Commit Graph

447 Commits

Author SHA1 Message Date
funman300 8aab2c0d41 adapter: FIFA 17 redirector response; Nucleus deliberately not ported
REDIRECTOR. The first hop's <serverinstanceinfo> XML, byte-for-byte against
the oracle across three advertised addresses. Owns the response only; TLS and
HTTP transport belong to a host, exactly as the Blaze adapter owns dispatch
while the sidecar owns the socket.

The <secure>0</secure> field is the client being told the second hop is
plaintext -- independent corroboration of the plaintext Blaze finding, now
expressed in code.

NUCLEUS IS NOT PORTED, and that is a finding rather than an omission.
Instrumented across every live session:

  listener bound            YES  0.0.0.0:42131 since 00:21:32
  handler logs on connect   YES  unconditional, before any parsing
  client received the URL   YES  OSDK_NUCLEUS fetched 10+ times
  client connected          NO   zero requests, including 4 full FUT flows

So the long-standing nucleusConnect=0.0.0.0 anomaly is explained: FIFA never
follows that URL on this path. The invalid address has never mattered because
nothing dials it. Porting the stub would add an untested component for no
parity gain.

TLS CONSTRAINT RECORDED, NOT RESOLVED. All 9 observed handshakes negotiated
AES256-GCM-SHA384 = TLS 1.2 with STATIC RSA key exchange. rustls supports only
forward-secret (EC)DHE suites and cannot serve that. Whether the client also
OFFERS ECDHE is unknown -- OpenSSL follows client preference by default, so
preferring static RSA does not prove it is the only option. This must be
instrumented from a real ClientHello before a TLS stack is chosen; the module
docs say so rather than guessing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:48:12 +00:00
funman300 ed0ccb8c2b blaze-host: check client sessions in BOTH network namespaces
Host-side ss cannot see the Python backend's connections: the responders run in
a container, so a client session terminates at 172.20.0.2:42130 inside its
namespace and the host only sees the NAT'd flow. 'ss | grep <client>' on the
host therefore reports nothing while a session is very much alive.

That produced a wrong precondition: 'no .105 Blaze session -- closed' was
reported while FIFA was mid-session on Python, and gate 9 was armed against a
client that had never exited. Python's own log had the answer -- it logs closes
reliably and there was no close for that session.

client-state.sh looks in both namespaces, reports Rust and Python separately,
and exits non-zero while any session is live. An unreachable container counts
as 'cannot confirm', not as 'clear'.

Fourth measurement bug in this tooling, and the most consequential: the other
three mis-COUNTED, this one mis-STATED a precondition and caused an action.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:34:46 +00:00
funman300 b40adac3fc gate-evidence: window FUT-action counts to the gate, not the whole log
'pack opens recorded: 45' appeared in the gate 8 report. The UTAS log is
cumulative across the entire deployment, so a bare count reads as if 45 packs
were opened during that gate; the real number was 1.

Now reports both, labelled, windowed from the sidecar's start time (it is
restarted per gate, so that is the gate boundary). A bare count in a gate
report will be read as belonging to that gate, so it has to be the one that
does.

Third counting bug in this tooling: the trace frame counter matched OPEN/CLOSE
markers, the capture and trace were read seconds apart during a live session,
and now this. Evidence tooling gets the same scrutiny as the code under test.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:31:55 +00:00
funman300 bfb7876ed4 gate-evidence: count trace frames correctly, archive the raw capture, observe FUT actions
Three fixes, all found while closing out gate 7.

1. Frame count was wrong. It counted lines matching '^conn-', which also
   matches the OPEN/CLOSE lifecycle markers, inflating the figure by one or
   two. Compared against the capture's record count that looked like a
   capture/trace divergence (89 vs 88) when there was none: read at the same
   instant, both report 99. Evidence tooling that miscounts is exactly what
   this project cannot afford.

2. The raw capture is now copied into the evidence bundle (0600), so a gate's
   forensic bytes travel with its report.

3. FUT actions are now observed on the UTAS side. 'Known FUT action succeeded'
   is a client-side fact, but FUT actions go over UTAS -- which is never
   switched -- so the UTAS log confirms them independently of anyone's
   recollection. Gate 7's pack open shows up as:
     STORE: opened pack Special Players Pack -> 11 items

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:28:27 +00:00
funman300 55b4e54d5f gate-evidence: add the Python-side positive/negative observation
'Rust did not receive it' is weaker than 'Python did'. The redirector always
runs on Python and is never switched, so it advertises the Blaze endpoint on
every run; whether Python then receives the Blaze CONNECT it just advertised
says where the hop actually went.

This is already visible in the existing logs and settles gate 5-6 more firmly
than the sidecar record alone:

  02:02:13  Python REDIR SENT -> 10.10.0.120:42130  (to .105)
  02:02:13  Rust  conn-0005 CONNECT from 10.10.0.105
            Python received NO Blaze CONNECT

Same second, both sides: Python advertised the endpoint and did not get the
connection; Rust did. It is also the mechanism gate 8 needs in reverse.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:21:21 +00:00
funman300 fafa2f1858 blaze-host: document capture, sanitization, and what the tests do not cover 2026-08-11 02:16:11 +00:00
funman300 c84fd14cac blaze-host: make the build stamp trustworthy for evidence attribution
Committing updates refs/heads/<branch>, not the HEAD file, so watching HEAD
alone left the stamp one commit behind -- observed live, the banner read
a84a72e immediately after 2337431 was committed. build.rs now also watches the
resolved branch ref.

Belt and braces, since cargo still cannot see every source change: sidecar.sh
compares the binary's stamped commit against the tree's real HEAD at launch and
says so loudly on a mismatch. An evidence artefact that names the WRONG commit
is worse than one that names none.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:15:11 +00:00
funman300 23374312bc blaze-host: opt-in raw frame capture + auditable sanitizer
Evidence infrastructure, not protocol functionality. Built before gates 7-10
because those sessions cannot be reproduced -- a later run is a different
session, and the migration-validation runs happen once. Gates 5-6 already went
past without their bytes being recorded.

TWO LAYERS

  live FIFA traffic
    ├── raw capture      exact RX/TX bytes, mode 0600, gitignored
    └── blaze-sanitize   → repository-safe, replayable fixtures

CAPTURE. Off unless OPENFUT_BLAZE_CAPTURE names a file. Deterministic
big-endian container: 20-byte file header, then per-frame records carrying
connection id, a global monotonic sequence, timestamp, direction and the EXACT
frame bytes. RX is recorded as received; TX only AFTER a successful write, so a
record means the bytes were sent rather than intended.

Component/command/msgNum/msgType/payload length are deliberately NOT stored
beside the frame: they are already in its 16-byte header, and a redundant copy
can disagree with the bytes, leaving a reader unable to tell which is true.
Record::header() derives them, so every field the requirements name is
available without duplicating it.

SANITIZER. Redacts only the named tags in SENSITIVE_TAGS (KEY, AUTH, SESS,
MAIL, PML) and reports every substitution with path, kind and length.
Replacement is LENGTH-PRESERVING, so the TDF varint, payload length and Fire2
header are unchanged and the sanitized frame is exactly the size of the
captured one -- asserted per frame, failing rather than emitting a subtly
different conversation. Frames with nothing sensitive keep their exact wire
bytes. Payloads that will not decode are passed through and REPORTED, so a
reader knows they were never inspected rather than assuming they were checked.

TESTS. 39 in this crate. All nine required cases: capture disabled produces no
artefact; RX and TX captured exactly; ordering preserved; fragmented input
(one byte at a time) reconstructs the same frames as a single write; coalesced
input is captured as separate frames, not per-read; capture does not alter wire
output; sanitization removes a real session key from a real captured login;
malformed/truncated/wrong-version captures fail clearly; every listed sensitive
tag is provably reachable.

MUTATION TESTED. Dropping TX capture, truncating captured frames to their
header, and removing KEY from the sensitive list were each verified to turn the
suite red. One mutation was NOT caught: moving the TX capture above the write.
It is indistinguishable while writes succeed and only diverges when one fails.
That invariant is held by code placement and a comment saying so, not by a
test, and the code says as much rather than implying coverage it does not have.

Python oracle unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:14:25 +00:00
funman300 a84a72e0c0 blaze-host: A/B the RPC routes a real FIFA session actually used
The gate 5-6 live run exercised 14 RPCs the recorded fixtures never covered --
Stats, Clubs, OSDKSettings, SponsoredEvents, Messaging::fetchMessages,
Util::getTelemetryServer, Util::userSettingsLoadAll, UserSessions cmd 0x0008,
and the transport PING -- every one taking the empty-reply fallback.

That Python does the same was an inference from reading its dispatch table.
This sends those exact routes to both backends and diffs the replies:
14/14 byte-identical.

Worth keeping: the fixtures were built from what the responder implements, so
they could never have covered what the client asks for and the responder does
not. Only a live session reveals that surface, and this makes it checkable
afterwards.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:05:18 +00:00
funman300 6c102f00c0 gitignore: gate-evidence bundles are run artefacts, not source
They contain live traces and logs from a specific run; they belong with the
run, not in the tree.
2026-08-11 02:01:18 +00:00
funman300 48aa955212 blaze-host: per-gate evidence capture, separating asserted from observed
For the live FIFA gates. Records switch rules, sidecar status, log, trace and
the Python contract result into a timestamped bundle, and reports CONFIGURED
and OBSERVED state as two distinct sections.

