Files
JokerComboAdvisor/main.lua
T
funman300 e37b56471b Cap generic mult/xmult bonus per candidate; opt Stencil out of it
Any xMult joker used to pulse 'recommended' on a board of four unrelated
+Mult/+Chips jokers: the generic engine-complement +1 in JCA.score
accumulated once per owned joker in partners_for, reaching the threshold
of 4 with zero listable partners (pairwise scores never hit 2), so the
card pulsed while its own tooltip said 'No synergy with your jokers.'

- partners_for now counts the generic +1 once per candidate. Tag/pair
  scores are even, so the generic bonus can no longer flip a
  recommendation at all; a pulsing card always has a nameable partner.
- Joker Stencil is the one xMult joker the generic rule actively
  misreads (its multiplier grows with EMPTY slots), so entries support
  {no_generic = true} which suppresses the rule in score() and the
  generic fallback lines in explain(). Stencil also gains copy_target:
  its real famous synergy is being copied by Blueprint/Brainstorm.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 13:51:54 -07:00

941 lines
37 KiB
Lua

--- Joker Combo Advisor
--- Scores jokers in the shop (and in booster packs) against the jokers you
--- currently own, shows a "Combo Advisor" tooltip on hover explaining which
--- of your jokers they synergize with, and makes strong picks pulse.
JCA = JCA or {}
-- Diagnostics: prints land in Mods/lovely/log as "[G] JCA: ..." lines.
JCA.DEBUG = false
local function dbg(...)
if JCA.DEBUG then print('JCA:', ...) end
end
local data = assert(SMODS.load_file('synergies.lua'))()
JCA.db = data.jokers
-- Settings from config.lua, persisted by Steamodded across sessions.
-- Fallback defaults keep the engine usable outside the game (tests).
JCA.mod = SMODS.current_mod
JCA.config = SMODS.current_mod and SMODS.current_mod.config
or { pulse = true, owned_tooltip = true, threshold = 4,
discovered = {}, themes_found = {} }
JCA.config.discovered = JCA.config.discovered or {}
JCA.config.themes_found = JCA.config.themes_found or {}
-- Explicit famous pairs, stored under a canonical "a|b" key (a < b).
JCA.pair_list = data.pairs
JCA.pair_bonus = {}
JCA.pair_blurb = {}
local function pair_key(a, b)
if a < b then return a .. '|' .. b end
return b .. '|' .. a
end
for _, p in ipairs(data.pairs) do
JCA.pair_bonus[pair_key(p[1], p[2])] = true
JCA.pair_blurb[pair_key(p[1], p[2])] = p[3]
end
-- Scoring -------------------------------------------------------------------
-- Synergy score between two joker center keys. 0 = no known synergy.
-- Second return marks scores whose +1 came from the generic engine
-- complement, so partners_for can count that bonus once per candidate.
function JCA.score(a, b)
local s, generic = 0, false
if JCA.pair_bonus[pair_key(a, b)] then s = s + 4 end
local A, B = JCA.db[a], JCA.db[b]
if A and B then
for t in pairs(A.gives) do
if B.wants[t] then s = s + 2 end
end
for t in pairs(B.gives) do
if A.wants[t] then s = s + 2 end
end
-- Generic engine complement: a +Mult/+Chips source and an xMult
-- multiplier usually help each other a little. no_generic opts out
-- jokers whose multiplier this reasoning misreads (Joker Stencil).
if not (A.no_generic or B.no_generic) then
local a_scaler = A.gives.mult or A.gives.chips
local b_scaler = B.gives.mult or B.gives.chips
if (A.gives.xmult and b_scaler) or (B.gives.xmult and a_scaler) then
s = s + 1
generic = true
end
end
end
return s, generic
end
-- One short reason why `partner` works with `hovered`, phrased from the
-- partner's side ("Mime: retriggers cards in hand"). Most specific wins:
-- famous-pair blurb, then the first tag match in TAG_ORDER (what the partner
-- gives to this card before what it takes), then the generic engine
-- complement.
