Third migration step, and the one that turns fixture parity into transport parity. A TCP host that frames a Fire2 stream, keeps one Session per connection, calls openfut-adapter-fifa17::dispatch(), and writes the returned frames in order. It owns a socket, a buffer, a session and diagnostics -- that is the complete list. No coins, club, packs, profiles or UTAS logic: those belong to Core, reached through the adapter later. NO TLS, and that is evidence-based rather than an omission. The Blaze main port is plaintext: sending a raw Fire2 Util::ping to the running backend returns a plaintext PingResponse, blaze_handle uses the raw socket, and only redir_handle wraps ssl. TLS belongs to the redirector phase. LIVE A/B AGAINST THE RUNNING PYTHON BACKEND: 101 frames across three conversations, identical normalized traces. This is the first result in the migration that is not purely offline. check-live-parity.sh replays the recorded conversations against both endpoints over real sockets and diffs volatile-masked traces; session keys and clocks are masked, so anything that differs is behavioural. Transport tests cover what fixtures cannot: byte-for-byte replay over a socket, requests dribbled one byte at a time, several requests in one write, the four-frame login burst ordered on the wire, session state persisting across frames and NOT leaking between connections, an absurd payload length closing the connection instead of allocating, and an undecodable body still getting a reply. 18 tests here, 116 across the three migration crates. MUTATION TESTED, including the comparison itself. Dropping a post-login notification is caught by the probe (frame count) AND the diff; a same-length content change deep inside a notification body (CTY "US"->"GB", payload 116 both sides) is caught ONLY by the trace digest. So the probe's exit code is not the test -- the diff is, and the README says so. check-live-parity.sh was itself verified to exit 1 under mutation. The listen port is required configuration with no default, so the sidecar cannot silently collide with the working container. OPENFUT_BIND stays the advertised-config bind (the adapter derives nucleusConnect from it, reproducing the oracle) and the listener gets its own setting, so the two are not conflated. Gates 1-4 pass and are re-runnable. Gates 5-10 need a FIFA client and are listed in the README, including the Python -> Rust -> Python -> Rust back-and-forth that proves the rollback path rather than asserting it. Python backend untouched and still the live runtime; contract suite 446/446 after this work. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.