b81a6c6dcd
JCA.build_gaps() splits the board's tags into unmet wants (some joker wants it, no OTHER joker gives it) and untapped hooks (given, nothing pays it off). Rendered at the top of the in-run Combos overlay via TAG_LABEL; engine roles stay excluded because they hint nothing. Board slots are compared by index, not db-entry identity, so two copies of one cluster joker correctly feed each other. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1429 lines
58 KiB
Lua
1429 lines
58 KiB
Lua
--- Joker Combo Advisor
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--- Scores jokers in the shop (and in booster packs) against the jokers you
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--- currently own, shows a "Combo Advisor" tooltip on hover explaining which
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--- of your jokers they synergize with, and makes strong picks pulse.
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JCA = JCA or {}
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-- Diagnostics: prints land in Mods/lovely/log as "[G] JCA: ..." lines.
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JCA.DEBUG = false
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local function dbg(...)
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if JCA.DEBUG then print('JCA:', ...) end
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end
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local data = assert(SMODS.load_file('synergies.lua'))()
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JCA.db = data.jokers
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-- Settings from config.lua, persisted by Steamodded across sessions.
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-- Fallback defaults keep the engine usable outside the game (tests).
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JCA.mod = SMODS.current_mod
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JCA.config = SMODS.current_mod and SMODS.current_mod.config
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or { pulse = true, owned_tooltip = true, threshold = 4,
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discovered = {}, themes_found = {} }
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JCA.config.discovered = JCA.config.discovered or {}
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JCA.config.themes_found = JCA.config.themes_found or {}
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-- Explicit famous pairs, stored under a canonical "a|b" key (a < b).
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JCA.pair_list = data.pairs
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JCA.pair_bonus = {}
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JCA.pair_blurb = {}
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local function pair_key(a, b)
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if a < b then return a .. '|' .. b end
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return b .. '|' .. a
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end
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for _, p in ipairs(data.pairs) do
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JCA.pair_bonus[pair_key(p[1], p[2])] = true
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JCA.pair_blurb[pair_key(p[1], p[2])] = p[3]
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end
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-- Known traps: warning-only, never part of the synergy score.
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JCA.clash_blurb = {}
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for _, p in ipairs(data.clashes or {}) do
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JCA.clash_blurb[pair_key(p[1], p[2])] = p[3]
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end
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JCA.cautions = data.cautions or {}
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-- Scoring -------------------------------------------------------------------
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-- Synergy score between two joker center keys. 0 = no known synergy.
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-- Second return marks scores whose +1 came from the generic engine
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-- complement, so partners_for can count that bonus once per candidate.
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function JCA.score(a, b)
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local s, generic = 0, false
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if JCA.pair_bonus[pair_key(a, b)] then s = s + 4 end
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local A, B = JCA.db[a], JCA.db[b]
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if A and B then
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for t in pairs(A.gives) do
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if B.wants[t] then s = s + 2 end
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end
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for t in pairs(B.gives) do
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if A.wants[t] then s = s + 2 end
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end
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-- Generic engine complement: a +Mult/+Chips source and an xMult
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-- multiplier usually help each other a little. no_generic opts out
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-- jokers whose multiplier this reasoning misreads (Joker Stencil).
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if not (A.no_generic or B.no_generic) then
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local a_scaler = A.gives.mult or A.gives.chips
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local b_scaler = B.gives.mult or B.gives.chips
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if (A.gives.xmult and b_scaler) or (B.gives.xmult and a_scaler) then
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s = s + 1
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generic = true
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end
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end
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end
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return s, generic
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end
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-- One short reason why `partner` works with `hovered`, phrased from the
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-- partner's side ("Mime: retriggers cards in hand"). Most specific wins:
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-- famous-pair blurb, then the first tag match in TAG_ORDER (what the partner
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-- gives to this card before what it takes), then the generic engine
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-- complement.
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function JCA.explain(hovered, partner)
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local blurb = JCA.pair_blurb[pair_key(hovered, partner)]
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if blurb then return blurb end
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local A, B = JCA.db[hovered], JCA.db[partner]
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if not (A and B) then return nil end
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for _, t in ipairs(data.tag_order) do
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local text = data.tag_text[t]
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if text then
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-- "both reward Straights" only reads true when BOTH jokers sit on both
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-- sides of the tag. A pure enabler (Four Fingers, DNA) gives it without
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-- wanting it, so it gets the give/want phrasing instead — it does not
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-- reward the hand, it makes the hand reachable.
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local cluster = text.both
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and (A.gives[t] and A.wants[t])
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and (B.gives[t] and B.wants[t])
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if B.gives[t] and A.wants[t] then
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return cluster and text.both or text.give
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elseif A.gives[t] and B.wants[t] then
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return cluster and text.both or text.want
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end
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end
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end
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if not (A.no_generic or B.no_generic) then
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if B.gives.xmult and (A.gives.mult or A.gives.chips) then
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return 'multiplies what this adds'
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elseif A.gives.xmult and (B.gives.mult or B.gives.chips) then
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return 'feeds this multiplier'
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end
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end
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return nil
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end
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local function name_of(key)
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local ok, name = pcall(function()
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return localize{type = 'name_text', set = 'Joker', key = key}
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end)
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if ok and type(name) == 'string' and name ~= 'ERROR' then return name end
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local center = G.P_CENTERS and G.P_CENTERS[key]
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return center and center.name or key
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end
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-- Owned jokers with synergy score >= 2 against `card`, strongest first.
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-- Returns the partner list and the total score across all owned jokers.
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-- The generic mult/xmult complement counts toward the total once per
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-- candidate, not once per owned joker — otherwise any xMult card would
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-- pulse "recommended" on a board of four unrelated +Mult jokers.
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function JCA.partners_for(card)
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local partners, total, generic_seen = {}, 0, false
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if not (G.jokers and G.jokers.cards) then return partners, 0 end
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local key = card.config.center.key
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for _, owned in ipairs(G.jokers.cards) do
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if owned ~= card and owned.config.center.set == 'Joker' then
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local s, generic = JCA.score(key, owned.config.center.key)
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total = total + s
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if generic then
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if generic_seen then total = total - 1 end
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generic_seen = true
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end
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if s >= 2 then
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partners[#partners + 1] = {
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key = owned.config.center.key,
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name = name_of(owned.config.center.key),
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score = s,
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}
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end
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end
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end
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table.sort(partners, function(x, y) return x.score > y.score end)
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return partners, total
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end
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-- A shop/pack joker is "recommended" (pulses) when its combined synergy with
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-- the current build clears the configured threshold.
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function JCA.is_recommended(card)
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local _, total = JCA.partners_for(card)
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return total >= JCA.config.threshold
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end
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-- Copy jokers are positional, and the board order is right there in
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-- G.jokers.cards -- so the advisor can name what a copier is ACTUALLY copying
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-- rather than guess. Blueprint copies the joker to its right (card.lua:4663);
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-- Brainstorm copies the leftmost one, which is nothing when it is itself leftmost.
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--
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-- Copiers CHAIN: Blueprint's own blueprint_compat is true, and
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-- SMODS.blueprint_effect recurses into the copied card (utils.lua:2269), so
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-- Blueprint -> Blueprint -> Baron really does give you two Barons. Answering
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-- "Copying Blueprint" would be the one reply that tells the player nothing, so we
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-- walk the chain to the joker whose ability actually gets copied.
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--
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-- Returns: target, status, chain
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-- target - the joker ultimately copied (nil when the chain yields nothing)
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-- status - 'ok' | 'none' | 'incompatible' | 'debuffed'
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-- chain - the copiers walked through on the way there (Blueprints in between)
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local COPIERS = {j_blueprint = 'right', j_brainstorm = 'leftmost'}
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function JCA.copy_source(card)
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if not (G.jokers and G.jokers.cards and card.config and card.config.center) then
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return nil, 'none', {}
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end
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if not COPIERS[card.config.center.key] then return nil, 'none', {} end
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local cards = G.jokers.cards
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local chain, seen, current = {}, {}, card
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-- Vanilla caps the recursion at the board size (utils.lua:2255); a
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-- Blueprint/Brainstorm ring would otherwise loop forever and yields nothing.