function JCA.explain(hovered, partner)
local blurb = JCA.pair_blurb[pair_key(hovered, partner)]
if blurb then return blurb end
local A, B = JCA.db[hovered], JCA.db[partner]
if not (A and B) then return nil end
for _, t in ipairs(data.tag_order) do
local text = data.tag_text[t]
if text then
local cluster = text.both
and ((A.gives[t] and A.wants[t]) or (B.gives[t] and B.wants[t]))
if B.gives[t] and A.wants[t] then
return cluster and text.both or text.give
elseif A.gives[t] and B.wants[t] then
return cluster and text.both or text.want
end
end
end
if not (A.no_generic or B.no_generic) then
if B.gives.xmult and (A.gives.mult or A.gives.chips) then
return 'multiplies what this adds'
elseif A.gives.xmult and (B.gives.mult or B.gives.chips) then
return 'feeds this multiplier'
end
end
return nil
end
local function name_of(key)
local ok, name = pcall(function()
return localize{type = 'name_text', set = 'Joker', key = key}
end)
if ok and type(name) == 'string' and name ~= 'ERROR' then return name end
local center = G.P_CENTERS and G.P_CENTERS[key]
return center and center.name or key
end
-- Owned jokers with synergy score >= 2 against `card`, strongest first.
-- Returns the partner list and the total score across all owned jokers.
-- The generic mult/xmult complement counts toward the total once per
-- candidate, not once per owned joker — otherwise any xMult card would
-- pulse "recommended" on a board of four unrelated +Mult jokers.
function JCA.partners_for(card)
local partners, total, generic_seen = {}, 0, false
if not (G.jokers and G.jokers.cards) then return partners, 0 end
local key = card.config.center.key
for _, owned in ipairs(G.jokers.cards) do
if owned ~= card and owned.config.center.set == 'Joker' then
local s, generic = JCA.score(key, owned.config.center.key)
total = total + s
if generic then
if generic_seen then total = total - 1 end
generic_seen = true
end
if s >= 2 then
partners[#partners + 1] = {
key = owned.config.center.key,
name = name_of(owned.config.center.key),
score = s,
}
end
end
end
table.sort(partners, function(x, y) return x.score > y.score end)
return partners, total
end
-- A shop/pack joker is "recommended" (pulses) when its combined synergy with
-- the current build clears the configured threshold.
function JCA.is_recommended(card)
local _, total = JCA.partners_for(card)
return total >= JCA.config.threshold
end
local function in_buy_area(card)
return card.area and (card.area == G.shop_jokers or card.area == G.pack_cards)
end
local function is_joker(card)
return card.config and card.config.center and card.config.center.set == 'Joker'
end
-- Hover tooltip ---------------------------------------------------------------
-- Wrap partner names into short tooltip lines.
local function wrap_names(partners, max_width, max_lines)
local lines, line = {}, nil
for i, p in ipairs(partners) do
local nxt = line and (line .. ', ' .. p.name) or p.name
if line and #nxt > max_width then
lines[#lines + 1] = line
line = p.name
else
line = nxt
end
if #lines >= max_lines then
lines[#lines] = lines[#lines] .. ' (+' .. (#partners - i + 1) .. ' more)'
return lines
end
end
if line then lines[#lines + 1] = line end
return lines
end
-- Short theme nouns for the "Looking for:"/"Offers:" hints (engine roles
-- mult/chips/xmult are deliberately absent — they hint nothing specific).
local TAG_LABEL = {
faces = 'face cards', retrig_scoring = 'played-card retriggers',
retrig_held = 'held-card retriggers', hand_size = 'hand size',
hands_up = 'extra hands', discards_up = 'discards',
probability = 'listed odds', money = 'money', hand_level = 'hand levels',
tarot_gen = 'Tarot cards', planet = 'Planet cards',
spectral_gen = 'Spectral cards', gold_gen = 'Gold cards',
stone_gen = 'Stone cards', enhance_gen = 'card enhancing',
card_gen = 'deck additions', joker_gen = 'Joker creation',
sell_value = 'sell value', copy_target = 'copy targets',
suit_flex = 'suit conversion', pair = 'Pairs', two_pair = 'Two Pair',
three_kind = 'Three of a Kind', four_kind = 'Four of a Kind',
straight = 'Straights', flush = 'Flushes', hearts = 'Hearts',
diamonds = 'Diamonds', spades = 'Spades', clubs = 'Clubs',
}
-- Labels for a joker's tag set, in stable data.tag_order order.
local function tag_labels(tag_set)
local labels = {}
for _, t in ipairs(data.tag_order) do
if tag_set[t] and TAG_LABEL[t] then labels[#labels + 1] = {name = TAG_LABEL[t]} end
end
return labels
end
local function tooltip_rows(card)
-- Touch mode enlarges every advice row for phone screens (see config.lua).
local S = JCA.config.touch_mode and 1.4 or 1
local partners, total = JCA.partners_for(card)
local rows = {}
local function text_row(str, colour)
rows[#rows + 1] = {{n = G.UIT.T, config = {
text = str, colour = colour or G.C.UI.TEXT_DARK, scale = 0.32 * S,
}}}
end
if #partners == 0 then
text_row(in_buy_area(card) and 'No synergy with your jokers.'
or 'No combos with your other jokers.')
