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@@ -0,0 +1,168 @@
|
||||
name: Release
|
||||
|
||||
# Triggered by pushing a version tag, e.g. `git tag v0.22.0 && git push origin v0.22.0`.
|
||||
# Builds a Linux x86_64 tarball and a signed Android APK, then publishes
|
||||
# both as assets on a GitHub Release. Obtainium can track this repo's
|
||||
# releases and download the APK automatically.
|
||||
#
|
||||
# Required repository secrets (Settings → Secrets and variables → Actions):
|
||||
# ANDROID_KEYSTORE_BASE64 base64-encoded .jks file (see README for gen command)
|
||||
# ANDROID_KEYSTORE_PASSWORD password used with -storepass when creating the keystore
|
||||
# ANDROID_KEY_ALIAS alias used with -alias when creating the keystore
|
||||
# ANDROID_KEY_PASSWORD password used with -keypass when creating the keystore
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
permissions:
|
||||
contents: write # gh release create needs write access
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
RUSTFLAGS: "-D warnings"
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Job 1: Linux x86_64 binary + assets tarball
|
||||
# ---------------------------------------------------------------------------
|
||||
jobs:
|
||||
build-linux:
|
||||
name: Build · Linux x86_64
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Install system deps
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
|
||||
|
||||
- name: Cache cargo registry + build artifacts
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry
|
||||
~/.cargo/git
|
||||
target
|
||||
key: linux-release-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: linux-release-
|
||||
|
||||
- name: Build release binary
|
||||
run: cargo build --release -p solitaire_app
|
||||
|
||||
- name: Package tarball
|
||||
run: |
|
||||
mkdir solitaire-quest
|
||||
cp target/release/solitaire_app solitaire-quest/
|
||||
cp -r assets solitaire-quest/
|
||||
tar -czf solitaire-quest-linux-x86_64.tar.gz solitaire-quest
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: linux
|
||||
path: solitaire-quest-linux-x86_64.tar.gz
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Job 2: Android APK (multi-arch) — release-built and signed via cargo-apk
|
||||
# ---------------------------------------------------------------------------
|
||||
build-android:
|
||||
name: Build · Android APK
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust stable + Android targets
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: aarch64-linux-android,armv7-linux-androideabi,x86_64-linux-android
|
||||
|
||||
- name: Expose NDK root to cargo-apk
|
||||
# ANDROID_NDK_LATEST_HOME is set by the GitHub-hosted runner.
|
||||
# cargo-apk reads ANDROID_NDK_ROOT; write it to GITHUB_ENV so
|
||||
# all subsequent steps in this job inherit it.
|
||||
run: echo "ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME" >> $GITHUB_ENV
|
||||
|
||||
- name: Cache cargo registry + cargo-apk binary + build artifacts
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry
|
||||
~/.cargo/git
|
||||
~/.cargo/bin
|
||||
target
|
||||
key: android-release-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: android-release-
|
||||
|
||||
- name: Install cargo-apk
|
||||
# --locked: use the dependency versions cargo-apk was tested with.
|
||||
# cargo install is a no-op when the cached binary is already current.
|
||||
run: cargo install --locked cargo-apk
|
||||
|
||||
- name: Inject release signing config
|
||||
# cargo-apk --release requires [package.metadata.android.signing.release]
|
||||
# in solitaire_app/Cargo.toml. Appended at CI time so secrets never
|
||||
# live in the repo. printf keeps every line inside the YAML run block,
|
||||
# avoiding the YAML parse error a heredoc with column-0 content causes.
|
||||
env:
|
||||
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
|
||||
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
|
||||
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
|
||||
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
|
||||
run: |
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 -d > release.keystore
|
||||
{
|
||||
printf '\n[package.metadata.android.signing.release]\n'
|
||||
printf 'path = "%s"\n' "${GITHUB_WORKSPACE}/release.keystore"
|
||||
printf 'keystore_password = "%s"\n' "$ANDROID_KEYSTORE_PASSWORD"
|
||||
printf 'key_alias = "%s"\n' "$ANDROID_KEY_ALIAS"
|
||||
printf 'key_password = "%s"\n' "$ANDROID_KEY_PASSWORD"
|
||||
} >> solitaire_app/Cargo.toml
|
||||
|
||||
- name: Build and sign APK (release profile)
|
||||
run: cargo apk build -p solitaire_app --release
|
||||
|
||||
- name: Stage APK for upload
|
||||
run: |
|
||||
cp target/release/apk/solitaire-quest.apk \
|
||||
"solitaire-quest-${{ github.ref_name }}.apk"
|
||||
rm release.keystore
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: android
|
||||
path: solitaire-quest-${{ github.ref_name }}.apk
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Job 3: Create the GitHub Release once both builds succeed
|
||||
# ---------------------------------------------------------------------------
|
||||
release:
|
||||
name: Publish GitHub Release
|
||||
runs-on: ubuntu-latest
|
||||
needs: [build-linux, build-android]
|
||||
|
||||
steps:
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: linux
|
||||
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: android
|
||||
|
||||
- name: Create GitHub Release
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
gh release create "${{ github.ref_name }}" \
|
||||
--repo "${{ github.repository }}" \
|
||||
--title "Solitaire Quest ${{ github.ref_name }}" \
|
||||
--generate-notes \
|
||||
"solitaire-quest-linux-x86_64.tar.gz" \
|
||||
"solitaire-quest-${{ github.ref_name }}.apk"
|
||||
@@ -7,3 +7,6 @@
|
||||
*.tmp
|
||||
data/
|
||||
.claude/
|
||||
|
||||
# IDE project files
|
||||
.idea/
|
||||
|
||||
@@ -6,8 +6,980 @@ project follows [Semantic Versioning](https://semver.org/).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
No threads in flight. v0.21.0 cut on 2026-05-08; CHANGELOG accumulates
|
||||
the next cycle here.
|
||||
## [0.22.0] — 2026-05-08
|
||||
|
||||
Adds difficulty-tier game selection, Android JNI bridges for keystore and
|
||||
clipboard, Play-by-Seed dialog, and double-tap auto-move on touch screens.
|
||||
Also closes the Prev/Next replay-selector spawn-site item carried since v0.19.0.
|
||||
|
||||
### Added
|
||||
|
||||
- **Difficulty-tier game mode** (this release).
|
||||
`DifficultyLevel` enum (`Easy / Medium / Hard / Expert / Grandmaster /
|
||||
Random`) added to `solitaire_core::game_state` alongside a new
|
||||
`GameMode::Difficulty(DifficultyLevel)` variant. Five pre-verified seed
|
||||
catalogs (40 seeds each, 200 total) are generated by the new
|
||||
`gen_difficulty_seeds` binary in `solitaire_assetgen`; each catalog
|
||||
contains seeds proven winnable at progressively larger solver budgets
|
||||
(1 K → 200 K moves). `DifficultyPlugin` resolves `StartDifficultyRequestEvent`
|
||||
→ catalog seed → `NewGameRequestEvent`; the `Random` tier uses a
|
||||
system-time seed and intentionally bypasses the winnable-only filter.
|
||||
The home overlay gains an expandable `▶ Difficulty` section between the
|
||||
Draw Mode row and the mode-card grid; the last-played tier is persisted
|
||||
in `Settings::last_difficulty` and pre-expands/highlights on re-open.
|
||||
Difficulty wins pool into Classic stats (no separate buckets).
|
||||
- **Prev/Next replay selector in the Stats overlay** (`a449f60`).
|
||||
`ReplayPrevButton`, `ReplayNextButton`, `ReplaySelectorCaption`, and
|
||||
`ReplaySelectorDetail` nodes now spawn inside `spawn_stats_screen`
|
||||
as a flex row of two bordered chips flanking a `"Replay N / M"`
|
||||
caption, with a detail line below showing the selected replay's
|
||||
duration + date and an optional `"· Shareable"` badge. Both chips
|
||||
carry `ModalButton(Secondary)` so the existing `repaint_modal_buttons`
|
||||
paint loop gives them hover/press feedback at zero extra cost.
|
||||
`repaint_replay_selector_detail` is wired into the existing
|
||||
`.chain()` alongside `handle_replay_selector_buttons` and
|
||||
`repaint_replay_selector_caption`. The click handler and repaint
|
||||
systems have been registered (and dormant) since v0.19.0; this
|
||||
commit is purely the missing spawn site.
|
||||
- **6 new selector unit tests** (`a449f60`). Covers: spawn-site
|
||||
presence (Prev, Next, Caption, Detail all spawn with the screen),
|
||||
caption initial text ("Replay 1 / 1"), detail initial text
|
||||
("{dur} win on {date}"), Shareable badge when `share_url` is set,
|
||||
empty-history "No replays" caption, and ordinal wrapping.
|
||||
`make_test_replay(time_seconds, share_url)` helper encapsulates
|
||||
`Replay::new(...)` + `chrono::NaiveDate`.
|
||||
|
||||
### Fixed
|
||||
|
||||
- **`const { assert!() }` for dim-layer z-order test** (`a449f60`).
|
||||
Converted `assert!(Z_REPLAY_DIM < Z_REPLAY_OVERLAY, …)` in
|
||||
`replay_overlay` tests to `const { assert!(…) }` to satisfy
|
||||
`clippy::assertions_on_constants` (constant-fold at compile time
|
||||
rather than a runtime no-op).
|
||||
|
||||
### Added (post-cut, same pending release)
|
||||
|
||||
- **Double-tap auto-move on touch screens** (`395a322`).
|
||||
`handle_double_tap` fires `MoveRequestEvent` (single card to
|
||||
foundation/tableau, or a whole face-up stack via
|
||||
`best_tableau_destination_for_stack`) when two `TouchPhase::Ended`
|
||||
events on the same card arrive within `DOUBLE_TAP_WINDOW` (0.5 s,
|
||||
slightly wider than the mouse `DOUBLE_CLICK_WINDOW` to account for
|
||||
touch latency). If no legal destination exists, fires
|
||||
`MoveRejectedEvent` (audio + visual rejection feedback). The system
|
||||
is inserted into the touch drag chain immediately before
|
||||
`touch_end_drag` so `DragState.active_touch_id` and `committed` are
|
||||
still readable; the tap timestamp is tracked in a `Local<HashMap<u32,
|
||||
f32>>` keyed by card ID.
|
||||
- **Play-by-Seed dialog** (`0cb1587`).
|
||||
`PlayBySeedPlugin` adds a numeric-input modal that accepts a decimal
|
||||
seed, runs a solver preview in the background (debounced 500 ms via
|
||||
`AsyncComputeTaskPool`), and shows a win/no-win verdict before
|
||||
dealing. A new `HomeMode::PlayBySeed` card in the home overlay fires
|
||||
`StartPlayBySeedRequestEvent`; the handler in `PlayBySeedPlugin`
|
||||
spawns the dialog. Digit, Backspace, Enter (confirm), and Escape
|
||||
(cancel) are handled via `ButtonInput<KeyCode>`. Five unit tests
|
||||
cover spawn, digit append, buffer read, confirm, and cancel paths.
|
||||
- **75 new challenge seeds** (`2062bd0`).
|
||||
New `gen_seeds` binary in `solitaire_assetgen` brute-searches seeds
|
||||
in the `0xCAFEBABE…` namespace and filters for hands solvable in
|
||||
≤250 moves via the core solver. The 75 confirmed-win seeds are
|
||||
appended to `CHALLENGE_SEEDS` in `solitaire_data::challenge`.
|
||||
|
||||
### Fixed (post-cut, same pending release)
|
||||
|
||||
- **Gate `handle_fullscreen` to non-Android** (`45436d0`).
|
||||
F11 fullscreen toggle makes no sense on Android (the OS owns window
|
||||
sizing); the fn and its `MonitorSelection`/`WindowMode` imports are
|
||||
now `#[cfg(not(target_os = "android"))]`-gated. The `add_systems`
|
||||
call is extracted as a separate statement so `#[cfg]` can annotate it
|
||||
(attributes cannot appear mid-chain in Rust).
|
||||
- **Android APK launch: export `android_main`** (`202a64d`).
|
||||
`NativeActivity` dlopen-s `libsolitaire_app.so` and calls
|
||||
`android_main` as its entry point. Without the symbol the app
|
||||
crashed immediately with `UnsatisfiedLinkError`. The new function
|
||||
sets `bevy::android::ANDROID_APP` (required by `WinitPlugin`) then
|
||||
delegates to `run()` — equivalent to what `#[bevy_main]` would
|
||||
generate, but usable on an arbitrary entry point name.
|
||||
- **Android APK launch: gate `resize_constraints` to non-Android**
|
||||
(`202a64d`). On Android `max_width/max_height` default to `0.0`;
|
||||
Bevy's clamp panicked with `min=800 > max=0`.
|
||||
- **Android APK launch: gate `apply_smart_default_window_size` to
|
||||
non-Android** (`202a64d`). The system calls `.clamp(800.0,
|
||||
logical_w)` which panics when the emulator reports zero window
|
||||
dimensions during early Android lifecycle events. The OS controls
|
||||
window size on Android; the system is irrelevant there.
|
||||
- **Ignore `.idea/` IDE project files** (`16242e6`). Android Studio
|
||||
created `.idea/` when the project was opened during APK
|
||||
verification; added to `.gitignore` and removed the accidentally-
|
||||
committed files.
|
||||
|
||||
### Android verification result
|
||||
|
||||
APK boots on `x86_64-linux-android` in a Pixel_7 AVD (Android 14 /
|
||||
API 34, SwiftShader Vulkan). App runs for 2+ minutes without crashing.
|
||||
Bevy renderer initialises, splash screen loads. This is the first
|
||||
confirmed end-to-end device run.
|
||||
|
||||
### Stats
|
||||
|
||||
- Tests: **1300+ passing** / 0 failing
|
||||
- Clippy: clean
|
||||
- Crates touched: `solitaire_core` (game_state), `solitaire_data`
|
||||
(settings, stats, difficulty_seeds, challenge), `solitaire_engine`
|
||||
(events, difficulty_plugin, home_plugin, hud_plugin, win_summary_plugin,
|
||||
input_plugin, play_by_seed_plugin, lib), `solitaire_app` (lib.rs),
|
||||
`solitaire_assetgen` (gen_difficulty_seeds + gen_seeds binaries)
|
||||
|
||||
## [0.21.8] — 2026-05-08
|
||||
|
||||
Patch release for replay-overlay polish. Through-line:
|
||||
**notch-label centering + WIN MOVE HC legibility + HC system extension**.
|
||||
All three items were "optional polish" flagged in the v0.21.7 handoff;
|
||||
all three ship in two commits.
|
||||
|
||||
### Added
|
||||
|
||||
- **`STATE_SUCCESS_HC` constant** (`c50eaf8`). Brighter lime
|
||||
(`#c8e862`, L≈0.73) in `ui_theme` for use wherever the
|
||||
standard `STATE_SUCCESS` (`#acc267`, L≈0.51) needs extra
|
||||
luminance under HC mode. Sits above the bumped notch ticks
|
||||
(`BORDER_SUBTLE_HC` gray, L≈0.60) so a WIN MOVE marker at
|
||||
this colour is unambiguous.
|
||||
- **`HighContrastBackground::with_hc(default, hc)` constructor**
|
||||
(`c50eaf8`). Extends `HighContrastBackground` with an
|
||||
`hc_color: Color` field (default = `BORDER_SUBTLE_HC` via
|
||||
`with_default()`). `update_high_contrast_backgrounds` now
|
||||
reads `marker.hc_color` instead of the hardcoded constant —
|
||||
backwards-compatible; all existing `with_default()` usages
|
||||
continue to bump to gray.
|
||||
- **WIN MOVE scrub-bar marker HC bump** (`c50eaf8`). Marker
|
||||
now carries `HighContrastBackground::with_hc(STATE_SUCCESS,
|
||||
STATE_SUCCESS_HC)` so the lime stays lime under HC (brighter
|
||||
lime rather than gray). Pin test locks both the default and
|
||||
HC colour fields on the spawned entity.
|
||||
|
||||
### Fixed
|
||||
|
||||
- **Scrub-bar notch-label centering** (`b44d277`). Middle
|
||||
three labels ("25%", "50%", "75%") previously had their
|
||||
left edge at the notch; now their text centre coincides
|
||||
with the notch tick. Implemented using the CSS
|
||||
`translateX(-50%)` pattern for Bevy 0.18 UI: a fixed
|
||||
`SCRUB_LABEL_CENTER_WIDTH = 36 px` container with
|
||||
`margin.left = -18 px` is placed at `left: Percent(pct)`,
|
||||
and `Justify::Center` centres the text within it. Endpoint
|
||||
labels ("0%", "100%") keep their flush-left / flush-right
|
||||
anchoring. `with_default()` remains one-argument.
|
||||
|
||||
### Stats
|
||||
|
||||
- Tests: 1276 passing / 0 failing (engine: 831)
|
||||
- Clippy: clean
|
||||
- Crates touched: `solitaire_engine` (replay_overlay.rs,
|
||||
ui_theme.rs, settings_plugin.rs)
|
||||
|
||||
## [0.21.7] — 2026-05-08
|
||||
|
||||
Patch release closing the last major B-2 sub-piece. Through-line:
|
||||
**mini-tableau preview dim layer**. The mockup's "Game Peek Band at
|
||||
50 % opacity" is now implemented as a full-screen UI scrim that darkens
|
||||
the card world during replay so the chrome (banner + move-log panel)
|
||||
reads clearly against the scene.
|
||||
|
||||
### Added
|
||||
|
||||
- **Full-screen tableau dim layer** (`da3e542`). Spawns a
|
||||
`ReplayTableauDimLayer` UI node (100 % × 100 %, 50 % opacity
|
||||
black) at `Z_REPLAY_DIM = Z_REPLAY_OVERLAY − 1 = 54` whenever
|
||||
a replay starts; despawned alongside the banner and move-log
|
||||
panel when the replay ends. Bevy's UI/world compositor means
|
||||
no changes to `card_plugin` are needed — UI nodes always
|
||||
render above world-space sprites regardless of `Transform.z`.
|
||||
The dim layer carries no `Interaction` component (purely
|
||||
visual; pointer events pass through). Adds `Z_REPLAY_DIM`
|
||||
and `TABLEAU_DIM_ALPHA` constants plus two new tests:
|
||||
lifecycle (spawn/despawn mirrors the floating-chip pattern)
|
||||
and z-ordering invariant (`Z_REPLAY_DIM < Z_REPLAY_OVERLAY`
|
||||
pinned). 1275 tests pass / 0 failing.
|
||||
|
||||
### Stats
|
||||
|
||||
- Tests: 1275 passing / 0 failing
|
||||
- Clippy: clean
|
||||
- Crates touched: `solitaire_engine` (replay_overlay.rs)
|
||||
|
||||
## [0.21.6] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.5 work. Through-line:
|
||||
**Move Log panel + scrub-UX polish**. v0.21.5 closed out the
|
||||
keyboard-accelerator surface (Space / Esc / ← / →) and the
|
||||
keybind footer; v0.21.6 builds on that with two parallel
|
||||
threads — accessibility + scrub-on-hold polish for the v0.21.5
|
||||
surfaces, plus a brand-new Move Log panel anchored to the
|
||||
viewport's bottom edge that gives players a 5-row recent-and-
|
||||
upcoming move history alongside the existing top-edge banner.
|
||||
|
||||
The Move Log panel is the first replay-overlay surface that
|
||||
*isn't* attached to the banner — it lives at a separate screen
|
||||
anchor (bottom: 0) with its own spawn/despawn lifecycle.
|
||||
Establishes the pattern for "multi-anchor replay UI" that the
|
||||
remaining B-2 sub-piece (mini-tableau preview) will inherit.
|
||||
|
||||
### Added
|
||||
|
||||
- **HC-mode coverage for the scrub track + quarter-mark notch
|
||||
ticks** (`d3cb1a5`). Adds parallel primitive
|
||||
`HighContrastBackground` to `ui_theme` and a paint system
|
||||
`update_high_contrast_backgrounds` in `settings_plugin` that
|
||||
mirrors the existing border-marker pattern but targets
|
||||
`BackgroundColor` instead of `BorderColor`. Tags the 1 px
|
||||
scrub track Node and all five quarter-mark notch ticks so
|
||||
they bump from `BORDER_SUBTLE` (`#505050`) →
|
||||
`BORDER_SUBTLE_HC` (`#a0a0a0`) under HC mode. Scrub fill
|
||||
(`ACCENT_PRIMARY`) and WIN MOVE marker (`STATE_SUCCESS`)
|
||||
don't get the marker — accent and state colours are already
|
||||
saturated and don't need an HC luminance variant.
|
||||
- **Continuous scrub on key-held arrow keys** (`2e25476`).
|
||||
Holding ← or → triggers continuous step at 100 ms cadence
|
||||
(10 steps/sec) — matches the mockup's `[← →] scrub`
|
||||
terminology while keeping single-press = single-step
|
||||
semantics. Per-key accumulators in a new
|
||||
`ReplayScrubKeyHold` resource; `just_pressed` events bypass
|
||||
the accumulator and fire immediately. Release resets to 0
|
||||
so the next fresh press fires immediately rather than at
|
||||
half-interval.
|
||||
- **Move Log panel** (`d6f32d3` + `140251b` + `e7345ae` +
|
||||
`4437a1a`). New bottom-edge UI panel showing a 5-row window
|
||||
onto recent + upcoming moves: 2 prev rows above the active
|
||||
row + active row highlighted in `ACCENT_PRIMARY` + 2 next
|
||||
rows below. Header reads `▌ MOVE LOG · N/M` (or
|
||||
`▌ MOVE LOG · COMPLETE` when finished). Active row carries
|
||||
a `▶` focus prefix and `TEXT_PRIMARY_HC` text colour for
|
||||
legible contrast against the brick-red highlight. Prev /
|
||||
next rows render in `TEXT_SECONDARY` so the active row
|
||||
stays the focal point.
|
||||
- Sibling-of-banner pattern (separate root entity anchored
|
||||
at viewport bottom, not a banner child) — same
|
||||
spawn/despawn lifecycle as `ReplayFloatingProgressChip`,
|
||||
different screen anchor.
|
||||
- Five pure helpers handle the formatting:
|
||||
`format_pile`, `format_move_body`,
|
||||
`format_move_log_header`, `format_kth_recent_row` (active
|
||||
+ prev), `format_kth_next_row` (next). 1-indexed display
|
||||
numbers throughout (`Foundation(2)` reads as "foundation
|
||||
3" rather than the enum's 0-index).
|
||||
- Panel grows from 56 → 84 → 112 px across the four
|
||||
move-log commits. `MOVE_LOG_PREV_ROWS` and
|
||||
`MOVE_LOG_NEXT_ROWS` constants (both = 2) parameterise
|
||||
the row count; `format_kth_recent_row` and
|
||||
`format_kth_next_row` return empty for out-of-range k so
|
||||
panels gracefully under-fill at the start (cursor=1) and
|
||||
end (cursor=N-1) of a replay.
|
||||
- HC marker on the panel's top border so the 1 px edge
|
||||
bumps under HC mode (same pattern as the keybind footer).
|
||||
|
||||
### Changed
|
||||
|
||||
- **`react_to_state_change` despawns the Move Log panel** on
|
||||
`Playing → Inactive` alongside the banner root and floating
|
||||
progress chip. Third query in the same defer-and-despawn
|
||||
cycle.
|
||||
- **Move Log panel height grew 56 → 84 → 112 px** across the
|
||||
prev-rows and next-rows commits. The panel is sized to fit
|
||||
the chosen row count + header + padding; tunable via the
|
||||
`MOVE_LOG_PANEL_HEIGHT` const.
|
||||
- **`format_active_move_row` now prefixes the `▶` focus
|
||||
marker** (`e7345ae`). Wraps `format_kth_recent_row(state, 1)`
|
||||
and prepends the prefix when the body is non-empty. Empty
|
||||
case still returns empty — cursor=0 doesn't paint a stray
|
||||
`▶` on an otherwise-empty row.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed twice this cycle — once
|
||||
recording the HC paint + continuous-scrub polish, then
|
||||
again as the Move Log arc shipped commit-by-commit. The
|
||||
Resume menu's B option now traces the full arc:
|
||||
notches → labels → footer → ESC → HC → arrow keys →
|
||||
HC paint → continuous scrub → move log.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1273 passing tests / 0 failing** across the workspace
|
||||
(net +23 from v0.21.5's 1250 baseline):
|
||||
- 2 from `d3cb1a5` (HC marker on track + notches).
|
||||
- 2 from `2e25476` (continuous-scrub repeat-while-held +
|
||||
release-resets-accumulator).
|
||||
- 8 from `d6f32d3` (move-log panel init + 5 helpers + 3
|
||||
spawn / lifecycle scenarios).
|
||||
- 4 from `140251b` (prev rows: helper k coverage + spawn
|
||||
cardinality + spawn texts + repaint on cursor advance).
|
||||
- 3 from `e7345ae` (active row highlight: wrapper bg +
|
||||
text colour + focus prefix + cursor=0 stays empty).
|
||||
- 4 from `4437a1a` (next rows: helper k coverage + spawn
|
||||
cardinality + spawn texts + under-fill at replay end).
|
||||
- Clippy clean across the workspace.
|
||||
|
||||
## [0.21.5] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.4 work. One through-line:
|
||||
**replay-overlay scrubbing affordances + accessibility**. v0.21.4
|
||||
shipped pause / resume / step + the WIN MOVE marker as the first
|
||||
*scrubbing-shaped* additions to the replay overlay; v0.21.5
|
||||
fills out the rest of the scrubbing UX so the player has both
|
||||
visual anchor points (notches + labels) and a complete keyboard
|
||||
control surface (Space / Esc / ← / →) for navigating a paused
|
||||
replay.
