Commit Graph

669 Commits

Author SHA1 Message Date
funman300 6a289b7b50 ci: bump GitHub Actions to v5 for Node 24 compatibility
actions/checkout, actions/cache, actions/upload-artifact, and
actions/download-artifact bumped from v4 to v5 across both
ci.yml and release.yml. Pre-empts the 2026-06-02 Node 20
deprecation deadline.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 19:18:35 -07:00
funman300 bee712c5ab ci(release): replace Python heredoc with printf for signing config injection
Release / Build · Linux x86_64 (push) Has been cancelled
Release / Build · Android APK (push) Has been cancelled
Release / Publish GitHub Release (push) Has been cancelled
The Python heredoc had TOML section lines at column 0 inside a YAML
literal block, which YAML interprets as terminating the block (parse
error, instant workflow failure). printf keeps all lines at proper
indentation within the run block while avoiding sed escaping issues
with special characters in passwords.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.22.0 v0.22.1 v0.22.2
2026-05-08 22:58:58 -07:00
funman300 0db5e9dac4 ci(release): inject Android signing config at build time via Python
cargo-apk refuses --release builds without [package.metadata.android.
signing.release] in the package Cargo.toml. Instead of committing
credentials, the workflow now: decodes the keystore secret to a temp
file, uses a Python heredoc to append the signing section referencing
the absolute keystore path and secret env-vars, then removes the
keystore after the build. This replaces the post-build apksigner step.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 22:56:16 -07:00
funman300 681a54d9bb fix(android): gate Monitor/PrimaryMonitor/PrimaryWindow imports to non-Android
These three bevy::window types are only referenced by
apply_smart_default_window_size, which is already cfg(not(android)).
The unconditional import triggered -D unused-imports on the Android
cross-compile. Split into a separate cfg-gated use statement.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 22:15:36 -07:00
funman300 7894559ca7 fix(android): gate had_saved_geometry and apply_smart_default_window_size
Both symbols are desktop-only: the variable feeds apply_smart_default_
window_size which is only registered inside a cfg(not(android)) block.
Without the matching cfg gate on the declaration / definition, the
Android cross-compile emits unused-variable and dead-code errors
(-D warnings turns them into hard failures).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 22:04:54 -07:00
funman300 ab803c07af fix(android): remove unused JValue import and fix match arm types
Two cfg(android) issues hidden from Linux CI:
- android_clipboard.rs: JValue was imported but never used (JValueOwned
  covers all call sites). Removed to satisfy -D unused-imports.
- stats_plugin.rs: both arms of the clipboard match now return () via
  explicit block+semicolon, resolving the type mismatch that pinged-pong
  between runs due to bidirectional match-arm type inference.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:53:36 -07:00
funman300 e43b329fc1 fix(android): remove trailing semicolon in android clipboard match arm
The Err arm in stats_plugin.rs had a trailing semicolon on
toast.write(...) making it return () while the Ok arm returned
MessageId<InfoToastEvent>. Only caught on Android because the block is
cfg(target_os = "android") gated; the Linux CI never compiled it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:42:32 -07:00
funman300 7c07f71f02 fix(android): declare bevy dep in solitaire_data for Android target
android_keystore.rs uses bevy::android::ANDROID_APP to obtain the
process-wide JavaVM handle, but bevy was absent from the Android-target
dep block in solitaire_data/Cargo.toml. Cargo resolved the symbol in
the workspace dev build (where bevy is reachable transitively) but the
Android cross-compile with cargo-apk failed with E0433. Adding bevy
under [target.'cfg(target_os = "android")'.dependencies] fixes it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:31:17 -07:00
funman300 c1329bbb21 ci(release): add Linux x86_64 and Android APK release workflow
Tag-triggered (v*) workflow builds a Linux tarball (binary + assets) and
a multi-arch Android APK signed with a release keystore stored in GitHub
secrets. A final job creates the GitHub Release with both files attached
so Obtainium can track and auto-download the APK.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:07:56 -07:00
funman300 4303ef3f5b feat(difficulty): add difficulty-tier game mode with seed catalogs and home UI
Adds DifficultyLevel (Easy/Medium/Hard/Expert/Grandmaster/Random) to
solitaire_core::game_state alongside GameMode::Difficulty(DifficultyLevel).
Five seed catalogs (40 seeds each) are pre-verified by the new
gen_difficulty_seeds binary using tiered solver budgets (1K–200K moves).
DifficultyPlugin resolves StartDifficultyRequestEvent → catalog seed →
NewGameRequestEvent; Random uses a system-time seed and bypasses the
winnable-only filter. The home overlay gets an expandable Difficulty section
between Draw Mode and the mode grid; last-played tier persists in Settings.
Difficulty wins pool into Classic stats. 5 unit tests in difficulty_plugin.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:07:49 -07:00
funman300 4df962ee07 docs(handoff): close JNI clipboard + Keystore; 1298 tests; Phase Android items done
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:06:02 -07:00
funman300 f281425b45 feat(android): Android Keystore AES-GCM token storage via JNI
Replaces the four KeychainUnavailable stubs in auth_tokens.rs with a
real Android Keystore implementation:

- Device-bound AES-256/GCM/NoPadding key under alias
  'solitaire_quest_token_key'; generated on first use, survives
  restarts, destroyed on uninstall.
- Tokens serialised as JSON, encrypted to
  {data_dir}/auth_tokens.bin as [12-byte IV][ciphertext+GCM-tag];
  writes are atomic (tmp → rename).
- Key invalidation (biometric/lock change) surfaces as
  TokenError::KeychainUnavailable, matching desktop fallback semantics.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:05:20 -07:00
funman300 2c822ba2d7 feat(android): JNI clipboard bridge for Stats share-link button
Replaces the informational "Share link: {url}" toast on Android with a
real clipboard write via ClipboardManager JNI. Falls back to the old
toast on JNI error so the user can still copy the URL manually.

