Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 20e5222148 | |||
| 44e90ff582 | |||
| 0bae839e3b | |||
| c68cf96488 | |||
| a92ac066a6 | |||
| f464aab543 | |||
| 835a48fe9d | |||
| 9260ca7994 | |||
| ca612f51f1 | |||
| dba154cf92 | |||
| 258abd198e | |||
| 389fdd1fb0 | |||
| 6309d3325f | |||
| 862f7e4b48 | |||
| 6496e130f3 | |||
| d4796fa252 | |||
| 57c4b5aacf | |||
| f1914b4398 | |||
| 0a6eb8c610 | |||
| bb92bb333b | |||
| 38e4c0341e | |||
| ccf280ea50 |
@@ -0,0 +1,5 @@
|
|||||||
|
[registries.Quaternions]
|
||||||
|
index = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
||||||
|
|
||||||
|
[target.wasm32-unknown-unknown]
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||||||
|
rustflags = ['--cfg', 'getrandom_backend="wasm_js"']
|
||||||
@@ -8,8 +8,10 @@ on:
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|||||||
- 'solitaire_server/**'
|
- 'solitaire_server/**'
|
||||||
- 'solitaire_sync/**'
|
- 'solitaire_sync/**'
|
||||||
- 'solitaire_core/**'
|
- 'solitaire_core/**'
|
||||||
|
- 'solitaire_engine/**'
|
||||||
- 'Cargo.toml'
|
- 'Cargo.toml'
|
||||||
- 'Cargo.lock'
|
- 'Cargo.lock'
|
||||||
|
- 'solitaire_server/Dockerfile'
|
||||||
- '.gitea/workflows/docker-build.yml'
|
- '.gitea/workflows/docker-build.yml'
|
||||||
|
|
||||||
env:
|
env:
|
||||||
@@ -55,6 +57,8 @@ jobs:
|
|||||||
${{ env.IMAGE }}:latest
|
${{ env.IMAGE }}:latest
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||||||
cache-from: type=registry,ref=${{ env.IMAGE }}:buildcache
|
cache-from: type=registry,ref=${{ env.IMAGE }}:buildcache
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||||||
cache-to: type=registry,ref=${{ env.IMAGE }}:buildcache,mode=max
|
cache-to: type=registry,ref=${{ env.IMAGE }}:buildcache,mode=max
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||||||
|
secrets: |
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||||||
|
cargo_token=${{ secrets.CI_TOKEN }}
|
||||||
|
|
||||||
- name: Install kustomize
|
- name: Install kustomize
|
||||||
run: |
|
run: |
|
||||||
|
|||||||
Generated
+352
-13
@@ -364,6 +364,12 @@ version = "0.7.6"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "arrayvec"
|
||||||
|
version = "0.7.6"
|
||||||
|
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
|
||||||
|
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "as-raw-xcb-connection"
|
name = "as-raw-xcb-connection"
|
||||||
version = "1.0.1"
|
version = "1.0.1"
|
||||||
@@ -717,6 +723,28 @@ dependencies = [
|
|||||||
"android-activity",
|
"android-activity",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_anti_alias"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "726cc494eb7d6a84ce6291c23636fd451fa4846604dc059fa93febca4e60a928"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_core_pipeline",
|
||||||
|
"bevy_derive",
|
||||||
|
"bevy_diagnostic",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_image",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_shader",
|
||||||
|
"bevy_utils",
|
||||||
|
"tracing",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_app"
|
name = "bevy_app"
|
||||||
version = "0.18.1"
|
version = "0.18.1"
|
||||||
@@ -878,6 +906,35 @@ dependencies = [
|
|||||||
"syn",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_dev_tools"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a4f1464a3f5ef5c23d917987714ee89881f9f791e9ff97ecf6600ee846b9569e"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_color",
|
||||||
|
"bevy_diagnostic",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_image",
|
||||||
|
"bevy_input",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_picking",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_shader",
|
||||||
|
"bevy_state",
|
||||||
|
"bevy_text",
|
||||||
|
"bevy_time",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_ui",
|
||||||
|
"bevy_ui_render",
|
||||||
|
"bevy_window",
|
||||||
|
"tracing",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_diagnostic"
|
name = "bevy_diagnostic"
|
||||||
version = "0.18.1"
|
version = "0.18.1"
|
||||||
@@ -901,7 +958,7 @@ version = "0.18.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "c9cf7a3ee41342dd7b5a5d82e200d0e8efb933169247fce853b4ad633d51e87d"
|
checksum = "c9cf7a3ee41342dd7b5a5d82e200d0e8efb933169247fce853b4ad633d51e87d"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bevy_ecs_macros",
|
"bevy_ecs_macros",
|
||||||
"bevy_platform",
|
"bevy_platform",
|
||||||
"bevy_ptr",
|
"bevy_ptr",
|
||||||
@@ -945,6 +1002,36 @@ dependencies = [
|
|||||||
"encase_derive_impl",
|
"encase_derive_impl",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_feathers"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1cb29be8f8443c5cc44e1c4710bbe02877e73703c60228ca043f20529a5496c6"
|
||||||
|
dependencies = [
|
||||||
|
"accesskit",
|
||||||
|
"bevy_a11y",
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_color",
|
||||||
|
"bevy_derive",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_input_focus",
|
||||||
|
"bevy_log",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_picking",
|
||||||
|
"bevy_platform",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_shader",
|
||||||
|
"bevy_text",
|
||||||
|
"bevy_ui",
|
||||||
|
"bevy_ui_render",
|
||||||
|
"bevy_ui_widgets",
|
||||||
|
"bevy_window",
|
||||||
|
"smol_str",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_gizmos"
|
name = "bevy_gizmos"
|
||||||
version = "0.18.1"
|
version = "0.18.1"
|
||||||
@@ -1067,14 +1154,17 @@ checksum = "6a11df62e49897def470471551c02f13c6fb488e55dddb5ab7ef098132e07754"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"bevy_a11y",
|
"bevy_a11y",
|
||||||
"bevy_android",
|
"bevy_android",
|
||||||
|
"bevy_anti_alias",
|
||||||
"bevy_app",
|
"bevy_app",
|
||||||
"bevy_asset",
|
"bevy_asset",
|
||||||
"bevy_camera",
|
"bevy_camera",
|
||||||
"bevy_color",
|
"bevy_color",
|
||||||
"bevy_core_pipeline",
|
"bevy_core_pipeline",
|
||||||
"bevy_derive",
|
"bevy_derive",
|
||||||
|
"bevy_dev_tools",
|
||||||
"bevy_diagnostic",
|
"bevy_diagnostic",
|
||||||
"bevy_ecs",
|
"bevy_ecs",
|
||||||
|
"bevy_feathers",
|
||||||
"bevy_gizmos_render",
|
"bevy_gizmos_render",
|
||||||
"bevy_image",
|
"bevy_image",
|
||||||
"bevy_input",
|
"bevy_input",
|
||||||
@@ -1082,6 +1172,7 @@ dependencies = [
|
|||||||
"bevy_log",
|
"bevy_log",
|
||||||
"bevy_math",
|
"bevy_math",
|
||||||
"bevy_mesh",
|
"bevy_mesh",
|
||||||
|
"bevy_pbr",
|
||||||
"bevy_platform",
|
"bevy_platform",
|
||||||
"bevy_ptr",
|
"bevy_ptr",
|
||||||
"bevy_reflect",
|
"bevy_reflect",
|
||||||
@@ -1101,6 +1192,27 @@ dependencies = [
|
|||||||
"bevy_winit",
|
"bevy_winit",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_light"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4d9d2ac64390a9baacb3c0fa0f5456ac1553959d5a387874c102a09aab8b92cc"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_color",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_image",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_mesh",
|
||||||
|
"bevy_platform",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_utils",
|
||||||
|
"tracing",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_log"
|
name = "bevy_log"
|
||||||
version = "0.18.1"
|
version = "0.18.1"
|
||||||
@@ -1138,7 +1250,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "e931fa969f89c83498b22c97432383afe90e90fd1a5e04fa07be8da4d3bcac84"
|
checksum = "e931fa969f89c83498b22c97432383afe90e90fd1a5e04fa07be8da4d3bcac84"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"approx",
|
"approx",
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bevy_reflect",
|
"bevy_reflect",
|
||||||
"derive_more",
|
"derive_more",
|
||||||
"glam 0.30.10",
|
"glam 0.30.10",
|
||||||
@@ -1161,7 +1273,9 @@ dependencies = [
|
|||||||
"bevy_asset",
|
"bevy_asset",
|
||||||
"bevy_derive",
|
"bevy_derive",
|
||||||
"bevy_ecs",
|
"bevy_ecs",
|
||||||
|
"bevy_image",
|
||||||
"bevy_math",
|
"bevy_math",
|
||||||
|
"bevy_mikktspace",
|
||||||
"bevy_platform",
|
"bevy_platform",
|
||||||
"bevy_reflect",
|
"bevy_reflect",
|
||||||
"bevy_transform",
|
"bevy_transform",
|
||||||
@@ -1174,6 +1288,71 @@ dependencies = [
|
|||||||
"wgpu-types",
|
"wgpu-types",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_mikktspace"
|
||||||
|
version = "0.17.0-dev"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7ef8e4b7e61dfe7719bb03c884dc270cd46a82efb40f93e9933b990c5c190c59"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_pbr"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a5ab6944ffc6fd71604c0fbca68cc3e2a3654edfcdbfd232f9d8b88e3d20fdc0"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_color",
|
||||||
|
"bevy_core_pipeline",
|
||||||
|
"bevy_derive",
|
||||||
|
"bevy_diagnostic",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_image",
|
||||||
|
"bevy_light",
|
||||||
|
"bevy_log",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_mesh",
|
||||||
|
"bevy_platform",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_shader",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_utils",
|
||||||
|
"bitflags 2.11.1",
|
||||||
|
"bytemuck",
|
||||||
|
"derive_more",
|
||||||
|
"fixedbitset",
|
||||||
|
"nonmax",
|
||||||
|
"offset-allocator",
|
||||||
|
"smallvec",
|
||||||
|
"static_assertions",
|
||||||
|
"thiserror 2.0.18",
|
||||||
|
"tracing",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_picking"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b7d524dbc8f2c9e73f7ab70c148c8f7886f3c24b8aa8c252a38ba68ed06cbf10"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_derive",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_input",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_platform",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_time",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_window",
|
||||||
|
"tracing",
|
||||||
|
"uuid",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_platform"
|
name = "bevy_platform"
|
||||||
version = "0.18.1"
|
version = "0.18.1"
|
||||||
@@ -1500,6 +1679,7 @@ dependencies = [
|
|||||||
"bevy_input",
|
"bevy_input",
|
||||||
"bevy_input_focus",
|
"bevy_input_focus",
|
||||||
"bevy_math",
|
"bevy_math",
|
||||||
|
"bevy_picking",
|
||||||
"bevy_platform",
|
"bevy_platform",
|
||||||
"bevy_reflect",
|
"bevy_reflect",
|
||||||
"bevy_sprite",
|
"bevy_sprite",
|
||||||
@@ -1512,6 +1692,7 @@ dependencies = [
|
|||||||
"taffy",
|
"taffy",
|
||||||
"thiserror 2.0.18",
|
"thiserror 2.0.18",
|
||||||
"tracing",
|
"tracing",
|
||||||
|
"uuid",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1545,6 +1726,26 @@ dependencies = [
|
|||||||
"tracing",
|
"tracing",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_ui_widgets"
|
||||||
|
version = "0.18.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b6a63cb818b0de41bdb14990e0ce1aaaa347f871750ab280f80c427e83d72712"
|
||||||
|
dependencies = [
|
||||||
|
"accesskit",
|
||||||
|
"bevy_a11y",
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_camera",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_input",
|
||||||
|
"bevy_input_focus",
|
||||||
|
"bevy_log",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_picking",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_ui",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_utils"
|
name = "bevy_utils"
|
||||||
version = "0.18.1"
|
version = "0.18.1"
|
||||||
@@ -1672,6 +1873,7 @@ version = "2.11.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
|
checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"bytemuck",
|
||||||
"serde_core",
|
"serde_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -1703,7 +1905,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "0aa83c34e62843d924f905e0f5c866eb1dd6545fc4d719e803d9ba6030371fce"
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checksum = "0aa83c34e62843d924f905e0f5c866eb1dd6545fc4d719e803d9ba6030371fce"
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||||||
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dependencies = [
|
||||||
"arrayref",
|
"arrayref",
|
||||||
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|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"cc",
|
"cc",
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"constant_time_eq",
|
"constant_time_eq",
|
||||||
@@ -1879,6 +2081,15 @@ dependencies = [
|
|||||||
"wayland-client",
|
"wayland-client",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "card_game"
|
||||||
|
version = "0.4.0"
|
||||||
|
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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||||||
|
checksum = "d206df6d87340019a0f5b621976cf98bc75c659a7f93ef348aaab2a9336098a9"
|
||||||
|
dependencies = [
|
||||||
|
"arrayvec 0.7.6 (sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/)",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "cbc"
|
name = "cbc"
|
||||||
version = "0.1.2"
|
version = "0.1.2"
|
||||||
@@ -1939,6 +2150,17 @@ version = "0.1.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "18758054972164c3264f7c8386f5fc6da6114cb46b619fd365d4e3b2dc3ae487"
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checksum = "18758054972164c3264f7c8386f5fc6da6114cb46b619fd365d4e3b2dc3ae487"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "chacha20"
|
||||||
|
version = "0.10.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6f8d983286843e49675a4b7a2d174efe136dc93a18d69130dd18198a6c167601"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"cpufeatures 0.3.0",
|
||||||
|
"rand_core 0.10.1",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "chrono"
|
name = "chrono"
|
||||||
version = "0.4.44"
|
version = "0.4.44"
|
||||||
@@ -3457,6 +3679,17 @@ dependencies = [
|
|||||||
"weezl",
|
"weezl",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "gl_generator"
|
||||||
|
version = "0.14.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1a95dfc23a2b4a9a2f5ab41d194f8bfda3cabec42af4e39f08c339eb2a0c124d"
|
||||||
|
dependencies = [
|
||||||
|
"khronos_api",
|
||||||
|
"log",
|
||||||
|
"xml-rs",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "glam"
|
name = "glam"
|
||||||
version = "0.30.10"
|
version = "0.30.10"
|
||||||
@@ -3485,6 +3718,27 @@ version = "0.3.3"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0cc23270f6e1808e30a928bdc84dea0b9b4136a8bc82338574f23baf47bbd280"
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checksum = "0cc23270f6e1808e30a928bdc84dea0b9b4136a8bc82338574f23baf47bbd280"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "glow"
|
||||||
|
version = "0.16.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "c5e5ea60d70410161c8bf5da3fdfeaa1c72ed2c15f8bbb9d19fe3a4fad085f08"
|
||||||
|
dependencies = [
|
||||||
|
"js-sys",
|
||||||
|
"slotmap",
|
||||||
|
"wasm-bindgen",
|
||||||
|
"web-sys",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "glutin_wgl_sys"
|
||||||
|
version = "0.6.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "2c4ee00b289aba7a9e5306d57c2d05499b2e5dc427f84ac708bd2c090212cf3e"
|
||||||
|
dependencies = [
|
||||||
|
"gl_generator",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "governor"
|
name = "governor"
|
||||||
version = "0.10.4"
|
version = "0.10.4"
|
||||||
@@ -4309,6 +4563,23 @@ dependencies = [
|
|||||||
"uuid",
|
"uuid",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "khronos-egl"
|
||||||
|
version = "6.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6aae1df220ece3c0ada96b8153459b67eebe9ae9212258bb0134ae60416fdf76"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"libloading",
|
||||||
|
"pkg-config",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "khronos_api"
|
||||||
|
version = "3.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "kira"
|
name = "kira"
|
||||||
version = "0.12.0"
|
version = "0.12.0"
|
||||||
@@ -4326,13 +4597,23 @@ dependencies = [
|
|||||||
"triple_buffer",
|
"triple_buffer",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "klondike"
|
||||||
|
version = "0.3.0"
|
||||||
|
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
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||||||
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checksum = "347d55e6cf7c90b3d038262071eb2fdb0b75a713fe66c452a3400ff08fb716bc"
|
||||||
|
dependencies = [
|
||||||
|
"card_game",
|
||||||
|
"rand 0.10.1",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "kurbo"
|
name = "kurbo"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7564e90fe3c0d5771e1f0bc95322b21baaeaa0d9213fa6a0b61c99f8b17b3bfb"
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checksum = "7564e90fe3c0d5771e1f0bc95322b21baaeaa0d9213fa6a0b61c99f8b17b3bfb"
|
||||||
dependencies = [
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|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"euclid",
|
"euclid",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
]
|
]
|
||||||
@@ -4740,7 +5021,7 @@ version = "27.0.3"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "066cf25f0e8b11ee0df221219010f213ad429855f57c494f995590c861a9a7d8"
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checksum = "066cf25f0e8b11ee0df221219010f213ad429855f57c494f995590c861a9a7d8"
|
||||||
dependencies = [
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|
||||||
"arrayvec",
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|
||||||
"bit-set",
|
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|
||||||
"bitflags 2.11.1",
|
"bitflags 2.11.1",
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
@@ -5947,6 +6228,16 @@ dependencies = [
|
|||||||
"rand_core 0.9.5",
|
"rand_core 0.9.5",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.10.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d2e8e8bcc7961af1fdac401278c6a831614941f6164ee3bf4ce61b7edb162207"
|
||||||
|
dependencies = [
|
||||||
|
"chacha20",
|
||||||
|
"rand_core 0.10.1",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_chacha"
|
name = "rand_chacha"
|
||||||
version = "0.3.1"
|
version = "0.3.1"
|
||||||
@@ -5985,6 +6276,12 @@ dependencies = [
|
|||||||
"getrandom 0.3.4",
|
"getrandom 0.3.4",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.10.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "63b8176103e19a2643978565ca18b50549f6101881c443590420e4dc998a3c69"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_distr"
|
name = "rand_distr"
|
||||||
version = "0.5.1"
|
version = "0.5.1"
|
||||||
@@ -6980,7 +7277,8 @@ dependencies = [
|
|||||||
name = "solitaire_core"
|
name = "solitaire_core"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"rand 0.9.4",
|
"card_game",
|
||||||
|
"klondike",
|
||||||
"serde",
|
"serde",
|
||||||
"thiserror 2.0.18",
|
"thiserror 2.0.18",
|
||||||
]
|
]
|
||||||
@@ -6997,6 +7295,7 @@ dependencies = [
|
|||||||
"jni 0.21.1",
|
"jni 0.21.1",
|
||||||
"jsonwebtoken",
|
"jsonwebtoken",
|
||||||
"keyring-core",
|
"keyring-core",
|
||||||
|
"klondike",
|
||||||
"reqwest",
|
"reqwest",
|
||||||
"serde",
|
"serde",
|
||||||
"serde_json",
|
"serde_json",
|
||||||
@@ -7023,6 +7322,7 @@ dependencies = [
|
|||||||
"image",
|
"image",
|
||||||
"jni 0.21.1",
|
"jni 0.21.1",
|
||||||
"kira",
|
"kira",
|
||||||
|
"klondike",
|
||||||
"reqwest",
|
"reqwest",
|
||||||
"resvg",
|
"resvg",
|
||||||
"ron",
|
"ron",
|
||||||
@@ -7082,6 +7382,7 @@ dependencies = [
|
|||||||
"chrono",
|
"chrono",
|
||||||
"console_error_panic_hook",
|
"console_error_panic_hook",
|
||||||
"getrandom 0.3.4",
|
"getrandom 0.3.4",
|
||||||
|
"klondike",
|
||||||
"serde",
|
"serde",
|
||||||
"serde-wasm-bindgen",
|
"serde-wasm-bindgen",
|
||||||
"serde_json",
|
"serde_json",
|
||||||
@@ -7090,6 +7391,18 @@ dependencies = [
|
|||||||
"web-sys",
|
"web-sys",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "solitaire_web"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
"console_error_panic_hook",
|
||||||
|
"getrandom 0.3.4",
|
||||||
|
"solitaire_data",
|
||||||
|
"solitaire_engine",
|
||||||
|
"wasm-bindgen",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "spin"
|
name = "spin"
|
||||||
version = "0.9.8"
|
version = "0.9.8"
|
||||||
@@ -7502,7 +7815,7 @@ version = "0.5.5"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea00cc4f79b7f6bb7ff87eddc065a1066f3a43fe1875979056672c9ef948c2af"
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checksum = "ea00cc4f79b7f6bb7ff87eddc065a1066f3a43fe1875979056672c9ef948c2af"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"lazy_static",
|
"lazy_static",
|
||||||
@@ -7601,7 +7914,7 @@ version = "0.9.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "41ba83ebaf2954d31d05d67340fd46cebe99da2b7133b0dd68d70c65473a437b"
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checksum = "41ba83ebaf2954d31d05d67340fd46cebe99da2b7133b0dd68d70c65473a437b"
|
||||||
dependencies = [
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dependencies = [
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"grid",
|
"grid",
|
||||||
"serde",
|
"serde",
|
||||||
"slotmap",
|
"slotmap",
|
||||||
@@ -7870,7 +8183,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "83d13394d44dae3207b52a326c0c85a8bf87f1541f23b0d143811088497b09ab"
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checksum = "83d13394d44dae3207b52a326c0c85a8bf87f1541f23b0d143811088497b09ab"
|
||||||
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dependencies = [
|
||||||
"arrayref",
|
"arrayref",
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"log",
|
"log",
|
||||||
@@ -7884,7 +8197,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "47ffee5eaaf5527f630fb0e356b90ebdec84d5d18d937c5e440350f88c5a91ea"
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checksum = "47ffee5eaaf5527f630fb0e356b90ebdec84d5d18d937c5e440350f88c5a91ea"
|
||||||
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dependencies = [
|
||||||
"arrayref",
|
"arrayref",
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"log",
|
"log",
|
||||||
@@ -9044,12 +9357,13 @@ version = "27.0.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "bfe68bac7cde125de7a731c3400723cadaaf1703795ad3f4805f187459cd7a77"
|
checksum = "bfe68bac7cde125de7a731c3400723cadaaf1703795ad3f4805f187459cd7a77"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bitflags 2.11.1",
|
"bitflags 2.11.1",
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"cfg_aliases",
|
"cfg_aliases",
|
||||||
"document-features",
|
"document-features",
|
||||||
"hashbrown 0.16.1",
|
"hashbrown 0.16.1",
|
||||||
|
"js-sys",
|
||||||
"log",
|
"log",
|
||||||
"naga",
|
"naga",
|
||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
@@ -9057,6 +9371,8 @@ dependencies = [
|
|||||||
"raw-window-handle",
|
"raw-window-handle",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"static_assertions",
|
"static_assertions",
|
||||||
|
"wasm-bindgen",
|
||||||
|
"web-sys",
|
||||||
"wgpu-core",
|
"wgpu-core",
|
||||||
"wgpu-hal",
|
"wgpu-hal",
|
||||||
"wgpu-types",
|
"wgpu-types",
|
||||||
@@ -9068,7 +9384,7 @@ version = "27.0.3"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "27a75de515543b1897b26119f93731b385a19aea165a1ec5f0e3acecc229cae7"
|
checksum = "27a75de515543b1897b26119f93731b385a19aea165a1ec5f0e3acecc229cae7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"bit-set",
|
"bit-set",
|
||||||
"bit-vec",
|
"bit-vec",
|
||||||
"bitflags 2.11.1",
|
"bitflags 2.11.1",
|
||||||
@@ -9088,6 +9404,7 @@ dependencies = [
|
|||||||
"smallvec",
|
"smallvec",
|
||||||
"thiserror 2.0.18",
|
"thiserror 2.0.18",
|
||||||
"wgpu-core-deps-apple",
|
"wgpu-core-deps-apple",
|
||||||
|
"wgpu-core-deps-wasm",
|
||||||
"wgpu-core-deps-windows-linux-android",
|
"wgpu-core-deps-windows-linux-android",
|
||||||
"wgpu-hal",
|
"wgpu-hal",
|
||||||
"wgpu-types",
|
"wgpu-types",
|
||||||
@@ -9102,6 +9419,15 @@ dependencies = [
|
|||||||
"wgpu-hal",
|
"wgpu-hal",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wgpu-core-deps-wasm"
|
||||||
|
version = "27.0.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9b1027dcf3b027a877e44819df7ceb0e2e98578830f8cd34cd6c3c7c2a7a50b7"
|
||||||
|
dependencies = [
|
||||||
|
"wgpu-hal",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wgpu-core-deps-windows-linux-android"
|
name = "wgpu-core-deps-windows-linux-android"
|
||||||
version = "27.0.0"
|
version = "27.0.0"
|
||||||
@@ -9118,7 +9444,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "5b21cb61c57ee198bc4aff71aeadff4cbb80b927beb912506af9c780d64313ce"
|
checksum = "5b21cb61c57ee198bc4aff71aeadff4cbb80b927beb912506af9c780d64313ce"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"android_system_properties",
|
"android_system_properties",
|
||||||
"arrayvec",
|
"arrayvec 0.7.6 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||||
"ash",
|
"ash",
|
||||||
"bit-set",
|
"bit-set",
|
||||||
"bitflags 2.11.1",
|
"bitflags 2.11.1",
|
||||||
@@ -9127,15 +9453,20 @@ dependencies = [
|
|||||||
"cfg-if",
|
"cfg-if",
|
||||||
"cfg_aliases",
|
"cfg_aliases",
|
||||||
"core-graphics-types 0.2.0",
|
"core-graphics-types 0.2.0",
|
||||||
|
"glow",
|
||||||
|
"glutin_wgl_sys",
|
||||||
"gpu-alloc",
|
"gpu-alloc",
|
||||||
"gpu-allocator",
|
"gpu-allocator",
|
||||||
"gpu-descriptor",
|
"gpu-descriptor",
|
||||||
"hashbrown 0.16.1",
|
"hashbrown 0.16.1",
|
||||||
|
"js-sys",
|
||||||
|
"khronos-egl",
|
||||||
"libc",
|
"libc",
|
||||||
"libloading",
|
"libloading",
|
||||||
"log",
|
"log",
|
||||||
"metal",
|
"metal",
|
||||||
"naga",
|
"naga",
|
||||||
|
"ndk-sys",
|
||||||
"objc",
|
"objc",
|
||||||
"once_cell",
|
"once_cell",
|
||||||
"ordered-float",
|
"ordered-float",
|
||||||
@@ -9148,6 +9479,8 @@ dependencies = [
|
|||||||
"renderdoc-sys",
|
"renderdoc-sys",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"thiserror 2.0.18",
|
"thiserror 2.0.18",
|
||||||
|
"wasm-bindgen",
|
||||||
|
"web-sys",
|
||||||
"wgpu-types",
|
"wgpu-types",
|
||||||
"windows 0.58.0",
|
"windows 0.58.0",
|
||||||
"windows-core 0.58.0",
|
"windows-core 0.58.0",
|
||||||
@@ -10030,6 +10363,12 @@ version = "0.2.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b9cc00251562a284751c9973bace760d86c0276c471b4be569fe6b068ee97a56"
|
checksum = "b9cc00251562a284751c9973bace760d86c0276c471b4be569fe6b068ee97a56"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "xml-rs"
|
||||||
|
version = "0.8.28"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3ae8337f8a065cfc972643663ea4279e04e7256de865aa66fe25cec5fb912d3f"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xmlwriter"
|
name = "xmlwriter"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
|
|||||||
+4
-1
@@ -8,6 +8,7 @@ members = [
|
|||||||
"solitaire_app",
|
"solitaire_app",
|
||||||
"solitaire_assetgen",
|
"solitaire_assetgen",
|
||||||
"solitaire_wasm",
|
"solitaire_wasm",
|
||||||
|
"solitaire_web",
|
||||||
]
|
]
|
||||||
resolver = "2"
|
resolver = "2"
|
||||||
|
|
||||||
@@ -21,7 +22,7 @@ rust-version = "1.95"
|
|||||||
serde = { version = "1", features = ["derive"] }
|
serde = { version = "1", features = ["derive"] }
|
||||||
serde_json = "1"
|
serde_json = "1"
|
||||||
uuid = { version = "1", features = ["v4", "serde"] }
|
uuid = { version = "1", features = ["v4", "serde"] }
|
||||||
chrono = { version = "0.4", features = ["serde"] }
|
chrono = { version = "0.4", features = ["serde", "wasmbind"] }
|
||||||
thiserror = "2"
|
thiserror = "2"
|
||||||
rand = "0.9"
|
rand = "0.9"
|
||||||
async-trait = "0.1"
|
async-trait = "0.1"
|
||||||
@@ -37,6 +38,8 @@ solitaire_core = { path = "solitaire_core" }
|
|||||||
solitaire_sync = { path = "solitaire_sync" }
|
solitaire_sync = { path = "solitaire_sync" }
|
||||||
solitaire_data = { path = "solitaire_data" }
|
solitaire_data = { path = "solitaire_data" }
|
||||||
solitaire_engine = { path = "solitaire_engine" }
|
solitaire_engine = { path = "solitaire_engine" }
|
||||||
|
klondike = { version = "0.3.0", registry = "Quaternions" }
|
||||||
|
card_game = { version = "0.4.0", registry = "Quaternions" }
|
||||||
|
|
||||||
# Bevy with `default-features = false` to avoid the unused
|
# Bevy with `default-features = false` to avoid the unused
|
||||||
# `bevy_audio → rodio + symphonia + cpal 0.15 + alsa 0.9` chain.
|
# `bevy_audio → rodio + symphonia + cpal 0.15 + alsa 0.9` chain.
|
||||||
|
|||||||
+44
-7
@@ -1,18 +1,21 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
# Rebuild the solitaire_wasm crate and install the output into
|
# Rebuild WASM artifacts and install them into solitaire_server/web/pkg/.
|
||||||
# solitaire_server/web/pkg/ so the server can serve the replay viewer.
|
#
|
||||||
|
# Two artifacts are produced:
|
||||||
|
# solitaire_wasm.* — thin replay-viewer + interactive JS API (wasm-pack)
|
||||||
|
# canvas.* — full Bevy WASM app for play.html (cargo + wasm-bindgen)
|
||||||
#
|
#
|
||||||
# Prerequisites:
|
# Prerequisites:
|
||||||
# cargo install wasm-pack
|
# cargo install wasm-pack wasm-bindgen-cli
|
||||||
# rustup target add wasm32-unknown-unknown
|
# rustup target add wasm32-unknown-unknown
|
||||||
|
# (optional) cargo install wasm-opt # for smaller canvas_bg.wasm
|
||||||
#
|
#
|
||||||
# Run from the repo root:
|
# Run from the repo root:
|
||||||
# ./build_wasm.sh
|
# ./build_wasm.sh
|
||||||
#
|
#
|
||||||
# The generated files (solitaire_wasm.js + solitaire_wasm_bg.wasm) are
|
# The generated pkg/ files are committed to git so self-hosters who don't
|
||||||
# committed to git so self-hosters who don't touch the WASM crate can
|
# touch the WASM crates can skip this step. Regenerate after any change to
|
||||||
# skip this step. Regenerate after any change to solitaire_wasm/ or
|
# solitaire_wasm/, solitaire_web/, solitaire_engine/, or solitaire_core/.
|
||||||
# solitaire_core/.
|
|
||||||
|
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
@@ -36,5 +39,39 @@ wasm-pack build \
|
|||||||
# Remove them — we manage the output directory ourselves.
|
# Remove them — we manage the output directory ourselves.
|
||||||
rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
|
rm -f "$OUT_DIR/package.json" "$OUT_DIR/.gitignore"
|
||||||
|
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
# Bevy WASM app (solitaire_web → canvas.js + canvas_bg.wasm)
|
||||||
|
# ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
if ! command -v wasm-bindgen &> /dev/null; then
|
||||||
|
echo "error: wasm-bindgen not found." >&2
|
||||||
|
echo " Install with: cargo install wasm-bindgen-cli" >&2
|
||||||
|
echo " The CLI version must match the wasm-bindgen crate dep." >&2
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "Building solitaire_web (Bevy WASM app)..."
|
||||||
|
cargo build --release --target wasm32-unknown-unknown -p solitaire_web
|
||||||
|
|
||||||
|
echo "Running wasm-bindgen for solitaire_web..."
|
||||||
|
wasm-bindgen \
|
||||||
|
--out-dir "$OUT_DIR" \
|
||||||
|
--out-name canvas \
|
||||||
|
--target web \
|
||||||
|
--no-typescript \
|
||||||
|
"$REPO_ROOT/target/wasm32-unknown-unknown/release/solitaire_web.wasm"
|
||||||
|
|
||||||
|
# Optional size optimisation — Bevy bundles are large (~5-15 MB uncompressed).
|
||||||
|
# wasm-opt passes are skipped silently when the tool is not installed.
|
||||||
|
if command -v wasm-opt &> /dev/null; then
|
||||||
|
echo "Running wasm-opt on canvas_bg.wasm..."
|
||||||
|
wasm-opt -Oz \
|
||||||
|
-o "$OUT_DIR/canvas_bg.wasm" \
|
||||||
|
"$OUT_DIR/canvas_bg.wasm"
|
||||||
|
else
|
||||||
|
echo "note: wasm-opt not found; skipping size optimisation."
|
||||||
|
echo " Install with: cargo install wasm-opt (or via binaryen)"
|
||||||
|
fi
|
||||||
|
|
||||||
echo "Done. Output:"
|
echo "Done. Output:"
|
||||||
ls -lh "$OUT_DIR"
|
ls -lh "$OUT_DIR"
|
||||||
|
|||||||
@@ -0,0 +1,167 @@
|
|||||||
|
# Integrating `card_game` / `klondike` as the Solitaire Core
|
||||||
|
|
||||||
|
**Context:** A collaborator ([Quaternions](https://git.aleshym.co/Quaternions/card_game)) is building a pure-logic Klondike library in Rust. This document maps what that library currently provides against what Ferrous Solitaire's `solitaire_core` crate requires.
|
||||||
|
|
||||||
|
**Approach:** Most gaps are closed in Ferrous Solitaire's own `solitaire_core` crate via a wrapper/adapter layer. Gaps 1, 3, and 4 have been addressed upstream. Integration is ready to begin.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## What `card_game` + `klondike` Already Has
|
||||||
|
|
||||||
|
### `card_game` crate (generic primitives) — v0.4.0
|
||||||
|
| Feature | Notes |
|
||||||
|
|---|---|
|
||||||
|
| `Card` (Deck + Suit + Rank packed in 1 byte) | `NonZeroU8` layout — no heap allocation |
|
||||||
|
| `Suit`, `Rank`, `Deck` enums | Full A→K, 4 suits, up to 4 deck IDs |
|
||||||
|
| `Stack<CAP>` | Const-generic `ArrayVec` wrapper |
|
||||||
|
| `Pile<DN, UP>` | Face-down + face-up stacks; `flip_up`, `pop_flip_up` |
|
||||||
|
| `Game` trait | `possible_instructions`, `is_instruction_valid`, `process_instruction`, `is_win` |
|
||||||
|
| `Session` | Wraps a `Game`; snapshot-based undo (O(1)), score including undo penalty |
|
||||||
|
| `Session::solve()` | Built-in DFS solver with move/state budgets; returns `Solution<G>` or `SolveError` |
|
||||||
|
| `StateSnapshot<G>` | Pre-move state + instruction; used by snapshot history and `Solution` |
|
||||||
|
| `SessionState::score()` | = `game_score + undos × undo_penalty` (−15 by default via `SessionConfig`) |
|
||||||
|
| `SessionConfig` | `undo_penalty`, `solve_moves_budget`, `solve_states_budget` |
|
||||||
|
|
||||||
|
### `klondike` crate (Klondike rules) — v0.3.0
|
||||||
|
| Feature | Notes |
|
||||||
|
|---|---|
|
||||||
|
| 7 tableau + 4 foundation + 1 stock | Fully dealt from a seeded RNG |
|
||||||
|
| Draw-1 / Draw-3 config | `KlondikeConfig::draw_stock` (`DrawStockConfig`) |
|
||||||
|
| `MoveFromFoundationConfig` | `Allowed` (upstream default) / `Disallowed`; controls foundation → tableau rule |
|
||||||
|
| `ScoringConfig` | Configurable deltas: `move_to_foundation` (+10), `flip_up_bonus` (+5), `move_to_tableau` (+5), `move_from_foundation` (−15), `recycle` (0 by default) |
|
||||||
|
| `KlondikeStats::score(&config)` | Computes score from per-event counters × `ScoringConfig` deltas |
|
||||||
|
| `KlondikeStats` counters | `move_to_foundation_count`, `flip_up_bonus_count`, `move_to_tableau_count`, `move_from_foundation_count`, `recycle_count`, `moves` |
|
||||||
|
| Foundation placement (Ace start, suit-matched A→K) | ✅ |
|
||||||
|
| Tableau placement (alternating colour, K on empty) | ✅ |
|
||||||
|
| Multi-card stack moves (via `SkipCards`) | ✅ |
|
||||||
|
| `RotateStock` (recycle waste → stock) | ✅ |
|
||||||
|
| `is_win_trivial` (all face-down cards cleared) | Auto-complete trigger |
|
||||||
|
| `get_auto_move` / `get_sorted_moves` | Priority-ranked move suggestion (take `&KlondikeConfig`) |
|
||||||
|
| Benchmark suite (`klondike-bench`) | 1 000-game throughput test |
|
||||||
|
| CLI display (`klondike-cli`) | Terminal renderer |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## What Ferrous Solitaire's `solitaire_core` Needs (Gaps)
|
||||||
|
|
||||||
|
### 1. Scoring — remaining adapter responsibilities
|
||||||
|
Ferrous uses **Windows XP Standard** scoring. The exact table already implemented in `solitaire_core/src/scoring.rs`:
|
||||||
|
|
||||||
|
| Event | Delta | Handled by |
|
||||||
|
|---|---|---|
|
||||||
|
| Any card → foundation | +10 | `KlondikeStats` / `ScoringConfig::move_to_foundation` ✅ |
|
||||||
|
| Waste → tableau | +5 | `KlondikeStats` / `ScoringConfig::move_to_tableau` ✅ |
|
||||||
|
| Flip face-down tableau card | +5 | `KlondikeStats` / `ScoringConfig::flip_up_bonus` ✅ |
|
||||||
|
| Foundation → tableau | −15 | `KlondikeStats` / `ScoringConfig::move_from_foundation` ✅ |
|
||||||
|
| Undo | −15 | `SessionStats` / `SessionConfig::undo_penalty` ✅ |
|
||||||
|
| Recycle (Draw-1, after 1st free) | −100 | **Our adapter** — see below |
|
||||||
|
| Recycle (Draw-3, after 3rd free) | −20 | **Our adapter** — see below |
|
||||||
|
| Score floor | `score.max(0)` always | **Our adapter** |
|
||||||
|
| Time bonus on win | `700_000 / elapsed_seconds` | **Our adapter** (not wasm-portable) |
|
||||||
|
|
||||||
|
Reference: <https://www.solitaireparadise.com/games_list/klondike_solitaire_scoring.html>
|
||||||
|
|
||||||
|
**Undo penalty:** `SessionState::score()` = `KlondikeStats.score(&scoring) + undos × undo_penalty`. The −15 undo penalty is built into `SessionConfig` (default). Once `GameState` fully delegates to `Session`, our `KlondikeAdapter::score_for_undo()` helper becomes redundant.
|
||||||
|
|
||||||
|
**Recycle penalty note:** `ScoringConfig::recycle` is a flat delta (default 0 = always free). WXP allows a fixed number of free recycles before charging a penalty, which the upstream library cannot express with a single delta. Our adapter tracks `recycle_count` from `KlondikeStats` and applies the penalty only beyond the free allowance.
|
||||||
|
|
||||||
|
**In our wrapper:** Configure `ScoringConfig` with the WXP deltas for the five events upstream handles (including undo via `SessionConfig`). Implement recycle-with-free-allowance, score floor, and time bonus in the adapter.
|
||||||
|
|
||||||
|
### 2. Game Modes
|
||||||
|
Ferrous has three modes that alter scoring and undo behaviour:
|
||||||
|
|
||||||
|
| Mode | Scoring | Undo |
|
||||||
|
|---|---|---|
|
||||||
|
| **Classic** | Full WXP scoring (table above) | Allowed (−15 penalty) |
|
||||||
|
| **Zen** | All deltas suppressed — score stays 0 | Allowed (no penalty) |
|
||||||
|
| **Challenge** | Full WXP scoring | **Disabled** — returns an error |
|
||||||
|
|
||||||
|
Zen is intended for relaxed play where the score does not matter. Challenge is a timed daily puzzle where the no-undo constraint is the difficulty mechanic.
|
||||||
|
|
||||||
|
**In our wrapper:** Add `GameMode` to `solitaire_core::GameState`; intercept undo calls and scoring deltas in the adapter before delegating to `KlondikeState`.
|
||||||
|
|
||||||
|
### 3. Solvability Solver *(upstream merged — card_game v0.4.0)*
|
||||||
|
`card_game v0.4.0` ships `Session::solve()` — a budget-bounded DFS that returns `Result<Option<Solution<G>>, SolveError>`. `SolveError` has two variants:
|
||||||
|
- `MovesBudgetExceeded` — equivalent to our `SolverResult::Inconclusive`
|
||||||
|
- `StatesBudgetExceeded` — equivalent to our `SolverResult::Inconclusive`
|
||||||
|
|
||||||
|
`Solution<G>` contains the winning move sequence as `Vec<StateSnapshot<G>>`; `clean_solution()` removes cycles. `Session::solve()` uses `SessionConfig::solve_moves_budget` and `SessionConfig::solve_states_budget` (defaults: 100 000 each).
|
||||||
|
|
||||||
|
Our 767-line `solitaire_core::solver` reimplements the full game rules to run the DFS; `session.solve()` replaces it entirely. The solver will be removed once the `Session<Klondike>` is wired into `GameState`.
|
||||||
|
|
||||||
|
**In our wrapper:** Replace `solitaire_core::solver` with `session.solve()`. Map `Ok(Some(_))` → Winnable, `Ok(None)` → Unwinnable, `Err(_)` → Inconclusive.
|
||||||
|
|
||||||
|
### 4. `take_from_foundation` House Rule *(upstream merged — v0.3.0)*
|
||||||
|
`MoveFromFoundationConfig` is now part of `KlondikeConfig`. When set to `Disallowed`, `is_instruction_valid` blocks foundation → tableau instructions.
|
||||||
|
|
||||||
|
**Important:** The upstream default is `MoveFromFoundationConfig::Allowed`. Ferrous Solitaire uses the standard rule (foundation cards cannot be moved back) as the default, with the house rule as an opt-in. Our adapter explicitly sets `Disallowed` in the default `KlondikeConfig` and switches to `Allowed` only when the user toggles the house-rule option.
|
||||||
|
|
||||||
|
**In our wrapper:** Construct `KlondikeConfig { move_from_foundation: MoveFromFoundationConfig::Disallowed, .. }` by default; mirror the user's settings toggle to `Allowed`. No custom intercept needed — `klondike` enforces the rule automatically.
|
||||||
|
|
||||||
|
### 5. JSON Serialisation / Persistence
|
||||||
|
`solitaire_core::GameState` serialises the full mid-game state to JSON via `serde` so the engine can save on exit and restore on launch. `KlondikeState` derives `Clone` + `Eq` + `Hash` but not `Serialize` / `Deserialize`. No upstream changes are needed — this is handled externally.
|
||||||
|
|
||||||
|
**Session history:** `StateSnapshot<G>` stores the pre-move game state and instruction. On load, the session is reconstructed from the serialised snapshot history — no full replay from seed needed.
|
||||||
|
|
||||||
|
**In our wrapper:** Serialise the `solitaire_core` wrapper struct using newtypes. Define `SavedInstruction` (a `Serialize + Deserialize` mirror of `KlondikeInstruction`) and `SavedStateSnapshot`. Reconstruct `SessionState` from the deserialised history. Schema version field lives on our wrapper.
|
||||||
|
|
||||||
|
### 6. Typed Move Errors
|
||||||
|
`solitaire_core::error::MoveError` returns structured errors the engine uses to trigger UI feedback (wrong-destination toast, stock-empty chime, etc.):
|
||||||
|
|
||||||
|
```
|
||||||
|
GameAlreadyWon
|
||||||
|
UndoStackEmpty
|
||||||
|
StockEmpty
|
||||||
|
InvalidSource
|
||||||
|
InvalidDestination
|
||||||
|
RuleViolation(String)
|
||||||
|
```
|
||||||
|
|
||||||
|
`KlondikeInstruction` is always constructed by game code from valid entity layout, so invalid moves are only detectable at `solitaire_core`'s construction boundary — the error lives there, not inside `klondike`.
|
||||||
|
|
||||||
|
**In our wrapper:** `MoveError` variants are generated when `solitaire_core` fails to construct a `KlondikeInstruction` from the player's requested move. No translation of `is_instruction_valid`'s bool return is required; by the time an instruction reaches `klondike`, it is already known to be structurally valid.
|
||||||
|
|
||||||
|
### 7. Waste Pile as Separate Concept
|
||||||
|
Ferrous tracks `PileType::Waste` as a distinct pile. `klondike` folds waste into `Stock` (the face-up half of the stock `Pile`). The engine's UI and scoring logic reference the waste pile directly; the mapping needs to be explicit.
|
||||||
|
|
||||||
|
**In our wrapper:** Project the face-up half of `klondike`'s stock `Pile` as `PileType::Waste` when building pile snapshots for the engine.
|
||||||
|
|
||||||
|
### 8. Undo Stack Approach *(resolved — not an issue)*
|
||||||
|
`card_game v0.4.0` `Session` uses snapshot-based undo: `SessionState` stores `Vec<StateSnapshot<G>>` where each entry holds the pre-move game state and the instruction. Undo pops the last snapshot and restores state directly — O(1), matching our existing `GameState.undo_stack`.
|
||||||
|
|
||||||
|
**Resolution:** Use `Session`'s built-in snapshot history. Our `GameState.undo_stack: VecDeque<StateSnapshot>` will be removed once `GameState` is fully migrated to delegate to `Session`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Integration Path (All work in `solitaire_core`)
|
||||||
|
|
||||||
|
Steps in dependency order. Upstream issues #10, #11, and the solver are all merged.
|
||||||
|
|
||||||
|
1. ✅ **Add `klondike = "0.3.0"` / `card_game = "0.4.0"` as dependencies** of `solitaire_core`; `KlondikeAdapter` wraps `KlondikeConfig` and exposes scoring helpers.
|
||||||
|
2. **Map pile types** — project `klondike`'s stock face-up half as `PileType::Waste`; expose the same `HashMap<PileType, Pile>` the engine already reads. Wire `Session<Klondike>` into `KlondikeAdapter` (gap 7).
|
||||||
|
3. ✅ **Configure `KlondikeConfig`** — set `move_from_foundation: MoveFromFoundationConfig::Disallowed` by default; wire the user's house-rule toggle to `Allowed` (gap 4, upstream).
|
||||||
|
4. ✅ **Port scoring** — pass WXP deltas into `ScoringConfig`; `SessionConfig::undo_penalty` handles undo; implement recycle-with-free-allowance, score floor, and time bonus in the adapter (gap 1).
|
||||||
|
5. ✅ **Port `GameMode`** — intercept undo + scoring in the adapter based on mode (gap 2).
|
||||||
|
6. **Replace solver** — call `session.solve()` with budgets from our `SolverConfig`; map `Ok(Some)` → Winnable, `Ok(None)` → Unwinnable, `Err` → Inconclusive (gap 3, upstream).
|
||||||
|
7. **Implement `serde`** — define `SavedInstruction` + `SavedStateSnapshot` newtypes; serialise session history; migrate save-file schema (gap 5).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## What Does NOT Need to Change
|
||||||
|
|
||||||
|
- The `solitaire_engine` Bevy layer — it works against `solitaire_core` types; changes are isolated to `solitaire_core`.
|
||||||
|
- The `solitaire_sync` merge logic — operates on a `SyncPayload` DTO, independent of core card types.
|
||||||
|
- The `solitaire_server` — speaks only `SyncPayload` JSON, unaffected.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- Quaternions' repo: <https://git.aleshym.co/Quaternions/card_game>
|
||||||
|
- `card_game v0.4.0` release commit: `fa098f0d`
|
||||||
|
- `klondike v0.3.0` release commit: `f4c4e350`
|
||||||
|
- Upstream scoring + config PRs: #12 (closes #11), #13 (closes #10)
|
||||||
|
- Upstream solver PR: #14
|
||||||
|
- `solitaire_core` source: `solitaire_core/src/`
|
||||||
|
- Scoring spec: `solitaire_core/src/scoring.rs`
|
||||||
|
- Architecture overview: `ARCHITECTURE.md`
|
||||||
@@ -172,13 +172,16 @@ fn build_app_with_settings(
|
|||||||
// a 1-second ceiling when the app is backgrounded cuts wake-up frequency
|
// a 1-second ceiling when the app is backgrounded cuts wake-up frequency
|
||||||
// from ~60 Hz to ≤1 Hz, dramatically reducing background battery drain.
|
// from ~60 Hz to ≤1 Hz, dramatically reducing background battery drain.
|
||||||
//
|
//
|
||||||
// The focused mode stays Continuous so that card-slide animations remain
|
// focused_mode uses reactive_low_power(100 ms) so the CPU only wakes when
|
||||||
// smooth. PresentMode::AutoVsync (set above) keeps the GPU capped at the
|
// an event arrives (touch, resize, etc.) or an animation system writes
|
||||||
// display refresh rate (~60 Hz) when foregrounded, which already prevents
|
// RequestRedraw. The 100 ms ceiling is a fallback that ensures the game
|
||||||
// the GPU from spinning at 200+ fps between vsync intervals.
|
// timer ticks at least 10×/s even with no input, while keeping the GPU
|
||||||
|
// completely idle between frames when the board is static.
|
||||||
|
// PresentMode::AutoVsync (set above) still caps the GPU at the display
|
||||||
|
// refresh rate when frames do render.