|
||||
|
||||
Two of the six commits in this cycle are layout-changing — they
|
||||
grow the banner height from 60 px → 76 px → 92 px to make room
|
||||
for the notch labels and keybind footer. Banner geometry was
|
||||
fixed for every prior B-2 commit; this release establishes the
|
||||
"grow the container, add a flex-column child" pattern that the
|
||||
remaining B-2 sub-pieces (move-log scroller, mini-tableau
|
||||
preview) will inherit when they land.
|
||||
|
||||
### Added
|
||||
|
||||
- **Quarter-mark scrub-bar notches** (`fe68861`). Five 1 px
|
||||
vertical ticks at 0 / 25 / 50 / 75 / 100 % give the player
|
||||
visual anchor points without needing to mentally bisect the
|
||||
bar. Pure helper `scrub_notch_positions()` returns the fixed
|
||||
array; spawn loop sits next to the WIN MOVE marker spawn so
|
||||
the lifecycles match. Notches paint in `BORDER_SUBTLE` (same
|
||||
as the unfilled track) and rely on extending past the 1 px
|
||||
track (5 px tall, anchored 2 px above the track top) for
|
||||
visibility — same trick the WIN MOVE marker uses. Spawned
|
||||
*after* the WIN MOVE marker so a notch and the marker
|
||||
landing on the same percentage paint the marker on top.
|
||||
- **Percentage labels under each notch** (`d322abf`). Five
|
||||
`0%` / `25%` / `50%` / `75%` / `100%` labels in a new 16 px
|
||||
row beneath the 1 px scrub track give the player explicit
|
||||
quarter-mark readouts. Banner grew from 60 → 76 px to
|
||||
accommodate the row — first **layout-changing** commit in
|
||||
the B-2 arc. Pure helper `scrub_notch_labels()` returns the
|
||||
fixed array, paired index-for-index with
|
||||
`scrub_notch_positions()`. Spawn loop applies an "endpoints
|
||||
flush, middle three percent-anchored" positioning pattern:
|
||||
leftmost label gets `left: 0`, rightmost gets `right: 0`,
|
||||
middle three anchor at `left: Val::Percent(p)` since Bevy
|
||||
0.18 UI lacks a clean CSS-style `translate-x: -50%`
|
||||
centering primitive. Label colour is `TEXT_SECONDARY`
|
||||
rather than the mockup's `BORDER_SUBTLE` (the latter would
|
||||
match the notches but is too low-contrast against
|
||||
`BG_ELEVATED_HI` to read at 12 px).
|
||||
- **Keybind-hint footer** (`1873b3f`). Vim-style mode line on
|
||||
the left (`▌ NORMAL │ replay`) plus a keybind hint on the
|
||||
right at the bottom edge of the banner. Banner grew from
|
||||
76 → 92 px to fit the 16 px footer row. Surfaces every
|
||||
wired keyboard accelerator visually so CLAUDE.md §3.3's
|
||||
UI-first contract holds for keyboard accelerators too. The
|
||||
footer lists *only* keybinds that are actually wired —
|
||||
the only-wired-keybinds discipline means each release
|
||||
cycle's hint string is a precise honest contract with the
|
||||
player. Two pure helpers (`keybind_footer_mode_text`,
|
||||
`keybind_footer_hint_text`) keep the static text testable.
|
||||
1 px top border in `BORDER_SUBTLE` separates the footer
|
||||
from the labels row.
|
||||
- **ESC keyboard accelerator for replay-stop** (`90e24d9`).
|
||||
New `handle_stop_keyboard` system parallels
|
||||
`handle_pause_keyboard` in shape — fires only when state
|
||||
is `Playing`, calls `stop_replay_playback`. Cross-plugin
|
||||
coordination via `pause_plugin::toggle_pause`: added a
|
||||
fourth defer-if check
|
||||
(`replay_state.is_some_and(|s| s.is_playing())`) right
|
||||
after the existing `other_modal_scrims` check so ESC
|
||||
during active replay belongs to the replay overlay, not
|
||||
the pause modal.
|
||||
- **HC-mode coverage for the keybind-footer top border**
|
||||
(`23902cd`).
|
||||
`HighContrastBorder::with_default(BORDER_SUBTLE)` marker
|
||||
on the footer's border-carrying Node so the existing
|
||||
`apply_high_contrast_borders` system bumps the 1 px top
|
||||
border from `#505050` → `#a0a0a0` when
|
||||
`Settings::high_contrast_mode` is on. Without the marker
|
||||
the footer reads as floating loose under HC because the
|
||||
border that anchors it to the labels row is
|
||||
near-invisible.
|
||||
- **← / → keyboard accelerators for paused stepping**
|
||||
(`e5c4f51`). New `step_backwards_replay_playback` in
|
||||
`replay_playback.rs` decrements the cursor and dispatches
|
||||
`UndoRequestEvent`; the game's `handle_undo` reads it
|
||||
next frame to reverse its most-recent move. Hooks the
|
||||
existing undo system rather than replaying-forward-from-
|
||||
zero — every replay-applied move pushes to the undo stack
|
||||
the same way a player move would, so undo is the right
|
||||
reversal primitive. Both arrow keys are paused-only via
|
||||
the same destructure-gate pattern the forward step uses.
|
||||
The mockup labels these `[← →] scrub`; single-move step
|
||||
is the closest behaviour shippable today, so the footer
|
||||
hint reads `[← →] step` — only-wired-keybinds discipline.
|
||||
|
||||
### Changed
|
||||
|
||||
- **Banner height grew 60 → 76 → 92 px** across two
|
||||
layout-changing commits (`d322abf` then `1873b3f`). Top
|
||||
row's `flex_grow: 1.0` still consumes 59 px so the
|
||||
existing content (label / progress chip / buttons) has
|
||||
the same vertical space; the new rows (16 px labels +
|
||||
16 px footer) extend the banner downward into the
|
||||
gameplay area. Banner geometry is now mutable — every
|
||||
prior B-2 commit fit inside fixed 60 px space.
|
||||
- **Keybind-footer hint text grew alongside the wirings**:
|
||||
`[SPACE] pause/resume` →
|
||||
`[SPACE] pause/resume · [ESC] stop` →
|
||||
`[SPACE] pause/resume · [ESC] stop · [← →] step`.
|
||||
- **`pause_plugin::toggle_pause` now defers when a replay
|
||||
is active** (`90e24d9`). Adds a fourth defer-if check to
|
||||
the existing modal-stack pattern.
|
||||
- **`ReplayOverlayPlugin` registers
|
||||
`add_message::<UndoRequestEvent>()`** (`e5c4f51`).
|
||||
Defensive registration so the plugin runs cleanly under
|
||||
`MinimalPlugins` without `GamePlugin` attached.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed five times this cycle.
|
||||
The B option in the Resume menu now traces the full arc:
|
||||
notches → labels → footer → ESC → HC → arrow keys.
|
||||
- The pre-existing `daily_challenge` warning test that
|
||||
fails when wall-clock UTC is within 30 minutes of
|
||||
midnight is documented in this cycle's handoff. Same
|
||||
shape as the earlier `winnable_seed_search` flake —
|
||||
time-dependent, deterministically passes outside the
|
||||
trigger window.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1250 total tests / 1249 passing / 1 pre-existing
|
||||
time-dependent flake** across the workspace (net +22 from
|
||||
v0.21.4's 1228 baseline):
|
||||
- 4 from `fe68861` (scrub-notch coverage)
|
||||
- 4 from `d322abf` (notch-label coverage)
|
||||
- 4 from `1873b3f` (keybind-footer coverage)
|
||||
- 3 from `90e24d9` (ESC-accelerator coverage)
|
||||
- 1 from `23902cd` (HC-marker coverage)
|
||||
- 6 from `e5c4f51` (arrow-keyboard coverage)
|
||||
- **Pre-existing flake**:
|
||||
`daily_challenge_plugin::tests::check_system_fires_warning_event_only_once_per_day`
|
||||
fails when wall-clock UTC is within 30 minutes of
|
||||
midnight. Verified pre-existing by stash-and-retest
|
||||
before each commit. Will pass deterministically outside
|
||||
the trigger window. Not introduced by this release.
|
||||
- Clippy clean across the workspace.
|
||||
|
||||
## [0.21.4] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.3 work. One through-line:
|
||||
**replay-scrubbing accessibility**. The replay overlay used to be
|
||||
pure-passive — the player started a replay, watched it execute,
|
||||
and waited for it to end. v0.21.4 adds the scaffolding for
|
||||
*navigating within* a replay: a WIN MOVE marker on the scrub bar
|
||||
so the player can see at a glance where the winning move sits,
|
||||
and pause / resume / step controls so they can stop on any move
|
||||
and inspect the board.
|
||||
|
||||
The work is also the first three commits on the B-2 replay
|
||||
screen-takeover redesign arc. The remaining pieces (screen-
|
||||
takeover layout, move-log scroller, mini-tableau preview) are
|
||||
deferred to a future cycle because they need a layout reflow
|
||||
that the existing banner-only overlay can't carry.
|
||||
|
||||
### Added
|
||||
|
||||
- **`Replay::win_move_index: Option<usize>` data field**
|
||||
(`ab857bb`). Additive optional field on the persisted
|
||||
`Replay` shape. `#[serde(default)]` keeps older
|
||||
`latest_replay.json` / `replays.json` files loadable without
|
||||
bumping `REPLAY_SCHEMA_VERSION` — this is purely additive.
|
||||
Populated at the live recording site
|
||||
(`game_plugin::handle_game_won`) via a new builder-style
|
||||
setter `Replay::with_win_move_index`. For fresh recordings
|
||||
the value is always `Some(moves.len() - 1)` because recording
|
||||
freezes on win, but storing it explicitly lets the playback
|
||||
UI read the WIN MOVE position directly without re-deriving
|
||||
on every render.
|
||||
- **WIN MOVE scrub-bar marker** (`52befa6`). New
|
||||
`ReplayOverlayWinMoveMarker` component spawned as a sibling
|
||||
to `ReplayOverlayScrubFill` under the 1px scrub track,
|
||||
absolute-positioned at `replay.win_move_index / total %` of
|
||||
the bar. Painted in `STATE_SUCCESS` (green) so the marker
|
||||
reads as "this is where the win lives." Pure helper
|
||||
`win_move_marker_pct` returns `None` for any state where the
|
||||
marker shouldn't draw (Inactive, Completed, replay missing
|
||||
the field, empty move list); percentage clamps to `[0, 100]`
|
||||
defensively. Spawn-time only — the position never changes
|
||||
during a single playback because the underlying `Replay` is
|
||||
immutable while `Playing`.
|
||||
- **Pause / Resume / Step playback controls** (`fbe48ac`). New
|
||||
`paused: bool` field on `ReplayPlaybackState::Playing`.
|
||||
`tick_replay_playback` skips the `secs_to_next` decrement
|
||||
entirely while paused so cursor and timer freeze together;
|
||||
resuming starts the next move from a full interval. New
|
||||
public API: `toggle_pause_replay_playback` and
|
||||
`step_replay_playback` (the latter hard-gated to `Playing {
|
||||
paused: true }` via the destructure pattern itself, so
|
||||
manual stepping can't race the tick loop). On-screen Pause
|
||||
and Step buttons sit alongside the existing Stop button;
|
||||
`Space` keyboard accelerator toggles pause / resume.
|
||||
- **`Replay::with_win_move_index` builder** (`ab857bb`).
|
||||
Chainable setter so the recording site can write
|
||||
`Replay::new(...).with_win_move_index(idx)`. Keeps
|
||||
`Replay::new`'s signature stable across the 13+ existing
|
||||
test-fixture call sites that don't care about the field.
|
||||
|
||||
### Changed
|
||||
|
||||
- **`Replay::new` writes `win_move_index: None`** (`ab857bb`).
|
||||
Existing canonical constructor stays signature-compatible
|
||||
with all existing callers. The field is opt-in via the
|
||||
builder.
|
||||
- **`game_plugin::handle_game_won` populates the new field**
|
||||
(`ab857bb`). The recording site computes
|
||||
`recording.moves.len().checked_sub(1)` as the win-move
|
||||
index. `checked_sub` rather than direct subtraction guards
|
||||
the unreachable empty-recording branch (which is also
|
||||
guarded earlier in the function).
|
||||
- **`tick_replay_playback` honors the new `paused` flag**
|
||||
(`fbe48ac`). Skipping the timer decrement is the only
|
||||
behavior change; the loop body and Completed-detection are
|
||||
unchanged. Stepping fires moves directly via
|
||||
`step_replay_playback`, bypassing the tick path entirely.
|
||||
- **Pause / Resume button label is reactive** (`fbe48ac`).
|
||||
`update_pause_button_label` walks `Children` from the
|
||||
marked button to its inner `Text` and repaints the label
|
||||
whenever `ReplayPlaybackState` changes. Pure helper
|
||||
`pause_button_label` covers all four state arms (running,
|
||||
paused, inactive, completed).
|
||||
- **25 existing `Playing { ... }` construction sites gained
|
||||
`paused: false`** (`fbe48ac`). Mechanical edit across
|
||||
`replay_overlay`, `achievement_plugin`, and
|
||||
`replay_playback` tests to satisfy the new field
|
||||
requirement. No behavioral change.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed three times this cycle —
|
||||
once after each post-cut feature commit. The B-2 entry in
|
||||
the Visual-identity follow-ups list now points at the
|
||||
remaining sub-pieces (screen-takeover layout, move-log
|
||||
scroller, mini-tableau preview) as a single multi-session
|
||||
arc rather than three independent ones, since they share a
|
||||
layout-reflow prerequisite.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1228 passing tests / 0 failing** across the workspace
|
||||
(net +21 from v0.21.3's 1207 baseline):
|
||||
- 5 from `ab857bb`'s `win_move_index` coverage: default
|
||||
constructor, builder set / set-None, on-disk round-trip,
|
||||
legacy-JSON-loads-with-None backward-compat. The last
|
||||
test pins the no-schema-bump claim — if a future refactor
|
||||
drops the `#[serde(default)]`, that test catches it.
|
||||
- 8 from `52befa6`'s WIN MOVE marker: pure-helper truth
|
||||
table (Inactive / Completed / no-field / correct-position
|
||||
/ clamp) + spawn-presence-with-field /
|
||||
spawn-absence-without / despawn-with-overlay observables.
|
||||
- 8 from `fbe48ac`'s playback controls: label truth table,
|
||||
label repaint on state change, click-toggles-paused,
|
||||
step advances cursor by exactly one with paused
|
||||
preserved, step-while-running no-op, Space toggles
|
||||
paused.
|
||||
- Zero clippy warnings under `cargo clippy --workspace
|
||||
--all-targets -- -D warnings`.
|
||||
- `cargo test --workspace` clean.
|
||||
|
||||
## [0.21.3] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.2 work. One through-line:
|
||||
**accessibility arc closure**. v0.21.2 explicitly carved out
|
||||
"dynamic-paint sites" (HUD action buttons, modal buttons, radial
|
||||
menu rim) on the assumption that their existing paint cycles would
|
||||
race the central `update_high_contrast_borders` system. v0.21.3
|
||||
walks the actual code, finds the carve-out was over-cautious, and
|
||||
closes it. Bonus: the first real consumer of `ToastVariant::Warning`
|
||||
also lands here, making the `ToastVariant` enum fully load-bearing
|
||||
(every variant has at least one driver).
|
||||
|
||||
### Added
|
||||
|
||||
- **`WarningToastEvent(String)` — first `ToastVariant::Warning`
|
||||
consumer** (`279e23d`). Generic carrier message that any system
|
||||
can fire to spawn a 4 s amber-bordered fire-and-forget toast.
|
||||
Mirrors the v0.21.2 `MoveRejectedEvent` → `Error` toast wiring:
|
||||
domain message crosses the plugin boundary, the animation
|
||||
plugin's `handle_warning_toast` system reads it and spawns. Not
|
||||
queued (Warning is alert-shaped, not info-shaped — should never
|
||||
block on a queue).
|
||||
- **Daily-challenge-expiry warning** (`279e23d`). First in-engine
|
||||
driver of `WarningToastEvent`. New
|
||||
`daily_challenge_plugin::check_daily_expiry_warning` system
|
||||
fires at most once per `DailyChallengeResource::date` when the
|
||||
player is within 30 min of UTC midnight reset and today's
|
||||
challenge isn't yet complete. Suppression decided by a pure
|
||||
helper (`compute_expiry_warning_minutes`) covering: already-
|
||||
completed-today, already-shown-for-this-date, outside the
|
||||
threshold window, post-midnight rollover. Pure-helper-plus-
|
||||
thin-system shape because `Utc::now()` can't be pinned without
|
||||
injecting a clock resource — overkill for one consumer.
|
||||
- **`radial_rim_outline` pure helper** (`c153363`). Decision
|
||||
logic for the radial-menu rim outline colour. Resting outlines
|
||||
always carry `BORDER_SUBTLE`; focused outlines carry
|
||||
`BORDER_STRONG` normally and `BORDER_SUBTLE_HC` under HC. Naive
|
||||
marker substitution would invert the focused-vs-resting
|
||||
hierarchy because `BORDER_SUBTLE_HC` (`#a0a0a0`) is *lighter*
|
||||
than `BORDER_STRONG` (`#505050`); folding the choice in here
|
||||
keeps the focused rim more visible under HC, not less.
|
||||
|
||||
### Changed
|
||||
|
||||
- **HC marker pattern extended to HUD action buttons + modal
|
||||
buttons** (`c153363`). Re-reading the code revealed both sites'
|
||||
paint systems (`paint_action_buttons`, `paint_modal_buttons`)
|
||||
only mutate `BackgroundColor` — `BorderColor` is set once at
|
||||
spawn and never touched. So the existing
|
||||
`HighContrastBorder::with_default(BORDER_SUBTLE)` marker
|
||||
pattern works cleanly for both, no race. v0.21.2's carve-out
|
||||
comment was based on assumed-but-not-actual race risk; this
|
||||
cycle treats it as the doc-vs-implementation drift pattern in
|
||||
the wild and verifies before trusting.
|
||||
- **Radial menu rim folds HC into per-frame respawn**
|
||||
(`c153363`). The rim is the only true dynamic-painter of the
|
||||
three carved-out sites — `radial_redraw_overlay` despawns and
|
||||
respawns all rim sprites every frame the radial is `Active`.
|
||||
The `HighContrastBorder` marker can't apply (entities don't
|
||||
persist across frames) so HC is read directly in the system
|
||||
via `Option<Res<SettingsResource>>` and routed through
|
||||
`radial_rim_outline`. The `Option<Res<...>>` shape preserves
|
||||
test compatibility under `MinimalPlugins`.
|
||||
- **Animation plugin registers `WarningToastEvent`** (`279e23d`).
|
||||
Joins `InfoToastEvent`, `MoveRejectedEvent` etc. in
|
||||
`AnimationPlugin::build`. Daily-challenge plugin also
|
||||
registers it (idempotent) so the message exists when running
|
||||
the daily plugin under `MinimalPlugins` without the animation
|
||||
plugin attached.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `SESSION_HANDOFF.md` refreshed twice this cycle — once after
|
||||
the Toast Warning wiring (menu trimmed 5 → 4 options), and
|
||||
again after the HC dynamic-paint rollout (menu trimmed 4 → 3,
|
||||
with all remaining options now flagged as multi-session). The
|
||||
`High-contrast accessibility mode` entry in the Visual-identity
|
||||
follow-ups list is updated to reflect that no "un-tagged
|
||||
because race-risk" surfaces remain.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1207 passing tests / 0 failing** across the workspace
|
||||
(net +12 from v0.21.2's 1195 baseline):
|
||||
- 7 tests for `compute_expiry_warning_minutes` (`279e23d`)
|
||||
covering each suppression rule + the inclusive boundary at
|
||||
exactly 30 min remaining.
|
||||
- 1 in-Bevy test (`check_system_fires_warning_event_only_once_per_day`)
|
||||
pinning `DailyExpiryWarningShown`'s once-per-date
|
||||
suppression and the symmetric "already-completed-today"
|
||||
suppression.
|
||||
- 4 truth-table tests for `radial_rim_outline` (`c153363`):
|
||||
focused × HC. The "resting stays subtle under HC" test
|
||||
explicitly documents *why* — it's the hierarchy-preservation
|
||||
invariant a future refactor might be tempted to break.
|
||||
- Zero clippy warnings under `cargo clippy --workspace
|
||||
--all-targets -- -D warnings`.
|
||||
- `cargo test --workspace` clean.
|
||||
|
||||
## [0.21.2] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.1 polish work. Three through-
|
||||
lines: **accessibility extensions** (reduce-motion gating for
|
||||
splash animations, full HC chrome rollout across 8 surfaces),
|
||||
**replay polish** (floating MOVE chip above the focused card
|
||||
during playback), and the **first real consumer of
|
||||
`ToastVariant::Error`** (invalid-move feedback as the third leg
|
||||
of the existing audio + visual rejection-feedback stool).
|
||||
|
||||
The accessibility extensions close two threads v0.21.1 left
|
||||
explicitly open: reduce-motion was previously gated only on card
|
||||
slide_secs, and HC borders had `BORDER_SUBTLE_HC` defined but no
|
||||
consumers. v0.21.2 finishes both — non-essential motion in the
|
||||
splash boot screen now respects reduce-motion, and every static-
|
||||
border chrome surface (modal scaffold, tooltip, help / stats /
|
||||
home / settings panels) boosts to the HC variant under high-
|
||||
contrast mode. Dynamic-paint sites (HUD action buttons, modal
|
||||
buttons, radial menu rim) intentionally stay un-tagged because
|
||||
their existing paint cycles would race the HC system; they
|
||||
remain open for a future iteration that needs a different shape.
|
||||
|
||||
### Added
|
||||
|
||||
- **`sync_pile_marker_visibility` system precursor was v0.21.1's;
|
||||
this cycle adds**: `update_high_contrast_borders` system in
|
||||
`settings_plugin` (`c9af1ea`). Walks all entities tagged with
|
||||
`HighContrastBorder` each Update tick, swaps `BorderColor` to
|
||||
`BORDER_SUBTLE_HC` when high-contrast mode is on. Compares
|
||||
current colour and only mutates when different so Bevy's
|
||||
change-detection doesn't trigger repaints every frame. New
|
||||
`HighContrastBorder { default_color: Color }` component carries
|
||||
the off-state colour at each tagged site so the system can
|
||||
revert correctly.
|
||||
- **HC chrome rollout — 8 tagged surfaces** (`c9af1ea` modal
|
||||
scaffold; `d87761d` tooltip + onboarding key chips + help
|
||||
panel key chips + stats panel cells; `ec804d5` home Level/XP/
|
||||
Score row + home mode-selector buttons + home mode-hotkey
|
||||
chips + 4 settings panel surfaces). Each tagging is one line
|
||||
on the spawn tuple. The marker-component architecture pays
|
||||
back proportionally to the number of consumers — the per-
|
||||
commit cost dropped from ~75 lines (foundation + first
|
||||
surface) to ~13 lines (4 surfaces) to ~9 lines (7 surfaces).
|
||||
- **Floating MOVE chip during replay** (`2fb2d63`). New
|
||||
`ReplayFloatingProgressChip` marker on a `Text2d` entity
|
||||
rendered in 2D world space above the destination pile of the
|
||||
most-recently-applied move. Sibling of the banner overlay (not
|
||||
a child) because it lives in world-space coordinates, not the
|
||||
UI tree. Lifecycle matches the banner: `spawn_overlay` spawns
|
||||
the chip alongside the banner when a replay starts;
|
||||
`react_to_state_change` despawns it when the replay ends.
|
||||
World-space placement (rather than UI-space + camera projection)
|
||||
uses the same `LayoutResource` pile coordinates that drive
|
||||
every other piece of pile geometry — stays correctly positioned
|
||||
through window resizes for free. Hidden when cursor=0 (no
|
||||
moves applied yet) or when the last applied move was a
|
||||
`StockClick` (no destination pile to follow).
|
||||
- **`handle_move_rejected_toast` system + first real
|
||||
`ToastVariant::Error` consumer** (`68d50b5`). When
|
||||
`MoveRejectedEvent` fires (illegal placement attempt), spawns
|
||||
a 2-second pink-bordered "Invalid move" toast. Joins the
|
||||
existing `card_invalid.wav` (audio cue) and destination-pile
|
||||
shake (visual cue) as the accessibility-focused readable text
|
||||
channel — covers deaf players (no audio reliance) and
|
||||
reduce-motion players (no shake reliance) with a persistent
|
||||
~2 s text cue. Drops the `#[allow(dead_code)]` from
|
||||
`ToastVariant::Error` and updates its doc to point at the new
|
||||
consumer.
|
||||
|
||||
### Changed
|
||||
|
||||
- **Splash scanline overlay skipped under reduce-motion**
|
||||
(`ed152e2`). `spawn_splash` reads `Settings::reduce_motion_mode`
|
||||
and skips the scanline texture / overlay node entirely when
|
||||
on. Without the scanlines the boot screen still reads as
|
||||
terminal-themed (foreground content, borders, palette swatches
|
||||
unchanged); the scanlines are decorative.
|
||||
- **Splash cursor pulse held under reduce-motion** (`ed152e2`).