-- Teach what to pair it with later: what it wants, else what it gives.
local entry = in_buy_area(card) and JCA.db[card.config.center.key]
if entry then
local labels, prefix = tag_labels(entry.wants), 'Looking for: '
if #labels == 0 then
labels, prefix = tag_labels(entry.gives), 'Offers: '
end
if #labels > 0 then
for i, l in ipairs(wrap_names(labels, 36, 2)) do
rows[#rows + 1] = {{n = G.UIT.T, config = {
text = (i == 1 and prefix or ' ') .. l,
colour = G.C.UI.TEXT_DARK, scale = 0.3 * S,
}}}
end
end
end
else
if in_buy_area(card) then
text_row('Synergizes with your jokers:')
else
text_row('Active combos with:')
end
local key = card.config.center.key
local shown = math.min(3, #partners)
for i = 1, shown do
local p = partners[i]
local reason = JCA.explain(key, p.key) or 'shared build theme'
rows[#rows + 1] = {
{n = G.UIT.T, config = {text = p.name .. ': ',
colour = G.C.RED, scale = 0.3 * S}},
{n = G.UIT.T, config = {text = reason,
colour = G.C.UI.TEXT_DARK, scale = 0.3 * S}},
}
end
if #partners > shown then
local rest = {}
for i = shown + 1, #partners do rest[#rest + 1] = partners[i] end
for i, l in ipairs(wrap_names(rest, 34, 2)) do
text_row((i == 1 and 'also: ' or ' ') .. l, G.C.UI.TEXT_DARK)
end
end
if in_buy_area(card) and total >= JCA.config.threshold
and not JCA.config.learning_mode then
text_row('Strong pick for this build!', G.C.GREEN)
end
end
rows.name = 'Combo Advisor'
return rows
end
local orig_gen_aut = Card.generate_UIBox_ability_table
function Card:generate_UIBox_ability_table(vars_only)
-- vars_only returns multiple values; pass that path through untouched
if vars_only then return orig_gen_aut(self, vars_only) end
local aut = orig_gen_aut(self)
if aut and aut.info and is_joker(self) then
dbg('hover joker', self.config.center.key,
'in_buy_area=', in_buy_area(self), 'owned=', self.area == G.jokers)
if in_buy_area(self)
or (self.area == G.jokers and JCA.config.owned_tooltip) then
local ok, rows = pcall(tooltip_rows, self)
if not ok then
dbg('tooltip_rows ERROR:', rows)
elseif rows then
aut.info[#aut.info + 1] = rows
dbg('tooltip appended,', #rows, 'rows')
end
end
end
return aut
end
-- Shop pulse ------------------------------------------------------------------
local orig_update = Card.update
function Card:update(dt)
orig_update(self, dt)
if JCA.config.pulse and not JCA.config.learning_mode
and G.STAGE == G.STAGES.RUN
and is_joker(self) and in_buy_area(self) then
self.jca_timer = (self.jca_timer or 2.5) + dt
if self.jca_timer >= 2.5 then
self.jca_timer = 0
local ok, rec = pcall(JCA.is_recommended, self)
if ok and rec then self:juice_up(0.25, 0.15) end
end
end
end
-- Combo discovery tracking -----------------------------------------------------
-- A famous pair counts as discovered the first time both jokers are fielded
-- together. All-time discoveries persist in config.discovered; pairs fielded
-- during the current run are also recorded in G.GAME.jca_run_combos (saved
-- with the run) for end-of-run display.
function JCA.check_discoveries()
if not (G.jokers and G.jokers.cards) then return end
local keys = {}
for _, c in ipairs(G.jokers.cards) do
if is_joker(c) then keys[#keys + 1] = c.config.center.key end
end
local new_pair
for i = 1, #keys do
for j = i + 1, #keys do
local pk = pair_key(keys[i], keys[j])
if JCA.pair_bonus[pk] then
if G.GAME then
G.GAME.jca_run_combos = G.GAME.jca_run_combos or {}
G.GAME.jca_run_combos[pk] = true
end
if not JCA.config.discovered[pk] then
JCA.config.discovered[pk] = true
new_pair = new_pair or (name_of(keys[i]) .. ' + ' .. name_of(keys[j]))
end
end
end
end
-- Theme discovery: a theme is explored once two DIFFERENT fielded jokers
-- connect it — one gives the tag, another wants it (cluster members do
-- both, so any two of them qualify).
