feat: document and stage FIFA 17 SBC hook workflow

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funman300
2026-08-07 11:44:05 -07:00
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# FIFA 17 SBC client-hook implementation plan
## Outcome
Implement an opt-in, fail-closed hook that repairs the native response-to-deserializer
dispatch for `GET /ut/game/fifa17/sbs/sets`. The hook must reuse the genuine response
object and SAX reader from the real HTTP 200 transaction, run synchronously on the native
transaction thread, and preserve the game's allocator, object ownership, callbacks, and
index rebuilds.
This plan supersedes the intervention direction in `plan-2026-08-07-sbc-hook.md` and
`sbc-hook-dll-spec.md` wherever those documents claim the client never issues `/sbs/sets`
or recommend constructing a synthetic reader. The fresh 10:20:20 exchange proves the
request is issued and receives populated JSON. The reconciliation report is authoritative.
## Proven anchors
All addresses are static VAs in `CardsDLL_Win64_retail.dll`, image base `0x180000000`.
Runtime addresses are `CardsDLL base + (static VA - 0x180000000)`.
| Purpose | Address / identity |
|---|---|
| Category request constructor | `0x18017a7c0`, request vtable `0x18022e5c0`, tag `0x753c` |
| `/sets` URI builder | `0x18017a980` |
| Typed response factory | `0x18017aa10`, response vtable `0x18022e5b0` |
| Typed category deserializer | `0x18017b2b0`, `rcx=response`, `rdx=genuine reader` |
| Generic completion | `0x18016cca0`, exact-200 check at `0x18016cdd0` |
| FUT root | `A = *0x1802e6398`, expected vtable `0x18021c2a0` |
| SBC gate cache | `B=A+0x1f9d8`; ready byte `B+0x28` |
| Category store | `M=*(A+0x20a68)`; count `WORD[M+0x50]` |
| Renderer count read | `0x1800b5eda` |
Entering `0x18017b2b0` necessarily invokes the `A+0x20a68` lazy getter before JSON-key
parsing. The fresh transaction left that pointer null, proving that the typed category
deserializer was not entered.
## Architecture decision
Use the existing `openfut-hook` Rust `cdylib` and FIFA 17 feature boundary. Retain its
deferred CardsDLL discovery, RVA calculation, guarded reads, default-off environment
gates, and logging. Replace the stale Tier-1 idea of constructing a reader with this flow:
```text
real /sbs/sets HTTP 200
-> native generic completion and typed-response factory
-> observe the real response object and real reader/body cursor
-> at the proven skipped dispatch boundary, call the original typed method once
-> native parser populates M and rebuilds its indices
-> resume the native callback/completion chain
-> validate M; use native gate state if available
-> only if necessary, arm B+0x28 while B+0x08 remains zero
```
Do not intercept at the socket layer, fabricate a SAX reader, retain response/reader
pointers beyond their synchronous lifetime, hand-build EASTL category/set records, or
write `B+0x08`/`B+0x20`.
## State and feature gates
Use independent flags; no stronger stage should be implied by a weaker one:
- `OPENFUT_SBC_HOOK=1`: resolve and fingerprint only.
- `OPENFUT_SBC_TRACE=1`: install passive probes and structured logging.
- `OPENFUT_SBC_DISPATCH=1`: enable the one-shot native dispatch repair.
- `OPENFUT_SBC_COMMIT=1`: permit gate/refresh action after validated parse success.
- Keep `OPENFUT_SBC_ARM_ONLY=1` solely as a separate negative-control experiment.
Represent runtime progress with an atomic state machine:
```text
Disabled -> Resolved -> Intercepted -> Parsed -> Validated -> Committed
\-> Failed
```
Add a recursion-depth guard and a transaction one-shot keyed by request/response identity.
Any fingerprint, pointer, status, class, thread, reader, or postcondition mismatch moves to
`Failed` and resumes native execution without a write.
## Milestones
### M0 — reconcile and freeze the baseline
1. Mark the reconciliation report as the address/path authority.
2. Record SHA-256, PE timestamp, `SizeOfImage`, and selected section hashes for the shipped
CardsDLL, FIFA executable, built hook, and deployed proxy DLL.
3. Preserve a known-good launcher and proxy DLL. Do not overwrite a game-directory DLL
without an exact backup and hashes.
4. Capture a baseline: FUT hub succeeds, `/sbs/sets` returns 200, SBC shows the modal,
`M==0`, and the category deserializer is not observed.
Exit: the baseline is repeatable and its artifacts identify one binary build exactly.
### M1 — stabilize DLL loading
The existing `version.dll` injection has one historical successful log, but the current
FIFA 17 launcher disables it after later crashes. Resolve this before SBC detours:
1. Port or implement the complete VERSION proxy export surface and forward every export.
2. Build only `--features fifa17` for `x86_64-pc-windows-gnu` into a staging directory.
3. Inspect PE architecture, exports, and imports with the MinGW binutils.
4. Add a FIFA-17-specific launch path using the existing prefix/UMU configuration and
explicit `WINEDLLOVERRIDES=version=n,b`.
5. Run three cold launches with every SBC mutation/trace flag disabled.
Exit: all three launches reach the FUT hub, VERSION calls forward correctly, and disabling
the override restores the pre-hook baseline.
### M2 — strengthen runtime resolution
Before any detour or byte write, validate:
- exact CardsDLL identity (`SizeOfImage`, PE metadata, and multiple section/function hashes);
- FNV control bytes at `0x180180d00`;
- expected bytes at every proposed patch site;
- `A` and its expected vtable;
- `B` and its expected vtable;
- readable `M` slot and sane cache fields; and
- that runtime VAs lie inside the expected CardsDLL sections.
Use the external read-only `futmem`/probe tooling as an independent oracle. Never cache an
ASLR slide across launches.
Exit: resolve-only mode passes on two launches with different slides and aborts cleanly on
a deliberately mismatched fingerprint fixture.
### M3 — passive transaction tracing
Instrument, without changing return values or state:
1. generic completion `0x18016cca0`;
2. typed response factory `0x18017aa10`;
3. typed category deserializer `0x18017b2b0`; and
4. once found, the common body/SAX virtual-dispatch callsite.
Log a monotonic timestamp, session/build ID, thread ID, recursion depth, status, request
pointer/vtable, response pointer/vtable, reader/body pointer and vtable, and `M`/`B`
before and after. Correlate a request ordinal with `/tmp/utas.log`; do not log SID/auth
values or full response bodies.
Do not use the existing generic four-register probe wrapper for `0x18016cca0`. That routine
has a fifth stack argument. Use a relocated trampoline or a narrowly verified assembly
stub that preserves the full Win64 ABI: nonvolatile GPRs, XMM6-XMM15 if touched, 32-byte
shadow space, 16-byte call alignment, and all stack arguments. The diagnostic
unhook/call/rehook mechanism is also racy and is not acceptable for the final repair.
Exit: one fresh exchange unambiguously identifies whether the factory is skipped, the typed
object exists without a body/reader, or virtual deserialization dispatch is skipped.
### M4 — reverse the exact dispatch contract
Use M3 captures and static analysis to answer all of these before enabling intervention:
- the exact common body-to-response-deserializer callsite;
- the relationship between response vtable `0x18022e5b0` slot `+0x08` and the older
message-object vtable `0x18022e598` slot `+0x20`;
- which completion argument or object field owns the genuine reader;
- the reader's valid synchronous lifetime;
- whether `0x1800b8c30` executes after a successful forced parse;
- the native transaction/game thread identity; and
- whether the parser can be reached more than once for one response.
Exit: a written call contract identifies the exact hook site, preserved instructions,
original target, arguments, ownership, thread, and resume address.
### M5 — behavior-preserving detour
Install the production-form detour at the chosen boundary but initially tail-call the
original path unchanged. Prefer a small audited trampoline abstraction over copying the
repository's unhook/rehook diagnostic pattern.
Exit: exactly one balanced entry/exit is recorded per SBC exchange; HTTP traffic, modal,
M/B state, timing, and unrelated FUT screens remain unchanged.
### M6 — guarded dispatch repair
On the native transaction thread and only while the genuine objects are live:
1. require request vtable `0x18022e5c0`, response vtable `0x18022e5b0`, and status 200;
2. require a readable reader pointer/vtable and recursion depth zero;
3. require that this transaction has not already been parsed;
4. call the original typed method `0x18017b2b0(response, reader)` exactly once;
5. capture its return and the resulting M state; and
6. resume the native completion/callback path.
Never run this from the deferred worker or while the SBC controller is iterating. Do not
attempt in-place memory repair after an exception or partial parse; preserve logs and
relaunch FIFA.
Exit: the deserializer is observed once, returns successfully, and native execution
continues without gate or refresh writes.
### M7 — validate and commit UI state
Before exposing populated data, require:
- `M != 0` and a bounded category count;
- category vector `begin <= end <= capacity`;
- `(end-begin) % 0xf0 == 0` and vector length equals `WORD[M+0x50]`;
- sane, unique category/set identifiers and bounded nested counts;
- all native index-rebuild/finalization calls observed; and
- no duplicate parse or partial state.
First allow the native callback to arm the cache. If it does not, the only fallback is
`BYTE[B+0x28]=1` while `B+0x08==0`; never write `B+0x08` or `B+0x20`. Initially require
the user to close/reopen SBC for refresh. Do not synthesize Scaleform events until the
signature and ownership contract of `0x1801a4a70` are independently proven.
Exit: no modal; displayed categories and set counts match the served response.
### M8 — regression, soak, and rollback proof
1. Open/close SBC ten times; enter every set/challenge and return.
2. Verify a second `/sets` response is idempotent and does not duplicate data.
3. Smoke-test hub, club, store, squads, and normal service traffic.
4. Repeat from two fresh launches with different ASLR slides.
5. Soak 3060 minutes with navigation and, if supported, repeated FUT enter/exit.
6. Disable all SBC flags and confirm the baseline behavior returns without detours/writes.
7. Disable `WINEDLLOVERRIDES`, restore the exact backed-up proxy if needed, and prove hard
rollback with FIFA closed.
Exit: zero crashes/freezes, stable counts and memory behavior, no unrelated FUT regression,
and both soft and hard rollback are demonstrated.
## Testing and build checks
Run at minimum:
```text
cargo fmt --check
cargo test --features fifa17
cargo check --release --features fifa17 --target x86_64-pc-windows-gnu
cargo build --release --features fifa17 --target x86_64-pc-windows-gnu
```
Extract pure, host-testable helpers for RVA calculation, fingerprint comparison, state
transitions, bounded vector validation, and structured event formatting. Windows calls,
raw pointer reads, and patching should remain behind small interfaces so guard logic can be
tested without launching FIFA.