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for _ = 1, #cards + 1 do
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if seen[current] then return nil, 'none', chain end
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seen[current] = true
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local mode = COPIERS[current.config.center.key]
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local idx
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for i, c in ipairs(cards) do
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if c == current then idx = i break end
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end
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if not idx then return nil, 'none', chain end
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-- NOT the `a and b or c` idiom: for a rightmost Blueprint cards[idx+1] is
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-- nil, and the idiom would fall through to `or cards[1]` and confidently
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-- report it copying the LEFTMOST joker.
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local target
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if mode == 'right' then target = cards[idx + 1] else target = cards[1] end
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if not target or target == current then return nil, 'none', chain end
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local center = target.config and target.config.center
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if not center then return nil, 'none', chain end
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-- Vanilla tests blueprint_compat for TRUTH, not for `~= false`
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-- (utils.lua:2254). A modded joker that simply omits the flag is NOT
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-- copyable, and saying otherwise would be a lie about someone else's mod.
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if not center.blueprint_compat then return target, 'incompatible', chain end
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-- A debuffed joker is copied as nothing at all (same line).
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if target.debuff then return target, 'debuffed', chain end
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if not COPIERS[center.key] then return target, 'ok', chain end
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chain[#chain + 1] = target -- another copier: follow it
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current = target
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end
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return nil, 'none', chain
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end
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-- Ceremonial Dagger is positional too, and it is the dangerous one: when the
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-- blind is selected it DESTROYS the joker to its right and eats twice its sell
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-- value as Mult (card.lua:2945). The card text says so; what it cannot tell you
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-- is *which joker on your board* is about to die. Vanilla skips Eternal jokers,
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-- so an Eternal neighbour is safe.
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--
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-- Returns the joker it will eat (or nil), and whether that joker is safe.
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function JCA.dagger_victim(card)
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if not (G.jokers and G.jokers.cards and card.config and card.config.center) then
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return nil
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end
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if card.config.center.key ~= 'j_ceremonial' then return nil end
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local cards, idx = G.jokers.cards, nil
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for i, c in ipairs(cards) do
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if c == card then idx = i break end
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end
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if not idx then return nil end
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local target = cards[idx + 1]
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if not target or not (target.config and target.config.center) then return nil end
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-- Same reasoning as JCA.is_eternal: read the sticker, never call
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-- SMODS.is_eternal() from an advisor path.
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return target, JCA.is_eternal(target)
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end
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-- Sell advisor: on a full board, the owned joker contributing the least
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-- total synergy to the rest is the natural cut when something better shows
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-- up. Returns nil when slots are free, the board is tiny, or every joker
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-- scores the same (nothing stands out to cut).
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--
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-- Clashes count here, and ONLY here. JCA.score stays pure -- an anti-synergy
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-- never changes a synergy score or a recommendation (a trap must never make a
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-- card look like a combo). But when picking which joker to cut, a joker that is
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-- actively eating another one's payoff is exactly the one you want gone, so a
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-- clash with an owned joker is a penalty against keeping it. The penalty is odd
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-- so it always breaks a tie against a clashing joker.
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local CLASH_PENALTY = 3
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local function keep_score(card, cards)
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local _, total = JCA.partners_for(card)
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local key = card.config.center.key
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for _, other in ipairs(cards) do
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local center = other ~= card and other.config and other.config.center
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if center and JCA.clash_blurb[pair_key(key, center.key)] then
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total = total - CLASH_PENALTY
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end
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end
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return total
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end
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-- Eternal jokers CANNOT be sold: Card:can_sell_card bails on them outright
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-- (card.lua:1993). Advice you are not allowed to take is worse than no advice, so
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-- an Eternal joker is never the sell candidate -- but it still counts towards the
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-- best score, because it is genuinely part of the build you are keeping.
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-- Read the sticker directly, and do NOT call SMODS.is_eternal(): it runs a full
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-- SMODS.calculate_context on every call (utils.lua:3079), which is far too heavy
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-- for something a hover invokes once per joker -- and it does not answer honestly
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-- outside a live run. In the smoke harness it reported EVERY joker as Eternal,
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-- which silenced the sell advisor completely. `ability.eternal` is the same flag
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-- vanilla reads to draw the Eternal badge (card.lua:1141).
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function JCA.is_eternal(card)
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return not not (card.ability and card.ability.eternal)
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end
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function JCA.weakest_link()
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if not (G.jokers and G.jokers.cards) then return nil end
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local cards = G.jokers.cards
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local limit = G.jokers.config and G.jokers.config.card_limit or #cards
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if #cards < 3 or #cards < limit then return nil end
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local worst, worst_total, best_total
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for _, c in ipairs(cards) do
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if c.config and c.config.center and c.config.center.set == 'Joker' then
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local total = keep_score(c, cards)
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if not JCA.is_eternal(c) and (not worst_total or total < worst_total) then
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worst, worst_total = c, total
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end
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if not best_total or total > best_total then best_total = total end
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end
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end
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if worst and worst_total < best_total then return worst end
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end
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-- Public API for other mods ----------------------------------------------------
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-- Lets a mod teach the advisor its own jokers (which otherwise score 0).
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-- Call any time after this mod has loaded. Tags must come from the sets in
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-- synergies.lua; unknown tags are dropped with a log line rather than
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-- crashing someone else's load.
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local KNOWN_TAGS = { mult = true, chips = true, xmult = true }
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for t in pairs(data.tag_text) do KNOWN_TAGS[t] = true end
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local function checked_tag_set(key, list)
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local set = {}
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for _, t in ipairs(list or {}) do
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if KNOWN_TAGS[t] then
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set[t] = true
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else
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print(('JCA: %s: dropping unknown tag %q'):format(key, tostring(t)))
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end
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end
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return set
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end
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-- gives/wants are arrays of tag names. opts: {no_generic = true} excludes
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-- the joker from the generic mult/xmult complement (see Joker Stencil).
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-- Re-registering a key overwrites its entry.
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function JCA.register(key, gives, wants, opts)
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assert(type(key) == 'string' and key ~= '', 'JCA.register: key required')
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JCA.db[key] = {
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gives = checked_tag_set(key, gives),
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wants = checked_tag_set(key, wants),
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no_generic = opts and opts.no_generic or nil,
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}
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end
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-- Famous pair: flat +4, shown in the Combos tab, discoverable in play.
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-- Keep the blurb under ~34 chars so it fits one tooltip row.
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function JCA.register_pair(a, b, blurb)
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assert(type(a) == 'string' and type(b) == 'string',
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'JCA.register_pair: two joker keys required')
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if blurb and #blurb > 34 then
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print(('JCA: pair %s|%s blurb exceeds 34 chars, may clip'):format(a, b))
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end
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local pk = pair_key(a, b)
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if not JCA.pair_bonus[pk] then
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JCA.pair_list[#JCA.pair_list + 1] = {a, b, blurb}
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end
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JCA.pair_bonus[pk] = true
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JCA.pair_blurb[pk] = blurb
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JCA._pairs_dirty = true -- combos tab re-sorts on next open
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end
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-- Known trap: warning-only red tooltip line, never affects the score.
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function JCA.register_clash(a, b, warning)
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assert(type(a) == 'string' and type(b) == 'string',
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'JCA.register_clash: two joker keys required')
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JCA.clash_blurb[pair_key(a, b)] = warning
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end
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local function in_buy_area(card)
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return card.area and (card.area == G.shop_jokers or card.area == G.pack_cards)
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end
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local function is_joker(card)
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return card.config and card.config.center and card.config.center.set == 'Joker'
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end
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-- Hover tooltip ---------------------------------------------------------------
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-- Wrap partner names into short tooltip lines.
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local function wrap_names(partners, max_width, max_lines)
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local lines, line = {}, nil
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for i, p in ipairs(partners) do
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local nxt = line and (line .. ', ' .. p.name) or p.name
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if line and #nxt > max_width then
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lines[#lines + 1] = line
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line = p.name
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else
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line = nxt
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end
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if #lines >= max_lines then
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lines[#lines] = lines[#lines] .. ' (+' .. (#partners - i + 1) .. ' more)'
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return lines
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end
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end
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if line then lines[#lines + 1] = line end
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return lines
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end
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|
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-- Short theme nouns for the "Looking for:"/"Offers:" hints (engine roles
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-- mult/chips/xmult are deliberately absent — they hint nothing specific).