The separation is the whole point. 'blaze-switch.sh status = ON' is an
assertion produced by the same tooling that performs the switch, and that
tooling reported a successful rollback once when none had happened. The
observed half comes from an unrelated source: the sidecar's own record of
which peers connected to it. A non-loopback peer in that log proves the
client's Blaze traffic landed on Rust without depending on reading an iptables
rule correctly.

Verified both ways: loopback-only traffic reports 'a FIFA session did NOT land
here'; a non-loopback peer reports that it observably did.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 02:00:31 +00:00
funman300 cf3ddde3a6 blaze-host: move the dirty-tree safeguard to launch and evidence time
The compiled-in dirty flag cannot be trusted for this job. Cargo does not
re-run a build script when another crate's source changes, so editing the
adapter and rebuilding the host leaves it reading 'clean' -- verified by
appending a line to the adapter and watching the flag not move.

So the stamp now only names the commit, and the real safeguards run at the
moment they matter and cannot go stale:

  * sidecar.sh checks the working tree at LAUNCH and warns.
  * check-live-parity.sh REFUSES on a dirty tree, since it produces the
    artefact a migration decision is made from. ALLOW_DIRTY=1 overrides for a
    throwaway check.

Both scope to the three migration crates, so unrelated submodule dirt does not
trigger them -- a warning that is always on is a warning nobody reads.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 01:56:43 +00:00
funman300 468b006008 blaze-host: scope the dirty-tree check to the crates the binary is built from
A whole-repo check read DIRTY permanently, because unrelated submodules carry
pre-existing modifications. A warning that is always on is a warning nobody
reads, which defeats the point: the flag exists so a mutated build announces
itself before it can be mistaken for parity evidence.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 01:55:20 +00:00
funman300 e091921b18 blaze-host: safe sidecar lifecycle, Blaze switch, build identity
Prerequisites for the live FIFA A/B. Two safeguards here exist because the
corresponding failure actually happened, not because it was imagined.

BUILD IDENTITY. build.rs stamps commit + working-tree cleanliness; the host
prints commit, tree state, profile and a fingerprint of the bundled config
table at startup, into both the log and the trace. A dirty tree prints an
explicit "do NOT treat results from this binary as parity evidence" warning.
The previous step left four sidecars running, two serving mutated builds, and
nothing in their output said so.

SIDECAR LIFECYCLE (sidecar.sh). start/stop/status/check-orphans/with. Start
refuses when any sidecar is already running or the port is busy. Stop kills,
waits, then PROVES it: PID gone AND port free AND no stray processes, failing
if any check does not hold. `with -- CMD` traps EXIT/INT/TERM so cleanup runs
however the command exits.

  Bug found and fixed while testing it: orphan detection used `pgrep -f`,
  which matched any process whose command line merely mentioned the name --
  including the shell running the test script. It now matches the resolved
  executable via /proc/PID/exe. `pgrep -x` is unusable because Linux truncates
  the process name to "openfut-blaze-h".

BLAZE SWITCH (blaze-switch.sh). Redirects Blaze to the sidecar with a scoped
NAT rule instead of editing the frozen Python oracle, whose redirector
advertises a hardcoded BLAZE_PORT = 42130. Rules match only <LAN_IP>:42130;
127.0.0.1:42130 is deliberately left alone so Python stays reachable on
loopback and the A/B compares real Python against real Rust. Verified both
directions live: LAN->Rust with the switch on, LAN->Python with it off.

  Bug found and fixed: `off` reported success while two rules remained active
  and rollback had NOT happened. It matched `--comment "tag"` with quotes this
  iptables does not emit -- and the verification used the SAME broken matcher,
  so it confirmed its own failure. A rollback that lies is worse than one that
  fails. Now matched on the bare tag, verified with iptables-save plus a
  tag-independent check that nothing still redirects the port.

  Second flaw fixed: `sidecar.sh stop` originally warned about a live switch
  and then stopped anyway, creating the exact broken state it warned about. It
  now REFUSES, with --force as the deliberate override.

The general rule this all converges on, now stated in the README: a
verification must not share the failure mode of the thing it verifies.

116 tests still passing; clippy clean; Python backend untouched and contract
suite 446/446. NAT table left clean, no orphan processes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 01:54:40 +00:00
funman300 a9eb54ae9c openfut-blaze-host: thin Blaze sidecar, live-parity with Python
Third migration step, and the one that turns fixture parity into transport
parity. A TCP host that frames a Fire2 stream, keeps one Session per
connection, calls openfut-adapter-fifa17::dispatch(), and writes the returned
frames in order. It owns a socket, a buffer, a session and diagnostics --
that is the complete list. No coins, club, packs, profiles or UTAS logic:
those belong to Core, reached through the adapter later.

NO TLS, and that is evidence-based rather than an omission. The Blaze main
port is plaintext: sending a raw Fire2 Util::ping to the running backend
returns a plaintext PingResponse, blaze_handle uses the raw socket, and only
redir_handle wraps ssl. TLS belongs to the redirector phase.

LIVE A/B AGAINST THE RUNNING PYTHON BACKEND: 101 frames across three
conversations, identical normalized traces. This is the first result in the
migration that is not purely offline. check-live-parity.sh replays the
recorded conversations against both endpoints over real sockets and diffs
volatile-masked traces; session keys and clocks are masked, so anything that
differs is behavioural.

Transport tests cover what fixtures cannot: byte-for-byte replay over a
socket, requests dribbled one byte at a time, several requests in one write,
the four-frame login burst ordered on the wire, session state persisting
across frames and NOT leaking between connections, an absurd payload length
closing the connection instead of allocating, and an undecodable body still
getting a reply. 18 tests here, 116 across the three migration crates.

MUTATION TESTED, including the comparison itself. Dropping a post-login
notification is caught by the probe (frame count) AND the diff; a same-length
content change deep inside a notification body (CTY "US"->"GB", payload 116
both sides) is caught ONLY by the trace digest. So the probe's exit code is
not the test -- the diff is, and the README says so. check-live-parity.sh was
itself verified to exit 1 under mutation.

The listen port is required configuration with no default, so the sidecar
cannot silently collide with the working container. OPENFUT_BIND stays the
advertised-config bind (the adapter derives nucleusConnect from it,
reproducing the oracle) and the listener gets its own setting, so the two are
not conflated.

Gates 1-4 pass and are re-runnable. Gates 5-10 need a FIFA client and are
listed in the README, including the Python -> Rust -> Python -> Rust
back-and-forth that proves the rollback path rather than asserting it.

Python backend untouched and still the live runtime; contract suite 446/446
after this work.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 01:42:23 +00:00
funman300 cf961603fe openfut-adapter-fifa17: FIFA 17 Blaze adapter, oracle-tested
The second migration step: the layer above the codec, deciding WHAT to say
rather than how to encode it. Sits on openfut-protocol-blaze and supplies
what that crate deliberately refuses to know.

  blaze/ids.rs           component/command/notification tables
  blaze/config.rs        injectable identity + endpoints, nothing hardcoded
  blaze/session.rs       per-connection state
  blaze/client_config.rs the fetchClientConfig tables
  blaze/responses.rs     16 Blaze::* response bodies
  blaze/dispatch.rs      (component, command) -> Vec<Frame>

Parity is tested, not asserted. fixtures/generate.py drives the real
blaze_responder_v3b.dispatch() and records 49 request->response(s)
transactions, replayed in order against a shared session per connection so
ordering-dependent behaviour is exercised: preAuth captures the locale later
ALOC fields echo, login sets the auth code getAuthToken returns. Comparison
is byte-for-byte including frame count and order.

98 tests green across both crates; clippy clean.

MUTATION TESTED, and it found a real defect in this commit's own design.
Swapping two post-login notifications and flipping one enum inside
AccountInfo both turned the suite red as intended. Hardcoding an address in
utas_base() did NOT -- the config templating substituted raw hosts directly,
making those helpers dead code that merely looked load-bearing. The table now
templates on URL-level tokens ({utas_base}, {nucleus_base},
{pow_content_url}) so they are the single place a URL shape is defined, and
the mutation is caught.

The client config table (227-243 rows per CFID) is generated from the oracle
rather than transcribed: it is reverse-engineered data, not logic, and 400
hand-copied string literals would add a typo class no reviewer can catch. The
generator substitutes real addresses back in and diffs against the oracle for
every section before writing, so the templating is verified rather than
assumed.

Reproduces one known defect deliberately: nucleusConnect is built from BIND,
not advertise, so the live split deployment tells a client on another machine
to reach Nucleus at http://0.0.0.0:42131. Confirmed against the running
container. Reproduced because it is what the only proven-working config does;
fixing it needs live validation and is a separate change. It also implies the
Nucleus stub is not reached in the current remote flow.

Blaze carries no FUT domain state -- no coins, packs, clubs or squads on this
wire -- so Session stays a session key, locale, service name, auth code and a
flag. That boundary will need defending when UTAS is migrated.

Not wired into anything. The crate answers frames; it opens no socket and
owns no runtime. The Python backend remains the live service and the oracle,
and is unmodified (contract suite still green).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 01:18:29 +00:00
funman300 cc3ecddc06 openfut-protocol-blaze: pin advertise/bind so fixtures do not depend on the shell
The responder reads OPENFUT_ADVERTISE/OPENFUT_BIND at import time and several
live payloads embed the advertised address (Blaze redirect target, RS4/POW/
roster URLs). Without pinning, regenerating on a machine that exports
OPENFUT_ADVERTISE produces different bytes and --check goes red for a reason
that has nothing to do with the codec.

Pinned to 127.0.0.1 as a placeholder so no real LAN address is baked into a
committed fixture. Not a claim about deployment: remote mode still requires an
explicit advertised address and has no loopback fallback.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 00:59:36 +00:00
funman300 a9a816e0ed openfut-protocol-blaze: generic Blaze protocol layer, oracle-tested
First Rust component of the Python -> Rust migration. Chosen first because
it is the lowest genuinely game-independent layer, it has an executable
oracle, and both existing Rust implementations of it are wrong.

Contents:
  * fire2   -- the proven 16-byte frame header, frame/stream splitting
  * heat2   -- tag packing, varints, all 11 TDF value types
  * message -- frame + decoded body, routed by NUMERIC component/command
  * diagnostics -- dumps for capture review

No FIFA 17 command tables, response schemas or notification IDs: this layer
knows 0x0009/0x0007 is component 9, command 7, not that it means
Util::preAuth. That mapping belongs to a game adapter, which is what lets a
future FIFA 18/23 adapter reuse this.

Parity is tested, not asserted. fixtures/generate.py drives the proven
Python responders (heat2.py, blaze_responder_v3b.py) and freezes 56 vectors
-- 31 of them real payloads from the responder's own builders, including
the 11.8 KB preAuth reply. tests/oracle_parity.rs replays every one
byte-for-byte. 54 tests green; clippy clean.

Supersedes two wrong framings, neither of which is removed yet:
  * fifa-blaze/crates/blaze-proto/frame.rs -- a 12-byte header with a u16
    length, nibble-packed type/options, an error field and a JUMBO flag.
    A documented guess at FIFA 23 predating the FIFA 17 recon.
  * heat2.py::build_fire2_frame -- packs >IHHHHB3s, msgId at [10:12] and
    msgType at [12]. Dead code, but its docstring still states that layout.

Confidence is carried in the types: TypeId::is_verified() reports which
layouts are capture-backed (int/string/blob/struct) and which the oracle
marks UNVERIFIED (list/map/union/varlist/objtype/objid/float), with a test
asserting the unverified ones stay flagged.

Cargo.lock is deliberately NOT included: it re-resolves ~240 lines against
the current registry even without this crate, so that churn is pre-existing
and does not belong in a foundation commit.

The Python backend remains the live runtime and is untouched. Nothing
consumes this crate yet.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 00:53:59 +00:00
funman300 3153a93edf fifa17-recon: drop superseded docker-side tools/data copies
fifa17-recon/tools (authoritative) and fifa17-recon/data now feed the Docker
build directly via the curated runtime-tools.list manifest. The duplicated
fifa17-python/tools+data are removed so the repo has a single source of truth;
the rebuilt openfut-fut-backend:dev image is byte-identical to the previous
deployment (verified: manifest diff empty, 446/446 contract checks pass).
2026-08-10 17:21:58 -07:00
funman300 f64106ed8b fifa17-recon: fix compose dockerfile path for relocated build context 2026-08-10 17:20:27 -07:00
funman300 9faaf12dd7 fifa17-recon: Docker build consumes authoritative tools via curated manifest
Build context moves from docker/fifa17-python/ up to fifa17-recon/ so the
Dockerfile reads the single-source tools/ and data/ trees. Only the 77 runtime
files listed in runtime-tools.list are installed into /app/tools (baseline image
minus the two git-ignored certs, regenerated in-image). memdump and recon
artifacts are excluded via fifa17-recon/.dockerignore.
2026-08-10 17:19:07 -07:00
funman300 83539e33ec fifa17-recon: take running-backend versions of 8 runtime files (direction fix)
The earlier reconcile committed the local working-tree versions of these
files, which are OLDER than the deployed backend. The running container (C)
is byte-identical to docker/fifa17-python/tools (B) and is a strict superset:
it adds profile_path_for/select_account/ensure_security_question (fut_store),
safe_header_for_log/safe_request_path/security_question_route (utas_server),
account_sync_route/_match_call/match_ready_body, plus POW balance fields and
match lifecycle support, with zero unique local functions lost.

Reconciled tree is now a strict superset of B with every shared file
byte-identical; verified via md5 map (0 missing, 0 differing).
2026-08-10 17:12:27 -07:00
funman300 695421cfd4 Merge remote-tracking branch 'origin/main' into fifa17-fut-squad-and-userinfo 2026-08-10 17:08:08 -07:00
funman300 8cba70dc90 fifa17-recon: reconcile authoritative tools with running backend (B)
- Add 8 files present in docker/fifa17-python/tools but missing from the
  top-level tree: fut_accounts.py + 7 test_*.py contracts (all committed in
  the server's docker tree; byte-identical to the running image).
- Preserve newer responder work already matching the running container:
  utas_server.py (offlineSeason), lsx_responder_v2.py (OPENFUT_BIND),
  blaze_responder_v3b.py, autopatch.py, pow_server.py, fut_store.py,
  test_fut_contract.py, fifa17-hook-m1.sh.
- Add 30 newer ghidra_queries (draft purchase/state, SBC 9-26, runtime
  registries). Local tree is now a strict superset of B with all shared
  files byte-identical.
2026-08-10 17:08:06 -07:00
root 28773e7cf1 fifa17-python: sync tools to running container state
The frozen baseline image predates two hot-patches made in the running
container after build:
* utas_server.py: FUT_MODES-gated offlineSeason block in GetHubData's club
  response (keeps the offline-season summary valid)
* test_hub_offline_season_contract.py added to /app/tools

Sync fifa17-python/tools to the running container (verified byte-identical,
237 files incl. the redir cert pair) and snapshot the live FS as
openfut-fut-backend:python-running-2026-08-10 (docker commit). A fresh build
from the committed sources now reproduces the running backend exactly
(baked SHA256SUMS.txt diffed against the container manifest: identical).
python-fifa17-baseline-2026-08-10
2026-08-10 23:56:58 +00:00
root 3ae5587a38 docs: baseline manifest equivalence note (pycache + cert deltas expected) 2026-08-10 23:54:59 +00:00
root 70a64e3709 fifa17-python: commit working FUT backend deployment (client/server split)
Freeze the running offline FUT backend into version control as
fifa17-recon/docker/fifa17-python/ - declarative and rebuildable from a
fresh checkout:

* OPENFUT_BIND / OPENFUT_ADVERTISE client/server split in the responders
  (lsx, blaze, roster, utas, pow) + entrypoint.sh; OPENFUT_ADVERTISE is
  required for remote mode (compose and entrypoint fail without it)
* docker-compose.yml reproducing the frozen baseline container exactly
  (env, ports incl. the 8085->8080 POW-content remap, /state bind, restart)
* .env.example / .env for site config - the LAN IP is never hardcoded in source
* tools/ + data/ staged from openfut-fut-backend:python-baseline-2026-08-10,
  verified byte-identical to the running container at freeze time
* client_arm.sh (the 105 client-side arming counterpart)
* Dockerfile bakes /app/SHA256SUMS.txt so any image is self-identifying
* docs/BASELINE-python-2026-08-10.md: frozen image/container/hash record,
  restore instructions and rebuild-equivalence procedure

Secrets (redir key/cert, .env) and runtime state (docker/state) stay gitignored.
The live container is untouched pending the .105 launcher audit.
2026-08-10 23:54:04 +00:00
funman300 622a774f6a chore: update openfut-launcher submodule to feat/sbc-hook-tracing branch
Tracks SBC hook tracing PR #1 for FIFA 17 reverse-engineering
2026-08-08 17:50:53 -07:00
funman300 cc694774a3 wip: checkpoint FIFA 17 SBC research for Windows migration 2026-08-07 12:03:22 -07:00
funman300 3d3239bab9 feat: document and stage FIFA 17 SBC hook workflow 2026-08-07 11:44:05 -07:00
funman300 a7e3e43ae9 fifa17-recon: the refusing modes have no server fix, and the hub-atom lead is cosmetic too
Completed the refusing-modes workflow (ground truth + 4 per-mode investigations +
adversarial verify each + synthesis). All four mode families -- Seasons, Draft,
SBC/Objectives, Tournaments -- are NOT_SERVER_REACHABLE, HIGH confidence, all four
adversarial refutations failed.

Live re-confirmed on pid 24653 (slide proven via FNV control): every named
mode-gating byte reads ENABLED=1 (IS_FRIENDLY_SEASON_ENABLED +0x1fd3a,
IS_TOURNAMENT_QUIT_ENABLED +0x1fd3b, IS_DRAFT_MODE_ENABLED +0x1fd3d, plus the
unnamed offline-draft-enable +0x1fd3e) yet the tiles stay greyed.

The new lead this pass added -- do the six /hub mode sub-objects gate availability?
-- is refuted: friendlySeason/offlineSeason/onlineSeason/draftSummary/tournament/
tournamentProgress carry only stats and display strings, no enabled/available/
unlocked atom. They are cosmetic, exactly like hub.tradePile. The one
server-writable input that exists (friendlySeasonsEnabled -> +0x1fd3a via applier
FUN_18011dc50) has its sole reader in the packed FIFA17.exe front-end via a vtable
getter with no CardsDLL caller, and it is already 1. The refusal is decided in the
Denuvo-packed Frostbite front-end, which has no server surface.

docs/plan-2026-08-06-refusing-modes.md: full evidence chains, gate-byte table, the
six sub-deser field maps, per-mode verdicts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np
2026-08-06 18:59:23 -07:00
funman300 31fc590b99 fifa17-recon: the FUT-hub Transfer List tile counts, and the hub parser is NOT reflection
The Transfer List hub tile read "0 items / Selling 0" while a card was actively
listed. Enumerating the /hub parser FUN_180139610 straight from the on-disk
CardsDLL (objdump) refutes the old ENDPOINT_MAP claim that it uses C++ reflection
with "no atom ladder, nothing to enumerate": it has an ordinary running-sum atom
ladder reading 18 atoms. The tile is fed by hub.tradePile (0x333), a nested object
(sub-deser 0x18013ead0) reading count/selling/sold as scalar ints -- the same
scheme as GetAuctionCount, so serving it in the hub body is freeze-safe. The tile
never re-polls the standalone /tradePile/counts, which is why fixing that endpoint
alone did not move the tile.

Also: the hub tile polls LOWERCASE tradepile/counts while the Transfer List screen
uses camelCase tradePile; our case-sensitive routes matched only the screen, so the
tile's counts call fell through to /trade and got a shape the counts deser skips.
Made the tradePile routes case-insensitive.

And bake the proven transfer-market flags (FUT_TRADING/PILESIZES/TRADEABLE/
DISCARD_TABLE/DISCARD_SEND) into openfut-fut.sh so a plain `start` brings up the
working state instead of regressing trading to greyed-out.

- tools/utas_server.py: hub_data() serves tradePile:{count,selling,sold};
  tradePile routes now re.I
- tools/openfut-fut.sh: utas launched with the working flag set
- docs/ENDPOINT_MAP.md: full 18-atom hub map + tile map, correction of the
  reflection claim
- tools/ghidra_queries/objdump_atom_ladder.py: the objdump-based atom-ladder
  decoder used to derive the above

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np
2026-08-06 18:28:52 -07:00
funman300 245c22161b fifa17-recon: correct tradePile/counts shape, and narrow the marketdata array fix
Two follow-ups on the working transfer market.

1. GET /tradePile/counts now returns the FutGetAuctionCount shape
   ({count, maxAuctionsAllowed, offered, selling, sold}, all scalar ints, atoms
   0xbc/0x1bf/0x1e5/0x2b8/0x2c9) via a dedicated route ordered before /tradePile.
   Previously it fell through to tradepile_route and got the auction-LIST body, which
   the counts deser skips, leaving every tally at its constructor default. Survivable
   but wrong; the doc flags the loaded byte at +0x28 as gating a completion-handler
   branch. selling reflects real STORE.listings().

2. Narrowed the marketdata bare-array fix to /pricelimits only. The client sends TWO
   marketdata requests: /marketdata/pricelimits (GetSuggestedPricing, a bare array,
   the thing that froze) and plain /marketdata?defId=N (price comparison, an OBJECT).
   The prior commit returned the array for both, which the contract suite caught
   (test_market_bodies: 'list' has no attribute get) -- plain /marketdata wants
   {minPrice,maxPrice} and was never the freeze. Returning the array for it would be
   the same desync in reverse. Now: pricelimits -> array, plain marketdata -> object.

The contract suite catching my over-broadened fix before it reached the game is the
suite doing its job. 439 contract checks pass, market unit suite passes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 14:39:38 -07:00
funman300 43557989f5 fifa17-recon: the transfer market works -- listed a card end to end, no freeze
The subsystem that was fully greyed-out this morning now lists a card on the transfer
market: price screen, Submit, "your item is now up for trade", TRANSFER LIST 0/100,
auctionCount 1, and STORE.listings() holds the auction. Every step verified at the
instruction level first, then confirmed live. Three fixes, all behind flags, all off by
default until this run proved them.

1. WE WERE BANNING OUR OWN TRADING. userInfo.feature (atom 0x11c) is a RESTRICTION map,
   not a grant; we sent feature={"trade":true}, which is a trade BAN. Verified in
   q_feature_trade.py: FUN_18013ec10 parses feature/trade into userInfo+0x17c, and at
   the massinfo END_OBJECT the client runs
     cmp byte [rsi+0x17c],0 / jz skip / mov dword [rsi+0x50],0
   feeding applier 0x18011dc91 -> IS_TRADING_ENABLED (model+0x1fd2e) = 0. It runs LAST
   and unconditionally, which is why the gate read 0 all day regardless of /settings or
   the Blaze config store. FUT_TRADING sends feature={} instead. Live: gate flipped
   0 -> 1 on UT re-entry (model rebuilt, pointer changed, byte read 1).

2. TRANSFER LIST CAPACITY 0/0. pileSizeClientData (massinfo atom 0x227, parser
   0x18013adb0) is the capacity, NOT the "MY CLUB counter" the old comment claimed.
   Verified in q_pilesize_keys.py: exactly two storing arms, key 2 -> model+0x1fd1c
   (TRADE_PILE_SIZE) and key 4 -> +0x1fd20 (watch list), every other key SKIP'd. The old
   code would have sprayed the 246 club count into the capacity. FUT_PILESIZES sends
   key 2 = 100, key 4 = 50. Live: capacity read 0 -> 100, header showed 0/100.

3. THE PRICE SCREEN FROZE THE CLIENT. GET marketdata/pricelimits was answered with an
   OBJECT {minPrice,maxPrice}; the deser 0x180163ee0 reads a BARE TOP-LEVEL ARRAY
   (root loop while tok != 0xd), so object-where-array desynced the SAX reader into the
   0x1801c7f1a busy loop (confirmed live: utime climbing 227 ticks/s, core pinned).
   Verified in q_pricelimits.py: element fields defId 0xcf, maxPrice 0x1c2, minPrice
   0x1ca, all scalar ints. marketdata_route now returns a bare array, one element per
   requested defId. Live: price screen opened and Submit succeeded.

Corrected along the way, all now in the code: two prior "trading root causes" from
earlier today were wrong (the Blaze IS_TRADING_ENABLED keys are output-only names, and
the applier is a virtual method at vtable+0x988, not unreachable). Those refutations are
recorded in blaze_responder_v3b.py and the doc.

Also lands the transfer-market recon doc (plan-2026-08-06-transfer-market.md) and the
market Ghidra query set.

Server-authoritative economy note: the 5% transfer fee and the price bands (currently a
150..15000 placeholder per defId) are not yet real; that is refinement, not a freeze.
The live-auction market SCREEN ("List on Transfer Market" browse) is a separate surface
still to do (P4 auction-counts route, P5 empty market bodies).

Live: 439 contract checks pass. Card listed and persisted, auctionCount 1.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 14:33:10 -07:00
funman300 a3fd51692f fifa17-recon: the trading gate is still shut, and two of yesterday's conclusions were wrong
Ships the club-item subtype correction and the tradeable plumbing, and records two
refutations of claims made earlier in the same session. Nothing here is a working fix
for trading; the honest state is that the gate is still closed and we now know more
about why.

REFUTED 1: "the Blaze client-config store opens the trading gate". It does not, and the
flag is inert. IS_TRADING_ENABLED is an OUTPUT NAME. FUN_18006cc60 is a publisher: at
0x18006ccc6 it calls [rax+0x270] to READ gate byte 0x1fd2e, then lea rdx,[
IS_TRADING_ENABLED] and hands the value out under that name. The only rip-relative
reference to the literal 0x1801fc118 in all of .text is that lea; there is no comparison
against it anywhere, so no client-config key of that name can be read as an input. That
also undermines the IS_* store keys shipped beside it: their apparent success was never
actually attributed to them.

REFUTED 2: "the gate byte flipped to 1". It reads 0. It was measured as 1 shortly after
CardsDLL mapped and that was over-claimed as a success; a thorough re-measurement read 0
on the SAME pid and model pointer, and a fresh session reads 0 with an unambiguous raw
dump (model+0x1fd18.. = 01000000 00000000 00000000 00000000 3c000000 01 01 00 01, the 00
being 0x1fd2e). Either the first read was transient or something clears it after login.
The only writer is FUN_18011dc50 at 0x18011dc91, so a 0 means something RAN and wrote it.

AND THE "/settings IS DEAD" CLAIM FALLS TOO. FUN_18011dc50 is not unreachable: it is a
VIRTUAL method at model vtable slot +0x988 (absolute pointer 0x18021cc28). A direct-call
search found no callers because Ghidra does not resolve virtual calls, which is the same
dispatch-form trap that has now produced seven wrong verdicts here. The real chain is
    settings response -> FUN_180174630 -> FUN_18013c6d0 (deser)
      -> completion callback FUN_180173e00 -> vt+0x988 and vt+0x998 -> gate bytes
and FUN_180173e00 bails before applying anything unless the int at response+0x1c is
zero. Which atom writes +0x1c is unknown and is the thing worth chasing.

The measurement behind that claim also had a gap: it checked +0x1fd14, +0x1fd4c and
+0x1fd54 for the maximumTradePileSize=77 probe but NOT +0x1fd1c, which is the actual
TRADE_PILE_SIZE (read via vt+0xa58 = FUN_18011bf30). So the probe never tested the field
it needed to. Serving 77 and reading +0x1fd1c is the clean falsifier and is still open.

Recovered and worth keeping: an authoritative slot-to-name table from the publisher.
  vt+0x270 IS_TRADING_ENABLED -> +0x1fd2e        vt+0x2b0 IS_FRIENDLY_SEASON_ENABLED -> +0x1fd3a
  vt+0x2b8 IS_TOURNAMENT_QUIT_ENABLED -> +0x1fd3b vt+0x2c0 IS_PROCESSING_STATE_ENABLED -> +0x1fd3c
  vt+0x2c8 IS_DRAFT_MODE_ENABLED -> +0x1fd3d      vt+0x2d8 IS_STORY_MODE_REWARD_ENABLED -> +0x1fd3f
  vt+0x2f0 IS_RETURNING_USER_REWARDS_SCREEN -> +0x1fd40  vt+0xa58 TRADE_PILE_SIZE -> +0x1fd1c
That also locates the red TRANSFER LIST 0/0: it is +0x1fd1c, currently 0.

WHAT IS ACTUALLY SHIPPED HERE, all default off:
  * FUT_TRADEABLE sends untradeable=false. Verified landing at item+0x49 (stored
    INVERTED by case 0x361) on a live club record. Applied on every READ path, not only
    in _item(), because the save holds 246 items minted before the flag existed and the
    club route serves them straight from the save. That gap was caught by reading the
    served JSON, not by unit-testing the factory.
  * FUT_TRADING adds tradingEnabled and IS_TRADING_ENABLED to the Blaze config. Kept
    only as a record of the refutation, with the reasoning inline so nobody retries it.
  * fut_clubitems FAMILIES subtypes corrected: kit 9, stadium 10, badge 11 (cardtype 7,
    not 9), ball 30, league logo 31. Every previous value sat in the 0x91..0x96 TROPHY
    block. probe_shelf's candidate set lacked 9, 10 and 11, so the probe route the docs
    preferred could never have answered this for three of five families.
  * Club kits and badges now carry teamid, reintroduced ALONE after the 2026-08-05 crash
    (which was never bisected; value is the established suspect and that response also
    carried 30 items across five wrong subtypes). itemType dropped: it was unobserved and
    never copied into the record.

Live: 439 contract checks, 414 card-family checks, market suite, all pass. The transfer
market still refuses with zero requests and the menu entries are still greyed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 12:47:02 -07:00
funman300 e578443d73 fifa17-recon: tradingEnabled is 0, and that is why the transfer options are greyed out
Card-subsystem pass, 11 agents plus three adversarial verifiers. Full writeup in
docs/plan-2026-08-06-card-subsystem.md. Two of the results below correct things I
committed earlier today.

THE GREYED-OUT TRANSFER OPTIONS ARE EXPLAINED. "Place on Transfer List" and "List on
Transfer Market" have been disabled in the reveal screen and nobody knew why.
TO_TRADE_PILE (FUN_1801a7260) requires BOTH item+0x49 tradeable AND a service gate at
vtable slot +0x270. That slot is `movzx eax, byte [rcx+0x1fd2e]; ret`, and 0x1fd2e is
the tradingEnabled gate byte. Read live and reproduced independently:

  slot +0x2b0 friendlySeasons  disp 0x1fd3a  VALUE=1
  slot +0x2c8 draftMode        disp 0x1fd3d  VALUE=1
  slot +0x2e0 packOpeningAnim  disp 0x1fd45  VALUE=1
  slot +0x270 tradingEnabled   disp 0x1fd2e  VALUE=0

tradingEnabled is the FIRST gate byte found that is not 1. This partly rehabilitates
the settings work from this morning: that plan died because every gate it targeted
already read 1, and the conclusion drawn was that the settings array does not matter.
It does. It matters for a flag nobody was looking at, and tradingEnabled is ALREADY in
_SETTINGS_KEEP, plumbed and never sent because _SETTINGS_MODE defaults to off.

So the fix is two things, not one: FUT_SETTINGS=keep AND untradeable false. Shipping
only the boolean would look like the finding failed.

THE DISCARD "MISS" NEVER EXISTED, which corrects e3092ca. fcc_discardcoins is resident
and complete, the client lookup runs and is correct, and it lands at item+0x3c. The
tile simply binds +0x38, which is OUR value, and nothing falls back to +0x3c. So the
client was not failing a lookup; it was faithfully displaying the 0 we sent. Same
observable, completely different mechanism, and the version in e3092ca is wrong.
FUT_DISCARD_SEND remains exactly the right fix, now for the right reason.

WHAT FUT PAYS FOR STAFF IS NO LONGER UNKNOWN. Same formula, but the rating input is the
table `value` column: gkcoachcards 9000081 value 66 gives 36, and the client's own
+0x3c reads 36. That closes the gap I flagged in e3092ca as not-guessed.

CLUB ITEM SUBTYPES, the standing unknown in CARD_SYSTEM.md, are settled: kit 9,
stadium 10, badge 11 are cardtype 7 (not 9), ball 30, league logo 31 by elimination.
All five constants in fut_clubitems.FAMILIES are wrong and all five currently sit in
the TROPHY block 0x91..0x96. Note the probe route the doc preferred could never have
answered this: probe_shelf()'s candidate set lacks 9, 10 and 11, so it would have spent
a launch and returned nothing for three of five families.

THE CARD MODEL FIELD MAP now exists, 28 rows, every field we send with the byte it
lands on and whether the client keeps it. Built by diffing what we serve against the
parsed records in the live heap (stride 0x180, anchored by a satellite back-pointer
rather than by assuming the +0x38 offset). Corrections that change what we serve:
+0x54 is the discard LEVEL not itemType, +0x49 is untradeable INVERTED, +0x5c is
itemState, definitionId is not an atom at all.

A HIGH-CONFIDENCE ABSENCE CLAIM WAS REFUTED IN VERIFICATION: playStyle IS stored, at
+0x88. Its controls were raw scalars while playStyle is a DECODED scalar, so the
control was the wrong FORM. That is a new variant of the absence trap, which has now
cost six wrong verdicts, and it is recorded in the doc.

FIX TO MY OWN PATCH from e3092ca: purchased() and last_pack() lacked the _with_discard
wrapper that items() had, so the pending pile, which is the one place a quick-sell
value is actually read, served unstamped cards. Found by verification, not testing.
All three read paths now stamp.

Correcting an overstatement in e3092ca: "turning the flag off is a true revert" holds
for the read paths, which copy, but NOT for cards minted while armed, because _item()
stamps at creation and those persist (9 items currently). Kept deliberately: the pack
reveal serves itemList straight from open_pack(), not through purchased(), so removing
creation-stamping would leave the screen that matters unstamped. Persisted values are
correct and self-heal, since every read recomputes and overwrites.

Nothing here has been on screen. Six patches are proposed in the doc as pasteable text,
env-flagged, defaulting off, none applied.

Live: 439 contract checks, 414 card-family checks, market suite, all pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 10:07:01 -07:00
funman300 e3092ca0f9 fifa17-recon: the client now shows the quick-sell value it is actually paid
Follow-on to 21a81ad, both halves confirmed live.

FUT_DISCARD_TABLE IS PROVEN. Quick selling a 75-rated rare gold paid 600 and the
balance moved 9,844,900 -> 9,845,500, exact. The invented tier would have paid 150.
75 * 800 / 100 = 600, straight off the recovered fcc_discardcoins row.

BUT THE SCREEN SAID 0, which is why this commit exists. The value was right and
invisible: "Quick Sell 0" on the card and "Quick Sell all remaining Items 0" too, so
the wallet contradicted the display on every card. Cause is the guard the table work
had already reversed. FUN_18013fe00 stores our discardValue (atom 0xd7) at item +0x38
and 0x180141025 skips the client's own fcc_discardcoins lookup only when that value is
NON-ZERO. We seeded 0, so the client ran its own lookup, that lookup returns no row for
our cards, and it rendered 0.

FUT_DISCARD_SEND puts the value on the wire and the client uses ours verbatim. Live
result, one launch:
    a 77-rated rare gold shows "Quick Sell 616"   (77 * 800 / 100 = 616, exact)
    "Quick Sell all remaining Items" shows 5,640
and 5,640 is exactly the sum of the ten rated PLAYER cards in the pending pile. The
eleventh, a consumable, is excluded by the client from the bulk figure; the twelfth is
a staff card we deliberately send no value for. Both halves of the display now agree
with what the server credits.

WHY THE CLIENT'S OWN LOOKUP MISSES for our cards is still UNKNOWN. This routes around
that question rather than answering it, and it is worth answering.

TWO CORRECTNESS FIXES THE REPORT DID NOT COVER, both found by running the whole save
through the formula rather than trusting the 22/22 sample:
  * The recovered formula scales by rating, so a rating-less STAFF card collapses to 0.
    The old tier paid 50, so shipping it as-is was a regression. discard_value() now
    returns None when the formula does not apply and callers fall back. What FUT really
    pays for staff and consumables is UNKNOWN; the likely answer is the unscaled table
    price, but that is a guess and is not shipped as one.
  * A missing table row also returns None rather than 0, for the same reason.
  Verified across all 246 club items plus the pending pile: not one pays 0 coins.

discardValue is stamped inside the single item factory so every path gets it (pack
contents, starter grant, club, market), and additionally on the club READ path, because
_item() only covers cards minted from now on while the save already holds 246 built
before the flag existed. Stamped on the way out and NOT persisted, so the save stays
clean and turning the flag off is a true revert. Confirmed: 0 items on disk carry the
key.

FUT_DISCARD_SEND requires FUT_DISCARD_TABLE and silently stays off without it, so the
invented tier can never reach the screen and become authoritative-looking.

Freeze risk: low and in the safe direction. discardValue is a plain INT read by the
scalar getter 0x1801c79d0; every freeze on this project has come from an object or
array where a scalar was expected, never the reverse.

Both flags still default OFF. Live: 439 contract checks pass, market suite passes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 07:55:05 -07:00
funman300 21a81ad63c fifa17-recon: the real quick-sell table, and the grouping bug is not in our layer
Multi-agent pass over the store subsystem, 11 agents, findings run through three
adversarial verifiers. Full writeup in docs/plan-2026-08-05-store-subsystem.md.

THE REAL DISCARD TABLE IS RECOVERED. quick_sell() paid an invented rating tier
(600/300/150/50) that was wrong for every single card. The real table is
fcc_discardcoins in the client's own game DB, 141 rows keyed (cardtype, level, rare),
read out of the running client and verified 22/22 against live items:

    value = round_half_up(rating * price / 100)
    level    = 3 if rating >= 75, 2 if 65..74, else 1   (0x180141e8a..0x180141ea3,
               derived from rating, NOT a wire field)
    cardtype = FUN_1800d8330(cardsubtypeid), decoded from its jump table and checked
               across every subtype 0..599 with zero disagreements

A 94-rated gold rare is 752, not 600. A 76 rare is 608, not 150. A 55 bronze is 17,
not 50.

This also closes a disagreement nobody had noticed: the CLIENT already computes and
displays the correct value locally whenever our discardValue (atom 0xd7) is 0 or
absent. FUN_18013fe00 stores our value at item +0x38 and the guard at 0x180141025
skips the local computation when it is non-zero. So the screen has been showing the
real number while the server paid a made-up one, on every quick sell ever made.

Verified beyond what the report claimed, because a missing table row pays ZERO and
that would be a regression the old flat tier could not produce: across all 236 items
in the live profile, 230 map to cardtype 1 and 6 to cardtype 6, and NOT ONE would pay
0 coins. Table reproduces at 141 rows and the worked example lands exactly.

ZERO WIRE CHANGE, FUT_DISCARD_TABLE default off. Nothing new is sent; only the coin
figure the server credits moves. This is the patch worth defaulting on after one
in-game check, which is simply quick-selling a card and seeing the coins paid match
the value the card was already displaying.

THE GROUPING BUG IS NOT IN CARDSDLL, and the fix ranked first would have wasted a
launch. Live in the running client all three display groups own exactly the right
pack, there is exactly one copy of each pack record in 4 GiB, and nothing we send is
mis-parsed. The parsed model is correct and the Scaleform layer picks the wrong pack
when turning a tile click into a category id. displayGroupAssetId is served as 1/5/6
while the screen's category field reads 3, and group tiles carry a hardcoded
CATEGORY_ID of 0. Confirmed by direct read: ordinal 3, assetId 6, i.e. Premium, while
the last click was Gold.

The heap map that made this possible, all scoped to one pid: display-group vector
control block, 3 elements of 0x108; group record fields at +0x00 sortPriority,
+0x04 displayGroupAssetId, +0x40 a one-element pack vector; inner pack record 0x1a8
with packType at +0x38, ids at +0x70/+0xac, price at +0xa0, quantities at +0xc0..+0xd0.

extPrice SHOULD BE DELETED, not corrected. Both sub-parsers read only
externalPriceId; amount and currency are discarded. Sending the key at all creates an
"mtx" currency row that switches on a real-money price line the client can never fill
offline, which is the literal "or %1s" on every tile.

A WORRY NOBODY HAD RAISED, and I confirmed it from our own logs: the client has sent
packId 6 on every purchase it has ever made, four for four tonight and six for six
across history. We have never observed a successful buy of anything but Premium Gold.

Also settled: FUT_STORE_DISPLAYGROUP=0 is the right resting state, argued from
mechanism rather than from history; FUT_USERINFO=packs stays off because the
unopened-pack counter is client-mutable and the flag ladder silently drops squadList;
POST /user is a latent hard freeze that has never fired because the client never
issues that POST.

Honest coverage: the ActionScript layer is unread by everyone and every remaining
store mystery lives there.

Live: 439 contract checks pass, market suite passes, both flags off.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 07:43:51 -07:00
funman300 3f3d5704a7 fifa17-recon: quick sell has never been reachable, and finalFunds is the rendered price
Live run, 2026-08-05 evening. Three results, one of them a route that has been dead for
the whole life of the project.

QUICK SELL WAS NEVER SERVED. Captured on the wire:
    DELETE /ut/game/fifa17/item/100000240      (single card, id in the URL, no body)
ENDPOINT_MAP documented the path as `ut/delete/game/%s/item`, ROUTES was built from the
doc, and the regex therefore never matched a real quick sell. Every quick sell fell
through to the catch-all, so quick_sell_route() and STORE.quick_sell() behind it had
never once been called.

The empty response was not a harmless no-op. This body is BALANCE-BEARING: the client
takes its coin total from it, so with totalCredits absent it rendered an uninitialised
value. A real session showed 1,133,686,384 coins against a true balance of 9,889,600.
Display artifact only, corrected by the next GET /user/credits, and the save was never
touched, but it is the reason a stub is not acceptable here.

quick_sell_url_route() serves the real form and returns the corrected shape,
{"items":[{"id":N}],"totalCredits":N}. DEFAULT ON, which the house rule now permits:
two quick sells fired through it in one session, each credited 150 and removed the
card, and the coin arithmetic reconciled exactly against the 15,000 pack purchases
either side of them. An unknown id returns {"items": []} rather than claiming a sale we
cannot account for.

Still UNKNOWN and deliberately not chased: whether the client ASSIGNS totalCredits as
the new balance or ADDS it as a delta. We send the new balance. The discriminating
window is about five seconds wide, because the client refetches GET /user/credits
straight afterwards, so either reading self-corrects and the practical impact is a brief
wrong number. It mattered only while we answered {}, because that garbage persisted.
The credit amount is STORE.quick_sell()'s invented rating tier, not FUT's real discard
table, which remains unknown.

finalFunds IS THE RENDERED COIN PRICE. Served funds=15000 / finalFunds=4321 on one pack
and the tile read 4,321. funds is not displayed. ENDPOINT_MAP updated to CONFIRMED LIVE
with the method recorded. FUT_PRICE_PROBE, the flag that produced it, stays default off
and is disarmed: it puts a price on a tile that the buy path does not charge.

TWO UNPLANNED FINDINGS, both recorded for the next round rather than fixed here:
  * The store grouping is broken and it is NOT cosmetic. All three packs collapse into
    one display group, and the Bronze, Gold and Premium group tiles all drill into the
    same single Premium Gold pack, so TWO OF THREE PACKS CANNOT BE BOUGHT. We send
    displayGroup {"value": name} but never displayGroupAssetId (0xda), so everything
    lands in group 0. The docs had this parked as a cosmetic "tiles read unknown"
    issue; it is an availability bug.
  * The FIFA Points price renders as the literal "or %1s", an unsubstituted printf
    placeholder. extPrice.finalPrice is served as {"amount":N,"currency":"mtx"} and
    "mtx" is evidently not a currency token the client resolves. Cosmetic.

Corrected in passing: packContentInfo DOES reach the tile (11 ITEMS / 11 GOLD /
11 RARES against exactly what we serve). An earlier screen showing zeros was the
display-GROUP level, which carries no content info. D3 was right.

Live: 439 contract checks pass, both probe flags off, store prices back to honest.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 20:03:41 -07:00
funman300 89da7b7609 fifa17-recon: /hub refutes yesterday's envelope conclusion, and two ENDPOINT_MAP freezes
Three things: the envelope rule was wrong and is corrected, /hub is settled, and two
documented response shapes that would freeze the client are fixed.

THE CORRECTION. The previous commit concluded that a three-token root consumes `{`, the
first field name and that field's value without dispatching them, so the first key of a
flat body was silently eaten, and that `login` had therefore never been delivered on
POST /user. That is WRONG and is withdrawn, along with the claim that the key order of
the auth dict is load-bearing.

The first call to FUN_1801c7f10 returns token 7 and consumes NO input. It is a
once-only start-of-document token, guarded by the flag at parser+0xda together with the
zero character counter at parser+0x30. So the three tokens are BOF, `{`, and the FIRST
FIELD NAME, and the key loop dispatches from that first key onward. The `== 10` test on
the third token is not an envelope check, it is the empty-object early-out: for `{}` the
third token is END_OBJECT and the root exits with its constructor defaults intact, which
is why answering `{}` has always been safe.

Corrected enum: 7=BOF 9=START_OBJECT 10=END_OBJECT 11=FIELD_NAME 12=START_ARRAY
13=END_ARRAY. The enum itself was right before; the inference from it was not.

HOW IT WAS CAUGHT, which is the part worth keeping. Not by more decompiling. /hub is
served flat and the wrong model predicted its first key would be discarded, so the
prediction was checked against the client's own memory: clubPlayers read back as 205,
the value the server sent, at model+0x1fd70+0x3c with the slide proven against the FNV
prologue first. One live read refuted a chain of otherwise sound static reasoning in
about a minute. tools/hub_counter_probe.py keeps it repeatable.

Consequence worth flagging: a wrapper is not just unnecessary for these roots, it would
be harmful, since a wrapper key hashes to an atom with no arm and the whole object is
skipped. That makes the createPackResponse envelope DOUBTFUL rather than confirmed.
Atom 0xbe has no arm in FUN_180162880. There is no live evidence either way because
nothing has ever parsed that body, so the buy path is left exactly as it is.

TWO ERRORS OF MINE ON THE WAY, both recorded in the doc because both are cheap to
repeat. I searched for RS4:FutGetHubServerResponse, found nothing and reported that no
hub class existed; the class is FutGetHubDataServerResponse (literal 0x18022ce40,
vtable 0x18022cd48, deser 0x1801738b0, control FutSquadSave -> 0x180171a60 matched in
the same run). Then I scanned 152 deserializers for clubPlayers, got zero hits and a
passing control, because the guard is `!= 0x90` and my pattern only matched `== 0x`.
The control passed only because auctionCount happens to use `==`. A control that does
not exercise the same code shape as the target is not a control. The comment already at
utas_server.py:1076 had the hub chain right the whole time.

ENDPOINT_MAP corrections, both freeze-risky as written, neither affecting what we serve
today:
  * duplicateItemIdList is an ARRAY OF OBJECTS (element deser 0x180138e10), not the int
    list at :1095. Bare ints where the element parser expects objects is a tokenizer
    desync, i.e. a hard freeze at 0x1801c7f1a. Control that this is not a misread:
    dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array.
  * FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
    top-level id.

No behaviour change. utas_server.py is comment-only. 439 contract checks pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:35:27 -07:00
funman300 1605e6effd fifa17-recon: the envelope rule, and the one key of the auth body that is silently eaten
The open question was whether a response deserializer DESCENDS a wrapper or PROBES for
one. Three roots spend an identical three tokenizer calls before dispatch, yet we serve
some bodies wrapped and some flat, and not all of those could be right.

TOKEN ENUM, decoded from the class table at DAT_18023dd40 and the switch in the
classifier FUN_1801c67a0 (the push/pop arms key off container state 2 = object,
3 = array):

  9  START_OBJECT      case 0x64, pushes state 2
  10 END_OBJECT        case 0x65, pops state 2
  11 FIELD_NAME        confirmed independently: FUN_18013bd40 tests +0xd0 == 0xb then
                       atom-hashes the string at +0xf8
  12 START_ARRAY       case 0x66, pushes state 3
  13 END_ARRAY         case 0x67, pops state 3
  1  error             the caseD_78 sink

So the three tokens are `{`, the first FIELD_NAME, and the token opening that field's
value. The envelope is structurally required and its name is NEVER hashed, which is why
FutCreatePack's ladder has no arm for createPackResponse (0xbe) and does not need one.
Coverage for that absence: the ladder has exactly four arms (0xec, 0x16e, 0x1dd, 0x264)
and 0xbe does not occur anywhere in the full 4702-char decompile, printed in full.

The competing reading rested on a factual error. It claimed the /purchased root spends
the same three tokens. FUN_180124ee0 spends TWO and hands off to FUN_18013bd40, which
spends the third. Same total, split across two functions. /purchased never was a
counterexample.

THE BUG THIS FOUND IS NOT THE ONE THAT WAS PREDICTED. The doc expected starterPack,
squad and userData to be swallowed on POST /user. They are not. FutCreateUser
(0x18014cc60) has ladder arms for exactly the five keys we send, and four of them
dispatch correctly at the outer level. The one that does not is `login`: its name is
eaten as the anonymous envelope and its value as the third token. It has an arm, so the
client wants it, and it has never once been delivered.

The second-order consequence matters more than the first. The key order of that dict is
load-bearing and nothing said so. Put userData first and the client loses the entire
user record, silently, with no error and no log line. That warning now sits in the code
next to the dict, which is the only place someone about to reorder it would look.

No behaviour change here. The utas_server.py edit is a comment. 439 contract checks
still pass. The probable proper fix, wrapping all five keys one level down inside a
single envelope key, is a hypothesis with a mechanism rather than a proven fix, and it
touches the login path, so it is not made here and would go behind a flag defaulting
off.

Writeup is section 2 of docs/plan-2026-08-05-pack-opening.md, added by the previous
commit. Opened by this and still UNKNOWN: GET /hub is answered with a flat two-key
body, which under this rule a three-token root would silently truncate, but there is no
FutGetHubServerResponse class and neither atom has a code xref, so /hub may not go
through a generated root at all.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:25:01 -07:00
funman300 afdbb364ca fifa17-recon: pack opening reversed end to end, and there is no pack-inventory endpoint
A twelve-agent pass over the parts of pack opening we did not understand, run against
the live client (CardsDLL slide proven, not assumed) plus static CardsDLL. Findings
below survived an adversarial verification round that corrected several of them; where
a verifier and a finder disagreed, the verifier won.

THE HEADLINE IS A NEGATIVE, and it deletes work rather than creating it. There is no
pack-inventory endpoint in FIFA 17 and there never was. Proven three independent ways:
the 48-entry UTAS route template array at 0x18021df80, a regex for "ut/" over the whole
PE, and the 125-row client action table at 0x1802caa20, which is the complete set of
requests the client can originate. "Serve the pack inventory" comes off the backlog.
The unclaimed-pack tile and My Packs are two fields on responses we already build.

Corrections to ENDPOINT_MAP.md, both freeze-risky as written:
  * duplicateItemIdList is an array of OBJECTS (element parser 0x180138e10: itemId
    0x16d, duplicateItemId 0xeb, itemLoans 0x16f, duplicateItemLoans 0xed), not the
    int list documented at :1095 and :218. Control that this is not a misread:
    dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array and parses with no
    inner object loop. We serve [], so this is a docs bug today and a live freeze the
    moment somebody implements it from the map as written.
  * FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
    top-level id. :968-971 is wrong twice over.

packContentInfo is DECORATIVE. It is read only into a store-tile view model, and
nothing compares the declared counts against the delivered itemList, so open_pack()
does not have to honour the distribution.

The reveal is entirely CLIENT-SIDE. Walkout, tiering, colours and ordering are
arithmetic over fields we already send. Genuine outstanding server work reduces to
three items: duplicates, quick-sell credit, unopenedPacks.

Perishable intel captured: the real FIFA 17 retail pack catalogue, 41 SKUs with Origin
offer ids, recovered from the client heap as a parsed copy of data/store/storecfg.xml.
It is in no file on disk, only in a running process.

futmem/ is a standalone read-only Rust crate for this kind of work (maps, find,
strings, read). Read-only by construction: it opens /proc/<pid>/mem with File::open
and there is no code path in it that can write to another process, because a live game
session depends on that. Its own [workspace] table keeps it out of the parent
workspace. Chunked scanning overlaps by pattern_len-1 so a match spanning a chunk
boundary is still found.

utas_server.py gains FUT_PORT/FUT_LOG so a throwaway instance can be started without
bouncing the one the live client is using. Defaults unchanged (8099, /tmp/utas_server.log).
Noted for the record: this edit came from a research agent that had been told not to
touch server code. It is benign and useful, but it was out of scope.

Not committed: the doc proposes ENDPOINT_MAP.md changes as pasteable text rather than
applying them, and every proposed server change defaults off per the house rule.
Nothing in this commit changes a response the client sees.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:24:37 -07:00
funman300 d0dbfa99c0 fifa17-recon: the /settings gate bytes were never zero, and the plan built on that is dead
Yesterday's settings-gate plan asserted that IS_FRIENDLY_SEASON_ENABLED and
IS_DRAFT_MODE_ENABLED "have never been set to true by anything, on any run", and
proposed spending a launch on that premise. Measured against the running client,
both read 1, and so does packOpeningAnimationEnabled, while /settings has only ever
been answered {"configs": []}.

  disp 0x1fd3a (friendlySeasonsEnabled)      value = 1
  disp 0x1fd3d (enableDraftMode)             value = 1
  disp 0x1fd45 (packOpeningAnimationEnabled) value = 1

Reproduced on two separate launches and two different pids.

Where the reasoning went wrong: the finding that FUN_18011dc50 is the only writer of
those bytes, and that the FutDataManagerImpl constructor never touches them, was
correct. The inference was not. The applier runs whether or not the configs array has
content, and the struct it is handed defaults these fields to 1, so the bytes were
being written all along. "Nothing populates the array" was treated as "nothing writes
the byte". Only the first of those was ever established.

Seasons therefore does not refuse because its gate byte is false. Its gate byte is
true. That diagnosis restarts, and the live test in section 3 should not be run as
written. The doc keeps the wrong turn on the record rather than quietly deleting it.

tools/gate_byte_probe.py makes this repeatable instead of a one-off. It is read-only
(O_RDONLY + pread), resolves the pid by comm, re-derives the CardsDLL slide from
/proc/<pid>/maps rather than caching it across launches, proves the slide against the
FNV prologue at 0x180180d00 read from the on-disk PE before trusting any address, and
decodes each gate displacement out of its accessor stub (0f b6 81 <disp32>) rather
than reading it from a table. Needs the client at the FUT hub, since CardsDLL loads
only then.

Also carries the two /settings changes that were pending from before: the mode
defaults to `off` (the live-proven baseline, since nothing here has faced the game)
and the transfer-pile probe is 77 rather than 100, because 100 is a stock-looking
number that would prove nothing if it showed up in game.

Live: 439 contract checks pass. check_settings_flags.py passes in all four modes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:24:02 -07:00
funman300 897259c8fb fifa17-recon: the /settings 42-flag gate, and why Seasons never asks
ENDPOINT_MAP said this class reads one key, `configs`, and that was true and
useless. What it missed is what happens after each element closes: the client
feeds the STRING VALUE of `type` back through the atom hasher and switches on
the result, 42 arms wide. A flag is a row, not a key, and the client hashes our
string itself.

Followed it to the end. FUN_18011dc50 is the only writer of the IS_* UI gate
bytes inside FutDataManagerImpl, every line is `byte = (field == 1)`, and the
constructor never touches those bytes. So a flag nobody sends is a gate nobody
opens. friendlySeasonsEnabled and enableDraftMode have never been sent by
anything, which is a mechanism for Seasons refusing while making zero requests
to any of the four servers.

The store is the control that makes this readable: IS_STORE_ENABLED is the same
kind of byte and its screen works, because storeEnabled and friends already
ship through the Blaze config store. That list has no seasons or draft flag.

Ship the gates behind FUT_SETTINGS (off/keep/gates, default gates), and
re-assert the working store flags in the same array on purpose: once a
populated array makes the applier run, it writes EVERY gate byte, so omitting
them could switch off a screen that works today.

maximumTradePileSize=100 rides along as a positive control, because a boolean
that changes nothing cannot distinguish "the flag did not help" from "the array
never reached the consumer".

check_settings_flags.py asserts each shipped name against the atom table AND
the recovered switch, since a misnamed flag is silently inert and looks exactly
like a failed fix. enableSquadBuildingSetsFeature is the reason both checks are
needed: a real atom with no arm here.

Live: 439 contract checks pass, market unit suite passes.
Not yet tested in game.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 12:11:20 -07:00
funman300 9348b83374 fifa17-recon: club-item research -- cardtype map exact, itemState carries equipped state
Researched rather than guessed, after a guessed field crashed the client.

VERIFIED: FUN_1800d8330 returns cardtype 9 for exactly 0x1e, 0x1f, 0x91..0x96,
0xe7..0xe9, 0xec; fcc_misccards' cardsubtype 231 anchors the 0xe7 block to misc, so
badges/kits/stadia/balls/logos live in 0x1e, 0x1f and 0x91..0x96.

VERIFIED, and it answers a question nobody had asked: the itemState enum at
0x180229d20 is WAITING_FOR_GAME, inGame, forSale, offered, activeBadge, activeHomeKit,
activeAwayKit, activeBall, activeStadium, active. An EQUIPPED club item is the same
item with itemState set, not a different subtype. 'free' is right for owned-but-not-
equipped, which is what we already send.

VERIFIED: club items have no category group table (consumables and staff both do), and
the route is club?type= with SINGULAR names, observed live.

STILL UNKNOWN and labelled so: which subtype means which family. Not in any of the 149
dumped tables, no group table, and cardtype 9 has no merge arm so a wrong value cannot
announce itself.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 12:06:31 -07:00
funman300 ccf912c157 fifa17-recon: club items crashed the client -- unestablished fields, and too wide a blast radius
The game hung and then crashed on the first equippables fetch. My fault twice over.

CAUSE, primary. I copied teamid, leagueid and value straight out of the fcc row as
extras. `value` appears elsewhere as an OBJECT member (displayGroup {"value": ...}),
and a scalar where an object is expected is the type-desync busy loop at 0x1801c7f1a
-- which presents exactly as "the game is taking its time" and then dies. Omission is
safe; an unestablished field is not. That is this project's own rule and I broke it
for three fields that were not needed to draw a card. All three are gone.

CAUSE, contributing. The last request before the crash was type=equippables&count=11
and we answered with 30 items spanning FIVE unverified cardsubtypeids at once: the
widest possible blast radius for a wrong shape, and it tells you nothing about which
subtype was wrong. equippables now answers [] until the subtypes are confirmed one
family at a time, and shelf() takes a families= filter so a test can serve exactly one.

Adds FUT_CLUBITEMS=probe:<family>, which serves one item per candidate subtype for a
single family, so the screen names the correct subtype instead of me guessing a third
time. Eight items, one family, one question.

The flag already defaulted off, so a plain restart cannot serve any of this.

439 + 414 checks green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:59:38 -07:00
funman300 f5002a0d4d fifa17-recon: serve club items -- the type names are SINGULAR and they were on the wire
Arming the counters made the client name the route within seconds, exactly as it did
for consumables:

    club?type=equippables&count=11
    club?type=stadium&count=200
    club?type=ball&count=200

So it IS club?type= for this family, with SINGULAR names -- stadium and ball, not
stadia and balls -- and equippables as the combined club-customisation view. Those
requests were being answered from STORE.items(), which holds no club items because
the shelf is synthetic, so they correctly returned empty and looked like nothing was
happening.

Now serves the shelf: stadium 4, ball 6, badge 8, kit 8, equippables 30 (all four
combined), with player untouched at 205.

The cardsubtypeid values remain UNVERIFIED. cardtype 9 has no arm in the merge, so a
wrong subtype cannot announce itself; whether these render is now a live question and
the next screenshot answers it.

439 + 414 checks green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:55:07 -07:00
funman300 3b58b29094 fifa17-recon: club-item counts, and packs that contain more than footballers
Correcting an overstatement first: I said every card family works. Balls, stadia,
badges and kits do not, and this is the start of that, not the finish.

CLUB ITEMS (FUT_CLUBITEMS=1, default off). tools/fut_clubitems.py builds shelves from
the game's own tables: fcc_balls 42, fcc_stadium 78, fcc_badgecards 656,
fcc_kitcards 1482, fcc_leaguelogos 44, each with its real carddbid AND its real
cardassetid. Counts are wired into the club stat set, replacing the honest zeros
rather than appending a second row per id (the deserializer does
store[ctx][statId] = value, so two rows for one id is a coin toss).

Counts FIRST and on purpose. The consumables round proved the count gates the fetch:
the client does not ask for an item list until club/stats reports a non-zero count,
and the CLUB tab reads 0x1e balls, 0x28 kits, 0x14 stadia. Arming the counters is what
makes the client name the item route, which is the one thing static reading has never
produced for this family -- cardtype 9 has NO arm in the merge, so nothing about it is
discoverable from the card DB.

What is deliberately NOT guessed: which cardsubtypeid means ball versus stadium. The
eight values that reach cardtype 9 are {30,31,145..150} and the assignment appears in
none of the 149 dumped tables. probe_shelf() serves one item per candidate so the
screen can say which is which, rather than shipping a guess into someone's club.

PACKS (FUT_PACK_MIX=1, default on). A pack is no longer eleven footballers: roughly a
quarter of each pack is now consumables and occasionally staff, as a ratio so it
scales from a 5-card bronze to an 11-card premium. Club items are excluded until their
subtypes are verified -- a pack is the worst place to discover a wrong subtype,
because the card lands in the save and has to be cleaned out by hand.

Also fixes the art id AT THE SOURCE. fut_consumables now sets cardassetid from the
fcc_ tables, so a pack-granted consumable renders correctly too. The earlier fix only
corrected the copy served by the club route, which meant packs would have dealt cards
with the green NOT FOUND box again.

Pack tests run against a COPY of the profile, after an earlier test persisted 15 cards
into the live save and had to be undone by hand.

439 + 414 checks green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:51:49 -07:00
funman300 cef1e8d1f4 fifa17-recon: consumable artwork CONFIRMED FIXED, and the two wrong guesses recorded
Real card art, tier colours and the GK glove icon all draw once cardassetid carries
the art id. Records both refuted hypotheses with the evidence that killed them, since
each was plausible and someone will reach for them again.

The generalisable trap: an fcc_ row has BOTH carddbid and cardassetid, they are not
interchangeable, and _item copies resourceId into cardassetid -- right for players,
wrong for every other family. Club items will hit it next: balls 37, kits 35,
stadium 36, badges 39, league logos 40.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:47:05 -07:00
funman300 214be11202 fifa17-recon: the green NOT FOUND box was a wrong art id, cardassetid != carddbid
A player photographed a green tag under every consumable card. It is not a status
label at all: external/ion_fut/artAssets/.../notfound.swf is the client's placeholder
for an art asset it could not resolve, so the card was drawing 'no such artwork'.

The cause is two id columns that look interchangeable and are not. In the game's own
fcc_ tables a consumable row carries BOTH carddbid (5003001) and cardassetid (3), and
the art is keyed on the small one. fut_store._item copies resourceId into cardassetid,
which is correct for players and wrong for every other family, so the client looked up
art id 5003001, found nothing, and fell back.

Now mapped from data/tables/fcc_*.json, dumped read-only from the client's own
database, so these are the game's ids rather than a guess: training 3, contract 7,
healing 10, misc 45. The same table also gives balls 37, kits 35, stadium 36,
badges 39, league logos 40, which is what the club-item family will need.

Two earlier guesses at this badge were wrong and are recorded as such: it is not the
untradeable flag (changing it left the tag untouched, and the record showed the flag
had flipped) and not a loc-string failure.

439 + 414 checks green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:45:08 -07:00