## Stop conditions
Stop and roll back on any unknown binary fingerprint, patch-byte mismatch, wrong vtable,
wrong thread, unexpected factory/deserializer count, recursion, invalid vector geometry,
missing finalizer, partial parse, crash/freeze, unrelated FUT regression, or save/profile
change. Preserve hook log, UTAS log, binary hashes, and crash evidence before relaunching.
## Definition of done
- The hook is default-off and endpoint/class-specific.
- Exact binary and patch-site fingerprints are verified before intervention.
- The real category deserializer runs exactly once for each intended HTTP 200 response,
using the genuine response and reader on their native thread.
- `M` passes structural validation and the populated SBC menu supports drill-down.
- No communication modal appears and non-SBC FUT behavior is unchanged.
- Two fresh ASLR-distinct launches and the soak test pass.
- Unsetting flags restores inert behavior; removing the proxy restores the original launch.
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# SBC Menu Render Intervention — Plan (2026-08-07)
**STATUS (one line): YES, WITH CAVEATS — a populated SBC menu is achievable via a
client-side hook, but ONLY by making the game's own parser fill its store; a
/proc/mem byte poke alone can open the menu (negative control) but renders EMPTY, and
the one remaining un-reversed item (the SAX input-source `vtable[+0x8]` byte-yield
contract) blocks the fully-offline populate until a served /sbs/sets response or a
completed reader is wired.**
All addresses are on-disk RVAs against CardsDLL image base `0x180000000`
(`/mnt/games/FIFA 17/CardsDLL_Win64_retail.dll`, working copy `/tmp/fut/cardsdll.dll`).
Live slide this session = `0x6ffe7c140000` (mapped base `0x6ffffc140000`), proven via
FNV prologue at `0x180180d00`. Live values below are from read-only `/proc/12201/mem`.
---
## 1. Definitive SBC data-flow
### Object graph
- **A** = FUT root singleton = `*[0x1802e6398]`. Getter `0x18011a830`. A.vtable static
`0x18021c2a0`. Live A = `0xb83e2b60` (vtable matches static — CONFIRMED).
- **B** = SBC request/TTL gate cache = `A + 0x1f9d8`. B-getter = A.vtable[+0x4e8] =
thunk `0x18011c1f0` (`lea rax,[rcx+0x1f9d8]; ret`). B.vtable static `0x1801fae70`
(3 slots: dtor `0x180063040`, isValid `0x180065d40`, clear `0x180065d20`). Live B =
`0xb8402538` (vtable matches). **B is the GATE, not the render source.**
- **M** = SBC categories/sets store = `*(A + 0x20a68)`. Reached via A.vtable[+0x9b0] =
lazy getter `0x18011b7d0` (if `A[+0x20a68]==0` it factory-creates an EMPTY M, type-id
`0x13f0`, and caches it). Live M = `0x0` (never built this session — SBC menu not
opened). **M IS the render source.**
- The "SBC manager" is **A itself**: service-id `0xed84b12` resolver A.vtable[+0x18] =
`0x180113f50` returns `this`, so `manager.vtable[+0x9b0] == A.vtable[+0x9b0] ==
0x18011b7d0`. The old lead `0x1801e9010` is DEBUNKED — it is an `.rdata` function
pointer slot (`->0x18018577a`), not a manager global.
### Render source (CLIENT authority)
The SBC hub/squads controller (ctor `0x1800b5267`) caches M into `controller+0x140`
by calling A.vtable[+0x9b0] once (`0x1800b554d``0x1800b5571`→store `[rsi+0x140]`),
then registers Scaleform events `0x756c``0x7574`. The tile-build method (`0x1800b5e00`
region) reads `[ctrl+0x140]=M` and at **`0x1800b5eda`** does
`movzx ebx,WORD[M+0x50]; add bx,0x2; call [scaleform.vtable+0x58](count)` → emits
**(category_count + 2) tiles**. This region reads `[ctrl+0x140]` seven times and reads
B/`A+0x1fa00` **zero** times. M layout: cat count `WORD[M+0x50]`; cat vector
`[M+0x58]..[M+0x60]` stride `0xf0`; per-cat set count `WORD[cat+0xb8]`, set vector
`[cat+0xc0]` stride `0x3570`; secondary/featured vec `[M+0xa10]..[M+0xa18]`;
indices at `+0x9e0/+0xa10/+0xa40`. **Correction on record:** earlier passes that
called `B[+0x08]` the render source conflated the gate with the data source — the empty
render was because M was null/empty, NOT because `B[+0x08]` was null.
### Populate path (CLIENT authority)
The sbs/sets deserializer **`0x18017b2b0`** (rcx=this IGNORED; rdx=SAX cursor is the
only live input) does the whole populate: fetch manager → get store M via
`[manager.vtable+0x9b0]` (at `0x18017b327`) → clear `0x18015f3a0` → loop atom `0x6f`
"categories": per item ctor `0x180159da0` (0xf0, vtable `0x18021b520`), cat-deser
`0x18017ab80`, cat-finalize `0x180160e50`, APPEND `0x18015a770` (copy-ctor
`0x18015a2b0`), dtor `0x1801105d0` → after loop rebuild indices `0x180160e00` +
`0x180160f30` + `0x180161020` → commit `manager.vtable[+0x8]`. Always returns true.
Set-row deser `0x18017ad60`. **Populate-target == render-source (both are M).**
### Prefetch gate (SERVER/front-end authority — THE WALL)
There is **no native flag** to flip. The only native online check `0x1801642c0`
(inside isValid) is stubbed `mov al,1; ret` — NOT the wall. The block is upstream in
the Flash/ActionScript FUT front-end (FNV-name-hash bound; `RequestChallengeData` =
`0x1801f9b30`, `futsbchubviewmodel` = `0x1801ee0a0` — no native xref), which refuses to
issue `GET ut/game/fifa17/sbs/sets` offline, so deser `0x18017b2b0` never runs.
**Newly proven:** the URL template `"ut/%s/sbs"` (`0x18021d908`) has ZERO references
in the image (siblings `ut/%s/tournament`, `ut/%s/season` ARE referenced) — so
**CardsDLL has no native code that self-builds/issues the sbs GET.** This kills any
"force the req-mgr at A+0x2a0 to fetch on its own" idea. This is why the fix must be
client-side and must FORCE the populate.
### Ready-arm (CLIENT authority)
isValid `0x180065d40(B)` verified: `if !0x1801642c0() ret0` (stub→always passes);
`cmp [rbx+0x28],0; je fail`; **`cmp QWORD[rbx+0x8],0; je 0x180065d75` → returns 1
immediately (short-circuit)**; else QueryPerformanceCounter (`0x1801e50c0`) and compare
`[rbx+0x20]` deadline. Normally B is armed by the completion callback `0x1800b8c30`
(subscribed in svc ctor `0x1800b5765` via `manager.vtable[+0xa90]`) through the generic
cache copy-assign `0x1800c21a0` (sets B+0x08=collection, B+0x20=deadline, B+0x28=1).
Offline that callback never fires (no response). Live: `B[+0x08]=0`, `B[+0x28]=0`.
---
## 2. Chosen minimal intervention and WHY
**Reuse the client's own parser; do NOT hand-build structs; arm ONLY `B[+0x28]`.**
Two tiers, safest-first:
- **Tier-0 (negative control — proves the gate):** write ONLY `BYTE[B+0x28]=1`.
isValid short-circuits (B+0x08==0 branch) → menu OPENS instead of the error modal
(`0x18016c330`), but renders EMPTY (M is null/empty). Do NOT write `B+0x08` or
`B+0x20` — pointing B+0x08 at a collection forces isValid into the QPC-deadline
branch, and with the live-stale deadline (`0xf10fb8cb9`) the gate SHUTS → modal, i.e.
it DEFEATS the fix. This is the load-bearing correction from adversarial verification.
- **Tier-1 (real fix — populates M):**
- **Preferred (Option 1, cleanest, zero forged state):** inject a canned
`/sbs/sets` JSON response at the message-receive layer so the game builds the
response-msg (ctor `0x18017b1c0`, vtable `0x18022e598`, deser slot +0x20 =
`0x18017b2b0`), seats a genuine SAX cursor, its OWN chain populates M, and the
native completion callback `0x1800b8c30` arms B for you. The bridge/core serves the
JSON. Nothing forged.
- **Fallback (Option 2):** from the hook, stand up a real SAX cursor over canned JSON
(ctx `0x1801c63e0` + lexer `0x1801c8060` + an input-source whose `vtable[+0x8]`
yields bytes), call deser `0x18017b2b0(rcx=ignored, rdx=cursor)`, then arm ONLY
`BYTE[B+0x28]=1`. **Blocker:** the input-source `vtable[+0x8]` byte-yield contract
is the ONE un-reversed item — a cold call with a null-source cursor CLEARS M
(`0x18015f3a0`) then byte-scans a garbage pointer (`mov rdi,[rdi]` ~`0x18017b353`)
→ wipes state + segfault. So Option 2 is NOT safe to run until the reader is
reversed.
**Why not hand-build:** feeding `0x18015a770` a hand-built 0xf0 category (with nested
0x3570 set records / EASTL sub-vectors) is the highest crash risk — the copy-ctor
`0x18015a2b0` deep-copies inner sub-vectors; any bad begin/end/cap → heap corruption.
The parser writes the correct geometry AND runs the index-rebuild finalizers that
hand-built appends get wrong. Ruled out.
**Refresh:** after M is populated, fire refresh events `0x756c``0x7574` (or re-open the
menu) so `0x1800b5eda` re-reads `WORD[M+0x50]`.
---
## 3. STAGED MORNING TEST PLAN (safest-first)
Precondition: FIFA at the FUT hub with CardsDLL loaded. Rollback for EVERY step =
**relaunch FIFA** (all effects are volatile — single-byte poke or in-session hook state,
cleared on restart). NEVER run `--apply` while the SBC menu is open/mid-iterate.
### Step 1 — Dry-run read confirm (ZERO writes)
```
python3 /home/alex/Documents/OpenFUT/fifa17-recon/tools/sbc_hook_poke.py
```
Expect: CONTROL FNV MATCH; A vtable match; B offset decoded live = `0x1f9d8`; B/A vtables
match statics; `B+0x28=0`; `M=*(A+0x20a68)=0` (until SBC menu opened once).
PASS = addresses match the model. Rollback: none needed (read-only).
