Warn when the upcoming boss will silence the joker on sale
Five bosses debuff a whole card class for the fight (game.lua P_BLINDS, applied in Blind:debuff_card blind.lua:708): The Club/Goad/Head/Window kill a suit, The Plant kills faces. A debuffed card scores nothing and triggers nothing, so a shop joker wanting that class is a dead ante -- and one GIVING it is worse: Pareidolia under The Plant converts the whole deck into debuffed faces, so givers warn too. JCA.upcoming_boss reads G.GAME.round_resets and goes quiet once the boss is defeated. Warning-only, never a score change, kept in learning mode. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -309,6 +309,32 @@ function JCA.is_perished(card)
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return not not (a and a.perishable and (a.perish_tally or 0) <= 0)
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end
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-- Boss-blind cautions: five bosses debuff a whole class of cards for the
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-- fight (game.lua P_BLINDS; applied in Blind:debuff_card, blind.lua:708):
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-- The Club/Goad/Head/Window each kill a suit, The Plant kills face cards.
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-- A debuffed card scores nothing and triggers nothing, so a joker that wants
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-- that class is walking into a dead ante -- and a joker that GIVES it is
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-- worse (Pareidolia under The Plant makes every card a debuffed face).
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-- Warning-only, like every trap: this never touches a score.
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local BOSS_KILLS = {
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bl_club = {tag = 'clubs', what = 'Clubs'},
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bl_goad = {tag = 'spades', what = 'Spades'},
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bl_head = {tag = 'hearts', what = 'Hearts'},
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bl_window = {tag = 'diamonds', what = 'Diamonds'},
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bl_plant = {tag = 'faces', what = 'face cards'},
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}
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JCA.boss_kills = BOSS_KILLS
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-- The boss still ahead this ante, or nil once it is dealt with. Both fields
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-- live in G.GAME.round_resets (game.lua:2019, misc_functions.lua:398).
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function JCA.upcoming_boss()
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local rr = G.GAME and G.GAME.round_resets
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if not (rr and rr.blind_choices) then return nil end
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local state = rr.blind_states and rr.blind_states.Boss
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if state == 'Defeated' or state == 'Skipped' then return nil end
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return rr.blind_choices.Boss
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end
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function JCA.weakest_link()
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if not (G.jokers and G.jokers.cards) then return nil end
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local cards = G.jokers.cards
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@@ -592,6 +618,19 @@ local function tooltip_rows(card)
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local caution = in_buy_area(card) and JCA.cautions[key]
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if caution then text_row('Caution: ' .. caution, G.C.RED) end
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-- Boss caution: buying a joker whose card class the upcoming boss
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-- debuffs is paying for a dead ante. Warnings survive learning mode.
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if in_buy_area(card) then
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local boss = JCA.upcoming_boss()
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local kill = boss and BOSS_KILLS[boss]
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local entry = JCA.db[key]
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if kill and entry and (entry.wants[kill.tag] or entry.gives[kill.tag]) then
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local bname = G.P_BLINDS and G.P_BLINDS[boss] and G.P_BLINDS[boss].name
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text_row(('This ante: %s debuffs %s'):format(bname or 'the boss', kill.what),
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G.C.RED)
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end
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end
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-- Sticker facts (any area -- higher stakes put stickers on shop jokers
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-- too). Mechanical numbers from the game source, not judgements, so
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-- learning mode keeps them.
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