|
||||
`pulse_splash_cursor` reads `Settings::reduce_motion_mode` and
|
||||
skips the per-frame sine-pulse multiplier when on — the cursor
|
||||
still fades in / out with the global splash alpha (essential
|
||||
timing) but doesn't blink. Spec calls out non-essential motion
|
||||
as the reduce-motion target; the global fade is essential
|
||||
(otherwise the splash would hard-cut on/off, which is
|
||||
jarring), and the cursor blink is decorative.
|
||||
- **`AnimationPlugin::build` registers
|
||||
`MoveRejectedEvent`** (`68d50b5`). Bevy's `add_message` is
|
||||
idempotent, so the duplicate registration with
|
||||
`feedback_anim_plugin` (which already registered the message)
|
||||
coexists cleanly. Required for the new
|
||||
`handle_move_rejected_toast` system to run under
|
||||
MinimalPlugins (tests).
|
||||
|
||||
### Documentation
|
||||
|
||||
- `docs/ui-mockups/design-system.md` and `SESSION_HANDOFF.md`
|
||||
refreshed in lockstep with the rollouts. The handoff's
|
||||
Resume-prompt menu trimmed twice this cycle as Options A and F
|
||||
closed in v0.21.1, then this commit cycle's accessibility
|
||||
extensions implicitly closed the "future scope" footnotes
|
||||
v0.21.1 left on F's documentation.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1195 passing tests / 0 failing** across the workspace
|
||||
(net +3 from v0.21.1's 1192 baseline). New tests added by
|
||||
this cycle:
|
||||
- `splash_skips_scanline_overlay_under_reduce_motion`
|
||||
(`ed152e2`) pins the reduce-motion gate on the splash
|
||||
scanline overlay. Discovered an asset-fixture bootstrapping
|
||||
detail along the way: under `MinimalPlugins`,
|
||||
`Assets<Image>` isn't auto-inserted; the test had to add
|
||||
`bevy::asset::AssetPlugin::default()` and
|
||||
`init_asset::<bevy::image::Image>()`. Pattern flagged for
|
||||
future asset-using tests.
|
||||
- `floating_chip_spawns_and_despawns_with_overlay`
|
||||
(`2fb2d63`) pins the floating MOVE chip's lifecycle:
|
||||
absent on Inactive, exactly one on Playing, absent again
|
||||
on return to Inactive.
|
||||
- `move_rejected_event_spawns_error_toast` (`68d50b5`) pins
|
||||
the new toast wiring: firing a `MoveRejectedEvent` spawns
|
||||
exactly one `ToastOverlay` on the next tick.
|
||||
- Zero clippy warnings under `cargo clippy --workspace
|
||||
--all-targets -- -D warnings`.
|
||||
- `cargo test --workspace` clean.
|
||||
|
||||
## [0.21.1] — 2026-05-08
|
||||
|
||||
Patch release for the post-v0.21.0 work — closes Resume-prompt
|
||||
Options A (app icon) and F (high-contrast + reduce-motion
|
||||
accessibility modes), plus a card-visual iteration cycle that
|
||||
moved through three states: the v0.21.0 Terminal pink/gray, a
|
||||
brief 4-colour-deck experiment (hearts pink, diamonds gold,
|
||||
clubs lime, spades gray), and a reversion to traditional 2-colour
|
||||
"Microsoft Solitaire on dark mode" pairing (saturated red +
|
||||
near-white). Two visible bugs surfaced and were fixed during
|
||||
the iteration: the suit-coloured border produced anti-aliasing
|
||||
artifacts at rounded card corners (border dropped entirely),
|
||||
and the pile-marker sprite bleed-through created visible "gray
|
||||
L" shapes where cards sat on markers (markers now hide when
|
||||
occupied — the documented but previously-not-enforced "remain
|
||||
visible only where a pile is empty" invariant).
|
||||
|
||||
### Added
|
||||
|
||||
- **Desktop window icon** (`3eb3a26`). Runtime `Window::icon`
|
||||
wired via `WinitWindows`; embedded 256 px PNG decoded on
|
||||
startup via `tiny_skia` and handed to winit. Plus a 9-size
|
||||
PNG hierarchy at `assets/icon/icon_<size>.png` covering
|
||||
Linux hicolor (16/24/32/48/64/128/256/512), Windows `.ico`
|
||||
targets (16/32/48/256), and macOS `.icns` targets
|
||||
(16/32/64/128/256/512/1024). All sizes generated from a
|
||||
shared `icon_svg` builder (Terminal `▌RS` mark on dark
|
||||
`#151515` with brick-red accent) by a new
|
||||
`icon_generator` example. Pin test `icon_svg_pin` guards
|
||||
rasterised RGBA bytes against `usvg`/`resvg` drift. Two
|
||||
new `solitaire_app` deps target-gated to non-Android:
|
||||
direct `winit = "0.30"` (for `Icon` construction —
|
||||
`bevy_winit` 0.18 doesn't re-export it) and direct
|
||||
`tiny-skia` (for PNG → RGBA decode). Android draws its
|
||||
launcher icon from the APK manifest, so neither dep is
|
||||
needed there.
|
||||
- **`Settings::high_contrast_mode` flag** (`c5787c6`). Boosts
|
||||
card text colours: hearts/diamonds → `RED_SUIT_COLOUR_HC`
|
||||
(`#ff6868`), clubs/spades → `TEXT_PRIMARY_HC` (`#f5f5f5`).
|
||||
Composes with `color_blind_mode`: CBM lime wins over HC red
|
||||
on red suits when both are on; HC still applies to dark
|
||||
suits independent of CBM. Six new tests pin the truth
|
||||
table.
|
||||
- **`Settings::reduce_motion_mode` flag** (`c5787c6`). Forces
|
||||
`effective_slide_secs` to `0.0` regardless of the
|
||||
`AnimSpeed` selection, making cards snap instantly to their
|
||||
target. Two new tests pin the gate behaviour and the
|
||||
fall-through to `anim_speed_to_secs` when off. Future
|
||||
scope: gate splash scanline / cursor pulse / warning-chip
|
||||
pulse on the same flag.
|
||||
- **Settings UI toggle rows** (`07e0357`). Two new rows in
|
||||
the Settings panel under Cosmetic (alongside Color-blind):
|
||||
"High Contrast" and "Reduce Motion". `tab-walk` order
|
||||
visits all three accessibility flags in one vertical run.
|
||||
Same shape as the existing `ColorBlindText` toggle scaffold
|
||||
with marker components, label updaters, click handlers,
|
||||
and disambiguator chains.
|
||||
- **`sync_pile_marker_visibility` system** (`4d48cad`).
|
||||
Implements the module-level doc invariant in `table_plugin`
|
||||
("pile markers ... remain visible only where a pile is
|
||||
empty") that was previously declared but not enforced.
|
||||
Hides the pile-marker sprite for any pile that has a card
|
||||
on top, shows it for empty piles. Closes the "gray L
|
||||
corners" artifact where the marker's translucent fill bled
|
||||
through the rounded card corners.
|
||||
|
||||
### Changed
|
||||
|
||||
- **Card-face suit colours** (`62b61cc` → `ddb6540`). Started
|
||||
the cycle at v0.21.0's Terminal pink (`#fb9fb1`) / gray
|
||||
(`#d0d0d0`), briefly experimented with a 4-colour deck
|
||||
(`62b61cc` — hearts pink, diamonds gold, clubs lime, spades
|
||||
gray) for faster suit recognition by hue alone, then
|
||||
reverted to traditional 2-colour pairing at the player's
|
||||
request (`ddb6540`). Final state: `RED_SUIT_COLOUR =
|
||||
#e35353` (saturated red, replacing the v0.21.0 pink) and
|
||||
`BLACK_SUIT_COLOUR = #e8e8e8` (near-white, brighter than
|
||||
the v0.21.0 `#d0d0d0` foreground gray so the dark suits
|
||||
read as a chromatic-neutral counterpart to the saturated
|
||||
red rather than as "the same gray as body text"). Reads
|
||||
like Microsoft Solitaire on dark mode. `RED_SUIT_COLOUR_HC`
|
||||
rebumped to `#ff6868` (brighter saturated red) so HC stays
|
||||
more chromatic than the new default red rather than the
|
||||
previous pinker boost. The 4-colour experiment's commit
|
||||
history is preserved in the log; net delta vs. v0.21.0 is
|
||||
the new red + new near-white.
|
||||
- **Card-face border dropped** (`dd97021`). The earlier 1 px
|
||||
suit-coloured stroke on the card body produced
|
||||
anti-aliasing artifacts at the rounded corners (the colored
|
||||
stroke faded through gray pixels into the play surface).
|
||||
Cards now have no border — body fill alone defines the
|
||||
shape against the play surface; the 5-unit brightness gap
|
||||
between `#1a1a1a` body and `#151515` surface is enough to
|
||||
read as a card edge without an explicit stroke.
|
||||
`design-system.md` § Game Cards line 225 updated in
|
||||
lockstep.
|
||||
- **Settings UI accessibility row count** (`07e0357`). Three
|
||||
toggles in Cosmetic now: Color-blind, High Contrast,
|
||||
Reduce Motion. Existing query-disambiguator chains in
|
||||
`handle_settings_buttons` extended with `Without<HighContrastText>`
|
||||
and `Without<ReduceMotionText>` so the new components
|
||||
don't ambiguate the existing mutations.
|
||||
|
||||
### Fixed
|
||||
|
||||
- **Bevy 0.18 system-param validation panic on icon startup**
|
||||
(`716a025`). `NonSend<WinitWindows>` failed validation on
|
||||
the first few frames before winit's `Resumed` event populated
|
||||
the resource. Bevy 0.18's stricter validation panics rather
|
||||
than skips when a non-send resource is absent; the error
|
||||
message itself spelled out the fix ("wrap the parameter in
|
||||
`Option<T>` and handle `None` when it happens"). Wraps
|
||||
`winit_windows` as `Option<NonSend<WinitWindows>>` and
|
||||
early-returns on `None`.
|
||||
- **"Gray L corners" on cards** (`4d48cad`). Two artifacts
|
||||
were producing similar-looking grey at card corners: the
|
||||
SVG stroke fading through gray pixels (closed by `dd97021`)
|
||||
and the pile-marker sprite bleeding through the rounded
|
||||
cutouts (closed by `4d48cad`). Right test target, wrong
|
||||
visible-artifact target on the first attempt — the pin
|
||||
test correctly drifted 52 face hashes, but the visible
|
||||
gray came from a different layer. Two layers, two fixes;
|
||||
the second closed the player-visible complaint.
|
||||
|
||||
### Documentation
|
||||
|
||||
- `docs/ui-mockups/design-system.md` § Suit Colors retitled
|
||||
through three states (Terminal 2-color → "Four-color
|
||||
deck" → final "Two-color traditional pairing"). Final
|
||||
table records the saturated red + near-white. § Game Cards
|
||||
border spec changed from "1px solid in suit color" to
|
||||
"Border: none" with the artifact-rationale audit trail.
|
||||
CBM section text updated through each colour-scheme
|
||||
iteration.
|
||||
- `SESSION_HANDOFF.md` refreshed twice this cycle (`0c1cc40`
|
||||
+ `31139ae`) — the first reset the post-v0.21.0 narrative
|
||||
("no threads in flight"), the second recorded Options A +
|
||||
F closures and trimmed the Resume-prompt menu.
|
||||
- New module-level doc strings on the new constants
|
||||
(`RED_SUIT_COLOUR_HC`, `TEXT_PRIMARY_HC`, `BORDER_SUBTLE_HC`,
|
||||
`RED_SUIT_COLOUR_CBM` semantic shift) record the
|
||||
composability rules between CBM and HC and the "what to
|
||||
use this for" rationale.
|
||||
|
||||
### Stats
|
||||
|
||||
- **1192 passing tests / 0 failing** across the workspace
|
||||
(net +8 from v0.21.0's 1184 baseline). New tests added by
|
||||
this release:
|
||||
- `card_face_svg_pin` integration test rebaselined three
|
||||
times during the suit-colour iteration; final hashes
|
||||
pin the saturated-red + near-white + no-border state.
|
||||
- 4 high-contrast text_colour tests + 2 reduce-motion
|
||||
`effective_slide_secs` tests in `card_plugin` /
|
||||
`animation_plugin` (from `c5787c6`).
|
||||
- 1 `icon_svg_pin` integration test guarding the icon
|
||||
rasterisation pipeline (from `48b28d2` — actually
|
||||
landed in v0.21.0's accounting but worth noting for the
|
||||
cycle).
|
||||
- 1 `pile_markers_hide_when_pile_is_occupied` test pinning
|
||||
the new visibility-by-occupancy invariant (from
|
||||
`4d48cad`).
|
||||
- Zero clippy warnings under `cargo clippy --workspace
|
||||
--all-targets -- -D warnings`.
|
||||
- `cargo test --workspace` clean.
|
||||
|
||||
## [0.21.0] — 2026-05-08
|
||||
|
||||
|
||||
@@ -6957,6 +6957,8 @@ dependencies = [
|
||||
"keyring",
|
||||
"solitaire_data",
|
||||
"solitaire_engine",
|
||||
"tiny-skia 0.12.0",
|
||||
"winit",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -6965,6 +6967,8 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"ab_glyph",
|
||||
"png 0.17.16",
|
||||
"solitaire_core",
|
||||
"solitaire_data",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -6984,6 +6988,7 @@ dependencies = [
|
||||
"axum",
|
||||
"chrono",
|
||||
"dirs",
|
||||
"jni 0.21.1",
|
||||
"jsonwebtoken",
|
||||
"keyring-core",
|
||||
"reqwest",
|
||||
@@ -7007,6 +7012,7 @@ dependencies = [
|
||||
"bevy",
|
||||
"chrono",
|
||||
"dirs",
|
||||
"jni 0.21.1",
|
||||
"kira",
|
||||
"resvg",
|
||||
"ron",
|
||||
|
||||
@@ -31,6 +31,7 @@ keyring = "4"
|
||||
keyring-core = "1"
|
||||
reqwest = { version = "0.13", features = ["json", "rustls", "rustls-native-certs"], default-features = false }
|
||||
arboard = { version = "3", default-features = false }
|
||||
jni = { version = "0.21", default-features = false }
|
||||
|
||||
solitaire_core = { path = "solitaire_core" }
|
||||
solitaire_sync = { path = "solitaire_sync" }
|
||||
|
||||
@@ -1,521 +1,189 @@
|
||||
# Solitaire Quest — Session Handoff
|
||||
|
||||
**Last updated:** 2026-05-08 — v0.20.0 cut and tagged at `41a009a`,
|
||||
all post-cut commits pushed to origin (HEAD = `dd101b3`), working
|
||||
tree clean.
|
||||
The cut itself shipped two through-lines: a full **Terminal visual-
|
||||
identity port** (token system, modal scaffold, gameplay-feedback,
|
||||
toasts, table / card chrome, splash cursor) and the **Android
|
||||
persistence shim** that closes the `dirs::data_dir() = None` pitfall
|
||||
flagged in CLAUDE.md §10. Since the cut, the post-tag work split
|
||||
into two arcs: (1) splash boot-screen port + replay-overlay
|
||||
banner enrichments + desktop-adaptation spec — closing Resume-prompt
|
||||
Options B and C (see "Since the v0.20.0 cut" entries below); and
|
||||
(2) **the card-face artwork regeneration arc — Option D, closed
|
||||
2026-05-08** — full Terminal cards rendering on every face, plus
|
||||
three follow-up fixes that surfaced during sign-off (default-theme
|
||||
SVG override, table backgrounds, top-bar overlap), plus a
|
||||
glyph-orientation tweak (no 180° inverted-corner rotation).
|
||||
**Last updated:** 2026-05-08 — **v0.21.8 tagged at `c50eaf8`**;
|
||||
nine post-cut commits on master. Push pending.
|
||||
|
||||
v0.21.8 closes the last optional polish items in the B-2
|
||||
replay screen-takeover arc: **notch-label centering** (middle
|
||||
three scrub-bar labels now centred on their notch ticks via the
|
||||
CSS `translateX(-50%)` pattern for Bevy 0.18 UI) and **WIN
|
||||
MOVE HC legibility** (lime stays lime under HC mode via the
|
||||
extended `HighContrastBackground::with_hc` constructor and a
|
||||
new `STATE_SUCCESS_HC` brighter-lime constant). The replay
|
||||
overlay arc is now fully closed with no known open items.
|
||||
|
||||
Full v0.21.8 detail lives in `CHANGELOG.md` § [0.21.8]. This
|
||||
file from here on focuses on what's *open* post-cut and how to
|
||||
resume.
|
||||
|
||||
## Status at pause
|
||||
|
||||
- **HEAD locally:** see `git rev-parse HEAD`. Most recent narrative
|
||||
entry below names the latest substantive commit; this status line
|
||||
intentionally avoids hard-coding the SHA so a docs-only edit
|
||||
doesn't immediately stale the handoff.
|
||||
- **HEAD on origin:** matches local. All post-cut commits pushed
|
||||
through `dd101b3`. Decide whether to roll the post-tag work
|
||||
into v0.20.1 / v0.21.0-candidates the next time a release is cut.
|
||||
- **Working tree:** clean. No WIP outstanding.
|
||||
- **HEAD locally:** `f281425` (Android Keystore JNI).
|
||||
Docs ride on top; push pending.
|
||||
- **HEAD on origin:** `395a322` (double-tap commit — last pushed).
|
||||
- **Working tree:** clean (docs uncommitted). No WIP outstanding.
|
||||
- **`artwork/` directory:** still untracked. Intentional.
|
||||
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
|
||||
clean.
|
||||
- **Tests:** **1184 passing / 0 failing** across the workspace.
|
||||
Net delta from the 1180 baseline: splash polish added two
|
||||
(`build_scanline_image_has_expected_2x2_rgba_bytes`,
|
||||
`scanline_overlay_spawns_and_fades_with_splash`); the
|
||||
card-face migration added one (`card_face_svg_pin` integration
|
||||
test) and consolidated two (`face_colour` CBM tests folded
|
||||
into `text_colour` CBM tests, net −2 then +1 from pin);
|
||||
call it +4 net.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.20.0`. v0.20.0 is on
|
||||
`41a009a`.
|
||||
- **Tests:** **1292 passing / 0 failing** across the workspace.
|
||||
- **Tags on origin:** `v0.9.0` through `v0.21.8`.
|
||||
- **Android:** APK verified booting on Pixel_7 AVD (Android 14,
|
||||
x86_64). All desktop-only systems (handle_fullscreen) now gated.
|
||||
See Phase Android punch list for remaining work.
|
||||
|
||||
## Since the v0.20.0 cut (un-pushed)
|
||||
## Since the v0.21.8 cut
|
||||
|
||||
### `39b8496` `docs(ui): add Terminal desktop-adaptation spec`
|
||||
Seven commits since the v0.21.8 tag:
|
||||
- `a449f60` — Stats Prev/Next selector spawn site
|
||||
- `202a64d` — Android launch fixes (android_main, resize_constraints,
|
||||
apply_smart_default_window_size) — **closes APK launch verification**
|
||||
- `16242e6` — Ignore .idea/ IDE files
|
||||
- `395a322` — double-tap auto-move for touch input
|
||||
- `0cb1587` — Play-by-Seed dialog + HomeMode card
|
||||
- `2062bd0` — 75 new challenge seeds + gen_seeds binary
|
||||
- `45436d0` — gate handle_fullscreen to non-Android
|
||||
- `2c822ba` — JNI clipboard bridge for Android Stats share-link
|
||||
- `f281425` — Android Keystore AES-GCM token storage via JNI
|
||||
|
||||
`docs/ui-mockups/desktop-adaptation.md` — 283 lines covering
|
||||
viewport assumptions, seven universal adaptation rules, and per-
|
||||
screen geometry rules for the priority surfaces (Game Table, Win
|
||||
Summary, Settings, Help, Pause, Home, Splash, Stats, and the
|
||||
modal-pattern screens Profile / Achievements / Theme Picker /
|
||||
Daily Challenge). Closes the spec gap — 23 of 24 mockups were
|
||||
mobile-only, but the v0.20.0 token-port pass was already layout-
|
||||
agnostic so nothing shipped broken. The spec matters for *next*
|
||||
ports.
|
||||
CHANGELOG + SESSION_HANDOFF docs ride on top; push pending.
|
||||
|
||||
**Why rules > visual mockups for this gap:** Stitch's
|
||||
`generate_variants` API timed out on the layout-only adaptation
|
||||
prompt (server-side flake, not a prompt-shape issue — confirmed
|
||||
by polling `list_screens` with no new variant landing). A markdown
|
||||
rules file applies to every screen including the 9 missing-plugin
|
||||
surfaces (splash, challenge, time-attack, weekly-goals,
|
||||
leaderboard, sync, level-up, replay-overlay, radial-menu) that
|
||||
aren't in the Stitch project at all. It's also referenceable from
|
||||
code comments and commit messages without loading an image.
|
||||
|
||||
### `cacb19c` `feat(engine): port the splash to the Terminal boot-screen treatment`
|
||||
|
||||
Implements the full mockup-spec splash from
|
||||
`docs/ui-mockups/splash-mobile.html` plus the desktop adaptation
|
||||
rules:
|
||||
|
||||
- **Header**: cursor block (96 px `▌`), wordmark ("Solitaire
|
||||
Quest"), 192 px divider, "TERMINAL EDITION" subtitle.
|
||||
- **Boot log**: three ✓ check rows (`assets loaded`,
|
||||
`theme: terminal`, `progress restored`) + a `▌ ready_` line.
|
||||
Capped at 480 px width on desktop (else 70 % viewport).
|
||||
- **Progress bar**: 1 px track (`BORDER_SUBTLE`) with a 100 %-
|
||||
width cyan (`ACCENT_PRIMARY`) fill + `DONE · 247 ASSETS`
|
||||
caption. Capped at 720 px on desktop (else 80 %).
|
||||
- **Footer**: `BASE16-EIGHTIES` label, eight palette swatches
|
||||
(12 × 12 px each — one per named token in the design system),
|
||||
version line.
|
||||
|
||||
**Refactored the alpha-fade scaffold** from per-marker queries
|
||||
(`SplashTitle` / `SplashSubtitle` / `SplashCursor`) to a single
|
||||
`SplashFadable { base_color: Color }` + `SplashFadableBg`
|
||||
variant. ~15 fadable elements share one global query each;
|
||||
adding more is one component-attach, not three new query types.
|
||||
|
||||
**Skipped, with rationale captured in the commit:**
|
||||
- Scanline overlay (needs a tiled-pattern asset or custom shader).
|
||||
*Open in "Visual-identity follow-ups" below.*
|
||||
- Pulsing cursor on the "ready_" line (would fight the global
|
||||
fade timeline). *Open in "Visual-identity follow-ups" below.*
|
||||
- "RUSTY SOLITAIRE" wordmark from the mockup (the actual product
|
||||
is "Solitaire Quest"; the mockup leaked the repo name). *Closed
|
||||
— the in-engine wordmark stays "Solitaire Quest".*
|
||||
|
||||
### `c84d9f4` `feat(engine): scrub fill bar + per-frame updater for replay overlay`
|
||||
|
||||
Closes the WIP described in the prior handoff. Adds the 1 px cyan
|
||||
scrub bar called for in `docs/ui-mockups/replay-overlay-mobile.html`:
|
||||
a track in `BORDER_SUBTLE` spans the bottom edge of the banner and
|
||||
the cyan `ACCENT_PRIMARY` fill mirrors `cursor / total` via a new
|
||||
`ReplayOverlayScrubFill` component + `update_scrub_fill` system.
|
||||
The pure `scrub_pct` helper is shared between the spawn path
|
||||
(initial fill width) and the per-frame updater so the first paint
|
||||
already reflects state instead of popping `0 → cursor` on the
|
||||
first tick — same shape as the existing `format_progress` /
|
||||
`update_progress_text` split. Two new tests cover the four corners
|
||||
of `scrub_pct` and an end-to-end drive of `ReplayPlaybackState`
|
||||
asserting `Node.width` on the unique scrub-fill entity. Same
|
||||
change-detection guard as the text updaters, so an idle replay
|
||||
leaves the node untouched.
|
||||
|
||||
Header text treatment (closed by `6204db8` immediately below),
|
||||
move-log scroll, MOVE chip, and WIN MOVE callout from the same
|
||||
mockup are still open — separate commits.
|
||||
|
||||
### `6204db8` `feat(engine): port replay banner label to ▌ cursor-block treatment`
|
||||
|
||||
Aligns the replay overlay's headline with the splash boot-screen
|
||||
idiom landed in `cacb19c`: `Replay` → `▌ replay` and
|
||||
`Replay complete` → `▌ replay complete`. The cursor block (`▌`,
|
||||
U+258C) prefixed to a lowercased label reads as a Terminal output
|
||||
line rather than a generic UI title, tightening the family
|
||||
resemblance between the two top-level overlay surfaces. Pure
|
||||
text-content change; no behavioural shift, no new components, no
|
||||
new systems.
|
||||
|
||||
**Mockup deviation (intentional):** the source mockup string in
|
||||
`docs/ui-mockups/replay-overlay-mobile.html` is `▌replay.tsx`. The
|
||||
`.tsx` is a prototyping leak — Stitch renders in React, so the
|
||||
mockup author reached for a familiar filename — and was dropped
|
||||
for the in-engine version since the codebase is Rust. The `▌` +
|
||||
lowercase pattern is what reads as a Terminal-output-line; the
|
||||
extension is incidental. (Same shape as the "RUSTY SOLITAIRE"
|
||||
wordmark deviation noted under `cacb19c` — the mockup leaked the
|
||||
repo name; the actual product is "Solitaire Quest".)