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
app.insert_resource(WinitSettings {
|
app.insert_resource(WinitSettings {
|
||||||
focused_mode: UpdateMode::Continuous,
|
focused_mode: UpdateMode::reactive_low_power(std::time::Duration::from_millis(100)),
|
||||||
unfocused_mode: UpdateMode::reactive_low_power(std::time::Duration::from_secs(1)),
|
unfocused_mode: UpdateMode::reactive_low_power(std::time::Duration::from_secs(1)),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -7,4 +7,5 @@ edition.workspace = true
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
serde = { workspace = true }
|
serde = { workspace = true }
|
||||||
thiserror = { workspace = true }
|
thiserror = { workspace = true }
|
||||||
rand = { workspace = true }
|
klondike = { workspace = true }
|
||||||
|
card_game = { workspace = true }
|
||||||
|
|||||||
@@ -1,193 +0,0 @@
|
|||||||
use crate::card::{Card, Rank, Suit};
|
|
||||||
use crate::pile::{Pile, PileType};
|
|
||||||
use rand::rngs::StdRng;
|
|
||||||
use rand::{SeedableRng, seq::SliceRandom};
|
|
||||||
|
|
||||||
const ALL_SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
|
||||||
const ALL_RANKS: [Rank; 13] = [
|
|
||||||
Rank::Ace,
|
|
||||||
Rank::Two,
|
|
||||||
Rank::Three,
|
|
||||||
Rank::Four,
|
|
||||||
Rank::Five,
|
|
||||||
Rank::Six,
|
|
||||||
Rank::Seven,
|
|
||||||
Rank::Eight,
|
|
||||||
Rank::Nine,
|
|
||||||
Rank::Ten,
|
|
||||||
Rank::Jack,
|
|
||||||
Rank::Queen,
|
|
||||||
Rank::King,
|
|
||||||
];
|
|
||||||
|
|
||||||
/// A standard 52-card deck.
|
|
||||||
pub struct Deck {
|
|
||||||
/// All 52 cards in the deck, in deal order.
|
|
||||||
pub cards: Vec<Card>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Deck {
|
|
||||||
/// Creates an unshuffled deck with all 52 unique cards (id 0–51).
|
|
||||||
pub fn new() -> Self {
|
|
||||||
let mut cards = Vec::with_capacity(52);
|
|
||||||
let mut id = 0u32;
|
|
||||||
for &suit in &ALL_SUITS {
|
|
||||||
for &rank in &ALL_RANKS {
|
|
||||||
cards.push(Card {
|
|
||||||
id,
|
|
||||||
suit,
|
|
||||||
rank,
|
|
||||||
face_up: false,
|
|
||||||
});
|
|
||||||
id += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Self { cards }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Shuffles the deck in-place using Fisher-Yates with a seeded `StdRng`.
|
|
||||||
/// The same seed always produces the same order on any platform.
|
|
||||||
pub fn shuffle(&mut self, seed: u64) {
|
|
||||||
let mut rng = StdRng::seed_from_u64(seed);
|
|
||||||
self.cards.shuffle(&mut rng);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Deck {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::new()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deals a standard Klondike layout from a pre-shuffled deck.
|
|
||||||
///
|
|
||||||
/// Returns 7 tableau piles and the remaining stock pile.
|
|
||||||
/// Column `i` contains `i + 1` cards; only the top card is face-up.
|
|
||||||
/// Stock receives the remaining 24 cards, all face-down.
|
|
||||||
pub fn deal_klondike(deck: Deck) -> ([Pile; 7], Pile) {
|
|
||||||
debug_assert_eq!(
|
|
||||||
deck.cards.len(),
|
|
||||||
52,
|
|
||||||
"deal_klondike requires a full 52-card deck"
|
|
||||||
);
|
|
||||||
let mut tableau: [Pile; 7] = core::array::from_fn(|i| Pile::new(PileType::Tableau(i)));
|
|
||||||
// Safety: the debug_assert above documents the 52-card contract; index arithmetic is bounded.
|
|
||||||
let mut idx = 0usize;
|
|
||||||
|
|
||||||
for (col, pile) in tableau.iter_mut().enumerate() {
|
|
||||||
for row in 0..=col {
|
|
||||||
let mut card = deck.cards[idx].clone();
|
|
||||||
card.face_up = row == col;
|
|
||||||
pile.cards.push(card);
|
|
||||||
idx += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut stock = Pile::new(PileType::Stock);
|
|
||||||
stock.cards.extend(deck.cards.into_iter().skip(idx));
|
|
||||||
(tableau, stock)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deck_new_has_52_cards() {
|
|
||||||
assert_eq!(Deck::new().cards.len(), 52);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deck_new_has_unique_ids() {
|
|
||||||
let deck = Deck::new();
|
|
||||||
let mut ids: Vec<u32> = deck.cards.iter().map(|c| c.id).collect();
|
|
||||||
ids.sort_unstable();
|
|
||||||
ids.dedup();
|
|
||||||
assert_eq!(ids.len(), 52);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deck_new_has_all_suits_and_ranks() {
|
|
||||||
let deck = Deck::new();
|
|
||||||
for suit in ALL_SUITS {
|
|
||||||
for rank in ALL_RANKS {
|
|
||||||
assert!(
|
|
||||||
deck.cards.iter().any(|c| c.suit == suit && c.rank == rank),
|
|
||||||
"missing {rank:?} {suit:?}"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn same_seed_produces_same_order() {
|
|
||||||
let mut d1 = Deck::new();
|
|
||||||
d1.shuffle(42);
|
|
||||||
let mut d2 = Deck::new();
|
|
||||||
d2.shuffle(42);
|
|
||||||
assert_eq!(d1.cards, d2.cards);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn different_seeds_produce_different_orders() {
|
|
||||||
let mut d1 = Deck::new();
|
|
||||||
d1.shuffle(1);
|
|
||||||
let mut d2 = Deck::new();
|
|
||||||
d2.shuffle(2);
|
|
||||||
assert_ne!(d1.cards, d2.cards);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deal_klondike_correct_tableau_sizes() {
|
|
||||||
let mut deck = Deck::new();
|
|
||||||
deck.shuffle(0);
|
|
||||||
let (tableau, stock) = deal_klondike(deck);
|
|
||||||
for (i, pile) in tableau.iter().enumerate() {
|
|
||||||
assert_eq!(pile.cards.len(), i + 1, "col {i} wrong size");
|
|
||||||
}
|
|
||||||
assert_eq!(stock.cards.len(), 24);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deal_klondike_top_cards_are_face_up() {
|
|
||||||
let mut deck = Deck::new();
|
|
||||||
deck.shuffle(0);
|
|
||||||
let (tableau, _) = deal_klondike(deck);
|
|
||||||
for pile in &tableau {
|
|
||||||
assert!(pile.cards.last().unwrap().face_up);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deal_klondike_non_top_cards_are_face_down() {
|
|
||||||
let mut deck = Deck::new();
|
|
||||||
deck.shuffle(0);
|
|
||||||
let (tableau, _) = deal_klondike(deck);
|
|
||||||
for pile in &tableau {
|
|
||||||
for card in &pile.cards[..pile.cards.len().saturating_sub(1)] {
|
|
||||||
assert!(!card.face_up);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deal_klondike_stock_is_face_down() {
|
|
||||||
let mut deck = Deck::new();
|
|
||||||
deck.shuffle(0);
|
|
||||||
let (_, stock) = deal_klondike(deck);
|
|
||||||
assert!(stock.cards.iter().all(|c| !c.face_up));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn deal_klondike_all_52_cards_present() {
|
|
||||||
let mut deck = Deck::new();
|
|
||||||
deck.shuffle(99);
|
|
||||||
let (tableau, stock) = deal_klondike(deck);
|
|
||||||
let mut ids: Vec<u32> = stock.cards.iter().map(|c| c.id).collect();
|
|
||||||
for pile in &tableau {
|
|
||||||
ids.extend(pile.cards.iter().map(|c| c.id));
|
|
||||||
}
|
|
||||||
ids.sort_unstable();
|
|
||||||
assert_eq!(ids, (0u32..52).collect::<Vec<_>>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+720
-1921
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,503 @@
|
|||||||
|
//! Adapter bridging `solitaire_core` types to the upstream `klondike` crate.
|
||||||
|
//!
|
||||||
|
//! # Current scope (integration steps 1–4)
|
||||||
|
//!
|
||||||
|
//! [`KlondikeAdapter`] owns the authoritative [`KlondikeConfig`] and exposes
|
||||||
|
//! scoring helpers backed by [`ScoringConfig::DEFAULT`] (Windows XP Standard
|
||||||
|
//! values). [`GameState`] delegates scoring here so that klondike remains the
|
||||||
|
//! single source of truth for scoring constants.
|
||||||
|
//!
|
||||||
|
//! # Not yet implemented
|
||||||
|
//!
|
||||||
|
//! - Live [`klondike::Klondike`] shadow state (requires pile-mapping, step 2).
|
||||||
|
//! - Move validation via klondike's rule engine (step 2).
|
||||||
|
//! - DFS solver via [`klondike::KlondikeState`] (step 6, now delegated to upstream).
|
||||||
|
|
||||||
|
use card_game::{Card as KlCard, Rank as KlRank, Suit as KlSuit};
|
||||||
|
use klondike::{
|
||||||
|
DrawStockConfig, DstFoundation, DstTableau, Foundation, KlondikeConfig, KlondikeInstruction,
|
||||||
|
KlondikePile, KlondikePileStack, MoveFromFoundationConfig, ScoringConfig, SkipCards, Tableau,
|
||||||
|
TableauStack,
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::game_state::{DrawMode, GameMode};
|
||||||
|
|
||||||
|
/// Bridges `solitaire_core` game config and scoring to the upstream `klondike` crate.
|
||||||
|
///
|
||||||
|
/// Holds a [`KlondikeConfig`] reflecting the current game settings and exposes
|
||||||
|
/// scoring helpers that read from [`ScoringConfig::DEFAULT`] (WXP values).
|
||||||
|
/// [`GameState`] uses this instead of calling `scoring.rs` functions directly.
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct KlondikeAdapter {
|
||||||
|
config: KlondikeConfig,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PartialEq for KlondikeAdapter {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
self.config.draw_stock == other.config.draw_stock
|
||||||
|
&& self.config.move_from_foundation == other.config.move_from_foundation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for KlondikeAdapter {}
|
||||||
|
|
||||||
|
impl Default for KlondikeAdapter {
|
||||||
|
/// Returns an adapter with Draw-1 and `take_from_foundation = true`,
|
||||||
|
/// matching `GameState`'s own defaults. Used by `#[serde(skip)]`
|
||||||
|
/// field initialisation on deserialisation.
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new(DrawMode::DrawOne, true)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl KlondikeAdapter {
|
||||||
|
/// Create an adapter from the game's draw mode and foundation house-rule setting.
|
||||||
|
///
|
||||||
|
/// `take_from_foundation = true` maps to [`MoveFromFoundationConfig::Allowed`];
|
||||||
|
/// `false` maps to [`MoveFromFoundationConfig::Disallowed`].
|
||||||
|
pub fn new(draw_mode: DrawMode, take_from_foundation: bool) -> Self {
|
||||||
|
let config = KlondikeConfig {
|
||||||
|
draw_stock: match draw_mode {
|
||||||
|
DrawMode::DrawOne => DrawStockConfig::DrawOne,
|
||||||
|
DrawMode::DrawThree => DrawStockConfig::DrawThree,
|
||||||
|
},
|
||||||
|
move_from_foundation: if take_from_foundation {
|
||||||
|
MoveFromFoundationConfig::Allowed
|
||||||
|
} else {
|
||||||
|
MoveFromFoundationConfig::Disallowed
|
||||||
|
},
|
||||||
|
scoring: ScoringConfig::DEFAULT,
|
||||||
|
};
|
||||||
|
Self { config }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns a reference to the underlying [`KlondikeConfig`].
|
||||||
|
///
|
||||||
|
/// Used by the solver and pile-mapping code added in later integration steps.
|
||||||
|
pub fn klondike_config(&self) -> &KlondikeConfig {
|
||||||
|
&self.config
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Update the foundation house-rule flag, keeping [`KlondikeConfig`] in sync.
|
||||||
|
pub fn set_take_from_foundation(&mut self, allowed: bool) {
|
||||||
|
self.config.move_from_foundation = if allowed {
|
||||||
|
MoveFromFoundationConfig::Allowed
|
||||||
|
} else {
|
||||||
|
MoveFromFoundationConfig::Disallowed
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Scoring helpers ───────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Score delta for a card move.
|
||||||
|
///
|
||||||
|
/// Reads from [`ScoringConfig`] (WXP Standard values):
|
||||||
|
/// - Any pile → Foundation: +10
|
||||||
|
/// - Waste → Tableau: +5
|
||||||
|
/// - Foundation → Tableau: −15
|
||||||
|
/// - All other moves: 0
|
||||||
|
pub fn score_for_move(&self, from: &KlondikePile, to: &KlondikePile) -> i32 {
|
||||||
|
let sc = &self.config.scoring;
|
||||||
|
match (from, to) {
|
||||||
|
(_, KlondikePile::Foundation(_)) => sc.move_to_foundation,
|
||||||
|
(KlondikePile::Stock, KlondikePile::Tableau(_)) => sc.move_to_tableau,
|
||||||
|
(KlondikePile::Foundation(_), KlondikePile::Tableau(_)) => sc.move_from_foundation,
|
||||||
|
_ => 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Score delta for exposing a face-down tableau card: +5.
|
||||||
|
pub fn score_for_flip(&self) -> i32 {
|
||||||
|
self.config.scoring.flip_up_bonus
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Score delta for undo: −15.
|
||||||
|
///
|
||||||
|
/// [`card_game::Session`] handles this via `SessionConfig::undo_penalty`
|
||||||
|
/// (default −15). We mirror the constant here so `GameState` can apply it
|
||||||
|
/// in its snapshot-based undo path without owning a `Session`.
|
||||||
|
pub const fn score_for_undo() -> i32 {
|
||||||
|
-15
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Score delta for recycling waste → stock.
|
||||||
|
///
|
||||||
|
/// [`ScoringConfig::recycle`] is a flat delta (default 0 = always free).
|
||||||
|
/// WXP allows a fixed number of free recycles before charging a penalty,
|
||||||
|
/// which the upstream library cannot express with a single delta:
|
||||||
|
///
|
||||||
|
/// | Mode | Free recycles | Penalty per extra recycle |
|
||||||
|
/// |---|---|---|
|
||||||
|
/// | Draw-1 | 1 | −100 |
|
||||||
|
/// | Draw-3 | 3 | −20 |
|
||||||
|
///
|
||||||
|
/// `recycle_count` must be the new total **after** this recycle.
|
||||||
|
pub fn score_for_recycle(recycle_count: u32, is_draw_three: bool) -> i32 {
|
||||||
|
if is_draw_three {
|
||||||
|
if recycle_count > 3 { -20 } else { 0 }
|
||||||
|
} else if recycle_count > 1 {
|
||||||
|
-100
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Score delta for a card move, accounting for game mode.
|
||||||
|
///
|
||||||
|
/// Returns 0 in [`GameMode::Zen`] (all scoring suppressed).
|
||||||
|
pub fn score_for_move_with_mode(
|
||||||
|
&self,
|
||||||
|
from: &KlondikePile,
|
||||||
|
to: &KlondikePile,
|
||||||
|
mode: GameMode,
|
||||||
|
) -> i32 {
|
||||||
|
if mode == GameMode::Zen { 0 } else { self.score_for_move(from, to) }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Score delta for exposing a face-down card, accounting for game mode.
|
||||||
|
///
|
||||||
|
/// Returns 0 in [`GameMode::Zen`].
|
||||||
|
pub fn score_for_flip_with_mode(&self, mode: GameMode) -> i32 {
|
||||||
|
if mode == GameMode::Zen { 0 } else { self.score_for_flip() }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Compute the new score after an undo, accounting for game mode.
|
||||||
|
///
|
||||||
|
/// In [`GameMode::Zen`] the score is always 0. Otherwise applies the
|
||||||
|
/// −15 undo penalty and clamps to 0 via [`Self::score_for_undo`].
|
||||||
|
pub fn apply_undo_score(snapshot_score: i32, mode: GameMode) -> i32 {
|
||||||
|
if mode == GameMode::Zen {
|
||||||
|
0
|
||||||
|
} else {
|
||||||
|
(snapshot_score + Self::score_for_undo()).max(0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Score delta for recycling, accounting for game mode.
|
||||||
|
///
|
||||||
|
/// Returns 0 in [`GameMode::Zen`].
|
||||||
|
pub fn score_for_recycle_with_mode(
|
||||||
|
recycle_count: u32,
|
||||||
|
is_draw_three: bool,
|
||||||
|
mode: GameMode,
|
||||||
|
) -> i32 {
|
||||||
|
if mode == GameMode::Zen {
|
||||||
|
0
|
||||||
|
} else {
|
||||||
|
Self::score_for_recycle(recycle_count, is_draw_three)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Type-conversion utilities ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Convert [`card_game::Suit`] back to our [`crate::card::Suit`].
|
||||||
|
pub(crate) fn suit_from_kl(suit: KlSuit) -> crate::card::Suit {
|
||||||
|
match suit {
|
||||||
|
KlSuit::Clubs => crate::card::Suit::Clubs,
|
||||||
|
KlSuit::Diamonds => crate::card::Suit::Diamonds,
|
||||||
|
KlSuit::Hearts => crate::card::Suit::Hearts,
|
||||||
|
KlSuit::Spades => crate::card::Suit::Spades,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Convert [`card_game::Rank`] back to our [`crate::card::Rank`].
|
||||||
|
pub(crate) fn rank_from_kl(rank: KlRank) -> crate::card::Rank {
|
||||||
|
crate::card::Rank::RANKS
|
||||||
|
.into_iter()
|
||||||
|
.find(|r| r.value() == rank as u8)
|
||||||
|
.expect("KlRank 1-13 always maps to a valid Rank")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Convert a [`card_game::Card`] back to our [`crate::card::Card`], assigning
|
||||||
|
/// a stable `id` derived from the suit and rank (0–51, Clubs-first ordering).
|
||||||
|
///
|
||||||
|
/// The id is consistent for the same logical card across all reconstructions.
|
||||||
|
pub fn card_from_kl(card: &KlCard) -> crate::card::Card {
|
||||||
|
let suit = suit_from_kl(card.suit());
|
||||||
|
let rank = rank_from_kl(card.rank());
|
||||||
|
let suit_index = crate::card::Suit::SUITS
|
||||||
|
.iter()
|
||||||
|
.position(|s| *s == suit)
|
||||||
|
.expect("suit always in SUITS") as u32;
|
||||||
|
let id = suit_index * 13 + (rank.value() as u32 - 1);
|
||||||
|
crate::card::Card { id, suit, rank, face_up: false }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Serde newtypes for KlondikeInstruction (Step 7) ──────────────────────────
|
||||||
|
//
|
||||||
|
// `klondike::KlondikeInstruction` (and its sub-types) do not derive
|
||||||
|
// `Serialize` / `Deserialize`. These mirror types carry `#[serde]` so that
|
||||||
|
// the session instruction history can be persisted and reconstructed without
|
||||||
|
// upstream changes.
|
||||||
|
//
|
||||||
|
// Conversion: `From<KlondikeInstruction> for SavedInstruction` and the
|
||||||
|
// fallible inverse `TryFrom<SavedInstruction> for KlondikeInstruction`.
|
||||||
|
// Invalid numeric values (out-of-range u8 for tableau/foundation/skip) yield
|
||||||
|
// `InvalidSavedInstruction`.
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::Tableau`] (0 = Tableau1 … 6 = Tableau7).
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct SavedTableau(pub u8);
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::Foundation`] (0 = Foundation1 … 3 = Foundation4).
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct SavedFoundation(pub u8);
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::SkipCards`] (0 = Skip0 … 12 = Skip12).
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct SavedSkipCards(pub u8);
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::KlondikePile`].
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub enum SavedKlondikePile {
|
||||||
|
Tableau(SavedTableau),
|
||||||
|
Stock,
|
||||||
|
Foundation(SavedFoundation),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::TableauStack`].
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct SavedTableauStack {
|
||||||
|
pub tableau: SavedTableau,
|
||||||
|
pub skip_cards: SavedSkipCards,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::KlondikePileStack`].
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub enum SavedKlondikePileStack {
|
||||||
|
Tableau(SavedTableauStack),
|
||||||
|
Stock,
|
||||||
|
Foundation(SavedFoundation),
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::DstFoundation`].
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct SavedDstFoundation {
|
||||||
|
pub src: SavedKlondikePile,
|
||||||
|
pub foundation: SavedFoundation,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::DstTableau`].
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub struct SavedDstTableau {
|
||||||
|
pub src: SavedKlondikePileStack,
|
||||||
|
pub tableau: SavedTableau,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A `Serialize` + `Deserialize` mirror of [`klondike::KlondikeInstruction`].
|
||||||
|
///
|
||||||
|
/// Convert to/from the upstream type with:
|
||||||
|
/// ```ignore
|
||||||
|
/// let saved = SavedInstruction::from(instruction);
|
||||||
|
/// let instruction = KlondikeInstruction::try_from(saved)?;
|
||||||
|
/// ```
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
|
pub enum SavedInstruction {
|
||||||
|
DstFoundation(SavedDstFoundation),
|
||||||
|
DstTableau(SavedDstTableau),
|
||||||
|
RotateStock,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Error returned when a [`SavedInstruction`] contains an out-of-range numeric value
|
||||||
|
/// and cannot be converted back to a [`klondike::KlondikeInstruction`].
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq, thiserror::Error)]
|
||||||
|
pub enum InvalidSavedInstruction {
|
||||||
|
#[error("invalid tableau index {0} (expected 0–6)")]
|
||||||
|
Tableau(u8),
|
||||||
|
#[error("invalid foundation index {0} (expected 0–3)")]
|
||||||
|
Foundation(u8),
|
||||||
|
#[error("invalid skip_cards value {0} (expected 0–12)")]
|
||||||
|
SkipCards(u8),
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── From impls: KlondikeInstruction → Saved* ─────────────────────────────────
|
||||||
|
|
||||||
|
impl From<Tableau> for SavedTableau {
|
||||||
|
fn from(t: Tableau) -> Self {
|
||||||
|
Self(t as u8)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Foundation> for SavedFoundation {
|
||||||
|
fn from(f: Foundation) -> Self {
|
||||||
|
Self(f as u8)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<SkipCards> for SavedSkipCards {
|
||||||
|
fn from(s: SkipCards) -> Self {
|
||||||
|
Self(s as u8)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<KlondikePile> for SavedKlondikePile {
|
||||||
|
fn from(p: KlondikePile) -> Self {
|
||||||
|
match p {
|
||||||
|
KlondikePile::Tableau(t) => Self::Tableau(t.into()),
|
||||||
|
KlondikePile::Stock => Self::Stock,
|
||||||
|
KlondikePile::Foundation(f) => Self::Foundation(f.into()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<TableauStack> for SavedTableauStack {
|
||||||
|
fn from(ts: TableauStack) -> Self {
|
||||||
|
Self { tableau: ts.tableau.into(), skip_cards: ts.skip_cards.into() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<KlondikePileStack> for SavedKlondikePileStack {
|
||||||
|
fn from(ps: KlondikePileStack) -> Self {
|
||||||
|
match ps {
|
||||||
|
KlondikePileStack::Tableau(ts) => Self::Tableau(ts.into()),
|
||||||
|
KlondikePileStack::Stock => Self::Stock,
|
||||||
|
KlondikePileStack::Foundation(f) => Self::Foundation(f.into()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<DstFoundation> for SavedDstFoundation {
|
||||||
|
fn from(df: DstFoundation) -> Self {
|
||||||
|
Self { src: df.src.into(), foundation: df.foundation.into() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<DstTableau> for SavedDstTableau {
|
||||||
|
fn from(dt: DstTableau) -> Self {
|
||||||
|
Self { src: dt.src.into(), tableau: dt.tableau.into() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<KlondikeInstruction> for SavedInstruction {
|
||||||
|
fn from(i: KlondikeInstruction) -> Self {
|
||||||
|
match i {
|
||||||
|
KlondikeInstruction::RotateStock => Self::RotateStock,
|
||||||
|
KlondikeInstruction::DstFoundation(df) => Self::DstFoundation(df.into()),
|
||||||
|
KlondikeInstruction::DstTableau(dt) => Self::DstTableau(dt.into()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── TryFrom impls: Saved* → KlondikeInstruction ──────────────────────────────
|
||||||
|
|
||||||
|
impl TryFrom<SavedTableau> for Tableau {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedTableau) -> Result<Self, Self::Error> {
|
||||||
|
match s.0 {
|
||||||
|
0 => Ok(Tableau::Tableau1),
|
||||||
|
1 => Ok(Tableau::Tableau2),
|
||||||
|
2 => Ok(Tableau::Tableau3),
|
||||||
|
3 => Ok(Tableau::Tableau4),
|
||||||
|
4 => Ok(Tableau::Tableau5),
|
||||||
|
5 => Ok(Tableau::Tableau6),
|
||||||
|
6 => Ok(Tableau::Tableau7),
|
||||||
|
n => Err(InvalidSavedInstruction::Tableau(n)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedFoundation> for Foundation {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedFoundation) -> Result<Self, Self::Error> {
|
||||||
|
match s.0 {
|
||||||
|
0 => Ok(Foundation::Foundation1),
|
||||||
|
1 => Ok(Foundation::Foundation2),
|
||||||
|
2 => Ok(Foundation::Foundation3),
|
||||||
|
3 => Ok(Foundation::Foundation4),
|
||||||
|
n => Err(InvalidSavedInstruction::Foundation(n)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedSkipCards> for SkipCards {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedSkipCards) -> Result<Self, Self::Error> {
|
||||||
|
match s.0 {
|
||||||
|
0 => Ok(SkipCards::Skip0),
|
||||||
|
1 => Ok(SkipCards::Skip1),
|
||||||
|
2 => Ok(SkipCards::Skip2),
|
||||||
|
3 => Ok(SkipCards::Skip3),
|
||||||
|
4 => Ok(SkipCards::Skip4),
|
||||||
|
5 => Ok(SkipCards::Skip5),
|
||||||
|
6 => Ok(SkipCards::Skip6),
|
||||||
|
7 => Ok(SkipCards::Skip7),
|
||||||
|
8 => Ok(SkipCards::Skip8),
|
||||||
|
9 => Ok(SkipCards::Skip9),
|
||||||
|
10 => Ok(SkipCards::Skip10),
|
||||||
|
11 => Ok(SkipCards::Skip11),
|
||||||
|
12 => Ok(SkipCards::Skip12),
|
||||||
|
n => Err(InvalidSavedInstruction::SkipCards(n)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedKlondikePile> for KlondikePile {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedKlondikePile) -> Result<Self, Self::Error> {
|
||||||
|
Ok(match s {
|
||||||
|
SavedKlondikePile::Tableau(t) => KlondikePile::Tableau(t.try_into()?),
|
||||||
|
SavedKlondikePile::Stock => KlondikePile::Stock,
|
||||||
|
SavedKlondikePile::Foundation(f) => KlondikePile::Foundation(f.try_into()?),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedTableauStack> for TableauStack {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedTableauStack) -> Result<Self, Self::Error> {
|
||||||
|
Ok(TableauStack {
|
||||||
|
tableau: s.tableau.try_into()?,
|
||||||
|
skip_cards: s.skip_cards.try_into()?,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedKlondikePileStack> for KlondikePileStack {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedKlondikePileStack) -> Result<Self, Self::Error> {
|
||||||
|
Ok(match s {
|
||||||
|
SavedKlondikePileStack::Tableau(ts) => KlondikePileStack::Tableau(ts.try_into()?),
|
||||||
|
SavedKlondikePileStack::Stock => KlondikePileStack::Stock,
|
||||||
|
SavedKlondikePileStack::Foundation(f) => {
|
||||||
|
KlondikePileStack::Foundation(f.try_into()?)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedDstFoundation> for DstFoundation {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedDstFoundation) -> Result<Self, Self::Error> {
|
||||||
|
Ok(DstFoundation { src: s.src.try_into()?, foundation: s.foundation.try_into()? })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedDstTableau> for DstTableau {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedDstTableau) -> Result<Self, Self::Error> {
|
||||||
|
Ok(DstTableau { src: s.src.try_into()?, tableau: s.tableau.try_into()? })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TryFrom<SavedInstruction> for KlondikeInstruction {
|
||||||
|
type Error = InvalidSavedInstruction;
|
||||||
|
fn try_from(s: SavedInstruction) -> Result<Self, Self::Error> {
|
||||||
|
Ok(match s {
|
||||||
|
SavedInstruction::RotateStock => KlondikeInstruction::RotateStock,
|
||||||
|
SavedInstruction::DstFoundation(df) => {
|
||||||
|
KlondikeInstruction::DstFoundation(df.try_into()?)
|
||||||
|
}
|
||||||
|
SavedInstruction::DstTableau(dt) => KlondikeInstruction::DstTableau(dt.try_into()?),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Time bonus added to the score on a win: `700_000 / elapsed_seconds`.
|
||||||
|
/// Returns 0 when `elapsed_seconds` is 0 to avoid division by zero.
|
||||||
|
pub fn compute_time_bonus(elapsed_seconds: u64) -> i32 {
|
||||||
|
if elapsed_seconds == 0 {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
(700_000u64 / elapsed_seconds).min(i32::MAX as u64) as i32
|
||||||
|
}
|
||||||
@@ -1,9 +1,7 @@
|
|||||||
pub mod achievement;
|
pub mod achievement;
|
||||||
pub mod card;
|
pub mod card;
|
||||||
pub mod deck;
|
|
||||||
pub mod error;
|
pub mod error;
|
||||||
pub mod game_state;
|
pub mod game_state;
|
||||||
|
pub mod klondike_adapter;
|
||||||
pub mod pile;
|
pub mod pile;
|
||||||
pub mod rules;
|
|
||||||
pub mod scoring;
|
|
||||||
pub mod solver;
|
pub mod solver;
|
||||||
|
|||||||
+12
-37
@@ -1,33 +1,18 @@
|
|||||||
use crate::card::{Card, Suit};
|
use crate::card::{Card, Suit};
|
||||||
use serde::{Deserialize, Serialize};
|
use klondike::KlondikePile;
|
||||||
|
|
||||||
/// Identifies which pile on the board a set of cards belongs to.
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
|
|
||||||
pub enum PileType {
|
|
||||||
/// The face-down draw pile.
|
|
||||||
Stock,
|
|
||||||
/// The face-up discard pile drawn to.
|
|
||||||
Waste,
|
|
||||||
/// One of the four foundation slots (0..=3). The claimed suit, if any,
|
|
||||||
/// is derived from the bottom card of the pile (always an Ace by
|
|
||||||
/// construction).
|
|
||||||
Foundation(u8),
|
|
||||||
/// One of the seven tableau columns (0–6).
|
|
||||||
Tableau(usize),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A named collection of cards in a specific board position.
|
/// A named collection of cards in a specific board position.
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
pub struct Pile {
|
pub struct Pile {
|
||||||
/// Which pile this is (Stock, Waste, Foundation slot, or Tableau column).
|
/// Which logical Klondike pile this is.
|
||||||
pub pile_type: PileType,
|
pub pile_type: KlondikePile,
|
||||||
/// Cards in the pile, bottom-to-top stacking order. Last element is the top card.
|
/// Cards in the pile, bottom-to-top stacking order. Last element is the top card.
|
||||||
pub cards: Vec<Card>,
|
pub cards: Vec<Card>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Pile {
|
impl Pile {
|
||||||
/// Creates a new empty pile of the given type.
|
/// Creates a new empty pile of the given type.
|
||||||
pub fn new(pile_type: PileType) -> Self {
|
pub fn new(pile_type: KlondikePile) -> Self {
|
||||||
Self {
|
Self {
|
||||||
pile_type,
|
pile_type,
|
||||||
cards: Vec::new(),
|
cards: Vec::new(),
|
||||||
@@ -44,7 +29,7 @@ impl Pile {
|
|||||||
/// Returns `None` for empty foundations or non-foundation piles.
|
/// Returns `None` for empty foundations or non-foundation piles.
|
||||||
pub fn claimed_suit(&self) -> Option<Suit> {
|
pub fn claimed_suit(&self) -> Option<Suit> {
|
||||||
match self.pile_type {
|
match self.pile_type {
|
||||||
PileType::Foundation(_) => self.cards.first().map(|c| c.suit),
|
KlondikePile::Foundation(_) => self.cards.first().map(|c| c.suit),
|
||||||
_ => None,
|
_ => None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -57,13 +42,13 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn new_pile_is_empty() {
|
fn new_pile_is_empty() {
|
||||||
let pile = Pile::new(PileType::Stock);
|
let pile = Pile::new(KlondikePile::Stock);
|
||||||
assert!(pile.cards.is_empty());
|
assert!(pile.cards.is_empty());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn pile_top_returns_last_card() {
|
fn pile_top_returns_last_card() {
|
||||||
let mut pile = Pile::new(PileType::Waste);
|
let mut pile = Pile::new(KlondikePile::Stock);
|
||||||
pile.cards.push(Card {
|
pile.cards.push(Card {
|
||||||
id: 0,
|
id: 0,
|
||||||
suit: Suit::Hearts,
|
suit: Suit::Hearts,
|
||||||
@@ -81,29 +66,19 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn pile_top_on_empty_is_none() {
|
fn pile_top_on_empty_is_none() {
|
||||||
let pile = Pile::new(PileType::Waste);
|
let pile = Pile::new(KlondikePile::Stock);
|
||||||
assert!(pile.top().is_none());
|
assert!(pile.top().is_none());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn pile_type_foundation_uses_slot_index() {
|
|
||||||
assert_ne!(PileType::Foundation(0), PileType::Foundation(3));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn pile_type_tableau_uses_index() {
|
|
||||||
assert_ne!(PileType::Tableau(0), PileType::Tableau(6));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn claimed_suit_is_none_for_empty_foundation() {
|
fn claimed_suit_is_none_for_empty_foundation() {
|
||||||
let pile = Pile::new(PileType::Foundation(0));
|
let pile = Pile::new(KlondikePile::Foundation(klondike::Foundation::Foundation1));
|
||||||
assert!(pile.claimed_suit().is_none());
|
assert!(pile.claimed_suit().is_none());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn claimed_suit_is_none_for_non_foundation() {
|
fn claimed_suit_is_none_for_non_foundation() {
|
||||||
let mut pile = Pile::new(PileType::Tableau(0));
|
let mut pile = Pile::new(KlondikePile::Tableau(klondike::Tableau::Tableau1));
|
||||||
pile.cards.push(Card {
|
pile.cards.push(Card {
|
||||||
id: 0,
|
id: 0,
|
||||||
suit: Suit::Hearts,
|
suit: Suit::Hearts,
|
||||||
@@ -115,7 +90,7 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn claimed_suit_returns_bottom_card_suit() {
|
fn claimed_suit_returns_bottom_card_suit() {
|
||||||
let mut pile = Pile::new(PileType::Foundation(2));
|
let mut pile = Pile::new(KlondikePile::Foundation(klondike::Foundation::Foundation3));
|
||||||
pile.cards.push(Card {
|
pile.cards.push(Card {
|
||||||
id: 0,
|
id: 0,
|
||||||
suit: Suit::Hearts,
|
suit: Suit::Hearts,
|
||||||
|
|||||||
@@ -1,228 +0,0 @@
|
|||||||
use crate::card::{Card, Rank};
|
|
||||||
use crate::pile::Pile;
|
|
||||||
|
|
||||||
/// Returns `true` if `card` can be placed on the foundation `pile`.
|
|
||||||
///
|
|
||||||
/// Foundation rules:
|
|
||||||
/// - When the pile is empty, any Ace is accepted; the placed Ace's suit
|
|
||||||
/// becomes the pile's claimed suit (derived from the bottom card via
|
|
||||||
/// [`Pile::claimed_suit`](crate::pile::Pile::claimed_suit)).
|
|
||||||
/// - When the pile is non-empty, the next card must match the top card's
|
|
||||||
/// suit and be exactly one rank higher.
|
|
||||||
#[must_use]
|
|
||||||
pub fn can_place_on_foundation(card: &Card, pile: &Pile) -> bool {
|
|
||||||
match pile.cards.last() {
|
|
||||||
None => card.rank == Rank::Ace,
|
|
||||||
Some(top) => card.suit == top.suit && card.rank.checked_sub(1) == Some(top.rank),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns `true` if `card` (or the bottom card of a sequence) can be placed on `pile` in the tableau.
|
|
||||||
///
|
|
||||||
/// Tableau rules: Kings go on empty piles; otherwise alternating colour, one rank lower.
|
|
||||||
#[must_use]
|
|
||||||
pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
|
|
||||||
match pile.cards.last() {
|
|
||||||
None => card.rank == Rank::King,
|
|
||||||
Some(top) => {
|
|
||||||
top.face_up
|
|
||||||
&& card.rank.checked_add(1) == Some(top.rank)
|
|
||||||
&& card.suit.is_red() != top.suit.is_red()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns `true` if `cards` is a legal tableau run on its own — every
|
|
||||||
/// adjacent pair descends by one rank and alternates colour. A single
|
|
||||||
/// card is trivially valid. The destination check is separate; this
|
|
||||||
/// only validates the sequence's *internal* structure, which the tableau
|
|
||||||
/// move path must enforce so a player can't smuggle an arbitrary stack
|
|
||||||
/// onto another column when the bottom card happens to land legally.
|
|
||||||
#[must_use]
|
|
||||||
pub fn is_valid_tableau_sequence(cards: &[Card]) -> bool {
|
|
||||||
cards.windows(2).all(|w| {
|
|
||||||
w[0].rank.checked_sub(1) == Some(w[1].rank) && w[0].suit.is_red() != w[1].suit.is_red()
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use crate::card::{Card, Rank, Suit};
|
|
||||||
use crate::pile::{Pile, PileType};
|
|
||||||
|
|
||||||
fn card(suit: Suit, rank: Rank) -> Card {
|
|
||||||
Card {
|
|
||||||
id: 0,
|
|
||||||
suit,
|
|
||||||
rank,
|
|
||||||
face_up: true,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn pile_with(pile_type: PileType, cards: Vec<Card>) -> Pile {
|
|
||||||
Pile { pile_type, cards }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Foundation tests
|
|
||||||
#[test]
|
|
||||||
fn foundation_ace_on_empty_is_valid() {
|
|
||||||
// Every suit's Ace must land on an empty foundation slot regardless of
|
|
||||||
// its slot index; the slot claims the suit only after the Ace lands.
|
|
||||||
for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
|
|
||||||
let c = card(suit, Rank::Ace);
|
|
||||||
let p = Pile::new(PileType::Foundation(0));
|
|
||||||
assert!(
|
|
||||||
can_place_on_foundation(&c, &p),
|
|
||||||
"Ace of {suit:?} must land on empty slot 0",
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_non_ace_on_empty_is_invalid() {
|
|
||||||
let c = card(Suit::Hearts, Rank::Two);
|
|
||||||
let p = Pile::new(PileType::Foundation(0));
|
|
||||||
assert!(!can_place_on_foundation(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_two_on_ace_same_suit_is_valid() {
|
|
||||||
let c = card(Suit::Clubs, Rank::Two);
|
|
||||||
let p = pile_with(PileType::Foundation(0), vec![card(Suit::Clubs, Rank::Ace)]);
|
|
||||||
assert!(can_place_on_foundation(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_second_card_must_match_claimed_suit() {
|
|
||||||
// Place Ace of Hearts on slot 0, then attempt 2 of Spades — rejected
|
|
||||||
// because the slot's claimed suit is Hearts after the Ace lands.
|
|
||||||
let p = pile_with(PileType::Foundation(0), vec![card(Suit::Hearts, Rank::Ace)]);
|
|
||||||
let c = card(Suit::Spades, Rank::Two);
|
|
||||||
assert!(!can_place_on_foundation(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_skipping_rank_is_invalid() {
|
|
||||||
let c = card(Suit::Diamonds, Rank::Three);
|
|
||||||
let p = pile_with(
|
|
||||||
PileType::Foundation(0),
|
|
||||||
vec![card(Suit::Diamonds, Rank::Ace)],
|
|
||||||
);
|
|
||||||
assert!(!can_place_on_foundation(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tableau tests
|
|
||||||
#[test]
|
|
||||||
fn tableau_king_on_empty_is_valid() {
|
|
||||||
let c = card(Suit::Hearts, Rank::King);
|
|
||||||
let p = Pile::new(PileType::Tableau(0));
|
|
||||||
assert!(can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_non_king_on_empty_is_invalid() {
|
|
||||||
let c = card(Suit::Hearts, Rank::Queen);
|
|
||||||
let p = Pile::new(PileType::Tableau(0));
|
|
||||||
assert!(!can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_red_on_black_one_lower_is_valid() {
|
|
||||||
let c = card(Suit::Hearts, Rank::Nine);
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Spades, Rank::Ten)]);
|
|
||||||
assert!(can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_same_color_is_invalid() {
|
|
||||||
let c = card(Suit::Clubs, Rank::Nine);
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Spades, Rank::Ten)]);
|
|
||||||
assert!(!can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_wrong_rank_difference_is_invalid() {
|
|
||||||
let c = card(Suit::Hearts, Rank::Eight);
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Spades, Rank::Ten)]);
|
|
||||||
assert!(!can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_black_on_red_one_lower_is_valid() {
|
|
||||||
let c = card(Suit::Clubs, Rank::Six);
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Hearts, Rank::Seven)]);
|
|
||||||
assert!(can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_king_on_queen_completes_suit() {
|
|
||||||
// The last card placed to complete a foundation is always King on Queen.
|
|
||||||
let c = card(Suit::Spades, Rank::King);
|
|
||||||
let p = pile_with(
|
|
||||||
PileType::Foundation(0),
|
|
||||||
vec![card(Suit::Spades, Rank::Queen)],
|
|
||||||
);
|
|
||||||
assert!(can_place_on_foundation(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_king_wrong_suit_is_invalid() {
|
|
||||||
// King of Hearts cannot go on a Spades-claimed foundation even if rank matches.
|
|
||||||
let c = card(Suit::Hearts, Rank::King);
|
|
||||||
let p = pile_with(
|
|
||||||
PileType::Foundation(0),
|
|
||||||
vec![card(Suit::Spades, Rank::Queen)],
|
|
||||||
);
|
|
||||||
assert!(!can_place_on_foundation(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_ace_on_two_different_color_is_valid() {
|
|
||||||
// Ace (rank 1) can be placed on a Two of the opposite colour in the tableau.
|
|
||||||
// rank check: Ace.value() + 1 = 2 == Two.value() — passes.
|
|
||||||
let c = card(Suit::Hearts, Rank::Ace);
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Spades, Rank::Two)]);
|
|
||||||
assert!(can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_same_rank_different_color_is_invalid() {
|
|
||||||
// Two cards of the same rank cannot be stacked regardless of colour.
|
|
||||||
let c = card(Suit::Hearts, Rank::Nine);
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![card(Suit::Spades, Rank::Nine)]);
|
|
||||||
assert!(!can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_face_down_destination_top_is_invalid() {
|
|
||||||
// A face-down top card must never be a valid placement target.
|
|
||||||
let c = card(Suit::Hearts, Rank::Nine);
|
|
||||||
let mut top = card(Suit::Spades, Rank::Ten);
|
|
||||||
top.face_up = false;
|
|
||||||
let p = pile_with(PileType::Tableau(0), vec![top]);
|
|
||||||
assert!(!can_place_on_tableau(&c, &p));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_sequence_validation() {
|
|
||||||
// Single card is trivially a valid sequence.
|
|
||||||
assert!(is_valid_tableau_sequence(&[card(Suit::Hearts, Rank::Five)]));
|
|
||||||
// Valid descending alternating-colour run K♠ Q♥ J♣.
|
|
||||||
assert!(is_valid_tableau_sequence(&[
|
|
||||||
card(Suit::Spades, Rank::King),
|
|
||||||
card(Suit::Hearts, Rank::Queen),
|
|
||||||
card(Suit::Clubs, Rank::Jack),
|
|
||||||
]));
|
|
||||||
// Same colour twice (Q♠ on K♠) — invalid.
|
|
||||||
assert!(!is_valid_tableau_sequence(&[
|
|
||||||
card(Suit::Spades, Rank::King),
|
|
||||||
card(Suit::Spades, Rank::Queen),
|
|
||||||
]));
|
|
||||||
// Rank gap (K♠ → J♥) — invalid.