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local TAG_LABEL = {
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faces = 'face cards', retrig_scoring = 'played-card retriggers',
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retrig_low = 'low-card (2-5) retriggers', retrig_faces = 'face-card retriggers',
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retrig_held = 'held-card retriggers', hand_size = 'hand size',
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hands_up = 'extra hands', discards_up = 'discards',
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probability = 'listed odds', money = 'money',
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tarot_gen = 'Tarot cards', planet = 'Planet cards',
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spectral_gen = 'Spectral cards', gold_gen = 'Gold cards',
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stone_gen = 'Stone cards', enhance_gen = 'card enhancing',
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card_gen = 'deck additions', joker_gen = 'Joker creation',
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sell_value = 'sell value', copy_target = 'copy targets',
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suit_flex = 'suit conversion', pair = 'Pairs', two_pair = 'Two Pair',
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three_kind = 'Three of a Kind', four_kind = 'Four of a Kind',
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straight = 'Straights', flush = 'Flushes', hearts = 'Hearts',
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diamonds = 'Diamonds', spades = 'Spades', clubs = 'Clubs',
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}
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-- Exposed so the test suite can check every catalog tag has a label: a tag with no
|
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-- TAG_LABEL entry silently vanishes from learning mode's "Looking for:" hints.
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JCA.tag_label = TAG_LABEL
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|
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-- Labels for a joker's tag set, in stable data.tag_order order.
|
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local function tag_labels(tag_set)
|
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local labels = {}
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for _, t in ipairs(data.tag_order) do
|
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if tag_set[t] and TAG_LABEL[t] then labels[#labels + 1] = {name = TAG_LABEL[t]} end
|
|
end
|
|
return labels
|
|
end
|
|
|
|
-- Build gaps: what the current board is shopping for. A tag is a gap when
|
|
-- some owned joker wants it and no OTHER owned joker gives it (same rule as
|
|
-- scoring and theme discovery: a joker cannot feed itself). The reverse -- a
|
|
-- give no other owned joker wants -- is an untapped hook a future purchase
|
|
-- could pay off. Engine roles (mult/chips/xmult) are skipped for the same
|
|
-- reason they have no TAG_LABEL: they hint nothing specific. Returns two
|
|
-- tag arrays in TAG_ORDER, so the display is stable across hovers.
|
|
function JCA.build_gaps()
|
|
local looking, untapped = {}, {}
|
|
if not (G.jokers and G.jokers.cards) then return looking, untapped end
|
|
local entries = {}
|
|
for _, c in ipairs(G.jokers.cards) do
|
|
if is_joker(c) then
|
|
local e = JCA.db[c.config.center.key]
|
|
if e then entries[#entries + 1] = e end
|
|
end
|
|
end
|
|
-- Compare by index, not table identity: two copies of the same joker
|
|
-- share one db entry, and they DO feed each other's cluster tags.
|
|
local function others_have(side, tag, self_idx)
|
|
for i, e in ipairs(entries) do
|
|
if i ~= self_idx and e[side][tag] then return true end
|
|
end
|
|
end
|
|
local want_gap, give_hook = {}, {}
|
|
for i, e in ipairs(entries) do
|
|
for t in pairs(e.wants) do
|
|
if TAG_LABEL[t] and not others_have('gives', t, i) then want_gap[t] = true end
|
|
end
|
|
for t in pairs(e.gives) do
|
|
if TAG_LABEL[t] and not others_have('wants', t, i) then give_hook[t] = true end
|
|
end
|
|
end
|
|
for _, t in ipairs(data.tag_order) do
|
|
if want_gap[t] then looking[#looking + 1] = t end
|
|
if give_hook[t] then untapped[#untapped + 1] = t end
|
|
end
|
|
return looking, untapped
|
|
end
|
|
|
|
local function tooltip_rows(card)
|
|
-- Touch mode enlarges every advice row for phone screens (see config.lua).
|
|
local S = JCA.config.touch_mode and 1.4 or 1
|
|
local key = card.config.center.key
|
|
local partners, total = JCA.partners_for(card)
|
|
|
|
local rows = {}
|
|
local function text_row(str, colour)
|
|
rows[#rows + 1] = {{n = G.UIT.T, config = {
|
|
text = str, colour = colour or G.C.UI.TEXT_DARK, scale = 0.32 * S,
|
|
}}}
|
|
end
|
|
|
|
if #partners == 0 then
|
|
text_row(in_buy_area(card) and 'No synergy with your jokers.'
|
|
or 'No combos with your other jokers.')
|
|
-- Teach what to pair it with later: what it wants, else what it gives.
|
|
local entry = in_buy_area(card) and JCA.db[card.config.center.key]
|
|
if entry then
|
|
local labels, prefix = tag_labels(entry.wants), 'Looking for: '
|
|
if #labels == 0 then
|
|
labels, prefix = tag_labels(entry.gives), 'Offers: '
|
|
end
|
|
if #labels > 0 then
|
|
for i, l in ipairs(wrap_names(labels, 36, 2)) do
|
|
rows[#rows + 1] = {{n = G.UIT.T, config = {
|
|
text = (i == 1 and prefix or ' ') .. l,
|
|
colour = G.C.UI.TEXT_DARK, scale = 0.3 * S,
|
|
}}}
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if in_buy_area(card) then
|
|
text_row('Synergizes with your jokers:')
|
|
else
|
|
text_row('Active combos with:')
|
|
end
|
|
local shown = math.min(3, #partners)
|
|
for i = 1, shown do
|
|
local p = partners[i]
|
|
local reason = JCA.explain(key, p.key) or 'shared build theme'
|
|
rows[#rows + 1] = {
|
|
{n = G.UIT.T, config = {text = p.name .. ': ',
|
|
colour = G.C.RED, scale = 0.3 * S}},
|
|
{n = G.UIT.T, config = {text = reason,
|
|
colour = G.C.UI.TEXT_DARK, scale = 0.3 * S}},
|
|
}
|
|
end
|
|
if #partners > shown then
|
|
local rest = {}
|
|
for i = shown + 1, #partners do rest[#rest + 1] = partners[i] end
|
|
for i, l in ipairs(wrap_names(rest, 34, 2)) do
|
|
text_row((i == 1 and 'also: ' or ' ') .. l, G.C.UI.TEXT_DARK)
|
|
end
|
|
end
|
|
if in_buy_area(card) and total >= JCA.config.threshold
|
|
and not JCA.config.learning_mode then
|
|
text_row('Strong pick for this build!', G.C.GREEN)
|
|
end
|
|
end
|
|
-- Anti-synergy warnings: known traps against the board you keep. These
|
|
-- never touch the score (learning mode keeps them too — they teach).
|
|
if G.jokers and G.jokers.cards then
|
|
for _, owned in ipairs(G.jokers.cards) do
|
|
if owned ~= card and owned.config.center.set == 'Joker' then
|
|
local warn = JCA.clash_blurb[pair_key(key, owned.config.center.key)]
|
|
if warn then
|
|
rows[#rows + 1] = {
|
|
{n = G.UIT.T, config = {
|
|
text = 'Clashes - ' .. name_of(owned.config.center.key) .. ': ',
|
|
colour = G.C.RED, scale = 0.3 * S}},
|
|
{n = G.UIT.T, config = {text = warn,
|
|
colour = G.C.UI.TEXT_DARK, scale = 0.3 * S}},
|
|
}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local caution = in_buy_area(card) and JCA.cautions[key]
|
|
if caution then text_row('Caution: ' .. caution, G.C.RED) end
|
|
|
|
-- Positional jokers: say what this one is doing to its neighbour RIGHT NOW.
|
|
-- The board order decides it, so only an owned joker has an answer. These are
|
|
-- explanations, not verdicts, so learning mode keeps them.
|
|
if card.area == G.jokers then
|
|
-- A debuffed joker does nothing at all this blind, whatever its combos say.
|
|
if card.debuff then
|
|
text_row('Debuffed - does nothing this blind', G.C.RED)
|
|
end
|
|
|
|
-- Copy jokers. A Blueprint in the wrong slot is a dead card that looks fine.
|
|
if COPIERS[key] then
|
|
local target, status, chain = JCA.copy_source(card)
|
|
-- Chained copiers: "Copying Blueprint -> Baron" beats "Copying
|
|
-- Blueprint", which is the one answer that helps nobody.
