Buy-area tooltips on suit-tagged jokers now show the deck ratio
('Your deck: 18 of 52 cards are Hearts', from card.base.suit -- the
field vanilla scores by) and hand-cluster jokers show the hand's level
when it has been built past 1. Pure context: the pairwise score never
reads the deck, the lines are capped at two, and iteration order is
fixed so the tooltip is stable across hovers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Five bosses debuff a whole card class for the fight (game.lua P_BLINDS,
applied in Blind:debuff_card blind.lua:708): The Club/Goad/Head/Window
kill a suit, The Plant kills faces. A debuffed card scores nothing and
triggers nothing, so a shop joker wanting that class is a dead ante --
and one GIVING it is worse: Pareidolia under The Plant converts the
whole deck into debuffed faces, so givers warn too. JCA.upcoming_boss
reads G.GAME.round_resets and goes quiet once the boss is defeated.
Warning-only, never a score change, kept in learning mode.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
JCA.is_rental and JCA.is_perished read ability.rental and
ability.perishable/perish_tally, the same flags vanilla uses
(card.lua:684/676). The sell advisor now docks a rental 2 points (it
drains $3 every round, game.lua:1957) and treats a perished joker --
tally 0, debuffed permanently per card.lua:716 -- as dead weight that
outweighs any synergy score. Tooltips gain the mechanical facts:
countdown on ticking perishables, drain rate on rentals (shop phrasing
notes the $1 price), and 'Perished - it will never work again' instead
of the misleading 'does nothing this blind' on permanently dead cards.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
JCA.best_copy_target scans the board for copyable jokers (same truth
test as copy_source: blueprint_compat must be true, debuffed excluded,
other copiers excluded) and prefers the ones the database marks
copy_target. When a Blueprint or Brainstorm reports anything but 'ok',
the tooltip now adds the reorder that revives it: 'Fix: slot this just
left of Baron' / 'Fix: make Baron your leftmost joker'. Explanation,
not verdict, so learning mode keeps it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
JCA.build_gaps() splits the board's tags into unmet wants (some joker
wants it, no OTHER joker gives it) and untapped hooks (given, nothing
pays it off). Rendered at the top of the in-run Combos overlay via
TAG_LABEL; engine roles stay excluded because they hint nothing.
Board slots are compared by index, not db-entry identity, so two
copies of one cluster joker correctly feed each other.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Business Card claimed a synergy with Hack, but Hack only retriggers
2s-5s and Business Card only pays on faces. The single retrig_scoring
tag lumped every retriggerer with every retrigger payoff.
retrig_scoring now means rank-agnostic (Dusk, Seltzer, Hanging Chad,
Splash). Hack gives retrig_low; Sock and Buskin gives retrig_faces.
Payoffs want only the scopes their ranks can reach: low-rank payoffs
(Even Steven, Odd Todd, Walkie Talkie, Fibonacci, Wee) add retrig_low,
face payoffs (Scary Face, Business, Photograph, Triboulet) add
retrig_faces, rank-agnostic ones (Hiker, the suit gems, The Idol) add
both. Scholar keeps only retrig_scoring - no retriggerer targets Aces.
This also kills Hack+Scholar, Hack+Scary Face, Hack+Photograph,
Hack+Triboulet, and Sock and Buskin vs every low-rank payoff.
Both new tags are full themes (catalog page, label, teaching line) so
Hack and Sock and Buskin stay visible in the Engine tab.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Four fixes, all traced to the running source.
* The sell advisor could tell you to sell an ETERNAL joker, which
Card:can_sell_card refuses outright (card.lua:1993). It now never names
one, though they still count toward the best score -- they are part of
the build you are keeping. Advice you cannot take is worse than none.
* Copiers CHAIN. SMODS.blueprint_effect recurses (utils.lua:2269) and
Blueprint's own blueprint_compat is true, so Blueprint -> Blueprint ->
Baron really does give two Barons. The tooltip used to answer "Copying
Blueprint", the one reply that helps nobody; it now walks the chain to
the joker actually copied and shows the route. Capped at the board size
like vanilla, and a Blueprint/Brainstorm ring resolves to nothing
instead of hanging.
* blueprint_compat is tested for TRUTH by vanilla (utils.lua:2254), not
for `~= false` as I had it. A modded joker that simply omits the flag is
NOT copyable, and this mod supports other mods' jokers by design, so
saying otherwise was a lie about someone else's content.