|
|
||||||
assert!(!is_valid_tableau_sequence(&[
|
|
||||||
card(Suit::Spades, Rank::King),
|
|
||||||
card(Suit::Hearts, Rank::Jack),
|
|
||||||
]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,152 +0,0 @@
|
|||||||
use crate::pile::PileType;
|
|
||||||
|
|
||||||
/// Score delta for moving cards from `from` to `to`.
|
|
||||||
///
|
|
||||||
/// Windows XP Standard scoring:
|
|
||||||
/// - +10 for any card reaching a foundation pile
|
|
||||||
/// - +5 for a waste → tableau move
|
|
||||||
/// - -15 for a foundation → tableau (take-from-foundation) move
|
|
||||||
/// - 0 for all other moves
|
|
||||||
///
|
|
||||||
/// Note: the +5 flip bonus for exposing a face-down tableau card is applied
|
|
||||||
/// separately in `game_state::move_cards` because it depends on post-move state.
|
|
||||||
pub fn score_move(from: &PileType, to: &PileType) -> i32 {
|
|
||||||
match to {
|
|
||||||
PileType::Foundation(_) => 10,
|
|
||||||
PileType::Tableau(_) => match from {
|
|
||||||
PileType::Waste => 5,
|
|
||||||
PileType::Foundation(_) => -15,
|
|
||||||
_ => 0,
|
|
||||||
},
|
|
||||||
_ => 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Score penalty applied when the player uses undo: -15.
|
|
||||||
pub fn score_undo() -> i32 {
|
|
||||||
-15
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Score bonus awarded when a face-down tableau card is flipped face-up: +5.
|
|
||||||
pub fn score_flip() -> i32 {
|
|
||||||
5
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Score penalty for recycling the waste pile back to stock.
|
|
||||||
///
|
|
||||||
/// Windows standard: the first N recycles are free (N=1 for Draw-1, N=3 for Draw-3).
|
|
||||||
/// Subsequent recycles cost -100 (Draw-1) or -20 (Draw-3).
|
|
||||||
/// `recycle_count` is the new total count **after** this recycle.
|
|
||||||
pub fn score_recycle(recycle_count: u32, is_draw_three: bool) -> i32 {
|
|
||||||
let (free, penalty) = if is_draw_three {
|
|
||||||
(3_u32, -20_i32)
|
|
||||||
} else {
|
|
||||||
(1_u32, -100_i32)
|
|
||||||
};
|
|
||||||
if recycle_count > free { penalty } else { 0 }
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Time bonus added to the score on a win: `700_000 / elapsed_seconds`.
|
|
||||||
/// Returns 0 when `elapsed_seconds` is 0 to avoid division by zero.
|
|
||||||
pub fn compute_time_bonus(elapsed_seconds: u64) -> i32 {
|
|
||||||
if elapsed_seconds == 0 {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
(700_000u64 / elapsed_seconds).min(i32::MAX as u64) as i32
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn move_to_foundation_scores_ten() {
|
|
||||||
assert_eq!(score_move(&PileType::Waste, &PileType::Foundation(2)), 10);
|
|
||||||
assert_eq!(
|
|
||||||
score_move(&PileType::Tableau(0), &PileType::Foundation(0)),
|
|
||||||
10
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn waste_to_tableau_scores_five() {
|
|
||||||
assert_eq!(score_move(&PileType::Waste, &PileType::Tableau(3)), 5);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn tableau_to_tableau_scores_zero() {
|
|
||||||
assert_eq!(score_move(&PileType::Tableau(0), &PileType::Tableau(1)), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn undo_penalty_is_negative_fifteen() {
|
|
||||||
assert_eq!(score_undo(), -15);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn time_bonus_at_100_seconds() {
|
|
||||||
assert_eq!(compute_time_bonus(100), 7000);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn time_bonus_at_zero_is_zero() {
|
|
||||||
assert_eq!(compute_time_bonus(0), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn time_bonus_at_one_second() {
|
|
||||||
assert_eq!(compute_time_bonus(1), 700_000);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn foundation_to_tableau_penalises_fifteen() {
|
|
||||||
// Moving a card back off a foundation (take_from_foundation rule) costs -15.
|
|
||||||
assert_eq!(
|
|
||||||
score_move(&PileType::Foundation(0), &PileType::Tableau(0)),
|
|
||||||
-15
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn move_to_stock_or_waste_scores_zero() {
|
|
||||||
// These destinations are illegal moves in practice, but the function
|
|
||||||
// must not panic and should return 0.
|
|
||||||
assert_eq!(score_move(&PileType::Waste, &PileType::Stock), 0);
|
|
||||||
assert_eq!(score_move(&PileType::Waste, &PileType::Waste), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn time_bonus_is_capped_at_i32_max_for_huge_values() {
|
|
||||||
// Very short elapsed time would overflow without the .min() guard.
|
|
||||||
let bonus = compute_time_bonus(1);
|
|
||||||
assert!(
|
|
||||||
bonus >= 0,
|
|
||||||
"time bonus must be non-negative after u64→i32 cast"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn flip_bonus_is_five() {
|
|
||||||
assert_eq!(score_flip(), 5);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn recycle_draw1_first_pass_free() {
|
|
||||||
assert_eq!(score_recycle(1, false), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn recycle_draw1_second_pass_penalised() {
|
|
||||||
assert_eq!(score_recycle(2, false), -100);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn recycle_draw3_third_pass_free() {
|
|
||||||
assert_eq!(score_recycle(3, true), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn recycle_draw3_fourth_pass_penalised() {
|
|
||||||
assert_eq!(score_recycle(4, true), -20);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+250
-1288
File diff suppressed because it is too large
Load Diff
@@ -12,10 +12,17 @@ serde_json = { workspace = true }
|
|||||||
chrono = { workspace = true }
|
chrono = { workspace = true }
|
||||||
thiserror = { workspace = true }
|
thiserror = { workspace = true }
|
||||||
async-trait = { workspace = true }
|
async-trait = { workspace = true }
|
||||||
|
uuid = { workspace = true }
|
||||||
|
klondike = { workspace = true }
|
||||||
|
|
||||||
|
# These deps are not available / not needed on wasm32:
|
||||||
|
# dirs — platform data directories (no filesystem on browser)
|
||||||
|
# reqwest — native HTTP client (sync/analytics gated out on wasm32)
|
||||||
|
# tokio — OS-threaded async runtime (mio doesn't compile on wasm32)
|
||||||
|
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||||
dirs = { workspace = true }
|
dirs = { workspace = true }
|
||||||
reqwest = { workspace = true }
|
reqwest = { workspace = true }
|
||||||
tokio = { workspace = true }
|
tokio = { workspace = true }
|
||||||
uuid = { workspace = true }
|
|
||||||
|
|
||||||
# `keyring-core` is the typed Entry/Error API used by
|
# `keyring-core` is the typed Entry/Error API used by
|
||||||
# `auth_tokens`. The crate's own dependency tree pulls in
|
# `auth_tokens`. The crate's own dependency tree pulls in
|
||||||
@@ -24,7 +31,7 @@ uuid = { workspace = true }
|
|||||||
# on bionic). On Android `auth_tokens` falls back to a stub
|
# on bionic). On Android `auth_tokens` falls back to a stub
|
||||||
# implementation that always returns `KeychainUnavailable`; the
|
# implementation that always returns `KeychainUnavailable`; the
|
||||||
# real backend lands when we wire Android Keystore via JNI.
|
# real backend lands when we wire Android Keystore via JNI.
|
||||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
[target.'cfg(all(not(target_os = "android"), not(target_arch = "wasm32")))'.dependencies]
|
||||||
keyring-core = { workspace = true }
|
keyring-core = { workspace = true }
|
||||||
|
|
||||||
[target.'cfg(target_os = "android")'.dependencies]
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
|
|||||||
@@ -146,13 +146,17 @@ pub use settings::{
|
|||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
mod android_keystore;
|
mod android_keystore;
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod auth_tokens;
|
pub mod auth_tokens;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use auth_tokens::{
|
pub use auth_tokens::{
|
||||||
TokenError, delete_tokens, load_access_token, load_refresh_token, store_tokens,
|
TokenError, delete_tokens, load_access_token, load_refresh_token, store_tokens,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod sync_client;
|
pub mod sync_client;
|
||||||
pub use sync_client::{LocalOnlyProvider, SolitaireServerClient, provider_for_backend};
|
pub use sync_client::LocalOnlyProvider;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
pub use sync_client::{SolitaireServerClient, provider_for_backend};
|
||||||
|
|
||||||
pub mod replay;
|
pub mod replay;
|
||||||
pub use replay::{
|
pub use replay::{
|
||||||
@@ -163,7 +167,9 @@ pub use replay::{
|
|||||||
#[allow(deprecated)]
|
#[allow(deprecated)]
|
||||||
pub use replay::{latest_replay_path, load_latest_replay_from, save_latest_replay_to};
|
pub use replay::{latest_replay_path, load_latest_replay_from, save_latest_replay_to};
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod matomo_client;
|
pub mod matomo_client;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use matomo_client::MatomoClient;
|
pub use matomo_client::MatomoClient;
|
||||||
|
|
||||||
pub mod platform;
|
pub mod platform;
|
||||||
|
|||||||
@@ -55,7 +55,15 @@ pub fn data_dir() -> Option<PathBuf> {
|
|||||||
{
|
{
|
||||||
Some(PathBuf::from(ANDROID_APP_FILES_DIR))
|
Some(PathBuf::from(ANDROID_APP_FILES_DIR))
|
||||||
}
|
}
|
||||||
#[cfg(not(target_os = "android"))]
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
// No filesystem on the browser; all persistence goes through
|
||||||
|
// WasmStorage (localStorage-backed). Return None so every caller
|
||||||
|
// degrades gracefully (the same path they take on a
|
||||||
|
// misconfigured desktop environment).
|
||||||
|
None
|
||||||
|
}
|
||||||
|
#[cfg(all(not(target_os = "android"), not(target_arch = "wasm32")))]
|
||||||
{
|
{
|
||||||
dirs::data_dir()
|
dirs::data_dir()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ use std::path::{Path, PathBuf};
|
|||||||
use chrono::NaiveDate;
|
use chrono::NaiveDate;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||||
use solitaire_core::pile::PileType;
|
use solitaire_core::klondike_adapter::SavedKlondikePile;
|
||||||
|
|
||||||
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
|
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
|
||||||
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
|
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
|
||||||
@@ -96,9 +96,9 @@ pub enum ReplayMove {
|
|||||||
/// A successful `move_cards(from, to, count)` call.
|
/// A successful `move_cards(from, to, count)` call.
|
||||||
Move {
|
Move {
|
||||||
/// Source pile.
|
/// Source pile.
|
||||||
from: PileType,
|
from: SavedKlondikePile,
|
||||||
/// Destination pile.
|
/// Destination pile.
|
||||||
to: PileType,
|
to: SavedKlondikePile,
|
||||||
/// Number of cards moved.
|
/// Number of cards moved.
|
||||||
count: usize,
|
count: usize,
|
||||||
},
|
},
|
||||||
@@ -442,6 +442,7 @@ pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
|
|||||||
#[allow(deprecated)]
|
#[allow(deprecated)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use solitaire_core::klondike_adapter::{SavedFoundation, SavedTableau};
|
||||||
use std::env;
|
use std::env;
|
||||||
|
|
||||||
fn tmp_path(name: &str) -> PathBuf {
|
fn tmp_path(name: &str) -> PathBuf {
|
||||||
@@ -460,14 +461,14 @@ mod tests {
|
|||||||
vec![
|
vec![
|
||||||
ReplayMove::StockClick,
|
ReplayMove::StockClick,
|
||||||
ReplayMove::Move {
|
ReplayMove::Move {
|
||||||
from: PileType::Waste,
|
from: SavedKlondikePile::Stock,
|
||||||
to: PileType::Tableau(3),
|
to: SavedKlondikePile::Tableau(SavedTableau(3)),
|
||||||
count: 1,
|
count: 1,
|
||||||
},
|
},
|
||||||
ReplayMove::StockClick,
|
ReplayMove::StockClick,
|
||||||
ReplayMove::Move {
|
ReplayMove::Move {
|
||||||
from: PileType::Tableau(3),
|
from: SavedKlondikePile::Tableau(SavedTableau(3)),
|
||||||
to: PileType::Foundation(0),
|
to: SavedKlondikePile::Foundation(SavedFoundation(0)),
|
||||||
count: 1,
|
count: 1,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
use std::fs;
|
use std::fs;
|
||||||
use std::io;
|
use std::io;
|
||||||
use std::path::{Path, PathBuf};
|
use std::path::{Path, PathBuf};
|
||||||
use std::time::{SystemTime, UNIX_EPOCH};
|
use chrono::Utc;
|
||||||
|
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use solitaire_core::game_state::{GAME_STATE_SCHEMA_VERSION, GameState};
|
use solitaire_core::game_state::{GAME_STATE_SCHEMA_VERSION, GameState};
|
||||||
@@ -234,9 +234,7 @@ pub fn load_time_attack_session_from_at(
|
|||||||
/// See [`load_time_attack_session_from_at`] for the rules under which
|
/// See [`load_time_attack_session_from_at`] for the rules under which
|
||||||
/// the call returns `None` (missing file, corrupt JSON, expired window).
|
/// the call returns `None` (missing file, corrupt JSON, expired window).
|
||||||
pub fn load_time_attack_session_from(path: &Path) -> Option<TimeAttackSession> {
|
pub fn load_time_attack_session_from(path: &Path) -> Option<TimeAttackSession> {
|
||||||
let now = SystemTime::now()
|
let now = Utc::now().timestamp().max(0) as u64;
|
||||||
.duration_since(UNIX_EPOCH)
|
|
||||||
.map_or(0, |d| d.as_secs());
|
|
||||||
load_time_attack_session_from_at(path, now)
|
load_time_attack_session_from_at(path, now)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -254,9 +252,7 @@ pub fn delete_time_attack_session_at(path: &Path) -> io::Result<()> {
|
|||||||
/// current wall-clock time. Equivalent to constructing the struct
|
/// current wall-clock time. Equivalent to constructing the struct
|
||||||
/// manually and setting `saved_at_unix_secs` to `SystemTime::now()`.
|
/// manually and setting `saved_at_unix_secs` to `SystemTime::now()`.
|
||||||
pub fn time_attack_session_with_now(remaining_secs: f32, wins: u32) -> TimeAttackSession {
|
pub fn time_attack_session_with_now(remaining_secs: f32, wins: u32) -> TimeAttackSession {
|
||||||
let now = SystemTime::now()
|
let now = Utc::now().timestamp().max(0) as u64;
|
||||||
.duration_since(UNIX_EPOCH)
|
|
||||||
.map_or(0, |d| d.as_secs());
|
|
||||||
TimeAttackSession {
|
TimeAttackSession {
|
||||||
remaining_secs,
|
remaining_secs,
|
||||||
wins,
|
wins,
|
||||||
@@ -426,23 +422,6 @@ mod tests {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn load_game_state_ignores_won_games() {
|
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
|
||||||
let path = gs_path("won_load");
|
|
||||||
let _ = fs::remove_file(&path);
|
|
||||||
|
|
||||||
// Write a won game directly (bypassing save_game_state_to's guard).
|
|
||||||
let mut gs = GameState::new(77, DrawMode::DrawOne);
|
|
||||||
gs.is_won = true;
|
|
||||||
let json = serde_json::to_string_pretty(&gs).unwrap();
|
|
||||||
let tmp = path.with_extension("json.tmp");
|
|
||||||
fs::write(&tmp, json.as_bytes()).unwrap();
|
|
||||||
fs::rename(&tmp, &path).unwrap();
|
|
||||||
|
|
||||||
assert!(load_game_state_from(&path).is_none());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn delete_game_state_removes_file() {
|
fn delete_game_state_removes_file() {
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameState};
|
||||||
|
|||||||
@@ -12,10 +12,14 @@
|
|||||||
//! without matching on [`SyncBackend`] anywhere else in the codebase.
|
//! without matching on [`SyncBackend`] anywhere else in the codebase.
|
||||||
|
|
||||||
use async_trait::async_trait;
|
use async_trait::async_trait;
|
||||||
use solitaire_sync::{ChallengeGoal, LeaderboardEntry, SyncPayload, SyncResponse};
|
use solitaire_sync::{SyncPayload, SyncResponse};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
use solitaire_sync::{ChallengeGoal, LeaderboardEntry};
|
||||||
|
|
||||||
|
use crate::{SyncError, SyncProvider};
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::{
|
use crate::{
|
||||||
SyncError, SyncProvider,
|
|
||||||
auth_tokens::{load_access_token, load_refresh_token, store_tokens},
|
auth_tokens::{load_access_token, load_refresh_token, store_tokens},
|
||||||
replay::Replay,
|
replay::Replay,
|
||||||
settings::SyncBackend,
|
settings::SyncBackend,
|
||||||
@@ -54,12 +58,17 @@ impl SyncProvider for LocalOnlyProvider {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// SolitaireServerClient
|
// SolitaireServerClient
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
// Native-only: HTTP sync client and factory function.
|
||||||
|
// On wasm32 these are gated out because reqwest uses native OS networking
|
||||||
|
// (mio + hyper) which does not compile for wasm32-unknown-unknown.
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
/// HTTP sync client for the self-hosted Ferrous Solitaire server.
|
/// HTTP sync client for the self-hosted Ferrous Solitaire server.
|
||||||
///
|
///
|
||||||
/// Authenticates via JWT stored in the OS keychain. On a 401 response the
|
/// Authenticates via JWT stored in the OS keychain. On a 401 response the
|
||||||
/// client automatically attempts a token refresh and retries the request once
|
/// client automatically attempts a token refresh and retries the request once
|
||||||
/// before returning an error.
|
/// before returning an error.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub struct SolitaireServerClient {
|
pub struct SolitaireServerClient {
|
||||||
/// Base URL of the server, e.g. `"https://solitaire.example.com"`.
|
/// Base URL of the server, e.g. `"https://solitaire.example.com"`.
|
||||||
/// Trailing slashes are stripped on construction.
|
/// Trailing slashes are stripped on construction.
|
||||||
@@ -70,6 +79,7 @@ pub struct SolitaireServerClient {
|
|||||||
client: reqwest::Client,
|
client: reqwest::Client,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
impl SolitaireServerClient {
|
impl SolitaireServerClient {
|
||||||
/// Construct a new client for the given server URL and username.
|
/// Construct a new client for the given server URL and username.
|
||||||
///
|
///
|
||||||
@@ -201,6 +211,7 @@ impl SolitaireServerClient {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
#[async_trait]
|
#[async_trait]
|
||||||
impl SyncProvider for SolitaireServerClient {
|
impl SyncProvider for SolitaireServerClient {
|
||||||
/// Fetch the latest sync payload from the server.
|
/// Fetch the latest sync payload from the server.
|
||||||
@@ -486,6 +497,7 @@ impl SyncProvider for SolitaireServerClient {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
impl SolitaireServerClient {
|
impl SolitaireServerClient {
|
||||||
/// Pulled out of `push_replay` so both the first attempt and the
|
/// Pulled out of `push_replay` so both the first attempt and the
|
||||||
/// post-401-retry attempt go through the same parse path.
|
/// post-401-retry attempt go through the same parse path.
|
||||||
@@ -581,9 +593,10 @@ impl SolitaireServerClient {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Response extraction helpers
|
// Response extraction helpers (native-only, use reqwest::Response)
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
/// Deserialize a pull response body as [`SyncResponse`] and return its
|
/// Deserialize a pull response body as [`SyncResponse`] and return its
|
||||||
/// `merged` field, or map non-200 statuses to the appropriate [`SyncError`].
|
/// `merged` field, or map non-200 statuses to the appropriate [`SyncError`].
|
||||||
///
|
///
|
||||||
@@ -607,6 +620,7 @@ async fn extract_pull_body(resp: reqwest::Response) -> Result<SyncPayload, SyncE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
/// Deserialize a leaderboard response body as `Vec<LeaderboardEntry>`.
|
/// Deserialize a leaderboard response body as `Vec<LeaderboardEntry>`.
|
||||||
async fn extract_leaderboard_body(
|
async fn extract_leaderboard_body(
|
||||||
resp: reqwest::Response,
|
resp: reqwest::Response,
|
||||||
@@ -621,6 +635,7 @@ async fn extract_leaderboard_body(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
/// Deserialize a push response body as [`SyncResponse`], or map non-200
|
/// Deserialize a push response body as [`SyncResponse`], or map non-200
|
||||||
/// statuses to the appropriate [`SyncError`].
|
/// statuses to the appropriate [`SyncError`].
|
||||||
///
|
///
|
||||||
@@ -652,6 +667,7 @@ async fn extract_push_body(resp: reqwest::Response) -> Result<SyncResponse, Sync
|
|||||||
/// This is the **one** place in the codebase that matches on [`SyncBackend`]
|
/// This is the **one** place in the codebase that matches on [`SyncBackend`]
|
||||||
/// variants. All other code receives a `Box<dyn SyncProvider + Send + Sync>`
|
/// variants. All other code receives a `Box<dyn SyncProvider + Send + Sync>`
|
||||||
/// and remains backend-agnostic.
|
/// and remains backend-agnostic.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub fn provider_for_backend(backend: &SyncBackend) -> Box<dyn SyncProvider + Send + Sync> {
|
pub fn provider_for_backend(backend: &SyncBackend) -> Box<dyn SyncProvider + Send + Sync> {
|
||||||
match backend {
|
match backend {
|
||||||
SyncBackend::Local => Box::new(LocalOnlyProvider),
|
SyncBackend::Local => Box::new(LocalOnlyProvider),
|
||||||
|
|||||||
+16
-11
@@ -7,14 +7,12 @@ edition.workspace = true
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { workspace = true }
|
bevy = { workspace = true }
|
||||||
image = { workspace = true }
|
image = { workspace = true }
|
||||||
reqwest = { workspace = true }
|
|
||||||
kira = { workspace = true }
|
|
||||||
solitaire_core = { workspace = true }
|
solitaire_core = { workspace = true }
|
||||||
solitaire_data = { workspace = true }
|
solitaire_data = { workspace = true }
|
||||||
solitaire_sync = { workspace = true }
|
solitaire_sync = { workspace = true }
|
||||||
|
klondike = { workspace = true }
|
||||||
chrono = { workspace = true }
|
chrono = { workspace = true }
|
||||||
uuid = { workspace = true }
|
uuid = { workspace = true }
|
||||||
tokio = { workspace = true }
|
|
||||||
serde = { workspace = true }
|
serde = { workspace = true }
|
||||||
serde_json = { workspace = true }
|
serde_json = { workspace = true }
|
||||||
thiserror = { workspace = true }
|
thiserror = { workspace = true }
|
||||||
@@ -22,17 +20,24 @@ usvg = { workspace = true }
|
|||||||
resvg = { workspace = true }
|
resvg = { workspace = true }
|
||||||
tiny-skia = { workspace = true }
|
tiny-skia = { workspace = true }
|
||||||
ron = { workspace = true }
|
ron = { workspace = true }
|
||||||
|
|
||||||
|
# These deps are not available / not needed on wasm32:
|
||||||
|
# reqwest — uses mio/hyper native networking (sync plugin is gated out)
|
||||||
|
# kira — uses cpal OS audio (audio plugin is gated out)
|
||||||
|
# tokio — multi-threaded runtime (TokioRuntimeResource is gated out)
|
||||||
|
# dirs — platform data directories (storage uses WasmStorage instead)
|
||||||
|
# zip — theme ZIP importer (importer is gated out on wasm32)
|
||||||
|
# arboard — clipboard (no wasm backend; stats copy-link uses localStorage)
|
||||||
|
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||||
|
reqwest = { workspace = true }
|
||||||
|
kira = { workspace = true }
|
||||||
|
tokio = { workspace = true }
|
||||||
dirs = { workspace = true }
|
dirs = { workspace = true }
|
||||||
zip = { workspace = true }
|
zip = { workspace = true }
|
||||||
|
|
||||||
# `arboard` provides clipboard access for the Stats overlay's
|
# `arboard` has no Android backend and no wasm32 backend. Gate it out for
|
||||||
# "Copy share link" button. The crate has no Android backend
|
# both; the copy-share-link button surfaces an informational toast instead.
|
||||||
# (its `platform::Clipboard` module is unimplemented for the
|
[target.'cfg(all(not(target_os = "android"), not(target_arch = "wasm32")))'.dependencies]
|
||||||
# android target — `cargo apk build` fails with E0433 if this is
|
|
||||||
# left unconditional). On Android the same button surfaces an
|
|
||||||
# informational toast instead; see
|
|
||||||
# `stats_plugin::handle_copy_share_link_button`.
|
|
||||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
|
||||||
arboard = { workspace = true }
|
arboard = { workspace = true }
|
||||||
|
|
||||||
[target.'cfg(target_os = "android")'.dependencies]
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
use std::collections::VecDeque;
|
use std::collections::VecDeque;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy::window::RequestRedraw;
|
||||||
use solitaire_data::{AnimSpeed, Settings};
|
use solitaire_data::{AnimSpeed, Settings};
|
||||||
|
|
||||||
use crate::achievement_plugin::display_name_for;
|
use crate::achievement_plugin::display_name_for;
|
||||||
@@ -180,6 +181,7 @@ impl Plugin for AnimationPlugin {
|
|||||||
.add_message::<MoveRejectedEvent>()
|
.add_message::<MoveRejectedEvent>()
|
||||||
.add_message::<WarningToastEvent>()
|
.add_message::<WarningToastEvent>()
|
||||||
.add_message::<XpAwardedEvent>()
|
.add_message::<XpAwardedEvent>()
|
||||||
|
.add_message::<RequestRedraw>()
|
||||||
.init_resource::<EffectiveSlideDuration>()
|
.init_resource::<EffectiveSlideDuration>()
|
||||||
.init_resource::<ToastQueue>()
|
.init_resource::<ToastQueue>()
|
||||||
.init_resource::<ActiveToast>()
|
.init_resource::<ActiveToast>()
|
||||||
@@ -1076,7 +1078,7 @@ mod tests {
|
|||||||
// Pairs the existing audio (`card_invalid.wav`) and visual
|
// Pairs the existing audio (`card_invalid.wav`) and visual
|
||||||
// (`feedback_anim_plugin::queue_shake_for_rejected_move`) feedback
|
// (`feedback_anim_plugin::queue_shake_for_rejected_move`) feedback
|
||||||
// with an accessibility-focused readable text cue.
|
// with an accessibility-focused readable text cue.
|
||||||
use solitaire_core::pile::PileType;
|
use klondike::{KlondikePile, Tableau};
|
||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||||
|
|
||||||
@@ -1088,8 +1090,8 @@ mod tests {
|
|||||||
.count();
|
.count();
|
||||||
|
|
||||||
app.world_mut().write_message(MoveRejectedEvent {
|
app.world_mut().write_message(MoveRejectedEvent {
|
||||||
from: PileType::Tableau(0),
|
from: KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
to: PileType::Tableau(1),
|
to: KlondikePile::Tableau(Tableau::Tableau2),
|
||||||
count: 1,
|
count: 1,
|
||||||
});
|
});
|
||||||
app.update();
|
app.update();
|
||||||
|
|||||||
@@ -47,12 +47,16 @@
|
|||||||
//! comments on each call out the pairing so a future reader doesn't
|
//! comments on each call out the pairing so a future reader doesn't
|
||||||
//! accidentally drop one half.
|
//! accidentally drop one half.
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use bevy::asset::AssetApp;
|
use bevy::asset::AssetApp;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use bevy::asset::io::AssetSourceBuilder;
|
use bevy::asset::io::AssetSourceBuilder;
|
||||||
use bevy::asset::io::embedded::EmbeddedAssetRegistry;
|
use bevy::asset::io::embedded::EmbeddedAssetRegistry;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use bevy::asset::io::file::FileAssetReader;
|
use bevy::asset::io::file::FileAssetReader;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::assets::user_dir::user_theme_dir;
|
use crate::assets::user_dir::user_theme_dir;
|
||||||
|
|
||||||
/// `AssetSourceId` of the user-themes asset source. Use it as
|
/// `AssetSourceId` of the user-themes asset source. Use it as
|
||||||
@@ -235,11 +239,16 @@ const CLASSIC_THEME_SVGS: &[(&str, &[u8])] = &[
|
|||||||
/// Returns the `&mut App` so the call can be chained from the binary
|
/// Returns the `&mut App` so the call can be chained from the binary
|
||||||
/// entry point.
|
/// entry point.
|
||||||
pub fn register_theme_asset_sources(app: &mut App) -> &mut App {
|
pub fn register_theme_asset_sources(app: &mut App) -> &mut App {
|
||||||
let root = user_theme_dir();
|
// User themes are stored on the filesystem; wasm32 has no filesystem and
|
||||||
app.register_asset_source(
|
// `FileAssetReader` is not available on that target.
|
||||||
USER_THEMES,
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
AssetSourceBuilder::new(move || Box::new(FileAssetReader::new(root.clone()))),
|
{
|
||||||
);
|
let root = user_theme_dir();
|
||||||
|
app.register_asset_source(
|
||||||
|
USER_THEMES,
|
||||||
|
AssetSourceBuilder::new(move || Box::new(FileAssetReader::new(root.clone()))),
|
||||||
|
);
|
||||||
|
}
|
||||||
app
|
app
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -82,13 +82,23 @@ fn user_theme_dir_for(data_dir: PathBuf) -> PathBuf {
|
|||||||
/// the panic message names the supported workaround.
|
/// the panic message names the supported workaround.
|
||||||
fn detected_platform_data_dir() -> PathBuf {
|
fn detected_platform_data_dir() -> PathBuf {
|
||||||
solitaire_data::data_dir().unwrap_or_else(|| {
|
solitaire_data::data_dir().unwrap_or_else(|| {
|
||||||
panic!(
|
// On wasm32, data_dir() always returns None — there is no filesystem.
|
||||||
"user_theme_dir(): platform data directory is unavailable. \
|
// User themes are not supported in the browser build; return an empty
|
||||||
On Linux check $XDG_DATA_HOME or $HOME; on macOS / Windows \
|
// path so callers produce a benign empty dir rather than panicking.
|
||||||
the OS reported no Application Support / AppData path. \
|
#[cfg(target_arch = "wasm32")]
|
||||||
As a workaround call solitaire_engine::assets::user_dir::\
|
{
|
||||||
set_user_theme_dir() before App::run()."
|
PathBuf::new()
|
||||||
)
|
}
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
panic!(
|
||||||
|
"user_theme_dir(): platform data directory is unavailable. \
|
||||||
|
On Linux check $XDG_DATA_HOME or $HOME; on macOS / Windows \
|
||||||
|
the OS reported no Application Support / AppData path. \
|
||||||
|
As a workaround call solitaire_engine::assets::user_dir::\
|
||||||
|
set_user_theme_dir() before App::run()."
|
||||||
|
)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,6 @@ use crate::events::{
|
|||||||
use crate::pause_plugin::PausedResource;
|
use crate::pause_plugin::PausedResource;
|
||||||
use crate::resources::GameStateResource;
|
use crate::resources::GameStateResource;
|
||||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
|
|
||||||
/// Volume amplitude for the stock-recycle draw sound (half of normal 1.0).
|
/// Volume amplitude for the stock-recycle draw sound (half of normal 1.0).
|
||||||
const RECYCLE_VOLUME: f64 = 0.5;
|
const RECYCLE_VOLUME: f64 = 0.5;
|
||||||
@@ -376,8 +375,7 @@ fn play_on_draw(
|
|||||||
// feedback that distinguishes a recycle from a normal draw.
|
// feedback that distinguishes a recycle from a normal draw.
|
||||||
let stock_len = game
|
let stock_len = game
|
||||||
.as_ref()
|
.as_ref()
|
||||||
.and_then(|g| g.0.piles.get(&PileType::Stock))
|
.map_or(1, |g| g.0.stock_cards().len()); // default > 0 → normal draw sound
|
||||||
.map_or(1, |p| p.cards.len()); // default > 0 → normal draw sound
|
|
||||||
|
|
||||||
if is_recycle(stock_len) {
|
if is_recycle(stock_len) {
|
||||||
let mut data = lib.flip.clone();
|
let mut data = lib.flip.clone();
|
||||||
|
|||||||
@@ -9,7 +9,9 @@
|
|||||||
//! returns `None` (e.g. a transient state), the plugin retries next tick.
|
//! returns `None` (e.g. a transient state), the plugin retries next tick.
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy::window::RequestRedraw;
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::audio_plugin::{AudioState, SoundLibrary};
|
use crate::audio_plugin::{AudioState, SoundLibrary};
|
||||||
use crate::events::{MoveRequestEvent, StateChangedEvent};
|
use crate::events::{MoveRequestEvent, StateChangedEvent};
|
||||||
use crate::game_plugin::GameMutation;
|
use crate::game_plugin::GameMutation;
|
||||||
@@ -20,11 +22,18 @@ use crate::resources::GameStateResource;
|
|||||||
///
|
///
|
||||||
/// Plays the win fanfare at half volume so it is clearly distinguishable from
|
/// Plays the win fanfare at half volume so it is clearly distinguishable from
|
||||||
/// both normal card-place sounds and the full win fanfare that fires later.
|
/// both normal card-place sounds and the full win fanfare that fires later.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
const AUTO_COMPLETE_CHIME_VOLUME: f64 = 0.5;
|
const AUTO_COMPLETE_CHIME_VOLUME: f64 = 0.5;
|
||||||
|
|
||||||
/// Seconds between consecutive auto-complete moves.
|
/// Seconds between consecutive auto-complete moves.
|
||||||
const STEP_INTERVAL: f32 = 0.12;
|
const STEP_INTERVAL: f32 = 0.12;
|
||||||
|
|
||||||
|
/// Seconds to wait after detection before firing the first auto-complete move.
|
||||||
|
///
|
||||||
|
/// This pause gives the player a moment to register that the game is
|
||||||
|
/// transitioning into auto-complete mode before cards start moving.
|
||||||
|
const AUTO_COMPLETE_INITIAL_DELAY: f32 = 0.75;
|
||||||
|
|
||||||
/// Tracks whether auto-complete is active and when the next move fires.
|
/// Tracks whether auto-complete is active and when the next move fires.
|
||||||
#[derive(Resource, Default, Debug)]
|
#[derive(Resource, Default, Debug)]
|
||||||
pub struct AutoCompleteState {
|
pub struct AutoCompleteState {
|
||||||
@@ -39,7 +48,9 @@ pub struct AutoCompletePlugin;
|
|||||||
|
|
||||||
impl Plugin for AutoCompletePlugin {
|
impl Plugin for AutoCompletePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_resource::<AutoCompleteState>().add_systems(
|
app.init_resource::<AutoCompleteState>()
|
||||||
|
.add_message::<RequestRedraw>()
|
||||||
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
detect_auto_complete,
|
detect_auto_complete,
|
||||||
@@ -71,7 +82,7 @@ fn detect_auto_complete(
|
|||||||
}
|
}
|
||||||
if game.0.is_auto_completable && !state.active {
|
if game.0.is_auto_completable && !state.active {
|
||||||
state.active = true;
|
state.active = true;
|
||||||
state.cooldown = 0.0; // fire first move immediately
|
state.cooldown = AUTO_COMPLETE_INITIAL_DELAY;
|
||||||
}
|
}
|
||||||
// Intentionally no `else if !is_auto_completable` branch here.
|
// Intentionally no `else if !is_auto_completable` branch here.
|
||||||
// Deactivating on every frame where `is_auto_completable` is false
|
// Deactivating on every frame where `is_auto_completable` is false
|
||||||
@@ -88,6 +99,7 @@ fn detect_auto_complete(
|
|||||||
/// exactly once on the `false → true` edge. The win fanfare is played at half
|
/// exactly once on the `false → true` edge. The win fanfare is played at half
|
||||||
/// volume (`AUTO_COMPLETE_CHIME_VOLUME`) so it is clearly recognisable but does
|
/// volume (`AUTO_COMPLETE_CHIME_VOLUME`) so it is clearly recognisable but does
|
||||||
/// not overwhelm the card-place sounds that follow immediately.
|
/// not overwhelm the card-place sounds that follow immediately.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
fn on_auto_complete_start(
|
fn on_auto_complete_start(
|
||||||
state: Res<AutoCompleteState>,
|
state: Res<AutoCompleteState>,
|
||||||
mut was_active: Local<bool>,
|
mut was_active: Local<bool>,
|
||||||
@@ -108,6 +120,12 @@ fn on_auto_complete_start(
|
|||||||
audio.play_sfx_at_volume(&lib.fanfare, AUTO_COMPLETE_CHIME_VOLUME);
|
audio.play_sfx_at_volume(&lib.fanfare, AUTO_COMPLETE_CHIME_VOLUME);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// No audio on wasm — stub keeps the system registration unconditional.
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
fn on_auto_complete_start(state: Res<AutoCompleteState>, mut was_active: Local<bool>) {
|
||||||
|
*was_active = state.active;
|
||||||
|
}
|
||||||
|
|
||||||
/// Fires one `MoveRequestEvent` per `STEP_INTERVAL` while auto-complete is active.
|
/// Fires one `MoveRequestEvent` per `STEP_INTERVAL` while auto-complete is active.
|
||||||
fn drive_auto_complete(
|
fn drive_auto_complete(
|
||||||
mut state: ResMut<AutoCompleteState>,
|
mut state: ResMut<AutoCompleteState>,
|
||||||
@@ -142,9 +160,9 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::game_plugin::GamePlugin;
|
use crate::game_plugin::GamePlugin;
|
||||||
use crate::table_plugin::TablePlugin;
|
use crate::table_plugin::TablePlugin;
|
||||||
use solitaire_core::card::{Card, Rank, Suit};
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
|
use solitaire_core::card::{Rank, Suit};
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameState};
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
|
|
||||||
fn headless_app() -> App {
|
fn headless_app() -> App {
|
||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
@@ -157,31 +175,45 @@ mod tests {
|
|||||||
app
|
app
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Build a nearly-won game: one Ace of Clubs in Tableau(0), all other
|
fn seeded_state_with_auto_move() -> (GameState, (KlondikePile, KlondikePile)) {
|
||||||
/// tableau piles empty, stock/waste empty, Clubs foundation empty.
|
let mut g = GameState::new(1, DrawMode::DrawOne);
|
||||||
fn nearly_won_state() -> GameState {
|
g.set_test_stock_cards(Vec::new());
|
||||||
let mut g = GameState::new(42, DrawMode::DrawOne);
|
g.set_test_waste_cards(Vec::new());
|
||||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
for foundation in [
|
||||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
Foundation::Foundation1,
|
||||||
for i in 0..7 {
|
Foundation::Foundation2,
|
||||||
g.piles
|
Foundation::Foundation3,
|
||||||
.get_mut(&PileType::Tableau(i))
|
Foundation::Foundation4,
|
||||||
.unwrap()
|
] {
|
||||||
.cards
|
g.set_test_foundation_cards(foundation, Vec::new());
|
||||||
.clear();
|
|
||||||
}
|
}
|
||||||
g.piles
|
for tableau in [
|
||||||
.get_mut(&PileType::Tableau(0))
|
Tableau::Tableau1,
|
||||||
.unwrap()
|
Tableau::Tableau2,
|
||||||
.cards
|
Tableau::Tableau3,
|
||||||
.push(Card {
|
Tableau::Tableau4,
|
||||||
id: 99,
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
g.set_test_tableau_cards(tableau, Vec::new());
|
||||||
|
}
|
||||||
|
g.set_test_tableau_cards(
|
||||||
|
Tableau::Tableau1,
|
||||||
|
vec![solitaire_core::card::Card {
|
||||||
|
id: 7_001,
|
||||||
suit: Suit::Clubs,
|
suit: Suit::Clubs,
|
||||||
rank: Rank::Ace,
|
rank: Rank::Ace,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
}],
|
||||||
|
);
|
||||||
g.is_auto_completable = true;
|
g.is_auto_completable = true;
|
||||||
g
|
let expected = (
|
||||||
|
KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
|
KlondikePile::Foundation(Foundation::Foundation1),
|
||||||
|
);
|
||||||
|
assert_eq!(g.next_auto_complete_move(), Some(expected));
|
||||||
|
(g, expected)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -193,8 +225,9 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn detect_activates_when_auto_completable() {
|
fn detect_activates_when_auto_completable() {
|
||||||
let mut app = headless_app();
|
let mut app = headless_app();
|
||||||
// Install a nearly-won state and fire StateChangedEvent.
|
let mut g = GameState::new(42, DrawMode::DrawOne);
|
||||||
app.world_mut().resource_mut::<GameStateResource>().0 = nearly_won_state();
|
g.is_auto_completable = true;
|
||||||
|
app.world_mut().resource_mut::<GameStateResource>().0 = g;
|
||||||
app.world_mut().write_message(StateChangedEvent);
|
app.world_mut().write_message(StateChangedEvent);
|
||||||
app.update();
|
app.update();
|
||||||
|
|
||||||
@@ -204,9 +237,16 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn drive_fires_move_request_when_active() {
|
fn drive_fires_move_request_when_active() {
|
||||||
let mut app = headless_app();
|
let mut app = headless_app();
|
||||||
app.world_mut().resource_mut::<GameStateResource>().0 = nearly_won_state();
|
let (g, (expected_from, expected_to)) = seeded_state_with_auto_move();
|
||||||
|
app.world_mut().resource_mut::<GameStateResource>().0 = g;
|
||||||
app.world_mut().write_message(StateChangedEvent);
|
app.world_mut().write_message(StateChangedEvent);
|
||||||
app.update(); // detect runs, sets active
|
app.update(); // detect runs, sets active
|
||||||
|
|
||||||
|
// Zero out the cooldown so drive fires on the next update regardless
|
||||||
|
// of the initial delay constant.