|
|
local via = ''
|
|
for _, link in ipairs(chain) do
|
|
via = via .. name_of(link.config.center.key) .. ' -> '
|
|
end
|
|
local tname = target and name_of(target.config.center.key)
|
|
|
|
if status == 'ok' then
|
|
text_row('Copying ' .. via .. tname, G.C.GREEN)
|
|
elseif status == 'incompatible' then
|
|
text_row('Copying ' .. via .. tname .. ' - which cannot be copied', G.C.RED)
|
|
elseif status == 'debuffed' then
|
|
text_row('Copying ' .. via .. tname .. ' - debuffed, so nothing', G.C.RED)
|
|
else
|
|
text_row(key == 'j_brainstorm'
|
|
and 'Copying nothing - it IS the leftmost joker'
|
|
or 'Copying nothing - no joker to its right', G.C.RED)
|
|
end
|
|
end
|
|
|
|
-- Ceremonial Dagger. This one is about to eat a joker, permanently, at the
|
|
-- next blind — worth shouting about while there is still time to reorder.
|
|
local victim, safe = JCA.dagger_victim(card)
|
|
if victim then
|
|
local vname = name_of(victim.config.center.key)
|
|
if safe then
|
|
text_row(vname .. ' is Eternal - the blade cannot eat it', G.C.GREEN)
|
|
else
|
|
text_row('WILL DESTROY ' .. vname .. ' at the next blind', G.C.RED)
|
|
end
|
|
elseif key == 'j_ceremonial' then
|
|
text_row('Nothing to its right - the blade goes hungry', G.C.GREEN)
|
|
end
|
|
end
|
|
|
|
-- Sell advisor verdict (owned jokers only; suppressed in learning mode
|
|
-- like the other verdicts).
|
|
if JCA.config.sell_advisor and not JCA.config.learning_mode
|
|
and card.area == G.jokers and JCA.weakest_link() == card then
|
|
text_row('Weakest combo piece - a sell candidate', G.C.RED)
|
|
end
|
|
rows.name = 'Combo Advisor'
|
|
return rows
|
|
end
|
|
|
|
local orig_gen_aut = Card.generate_UIBox_ability_table
|
|
function Card:generate_UIBox_ability_table(vars_only)
|
|
-- vars_only returns multiple values; pass that path through untouched
|
|
if vars_only then return orig_gen_aut(self, vars_only) end
|
|
local aut = orig_gen_aut(self)
|
|
if aut and aut.info and is_joker(self) then
|
|
dbg('hover joker', self.config.center.key,
|
|
'in_buy_area=', in_buy_area(self), 'owned=', self.area == G.jokers)
|
|
if in_buy_area(self)
|
|
or (self.area == G.jokers and JCA.config.owned_tooltip) then
|
|
local ok, rows = pcall(tooltip_rows, self)
|
|
if not ok then
|
|
dbg('tooltip_rows ERROR:', rows)
|
|
elseif rows then
|
|
aut.info[#aut.info + 1] = rows
|
|
dbg('tooltip appended,', #rows, 'rows')
|
|
end
|
|
end
|
|
end
|
|
return aut
|
|
end
|
|
|
|
-- Shop pulse ------------------------------------------------------------------
|
|
|
|
-- Partner highlight: while a joker is hovered, the owned jokers it combos
|
|
-- with pulse gently so your eyes can find them on the board. The partner
|
|
-- set is computed once per hover (scoring every frame would be wasteful)
|
|
-- and dropped when the hover ends, so board changes are picked up.
|
|
local function highlight_partners(card, dt)
|
|
if not (card.states and card.states.hover and card.states.hover.is) then
|
|
card.jca_hl = nil
|
|
return
|
|
end
|
|
if not card.jca_hl then
|
|
local set = {}
|
|
for _, p in ipairs(JCA.partners_for(card)) do set[p.key] = true end
|
|
card.jca_hl = {set = set, t = 99} -- oversized t: first pulse now
|
|
end
|
|
card.jca_hl.t = card.jca_hl.t + dt
|
|
if card.jca_hl.t >= 0.9 then
|
|
card.jca_hl.t = 0
|
|
for _, owned in ipairs(G.jokers and G.jokers.cards or {}) do
|
|
if owned ~= card and owned.config and owned.config.center
|
|
and card.jca_hl.set[owned.config.center.key] then
|
|
owned:juice_up(0.15, 0.08)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local orig_update = Card.update
|
|
function Card:update(dt)
|
|
orig_update(self, dt)
|
|
if JCA.config.pulse and not JCA.config.learning_mode
|
|
and G.STAGE == G.STAGES.RUN
|
|
and is_joker(self) and in_buy_area(self) then
|
|
self.jca_timer = (self.jca_timer or 2.5) + dt
|
|
if self.jca_timer >= 2.5 then
|
|
self.jca_timer = 0
|
|
local ok, rec = pcall(JCA.is_recommended, self)
|
|
if ok and rec then self:juice_up(0.25, 0.15) end
|
|
end
|
|
end
|
|
if JCA.config.partner_highlight and G.STAGE == G.STAGES.RUN
|
|
and is_joker(self)
|
|
and (in_buy_area(self) or self.area == G.jokers) then
|
|
pcall(highlight_partners, self, dt)
|
|
end
|
|
end
|
|
|
|
-- Combo discovery tracking -----------------------------------------------------
|
|
-- A famous pair counts as discovered the first time both jokers are fielded
|
|
-- together. All-time discoveries persist in config.discovered; pairs fielded
|
|
-- during the current run are also recorded in G.GAME.jca_run_combos (saved
|
|
-- with the run) for end-of-run display.
|
|
|
|
function JCA.check_discoveries()
|
|
if not (G.jokers and G.jokers.cards) then return end
|
|
local keys = {}
|
|
for _, c in ipairs(G.jokers.cards) do
|
|
if is_joker(c) then keys[#keys + 1] = c.config.center.key end
|
|
end
|
|
local new_pair
|
|
for i = 1, #keys do
|
|
for j = i + 1, #keys do
|
|
local pk = pair_key(keys[i], keys[j])
|
|
if JCA.pair_bonus[pk] then
|
|
if G.GAME then
|
|
G.GAME.jca_run_combos = G.GAME.jca_run_combos or {}
|
|
G.GAME.jca_run_combos[pk] = true
|
|
end
|
|
if not JCA.config.discovered[pk] then
|
|
JCA.config.discovered[pk] = true
|
|
new_pair = new_pair or (name_of(keys[i]) .. ' + ' .. name_of(keys[j]))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- Theme discovery: a theme is explored once two DIFFERENT fielded jokers
|
|
-- connect it — one gives the tag, another wants it (cluster members do
|
|
-- both, so any two of them qualify).
|
|
local new_theme
|
|
for tag in pairs(data.theme_info or {}) do
|
|
if not JCA.config.themes_found[tag] then
|
|
local giver, wanter
|
|
for idx, k in ipairs(keys) do
|
|
local e = JCA.db[k]
|
|
if e then
|
|
if e.gives[tag] and not giver then giver = idx end
|
|
if e.wants[tag] and not wanter then wanter = idx end
|
|
end
|
|
end
|
|
if giver and wanter and giver == wanter then
|
|
wanter = nil -- same joker on both sides: find a second one
|
|
for idx, k in ipairs(keys) do
|
|
local e = JCA.db[k]
|
|
if e and idx ~= giver and (e.gives[tag] or e.wants[tag]) then
|
|
wanter = idx
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if giver and wanter then
|
|
JCA.config.themes_found[tag] = true
|
|
new_theme = new_theme or tag
|
|
end
|
|
end
|
|
end
|
|
|
|
if (new_pair or new_theme) and JCA.mod and SMODS.save_mod_config then
|
|
SMODS.save_mod_config(JCA.mod)
|
|
end
|
|
-- One toast per emplacement; a famous pair outranks a theme (both stay
|
|
-- recorded either way).