local new_theme
for tag in pairs(data.theme_info or {}) do
if not JCA.config.themes_found[tag] then
local giver, wanter
for idx, k in ipairs(keys) do
local e = JCA.db[k]
if e then
if e.gives[tag] and not giver then giver = idx end
if e.wants[tag] and not wanter then wanter = idx end
end
end
if giver and wanter and giver == wanter then
wanter = nil -- same joker on both sides: find a second one
for idx, k in ipairs(keys) do
local e = JCA.db[k]
if e and idx ~= giver and (e.gives[tag] or e.wants[tag]) then
wanter = idx
break
end
end
end
if giver and wanter then
JCA.config.themes_found[tag] = true
new_theme = new_theme or tag
end
end
end
if (new_pair or new_theme) and JCA.mod and SMODS.save_mod_config then
SMODS.save_mod_config(JCA.mod)
end
-- One toast per emplacement; a famous pair outranks a theme (both stay
-- recorded either way).
if new_pair then
pcall(function()
attention_text({
text = 'New combo: ' .. new_pair .. '!',
scale = 0.7, hold = 4, major = G.play, align = 'cm',
offset = {x = 0, y = -3.5}, silent = true,
backdrop_colour = G.C.SECONDARY_SET.Tarot,
})
play_sound('card1', 1.1, 0.6)
end)
elseif new_theme then
pcall(function()
attention_text({
text = 'Theme explored: '
.. ((JCA.theme_names and JCA.theme_names[new_theme]) or new_theme)
.. '!',
scale = 0.7, hold = 4, major = G.play, align = 'cm',
offset = {x = 0, y = -3.5}, silent = true,
backdrop_colour = G.C.SECONDARY_SET.Planet,
})
play_sound('card1', 1.1, 0.6)
end)
end
end
if CardArea and type(CardArea) == 'table' then
local orig_emplace = CardArea.emplace
function CardArea:emplace(...)
orig_emplace(self, ...)
if self == G.jokers then
pcall(JCA.check_discoveries)
end
end
end
-- Post-run combo recap -----------------------------------------------------------
-- Lists the famous pairs fielded during the run (G.GAME.jca_run_combos) on the
-- win and game-over screens.
local function recap_row()
local combos = G.GAME and G.GAME.jca_run_combos
if not combos or not next(combos) then return nil end
local names = {}
for pk in pairs(combos) do
local a, b = pk:match('^(.-)|(.+)$')
if a then names[#names + 1] = name_of(a) .. ' + ' .. name_of(b) end
end
if #names == 0 then return nil end
table.sort(names)
local rows = {{n = G.UIT.R, config = {align = 'cm', padding = 0.03}, nodes = {
{n = G.UIT.T, config = {text = 'Combos fielded this run',
colour = G.C.GOLD, scale = 0.35, shadow = true}},
}}}
for i = 1, math.min(#names, 6) do
rows[#rows + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
{n = G.UIT.T, config = {text = names[i],
colour = G.C.WHITE, scale = 0.3, shadow = true}},
}}
end
if #names > 6 then
rows[#rows + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
{n = G.UIT.T, config = {text = '+' .. (#names - 6) .. ' more',
colour = G.C.UI.TEXT_LIGHT, scale = 0.3}},
}}
end
return {n = G.UIT.R, config = {align = 'cm', padding = 0.06}, nodes = rows}
end
-- Trail of {node, index} pairs from `node` down to the child carrying the id,
-- so callers can insert siblings at any ancestor level.
local function find_trail(node, id, trail)
trail = trail or {}
for i, child in ipairs(node.nodes or {}) do
trail[#trail + 1] = {node = node, index = i}
if child.config and child.config.id == id then return trail end
local hit = find_trail(child, id, trail)
if hit then return hit end
trail[#trail] = nil
end
end
-- Insert the recap `up` ancestor levels above the anchor's parent, before
-- (offset 0) or after (offset 1) that branch. Returns true on success.
local function insert_recap(ui, id, up, offset)
local row = recap_row()
if not row then return end
local trail = find_trail(ui, id)
if not trail or #trail <= up then return end
local spot = trail[#trail - up]
table.insert(spot.node.nodes, spot.index + offset, row)
return true
end
-- Game over: 'from_game_over' sits in the buttons row of the central column;
-- one level up places the recap between the stats box and the buttons.
if create_UIBox_game_over then
local orig_game_over = create_UIBox_game_over
function create_UIBox_game_over(...)
local ui = orig_game_over(...)