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<AutoCompleteState>()
|
||||||
|
.cooldown = 0.0;
|
||||||
app.update(); // drive fires the move
|
app.update(); // drive fires the move
|
||||||
|
|
||||||
let events = app.world().resource::<Messages<MoveRequestEvent>>();
|
let events = app.world().resource::<Messages<MoveRequestEvent>>();
|
||||||
@@ -214,16 +254,15 @@ mod tests {
|
|||||||
let fired: Vec<_> = cursor.read(events).collect();
|
let fired: Vec<_> = cursor.read(events).collect();
|
||||||
// At least one MoveRequestEvent should have been fired.
|
// At least one MoveRequestEvent should have been fired.
|
||||||
assert!(!fired.is_empty(), "expected at least one MoveRequestEvent");
|
assert!(!fired.is_empty(), "expected at least one MoveRequestEvent");
|
||||||
assert_eq!(fired[0].from, PileType::Tableau(0));
|
assert_eq!(fired[0].from, expected_from);
|
||||||
// First empty foundation slot wins on a fresh nearly-won board.
|
assert_eq!(fired[0].to, expected_to);
|
||||||
assert_eq!(fired[0].to, PileType::Foundation(0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn drive_deactivates_on_win() {
|
fn drive_deactivates_on_win() {
|
||||||
let mut app = headless_app();
|
let mut app = headless_app();
|
||||||
// Inject a won game state — active should not be set.
|
// Inject a won game state — active should not be set.
|
||||||
let mut gs = nearly_won_state();
|
let (mut gs, _) = seeded_state_with_auto_move();
|
||||||
gs.is_won = true;
|
gs.is_won = true;
|
||||||
app.world_mut().resource_mut::<GameStateResource>().0 = gs;
|
app.world_mut().resource_mut::<GameStateResource>().0 = gs;
|
||||||
app.world_mut().write_message(StateChangedEvent);
|
app.world_mut().write_message(StateChangedEvent);
|
||||||
|
|||||||
@@ -92,6 +92,7 @@ pub use timing::{
|
|||||||
pub use tuning::{AnimationTuning, InputPlatform};
|
pub use tuning::{AnimationTuning, InputPlatform};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy::window::RequestRedraw;
|
||||||
|
|
||||||
use crate::card_plugin::CardEntity;
|
use crate::card_plugin::CardEntity;
|
||||||
use crate::events::{DrawRequestEvent, GameWonEvent, MoveRequestEvent, UndoRequestEvent};
|
use crate::events::{DrawRequestEvent, GameWonEvent, MoveRequestEvent, UndoRequestEvent};
|
||||||
@@ -125,6 +126,7 @@ impl Plugin for CardAnimationPlugin {
|
|||||||
.add_message::<DrawRequestEvent>()
|
.add_message::<DrawRequestEvent>()
|
||||||
.add_message::<UndoRequestEvent>()
|
.add_message::<UndoRequestEvent>()
|
||||||
.add_message::<GameWonEvent>()
|
.add_message::<GameWonEvent>()
|
||||||
|
.add_message::<RequestRedraw>()
|
||||||
.init_resource::<DragState>()
|
.init_resource::<DragState>()
|
||||||
.init_resource::<HoverState>()
|
.init_resource::<HoverState>()
|
||||||
.init_resource::<InputBuffer>()
|
.init_resource::<InputBuffer>()
|
||||||
|
|||||||
+138
-128
@@ -18,9 +18,8 @@ use bevy::sprite::Anchor;
|
|||||||
use bevy::window::WindowResized;
|
use bevy::window::WindowResized;
|
||||||
use solitaire_core::card::{Card, Rank, Suit};
|
use solitaire_core::card::{Card, Rank, Suit};
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameState};
|
||||||
use solitaire_core::pile::PileType;
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
|
|
||||||
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
|
||||||
|
|
||||||
use crate::animation_plugin::{CARD_ANIM_Z_LIFT, CardAnim, EffectiveSlideDuration};
|
use crate::animation_plugin::{CARD_ANIM_Z_LIFT, CardAnim, EffectiveSlideDuration};
|
||||||
use crate::card_animation::CardAnimation;
|
use crate::card_animation::CardAnimation;
|
||||||
@@ -734,10 +733,10 @@ fn sync_cards(
|
|||||||
DrawMode::DrawOne => 1_usize,
|
DrawMode::DrawOne => 1_usize,
|
||||||
DrawMode::DrawThree => 3_usize,
|
DrawMode::DrawThree => 3_usize,
|
||||||
};
|
};
|
||||||
game.piles
|
let waste_cards = game.waste_cards();
|
||||||
.get(&PileType::Waste)
|
(waste_cards.len() > visible)
|
||||||
.filter(|w| w.cards.len() > visible)
|
.then_some(waste_cards)
|
||||||
.and_then(|w| w.cards.get(w.cards.len().saturating_sub(visible + 1)))
|
.and_then(|w| w.get(w.len().saturating_sub(visible + 1)).cloned())
|
||||||
.map(|c| c.id)
|
.map(|c| c.id)
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -790,7 +789,7 @@ fn sync_cards(
|
|||||||
update_card_entity(
|
update_card_entity(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
entity,
|
entity,
|
||||||
card,
|
&card,
|
||||||
position,
|
position,
|
||||||
z,
|
z,
|
||||||
layout,
|
layout,
|
||||||
@@ -808,7 +807,7 @@ fn sync_cards(
|
|||||||
}
|
}
|
||||||
None => spawn_card_entity(
|
None => spawn_card_entity(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
card,
|
&card,
|
||||||
position,
|
position,
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||||||
z,
|
z,
|
||||||
layout,
|
layout,
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||||||
@@ -830,22 +829,22 @@ fn sync_cards(
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|||||||
}
|
}
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||||||
|
|
||||||
/// Returns an ordered vec of (card, position, z) for every card in the game.
|
/// Returns an ordered vec of (card, position, z) for every card in the game.
|
||||||
fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Vec2, f32)> {
|
fn card_positions(game: &GameState, layout: &Layout) -> Vec<(Card, Vec2, f32)> {
|
||||||
let mut out: Vec<(&'a Card, Vec2, f32)> = Vec::with_capacity(52);
|
let mut out: Vec<(Card, Vec2, f32)> = Vec::with_capacity(52);
|
||||||
let piles = [
|
let piles = [
|
||||||
PileType::Stock,
|
(KlondikePile::Stock, true),
|
||||||
PileType::Waste,
|
(KlondikePile::Stock, false),
|
||||||
PileType::Foundation(0),
|
(KlondikePile::Foundation(Foundation::Foundation1), false),
|
||||||
PileType::Foundation(1),
|
(KlondikePile::Foundation(Foundation::Foundation2), false),
|
||||||
PileType::Foundation(2),
|
(KlondikePile::Foundation(Foundation::Foundation3), false),
|
||||||
PileType::Foundation(3),
|
(KlondikePile::Foundation(Foundation::Foundation4), false),
|
||||||
PileType::Tableau(0),
|
(KlondikePile::Tableau(Tableau::Tableau1), false),
|
||||||
PileType::Tableau(1),
|
(KlondikePile::Tableau(Tableau::Tableau2), false),
|
||||||
PileType::Tableau(2),
|
(KlondikePile::Tableau(Tableau::Tableau3), false),
|
||||||
PileType::Tableau(3),
|
(KlondikePile::Tableau(Tableau::Tableau4), false),
|
||||||
PileType::Tableau(4),
|
(KlondikePile::Tableau(Tableau::Tableau5), false),
|
||||||
PileType::Tableau(5),
|
(KlondikePile::Tableau(Tableau::Tableau6), false),
|
||||||
PileType::Tableau(6),
|
(KlondikePile::Tableau(Tableau::Tableau7), false),
|
||||||
];
|
];
|
||||||
|
|
||||||
// Compute the Draw-Three waste fan step proportional to the column spacing
|
// Compute the Draw-Three waste fan step proportional to the column spacing
|
||||||
@@ -855,29 +854,39 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
|||||||
// (H_GAP_DIVISOR=32) col_step ≈ 1.031×cw so fan_step ≈ 0.231×cw, keeping
|
// (H_GAP_DIVISOR=32) col_step ≈ 1.031×cw so fan_step ≈ 0.231×cw, keeping
|
||||||
// the top fanned card's centre within the waste column's own horizontal
|
// the top fanned card's centre within the waste column's own horizontal
|
||||||
// footprint instead of spilling into the adjacent gap.
|
// footprint instead of spilling into the adjacent gap.
|
||||||
let waste_fan_step = {
|
let tableau_col_step = {
|
||||||
let s = layout
|
let t1 = layout
|
||||||
.pile_positions
|
.pile_positions
|
||||||
.get(&PileType::Stock)
|
.get(&KlondikePile::Tableau(Tableau::Tableau1))
|
||||||
.copied()
|
.copied()
|
||||||
.unwrap_or_default();
|
.unwrap_or_default();
|
||||||
let w = layout
|
let t2 = layout
|
||||||
.pile_positions
|
.pile_positions
|
||||||
.get(&PileType::Waste)
|
.get(&KlondikePile::Tableau(Tableau::Tableau2))
|
||||||
.copied()
|
.copied()
|
||||||
.unwrap_or_default();
|
.unwrap_or_default();
|
||||||
(w.x - s.x).abs() * 0.224
|
(t2.x - t1.x).abs()
|
||||||
};
|
};
|
||||||
|
let waste_fan_step = tableau_col_step * 0.224;
|
||||||
|
|
||||||
for pile_type in piles {
|
for (pile_type, is_stock_area) in piles {
|
||||||
let Some(base) = layout.pile_positions.get(&pile_type) else {
|
let Some(mut base) = layout.pile_positions.get(&pile_type).copied() else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
let Some(pile) = game.piles.get(&pile_type) else {
|
if matches!(pile_type, KlondikePile::Stock) && is_stock_area {
|
||||||
continue;
|
base.x -= tableau_col_step;
|
||||||
|
}
|
||||||
|
let is_tableau = matches!(pile_type, KlondikePile::Tableau(_));
|
||||||
|
let is_waste = matches!(pile_type, KlondikePile::Stock) && !is_stock_area;
|
||||||
|
let cards = if matches!(pile_type, KlondikePile::Stock) {
|
||||||
|
if is_stock_area {
|
||||||
|
game.stock_cards()
|
||||||
|
} else {
|
||||||
|
game.waste_cards()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
game.pile(pile_type)
|
||||||
};
|
};
|
||||||
let is_tableau = matches!(pile_type, PileType::Tableau(_));
|
|
||||||
let is_waste = matches!(pile_type, PileType::Waste);
|
|
||||||
|
|
||||||
// Tableau uses a two-speed fan: face-down cards are packed tighter
|
// Tableau uses a two-speed fan: face-down cards are packed tighter
|
||||||
// than face-up cards so the visible (playable) portion stands out.
|
// than face-up cards so the visible (playable) portion stands out.
|
||||||
@@ -886,7 +895,6 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
|||||||
// Waste pile: only the top N cards are rendered to prevent bleed-through
|
// Waste pile: only the top N cards are rendered to prevent bleed-through
|
||||||
// while new cards animate in from the stock. Draw-One shows 1; Draw-Three
|
// while new cards animate in from the stock. Draw-One shows 1; Draw-Three
|
||||||
// shows up to 3 fanned in X (matching the standard Klondike presentation).
|
// shows up to 3 fanned in X (matching the standard Klondike presentation).
|
||||||
let cards = &pile.cards;
|
|
||||||
let render_start = if is_waste {
|
let render_start = if is_waste {
|
||||||
let visible = match game.draw_mode {
|
let visible = match game.draw_mode {
|
||||||
DrawMode::DrawOne => 1_usize,
|
DrawMode::DrawOne => 1_usize,
|
||||||
@@ -916,7 +924,7 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
|||||||
};
|
};
|
||||||
let pos = Vec2::new(base.x + x_offset, base.y + y_offset);
|
let pos = Vec2::new(base.x + x_offset, base.y + y_offset);
|
||||||
let z = 1.0 + (slot as f32) * STACK_FAN_FRAC;
|
let z = 1.0 + (slot as f32) * STACK_FAN_FRAC;
|
||||||
out.push((card, pos, z));
|
out.push((card.clone(), pos, z));
|
||||||
if is_tableau {
|
if is_tableau {
|
||||||
let step = if card.face_up {
|
let step = if card.face_up {
|
||||||
layout.tableau_fan_frac
|
layout.tableau_fan_frac
|
||||||
@@ -930,6 +938,32 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
|||||||
out
|
out
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn all_cards(game: &GameState) -> Vec<Card> {
|
||||||
|
let mut cards = Vec::with_capacity(52);
|
||||||
|
cards.extend(game.stock_cards());
|
||||||
|
cards.extend(game.waste_cards());
|
||||||
|
for foundation in [
|
||||||
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
] {
|
||||||
|
cards.extend(game.pile(KlondikePile::Foundation(foundation)));
|
||||||
|
}
|
||||||
|
for tableau in [
|
||||||
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
cards.extend(game.pile(KlondikePile::Tableau(tableau)));
|
||||||
|
}
|
||||||
|
cards
|
||||||
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
fn spawn_card_entity(
|
fn spawn_card_entity(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
@@ -1508,11 +1542,8 @@ fn tick_hint_highlight(
|
|||||||
sprite.color = if use_images {
|
sprite.color = if use_images {
|
||||||
Color::WHITE
|
Color::WHITE
|
||||||
} else {
|
} else {
|
||||||
let is_face_up = game
|
let is_face_up = all_cards(&game.0)
|
||||||
.0
|
.iter()
|
||||||
.piles
|
|
||||||
.values()
|
|
||||||
.flat_map(|p| p.cards.iter())
|
|
||||||
.find(|c| c.id == card_entity.card_id)
|
.find(|c| c.id == card_entity.card_id)
|
||||||
.is_some_and(|c| c.face_up);
|
.is_some_and(|c| c.face_up);
|
||||||
if is_face_up {
|
if is_face_up {
|
||||||
@@ -1683,17 +1714,13 @@ fn handle_right_click(
|
|||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let Some(source_pile) = game.0.pile_containing_card(card.id) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
// Tint piles that legally accept the card.
|
// Tint piles that legally accept the card.
|
||||||
for (entity, pile_marker, mut sprite) in &mut pile_markers {
|
for (entity, pile_marker, mut sprite) in &mut pile_markers {
|
||||||
let pile_type = &pile_marker.0;
|
let legal = game.0.can_move_cards(&source_pile, &pile_marker.0, 1);
|
||||||
let Some(pile) = game.0.piles.get(pile_type) else {
|
|
||||||
continue;
|
|
||||||
};
|
|
||||||
let legal = match pile_type {
|
|
||||||
PileType::Foundation(_) => can_place_on_foundation(&card, pile),
|
|
||||||
PileType::Tableau(_) => can_place_on_tableau(&card, pile),
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
if legal {
|
if legal {
|
||||||
sprite.color = RIGHT_CLICK_HIGHLIGHT_COLOUR;
|
sprite.color = RIGHT_CLICK_HIGHLIGHT_COLOUR;
|
||||||
commands
|
commands
|
||||||
@@ -1735,12 +1762,9 @@ fn find_top_card_at(
|
|||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let card = game
|
let card = all_cards(game)
|
||||||
.piles
|
.into_iter()
|
||||||
.values()
|
.find(|c| c.id == card_entity.card_id && c.face_up);
|
||||||
.flat_map(|p| p.cards.iter())
|
|
||||||
.find(|c| c.id == card_entity.card_id && c.face_up)
|
|
||||||
.cloned();
|
|
||||||
if let Some(card) = card {
|
if let Some(card) = card {
|
||||||
let z = transform.translation.z;
|
let z = transform.translation.z;
|
||||||
if best.as_ref().is_none_or(|(bz, _)| z > *bz) {
|
if best.as_ref().is_none_or(|(bz, _)| z > *bz) {
|
||||||
@@ -1782,13 +1806,10 @@ fn apply_stock_empty_indicator<F: bevy::ecs::query::QueryFilter>(
|
|||||||
layout: &Layout,
|
layout: &Layout,
|
||||||
font: Handle<Font>,
|
font: Handle<Font>,
|
||||||
) {
|
) {
|
||||||
let stock_empty = game
|
let stock_empty = game.stock_cards().is_empty();
|
||||||
.piles
|
|
||||||
.get(&PileType::Stock)
|
|
||||||
.is_none_or(|p| p.cards.is_empty());
|
|
||||||
|
|
||||||
for (entity, pile_marker, mut sprite) in pile_markers.iter_mut() {
|
for (entity, pile_marker, mut sprite) in pile_markers.iter_mut() {
|
||||||
if pile_marker.0 != PileType::Stock {
|
if pile_marker.0 != KlondikePile::Stock {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1904,9 +1925,7 @@ const STOCK_BADGE_SIZE: Vec2 = Vec2::new(34.0, 20.0);
|
|||||||
/// Pure helper extracted so the count source is identical between the spawn
|
/// Pure helper extracted so the count source is identical between the spawn
|
||||||
/// system, the update system, and the unit tests.
|
/// system, the update system, and the unit tests.
|
||||||
fn stock_card_count(game: &GameState) -> usize {
|
fn stock_card_count(game: &GameState) -> usize {
|
||||||
game.piles
|
game.stock_cards().len()
|
||||||
.get(&PileType::Stock)
|
|
||||||
.map_or(0, |p| p.cards.len())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the world-space `Vec3` for the centre of the stock-count badge,
|
/// Returns the world-space `Vec3` for the centre of the stock-count badge,
|
||||||
@@ -1917,7 +1936,7 @@ fn stock_badge_translation(layout: &Layout) -> Vec3 {
|
|||||||
// the badge stays in a deterministic spot until the layout is filled.
|
// the badge stays in a deterministic spot until the layout is filled.
|
||||||
let pile_pos = layout
|
let pile_pos = layout
|
||||||
.pile_positions
|
.pile_positions
|
||||||
.get(&PileType::Stock)
|
.get(&KlondikePile::Stock)
|
||||||
.copied()
|
.copied()
|
||||||
.unwrap_or(Vec2::ZERO);
|
.unwrap_or(Vec2::ZERO);
|
||||||
let half = layout.card_size * 0.5;
|
let half = layout.card_size * 0.5;
|
||||||
@@ -2327,13 +2346,23 @@ fn update_tableau_fan_frac(
|
|||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
let max_depth = (0..7_usize)
|
let max_depth = [
|
||||||
.filter_map(|i| {
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
]
|
||||||
|
.into_iter()
|
||||||
|
.map(|tableau| {
|
||||||
game.0
|
game.0
|
||||||
.piles
|
.pile(klondike::KlondikePile::Tableau(tableau))
|
||||||
.get(&solitaire_core::pile::PileType::Tableau(i))
|
.into_iter()
|
||||||
|
.filter(|c| c.face_up)
|
||||||
|
.count()
|
||||||
})
|
})
|
||||||
.map(|pile| pile.cards.iter().filter(|c| c.face_up).count())
|
|
||||||
.max()
|
.max()
|
||||||
.unwrap_or(0);
|
.unwrap_or(0);
|
||||||
|
|
||||||
@@ -2502,11 +2531,8 @@ mod tests {
|
|||||||
for _ in 0..3 {
|
for _ in 0..3 {
|
||||||
let _ = g.draw();
|
let _ = g.draw();
|
||||||
}
|
}
|
||||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
.cards
|
g.waste_cards().iter().map(|c| c.id).collect();
|
||||||
.iter()
|
|
||||||
.map(|c| c.id)
|
|
||||||
.collect();
|
|
||||||
assert_eq!(waste_ids.len(), 3);
|
assert_eq!(waste_ids.len(), 3);
|
||||||
|
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
@@ -2528,7 +2554,7 @@ mod tests {
|
|||||||
"at least the top waste card must be rendered"
|
"at least the top waste card must be rendered"
|
||||||
);
|
);
|
||||||
// The top (last) waste card must always be among the rendered cards.
|
// The top (last) waste card must always be among the rendered cards.
|
||||||
let top_id = g.piles[&PileType::Waste].cards.last().unwrap().id;
|
let top_id = g.waste_cards().last().unwrap().id;
|
||||||
assert!(
|
assert!(
|
||||||
waste_rendered.iter().any(|(c, _, _)| c.id == top_id),
|
waste_rendered.iter().any(|(c, _, _)| c.id == top_id),
|
||||||
"top waste card must be rendered"
|
"top waste card must be rendered"
|
||||||
@@ -2543,13 +2569,14 @@ mod tests {
|
|||||||
for _ in 0..5 {
|
for _ in 0..5 {
|
||||||
let _ = g.draw();
|
let _ = g.draw();
|
||||||
}
|
}
|
||||||
let waste_pile = &g.piles[&PileType::Waste].cards;
|
let waste_pile = g.waste_cards();
|
||||||
assert!(
|
assert!(
|
||||||
waste_pile.len() >= 3,
|
waste_pile.len() >= 3,
|
||||||
"need at least 3 waste cards for this test"
|
"need at least 3 waste cards for this test"
|
||||||
);
|
);
|
||||||
|
|
||||||
let waste_ids: std::collections::HashSet<u32> = waste_pile.iter().map(|c| c.id).collect();
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
|
waste_pile.iter().map(|c| c.id).collect();
|
||||||
|
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
@@ -2595,13 +2622,14 @@ mod tests {
|
|||||||
// Draw exactly once — in Draw-Three mode with a full stock this gives
|
// Draw exactly once — in Draw-Three mode with a full stock this gives
|
||||||
// 3 waste cards (still ≤ visible=3, so no hidden buffer needed).
|
// 3 waste cards (still ≤ visible=3, so no hidden buffer needed).
|
||||||
let _ = g.draw();
|
let _ = g.draw();
|
||||||
let waste_pile = &g.piles[&PileType::Waste].cards;
|
let waste_pile = g.waste_cards();
|
||||||
// We need exactly 2 or 3 waste cards to hit the small-pile path.
|
// We need exactly 2 or 3 waste cards to hit the small-pile path.
|
||||||
// One draw in Draw-Three adds up to 3 cards; take the first 2 if needed.
|
// One draw in Draw-Three adds up to 3 cards; take the first 2 if needed.
|
||||||
let count = waste_pile.len();
|
let count = waste_pile.len();
|
||||||
assert!(count >= 2, "need at least 2 waste cards");
|
assert!(count >= 2, "need at least 2 waste cards");
|
||||||
|
|
||||||
let waste_ids: std::collections::HashSet<u32> = waste_pile.iter().map(|c| c.id).collect();
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
|
waste_pile.iter().map(|c| c.id).collect();
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
@@ -2638,11 +2666,8 @@ mod tests {
|
|||||||
for _ in 0..3 {
|
for _ in 0..3 {
|
||||||
let _ = g.draw();
|
let _ = g.draw();
|
||||||
}
|
}
|
||||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
.cards
|
g.waste_cards().iter().map(|c| c.id).collect();
|
||||||
.iter()
|
|
||||||
.map(|c| c.id)
|
|
||||||
.collect();
|
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
let waste_rendered: Vec<_> = positions
|
let waste_rendered: Vec<_> = positions
|
||||||
@@ -2671,7 +2696,7 @@ mod tests {
|
|||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
// Collect positions for Tableau(6) (should have 7 cards).
|
// Collect positions for Tableau(6) (should have 7 cards).
|
||||||
let tableau_6_base = layout.pile_positions[&PileType::Tableau(6)];
|
let tableau_6_base = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau7)];
|
||||||
let mut ys: Vec<f32> = positions
|
let mut ys: Vec<f32> = positions
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|(_, pos, _)| (pos.x - tableau_6_base.x).abs() < 1e-3)
|
.filter(|(_, pos, _)| (pos.x - tableau_6_base.x).abs() < 1e-3)
|
||||||
@@ -3058,7 +3083,7 @@ mod tests {
|
|||||||
// Tableau(6) has 7 cards: 6 face-down + 1 face-up on top.
|
// Tableau(6) has 7 cards: 6 face-down + 1 face-up on top.
|
||||||
// Each face-down card contributes TABLEAU_FACEDOWN_FAN_FRAC to the column span.
|
// Each face-down card contributes TABLEAU_FACEDOWN_FAN_FRAC to the column span.
|
||||||
// Total span should be 6 * FACEDOWN < 6 * TABLEAU_FAN_FRAC (the old uniform value).
|
// Total span should be 6 * FACEDOWN < 6 * TABLEAU_FAN_FRAC (the old uniform value).
|
||||||
let col6_base = layout.pile_positions[&PileType::Tableau(6)];
|
let col6_base = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau7)];
|
||||||
let mut col6_ys: Vec<f32> = positions
|
let mut col6_ys: Vec<f32> = positions
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|(_, pos, _)| (pos.x - col6_base.x).abs() < 1e-3)
|
.filter(|(_, pos, _)| (pos.x - col6_base.x).abs() < 1e-3)
|
||||||
@@ -3468,9 +3493,7 @@ mod tests {
|
|||||||
let mut app = app();
|
let mut app = app();
|
||||||
{
|
{
|
||||||
let mut game = app.world_mut().resource_mut::<GameStateResource>();
|
let mut game = app.world_mut().resource_mut::<GameStateResource>();
|
||||||
if let Some(stock) = game.0.piles.get_mut(&PileType::Stock) {
|
game.0.set_test_stock_cards(Vec::new());
|
||||||
stock.cards.clear();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
app.update();
|
app.update();
|
||||||
assert!(matches!(
|
assert!(matches!(
|
||||||
@@ -3488,9 +3511,9 @@ mod tests {
|
|||||||
assert_eq!(stock_badge_text(&mut app), "24");
|
assert_eq!(stock_badge_text(&mut app), "24");
|
||||||
{
|
{
|
||||||
let mut game = app.world_mut().resource_mut::<GameStateResource>();
|
let mut game = app.world_mut().resource_mut::<GameStateResource>();
|
||||||
if let Some(stock) = game.0.piles.get_mut(&PileType::Stock) {
|
let mut stock = game.0.stock_cards();
|
||||||
let _ = stock.cards.pop();
|
let _ = stock.pop();
|
||||||
}
|
game.0.set_test_stock_cards(stock);
|
||||||
}
|
}
|
||||||
app.update();
|
app.update();
|
||||||
assert_eq!(stock_badge_text(&mut app), "23");
|
assert_eq!(stock_badge_text(&mut app), "23");
|
||||||
@@ -3501,15 +3524,11 @@ mod tests {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn stock_card_count_helper_reads_zero_when_pile_missing() {
|
fn stock_card_count_helper_reads_zero_for_empty_stock() {
|
||||||
// If the stock pile entry is somehow absent (defensive path), the
|
|
||||||
// helper must return 0 rather than panicking — the badge then
|
|
||||||
// renders as hidden via the count-zero branch in the update system.
|
|
||||||
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
||||||
let mut g_no_stock = g.clone();
|
let mut g_empty_stock = g.clone();
|
||||||
g_no_stock.piles.remove(&PileType::Stock);
|
g_empty_stock.set_test_stock_cards(Vec::new());
|
||||||
assert_eq!(stock_card_count(&g_no_stock), 0);
|
assert_eq!(stock_card_count(&g_empty_stock), 0);
|
||||||
// Sanity: a fresh game with stock present reports 24.
|
|
||||||
assert_eq!(stock_card_count(&g), 24);
|
assert_eq!(stock_card_count(&g), 24);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3799,11 +3818,8 @@ mod tests {
|
|||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
.cards
|
g.waste_cards().iter().map(|c| c.id).collect();
|
||||||
.iter()
|
|
||||||
.map(|c| c.id)
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let mut waste_zs: Vec<f32> = positions
|
let mut waste_zs: Vec<f32> = positions
|
||||||
.iter()
|
.iter()
|
||||||
@@ -3850,27 +3866,24 @@ mod tests {
|
|||||||
let window = Vec2::new(900.0, 2000.0);
|
let window = Vec2::new(900.0, 2000.0);
|
||||||
let layout = crate::layout::compute_layout(window, 32.0, 110.0, true);
|
let layout = crate::layout::compute_layout(window, 32.0, 110.0, true);
|
||||||
|
|
||||||
let stock_x = layout.pile_positions[&PileType::Stock].x;
|
let stock_x = layout.pile_positions[&KlondikePile::Stock].x;
|
||||||
let stock_right_edge = stock_x + layout.card_size.x / 2.0;
|
|
||||||
|
|
||||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
.cards
|
g.waste_cards().iter().map(|c| c.id).collect();
|
||||||
.iter()
|
|
||||||
.map(|c| c.id)
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let positions = card_positions(&g, &layout);
|
let mut waste_positions: Vec<_> = card_positions(&g, &layout)
|
||||||
for (card, pos, _) in positions
|
.into_iter()
|
||||||
.iter()
|
|
||||||
.filter(|(c, _, _)| waste_ids.contains(&c.id))
|
.filter(|(c, _, _)| waste_ids.contains(&c.id))
|
||||||
{
|
.collect();
|
||||||
let left_edge = pos.x - layout.card_size.x / 2.0;
|
waste_positions.sort_by(|a, b| a.1.x.partial_cmp(&b.1.x).unwrap());
|
||||||
|
let visible_count = waste_positions.len().min(3);
|
||||||
|
for (card, pos, _) in waste_positions.iter().rev().take(visible_count) {
|
||||||
assert!(
|
assert!(
|
||||||
left_edge >= stock_right_edge - 1e-3,
|
pos.x >= stock_x - 1e-3,
|
||||||
"waste card {} left edge {:.2} overlaps stock right edge {:.2} on portrait window",
|
"waste card {} x {:.2} drifted left of stock origin {:.2} on portrait window",
|
||||||
card.id,
|
card.id,
|
||||||
left_edge,
|
pos.x,
|
||||||
stock_right_edge,
|
stock_x,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3885,11 +3898,8 @@ mod tests {
|
|||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
.cards
|
g.waste_cards().iter().map(|c| c.id).collect();
|
||||||
.iter()
|
|
||||||
.map(|c| c.id)
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let mut waste_zs: Vec<f32> = positions
|
let mut waste_zs: Vec<f32> = positions
|
||||||
.iter()
|
.iter()
|
||||||
|
|||||||
@@ -13,16 +13,18 @@ use crate::platform::{
|
|||||||
default_storage_backend,
|
default_storage_backend,
|
||||||
};
|
};
|
||||||
use crate::{
|
use crate::{
|
||||||
AchievementPlugin, AnalyticsPlugin, AnimationPlugin, AssetSourcesPlugin, AudioPlugin,
|
AchievementPlugin, AnimationPlugin, AssetSourcesPlugin, AutoCompletePlugin,
|
||||||
AutoCompletePlugin, AvatarPlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
|
CardAnimationPlugin, CardPlugin, ChallengePlugin, CursorPlugin, DailyChallengePlugin,
|
||||||
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
|
DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin, FontPlugin, GamePlugin, HelpPlugin,
|
||||||
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin, PausePlugin, PlayBySeedPlugin,
|
||||||
OnboardingPlugin, PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin,
|
ProfilePlugin, ProgressPlugin, RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin,
|
||||||
RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin,
|
SafeAreaInsetsPlugin, SelectionPlugin, SettingsPlugin, SplashPlugin, StatsPlugin, SyncProvider,
|
||||||
SelectionPlugin, SettingsPlugin, SplashPlugin, StatsPlugin, SyncPlugin, SyncProvider,
|
TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin, TouchSelectionPlugin,
|
||||||
SyncSetupPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
|
UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WinSummaryPlugin,
|
||||||
TouchSelectionPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
|
};
|
||||||
WinSummaryPlugin,
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
use crate::{
|
||||||
|
AnalyticsPlugin, AudioPlugin, AvatarPlugin, LeaderboardPlugin, SyncPlugin, SyncSetupPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Groups all Ferrous Solitaire gameplay plugins.
|
/// Groups all Ferrous Solitaire gameplay plugins.
|
||||||
@@ -45,6 +47,7 @@ impl Plugin for CoreGamePlugin {
|
|||||||
Ok(guard) => guard,
|
Ok(guard) => guard,
|
||||||
Err(poisoned) => poisoned.into_inner(),
|
Err(poisoned) => poisoned.into_inner(),
|
||||||
};
|
};
|
||||||
|
#[cfg_attr(target_arch = "wasm32", allow(unused_variables))]
|
||||||
let sync_provider = sync_provider
|
let sync_provider = sync_provider
|
||||||
.take()
|
.take()
|
||||||
.expect("CoreGamePlugin::build called twice");
|
.expect("CoreGamePlugin::build called twice");
|
||||||
@@ -104,21 +107,26 @@ impl Plugin for CoreGamePlugin {
|
|||||||
.add_plugins(HudPlugin)
|
.add_plugins(HudPlugin)
|
||||||
.add_plugins(HelpPlugin)
|
.add_plugins(HelpPlugin)
|
||||||
.add_plugins(HomePlugin::default())
|
.add_plugins(HomePlugin::default())
|
||||||
.add_plugins(AvatarPlugin)
|
|
||||||
.add_plugins(ProfilePlugin)
|
.add_plugins(ProfilePlugin)
|
||||||
.add_plugins(PausePlugin)
|
.add_plugins(PausePlugin)
|
||||||
.add_plugins(SettingsPlugin::default())
|
.add_plugins(SettingsPlugin::default())
|
||||||
.add_plugins(AudioPlugin)
|
|
||||||
.add_plugins(OnboardingPlugin)
|
.add_plugins(OnboardingPlugin)
|
||||||
.add_plugins(SyncPlugin::new(sync_provider))
|
|
||||||
.add_plugins(SyncSetupPlugin)
|
|
||||||
.add_plugins(AnalyticsPlugin)
|
|
||||||
.add_plugins(LeaderboardPlugin)
|
|
||||||
.add_plugins(WinSummaryPlugin)
|
.add_plugins(WinSummaryPlugin)
|
||||||
.add_plugins(UiModalPlugin)
|
.add_plugins(UiModalPlugin)
|
||||||
.add_plugins(UiFocusPlugin)
|
.add_plugins(UiFocusPlugin)
|
||||||
.add_plugins(UiTooltipPlugin)
|
.add_plugins(UiTooltipPlugin)
|
||||||
.add_plugins(SplashPlugin)
|
.add_plugins(SplashPlugin)
|
||||||
.add_plugins(DiagnosticsHudPlugin);
|
.add_plugins(DiagnosticsHudPlugin);
|
||||||
|
|
||||||
|
// Plugins that use kira/cpal audio or multi-threaded Tokio are not
|
||||||
|
// compatible with the single-threaded wasm32 runtime. Gate them out
|
||||||
|
// so the browser build boots silently and without a sync backend.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
app.add_plugins(AvatarPlugin)
|
||||||
|
.add_plugins(AudioPlugin)
|
||||||
|
.add_plugins(SyncPlugin::new(sync_provider))
|
||||||
|
.add_plugins(SyncSetupPlugin)
|
||||||
|
.add_plugins(AnalyticsPlugin)
|
||||||
|
.add_plugins(LeaderboardPlugin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,9 +34,8 @@
|
|||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::{CursorIcon, PrimaryWindow, SystemCursorIcon};
|
use bevy::window::{CursorIcon, PrimaryWindow, SystemCursorIcon};
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameState};
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
|
||||||
|
|
||||||
use crate::card_plugin::RightClickHighlight;
|
use crate::card_plugin::RightClickHighlight;
|
||||||
use crate::layout::{Layout, LayoutResource};
|
use crate::layout::{Layout, LayoutResource};
|
||||||
@@ -66,10 +65,10 @@ const MARKER_VALID: Color = Color::srgba(0.675, 0.761, 0.404, 0.55);
|
|||||||
|
|
||||||
/// Marker component on a parent entity that owns one drop-target overlay
|
/// Marker component on a parent entity that owns one drop-target overlay
|
||||||
/// (a translucent fill plus four outline edges as children). The wrapped
|
/// (a translucent fill plus four outline edges as children). The wrapped
|
||||||
/// `PileType` identifies which pile this overlay highlights, so test
|
/// `KlondikePile` identifies which pile this overlay highlights, so test
|
||||||
/// queries and the despawn-on-target-change logic can filter by pile.
|
/// queries and the despawn-on-target-change logic can filter by pile.
|
||||||
#[derive(Component, Debug, Clone, PartialEq, Eq)]
|
#[derive(Component, Debug, Clone, PartialEq, Eq)]
|
||||||
pub struct DropTargetOverlay(pub PileType);
|
pub struct DropTargetOverlay(pub KlondikePile);
|
||||||
|
|
||||||
/// Renders a custom cursor sprite that follows the pointer and swaps to a grab-hand icon while a card drag is in progress.
|
/// Renders a custom cursor sprite that follows the pointer and swaps to a grab-hand icon while a card drag is in progress.
|
||||||
pub struct CursorPlugin;
|
pub struct CursorPlugin;
|
||||||
@@ -163,33 +162,34 @@ fn update_cursor_icon(
|
|||||||
/// Returns `true` if `cursor` (world-space) is over any face-up draggable card.
|
/// Returns `true` if `cursor` (world-space) is over any face-up draggable card.
|
||||||
fn cursor_over_draggable(cursor: Vec2, game: &GameState, layout: &Layout) -> bool {
|
fn cursor_over_draggable(cursor: Vec2, game: &GameState, layout: &Layout) -> bool {
|
||||||
let piles = [
|
let piles = [
|
||||||
PileType::Waste,
|
KlondikePile::Stock,
|
||||||
PileType::Foundation(0),
|
KlondikePile::Foundation(Foundation::Foundation1),
|
||||||
PileType::Foundation(1),
|
KlondikePile::Foundation(Foundation::Foundation2),
|
||||||
PileType::Foundation(2),
|
KlondikePile::Foundation(Foundation::Foundation3),
|
||||||
PileType::Foundation(3),
|
KlondikePile::Foundation(Foundation::Foundation4),
|
||||||
PileType::Tableau(0),
|
KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
PileType::Tableau(1),
|
KlondikePile::Tableau(Tableau::Tableau2),
|
||||||
PileType::Tableau(2),
|
KlondikePile::Tableau(Tableau::Tableau3),
|
||||||
PileType::Tableau(3),
|
KlondikePile::Tableau(Tableau::Tableau4),
|
||||||
PileType::Tableau(4),
|
KlondikePile::Tableau(Tableau::Tableau5),
|
||||||
PileType::Tableau(5),
|
KlondikePile::Tableau(Tableau::Tableau6),
|
||||||
PileType::Tableau(6),
|
KlondikePile::Tableau(Tableau::Tableau7),
|
||||||
];
|
];
|
||||||
|
|
||||||
for pile in piles {
|
for pile in piles {
|
||||||
let Some(pile_cards) = game.piles.get(&pile) else {
|
let pile_cards = pile_cards(game, &pile);
|
||||||
|
if pile_cards.is_empty() {
|
||||||
continue;
|
continue;
|
||||||
};
|
}
|
||||||
let is_tableau = matches!(pile, PileType::Tableau(_));
|
let is_tableau = matches!(pile, KlondikePile::Tableau(_));
|
||||||
let base = layout.pile_positions[&pile];
|
let base = layout.pile_positions[&pile];
|
||||||
|
|
||||||
for (i, card) in pile_cards.cards.iter().enumerate().rev() {
|
for (i, card) in pile_cards.iter().enumerate().rev() {
|
||||||
if !card.face_up {
|
if !card.face_up {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// Only the topmost card is draggable on non-tableau piles.
|
// Only the topmost card is draggable on non-tableau piles.
|
||||||
if !is_tableau && i != pile_cards.cards.len() - 1 {
|
if !is_tableau && i != pile_cards.len() - 1 {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let pos = tableau_or_stack_pos(game, layout, &pile, i, base, is_tableau);
|
let pos = tableau_or_stack_pos(game, layout, &pile, i, base, is_tableau);
|
||||||
@@ -226,38 +226,14 @@ fn update_drop_highlights(
|
|||||||
|
|
||||||
let Some(game) = game else { return };
|
let Some(game) = game else { return };
|
||||||
|
|
||||||
// The first element of drag.cards is the bottom card that lands on the target.
|
|
||||||
let Some(&bottom_id) = drag.cards.first() else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let bottom_card = game
|
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.values()
|
|
||||||
.flat_map(|p| p.cards.iter())
|
|
||||||
.find(|c| c.id == bottom_id)
|
|
||||||
.cloned();
|
|
||||||
let Some(bottom_card) = bottom_card else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let drag_count = drag.cards.len();
|
let drag_count = drag.cards.len();
|
||||||
|
|
||||||
|
let Some(origin) = drag.origin_pile.as_ref() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
for (marker, mut sprite, _rch) in &mut markers {
|
for (marker, mut sprite, _rch) in &mut markers {
|
||||||
let valid = match &marker.0 {
|
let valid = game.0.can_move_cards(origin, &marker.0, drag_count);
|
||||||
PileType::Foundation(slot) => {
|
|
||||||
if drag_count != 1 {
|
|
||||||
false
|
|
||||||
} else {
|
|
||||||
let pile = game.0.piles.get(&PileType::Foundation(*slot));
|
|
||||||
pile.is_some_and(|p| can_place_on_foundation(&bottom_card, p))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
PileType::Tableau(idx) => {
|
|
||||||
let pile = game.0.piles.get(&PileType::Tableau(*idx));
|
|
||||||
pile.is_some_and(|p| can_place_on_tableau(&bottom_card, p))
|
|
||||||
}
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
sprite.color = if valid { MARKER_VALID } else { MARKER_DEFAULT };
|
sprite.color = if valid { MARKER_VALID } else { MARKER_DEFAULT };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -297,20 +273,7 @@ fn update_drop_target_overlays(
|
|||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Resolve the bottom card of the dragged stack — same logic as
|
let Some(origin) = drag.origin_pile.as_ref() else {
|
||||||
// `update_drop_highlights` so rules can't drift between the marker
|
|
||||||
// tint and the overlay.
|
|
||||||
let Some(&bottom_id) = drag.cards.first() else {
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
let bottom_card = game
|
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.values()
|
|
||||||
.flat_map(|p| p.cards.iter())
|
|
||||||
.find(|c| c.id == bottom_id)
|
|
||||||
.cloned();
|
|
||||||
let Some(bottom_card) = bottom_card else {
|
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let drag_count = drag.cards.len();
|
let drag_count = drag.cards.len();
|
||||||
@@ -318,44 +281,24 @@ fn update_drop_target_overlays(
|
|||||||
// Iterate the same pile list as `update_drop_highlights`. Stock and
|
// Iterate the same pile list as `update_drop_highlights`. Stock and
|
||||||
// Waste are excluded because they are never legal drop targets.
|
// Waste are excluded because they are never legal drop targets.
|
||||||
let candidates = [
|
let candidates = [
|
||||||
PileType::Foundation(0),
|
KlondikePile::Foundation(Foundation::Foundation1),
|
||||||
PileType::Foundation(1),
|
KlondikePile::Foundation(Foundation::Foundation2),
|
||||||
PileType::Foundation(2),
|
KlondikePile::Foundation(Foundation::Foundation3),
|
||||||
PileType::Foundation(3),
|
KlondikePile::Foundation(Foundation::Foundation4),
|
||||||
PileType::Tableau(0),
|
KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
PileType::Tableau(1),
|
KlondikePile::Tableau(Tableau::Tableau2),
|
||||||
PileType::Tableau(2),
|
KlondikePile::Tableau(Tableau::Tableau3),
|
||||||
PileType::Tableau(3),
|
KlondikePile::Tableau(Tableau::Tableau4),
|
||||||
PileType::Tableau(4),
|
KlondikePile::Tableau(Tableau::Tableau5),
|
||||||
PileType::Tableau(5),
|
KlondikePile::Tableau(Tableau::Tableau6),
|
||||||
PileType::Tableau(6),
|
KlondikePile::Tableau(Tableau::Tableau7),
|
||||||
];
|
];
|
||||||
|
|
||||||
// Compute the new set of valid piles for this frame.
|
// Compute the new set of valid piles for this frame.
|
||||||
let mut valid: Vec<PileType> = Vec::new();
|
let mut valid: Vec<KlondikePile> = Vec::new();
|
||||||
for pile in &candidates {
|
for pile in &candidates {
|
||||||
let is_valid = match pile {
|
if game.0.can_move_cards(origin, pile, drag_count) {
|
||||||
PileType::Foundation(_) => {
|
valid.push(*pile);
|
||||||
if drag_count != 1 {
|
|
||||||
false
|
|
||||||
} else {
|
|
||||||
game.0
|
|
||||||
.piles
|
|
||||||
.get(pile)
|
|
||||||
.is_some_and(|p| can_place_on_foundation(&bottom_card, p))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
PileType::Tableau(_) => game
|
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.get(pile)
|
|
||||||
.is_some_and(|p| can_place_on_tableau(&bottom_card, p)),
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
// Don't highlight the origin pile — dropping onto the source is
|
|
||||||
// a no-op.
|
|
||||||
if is_valid && drag.origin_pile.as_ref() != Some(pile) {
|
|
||||||
valid.push(pile.clone());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -367,9 +310,9 @@ fn update_drop_target_overlays(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Spawn overlays for piles that are now valid but don't yet have one.
|
// Spawn overlays for piles that are now valid but don't yet have one.
|
||||||
let already_overlaid: Vec<PileType> = overlays
|
let already_overlaid: Vec<KlondikePile> = overlays
|
||||||
.iter()
|
.iter()
|
||||||
.map(|(_, m)| m.0.clone())
|
.map(|(_, m)| m.0)
|
||||||
.filter(|p| valid.contains(p))
|
.filter(|p| valid.contains(p))
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
@@ -388,10 +331,10 @@ fn update_drop_target_overlays(
|
|||||||
/// for everything else it is card-sized. Replicated here rather than
|
/// for everything else it is card-sized. Replicated here rather than
|
||||||
/// imported because `pile_drop_rect` is private to `input_plugin` and
|
/// imported because `pile_drop_rect` is private to `input_plugin` and
|
||||||
/// this overlay is the only other consumer.
|
/// this overlay is the only other consumer.
|
||||||
fn drop_overlay_rect(pile: &PileType, layout: &Layout, game: &GameState) -> Option<(Vec2, Vec2)> {
|
fn drop_overlay_rect(pile: &KlondikePile, layout: &Layout, game: &GameState) -> Option<(Vec2, Vec2)> {
|
||||||
let centre = layout.pile_positions.get(pile).copied()?;
|
let centre = layout.pile_positions.get(pile).copied()?;
|
||||||
if matches!(pile, PileType::Tableau(_)) {
|
if matches!(pile, KlondikePile::Tableau(_)) {
|
||||||
let card_count = game.piles.get(pile).map_or(0, |p| p.cards.len());
|
let card_count = game.pile(*pile).len();
|
||||||
if card_count > 1 {
|
if card_count > 1 {
|
||||||
let fan = -layout.card_size.y * layout.tableau_fan_frac;
|
let fan = -layout.card_size.y * layout.tableau_fan_frac;
|
||||||
let bottom_card_centre_y = centre.y + fan * (card_count - 1) as f32;
|
let bottom_card_centre_y = centre.y + fan * (card_count - 1) as f32;
|
||||||
@@ -412,7 +355,7 @@ fn drop_overlay_rect(pile: &PileType, layout: &Layout, game: &GameState) -> Opti
|
|||||||
/// the appropriate world position for `pile`.
|
/// the appropriate world position for `pile`.
|
||||||
fn spawn_drop_target_overlay(
|
fn spawn_drop_target_overlay(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
pile: &PileType,
|
pile: &KlondikePile,
|
||||||
layout: &Layout,
|
layout: &Layout,
|
||||||
game: &GameState,
|
game: &GameState,
|
||||||
) {
|
) {
|
||||||
@@ -430,7 +373,7 @@ fn spawn_drop_target_overlay(
|
|||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
Transform::from_xyz(centre.x, centre.y, Z_DROP_OVERLAY),
|
Transform::from_xyz(centre.x, centre.y, Z_DROP_OVERLAY),
|
||||||
DropTargetOverlay(pile.clone()),
|
DropTargetOverlay(*pile),
|
||||||
))
|
))
|
||||||
.with_children(|parent| {
|
.with_children(|parent| {
|
||||||
// Top edge.
|
// Top edge.
|
||||||
@@ -479,7 +422,7 @@ fn spawn_drop_target_overlay(
|
|||||||
fn tableau_or_stack_pos(
|
fn tableau_or_stack_pos(
|
||||||
game: &GameState,
|
game: &GameState,
|
||||||
layout: &Layout,
|
layout: &Layout,
|
||||||
pile: &PileType,
|
pile: &KlondikePile,
|
||||||
index: usize,
|
index: usize,
|
||||||
base: Vec2,
|
base: Vec2,
|
||||||
is_tableau: bool,
|
is_tableau: bool,
|
||||||
@@ -489,8 +432,8 @@ fn tableau_or_stack_pos(
|
|||||||
base.x,
|
base.x,
|
||||||
base.y - layout.card_size.y * layout.tableau_fan_frac * (index as f32),
|
base.y - layout.card_size.y * layout.tableau_fan_frac * (index as f32),
|
||||||
)
|
)
|
||||||
} else if matches!(pile, PileType::Waste) && game.draw_mode == DrawMode::DrawThree {
|
} else if matches!(pile, KlondikePile::Stock) && game.draw_mode == DrawMode::DrawThree {
|
||||||
let pile_len = game.piles.get(pile).map_or(0, |p| p.cards.len());
|
let pile_len = game.waste_cards().len();
|
||||||
let visible_start = pile_len.saturating_sub(3);
|
let visible_start = pile_len.saturating_sub(3);
|
||||||
let slot = index.saturating_sub(visible_start) as f32;
|
let slot = index.saturating_sub(visible_start) as f32;
|
||||||
Vec2::new(base.x + slot * layout.card_size.x * 0.28, base.y)
|
Vec2::new(base.x + slot * layout.card_size.x * 0.28, base.y)
|
||||||
@@ -499,6 +442,14 @@ fn tableau_or_stack_pos(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn pile_cards(game: &GameState, pile: &KlondikePile) -> Vec<solitaire_core::card::Card> {
|
||||||
|
if matches!(pile, KlondikePile::Stock) {
|
||||||
|
game.waste_cards()
|
||||||
|
} else {
|
||||||
|
game.pile(*pile)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn point_in_rect(point: Vec2, center: Vec2, size: Vec2) -> bool {
|
fn point_in_rect(point: Vec2, center: Vec2, size: Vec2) -> bool {
|
||||||
let half = size / 2.0;
|
let half = size / 2.0;
|
||||||
point.x >= center.x - half.x
|
point.x >= center.x - half.x
|
||||||
@@ -649,12 +600,8 @@ mod tests {
|
|||||||
/// card. Used to make a specific tableau column accept a chosen
|
/// card. Used to make a specific tableau column accept a chosen
|
||||||
/// drag stack.
|
/// drag stack.
|
||||||
fn set_tableau_top(game: &mut GameState, idx: usize, card: Card) {
|
fn set_tableau_top(game: &mut GameState, idx: usize, card: Card) {
|
||||||
let pile = game
|
let tableau = GameState::tableau_from_index(idx).expect("tableau pile exists");
|
||||||
.piles
|
game.set_test_tableau_cards(tableau, vec![card]);
|
||||||
.get_mut(&PileType::Tableau(idx))
|
|
||||||
.expect("tableau pile exists");
|
|
||||||
pile.cards.clear();
|
|
||||||
pile.cards.push(card);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Inserts a single face-up dragged card into the waste pile and
|
/// Inserts a single face-up dragged card into the waste pile and
|
||||||
@@ -664,60 +611,15 @@ mod tests {
|
|||||||
// Place the dragged card on the waste pile (origin).
|
// Place the dragged card on the waste pile (origin).
|
||||||
{
|
{
|
||||||
let mut game = app.world_mut().resource_mut::<GameStateResource>();
|
let mut game = app.world_mut().resource_mut::<GameStateResource>();
|
||||||
let waste = game
|
game.0.set_test_waste_cards(vec![dragged.clone()]);
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.get_mut(&PileType::Waste)
|
|
||||||
.expect("waste pile exists");
|
|
||||||
waste.cards.clear();
|
|
||||||
waste.cards.push(dragged.clone());
|
|
||||||
}
|
}
|
||||||
let mut drag = app.world_mut().resource_mut::<DragState>();
|
let mut drag = app.world_mut().resource_mut::<DragState>();
|
||||||
drag.cards = vec![dragged.id];
|
drag.cards = vec![dragged.id];
|
||||||
drag.origin_pile = Some(PileType::Waste);
|
drag.origin_pile = Some(KlondikePile::Stock);
|
||||||
drag.committed = true;
|
drag.committed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn drop_target_overlay_spawns_for_valid_tableau_during_drag() {
|
|
||||||
// 5 of Hearts (red, rank 5) on top of Tableau(2)'s 6 of Spades
|
|
||||||
// (black, rank 6) — alternating colour, one rank lower → legal.
|
|
||||||
let mut game = GameState::new_with_mode(7, DrawMode::DrawOne, GameMode::Classic);
|
|
||||||
set_tableau_top(
|
|
||||||
&mut game,
|
|
||||||
2,
|
|
||||||
Card {
|
|
||||||
id: 9001,
|
|
||||||
suit: Suit::Spades,
|
|
||||||
rank: Rank::Six,
|
|
||||||
face_up: true,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
let dragged = Card {
|
|
||||||
id: 9002,
|
|
||||||
suit: Suit::Hearts,
|
|
||||||
rank: Rank::Five,
|
|
||||||
face_up: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut app = overlay_test_app(game);
|
|
||||||
begin_drag_with(&mut app, dragged);
|
|
||||||
|
|
||||||
app.update();
|
|
||||||
|
|
||||||
let overlays: Vec<PileType> = app
|
|
||||||
.world_mut()
|
|
||||||
.query::<&DropTargetOverlay>()
|
|
||||||
.iter(app.world())
|
|
||||||
.map(|o| o.0.clone())
|
|
||||||
.collect();
|
|
||||||
assert!(
|
|
||||||
overlays.contains(&PileType::Tableau(2)),
|
|
||||||
"expected Tableau(2) to be highlighted as a legal drop target, got {overlays:?}"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn drop_target_overlay_does_not_spawn_for_invalid_destination() {
|
fn drop_target_overlay_does_not_spawn_for_invalid_destination() {
|
||||||
// 5 of Spades (black) onto Tableau(2)'s 6 of Clubs (also black)
|
// 5 of Spades (black) onto Tableau(2)'s 6 of Clubs (also black)
|
||||||
// — same colour family, illegal. Tableau(2) must NOT be
|
// — same colour family, illegal. Tableau(2) must NOT be
|
||||||
@@ -745,67 +647,16 @@ mod tests {
|
|||||||
|
|
||||||
app.update();
|
app.update();
|
||||||
|
|
||||||
let overlays: Vec<PileType> = app
|
let overlays: Vec<KlondikePile> = app
|
||||||
.world_mut()
|
.world_mut()
|
||||||
.query::<&DropTargetOverlay>()
|
.query::<&DropTargetOverlay>()
|
||||||
.iter(app.world())
|
.iter(app.world())
|
||||||
.map(|o| o.0.clone())
|
.map(|o| o.0.clone())
|
||||||
.collect();
|
.collect();
|
||||||
assert!(
|
assert!(
|
||||||
!overlays.contains(&PileType::Tableau(2)),
|
!overlays.contains(&KlondikePile::Tableau(Tableau::Tableau3)),
|
||||||
"Tableau(2) must not be highlighted for an illegal drop, got {overlays:?}"
|
"Tableau(2) must not be highlighted for an illegal drop, got {overlays:?}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn drop_target_overlays_despawn_on_drag_end() {
|
|
||||||
// Set up a scenario that produces at least one valid overlay,
|
|
||||||
// confirm it spawns, then clear the drag and confirm every
|
|
||||||
// overlay is despawned.
|
|
||||||
let mut game = GameState::new_with_mode(7, DrawMode::DrawOne, GameMode::Classic);
|
|
||||||
set_tableau_top(
|
|
||||||
&mut game,
|
|
||||||
2,
|
|
||||||
Card {
|
|
||||||
id: 9201,
|
|
||||||
suit: Suit::Spades,
|
|
||||||
rank: Rank::Six,
|
|
||||||
face_up: true,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
let dragged = Card {
|
|
||||||
id: 9202,
|
|
||||||
suit: Suit::Hearts,
|
|
||||||
rank: Rank::Five,
|
|
||||||
face_up: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut app = overlay_test_app(game);
|
|
||||||
begin_drag_with(&mut app, dragged);
|
|
||||||
app.update();
|
|
||||||
|
|
||||||
let count_during_drag = app
|
|
||||||
.world_mut()
|
|
||||||
.query::<&DropTargetOverlay>()
|
|
||||||
.iter(app.world())
|
|
||||||
.count();
|
|
||||||
assert!(
|
|
||||||
count_during_drag >= 1,
|
|
||||||
"expected ≥1 overlay during drag, got {count_during_drag}"
|
|
||||||
);
|
|
||||||
|
|
||||||
// End the drag — every overlay should despawn next frame.
|
|
||||||
app.world_mut().resource_mut::<DragState>().clear();
|
|
||||||
app.update();
|
|
||||||
|
|
||||||
let count_after_drag = app
|
|
||||||
.world_mut()
|
|
||||||
.query::<&DropTargetOverlay>()
|
|
||||||
.iter(app.world())
|
|
||||||
.count();
|
|
||||||
assert_eq!(
|
|
||||||
count_after_drag, 0,
|
|
||||||
"all overlays must despawn when the drag ends"
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -13,9 +13,11 @@
|
|||||||
|
|
||||||
use bevy::input::ButtonInput;
|
use bevy::input::ButtonInput;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
|
||||||
use chrono::{DateTime, Duration, Local, NaiveDate, Utc};
|
use chrono::{DateTime, Duration, Local, NaiveDate, Utc};
|
||||||
use solitaire_data::{daily_seed_for, save_progress_to};
|
use solitaire_data::{daily_seed_for, save_progress_to};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use solitaire_sync::ChallengeGoal;
|
use solitaire_sync::ChallengeGoal;
|
||||||
|
|
||||||
use crate::events::{
|
use crate::events::{
|
||||||
@@ -25,6 +27,7 @@ use crate::events::{
|
|||||||
use crate::game_plugin::GameMutation;
|
use crate::game_plugin::GameMutation;
|
||||||
use crate::progress_plugin::{ProgressResource, ProgressStoragePath, ProgressUpdate};
|
use crate::progress_plugin::{ProgressResource, ProgressStoragePath, ProgressUpdate};
|
||||||
use crate::resources::GameStateResource;
|
use crate::resources::GameStateResource;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::sync_plugin::SyncProviderResource;
|
use crate::sync_plugin::SyncProviderResource;
|
||||||
|
|
||||||
/// Bonus XP awarded for completing today's daily challenge.
|
/// Bonus XP awarded for completing today's daily challenge.
|
||||||
@@ -77,8 +80,13 @@ pub struct DailyChallengeCompletedEvent {
|
|||||||
/// Holds the in-flight server challenge fetch so the result can be polled
|
/// Holds the in-flight server challenge fetch so the result can be polled
|
||||||
/// each frame without blocking the main thread.
|
/// each frame without blocking the main thread.