|
|
if new_pair then
|
|
pcall(function()
|
|
attention_text({
|
|
text = 'New combo: ' .. new_pair .. '!',
|
|
scale = 0.7, hold = 4, major = G.play, align = 'cm',
|
|
offset = {x = 0, y = -3.5}, silent = true,
|
|
backdrop_colour = G.C.SECONDARY_SET.Tarot,
|
|
})
|
|
play_sound('card1', 1.1, 0.6)
|
|
end)
|
|
elseif new_theme then
|
|
pcall(function()
|
|
attention_text({
|
|
text = 'Theme explored: '
|
|
.. ((JCA.theme_names and JCA.theme_names[new_theme]) or new_theme)
|
|
.. '!',
|
|
scale = 0.7, hold = 4, major = G.play, align = 'cm',
|
|
offset = {x = 0, y = -3.5}, silent = true,
|
|
backdrop_colour = G.C.SECONDARY_SET.Planet,
|
|
})
|
|
play_sound('card1', 1.1, 0.6)
|
|
end)
|
|
end
|
|
end
|
|
|
|
if CardArea and type(CardArea) == 'table' then
|
|
local orig_emplace = CardArea.emplace
|
|
function CardArea:emplace(...)
|
|
orig_emplace(self, ...)
|
|
if self == G.jokers then
|
|
pcall(JCA.check_discoveries)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Post-run combo recap -----------------------------------------------------------
|
|
-- Lists the famous pairs fielded during the run (G.GAME.jca_run_combos) on the
|
|
-- win and game-over screens.
|
|
|
|
local function recap_row()
|
|
local combos = G.GAME and G.GAME.jca_run_combos
|
|
if not combos or not next(combos) then return nil end
|
|
local names = {}
|
|
for pk in pairs(combos) do
|
|
local a, b = pk:match('^(.-)|(.+)$')
|
|
if a then names[#names + 1] = name_of(a) .. ' + ' .. name_of(b) end
|
|
end
|
|
if #names == 0 then return nil end
|
|
table.sort(names)
|
|
local rows = {{n = G.UIT.R, config = {align = 'cm', padding = 0.03}, nodes = {
|
|
{n = G.UIT.T, config = {text = 'Combos fielded this run',
|
|
colour = G.C.GOLD, scale = 0.35, shadow = true}},
|
|
}}}
|
|
for i = 1, math.min(#names, 6) do
|
|
rows[#rows + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
|
|
{n = G.UIT.T, config = {text = names[i],
|
|
colour = G.C.WHITE, scale = 0.3, shadow = true}},
|
|
}}
|
|
end
|
|
if #names > 6 then
|
|
rows[#rows + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
|
|
{n = G.UIT.T, config = {text = '+' .. (#names - 6) .. ' more',
|
|
colour = G.C.UI.TEXT_LIGHT, scale = 0.3}},
|
|
}}
|
|
end
|
|
return {n = G.UIT.R, config = {align = 'cm', padding = 0.06}, nodes = rows}
|
|
end
|
|
|
|
-- Trail of {node, index} pairs from `node` down to the child carrying the id,
|
|
-- so callers can insert siblings at any ancestor level.
|
|
local function find_trail(node, id, trail)
|
|
trail = trail or {}
|
|
for i, child in ipairs(node.nodes or {}) do
|
|
trail[#trail + 1] = {node = node, index = i}
|
|
if child.config and child.config.id == id then return trail end
|
|
local hit = find_trail(child, id, trail)
|
|
if hit then return hit end
|
|
trail[#trail] = nil
|
|
end
|
|
end
|
|
|
|
-- Insert the recap `up` ancestor levels above the anchor's parent, before
|
|
-- (offset 0) or after (offset 1) that branch. Returns true on success.
|
|
local function insert_recap(ui, id, up, offset)
|
|
local row = recap_row()
|
|
if not row then return end
|
|
local trail = find_trail(ui, id)
|
|
if not trail or #trail <= up then return end
|
|
local spot = trail[#trail - up]
|
|
table.insert(spot.node.nodes, spot.index + offset, row)
|
|
return true
|
|
end
|
|
|
|
-- Game over: 'from_game_over' sits in the buttons row of the central column;
|
|
-- one level up places the recap between the stats box and the buttons.
|
|
if create_UIBox_game_over then
|
|
local orig_game_over = create_UIBox_game_over
|
|
function create_UIBox_game_over(...)
|
|
local ui = orig_game_over(...)
|
|
pcall(insert_recap, ui, 'from_game_over', 1, 0)
|
|
return ui
|
|
end
|
|
end
|
|
|
|
-- Win: the buttons live inside the right-hand stats column; two levels up
|
|
-- places the recap below the whole two-column stats row. 'win_cta' replaces
|
|
-- 'from_game_won' when the CTA variant of the screen is shown.
|
|
if create_UIBox_win then
|
|
local orig_win = create_UIBox_win
|
|
function create_UIBox_win(...)
|
|
local ui = orig_win(...)
|
|
local _, inserted = pcall(insert_recap, ui, 'from_game_won', 2, 1)
|
|
if not inserted then pcall(insert_recap, ui, 'win_cta', 2, 1) end
|
|
return ui
|
|
end
|
|
end
|
|
|
|
-- Synergy catalog (Mods menu > Combo Advisor > Combos/Engine/Economy/Hands) --
|
|
-- Generated from the database at menu time so it can never drift from the
|
|
-- scores the advisor actually uses.
|
|
|
|
local THEME_TABS = {
|
|
{ label = 'Engine', themes = {
|
|
{tag = 'faces', name = 'Face cards'},
|
|
{tag = 'retrig_scoring', name = 'Retrigger played cards'},
|
|
{tag = 'retrig_low', name = 'Retrigger low cards'},
|
|
{tag = 'retrig_faces', name = 'Retrigger face cards'},
|
|
{tag = 'retrig_held', name = 'Retrigger held cards'},
|
|
{tag = 'copy_target', name = 'Copy targets (Blueprint/Brainstorm)'},
|
|
{tag = 'probability', name = 'Probability'},
|
|
{tag = 'hand_size', name = 'Hand size'},
|
|
{tag = 'hands_up', name = 'Extra hands'},
|
|
{tag = 'discards_up', name = 'Discards'},
|
|
}},
|
|
{ label = 'Economy', themes = {
|
|
{tag = 'money', name = 'Money'},
|
|
{tag = 'sell_value', name = 'Sell value'},
|
|
{tag = 'joker_gen', name = 'Joker creation'},
|
|
{tag = 'tarot_gen', name = 'Tarot cards'},
|
|
{tag = 'planet', name = 'Planet cards'},
|
|
{tag = 'spectral_gen', name = 'Spectral cards'},
|
|
{tag = 'gold_gen', name = 'Gold cards'},
|
|
{tag = 'stone_gen', name = 'Stone cards'},
|
|
{tag = 'enhance_gen', name = 'Card enhancing'},
|
|
{tag = 'card_gen', name = 'Deck additions'},
|
|
}},
|
|
{ label = 'Hands', themes = {
|
|
{tag = 'pair', name = 'Pairs'},
|
|
{tag = 'two_pair', name = 'Two Pair'},
|
|
{tag = 'three_kind', name = 'Three of a Kind'},
|
|
{tag = 'four_kind', name = 'Four of a Kind'},
|
|
{tag = 'straight', name = 'Straights'},
|
|
{tag = 'flush', name = 'Flushes'},
|
|
{tag = 'suit_flex', name = 'Suit conversion'},
|
|
{tag = 'hearts', name = 'Hearts'},
|
|
{tag = 'diamonds', name = 'Diamonds'},
|
|
{tag = 'spades', name = 'Spades'},
|
|
{tag = 'clubs', name = 'Clubs'},
|
|
}},
|
|
}
|
|
|
|
-- Display names for theme tags (used by the discovery toast, which runs
|
|
-- before this point in the file but only ever fires during gameplay).
|
|
JCA.theme_names = {}
|
|
for _, group in ipairs(THEME_TABS) do
|
|
for _, t in ipairs(group.themes) do JCA.theme_names[t.tag] = t.name end
|
|
end
|
|
|
|
-- Joker keys for a tag, split into pure sources (give only), pure payoffs
|
|
-- (want only), and cluster members (both). Sorted by display name.