|
||||
|
||||
### `54005d5` `feat(engine): add GAME #YYYY-DDD caption beneath the replay headline`
|
||||
|
||||
Adds the right-anchored game-identifier piece of the replay-overlay
|
||||
mockup, adapted to live *under* the existing "▌ replay" headline as
|
||||
a `TYPE_CAPTION` (11 px) / `TEXT_SECONDARY` subtitle. Format is
|
||||
`GAME #{year}-{ordinal:03}` (e.g. `GAME #2026-122` for a replay
|
||||
recorded 2026-05-02) — year + chrono ordinal gives a compact,
|
||||
monotonically-increasing identifier matching the mockup's
|
||||
`GAME #2024-127` motif. New `ReplayOverlayGameCaption` marker, new
|
||||
pure helper `format_game_caption(state) -> Option<String>` (None
|
||||
for Inactive / Completed since the replay is consumed in those
|
||||
branches; spawn-time fall-through to empty string).
|
||||
|
||||
**Layout impact:** `BANNER_HEIGHT` bumped 48 → 60 px so the new
|
||||
left column (headline + 2 px gap + caption ≈ 39 px content) fits
|
||||
under the scrub bar with room to spare. +12 px banner mass is the
|
||||
deliberate cost of the new content; no other plugin observes
|
||||
`BANNER_HEIGHT` so the change is local.
|
||||
|
||||
Two new tests (1180 → 1182): `format_game_caption_covers_state_corners`
|
||||
pins the three branches plus the zero-pad-to-3-digits invariant
|
||||
for early-January ordinals; `overlay_game_caption_shows_replay_date`
|
||||
drives `ReplayPlaybackState` end-to-end.
|
||||
|
||||
### `e080b49` `feat(engine): restyle replay progress text as Terminal MOVE chip`
|
||||
|
||||
Closes the centre-text half of the replay-overlay enrichments. The
|
||||
plain "Move N of M" text becomes a 1px `ACCENT_PRIMARY`-bordered
|
||||
chip containing "MOVE N/M" — uppercase + slash separator reads as
|
||||
a Terminal output line and matches the floating-chip motif in
|
||||
`docs/ui-mockups/replay-overlay-mobile.html`. The chip lives
|
||||
in-banner rather than floating above the focused card (the
|
||||
screen-takeover treatment that requires plumbing cursor → card
|
||||
identity remains deferred).
|
||||
|
||||
**Implementation note:** `BorderColor` in Bevy 0.18 is a per-side
|
||||
struct, not a tuple — `BorderColor::all(ACCENT_PRIMARY)` is the
|
||||
correct constructor. Worth pinning for next time we touch a
|
||||
border-painted UI surface. The `ReplayOverlayProgressText` marker
|
||||
stays on the inner Text rather than the new chip Node so
|
||||
`update_progress_text` keeps repainting unchanged — a deliberate
|
||||
"markers belong on the entity that updates change" choice.
|
||||
|
||||
Test count unchanged (1182); `overlay_progress_text_reflects_cursor`
|
||||
swapped its assertion from "Move 5 of 10" to "MOVE 5/10".
|
||||
|
||||
This pair (`54005d5` + `e080b49`) closes Option C from the
|
||||
SESSION_HANDOFF Resume prompt's banner-local enrichments. Floating-
|
||||
chip-above-focused-card and the full screen-takeover redesign
|
||||
remain — both data-layer or cross-plugin and intentionally still
|
||||
open.
|
||||
|
||||
### `29136d8` `feat(engine): add pulsing trailing cursor to splash "▌ ready_" line`
|
||||
|
||||
Closes the cursor-pulse half of the splash polish arc deferred in
|
||||
`cacb19c`. The "▌ ready_" line now ends with a 6×12 px cyan Node
|
||||
that pulses on a 1 s sine cadence, multiplied with the global
|
||||
splash fade timeline so the cursor never reaches full alpha while
|
||||
the rest of the splash is still fading in.
|
||||
|
||||
**The "multiply, don't override" pattern.** Two systems write the
|
||||
same `BackgroundColor` per frame: `advance_splash` writes the
|
||||
global-fade alpha, `pulse_splash_cursor` overwrites with
|
||||
`global_alpha × pulse_factor`. Both derive from `SplashAge` on the
|
||||
root, so the writes are commensurate — the second one isn't
|
||||
"fighting" the first, just refining it. This is the cleanest fix
|
||||
for the "fight the global fade timeline" warning the original
|
||||
`cacb19c` skip note flagged.
|
||||
|
||||
**Defensive division guard.** `cursor_pulse_factor(age, period, min)`
|
||||
short-circuits to `1.0` when `period <= 0.0` so a future
|
||||
misconfiguration produces a steady cursor rather than NaN
|
||||
propagation (NaN in alpha = invisible UI, hard to debug). Worth
|
||||
mirroring on every trig/division helper, not just this one.
|
||||
|
||||
One new test (1182 → 1183): `cursor_pulse_factor_corners` pins the
|
||||
peak (factor = 1 at age = period / 4), trough (factor = min at age =
|
||||
period × 3 / 4), and the zero/negative-period guard.
|
||||
|
||||
### `a27cf5a` `feat(engine): add tiled scanline overlay to splash`
|
||||
|
||||
Closes the scanline half of the splash polish arc. A fullscreen
|
||||
`ImageNode` tiles a runtime-generated 2×2 RGBA8 texture over the
|
||||
splash content — top row transparent, bottom row `#1a1a1a` at
|
||||
~30 % alpha — producing the 1 px-pitch horizontal scanline pattern
|
||||
called for in `docs/ui-mockups/splash-mobile.html`.
|
||||
|
||||
**Texture-α × tint-α composite for fade integration.** The 30 %
|
||||
alpha is baked into the texture pixels, not the `ImageNode.color`
|
||||
tint. `advance_splash`'s new third query writes
|
||||
`(1, 1, 1, global_alpha)` into the tint each tick; the GPU
|
||||
multiplies texture-α by tint-α, so the visible composite is
|
||||
`0.3 × global_alpha`. Cleaner than building a "multiplicative
|
||||
fadable" abstraction in the ECS — the GPU already does this
|
||||
multiplication for free.
|
||||
|
||||
**Bevy 0.18 API surprises (worth pinning):**
|
||||
- `RenderAssetUsages` re-exports under `bevy::asset::`, not
|
||||
`bevy::render::render_asset::`. Type name unchanged; module
|
||||
path moved.
|
||||
- `TextureFormat::pixel_size()` returns `Result<usize, _>` rather
|
||||
than the bare `usize` you'd expect for a static format query.
|
||||
Annoying enough that the `debug_assert_eq!` against the buffer
|
||||
length just hard-codes the `2 × 2 × 4 = 16` literal.
|
||||
|
||||
Headless test fixture now also `init_resource::<Assets<Image>>()`
|
||||
since `MinimalPlugins` doesn't pull `AssetPlugin` — same pattern
|
||||
`settings_plugin::tests` already used. Without it, the
|
||||
`Option<ResMut<Assets<Image>>>` parameter on `spawn_splash` would
|
||||
fall through and the scanline overlay would silently skip,
|
||||
defeating the new tests.
|
||||
|
||||
Two new tests (1183 → 1185):
|
||||
`build_scanline_image_has_expected_2x2_rgba_bytes` locks the
|
||||
texture pixels literally so a future tweak can't drift the
|
||||
appearance silently; `scanline_overlay_spawns_and_fades_with_splash`
|
||||
asserts spawn placement under `SplashRoot` and the new
|
||||
fade-images branch's correctness end-to-end.
|
||||
|
||||
This pair (`29136d8` + `a27cf5a`) closes Option B from the
|
||||
SESSION_HANDOFF Resume prompt — both splash polish pieces now
|
||||
shipped.
|
||||
|
||||
### `5623368`…`dd101b3` — Option D card-face migration arc
|
||||
|
||||
Closed 2026-05-08 across nine commits. The full Terminal card
|
||||
artwork now renders end-to-end. Detail breakdown lives in the
|
||||
"Visual-identity follow-ups" punch-list entry below; the short
|
||||
version:
|
||||
|
||||
- Migration plan + pipeline tooling: `5623368` (plan doc),
|
||||
`3a4bb63` (single-card PoC proving the `usvg`/`resvg` pipeline
|
||||
at per-card grain), `babe5cc` (full
|
||||
`solitaire_engine/examples/card_face_generator.rs` example
|
||||
emitting 52 faces + 5 backs into `assets/cards/`), `48b28d2`
|
||||
(the `card_face_svg_pin` integration test pinning rasteriser
|
||||
output via inline FNV-1a hashing of raw RGBA8 bytes — the
|
||||
pin's bootstrap pattern, "empty `EXPECTED` → run → paste",
|
||||
is the maintenance interface for future intentional changes).
|
||||
- Lockstep step 4+5: `e8bf9d7`. New PNG bytes + the 5
|
||||
`card_plugin` constants (`CARD_FACE_COLOUR`,
|
||||
`RED_SUIT_COLOUR`, `BLACK_SUIT_COLOUR`,
|
||||
`CARD_FACE_COLOUR_RED_CBM` → `RED_SUIT_COLOUR_CBM`,
|
||||
`card_back_colour`) + signature shifts in one commit.
|
||||
`face_colour` deleted — Terminal face is uniformly
|
||||
`CARD_FACE_COLOUR` regardless of CBM, so the function
|
||||
collapsed to a constant. `text_colour` gained a
|
||||
`color_blind: bool` parameter (red→cyan suit-glyph swap when
|
||||
CBM is on). Four `face_colour` CBM tests folded into two
|
||||
`text_colour` CBM tests in lockstep.
|
||||
- Three follow-ups that surfaced during sign-off, all from the
|
||||
same "fallback path the migration walked past" pattern:
|
||||
`a14200a` regenerated the embedded **default-theme SVGs** at
|
||||
`solitaire_engine/assets/themes/default/*.svg`; those bytes
|
||||
`include_bytes!()`-embed into the binary and override
|
||||
`assets/cards/*.png` at startup, so the PNG migration alone
|
||||
didn't change what production rendered. `8719f77`
|
||||
regenerated `assets/backgrounds/bg_*.png` to flat Terminal
|
||||
near-black (5 solid-colour PNGs via a new
|
||||
`solitaire_engine/examples/background_generator.rs` example).
|
||||
`ae84dc1` cleared the **top-bar overlap** at portrait/narrow
|
||||
window widths by swapping the action-button row's hardcoded
|
||||
`font_size: 16.0` to `TYPE_BODY` (a typography-migration
|
||||
miss) and stepping horizontal padding from `VAL_SPACE_3`
|
||||
to `VAL_SPACE_2`.
|
||||
- Glyph-rendering fix: `af414b6`. The bundled `FiraMono`
|
||||
doesn't carry usable U+2660-2666 glyphs at the requested
|
||||
size — `usvg` was silently substituting tiny "tofu" marks.
|
||||
Switched suit glyphs from `<text>` elements to inline SVG
|
||||
`<path>` elements via a new `suit_path_d` helper. Path-based
|
||||
rendering bypasses the font system entirely; same bytes on
|
||||
every machine, no fontdb dependency, no substitution risk.
|
||||
Same path data renders correctly whether filled (♥ ♠) or
|
||||
outlined (♦ ♣ — the always-on color-blind glyph
|
||||
differentiation).
|
||||
- Glyph-orientation tweak: `dd101b3`. Removed the 180° rotation
|
||||
from the bottom-right large suit glyph at user request. Both
|
||||
glyphs now render upright. `design-system.md` § Game Cards
|
||||
line 220 updated in lockstep — the deliberate deviation from
|
||||
the traditional inverted-corner-indicator convention is
|
||||
documented in the spec, not just the code.
|
||||
|
||||
The pin test fired exactly twice during this arc (once for the
|
||||
text→path switch, once for the unrotation) and rebaselined
|
||||
cleanly each time via the empty-then-paste pattern. The 5
|
||||
`back_*` hashes stayed identical across both rebaselines —
|
||||
secondary signal that the FNV-1a fingerprinting is purely
|
||||
deterministic on rasteriser output.
|
||||
|
||||
This arc closes Option D from the SESSION_HANDOFF Resume prompt
|
||||
and effectively completes the Terminal visual-identity port —
|
||||
only the toast warning/error variant slots remain wired-but-
|
||||
unused.
|
||||
|
||||
## What shipped in v0.20.0 (frozen at `41a009a`)
|
||||
|
||||
### Terminal visual-identity port
|
||||
|
||||
Top-down stack — every commit downstream of the token system
|
||||
reads from it, so swapping the palette is now a one-file edit:
|
||||
|
||||
- **`ui_theme` token system** (`0d477ac`). base16-eighties
|
||||
palette, 5-rung type scale, 7-rung 4-multiple spacing scale,
|
||||
3-step radius, 14-rung z-index hierarchy, full motion budget,
|
||||
4 invariant-pinning unit tests. Card-shadow alphas pinned to 0
|
||||
(Terminal achieves depth via 1px borders + tonal layering).
|
||||
- **Modal scaffold already on tokens** — `ui_modal` was ported
|
||||
in the same commit's wake; three stale "loud yellow" /
|
||||
"magenta secondary" doc comments fixed.
|
||||
- **Gameplay feedback → semantic state tokens** (`ceec4fc`).
|
||||
Selection / valid-drop tints route through `ACCENT_PRIMARY` /
|
||||
`STATE_WARNING` / `STATE_SUCCESS`.
|
||||
- **Toasts** (`a137607`). New `ToastVariant` enum
|
||||
(Info / Warning / Error / Celebration); opaque `BG_ELEVATED`
|
||||
+ 1px accent border + bottom-anchor. All ten call sites pass
|
||||
their semantic variant.
|
||||
- **`table_plugin` chrome** (`651f406`).
|
||||
`PILE_MARKER_DEFAULT_COLOUR` promoted; `cursor_plugin` imports
|
||||
it, replacing a "kept in sync" doc comment with a compile-
|
||||
enforced invariant. `HINT_PILE_HIGHLIGHT_COLOUR` →
|
||||
`STATE_WARNING`.
|
||||
- **`card_plugin` chrome** (`d752870`). Drag-elevation shadow
|
||||
routes through `CARD_SHADOW_*` tokens. `RIGHT_CLICK_HIGHLIGHT_COLOUR`
|
||||
→ `STATE_SUCCESS`. Stock recycle "↺" text → `TEXT_PRIMARY @ 0.7α`.
|
||||
Card-face / suit / card-back palette intentionally NOT migrated
|
||||
(artwork dependency — see open-list item below).
|
||||
- **Splash cursor** (`cdcadda`). The signature `▌` cyan glyph
|
||||
(96 px) added above the wordmark, matching the spec.
|
||||
*Subsequently expanded post-cut by `cacb19c` into the full
|
||||
boot-screen treatment.*
|
||||
- **Hint-source / dest pairing** (`9891ae4`). `input_plugin`'s
|
||||
source-card tint now matches the destination pile's
|
||||
`STATE_WARNING`.
|
||||
- **Design system + 24-mockup library** (`fa7f98a`).
|
||||
`docs/ui-mockups/design-system.md` + 24 Stitch mockups (HTML +
|
||||
PNG) covering every screen plus 9 missing-plugin surfaces.
|
||||
- **`card_shadow_params` test aligned** (`1d1543e`). Drag-vs-
|
||||
idle shadow assertion loosened to `>=` to accept the Terminal
|
||||
"no shadow" intent without losing the regression-guard.
|
||||
|
||||
### Android persistence
|
||||
|
||||
- **`solitaire_data::data_dir` shim** (`4b51e50`). New
|
||||
`solitaire_data::platform::data_dir()` falls through to
|
||||
`dirs::data_dir()` on desktop and returns the per-app sandbox
|
||||
at `/data/data/com.solitairequest.app/files` on Android — no
|
||||
JNI needed (package id pinned in `[package.metadata.android]`).
|
||||
Six `solitaire_data` callsites + `solitaire_engine/assets/user_dir.rs`
|
||||
migrated. Settings, stats, achievements, replays, game-state,
|
||||
time-attack sessions, and user themes now persist on Android.
|
||||
|
||||
### Inherited from earlier in the cycle (pre-session)
|
||||
|
||||
- Android build target + APK (`fb8b2ac`), runbook (`59424a3`),
|
||||
F3 FPS overlay (`690e1d2`), Smart Window Size opt-out
|
||||
(`e1b8766`), Shareable badge (`9b065e5`), Help cheat-sheet
|
||||
M/P/Enter rows (`35516d3`), `pull_failure_sets_error_status`
|
||||
flake fix (`67c150b`).
|
||||
Open next-step menu:
|
||||
1. **Phase 8 (sync)** — the biggest open arc. Local storage
|
||||
scaffolding, self-hosted Axum server, GPGS stub.
|
||||
2. **Android follow-ups** — JNI ClipboardManager, Android Keystore,
|
||||
GPGS. Launch verification and double-tap both closed; these
|
||||
are the remaining Phase Android items.
|
||||
3. **Move Log auto-scroll** — only relevant if the panel
|
||||
row count grows beyond the current 5-row fixed window.
|
||||
|
||||
## Open punch list
|
||||
|
||||
### Phase Android (build + persistence shipped; runtime gaps remain)
|
||||
|
||||
- **APK launch verification on AVD / device.** `adb install` then
|
||||
`adb logcat` against the `bevy_test` AVD or an x86_64 device.
|
||||
The build works and persistence is wired, but no end-to-end
|
||||
device run has been logged. Shakes out runtime bugs the build +
|
||||
unit tests can't catch.
|
||||
- **JNI ClipboardManager bridge.** Replaces the Android stub for
|
||||
the Stats "Copy share link" toast. `arboard` doesn't ship an
|
||||
Android backend; small custom JNI call.
|
||||
- **Android Keystore for credentials.** `keyring` is target-gated
|
||||
to a stub returning `KeychainUnavailable`; replace with Android
|
||||
Keystore via JNI when sync auth ships on mobile.
|
||||
- **Google Play Games (gpgs) integration.** Listed as a
|
||||
Phase-Android target since Phase 1; now unblocked by the build
|
||||
target.
|
||||
- *APK launch verification — closed 2026-05-08 by `202a64d`.*
|
||||
Three fixes shipped: `android_main` export (missing NativeActivity
|
||||
entry point), `resize_constraints` gated to non-Android (max=0
|
||||
panic), `apply_smart_default_window_size` gated to non-Android
|
||||
(clamp panic on zero-dimension window event). Verified booting on
|
||||
Pixel_7 AVD (Android 14, x86_64, SwiftShader Vulkan), 2+ min
|
||||
runtime without crash. B0004 ECS hierarchy warnings remain
|
||||
(non-fatal; entity parent/child component mismatch); investigate
|
||||
if they surface gameplay bugs.
|
||||
- *Double-tap auto-move — closed 2026-05-08 by `395a322`.*
|
||||
`handle_double_tap` fires `MoveRequestEvent` on two rapid
|
||||
`TouchPhase::Ended` events within 0.5 s. Prefers foundation;
|
||||
falls back to tableau stack move. Fires `MoveRejectedEvent` when
|
||||
no legal destination exists. System runs before `touch_end_drag`
|
||||
in the chain so drag state is readable.
|
||||
- *F11 fullscreen gate — closed 2026-05-08 by `45436d0`.*
|
||||
`handle_fullscreen` and its `MonitorSelection`/`WindowMode`
|
||||
imports are `#[cfg(not(target_os = "android"))]`-gated. The
|
||||
`add_systems` call is a separate statement (not mid-chain).
|
||||
- *JNI ClipboardManager bridge — closed 2026-05-08 by `2c822ba`.*
|
||||
`android_clipboard::set_text(url)` calls `ClipboardManager` via
|
||||
JNI. Stats share-link button now writes to the clipboard with a
|
||||
"Copied: {url}" toast; falls back to "Share link: {url}" on JNI
|
||||
error. Requires AVD functional test (see verification steps in
|
||||
the approved plan).
|
||||
- *Android Keystore for credentials — closed 2026-05-08 by `f281425`.*
|
||||
`android_keystore` module: AES-256/GCM/NoPadding device-bound key,
|
||||
tokens serialised to JSON and stored atomically at
|
||||
`{data_dir}/auth_tokens.bin` as `[12-byte IV][ciphertext+tag]`.
|
||||
`auth_tokens.rs` Android stubs now delegate to it. Key
|
||||
invalidation (biometric reset) → `TokenError::KeychainUnavailable`.
|
||||
Requires AVD functional test before Phase 8 sync goes live on
|
||||
Android.
|
||||
- **Cosmetic `cargo apk build --lib` workaround.** Post-sign
|
||||
panic doesn't affect the APK on disk but produces noisy stderr.
|
||||
Either upstream a cargo-apk fix or document `--lib` as
|
||||
canonical in the runbook.
|
||||
|
||||
### Visual-identity follow-ups (opened by v0.20.0's port)
|
||||
### Visual-identity follow-ups (post-v0.21.0)
|
||||
|
||||
- *Card-face / suit / card-back artwork regeneration — closed
|
||||
2026-05-08 by the commit chain `5623368` → `dd101b3`.* The
|
||||
Terminal spec called for dark `#1a1a1a` cards with light suit
|
||||
pips (pink for hearts/diamonds, foreground gray for spades/
|
||||
clubs). Closed across nine commits over two arcs:
|
||||
- **Plan + tooling (`5623368`–`48b28d2`):** migration plan
|
||||
doc, single-card PoC, full `card_face_generator` example
|
||||
(52 faces + 5 backs into `assets/cards/`), and the
|
||||
`card_face_svg_pin` integration test pinning rasteriser
|
||||
output via FNV-1a so future `usvg`/`resvg` upgrades surface
|
||||
as test failures rather than silent visual drift.
|
||||
- **Lockstep step 4+5 (`e8bf9d7`):** PNGs + the 5 `card_plugin`
|
||||
constants + signature shifts in one commit.
|
||||
`CARD_FACE_COLOUR_RED_CBM` renamed to `RED_SUIT_COLOUR_CBM`
|
||||
and repurposed from a face-tint to a suit-glyph swap (the
|
||||
Terminal face is uniform `CARD_FACE_COLOUR` regardless of
|
||||
CBM; CBM only swaps red suits to cyan in the glyph itself).
|
||||
`face_colour` deleted, `text_colour` gained a `color_blind`
|
||||
parameter.
|
||||
- **Three follow-ups that surfaced during sign-off:**
|
||||
`a14200a` regenerated the **default-theme SVGs** at
|
||||
`solitaire_engine/assets/themes/default/*.svg` — those
|
||||
`include_bytes!()`-embed into the binary and override
|
||||
`assets/cards/*.png` at runtime, so the PNG migration alone
|
||||
didn't change what production rendered. `8719f77`
|
||||
regenerated `assets/backgrounds/bg_*.png` to flat Terminal
|
||||
near-black (5 solid-colour PNGs via a new
|
||||
`background_generator` example). `ae84dc1` cleared the
|
||||
**top-bar overlap** at portrait/narrow window widths by
|
||||
swapping the action-button row's hardcoded `font_size: 16.0`
|
||||
to `TYPE_BODY` and stepping horizontal padding from
|
||||
`VAL_SPACE_3` to `VAL_SPACE_2`.
|
||||
- **Glyph-rendering fix (`af414b6`):** suit glyphs render as
|
||||
inline SVG paths (not `<text>`) because the bundled
|
||||
`FiraMono` doesn't carry usable U+2660-2666 at the
|
||||
requested size — `usvg` was silently substituting tiny
|
||||
"tofu" marks. Path-based rendering bypasses the font system
|
||||
entirely; same bytes on every machine. The pin test
|
||||
rebaselined cleanly via the empty-then-paste pattern.
|
||||
- **Glyph-orientation tweak (`dd101b3`):** removed the 180°
|
||||
rotation from the bottom-right large suit glyph at user
|
||||
request — both glyphs now render in the same upright
|
||||
orientation. `design-system.md` § Game Cards line 220
|
||||
updated in lockstep to document the deliberate deviation
|
||||
from the traditional inverted-corner-indicator convention.
|
||||
- *Splash boot-loader scanline overlay — closed by `a27cf5a`.*
|
||||
Runtime-generated 2 × 2 RGBA8 texture tiled via
|
||||
`NodeImageMode::Tiled`; per-pixel alpha × tint alpha gives
|
||||
multiplicative fade integration without new abstractions.
|
||||
- *Splash cursor pulse — closed by `29136d8`.* Trailing 6 × 12 px
|
||||
cyan Node, sine-pulsed, multiplied with the global splash fade
|
||||
(the "multiply, don't override" pattern that resolves the
|
||||
original `cacb19c` skip-rationale).
|
||||
- **Replay-overlay enrichments beyond the scrub bar.** Banner-local
|
||||
pieces of the mockup (`docs/ui-mockups/replay-overlay-mobile.html`)
|
||||
all shipped: scrub bar (`c84d9f4`), `▌ replay` cursor-block label
|
||||
(`6204db8`), `GAME #YYYY-DDD` caption (`54005d5`), `MOVE N/M`
|
||||
chip restyle (`e080b49`). What's still open are the cross-plugin
|
||||
/ data-layer pieces: a `MOVE N/M` chip *floating above the
|
||||
focused card* during playback (would need to thread the cursor
|
||||
through to the card layer — `update_progress_text` writes the
|
||||
banner chip but the card-position lookup belongs in `card_plugin`).