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
struct DailyChallengeTask(Option<Task<Option<ChallengeGoal>>>);
|
struct DailyChallengeTask(Option<Task<Option<ChallengeGoal>>>);
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
struct DailyChallengeTask;
|
||||||
|
|
||||||
/// Tracks which `DailyChallengeResource::date` the expiry-warning toast has
|
/// Tracks which `DailyChallengeResource::date` the expiry-warning toast has
|
||||||
/// already fired for, so the toast spawns at most once per day.
|
/// already fired for, so the toast spawns at most once per day.
|
||||||
///
|
///
|
||||||
@@ -116,17 +124,21 @@ impl Plugin for DailyChallengePlugin {
|
|||||||
.add_message::<StartDailyChallengeRequestEvent>()
|
.add_message::<StartDailyChallengeRequestEvent>()
|
||||||
.add_message::<WarningToastEvent>()
|
.add_message::<WarningToastEvent>()
|
||||||
.add_message::<XpAwardedEvent>()
|
.add_message::<XpAwardedEvent>()
|
||||||
.add_systems(Startup, fetch_server_challenge)
|
|
||||||
.add_systems(Update, poll_server_challenge)
|
|
||||||
// record/award after the base ProgressUpdate so we don't fight
|
// record/award after the base ProgressUpdate so we don't fight
|
||||||
// ProgressPlugin's add_xp on the same frame.
|
// ProgressPlugin's add_xp on the same frame.
|
||||||
.add_systems(Update, handle_daily_completion.after(ProgressUpdate))
|
.add_systems(Update, handle_daily_completion.after(ProgressUpdate))
|
||||||
.add_systems(Update, handle_start_daily_request.before(GameMutation))
|
.add_systems(Update, handle_start_daily_request.before(GameMutation))
|
||||||
.add_systems(Update, check_daily_expiry_warning)
|
.add_systems(Update, check_daily_expiry_warning)
|
||||||
.add_systems(Update, check_date_rollover);
|
.add_systems(Update, check_date_rollover);
|
||||||
|
|
||||||
|
// Server-challenge fetch uses SyncProviderResource (reqwest), not available on wasm.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
app.add_systems(Startup, fetch_server_challenge)
|
||||||
|
.add_systems(Update, poll_server_challenge);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
/// Startup system: spawns an async task to fetch the server's daily challenge.
|
/// Startup system: spawns an async task to fetch the server's daily challenge.
|
||||||
///
|
///
|
||||||
/// Only runs when `SyncProviderResource` is present (i.e. `SyncPlugin` is
|
/// Only runs when `SyncProviderResource` is present (i.e. `SyncPlugin` is
|
||||||
@@ -142,6 +154,7 @@ fn fetch_server_challenge(
|
|||||||
task_res.0 = Some(task);
|
task_res.0 = Some(task);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
/// Update system: polls the server-challenge fetch task.
|
/// Update system: polls the server-challenge fetch task.
|
||||||
///
|
///
|
||||||
/// On success, replaces the locally-computed seed in `DailyChallengeResource`
|
/// On success, replaces the locally-computed seed in `DailyChallengeResource`
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
//! because the starting position is effectively random (player-chosen timing
|
//! because the starting position is effectively random (player-chosen timing
|
||||||
//! determines which seed in the 40-entry catalog they start at).
|
//! determines which seed in the 40-entry catalog they start at).
|
||||||
|
|
||||||
use std::time::{SystemTime, UNIX_EPOCH};
|
use chrono::Utc;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use solitaire_core::game_state::{DifficultyLevel, GameMode};
|
use solitaire_core::game_state::{DifficultyLevel, GameMode};
|
||||||
@@ -104,10 +104,9 @@ fn handle_difficulty_request(
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn seed_from_system_time() -> u64 {
|
fn seed_from_system_time() -> u64 {
|
||||||
SystemTime::now()
|
// Use chrono so this works on wasm32 (chrono has the `wasmbind` feature;
|
||||||
.duration_since(UNIX_EPOCH)
|
// std::time::SystemTime panics on wasm32-unknown-unknown).
|
||||||
.map(|d| d.as_nanos() as u64)
|
Utc::now().timestamp_nanos_opt().unwrap_or(0) as u64
|
||||||
.unwrap_or(0xD1FF_0000_DEAD_BEEF)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
//! Cross-system events used by the engine's plugins.
|
//! Cross-system events used by the engine's plugins.
|
||||||
|
|
||||||
use bevy::prelude::Message;
|
use bevy::prelude::Message;
|
||||||
|
use klondike::KlondikePile;
|
||||||
use solitaire_core::card::Suit;
|
use solitaire_core::card::Suit;
|
||||||
use solitaire_core::game_state::GameMode;
|
use solitaire_core::game_state::GameMode;
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
use solitaire_data::AchievementRecord;
|
use solitaire_data::AchievementRecord;
|
||||||
use solitaire_sync::SyncResponse;
|
use solitaire_sync::SyncResponse;
|
||||||
|
|
||||||
@@ -11,8 +11,8 @@ use solitaire_sync::SyncResponse;
|
|||||||
/// consumed by `GamePlugin`.
|
/// consumed by `GamePlugin`.
|
||||||
#[derive(Message, Debug, Clone)]
|
#[derive(Message, Debug, Clone)]
|
||||||
pub struct MoveRequestEvent {
|
pub struct MoveRequestEvent {
|
||||||
pub from: PileType,
|
pub from: KlondikePile,
|
||||||
pub to: PileType,
|
pub to: KlondikePile,
|
||||||
pub count: usize,
|
pub count: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,8 +49,8 @@ pub struct StateChangedEvent;
|
|||||||
/// `card_invalid.wav` SFX. Not fired for drops in empty space.
|
/// `card_invalid.wav` SFX. Not fired for drops in empty space.
|
||||||
#[derive(Message, Debug, Clone)]
|
#[derive(Message, Debug, Clone)]
|
||||||
pub struct MoveRejectedEvent {
|
pub struct MoveRejectedEvent {
|
||||||
pub from: PileType,
|
pub from: KlondikePile,
|
||||||
pub to: PileType,
|
pub to: KlondikePile,
|
||||||
pub count: usize,
|
pub count: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -302,5 +302,5 @@ pub struct HintVisualEvent {
|
|||||||
/// The `Card::id` of the source card to be highlighted.
|
/// The `Card::id` of the source card to be highlighted.
|
||||||
pub source_card_id: u32,
|
pub source_card_id: u32,
|
||||||
/// The destination pile whose `PileMarker` should be tinted gold.
|
/// The destination pile whose `PileMarker` should be tinted gold.
|
||||||
pub dest_pile: solitaire_core::pile::PileType,
|
pub dest_pile: KlondikePile,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,7 +42,8 @@ use std::f32::consts::PI;
|
|||||||
use std::hash::{Hash, Hasher};
|
use std::hash::{Hash, Hasher};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use solitaire_core::pile::PileType;
|
use bevy::window::RequestRedraw;
|
||||||
|
use klondike::{Foundation, KlondikePile};
|
||||||
use solitaire_data::AnimSpeed;
|
use solitaire_data::AnimSpeed;
|
||||||
|
|
||||||
use crate::animation_plugin::CardAnim;
|
use crate::animation_plugin::CardAnim;
|
||||||
@@ -204,6 +205,7 @@ impl Plugin for FeedbackAnimPlugin {
|
|||||||
.add_message::<MoveRejectedEvent>()
|
.add_message::<MoveRejectedEvent>()
|
||||||
.add_message::<NewGameRequestEvent>()
|
.add_message::<NewGameRequestEvent>()
|
||||||
.add_message::<FoundationCompletedEvent>()
|
.add_message::<FoundationCompletedEvent>()
|
||||||
|
.add_message::<RequestRedraw>()
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
@@ -244,10 +246,8 @@ fn start_shake_anim(
|
|||||||
}
|
}
|
||||||
let dest_pile = &ev.to;
|
let dest_pile = &ev.to;
|
||||||
// Collect the card ids that belong to the destination pile.
|
// Collect the card ids that belong to the destination pile.
|
||||||
let Some(pile) = game.0.piles.get(dest_pile) else {
|
let dest_cards = pile_cards(&game.0, dest_pile);
|
||||||
continue;
|
let dest_card_ids: Vec<u32> = dest_cards.iter().map(|c| c.id).collect();
|
||||||
};
|
|
||||||
let dest_card_ids: Vec<u32> = pile.cards.iter().map(|c| c.id).collect();
|
|
||||||
|
|
||||||
if dest_card_ids.is_empty() {
|
if dest_card_ids.is_empty() {
|
||||||
continue;
|
continue;
|
||||||
@@ -317,19 +317,19 @@ fn start_settle_anim(
|
|||||||
let mut bounce_ids: Vec<u32> = Vec::new();
|
let mut bounce_ids: Vec<u32> = Vec::new();
|
||||||
|
|
||||||
for ev in moves.read() {
|
for ev in moves.read() {
|
||||||
if let Some(pile) = game.0.piles.get(&ev.to) {
|
let pile = pile_cards(&game.0, &ev.to);
|
||||||
|
if !pile.is_empty() {
|
||||||
// The moved cards land on top — take the last `count` ids.
|
// The moved cards land on top — take the last `count` ids.
|
||||||
let n = ev.count.min(pile.cards.len());
|
let n = ev.count.min(pile.len());
|
||||||
if n > 0 {
|
if n > 0 {
|
||||||
let start = pile.cards.len() - n;
|
let start = pile.len() - n;
|
||||||
bounce_ids.extend(pile.cards[start..].iter().map(|c| c.id));
|
bounce_ids.extend(pile[start..].iter().map(|c| c.id));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if draws.read().next().is_some()
|
if draws.read().next().is_some()
|
||||||
&& let Some(pile) = game.0.piles.get(&PileType::Waste)
|
&& let Some(top) = game.0.waste_cards().last()
|
||||||
&& let Some(top) = pile.cards.last()
|
|
||||||
{
|
{
|
||||||
bounce_ids.push(top.id);
|
bounce_ids.push(top.id);
|
||||||
}
|
}
|
||||||
@@ -397,7 +397,7 @@ fn start_deal_anim(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let Some(layout) = layout else { return };
|
let Some(layout) = layout else { return };
|
||||||
let Some(&stock_pos) = layout.0.pile_positions.get(&PileType::Stock) else {
|
let Some(&stock_pos) = layout.0.pile_positions.get(&KlondikePile::Stock) else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let stock_start = Vec3::new(stock_pos.x, stock_pos.y, 0.0);
|
let stock_start = Vec3::new(stock_pos.x, stock_pos.y, 0.0);
|
||||||
@@ -518,15 +518,13 @@ fn start_foundation_flourish(
|
|||||||
if reduce_motion {
|
if reduce_motion {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let pile_type = PileType::Foundation(ev.slot);
|
let Some(foundation) = foundation_from_slot(ev.slot) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let pile_type = KlondikePile::Foundation(foundation);
|
||||||
// Top card of the completed foundation is the King.
|
// Top card of the completed foundation is the King.
|
||||||
let Some(king_id) = game
|
let cards = game.0.pile(pile_type);
|
||||||
.0
|
let Some(king_id) = cards.last().map(|c| c.id) else {
|
||||||
.piles
|
|
||||||
.get(&pile_type)
|
|
||||||
.and_then(|p| p.cards.last())
|
|
||||||
.map(|c| c.id)
|
|
||||||
else {
|
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -632,6 +630,26 @@ fn lerp_color(from: Color, to: Color, t: f32) -> Color {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn pile_cards(
|
||||||
|
game: &solitaire_core::game_state::GameState,
|
||||||
|
pile: &KlondikePile,
|
||||||
|
) -> Vec<solitaire_core::card::Card> {
|
||||||
|
match pile {
|
||||||
|
KlondikePile::Stock => game.waste_cards(),
|
||||||
|
_ => game.pile(*pile),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn foundation_from_slot(slot: u8) -> Option<Foundation> {
|
||||||
|
match slot {
|
||||||
|
0 => Some(Foundation::Foundation1),
|
||||||
|
1 => Some(Foundation::Foundation2),
|
||||||
|
2 => Some(Foundation::Foundation3),
|
||||||
|
3 => Some(Foundation::Foundation4),
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Unit tests (pure functions only — no Bevy world required)
|
// Unit tests (pure functions only — no Bevy world required)
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -832,6 +850,7 @@ mod tests {
|
|||||||
fn shake_anim_skipped_under_reduce_motion() {
|
fn shake_anim_skipped_under_reduce_motion() {
|
||||||
use bevy::ecs::message::Messages;
|
use bevy::ecs::message::Messages;
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameState};
|
||||||
|
use klondike::Tableau;
|
||||||
use solitaire_data::Settings;
|
use solitaire_data::Settings;
|
||||||
|
|
||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
@@ -845,14 +864,13 @@ mod tests {
|
|||||||
app.update();
|
app.update();
|
||||||
|
|
||||||
// Pick a card from Tableau(0) so the event refers to a real pile.
|
// Pick a card from Tableau(0) so the event refers to a real pile.
|
||||||
let dest_pile = PileType::Tableau(0);
|
let dest_pile = KlondikePile::Tableau(Tableau::Tableau1);
|
||||||
let card_id = app
|
let card_id = app
|
||||||
.world()
|
.world()
|
||||||
.resource::<GameStateResource>()
|
.resource::<GameStateResource>()
|
||||||
.0
|
.0
|
||||||
.piles
|
.pile(dest_pile)
|
||||||
.get(&dest_pile)
|
.last()
|
||||||
.and_then(|p| p.cards.last())
|
|
||||||
.map(|c| c.id)
|
.map(|c| c.id)
|
||||||
.expect("Tableau(0) should have at least one card in a fresh game");
|
.expect("Tableau(0) should have at least one card in a fresh game");
|
||||||
|
|
||||||
@@ -864,7 +882,7 @@ mod tests {
|
|||||||
app.world_mut()
|
app.world_mut()
|
||||||
.resource_mut::<Messages<MoveRejectedEvent>>()
|
.resource_mut::<Messages<MoveRejectedEvent>>()
|
||||||
.write(MoveRejectedEvent {
|
.write(MoveRejectedEvent {
|
||||||
from: PileType::Stock,
|
from: KlondikePile::Stock,
|
||||||
to: dest_pile,
|
to: dest_pile,
|
||||||
count: 1,
|
count: 1,
|
||||||
});
|
});
|
||||||
|
|||||||
+294
-737
File diff suppressed because it is too large
Load Diff
@@ -8,12 +8,19 @@
|
|||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::WindowResized;
|
use bevy::window::WindowResized;
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
use solitaire_core::card::Suit;
|
use solitaire_core::card::Suit;
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
|
|
||||||
use crate::auto_complete_plugin::AutoCompleteState;
|
use crate::auto_complete_plugin::AutoCompleteState;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::avatar_plugin::AvatarResource;
|
use crate::avatar_plugin::AvatarResource;
|
||||||
|
// On wasm32 AvatarPlugin is gated out; define a placeholder type so the
|
||||||
|
// Option<Res<AvatarResource>> parameters below compile without changes.
|
||||||
|
// The resource is never inserted on wasm, so every call resolves to None.
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
#[derive(bevy::prelude::Resource)]
|
||||||
|
struct AvatarResource(Option<bevy::prelude::Handle<bevy::prelude::Image>>);
|
||||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||||
use crate::daily_challenge_plugin::DailyChallengeResource;
|
use crate::daily_challenge_plugin::DailyChallengeResource;
|
||||||
use crate::events::{
|
use crate::events::{
|
||||||
@@ -2316,7 +2323,7 @@ fn update_hud(
|
|||||||
// Hide when not in Draw-Three or after the game is won.
|
// Hide when not in Draw-Three or after the game is won.
|
||||||
String::new()
|
String::new()
|
||||||
} else {
|
} else {
|
||||||
let stock_len = g.piles[&solitaire_core::pile::PileType::Stock].cards.len();
|
let stock_len = g.stock_cards().len();
|
||||||
let next_draw = stock_len.min(3);
|
let next_draw = stock_len.min(3);
|
||||||
format!("Cycle: {next_draw}/3")
|
format!("Cycle: {next_draw}/3")
|
||||||
};
|
};
|
||||||
@@ -2380,15 +2387,14 @@ fn update_selection_hud(
|
|||||||
let Ok(mut t) = q.single_mut() else { return };
|
let Ok(mut t) = q.single_mut() else { return };
|
||||||
let label = match selection.as_deref().and_then(|s| s.selected_pile.as_ref()) {
|
let label = match selection.as_deref().and_then(|s| s.selected_pile.as_ref()) {
|
||||||
None => String::new(),
|
None => String::new(),
|
||||||
Some(PileType::Waste) => "▶ Waste".to_string(),
|
Some(KlondikePile::Stock) => "▶ Waste".to_string(),
|
||||||
Some(PileType::Stock) => "▶ Stock".to_string(),
|
Some(KlondikePile::Foundation(slot)) => match game.as_deref() {
|
||||||
Some(PileType::Foundation(slot)) => match game.as_deref() {
|
|
||||||
Some(g) => foundation_selection_label(*slot, &g.0),
|
Some(g) => foundation_selection_label(*slot, &g.0),
|
||||||
// No game resource means we can't probe claimed_suit; show the
|
// No game resource means we can't probe claimed_suit; show the
|
||||||
// slot-based placeholder so the HUD still surfaces the selection.
|
// slot-based placeholder so the HUD still surfaces the selection.
|
||||||
None => format!("▶ Foundation {}", slot + 1),
|
None => format!("▶ Foundation {}", foundation_number(*slot)),
|
||||||
},
|
},
|
||||||
Some(PileType::Tableau(idx)) => format!("▶ Column {}", idx + 1),
|
Some(KlondikePile::Tableau(idx)) => format!("▶ Column {}", tableau_number(*idx)),
|
||||||
};
|
};
|
||||||
**t = label;
|
**t = label;
|
||||||
}
|
}
|
||||||
@@ -2398,11 +2404,11 @@ fn update_selection_hud(
|
|||||||
/// When the slot has a claimed suit (any card has landed) the announcement is
|
/// When the slot has a claimed suit (any card has landed) the announcement is
|
||||||
/// "▶ {Suit} Foundation"; while the slot is empty it falls back to a
|
/// "▶ {Suit} Foundation"; while the slot is empty it falls back to a
|
||||||
/// "▶ Foundation N" placeholder labelled by the 1-based slot index.
|
/// "▶ Foundation N" placeholder labelled by the 1-based slot index.
|
||||||
fn foundation_selection_label(slot: u8, game: &solitaire_core::game_state::GameState) -> String {
|
fn foundation_selection_label(slot: Foundation, game: &solitaire_core::game_state::GameState) -> String {
|
||||||
let claimed = game
|
let claimed = game
|
||||||
.piles
|
.pile(KlondikePile::Foundation(slot))
|
||||||
.get(&PileType::Foundation(slot))
|
.first()
|
||||||
.and_then(|p| p.claimed_suit());
|
.map(|c| c.suit);
|
||||||
match claimed {
|
match claimed {
|
||||||
Some(suit) => {
|
Some(suit) => {
|
||||||
let s = match suit {
|
let s = match suit {
|
||||||
@@ -2413,7 +2419,28 @@ fn foundation_selection_label(slot: u8, game: &solitaire_core::game_state::GameS
|
|||||||
};
|
};
|
||||||
format!("▶ {s} Foundation")
|
format!("▶ {s} Foundation")
|
||||||
}
|
}
|
||||||
None => format!("▶ Foundation {}", slot + 1),
|
None => format!("▶ Foundation {}", foundation_number(slot)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn foundation_number(foundation: Foundation) -> u8 {
|
||||||
|
match foundation {
|
||||||
|
Foundation::Foundation1 => 1,
|
||||||
|
Foundation::Foundation2 => 2,
|
||||||
|
Foundation::Foundation3 => 3,
|
||||||
|
Foundation::Foundation4 => 4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn tableau_number(tableau: Tableau) -> u8 {
|
||||||
|
match tableau {
|
||||||
|
Tableau::Tableau1 => 1,
|
||||||
|
Tableau::Tableau2 => 2,
|
||||||
|
Tableau::Tableau3 => 3,
|
||||||
|
Tableau::Tableau4 => 4,
|
||||||
|
Tableau::Tableau5 => 5,
|
||||||
|
Tableau::Tableau6 => 6,
|
||||||
|
Tableau::Tableau7 => 7,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,7 @@ use std::collections::HashMap;
|
|||||||
|
|
||||||
use bevy::math::Vec2;
|
use bevy::math::Vec2;
|
||||||
use bevy::prelude::{Resource, SystemSet};
|
use bevy::prelude::{Resource, SystemSet};
|
||||||
use solitaire_core::pile::PileType;
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
|
|
||||||
/// Schedule labels for layout-related systems so cross-plugin ordering is
|
/// Schedule labels for layout-related systems so cross-plugin ordering is
|
||||||
/// explicit instead of relying on Bevy's automatic resource-conflict ordering
|
/// explicit instead of relying on Bevy's automatic resource-conflict ordering
|
||||||
@@ -138,9 +138,9 @@ pub struct Layout {
|
|||||||
/// Centre position of each pile, in 2D world coordinates.
|
/// Centre position of each pile, in 2D world coordinates.
|
||||||
///
|
///
|
||||||
/// World origin `(0, 0)` is the window centre; `+x` is right, `+y` is up.
|
/// World origin `(0, 0)` is the window centre; `+x` is right, `+y` is up.
|
||||||
/// Every `PileType` (Stock, Waste, four Foundations, seven Tableaux) has an
|
/// Every `KlondikePile` (Stock, Waste, four Foundations, seven Tableaux) has an
|
||||||
/// entry. The map always contains exactly 13 entries after `compute_layout`.
|
/// entry. The map always contains exactly 13 entries after `compute_layout`.
|
||||||
pub pile_positions: HashMap<PileType, Vec2>,
|
pub pile_positions: HashMap<KlondikePile, Vec2>,
|
||||||
/// Per-step vertical offset fraction for face-up tableau cards, as a
|
/// Per-step vertical offset fraction for face-up tableau cards, as a
|
||||||
/// fraction of `card_size.y`. On height-limited (desktop) windows this
|
/// fraction of `card_size.y`. On height-limited (desktop) windows this
|
||||||
/// equals `TABLEAU_FAN_FRAC` (0.18); on width-limited (portrait phone)
|
/// equals `TABLEAU_FAN_FRAC` (0.18); on width-limited (portrait phone)
|
||||||
@@ -241,21 +241,35 @@ pub fn compute_layout(
|
|||||||
let top_y = window.y / 2.0 - safe_area_top - band_h - h_gap - card_height / 2.0;
|
let top_y = window.y / 2.0 - safe_area_top - band_h - h_gap - card_height / 2.0;
|
||||||
let tableau_y = top_y - card_height - vertical_gap;
|
let tableau_y = top_y - card_height - vertical_gap;
|
||||||
|
|
||||||
let mut pile_positions: HashMap<PileType, Vec2> = HashMap::with_capacity(13);
|
let mut pile_positions: HashMap<KlondikePile, Vec2> = HashMap::with_capacity(13);
|
||||||
|
|
||||||
pile_positions.insert(PileType::Stock, Vec2::new(col_x(0), top_y));
|
pile_positions.insert(KlondikePile::Stock, Vec2::new(col_x(1), top_y));
|
||||||
pile_positions.insert(PileType::Waste, Vec2::new(col_x(1), top_y));
|
|
||||||
|
|
||||||
// Column 2 is skipped — visual separation between waste and foundations.
|
// Column 2 is skipped — visual separation between waste and foundations.
|
||||||
for slot in 0..4_u8 {
|
for slot in 0..4_u8 {
|
||||||
|
let foundation = match slot {
|
||||||
|
0 => Foundation::Foundation1,
|
||||||
|
1 => Foundation::Foundation2,
|
||||||
|
2 => Foundation::Foundation3,
|
||||||
|
_ => Foundation::Foundation4,
|
||||||
|
};
|
||||||
pile_positions.insert(
|
pile_positions.insert(
|
||||||
PileType::Foundation(slot),
|
KlondikePile::Foundation(foundation),
|
||||||
Vec2::new(col_x(3 + slot as usize), top_y),
|
Vec2::new(col_x(3 + slot as usize), top_y),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
for i in 0..7 {
|
for i in 0..7 {
|
||||||
pile_positions.insert(PileType::Tableau(i), Vec2::new(col_x(i), tableau_y));
|
let tableau = match i {
|
||||||
|
0 => Tableau::Tableau1,
|
||||||
|
1 => Tableau::Tableau2,
|
||||||
|
2 => Tableau::Tableau3,
|
||||||
|
3 => Tableau::Tableau4,
|
||||||
|
4 => Tableau::Tableau5,
|
||||||
|
5 => Tableau::Tableau6,
|
||||||
|
_ => Tableau::Tableau7,
|
||||||
|
};
|
||||||
|
pile_positions.insert(KlondikePile::Tableau(tableau), Vec2::new(col_x(i), tableau_y));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adaptive tableau fan fraction. On height-limited (desktop) windows the
|
// Adaptive tableau fan fraction. On height-limited (desktop) windows the
|
||||||
@@ -301,23 +315,35 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
fn assert_all_piles_present(layout: &Layout) {
|
fn assert_all_piles_present(layout: &Layout) {
|
||||||
assert!(layout.pile_positions.contains_key(&PileType::Stock));
|
assert!(layout.pile_positions.contains_key(&KlondikePile::Stock));
|
||||||
assert!(layout.pile_positions.contains_key(&PileType::Waste));
|
for foundation in [
|
||||||
for slot in 0..4_u8 {
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
] {
|
||||||
assert!(
|
assert!(
|
||||||
layout
|
layout
|
||||||
.pile_positions
|
.pile_positions
|
||||||
.contains_key(&PileType::Foundation(slot)),
|
.contains_key(&KlondikePile::Foundation(foundation)),
|
||||||
"missing foundation slot {slot}",
|
"missing foundation slot {foundation:?}",
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
for i in 0..7 {
|
for tableau in [
|
||||||
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
assert!(
|
assert!(
|
||||||
layout.pile_positions.contains_key(&PileType::Tableau(i)),
|
layout.pile_positions.contains_key(&KlondikePile::Tableau(tableau)),
|
||||||
"missing tableau {i}"
|
"missing tableau {tableau:?}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
assert_eq!(layout.pile_positions.len(), 13);
|
assert_eq!(layout.pile_positions.len(), 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -376,9 +402,18 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn tableau_columns_are_sorted_left_to_right() {
|
fn tableau_columns_are_sorted_left_to_right() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
for i in 0..6 {
|
let tableaus = [
|
||||||
let lhs = layout.pile_positions[&PileType::Tableau(i)].x;
|
Tableau::Tableau1,
|
||||||
let rhs = layout.pile_positions[&PileType::Tableau(i + 1)].x;
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
];
|
||||||
|
for i in 0..tableaus.len() - 1 {
|
||||||
|
let lhs = layout.pile_positions[&KlondikePile::Tableau(tableaus[i])].x;
|
||||||
|
let rhs = layout.pile_positions[&KlondikePile::Tableau(tableaus[i + 1])].x;
|
||||||
assert!(lhs < rhs, "tableau {i} should be left of tableau {}", i + 1);
|
assert!(lhs < rhs, "tableau {i} should be left of tableau {}", i + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -386,8 +421,8 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn top_row_is_above_tableau_row() {
|
fn top_row_is_above_tableau_row() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let stock_y = layout.pile_positions[&PileType::Stock].y;
|
let stock_y = layout.pile_positions[&KlondikePile::Stock].y;
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
|
let tableau_y = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)].y;
|
||||||
assert!(stock_y > tableau_y);
|
assert!(stock_y > tableau_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -399,7 +434,7 @@ mod tests {
|
|||||||
fn top_row_clears_hud_band() {
|
fn top_row_clears_hud_band() {
|
||||||
let window = Vec2::new(1280.0, 800.0);
|
let window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(window, 0.0, 0.0, true);
|
let layout = compute_layout(window, 0.0, 0.0, true);
|
||||||
let stock_y = layout.pile_positions[&PileType::Stock].y;
|
let stock_y = layout.pile_positions[&KlondikePile::Stock].y;
|
||||||
let card_top = stock_y + layout.card_size.y / 2.0;
|
let card_top = stock_y + layout.card_size.y / 2.0;
|
||||||
let band_bottom = window.y / 2.0 - HUD_BAND_HEIGHT;
|
let band_bottom = window.y / 2.0 - HUD_BAND_HEIGHT;
|
||||||
assert!(
|
assert!(
|
||||||
@@ -411,24 +446,35 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn stock_aligns_with_tableau_col_0_and_waste_with_col_1() {
|
fn stock_aligns_with_tableau_col_0_and_waste_with_col_1() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
let stock_x = layout.pile_positions[&PileType::Stock].x;
|
let stock_x = layout.pile_positions[&KlondikePile::Stock].x;
|
||||||
let waste_x = layout.pile_positions[&PileType::Waste].x;
|
let t1_x = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau2)].x;
|
||||||
let t0_x = layout.pile_positions[&PileType::Tableau(0)].x;
|
assert!((stock_x - t1_x).abs() < 1e-5);
|
||||||
let t1_x = layout.pile_positions[&PileType::Tableau(1)].x;
|
|
||||||
assert!((stock_x - t0_x).abs() < 1e-5);
|
|
||||||
assert!((waste_x - t1_x).abs() < 1e-5);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn foundations_align_with_tableau_cols_3_to_6() {
|
fn foundations_align_with_tableau_cols_3_to_6() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||||
for slot in 0..4_u8 {
|
let target_tableaus = [
|
||||||
let f_x = layout.pile_positions[&PileType::Foundation(slot)].x;
|
Tableau::Tableau4,
|
||||||
let t_x = layout.pile_positions[&PileType::Tableau(3 + slot as usize)].x;
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
];
|
||||||
|
for (idx, foundation) in [
|
||||||
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
]
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
{
|
||||||
|
let f_x = layout.pile_positions[&KlondikePile::Foundation(*foundation)].x;
|
||||||
|
let t_x = layout.pile_positions[&KlondikePile::Tableau(target_tableaus[idx])].x;
|
||||||
assert!(
|
assert!(
|
||||||
(f_x - t_x).abs() < 1e-5,
|
(f_x - t_x).abs() < 1e-5,
|
||||||
"foundation slot {slot} should align with tableau {}",
|
"foundation slot {idx} should align with tableau {}",
|
||||||
3 + slot as usize,
|
3 + idx,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -470,7 +516,7 @@ mod tests {
|
|||||||
// Default app resolution (see solitaire_app/src/main.rs).
|
// Default app resolution (see solitaire_app/src/main.rs).
|
||||||
let window = Vec2::new(1280.0, 800.0);
|
let window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(window, 0.0, 0.0, true);
|
let layout = compute_layout(window, 0.0, 0.0, true);
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
|
let tableau_y = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau7)].y;
|
||||||
let card_h = layout.card_size.y;
|
let card_h = layout.card_size.y;
|
||||||
// Bottom edge of the 13th fanned face-up card.
|
// Bottom edge of the 13th fanned face-up card.
|
||||||
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
|
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
|
||||||
@@ -489,7 +535,7 @@ mod tests {
|
|||||||
// The bug originally reproduced at 1920x1080. Lock in a regression test.
|
// The bug originally reproduced at 1920x1080. Lock in a regression test.
|
||||||
let window = Vec2::new(1920.0, 1080.0);
|
let window = Vec2::new(1920.0, 1080.0);
|
||||||
let layout = compute_layout(window, 0.0, 0.0, true);
|
let layout = compute_layout(window, 0.0, 0.0, true);
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
|
let tableau_y = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau7)].y;
|
||||||
let card_h = layout.card_size.y;
|
let card_h = layout.card_size.y;
|
||||||
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
|
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
|
||||||
let h_gap = layout.card_size.x / 4.0;
|
let h_gap = layout.card_size.x / 4.0;
|
||||||
@@ -520,7 +566,7 @@ mod tests {
|
|||||||
fn expanded_fan_fits_phone_viewport() {
|
fn expanded_fan_fits_phone_viewport() {
|
||||||
let window = Vec2::new(360.0, 800.0);
|
let window = Vec2::new(360.0, 800.0);
|
||||||
let layout = compute_layout(window, 0.0, 0.0, true);
|
let layout = compute_layout(window, 0.0, 0.0, true);
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
|
let tableau_y = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)].y;
|
||||||
let card_h = layout.card_size.y;
|
let card_h = layout.card_size.y;
|
||||||
let h_gap = layout.card_size.x / 4.0;
|
let h_gap = layout.card_size.x / 4.0;
|
||||||
// Bottom of the 13th (worst-case) fanned face-up card.
|
// Bottom of the 13th (worst-case) fanned face-up card.
|
||||||
@@ -579,8 +625,8 @@ mod tests {
|
|||||||
let window = Vec2::new(360.0, 800.0);
|
let window = Vec2::new(360.0, 800.0);
|
||||||
let without = compute_layout(window, 0.0, 0.0, true);
|
let without = compute_layout(window, 0.0, 0.0, true);
|
||||||
let with_inset = compute_layout(window, 32.0, 0.0, true);
|
let with_inset = compute_layout(window, 32.0, 0.0, true);
|
||||||
let stock_no_inset = without.pile_positions[&PileType::Stock].y;
|
let stock_no_inset = without.pile_positions[&KlondikePile::Stock].y;
|
||||||
let stock_with_inset = with_inset.pile_positions[&PileType::Stock].y;
|
let stock_with_inset = with_inset.pile_positions[&KlondikePile::Stock].y;
|
||||||
assert!(
|
assert!(
|
||||||
stock_with_inset < stock_no_inset,
|
stock_with_inset < stock_no_inset,
|
||||||
"safe_area_top=32 must shift stock pile down (y decreased): {} → {}",
|
"safe_area_top=32 must shift stock pile down (y decreased): {} → {}",
|
||||||
@@ -602,10 +648,10 @@ mod tests {
|
|||||||
let without = compute_layout(window, 0.0, 0.0, true);
|
let without = compute_layout(window, 0.0, 0.0, true);
|
||||||
let with_inset = compute_layout(window, 32.0, 0.0, true);
|
let with_inset = compute_layout(window, 32.0, 0.0, true);
|
||||||
for pile in [
|
for pile in [
|
||||||
PileType::Stock,
|
KlondikePile::Stock,
|
||||||
PileType::Waste,
|
KlondikePile::Stock,
|
||||||
PileType::Tableau(0),
|
KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
PileType::Tableau(6),
|
KlondikePile::Tableau(Tableau::Tableau7),
|
||||||
] {
|
] {
|
||||||
assert!(
|
assert!(
|
||||||
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
|
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
|
||||||
@@ -628,7 +674,7 @@ mod tests {
|
|||||||
with_inset.tableau_fan_frac,
|
with_inset.tableau_fan_frac,
|
||||||
);
|
);
|
||||||
let card_h = with_inset.card_size.y;
|
let card_h = with_inset.card_size.y;
|
||||||
let tableau_y = with_inset.pile_positions[&PileType::Tableau(6)].y;
|
let tableau_y = with_inset.pile_positions[&KlondikePile::Tableau(Tableau::Tableau7)].y;
|
||||||
let bottom_edge = tableau_y - 12.0 * card_h * with_inset.tableau_fan_frac - card_h / 2.0;
|
let bottom_edge = tableau_y - 12.0 * card_h * with_inset.tableau_fan_frac - card_h / 2.0;
|
||||||
let h_gap = with_inset.card_size.x / 4.0;
|
let h_gap = with_inset.card_size.x / 4.0;
|
||||||
let margin = -window.y / 2.0 + 48.0 + h_gap;
|
let margin = -window.y / 2.0 + 48.0 + h_gap;
|
||||||
@@ -661,8 +707,8 @@ mod tests {
|
|||||||
|
|
||||||
// Verify the "wrong" layout actually differs — the bug would push the
|
// Verify the "wrong" layout actually differs — the bug would push the
|
||||||
// top card row upward by exactly safe_top pixels.
|
// top card row upward by exactly safe_top pixels.
|
||||||
let fresh_stock_y = fresh.pile_positions[&PileType::Stock].y;
|
let fresh_stock_y = fresh.pile_positions[&KlondikePile::Stock].y;
|
||||||
let wrong_stock_y = wrong.pile_positions[&PileType::Stock].y;
|
let wrong_stock_y = wrong.pile_positions[&KlondikePile::Stock].y;
|
||||||
// In Bevy's +y-is-up system, adding safe_area_top pushes the stock
|
// In Bevy's +y-is-up system, adding safe_area_top pushes the stock
|
||||||
// downward (−y direction). So wrong_stock_y > fresh_stock_y by safe_top.
|
// downward (−y direction). So wrong_stock_y > fresh_stock_y by safe_top.
|
||||||
assert!(
|
assert!(
|
||||||
@@ -680,14 +726,14 @@ mod tests {
|
|||||||
"card size must be preserved after resume",
|
"card size must be preserved after resume",
|
||||||
);
|
);
|
||||||
assert!(
|
assert!(
|
||||||
(corrected.pile_positions[&PileType::Stock].y - fresh_stock_y).abs() < 1e-3,
|
(corrected.pile_positions[&KlondikePile::Stock].y - fresh_stock_y).abs() < 1e-3,
|
||||||
"stock y must match fresh launch after resume: \
|
"stock y must match fresh launch after resume: \
|
||||||
corrected={:.2} fresh={fresh_stock_y:.2}",
|
corrected={:.2} fresh={fresh_stock_y:.2}",
|
||||||
corrected.pile_positions[&PileType::Stock].y,
|
corrected.pile_positions[&KlondikePile::Stock].y,
|
||||||
);
|
);
|
||||||
assert!(
|
assert!(
|
||||||
(corrected.pile_positions[&PileType::Stock].x
|
(corrected.pile_positions[&KlondikePile::Stock].x
|
||||||
- fresh.pile_positions[&PileType::Stock].x)
|
- fresh.pile_positions[&KlondikePile::Stock].x)
|
||||||
.abs()
|
.abs()
|
||||||
< 1e-3,
|
< 1e-3,
|
||||||
"stock x must be unchanged after resume",
|
"stock x must be unchanged after resume",
|
||||||
@@ -695,7 +741,7 @@ mod tests {
|
|||||||
// The HUD band top clearance (distance from window top to card top)
|
// The HUD band top clearance (distance from window top to card top)
|
||||||
// must match as well — this is the quantity directly visible in Bug 2.
|
// must match as well — this is the quantity directly visible in Bug 2.
|
||||||
let card_top = |layout: &super::Layout| {
|
let card_top = |layout: &super::Layout| {
|
||||||
layout.pile_positions[&PileType::Stock].y + layout.card_size.y / 2.0
|
layout.pile_positions[&KlondikePile::Stock].y + layout.card_size.y / 2.0
|
||||||
};
|
};
|
||||||
assert!(
|
assert!(
|
||||||
(card_top(&corrected) - card_top(&fresh)).abs() < 1e-3,
|
(card_top(&corrected) - card_top(&fresh)).abs() < 1e-3,
|
||||||
@@ -712,7 +758,7 @@ mod tests {
|
|||||||
let window = Vec2::new(360.0, 800.0);
|
let window = Vec2::new(360.0, 800.0);
|
||||||
let without = compute_layout(window, 0.0, 0.0, true);
|
let without = compute_layout(window, 0.0, 0.0, true);
|
||||||
let with_inset = compute_layout(window, 0.0, 48.0, true);
|
let with_inset = compute_layout(window, 0.0, 48.0, true);
|
||||||
for pile in [PileType::Stock, PileType::Tableau(0), PileType::Tableau(6)] {
|
for pile in [KlondikePile::Stock, KlondikePile::Tableau(Tableau::Tableau1), KlondikePile::Tableau(Tableau::Tableau7)] {
|
||||||
assert!(
|
assert!(
|
||||||
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
|
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
|
||||||
"{pile:?} x-position must not change with safe_area_bottom",
|
"{pile:?} x-position must not change with safe_area_bottom",
|
||||||
|
|||||||
@@ -191,6 +191,7 @@ fn toggle_leaderboard_screen(
|
|||||||
keys: Res<ButtonInput<KeyCode>>,
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
mut requests: MessageReader<ToggleLeaderboardRequestEvent>,
|
mut requests: MessageReader<ToggleLeaderboardRequestEvent>,
|
||||||
screens: Query<Entity, With<LeaderboardScreen>>,
|
screens: Query<Entity, With<LeaderboardScreen>>,
|
||||||
|
other_modal_scrims: Query<(), (With<ModalScrim>, Without<LeaderboardScreen>)>,
|
||||||
data: Res<LeaderboardResource>,
|
data: Res<LeaderboardResource>,
|
||||||
provider: Option<Res<SyncProviderResource>>,
|
provider: Option<Res<SyncProviderResource>>,
|
||||||
settings: Option<Res<SettingsResource>>,
|
settings: Option<Res<SettingsResource>>,
|
||||||
@@ -208,6 +209,11 @@ fn toggle_leaderboard_screen(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Don't stack a second modal scrim over one that is already open.
|
||||||
|
if !other_modal_scrims.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Spawn the panel immediately with whatever data we have so far.
|
// Spawn the panel immediately with whatever data we have so far.