* A debuffed joker copies as nothing (same line), and a debuffed joker
does nothing at all this blind -- both now say so. Scoring is left
alone: a debuff is temporary and the advisor advises on the build, so
hiding a debuffed partner from "Active combos" would misrepresent it.
Also: never call SMODS.is_eternal() from an advisor path. It runs a full
SMODS.calculate_context per call (utils.lua:3079) -- far too heavy for a
hover -- and outside a live run it reported EVERY joker as Eternal, which
silently disabled the sell advisor. The smoke harness caught that; the
stub could not have.
721 pass locally, 12 in-game.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every lead in AUDIT.md, traced to the running source and then settled.
Ceremonial Dagger DESTROYS the joker to its right at blind select
(card.lua:2945) and skips Eternals. The card says so; what it cannot say
is WHICH of your jokers is about to die. JCA.dagger_victim names it in
the tooltip -- "WILL DESTROY Baron at the next blind" -- while there is
still time to reorder, and stays quiet when the neighbour is Eternal.
Four jokers that scored 0 against all 150 now have partners, all verified
in card.lua rather than recalled:
* Burglar + Ramen: Ramen decays per discarded card and is DESTROYED at x1
(SMODS.destroy_cards). Burglar zeroes discards, so it never decays and
never dies. Same for Burglar + Green Joker, which is only punished by
discarding.
* Trading Card + Erosion: Erosion pays per card MISSING from the deck,
and Trading Card permanently destroys the card it discards.
* Chaos the Clown + Flash Card: a free reroll every shop, and a joker
that grows per reroll. Both were inert.
Erosion is the mirror of card_gen, so it now clashes with every joker
that permanently adds a card: DNA, Marble, Certificate.
Rejected, with the reasoning recorded so nobody "fixes" it later:
Card Sharp and Supernova reward replaying a hand and Obelisk punishes it,
but neither destroys the other's precondition -- the player's hand choice
does. That is an opposed incentive, not an opposed effect. The clash list
only earns trust while every entry is mechanical.
The audit's own silent-check was wrong: it flagged Square Joker, which
has been paired with Four Fingers all along, and I duplicated that pair
before the suite caught it. Silence now means no tags AND no famous pair.
711 pass locally, 10 in-game.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* The tooltip mis-taught every pure enabler. JCA.explain used a cluster
tag's `both` text whenever EITHER side was a full member, so Four
Fingers next to Runner claimed "both reward Straights" -- Four Fingers
does not reward Straights, it makes them reachable. `both` now requires
both sides, and every cluster tag carries give/want phrasings.
* Blue Joker and Abstract Joker scored 0 against all 150 jokers. Blue
Joker scales on #G.deck.cards, so it wants card_gen (DNA, Marble,
Certificate); Abstract scales on #G.jokers.cards, so it wants joker_gen
(Riff-Raff is +6 Mult on its own). Both verified in card.lua. Steel and
Glass Joker look like the same fix but are NOT: they need Steel/Glass
specifically, and the only enhance_gen givers make Gold and Stone, so
tagging them would invent a synergy that does not exist.
* Copy jokers are positional and the board order was there all along.
JCA.copy_source reports what an owned Blueprint/Brainstorm is actually
copying, including when the target is one of the 29 centers vanilla
refuses to copy (blueprint_compat = false), or when it is copying
nothing at all.
* The sell advisor now counts clashes when ranking what to cut. JCA.score
stays pure -- a trap must never make a card look like a combo -- but a
joker eating another one's payoff is exactly the one to sell.
The suite caught a real bug while writing this: `(mode == 'right') and
cards[idx+1] or cards[1]` falls through to the LEFTMOST joker when the
right-hand slot is nil, so a rightmost Blueprint would have named the
wrong card. 673 pass here, 9 in-game via the smoke harness.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
There was no test file -- CLAUDE.md described the harness in prose and
referred to an "orphan-tag check" that did not exist. test.lua now stubs
the game globals and exercises the real engine, database and catalog tab
builders. It found three bugs on its first run:
* four_kind was the only theme in the catalog that could never be
discovered. Theme discovery needs a giver and a wanter on two DIFFERENT
fielded jokers, and The Family was its sole member -- so the Hands bar
and the overall Progress bar could never reach 100%. DNA is the real
enabler (copying a card is how you stack duplicate ranks, the only
vanilla route to a reliable Four of a Kind), so it now gives the
matching-hand tags as a pure enabler.