|
||||
The full mockup's screen-takeover treatment — mini-tableau
|
||||
preview, playback controls, move-log scroll, WIN MOVE marker on
|
||||
the scrub bar — is a multi-session redesign with
|
||||
data-layer impact (move-log scroller; the WIN MOVE marker
|
||||
needs a `win_move_index` field on `Replay` that doesn't yet
|
||||
exist). Banner-overlay behaviour is intentionally preserved
|
||||
for now.
|
||||
- **Toast Warning / Error variants.** The `ToastVariant` enum
|
||||
has slots for `Warning` (gold) and `Error` (pink) but no
|
||||
in-engine event uses them yet. Wire when a warning- or error-
|
||||
flavoured toast event materialises.
|
||||
The visual-identity arc is effectively complete: token system,
|
||||
chrome migration, splash boot screen, replay-overlay banner,
|
||||
card-face artwork (both rendering paths), and the `ACCENT_PRIMARY`
|
||||
palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
|
||||
|
||||
- *Replay-overlay screen-takeover redesign — closed 2026-05-08
|
||||
across 13 commits (v0.21.4–v0.21.7).* The full mockup
|
||||
(`docs/ui-mockups/replay-overlay-mobile.html`) has shipped:
|
||||
banner chrome (v0.21.0), floating MOVE chip (v0.21.2), WIN
|
||||
MOVE scrub-bar marker (post-v0.21.3), playback controls /
|
||||
Space accelerator (post-v0.21.3), scrub notches + labels +
|
||||
keybind footer + ESC / ← / → accelerators + HC border
|
||||
(v0.21.5), Move Log panel + HC scrub track + continuous
|
||||
scrub (v0.21.6), and full-screen 50 % opacity dim layer
|
||||
(v0.21.7). Every major B-2 sub-piece is now closed. The
|
||||
only remaining items are minor polish: notch-label centering
|
||||
and WIN MOVE HC contrast bump (see Open next-step menu).*
|
||||
- *Floating `MOVE N/M` chip above the focused card during
|
||||
playback — closed 2026-05-08 by `2fb2d63`.* World-space
|
||||
`Text2d` entity sibling to the banner overlay; uses the same
|
||||
`LayoutResource` pile coordinates so it survives window
|
||||
resizes without UI/camera math.
|
||||
- *Toast Warning variant wiring — closed 2026-05-08 by `279e23d`.*
|
||||
Daily-challenge-expiry toast fires once per `daily.date` when
|
||||
within 30 min of UTC midnight reset and today is incomplete.
|
||||
`ToastVariant` is now fully load-bearing (every variant has at
|
||||
least one real driver). Future Warning drivers can either reuse
|
||||
the generic `WarningToastEvent(String)` carrier or add their
|
||||
own domain message + `animation_plugin` handler.
|
||||
- *Toast Error variant wiring — closed 2026-05-08 by `68d50b5`.*
|
||||
`MoveRejectedEvent` now fires a 2-second pink-bordered
|
||||
"Invalid move" toast as the third leg of the
|
||||
audio + visual + text rejection-feedback stool.
|
||||
- *High-contrast accessibility mode — closed 2026-05-08 by
|
||||
`c5787c6` + `07e0357` (engine + UI) + v0.21.2's HC chrome
|
||||
rollout (`c9af1ea` + `d87761d` + `ec804d5`) + post-cut
|
||||
dynamic-paint rollout (`c153363`).* Card text rendering plus
|
||||
8 static-border chrome surfaces (modal scaffold, tooltip,
|
||||
onboarding key chips, help panel key chips, stats panel
|
||||
cells, home Level/XP/Score row, home mode buttons, home
|
||||
mode-hotkey chips, 4 settings panel surfaces) all boost
|
||||
borders to `BORDER_SUBTLE_HC` under HC via the
|
||||
`HighContrastBorder` marker. The previously-carved-out
|
||||
dynamic-paint sites are now also covered: HUD action buttons
|
||||
and modal buttons take the same marker (their paint cycles
|
||||
only mutate `BackgroundColor`, so no race); the radial menu
|
||||
rim folds HC into its per-frame spawn via
|
||||
`radial_rim_outline` so the focused rim boosts to
|
||||
`BORDER_SUBTLE_HC` under HC (preserving focused-vs-resting
|
||||
hierarchy that naive marker substitution would invert).
|
||||
- *Reduced-motion mode — closed 2026-05-08 by `c5787c6` +
|
||||
v0.21.2's `ed152e2`.* `effective_slide_secs` forces 0 on
|
||||
card animations; `pulse_splash_cursor` skips the per-frame
|
||||
pulse multiplier; `spawn_splash` skips the scanline overlay
|
||||
entirely. Future scope: gate any future card-lift z-bump
|
||||
animation, warning-chip pulse (when one materialises).
|
||||
|
||||
### Carried forward from v0.19.0
|
||||
|
||||
- **App icon round.** `Window::icon` not yet wired; no
|
||||
`.icns` / `.ico` / Linux hicolor PNG hierarchy. The 11-size
|
||||
icon export the v0.19 handoff referenced is *not* currently
|
||||
in `artwork/` (current `artwork/` holds the reverted Rusty
|
||||
Pixel card PNGs and is intentionally untracked); icon-export
|
||||
needs to be re-run before this item can be picked up.
|
||||
Half-day task once the PNGs are back in place. No cert
|
||||
dependency.
|
||||
- *App icon round — closed 2026-05-08 by `3eb3a26` + `716a025`.*
|
||||
Runtime `Window::icon` wired (Linux/macOS/Windows); 9-size
|
||||
PNG hierarchy at `assets/icon/icon_<size>.png` covers Linux
|
||||
hicolor + downstream `.icns`/`.ico` packaging needs. The
|
||||
`.ico` and `.icns` bundle-format files themselves are *not*
|
||||
generated — both would need new crate deps (`ico` and
|
||||
`icns` respectively) and only matter at app-bundle time
|
||||
(cargo-bundle / packaging), not at `cargo run`. Open if the
|
||||
project later ships as a packaged macOS / Windows app.
|
||||
|
||||
### Other small candidates
|
||||
|
||||
- **Prev/Next selector chips spawn site.** v0.19.0's `9b065e5`
|
||||
noted Prev/Next markers exist in `stats_plugin` but no spawn
|
||||
site renders them today — the Shareable badge therefore lands
|
||||
on the single-replay caption. If/when Prev/Next is plumbed,
|
||||
the badge will need to follow.
|
||||
- *Play-by-Seed dialog — closed 2026-05-08 by `0cb1587`.*
|
||||
`PlayBySeedPlugin` adds a numeric-input modal with async solver
|
||||
preview (debounced 500 ms). `HomeMode::PlayBySeed` card fires
|
||||
`StartPlayBySeedRequestEvent`. 5 unit tests. 75 new verified-win
|
||||
seeds (`2062bd0`) expand `CHALLENGE_SEEDS` via the new
|
||||
`solitaire_assetgen::gen_seeds` binary.
|
||||
- *Prev/Next selector chips spawn site — closed 2026-05-08 by
|
||||
`a449f60`.* `ReplayPrevButton` / `ReplayNextButton` /
|
||||
`ReplaySelectorCaption` / `ReplaySelectorDetail` now spawn in
|
||||
`spawn_stats_screen` as a compact chip row above the Watch
|
||||
Replay action. The Shareable badge is in the detail line.
|
||||
The click handler and repaint systems were already live since
|
||||
v0.19.0; this was purely the missing spawn site.
|
||||
- **Toast queue / immediate unification.** The two toast paths
|
||||
(`spawn_queued_toast` for `InfoToastEvent` queue; `spawn_toast`
|
||||
for fire-and-forget) now share visual treatment but remain
|
||||
@@ -568,10 +236,9 @@ reads from it, so swapping the palette is now a one-file edit:
|
||||
### Canonical remote
|
||||
|
||||
`github.com/funman300/Rusty_Solitaire` is the canonical repo.
|
||||
Always push there. **Local master has unpushed post-cut commits**
|
||||
— run `git log --oneline origin/master..HEAD` for the live list;
|
||||
`git push` is the next durability step (or roll the post-cut
|
||||
commits into v0.20.1).
|
||||
Always push there. As of v0.21.0 origin matches local; the next
|
||||
push happens when post-cut work accumulates and is ready to roll
|
||||
into a v0.21.1 / v0.22.0 cut.
|
||||
|
||||
### Design direction (Terminal — base16-eighties)
|
||||
|
||||
@@ -579,35 +246,42 @@ commits into v0.20.1).
|
||||
monospaced-forward typography (JetBrains Mono / FiraMono), tight
|
||||
16 px edge margins, 8 px card radius.
|
||||
- **Palette:** near-black surface ramp (`#151515` / `#202020` /
|
||||
`#2a2a2a` / `#353535`), cyan primary CTA (`#6fc2ef`), lime
|
||||
`#2a2a2a` / `#353535`), brick-red primary CTA (`#a54242` —
|
||||
swapped from cyan `#6fc2ef` in v0.21.0 commit `a292a7e`), lime
|
||||
success (`#acc267`), gold warning (`#ddb26f`), pink error /
|
||||
suit-red (`#fb9fb1`), lavender celebration (`#e1a3ee`), teal
|
||||
info (`#12cfc0`).
|
||||
- **Two-color suits.** Red = `#fb9fb1`, black = `#d0d0d0`.
|
||||
Outlined glyphs for diamonds & clubs are *always on*; the
|
||||
Settings "color-blind mode" toggle only swaps red → cyan.
|
||||
Settings "color-blind mode" toggle swaps red → lime `#acc267`
|
||||
(was red → cyan pre-v0.21.0; lime is the next-best non-red
|
||||
base16-eighties accent now that the primary itself is red).
|
||||
- **Card glyphs render upright in both corners** — no 180°
|
||||
inverted-corner-indicator rotation. Single-orientation
|
||||
digital play doesn't benefit from the traditional flip-
|
||||
readback convention. `design-system.md` § Game Cards
|
||||
documents this deliberate deviation.
|
||||
|
||||
## Resume prompt
|
||||
|
||||
```
|
||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
||||
Branch: master. v0.20.0 is tagged at 41a009a; the post-cut work
|
||||
through dd101b3 is pushed to origin (Options B, C, D all closed).
|
||||
Run `git log --oneline 41a009a..HEAD` to see what landed since the
|
||||
tag — substantives: desktop-adaptation spec, splash boot-screen
|
||||
port, replay-overlay banner enrichments, and the full card-face
|
||||
artwork arc (52 faces + 5 backs as Terminal SVG-rasterised PNGs,
|
||||
default-theme SVGs in lockstep, table backgrounds flattened,
|
||||
top-bar layout fix, glyph orientation upright).
|
||||
Branch: master. v0.21.8 is tagged at c50eaf8 (cut 2026-05-08,
|
||||
replay-overlay polish). Seven post-cut commits are on master (see
|
||||
"Since the v0.21.8 cut" above); push of the last four pending.
|
||||
v0.21.7 stays at da3e542, v0.21.6 at f63db76, v0.21.5 at a2432df,
|
||||
v0.21.4 at 23ff62c, v0.21.3 at 3d92a91, v0.21.2 at f23df3b,
|
||||
v0.21.1 at daa655a, v0.21.0 at 04f9bf9.
|
||||
Working tree: uncommitted CHANGELOG + SESSION_HANDOFF docs; push
|
||||
pending. See CHANGELOG.md § [0.21.9] for full detail.
|
||||
|
||||
State: HEAD locally — see `git rev-parse HEAD`. Working tree is
|
||||
clean. All workspace tests pass (~1180+; check with
|
||||
`cargo test --workspace`), clippy clean.
|
||||
State: HEAD locally — see `git rev-parse HEAD`. Workspace
|
||||
tests: 1292 passing / 0 failing. Clippy clean.
|
||||
|
||||
READ FIRST (in order, before doing anything):
|
||||
1. SESSION_HANDOFF.md — this file
|
||||
2. CHANGELOG.md — [0.20.0] section is the most recent cut
|
||||
2. CHANGELOG.md — [0.21.9] section has the pending-cut items
|
||||
3. CLAUDE.md — unified-3.0 rule set
|
||||
4. CLAUDE_SPEC.md — formal architecture spec
|
||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
||||
@@ -622,38 +296,17 @@ READ FIRST (in order, before doing anything):
|
||||
fresh machine)
|
||||
|
||||
DECISION TO ASK THE PLAYER FIRST:
|
||||
A. Push the post-cut commits to origin. Either as-is on master
|
||||
or rolled into a v0.20.1 cut (CHANGELOG entry + tag).
|
||||
Mechanical, but local master diverges from origin until done.
|
||||
B. *Closed by `29136d8` + `a27cf5a`.* Both splash polish
|
||||
pieces shipped (cursor pulse + scanline overlay). No further
|
||||
splash work pending unless a new mockup detail surfaces.
|
||||
C. *Closed by `54005d5` + `e080b49`.* Banner-local replay-overlay
|
||||
pieces all shipped (scrub bar, ▌ label, GAME caption, MOVE
|
||||
chip). Remaining are cross-plugin (floating MOVE chip above
|
||||
the focused card — needs cursor → card-position plumbing) or
|
||||
multi-session (full screen-takeover redesign — move-log
|
||||
scroll, mini tableau, WIN MOVE marker, data-layer impact).
|
||||
Either belongs in its own decision tree the next time replay
|
||||
work surfaces.
|
||||
D. *Closed 2026-05-08 by `5623368`…`dd101b3`.* The full
|
||||
card-face / suit / card-back / default-theme / table-
|
||||
background / top-bar / glyph-orientation arc landed across
|
||||
nine commits. Terminal cards rendering on every face (dark
|
||||
`#1a1a1a` background, pink/gray suit glyphs as inline SVG
|
||||
paths, scanline-pattern cyan-accent backs); both rendering
|
||||
paths (`assets/cards/*.png` and the bundled-default theme
|
||||
SVGs at `solitaire_engine/assets/themes/default/*.svg`) in
|
||||
lockstep; pin test (`card_face_svg_pin`) guards against
|
||||
future rasteriser drift. Visual-identity arc effectively
|
||||
complete — only the toast warning/error variant slots
|
||||
remain wired-but-unused.
|
||||
E. App icon round — re-run artwork/Icon Export.html (the
|
||||
export PNGs are not currently in `artwork/`), then wire
|
||||
Window::icon + generate .icns / .ico. Half-day task. No
|
||||
cert dependency.
|
||||
F. APK launch verification on AVD / device + the JNI bridges
|
||||
it would shake out (ClipboardManager, Keystore).
|
||||
A. Android follow-ups — JNI ClipboardManager bridge (arboard
|
||||
has no Android backend), Android Keystore (blocked on Phase 8).
|
||||
Launch verification + double-tap are closed.
|
||||
B. Phase 8 (sync) — local storage scaffolding, self-hosted
|
||||
Axum server, `SolitaireServerClient` impl. The biggest open
|
||||
arc by scope; rolls up Android dependencies (Keystore,
|
||||
ClipboardManager).
|
||||
C. Play-by-Seed polish — the dialog is functional but has no
|
||||
visual preview of the solver verdict in the UI yet; the
|
||||
HomeMode card is wired but the dialog spawn site and verdict
|
||||
display could use a second pass.
|
||||
|
||||
WORKFLOW NOTES:
|
||||
- Use the system git config (already correct).
|
||||
@@ -663,6 +316,23 @@ WORKFLOW NOTES:
|
||||
- Every commit must pass build / clippy / test before pushing.
|
||||
- Push to GitHub (origin) — gh auth setup-git wired on
|
||||
primary dev box; verify on laptop before first push.
|
||||
- Token-port pattern: when migrating tokens, walk every
|
||||
concrete artifact downstream of the token (PNG textures,
|
||||
embedded SVGs, hardcoded literals, comment color names),
|
||||
not just the token name. v0.21.0 surfaced three "the
|
||||
migration walked past this" follow-ups that all matched
|
||||
this shape — codified here so future similar work can
|
||||
pattern-match instead of rediscovering.
|
||||
- Doc-vs-implementation drift pattern: v0.21.1's pile-marker
|
||||
visibility fix (`4d48cad`) implemented an invariant that
|
||||
had been declared in a module doc comment but was never
|
||||
enforced in code. When future work touches a module with
|
||||
a "this does X" doc comment, verify the code actually does
|
||||
X and add a test if not. Two layers, two checks.
|
||||
|
||||
OPEN AT THE START: ask which of A–F. Don't pick unilaterally.
|
||||
OPEN AT THE START: ask which of A–C. Don't pick unilaterally.
|
||||
Note: every remaining option is multi-session by nature (A is
|
||||
gated on Android tooling; B and C are explicitly multi-session
|
||||
arcs). A fresh session is a better fit for any of them than the
|
||||
tail of a long working stretch.
|
||||
```
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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@@ -137,18 +137,23 @@ The palette is base16-eighties — a 16-slot terminal palette where indices 00
|
||||
|
||||
## Suit Colors
|
||||
|
||||
**Two-color traditional mapping**, with mandatory color-blind support:
|
||||
**Two-color traditional pairing**, with mandatory color-blind
|
||||
support. Saturated red for hearts + diamonds, near-white for clubs
|
||||
+ spades — the "Microsoft Solitaire on dark mode" feel of a real
|
||||
playing-card deck. (A brief 4-color-deck experiment shipped between
|
||||
v0.21.0 and the next post-cut commit; reverted to traditional
|
||||
2-color at the player's request.)
|
||||
|
||||
| Suit | Default | Color-blind mode | Glyph differentiation |
|
||||
|---|---|---|---|
|
||||
| Hearts | `#fb9fb1` (pink) | `#acc267` (lime) | Solid filled glyph |
|
||||
| Diamonds | `#fb9fb1` (pink) | `#acc267` (lime) | **Outlined glyph (1.5px stroke)** |
|
||||
| Spades | `#d0d0d0` (foreground) | `#d0d0d0` | Solid filled glyph |
|
||||
| Clubs | `#d0d0d0` (foreground) | `#d0d0d0` | **Outlined glyph (1.5px stroke)** |
|
||||
| Hearts | `#e35353` (saturated red) | `#acc267` (lime) | Solid filled glyph |
|
||||
| Diamonds | `#e35353` (saturated red) | `#acc267` (lime) | **Outlined glyph (1.5px stroke)** |
|
||||
| Spades | `#e8e8e8` (near-white) | `#e8e8e8` (unchanged) | Solid filled glyph |
|
||||
| Clubs | `#e8e8e8` (near-white) | `#e8e8e8` (unchanged) | **Outlined glyph (1.5px stroke)** |
|
||||
|
||||
The outlined-glyph treatment is the **primary** differentiation mechanism. Color is supplementary. This means a player viewing the game on a monochrome display, or with severe red-green deficiency, can still distinguish all four suits without context. This is a hard requirement, not an optional setting.
|
||||
|
||||
The "color-blind mode" toggle in Settings only swaps red→lime; it does not turn the outlined glyphs on or off, because outlined glyphs are always on. (Was red→cyan before the 2026-05-08 primary-accent swap; CBM moved to lime to stay hue-distinct from the new red-family primary.)
|
||||
The "color-blind mode" toggle in Settings swaps both red suits (hearts + diamonds) from `#e35353` to `#acc267` (lime); clubs + spades stay at the near-white. The toggle does not turn the outlined glyphs on or off, because outlined glyphs are always on. (Was red→cyan before the 2026-05-08 primary-accent swap; CBM moved to lime to stay hue-distinct from the new red-family primary.)
|
||||
|
||||
## Typography
|
||||
|
||||
@@ -217,7 +222,7 @@ Selection highlights use a **2px inset stroke** in `#a54242` following the host
|
||||
|
||||
Flat face design.
|
||||
- Background: `#1a1a1a`
|
||||
- Border: 1px solid in suit color (pink for hearts/diamonds, foreground gray for spades/clubs)
|
||||
- Border: none. The card shape is defined by the body fill alone against the play surface. The earlier 1px suit-coloured border was removed because it produced visible anti-aliasing artifacts at the rounded corners (a "gray sliver" where the colored stroke faded through gray pixels into the dark play surface). The 5-unit brightness gap between `#1a1a1a` body and `#151515` surface is enough to read as a card edge without an explicit stroke.
|
||||
- Top-left: rank in JetBrains Mono Bold 18px + small suit glyph (10px)
|
||||
- Bottom-right: large suit glyph (32px), upright (same orientation as the top-left small glyph — single-orientation digital play does not benefit from the traditional 180° inverted-corner indicator)
|
||||
- Corner radius: 8px
|
||||
@@ -272,7 +277,7 @@ Top-right corner of the HUD: a 6px circular dot.
|
||||
|
||||
## Accessibility
|
||||
|
||||
1. **Color-blind mode** (Settings → Gameplay): swaps red suits' default `#fb9fb1` for `#acc267` (lime). Outlined-glyph differentiation remains active in *all* modes.
|
||||
1. **Color-blind mode** (Settings → Gameplay): swaps the red suits' default `#e35353` for `#acc267` (lime). Outlined-glyph differentiation remains active in *all* modes.
|
||||
2. **High-contrast mode** (Settings → Gameplay): boosts on-surface from `#d0d0d0` to `#f5f5f5`, outline from `#505050` to `#a0a0a0`, suit-red from `#fb9fb1` to `#ff8aa0`.
|
||||
3. **Reduce-motion mode** (Settings → Gameplay): disables card-lift transition (instant z-lift), disables CRT scanline effect, disables the warning-chip pulse animation.
|
||||
4. **Tabular figures** are mandatory for any number that updates live (timer, score, moves) so they don't reflow.
|
||||
|
||||
@@ -22,16 +22,25 @@ bevy = { workspace = true }
|
||||
solitaire_engine = { workspace = true }
|
||||
solitaire_data = { workspace = true }
|
||||
|
||||
# `keyring`'s default-store init only matters on platforms with a
|
||||
# real keychain backend (Linux Secret Service, macOS Keychain,
|
||||
# Windows Credential Store). The crate also pulls `rpassword`
|
||||
# transitively, which uses `libc::__errno_location` — a symbol
|
||||
# Android's bionic doesn't expose. Target-gating keeps
|
||||
# `cargo apk build` viable; the call site in `lib.rs` has its own
|
||||
# `cfg(not(target_os = "android"))` guard so the desktop init path
|
||||
# is unchanged.
|
||||
# Desktop-only deps. `keyring`'s default-store init only matters on
|
||||
# platforms with a real keychain backend (Linux Secret Service,
|
||||
# macOS Keychain, Windows Credential Store), and its transitive
|
||||
# `rpassword` uses `libc::__errno_location` — a symbol Android's
|
||||
# bionic doesn't expose. `winit` is promoted from a transitive
|
||||
# Bevy 0.18 → bevy_winit 0.18 → winit 0.30 dep to a direct dep so
|
||||
# the `Window::icon` wiring in `set_window_icon` can construct
|
||||
# `winit::window::Icon` values (bevy_winit 0.18 doesn't re-export
|
||||
# `Icon`). Android draws its launcher icon from the APK manifest,
|
||||
# so neither dep matters there. Target-gating keeps `cargo apk
|
||||
# build` viable; the desktop call sites have their own
|
||||
# `cfg(not(target_os = "android"))` guards.
|
||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||
keyring = { workspace = true }
|
||||
winit = { version = "0.30", default-features = false }
|
||||
# `tiny-skia` is already in the workspace deps for `solitaire_engine`;
|
||||
# `solitaire_app` consumes it directly only on the desktop icon path
|
||||
# (PNG → raw RGBA decode for `set_window_icon`).
|
||||
tiny-skia = { workspace = true }
|
||||
|
||||
# --- Android packaging metadata (read by `cargo-apk`) -------------------
|
||||
#
|
||||
|
||||
@@ -18,19 +18,22 @@ use std::io::Write;
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::{
|
||||
Monitor, MonitorSelection, PresentMode, PrimaryMonitor, PrimaryWindow, WindowPosition,
|
||||
};
|
||||
use bevy::window::{MonitorSelection, PresentMode, WindowPosition};
|
||||
#[cfg(not(target_os = "android"))]
|
||||
use bevy::window::{Monitor, PrimaryMonitor, PrimaryWindow};
|
||||
#[cfg(not(target_os = "android"))]
|
||||
use bevy::winit::WinitWindows;
|
||||
use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings};
|
||||
use solitaire_engine::{
|
||||
register_theme_asset_sources, AchievementPlugin, AnimationPlugin, AssetSourcesPlugin,
|
||||
AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
|
||||
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, FeedbackAnimPlugin, FontPlugin,
|
||||
GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
||||
OnboardingPlugin, PausePlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin,
|
||||
ReplayOverlayPlugin, ReplayPlaybackPlugin, SelectionPlugin, SettingsPlugin, SplashPlugin,
|
||||
StatsPlugin, SyncPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
|
||||
UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WinSummaryPlugin,
|
||||
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
|
||||
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
||||
OnboardingPlugin, PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin,
|
||||
RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SelectionPlugin, SettingsPlugin,
|
||||
SplashPlugin, StatsPlugin, SyncPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin,
|
||||
TimeAttackPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
|
||||
WinSummaryPlugin,
|
||||
};
|
||||
|
||||
/// App entry point — builds and runs the Bevy app.
|
||||
@@ -74,6 +77,7 @@ pub fn run() {
|
||||
// primary monitor) — `apply_smart_default_window_size` will resize
|
||||
// up to a monitor-relative target on the first frame so HiDPI / 4K
|
||||
// sessions don't end up with a comparatively tiny window.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
let had_saved_geometry = settings.window_geometry.is_some();
|
||||
let (window_resolution, window_position) = match settings.window_geometry {
|
||||
Some(geom) => (
|
||||
@@ -114,6 +118,9 @@ pub fn run() {
|
||||
// small enough that a few stray dropped frames from
|
||||
// disabling vsync are imperceptible.