### Step 2 — Review the DLL populate spec (ZERO writes)
```
python3 /home/alex/Documents/OpenFUT/fifa17-recon/tools/sbc_hook_poke.py --spec
```
Expect: printed injected-DLL spec (Option 1 preferred, Option 2 fallback). Read-only.
### Step 3 — Negative control (Tier-0, ONE byte write) — proves the GATE
With the SBC menu **CLOSED**:
```
python3 /home/alex/Documents/OpenFUT/fifa17-recon/tools/sbc_hook_poke.py --apply
```
Writes exactly `BYTE[B+0x28]=1` (re-proves slide+vtables at write time; aborts on any
mismatch; hard-refuses to write B+0x08/B+0x20). Then re-open the SBC menu.
Expect: menu OPENS, no error modal, ~2 empty/placeholder tiles. This proves the gate +
isValid short-circuit LIVE — it does NOT prove data. If it CRASHES: stop — B
resolution/slide is wrong. Rollback: relaunch FIFA (byte clears on restart).
### Step 4 — Real fix (Tier-1) — proves the DATA (NOT for a blind run)
Do this only after the DLL populate is implemented. Preferred: bring up the bridge/core
`/sbs/sets` responder and let Option 1 (message-layer injection) drive the native chain;
the completion callback arms B and M fills. Then the same gate opens a POPULATED menu
(N+2 tiles). The hook module scaffold is `openfut-hook/src/sbc_hook.rs` — Tier-1
`populate_m()` is present but deliberately refuses to call the deser until the SAX
input-source reader is reversed (else it clears M and crashes). Build (when ready):
```
cd /home/alex/Documents/OpenFUT/openfut-launcher/openfut-hook && \
cargo build --release --features fifa17 --target x86_64-pc-windows-gnu
```
Deploy as `version.dll` per launcher setup. Env gates (all default OFF):
`OPENFUT_SBC_HOOK=1` (read-only resolve+log), `OPENFUT_SBC_ARM_ONLY=1` (Tier-0),
`OPENFUT_SBC_POPULATE=1` (Tier-1, currently logs the blocker and returns).
Rollback: unset env vars and relaunch FIFA.
### Step 5 — Cleanup
Unset all `OPENFUT_SBC_*` env vars; relaunch FIFA to a clean state.
---
## 4. Crash-risk assessment
1. **Cold-calling `0x18017b2b0` without a real seated cursor** — CLEARS M
(`0x18015f3a0`) first, then `mov rdi,[rdi]` byte-scan on a garbage ptr → wipes
state + segfault. HIGHEST. Tier-1 code refuses this until the reader is reversed.
2. **Writing `B+0x08`/`B+0x20`** — forces isValid into the QPC-deadline branch; stale
deadline → gate SHUTS (modal), or garbage-ptr iterate crash. Self-defeating.
Tool/code write ONLY `B+0x28`.
3. **Populate off the game thread / mid-iterate** — lazy getter allocates on game heap,
appender mutates EASTL vectors; a foreign thread races the allocator/menu iterate →
heap corruption. Tier-1 must run on the game/message-pump thread with the menu closed.
4. **Skipping the index-rebuild finalizers** (`0x180160e00/0x180160f30/0x180161020`)
after append → stale `+0x9e0/+0xa10/+0xa40` indices → by-index getter `0x180160a80`
reads OOB → crash/garbage tiles.
5. **`WORD[M+0x50]` > actual 0xf0-stride entries** → tile loop walks past vector end
(OOB read).
6. **Hand-built 0xf0/0x3570 structs fed to `0x18015a770`** — copy-ctor `0x18015a2b0`
deep-copies inner EASTL sub-vectors; bad begin/end/cap → heap corruption. Avoid.
7. **No refresh after populate** (non-crash) — controller keeps the cached empty M at
`ctrl+0x140`; `0x1800b5eda` won't re-run → still 2 placeholder tiles. Fire
`0x756c``0x7574` or re-open.
8. **Manager/store null** — deser does `mov rax,[rbx]` on the manager; registry lookup
(hashes `0xed84b11`/`0xed84b12`) returning null → null-deref. Live registry
`*[0x1802c2988]` non-null, so low risk; hook must still null-check M/store.
Tier-0 (single `B+0x28=1` write, B+0x08 left 0) is the verified-SAFE case: isValid
short-circuits to 1, renders empty, no crash; bg-thread-tolerant like the /proc poke.
---
## 5. Poke tool + DLL-spec locations
- Poke tool (read-only default; `--spec`; `--apply` = ONLY `BYTE[B+0x28]=1`):
`/home/alex/Documents/OpenFUT/fifa17-recon/tools/sbc_hook_poke.py`
- Negative-control byte poke (older, triple-guarded):
`/home/alex/Documents/OpenFUT/fifa17-recon/tools/sbc_populate_poke.py`
- Slide/read template + FNV control proof:
`/home/alex/Documents/OpenFUT/fifa17-recon/tools/gate_byte_probe.py`
- DLL integration spec (RVA math, object graph, gate disasm, function-signature table,
3 intervention tiers, 8-item crash register, staged test plan):
`/home/alex/Documents/OpenFUT/fifa17-recon/docs/sbc-hook-dll-spec.md`
- Injected-DLL module (fifa17-only; Tier-0 live, Tier-1 scaffolded/refusing):
`/home/alex/Documents/OpenFUT/openfut-launcher/openfut-hook/src/sbc_hook.rs`
(wired via `lib.rs` `#[cfg(feature="fifa17")] mod sbc_hook;` + `fifa17.rs`
`crate::sbc_hook::install();`)
- Atoms table: `/home/alex/Documents/OpenFUT/fifa17-recon/docs/fut_atoms.tsv`
---
## Client-vs-server authority boundaries (flagged)
- **RENDER (M, tiles at `0x1800b5eda`)** — CLIENT. The client draws tiles solely from
M; the server never touches this. Fix is client-side.
- **POPULATE (deser `0x18017b2b0` → M)** — CLIENT parser, SERVER-fed data. The parser
is native and reusable; the DATA it needs (`/sbs/sets` JSON) is a server response.
Preferred fix has the bridge/core supply that JSON so the client parses it natively.
- **PREFETCH GATE (issue `GET sbs/sets`)** — SERVER/front-end. THE WALL. No native
flag; the SWF/ActionScript front-end refuses to request offline, and CardsDLL has no
native code that issues the GET (`ut/%s/sbs` unreferenced). This cannot be fixed
server-side by responding — the request is never sent. The hook must force the
populate (inject the response at the message layer or drive the parser).
- **READY-ARM (`B[+0x28]`, callback `0x1800b8c30`/commit `0x1800c21a0`)** — CLIENT.
Normally armed by the completion callback (server-response-driven); offline the hook
arms it (Tier-0 byte, or Option 1 lets the native callback arm it).
@@ -0,0 +1,138 @@
# SBC "problem communicating with the FIFA Ultimate Team servers" — definitive analysis
**Date:** 2026-08-07
**Binary under study:** `/tmp/fut/cardsdll.dll` (on-disk PE, image base `0x180000000`; copy of `/mnt/games/FIFA 17/CardsDLL_Win64_retail.dll`)
**Method:** clean-room, read-only. On-disk `objdump` re-verified in this pass; live values quoted from prior read-only `/proc/<pid>/mem` reads (pid 12201, slide `0x6ffe7c140000`, FNV control MATCH). No memory was written; FIFA was not touched.
---
## VERDICT (one line)
**The SBC modal is a CLIENT-SIDE, per-feature completion-path defect — the FUT client never re-arms a fetch/re-render for `sbs/sets` the way it does for the hub — so NO server response can cure it; the only offline lever is a client-memory patch, and the clean single-byte patch (`model+0x1fa00 = 1`) only SUPPRESSES the modal by forcing the completion predicate true, rendering from an empty, never-populated cache. It is NOT the go-online wall.**
---
## 1. What the SBC completion predicate actually checks (CONFIRMED on-disk)
The SBC menu entry runs a completion continuation whose gate is the shared predicate **`0x180065d40`**, called as `[cache_vtable+0x08]`. Re-disassembled this pass, byte-for-byte:
```
180065d40 call 0x1801642c0 ; online/liveness sub-check
180065d4e test al,al
180065d50 je fail
180065d52 cmp byte [rbx+0x28],0 ; <-- THE GATE: "value ready" flag
180065d56 je fail
180065d58 cmp qword [rbx+0x8],0 ; pending-op ptr
180065d5d je pass (mov al,1) ; empty-collection shortcut -> success
180065d5f lea rcx,[rsp+0x38]
180065d64 call QueryPerformanceCounter ; [rip]->0x1801e50c0
180065d6a mov rax,[rbx+0x20] ; QPC deadline
180065d6e sub rax,[rsp+0x38]
180065d73 js fail ; deadline passed -> fail
180065d75 mov al,1 ; pass
...
180065d7d xor al,al ; fail
```
Reduces to: `subcheck() && byte[cache+0x28]!=0 && (qword[cache+0x08]==0 || deadline[cache+0x20] not yet past)`.
- **The online/liveness sub-check `0x1801642c0` is stubbed OUT.** On-disk bytes are `b0 01 c3` = `mov al,1; ret` — always true, in the shipped file (not a live loader patch). **This is the reason SBC is NOT the go-online wall** (see §5).
- `cache` (`rbx`) is an **embedded sub-object of the FUT root singleton** `A = *[0x1802e6398]`, selected by a vtable thunk (see §2). Its `+0x28` byte is a "value-ready" flag (init 0 by ctor `0x180062460`); `+0x08` is a pending-op pointer; `+0x20` is a QPC deadline. This is a copyable future/async-result value type. **The predicate never reads the parsed SBC categories, HTTP status, session, or any live-connection boolean.**
> **AUTHORITY BOUNDARY:** everything the predicate reads lives inside client process memory (`A+…`). Nothing in the `sbs/sets` HTTP response is an input to it. This is a **client-authority** decision end to end.
---
## 2. Why hub passes but `sbs/sets` fails (CORRECTED after adversarial verification)
Both features run the **same predicate function** `0x180065d40`, but on **different embedded caches**, reached through **different per-response-class continuations**. That structural divergence is real and confirmed. **The originally-stated reason ("hub passes because its cache `+0x28` is set") is WRONG** and is corrected here — corroborated by a live measurement (HUB cache `+0x28 = 0` while the hub is displayed with no modal) and by the on-disk FALSE-branch disassembly gathered this pass.