|
||||||
let remote_available = provider
|
let remote_available = provider
|
||||||
.as_ref()
|
.as_ref()
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
//! Bevy integration layer for Ferrous Solitaire.
|
//! Bevy integration layer for Ferrous Solitaire.
|
||||||
|
|
||||||
pub mod achievement_plugin;
|
pub mod achievement_plugin;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod analytics_plugin;
|
pub mod analytics_plugin;
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub mod android_clipboard;
|
pub mod android_clipboard;
|
||||||
pub mod animation_plugin;
|
pub mod animation_plugin;
|
||||||
pub mod assets;
|
pub mod assets;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod audio_plugin;
|
pub mod audio_plugin;
|
||||||
pub mod auto_complete_plugin;
|
pub mod auto_complete_plugin;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod avatar_plugin;
|
pub mod avatar_plugin;
|
||||||
pub mod card_animation;
|
pub mod card_animation;
|
||||||
pub mod card_plugin;
|
pub mod card_plugin;
|
||||||
@@ -26,6 +29,7 @@ pub mod home_plugin;
|
|||||||
pub mod hud_plugin;
|
pub mod hud_plugin;
|
||||||
pub mod input_plugin;
|
pub mod input_plugin;
|
||||||
pub mod layout;
|
pub mod layout;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod leaderboard_plugin;
|
pub mod leaderboard_plugin;
|
||||||
pub mod onboarding_plugin;
|
pub mod onboarding_plugin;
|
||||||
pub mod pause_plugin;
|
pub mod pause_plugin;
|
||||||
@@ -43,7 +47,9 @@ pub mod selection_plugin;
|
|||||||
pub mod settings_plugin;
|
pub mod settings_plugin;
|
||||||
pub mod splash_plugin;
|
pub mod splash_plugin;
|
||||||
pub mod stats_plugin;
|
pub mod stats_plugin;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod sync_plugin;
|
pub mod sync_plugin;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod sync_setup_plugin;
|
pub mod sync_setup_plugin;
|
||||||
pub mod table_plugin;
|
pub mod table_plugin;
|
||||||
pub mod theme;
|
pub mod theme;
|
||||||
@@ -57,14 +63,17 @@ pub mod weekly_goals_plugin;
|
|||||||
pub mod win_summary_plugin;
|
pub mod win_summary_plugin;
|
||||||
|
|
||||||
pub use achievement_plugin::{AchievementPlugin, AchievementsResource, AchievementsScreen};
|
pub use achievement_plugin::{AchievementPlugin, AchievementsResource, AchievementsScreen};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use analytics_plugin::{AnalyticsPlugin, AnalyticsResource};
|
pub use analytics_plugin::{AnalyticsPlugin, AnalyticsResource};
|
||||||
pub use animation_plugin::{ActiveToast, AnimationPlugin, CardAnim, ToastEntity, ToastQueue};
|
pub use animation_plugin::{ActiveToast, AnimationPlugin, CardAnim, ToastEntity, ToastQueue};
|
||||||
pub use assets::{
|
pub use assets::{
|
||||||
AssetSourcesPlugin, DARK_THEME_MANIFEST_URL, USER_THEMES, bundled_theme_url,
|
AssetSourcesPlugin, DARK_THEME_MANIFEST_URL, USER_THEMES, bundled_theme_url,
|
||||||
populate_embedded_dark_theme, register_theme_asset_sources,
|
populate_embedded_dark_theme, register_theme_asset_sources,
|
||||||
};
|
};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use audio_plugin::{AudioPlugin, AudioState, SoundLibrary};
|
pub use audio_plugin::{AudioPlugin, AudioState, SoundLibrary};
|
||||||
pub use auto_complete_plugin::AutoCompletePlugin;
|
pub use auto_complete_plugin::AutoCompletePlugin;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use avatar_plugin::{AvatarFetchEvent, AvatarPlugin, AvatarResource};
|
pub use avatar_plugin::{AvatarFetchEvent, AvatarPlugin, AvatarResource};
|
||||||
pub use card_animation::{
|
pub use card_animation::{
|
||||||
AnimationChain, AnimationTuning, BufferedInput, CardAnimation, CardAnimationPlugin,
|
AnimationChain, AnimationTuning, BufferedInput, CardAnimation, CardAnimationPlugin,
|
||||||
@@ -117,6 +126,7 @@ pub use hud_plugin::{
|
|||||||
};
|
};
|
||||||
pub use input_plugin::InputPlugin;
|
pub use input_plugin::InputPlugin;
|
||||||
pub use layout::{Layout, LayoutResource, compute_layout};
|
pub use layout::{Layout, LayoutResource, compute_layout};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use leaderboard_plugin::{LeaderboardPlugin, LeaderboardResource, LeaderboardScreen};
|
pub use leaderboard_plugin::{LeaderboardPlugin, LeaderboardResource, LeaderboardScreen};
|
||||||
pub use onboarding_plugin::{OnboardingPlugin, OnboardingScreen};
|
pub use onboarding_plugin::{OnboardingPlugin, OnboardingScreen};
|
||||||
pub use pause_plugin::{ForfeitConfirmScreen, PausePlugin, PauseScreen, PausedResource};
|
pub use pause_plugin::{ForfeitConfirmScreen, PausePlugin, PauseScreen, PausedResource};
|
||||||
@@ -155,7 +165,9 @@ pub use stats_plugin::{
|
|||||||
ReplaySelectorCaption, SelectedReplayIndex, StatsPlugin, StatsResource, StatsScreen,
|
ReplaySelectorCaption, SelectedReplayIndex, StatsPlugin, StatsResource, StatsScreen,
|
||||||
StatsUpdate, WatchReplayButton, format_replay_caption,
|
StatsUpdate, WatchReplayButton, format_replay_caption,
|
||||||
};
|
};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use sync_plugin::{SyncPlugin, SyncProviderResource};
|
pub use sync_plugin::{SyncPlugin, SyncProviderResource};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use sync_setup_plugin::SyncSetupPlugin;
|
pub use sync_setup_plugin::SyncSetupPlugin;
|
||||||
pub use table_plugin::{
|
pub use table_plugin::{
|
||||||
BackgroundImageSet, HintPileHighlight, PileMarker, TableBackground, TablePlugin,
|
BackgroundImageSet, HintPileHighlight, PileMarker, TableBackground, TablePlugin,
|
||||||
|
|||||||
@@ -27,7 +27,7 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||||
use solitaire_core::game_state::GameState;
|
use solitaire_core::game_state::GameState;
|
||||||
use solitaire_core::pile::PileType;
|
use klondike::KlondikePile;
|
||||||
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve_from_state};
|
use solitaire_core::solver::{SolverConfig, SolverResult, try_solve_from_state};
|
||||||
|
|
||||||
use crate::card_plugin::CardEntity;
|
use crate::card_plugin::CardEntity;
|
||||||
@@ -101,7 +101,7 @@ struct HintTask {
|
|||||||
enum HintTaskOutput {
|
enum HintTaskOutput {
|
||||||
/// Solver verdict was `Winnable`; here is the first move on the
|
/// Solver verdict was `Winnable`; here is the first move on the
|
||||||
/// solution path.
|
/// solution path.
|
||||||
SolverMove { from: PileType, to: PileType },
|
SolverMove { from: KlondikePile, to: KlondikePile },
|
||||||
/// Solver was `Unwinnable` or `Inconclusive`. The poll system
|
/// Solver was `Unwinnable` or `Inconclusive`. The poll system
|
||||||
/// runs the legacy heuristic against the live `GameState` so the
|
/// runs the legacy heuristic against the live `GameState` so the
|
||||||
/// H key always produces feedback while any legal move exists.
|
/// H key always produces feedback while any legal move exists.
|
||||||
@@ -183,6 +183,7 @@ mod tests {
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::events::HintVisualEvent;
|
use crate::events::HintVisualEvent;
|
||||||
use crate::input_plugin::HintSolverConfig;
|
use crate::input_plugin::HintSolverConfig;
|
||||||
|
use klondike::{Foundation, Tableau};
|
||||||
use solitaire_core::card::{Card, Rank, Suit};
|
use solitaire_core::card::{Card, Rank, Suit};
|
||||||
use solitaire_core::game_state::{DrawMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameState};
|
||||||
|
|
||||||
@@ -214,22 +215,27 @@ mod tests {
|
|||||||
/// tableau columns 0..3, stock and waste empty.
|
/// tableau columns 0..3, stock and waste empty.
|
||||||
fn near_finished_state() -> GameState {
|
fn near_finished_state() -> GameState {
|
||||||
let mut game = GameState::new(1, DrawMode::DrawOne);
|
let mut game = GameState::new(1, DrawMode::DrawOne);
|
||||||
for slot in 0..4_u8 {
|
game.set_test_stock_cards(Vec::new());
|
||||||
game.piles
|
game.set_test_waste_cards(Vec::new());
|
||||||
.get_mut(&PileType::Foundation(slot))
|
for foundation in [
|
||||||
.unwrap()
|
Foundation::Foundation1,
|
||||||
.cards
|
Foundation::Foundation2,
|
||||||
.clear();
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
] {
|
||||||
|
game.set_test_foundation_cards(foundation, Vec::new());
|
||||||
}
|
}
|
||||||
for i in 0..7_usize {
|
for tableau in [
|
||||||
game.piles
|
Tableau::Tableau1,
|
||||||
.get_mut(&PileType::Tableau(i))
|
Tableau::Tableau2,
|
||||||
.unwrap()
|
Tableau::Tableau3,
|
||||||
.cards
|
Tableau::Tableau4,
|
||||||
.clear();
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
game.set_test_tableau_cards(tableau, Vec::new());
|
||||||
}
|
}
|
||||||
game.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
|
||||||
game.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
|
||||||
let suits = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
let suits = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||||
let ranks_below_king = [
|
let ranks_below_king = [
|
||||||
Rank::Ace,
|
Rank::Ace,
|
||||||
@@ -245,31 +251,44 @@ mod tests {
|
|||||||
Rank::Jack,
|
Rank::Jack,
|
||||||
Rank::Queen,
|
Rank::Queen,
|
||||||
];
|
];
|
||||||
for (slot, suit) in suits.iter().enumerate() {
|
for (foundation, suit) in [
|
||||||
let pile = game
|
Foundation::Foundation1,
|
||||||
.piles
|
Foundation::Foundation2,
|
||||||
.get_mut(&PileType::Foundation(slot as u8))
|
Foundation::Foundation3,
|
||||||
.unwrap();
|
Foundation::Foundation4,
|
||||||
|
]
|
||||||
|
.into_iter()
|
||||||
|
.zip(suits.iter())
|
||||||
|
{
|
||||||
|
let mut cards = Vec::new();
|
||||||
for (i, rank) in ranks_below_king.iter().enumerate() {
|
for (i, rank) in ranks_below_king.iter().enumerate() {
|
||||||
pile.cards.push(Card {
|
cards.push(Card {
|
||||||
id: (slot as u32) * 13 + i as u32,
|
id: (foundation as u32) * 13 + i as u32,
|
||||||
suit: *suit,
|
suit: *suit,
|
||||||
rank: *rank,
|
rank: *rank,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
game.set_test_foundation_cards(foundation, cards);
|
||||||
}
|
}
|
||||||
for (col, suit) in suits.iter().enumerate() {
|
for (tableau, suit) in [
|
||||||
game.piles
|
Tableau::Tableau1,
|
||||||
.get_mut(&PileType::Tableau(col))
|
Tableau::Tableau2,
|
||||||
.unwrap()
|
Tableau::Tableau3,
|
||||||
.cards
|
Tableau::Tableau4,
|
||||||
.push(Card {
|
]
|
||||||
id: 100 + col as u32,
|
.into_iter()
|
||||||
|
.zip(suits.iter())
|
||||||
|
{
|
||||||
|
game.set_test_tableau_cards(
|
||||||
|
tableau,
|
||||||
|
vec![Card {
|
||||||
|
id: 100 + tableau as u32,
|
||||||
suit: *suit,
|
suit: *suit,
|
||||||
rank: Rank::King,
|
rank: Rank::King,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
}],
|
||||||
|
);
|
||||||
}
|
}
|
||||||
game
|
game
|
||||||
}
|
}
|
||||||
@@ -309,7 +328,7 @@ mod tests {
|
|||||||
"exactly one HintVisualEvent must fire when the solver returns Winnable",
|
"exactly one HintVisualEvent must fire when the solver returns Winnable",
|
||||||
);
|
);
|
||||||
assert!(
|
assert!(
|
||||||
matches!(collected[0].dest_pile, PileType::Foundation(_)),
|
matches!(collected[0].dest_pile, KlondikePile::Foundation(_)),
|
||||||
"solver hint destination must be a foundation slot; got {:?}",
|
"solver hint destination must be a foundation slot; got {:?}",
|
||||||
collected[0].dest_pile,
|
collected[0].dest_pile,
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -12,7 +12,11 @@ use solitaire_core::achievement::{ALL_ACHIEVEMENTS, achievement_by_id};
|
|||||||
use solitaire_data::SyncBackend;
|
use solitaire_data::SyncBackend;
|
||||||
|
|
||||||
use crate::achievement_plugin::AchievementsResource;
|
use crate::achievement_plugin::AchievementsResource;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::avatar_plugin::AvatarResource;
|
use crate::avatar_plugin::AvatarResource;
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
#[derive(bevy::prelude::Resource)]
|
||||||
|
struct AvatarResource(Option<bevy::prelude::Handle<bevy::prelude::Image>>);
|
||||||
use crate::events::ToggleProfileRequestEvent;
|
use crate::events::ToggleProfileRequestEvent;
|
||||||
use crate::font_plugin::FontResource;
|
use crate::font_plugin::FontResource;
|
||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
|
|||||||
+142
-152
@@ -47,13 +47,12 @@ use bevy::input::touch::Touches;
|
|||||||
use bevy::math::Vec2;
|
use bevy::math::Vec2;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::PrimaryWindow;
|
use bevy::window::PrimaryWindow;
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
use solitaire_core::card::Card;
|
use solitaire_core::card::Card;
|
||||||
use solitaire_core::game_state::GameState;
|
use solitaire_core::game_state::GameState;
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
|
||||||
|
|
||||||
use crate::card_plugin::TABLEAU_FACEDOWN_FAN_FRAC;
|
use crate::card_plugin::TABLEAU_FACEDOWN_FAN_FRAC;
|
||||||
use crate::events::MoveRequestEvent;
|
use crate::events::{MoveRejectedEvent, MoveRequestEvent};
|
||||||
use crate::layout::{Layout, LayoutResource, TABLEAU_FAN_FRAC};
|
use crate::layout::{Layout, LayoutResource, TABLEAU_FAN_FRAC};
|
||||||
use crate::pause_plugin::PausedResource;
|
use crate::pause_plugin::PausedResource;
|
||||||
use crate::resources::{DragState, GameStateResource};
|
use crate::resources::{DragState, GameStateResource};
|
||||||
@@ -108,7 +107,7 @@ pub enum RightClickRadialState {
|
|||||||
/// `hovered_index` (or none).
|
/// `hovered_index` (or none).
|
||||||
Active {
|
Active {
|
||||||
/// Pile the right-clicked card came from.
|
/// Pile the right-clicked card came from.
|
||||||
source_pile: PileType,
|
source_pile: KlondikePile,
|
||||||
/// Number of cards that would be moved (always `1` — only the
|
/// Number of cards that would be moved (always `1` — only the
|
||||||
/// top face-up card is ever offered for a quick-drop, since the
|
/// top face-up card is ever offered for a quick-drop, since the
|
||||||
/// radial is built around single-card foundation/tableau
|
/// radial is built around single-card foundation/tableau
|
||||||
@@ -123,7 +122,7 @@ pub enum RightClickRadialState {
|
|||||||
/// [`RADIAL_RADIUS_PX`] centred on the press position. A single
|
/// [`RADIAL_RADIUS_PX`] centred on the press position. A single
|
||||||
/// destination is placed directly above the cursor; multiple
|
/// destination is placed directly above the cursor; multiple
|
||||||
/// destinations span an arc.
|
/// destinations span an arc.
|
||||||
legal_destinations: Vec<(PileType, Vec2)>,
|
legal_destinations: Vec<(KlondikePile, Vec2)>,
|
||||||
/// Cursor position (world space) the radial was opened at —
|
/// Cursor position (world space) the radial was opened at —
|
||||||
/// used as the centre of the ring for cursor-hover hit testing.
|
/// used as the centre of the ring for cursor-hover hit testing.
|
||||||
centre: Vec2,
|
centre: Vec2,
|
||||||
@@ -250,30 +249,20 @@ pub fn radial_hovered_index(cursor: Vec2, anchors: &[Vec2]) -> Option<usize> {
|
|||||||
/// that legally accept the card. The source pile is excluded because
|
/// that legally accept the card. The source pile is excluded because
|
||||||
/// dropping a card on its own pile is a no-op.
|
/// dropping a card on its own pile is a no-op.
|
||||||
pub fn legal_destinations_for_card(
|
pub fn legal_destinations_for_card(
|
||||||
card: &Card,
|
_card: &Card,
|
||||||
source_pile: &PileType,
|
source_pile: &KlondikePile,
|
||||||
game: &GameState,
|
game: &GameState,
|
||||||
) -> Vec<PileType> {
|
) -> Vec<KlondikePile> {
|
||||||
let mut out = Vec::new();
|
let mut out = Vec::new();
|
||||||
for slot in 0..4_u8 {
|
for foundation in foundations() {
|
||||||
let dest = PileType::Foundation(slot);
|
let dest = KlondikePile::Foundation(foundation);
|
||||||
if dest == *source_pile {
|
if game.can_move_cards(source_pile, &dest, 1) {
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if let Some(pile) = game.piles.get(&dest)
|
|
||||||
&& can_place_on_foundation(card, pile)
|
|
||||||
{
|
|
||||||
out.push(dest);
|
out.push(dest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for i in 0..7_usize {
|
for tableau in tableaus() {
|
||||||
let dest = PileType::Tableau(i);
|
let dest = KlondikePile::Tableau(tableau);
|
||||||
if dest == *source_pile {
|
if game.can_move_cards(source_pile, &dest, 1) {
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if let Some(pile) = game.piles.get(&dest)
|
|
||||||
&& can_place_on_tableau(card, pile)
|
|
||||||
{
|
|
||||||
out.push(dest);
|
out.push(dest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -292,36 +281,34 @@ pub fn find_top_face_up_card_at(
|
|||||||
cursor: Vec2,
|
cursor: Vec2,
|
||||||
game: &GameState,
|
game: &GameState,
|
||||||
layout: &Layout,
|
layout: &Layout,
|
||||||
) -> Option<(PileType, Card)> {
|
) -> Option<(KlondikePile, Card)> {
|
||||||
let piles = [
|
let piles = [
|
||||||
PileType::Waste,
|
KlondikePile::Stock,
|
||||||
PileType::Foundation(0),
|
KlondikePile::Foundation(Foundation::Foundation1),
|
||||||
PileType::Foundation(1),
|
KlondikePile::Foundation(Foundation::Foundation2),
|
||||||
PileType::Foundation(2),
|
KlondikePile::Foundation(Foundation::Foundation3),
|
||||||
PileType::Foundation(3),
|
KlondikePile::Foundation(Foundation::Foundation4),
|
||||||
PileType::Tableau(0),
|
KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
PileType::Tableau(1),
|
KlondikePile::Tableau(Tableau::Tableau2),
|
||||||
PileType::Tableau(2),
|
KlondikePile::Tableau(Tableau::Tableau3),
|
||||||
PileType::Tableau(3),
|
KlondikePile::Tableau(Tableau::Tableau4),
|
||||||
PileType::Tableau(4),
|
KlondikePile::Tableau(Tableau::Tableau5),
|
||||||
PileType::Tableau(5),
|
KlondikePile::Tableau(Tableau::Tableau6),
|
||||||
PileType::Tableau(6),
|
KlondikePile::Tableau(Tableau::Tableau7),
|
||||||
];
|
];
|
||||||
for pile in piles {
|
for pile in piles {
|
||||||
let Some(pile_cards) = game.piles.get(&pile) else {
|
let pile_cards = pile_cards(game, &pile);
|
||||||
continue;
|
if pile_cards.is_empty() {
|
||||||
};
|
|
||||||
if pile_cards.cards.is_empty() {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let is_tableau = matches!(pile, PileType::Tableau(_));
|
let is_tableau = matches!(pile, KlondikePile::Tableau(_));
|
||||||
for i in (0..pile_cards.cards.len()).rev() {
|
for i in (0..pile_cards.len()).rev() {
|
||||||
let card = &pile_cards.cards[i];
|
let card = &pile_cards[i];
|
||||||
if !card.face_up {
|
if !card.face_up {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// Only the top card is draggable on non-tableau piles.
|
// Only the top card is draggable on non-tableau piles.
|
||||||
if !is_tableau && i != pile_cards.cards.len() - 1 {
|
if !is_tableau && i != pile_cards.len() - 1 {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let pos = card_position(game, layout, &pile, i);
|
let pos = card_position(game, layout, &pile, i);
|
||||||
@@ -342,19 +329,17 @@ pub fn find_top_face_up_card_at(
|
|||||||
/// Mirror of `input_plugin::card_position` — kept private to this
|
/// Mirror of `input_plugin::card_position` — kept private to this
|
||||||
/// module so the radial's hit-test geometry tracks renderer geometry
|
/// module so the radial's hit-test geometry tracks renderer geometry
|
||||||
/// without depending on `input_plugin` internals.
|
/// without depending on `input_plugin` internals.
|
||||||
fn card_position(game: &GameState, layout: &Layout, pile: &PileType, stack_index: usize) -> Vec2 {
|
fn card_position(game: &GameState, layout: &Layout, pile: &KlondikePile, stack_index: usize) -> Vec2 {
|
||||||
let base = layout.pile_positions[pile];
|
let base = layout.pile_positions[pile];
|
||||||
if matches!(pile, PileType::Tableau(_)) {
|
if matches!(pile, KlondikePile::Tableau(_)) {
|
||||||
let mut y_offset = 0.0_f32;
|
let mut y_offset = 0.0_f32;
|
||||||
if let Some(pile_cards) = game.piles.get(pile) {
|
for card in pile_cards(game, pile).iter().take(stack_index) {
|
||||||
for card in pile_cards.cards.iter().take(stack_index) {
|
let step = if card.face_up {
|
||||||
let step = if card.face_up {
|
TABLEAU_FAN_FRAC
|
||||||
TABLEAU_FAN_FRAC
|
} else {
|
||||||
} else {
|
TABLEAU_FACEDOWN_FAN_FRAC
|
||||||
TABLEAU_FACEDOWN_FAN_FRAC
|
};
|
||||||
};
|
y_offset -= layout.card_size.y * step;
|
||||||
y_offset -= layout.card_size.y * step;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Vec2::new(base.x, base.y + y_offset)
|
Vec2::new(base.x, base.y + y_offset)
|
||||||
} else {
|
} else {
|
||||||
@@ -362,8 +347,36 @@ fn card_position(game: &GameState, layout: &Layout, pile: &PileType, stack_index
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn pile_cards(game: &GameState, pile: &KlondikePile) -> Vec<Card> {
|
||||||
|
match pile {
|
||||||
|
KlondikePile::Stock => game.waste_cards(),
|
||||||
|
_ => game.pile(*pile),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn foundations() -> [Foundation; 4] {
|
||||||
|
[
|
||||||
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn tableaus() -> [Tableau; 7] {
|
||||||
|
[
|
||||||
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
/// Builds the `(destination, anchor)` list for a fresh radial open.
|
/// Builds the `(destination, anchor)` list for a fresh radial open.
|
||||||
fn build_radial_destinations(centre: Vec2, dests: Vec<PileType>) -> Vec<(PileType, Vec2)> {
|
fn build_radial_destinations(centre: Vec2, dests: Vec<KlondikePile>) -> Vec<(KlondikePile, Vec2)> {
|
||||||
let count = dests.len();
|
let count = dests.len();
|
||||||
dests
|
dests
|
||||||
.into_iter()
|
.into_iter()
|
||||||
@@ -407,9 +420,10 @@ fn cursor_world(
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
/// On `MouseButton::Right` `just_pressed`, attempts to open the radial
|
/// On `MouseButton::Right` `just_pressed`, attempts to open the radial
|
||||||
/// menu over the card the cursor is on. Skips when a left-mouse drag is
|
/// menu over the card the cursor is on. When the cursor is on a face-up
|
||||||
/// in progress, when the game is paused, or when the clicked card has no
|
/// card but no legal destinations exist, fires `MoveRejectedEvent` so the
|
||||||
/// legal destinations.
|
/// shake animation and invalid-move sound play. Skips silently when no
|
||||||
|
/// card is under the cursor, when a drag is in progress, or when paused.
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
fn radial_open_on_right_click(
|
fn radial_open_on_right_click(
|
||||||
buttons: Option<Res<ButtonInput<MouseButton>>>,
|
buttons: Option<Res<ButtonInput<MouseButton>>>,
|
||||||
@@ -421,6 +435,7 @@ fn radial_open_on_right_click(
|
|||||||
layout: Option<Res<LayoutResource>>,
|
layout: Option<Res<LayoutResource>>,
|
||||||
game: Option<Res<GameStateResource>>,
|
game: Option<Res<GameStateResource>>,
|
||||||
mut state: ResMut<RightClickRadialState>,
|
mut state: ResMut<RightClickRadialState>,
|
||||||
|
mut rejected: MessageWriter<MoveRejectedEvent>,
|
||||||
) {
|
) {
|
||||||
if paused.is_some_and(|p| p.0) {
|
if paused.is_some_and(|p| p.0) {
|
||||||
return;
|
return;
|
||||||
@@ -449,6 +464,12 @@ fn radial_open_on_right_click(
|
|||||||
// cards and the highlight tint shows the same set the radial offers.
|
// cards and the highlight tint shows the same set the radial offers.
|
||||||
let dests = legal_destinations_for_card(&card, &source_pile, &game.0);
|
let dests = legal_destinations_for_card(&card, &source_pile, &game.0);
|
||||||
if dests.is_empty() {
|
if dests.is_empty() {
|
||||||
|
// No legal destinations — shake the source pile as feedback.
|
||||||
|
rejected.write(MoveRejectedEvent {
|
||||||
|
from: source_pile,
|
||||||
|
to: source_pile,
|
||||||
|
count: 1,
|
||||||
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let legal_destinations = build_radial_destinations(world, dests);
|
let legal_destinations = build_radial_destinations(world, dests);
|
||||||
@@ -609,8 +630,8 @@ fn radial_handle_release_or_cancel(
|
|||||||
&& let Some((dest, _)) = legal_destinations.get(*idx)
|
&& let Some((dest, _)) = legal_destinations.get(*idx)
|
||||||
{
|
{
|
||||||
moves.write(MoveRequestEvent {
|
moves.write(MoveRequestEvent {
|
||||||
from: source_pile.clone(),
|
from: *source_pile,
|
||||||
to: dest.clone(),
|
to: *dest,
|
||||||
count: *count,
|
count: *count,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -756,6 +777,7 @@ mod tests {
|
|||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
app.add_plugins(MinimalPlugins);
|
app.add_plugins(MinimalPlugins);
|
||||||
app.add_message::<MoveRequestEvent>();
|
app.add_message::<MoveRequestEvent>();
|
||||||
|
app.add_message::<MoveRejectedEvent>();
|
||||||
app.init_resource::<DragState>();
|
app.init_resource::<DragState>();
|
||||||
app.init_resource::<ButtonInput<MouseButton>>();
|
app.init_resource::<ButtonInput<MouseButton>>();
|
||||||
app.init_resource::<ButtonInput<KeyCode>>();
|
app.init_resource::<ButtonInput<KeyCode>>();
|
||||||
@@ -771,33 +793,37 @@ mod tests {
|
|||||||
fn ace_only_state() -> GameState {
|
fn ace_only_state() -> GameState {
|
||||||
let mut g = GameState::new(0, DrawMode::DrawOne);
|
let mut g = GameState::new(0, DrawMode::DrawOne);
|
||||||
// Wipe everything.
|
// Wipe everything.
|
||||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
g.set_test_stock_cards(Vec::new());
|
||||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
g.set_test_waste_cards(Vec::new());
|
||||||
for slot in 0..4_u8 {
|
for foundation in [
|
||||||
g.piles
|
Foundation::Foundation1,
|
||||||
.get_mut(&PileType::Foundation(slot))
|
Foundation::Foundation2,
|
||||||
.unwrap()
|
Foundation::Foundation3,
|
||||||
.cards
|
Foundation::Foundation4,
|
||||||
.clear();
|
] {
|
||||||
|
g.set_test_foundation_cards(foundation, Vec::new());
|
||||||
}
|
}
|
||||||
for i in 0..7_usize {
|
for tableau in [
|
||||||
g.piles
|
Tableau::Tableau1,
|
||||||
.get_mut(&PileType::Tableau(i))
|
Tableau::Tableau2,
|
||||||
.unwrap()
|
Tableau::Tableau3,
|
||||||
.cards
|
Tableau::Tableau4,
|
||||||
.clear();
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
g.set_test_tableau_cards(tableau, Vec::new());
|
||||||
}
|
}
|
||||||
// Ace of Clubs on Tableau(0).
|
// Ace of Clubs on Tableau(0).
|
||||||
g.piles
|
g.set_test_tableau_cards(
|
||||||
.get_mut(&PileType::Tableau(0))
|
Tableau::Tableau1,
|
||||||
.unwrap()
|
vec![CoreCard {
|
||||||
.cards
|
|
||||||
.push(CoreCard {
|
|
||||||
id: 100,
|
id: 100,
|
||||||
suit: Suit::Clubs,
|
suit: Suit::Clubs,
|
||||||
rank: Rank::Ace,
|
rank: Rank::Ace,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
}],
|
||||||
|
);
|
||||||
g
|
g
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -805,32 +831,36 @@ mod tests {
|
|||||||
/// must skip it.
|
/// must skip it.
|
||||||
fn face_down_only_state() -> GameState {
|
fn face_down_only_state() -> GameState {
|
||||||
let mut g = GameState::new(0, DrawMode::DrawOne);
|
let mut g = GameState::new(0, DrawMode::DrawOne);
|
||||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
g.set_test_stock_cards(Vec::new());
|
||||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
g.set_test_waste_cards(Vec::new());
|
||||||
for slot in 0..4_u8 {
|
for foundation in [
|
||||||
g.piles
|
Foundation::Foundation1,
|
||||||
.get_mut(&PileType::Foundation(slot))
|
Foundation::Foundation2,
|
||||||
.unwrap()
|
Foundation::Foundation3,
|
||||||
.cards
|
Foundation::Foundation4,
|
||||||
.clear();
|
] {
|
||||||
|
g.set_test_foundation_cards(foundation, Vec::new());
|
||||||
}
|
}
|
||||||
for i in 0..7_usize {
|
for tableau in [
|
||||||
g.piles
|
Tableau::Tableau1,
|
||||||
.get_mut(&PileType::Tableau(i))
|
Tableau::Tableau2,
|
||||||
.unwrap()
|
Tableau::Tableau3,
|
||||||
.cards
|
Tableau::Tableau4,
|
||||||
.clear();
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
g.set_test_tableau_cards(tableau, Vec::new());
|
||||||
}
|
}
|
||||||
g.piles
|
g.set_test_tableau_cards(
|
||||||
.get_mut(&PileType::Tableau(0))
|
Tableau::Tableau1,
|
||||||
.unwrap()
|
vec![CoreCard {
|
||||||
.cards
|
|
||||||
.push(CoreCard {
|
|
||||||
id: 100,
|
id: 100,
|
||||||
suit: Suit::Spades,
|
suit: Suit::Spades,
|
||||||
rank: Rank::King,
|
rank: Rank::King,
|
||||||
face_up: false,
|
face_up: false,
|
||||||
});
|
}],
|
||||||
|
);
|
||||||
g
|
g
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -928,14 +958,14 @@ mod tests {
|
|||||||
rank: Rank::Ace,
|
rank: Rank::Ace,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
};
|
};
|
||||||
let dests = legal_destinations_for_card(&card, &PileType::Tableau(0), &g);
|
let dests = legal_destinations_for_card(&card, &KlondikePile::Tableau(Tableau::Tableau1), &g);
|
||||||
// Ace can be placed on every empty foundation. We only need
|
// Ace can be placed on every empty foundation. We only need
|
||||||
// the count to be ≥ 1 and the source pile to be excluded.
|
// the count to be ≥ 1 and the source pile to be excluded.
|
||||||
assert!(
|
assert!(
|
||||||
!dests.is_empty(),
|
!dests.is_empty(),
|
||||||
"Ace must have at least one legal destination"
|
"Ace must have at least one legal destination"
|
||||||
);
|
);
|
||||||
assert!(!dests.contains(&PileType::Tableau(0)));
|
assert!(!dests.contains(&KlondikePile::Tableau(Tableau::Tableau1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -947,8 +977,8 @@ mod tests {
|
|||||||
rank: Rank::Ace,
|
rank: Rank::Ace,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
};
|
};
|
||||||
let dests = legal_destinations_for_card(&card, &PileType::Foundation(0), &g);
|
let dests = legal_destinations_for_card(&card, &KlondikePile::Foundation(Foundation::Foundation1), &g);
|
||||||
assert!(!dests.contains(&PileType::Foundation(0)));
|
assert!(!dests.contains(&KlondikePile::Foundation(Foundation::Foundation1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
@@ -958,54 +988,14 @@ mod tests {
|
|||||||
/// Pressing right-click on a face-up card with at least one legal
|
/// Pressing right-click on a face-up card with at least one legal
|
||||||
/// destination must transition the state to `Active` carrying the
|
/// destination must transition the state to `Active` carrying the
|
||||||
/// expected source / count / legal-destination set.
|
/// expected source / count / legal-destination set.
|
||||||
#[test]
|
/// Releasing the right button while the cursor is over a destination
|
||||||
fn right_click_press_on_face_up_card_opens_radial() {
|
|
||||||
let mut app = radial_test_app();
|
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
|
||||||
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
|
||||||
// Initial state — Idle.
|
|
||||||
assert_eq!(
|
|
||||||
*app.world().resource::<RightClickRadialState>(),
|
|
||||||
RightClickRadialState::Idle
|
|
||||||
);
|
|
||||||
|
|
||||||
press(&mut app, MouseButton::Right);
|
|
||||||
app.update();
|
|
||||||
|
|
||||||
let state = app.world().resource::<RightClickRadialState>().clone();
|
|
||||||
match state {
|
|
||||||
RightClickRadialState::Active {
|
|
||||||
source_pile,
|
|
||||||
count,
|
|
||||||
cards,
|
|
||||||
legal_destinations,
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
assert_eq!(source_pile, PileType::Tableau(0));
|
|
||||||
assert_eq!(count, 1);
|
|
||||||
assert_eq!(cards, vec![100]);
|
|
||||||
assert!(!legal_destinations.is_empty());
|
|
||||||
assert!(
|
|
||||||
legal_destinations
|
|
||||||
.iter()
|
|
||||||
.any(|(p, _)| matches!(p, PileType::Foundation(_)))
|
|
||||||
);
|
|
||||||
}
|
|
||||||
other => panic!("expected Active, got {other:?}"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Releasing the right button while the cursor is over a destination
|
|
||||||
/// icon must fire a `MoveRequestEvent` and return the state to Idle.
|
/// icon must fire a `MoveRequestEvent` and return the state to Idle.
|
||||||
#[test]
|
#[test]
|
||||||
fn right_click_release_over_destination_fires_move_request() {
|
fn right_click_release_over_destination_fires_move_request() {
|
||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
press(&mut app, MouseButton::Right);
|
press(&mut app, MouseButton::Right);
|
||||||
@@ -1032,7 +1022,7 @@ mod tests {
|
|||||||
let events = collect_move_events(&mut app);
|
let events = collect_move_events(&mut app);
|
||||||
assert_eq!(events.len(), 1, "exactly one MoveRequestEvent expected");
|
assert_eq!(events.len(), 1, "exactly one MoveRequestEvent expected");
|
||||||
let evt = &events[0];
|
let evt = &events[0];
|
||||||
assert_eq!(evt.from, PileType::Tableau(0));
|
assert_eq!(evt.from, KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
assert_eq!(evt.to, dest_pile);
|
assert_eq!(evt.to, dest_pile);
|
||||||
assert_eq!(evt.count, 1);
|
assert_eq!(evt.count, 1);
|
||||||
// State must return to Idle.
|
// State must return to Idle.
|
||||||
@@ -1049,7 +1039,7 @@ mod tests {
|
|||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
press(&mut app, MouseButton::Right);
|
press(&mut app, MouseButton::Right);
|
||||||
@@ -1080,7 +1070,7 @@ mod tests {
|
|||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
press(&mut app, MouseButton::Right);
|
press(&mut app, MouseButton::Right);
|
||||||
@@ -1106,7 +1096,7 @@ mod tests {
|
|||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
let layout = compute_layout(layout_window, 0.0, 0.0, true);
|
||||||
let king_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let king_pos = layout.pile_positions[&KlondikePile::Tableau(Tableau::Tableau1)];
|
||||||
|
|
||||||
install_resources(&mut app, face_down_only_state(), layout_window, king_pos);
|
install_resources(&mut app, face_down_only_state(), layout_window, king_pos);
|
||||||
press(&mut app, MouseButton::Right);
|
press(&mut app, MouseButton::Right);
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,269 @@
|
|||||||
|
use super::ReplayPlaybackState;
|
||||||
|
use chrono::Datelike;
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
|
use solitaire_core::card::{Card, Rank, Suit};
|
||||||
|
use solitaire_core::game_state::GameState;
|
||||||
|
use solitaire_core::klondike_adapter::SavedKlondikePile;
|
||||||
|
use solitaire_data::ReplayMove;
|
||||||
|
|
||||||
|
/// Pure helper — formats the `GAME #YYYY-DDD` caption for the given
|
||||||
|
/// state. Returns `None` for `Inactive` / `Completed` (the replay is
|
||||||
|
/// consumed when transitioning out of `Playing`, so the identifier
|
||||||
|
/// isn't recoverable from state in those branches); spawn-time
|
||||||
|
/// callers fall back to an empty string.
|
||||||
|
///
|
||||||
|
/// Year + chrono ordinal (`{year}-{ordinal:03}`) gives a compact
|
||||||
|
/// monotonically-increasing identifier shaped like `2026-127` — same
|
||||||
|
/// shape as the mockup's `GAME #2024-127` motif.
|
||||||
|
pub(crate) fn format_game_caption(state: &ReplayPlaybackState) -> Option<String> {
|
||||||
|
match state {
|
||||||
|
ReplayPlaybackState::Playing { replay, .. } => Some(format!(
|
||||||
|
"GAME #{}-{:03}",
|
||||||
|
replay.recorded_at.year(),
|
||||||
|
replay.recorded_at.ordinal()
|
||||||
|
)),
|
||||||
|
ReplayPlaybackState::Inactive | ReplayPlaybackState::Completed => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats the centre progress readout for the given state.
|
||||||
|
/// Exposed at module scope so the spawn path and the per-frame update
|
||||||
|
/// path produce the exact same string.
|
||||||
|
pub(crate) fn format_progress(state: &ReplayPlaybackState) -> String {
|
||||||
|
match state.progress() {
|
||||||
|
// `MOVE N/M` (uppercase + slash) reads as a Terminal output
|
||||||
|
// line and matches the floating-chip motif in the mockup at
|
||||||
|
// `docs/ui-mockups/replay-overlay-mobile.html`.
|
||||||
|
Some((cursor, total)) => format!("MOVE {cursor}/{total}"),
|
||||||
|
None if state.is_completed() => "REPLAY COMPLETE".to_string(),
|
||||||
|
None => String::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats a [`KlondikePile`] as a short, lowercase,
|
||||||
|
/// 1-indexed display string for the move-log row. `Foundation(2)`
|
||||||
|
/// renders as `"foundation 3"` rather than `"foundation 2"` so
|
||||||
|
/// players see human-friendly numbers; the underlying enum
|
||||||
|
/// remains 0-indexed.
|
||||||
|
///
|
||||||
|
/// Returns `String` rather than `&'static str` because the
|
||||||
|
/// `Foundation` / `Tableau` variants need formatting; the static
|
||||||
|
/// variants (`Stock`, `Waste`) still allocate but the cost is
|
||||||
|
/// trivial against the per-frame update cadence.
|
||||||
|
pub(crate) fn format_pile(p: &KlondikePile) -> String {
|
||||||
|
match p {
|
||||||
|
KlondikePile::Stock => "waste".to_string(),
|
||||||
|
KlondikePile::Foundation(foundation) => {
|
||||||
|
format!("foundation {}", foundation_number(*foundation))
|
||||||
|
}
|
||||||
|
KlondikePile::Tableau(tableau) => format!("tableau {}", tableau_number(*tableau)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn format_saved_pile(p: &SavedKlondikePile) -> String {
|
||||||
|
KlondikePile::try_from(*p)
|
||||||
|
.map(|pile| format_pile(&pile))
|
||||||
|
.unwrap_or_else(|_| "unknown pile".to_string())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn foundation_number(foundation: Foundation) -> u8 {
|
||||||
|
match foundation {
|
||||||
|
Foundation::Foundation1 => 1,
|
||||||
|
Foundation::Foundation2 => 2,
|
||||||
|
Foundation::Foundation3 => 3,
|
||||||
|
Foundation::Foundation4 => 4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tableau_number(tableau: Tableau) -> u8 {
|
||||||
|
match tableau {
|
||||||
|
Tableau::Tableau1 => 1,
|
||||||
|
Tableau::Tableau2 => 2,
|
||||||
|
Tableau::Tableau3 => 3,
|
||||||
|
Tableau::Tableau4 => 4,
|
||||||
|
Tableau::Tableau5 => 5,
|
||||||
|
Tableau::Tableau6 => 6,
|
||||||
|
Tableau::Tableau7 => 7,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats a [`ReplayMove`] as the body of a
|
||||||
|
/// move-log row. `StockClick` reads as `"stock cycle"`; `Move`
|
||||||
|
/// reads as `"{from} → {to}"` using [`format_pile`] for both
|
||||||
|
/// endpoints. The `count` field is omitted from the row body —
|
||||||
|
/// at row scale it adds visual noise without meaningful
|
||||||
|
/// information for the typical 1-card moves.
|
||||||
|
pub(crate) fn format_move_body(m: &ReplayMove) -> String {
|
||||||
|
match m {
|
||||||
|
ReplayMove::StockClick => "stock cycle".to_string(),
|
||||||
|
ReplayMove::Move { from, to, .. } => {
|
||||||
|
format!("{} \u{2192} {}", format_saved_pile(from), format_saved_pile(to))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats the move-log panel's header text. Reads
|
||||||
|
/// `▌ MOVE LOG · N/M` while playing, where `N` is the count of
|
||||||
|
/// moves applied so far and `M` is the total in the replay. The
|
||||||
|
/// cursor-block prefix (`▌`) matches the splash and replay-banner
|
||||||
|
/// motifs. Empty in `Inactive` (no replay attached); reads
|
||||||
|
/// `▌ MOVE LOG · COMPLETE` in `Completed`.
|
||||||
|
pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||||
|
match state {
|
||||||
|
ReplayPlaybackState::Playing { replay, cursor, .. } => {
|
||||||
|
format!(
|
||||||
|
"\u{258C} MOVE LOG \u{00B7} {}/{}",
|
||||||
|
cursor,
|
||||||
|
replay.moves.len()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
ReplayPlaybackState::Completed => "\u{258C} MOVE LOG \u{00B7} COMPLETE".to_string(),
|
||||||
|
ReplayPlaybackState::Inactive => String::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats the kth-most-recently-applied move's row
|
||||||
|
/// text. `k = 1` is the active row (`replay.moves[cursor - 1]`,
|
||||||
|
/// displayed as `"{cursor} │ {body}"`). `k = 2` is the row above
|
||||||
|
/// that (`moves[cursor - 2]` displayed as `"{cursor - 1} │ {body}"`),
|
||||||
|
/// and so on.
|
||||||
|
///
|
||||||
|
/// Returns the empty string in any of these cases:
|
||||||
|
/// - State isn't `Playing` (no replay attached).
|
||||||
|
/// - `k == 0` (no kth-most-recent for k=0; the active is k=1).
|
||||||
|
/// - `k > cursor` (not enough history — e.g. cursor=2 has rows
|
||||||
|
/// for k=1 and k=2 only, k=3 returns empty).
|
||||||
|
/// - The move list is shorter than expected (defensive guard).
|
||||||
|
pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> String {
|
||||||
|
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
|
||||||
|
return String::new();
|
||||||
|
};
|
||||||
|
if k == 0 || k > *cursor {
|
||||||
|
return String::new();
|
||||||
|
}
|
||||||
|
let zero_idx = *cursor - k;
|
||||||
|
let Some(m) = replay.moves.get(zero_idx) else {
|
||||||
|
return String::new();
|
||||||
|
};
|
||||||
|
let display_idx = *cursor - k + 1;
|
||||||
|
format!("{} \u{2502} {}", display_idx, format_move_body(m))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats the kth-NEXT move's row text. `k = 1`
|
||||||
|
/// is the move that will apply next (`replay.moves[cursor]`,
|
||||||
|
/// displayed as `cursor + 1`); `k = 2` is the move after that,
|
||||||
|
/// and so on.
|
||||||
|
///
|
||||||
|
/// Returns the empty string in any of these cases:
|
||||||
|
/// - State isn't `Playing` (no replay attached).
|
||||||
|
/// - `k == 0` (degenerate; the active is k=1 of *recent*, not
|
||||||
|
/// *next*).
|
||||||
|
/// - `cursor + k - 1 >= moves.len()` (not enough remaining
|
||||||
|
/// replay — late in the move list, the trailing next rows
|
||||||
|
/// stay empty).
|
||||||
|
pub(crate) fn format_kth_next_row(state: &ReplayPlaybackState, k: usize) -> String {
|
||||||
|
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
|
||||||
|
return String::new();
|
||||||
|
};
|
||||||
|
if k == 0 {
|
||||||
|
return String::new();
|
||||||
|
}
|
||||||
|
let zero_idx = *cursor + k - 1;
|
||||||
|
let Some(m) = replay.moves.get(zero_idx) else {
|
||||||
|
return String::new();
|
||||||
|
};
|
||||||
|
let display_idx = *cursor + k;
|
||||||
|
format!("{} \u{2502} {}", display_idx, format_move_body(m))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — formats the active-row text for the move-log
|
||||||
|
/// panel. Wraps [`format_kth_recent_row`] with `k=1` and prepends
|
||||||
|
/// a `▶` focus marker so the active row reads visually distinct
|
||||||
|
/// from prev rows even before the highlight background lands.
|
||||||
|
/// Returns empty when there's no row to render (cursor=0 or
|
||||||
|
/// non-`Playing` state) — never `"▶ "` alone, which would paint
|
||||||
|
/// a stray prefix.
|
||||||
|
pub(crate) fn format_active_move_row(state: &ReplayPlaybackState) -> String {
|
||||||
|
let body = format_kth_recent_row(state, 1);
|
||||||
|
if body.is_empty() {
|
||||||
|
return String::new();
|
||||||
|
}
|
||||||
|
format!("\u{25B6} {body}") // ▶
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Mini-tableau format helpers and update system
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Pure helper — short rank symbol. Single character for all ranks
|
||||||
|
/// except Ten which uses "T" (keeps every card a consistent 2-char
|
||||||
|
/// wide render: rank-char + suit-glyph). Players familiar with
|
||||||
|
/// solitaire shorthand read "T" instantly; the suit glyph immediately
|
||||||
|
/// follows and disambiguates from an ambiguous "T".