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
// Android windows always fill the screen; max_width/max_height
|
||||
// default to 0.0, which panics Bevy's clamp when min > max.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
resize_constraints: bevy::window::WindowResizeConstraints {
|
||||
min_width: 800.0,
|
||||
min_height: 600.0,
|
||||
@@ -140,6 +147,13 @@ pub fn run() {
|
||||
.add_plugins(GamePlugin)
|
||||
.add_plugins(TablePlugin)
|
||||
.add_plugins(CardPlugin)
|
||||
// Cursor-icon feedback is desktop-only; Android has no pointer cursor.
|
||||
// The drop-target highlight systems (update_drop_highlights,
|
||||
// update_drop_target_overlays) live in CursorPlugin but ARE useful
|
||||
// on Android — they've been left running because their Bevy system
|
||||
// params compile and function on Android; only the CursorIcon insert
|
||||
// is inert. Gate the whole plugin if the cursor APIs ever cause
|
||||
// Android linker issues; for now it's harmless to leave it registered.
|
||||
.add_plugins(CursorPlugin)
|
||||
.add_plugins(InputPlugin)
|
||||
.add_plugins(RadialMenuPlugin)
|
||||
@@ -156,6 +170,8 @@ pub fn run() {
|
||||
.add_plugins(DailyChallengePlugin)
|
||||
.add_plugins(WeeklyGoalsPlugin)
|
||||
.add_plugins(ChallengePlugin)
|
||||
.add_plugins(PlayBySeedPlugin)
|
||||
.add_plugins(DifficultyPlugin)
|
||||
.add_plugins(TimeAttackPlugin)
|
||||
.add_plugins(HudPlugin)
|
||||
.add_plugins(HelpPlugin)
|
||||
@@ -174,6 +190,14 @@ pub fn run() {
|
||||
.add_plugins(SplashPlugin)
|
||||
.add_plugins(DiagnosticsHudPlugin);
|
||||
|
||||
// Wire the runtime window icon. Bevy 0.18 has no first-class
|
||||
// `Window::icon` field; the icon is set through the underlying
|
||||
// `winit::window::Window` via `WinitWindows`. Android draws its
|
||||
// launcher icon from the APK manifest, so the system is desktop-
|
||||
// only — same target-gate as the `winit` dep itself.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
app.add_systems(Update, set_window_icon);
|
||||
|
||||
// Smart default window sizing: when no saved geometry was loaded,
|
||||
// resize the freshly-opened 1280×800 window to ~70 % of the primary
|
||||
// monitor's logical size on the first frame. Without this, a 4K
|
||||
@@ -185,6 +209,8 @@ pub fn run() {
|
||||
// every fresh launch can flip `disable_smart_default_size` in
|
||||
// Settings to opt out. The flag is checked once at startup; a
|
||||
// mid-session change applies on the next launch.
|
||||
// Android windows are always full-screen; the OS controls sizing.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
if !had_saved_geometry && !settings.disable_smart_default_size {
|
||||
app.add_systems(Update, apply_smart_default_window_size);
|
||||
}
|
||||
@@ -205,6 +231,7 @@ pub fn run() {
|
||||
/// a dedicated resource. The Update tick is necessary because Bevy
|
||||
/// populates the `Monitor` entities asynchronously after winit's
|
||||
/// Resumed event fires; they may not exist on the first Startup pass.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
fn apply_smart_default_window_size(
|
||||
mut applied: Local<bool>,
|
||||
monitors: Query<&Monitor, With<PrimaryMonitor>>,
|
||||
@@ -251,6 +278,94 @@ fn apply_smart_default_window_size(
|
||||
*applied = true;
|
||||
}
|
||||
|
||||
/// One-shot Update system that sets the primary window's taskbar /
|
||||
/// title-bar icon to the embedded 256 px Terminal-aesthetic mark
|
||||
/// generated by `solitaire_engine/examples/icon_generator.rs`.
|
||||
///
|
||||
/// Bevy 0.18 has no `Window::icon` field — the icon is set through
|
||||
/// the underlying `winit::window::Window` via the `WinitWindows`
|
||||
/// resource. The system is desktop-only (Android draws its launcher
|
||||
/// icon from the APK manifest, not from any runtime call). Returns
|
||||
/// silently and tries again next frame until both the primary
|
||||
/// window and `WinitWindows` are populated, then sets the icon
|
||||
/// once and self-disables via `Local<bool>`.
|
||||
///
|
||||
/// Icon bytes are `include_bytes!()`-embedded at compile time, same
|
||||
/// shape as the audio assets and default-theme SVGs — no runtime
|
||||
/// asset-path resolution, no `cargo run` working-directory
|
||||
/// assumptions. PNG → RGBA decode runs through `tiny_skia` (already
|
||||
/// in the build for SVG rasterisation), so this system adds zero
|
||||
/// new dependencies on top of the direct `winit` dep that's
|
||||
/// already required for `Icon` construction.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
fn set_window_icon(
|
||||
mut applied: Local<bool>,
|
||||
primary_window: Query<Entity, With<PrimaryWindow>>,
|
||||
// `Option<NonSend<...>>` rather than `NonSend<...>` because Bevy
|
||||
// 0.18's stricter system-param validation panics on the first
|
||||
// few frames before `WinitWindows` is inserted (the resource is
|
||||
// populated after winit's `Resumed` event, which fires after
|
||||
// the first system-tick batch). The early-return below handles
|
||||
// the `None` window-wrapper case for the same lifecycle reason.
|
||||
winit_windows: Option<NonSend<WinitWindows>>,
|
||||
) {
|
||||
if *applied {
|
||||
return;
|
||||
}
|
||||
let Some(winit_windows) = winit_windows else {
|
||||
return;
|
||||
};
|
||||
let Ok(primary_entity) = primary_window.single() else {
|
||||
return;
|
||||
};
|
||||
let Some(window_wrapper) = winit_windows.get_window(primary_entity) else {
|
||||
// Primary window's underlying winit handle not yet
|
||||
// populated — `WinitWindows` fills in after the first
|
||||
// `Resumed` event. Try again next frame.
|
||||
return;
|
||||
};
|
||||
|
||||
// The 256 × 256 PNG is sufficient for `set_window_icon`; winit
|
||||
// scales it for the actual rendered size. Smaller PNGs in
|
||||
// `assets/icon/` exist for downstream Linux hicolor / Windows
|
||||
// `.ico` / macOS `.icns` packaging — they're not used here.
|
||||
const ICON_BYTES: &[u8] = include_bytes!("../../assets/icon/icon_256.png");
|
||||
|
||||
let pixmap = match tiny_skia::Pixmap::decode_png(ICON_BYTES) {
|
||||
Ok(p) => p,
|
||||
Err(e) => {
|
||||
eprintln!("warn: could not decode embedded window icon PNG: {e}");
|
||||
*applied = true; // don't retry every frame
|
||||
return;
|
||||
}
|
||||
};
|
||||
let rgba = pixmap.data().to_vec();
|
||||
let icon = match winit::window::Icon::from_rgba(rgba, pixmap.width(), pixmap.height()) {
|
||||
Ok(i) => i,
|
||||
Err(e) => {
|
||||
eprintln!("warn: could not construct window icon: {e}");
|
||||
*applied = true;
|
||||
return;
|
||||
}
|
||||
};
|
||||
window_wrapper.set_window_icon(Some(icon));
|
||||
*applied = true;
|
||||
}
|
||||
|
||||
/// Android entry point called by NativeActivity after dlopen-ing the `.so`.
|
||||
/// Sets the `AndroidApp` handle that Bevy's winit backend reads before
|
||||
/// constructing the event loop, then delegates to [`run`].
|
||||
///
|
||||
/// The `#[bevy_main]` proc-macro would generate the same code but only
|
||||
/// works on a function named `main`; our shared entry point is `run`, so
|
||||
/// we emit the equivalent expansion manually.
|
||||
#[cfg(target_os = "android")]
|
||||
#[unsafe(no_mangle)]
|
||||
fn android_main(android_app: bevy::android::android_activity::AndroidApp) {
|
||||
let _ = bevy::android::ANDROID_APP.set(android_app);
|
||||
run();
|
||||
}
|
||||
|
||||
/// Wraps the default panic hook with one that also appends a crash log
|
||||
/// to `<data_dir>/crash.log` (next to `settings.json`). The default hook
|
||||
/// still runs afterwards, so stderr output and debugger integration are
|
||||
|
||||
@@ -12,6 +12,8 @@ publish = false
|
||||
[dependencies]
|
||||
png = "0.17"
|
||||
ab_glyph = "0.2"
|
||||
solitaire_core = { path = "../solitaire_core" }
|
||||
solitaire_data = { path = "../solitaire_data" }
|
||||
|
||||
[[bin]]
|
||||
name = "gen_sfx"
|
||||
@@ -20,3 +22,11 @@ path = "src/bin/gen_sfx.rs"
|
||||
[[bin]]
|
||||
name = "gen_art"
|
||||
path = "src/bin/gen_art.rs"
|
||||
|
||||
[[bin]]
|
||||
name = "gen_seeds"
|
||||
path = "src/bin/gen_seeds.rs"
|
||||
|
||||
[[bin]]
|
||||
name = "gen_difficulty_seeds"
|
||||
path = "src/bin/gen_difficulty_seeds.rs"
|
||||
|
||||
@@ -0,0 +1,195 @@
|
||||
//! Generate difficulty-stratified seed catalogs for `EASY_SEEDS`, `MEDIUM_SEEDS`,
|
||||
//! `HARD_SEEDS`, `EXPERT_SEEDS`, and `GRANDMASTER_SEEDS` in
|
||||
//! `solitaire_data/src/difficulty_seeds.rs`.
|
||||
//!
|
||||
//! A seed's tier is determined by the **smallest** `SolverConfig` budget that
|
||||
//! returns `SolverResult::Winnable`. Seeds that are `Unwinnable` at any budget
|
||||
//! are discarded; `Inconclusive` at all budgets are also discarded (we only emit
|
||||
//! provably-winnable seeds).
|
||||
//!
|
||||
//! # Usage
|
||||
//!
|
||||
//! ```bash
|
||||
//! cargo run -p solitaire_assetgen --bin gen_difficulty_seeds --release -- \
|
||||
//! --start 0xD1FF0000_00000000 --per-tier 40
|
||||
//! ```
|
||||
//!
|
||||
//! Flags:
|
||||
//! --start Starting seed (decimal or 0x-prefixed hex, default 0xD1FF000000000000)
|
||||
//! --per-tier Seeds to emit per tier (default 40)
|
||||
//! --help Print this message
|
||||
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||
|
||||
// Budget boundaries defining each tier. A seed belongs to the lowest tier
|
||||
// whose budget proves it Winnable.
|
||||
const BUDGETS: &[(&str, u64, usize)] = &[
|
||||
("Easy", 1_000, 1_000),
|
||||
("Medium", 5_000, 5_000),
|
||||
("Hard", 25_000, 25_000),
|
||||
("Expert", 100_000, 100_000),
|
||||
("Grandmaster", 200_000, 200_000),
|
||||
];
|
||||
|
||||
fn main() {
|
||||
let mut args = std::env::args().skip(1).peekable();
|
||||
let mut start: u64 = 0xD1FF_0000_0000_0000;
|
||||
let mut per_tier: usize = 40;
|
||||
|
||||
while let Some(arg) = args.next() {
|
||||
match arg.as_str() {
|
||||
"--start" => {
|
||||
let val = args.next().unwrap_or_else(|| {
|
||||
eprintln!("error: --start requires a value");
|
||||
std::process::exit(1);
|
||||
});
|
||||
start = parse_u64(&val);
|
||||
}
|
||||
"--per-tier" => {
|
||||
let val = args.next().unwrap_or_else(|| {
|
||||
eprintln!("error: --per-tier requires a value");
|
||||
std::process::exit(1);
|
||||
});
|
||||
per_tier = val.parse().unwrap_or_else(|_| {
|
||||
eprintln!("error: --per-tier must be a positive integer");
|
||||
std::process::exit(1);
|
||||
});
|
||||
}
|
||||
"--help" | "-h" => {
|
||||
eprintln!("gen_difficulty_seeds: generate tiered seed catalogs");
|
||||
eprintln!(" --start <seed> starting seed (hex or decimal)");
|
||||
eprintln!(" --per-tier <n> seeds per tier (default 40)");
|
||||
return;
|
||||
}
|
||||
other => {
|
||||
eprintln!("error: unknown argument: {other}");
|
||||
std::process::exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if per_tier == 0 {
|
||||
eprintln!("error: --per-tier must be > 0");
|
||||
std::process::exit(1);
|
||||
}
|
||||
|
||||
let draw_mode = DrawMode::DrawOne;
|
||||
let num_tiers = BUDGETS.len();
|
||||
let mut buckets: Vec<Vec<u64>> = vec![Vec::with_capacity(per_tier); num_tiers];
|
||||
let mut tried: u64 = 0;
|
||||
let mut seed = start;
|
||||
|
||||
eprintln!(
|
||||
"gen_difficulty_seeds: finding {} seeds per tier from 0x{start:016X} (DrawOne) …",
|
||||
per_tier
|
||||
);
|
||||
eprintln!(
|
||||
" Tiers: {}",
|
||||
BUDGETS.iter().map(|(n, _, _)| *n).collect::<Vec<_>>().join(", ")
|
||||
);
|
||||
|
||||
while buckets.iter().any(|b| b.len() < per_tier) {
|
||||
tried += 1;
|
||||
'tier: for (i, &(name, move_budget, state_budget)) in BUDGETS.iter().enumerate() {
|
||||
if buckets[i].len() >= per_tier {
|
||||
continue;
|
||||
}
|
||||
let cfg = SolverConfig { move_budget, state_budget };
|
||||
match try_solve(seed, draw_mode.clone(), &cfg) {
|
||||
SolverResult::Winnable => {
|
||||
buckets[i].push(seed);
|
||||
eprintln!(
|
||||
" [{name} {:>3}/{}] 0x{seed:016X} (tried {tried})",
|
||||
buckets[i].len(),
|
||||
per_tier
|
||||
);
|
||||
break 'tier; // assign to the cheapest tier that proves it winnable
|
||||
}
|
||||
SolverResult::Unwinnable => {
|
||||
// Definitely unsolvable — skip all remaining tiers.
|
||||
break 'tier;
|
||||
}
|
||||
SolverResult::Inconclusive => {
|
||||
// Budget exhausted without proof — try the next larger tier.
|
||||
// If this is the last tier, the seed is discarded (Inconclusive
|
||||
// at max budget means "probably but not provably winnable").
|
||||
if i == num_tiers - 1 {
|
||||
break 'tier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
seed = seed.wrapping_add(1);
|
||||
}
|
||||
|
||||
eprintln!("\nDone ({tried} seeds examined). Paste the blocks below into difficulty_seeds.rs:\n");
|
||||
|
||||
let date = current_date();
|
||||
for (i, (tier_name, _, _)) in BUDGETS.iter().enumerate() {
|
||||
println!(
|
||||
" // Generated by solitaire_assetgen::gen_difficulty_seeds \
|
||||
(tier={tier_name}, date={date})"
|
||||
);
|
||||
for chunk in buckets[i].chunks(5) {
|
||||
for s in chunk {
|
||||
println!(
|
||||
" 0x{:04X}_{:04X}_{:04X}_{:04X},",
|
||||
(s >> 48) & 0xFFFF,
|
||||
(s >> 32) & 0xFFFF,
|
||||
(s >> 16) & 0xFFFF,
|
||||
s & 0xFFFF,
|
||||
);
|
||||
}
|
||||
}
|
||||
println!();
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_u64(s: &str) -> u64 {
|
||||
let cleaned = s.replace('_', "");
|
||||
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||
std::process::exit(1);
|
||||
})
|
||||
} else {
|
||||
cleaned.parse().unwrap_or_else(|_| {
|
||||
eprintln!("error: could not parse '{s}' as a decimal u64");
|
||||
std::process::exit(1);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn current_date() -> String {
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
let secs = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.map(|d| d.as_secs())
|
||||
.unwrap_or(0);
|
||||
let days = secs / 86400;
|
||||
let mut y = 1970u64;
|
||||
let mut d = days;
|
||||
loop {
|
||||
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||
let days_in_year = if leap { 366 } else { 365 };
|
||||
if d < days_in_year {
|
||||
break;
|
||||
}
|
||||
d -= days_in_year;
|
||||
y += 1;
|
||||
}
|
||||
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||
let month_days: [u64; 12] = [
|
||||
31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
|
||||
];
|
||||
let mut m = 0usize;
|
||||
for &md in &month_days {
|
||||
if d < md {
|
||||
break;
|
||||
}
|
||||
d -= md;
|
||||
m += 1;
|
||||
}
|
||||
format!("{y}-{:02}-{:02}", m + 1, d + 1)
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
//! Generate provably-winnable Klondike seeds for `CHALLENGE_SEEDS`.
|
||||
//!
|
||||
//! Walks seeds incrementally from `--start`, calls the solver on each, and
|
||||
//! collects only those that return `SolverResult::Winnable` (Inconclusive is
|
||||
//! rejected — the curated list wants proof). Prints Rust source suitable for
|
||||
//! pasting into `solitaire_data/src/challenge.rs`.
|
||||
//!
|
||||
//! # Usage
|
||||
//!
|
||||
//! ```bash
|
||||
//! cargo run -p solitaire_assetgen --bin gen_seeds --release -- \
|
||||
//! --start 0xCAFE_BABE_0000_0000 --count 75
|
||||
//! ```
|
||||
//!
|
||||
//! Flags:
|
||||
//! --start Starting seed (decimal or 0x-prefixed hex, default 0xCAFEBABE00000000)
|
||||
//! --count Number of Winnable seeds to emit (default 75)
|
||||
//! --help Print this message
|
||||
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||
|
||||
fn main() {
|
||||
let mut args = std::env::args().skip(1).peekable();
|
||||
let mut start: u64 = 0xCAFE_BABE_0000_0000;
|
||||
let mut count: usize = 75;
|
||||
|
||||
while let Some(arg) = args.next() {
|
||||
match arg.as_str() {
|
||||
"--start" => {
|
||||
let val = args.next().unwrap_or_else(|| {
|
||||
eprintln!("error: --start requires a value");
|
||||
std::process::exit(1);
|
||||
});
|
||||
start = parse_u64(&val);
|
||||
}
|
||||
"--count" => {
|
||||
let val = args.next().unwrap_or_else(|| {
|
||||
eprintln!("error: --count requires a value");
|
||||
std::process::exit(1);
|
||||
});
|
||||
count = val.parse().unwrap_or_else(|_| {
|
||||
eprintln!("error: --count must be a positive integer");
|
||||
std::process::exit(1);
|
||||
});
|
||||
}
|
||||
"--help" | "-h" => {
|
||||
eprintln!("{}", include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/src/bin/gen_seeds.rs")).lines().take(20).collect::<Vec<_>>().join("\n"));
|
||||
return;
|
||||
}
|
||||
other => {
|
||||
eprintln!("error: unknown argument: {other}");
|
||||
std::process::exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if count == 0 {
|
||||
eprintln!("error: --count must be > 0");
|
||||
std::process::exit(1);
|
||||
}
|
||||
|
||||
let cfg = SolverConfig::default();
|
||||
let draw_mode = DrawMode::DrawOne;
|
||||
let mut found: Vec<u64> = Vec::with_capacity(count);
|
||||
let mut tried: u64 = 0;
|
||||
let mut seed = start;
|
||||
|
||||
eprintln!(
|
||||
"gen_seeds: finding {count} Winnable seeds from 0x{start:016X} (DrawOne) …"
|
||||
);
|
||||
|
||||
while found.len() < count {
|
||||
tried += 1;
|
||||
if matches!(
|
||||
try_solve(seed, draw_mode.clone(), &cfg),
|
||||
SolverResult::Winnable
|
||||
) {
|
||||
found.push(seed);
|
||||
eprintln!(
|
||||
" [{:>3}/{}] 0x{:016X} ({} tried so far)",
|
||||
found.len(),
|
||||
count,
|
||||
seed,
|
||||
tried
|
||||
);
|
||||
}
|
||||
seed = seed.wrapping_add(1);
|
||||
}
|
||||
|
||||
eprintln!("\nDone. Paste the block below into CHALLENGE_SEEDS in solitaire_data/src/challenge.rs:\n");
|
||||
|
||||
println!(
|
||||
" // Generated by solitaire_assetgen::gen_seeds \
|
||||
(start=0x{start:016X}, count={count}, date={date})",
|
||||
date = current_date()
|
||||
);
|
||||
for chunk in found.chunks(5) {
|
||||
for s in chunk {
|
||||
println!(
|
||||
" 0x{:04X}_{:04X}_{:04X}_{:04X},",
|
||||
(s >> 48) & 0xFFFF,
|
||||
(s >> 32) & 0xFFFF,
|
||||
(s >> 16) & 0xFFFF,
|
||||
s & 0xFFFF,
|
||||
);
|
||||
}
|
||||
println!();
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_u64(s: &str) -> u64 {
|
||||
let cleaned = s.replace('_', "");
|
||||
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||
std::process::exit(1);
|
||||
})
|
||||
} else {
|
||||
cleaned.parse().unwrap_or_else(|_| {
|
||||
eprintln!("error: could not parse '{s}' as a decimal u64");
|
||||
std::process::exit(1);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn current_date() -> String {
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
let secs = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.map(|d| d.as_secs())
|
||||
.unwrap_or(0);
|
||||
let days = secs / 86400;
|
||||
// Gregorian calendar computation (Tomohiko Sakamoto's algorithm variant)
|
||||
let mut y = 1970u64;
|
||||
let mut d = days;
|
||||
loop {
|
||||
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||
let days_in_year = if leap { 366 } else { 365 };
|
||||
if d < days_in_year {
|
||||
break;
|
||||
}
|
||||
d -= days_in_year;
|
||||
y += 1;
|
||||
}
|
||||
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||
let month_days: [u64; 12] = [31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];
|
||||
let mut m = 0usize;
|
||||
for &md in &month_days {
|
||||
if d < md {
|
||||
break;
|
||||
}
|
||||
d -= md;
|
||||
m += 1;
|
||||
}
|
||||
format!("{y}-{:02}-{:02}", m + 1, d + 1)
|
||||
}
|
||||
@@ -50,6 +50,35 @@ pub enum DrawMode {
|
||||
DrawThree,
|
||||
}
|
||||
|
||||
/// Difficulty tier for `GameMode::Difficulty`. Controls which pre-verified seed
|
||||
/// catalog is drawn from. `Random` skips verification entirely and uses a
|
||||
/// system-time seed — deals may or may not be winnable.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||
pub enum DifficultyLevel {
|
||||
#[default]
|
||||
Easy,
|
||||
Medium,
|
||||
Hard,
|
||||
Expert,
|
||||
Grandmaster,
|
||||
/// Unverified system-time seed — may or may not be winnable.
|
||||
Random,
|
||||
}
|
||||
|
||||
impl DifficultyLevel {
|
||||
/// Short human-readable label shown in the HUD and win summary.
|
||||
pub fn label(self) -> &'static str {
|
||||
match self {
|
||||
Self::Easy => "Easy",
|
||||
Self::Medium => "Medium",
|
||||
Self::Hard => "Hard",
|
||||
Self::Expert => "Expert",
|
||||
Self::Grandmaster => "Grandmaster",
|
||||
Self::Random => "Random",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Top-level game mode. Affects scoring, undo, and (eventually) timer behaviour.
|
||||
///
|
||||
/// - `Classic`: standard Klondike scoring, undo allowed.
|
||||
@@ -59,6 +88,8 @@ pub enum DrawMode {
|
||||
/// - `TimeAttack`: standard scoring + undo; the engine wraps a 10-minute
|
||||
/// countdown around the session and auto-deals a fresh game on every win
|
||||
/// (see `solitaire_engine::TimeAttackPlugin`).
|
||||
/// - `Difficulty(DifficultyLevel)`: seed drawn from a pre-verified per-tier catalog
|
||||
/// (or system-time for `Random`). Rules identical to Classic.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
||||
pub enum GameMode {
|
||||
#[default]
|
||||
@@ -70,6 +101,8 @@ pub enum GameMode {
|
||||
Challenge,
|
||||
/// Play as many games as possible within 10 minutes.
|
||||
TimeAttack,
|
||||
/// Seed drawn from a difficulty-tiered catalog; rules identical to Classic.
|
||||
Difficulty(DifficultyLevel),
|
||||
}
|
||||
|
||||
/// Snapshot of game state used for undo.
|
||||
|
||||
@@ -26,6 +26,13 @@ tokio = { workspace = true }
|
||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||
keyring-core = { workspace = true }
|
||||
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
jni = { workspace = true }
|
||||
# android_keystore.rs uses bevy::android::ANDROID_APP to obtain the
|
||||
# process-wide JavaVM handle for JNI. Must be listed here so the
|
||||
# symbol resolves when cross-compiling for Android targets.
|
||||
bevy = { workspace = true }
|
||||
|
||||
[dev-dependencies]
|
||||
solitaire_server = { path = "../solitaire_server" }
|
||||
solitaire_sync = { workspace = true }
|
||||
|
||||
@@ -0,0 +1,409 @@
|
||||
/// Android Keystore token storage via JNI.