* hand_level was given by Space Joker and Burnt Joker and wanted by
nobody, so it could never contribute to a score and its "want" tooltip
text was unreachable. Nothing in vanilla rewards hand levels; the tag
is dropped rather than faked.
* Invisible Joker had no tags at all, so it scored 0 against the entire
game. Selling it duplicates one of your Jokers -- the same "stronger
target, better payoff" logic Blueprint and Brainstorm already model --
so it now wants copy_target.
The suite guards both directions of the tag contract (no orphan wants, no
dead gives), theme reachability, blurb widths, the inert-joker list, and
the card materialize fix from the previous commit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Card rows in the Combos/theme tabs emplaced their cards without ever
calling Card:start_materialize, so cards popped in with no animation
when a tab opened or a page was switched. Every vanilla collection page
materializes as it emplaces (create_UIBox_your_collection_jokers).
Each card now materializes on emplace; begin_page() lets only the first
card of a page build play the sound, matching vanilla's i>1 or j>1
silence flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Other mods can teach the advisor their jokers (which otherwise score 0):
JCA.register(key, gives, wants, opts) adds a db entry with tag
validation — unknown tags are dropped with a log line so a typo can't
break anyone's load; opts.no_generic opts out of the mult/xmult
complement. register_pair adds a famous pair (discoverable, shown in
the Combos tab — its sort cache now invalidates via JCA._pairs_dirty)
and warns when a blurb exceeds the 34-char tooltip budget.
register_clash adds a warning-only trap line. Usage example in README.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fifth catalog tab (also reachable from the in-run Combos button) showing
famous pairs fielded (x/31), per-group theme exploration bars
(Engine/Economy/Hands), pairs fielded in the current run, and an overall
discoveries tally with the how-to-discover hint. Text-only UI - no live
Card objects, no pager.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
JCA.weakest_link() scores each owned joker's total synergy against the
rest of the board (same capped scoring the shop advice uses) and returns
the lowest scorer — only when the board is full (that's when a cut
decision exists), has 3+ jokers, and one joker actually stands out
(uniform boards return nil). The owned-joker tooltip gains a red
'Weakest combo piece - a sell candidate' verdict line, suppressed in
learning mode like the other verdicts. Config toggle: sell_advisor.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
While hovering a shop/pack joker (or an owned one), the owned jokers it
synergizes with juice gently every ~0.9s, so the tooltip's partner names
are matched to cards by eye. Partner set is computed once per hover and
dropped when it ends. New config toggle: partner_highlight (default on);
stays active in learning mode since it explains rather than judges.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Warning-only data in synergies.lua — never touches the synergy score.
Tooltips gain a red 'Clashes - <owned joker>: <why>' line when a hovered
joker fights one you own (Ride the Bus + Pareidolia, Vampire vs Steel
Joker/Lucky Cat, Smeared vs Flower Pot), and a 'Caution:' line in the
buy area for jokers that harm a board you keep (Ceremonial Dagger,
Madness, Stencil). Learning mode keeps warnings — they teach.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Any xMult joker used to pulse 'recommended' on a board of four unrelated
+Mult/+Chips jokers: the generic engine-complement +1 in JCA.score
accumulated once per owned joker in partners_for, reaching the threshold
of 4 with zero listable partners (pairwise scores never hit 2), so the
card pulsed while its own tooltip said 'No synergy with your jokers.'
- partners_for now counts the generic +1 once per candidate. Tag/pair
scores are even, so the generic bonus can no longer flip a
recommendation at all; a pulsing card always has a nameable partner.
- Joker Stencil is the one xMult joker the generic rule actively
misreads (its multiplier grows with EMPTY slots), so entries support
{no_generic = true} which suppresses the rule in score() and the
generic fallback lines in explain(). Stencil also gains copy_target:
its real famous synergy is being copied by Blueprint/Brainstorm.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A synergy theme counts as explored the first time two different
fielded jokers connect it (one gives the tag, one wants it; cluster
members carry both sides, so any two qualify). Explored themes
persist in config.themes_found, badge their catalog page with
"explored!", and feed a per-tab progress line. One toast per
emplacement, with famous pairs outranking themes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Steamodded mod that teaches Balatro joker synergies: hover tooltips
explain why jokers combo (famous-pair blurbs + tag-based reasons),
combo discovery tracking with catalog grey-out and run recap, an
in-game synergy catalog with real card sprites, learning mode, and
a HUD shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>