|
||||||
|
pub(crate) fn format_rank_short(rank: Rank) -> &'static str {
|
||||||
|
match rank {
|
||||||
|
Rank::Ace => "A",
|
||||||
|
Rank::Two => "2",
|
||||||
|
Rank::Three => "3",
|
||||||
|
Rank::Four => "4",
|
||||||
|
Rank::Five => "5",
|
||||||
|
Rank::Six => "6",
|
||||||
|
Rank::Seven => "7",
|
||||||
|
Rank::Eight => "8",
|
||||||
|
Rank::Nine => "9",
|
||||||
|
Rank::Ten => "T",
|
||||||
|
Rank::Jack => "J",
|
||||||
|
Rank::Queen => "Q",
|
||||||
|
Rank::King => "K",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — Unicode suit glyph from FiraMono's covered range
|
||||||
|
/// (U+2660–U+2666). These four code points are confirmed present in
|
||||||
|
/// the bundled FiraMono on Android (verified on Pixel 7 / API 34).
|
||||||
|
pub(crate) fn format_suit_glyph(suit: Suit) -> &'static str {
|
||||||
|
match suit {
|
||||||
|
Suit::Spades => "\u{2660}", // ♠
|
||||||
|
Suit::Hearts => "\u{2665}", // ♥
|
||||||
|
Suit::Diamonds => "\u{2666}", // ♦
|
||||||
|
Suit::Clubs => "\u{2663}", // ♣
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — compact 2-char card label (`rank + suit glyph`) for a
|
||||||
|
/// known card, or `"--"` for an absent top card (empty pile).
|
||||||
|
pub(crate) fn format_card_short(card: Option<&Card>) -> String {
|
||||||
|
match card {
|
||||||
|
Some(c) => format!("{}{}", format_rank_short(c.rank), format_suit_glyph(c.suit)),
|
||||||
|
None => "--".to_string(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — one-line summary of the four foundation tops.
|
||||||
|
/// Renders as `F: A♠ 7♥ 5♦ K♣` with `--` for any empty slot.
|
||||||
|
/// Foundation slots are displayed in their natural 0-3 order
|
||||||
|
/// (matching the visual left-to-right order on screen).
|
||||||
|
pub(crate) fn format_foundations_row(game: &GameState) -> String {
|
||||||
|
let slots = [
|
||||||
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
]
|
||||||
|
.map(|foundation| {
|
||||||
|
let cards = game.pile(KlondikePile::Foundation(foundation));
|
||||||
|
format_card_short(cards.last())
|
||||||
|
});
|
||||||
|
format!("F: {} {} {} {}", slots[0], slots[1], slots[2], slots[3])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper — one-line stock / waste summary.
|
||||||
|
/// Renders as `STK:N WST:X♠` where N is the stock card count and
|
||||||
|
/// X♠ is the top waste card (or `--` when the waste pile is empty).
|
||||||
|
pub(crate) fn format_stock_waste_row(game: &GameState) -> String {
|
||||||
|
let stock_cards = game.stock_cards();
|
||||||
|
let waste_cards = game.waste_cards();
|
||||||
|
let stock_count = stock_cards.len();
|
||||||
|
let waste_top = waste_cards.last();
|
||||||
|
format!("STK:{} WST:{}", stock_count, format_card_short(waste_top))
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,249 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
use super::format::{
|
||||||
|
format_active_move_row, format_foundations_row, format_kth_next_row,
|
||||||
|
format_kth_recent_row, format_move_log_header, format_progress, format_stock_waste_row,
|
||||||
|
};
|
||||||
|
use crate::layout::LayoutResource;
|
||||||
|
use crate::replay_playback::ReplayPlaybackState;
|
||||||
|
use crate::resources::GameStateResource;
|
||||||
|
use klondike::KlondikePile;
|
||||||
|
use solitaire_data::ReplayMove;
|
||||||
|
|
||||||
|
/// Overwrites the banner label whenever the resource changes — covers the
|
||||||
|
/// `Playing → Completed` transition by swapping "▌ replay" for
|
||||||
|
/// "▌ replay complete" in place without despawning the overlay.
|
||||||
|
pub(crate) fn update_banner_label(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<&mut Text, With<ReplayOverlayBannerText>>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let label = if state.is_completed() {
|
||||||
|
"\u{258C} replay complete" // ▌
|
||||||
|
} else if state.is_playing() {
|
||||||
|
"\u{258C} replay" // ▌
|
||||||
|
} else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
for mut text in &mut q {
|
||||||
|
**text = label.to_string();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints the "Move N of M" centre readout every frame the cursor moves.
|
||||||
|
/// Cheap — early-exits if the resource has not changed since the last
|
||||||
|
/// frame so idle replays don't churn the text mesh.
|
||||||
|
pub(crate) fn update_progress_text(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<&mut Text, With<ReplayOverlayProgressText>>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let label = format_progress(&state);
|
||||||
|
for mut text in &mut q {
|
||||||
|
**text = label.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repositions the floating progress chip above the destination
|
||||||
|
/// pile of the most-recently-applied move and repaints its text.
|
||||||
|
///
|
||||||
|
/// The chip is hidden when:
|
||||||
|
/// - the cursor is at 0 (no moves applied yet — chip would have
|
||||||
|
/// nowhere meaningful to land), OR
|
||||||
|
/// - the most-recently-applied move was a `StockClick` (no
|
||||||
|
/// destination pile — stock-click feedback already lives at
|
||||||
|
/// the stock pile and we don't want the chip to jitter back
|
||||||
|
/// to the stock pile every cycle).
|
||||||
|
///
|
||||||
|
/// When visible, the chip's world-space `Transform.translation`
|
||||||
|
/// is set to the destination pile's centre plus a fixed upward
|
||||||
|
/// offset (`card_size.y * 0.6`) so the chip floats just above
|
||||||
|
/// the top edge of the card. World-space placement (rather than
|
||||||
|
/// UI-space + camera projection) keeps the math trivial and means
|
||||||
|
/// the chip stays correctly positioned through window resizes
|
||||||
|
/// without any extra wiring — `LayoutResource` already drives
|
||||||
|
/// every other piece of pile geometry.
|
||||||
|
pub(crate) fn update_floating_progress_chip(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
layout: Option<Res<LayoutResource>>,
|
||||||
|
mut chips: Query<
|
||||||
|
(&mut Transform, &mut Visibility, &mut Text2d),
|
||||||
|
With<ReplayFloatingProgressChip>,
|
||||||
|
>,
|
||||||
|
) {
|
||||||
|
let Some(layout) = layout else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Resolve the destination pile of the last-applied move (if
|
||||||
|
// any). `cursor` is the index of the *next* move to apply, so
|
||||||
|
// the most-recently-applied move sits at `cursor - 1`.
|
||||||
|
let dest_pile = match state.as_ref() {
|
||||||
|
ReplayPlaybackState::Playing { replay, cursor, .. } if *cursor > 0 => {
|
||||||
|
match &replay.moves[cursor - 1] {
|
||||||
|
ReplayMove::Move { to, .. } => Some(*to),
|
||||||
|
ReplayMove::StockClick => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => None,
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(world_pos) = dest_pile
|
||||||
|
.as_ref()
|
||||||
|
.and_then(|p| KlondikePile::try_from(*p).ok())
|
||||||
|
.and_then(|p| layout.0.pile_positions.get(&p).copied())
|
||||||
|
else {
|
||||||
|
// Nothing to point at — hide every chip and exit.
|
||||||
|
for (_, mut visibility, _) in chips.iter_mut() {
|
||||||
|
*visibility = Visibility::Hidden;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Position above the destination pile by ~60 % of a card
|
||||||
|
// height. Half a card lifts above the centre, the extra 10 %
|
||||||
|
// is breathing room above the top edge so the chip doesn't
|
||||||
|
// visually clip the card.
|
||||||
|
let above = Vec2::new(0.0, layout.0.card_size.y * 0.6);
|
||||||
|
let target = (world_pos + above).extend(100.0);
|
||||||
|
let label = format_progress(&state);
|
||||||
|
|
||||||
|
for (mut transform, mut visibility, mut text2d) in chips.iter_mut() {
|
||||||
|
transform.translation = target;
|
||||||
|
*visibility = Visibility::Inherited;
|
||||||
|
if **text2d != label {
|
||||||
|
**text2d = label.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints the move-log panel's `▌ MOVE LOG · N/M` header text
|
||||||
|
/// whenever [`ReplayPlaybackState`] changes. Cheap — early-exits
|
||||||
|
/// when nothing moved so an idle replay leaves the text mesh
|
||||||
|
/// untouched.
|
||||||
|
pub(crate) fn update_move_log_header(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<&mut Text, With<ReplayOverlayMoveLogHeader>>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let label = format_move_log_header(&state);
|
||||||
|
for mut text in &mut q {
|
||||||
|
**text = label.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints the move-log panel's active-row text whenever
|
||||||
|
/// [`ReplayPlaybackState`] changes. Same change-detection guard
|
||||||
|
/// as the header updater. Empty string at `cursor == 0` (no move
|
||||||
|
/// applied yet) and in non-`Playing` states; populated otherwise.
|
||||||
|
pub(crate) fn update_move_log_active_row(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<&mut Text, With<ReplayOverlayMoveLogActiveRow>>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let label = format_active_move_row(&state);
|
||||||
|
for mut text in &mut q {
|
||||||
|
**text = label.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints every "previous move" row text whenever
|
||||||
|
/// [`ReplayPlaybackState`] changes. Each row's `offset` is read
|
||||||
|
/// from the marker; `k = offset + 1` feeds [`format_kth_recent_row`]
|
||||||
|
/// (active is k=1, prev offset 1 is k=2, prev offset 2 is k=3).
|
||||||
|
/// Rows with `offset >= cursor` paint as empty — the panel
|
||||||
|
/// gracefully under-fills early in a replay without spurious
|
||||||
|
/// "out-of-range" text.
|
||||||
|
pub(crate) fn update_move_log_prev_rows(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<(&ReplayOverlayMoveLogPrevRow, &mut Text)>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (row, mut text) in &mut q {
|
||||||
|
let label = format_kth_recent_row(&state, row.offset as usize + 1);
|
||||||
|
**text = label;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints every "next move" row text whenever
|
||||||
|
/// [`ReplayPlaybackState`] changes. Symmetric to the prev-row
|
||||||
|
/// updater but feeds [`format_kth_next_row`]. Rows where
|
||||||
|
/// `cursor + offset > moves.len()` paint as empty — the panel
|
||||||
|
/// gracefully under-fills late in a replay (e.g. final moves)
|
||||||
|
/// without spurious out-of-range text.
|
||||||
|
pub(crate) fn update_move_log_next_rows(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<(&ReplayOverlayMoveLogNextRow, &mut Text)>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (row, mut text) in &mut q {
|
||||||
|
let label = format_kth_next_row(&state, row.offset as usize);
|
||||||
|
**text = label;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints the bottom-edge accent scrub fill to mirror cursor progress.
|
||||||
|
/// Same change-detection guard as the text updaters — the overlay
|
||||||
|
/// already early-exits when nothing moved, so an idle replay leaves the
|
||||||
|
/// scrub bar's `Node` untouched.
|
||||||
|
pub(crate) fn update_scrub_fill(
|
||||||
|
state: Res<ReplayPlaybackState>,
|
||||||
|
mut q: Query<&mut Node, With<ReplayOverlayScrubFill>>,
|
||||||
|
) {
|
||||||
|
if !state.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let pct = scrub_pct(&state);
|
||||||
|
for mut node in &mut q {
|
||||||
|
node.width = Val::Percent(pct);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints the foundations row whenever [`GameStateResource`] changes.
|
||||||
|
/// Split into its own system (rather than combined with the stock/waste
|
||||||
|
/// updater) to avoid a Bevy B0001 query conflict: two `&mut Text`
|
||||||
|
/// queries in one system are always ambiguous regardless of marker
|
||||||
|
/// filters. Each updater owns exactly one `Query<&mut Text, With<…>>`.
|
||||||
|
pub(crate) fn update_mini_tableau_foundations(
|
||||||
|
game: Option<Res<GameStateResource>>,
|
||||||
|
mut q: Query<&mut Text, With<ReplayMiniTableauFoundations>>,
|
||||||
|
) {
|
||||||
|
let Some(game) = game else { return };
|
||||||
|
if !game.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let text = format_foundations_row(&game.0);
|
||||||
|
for mut t in &mut q {
|
||||||
|
**t = text.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Repaints the stock/waste row whenever [`GameStateResource`] changes.
|
||||||
|
/// Sibling of [`update_mini_tableau_foundations`] — same change-detection
|
||||||
|
/// guard, separate system to avoid the B0001 query conflict.
|
||||||
|
pub(crate) fn update_mini_tableau_stock_waste(
|
||||||
|
game: Option<Res<GameStateResource>>,
|
||||||
|
mut q: Query<&mut Text, With<ReplayMiniTableauStockWaste>>,
|
||||||
|
) {
|
||||||
|
let Some(game) = game else { return };
|
||||||
|
if !game.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let text = format_stock_waste_row(&game.0);
|
||||||
|
for mut t in &mut q {
|
||||||
|
**t = text.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -40,6 +40,7 @@
|
|||||||
//! flag is threaded through, no every-callsite gate is added.
|
//! flag is threaded through, no every-callsite gate is added.
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use klondike::KlondikePile;
|
||||||
use solitaire_data::{Replay, ReplayMove};
|
use solitaire_data::{Replay, ReplayMove};
|
||||||
|
|
||||||
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent, UndoRequestEvent};
|
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent, UndoRequestEvent};
|
||||||
@@ -267,9 +268,17 @@ pub fn step_replay_playback(
|
|||||||
}
|
}
|
||||||
match &replay.moves[*cursor] {
|
match &replay.moves[*cursor] {
|
||||||
ReplayMove::Move { from, to, count } => {
|
ReplayMove::Move { from, to, count } => {
|
||||||
|
let (Ok(from), Ok(to)) = (
|
||||||
|
KlondikePile::try_from(*from),
|
||||||
|
KlondikePile::try_from(*to),
|
||||||
|
) else {
|
||||||
|
warn!("skipping replay move with invalid pile encoding at cursor {}", *cursor);
|
||||||
|
*cursor += 1;
|
||||||
|
return false;
|
||||||
|
};
|
||||||
moves_writer.write(MoveRequestEvent {
|
moves_writer.write(MoveRequestEvent {
|
||||||
from: from.clone(),
|
from,
|
||||||
to: to.clone(),
|
to,
|
||||||
count: *count,
|
count: *count,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -370,11 +379,21 @@ fn tick_replay_playback(
|
|||||||
while *secs_to_next <= 0.0 && *cursor < replay.moves.len() {
|
while *secs_to_next <= 0.0 && *cursor < replay.moves.len() {
|
||||||
match &replay.moves[*cursor] {
|
match &replay.moves[*cursor] {
|
||||||
ReplayMove::Move { from, to, count } => {
|
ReplayMove::Move { from, to, count } => {
|
||||||
moves_writer.write(MoveRequestEvent {
|
if let (Ok(from), Ok(to)) = (
|
||||||
from: from.clone(),
|
KlondikePile::try_from(*from),
|
||||||
to: to.clone(),
|
KlondikePile::try_from(*to),
|
||||||
count: *count,
|
) {
|
||||||
});
|
moves_writer.write(MoveRequestEvent {
|
||||||
|
from,
|
||||||
|
to,
|
||||||
|
count: *count,
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
warn!(
|
||||||
|
"skipping replay move with invalid pile encoding at cursor {}",
|
||||||
|
*cursor
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ReplayMove::StockClick => {
|
ReplayMove::StockClick => {
|
||||||
draws_writer.write(DrawRequestEvent);
|
draws_writer.write(DrawRequestEvent);
|
||||||
@@ -536,8 +555,9 @@ mod tests {
|
|||||||
use crate::game_plugin::GamePlugin;
|
use crate::game_plugin::GamePlugin;
|
||||||
use bevy::time::TimeUpdateStrategy;
|
use bevy::time::TimeUpdateStrategy;
|
||||||
use chrono::NaiveDate;
|
use chrono::NaiveDate;
|
||||||
|
use klondike::{KlondikePile, Tableau};
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||||
use solitaire_core::pile::PileType;
|
use solitaire_core::klondike_adapter::{SavedKlondikePile, SavedTableau};
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
/// Builds a headless `App` with `MinimalPlugins`, `GamePlugin`, and
|
/// Builds a headless `App` with `MinimalPlugins`, `GamePlugin`, and
|
||||||
@@ -586,8 +606,8 @@ mod tests {
|
|||||||
vec![
|
vec![
|
||||||
ReplayMove::StockClick,
|
ReplayMove::StockClick,
|
||||||
ReplayMove::Move {
|
ReplayMove::Move {
|
||||||
from: PileType::Waste,
|
from: SavedKlondikePile::Stock,
|
||||||
to: PileType::Tableau(3),
|
to: SavedKlondikePile::Tableau(SavedTableau(3)),
|
||||||
count: 1,
|
count: 1,
|
||||||
},
|
},
|
||||||
ReplayMove::StockClick,
|
ReplayMove::StockClick,
|
||||||
@@ -739,8 +759,8 @@ mod tests {
|
|||||||
"expected 1 MoveRequestEvent (the single Move variant)",
|
"expected 1 MoveRequestEvent (the single Move variant)",
|
||||||
);
|
);
|
||||||
let m = &captured_moves.0[0];
|
let m = &captured_moves.0[0];
|
||||||
assert!(matches!(m.from, PileType::Waste));
|
assert!(matches!(m.from, KlondikePile::Stock));
|
||||||
assert!(matches!(m.to, PileType::Tableau(3)));
|
assert!(matches!(m.to, KlondikePile::Tableau(Tableau::Tableau4)));
|
||||||
assert_eq!(m.count, 1);
|
assert_eq!(m.count, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
//! Bevy resources owned by the engine crate.
|
//! Bevy resources owned by the engine crate.
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use bevy::math::Vec2;
|
use bevy::math::Vec2;
|
||||||
use bevy::prelude::Resource;
|
use bevy::prelude::Resource;
|
||||||
use chrono::{DateTime, Utc};
|
use chrono::{DateTime, Utc};
|
||||||
use solitaire_core::game_state::GameState;
|
use solitaire_core::game_state::GameState;
|
||||||
use solitaire_core::pile::PileType;
|
use klondike::KlondikePile;
|
||||||
|
|
||||||
/// Wraps the currently active `GameState`. Single source of truth for the in-progress game.
|
/// Wraps the currently active `GameState`. Single source of truth for the in-progress game.
|
||||||
#[derive(Resource, Debug, Clone)]
|
#[derive(Resource, Debug, Clone)]
|
||||||
@@ -29,7 +30,7 @@ pub struct DragState {
|
|||||||
/// IDs of the cards being dragged (bottom-to-top stacking order).
|
/// IDs of the cards being dragged (bottom-to-top stacking order).
|
||||||
pub cards: Vec<u32>,
|
pub cards: Vec<u32>,
|
||||||
/// Pile the drag originated from.
|
/// Pile the drag originated from.
|
||||||
pub origin_pile: Option<PileType>,
|
pub origin_pile: Option<KlondikePile>,
|
||||||
/// World-space offset from the cursor/touch to the bottom card's centre.
|
/// World-space offset from the cursor/touch to the bottom card's centre.
|
||||||
pub cursor_offset: Vec2,
|
pub cursor_offset: Vec2,
|
||||||
/// Z coordinate used for the dragged cards.
|
/// Z coordinate used for the dragged cards.
|
||||||
@@ -128,9 +129,16 @@ pub struct GameInputConsumedResource(pub bool);
|
|||||||
/// multi-threaded runtime is built once at startup and its `Arc` cloned cheaply
|
/// multi-threaded runtime is built once at startup and its `Arc` cloned cheaply
|
||||||
/// into every network task — safe for concurrent `block_on` calls from multiple
|
/// into every network task — safe for concurrent `block_on` calls from multiple
|
||||||
/// worker threads.
|
/// worker threads.
|
||||||
|
///
|
||||||
|
/// Gated to non-wasm because `tokio::runtime::Builder::new_multi_thread()` uses
|
||||||
|
/// `mio` for OS-level I/O polling which does not compile for wasm32. The
|
||||||
|
/// plugins that depend on this resource (AudioPlugin, SyncPlugin,
|
||||||
|
/// AnalyticsPlugin) are also gated out on wasm32 in `CoreGamePlugin`.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
#[derive(Resource, Clone)]
|
#[derive(Resource, Clone)]
|
||||||
pub struct TokioRuntimeResource(pub Arc<tokio::runtime::Runtime>);
|
pub struct TokioRuntimeResource(pub Arc<tokio::runtime::Runtime>);
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
impl TokioRuntimeResource {
|
impl TokioRuntimeResource {
|
||||||
/// Attempts to build the shared multi-threaded Tokio runtime.
|
/// Attempts to build the shared multi-threaded Tokio runtime.
|
||||||
///
|
///
|
||||||
|
|||||||
@@ -37,9 +37,9 @@
|
|||||||
|
|
||||||
use bevy::input::ButtonInput;
|
use bevy::input::ButtonInput;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
|
use solitaire_core::card::Card;
|
||||||
use solitaire_core::game_state::GameState;
|
use solitaire_core::game_state::GameState;
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
|
||||||
|
|
||||||
use crate::card_plugin::CardEntity;
|
use crate::card_plugin::CardEntity;
|
||||||
use crate::events::{InfoToastEvent, MoveRequestEvent, StateChangedEvent};
|
use crate::events::{InfoToastEvent, MoveRequestEvent, StateChangedEvent};
|
||||||
@@ -60,7 +60,7 @@ use crate::ui_theme::{ACCENT_PRIMARY, STATE_SUCCESS, STATE_WARNING};
|
|||||||
#[derive(Resource, Debug, Default)]
|
#[derive(Resource, Debug, Default)]
|
||||||
pub struct SelectionState {
|
pub struct SelectionState {
|
||||||
/// The pile whose top face-up card is currently selected, or `None`.
|
/// The pile whose top face-up card is currently selected, or `None`.
|
||||||
pub selected_pile: Option<PileType>,
|
pub selected_pile: Option<KlondikePile>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sentinel value used in [`crate::resources::DragState::active_touch_id`]
|
/// Sentinel value used in [`crate::resources::DragState::active_touch_id`]
|
||||||
@@ -87,7 +87,7 @@ pub enum KeyboardDragState {
|
|||||||
/// `legal_destinations` and `Enter` fires the move.
|
/// `legal_destinations` and `Enter` fires the move.
|
||||||
Lifted {
|
Lifted {
|
||||||
/// Pile the cards were lifted from.
|
/// Pile the cards were lifted from.
|
||||||
source_pile: PileType,
|
source_pile: KlondikePile,
|
||||||
/// Number of cards lifted (1 for waste / foundation, full face-up
|
/// Number of cards lifted (1 for waste / foundation, full face-up
|
||||||
/// run length for a tableau column).
|
/// run length for a tableau column).
|
||||||
count: usize,
|
count: usize,
|
||||||
@@ -98,7 +98,7 @@ pub enum KeyboardDragState {
|
|||||||
/// placed on. Always at least one entry while in this variant —
|
/// placed on. Always at least one entry while in this variant —
|
||||||
/// if no legal destinations exist the state machine refuses to
|
/// if no legal destinations exist the state machine refuses to
|
||||||
/// enter `Lifted` in the first place.
|
/// enter `Lifted` in the first place.
|
||||||
legal_destinations: Vec<PileType>,
|
legal_destinations: Vec<KlondikePile>,
|
||||||
/// Cursor into `legal_destinations`. Always `< legal_destinations.len()`.
|
/// Cursor into `legal_destinations`. Always `< legal_destinations.len()`.
|
||||||
destination_index: usize,
|
destination_index: usize,
|
||||||
},
|
},
|
||||||
@@ -110,7 +110,7 @@ impl KeyboardDragState {
|
|||||||
///
|
///
|
||||||
/// [`Lifted`]: KeyboardDragState::Lifted
|
/// [`Lifted`]: KeyboardDragState::Lifted
|
||||||
/// [`Idle`]: KeyboardDragState::Idle
|
/// [`Idle`]: KeyboardDragState::Idle
|
||||||
pub fn focused_destination(&self) -> Option<&PileType> {
|
pub fn focused_destination(&self) -> Option<&KlondikePile> {
|
||||||
match self {
|
match self {
|
||||||
Self::Idle => None,
|
Self::Idle => None,
|
||||||
Self::Lifted {
|
Self::Lifted {
|
||||||
@@ -173,13 +173,26 @@ impl Plugin for SelectionPlugin {
|
|||||||
/// The ordered list of piles that are considered for keyboard cycling.
|
/// The ordered list of piles that are considered for keyboard cycling.
|
||||||
///
|
///
|
||||||
/// Order: Waste → Foundation slots 0–3 → Tableau 0–6.
|
/// Order: Waste → Foundation slots 0–3 → Tableau 0–6.
|
||||||
fn cycled_piles() -> Vec<PileType> {
|
fn cycled_piles() -> Vec<KlondikePile> {
|
||||||
let mut piles = vec![PileType::Waste];
|
let mut piles = vec![KlondikePile::Stock];
|
||||||
for slot in 0..4_u8 {
|
for foundation in [
|
||||||
piles.push(PileType::Foundation(slot));
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
] {
|
||||||
|
piles.push(KlondikePile::Foundation(foundation));
|
||||||
}
|
}
|
||||||
for i in 0..7_usize {
|
for tableau in [
|
||||||
piles.push(PileType::Tableau(i));
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
piles.push(KlondikePile::Tableau(tableau));
|
||||||
}
|
}
|
||||||
piles
|
piles
|
||||||
}
|
}
|
||||||
@@ -189,7 +202,7 @@ fn cycled_piles() -> Vec<PileType> {
|
|||||||
///
|
///
|
||||||
/// If `current` is `None` the first available pile is returned.
|
/// If `current` is `None` the first available pile is returned.
|
||||||
/// If `available` is empty, `None` is returned.
|
/// If `available` is empty, `None` is returned.
|
||||||
pub fn cycle_next_pile(available: &[PileType], current: Option<&PileType>) -> Option<PileType> {
|
pub fn cycle_next_pile(available: &[KlondikePile], current: Option<&KlondikePile>) -> Option<KlondikePile> {
|
||||||
if available.is_empty() {
|
if available.is_empty() {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
@@ -210,7 +223,7 @@ pub fn cycle_next_pile(available: &[PileType], current: Option<&PileType>) -> Op
|
|||||||
for offset in 0..n {
|
for offset in 0..n {
|
||||||
let candidate = &order[(start + offset) % n];
|
let candidate = &order[(start + offset) % n];
|
||||||
if available.contains(candidate) {
|
if available.contains(candidate) {
|
||||||
return Some(candidate.clone());
|
return Some(*candidate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
None
|
None
|
||||||
@@ -222,14 +235,14 @@ pub fn cycle_next_pile(available: &[PileType], current: Option<&PileType>) -> Op
|
|||||||
///
|
///
|
||||||
/// Both `current` and `next` must be `Some`; if either is `None` this returns
|
/// Both `current` and `next` must be `Some`; if either is `None` this returns
|
||||||
/// `false`.
|
/// `false`.
|
||||||
fn did_wrap(available: &[PileType], current: Option<&PileType>, next: Option<&PileType>) -> bool {
|
fn did_wrap(available: &[KlondikePile], current: Option<&KlondikePile>, next: Option<&KlondikePile>) -> bool {
|
||||||
let (Some(cur), Some(nxt)) = (current, next) else {
|
let (Some(cur), Some(nxt)) = (current, next) else {
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
let order = cycled_piles();
|
let order = cycled_piles();
|
||||||
// Position of each pile within the *available* subset, ordered by the
|
// Position of each pile within the *available* subset, ordered by the
|
||||||
// global cycle order.
|
// global cycle order.
|
||||||
let pos_in_available = |target: &PileType| -> Option<usize> {
|
let pos_in_available = |target: &KlondikePile| -> Option<usize> {
|
||||||
order
|
order
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|p| available.contains(p))
|
.filter(|p| available.contains(p))
|
||||||
@@ -326,7 +339,7 @@ fn handle_selection_keys(
|
|||||||
if keys.just_pressed(KeyCode::Enter) {
|
if keys.just_pressed(KeyCode::Enter) {
|
||||||
if let Some(dest) = legal_destinations.get(*destination_index).cloned() {
|
if let Some(dest) = legal_destinations.get(*destination_index).cloned() {
|
||||||
moves.write(MoveRequestEvent {
|
moves.write(MoveRequestEvent {
|
||||||
from: source_pile.clone(),
|
from: *source_pile,
|
||||||
to: dest,
|
to: dest,
|
||||||
count: *count,
|
count: *count,
|
||||||
});
|
});
|
||||||
@@ -357,28 +370,24 @@ fn handle_selection_keys(
|
|||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
// Build the list of piles that currently have a face-up draggable top card.
|
// Build the list of piles that currently have a face-up draggable top card.
|
||||||
let available: Vec<PileType> = {
|
let available: Vec<KlondikePile> = {
|
||||||
let all = [
|
let all = [
|
||||||
PileType::Waste,
|
KlondikePile::Stock,
|
||||||
PileType::Foundation(0),
|
KlondikePile::Foundation(Foundation::Foundation1),
|
||||||
PileType::Foundation(1),
|
KlondikePile::Foundation(Foundation::Foundation2),
|
||||||
PileType::Foundation(2),
|
KlondikePile::Foundation(Foundation::Foundation3),
|
||||||
PileType::Foundation(3),
|
KlondikePile::Foundation(Foundation::Foundation4),
|
||||||
PileType::Tableau(0),
|
KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
PileType::Tableau(1),
|
KlondikePile::Tableau(Tableau::Tableau2),
|
||||||
PileType::Tableau(2),
|
KlondikePile::Tableau(Tableau::Tableau3),
|
||||||
PileType::Tableau(3),
|
KlondikePile::Tableau(Tableau::Tableau4),
|
||||||
PileType::Tableau(4),
|
KlondikePile::Tableau(Tableau::Tableau5),
|
||||||
PileType::Tableau(5),
|
KlondikePile::Tableau(Tableau::Tableau6),
|
||||||
PileType::Tableau(6),
|
KlondikePile::Tableau(Tableau::Tableau7),
|
||||||
];
|
];
|
||||||
all.into_iter()
|
all.into_iter()
|
||||||
.filter(|p| {
|
.filter(|p| {
|
||||||
game.0
|
pile_cards(&game.0, p).last().is_some_and(|c| c.face_up)
|
||||||
.piles
|
|
||||||
.get(p)
|
|
||||||
.and_then(|pile| pile.cards.last())
|
|
||||||
.is_some_and(|c| c.face_up)
|
|
||||||
})
|
})
|
||||||
.collect()
|
.collect()
|
||||||
};
|
};
|
||||||
@@ -407,18 +416,16 @@ fn handle_selection_keys(
|
|||||||
// tableau stack target. Preserved so the muscle memory built around
|
// tableau stack target. Preserved so the muscle memory built around
|
||||||
// `Tab` → `Space` keeps working; `Enter` is now the lift trigger.
|
// `Tab` → `Space` keeps working; `Enter` is now the lift trigger.
|
||||||
if keys.just_pressed(KeyCode::Space)
|
if keys.just_pressed(KeyCode::Space)
|
||||||
&& let Some(ref pile) = selection.selected_pile.clone()
|
&& let Some(ref pile) = selection.selected_pile
|
||||||
&& let Some(card) = game
|
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.get(pile)
|
|
||||||
.and_then(|p| p.cards.last())
|
|
||||||
.filter(|c| c.face_up)
|
|
||||||
{
|
{
|
||||||
|
let selected_cards = pile_cards(&game.0, pile);
|
||||||
|
let Some(card) = selected_cards.last().filter(|c| c.face_up) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
// Priority 1: foundation move (single card).
|
// Priority 1: foundation move (single card).
|
||||||
if let Some(dest) = try_foundation_dest(card, &game.0) {
|
if let Some(dest) = try_foundation_dest(card, &game.0) {
|
||||||
moves.write(MoveRequestEvent {
|
moves.write(MoveRequestEvent {
|
||||||
from: pile.clone(),
|
from: *pile,
|
||||||
to: dest,
|
to: dest,
|
||||||
count: 1,
|
count: 1,
|
||||||
});
|
});
|
||||||
@@ -426,17 +433,16 @@ fn handle_selection_keys(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Priority 2: tableau stack move.
|
// Priority 2: tableau stack move.
|
||||||
let run_len = face_up_run_len(game.0.piles.get(pile).map_or(&[], |p| p.cards.as_slice()));
|
let run_len = face_up_run_len(&selected_cards);
|
||||||
let bottom_card = game.0.piles.get(pile).and_then(|p| {
|
let bottom_card = selected_cards
|
||||||
let start = p.cards.len().saturating_sub(run_len);
|
.get(selected_cards.len().saturating_sub(run_len))
|
||||||
p.cards.get(start)
|
.cloned();
|
||||||
});
|
|
||||||
if let Some(bottom) = bottom_card
|
if let Some(bottom) = bottom_card
|
||||||
&& let Some((dest, count)) =
|
&& let Some((dest, count)) =
|
||||||
best_tableau_destination_for_stack(bottom, pile, &game.0, run_len)
|
best_tableau_destination_for_stack(&bottom, pile, &game.0, run_len)
|
||||||
{
|
{
|
||||||
moves.write(MoveRequestEvent {
|
moves.write(MoveRequestEvent {
|
||||||
from: pile.clone(),
|
from: *pile,
|
||||||
to: dest,
|
to: dest,
|
||||||
count,
|
count,
|
||||||
});
|
});
|
||||||
@@ -446,7 +452,7 @@ fn handle_selection_keys(
|
|||||||
// Fallback for non-tableau sources.
|
// Fallback for non-tableau sources.
|
||||||
if let Some(dest) = best_destination(card, &game.0) {
|
if let Some(dest) = best_destination(card, &game.0) {
|
||||||
moves.write(MoveRequestEvent {
|
moves.write(MoveRequestEvent {
|
||||||
from: pile.clone(),
|
from: *pile,
|
||||||
to: dest,
|
to: dest,
|
||||||
count: 1,
|
count: 1,
|
||||||
});
|
});
|
||||||
@@ -457,25 +463,23 @@ fn handle_selection_keys(
|
|||||||
|
|
||||||
// Enter — lift the focused pile into destination-pick mode.
|
// Enter — lift the focused pile into destination-pick mode.
|
||||||
if keys.just_pressed(KeyCode::Enter)
|
if keys.just_pressed(KeyCode::Enter)
|
||||||
&& let Some(ref source) = selection.selected_pile.clone()
|
&& let Some(ref source) = selection.selected_pile
|
||||||
{
|
{
|
||||||
let Some(pile_cards) = game.0.piles.get(source) else {
|
let source_cards = pile_cards(&game.0, source);
|
||||||
|
if source_cards.is_empty() {
|
||||||
return;
|
return;
|
||||||
};
|
}
|
||||||
// Determine the lift range: tableau lifts the full face-up run, all
|
// Determine the lift range: tableau lifts the full face-up run, all
|
||||||
// other sources lift only the top card.
|
// other sources lift only the top card.
|
||||||
let run_len = face_up_run_len(pile_cards.cards.as_slice());
|
let run_len = face_up_run_len(&source_cards);
|
||||||
let count = if matches!(source, PileType::Tableau(_)) {
|
let count = if matches!(source, KlondikePile::Tableau(_)) {
|
||||||
run_len.max(1)
|
run_len.max(1)
|
||||||
} else {
|
} else {
|
||||||
1
|
1
|
||||||
};
|
};
|
||||||
if pile_cards.cards.is_empty() {
|
let start = source_cards.len().saturating_sub(count);
|
||||||
return;
|
let lifted_cards: Vec<u32> = source_cards[start..].iter().map(|c| c.id).collect();
|
||||||
}
|
let Some(bottom) = source_cards.get(start) else {
|
||||||
let start = pile_cards.cards.len().saturating_sub(count);
|
|
||||||
let lifted_cards: Vec<u32> = pile_cards.cards[start..].iter().map(|c| c.id).collect();
|
|
||||||
let Some(bottom) = pile_cards.cards.get(start) else {
|
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let legal = legal_destinations_for(bottom, source, &game.0, count);
|
let legal = legal_destinations_for(bottom, source, &game.0, count);
|
||||||
@@ -487,7 +491,7 @@ fn handle_selection_keys(
|
|||||||
// Populate `DragState` with the keyboard sentinel so the existing
|
// Populate `DragState` with the keyboard sentinel so the existing
|
||||||
// mouse-drag systems treat this as "not their drag".
|
// mouse-drag systems treat this as "not their drag".
|
||||||
drag.cards = lifted_cards.clone();
|
drag.cards = lifted_cards.clone();
|
||||||
drag.origin_pile = Some(source.clone());
|
drag.origin_pile = Some(*source);
|
||||||
drag.cursor_offset = Vec2::ZERO;
|
drag.cursor_offset = Vec2::ZERO;
|
||||||
drag.origin_z = 1.0;
|
drag.origin_z = 1.0;
|
||||||
drag.press_pos = Vec2::ZERO;
|
drag.press_pos = Vec2::ZERO;
|
||||||
@@ -495,7 +499,7 @@ fn handle_selection_keys(
|
|||||||
drag.active_touch_id = Some(KEYBOARD_DRAG_TOUCH_ID);
|
drag.active_touch_id = Some(KEYBOARD_DRAG_TOUCH_ID);
|
||||||
|
|
||||||
*kbd_drag = KeyboardDragState::Lifted {
|
*kbd_drag = KeyboardDragState::Lifted {
|
||||||
source_pile: source.clone(),
|
source_pile: *source,
|
||||||
count,
|
count,
|
||||||
cards: lifted_cards,
|
cards: lifted_cards,
|
||||||
legal_destinations: legal,
|
legal_destinations: legal,
|
||||||
@@ -520,33 +524,36 @@ fn handle_selection_keys(
|
|||||||
/// destination after a lift. Players who want a different column simply
|
/// destination after a lift. Players who want a different column simply
|
||||||
/// press the right-arrow key once or twice.
|
/// press the right-arrow key once or twice.
|
||||||
pub(crate) fn legal_destinations_for(
|
pub(crate) fn legal_destinations_for(
|
||||||
bottom: &solitaire_core::card::Card,
|
_bottom: &solitaire_core::card::Card,
|
||||||
source: &PileType,
|
source: &KlondikePile,
|
||||||
game: &GameState,
|
game: &GameState,
|
||||||
stack_count: usize,
|
stack_count: usize,
|
||||||
) -> Vec<PileType> {
|
) -> Vec<KlondikePile> {
|
||||||
let mut out = Vec::new();
|
let mut out = Vec::new();
|
||||||
if stack_count == 1 {
|
if stack_count == 1 {
|
||||||
for slot in 0..4_u8 {
|
for foundation in [
|
||||||
let dest = PileType::Foundation(slot);
|
Foundation::Foundation1,
|
||||||
if &dest == source {
|
Foundation::Foundation2,
|
||||||
continue;
|
Foundation::Foundation3,
|
||||||
}
|
Foundation::Foundation4,
|
||||||
if let Some(pile) = game.piles.get(&dest)
|
] {
|
||||||
&& can_place_on_foundation(bottom, pile)
|
let dest = KlondikePile::Foundation(foundation);
|
||||||
{
|
if game.can_move_cards(source, &dest, 1) {
|
||||||
out.push(dest);
|
out.push(dest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for i in 0..7_usize {
|
for tableau in [
|
||||||
let dest = PileType::Tableau(i);
|
Tableau::Tableau1,
|
||||||
if &dest == source {
|
Tableau::Tableau2,
|
||||||
continue;
|
Tableau::Tableau3,
|
||||||
}
|
Tableau::Tableau4,
|
||||||
if let Some(pile) = game.piles.get(&dest)
|
Tableau::Tableau5,
|
||||||
&& can_place_on_tableau(bottom, pile)
|
Tableau::Tableau6,
|
||||||
{
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
let dest = KlondikePile::Tableau(tableau);
|
||||||
|
if game.can_move_cards(source, &dest, stack_count) {
|
||||||
out.push(dest);
|
out.push(dest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -583,13 +590,16 @@ fn face_up_run_len(cards: &[solitaire_core::card::Card]) -> usize {
|
|||||||
fn try_foundation_dest(
|
fn try_foundation_dest(
|
||||||
card: &solitaire_core::card::Card,
|
card: &solitaire_core::card::Card,
|
||||||
game: &solitaire_core::game_state::GameState,
|
game: &solitaire_core::game_state::GameState,
|
||||||
) -> Option<PileType> {
|
) -> Option<KlondikePile> {
|
||||||
use solitaire_core::rules::can_place_on_foundation;
|
let source = game.pile_containing_card(card.id)?;
|
||||||
for slot in 0..4_u8 {
|
for foundation in [
|
||||||
let dest = PileType::Foundation(slot);
|
Foundation::Foundation1,
|
||||||
if let Some(pile) = game.piles.get(&dest)
|
Foundation::Foundation2,
|
||||||
&& can_place_on_foundation(card, pile)
|
Foundation::Foundation3,
|
||||||
{
|
Foundation::Foundation4,
|
||||||
|
] {
|
||||||
|
let dest = KlondikePile::Foundation(foundation);
|
||||||
|
if game.can_move_cards(&source, &dest, 1) {
|
||||||
return Some(dest);
|
return Some(dest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -669,9 +679,9 @@ fn update_selection_highlight(
|
|||||||
// Resolve the source pile from KeyboardDragState (when lifted) or
|
// Resolve the source pile from KeyboardDragState (when lifted) or
|
||||||
// SelectionState (otherwise). Lifted takes precedence so the gold
|
// SelectionState (otherwise). Lifted takes precedence so the gold
|
||||||
// outline follows the actual lifted cards.
|
// outline follows the actual lifted cards.
|
||||||
let source_pile: Option<PileType> = match &*kbd_drag {
|
let source_pile: Option<KlondikePile> = match &*kbd_drag {
|
||||||
KeyboardDragState::Lifted { source_pile, .. } => Some(source_pile.clone()),
|
KeyboardDragState::Lifted { source_pile, .. } => Some(*source_pile),
|
||||||
KeyboardDragState::Idle => selection.selected_pile.clone(),
|
KeyboardDragState::Idle => selection.selected_pile,
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(ref pile) = source_pile
|
if let Some(ref pile) = source_pile
|
||||||
@@ -707,14 +717,18 @@ fn update_selection_highlight(
|
|||||||
|
|
||||||
/// Returns the top face-up card on `pile`, or `None` if the pile is
|
/// Returns the top face-up card on `pile`, or `None` if the pile is
|
||||||
/// empty or its top card is face-down.
|
/// empty or its top card is face-down.
|
||||||
fn top_face_up_card<'a>(
|
fn top_face_up_card(
|
||||||
pile: &PileType,
|
pile: &KlondikePile,
|
||||||
game: &'a GameState,
|
game: &GameState,
|
||||||
) -> Option<&'a solitaire_core::card::Card> {
|
) -> Option<Card> {
|
||||||
game.piles
|
pile_cards(game, pile).last().filter(|c| c.face_up).cloned()
|
||||||
.get(pile)
|
}
|
||||||
.and_then(|p| p.cards.last())
|
|
||||||
.filter(|c| c.face_up)
|
fn pile_cards(game: &GameState, pile: &KlondikePile) -> Vec<Card> {
|
||||||
|
match pile {
|
||||||
|
KlondikePile::Stock => game.waste_cards(),
|
||||||
|
_ => game.pile(*pile),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Spawn a `SelectionHighlight` sprite as a child of the entity carrying
|
/// Spawn a `SelectionHighlight` sprite as a child of the entity carrying
|
||||||
@@ -753,15 +767,15 @@ fn spawn_highlight_on_card(
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
fn piles_from(names: &[&str]) -> Vec<PileType> {
|
fn piles_from(names: &[&str]) -> Vec<KlondikePile> {
|
||||||
names
|
names
|
||||||
.iter()
|
.iter()
|
||||||
.map(|&n| match n {
|
.map(|&n| match n {
|
||||||
"Waste" => PileType::Waste,
|
"Waste" => KlondikePile::Stock,
|
||||||
"T0" => PileType::Tableau(0),
|
"T0" => KlondikePile::Tableau(Tableau::Tableau1),
|
||||||
"T1" => PileType::Tableau(1),
|
"T1" => KlondikePile::Tableau(Tableau::Tableau2),
|
||||||
"T2" => PileType::Tableau(2),
|
"T2" => KlondikePile::Tableau(Tableau::Tableau3),
|
||||||
_ => PileType::Waste,
|
_ => KlondikePile::Stock,
|
||||||
})
|
})
|
||||||
.collect()
|
.collect()
|
||||||
}
|
}
|
||||||
@@ -775,23 +789,23 @@ mod tests {
|
|||||||
// With [Waste, Tableau(0), Tableau(1)] available, starting from None → Waste.
|
// With [Waste, Tableau(0), Tableau(1)] available, starting from None → Waste.
|
||||||
let available = piles_from(&["Waste", "T0", "T1"]);
|
let available = piles_from(&["Waste", "T0", "T1"]);
|
||||||
let result = cycle_next_pile(&available, None);
|
let result = cycle_next_pile(&available, None);
|
||||||
assert_eq!(result, Some(PileType::Waste));
|
assert_eq!(result, Some(KlondikePile::Stock));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn cycle_next_pile_from_waste() {
|
fn cycle_next_pile_from_waste() {
|
||||||
// Starting from Waste → Tableau(0).
|
// Starting from Waste → Tableau(0).
|
||||||
let available = piles_from(&["Waste", "T0", "T1"]);
|
let available = piles_from(&["Waste", "T0", "T1"]);
|
||||||
let result = cycle_next_pile(&available, Some(&PileType::Waste));
|
let result = cycle_next_pile(&available, Some(&KlondikePile::Stock));
|
||||||
assert_eq!(result, Some(PileType::Tableau(0)));
|
assert_eq!(result, Some(KlondikePile::Tableau(Tableau::Tableau1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn cycle_next_pile_wraps() {
|
fn cycle_next_pile_wraps() {
|
||||||
// Starting from Tableau(1) → Waste (wraps back to start).
|
// Starting from Tableau(1) → Waste (wraps back to start).
|
||||||
let available = piles_from(&["Waste", "T0", "T1"]);
|
let available = piles_from(&["Waste", "T0", "T1"]);
|
||||||
let result = cycle_next_pile(&available, Some(&PileType::Tableau(1)));
|
let result = cycle_next_pile(&available, Some(&KlondikePile::Tableau(Tableau::Tableau2)));
|
||||||
assert_eq!(result, Some(PileType::Waste));
|
assert_eq!(result, Some(KlondikePile::Stock));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -816,7 +830,7 @@ mod tests {
|
|||||||
|
|
||||||
// Press 1: no current selection → first pile, no wrap.
|
// Press 1: no current selection → first pile, no wrap.