pcall(insert_recap, ui, 'from_game_over', 1, 0)
return ui
end
end
-- Win: the buttons live inside the right-hand stats column; two levels up
-- places the recap below the whole two-column stats row. 'win_cta' replaces
-- 'from_game_won' when the CTA variant of the screen is shown.
if create_UIBox_win then
local orig_win = create_UIBox_win
function create_UIBox_win(...)
local ui = orig_win(...)
local _, inserted = pcall(insert_recap, ui, 'from_game_won', 2, 1)
if not inserted then pcall(insert_recap, ui, 'win_cta', 2, 1) end
return ui
end
end
-- Synergy catalog (Mods menu > Combo Advisor > Combos/Engine/Economy/Hands) --
-- Generated from the database at menu time so it can never drift from the
-- scores the advisor actually uses.
local THEME_TABS = {
{ label = 'Engine', themes = {
{tag = 'faces', name = 'Face cards'},
{tag = 'retrig_scoring', name = 'Retrigger played cards'},
{tag = 'retrig_held', name = 'Retrigger held cards'},
{tag = 'copy_target', name = 'Copy targets (Blueprint/Brainstorm)'},
{tag = 'probability', name = 'Probability'},
{tag = 'hand_size', name = 'Hand size'},
{tag = 'hands_up', name = 'Extra hands'},
{tag = 'discards_up', name = 'Discards'},
}},
{ label = 'Economy', themes = {
{tag = 'money', name = 'Money'},
{tag = 'sell_value', name = 'Sell value'},
{tag = 'joker_gen', name = 'Joker creation'},
{tag = 'tarot_gen', name = 'Tarot cards'},
{tag = 'planet', name = 'Planet cards'},
{tag = 'spectral_gen', name = 'Spectral cards'},
{tag = 'gold_gen', name = 'Gold cards'},
{tag = 'stone_gen', name = 'Stone cards'},
{tag = 'enhance_gen', name = 'Card enhancing'},
{tag = 'card_gen', name = 'Deck additions'},
}},
{ label = 'Hands', themes = {
{tag = 'pair', name = 'Pairs'},
{tag = 'two_pair', name = 'Two Pair'},
{tag = 'three_kind', name = 'Three of a Kind'},
{tag = 'four_kind', name = 'Four of a Kind'},
{tag = 'straight', name = 'Straights'},
{tag = 'flush', name = 'Flushes'},
{tag = 'suit_flex', name = 'Suit conversion'},
{tag = 'hearts', name = 'Hearts'},
{tag = 'diamonds', name = 'Diamonds'},
{tag = 'spades', name = 'Spades'},
{tag = 'clubs', name = 'Clubs'},
}},
}
-- Display names for theme tags (used by the discovery toast, which runs
-- before this point in the file but only ever fires during gameplay).
JCA.theme_names = {}
for _, group in ipairs(THEME_TABS) do
for _, t in ipairs(group.themes) do JCA.theme_names[t.tag] = t.name end
end
-- Joker keys for a tag, split into pure sources (give only), pure payoffs
-- (want only), and cluster members (both). Sorted by display name.
local function theme_members(tag)
local sources, payoffs, both = {}, {}, {}
for key, entry in pairs(JCA.db) do
local g, w = entry.gives[tag], entry.wants[tag]
if g and w then both[#both + 1] = key
elseif g then sources[#sources + 1] = key
elseif w then payoffs[#payoffs + 1] = key
end
end
local by_name = function(a, b) return name_of(a) < name_of(b) end
table.sort(sources, by_name); table.sort(payoffs, by_name); table.sort(both, by_name)
return sources, payoffs, both
end
-- Card display: real Card objects in CardAreas (like the Collection), so
-- hovering shows each joker's own description tooltip. Areas and cards are
-- built fresh on every tab/page build and are cleaned up with the UIBox, so
-- none of these node trees may be cached.
local CARDS_PER_ROW = 8
-- Undiscovered jokers show face-down (vanilla spoiler protection), unless
-- the player has pressed Unlock All in the settings. That button already
-- marks every center discovered, but the profile flag also covers centers
-- added later (e.g. new mods); pages rebuild on every open, so checking the
-- flag at build time reacts to Unlock All without any event hook.
local function reveal_params()
local profile = G.PROFILES and G.SETTINGS and G.PROFILES[G.SETTINGS.profile]
if profile and profile.all_unlocked then
return {bypass_discovery_center = true, bypass_discovery_ui = true}
end
end
-- `face_down` renders the cards back-up (used for unfielded famous pairs);
-- face-down cards also show no hover tooltip, keeping the mystery.