### The two continuations, side by side (on-disk, this pass)
| | SBC (`FutLoadSetTypesServerResponse`) | HUB (`FutGetHubDataServerResponse`) |
|---|---|---|
| continuation | `0x180154860` | `0x180173770` |
| get singleton A | `call 0x18011a830` (`mov rax,[0x1802e6398]`) | same |
| select cache | `call [rdx+0x4e8]` → thunk `0x18011c1f0` = `lea rax,[rcx+0x1f9d8]`**SBC cache A+0x1f9d8** | `call [rdx+0x1f8]` → thunk `0x18011a810` = `lea rax,[rcx+0x1fd70]`**HUB cache A+0x1fd70** |
| predicate | `call [rdx+0x08]` = `0x180065d40` | **same** `0x180065d40` |
| on TRUE (jne) | render `0x18015491a → 0x180154600` | render `0x18017383d → 0x1801735e0` |
| **on FALSE** | `lea rdx,[rbp-0x9]` (descriptor `0x18020a8b8`); **`call 0x18016c330`**; `jmp` return | **`call 0x1801213b0` (state reset)**; `lea 0x1801736f0` (continuation fn); **`call 0x18011f8e0` (register completion closure)**; `lea 0x18022cd30` (descriptor); **`call 0x18016c330`**; **`call 0x18011f900` (cleanup)** |
### What this proves
1. **`0x18016c330` is NOT an SBC-only "modal" function.** The HUB continuation calls the very same `0x18016c330` (at `0x18017382c`) on its own not-ready branch. It is a shared, descriptor-parameterized async dispatcher; SBC passes descriptor `0x18020a8b8`, hub passes `0x18022cd30`.
2. **At idle both predicates return FALSE.** Live: HUB cache `A+0x1fd70+0x28 = 0` **and** SBC cache `A+0x1f9d8+0x28 = 0`, both `+0x08 = 0`. The hub is on screen with no modal *while its own predicate would return FALSE*. So "hub `+0x28` is set" is false; a set flag is not what makes the hub pass.
3. **The real asymmetry is the FALSE-branch work.** On not-ready the HUB continuation **resets its request-state region** (`0x1801213b0`), **registers a completion closure** (`0x18011f8e0`, continuation `0x1801736f0`) so the arriving response re-runs the continuation and re-renders, then cleans up (`0x18011f900`). It is a proper get-or-fetch: cache-miss → (re)issue request → render on completion. **The SBC continuation does NONE of that** — it fires the dispatcher once with delegate `0x180154590`/descriptor `0x18020a8b8` and returns. It never re-arms a fetch and never wires the `sbs/sets` response back into a re-render.
**Conclusion:** hub and SBC diverge at the cache-selection call site (`[rdx+0x1f8]` vs `[rdx+0x4e8]`, one instruction apart), and — decisively — in the not-ready handling. The modal is produced **downstream in the SBC dispatched path** (dispatcher `0x18016c330` + delegate `0x180154590`), because the SBC feature is wired as a one-shot with no re-fetch/re-render, whereas the hub is wired as a self-rearming get-or-fetch. It is **not** decided by cache selection alone, **not** by the shared predicate, and **not** by the `+0x28` byte value at idle.
---
## 3. VERDICT by route — is SBC beatable, and how?
| Route | Outcome | Why |
|---|---|---|
| **A. Server response field / header / status** | **RULED OUT — no offline fix here** | No field in the `sbs/sets` body reaches the predicate (client-authority §1). Deeper: the SBC continuation never registers a completion closure to consume the response and re-render, so *even a perfect response is dropped on the floor*. The deserializer `0x18017b2b0` returning TRUE is genuinely irrelevant. |
| **B. Client memory byte patch** `model+0x1fa00 = 1` | **Suppresses the modal, but empty menu — cosmetic** | Forces predicate TRUE → routes to the SBC render branch `0x18015491a → 0x180154600`, which reads the embedded SBC cache. That cache was never populated (`+0x08 == 0`, empty collection), so the likely result is an empty / non-functional SBC screen, not populated SBCs. **Untested under the read-only rule.** |
| **C. Config `FUT/SBC_USE_STUBS`** (rdata `0x1802270f8`) | **Not the gate** | Read at the deser top only; the normal (off) path already runs. Flipping it does not touch `+0x28` or the continuation wiring. |
| **D. "Needs the go-online wall solved"** | **REFUTED** | The only connection-like sub-check on this path (`0x1801642c0`) is stubbed to always-true on-disk. SBC is blocked by local per-feature completion wiring, not by the reconnect gate. See §5. |
| **E. Client CODE patch of the SBC FALSE-branch** | **The only route to a *functional* SBC menu** | Make `0x180154860`'s not-ready branch replicate the hub's sequence: state reset `0x1801213b0` + register completion closure `0x18011f8e0`/`0x1801736f0` + dispatch + cleanup `0x18011f900`, so the `sbs/sets` response is fetched and rendered. This is a code patch, not a byte flip and not a server change. Out of scope for a server-side preservation fix; a client-side authority modification. |
**Bottom line:** there is **no server-side fix**. SBC is "beatable" only in the client-authority sense — either cosmetically (byte B, hides the modal over an empty menu) or functionally (route E, a code patch replicating the hub's re-arm). Neither is a change our offline server can make.
---
## 4. Memory patch details (if used) — flagged CLIENT-SIDE AUTHORITY
> **CLIENT-SIDE AUTHORITY — this is a modification of the FIFA client's own process memory, not an OpenFUT server response. It changes what the client decides, and it violates the current read-only rule; it is documented for completeness, not endorsed as the fix.**
- **Cosmetic modal-suppression (route B):**
- **Absolute displacement into FUT root singleton:** `A + 0x1f9d8 + 0x28` = **`model + 0x1fa00`**, where `A = *[0x1802e6398]`.
- **Live absolute (pid 12201 snapshot):** `0xb8402538 + 0x28 = 0xb8402560`.
- **Value:** write `0x01` (one byte).
- **Effect:** predicate `0x180065d40` short-circuits at `cmp byte[rbx+0x28],0` → with `+0x08==0` the empty-collection shortcut returns TRUE → continuation `jne 0x18015491a` renders. **Modal gone; SBC cache empty → expect an empty/possibly-broken menu.** Not verified (read-only).
- **Persistence:** the object is embedded in the singleton (singleton lifetime). The SBC path calls only `[vt+0x08]`; nothing on this path calls the invalidator `[vt+0x10]=0x180065d20`, so a write should persist across menu re-entry (inferred from structure, not demonstrated).
- **Functional fix (route E)** requires a `.text` patch to the SBC continuation, not a data byte — see §3 row E. Do not confuse the two.
---
## 5. Relationship to the online-modes / go-online-wall finding
SBC is **not** the same wall as online Draft's "PRESS Q TO RECONNECT":
- The single connection-like sub-check reachable from the SBC predicate, `0x1801642c0`, is compiled out (`mov al,1; ret`) in the shipped binary. The SBC gate therefore encodes **no** unmet network condition — it is a purely local completion-wiring problem.
- The online modes differ structurally: their gate keeps a real pending network op at `+0x08` and/or a non-stubbed sub-check, so their predicate encodes a network state a local byte-flip cannot satisfy. That is why the online wall is not beatable by a byte and SBC's modal is (cosmetically).
- This is consistent with the prior **"refusing modes = no server fix"** finding: no field, count, header, or status in any HTTP response flips the client-side completion state for these features. SBC extends that finding with the precise mechanism — the client never re-arms the `sbs/sets` fetch/re-render at all.
---
## Appendix — confirmed addresses (image base `0x180000000`)
| Symbol | Address | Note |
|---|---|---|
| FUT root singleton getter | `0x18011a830` | `mov rax,[0x1802e6398]; ret` |
| FUT root singleton ptr | `[0x1802e6398]` | live `A = 0xb83e2b60` |
| FUT root vtable (static) | `0x18021c2a0` | |
| SBC cache selector thunk | `0x18011c1f0` | `lea rax,[rcx+0x1f9d8]` (slot `A.vt+0x4e8`) |
| HUB cache selector thunk | `0x18011a810` | `lea rax,[rcx+0x1fd70]` (slot `A.vt+0x1f8`) |
| SBC cache | `A+0x1f9d8` | vtable `0x1801fae70`; live `0xb8402538` |
| HUB cache | `A+0x1fd70` | vtable `0x18021c1e0` |
| shared predicate `isValid` | `0x180065d40` | `cache.vt+0x08` for both |
| stubbed online sub-check | `0x1801642c0` | `b0 01 c3` = `mov al,1; ret` |
| cache ctor / copy-ctor | `0x180062460` / `0x1800c21f3` | init `byte[+0x28]=0` |
| invalidator | `0x180065d20` | `cache.vt+0x10`; not called on SBC path |
| SBC continuation | `0x180154860` | class `RS4:FutLoadSetTypesServerResponse` (str `0x1802270b8`, vt row `0x180227090`) |
| HUB continuation | `0x180173770` | class `RS4:FutGetHubDataServerResponse` (str `0x18022ce40`, vt row `0x18022ce18`) |
| shared async dispatcher | `0x18016c330` | called by BOTH FALSE-branches (SBC `0x180154913`, HUB `0x18017382c`) |
| SBC delegate / descriptor | invoke `0x180154590` / desc `0x18020a8b8` | |
| HUB re-arm: state reset | `0x1801213b0` | HUB-only, `0x1801737bd` |
| HUB re-arm: register closure | `0x18011f8e0` (cont. `0x1801736f0`) | HUB-only, `0x180173815` |
| HUB re-arm: cleanup | `0x18011f900` | HUB-only, `0x180173836` |
| SBC render branch (on TRUE) | `0x18015491a → 0x180154600` | reads empty SBC cache |
| `sbs/sets` deserializer | `0x18017b2b0` | returns TRUE unconditionally (`mov al,1 @0x18017b751`); irrelevant to predicate |
| QueryPerformanceCounter import | `0x1801e50c0` | |
**Which prior conclusion won:** the structural divergence (same predicate, different cache, different continuation; online sub-check stubbed; not server-fixable) is upheld. The specific pass/fail *reason* is corrected: it is the **FALSE-branch re-arm asymmetry**, not a set `+0x28` byte and not an SBC-exclusive `0x18016c330`.
@@ -0,0 +1,211 @@
# FIFA 17 SBC response reconciliation
**Verdict:** the live client receives HTTP 200 for `GET /ut/game/fifa17/sbs/sets`, but the
typed `FutSBCLoadCategoryDetailsServerResponse` deserializer is not invoked. The evidence
does **not** identify a server-controlled header, envelope field, or correlation value that
can fix this. The previous `0x180154860` “SBC continuation” diagnosis was based on the wrong
request class and is retracted.