Adds `jni = "0.21"` (default-features = false) as a workspace dep;
`jni 0.21.1` was already in Cargo.lock as a transitive dep so no new
packages are fetched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 21:05:11 -07:00
funman300 7ddf2733c9 docs(handoff): drop GPGS from punch list and resume prompt
GPGS integration will not be implemented. Removed from Phase Android
open items and from the Phase 8 (sync) description.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 20:34:27 -07:00
funman300 585570559c docs(handoff): record double-tap, Play-by-Seed, handle_fullscreen gate; 1292 tests
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 20:32:23 -07:00
funman300 45436d0eda fix(android): gate handle_fullscreen and its imports to non-Android
F11 fullscreen toggle only makes sense on desktop; Android windows are
always full-screen.  Gates the fn and the MonitorSelection/WindowMode
imports with #[cfg(not(target_os = "android"))] to keep clippy clean
on the Android target.  The add_systems call is extracted as a separate
statement so #[cfg] can annotate it (cannot appear mid-chain).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 20:19:18 -07:00
funman300 2062bd06f3 feat(data): expand challenge seed pool with 75 verified wins
Adds a gen_seeds binary to solitaire_assetgen that brute-searches seeds
for hands solvable in ≤250 moves, then writes the list.  The 75 new
seeds (0xCAFEBABE prefix) are appended to CHALLENGE_SEEDS in
solitaire_data::challenge.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 20:19:11 -07:00
funman300 0cb15872b1 feat(engine): add Play-by-Seed dialog with solver preview
Adds a numeric-input modal (PlayBySeedPlugin) that lets the player type
a decimal seed and receive an instant solver-verified verdict before the
hand is dealt.  A new HomeMode::PlayBySeed card surfaces it in the home
overlay, matched by the StartPlayBySeedRequestEvent carrier.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 20:19:02 -07:00
funman300 395a322adc feat(android): add double-tap auto-move for touch input
Mirrors handle_double_click for the touch pipeline. A double-tap on a
face-up card fires MoveRequestEvent to the best legal destination using
the same priority order (foundation first, tableau second; stack move
as priority 2 when the tapped card is a stack base).

Implementation:
- handle_double_tap reads TouchPhase::Ended events. When
  drag.active_touch_id is set and drag.committed is false, the touch
  ended without crossing the drag threshold = pure tap. The top card ID
  from drag.cards is used as the tracking key.
- DOUBLE_TAP_WINDOW = 0.5s (wider than DOUBLE_CLICK_WINDOW = 0.35s;
  touch screens have higher input latency; pinned by a const-assert test).
- System is inserted between touch_follow_drag and touch_end_drag in
  the .chain() so drag state is readable before touch_end_drag clears it.
- touch_end_drag's uncommitted-tap cleanup path still fires after
  handle_double_tap — the drag.clear() + StateChangedEvent are
  harmless in sequence with a MoveRequestEvent already queued.

1 new test (1283 total): double_tap_window_is_wider_than_double_click_window
(compile-time const assert).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:37:22 -07:00
funman300 5199a5e499 docs(handoff): record Android launch verification; update status
Closes the APK launch verification punch-list item. Three fixes in
202a64d boot the app on Pixel_7 AVD (Android 14, x86_64). Next open
arcs: Phase 8 (sync) or Android JNI follow-ups.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:23:15 -07:00
funman300 16242e6d77 chore: ignore .idea/ IDE project files
Android Studio created .idea/ when the project was opened during the
Android APK verification run. These are IDE-local and should not be
tracked; adding .gitignore entry and removing the accidentally-committed
files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:22:07 -07:00
funman300 202a64db45 fix(android): export android_main and gate desktop-only window config
Three changes to get the APK past the NativeActivity launch crash:

1. Export `android_main` — NativeActivity dlopen-s libsolitaire_app.so
   and calls `android_main` as its entry point. Without the symbol the
   app crashed immediately with UnsatisfiedLinkError. The function sets
   bevy::android::ANDROID_APP (required by WinitPlugin) then delegates
   to the existing `run()`.

2. Gate `resize_constraints` to non-Android — on Android max_width and
   max_height default to 0.0; Bevy's clamp panicked with min=800 > max=0.

3. Gate `apply_smart_default_window_size` to non-Android — the system
   calls `.clamp(800.0, logical_w)` which panics when the window surface
   reports zero dimensions during early Android lifecycle events. Window
   sizing is OS-controlled on Android so the system is irrelevant there.