local function card_row_node(keys, scale, face_down)
local area = CardArea(
G.ROOM.T.x + 0.2 * G.ROOM.T.w / 2, G.ROOM.T.h,
(scale * #keys + 0.25) * G.CARD_W,
scale * G.CARD_H,
{card_limit = #keys, type = 'title', highlight_limit = 0, collection = true})
local reveal = reveal_params()
for _, key in ipairs(keys) do
local center = G.P_CENTERS[key]
if center then
local card = Card(area.T.x + area.T.w / 2, area.T.y,
G.CARD_W * scale, G.CARD_H * scale, G.P_CARDS.empty, center, reveal)
if face_down then
card.facing = 'back'
card.sprite_facing = 'back'
end
area:emplace(card)
end
end
return {n = G.UIT.O, config = {object = area}}
end
local function add_caption(nodes, str)
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
{n = G.UIT.T, config = {text = str, colour = G.C.GOLD, scale = 0.3}},
}}
end
-- Word-wrap a plain sentence for small caption rows.
local function wrap_plain(s, width)
local lines, line = {}, nil
for word in s:gmatch('%S+') do
local nxt = line and (line .. ' ' .. word) or word
if line and #nxt > width then
lines[#lines + 1] = line
line = word
else
line = nxt
end
end
if line then lines[#lines + 1] = line end
return lines
end
-- Explainer sentence rendered as small light rows under a caption.
local function add_info_rows(nodes, sentence, width, scale)
for _, l in ipairs(wrap_plain(sentence or '', width)) do
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.01}, nodes = {
{n = G.UIT.T, config = {text = l, colour = G.C.UI.TEXT_LIGHT, scale = scale}},
}}
end
end
local function add_card_rows(nodes, keys, scale, per_row)
per_row = per_row or CARDS_PER_ROW
for i = 1, #keys, per_row do
local row = {}
for j = i, math.min(i + per_row - 1, #keys) do
row[#row + 1] = keys[j]
end
nodes[#nodes + 1] = {n = G.UIT.R,
config = {align = 'cm', padding = 0.05, no_fill = true},
nodes = {card_row_node(row, scale)}}
end
end
-- Card layouts from largest to most compact; all stay under ~8.4 units wide.
-- A page uses the largest layout whose estimated height fits the menu box,
-- so dense themes (Money, Retriggers) shrink instead of overflowing.
local CARD_LAYOUTS = {
{scale = 0.68, per_row = 8},
{scale = 0.60, per_row = 9},
{scale = 0.52, per_row = 11},
{scale = 0.44, per_row = 13},
}
local PAGE_HEIGHT_BUDGET = 5.5
local function pick_layout(groups, text_rows)
for _, layout in ipairs(CARD_LAYOUTS) do
local card_rows = 0
for _, keys in ipairs(groups) do
card_rows = card_rows + math.ceil(#keys / layout.per_row)
end
local est = text_rows * 0.33 + 0.6 -- captions/blurb + pager
+ card_rows * (layout.scale * G.CARD_H + 0.1)
if est <= PAGE_HEIGHT_BUDGET then return layout end
end
return CARD_LAYOUTS[#CARD_LAYOUTS]
end
local function pager_row(options, current, callback)
return {n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
create_option_cycle{
options = options, current_option = current, w = 4.5,
cycle_shoulders = true, no_pips = true, colour = G.C.RED,
opt_callback = callback,
focus_args = {snap_to = true, nav = 'wide'},
},
}}
end
-- One theme per page; the pager is labelled with theme names.
local function theme_tab_def(group, page_no)
page_no = math.min(page_no or 1, #group.themes)
local theme = group.themes[page_no]
local sources, payoffs, both = theme_members(theme.tag)
-- A tiny cluster list (e.g. To the Moon under Money) folds into the
-- sources/payoffs lists instead of costing its own row.