## Scope and authority
This pass used only:
- the shipped `CardsDLL_Win64_retail.dll` copied to `/tmp/fut/cardsdll.dll`;
- read-only `/proc/<pid>/mem` access to the running game;
- the local OpenFUT request log; and
- existing clean-room notes and scripts in this repository.
No game memory was written, no breakpoint was inserted, and no service or game process was
restarted during the measurement.
## Fresh live observation
The control run used fresh FIFA process **PID 59054**. The CardsDLL mapping resolved to
`0x6ffffc140000`, giving slide `0x6ffe7c140000`. Bytes at static control function
`0x180180d00` matched the on-disk DLL, proving the mapping/slide before data reads.
At the FUT hub, before opening SBC:
- `A = *[0x1802e6398] = 0xb78f7c50`;
- `M = *(A+0x20a68) = 0`;
- hub cache byte `*(A+0x1fd70+0x28) = 1` (fresh hub response ready); and
- SBC cache byte `*(A+0x1f9d8+0x28) = 0`.
The user then opened the SBC tile. The real client exchange was:
```text
[10:20:20] GET /ut/game/fifa17/sbs/sets
User-Agent: ProtoHttp 1.3/DS 15.1.2.1.0 (Windows)
Accept: application/json
Content-Type: application/json
X-UT-SID: OPENFUT-SID-0000000000000001
Accept-Encoding: gzip
-> 200 {"categories":[...]}
```
The game displayed “There was a problem communicating with the FIFA Ultimate Team servers.”
With that modal still open, the same slide was re-proved and `M` was still exactly zero.
### What `M == 0` proves
The typed `/sets` deserializer is `0x18017b2b0`. At `0x18017b309``0x18017b327` it obtains
the FUT root and calls vtable slot `+0x9b0`, the lazy getter `0x18011b7d0`. That getter
allocates and stores `A+0x20a68` before the deserializer examines the root object or the
`categories` key.
Consequently:
- valid JSON would leave `M` non-null;
- malformed or empty JSON reaching this function would also leave `M` non-null; and
- `M == 0` after the completed HTTP transaction means `0x18017b2b0` was not invoked.
The normal reset of `M` is `0x180114ee0`; its observed use belongs to broad FUT-root
initialization/reset work, not the `/sets` completion path. There is no evidence that the
deserializer ran and then immediately cleared `M` during this transaction.
## Correct class map
Three classes were conflated in earlier notes:
| Function/class | Proven URI | Role |
|---|---|---|
| `FutSBCLoadCategoryDetailsServerResponse`, request URI builder `0x18017a980`, factory `0x18017aa10`, response deser `0x18017b2b0` | `/sets` under the `ut/%s/sbs` base | Initial category/set list; this is the live failing request |
| `FutSBCSetDataServerResponse`, factory `0x18016fca0`, deser `0x18016fe90` | `/squadBuildingSets` (`0x18022bd88`) | Parses `reset`; not the observed `/sbs/sets` request |
| `FutLoadSetTypesServerResponse`, deser `0x180154990` | `/challenge/%d/squad` (`0x1802270e0`) | Parses `challengeId`, `playerRequirements`, and `squad`; later challenge flow |
This corrects two prior claims:
1. `FutSBCSetDataServerResponse` does **not** share the literal `/sets` URI in this binary;
its URI string is `/squadBuildingSets`.
2. `0x180154860` is not a dedicated completion continuation for the initial category-list
request. `0x180154830` is a generic callback thunk used by multiple request classes, while
the nearby `0x180154990` parser and `/challenge/%d/squad` URI belong to
`FutLoadSetTypesServerResponse`.
Therefore the earlier hub-versus-`0x180154860` comparison contrasted the hub with a later
challenge-squad operation, not with `GET /sbs/sets`. Its proposed “copy the hub re-arm path”
fix is unsupported for the category-list failure.
## What the generic completion code actually checks
The shared request completion routine `0x18016cca0`:
1. calls request vtable slot `+0x80` at `0x18016cd32` to create the class-selected typed
response object;
2. stores the received status at request offset `+0x48` (`0x18016cd3d`); and
3. compares it with decimal 200 at `0x18016cdd0`.
Exactly 200 takes the success branch to `0x18016d0b9`. Non-200 status invokes the error
translation path through request slot `+0x60` first. Response construction is selected by
the request vtable; it is not selected by an HTTP response header or a JSON envelope field.
No pre-deserialization branch found in this path reads `Content-Type`, a request/correlation
ID, the `X-UT-SID` response header, or a top-level JSON key. The live server already supplies
the one proven transport-level success input: status 200.
## Hub comparison
The fresh hub response was consumed successfully and set the hub cache byte to one. After
the subsequent navigation its resting value returned to zero. The SBC cache byte remained
zero. This confirms that cache `+0x28` is transient async-result/TTL state; a later resting
zero does not establish which completion branch ran.
The previous report's live snapshot—where both values were zero long after the requests—was
therefore insufficient to infer the hub/SBC divergence. The fresh before/after measurement
supersedes it.
## Server-fixability verdict
**Not demonstrated.** In particular:
- changing the category JSON cannot make the typed parser start, because the lazy store is
allocated before any JSON key is inspected;
- the server already returns the proven success status, 200;
- request-class/response-class selection is client-owned; and
- no header, envelope, or correlation field was found feeding a pre-parser decision.
This does not mathematically prove that no transport variation could ever affect the client.
It does prove that the specific server-fix candidates proposed by the killed workflow were
speculative and had no reading instruction behind them.
## Exact remaining unknown and next measurement
The unresolved boundary is between:
```text
ProtoHttp completion with status 200
-> class-selected response object creation
-> delivery of response bytes/SAX cursor
-> response vtable +0x08 (`0x18017b2b0`)
```
The next useful experiment is transient tracing of calls—not another resting-state scan.
Instrument, in a disposable/local diagnostic build or a non-mutating tracing facility:
- request factory `0x18017aa10`;
- typed deserializer `0x18017b2b0`;
- generic completion entry `0x18016cca0` and its status at `0x18016cdd0`; and
- the generic response-body/SAX dispatch site that calls response vtable slot `+0x08`.
Record whether the factory is called, whether it returns an object with vtable
`0x18022e5b0`, and whether a body/SAX object is delivered. That separates three remaining
client-side possibilities: wrong request instance despite the URI, typed object created but
body not attached, or body attached but virtual deserialization dispatch skipped.
Until that transient trace exists, the defensible implementation direction remains the
client-side hook described in `docs/sbc-hook-dll-spec.md`, but its rationale must be stated
as “native category deserializer is not reached,” not the retracted `0x180154860`
hub-rearm theory.
## 2026-08-07 passive-trace result: deserialization is proven
The first gated passive client trace supersedes the final inference above. During exactly
one SBC navigation, with every mutation feature disabled, the hook recorded:
```text
SBC_TRACE: factory entry=1 exit=1 tid=652 this=0xb80cd910 result=0x7a99178;
deser entry=1 exit=1 tid=652 this=0x7a99178 reader=0x7fcff7f8 result=true
```
The matching UTAS request occurred at `11:09:01`: `GET /ut/game/fifa17/sbs/sets` returned
HTTP 200 with one category and two sets. No degraded hook state was reported, and FIFA
remained alive until the operator closed it after the single permitted attempt.
This proves all of the following for the observed request:
- the category response factory is called exactly once and returns a non-null object;
- the native category deserializer is called exactly once on that same object;
- the body reader is non-null;
- deserialization returns success (`true`); and
- both calls return normally on the same native thread.
Therefore the earlier `M == 0` resting snapshot did not prove that `0x18017b2b0` was
skipped. The failure boundary is now strictly **after successful native deserialization**.
The next measurement must trace the response object's post-deserializer completion,
ownership handoff, and publication into the SBC UI/cache collection. Repeating the factory
or deserializer trace will not add useful information.
## 2026-08-07 post-deserializer handoff trace
A second one-shot run combined the factory/deserializer probes with atomic replacements of
the category request vtable slots `+0x90` (completion callback dispatch) and `+0x88`
(response ownership transfer). All four calls completed on native thread 656:
```text
request = 0xb80cdfe0
factory response = 0x7c94808
deserializer this = 0x7c94808, result=true
+0x90 callback argument = 0x7c94808
+0x88 owner-slot address = 0xbc51f7e8
```
The matching `GET /ut/game/fifa17/sbs/sets` at `11:24:00` returned HTTP 200, and the same
communication modal appeared. Both callback probes reported `entry=1 exit=1`; no degraded
hook state or process failure occurred.
This proves that the parsed response reaches the category request's completion dispatcher
and that its ownership-transfer routine also returns normally. The remaining failure
boundary begins at the receiving owner object's vtable `+0x18` consumer invoked from
`0x1801631e0`, or later collection/cache/UI validation. Network transport, response
construction, native parsing, callback dispatch, and request-side ownership handoff are no
longer candidate root causes.
+337
View File
@@ -0,0 +1,337 @@
# SBC render intervention — injected-DLL integration spec
**Goal:** make the FIFA 17 FUT **SBC menu render real SBC data** from inside the
process (client-side), proven not server-fixable. The DLL is the existing
`openfut-hook` (`version.dll`, cross-compiled `x86_64-pc-windows-gnu`, feature
`fifa17`). In-process calls to client functions are safe here (unlike `/proc/mem`
writes), because we run on the game's own threads with the real allocator.
**Binary of record (clean-room):** `/mnt/games/FIFA 17/CardsDLL_Win64_retail.dll`
(on-disk copy `/tmp/fut/cardsdll.dll`), PE image base `0x180000000`. Every address
below was re-verified byte-exact against this PE in this pass (vtable slots read from
`.rdata`, prologues from `.text`). Do **not** build/deploy from this spec without the
staged morning test (§9).
---
## 1. Module base + RVA math
CardsDLL is **not** present at `DllMain`/worker time — the boot module dump
(`C:\openfut_hook.log`) has no `CardsDLL*` entry. It is loaded lazily **only when the
user first enters Ultimate Team**. Therefore the hook must **defer** and poll for it,
exactly like `probe::install_probes_deferred` polls for `anadius64.dll`.
- Loaded module name (Wine keeps the on-disk filename): **`CardsDLL_Win64_retail.dll`**.
`GetModuleHandleA(b"CardsDLL_Win64_retail.dll\0")`. Fallback: ToolHelp module walk
matching a name containing `CardsDLL` (see `fifa17::dump_modules` for the pattern).