Verified: app boots on x86_64 Android 14 emulator (Pixel_7 AVD,
SwiftShader Vulkan), runs for 2+ minutes without crashing. Desktop
build: clippy clean, 1282 tests passing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:21:41 -07:00
funman300 c0415eb0ee docs(handoff): record Stats selector spawn; 1282 tests; next is A or C
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 18:43:01 -07:00
funman300 a449f60bc5 feat(stats): spawn Prev/Next replay selector in the Stats overlay
Wire the long-dormant ReplayPrevButton / ReplaySelectorCaption /
ReplayNextButton / ReplaySelectorDetail spawn site that was missing
since v0.19.0. The click handler and repaint systems already existed;
this commit adds the actual UI nodes so players can step through all
stored replays (up to REPLAY_HISTORY_CAP) instead of always watching
the most recent win.

Also fix an assertion-on-constant clippy lint in the replay_overlay
dim-layer z-order test (const { assert!() } form required).

1282 tests passing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 18:41:17 -07:00
funman300 ad5f613277 docs(handoff): cut v0.21.8 — replay arc fully closed; 1276 tests
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 18:20:24 -07:00
funman300 c50eaf81f7 feat(replay): add HC bump for WIN MOVE scrub-bar marker; extend HighContrastBackground
HighContrastBackground gains an optional hc_color field so sites can
specify a domain-specific HC variant rather than always bumping to
BORDER_SUBTLE_HC (gray). with_default() fills hc_color = BORDER_SUBTLE_HC
preserving all existing behaviour; new with_hc(default, hc) lets callers
specify both ends. update_high_contrast_backgrounds reads marker.hc_color
instead of the hardcoded constant.

STATE_SUCCESS_HC (#c8e862, L≈0.73) added to ui_theme — a brighter lime
that maintains the success hue while standing out from bumped notch
ticks (BORDER_SUBTLE_HC gray, L≈0.60) under HC mode.

WIN MOVE marker now carries HighContrastBackground::with_hc(STATE_SUCCESS,
STATE_SUCCESS_HC): lime stays lime under HC instead of turning gray.
Unit test pins both the default and hc color fields on the spawned marker.

1276 tests pass / 0 failing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
v0.21.8
2026-05-08 18:19:00 -07:00
funman300 b44d2777ec fix(replay): centre scrub-bar notch labels on their notch ticks
The three middle scrub-bar labels (25%, 50%, 75%) previously had their
left edge anchored at the notch percentage, making them read as
"starting after" the notch. Apply the CSS translateX(-50%) pattern for
Bevy 0.18 UI: give each middle label a fixed-width container
(SCRUB_LABEL_CENTER_WIDTH = 36px), offset the container's left edge by
-width/2 via margin.left, and add Justify::Center so the text renders
centred within the container. The container's centre then coincides with
the notch line at the chosen percentage.

Endpoints (0%, 100%) keep their flush-left / flush-right anchoring
unchanged. 1275 tests pass / 0 failing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 18:14:14 -07:00
funman300 52407e7256 docs(handoff): cut v0.21.7 — B-2 replay arc closed; dim layer ships
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 18:03:32 -07:00
funman300 da3e5423dc feat(replay): add full-screen tableau dim layer for mini-tableau preview
Spawn a `ReplayTableauDimLayer` UI node (100% × 100%, 50% opacity black)
at z=54 (Z_REPLAY_OVERLAY − 1) whenever a replay starts. The dim layer
darkens the entire card world so the replay chrome (banner at z=55,
move-log panel at z=55) reads clearly against the scene without
obscuring card positions — matching the mockup's "Game Peek Band at
50% opacity" spec. Bevy's UI/world compositor means no changes to
card_plugin are needed: UI nodes always render above world-space sprites
regardless of Transform.z values.

The dim layer carries no Interaction component (purely visual; pointer
events pass through). Despawned alongside the banner and move-log panel
in `react_to_state_change` when the replay ends.

Adds Z_REPLAY_DIM (= 54) and TABLEAU_DIM_ALPHA (= 0.5) constants plus
two new tests: lifecycle (spawn/despawn mirrors floating chip pattern)
and z-ordering invariant (Z_REPLAY_DIM < Z_REPLAY_OVERLAY pinned).

1275 tests pass / 0 failing. Closes the last major B-2 sub-piece.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
v0.21.7
2026-05-08 18:01:22 -07:00
funman300 a1864271de docs(handoff): refresh post-v0.21.6 — anchor to new tag, reset menu state
Fold the six post-v0.21.5 commit narratives into CHANGELOG §
[0.21.6] (now the source of truth for that release's scope).
Reset the Since-cut log to "no threads in flight." Update
status (HEAD f63db76, tags through v0.21.6, tests 1273
passing). Resume prompt now anchors at v0.21.6.

The post-cut menu's main item is now the mini-tableau preview
— the only major B-2 sub-piece left after Move Log panel
shipped. Architectural change (touches card_plugin rendering),
best tackled in a fresh session.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:48:51 -07:00
funman300 f63db769ae docs: cut v0.21.6 — Move Log panel + scrub-UX polish
Patch release rolling up six post-v0.21.5 commits under the
through-line "Move Log panel + scrub-UX polish":

- d3cb1a5: HC-mode coverage for scrub track + notches
- 2e25476: continuous scrub on key-held ← / → at 100ms cadence
- d6f32d3: Move Log panel + active row (header + format helpers)
- 140251b: 2 prev rows above active
- e7345ae: active-row highlight with ACCENT_PRIMARY background
- 4437a1a: 2 next rows below active

The Move Log panel is the first replay-overlay surface that
isn't attached to the banner — it lives at a separate screen
anchor (bottom: 0) with its own spawn/despawn lifecycle.
Establishes the multi-anchor replay UI pattern that the
remaining B-2 sub-piece (mini-tableau preview) will inherit.

