Split rank-limited retriggers so Hack stops courting face payoffs
Business Card claimed a synergy with Hack, but Hack only retriggers 2s-5s and Business Card only pays on faces. The single retrig_scoring tag lumped every retriggerer with every retrigger payoff. retrig_scoring now means rank-agnostic (Dusk, Seltzer, Hanging Chad, Splash). Hack gives retrig_low; Sock and Buskin gives retrig_faces. Payoffs want only the scopes their ranks can reach: low-rank payoffs (Even Steven, Odd Todd, Walkie Talkie, Fibonacci, Wee) add retrig_low, face payoffs (Scary Face, Business, Photograph, Triboulet) add retrig_faces, rank-agnostic ones (Hiker, the suit gems, The Idol) add both. Scholar keeps only retrig_scoring - no retriggerer targets Aces. This also kills Hack+Scholar, Hack+Scary Face, Hack+Photograph, Hack+Triboulet, and Sock and Buskin vs every low-rank payoff. Both new tags are full themes (catalog page, label, teaching line) so Hack and Sock and Buskin stay visible in the Engine tab. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -393,6 +393,7 @@ end
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-- mult/chips/xmult are deliberately absent — they hint nothing specific).
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local TAG_LABEL = {
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faces = 'face cards', retrig_scoring = 'played-card retriggers',
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retrig_low = 'low-card (2-5) retriggers', retrig_faces = 'face-card retriggers',
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retrig_held = 'held-card retriggers', hand_size = 'hand size',
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hands_up = 'extra hands', discards_up = 'discards',
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probability = 'listed odds', money = 'money',
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@@ -819,6 +820,8 @@ local THEME_TABS = {
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{ label = 'Engine', themes = {
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{tag = 'faces', name = 'Face cards'},
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{tag = 'retrig_scoring', name = 'Retrigger played cards'},
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{tag = 'retrig_low', name = 'Retrigger low cards'},
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{tag = 'retrig_faces', name = 'Retrigger face cards'},
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{tag = 'retrig_held', name = 'Retrigger held cards'},
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{tag = 'copy_target', name = 'Copy targets (Blueprint/Brainstorm)'},
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{tag = 'probability', name = 'Probability'},
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