- Image base in the PE is `0x180000000`. For any static VA in this doc:
```
rva = VA_static - 0x180000000
VA_runtime = cards_base + rva
```
`cards_base` is the runtime `HMODULE` of `CardsDLL_Win64_retail.dll` (its in-memory
load address). All the "0x180…" addresses below are **static VAs**; subtract
`0x180000000` to get the RVA, add `cards_base` to get the live pointer/callable.
- Slide-proof control (optional sanity, mirrors `tools/gate_byte_probe.py`): the FNV
prologue at VA `0x180180d00` must match the on-disk PE bytes
`48 83 ec 28 48 85 c9 74 50 45 33 c0 ba c5 9d 1c 81 …`. If it does not, **abort** —
the module map moved and the offsets are untrustworthy.
---
## 2. Verified object graph
```
A = FUT root singleton = *(0x1802e6398) getter thunk 0x18011a830 = { mov rax,[rip→0x1802e6398]; ret }
A.vtable (live [A]) = static 0x18021c2a0
A.vtable[+0x4e8] = 0x18011c1f0 = { lea rax,[rcx+0x1f9d8]; ret } -> B getter
A.vtable[+0x9b0] = 0x18011b7d0 = M lazy getter (see §3) -> M getter
A.vtable[+0x18] = 0x180113f50 = service-id 0xed84b12 -> returns `this` (proves manager == A)
B = SBC request/ready TTL cache = A + 0x1f9d8 vtable static 0x1801fae70
B+0x08 collection ptr (live 0 offline)
B+0x20 QPC deadline
B+0x28 ready byte (== A+0x1fa00 alias) <- the isValid gate byte
B.vtable[+0x00] dtor = 0x180063040
B.vtable[+0x08] isValid = 0x180065d40 (see §4)
B.vtable[+0x10] clear = 0x180065d20
M = SBC categories/sets store = *(A + 0x20a68) <- THE RENDER SOURCE (see §3, §5)
M+0x50 WORD category count
M+0x58 cat-vector begin (element stride 0xf0)
M+0x60 cat-vector end
M+0xa10 secondary/featured vec begin (8-byte elems) (emptiness-checked at render)
M+0xa18 secondary vec end
per category (+0xf0 stride):
cat+0xb8 WORD set count
cat+0xc0 set-vector begin (element stride 0x3570)
set+0x1c9 byte per-set flag
```
HUB cache (works online) is the **same class** at `A + 0x1fd70` (vtable `0x18021c1e0`)
— reference only.
**Manager fetch used by BOTH the deser and the render controller** (so
populate-target == render-source):
```
reg = 0x1800d7170() ; -> &registry (static 0x1802c2988)
mgr = 0x180009c80(&out, reg) ; out = manager (hashes 0xed84b11 / 0xed84b12)
M = mgr.vtable[+0x9b0](mgr) ; 0x18011b7d0, lazily creates/returns *(A+0x20a68)
```
Because svc-id `0xed84b12` resolves to `A` (A.vtable[+0x18] returns `this`),
`mgr == A` and `mgr.vtable[+0x9b0] == A.vtable[+0x9b0] == 0x18011b7d0`. The hook may
therefore fetch M the short way — `A = *(0x1802e6398); M = (*(void***)A)[0x9b0/8](A)` —
**or** the long way (registry) — they return the identical object.
---
## 3. M lazy getter — 0x18011b7d0 (verified disassembly)
```
18011b7d0 push rbx; push rdi; sub rsp,0x38
18011b7e0 mov rdi,rcx ; rcx = A (this)
18011b7e3 cmp QWORD [rcx+0x20a68],0 ; M already built?
18011b7eb jne 18011b873 ; yes -> return it
18011b7f1 call 0x18019e3c0 ; factory: allocate an EMPTY M (type-id 0x13f0)
… … ; init fields, cache at A+0x20a68, return
```
Cold-calling this alone **creates an EMPTY M** (`WORD[M+0x50]==0`) → the menu draws
**2 placeholder tiles** (count+2). It does **not** populate. Populating is §5.
---
## 4. The gate — isValid 0x180065d40 (verified disassembly)
```
180065d40 push rbx; sub rsp,0x20; mov rbx,rcx ; rcx = B
180065d49 call 0x1801642c0 ; online sub-check — STUBBED `mov al,1;ret`
180065d4e test al,al ; je fail ; never the wall
180065d52 cmp BYTE [rbx+0x28],0 ; je fail ; <-- READY BYTE gate
180065d58 cmp QWORD [rbx+0x8],0 ; je 0x180065d75 ; <-- if collection==0 -> RETURN 1 (short-circuit)
180065d5f lea rcx,[rsp+0x38]; call [rip→0x1801e50c0]; QueryPerformanceCounter
180065d6a mov rax,[rbx+0x20]; sub rax,[rsp+0x38] ; deadline - now
180065d73 js fail ; past deadline -> fail
180065d75 mov al,1 ; …; ret ; success
```
**Load-bearing correction (adversarially confirmed, verified in this pass):** arm
**only** `BYTE[B+0x28]=1` and **leave `QWORD[B+0x08]=0`**. With `B+0x08==0` the function
takes the `je 0x180065d75` short-circuit and returns 1 immediately. If you instead
write `B+0x08` (pointing it at the collection), isValid falls into the QPC-deadline
branch; with the live-stale deadline (`B+0x20 = 0xf10fb8cb9`, already in the past) it
returns **0 → modal → gate SHUTS**. So **never** manually write `B+0x08` or `B+0x20`.
Rendering reads **M** (§5), not `B+0x08`, so nothing needs `B+0x08` set.
---
## 5. Render source — M, not B (verified disassembly)
Controller ctor caches M into `controller+0x140`:
```
1800b554d call 0x1800d7170 ; reg
1800b555d call 0x180009c80 ; mgr = out
1800b556b mov rax,[rbx] ; mgr.vtable
1800b5571 call [rax+0x9b0] ; M = 0x18011b7d0(mgr)
1800b5577 mov [rsi+0x140], rax ; controller+0x140 = M
…then registers Scaleform events 0x756c-0x7574 via 0x1801a4a70
```
Tile-count emit (each menu build):
```
1800b5eda mov rax,[r13+0x140] ; rax = M
1800b5ee1 movzx ebx,WORD [rax+0x50] ; ebx = category count
1800b5ee5 add bx,0x2 ; +2 placeholder tiles
1800b5ee9 mov rax,[r15] ; Scaleform model vtable
call [rax+0x58](count) ; push (category_count + 2) list tiles
```
Helper thunks (verified): `0x18015fff0 = lea rax,[rcx+0x58]` (&M cat-vector),
`0x1801607e0 = lea rax,[rcx+0xa10]` (&M secondary vector). **Zero** reads of
`B`/`A+0x1f9d8`/`A+0x1fa00` exist in the tile-build region — B is purely the entry
gate. Populate M ⇒ tiles appear.
---
## 6. Populate path — reuse the real parser (deser 0x18017b2b0)
The category rows are appended **only** by the sbs/sets deserializer. Its geometry and
finalizers are the correct way to fill M (hand-building `0xf0`/`0x3570` structs is
brittle and rejected — §8).
```
18017b2b0 (rcx = this, IGNORED) (rdx = a PRIMED SAX reader over the token stream)
18017b2ef mov rdi,rdx ; keeps the incoming reader in rdi (the byte source)
18017b2fb call 0x1801c63e0(&localctx, 0, 0) ; builds a SECONDARY ctx with a NULL source
18017b309 call 0x1800d7170 ; reg
18017b316 call 0x180009c80 ; mgr
18017b327 call [mgr.vtable+0x9b0] ; M (0x18011b7d0)
… clear 0x18015f3a0(M) ; ALWAYS clears M first (see crash risk C1)
… loop atom 0x6f "categories":
0x180159da0(&tmp) ; cat ctor (0xf0, vtable 0x18021b520)
0x18017ab80(&tmp, reader) ; cat deser (needs the reader)
0x180160e50(&tmp) ; cat finalize (set index)
0x18015a770(M, &tmp) ; APPEND (copy-in; copy-ctor 0x18015a2b0)
0x1801105d0(&tmp) ; cat dtor
… 0x180160e00(M); 0x180160f30(M); 0x180161020(M) ; rebuild M indices (+0x9e0/+0xa10/+0xa40)
… commit mgr.vtable[+0x8](mgr)
18017b751 ret (always true)
```
**The reader (`rdx`) is the crux.** The deser does **not** ingest `rdx` through the
`0x1801c63e0` ctx it builds (that one is created with a NULL source, `rdx=0/r8=0`);
instead it keeps the **incoming** `rdx` in `rdi` and scans its bytes directly (e.g. the
NUL-terminated backslash-unescape at `~0x18017b353` does `mov rdi,[rdi]`). So `rdx`
must be a **fully-constructed, already-primed SAX reader/cursor object** seated over
your canned `sbs/sets` JSON — the same object type the message framework produces on a
real response. **Building that reader from scratch is the one remaining un-reversed
contract** (its vtable, and specifically the `[+0x8]` byte-yield slot, are not yet
pinned). Until it is, the fully-offline parser-reuse call is **not turnkey** — see the
three tiers in §7.
SAX primitives already known (for when the reader is reconstructed): ctx init
`0x1801c63e0(rcx=ctx,rdx=source,r8=flags)`, lexer `0x1801c8060`, next-token
`0x1801c7f10`, begin-object `0x1801c8270`, INT `0x1801c79d0`, STR `0x1801c7aa0`,
BOOL `0x1801c7620`, SKIP `0x180135ff0`.
Response-msg object (for the message-layer tier): ctor `0x18017b1c0` installs vtable
`0x18022e598`; slot `[+0x20] == 0x18017b2b0` (deser) — **verified**. Constructing this
object alone still does **not** seat the reader (the framework does that from received
bytes), so it doesn't remove the reader gap.
---
## 7. Three intervention tiers (implement in this order)
**Tier 0 — arm-only negative control (SAFE, non-crash, renders EMPTY).**
Resolve A→B, write `BYTE[B+0x28]=1`, leave `B+0x08=0`. isValid short-circuits true, the
menu opens and draws **2 placeholder tiles** (M empty/null). Proves the gate model live
without any populate. This is the first morning step and the baseline. Implemented and
env-gated in `sbc_hook.rs` (`OPENFUT_SBC_ARM_ONLY=1`).