|
|
local function theme_members(tag)
|
|
local sources, payoffs, both = {}, {}, {}
|
|
for key, entry in pairs(JCA.db) do
|
|
local g, w = entry.gives[tag], entry.wants[tag]
|
|
if g and w then both[#both + 1] = key
|
|
elseif g then sources[#sources + 1] = key
|
|
elseif w then payoffs[#payoffs + 1] = key
|
|
end
|
|
end
|
|
local by_name = function(a, b) return name_of(a) < name_of(b) end
|
|
table.sort(sources, by_name); table.sort(payoffs, by_name); table.sort(both, by_name)
|
|
return sources, payoffs, both
|
|
end
|
|
|
|
-- Card display: real Card objects in CardAreas (like the Collection), so
|
|
-- hovering shows each joker's own description tooltip. Areas and cards are
|
|
-- built fresh on every tab/page build and are cleaned up with the UIBox, so
|
|
-- none of these node trees may be cached.
|
|
|
|
local CARDS_PER_ROW = 8
|
|
|
|
-- Undiscovered jokers show face-down (vanilla spoiler protection), unless
|
|
-- the player has pressed Unlock All in the settings. That button already
|
|
-- marks every center discovered, but the profile flag also covers centers
|
|
-- added later (e.g. new mods); pages rebuild on every open, so checking the
|
|
-- flag at build time reacts to Unlock All without any event hook.
|
|
local function reveal_params()
|
|
local profile = G.PROFILES and G.SETTINGS and G.PROFILES[G.SETTINGS.profile]
|
|
if profile and profile.all_unlocked then
|
|
return {bypass_discovery_center = true, bypass_discovery_ui = true}
|
|
end
|
|
end
|
|
|
|
-- Cards must be materialized as they are emplaced, the way every vanilla
|
|
-- collection page does it -- otherwise they pop in with no animation when a
|
|
-- tab or a page is built. Only the first card of a page build plays the
|
|
-- whoosh; the rest are silent (vanilla's `i>1 or j>1` flag). Each tab def
|
|
-- calls begin_page() so the counter tracks one page, not one row.
|
|
local page_cards = 0
|
|
local function begin_page() page_cards = 0 end
|
|
|
|
-- `face_down` renders the cards back-up (used for unfielded famous pairs);
|
|
-- face-down cards also show no hover tooltip, keeping the mystery.
|
|
local function card_row_node(keys, scale, face_down)
|
|
local area = CardArea(
|
|
G.ROOM.T.x + 0.2 * G.ROOM.T.w / 2, G.ROOM.T.h,
|
|
(scale * #keys + 0.25) * G.CARD_W,
|
|
scale * G.CARD_H,
|
|
{card_limit = #keys, type = 'title', highlight_limit = 0, collection = true})
|
|
local reveal = reveal_params()
|
|
for _, key in ipairs(keys) do
|
|
local center = G.P_CENTERS[key]
|
|
if center then
|
|
local card = Card(area.T.x + area.T.w / 2, area.T.y,
|
|
G.CARD_W * scale, G.CARD_H * scale, G.P_CARDS.empty, center, reveal)
|
|
if face_down then
|
|
card.facing = 'back'
|
|
card.sprite_facing = 'back'
|
|
end
|
|
card:start_materialize(nil, page_cards > 0)
|
|
page_cards = page_cards + 1
|
|
area:emplace(card)
|
|
end
|
|
end
|
|
return {n = G.UIT.O, config = {object = area}}
|
|
end
|
|
|
|
local function add_caption(nodes, str)
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
|
|
{n = G.UIT.T, config = {text = str, colour = G.C.GOLD, scale = 0.3}},
|
|
}}
|
|
end
|
|
|
|
-- Word-wrap a plain sentence for small caption rows.
|
|
local function wrap_plain(s, width)
|
|
local lines, line = {}, nil
|
|
for word in s:gmatch('%S+') do
|
|
local nxt = line and (line .. ' ' .. word) or word
|
|
if line and #nxt > width then
|
|
lines[#lines + 1] = line
|
|
line = word
|
|
else
|
|
line = nxt
|
|
end
|
|
end
|
|
if line then lines[#lines + 1] = line end
|
|
return lines
|
|
end
|
|
|
|
-- Explainer sentence rendered as small light rows under a caption.
|
|
local function add_info_rows(nodes, sentence, width, scale)
|
|
for _, l in ipairs(wrap_plain(sentence or '', width)) do
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.01}, nodes = {
|
|
{n = G.UIT.T, config = {text = l, colour = G.C.UI.TEXT_LIGHT, scale = scale}},
|
|
}}
|
|
end
|
|
end
|
|
|
|
local function add_card_rows(nodes, keys, scale, per_row)
|
|
per_row = per_row or CARDS_PER_ROW
|
|
for i = 1, #keys, per_row do
|
|
local row = {}
|
|
for j = i, math.min(i + per_row - 1, #keys) do
|
|
row[#row + 1] = keys[j]
|
|
end
|
|
nodes[#nodes + 1] = {n = G.UIT.R,
|
|
config = {align = 'cm', padding = 0.05, no_fill = true},
|
|
nodes = {card_row_node(row, scale)}}
|
|
end
|
|
end
|
|
|
|
-- Card layouts from largest to most compact; all stay under ~8.4 units wide.
|
|
-- A page uses the largest layout whose estimated height fits the menu box,
|
|
-- so dense themes (Money, Retriggers) shrink instead of overflowing.
|
|
local CARD_LAYOUTS = {
|
|
{scale = 0.68, per_row = 8},
|
|
{scale = 0.60, per_row = 9},
|
|
{scale = 0.52, per_row = 11},
|
|
{scale = 0.44, per_row = 13},
|
|
}
|
|
local PAGE_HEIGHT_BUDGET = 5.5
|
|
|
|
local function pick_layout(groups, text_rows)
|
|
for _, layout in ipairs(CARD_LAYOUTS) do
|
|
local card_rows = 0
|
|
for _, keys in ipairs(groups) do
|
|
card_rows = card_rows + math.ceil(#keys / layout.per_row)
|
|
end
|
|
local est = text_rows * 0.33 + 0.6 -- captions/blurb + pager
|
|
+ card_rows * (layout.scale * G.CARD_H + 0.1)
|
|
if est <= PAGE_HEIGHT_BUDGET then return layout end
|
|
end
|
|
return CARD_LAYOUTS[#CARD_LAYOUTS]
|
|
end
|
|
|
|
local function pager_row(options, current, callback)
|
|
return {n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_option_cycle{
|
|
options = options, current_option = current, w = 4.5,
|
|
cycle_shoulders = true, no_pips = true, colour = G.C.RED,
|
|
opt_callback = callback,
|
|
focus_args = {snap_to = true, nav = 'wide'},
|
|
},
|
|
}}
|
|
end
|
|
|
|
-- One theme per page; the pager is labelled with theme names.
|
|
local function theme_tab_def(group, page_no)
|
|
begin_page()
|
|
page_no = math.min(page_no or 1, #group.themes)
|
|
local theme = group.themes[page_no]
|
|
local sources, payoffs, both = theme_members(theme.tag)
|
|
|
|
-- A tiny cluster list (e.g. To the Moon under Money) folds into the
|
|
-- sources/payoffs lists instead of costing its own row.