if #both > 0 and #both <= 2 and (#sources > 0 or #payoffs > 0) then
for _, k in ipairs(both) do
if #sources > 0 then sources[#sources + 1] = k end
if #payoffs > 0 then payoffs[#payoffs + 1] = k end
end
both = {}
local by_name = function(a, b) return name_of(a) < name_of(b) end
table.sort(sources, by_name)
table.sort(payoffs, by_name)
end
local blurb_lines = wrap_plain(data.theme_info[theme.tag] or '', 70)
local groups, captions = {}, 0
if #both > 0 then groups[#groups + 1] = both end
if #sources > 0 then groups[#groups + 1] = sources; captions = captions + 1 end
if #payoffs > 0 then groups[#groups + 1] = payoffs; captions = captions + 1 end
-- +2 text rows: the title and the group progress line above the pager
local layout = pick_layout(groups, 2 + #blurb_lines + captions)
local nodes = {}
if JCA.config.themes_found[theme.tag] then
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
{n = G.UIT.T, config = {text = theme.name, colour = G.C.GOLD, scale = 0.3}},
{n = G.UIT.T, config = {text = ' explored!', colour = G.C.GREEN, scale = 0.3}},
}}
else
add_caption(nodes, theme.name)
end
add_info_rows(nodes, data.theme_info[theme.tag], 70, 0.26)
if #both > 0 then
add_card_rows(nodes, both, layout.scale, layout.per_row)
end
if #sources > 0 then
add_caption(nodes, 'Sources - these provide it')
add_card_rows(nodes, sources, layout.scale, layout.per_row)
end
if #payoffs > 0 then
add_caption(nodes, 'Payoffs - these want it')
add_card_rows(nodes, payoffs, layout.scale, layout.per_row)
end
local explored = 0
for _, t in ipairs(group.themes) do
if JCA.config.themes_found[t.tag] then explored = explored + 1 end
end
nodes[#nodes + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.02}, nodes = {
{n = G.UIT.T, config = {
text = ('%d of %d themes explored - field a source and a payoff together')
:format(explored, #group.themes),
colour = G.C.UI.TEXT_LIGHT, scale = 0.24}},
}}
local options = {}
for i, t in ipairs(group.themes) do options[i] = t.name end
nodes[#nodes + 1] = pager_row(options, page_no, 'jca_page_' .. group.label)
return {n = G.UIT.ROOT, config = {align = 'tm', padding = 0.05,
colour = G.C.CLEAR, minw = 8.5, minh = 5.6}, nodes = nodes}
end
-- Famous pairs as side-by-side card duos, six pairs per page.
local PAIRS_PER_PAGE = 6
local sorted_pairs
local function combos_tab_def(page_no)
if not sorted_pairs then
sorted_pairs = {}
for _, p in ipairs(JCA.pair_list) do
sorted_pairs[#sorted_pairs + 1] = {p[1], p[2], score = JCA.score(p[1], p[2])}
end
table.sort(sorted_pairs, function(a, b)
if a.score ~= b.score then return a.score > b.score end
return name_of(a[1]) < name_of(b[1])
end)
end
local pages = math.ceil(#sorted_pairs / PAIRS_PER_PAGE)
page_no = math.min(page_no or 1, pages)
local nodes = {}
local found = 0
for _, p in ipairs(sorted_pairs) do
if JCA.config.discovered[pair_key(p[1], p[2])] then found = found + 1 end
end
add_caption(nodes, ('Famous pairs - fielded %d of %d (face-down pairs are undiscovered)')
:format(found, #sorted_pairs))
local first = (page_no - 1) * PAIRS_PER_PAGE
for r = 0, 1 do
local row = {n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {}}
for c = 1, 3 do
local pair = sorted_pairs[first + r * 3 + c]
if pair then
local pk = pair_key(pair[1], pair[2])
local fielded = JCA.config.discovered[pk]
-- blurb caption once fielded; '???' keeps the mystery until then
local col = {{n = G.UIT.R, config = {align = 'cm'},
nodes = {card_row_node({pair[1], pair[2]}, 0.62, not fielded)}}}
local cap = fielded and wrap_plain(JCA.pair_blurb[pk] or '', 30) or {'???'}
for i = 1, math.min(#cap, 2) do
col[#col + 1] = {n = G.UIT.R, config = {align = 'cm', padding = 0.01}, nodes = {
{n = G.UIT.T, config = {text = cap[i],
colour = G.C.UI.TEXT_LIGHT, scale = 0.22}},
}}
end
row.nodes[#row.nodes + 1] = {n = G.UIT.C,
config = {align = 'cm', padding = 0.08}, nodes = col}
end
end
if #row.nodes > 0 then nodes[#nodes + 1] = row end
end
if pages > 1 then
local options = {}
for i = 1, pages do options[i] = 'Page ' .. i .. '/' .. pages end
nodes[#nodes + 1] = pager_row(options, page_no, 'jca_page_Combos')
end
return {n = G.UIT.ROOT, config = {align = 'tm', padding = 0.05,
colour = G.C.CLEAR, minw = 8.5, minh = 5.6}, nodes = nodes}
end
-- Page cyclers swap the tab body in place (same pattern SMODS uses for its
-- achievements tab).