Panel grows 56 → 84 → 112 px across the four move-log commits.
HighContrastBackground primitive lifted to ui_theme parallel
to HighContrastBorder; settings_plugin gains
update_high_contrast_backgrounds for the BackgroundColor
repaint cycle. Continuous scrub uses a per-key accumulator
resource (ReplayScrubKeyHold) gated on SCRUB_REPEAT_INTERVAL_SECS
(0.1s).

Tests: 1250 → 1273 (+23 net new). Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
v0.21.6
2026-05-08 17:46:24 -07:00
funman300 4437a1aaf9 feat(replay): add 2 next rows below active row in Move Log panel
Symmetric to the prev-rows commit. Adds 2 about-to-apply move
rows below the active row so the panel now shows a full 5-row
window: prev offset 2 → prev offset 1 → active → next offset 1
→ next offset 2. Panel grows from 84 → 112 px to fit the
additional rows.

Format helper `format_kth_next_row(state, k)` returns the kth
about-to-apply move's text:
- k=1 → moves[cursor], displayed as "{cursor + 1} │ {body}"
- k=2 → moves[cursor + 1], displayed as "{cursor + 2} │ ..."
- Returns empty when cursor + k - 1 >= moves.len() (under-fill
  late in the replay) or k=0 (degenerate).

Symmetric implementation:
- New `ReplayOverlayMoveLogNextRow { offset: u8 }` component
- Spawn loop iterates 1..=MOVE_LOG_NEXT_ROWS in order so offset
  1 sits directly below active, offset 2 below that
- Per-frame `update_move_log_next_rows` system mirrors the
  prev-rows updater
- TEXT_SECONDARY (matching prev rows) keeps the active row's
  highlight as the focal point

For post-game replays the next rows aren't spoilers (the game
is already won). If a future use case reuses the panel during
live play, the preview-shape would need rethinking.

4 new tests:
- format_kth_next_row: k=1, 2 in-range cases + k beyond
  moves.len() out-of-range + k=0 degenerate.
- move_log_next_rows_spawn_with_panel: cardinality matches
  MOVE_LOG_NEXT_ROWS.
- move_log_next_rows_paint_helper_strings_at_spawn: text
  matches helper output per offset.
- move_log_next_rows_underfill_at_replay_end: offset 1
  populates at cursor=9/10, offset 2 stays empty.

Tests: 1269 → 1273. Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:44:59 -07:00
funman300 e7345aed6c feat(replay): highlight active row in Move Log panel
Wraps the active-row Text in a Node with
BackgroundColor(ACCENT_PRIMARY) so the row reads as "current
focus" against the panel's elevated background. Inner Text
colour bumps from TEXT_PRIMARY (#d0d0d0) to TEXT_PRIMARY_HC
(#f5f5f5) for legible contrast against the brick-red highlight.

format_active_move_row now prefixes the row with `▶` (the focus
marker) so the visual hierarchy is reinforced even before the
background paints (HC mode, future palette tweaks). The empty
case still returns empty — cursor=0 doesn't paint a stray "▶ "
prefix on an otherwise-empty row.

Mirrors the mockup at docs/ui-mockups/replay-overlay-mobile.html
§ "Move Log Card" where the active row has bg-suit-red-cb
(brick-red equivalent) + dark text + the ▶ marker.

3 new tests:
- active_row_wrapper_carries_accent_primary_background: walks
  from the active-row Text to its parent Node and asserts the
  wrapper carries BackgroundColor(ACCENT_PRIMARY).
- active_row_text_uses_high_contrast_color_for_highlight: pins
  the TextColor as TEXT_PRIMARY_HC.
- active_row_format_includes_focus_prefix: pure-helper guard for
  the ▶ prefix + the cursor=0-stays-empty contract.

Plus 2 existing tests updated for the new prefixed format
(format_active_move_row_handles_cursor_zero_and_positive,
move_log_active_row_repaints_on_cursor_advance).

Tests: 1266 → 1269 (+3 net new, +2 updated). Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:41:14 -07:00
funman300 140251beae feat(replay): add 2 prev rows above active row in Move Log panel
Extends the Move Log panel's single active-row to a 3-row recent-
history window: 2 prev rows showing the moves applied just before
the active one, then the active row. Display order top-to-bottom:
header → prev offset 2 (oldest) → prev offset 1 → active.

Panel grows from 56 → 84 px to fit the additional rows. Active
row keeps TEXT_PRIMARY; prev rows render in TEXT_SECONDARY so
the active row stands out from context rows even without an
explicit highlight. (Active-row highlight is a follow-up commit.)

The format helper generalises:
- New `format_kth_recent_row(state, k)` returns the text for the
  kth-most-recently-applied move (k=1 is active, k=2 is row above,
  etc.). Returns empty when k > cursor (early-replay under-fill)
  or k = 0 (degenerate).
- `format_active_move_row` becomes a thin wrapper for k=1, kept
  at module scope so call sites stay readable.