|
|
if #both > 0 and #both <= 2 and (#sources > 0 or #payoffs > 0) then
|
|
for _, k in ipairs(both) do
|
|
if #sources > 0 then sources[#sources + 1] = k end
|
|
if #payoffs > 0 then payoffs[#payoffs + 1] = k end
|
|
end
|
|
both = {}
|
|
local by_name = function(a, b) return name_of(a) < name_of(b) end
|
|
table.sort(sources, by_name)
|
|
table.sort(payoffs, by_name)
|
|
end
|
|
|
|
local blurb_lines = wrap_plain(data.theme_info[theme.tag] or '', 70)
|
|
local groups, captions = {}, 0
|
|
if #both > 0 then groups[#groups + 1] = both end
|
|
if #sources > 0 then groups[#groups + 1] = sources; captions = captions + 1 end
|
|
if #payoffs > 0 then groups[#groups + 1] = payoffs; captions = captions + 1 end
|
|
-- +2 text rows: the title and the group progress line above the pager
|
|
local layout = pick_layout(groups, 2 + #blurb_lines + captions)
|
|
|
|
local nodes = {}
|
|
if JCA.config.themes_found[theme.tag] then
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
|
|
{n = G.UIT.T, config = {text = theme.name, colour = G.C.GOLD, scale = 0.3}},
|
|
{n = G.UIT.T, config = {text = ' explored!', colour = G.C.GREEN, scale = 0.3}},
|
|
}}
|
|
else
|
|
add_caption(nodes, theme.name)
|
|
end
|
|
add_info_rows(nodes, data.theme_info[theme.tag], 70, 0.26)
|
|
if #both > 0 then
|
|
add_card_rows(nodes, both, layout.scale, layout.per_row)
|
|
end
|
|
if #sources > 0 then
|
|
add_caption(nodes, 'Sources - these provide it')
|
|
add_card_rows(nodes, sources, layout.scale, layout.per_row)
|
|
end
|
|
if #payoffs > 0 then
|
|
add_caption(nodes, 'Payoffs - these want it')
|
|
add_card_rows(nodes, payoffs, layout.scale, layout.per_row)
|
|
end
|
|
local explored = 0
|
|
for _, t in ipairs(group.themes) do
|
|
if JCA.config.themes_found[t.tag] then explored = explored + 1 end
|
|
end
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
|
|
{n = G.UIT.T, config = {
|
|
text = ('%d of %d themes explored - field a source and a payoff together')
|
|
:format(explored, #group.themes),
|
|
colour = G.C.UI.TEXT_LIGHT, scale = 0.24}},
|
|
}}
|
|
local options = {}
|
|
for i, t in ipairs(group.themes) do options[i] = t.name end
|
|
nodes[#nodes + 1] = pager_row(options, page_no, 'jca_page_' .. group.label)
|
|
return {n = G.UIT.ROOT, config = {align = 'tm', padding = 0.05,
|
|
colour = G.C.CLEAR, minw = 8.5, minh = 5.6}, nodes = nodes}
|
|
end
|
|
|
|
-- Famous pairs as side-by-side card duos, six pairs per page.
|
|
local PAIRS_PER_PAGE = 6
|
|
local sorted_pairs
|
|
local function combos_tab_def(page_no)
|
|
begin_page()
|
|
if not sorted_pairs or JCA._pairs_dirty then
|
|
JCA._pairs_dirty = false
|
|
sorted_pairs = {}
|
|
for _, p in ipairs(JCA.pair_list) do
|
|
sorted_pairs[#sorted_pairs + 1] = {p[1], p[2], score = JCA.score(p[1], p[2])}
|
|
end
|
|
table.sort(sorted_pairs, function(a, b)
|
|
if a.score ~= b.score then return a.score > b.score end
|
|
return name_of(a[1]) < name_of(b[1])
|
|
end)
|
|
end
|
|
local pages = math.ceil(#sorted_pairs / PAIRS_PER_PAGE)
|
|
page_no = math.min(page_no or 1, pages)
|
|
local nodes = {}
|
|
local found = 0
|
|
for _, p in ipairs(sorted_pairs) do
|
|
if JCA.config.discovered[pair_key(p[1], p[2])] then found = found + 1 end
|
|
end
|
|
add_caption(nodes, ('Famous pairs - fielded %d of %d (face-down pairs are undiscovered)')
|
|
:format(found, #sorted_pairs))
|
|
local first = (page_no - 1) * PAIRS_PER_PAGE
|
|
for r = 0, 1 do
|
|
local row = {n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {}}
|
|
for c = 1, 3 do
|
|
local pair = sorted_pairs[first + r * 3 + c]
|
|
if pair then
|
|
local pk = pair_key(pair[1], pair[2])
|
|
local fielded = JCA.config.discovered[pk]
|
|
-- blurb caption once fielded; '???' keeps the mystery until then
|
|
local col = {{n = G.UIT.R, config = {align = 'cm'},
|
|
nodes = {card_row_node({pair[1], pair[2]}, 0.62, not fielded)}}}
|
|
local cap = fielded and wrap_plain(JCA.pair_blurb[pk] or '', 30) or {'???'}
|
|
for i = 1, math.min(#cap, 2) do
|
|
col[#col + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.01}, nodes = {
|
|
{n = G.UIT.T, config = {text = cap[i],
|
|
colour = G.C.UI.TEXT_LIGHT, scale = 0.22}},
|
|
}}
|
|
end
|
|
row.nodes[#row.nodes + 1] = {n = G.UIT.C,
|
|
config = {align = 'cm', padding = 0.08}, nodes = col}
|
|
end
|
|
end
|
|
if #row.nodes > 0 then nodes[#nodes + 1] = row end
|
|
end
|
|
if pages > 1 then
|
|
local options = {}
|
|
for i = 1, pages do options[i] = 'Page ' .. i .. '/' .. pages end
|
|
nodes[#nodes + 1] = pager_row(options, page_no, 'jca_page_Combos')
|
|
end
|
|
return {n = G.UIT.ROOT, config = {align = 'tm', padding = 0.05,
|
|
colour = G.C.CLEAR, minw = 8.5, minh = 5.6}, nodes = nodes}
|
|
end
|
|
|
|
-- Progress tab: discovery completion at a glance. Text-only (no live Card
|
|
-- objects), so unlike the other tabs nothing here would break if cached —
|
|
-- but it is rebuilt each open like the rest, which keeps counts fresh.
|
|
|
|
local function progress_bar(nodes, label, found, total)
|
|
local frac = total > 0 and found / total or 0
|
|
local W = 3.6
|
|
local bar_nodes = {}
|
|
if frac > 0 then
|
|
bar_nodes[#bar_nodes + 1] = {n = G.UIT.C,
|
|
config = {minw = W * frac, minh = 0.26, colour = G.C.GREEN, r = 0.1}}
|
|
end
|
|
if frac < 1 then
|
|
bar_nodes[#bar_nodes + 1] = {n = G.UIT.C,
|
|
config = {minw = W * (1 - frac), minh = 0.26, colour = G.C.BLACK, r = 0.1}}
|
|
end
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.04}, nodes = {
|
|
{n = G.UIT.C, config = {align = 'cl', minw = 2.6}, nodes = {
|
|
{n = G.UIT.T, config = {text = label,
|
|
colour = G.C.UI.TEXT_LIGHT, scale = 0.3}},
|
|
}},
|
|
{n = G.UIT.C, config = {align = 'cl'}, nodes = bar_nodes},
|
|
{n = G.UIT.C, config = {align = 'cl', minw = 1.1}, nodes = {
|
|
{n = G.UIT.T, config = {text = (' %d/%d'):format(found, total),
|
|
colour = G.C.UI.TEXT_LIGHT, scale = 0.3}},
|
|
}},
|
|
}}
|
|
end
|
|
|
|
local function progress_tab_def()
|
|
local nodes = {}
|
|
add_caption(nodes, 'Collection progress')
|
|
local pairs_found, pairs_total = 0, #JCA.pair_list
|
|
for _, p in ipairs(JCA.pair_list) do
|
|
if JCA.config.discovered[pair_key(p[1], p[2])] then
|
|
pairs_found = pairs_found + 1
|
|
end
|
|
end
|
|
progress_bar(nodes, 'Famous pairs', pairs_found, pairs_total)
|
|
local themes_found, themes_total = 0, 0
|
|
for _, group in ipairs(THEME_TABS) do
|
|
local found = 0
|
|
for _, t in ipairs(group.themes) do
|
|
if JCA.config.themes_found[t.tag] then found = found + 1 end
|
|
end
|
|
progress_bar(nodes, group.label .. ' themes', found, #group.themes)
|
|
themes_found = themes_found + found
|
|
themes_total = themes_total + #group.themes
|
|
end
|
|
if G.GAME and G.GAME.jca_run_combos and next(G.GAME.jca_run_combos) then
|
|
local run = 0
|
|
for _ in pairs(G.GAME.jca_run_combos) do run = run + 1 end
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.04}, nodes = {
|
|
{n = G.UIT.T, config = {
|
|
text = run .. (run == 1 and ' famous pair' or ' famous pairs')
|
|
.. ' fielded this run',
|
|
colour = G.C.GOLD, scale = 0.3}},
|
|
}}
|
|
end
|
|
add_info_rows(nodes,
|
|
('%d of %d discoveries logged. Field both jokers of a famous pair, or a source and a payoff of a theme, to log it.')