**Tier 1 — parser-reuse populate (the intended fix, BLOCKED on the reader).**
On the game thread: build a primed SAX reader over canned `sbs/sets` JSON served by the
bridge/core, `call 0x18017b2b0(rcx=0, rdx=reader)` (self-locates mgr, clears, appends,
finalizes, commits → fills M), then Tier-0 arm (`BYTE[B+0x28]=1` only), then trigger a
menu refresh (§ below). **Cannot be enabled** until the reader contract (§6) is
reversed. `sbc_hook.rs` contains the guarded scaffold that logs the blocker and returns
— it does **not** call the deser with a fabricated reader (that would clear M and/or
crash — C1/C6).
**Tier 2 — message-layer injection (cleanest long-term, feasibility unproven).**
Push a canned `sbs/sets` response through the real receive path so the framework builds
the response-msg (`0x18017b1c0`), seats the reader itself, runs `0x18017b2b0`, fires the
completion callback (`0x1800b8c30`, subscribed in svc ctor `0x1800b5765` via
`mgr.vtable[+0xa90]`), and arms B natively (generic copy-assign `0x1800c21a0`) — **zero
forged state**. Requires reconstructing the message-receive entry + response-msg wiring;
treat as the target, not the default.
**Refresh trigger** (Tier 1/2): the controller re-reads `WORD[M+0x50]` at `0x1800b5eda`
on every build, so **re-opening the SBC menu** suffices. Programmatic alternative: fire
Scaleform refresh events `0x756c-0x7574` via `0x1801a4a70`. If M is populated but no
refresh fires and the controller already cached an empty M at `ctrl+0x140`, you still see
2 placeholder tiles (no crash, just no data) — see C7.
---
## 8. Function signatures (Win64 `extern "system"`; rcx, rdx, r8, r9 → rax)
| Purpose | Static VA | Signature (Rust `unsafe extern "system"`) |
|---|---|---|
| A getter thunk | 0x18011a830 | `fn() -> *mut u8` (returns `*(0x1802e6398)`) |
| B getter (via A vtable +0x4e8) | 0x18011c1f0 | `fn(a: *mut u8) -> *mut u8` (`a+0x1f9d8`) |
| M lazy getter (A vtable +0x9b0) | 0x18011b7d0 | `fn(mgr: *mut u8) -> *mut u8` (`*(mgr+0x20a68)`, lazily built) |
| isValid (B vtable +0x08) | 0x180065d40 | `fn(b: *mut u8) -> bool` |
| registry getter | 0x1800d7170 | `fn() -> *mut u8` |
| manager getter | 0x180009c80 | `fn(out: *mut *mut u8, reg: *mut u8) -> *mut u8` |
| sbs/sets deser (whole) | 0x18017b2b0 | `fn(this_ignored: *mut u8, reader: *mut u8) -> bool` |
| SAX ctx init | 0x1801c63e0 | `fn(ctx: *mut u8, source: *mut u8, flags: u64) -> *mut u8` |
| clear M | 0x18015f3a0 | `fn(m: *mut u8)` |
| cat ctor (0xf0) | 0x180159da0 | `fn(tmp: *mut u8) -> *mut u8` |
| cat deser | 0x18017ab80 | `fn(tmp: *mut u8, reader: *mut u8) -> bool` |
| cat finalize | 0x180160e50 | `fn(tmp: *mut u8)` |
| append into M | 0x18015a770 | `fn(m: *mut u8, tmp: *mut u8)` |
| cat dtor | 0x1801105d0 | `fn(tmp: *mut u8)` |
| M index rebuild ×3 | 0x180160e00 / 0x180160f30 / 0x180161020 | `fn(m: *mut u8)` each |
| QueryPerformanceCounter thunk | 0x1801e50c0 | (indirect; not needed if B+0x08 left 0) |
| Scaleform refresh dispatch | 0x1801a4a70 | `fn(ctrl: *mut u8, event_id: u32, …)` (event ids 0x756c-0x7574) |
M is **per-session heap** — never hardcode its address; always go A → `A.vtable[+0x9b0]`.
---
## 9. Staged morning test plan (human, live)
Preconditions: FIFA 17 at the FUT hub (so CardsDLL is loaded). One env var flips each
tier; all default **off/inert**. Watch `C:\openfut_hook.log`.
1. **Injection + resolution (read-only).** Launch with `OPENFUT_SBC_HOOK=1` only. The
deferred thread should log: CardsDLL base + slide-control OK, then `A=…`, `B=…`,
`B+0x28=0`, `M=*(A+0x20a68)=…` (0 until the SBC menu is opened once). No writes.
*Pass:* addresses match the model; control FNV OK.
2. **Tier-0 arm-only (negative control).** Add `OPENFUT_SBC_ARM_ONLY=1`. Open the SBC
menu. Expected: **menu opens, draws ~2 empty placeholder tiles, no modal, no crash.**
Confirms the gate byte and short-circuit live. If it crashes → stop (means B
resolution is wrong; recheck slide).
3. **Tier-1 populate — BLOCKED.** Do **not** enable until the SAX reader contract (§6)
is reversed. `OPENFUT_SBC_POPULATE=1` currently only logs the blocker and returns.
Next RE session: pin the reader vtable (`[+0x8]` byte-yield) and the reader ctor,
then wire the §6 sequence and re-test on the game thread with the menu **closed**,
then re-open to refresh.
4. Revert env vars to unset when done.
---
## 10. Crash-risk register (verified against the PE + prior adversarial passes)
- **C1 — cold-calling deser without a real reader.** `0x18017b2b0` **clears M first**
(`0x18015f3a0` before any append). A null/garbage reader → parses nothing but **wipes
M** (renders empty, destroys prior state), and the byte-scan at `~0x18017b353`
(`mov rdi,[rdi]`) segfaults on a bad pointer. This is exactly why Tier 1 is gated off.
- **C2 — clear/finalize race.** Deser clears then rebuilds M's vectors+indices; if the
render thread reads `WORD[M+0x50]` (`0x1800b5eda`) or by-index `0x180160a80` mid-build
→ OOB/crash. Populate on the game thread with the menu **closed**, then refresh.
- **C3 — skipping finalizers.** Any manual append via `0x18015a770` **must** be followed
by `0x180160e00`/`0x180160f30`/`0x180161020` or the `+0x9e0/+0xa10/+0xa40` indices go
stale and by-index lookups read OOB.
- **C4 — hand-built `0xf0`/`0x3570` structs.** Append's copy-ctor `0x18015a2b0`
deep-copies EASTL sub-vectors; a bad begin/end/cap → heap corruption. **Rejected**
(§8): drive the real parser instead.
- **C5 — writing `B+0x08`/`B+0x20`.** Forces isValid into the deadline branch; the
live-stale deadline shuts the gate → modal. **Set only `B+0x28`, leave `B+0x08=0`.**
- **C6 — null manager/M.** Deser does `mov rax,[mgr]`; if the registry lookup returned
null it's a null-deref. Live registry `*(0x1802c2988)` is non-null offline, but the
hook must null-check A, mgr, M before any use.
- **C7 — no refresh (non-crash).** Populate without firing refresh / re-open → controller
keeps its cached empty M → still 2 placeholder tiles. Fails the goal, not a crash.
- **C8 — foreign-thread allocation.** The lazy getter and appenders allocate on / mutate
the game heap; running them off the main/render thread races the allocator. Execute the
populate on a game thread (message-pump / a game-thread detour), not a bg thread. The
Tier-0 single-byte arm is tolerant of a bg write (it's what the `/proc` poke does), but
populate is not.
---
## 11. Live-probe baseline (this pass, read-only `O_RDONLY`, zero writes)
FIFA17.exe **was running** at spec time (pid 12201), CardsDLL mapped. Fresh live reads
this pass match the static model 1:1:
```
slide 0x6ffe7c140000 CONTROL FNV OK
A 0xb83e2b60 (= *(0x1802e6398))
B 0xb8402538 vt=0x1801fae70 (matches static) B+0x08(coll)=0 B+0x20=0xf10fb8cb9 B+0x28(ready)=0
HUB 0xb84028d0 vt=0x18021c1e0 coll=0 ready=0 (reference only)
M *(A+0x20a68)=0 (SBC menu not opened this session -> M not yet built)
```
So live: gate SHUT (`B+0x28=0`), collection null, **M null** — Tier-0 arm alone would
render empty (matches the model). All §2–§6 addresses + all vtable slots were
re-verified byte-exact against the on-disk PE in this pass.
+252
View File
@@ -0,0 +1,252 @@
#!/usr/bin/env bash
# FIFA 17 hook M1 staging/deployment helper.
#
# Safe defaults:
# inspect (the default) is read-only;
# stage writes only below the repository;
# deploy and launch require separate, exact confirmation variables.
set -euo pipefail
repo_root="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
hook_root="${repo_root}/openfut-launcher/openfut-hook"
default_dll="${hook_root}/target/x86_64-pc-windows-gnu/release/openfut_hook.dll"
stage_root="${repo_root}/fifa17-recon/staging/fifa17-hook-m1"
game_dir="${OPENFUT_FIFA17_GAME_DIR:-/mnt/games/FIFA 17}"
wine_prefix="${OPENFUT_FIFA17_WINEPREFIX:-/home/alex/Games/umu/fifa17}"
proton_path="${OPENFUT_FIFA17_PROTONPATH:-UMU-Proton-10.0-4}"
hook_dll="${OPENFUT_FIFA17_HOOK_DLL:-${default_dll}}"
system_version="${wine_prefix}/drive_c/windows/system32/version.dll"
deployed_dll="${game_dir}/version.dll"
required_exports=(
GetFileVersionInfoA GetFileVersionInfoExA GetFileVersionInfoExW
GetFileVersionInfoSizeA GetFileVersionInfoSizeExA GetFileVersionInfoSizeExW
GetFileVersionInfoSizeW GetFileVersionInfoW VerFindFileA VerFindFileW
VerInstallFileA VerInstallFileW VerLanguageNameA VerLanguageNameW
VerQueryValueA VerQueryValueW
)
die() { printf 'ERROR: %s\n' "$*" >&2; exit 1; }
note() { printf '%s\n' "$*"; }
need_file() { [[ -f "$1" ]] || die "missing file: $1"; }
sha256() { sha256sum -- "$1" | awk '{print $1}'; }
pe_exports() {
x86_64-w64-mingw32-objdump -p "$1" |
awk '/\[Ordinal\/Name Pointer\] Table/{in_names=1; next} in_names && /\+base\[/ {print $NF}'
}
verify_pe64() {
local dll=$1
local format
format="$(x86_64-w64-mingw32-objdump -f "$dll" | awk '/file format/{print $NF}')"
[[ "$format" == "pei-x86-64" ]] || die "$dll is not a 64-bit PE DLL (format=${format:-unknown})"
}
verify_exports() {
local dll=$1 export_name
local exports
exports="$(pe_exports "$dll")"
for export_name in "${required_exports[@]}"; do
grep -Fxq "$export_name" <<<"$exports" ||
die "$dll lacks VERSION export $export_name; refusing to stage/deploy"
done
}
verify_inputs() {
command -v sha256sum >/dev/null || die "sha256sum is required"
command -v x86_64-w64-mingw32-objdump >/dev/null ||
die "x86_64-w64-mingw32-objdump is required"
need_file "$hook_dll"
need_file "$system_version"
verify_pe64 "$hook_dll"
}
inspect() {
verify_inputs
note "mode=inspect (read-only)"
note "hook=$hook_dll"
note "hook_sha256=$(sha256 "$hook_dll")"
note "system_version=$system_version"
note "system_version_sha256=$(sha256 "$system_version")"
note "game_dir=$game_dir"
if [[ -f "$deployed_dll" ]]; then
note "deployed_version_sha256=$(sha256 "$deployed_dll")"
else
note "deployed_version=absent"
fi
verify_exports "$hook_dll"
note "version_exports=complete"
}
build() {
command -v cargo >/dev/null || die "cargo is required"
note "Building the inert FIFA 17 hook into the package-local staging source path."
