visual polish that benefit from user review.
Recommended order: options 1 and 2 are tiny polish commits
that benefit from visual review. Option 3 is a non-starter
unless the panel's row capacity grows.
## Open punch list
@@ -111,31 +92,18 @@ chrome migration, splash boot screen, replay-overlay banner,
card-face artwork (both rendering paths), and the `ACCENT_PRIMARY`
palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
- **Replay-overlay screen-takeover redesign.** The full mockup
(`docs/ui-mockups/replay-overlay-mobile.html`) calls for a
mini-tableau preview, playback controls, move-log scroll, and
a WIN MOVE marker on the scrub bar. Banner-local pieces all
shipped in v0.21.0 (`c84d9f4` + `6204db8` + `54005d5` +
`e080b49`); the floating MOVE chip above the focused card
shipped in v0.21.2 (`2fb2d63`). The WIN MOVE scrub-bar marker
shipped post-v0.21.3 in `ab857bb` (data field) + `52befa6`
(UI). Playback controls (pause / resume / step + Space
accelerator) shipped post-v0.21.3 in `fbe48ac`. v0.21.5
bundled six more commits under "replay-overlay scrubbing
affordances + accessibility" (scrub notches + labels +
keybind footer + ESC and ← / → accelerators + HC border).
v0.21.6 bundled six more under "Move Log panel + scrub-UX
polish" — bottom-edge Move Log panel with prev/active/next
rows + active highlight, HC-mode coverage for the scrub
track + notches, continuous scrub on key-held arrows. Banner
height grew 60 → 76 → 92 px across two layout-changing
commits in v0.21.5; Move Log panel grew 56 → 84 → 112 px
across the v0.21.6 move-log commits. Per-commit detail in
`CHANGELOG.md` § [0.21.5] and § [0.21.6]. The only major
B-2 piece left is the mini-tableau preview — the mockup's
"Game Peek Band" at 50 % opacity. Architectural; touches
`card_plugin` rendering.
Multi-session.
- *Replay-overlay screen-takeover redesign — closed 2026-05-08
across 13 commits (v0.21.4v0.21.7).* The full mockup
(`docs/ui-mockups/replay-overlay-mobile.html`) has shipped:
banner chrome (v0.21.0), floating MOVE chip (v0.21.2), WIN
MOVE scrub-bar marker (post-v0.21.3), playback controls /
Space accelerator (post-v0.21.3), scrub notches + labels +
keybind footer + ESC / ← / → accelerators + HC border
(v0.21.5), Move Log panel + HC scrub track + continuous
scrub (v0.21.6), and full-screen 50 % opacity dim layer
(v0.21.7). Every major B-2 sub-piece is now closed. The
only remaining items are minor polish: notch-label centering
and WIN MOVE HC contrast bump (see Open next-step menu).*
- *Floating `MOVE N/M` chip above the focused card during
playback — closed 2026-05-08 by `2fb2d63`.* World-space
`Text2d` entity sibling to the banner overlay; uses the same
@@ -278,19 +246,18 @@ into a v0.21.1 / v0.22.0 cut.
```
You are a senior Rust + Bevy developer working on Solitaire Quest.
Working directory: <Rusty_Solitaire clone path on this machine>.
Branch: master. v0.21.6 is tagged at f63db76 (cut 2026-05-08, a
patch release rolling up Move Log panel + scrub-UX polish:
brand-new bottom-edge Move Log panel with prev / active / next
row context + active-row highlight, plus HC-mode coverage for
scrub track + notches and continuous scrub on key-held arrow
keys). v0.21.5 stays at a2432df, v0.21.4 at 23ff62c, v0.21.3
at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at daa655a, v0.21.0 at
04f9bf9. Working tree clean. See CHANGELOG.md § [0.21.6] for
full detail.
Branch: master. v0.21.7 is tagged at da3e542 (cut 2026-05-08,
closes the last major B-2 sub-piece: full-screen tableau dim
layer — 50 % opacity black UI scrim at z=54 that darkens the
card world during replay so the chrome reads clearly above it).
v0.21.6 stays at f63db76, v0.21.5 at a2432df, v0.21.4 at
23ff62c, v0.21.3 at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at
daa655a, v0.21.0 at 04f9bf9. Working tree clean (CHANGELOG +
SESSION_HANDOFF docs ride on top of da3e542; push pending).
See CHANGELOG.md § [0.21.7] for full detail.
State: HEAD locally — see `git rev-parse HEAD`. The cut commit
is f63db76; any post-cut docs edits ride on top of that.
Workspace tests: 1273 passing / 0 failing. Clippy clean.
State: HEAD locally — see `git rev-parse HEAD`. Workspace
tests: 1275 passing / 0 failing. Clippy clean.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — this file
@@ -314,22 +281,15 @@ DECISION TO ASK THE PLAYER FIRST:
tests can't catch. Likely surfaces JNI ClipboardManager
and Android Keystore stubs that need real bridges. Larger
scope; needs an Android device or emulator running.
B. Replay-overlay screen-takeover redesign — nearly complete
after 12 commits across v0.21.4-6. Scrub bar with notches
+ labels + WIN MOVE marker, pause / resume / step / stop
buttons, Space + Esc + ← / → keyboard accelerators with
continuous scrub on hold, keybind-hint footer, full HC-mode
coverage on the banner pieces, and a brand-new bottom-edge
Move Log panel with a 5-row prev/active/next window all
ship. The only remaining major B-2 sub-piece is the
**mini-tableau preview** — the mockup's "Game Peek Band"
at 50 % opacity showing the tableau through the replay
chrome. Implementation needs a settings-aware dim overlay
or alpha modulation on the tableau cards during replay.
Architectural — touches `card_plugin` rendering. Best
tackled in a fresh session because it crosses into a
plugin the recent B-2 work hasn't touched. Mockup at
`docs/ui-mockups/replay-overlay-mobile.html`.
B. Replay-overlay polish (B-2 arc fully closed in v0.21.7).
All 13 planned sub-pieces shipped. Remaining items are
minor polish: (a) scrub-bar notch-label centering — middle
three labels sit slightly right-of-notch due to Bevy 0.18
lacking `translate-x: -50%`; tiny commit, needs visual
review. (b) WIN MOVE marker HC contrast bump — optional
luminance boost under HC mode. Both are single commits
requiring visual review; recommend treating as a v0.21.8
polish pass after manual testing.
C. Phase 8 (sync) — local storage scaffolding, self-hosted
Axum server, `SolitaireServerClient` impl, GPGS stub
wired into Settings. The biggest open arc by scope; rolls