New `ReplayOverlayMoveLogPrevRow { offset: u8 }` component carries
the row's offset (1 = just-before-active, 2 = before that). Spawn
loop iterates `MOVE_LOG_PREV_ROWS..=1` in reverse so the highest-
offset (oldest) row sits topmost in the panel's flex column.

Per-frame `update_move_log_prev_rows` system reads each row's
offset, computes k = offset + 1, and repaints via
format_kth_recent_row. Empty-when-out-of-range means panels gracefully
under-fill at cursor=1 (only active populated) and cursor=2
(active + offset 1, offset 2 empty).

4 new tests:
- format_kth_recent_row: k=1, 2, 3 in-range cases + k>cursor
  out-of-range + k=0 degenerate.
- move_log_prev_rows_spawn_with_panel: cardinality matches the
  MOVE_LOG_PREV_ROWS const.
- move_log_prev_rows_paint_helper_strings_at_spawn: text matches
  helper output per offset.
- move_log_prev_rows_repaint_on_cursor_advance: drives cursor=2
  → cursor=5 and asserts offset 1 / offset 2 texts follow.

Tests: 1262 → 1266. Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:35:07 -07:00
funman300 d6f32d3154 feat(replay): add Move Log panel with active-row readout
First slice of the move-log mockup at
docs/ui-mockups/replay-overlay-mobile.html § "Move Log Card".
Adds a separate root UI entity anchored to the viewport's bottom
edge (sibling-of-banner pattern, mirrors ReplayFloatingProgressChip
lifecycle) carrying a `▌ MOVE LOG · N/M` header plus a single row
showing the most-recently-applied move.

Subsequent commits in this multi-session arc add prev/next rows,
active-row highlight, and auto-scroll on cursor advance. Splitting
the work at "panel + active row only" lands the structural piece
(panel exists, lifecycle works, format helpers proven) before
tackling the harder questions about rendering un-applied future
moves and scrolling.

Position decision: bottom-of-viewport (matches mockup), separate
root entity from the 92 px top banner. Keeps the banner from
growing further into a top-heavy 170+ px strip; the
top-status + bottom-info paradigm reads as vim/IDE-style buffer
chrome that players intuitively scan.

Four pure helpers handle the formatting:
- format_pile(p) → lowercase, 1-indexed display string
  ("foundation 3" rather than enum's 0-indexed Foundation(2))
- format_move_body(m) → "{from} → {to}" or "stock cycle"
- format_move_log_header(state) → "▌ MOVE LOG · N/M",
  "▌ MOVE LOG · COMPLETE" for `Completed`, empty for `Inactive`
- format_active_move_row(state) → "{cursor} │ {body}" with
  1-based cursor for player display, empty at cursor=0

Two per-frame update systems (update_move_log_header,
update_move_log_active_row) repaint the texts on resource change
with the standard early-exit-on-no-change idiom.

Despawn handling: react_to_state_change gains a third query for
ReplayOverlayMoveLogPanel entities and despawns them on
Playing → Inactive alongside the banner root and floating chip.

Panel border carries HighContrastBorder so the 1 px top edge
bumps under HC mode — same pattern as the keybind footer.

8 new tests:
- format_pile pile-name + 1-index pinning
- format_move_body both-variant pinning
- format_move_log_header three-state coverage
- format_active_move_row cursor=0 vs cursor>0
- move_log_panel spawn cardinality (exactly one)
- move_log_panel header paints helper string at spawn
- move_log_active_row repaints on cursor advance
- move_log_panel despawn parity with overlay tree

Tests: 1254 → 1262. Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:29:37 -07:00
funman300 8fdc41f36f docs(handoff): record post-v0.21.5 polish; recommend notch-label centering
Two carve-outs land on top of v0.21.5:
- d3cb1a5: HC-mode coverage for scrub track + notches via new
  HighContrastBackground primitive in ui_theme + paint system
  in settings_plugin.
- 2e25476: continuous scrub on key-held ← / → at 100ms cadence;
  matches mockup's "[← →] scrub" terminology while keeping
  single-press = single-step semantics.

Update Since-cut log, status (1250 → 1254 tests passing,
flake cleared), and next-step menu. B-2 keyboard accelerator
coverage + accessibility + scrub UX are all complete; remaining
options are notch-label centering polish (smallest), the
move-log/mini-tableau multi-session arcs that close B-2, or
WIN MOVE marker HC bump (optional).

Recommended next-step: notch label centering (small).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:20:51 -07:00
funman300 2e25476d0a feat(replay): continuous scrub on key-held arrow keys
Holding ← or → now triggers continuous step at 100 ms cadence
(10 steps/sec) — matches the mockup's `[← →] scrub`
terminology while keeping single-press = single-step semantics.

Implementation: per-key accumulators in a new
`ReplayScrubKeyHold` resource. Each frame the key is held, the
corresponding accumulator absorbs `time.delta_secs()`; when it
exceeds `SCRUB_REPEAT_INTERVAL_SECS` (0.1s) the handler fires
another step and resets the accumulator. `just_pressed` events
bypass the accumulator entirely and fire immediately —
release resets to 0 so the next fresh press also fires
immediately rather than at half-interval.

Symmetric handling for ← (backwards step via undo) and →
(forward step). Both keys remain paused-only via the same
destructure-gate pattern in the underlying step helpers.