CARGO_TARGET_DIR="${hook_root}/target" \
cargo build --offline --release --features fifa17 \
--target x86_64-pc-windows-gnu --manifest-path "${hook_root}/Cargo.toml"
inspect
}
stage() {
verify_inputs
verify_exports "$hook_dll"
need_file "${game_dir}/CardsDLL_Win64_retail.dll"
need_file "${game_dir}/FIFA17.exe"
mkdir -p "$stage_root"
local staged="${stage_root}/version.dll"
cp -- "$hook_dll" "$staged"
{
printf 'artifact=%s\n' "$staged"
printf 'artifact_sha256=%s\n' "$(sha256 "$staged")"
printf 'source=%s\n' "$hook_dll"
printf 'source_sha256=%s\n' "$(sha256 "$hook_dll")"
printf 'system_version=%s\n' "$system_version"
printf 'system_version_sha256=%s\n' "$(sha256 "$system_version")"
printf 'cards_dll_sha256=%s\n' "$(sha256 "${game_dir}/CardsDLL_Win64_retail.dll")"
printf 'fifa17_exe_sha256=%s\n' "$(sha256 "${game_dir}/FIFA17.exe")"
} >"${stage_root}/manifest.txt"
note "staged=$staged"
note "manifest=${stage_root}/manifest.txt"
note "No game-directory file was changed."
}
require_game_stopped() {
if pgrep -fi '(FIFA17|_fifa17)\.exe' >/dev/null; then
die "FIFA 17 appears to be running; close it before deployment"
fi
}
deploy() {
[[ "${OPENFUT_FIFA17_DEPLOY:-}" == "I_ACCEPT_VERSION_DLL_REPLACEMENT" ]] ||
die "deploy requires OPENFUT_FIFA17_DEPLOY=I_ACCEPT_VERSION_DLL_REPLACEMENT"
require_game_stopped
local staged="${stage_root}/version.dll"
local manifest="${stage_root}/manifest.txt"
need_file "$staged"
need_file "$manifest"
verify_pe64 "$staged"
verify_exports "$staged"
local recorded actual
recorded="$(awk -F= '$1=="artifact_sha256"{print $2}' "$manifest")"
actual="$(sha256 "$staged")"
[[ -n "$recorded" && "$recorded" == "$actual" ]] || die "staged artifact hash does not match manifest"
local backup_dir="${game_dir}/openfut-backups"
mkdir -p "$backup_dir"
if [[ -f "$deployed_dll" ]]; then
local old_hash backup
old_hash="$(sha256 "$deployed_dll")"
backup="${backup_dir}/version.dll.${old_hash}.bak"
if [[ ! -e "$backup" ]]; then
cp -- "$deployed_dll" "$backup"
fi
[[ "$(sha256 "$backup")" == "$old_hash" ]] || die "backup verification failed: $backup"
note "backup=$backup"
fi
cp -- "$staged" "$deployed_dll"
[[ "$(sha256 "$deployed_dll")" == "$actual" ]] || die "deployed DLL hash verification failed"
note "deployed=$deployed_dll"
note "deployed_sha256=$actual"
}
launch() {
local mode=${1:-baseline}
local hook_enabled=0
local trace_enabled=0
local request_trace_enabled=0
local notifier_trace_enabled=0
case "$mode" in
baseline)
[[ "${OPENFUT_FIFA17_LAUNCH:-}" == "I_ACCEPT_M1_BASELINE_LAUNCH" ]] ||
die "launch requires OPENFUT_FIFA17_LAUNCH=I_ACCEPT_M1_BASELINE_LAUNCH"
;;
resolve)
[[ "${OPENFUT_FIFA17_RESOLVE:-}" == "I_ACCEPT_M2_RESOLVE_LAUNCH" ]] ||
die "launch-resolve requires OPENFUT_FIFA17_RESOLVE=I_ACCEPT_M2_RESOLVE_LAUNCH"
hook_enabled=1
;;
trace)
[[ "${OPENFUT_FIFA17_TRACE:-}" == "I_ACCEPT_M3_PASSIVE_TRACE" ]] ||
die "launch-trace requires OPENFUT_FIFA17_TRACE=I_ACCEPT_M3_PASSIVE_TRACE"
hook_enabled=1
trace_enabled=1
request_trace_enabled=1
notifier_trace_enabled=1
;;
*) die "unknown launch mode: $mode" ;;
esac
need_file "$deployed_dll"
local staged="${stage_root}/version.dll"
local manifest="${stage_root}/manifest.txt"
need_file "$staged"
need_file "$manifest"
verify_pe64 "$deployed_dll"
verify_exports "$deployed_dll"
local recorded
recorded="$(awk -F= '$1=="artifact_sha256"{print $2}' "$manifest")"
[[ -n "$recorded" && "$(sha256 "$staged")" == "$recorded" ]] ||
die "staged artifact hash does not match manifest"
[[ "$(sha256 "$deployed_dll")" == "$recorded" ]] ||
die "deployed version.dll does not match the staged M1 artifact"
command -v umu-run >/dev/null || die "umu-run is required"
for name in OPENFUT_SBC_DISPATCH OPENFUT_SBC_COMMIT OPENFUT_SBC_ARM_ONLY OPENFUT_SBC_POPULATE; do
[[ -z "${!name:-}" || "${!name}" == "0" ]] || die "$name must be unset or 0 for this launch"
done
mkdir -p "${wine_prefix}/dosdevices"
ln -sfn /mnt "${wine_prefix}/dosdevices/w:"
note "Launching $mode mode (SBC_HOOK=$hook_enabled; SBC_TRACE=$trace_enabled; SBC_REQUEST_TRACE=$request_trace_enabled; SBC_NOTIFIER_TRACE=$notifier_trace_enabled; every mutation feature disabled); log=/tmp/fifa17-hook-m1-launch.log"
cd "$game_dir"
env \
GAMEID=fifa17 \
PROTONPATH="$proton_path" \
WINEPREFIX="$wine_prefix" \
WINEDLLOVERRIDES='version=n,b' \
OPENFUT_SBC_HOOK="$hook_enabled" \
OPENFUT_SBC_TRACE="$trace_enabled" \
OPENFUT_SBC_REQUEST_TRACE="$request_trace_enabled" \
OPENFUT_SBC_NOTIFIER_TRACE="$notifier_trace_enabled" \
OPENFUT_SBC_DISPATCH=0 \
OPENFUT_SBC_COMMIT=0 \
OPENFUT_SBC_ARM_ONLY=0 \
OPENFUT_SBC_POPULATE=0 \
umu-run _fifa17.exe 2>&1 | tee /tmp/fifa17-hook-m1-launch.log
}
usage() {
cat <<'EOF'
Usage: fifa17-hook-m1.sh [inspect|build|stage|deploy|launch|launch-resolve|launch-trace]
inspect Read-only PE/hash/export preflight (default).
build Cross-build the inert FIFA17 hook, then run inspect.
stage Copy a verified DLL into repo-local staging and write a hash manifest.
deploy Back up and install version.dll; requires:
OPENFUT_FIFA17_DEPLOY=I_ACCEPT_VERSION_DLL_REPLACEMENT
launch Start the M1 inert-hook baseline; requires:
OPENFUT_FIFA17_LAUNCH=I_ACCEPT_M1_BASELINE_LAUNCH
launch-resolve
Start M2 resolve-only mode (guarded reads/logging, no detours/writes); requires:
OPENFUT_FIFA17_RESOLVE=I_ACCEPT_M2_RESOLVE_LAUNCH
launch-trace
Start the single M3 passive factory/deserializer trace; requires:
OPENFUT_FIFA17_TRACE=I_ACCEPT_M3_PASSIVE_TRACE
Optional path overrides:
OPENFUT_FIFA17_HOOK_DLL, OPENFUT_FIFA17_GAME_DIR,
OPENFUT_FIFA17_WINEPREFIX, OPENFUT_FIFA17_PROTONPATH
EOF
}
case "${1:-inspect}" in
inspect) inspect ;;
build) build ;;
stage) stage ;;
deploy) deploy ;;
launch) launch baseline ;;
launch-resolve) launch resolve ;;
launch-trace) launch trace ;;
-h|--help|help) usage ;;
*) usage >&2; die "unknown command: $1" ;;
esac
+25
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@@ -0,0 +1,25 @@
#!/usr/bin/env bash
# Launch x64dbg inside FIFA 17's UMU/Proton prefix.
set -euo pipefail
x64dbg_root="${OPENFUT_X64DBG_ROOT:-/home/alex/Games/x64dbg}"
wine_prefix="${OPENFUT_FIFA17_WINEPREFIX:-/home/alex/Games/umu/fifa17}"
proton_path="${OPENFUT_FIFA17_PROTONPATH:-UMU-Proton-10.0-4}"
debugger="${x64dbg_root}/release/x64/x64dbg-unsigned.exe"
[[ -f "$debugger" ]] || {
printf 'ERROR: x64dbg executable not found: %s\n' "$debugger" >&2
exit 1
}
command -v umu-run >/dev/null || {
printf 'ERROR: umu-run is required\n' >&2
exit 1
}
cd "${x64dbg_root}/release/x64"
exec env \
GAMEID=fifa17 \
PROTONPATH="$proton_path" \
WINEPREFIX="$wine_prefix" \
QT_OPENGL=desktop \
umu-run "$debugger" "$@"