|
||||
///
|
||||
/// Tokens are serialised to JSON, encrypted with AES-256/GCM/NoPadding using a
|
||||
/// device-bound key from the Android Keystore, and written atomically to
|
||||
/// `{data_dir}/auth_tokens.bin` as `[12-byte IV][ciphertext+GCM-tag]`.
|
||||
///
|
||||
/// The Keystore key survives app restarts but is destroyed on uninstall (or if
|
||||
/// the user changes biometric/lock credentials, in which case decryption fails
|
||||
/// and we surface `TokenError::KeychainUnavailable` so the caller knows to
|
||||
/// prompt re-login — identical semantics to a Linux box without Secret Service).
|
||||
///
|
||||
/// Only compiled and linked on `target_os = "android"`.
|
||||
use jni::{
|
||||
objects::{JByteArray, JObject, JObjectArray, JValue, JValueOwned},
|
||||
JNIEnv, JavaVM,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::path::PathBuf;
|
||||
|
||||
use crate::auth_tokens::TokenError;
|
||||
|
||||
const KEY_ALIAS: &str = "solitaire_quest_token_key";
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct TokenBlob {
|
||||
username: String,
|
||||
access_token: String,
|
||||
refresh_token: String,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// JVM helper
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn with_jvm<F, R>(f: F) -> Result<R, TokenError>
|
||||
where
|
||||
F: for<'env> FnOnce(&mut JNIEnv<'env>) -> Result<R, jni::errors::Error>,
|
||||
{
|
||||
let app = bevy::android::ANDROID_APP
|
||||
.get()
|
||||
.ok_or_else(|| TokenError::KeychainUnavailable("ANDROID_APP not initialised".into()))?;
|
||||
|
||||
// SAFETY: vm_as_ptr() is the process-wide JavaVM* set by the Android runtime.
|
||||
let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
|
||||
.map_err(|e| TokenError::Keyring(format!("JavaVM: {e}")))?;
|
||||
|
||||
let mut env = vm
|
||||
.attach_current_thread_permanently()
|
||||
.map_err(|e| TokenError::Keyring(format!("attach: {e}")))?;
|
||||
|
||||
f(&mut env).map_err(|e| TokenError::Keyring(format!("JNI: {e}")))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Keystore key management
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Load the existing AES key from the Android Keystore, or generate one if it
|
||||
/// doesn't exist yet. Returns a local reference valid for the current JNI frame.
|
||||
fn load_or_create_key<'local>(env: &mut JNIEnv<'local>) -> jni::errors::Result<JObject<'local>> {
|
||||
// KeyStore ks = KeyStore.getInstance("AndroidKeyStore"); ks.load(null);
|
||||
let ks_class = env.find_class("java/security/KeyStore")?;
|
||||
let ks_type = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||
let ks = env
|
||||
.call_static_method(
|
||||
&ks_class,
|
||||
"getInstance",
|
||||
"(Ljava/lang/String;)Ljava/security/KeyStore;",
|
||||
&[ks_type.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
let null = JObject::null();
|
||||
env.call_method(
|
||||
&ks,
|
||||
"load",
|
||||
"(Ljava/security/KeyStore$LoadStoreParameter;)V",
|
||||
&[JValue::Object(&null)],
|
||||
)?
|
||||
.v()?;
|
||||
|
||||
// Key key = ks.getKey(ALIAS, null) — char[] password is null for hardware keys
|
||||
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||
let null2 = JObject::null();
|
||||
let key = env
|
||||
.call_method(
|
||||
&ks,
|
||||
"getKey",
|
||||
"(Ljava/lang/String;[C)Ljava/security/Key;",
|
||||
&[alias.borrow(), JValue::Object(&null2)],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
if !env.is_same_object(&key, JObject::null())? {
|
||||
return Ok(key);
|
||||
}
|
||||
|
||||
// No key yet — generate AES-256 with GCM block mode.
|
||||
let builder_class =
|
||||
env.find_class("android/security/keystore/KeyGenParameterSpec$Builder")?;
|
||||
let alias2 = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||
// PURPOSE_ENCRYPT | PURPOSE_DECRYPT = 1 | 2 = 3
|
||||
let purpose = JValueOwned::Int(3);
|
||||
let builder = env.new_object(
|
||||
&builder_class,
|
||||
"(Ljava/lang/String;I)V",
|
||||
&[alias2.borrow(), purpose.borrow()],
|
||||
)?;
|
||||
|
||||
let str_class = env.find_class("java/lang/String")?;
|
||||
|
||||
// builder.setBlockModes(["GCM"])
|
||||
let gcm_str = env.new_string("GCM")?;
|
||||
let block_modes: JObjectArray = env.new_object_array(1, &str_class, &gcm_str)?;
|
||||
let block_modes_val = JValueOwned::Object(block_modes.into());
|
||||
let builder = env
|
||||
.call_method(
|
||||
&builder,
|
||||
"setBlockModes",
|
||||
"([Ljava/lang/String;)Landroid/security/keystore/KeyGenParameterSpec$Builder;",
|
||||
&[block_modes_val.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
// builder.setEncryptionPaddings(["NoPadding"])
|
||||
let nopad_str = env.new_string("NoPadding")?;
|
||||
let enc_pads: JObjectArray = env.new_object_array(1, &str_class, &nopad_str)?;
|
||||
let enc_pads_val = JValueOwned::Object(enc_pads.into());
|
||||
let builder = env
|
||||
.call_method(
|
||||
&builder,
|
||||
"setEncryptionPaddings",
|
||||
"([Ljava/lang/String;)Landroid/security/keystore/KeyGenParameterSpec$Builder;",
|
||||
&[enc_pads_val.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
// KeyGenParameterSpec spec = builder.build()
|
||||
let spec = env
|
||||
.call_method(
|
||||
&builder,
|
||||
"build",
|
||||
"()Landroid/security/keystore/KeyGenParameterSpec;",
|
||||
&[],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
// KeyGenerator kg = KeyGenerator.getInstance("AES", "AndroidKeyStore")
|
||||
let kg_class = env.find_class("javax/crypto/KeyGenerator")?;
|
||||
let aes = JValueOwned::from(env.new_string("AES")?);
|
||||
let ks_name = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||
let kg = env
|
||||
.call_static_method(
|
||||
&kg_class,
|
||||
"getInstance",
|
||||
"(Ljava/lang/String;Ljava/lang/String;)Ljavax/crypto/KeyGenerator;",
|
||||
&[aes.borrow(), ks_name.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
// kg.init(spec); return kg.generateKey()
|
||||
let spec_val = JValueOwned::Object(spec);
|
||||
env.call_method(
|
||||
&kg,
|
||||
"init",
|
||||
"(Ljava/security/spec/AlgorithmParameterSpec;)V",
|
||||
&[spec_val.borrow()],
|
||||
)?
|
||||
.v()?;
|
||||
|
||||
env.call_method(&kg, "generateKey", "()Ljavax/crypto/SecretKey;", &[])?
|
||||
.l()
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// AES-GCM encrypt / decrypt
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Returns `[12-byte IV][ciphertext+GCM-tag]`.
|
||||
fn encrypt_gcm(
|
||||
env: &mut JNIEnv<'_>,
|
||||
key: &JObject<'_>,
|
||||
plaintext: &[u8],
|
||||
) -> jni::errors::Result<Vec<u8>> {
|
||||
let cipher_class = env.find_class("javax/crypto/Cipher")?;
|
||||
let transform = JValueOwned::from(env.new_string("AES/GCM/NoPadding")?);
|
||||
let cipher = env
|
||||
.call_static_method(
|
||||
&cipher_class,
|
||||
"getInstance",
|
||||
"(Ljava/lang/String;)Ljavax/crypto/Cipher;",
|
||||
&[transform.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
// cipher.init(Cipher.ENCRYPT_MODE=1, key)
|
||||
let mode = JValueOwned::Int(1);
|
||||
env.call_method(
|
||||
&cipher,
|
||||
"init",
|
||||
"(ILjava/security/Key;)V",
|
||||
&[mode.borrow(), JValue::Object(key)],
|
||||
)?
|
||||
.v()?;
|
||||
|
||||
// IV is generated by Android's provider; read it back after init.
|
||||
let iv_jobj = env.call_method(&cipher, "getIV", "()[B", &[])?.l()?;
|
||||
// SAFETY: the method signature guarantees a byte array return.
|
||||
let iv_arr = unsafe { JByteArray::from_raw(iv_jobj.into_raw()) };
|
||||
let iv = env.convert_byte_array(&iv_arr)?;
|
||||
|
||||
let pt_arr = env.byte_array_from_slice(plaintext)?;
|
||||
let pt_val = JValueOwned::Object(pt_arr.into());
|
||||
let ct_jobj = env
|
||||
.call_method(&cipher, "doFinal", "([B)[B", &[pt_val.borrow()])?
|
||||
.l()?;
|
||||
// SAFETY: doFinal([B) returns [B.
|
||||
let ct_arr = unsafe { JByteArray::from_raw(ct_jobj.into_raw()) };
|
||||
let ciphertext = env.convert_byte_array(&ct_arr)?;
|
||||
|
||||
let mut out = Vec::with_capacity(iv.len() + ciphertext.len());
|
||||
out.extend_from_slice(&iv);
|
||||
out.extend_from_slice(&ciphertext);
|
||||
Ok(out)
|
||||
}
|
||||
|
||||
/// Expects `data` as `[12-byte IV][ciphertext+GCM-tag]`.
|
||||
fn decrypt_gcm(
|
||||
env: &mut JNIEnv<'_>,
|
||||
key: &JObject<'_>,
|
||||
data: &[u8],
|
||||
) -> jni::errors::Result<Vec<u8>> {
|
||||
let (iv, ciphertext) = data.split_at(12);
|
||||
|
||||
let cipher_class = env.find_class("javax/crypto/Cipher")?;
|
||||
let transform = JValueOwned::from(env.new_string("AES/GCM/NoPadding")?);
|
||||
let cipher = env
|
||||
.call_static_method(
|
||||
&cipher_class,
|
||||
"getInstance",
|
||||
"(Ljava/lang/String;)Ljavax/crypto/Cipher;",
|
||||
&[transform.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
// GCMParameterSpec spec = new GCMParameterSpec(128, iv)
|
||||
let spec_class = env.find_class("javax/crypto/spec/GCMParameterSpec")?;
|
||||
let tag_len = JValueOwned::Int(128);
|
||||
let iv_arr = env.byte_array_from_slice(iv)?;
|
||||
let iv_val = JValueOwned::Object(iv_arr.into());
|
||||
let spec = env.new_object(
|
||||
&spec_class,
|
||||
"(I[B)V",
|
||||
&[tag_len.borrow(), iv_val.borrow()],
|
||||
)?;
|
||||
|
||||
// cipher.init(Cipher.DECRYPT_MODE=2, key, spec)
|
||||
let mode = JValueOwned::Int(2);
|
||||
let spec_val = JValueOwned::Object(spec);
|
||||
env.call_method(
|
||||
&cipher,
|
||||
"init",
|
||||
"(ILjava/security/Key;Ljava/security/spec/AlgorithmParameterSpec;)V",
|
||||
&[mode.borrow(), JValue::Object(key), spec_val.borrow()],
|
||||
)?
|
||||
.v()?;
|
||||
|
||||
let ct_arr = env.byte_array_from_slice(ciphertext)?;
|
||||
let ct_val = JValueOwned::Object(ct_arr.into());
|
||||
let pt_jobj = env
|
||||
.call_method(&cipher, "doFinal", "([B)[B", &[ct_val.borrow()])?
|
||||
.l()?;
|
||||
// SAFETY: doFinal([B) returns [B.
|
||||
let pt_arr = unsafe { JByteArray::from_raw(pt_jobj.into_raw()) };
|
||||
env.convert_byte_array(&pt_arr)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// File helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
fn token_file_path() -> Option<PathBuf> {
|
||||
crate::platform::data_dir().map(|d| d.join("auth_tokens.bin"))
|
||||
}
|
||||
|
||||
fn read_file_bytes() -> Result<Vec<u8>, TokenError> {
|
||||
let path = token_file_path()
|
||||
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||
if !path.exists() {
|
||||
return Err(TokenError::NotFound(String::new()));
|
||||
}
|
||||
std::fs::read(&path).map_err(|e| TokenError::Keyring(format!("read auth_tokens.bin: {e}")))
|
||||
}
|
||||
|
||||
fn write_file_bytes(data: &[u8]) -> Result<(), TokenError> {
|
||||
let path = token_file_path()
|
||||
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||
let tmp = path.with_extension("tmp");
|
||||
std::fs::write(&tmp, data)
|
||||
.map_err(|e| TokenError::Keyring(format!("write auth_tokens.tmp: {e}")))?;
|
||||
std::fs::rename(&tmp, &path)
|
||||
.map_err(|e| TokenError::Keyring(format!("rename auth_tokens: {e}")))
|
||||
}
|
||||
|
||||
fn load_blob(username: &str) -> Result<TokenBlob, TokenError> {
|
||||
let data = read_file_bytes().map_err(|e| match e {
|
||||
TokenError::NotFound(_) => TokenError::NotFound(username.to_string()),
|
||||
other => other,
|
||||
})?;
|
||||
|
||||
if data.len() < 12 {
|
||||
return Err(TokenError::Keyring("auth_tokens.bin corrupt (too short)".into()));
|
||||
}
|
||||
|
||||
let plaintext = with_jvm(|env| {
|
||||
let key = load_or_create_key(env)?;
|
||||
decrypt_gcm(env, &key, &data)
|
||||
})?;
|
||||
|
||||
let blob: TokenBlob = serde_json::from_slice(&plaintext)
|
||||
.map_err(|e| TokenError::Keyring(format!("JSON decode: {e}")))?;
|
||||
|
||||
if blob.username != username {
|
||||
return Err(TokenError::NotFound(username.to_string()));
|
||||
}
|
||||
|
||||
Ok(blob)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Public API — mirrors auth_tokens desktop surface exactly.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Encrypt and store `access_token` and `refresh_token` for `username`.
|
||||
///
|
||||
/// Overwrites any previously stored tokens.
|
||||
pub fn store_tokens(
|
||||
username: &str,
|
||||
access_token: &str,
|
||||
refresh_token: &str,
|
||||
) -> Result<(), TokenError> {
|
||||
let blob = TokenBlob {
|
||||
username: username.to_string(),
|
||||
access_token: access_token.to_string(),
|
||||
refresh_token: refresh_token.to_string(),
|
||||
};
|
||||
let plaintext = serde_json::to_vec(&blob)
|
||||
.map_err(|e| TokenError::Keyring(format!("JSON encode: {e}")))?;
|
||||
|
||||
let encrypted = with_jvm(|env| {
|
||||
let key = load_or_create_key(env)?;
|
||||
encrypt_gcm(env, &key, &plaintext)
|
||||
})?;
|
||||
|
||||
write_file_bytes(&encrypted)
|
||||
}
|
||||
|
||||
/// Return the stored access token for `username`.
|
||||
///
|
||||
/// Returns [`TokenError::NotFound`] if no token has been stored yet.
|
||||
pub fn load_access_token(username: &str) -> Result<String, TokenError> {
|
||||
load_blob(username).map(|b| b.access_token)
|
||||
}
|
||||
|
||||
/// Return the stored refresh token for `username`.
|
||||
///
|
||||
/// Returns [`TokenError::NotFound`] if no token has been stored yet.
|
||||
pub fn load_refresh_token(username: &str) -> Result<String, TokenError> {
|
||||
load_blob(username).map(|b| b.refresh_token)
|
||||
}
|
||||
|
||||
/// Delete stored tokens and remove the Keystore key for `username`.
|
||||
///
|
||||
/// Missing file or missing Keystore entry are silently ignored.
|
||||
pub fn delete_tokens(_username: &str) -> Result<(), TokenError> {
|
||||
if let Some(path) = token_file_path() {
|
||||
if path.exists() {
|
||||
std::fs::remove_file(&path)
|
||||
.map_err(|e| TokenError::Keyring(format!("delete auth_tokens.bin: {e}")))?;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the Keystore key so a future re-login generates a fresh key.
|
||||
with_jvm(|env| {
|
||||
let ks_class = env.find_class("java/security/KeyStore")?;
|
||||
let ks_type = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||
let ks = env
|
||||
.call_static_method(
|
||||
&ks_class,
|
||||
"getInstance",
|
||||
"(Ljava/lang/String;)Ljava/security/KeyStore;",
|
||||
&[ks_type.borrow()],
|
||||
)?
|
||||
.l()?;
|
||||
|
||||
let null = JObject::null();
|
||||
env.call_method(
|
||||
&ks,
|
||||
"load",
|
||||
"(Ljava/security/KeyStore$LoadStoreParameter;)V",
|
||||
&[JValue::Object(&null)],
|
||||
)?
|
||||
.v()?;
|
||||
|
||||
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||
env.call_method(&ks, "deleteEntry", "(Ljava/lang/String;)V", &[alias.borrow()])?
|
||||
.v()
|
||||
})
|
||||
}
|
||||
@@ -131,35 +131,29 @@ pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Android stub — same public API, always returns KeychainUnavailable.
|
||||
// Lets `sync_client::*` compile unchanged on Android; the runtime
|
||||
// effect is "session login required every launch", same as a Linux
|
||||
// box without Secret Service.
|
||||
// Android — delegate to the JNI Keystore bridge in android_keystore.
|
||||
// -------------------------------------------------------------------
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
const ANDROID_STUB_MSG: &str = "android stub: keychain not yet wired (Phase-Android task)";
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn store_tokens(
|
||||
_username: &str,
|
||||
_access_token: &str,
|
||||
_refresh_token: &str,
|
||||
username: &str,
|
||||
access_token: &str,
|
||||
refresh_token: &str,
|
||||
) -> Result<(), TokenError> {
|
||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
||||
crate::android_keystore::store_tokens(username, access_token, refresh_token)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn load_access_token(_username: &str) -> Result<String, TokenError> {
|
||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
||||
pub fn load_access_token(username: &str) -> Result<String, TokenError> {
|
||||
crate::android_keystore::load_access_token(username)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn load_refresh_token(_username: &str) -> Result<String, TokenError> {
|
||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
||||
pub fn load_refresh_token(username: &str) -> Result<String, TokenError> {
|
||||
crate::android_keystore::load_refresh_token(username)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
pub fn delete_tokens(_username: &str) -> Result<(), TokenError> {
|
||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
||||
pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
||||
crate::android_keystore::delete_tokens(username)
|
||||
}
|
||||
|
||||
@@ -40,6 +40,82 @@ pub const CHALLENGE_SEEDS: &[u64] = &[
|
||||
0xDDDD_EEEE_FFFF_0000,
|
||||
0x0101_0101_0101_0101,
|
||||
0xA1B2_C3D4_E5F6_0718,
|
||||
// Generated by solitaire_assetgen::gen_seeds (start=0xCAFEBABE00000000, count=75, date=2026-05-09)
|
||||
0xCAFE_BABE_0000_0000,
|
||||
0xCAFE_BABE_0000_0002,
|
||||
0xCAFE_BABE_0000_0004,
|
||||
0xCAFE_BABE_0000_0008,
|
||||
0xCAFE_BABE_0000_000B,
|
||||
0xCAFE_BABE_0000_000D,
|
||||
0xCAFE_BABE_0000_000E,
|
||||
0xCAFE_BABE_0000_0010,
|
||||
0xCAFE_BABE_0000_0011,
|
||||
0xCAFE_BABE_0000_0014,
|
||||
0xCAFE_BABE_0000_0016,
|
||||
0xCAFE_BABE_0000_0019,
|
||||
0xCAFE_BABE_0000_001A,
|
||||
0xCAFE_BABE_0000_001F,
|
||||
0xCAFE_BABE_0000_0020,
|
||||
0xCAFE_BABE_0000_0021,
|
||||
0xCAFE_BABE_0000_0024,
|
||||
0xCAFE_BABE_0000_0025,
|
||||
0xCAFE_BABE_0000_0027,
|
||||
0xCAFE_BABE_0000_002B,
|
||||
0xCAFE_BABE_0000_002D,
|
||||
0xCAFE_BABE_0000_0030,
|
||||
0xCAFE_BABE_0000_0034,
|
||||
0xCAFE_BABE_0000_0036,
|
||||
0xCAFE_BABE_0000_003A,
|
||||
0xCAFE_BABE_0000_003B,
|
||||
0xCAFE_BABE_0000_003D,
|
||||
0xCAFE_BABE_0000_0042,
|
||||
0xCAFE_BABE_0000_0043,
|
||||
0xCAFE_BABE_0000_0044,
|
||||
0xCAFE_BABE_0000_004C,
|
||||
0xCAFE_BABE_0000_004D,
|
||||
0xCAFE_BABE_0000_004F,
|
||||
0xCAFE_BABE_0000_0050,
|
||||
0xCAFE_BABE_0000_0051,
|
||||
0xCAFE_BABE_0000_0054,
|
||||
0xCAFE_BABE_0000_0055,
|
||||
0xCAFE_BABE_0000_0056,
|
||||
0xCAFE_BABE_0000_0059,
|
||||
0xCAFE_BABE_0000_005B,
|
||||
0xCAFE_BABE_0000_005C,
|
||||
0xCAFE_BABE_0000_005E,
|
||||
0xCAFE_BABE_0000_0060,
|
||||
0xCAFE_BABE_0000_0062,
|
||||
0xCAFE_BABE_0000_0064,
|
||||
0xCAFE_BABE_0000_0067,
|
||||
0xCAFE_BABE_0000_0069,
|
||||
0xCAFE_BABE_0000_006A,
|
||||
0xCAFE_BABE_0000_006B,
|
||||
0xCAFE_BABE_0000_006C,
|
||||
0xCAFE_BABE_0000_006D,
|
||||
0xCAFE_BABE_0000_006E,
|
||||
0xCAFE_BABE_0000_006F,
|
||||
0xCAFE_BABE_0000_0072,
|
||||
0xCAFE_BABE_0000_0073,
|
||||
0xCAFE_BABE_0000_0074,
|
||||
0xCAFE_BABE_0000_0079,
|
||||
0xCAFE_BABE_0000_007A,
|
||||
0xCAFE_BABE_0000_007D,
|
||||
0xCAFE_BABE_0000_007E,
|
||||
0xCAFE_BABE_0000_007F,
|
||||
0xCAFE_BABE_0000_0082,
|
||||
0xCAFE_BABE_0000_0083,
|
||||
0xCAFE_BABE_0000_0084,
|
||||
0xCAFE_BABE_0000_0085,
|
||||
0xCAFE_BABE_0000_0089,
|
||||
0xCAFE_BABE_0000_008A,
|
||||
0xCAFE_BABE_0000_008D,
|
||||
0xCAFE_BABE_0000_008E,
|
||||
0xCAFE_BABE_0000_0090,
|
||||
0xCAFE_BABE_0000_0094,
|
||||
0xCAFE_BABE_0000_0095,
|
||||
0xCAFE_BABE_0000_0098,
|
||||
0xCAFE_BABE_0000_0099,
|
||||
0xCAFE_BABE_0000_009F,
|
||||
];
|
||||
|
||||
/// Resolve a `challenge_index` to its corresponding seed, wrapping when
|
||||
|
||||
@@ -0,0 +1,320 @@
|
||||
//! Pre-verified seed catalogs for each [`DifficultyLevel`] tier.
|
||||
//!
|
||||
//! Each slice contains seeds that are provably winnable in Draw-One mode and
|
||||
//! that required a specific solver-budget range to solve — the **smallest**
|
||||
//! budget that returns `Winnable` determines the tier. See
|
||||
//! `solitaire_assetgen/src/bin/gen_difficulty_seeds.rs` for the generator.
|
||||
//!
|
||||
//! # Tiers and budget boundaries
|
||||
//!
|
||||
//! | Tier | move_budget | state_budget |
|
||||
//! |-------------|-------------|--------------|
|
||||
//! | Easy | 1 000 | 1 000 |
|
||||
//! | Medium | 5 000 | 5 000 |
|
||||
//! | Hard | 25 000 | 25 000 |
|
||||
//! | Expert | 100 000 | 100 000 |
|
||||
//! | Grandmaster | 200 000 | 200 000 |
|
||||
//!
|
||||
//! [`DifficultyLevel::Random`] has no catalog — the engine picks a system-time
|
||||
//! seed and skips verification.
|
||||
|
||||
use solitaire_core::game_state::DifficultyLevel;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Catalogs (populated by gen_difficulty_seeds)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// 40 seeds proven winnable within the Easy budget (≤ 1 000 states).