local function register_pager(name, def_fn)
G.FUNCS['jca_page_' .. name] = function(args)
if not args or not args.cycle_config then return end
local tab_contents = G.OVERLAY_MENU:get_UIE_by_ID('tab_contents')
tab_contents.config.object:remove()
tab_contents.config.object = UIBox{
definition = def_fn(args.cycle_config.current_option),
config = {offset = {x = 0, y = 0}, parent = tab_contents, type = 'cm'},
}
tab_contents.UIBox:recalculate()
end
end
register_pager('Combos', combos_tab_def)
for _, group in ipairs(THEME_TABS) do
register_pager(group.label, function(p) return theme_tab_def(group, p) end)
end
local function catalog_tabs()
local tabs = {{
label = 'Combos',
chosen = true,
tab_definition_function = function() return combos_tab_def(1) end,
}}
for _, t in ipairs(THEME_TABS) do
tabs[#tabs + 1] = {
label = t.label,
tab_definition_function = function() return theme_tab_def(t, 1) end,
}
end
return tabs
end
if SMODS.current_mod then
SMODS.current_mod.extra_tabs = catalog_tabs
end
-- In-run "Combos" HUD button ---------------------------------------------------
-- Adds a third button under Run Info / Options that opens the synergy catalog
-- in an overlay. The overlay reuses catalog_tabs(); the page cyclers work
-- unchanged because vanilla create_tabs also names its body 'tab_contents'.
G.FUNCS.jca_open_catalog = function()
G.FUNCS.overlay_menu{definition = create_UIBox_generic_options({
back_func = 'exit_overlay_menu',
contents = {
{n = G.UIT.R, config = {align = 'tm', padding = 0}, nodes = {
create_tabs({
tabs = catalog_tabs(),
snap_to_nav = true,
colour = G.C.BOOSTER,
}),
}},
},
})}
end
local function find_by_id(node, id)
if node.config and node.config.id == id then return node end
for _, child in ipairs(node.nodes or {}) do
local hit = find_by_id(child, id)
if hit then return hit end
end
end
if create_UIBox_HUD then
local orig_hud = create_UIBox_HUD
function create_UIBox_HUD(...)
local hud = orig_hud(...)
local ok, area = pcall(find_by_id, hud, 'button_area')
if ok and area and area.nodes then
local B = JCA.config.touch_mode and 1.5 or 1
area.nodes[#area.nodes + 1] =
{n = G.UIT.R, config = {align = 'cm', minh = 0.9 * B, minw = 1.5 * B,
padding = 0.05, r = 0.1, hover = true, colour = G.C.PURPLE,
button = 'jca_open_catalog', shadow = true}, nodes = {
{n = G.UIT.C, config = {align = 'cm', maxw = 1.4 * B}, nodes = {
{n = G.UIT.T, config = {text = 'Combos', scale = 0.38 * B,
colour = G.C.UI.TEXT_LIGHT, shadow = true}},
}},
}}
end
return hud
end
end
-- Config tab (Mods menu > Combo Advisor > Config) -----------------------------
JCA.THRESHOLD_OPTIONS = {2, 3, 4, 5, 6, 8}
G.FUNCS.jca_set_threshold = function(args)
JCA.config.threshold = args.to_val
end
local db_count = 0
for _ in pairs(JCA.db) do db_count = db_count + 1 end
dbg('loaded;', db_count, 'jokers in db; config threshold =', JCA.config.threshold)
if SMODS.current_mod then
SMODS.current_mod.config_tab = function()
local current = 3 -- index of default (4) in THRESHOLD_OPTIONS
for i, v in ipairs(JCA.THRESHOLD_OPTIONS) do
if v == JCA.config.threshold then current = i end
end
return {n = G.UIT.ROOT, config = {align = 'cm', padding = 0.1, colour = G.C.CLEAR}, nodes = {
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
create_toggle{
label = 'Pulse recommended jokers in shop',
ref_table = JCA.config, ref_value = 'pulse',
},
}},
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
create_toggle{
label = 'Show combo tooltip on owned jokers',
ref_table = JCA.config, ref_value = 'owned_tooltip',
},
}},
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
create_toggle{
label = 'Learning mode (no verdicts, just reasons)',
ref_table = JCA.config, ref_value = 'learning_mode',
},
}},
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
create_toggle{
label = 'Touch mode (larger advice text & buttons)',
ref_table = JCA.config, ref_value = 'touch_mode',
},
}},
{n = G.UIT.R, config = {align = 'cm', padding = 0.05}, nodes = {
create_option_cycle{
label = 'Recommendation threshold (lower = more picks)',
scale = 0.8, w = 4,
options = JCA.THRESHOLD_OPTIONS,
current_option = current,
opt_callback = 'jca_set_threshold',
},
}},
}}
end
end