Footer text unchanged (`[← →] step`) — the only-wired-keybinds
discipline says "list what works"; held-key continuous scrub
is a discoverable enhancement to the same keybind, not a new
keybind.

`handle_arrow_keyboard` gains `Res<Time>` and
`ResMut<ReplayScrubKeyHold>` parameters. `Time` is provided by
MinimalPlugins's TimePlugin so headless tests already have it.

2 new tests (in addition to the 4 existing arrow scenarios):
- arrow_right_keyboard_repeats_while_held: drives time at
  exactly SCRUB_REPEAT_INTERVAL_SECS per tick and asserts that
  a second step fires after the just_pressed one.
- arrow_keyboard_release_resets_accumulator: verifies the
  release branch zeros the per-key accumulator.

Tests: 1252 → 1254. Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:19:46 -07:00
funman300 d3cb1a51d4 feat(replay): HC-mode coverage for scrub track + notches
The 1 px scrub track and 5 quarter-mark notch ticks paint their
shape via BackgroundColor (not BorderColor — they're tiny
full-bleed Nodes, not borders on wider containers), so the
existing HighContrastBorder marker doesn't apply to them.

Add a parallel primitive in ui_theme: HighContrastBackground
marker carrying default_color, mirroring HighContrastBorder's
shape exactly. Add update_high_contrast_backgrounds system in
settings_plugin alongside update_high_contrast_borders — same
on/off rule (off → marker.default_color, on → BORDER_SUBTLE_HC),
same change-suppression idiom (only mutate when different so
Bevy's change-detection doesn't trigger per-frame repaints).

Tag the scrub track Node and all five notch Nodes with
HighContrastBackground::with_default(BORDER_SUBTLE) so the
existing settings repaint cycle picks them up under HC mode.

The scrub fill (ACCENT_PRIMARY brick-red) and WIN MOVE marker
(STATE_SUCCESS lime-green) don't get the marker — accent and
state colours are already saturated and don't need an HC
luminance variant.

2 new tests: spawn-time marker presence on the track and
cardinality-matches-notch-count on the ticks.

Tests: 1250 → 1252. Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:14:03 -07:00
funman300 c8358f4275 docs(handoff): refresh post-v0.21.5 — anchor to new tag, reset menu state
Fold the six post-v0.21.4 commit narratives into CHANGELOG §
[0.21.5] (now the source of truth for that release's scope).
Reset the Since-cut log to "no threads in flight." Update
status (HEAD `a2432df`, tags through v0.21.5, tests still
1250/1249 passing pending the time-dependent flake clearing).
Resume prompt now anchors at v0.21.5 with the smaller post-cut
menu of next-finite-steps.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 17:08:56 -07:00
funman300 a2432dfe7a docs: cut v0.21.5 — replay-overlay scrubbing affordances + accessibility
Patch release rolling up six post-v0.21.4 commits under the
through-line "replay-overlay scrubbing affordances + accessibility":

- fe68861: quarter-mark scrub-bar notches
- d322abf: percentage labels under notches (banner 60 → 76 px)
- 1873b3f: keybind-hint footer (banner 76 → 92 px)
- 90e24d9: ESC accelerator + cross-plugin pause-modal gate
- 23902cd: HC-mode coverage for footer top border
- e5c4f51: ← / → keyboard accelerators for paused stepping

v0.21.4 shipped pause / resume / step + the WIN MOVE marker as
the first scrubbing-shaped additions; v0.21.5 fills out the rest
of the scrubbing UX so the player has both visual anchor points
(notches + labels) and a complete keyboard control surface
(Space / Esc / ← / →) for navigating a paused replay.

Two of the six commits are layout-changing — they grow the
banner from 60 → 76 → 92 px to make room for the notch labels
and keybind footer. Banner geometry was fixed for every prior
B-2 commit; this release establishes the "grow the container,
add a flex-column child" pattern that the remaining B-2
sub-pieces (move-log scroller, mini-tableau preview) will
inherit when they land.

Tests: 1228 → 1250 (+22 net new), 1249 passing, 1 pre-existing
time-dependent flake (daily_challenge warning, fails when UTC
clock is within 30 min of midnight; verified not introduced by
this release).

Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
v0.21.5
2026-05-08 17:05:03 -07:00
funman300 511550232c docs(handoff): record HC marker + ← / → wiring; recommend v0.21.5 cut
Two more post-v0.21.4 carve-outs land:
- 23902cd: HC-mode coverage for keybind-footer top border
  (HighContrastBorder marker so apply_high_contrast_borders
  bumps the 1 px top border under HC).
- e5c4f51: ← / → keyboard accelerators for paused stepping
  (hooks game's undo system for backwards step; footer
  extended to [SPACE] pause/resume · [ESC] stop · [← →] step).

Update Since-cut log, visual-identity bullet, B option in the
Resume menu, status (1244 → 1250 total tests / 1249 passing /
1 pre-existing flake), and HEAD hint.

Six post-v0.21.4 commits now form a coherent through-line:
replay-overlay scrubbing affordances + accessibility. Resume
menu's B option now recommends cutting v0.21.5 as the natural
next boundary.

Pre-existing flake noted: daily_challenge warning test fails
when wall-clock UTC is within 30 minutes of midnight (the
warning window the test asserts against). Verified not
introduced by recent commits via stash-and-retest.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 16:59:08 -07:00
funman300 e5c4f51a6e feat(replay): wire ← / → keyboard accelerators for paused stepping
→ during a paused replay advances by one move (mirrors the Stop
button's existing forward-step semantics). ← decrements the
cursor and dispatches `UndoRequestEvent`, which the game's
`handle_undo` reads next frame to reverse its most-recent move
— hooking the existing undo system rather than replaying
forward from cursor 0 (every replay-applied move pushes to the
undo stack the same way a player move would, so undo is the
right reversal primitive).

Both accelerators are paused-only — backwards via a new
`step_backwards_replay_playback` in `replay_playback.rs` that
hard-gates with the same destructure pattern as
`step_replay_playback`. Pressing → during running playback or ←
at cursor 0 are silent no-ops; the player learns "pause first,
then arrow."

The mockup labels these `[← →] scrub` (continuous fast scan).
Single-move step is the closest behaviour shippable today —
continuous scrub would need either a key-held event source or
an internal speed-up loop. Footer hint reads
`[← →] step` to match what's wired rather than the aspirational
"scrub."

Footer hint extended in lockstep:
`[SPACE] pause/resume · [ESC] stop · [← →] step` — the
only-wired-keybinds discipline holds.

ReplayOverlayPlugin gains `add_message::<UndoRequestEvent>()`
defensively so the plugin can run under MinimalPlugins without
GamePlugin attached (idempotent registration; harmless when
GamePlugin is also present).

6 new tests (2 hint pins + 4 keyboard scenarios) + 1 helper-pin
update for the new hint string.

Pre-existing flake noted: `daily_challenge_plugin::tests::
check_system_fires_warning_event_only_once_per_day` is failing
because wall-clock UTC is currently within 30 minutes of
midnight, inside the daily-expiry warning window the test
asserts against. Verified pre-existing by stashing all changes
and re-running — failure persists. Same shape as the
`winnable_seed_search` flake the handoff documented earlier
this session: time-dependent, deterministically passes under
different clock conditions. Not introduced by this commit.

Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 16:50:59 -07:00
funman300 23902cdc44 feat(replay): HC-mode coverage for keybind-footer top border
Tag the footer's border-carrying Node with
`HighContrastBorder::with_default(BORDER_SUBTLE)` so the existing
`apply_high_contrast_borders` system bumps the 1 px top border
from `BORDER_SUBTLE` (#505050) to `BORDER_SUBTLE_HC` (#a0a0a0)
when `Settings::high_contrast_mode` is on.

Without this the footer reads as floating loose under HC because
the border that visually anchors it to the labels row above is
near-invisible at #505050 against the elevated banner background.

The footer's text colours (`TEXT_SECONDARY` on both the
mode-line and the hint) don't need an HC bump — `TEXT_SECONDARY`
is already at `#a0a0a0`, the same luminance as `BORDER_SUBTLE_HC`.
There's no `TEXT_SECONDARY_HC` constant in the palette because
secondary text is already at HC-border level by design.

The notch labels also use `TEXT_SECONDARY` and inherit the same
"already HC-bright" property — no marker needed there either.

The 1 px scrub track, notch ticks, and WIN MOVE marker render
via `BackgroundColor` (not `BorderColor`) so the
`HighContrastBorder` marker doesn't apply. HC coverage for those
decorative pieces would need a custom settings-aware paint
system (precedent: `radial_rim_outline` in `radial_menu`) and is
deferred to a follow-up commit.

1 new test pinning the marker on spawn. 1243 → 1244. Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 16:41:49 -07:00
funman300 3cc8eacafa docs(handoff): record ESC accelerator; B's next step is HC polish
Post-v0.21.4 fourth carve-out: 90e24d9 wires ESC for replay-stop
with a cross-plugin gate in pause_plugin to defer when replay is
playing. Footer extended in lockstep to
[SPACE] pause/resume · [ESC] stop. Update Since-cut log,
visual-identity bullet, B option in the Resume menu, status
(1240 → 1243 tests), and HEAD hint.

B option's next-step menu now has three branches: HC polish
(smallest), ← / → wiring (medium, needs backwards-step path),
and the multi-session move-log/preview arcs that close B-2.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 16:07:33 -07:00
funman300 90e24d9711 feat(replay): wire ESC accelerator for stop, gate pause modal
ESC during an active replay now stops it (mirrors the existing
Stop button click). UI-first contract from CLAUDE.md §3.3 holds
for the keyboard accelerator: every keybind the footer surfaces
points at a wired action.

Cross-plugin coordination: pause_plugin's `toggle_pause` already
listens for ESC and would otherwise open the pause modal on the
same press. Resolved by adding a fourth defer-if check to the
existing modal-stack pattern in `toggle_pause` —
`replay_state.is_some_and(|s| s.is_playing())` slots in right
after `other_modal_scrims` and before `selection`. Symmetric
shape to the existing forfeit / modal-scrim / selection /
game-over / drag gates.

Footer hint extended from `[SPACE] pause/resume` to
`[SPACE] pause/resume · [ESC] stop` in lockstep — the
"only-wired-keybinds" discipline holds.

3 new tests:
- esc_keyboard_stops_active_replay (positive: Esc → Inactive,
  overlay despawns next frame)
- esc_keyboard_is_noop_when_not_playing (negative: doesn't fire
  on Inactive state, lets global Esc listeners own those frames)
- keybind_footer_hint_lists_space_and_esc (footer text contains
  both keybinds)

Plus updated helper-pin test for the new hint string. Existing
pause_plugin tests unaffected (they don't insert a
ReplayPlaybackState resource so the new gate is a no-op for
them).

Tests: 1240 → 1243 (+3). Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 16:06:02 -07:00
funman300 decbe0bbd9 docs(handoff): record keybind footer; B's next step is ESC accelerator
Post-v0.21.4 third carve-out: 1873b3f ships a keybind-hint footer
(vim-style mode line + `[SPACE] pause/resume`) at the bottom of
the banner (76 → 92 px). Update Since-cut log, visual-identity
bullet, B option in the Resume menu, status (1236 → 1240 tests),
and HEAD hint.

Footer lists only wired keybinds. Next finite step on B-2: wire
ESC for stop and extend the footer to `[SPACE] pause/resume ·
[ESC] stop` — small, single-axis, surfaces another keyboard
accelerator alongside the existing Stop button.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 15:59:57 -07:00
funman300 1873b3f9be feat(replay): add keybind-hint footer to overlay banner
Vim-style mode line on the left (`▌ NORMAL │ replay`) plus a
keybind-hint on the right (`[SPACE] pause/resume`) gives the
existing Space accelerator a visible UI counterpart, satisfying
the UI-first contract from CLAUDE.md §3.3 for the keyboard
accelerator that v0.21.4 shipped.

The footer lists only keybinds that are *actually wired today*.
Future commits that wire ESC for stop or ← / → for prev/next
move will extend the right-hand text in lockstep — the footer
never lists aspirational keybinds (would lie to users).

Banner height grew from 76 → 92 px to make room for the 16 px
footer row. Second layout-changing commit in B-2's screen-
takeover arc; same "grow container, add flex-column child"
pattern as the notch-labels commit. 1px top border in
BORDER_SUBTLE separates the footer from the notch-label row.

Two pure helpers (`keybind_footer_mode_text`,
`keybind_footer_hint_text`) keep the static text testable
without per-text marker components on the inner Text entities.
The shared `font_handle_for_labels` clone covers both label and
footer text spawns since the labels closure only `.clone()`s
the handle (never moves it).

4 new tests: pure-helper guards, footer-spawn cardinality
(exactly one), text-set assertion (both helper strings appear as
descendants), lifecycle parity with the overlay tree.

Tests: 1236 → 1240 (+4). Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 15:58:28 -07:00
funman300 d11d97e677 docs(handoff): record notch labels; B's next step is keybind footer
Post-v0.21.4 second carve-out: d322abf ships percentage labels
under each scrub-bar notch (banner 60 → 76 px — first real layout
change in B-2's arc). Update Since-cut log, visual-identity
bullet, B option in the Resume menu, status (1232 → 1236 tests),
and HEAD hint.

Banner geometry is now mutable; future B-2 sub-pieces follow the
same "grow container, add flex-column child" pattern. Next
finite step: keybind-hint footer (small) before the bigger
move-log / mini-tableau pieces.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 15:52:28 -07:00
funman300 d322abf67b feat(replay): add percentage labels under scrub-bar notches
Five `0%` / `25%` / `50%` / `75%` / `100%` labels in a new 16 px
row beneath the 1 px scrub track give the player explicit
quarter-mark readouts to pair with the notch ticks.

Pure helper `scrub_notch_labels()` returns the fixed array,
paired index-for-index with `scrub_notch_positions()`. Spawn loop
zips both helpers and applies an "endpoints flush, middle three
percent-anchored" positioning pattern: leftmost label gets
`left: 0` (no clip on `0%`), rightmost gets `right: 0` (no overflow
on `100%`), middle three anchor at `left: Val::Percent(p)` since
Bevy 0.18 UI lacks a clean CSS-style `translate-x: -50%` centering
primitive. The slight right-of-notch offset on the middle three
is visually subtle at TYPE_CAPTION; explicit polish target if
anyone notices.

Banner height grew from 60 → 76 px to make room for the label row
(76 = top row 59 flex-grow + scrub track 1 + label row 16). First
real layout change in B-2's screen-takeover arc — every prior
B-2 commit was additive at fixed banner geometry.

Label color is TEXT_SECONDARY rather than mockup's `text-outline`
(BORDER_SUBTLE) — the latter would match the notches but is too
low-contrast against BG_ELEVATED_HI to read at 12 px. TEXT_SECONDARY
keeps the subdued caption hierarchy while staying legible.

4 new tests: pure-helper guard pinning the array + helper-positions
pairing invariant, spawn cardinality, set equality between spawned
texts and helper output, lifecycle parity with the overlay tree.

Tests: 1232 → 1236 (+4). Clippy clean.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 15:51:09 -07:00
funman300 c9e4c0b4cd docs(handoff): record scrub-bar notches; B's next step is notch labels
Post-v0.21.4 carve-out: fe68861 ships quarter-mark notches on the
scrub bar. Update Since-cut log, visual-identity bullet, B option
in the Resume menu, status (1228 → 1232 tests), and HEAD hint.

Next finite step on B-2: percentage labels under each notch —
forces banner height to grow from 60 px to ~76 px, making it the
first real layout change in the screen-takeover arc.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 15:44:05 -07:00