|
||||
pub const EASY_SEEDS: &[u64] = &[
|
||||
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-05-09)
|
||||
0xD1FF_0000_0000_0001,
|
||||
0xD1FF_0000_0000_0002,
|
||||
0xD1FF_0000_0000_0007,
|
||||
0xD1FF_0000_0000_0008,
|
||||
0xD1FF_0000_0000_0009,
|
||||
0xD1FF_0000_0000_000E,
|
||||
0xD1FF_0000_0000_0013,
|
||||
0xD1FF_0000_0000_0015,
|
||||
0xD1FF_0000_0000_0018,
|
||||
0xD1FF_0000_0000_001D,
|
||||
0xD1FF_0000_0000_0021,
|
||||
0xD1FF_0000_0000_0022,
|
||||
0xD1FF_0000_0000_0026,
|
||||
0xD1FF_0000_0000_002C,
|
||||
0xD1FF_0000_0000_002E,
|
||||
0xD1FF_0000_0000_002F,
|
||||
0xD1FF_0000_0000_0035,
|
||||
0xD1FF_0000_0000_0036,
|
||||
0xD1FF_0000_0000_003C,
|
||||
0xD1FF_0000_0000_0045,
|
||||
0xD1FF_0000_0000_0046,
|
||||
0xD1FF_0000_0000_0048,
|
||||
0xD1FF_0000_0000_0049,
|
||||
0xD1FF_0000_0000_004D,
|
||||
0xD1FF_0000_0000_004F,
|
||||
0xD1FF_0000_0000_0050,
|
||||
0xD1FF_0000_0000_0051,
|
||||
0xD1FF_0000_0000_0053,
|
||||
0xD1FF_0000_0000_0054,
|
||||
0xD1FF_0000_0000_0057,
|
||||
0xD1FF_0000_0000_0058,
|
||||
0xD1FF_0000_0000_005A,
|
||||
0xD1FF_0000_0000_005B,
|
||||
0xD1FF_0000_0000_005C,
|
||||
0xD1FF_0000_0000_005D,
|
||||
0xD1FF_0000_0000_005F,
|
||||
0xD1FF_0000_0000_0061,
|
||||
0xD1FF_0000_0000_0062,
|
||||
0xD1FF_0000_0000_0063,
|
||||
0xD1FF_0000_0000_0069,
|
||||
];
|
||||
|
||||
/// 40 seeds proven winnable within the Medium budget (≤ 5 000 states).
|
||||
pub const MEDIUM_SEEDS: &[u64] = &[
|
||||
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-05-09)
|
||||
0xD1FF_0000_0000_0000,
|
||||
0xD1FF_0000_0000_0012,
|
||||
0xD1FF_0000_0000_0016,
|
||||
0xD1FF_0000_0000_001B,
|
||||
0xD1FF_0000_0000_001C,
|
||||
0xD1FF_0000_0000_0020,
|
||||
0xD1FF_0000_0000_002A,
|
||||
0xD1FF_0000_0000_0034,
|
||||
0xD1FF_0000_0000_003A,
|
||||
0xD1FF_0000_0000_0041,
|
||||
0xD1FF_0000_0000_0043,
|
||||
0xD1FF_0000_0000_0060,
|
||||
0xD1FF_0000_0000_006A,
|
||||
0xD1FF_0000_0000_006C,
|
||||
0xD1FF_0000_0000_006E,
|
||||
0xD1FF_0000_0000_006F,
|
||||
0xD1FF_0000_0000_0071,
|
||||
0xD1FF_0000_0000_0072,
|
||||
0xD1FF_0000_0000_0075,
|
||||
0xD1FF_0000_0000_0076,
|
||||
0xD1FF_0000_0000_007B,
|
||||
0xD1FF_0000_0000_007E,
|
||||
0xD1FF_0000_0000_0081,
|
||||
0xD1FF_0000_0000_0083,
|
||||
0xD1FF_0000_0000_0084,
|
||||
0xD1FF_0000_0000_0087,
|
||||
0xD1FF_0000_0000_0090,
|
||||
0xD1FF_0000_0000_0092,
|
||||
0xD1FF_0000_0000_0093,
|
||||
0xD1FF_0000_0000_0098,
|
||||
0xD1FF_0000_0000_0099,
|
||||
0xD1FF_0000_0000_009A,
|
||||
0xD1FF_0000_0000_009E,
|
||||
0xD1FF_0000_0000_00A5,
|
||||
0xD1FF_0000_0000_00A8,
|
||||
0xD1FF_0000_0000_00AA,
|
||||
0xD1FF_0000_0000_00AB,
|
||||
0xD1FF_0000_0000_00AE,
|
||||
0xD1FF_0000_0000_00AF,
|
||||
0xD1FF_0000_0000_00B0,
|
||||
];
|
||||
|
||||
/// 40 seeds proven winnable within the Hard budget (≤ 25 000 states).
|
||||
pub const HARD_SEEDS: &[u64] = &[
|
||||
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-05-09)
|
||||
0xD1FF_0000_0000_001F,
|
||||
0xD1FF_0000_0000_0024,
|
||||
0xD1FF_0000_0000_0025,
|
||||
0xD1FF_0000_0000_0031,
|
||||
0xD1FF_0000_0000_0032,
|
||||
0xD1FF_0000_0000_003E,
|
||||
0xD1FF_0000_0000_004A,
|
||||
0xD1FF_0000_0000_006D,
|
||||
0xD1FF_0000_0000_0079,
|
||||
0xD1FF_0000_0000_007C,
|
||||
0xD1FF_0000_0000_0080,
|
||||
0xD1FF_0000_0000_008A,
|
||||
0xD1FF_0000_0000_0097,
|
||||
0xD1FF_0000_0000_00B1,
|
||||
0xD1FF_0000_0000_00B2,
|
||||
0xD1FF_0000_0000_00B3,
|
||||
0xD1FF_0000_0000_00B5,
|
||||
0xD1FF_0000_0000_00B7,
|
||||
0xD1FF_0000_0000_00B8,
|
||||
0xD1FF_0000_0000_00B9,
|
||||
0xD1FF_0000_0000_00BA,
|
||||
0xD1FF_0000_0000_00BB,
|
||||
0xD1FF_0000_0000_00BC,
|
||||
0xD1FF_0000_0000_00BD,
|
||||
0xD1FF_0000_0000_00C2,
|
||||
0xD1FF_0000_0000_00C3,
|
||||
0xD1FF_0000_0000_00C5,
|
||||
0xD1FF_0000_0000_00CC,
|
||||
0xD1FF_0000_0000_00CE,
|
||||
0xD1FF_0000_0000_00D1,
|
||||
0xD1FF_0000_0000_00D2,
|
||||
0xD1FF_0000_0000_00D6,
|
||||
0xD1FF_0000_0000_00D7,
|
||||
0xD1FF_0000_0000_00DC,
|
||||
0xD1FF_0000_0000_00DF,
|
||||
0xD1FF_0000_0000_00E0,
|
||||
0xD1FF_0000_0000_00E1,
|
||||
0xD1FF_0000_0000_00E4,
|
||||
0xD1FF_0000_0000_00E6,
|
||||
0xD1FF_0000_0000_00E7,
|
||||
];
|
||||
|
||||
/// 40 seeds proven winnable within the Expert budget (≤ 100 000 states).
|
||||
pub const EXPERT_SEEDS: &[u64] = &[
|
||||
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-05-09)
|
||||
0xD1FF_0000_0000_0006,
|
||||
0xD1FF_0000_0000_000B,
|
||||
0xD1FF_0000_0000_0019,
|
||||
0xD1FF_0000_0000_0082,
|
||||
0xD1FF_0000_0000_00CB,
|
||||
0xD1FF_0000_0000_00D5,
|
||||
0xD1FF_0000_0000_00D8,
|
||||
0xD1FF_0000_0000_00E8,
|
||||
0xD1FF_0000_0000_00EA,
|
||||
0xD1FF_0000_0000_00EB,
|
||||
0xD1FF_0000_0000_00EC,
|
||||
0xD1FF_0000_0000_00ED,
|
||||
0xD1FF_0000_0000_00F2,
|
||||
0xD1FF_0000_0000_00F3,
|
||||
0xD1FF_0000_0000_00F4,
|
||||
0xD1FF_0000_0000_00FE,
|
||||
0xD1FF_0000_0000_00FF,
|
||||
0xD1FF_0000_0000_0102,
|
||||
0xD1FF_0000_0000_0103,
|
||||
0xD1FF_0000_0000_0104,
|
||||
0xD1FF_0000_0000_0105,
|
||||
0xD1FF_0000_0000_0106,
|
||||
0xD1FF_0000_0000_0109,
|
||||
0xD1FF_0000_0000_010B,
|
||||
0xD1FF_0000_0000_010C,
|
||||
0xD1FF_0000_0000_0110,
|
||||
0xD1FF_0000_0000_0113,
|
||||
0xD1FF_0000_0000_0114,
|
||||
0xD1FF_0000_0000_011B,
|
||||
0xD1FF_0000_0000_011C,
|
||||
0xD1FF_0000_0000_011E,
|
||||
0xD1FF_0000_0000_0120,
|
||||
0xD1FF_0000_0000_0121,
|
||||
0xD1FF_0000_0000_0122,
|
||||
0xD1FF_0000_0000_0123,
|
||||
0xD1FF_0000_0000_0124,
|
||||
0xD1FF_0000_0000_0126,
|
||||
0xD1FF_0000_0000_012B,
|
||||
0xD1FF_0000_0000_012C,
|
||||
0xD1FF_0000_0000_012E,
|
||||
];
|
||||
|
||||
/// 40 seeds proven winnable only within the Grandmaster budget (≤ 200 000 states).
|
||||
pub const GRANDMASTER_SEEDS: &[u64] = &[
|
||||
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-05-09)
|
||||
0xD1FF_0000_0000_0027,
|
||||
0xD1FF_0000_0000_00A0,
|
||||
0xD1FF_0000_0000_00C4,
|
||||
0xD1FF_0000_0000_00D4,
|
||||
0xD1FF_0000_0000_00DE,
|
||||
0xD1FF_0000_0000_00F9,
|
||||
0xD1FF_0000_0000_0107,
|
||||
0xD1FF_0000_0000_0108,
|
||||
0xD1FF_0000_0000_0130,
|
||||
0xD1FF_0000_0000_0132,
|
||||
0xD1FF_0000_0000_0133,
|
||||
0xD1FF_0000_0000_0134,
|
||||
0xD1FF_0000_0000_0135,
|
||||
0xD1FF_0000_0000_0137,
|
||||
0xD1FF_0000_0000_0139,
|
||||
0xD1FF_0000_0000_013A,
|
||||
0xD1FF_0000_0000_013D,
|
||||
0xD1FF_0000_0000_013F,
|
||||
0xD1FF_0000_0000_0140,
|
||||
0xD1FF_0000_0000_0141,
|
||||
0xD1FF_0000_0000_0142,
|
||||
0xD1FF_0000_0000_0143,
|
||||
0xD1FF_0000_0000_0145,
|
||||
0xD1FF_0000_0000_0146,
|
||||
0xD1FF_0000_0000_014A,
|
||||
0xD1FF_0000_0000_014B,
|
||||
0xD1FF_0000_0000_014C,
|
||||
0xD1FF_0000_0000_014D,
|
||||
0xD1FF_0000_0000_014F,
|
||||
0xD1FF_0000_0000_0150,
|
||||
0xD1FF_0000_0000_0151,
|
||||
0xD1FF_0000_0000_0152,
|
||||
0xD1FF_0000_0000_0153,
|
||||
0xD1FF_0000_0000_0157,
|
||||
0xD1FF_0000_0000_0158,
|
||||
0xD1FF_0000_0000_015B,
|
||||
0xD1FF_0000_0000_015C,
|
||||
0xD1FF_0000_0000_015E,
|
||||
0xD1FF_0000_0000_0162,
|
||||
0xD1FF_0000_0000_0164,
|
||||
];
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Public API
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Type alias for the catalog lookup return: a static slice or `None` for `Random`.
|
||||
pub type DifficultySeeds = Option<&'static [u64]>;
|
||||
|
||||
/// Return the seed catalog for `level`, or `None` for `Random` (caller must
|
||||
/// use a system-time seed instead).
|
||||
pub fn seeds_for(level: DifficultyLevel) -> DifficultySeeds {
|
||||
match level {
|
||||
DifficultyLevel::Easy => Some(EASY_SEEDS),
|
||||
DifficultyLevel::Medium => Some(MEDIUM_SEEDS),
|
||||
DifficultyLevel::Hard => Some(HARD_SEEDS),
|
||||
DifficultyLevel::Expert => Some(EXPERT_SEEDS),
|
||||
DifficultyLevel::Grandmaster => Some(GRANDMASTER_SEEDS),
|
||||
DifficultyLevel::Random => None,
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tests
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn all_difficulty_seeds_are_unique() {
|
||||
let all: Vec<u64> = [
|
||||
EASY_SEEDS,
|
||||
MEDIUM_SEEDS,
|
||||
HARD_SEEDS,
|
||||
EXPERT_SEEDS,
|
||||
GRANDMASTER_SEEDS,
|
||||
]
|
||||
.iter()
|
||||
.flat_map(|s| s.iter().copied())
|
||||
.collect();
|
||||
|
||||
let mut sorted = all.clone();
|
||||
sorted.sort_unstable();
|
||||
let before = sorted.len();
|
||||
sorted.dedup();
|
||||
assert_eq!(sorted.len(), before, "duplicate seeds found across difficulty tiers");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn seeds_for_random_returns_none() {
|
||||
assert!(seeds_for(DifficultyLevel::Random).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn seeds_for_non_random_returns_some() {
|
||||
for level in [
|
||||
DifficultyLevel::Easy,
|
||||
DifficultyLevel::Medium,
|
||||
DifficultyLevel::Hard,
|
||||
DifficultyLevel::Expert,
|
||||
DifficultyLevel::Grandmaster,
|
||||
] {
|
||||
assert!(
|
||||
seeds_for(level).is_some(),
|
||||
"{level:?} should return Some catalog"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -138,6 +138,9 @@ pub use weekly::{
|
||||
pub mod challenge;
|
||||
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
|
||||
|
||||
pub mod difficulty_seeds;
|
||||
pub use difficulty_seeds::{seeds_for, DifficultySeeds};
|
||||
|
||||
pub mod settings;
|
||||
pub use settings::{
|
||||
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
|
||||
@@ -147,6 +150,9 @@ pub use settings::{
|
||||
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
|
||||
};
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
mod android_keystore;
|
||||
|
||||
pub mod auth_tokens;
|
||||
pub use auth_tokens::{
|
||||
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
|
||||
|
||||
@@ -147,12 +147,38 @@ pub struct Replay {
|
||||
/// [`REPLAY_SCHEMA_VERSION`].
|
||||
#[serde(default)]
|
||||
pub share_url: Option<String>,
|
||||
/// Index into [`moves`](Self::moves) of the move that triggered
|
||||
/// the win condition (i.e. completed the last foundation pile).
|
||||
///
|
||||
/// For replays recorded by the live engine this is always
|
||||
/// `Some(moves.len() - 1)` because recording freezes on win — but
|
||||
/// the field is stored explicitly so the playback UI can read it
|
||||
/// directly without re-deriving "the last move was the win" each
|
||||
/// time, and to leave room for future recording semantics that
|
||||
/// might capture post-win state.
|
||||
///
|
||||
/// `None` for replays loaded from disk that pre-date this field.
|
||||
/// `#[serde(default)]` keeps older `latest_replay.json` /
|
||||
/// `replays.json` files loadable without bumping
|
||||
/// [`REPLAY_SCHEMA_VERSION`] — this is an additive optional
|
||||
/// field, not a schema-breaking change.
|
||||
///
|
||||
/// Surfaced by the replay-overlay scrub bar's WIN MOVE marker
|
||||
/// (B-2 screen-takeover redesign) when present.
|
||||
#[serde(default)]
|
||||
pub win_move_index: Option<usize>,
|
||||
}
|
||||
|
||||
impl Replay {
|
||||
/// Construct a fresh replay with the current schema version. The
|
||||
/// caller fills in the recorded fields; this is the canonical
|
||||
/// constructor used by the engine on win.
|
||||
///
|
||||
/// [`win_move_index`](Self::win_move_index) and
|
||||
/// [`share_url`](Self::share_url) default to `None` — the engine
|
||||
/// uses [`with_win_move_index`](Self::with_win_move_index) at the
|
||||
/// recording site to set the former, and `sync_plugin` writes the
|
||||
/// latter directly when the upload task resolves.
|
||||
pub fn new(
|
||||
seed: u64,
|
||||
draw_mode: DrawMode,
|
||||
@@ -172,8 +198,24 @@ impl Replay {
|
||||
recorded_at,
|
||||
moves,
|
||||
share_url: None,
|
||||
win_move_index: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Builder-style setter for [`win_move_index`](Self::win_move_index).
|
||||
/// Returns `self` so the recording site can chain it onto
|
||||
/// [`Replay::new`]:
|
||||
///
|
||||
/// ```ignore
|
||||
/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
|
||||
/// ```
|
||||
///
|
||||
/// `None` is a valid input — useful for tests that don't care about
|
||||
/// the WIN MOVE marker's scrub-bar position.
|
||||
pub fn with_win_move_index(mut self, idx: Option<usize>) -> Self {
|
||||
self.win_move_index = idx;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// Rolling history of the player's most recent winning replays.
|
||||
@@ -737,4 +779,71 @@ mod tests {
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// win_move_index — additive optional field for the WIN MOVE marker
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn replay_new_defaults_win_move_index_to_none() {
|
||||
let r = sample_replay();
|
||||
assert_eq!(r.win_move_index, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn with_win_move_index_sets_value() {
|
||||
let r = sample_replay().with_win_move_index(Some(3));
|
||||
assert_eq!(r.win_move_index, Some(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn with_win_move_index_accepts_none() {
|
||||
// Passing None through the builder is a valid no-op — useful for
|
||||
// tests / synthetic replays that don't care about the marker.
|
||||
let r = sample_replay().with_win_move_index(None);
|
||||
assert_eq!(r.win_move_index, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn replay_with_win_move_index_round_trips_on_disk() {
|
||||
let path = tmp_path("win_move_index_round_trip");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
let original = sample_replay().with_win_move_index(Some(3));
|
||||
save_latest_replay_to(&path, &original).expect("save");
|
||||
let loaded = load_latest_replay_from(&path).expect("load");
|
||||
assert_eq!(loaded.win_move_index, Some(3));
|
||||
assert_eq!(loaded, original);
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
|
||||
/// Older replay files written before this field was added must still
|
||||
/// load — `#[serde(default)]` keeps `win_move_index` optional and
|
||||
/// defaults missing fields to `None`. This is the contract that lets
|
||||
/// us add the field without bumping `REPLAY_SCHEMA_VERSION`.
|
||||
#[test]
|
||||
fn replay_without_win_move_index_loads_with_none() {
|
||||
let path = tmp_path("legacy_no_win_move_index");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
// Hand-rolled minimal v2 replay JSON with no win_move_index field.
|
||||
let v2_no_field = r#"{
|
||||
"schema_version": 2,
|
||||
"seed": 1,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2026-05-02",
|
||||
"moves": []
|
||||
}"#;
|
||||
fs::write(&path, v2_no_field).expect("write fixture");
|
||||
|
||||
let loaded = load_latest_replay_from(&path).expect("load");
|
||||
assert_eq!(loaded.win_move_index, None);
|
||||
assert_eq!(loaded.schema_version, REPLAY_SCHEMA_VERSION);
|
||||
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
use solitaire_core::game_state::{DifficultyLevel, DrawMode};
|
||||
|
||||
const APP_DIR_NAME: &str = "solitaire_quest";
|
||||
const SETTINGS_FILE_NAME: &str = "settings.json";
|
||||
@@ -117,6 +117,24 @@ pub struct Settings {
|
||||
/// solely on colour.
|
||||
#[serde(default)]
|
||||
pub color_blind_mode: bool,
|
||||
/// When `true`, boost foreground text + suit-red glyphs to higher-
|
||||
/// luminance variants for better legibility on low-quality displays
|
||||
/// or for low-vision users. Per `design-system.md` §Accessibility:
|
||||
/// on-surface `#d0d0d0` → `#f5f5f5`, suit-red `#fb9fb1` → `#ff8aa0`,
|
||||
/// outline `#505050` → `#a0a0a0`. Older `settings.json` files
|
||||
/// written before this field existed deserialize cleanly to
|
||||
/// `false` thanks to `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub high_contrast_mode: bool,
|
||||
/// When `true`, suppresses non-essential motion: card-lift slide
|
||||
/// transitions become instant snaps, splash scanline / cursor pulse
|
||||
/// animations are disabled, and the warning-chip pulse holds at
|
||||
/// rest. Per `design-system.md` §Accessibility — the WCAG-required
|
||||
/// reduce-motion mode. Older `settings.json` files written before
|
||||
/// this field existed deserialize cleanly to `false` thanks to
|
||||
/// `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub reduce_motion_mode: bool,
|
||||
/// Window size and screen position to restore on next launch. `None`
|
||||
/// means "use platform defaults" — set on first run, then populated
|
||||
/// as the player resizes / moves the window. Older `settings.json`
|
||||
@@ -206,6 +224,13 @@ pub struct Settings {
|
||||
/// `#[serde(default = "default_replay_move_interval_secs")]`.
|
||||
#[serde(default = "default_replay_move_interval_secs")]
|
||||
pub replay_move_interval_secs: f32,
|
||||
/// Last difficulty tier the player selected. `None` means the player has
|
||||
/// never used the difficulty picker. When `Some`, the difficulty section in
|
||||
/// the home overlay opens pre-expanded and highlights this tier. Older
|
||||
/// `settings.json` files written before this field existed deserialize
|
||||
/// cleanly to `None` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub last_difficulty: Option<DifficultyLevel>,
|
||||
}
|
||||
|
||||
fn default_draw_mode() -> DrawMode {
|
||||
@@ -314,6 +339,8 @@ impl Default for Settings {
|
||||
selected_background: 0,
|
||||
first_run_complete: false,
|
||||
color_blind_mode: false,
|
||||
high_contrast_mode: false,
|
||||
reduce_motion_mode: false,
|
||||
window_geometry: None,
|
||||
selected_theme_id: default_theme_id(),
|
||||
shown_achievement_onboarding: false,
|
||||
@@ -322,6 +349,7 @@ impl Default for Settings {
|
||||
winnable_deals_only: false,
|
||||
disable_smart_default_size: false,
|
||||
replay_move_interval_secs: default_replay_move_interval_secs(),
|
||||
last_difficulty: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,6 +104,13 @@ impl StatsExt for StatsSnapshot {
|
||||
// Time Attack uses its own session-level scoring; a per-game best
|
||||
// wouldn't compose with the other modes' single-game numbers.
|
||||
GameMode::TimeAttack => {}
|
||||
// Difficulty games pool into the Classic best-score/time buckets per
|
||||
// the user's stats preference.
|
||||
GameMode::Difficulty(_) => {
|
||||
self.classic_best_score = self.classic_best_score.max(score_u32);
|
||||
self.classic_fastest_win_seconds =
|
||||
min_ignore_zero(self.classic_fastest_win_seconds, time_seconds);
|
||||
}
|
||||
}
|
||||
self.last_modified = Utc::now();
|
||||
}
|
||||
|
||||
@@ -32,6 +32,9 @@ zip = { workspace = true }
|
||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||
arboard = { workspace = true }
|
||||
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
jni = { workspace = true }
|
||||
|
||||
[dev-dependencies]
|
||||
async-trait = { workspace = true }
|
||||
tempfile = { workspace = true }
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">10</text>
|
||||
fill="#e8e8e8">10</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">2</text>
|
||||
fill="#e8e8e8">2</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">3</text>
|
||||
fill="#e8e8e8">3</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">4</text>
|
||||
fill="#e8e8e8">4</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">5</text>
|
||||
fill="#e8e8e8">5</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">6</text>
|
||||
fill="#e8e8e8">6</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">7</text>
|
||||
fill="#e8e8e8">7</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">8</text>
|
||||
fill="#e8e8e8">8</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">9</text>
|
||||
fill="#e8e8e8">9</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">A</text>
|
||||
fill="#e8e8e8">A</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">J</text>
|
||||
fill="#e8e8e8">J</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">K</text>
|
||||
fill="#e8e8e8">K</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#d0d0d0">Q</text>
|
||||
fill="#e8e8e8">Q</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
|
||||
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#e8e8e8" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#fb9fb1" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#fb9fb1">10</text>
|
||||
fill="#e35353">10</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#fb9fb1" stroke-width="3"/>
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#e35353" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#fb9fb1" stroke-width="3"/>
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#e35353" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#fb9fb1" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#fb9fb1">2</text>
|
||||
fill="#e35353">2</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#fb9fb1" stroke-width="3"/>
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#e35353" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#fb9fb1" stroke-width="3"/>
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#e35353" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,18 +1,18 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="#1a1a1a" stroke="#fb9fb1" stroke-width="2"/>
|
||||
<rect x="0" y="0" width="256" height="384" rx="16" ry="16"
|
||||
fill="#1a1a1a"/>
|
||||
|
||||
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
|
||||
and letters render correctly in FiraMono; only the suit glyphs
|
||||
needed to escape to paths). -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="#fb9fb1">3</text>
|
||||
fill="#e35353">3</text>
|
||||
|
||||
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
|
||||
`suit_path_d` is authored in a 32-unit box, so scale 0.625
|
||||
lands the visible glyph at 20 px. -->
|
||||
<g transform="translate(14 50) scale(0.625)">
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#fb9fb1" stroke-width="3"/>
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#e35353" stroke-width="3"/>
|
||||
</g>
|
||||
|
||||
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
|
||||
@@ -20,6 +20,6 @@
|
||||
(178, 286). Same upright orientation as the top-left small
|
||||
glyph — no 180° rotation applied. -->
|
||||
<g transform="translate(178 286) scale(2)">
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#fb9fb1" stroke-width="3"/>
|
||||
<path d="M16,2 L 29,16 L 16,30 L 3,16 Z" fill="none" stroke="#e35353" stroke-width="3"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |