funman300 9348b83374 fifa17-recon: club-item research -- cardtype map exact, itemState carries equipped state
Researched rather than guessed, after a guessed field crashed the client.

VERIFIED: FUN_1800d8330 returns cardtype 9 for exactly 0x1e, 0x1f, 0x91..0x96,
0xe7..0xe9, 0xec; fcc_misccards' cardsubtype 231 anchors the 0xe7 block to misc, so
badges/kits/stadia/balls/logos live in 0x1e, 0x1f and 0x91..0x96.

VERIFIED, and it answers a question nobody had asked: the itemState enum at
0x180229d20 is WAITING_FOR_GAME, inGame, forSale, offered, activeBadge, activeHomeKit,
activeAwayKit, activeBall, activeStadium, active. An EQUIPPED club item is the same
item with itemState set, not a different subtype. 'free' is right for owned-but-not-
equipped, which is what we already send.

VERIFIED: club items have no category group table (consumables and staff both do), and
the route is club?type= with SINGULAR names, observed live.

STILL UNKNOWN and labelled so: which subtype means which family. Not in any of the 149
dumped tables, no group table, and cardtype 9 has no merge arm so a wrong value cannot
announce itself.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 12:06:31 -07:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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