|
|
:format(pairs_found + themes_found, pairs_total + themes_total),
|
|
70, 0.26)
|
|
return {n = G.UIT.ROOT, config = {align = 'tm', padding = 0.05,
|
|
colour = G.C.CLEAR, minw = 8.5, minh = 5.6}, nodes = nodes}
|
|
end
|
|
|
|
-- Page cyclers swap the tab body in place (same pattern SMODS uses for its
|
|
-- achievements tab).
|
|
local function register_pager(name, def_fn)
|
|
G.FUNCS['jca_page_' .. name] = function(args)
|
|
if not args or not args.cycle_config then return end
|
|
local tab_contents = G.OVERLAY_MENU:get_UIE_by_ID('tab_contents')
|
|
tab_contents.config.object:remove()
|
|
tab_contents.config.object = UIBox{
|
|
definition = def_fn(args.cycle_config.current_option),
|
|
config = {offset = {x = 0, y = 0}, parent = tab_contents, type = 'cm'},
|
|
}
|
|
tab_contents.UIBox:recalculate()
|
|
end
|
|
end
|
|
|
|
register_pager('Combos', combos_tab_def)
|
|
for _, group in ipairs(THEME_TABS) do
|
|
register_pager(group.label, function(p) return theme_tab_def(group, p) end)
|
|
end
|
|
|
|
local function catalog_tabs()
|
|
local tabs = {{
|
|
label = 'Combos',
|
|
chosen = true,
|
|
tab_definition_function = function() return combos_tab_def(1) end,
|
|
}}
|
|
for _, t in ipairs(THEME_TABS) do
|
|
tabs[#tabs + 1] = {
|
|
label = t.label,
|
|
tab_definition_function = function() return theme_tab_def(t, 1) end,
|
|
}
|
|
end
|
|
tabs[#tabs + 1] = {
|
|
label = 'Progress',
|
|
tab_definition_function = progress_tab_def,
|
|
}
|
|
return tabs
|
|
end
|
|
|
|
if SMODS.current_mod then
|
|
SMODS.current_mod.extra_tabs = catalog_tabs
|
|
end
|
|
|
|
-- In-run "Combos" HUD button ---------------------------------------------------
|
|
-- Adds a third button under Run Info / Options that opens the synergy catalog
|
|
-- in an overlay. The overlay reuses catalog_tabs(); the page cyclers work
|
|
-- unchanged because vanilla create_tabs also names its body 'tab_contents'.
|
|
|
|
-- Shopping list shown at the top of the in-run overlay: the tags the board
|
|
-- wants but nothing else on it gives, and the hooks it gives that nothing
|
|
-- pays off yet. Teaching content, so learning mode keeps it.
|
|
local function build_gaps_rows()
|
|
local looking, untapped = JCA.build_gaps()
|
|
local nodes = {}
|
|
local function line(prefix, tags, colour)
|
|
if #tags == 0 then return end
|
|
local labels = {}
|
|
for _, t in ipairs(tags) do labels[#labels + 1] = {name = TAG_LABEL[t]} end
|
|
for i, l in ipairs(wrap_names(labels, 58, 2)) do
|
|
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
|
|
{n = G.UIT.T, config = {text = (i == 1 and prefix or ' ') .. l,
|
|
colour = colour, scale = 0.3, shadow = true}},
|
|
}}
|
|
end
|
|
end
|
|
line('Your build is looking for: ', looking, G.C.GOLD)
|
|
line('Untapped on your board: ', untapped, G.C.UI.TEXT_LIGHT)
|
|
if #nodes == 0 then return nil end
|
|
return {n = G.UIT.R, config = {align = 'cm', padding = 0.04}, nodes = nodes}
|
|
end
|
|
|
|
G.FUNCS.jca_open_catalog = function()
|
|
local contents = {}
|
|
local ok, gaps = pcall(build_gaps_rows)
|
|
if ok and gaps then contents[#contents + 1] = gaps end
|
|
contents[#contents + 1] = {n = G.UIT.R, config = {align = 'tm', padding = 0}, nodes = {
|
|
create_tabs({
|
|
tabs = catalog_tabs(),
|
|
snap_to_nav = true,
|
|
colour = G.C.BOOSTER,
|
|
}),
|
|
}}
|
|
G.FUNCS.overlay_menu{definition = create_UIBox_generic_options({
|
|
back_func = 'exit_overlay_menu',
|
|
contents = contents,
|
|
})}
|
|
end
|
|
|
|
local function find_by_id(node, id)
|
|
if node.config and node.config.id == id then return node end
|
|
for _, child in ipairs(node.nodes or {}) do
|
|
local hit = find_by_id(child, id)
|
|
if hit then return hit end
|
|
end
|
|
end
|
|
|
|
if create_UIBox_HUD then
|
|
local orig_hud = create_UIBox_HUD
|
|
function create_UIBox_HUD(...)
|
|
local hud = orig_hud(...)
|
|
local ok, area = pcall(find_by_id, hud, 'button_area')
|
|
if ok and area and area.nodes then
|
|
local B = JCA.config.touch_mode and 1.5 or 1
|
|
area.nodes[#area.nodes + 1] =
|
|
{n = G.UIT.R, config = {align = 'cm', minh = 0.9 * B, minw = 1.5 * B,
|
|
padding = 0.05, r = 0.1, hover = true, colour = G.C.PURPLE,
|
|
button = 'jca_open_catalog', shadow = true}, nodes = {
|
|
{n = G.UIT.C, config = {align = 'cm', maxw = 1.4 * B}, nodes = {
|
|
{n = G.UIT.T, config = {text = 'Combos', scale = 0.38 * B,
|
|
colour = G.C.UI.TEXT_LIGHT, shadow = true}},
|
|
}},
|
|
}}
|
|
end
|
|
return hud
|
|
end
|
|
end
|
|
|
|
-- Config tab (Mods menu > Combo Advisor > Config) -----------------------------
|
|
|
|
JCA.THRESHOLD_OPTIONS = {2, 3, 4, 5, 6, 8}
|
|
|
|
G.FUNCS.jca_set_threshold = function(args)
|
|
JCA.config.threshold = args.to_val
|
|
end
|
|
|
|
local db_count = 0
|
|
for _ in pairs(JCA.db) do db_count = db_count + 1 end
|
|
dbg('loaded;', db_count, 'jokers in db; config threshold =', JCA.config.threshold)
|
|
|
|
if SMODS.current_mod then
|
|
SMODS.current_mod.config_tab = function()
|
|
local current = 3 -- index of default (4) in THRESHOLD_OPTIONS
|
|
for i, v in ipairs(JCA.THRESHOLD_OPTIONS) do
|
|
if v == JCA.config.threshold then current = i end
|
|
end
|
|
return {n = G.UIT.ROOT, config = {align = 'cm', padding = 0.1, colour = G.C.CLEAR}, nodes = {
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_toggle{
|
|
label = 'Pulse recommended jokers in shop',
|
|
ref_table = JCA.config, ref_value = 'pulse',
|
|
},
|
|
}},
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_toggle{
|
|
label = 'Show combo tooltip on owned jokers',
|
|
ref_table = JCA.config, ref_value = 'owned_tooltip',
|
|
},
|
|
}},
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_toggle{
|
|
label = 'Highlight combo partners on hover',
|
|
ref_table = JCA.config, ref_value = 'partner_highlight',
|
|
},
|
|
}},
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_toggle{
|
|
label = 'Flag weakest joker when board is full',
|
|
ref_table = JCA.config, ref_value = 'sell_advisor',
|
|
},
|
|
}},
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_toggle{
|
|
label = 'Learning mode (no verdicts, just reasons)',
|
|
ref_table = JCA.config, ref_value = 'learning_mode',
|
|
},
|
|
}},
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_toggle{
|
|
label = 'Touch mode (larger advice text & buttons)',
|
|
ref_table = JCA.config, ref_value = 'touch_mode',
|
|
},
|
|
}},
|
|
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
|
|
create_option_cycle{
|
|
label = 'Recommendation threshold (lower = more picks)',
|
|
scale = 0.8, w = 4,
|
|
options = JCA.THRESHOLD_OPTIONS,
|
|
current_option = current,
|
|
opt_callback = 'jca_set_threshold',
|
|
},
|
|
}},
|
|
}}
|
|
end
|
|
end
|