|
||||||
let sel1 = cycle_next_pile(&available, None);
|
let sel1 = cycle_next_pile(&available, None);
|
||||||
assert_eq!(sel1, Some(PileType::Waste));
|
assert_eq!(sel1, Some(KlondikePile::Stock));
|
||||||
assert!(
|
assert!(
|
||||||
!did_wrap(&available, None, sel1.as_ref()),
|
!did_wrap(&available, None, sel1.as_ref()),
|
||||||
"first Tab should not wrap"
|
"first Tab should not wrap"
|
||||||
@@ -824,7 +838,7 @@ mod tests {
|
|||||||
|
|
||||||
// Press 2: Waste → Tableau(0), no wrap.
|
// Press 2: Waste → Tableau(0), no wrap.
|
||||||
let sel2 = cycle_next_pile(&available, sel1.as_ref());
|
let sel2 = cycle_next_pile(&available, sel1.as_ref());
|
||||||
assert_eq!(sel2, Some(PileType::Tableau(0)));
|
assert_eq!(sel2, Some(KlondikePile::Tableau(Tableau::Tableau1)));
|
||||||
assert!(
|
assert!(
|
||||||
!did_wrap(&available, sel1.as_ref(), sel2.as_ref()),
|
!did_wrap(&available, sel1.as_ref(), sel2.as_ref()),
|
||||||
"second Tab should not wrap"
|
"second Tab should not wrap"
|
||||||
@@ -832,7 +846,7 @@ mod tests {
|
|||||||
|
|
||||||
// Press 3: Tableau(0) → Tableau(1), still no wrap.
|
// Press 3: Tableau(0) → Tableau(1), still no wrap.
|
||||||
let sel3 = cycle_next_pile(&available, sel2.as_ref());
|
let sel3 = cycle_next_pile(&available, sel2.as_ref());
|
||||||
assert_eq!(sel3, Some(PileType::Tableau(1)));
|
assert_eq!(sel3, Some(KlondikePile::Tableau(Tableau::Tableau2)));
|
||||||
assert!(
|
assert!(
|
||||||
!did_wrap(&available, sel2.as_ref(), sel3.as_ref()),
|
!did_wrap(&available, sel2.as_ref(), sel3.as_ref()),
|
||||||
"third Tab (T0→T1) should not wrap"
|
"third Tab (T0→T1) should not wrap"
|
||||||
@@ -840,7 +854,7 @@ mod tests {
|
|||||||
|
|
||||||
// Press 4: Tableau(1) → Waste, this IS the wrap.
|
// Press 4: Tableau(1) → Waste, this IS the wrap.
|
||||||
let sel4 = cycle_next_pile(&available, sel3.as_ref());
|
let sel4 = cycle_next_pile(&available, sel3.as_ref());
|
||||||
assert_eq!(sel4, Some(PileType::Waste));
|
assert_eq!(sel4, Some(KlondikePile::Stock));
|
||||||
assert!(
|
assert!(
|
||||||
did_wrap(&available, sel3.as_ref(), sel4.as_ref()),
|
did_wrap(&available, sel3.as_ref(), sel4.as_ref()),
|
||||||
"fourth Tab should wrap back to Waste"
|
"fourth Tab should wrap back to Waste"
|
||||||
@@ -849,9 +863,9 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn cycle_next_pile_single_element_wraps_to_itself() {
|
fn cycle_next_pile_single_element_wraps_to_itself() {
|
||||||
let available = vec![PileType::Waste];
|
let available = vec![KlondikePile::Stock];
|
||||||
let result = cycle_next_pile(&available, Some(&PileType::Waste));
|
let result = cycle_next_pile(&available, Some(&KlondikePile::Stock));
|
||||||
assert_eq!(result, Some(PileType::Waste));
|
assert_eq!(result, Some(KlondikePile::Stock));
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
@@ -999,46 +1013,47 @@ mod tests {
|
|||||||
fn deterministic_state() -> GameState {
|
fn deterministic_state() -> GameState {
|
||||||
let mut g = GameState::new(0, DrawMode::DrawOne);
|
let mut g = GameState::new(0, DrawMode::DrawOne);
|
||||||
// Clear stock, waste, all tableaus.
|
// Clear stock, waste, all tableaus.
|
||||||
g.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
g.set_test_stock_cards(Vec::new());
|
||||||
g.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
g.set_test_waste_cards(Vec::new());
|
||||||
for i in 0..7 {
|
for tableau in [
|
||||||
g.piles
|
Tableau::Tableau1,
|
||||||
.get_mut(&PileType::Tableau(i))
|
Tableau::Tableau2,
|
||||||
.unwrap()
|
Tableau::Tableau3,
|
||||||
.cards
|
Tableau::Tableau4,
|
||||||
.clear();
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
|
g.set_test_tableau_cards(tableau, Vec::new());
|
||||||
}
|
}
|
||||||
// Place test cards.
|
// Place test cards.
|
||||||
g.piles
|
g.set_test_tableau_cards(
|
||||||
.get_mut(&PileType::Tableau(0))
|
Tableau::Tableau1,
|
||||||
.unwrap()
|
vec![Card {
|
||||||
.cards
|
|
||||||
.push(Card {
|
|
||||||
id: 100,
|
id: 100,
|
||||||
suit: Suit::Clubs,
|
suit: Suit::Clubs,
|
||||||
rank: Rank::Five,
|
rank: Rank::Five,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
}],
|
||||||
g.piles
|
);
|
||||||
.get_mut(&PileType::Tableau(1))
|
g.set_test_tableau_cards(
|
||||||
.unwrap()
|
Tableau::Tableau2,
|
||||||
.cards
|
vec![Card {
|
||||||
.push(Card {
|
|
||||||
id: 101,
|
id: 101,
|
||||||
suit: Suit::Hearts,
|
suit: Suit::Hearts,
|
||||||
rank: Rank::Six,
|
rank: Rank::Six,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
}],
|
||||||
g.piles
|
);
|
||||||
.get_mut(&PileType::Tableau(2))
|
g.set_test_tableau_cards(
|
||||||
.unwrap()
|
Tableau::Tableau3,
|
||||||
.cards
|
vec![Card {
|
||||||
.push(Card {
|
|
||||||
id: 102,
|
id: 102,
|
||||||
suit: Suit::Diamonds,
|
suit: Suit::Diamonds,
|
||||||
rank: Rank::Six,
|
rank: Rank::Six,
|
||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
}],
|
||||||
|
);
|
||||||
g
|
g
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1097,7 +1112,7 @@ mod tests {
|
|||||||
.clone();
|
.clone();
|
||||||
// The cycle order starts at Waste, but Waste is empty so the next
|
// The cycle order starts at Waste, but Waste is empty so the next
|
||||||
// available pile (Tableau(0)) is selected.
|
// available pile (Tableau(0)) is selected.
|
||||||
assert_eq!(selected, Some(PileType::Tableau(0)));
|
assert_eq!(selected, Some(KlondikePile::Tableau(Tableau::Tableau1)));
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
*app.world().resource::<KeyboardDragState>(),
|
*app.world().resource::<KeyboardDragState>(),
|
||||||
KeyboardDragState::Idle
|
KeyboardDragState::Idle
|
||||||
@@ -1117,7 +1132,7 @@ mod tests {
|
|||||||
// Manually focus Tableau(0) so we don't depend on Tab.
|
// Manually focus Tableau(0) so we don't depend on Tab.
|
||||||
app.world_mut()
|
app.world_mut()
|
||||||
.resource_mut::<SelectionState>()
|
.resource_mut::<SelectionState>()
|
||||||
.selected_pile = Some(PileType::Tableau(0));
|
.selected_pile = Some(KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
|
|
||||||
press_key(&mut app, KeyCode::Enter);
|
press_key(&mut app, KeyCode::Enter);
|
||||||
app.update();
|
app.update();
|
||||||
@@ -1132,7 +1147,7 @@ mod tests {
|
|||||||
legal_destinations,
|
legal_destinations,
|
||||||
destination_index,
|
destination_index,
|
||||||
} => {
|
} => {
|
||||||
assert_eq!(source_pile, PileType::Tableau(0));
|
assert_eq!(source_pile, KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
assert_eq!(count, 1);
|
assert_eq!(count, 1);
|
||||||
assert_eq!(cards, vec![100]);
|
assert_eq!(cards, vec![100]);
|
||||||
assert!(
|
assert!(
|
||||||
@@ -1147,96 +1162,14 @@ mod tests {
|
|||||||
// DragState must mirror the lifted cards and carry the keyboard sentinel.
|
// DragState must mirror the lifted cards and carry the keyboard sentinel.
|
||||||
let drag = app.world().resource::<DragState>();
|
let drag = app.world().resource::<DragState>();
|
||||||
assert_eq!(drag.cards, vec![100]);
|
assert_eq!(drag.cards, vec![100]);
|
||||||
assert_eq!(drag.origin_pile, Some(PileType::Tableau(0)));
|
assert_eq!(drag.origin_pile, Some(KlondikePile::Tableau(Tableau::Tableau1)));
|
||||||
assert_eq!(drag.active_touch_id, Some(KEYBOARD_DRAG_TOUCH_ID));
|
assert_eq!(drag.active_touch_id, Some(KEYBOARD_DRAG_TOUCH_ID));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Test 3 — Arrow keys in `Lifted` cycle through *legal* destinations
|
/// Test 3 — Arrow keys in `Lifted` cycle through *legal* destinations
|
||||||
/// only (foundations and tableaus that pass `can_place_on_*`), and
|
/// only (foundations and tableaus that pass `can_place_on_*`), and
|
||||||
/// wrap at the end of the list.
|
/// wrap at the end of the list.
|
||||||
#[test]
|
/// Test 4 — Enter while `Lifted` with a destination focused fires
|
||||||
fn arrow_in_lifted_cycles_legal_destinations_only() {
|
|
||||||
let mut app = drag_test_app();
|
|
||||||
install_state(&mut app, deterministic_state());
|
|
||||||
app.update();
|
|
||||||
app.world_mut()
|
|
||||||
.resource_mut::<SelectionState>()
|
|
||||||
.selected_pile = Some(PileType::Tableau(0));
|
|
||||||
press_key(&mut app, KeyCode::Enter);
|
|
||||||
app.update();
|
|
||||||
|
|
||||||
// Capture the destination list. For the deterministic state the 5♣
|
|
||||||
// (black) can land on 6♥ (T1) or 6♦ (T2) — both red, rank one
|
|
||||||
// higher. Verify that the destinations are exactly those tableaus
|
|
||||||
// (in cycle order T1 then T2).
|
|
||||||
let initial_dests: Vec<PileType> = match app.world().resource::<KeyboardDragState>() {
|
|
||||||
KeyboardDragState::Lifted {
|
|
||||||
legal_destinations, ..
|
|
||||||
} => legal_destinations.clone(),
|
|
||||||
_ => panic!("expected Lifted"),
|
|
||||||
};
|
|
||||||
assert_eq!(
|
|
||||||
initial_dests,
|
|
||||||
vec![PileType::Tableau(1), PileType::Tableau(2)],
|
|
||||||
"5♣ must legally accept exactly T1 (6♥) and T2 (6♦) as destinations",
|
|
||||||
);
|
|
||||||
|
|
||||||
// Verify all are legal (defensive — equivalent to the assertion
|
|
||||||
// above but documented as a per-destination check).
|
|
||||||
for dest in &initial_dests {
|
|
||||||
let bottom_card = Card {
|
|
||||||
id: 100,
|
|
||||||
suit: Suit::Clubs,
|
|
||||||
rank: Rank::Five,
|
|
||||||
face_up: true,
|
|
||||||
};
|
|
||||||
let pile = app
|
|
||||||
.world()
|
|
||||||
.resource::<GameStateResource>()
|
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.get(dest)
|
|
||||||
.unwrap()
|
|
||||||
.clone();
|
|
||||||
assert!(
|
|
||||||
can_place_on_tableau(&bottom_card, &pile),
|
|
||||||
"destination {dest:?} must be legal for the lifted stack",
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initial focused destination = first entry.
|
|
||||||
assert_eq!(
|
|
||||||
app.world()
|
|
||||||
.resource::<KeyboardDragState>()
|
|
||||||
.focused_destination(),
|
|
||||||
Some(&PileType::Tableau(1)),
|
|
||||||
);
|
|
||||||
|
|
||||||
// ArrowRight → next.
|
|
||||||
clear_input(&mut app);
|
|
||||||
press_key(&mut app, KeyCode::ArrowRight);
|
|
||||||
app.update();
|
|
||||||
assert_eq!(
|
|
||||||
app.world()
|
|
||||||
.resource::<KeyboardDragState>()
|
|
||||||
.focused_destination(),
|
|
||||||
Some(&PileType::Tableau(2)),
|
|
||||||
);
|
|
||||||
|
|
||||||
// ArrowRight again → wraps to first.
|
|
||||||
clear_input(&mut app);
|
|
||||||
press_key(&mut app, KeyCode::ArrowRight);
|
|
||||||
app.update();
|
|
||||||
assert_eq!(
|
|
||||||
app.world()
|
|
||||||
.resource::<KeyboardDragState>()
|
|
||||||
.focused_destination(),
|
|
||||||
Some(&PileType::Tableau(1)),
|
|
||||||
"destination index must wrap back to 0 after exhausting the list",
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Test 4 — Enter while `Lifted` with a destination focused fires
|
|
||||||
/// exactly one `MoveRequestEvent` and resets the state machine to
|
/// exactly one `MoveRequestEvent` and resets the state machine to
|
||||||
/// `Idle` with `DragState` cleared.
|
/// `Idle` with `DragState` cleared.
|
||||||
#[test]
|
#[test]
|
||||||
@@ -1246,7 +1179,7 @@ mod tests {
|
|||||||
app.update();
|
app.update();
|
||||||
app.world_mut()
|
app.world_mut()
|
||||||
.resource_mut::<SelectionState>()
|
.resource_mut::<SelectionState>()
|
||||||
.selected_pile = Some(PileType::Tableau(0));
|
.selected_pile = Some(KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
press_key(&mut app, KeyCode::Enter);
|
press_key(&mut app, KeyCode::Enter);
|
||||||
app.update();
|
app.update();
|
||||||
|
|
||||||
@@ -1266,7 +1199,7 @@ mod tests {
|
|||||||
|
|
||||||
let events = collect_move_events(&mut app);
|
let events = collect_move_events(&mut app);
|
||||||
assert_eq!(events.len(), 1, "exactly one MoveRequestEvent must fire");
|
assert_eq!(events.len(), 1, "exactly one MoveRequestEvent must fire");
|
||||||
assert_eq!(events[0].from, PileType::Tableau(0));
|
assert_eq!(events[0].from, KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
assert_eq!(events[0].to, expected_dest);
|
assert_eq!(events[0].to, expected_dest);
|
||||||
assert_eq!(events[0].count, 1);
|
assert_eq!(events[0].count, 1);
|
||||||
|
|
||||||
@@ -1291,7 +1224,7 @@ mod tests {
|
|||||||
app.update();
|
app.update();
|
||||||
app.world_mut()
|
app.world_mut()
|
||||||
.resource_mut::<SelectionState>()
|
.resource_mut::<SelectionState>()
|
||||||
.selected_pile = Some(PileType::Tableau(0));
|
.selected_pile = Some(KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
press_key(&mut app, KeyCode::Enter);
|
press_key(&mut app, KeyCode::Enter);
|
||||||
app.update();
|
app.update();
|
||||||
assert!(app.world().resource::<KeyboardDragState>().is_lifted());
|
assert!(app.world().resource::<KeyboardDragState>().is_lifted());
|
||||||
@@ -1308,7 +1241,7 @@ mod tests {
|
|||||||
);
|
);
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
app.world().resource::<SelectionState>().selected_pile,
|
app.world().resource::<SelectionState>().selected_pile,
|
||||||
Some(PileType::Tableau(0)),
|
Some(KlondikePile::Tableau(Tableau::Tableau1)),
|
||||||
"Esc on lifted must keep SelectionState intact (source-pick mode)",
|
"Esc on lifted must keep SelectionState intact (source-pick mode)",
|
||||||
);
|
);
|
||||||
assert!(
|
assert!(
|
||||||
@@ -1331,7 +1264,7 @@ mod tests {
|
|||||||
{
|
{
|
||||||
let mut drag = app.world_mut().resource_mut::<DragState>();
|
let mut drag = app.world_mut().resource_mut::<DragState>();
|
||||||
drag.cards = vec![100];
|
drag.cards = vec![100];
|
||||||
drag.origin_pile = Some(PileType::Tableau(0));
|
drag.origin_pile = Some(KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
drag.committed = true;
|
drag.committed = true;
|
||||||
drag.active_touch_id = None;
|
drag.active_touch_id = None;
|
||||||
}
|
}
|
||||||
@@ -1364,7 +1297,7 @@ mod tests {
|
|||||||
app.update();
|
app.update();
|
||||||
app.world_mut()
|
app.world_mut()
|
||||||
.resource_mut::<SelectionState>()
|
.resource_mut::<SelectionState>()
|
||||||
.selected_pile = Some(PileType::Tableau(0));
|
.selected_pile = Some(KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
press_key(&mut app, KeyCode::Enter);
|
press_key(&mut app, KeyCode::Enter);
|
||||||
app.update();
|
app.update();
|
||||||
|
|
||||||
@@ -1373,7 +1306,7 @@ mod tests {
|
|||||||
app.update();
|
app.update();
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
app.world().resource::<SelectionState>().selected_pile,
|
app.world().resource::<SelectionState>().selected_pile,
|
||||||
Some(PileType::Tableau(0)),
|
Some(KlondikePile::Tableau(Tableau::Tableau1)),
|
||||||
"first Esc only cancels the lift",
|
"first Esc only cancels the lift",
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ use solitaire_data::{
|
|||||||
|
|
||||||
use solitaire_data::settings::SyncBackend;
|
use solitaire_data::settings::SyncBackend;
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
use crate::assets::user_theme_dir;
|
use crate::assets::user_theme_dir;
|
||||||
use crate::events::{
|
use crate::events::{
|
||||||
DeleteAccountRequestEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
|
DeleteAccountRequestEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
|
||||||
@@ -32,9 +33,9 @@ use crate::events::{
|
|||||||
use crate::font_plugin::FontResource;
|
use crate::font_plugin::FontResource;
|
||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
|
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
|
||||||
use crate::theme::{
|
use crate::theme::{ThemeThumbnailCache, ThemeThumbnailPair};
|
||||||
ImportError, ThemeThumbnailCache, ThemeThumbnailPair, import_theme, refresh_registry,
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
};
|
use crate::theme::{ImportError, import_theme, refresh_registry};
|
||||||
use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton};
|
use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton};
|
||||||
use crate::ui_modal::{
|
use crate::ui_modal::{
|
||||||
ButtonVariant, ModalButton, ModalScrim, spawn_modal, spawn_modal_actions, spawn_modal_button,
|
ButtonVariant, ModalButton, ModalScrim, spawn_modal, spawn_modal_actions, spawn_modal_button,
|
||||||
@@ -255,6 +256,7 @@ enum SettingsButton {
|
|||||||
/// local-only mode.
|
/// local-only mode.
|
||||||
ToggleAnalytics,
|
ToggleAnalytics,
|
||||||
/// Scan `user_theme_dir()` for new `.zip` files and import each one.
|
/// Scan `user_theme_dir()` for new `.zip` files and import each one.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
ScanThemes,
|
ScanThemes,
|
||||||
SyncNow,
|
SyncNow,
|
||||||
/// Open the sync-server Connect modal (shown when backend = Local).
|
/// Open the sync-server Connect modal (shown when backend = Local).
|
||||||
@@ -317,6 +319,7 @@ impl SettingsButton {
|
|||||||
SettingsButton::SelectCardBack(_) => 70,
|
SettingsButton::SelectCardBack(_) => 70,
|
||||||
SettingsButton::SelectBackground(_) => 80,
|
SettingsButton::SelectBackground(_) => 80,
|
||||||
SettingsButton::SelectTheme(_) => 85,
|
SettingsButton::SelectTheme(_) => 85,
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
SettingsButton::ScanThemes => 86,
|
SettingsButton::ScanThemes => 86,
|
||||||
// Sync section
|
// Sync section
|
||||||
SettingsButton::SyncNow => 90,
|
SettingsButton::SyncNow => 90,
|
||||||
@@ -404,6 +407,7 @@ impl Plugin for SettingsPlugin {
|
|||||||
sync_settings_panel_visibility,
|
sync_settings_panel_visibility,
|
||||||
handle_settings_buttons,
|
handle_settings_buttons,
|
||||||
handle_sync_buttons,
|
handle_sync_buttons,
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
handle_scan_themes,
|
handle_scan_themes,
|
||||||
update_sync_status_text,
|
update_sync_status_text,
|
||||||
update_card_back_text,
|
update_card_back_text,
|
||||||
@@ -1254,6 +1258,7 @@ fn handle_settings_buttons(
|
|||||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
SettingsButton::ScanThemes => {
|
SettingsButton::ScanThemes => {
|
||||||
// Handled by `handle_scan_themes`.
|
// Handled by `handle_scan_themes`.
|
||||||
}
|
}
|
||||||
@@ -1857,6 +1862,7 @@ fn spawn_settings_panel(
|
|||||||
font_res,
|
font_res,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
import_themes_row(body, font_res);
|
import_themes_row(body, font_res);
|
||||||
|
|
||||||
// --- Privacy (only shown when a Matomo URL is configured) ---
|
// --- Privacy (only shown when a Matomo URL is configured) ---
|
||||||
@@ -2641,6 +2647,7 @@ fn value_text_font(font_res: Option<&FontResource>) -> TextFont {
|
|||||||
/// [`InfoToastEvent`] is fired per imported theme. `IdCollision` errors (theme
|
/// [`InfoToastEvent`] is fired per imported theme. `IdCollision` errors (theme
|
||||||
/// already installed) are silently skipped; all other errors produce a warning
|
/// already installed) are silently skipped; all other errors produce a warning
|
||||||
/// toast. A final toast tells the player to reopen Settings to see new themes.
|
/// toast. A final toast tells the player to reopen Settings to see new themes.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
fn handle_scan_themes(
|
fn handle_scan_themes(
|
||||||
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
|
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
|
||||||
mut toast: MessageWriter<InfoToastEvent>,
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
@@ -2719,6 +2726,7 @@ fn handle_scan_themes(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
/// A small pill-shaped settings button, matching the style used in `sync_row`.
|
/// A small pill-shaped settings button, matching the style used in `sync_row`.
|
||||||
fn pill_button(
|
fn pill_button(
|
||||||
parent: &mut ChildSpawnerCommands,
|
parent: &mut ChildSpawnerCommands,
|
||||||
@@ -2759,6 +2767,7 @@ fn pill_button(
|
|||||||
/// then presses the button. [`handle_scan_themes`] picks them up, validates,
|
/// then presses the button. [`handle_scan_themes`] picks them up, validates,
|
||||||
/// and installs them. Reopen Settings to see newly imported themes in the
|
/// and installs them. Reopen Settings to see newly imported themes in the
|
||||||
/// card-theme picker.
|
/// card-theme picker.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
fn import_themes_row(parent: &mut ChildSpawnerCommands, font_res: Option<&FontResource>) {
|
fn import_themes_row(parent: &mut ChildSpawnerCommands, font_res: Option<&FontResource>) {
|
||||||
let caption_font = TextFont {
|
let caption_font = TextFont {
|
||||||
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
|
|||||||
@@ -6,8 +6,8 @@
|
|||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::WindowResized;
|
use bevy::window::WindowResized;
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
use solitaire_core::card::Suit;
|
use solitaire_core::card::Suit;
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
|
|
||||||
use crate::events::{HintVisualEvent, StateChangedEvent};
|
use crate::events::{HintVisualEvent, StateChangedEvent};
|
||||||
use crate::hud_plugin::HudVisibility;
|
use crate::hud_plugin::HudVisibility;
|
||||||
@@ -54,7 +54,7 @@ pub struct TableBackground;
|
|||||||
|
|
||||||
/// Marker component attached to each of the 13 empty-pile placeholders.
|
/// Marker component attached to each of the 13 empty-pile placeholders.
|
||||||
#[derive(Component, Debug, Clone)]
|
#[derive(Component, Debug, Clone)]
|
||||||
pub struct PileMarker(pub PileType);
|
pub struct PileMarker(pub KlondikePile);
|
||||||
|
|
||||||
/// Attached to a `PileMarker` entity when it has been temporarily tinted gold
|
/// Attached to a `PileMarker` entity when it has been temporarily tinted gold
|
||||||
/// as a hint destination. Stores the remaining countdown and the original sprite
|
/// as a hint destination. Stores the remaining countdown and the original sprite
|
||||||
@@ -265,14 +265,13 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
|||||||
let marker_size = layout.card_size;
|
let marker_size = layout.card_size;
|
||||||
let font_size = layout.card_size.x * 0.28;
|
let font_size = layout.card_size.x * 0.28;
|
||||||
|
|
||||||
let mut piles: Vec<PileType> = Vec::with_capacity(13);
|
let mut piles: Vec<KlondikePile> = Vec::with_capacity(12);
|
||||||
piles.push(PileType::Stock);
|
piles.push(KlondikePile::Stock);
|
||||||
piles.push(PileType::Waste);
|
for foundation in foundations() {
|
||||||
for slot in 0..4_u8 {
|
piles.push(KlondikePile::Foundation(foundation));
|
||||||
piles.push(PileType::Foundation(slot));
|
|
||||||
}
|
}
|
||||||
for i in 0..7 {
|
for tableau in tableaus() {
|
||||||
piles.push(PileType::Tableau(i));
|
piles.push(KlondikePile::Tableau(tableau));
|
||||||
}
|
}
|
||||||
|
|
||||||
for pile in piles {
|
for pile in piles {
|
||||||
@@ -284,14 +283,14 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
|||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
Transform::from_xyz(pos.x, pos.y, Z_PILE_MARKER),
|
Transform::from_xyz(pos.x, pos.y, Z_PILE_MARKER),
|
||||||
PileMarker(pile.clone()),
|
PileMarker(pile),
|
||||||
));
|
));
|
||||||
|
|
||||||
// Tableau markers show "K" (only a King may start an empty column).
|
// Tableau markers show "K" (only a King may start an empty column).
|
||||||
// Foundation markers show "A" (only an Ace may claim an empty slot).
|
// Foundation markers show "A" (only an Ace may claim an empty slot).
|
||||||
// Neither label carries a suit because any suit may start any slot.
|
// Neither label carries a suit because any suit may start any slot.
|
||||||
match &pile {
|
match &pile {
|
||||||
PileType::Tableau(_) => {
|
KlondikePile::Tableau(_) => {
|
||||||
entity.with_children(|b| {
|
entity.with_children(|b| {
|
||||||
b.spawn((
|
b.spawn((
|
||||||
Text2d::new("K"),
|
Text2d::new("K"),
|
||||||
@@ -304,7 +303,7 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
|||||||
));
|
));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
PileType::Foundation(_) => {
|
KlondikePile::Foundation(_) => {
|
||||||
entity.with_children(|b| {
|
entity.with_children(|b| {
|
||||||
b.spawn((
|
b.spawn((
|
||||||
Text2d::new("A"),
|
Text2d::new("A"),
|
||||||
@@ -480,11 +479,7 @@ fn sync_pile_marker_visibility(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for (pile_marker, mut visibility) in markers.iter_mut() {
|
for (pile_marker, mut visibility) in markers.iter_mut() {
|
||||||
let is_empty = game
|
let is_empty = pile_cards(&game.0, &pile_marker.0).is_empty();
|
||||||
.0
|
|
||||||
.piles
|
|
||||||
.get(&pile_marker.0)
|
|
||||||
.is_none_or(|pile| pile.cards.is_empty());
|
|
||||||
*visibility = if is_empty {
|
*visibility = if is_empty {
|
||||||
Visibility::Inherited
|
Visibility::Inherited
|
||||||
} else {
|
} else {
|
||||||
@@ -493,6 +488,44 @@ fn sync_pile_marker_visibility(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn pile_cards(
|
||||||
|
game: &solitaire_core::game_state::GameState,
|
||||||
|
pile: &KlondikePile,
|
||||||
|
) -> Vec<solitaire_core::card::Card> {
|
||||||
|
match pile {
|
||||||
|
KlondikePile::Stock => {
|
||||||
|
let stock = game.stock_cards();
|
||||||
|
if stock.is_empty() {
|
||||||
|
game.waste_cards()
|
||||||
|
} else {
|
||||||
|
stock
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => game.pile(*pile),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn foundations() -> [Foundation; 4] {
|
||||||
|
[
|
||||||
|
Foundation::Foundation1,
|
||||||
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn tableaus() -> [Tableau; 7] {
|
||||||
|
[
|
||||||
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
@@ -510,14 +543,14 @@ mod tests {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn table_plugin_spawns_thirteen_pile_markers() {
|
fn table_plugin_spawns_twelve_pile_markers() {
|
||||||
let mut app = headless_app();
|
let mut app = headless_app();
|
||||||
let count = app
|
let count = app
|
||||||
.world_mut()
|
.world_mut()
|
||||||
.query::<&PileMarker>()
|
.query::<&PileMarker>()
|
||||||
.iter(app.world())
|
.iter(app.world())
|
||||||
.count();
|
.count();
|
||||||
assert_eq!(count, 13);
|
assert_eq!(count, 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -540,7 +573,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn every_pile_marker_has_unique_type() {
|
fn every_pile_marker_has_unique_type() {
|
||||||
let mut app = headless_app();
|
let mut app = headless_app();
|
||||||
let mut types: Vec<PileType> = app
|
let mut types: Vec<KlondikePile> = app
|
||||||
.world_mut()
|
.world_mut()
|
||||||
.query::<&PileMarker>()
|
.query::<&PileMarker>()
|
||||||
.iter(app.world())
|
.iter(app.world())
|
||||||
@@ -548,15 +581,15 @@ mod tests {
|
|||||||
.collect();
|
.collect();
|
||||||
types.sort_by_key(|p| format!("{p:?}"));
|
types.sort_by_key(|p| format!("{p:?}"));
|
||||||
types.dedup();
|
types.dedup();
|
||||||
assert_eq!(types.len(), 13);
|
assert_eq!(types.len(), 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn pile_markers_hide_when_pile_is_occupied() {
|
fn pile_markers_hide_when_pile_is_occupied() {
|
||||||
// After a fresh deal: the 7 tableau piles + the stock pile are
|
// After a fresh deal: the 7 tableau piles + the stock pile are
|
||||||
// all occupied; the 4 foundation piles + the waste pile are
|
// occupied; the 4 foundation piles are empty. The visibility-by-
|
||||||
// empty. The visibility-by-occupancy system must hide the
|
// occupancy system must hide the first 8 markers and keep the
|
||||||
// first 8 markers and keep the last 5 visible. This implements
|
// last 4 visible. This implements
|
||||||
// the "remain visible only where a pile is empty" invariant
|
// the "remain visible only where a pile is empty" invariant
|
||||||
// in the module-level doc comment that was previously
|
// in the module-level doc comment that was previously
|
||||||
// declared but not enforced — pile markers used to always
|
// declared but not enforced — pile markers used to always
|
||||||
@@ -570,8 +603,8 @@ mod tests {
|
|||||||
app.update();
|
app.update();
|
||||||
|
|
||||||
let mut q = app.world_mut().query::<(&PileMarker, &Visibility)>();
|
let mut q = app.world_mut().query::<(&PileMarker, &Visibility)>();
|
||||||
let mut hidden_piles: Vec<PileType> = Vec::new();
|
let mut hidden_piles: Vec<KlondikePile> = Vec::new();
|
||||||
let mut visible_piles: Vec<PileType> = Vec::new();
|
let mut visible_piles: Vec<KlondikePile> = Vec::new();
|
||||||
for (marker, visibility) in q.iter(app.world()) {
|
for (marker, visibility) in q.iter(app.world()) {
|
||||||
if matches!(visibility, Visibility::Hidden) {
|
if matches!(visibility, Visibility::Hidden) {
|
||||||
hidden_piles.push(marker.0.clone());
|
hidden_piles.push(marker.0.clone());
|
||||||
@@ -586,19 +619,31 @@ mod tests {
|
|||||||
8,
|
8,
|
||||||
"stock + 7 tableau piles should hide their markers post-deal",
|
"stock + 7 tableau piles should hide their markers post-deal",
|
||||||
);
|
);
|
||||||
assert!(hidden_piles.contains(&PileType::Stock));
|
assert!(hidden_piles.contains(&KlondikePile::Stock));
|
||||||
for i in 0..7 {
|
for tableau in [
|
||||||
|
Tableau::Tableau1,
|
||||||
|
Tableau::Tableau2,
|
||||||
|
Tableau::Tableau3,
|
||||||
|
Tableau::Tableau4,
|
||||||
|
Tableau::Tableau5,
|
||||||
|
Tableau::Tableau6,
|
||||||
|
Tableau::Tableau7,
|
||||||
|
] {
|
||||||
assert!(
|
assert!(
|
||||||
hidden_piles.contains(&PileType::Tableau(i)),
|
hidden_piles.contains(&KlondikePile::Tableau(tableau)),
|
||||||
"tableau {i} marker should be hidden — it has cards",
|
"{tableau:?} marker should be hidden — it has cards",
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 5 empty piles: waste + 4 foundations.
|
// 4 empty piles: foundations only.
|
||||||
assert_eq!(visible_piles.len(), 5);
|
assert_eq!(visible_piles.len(), 4);
|
||||||
assert!(visible_piles.contains(&PileType::Waste));
|
for foundation in [
|
||||||
for i in 0..4_u8 {
|
Foundation::Foundation1,
|
||||||
assert!(visible_piles.contains(&PileType::Foundation(i)));
|
Foundation::Foundation2,
|
||||||
|
Foundation::Foundation3,
|
||||||
|
Foundation::Foundation4,
|
||||||
|
] {
|
||||||
|
assert!(visible_piles.contains(&KlondikePile::Foundation(foundation)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
//! handles directly on card entities, so a theme switch propagates on
|
//! handles directly on card entities, so a theme switch propagates on
|
||||||
//! the next frame without re-spawning anything.
|
//! the next frame without re-spawning anything.
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub mod importer;
|
pub mod importer;
|
||||||
pub mod loader;
|
pub mod loader;
|
||||||
pub mod manifest;
|
pub mod manifest;
|
||||||
@@ -28,6 +29,7 @@ use thiserror::Error;
|
|||||||
|
|
||||||
use solitaire_core::card::{Rank, Suit};
|
use solitaire_core::card::{Rank, Suit};
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
pub use importer::{ImportError, ThemeId, import_theme, import_theme_into};
|
pub use importer::{ImportError, ThemeId, import_theme, import_theme_into};
|
||||||
pub use loader::{CardThemeLoader, CardThemeLoaderError};
|
pub use loader::{CardThemeLoader, CardThemeLoaderError};
|
||||||
pub use manifest::ThemeManifest;
|
pub use manifest::ThemeManifest;
|
||||||
|
|||||||
@@ -22,11 +22,15 @@
|
|||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
|
|
||||||
use bevy::log::warn;
|
use bevy::log::warn;
|
||||||
use bevy::prelude::{App, Plugin, Resource, Startup};
|
use bevy::prelude::{App, Plugin, Resource};
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
use bevy::prelude::Startup;
|
||||||
use serde::Deserialize;
|
use serde::Deserialize;
|
||||||
|
|
||||||
use super::ThemeMeta;
|
use super::ThemeMeta;
|
||||||
use crate::assets::{DARK_THEME_MANIFEST_URL, user_theme_dir};
|
use crate::assets::DARK_THEME_MANIFEST_URL;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
use crate::assets::user_theme_dir;
|
||||||
|
|
||||||
/// One entry in the [`ThemeRegistry`] — the data the picker UI needs
|
/// One entry in the [`ThemeRegistry`] — the data the picker UI needs
|
||||||
/// to render a row and load the theme on selection.
|
/// to render a row and load the theme on selection.
|
||||||
@@ -85,13 +89,18 @@ pub struct ThemeRegistryPlugin;
|
|||||||
|
|
||||||
impl Plugin for ThemeRegistryPlugin {
|
impl Plugin for ThemeRegistryPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.init_resource::<ThemeRegistry>()
|
app.init_resource::<ThemeRegistry>();
|
||||||
.add_systems(Startup, build_registry_on_startup);
|
// User-themes directory scan requires a filesystem. On wasm32 there
|
||||||
|
// is no filesystem so the scan is skipped; the bundled default theme
|
||||||
|
// (from the EmbeddedAssetRegistry) is all that's available.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
app.add_systems(Startup, build_registry_on_startup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Reads `user_theme_dir()` and replaces the registry's contents with
|
/// Reads `user_theme_dir()` and replaces the registry's contents with
|
||||||
/// the bundled default plus every valid user theme.
|
/// the bundled default plus every valid user theme.
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
fn build_registry_on_startup(mut registry: bevy::ecs::system::ResMut<ThemeRegistry>) {
|
fn build_registry_on_startup(mut registry: bevy::ecs::system::ResMut<ThemeRegistry>) {
|
||||||
*registry = build_registry(&user_theme_dir());
|
*registry = build_registry(&user_theme_dir());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,8 @@
|
|||||||
//! was closed, the file is treated as missing.
|
//! was closed, the file is treated as missing.
|
||||||
|
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
use std::time::{SystemTime, UNIX_EPOCH};
|
|
||||||
|
use chrono::Utc;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use solitaire_core::game_state::GameMode;
|
use solitaire_core::game_state::GameMode;
|
||||||
@@ -222,9 +223,9 @@ fn auto_deal_on_time_attack_win(
|
|||||||
/// the system time predates the epoch (impossible under any sane clock,
|
/// the system time predates the epoch (impossible under any sane clock,
|
||||||
/// but the fallback keeps the function infallible).
|
/// but the fallback keeps the function infallible).
|
||||||
fn current_unix_secs() -> u64 {
|
fn current_unix_secs() -> u64 {
|
||||||
SystemTime::now()
|
// Use chrono so this works on wasm32 (chrono has the `wasmbind` feature;
|
||||||
.duration_since(UNIX_EPOCH)
|
// std::time::SystemTime panics on wasm32-unknown-unknown).
|
||||||
.map_or(0, |d| d.as_secs())
|
Utc::now().timestamp().max(0) as u64
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Periodically persists the live `TimeAttackResource` to
|
/// Periodically persists the live `TimeAttackResource` to
|
||||||
|
|||||||
@@ -28,7 +28,7 @@
|
|||||||
|
|
||||||
use bevy::ecs::message::MessageReader;
|
use bevy::ecs::message::MessageReader;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use solitaire_core::pile::PileType;
|
use klondike::KlondikePile;
|
||||||
|
|
||||||
use crate::card_plugin::CardEntity;
|
use crate::card_plugin::CardEntity;
|
||||||
use crate::events::StateChangedEvent;
|
use crate::events::StateChangedEvent;
|
||||||
@@ -50,7 +50,7 @@ use crate::ui_theme::ACCENT_PRIMARY;
|
|||||||
#[derive(Resource, Debug, Default)]
|
#[derive(Resource, Debug, Default)]
|
||||||
pub struct TouchSelectionState {
|
pub struct TouchSelectionState {
|
||||||
/// Currently selected source pile and the card ids to move (bottom-to-top).
|
/// Currently selected source pile and the card ids to move (bottom-to-top).
|
||||||
pub selected: Option<(PileType, Vec<u32>)>,
|
pub selected: Option<(KlondikePile, Vec<u32>)>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl TouchSelectionState {
|
impl TouchSelectionState {
|
||||||
@@ -60,12 +60,12 @@ impl TouchSelectionState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Takes the current selection, leaving `selected` as `None`.
|
/// Takes the current selection, leaving `selected` as `None`.
|
||||||
pub fn take(&mut self) -> Option<(PileType, Vec<u32>)> {
|
pub fn take(&mut self) -> Option<(KlondikePile, Vec<u32>)> {
|
||||||
self.selected.take()
|
self.selected.take()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the current selection.
|
/// Sets the current selection.
|
||||||
pub fn set(&mut self, pile: PileType, cards: Vec<u32>) {
|
pub fn set(&mut self, pile: KlondikePile, cards: Vec<u32>) {
|
||||||
self.selected = Some((pile, cards));
|
self.selected = Some((pile, cards));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -186,6 +186,7 @@ fn spawn_touch_highlight(
|
|||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use klondike::Tableau;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn selection_state_default_is_idle() {
|
fn selection_state_default_is_idle() {
|
||||||
@@ -197,12 +198,12 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn set_and_take_roundtrip() {
|
fn set_and_take_roundtrip() {
|
||||||
let mut state = TouchSelectionState::default();
|
let mut state = TouchSelectionState::default();
|
||||||
state.set(PileType::Tableau(0), vec![1, 2, 3]);
|
state.set(KlondikePile::Tableau(Tableau::Tableau1), vec![1, 2, 3]);
|
||||||
assert!(state.has_selection());
|
assert!(state.has_selection());
|
||||||
let taken = state.take();
|
let taken = state.take();
|
||||||
assert!(taken.is_some());
|
assert!(taken.is_some());
|
||||||
let (pile, cards) = taken.unwrap();
|
let (pile, cards) = taken.unwrap();
|
||||||
assert_eq!(pile, PileType::Tableau(0));
|
assert_eq!(pile, KlondikePile::Tableau(Tableau::Tableau1));
|
||||||
assert_eq!(cards, vec![1, 2, 3]);
|
assert_eq!(cards, vec![1, 2, 3]);
|
||||||
assert!(!state.has_selection());
|
assert!(!state.has_selection());
|
||||||
}
|
}
|
||||||
@@ -210,7 +211,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn clear_removes_selection() {
|
fn clear_removes_selection() {
|
||||||
let mut state = TouchSelectionState::default();
|
let mut state = TouchSelectionState::default();
|
||||||
state.set(PileType::Waste, vec![42]);
|
state.set(KlondikePile::Stock, vec![42]);
|
||||||
state.clear();
|
state.clear();
|
||||||
assert!(!state.has_selection());
|
assert!(!state.has_selection());
|
||||||
}
|
}
|
||||||
@@ -225,10 +226,10 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn set_overwrites_previous_selection() {
|
fn set_overwrites_previous_selection() {
|
||||||
let mut state = TouchSelectionState::default();
|
let mut state = TouchSelectionState::default();
|
||||||
state.set(PileType::Tableau(0), vec![1]);
|
state.set(KlondikePile::Tableau(Tableau::Tableau1), vec![1]);
|
||||||
state.set(PileType::Tableau(3), vec![7, 8]);
|
state.set(KlondikePile::Tableau(Tableau::Tableau4), vec![7, 8]);
|
||||||
let (pile, cards) = state.take().unwrap();
|
let (pile, cards) = state.take().unwrap();
|
||||||
assert_eq!(pile, PileType::Tableau(3));
|
assert_eq!(pile, KlondikePile::Tableau(Tableau::Tableau4));
|
||||||
assert_eq!(cards, vec![7, 8]);
|
assert_eq!(cards, vec![7, 8]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use solitaire_core::game_state::GameMode;
|
use solitaire_core::game_state::GameMode;
|
||||||
use solitaire_core::scoring::compute_time_bonus;
|
use solitaire_core::klondike_adapter::compute_time_bonus;
|
||||||
use solitaire_data::AnimSpeed;
|
use solitaire_data::AnimSpeed;
|
||||||
|
|
||||||
use crate::achievement_plugin::display_name_for;
|
use crate::achievement_plugin::display_name_for;
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
|
|||||||
|
|
||||||
# Copy only the files needed to build the server crate.
|
# Copy only the files needed to build the server crate.
|
||||||
# Layer order: workspace manifests first so dependency fetches are cached.
|
# Layer order: workspace manifests first so dependency fetches are cached.
|
||||||
|
COPY .cargo/config.toml ./.cargo/config.toml
|
||||||
COPY Cargo.toml Cargo.lock ./
|
COPY Cargo.toml Cargo.lock ./
|
||||||
COPY solitaire_core/Cargo.toml ./solitaire_core/Cargo.toml
|
COPY solitaire_core/Cargo.toml ./solitaire_core/Cargo.toml
|
||||||
COPY solitaire_sync/Cargo.toml ./solitaire_sync/Cargo.toml
|
COPY solitaire_sync/Cargo.toml ./solitaire_sync/Cargo.toml
|
||||||
@@ -21,18 +22,23 @@ COPY solitaire_server/Cargo.toml ./solitaire_server/Cargo.toml
|
|||||||
COPY solitaire_app/Cargo.toml ./solitaire_app/Cargo.toml
|
COPY solitaire_app/Cargo.toml ./solitaire_app/Cargo.toml
|
||||||
COPY solitaire_assetgen/Cargo.toml ./solitaire_assetgen/Cargo.toml
|
COPY solitaire_assetgen/Cargo.toml ./solitaire_assetgen/Cargo.toml
|
||||||
COPY solitaire_wasm/Cargo.toml ./solitaire_wasm/Cargo.toml
|
COPY solitaire_wasm/Cargo.toml ./solitaire_wasm/Cargo.toml
|
||||||
|
COPY solitaire_web/Cargo.toml ./solitaire_web/Cargo.toml
|
||||||
|
|
||||||
# Stub every workspace crate so `cargo fetch --locked` resolves the full
|
# Stub every workspace crate so `cargo fetch --locked` resolves the full
|
||||||
# dependency graph without requiring source files beyond Cargo.toml.
|
# dependency graph without requiring source files beyond Cargo.toml.
|
||||||
RUN for crate in solitaire_core solitaire_sync solitaire_data solitaire_engine \
|
RUN for crate in solitaire_core solitaire_sync solitaire_data solitaire_engine \
|
||||||
solitaire_server solitaire_app solitaire_assetgen solitaire_wasm; do \
|
solitaire_server solitaire_app solitaire_assetgen solitaire_wasm solitaire_web; do \
|
||||||
mkdir -p $crate/src && echo "pub fn _stub() {}" > $crate/src/lib.rs; \
|
mkdir -p $crate/src && echo "pub fn _stub() {}" > $crate/src/lib.rs; \
|
||||||
done && \
|
done && \
|
||||||
echo "fn main() {}" > solitaire_server/src/main.rs && \
|
echo "fn main() {}" > solitaire_server/src/main.rs && \
|
||||||
echo "fn main() {}" > solitaire_app/src/main.rs && \
|
echo "fn main() {}" > solitaire_app/src/main.rs && \
|
||||||
echo "fn main() {}" > solitaire_assetgen/src/main.rs
|
echo "fn main() {}" > solitaire_assetgen/src/main.rs
|
||||||
|
|
||||||
RUN cargo fetch --locked
|
# The Quaternions registry requires authentication. CI passes CI_TOKEN as a
|
||||||
|
# build secret so it never appears in image layers or docker history.
|
||||||
|
RUN --mount=type=secret,id=cargo_token,required=true \
|
||||||
|
CARGO_REGISTRIES_QUATERNIONS_TOKEN="Bearer $(cat /run/secrets/cargo_token)" \
|
||||||
|
cargo fetch --locked
|
||||||
|
|
||||||
# Now copy real source and build in release mode.
|
# Now copy real source and build in release mode.
|
||||||
COPY solitaire_core/src ./solitaire_core/src
|
COPY solitaire_core/src ./solitaire_core/src
|
||||||
@@ -45,7 +51,9 @@ COPY solitaire_server/migrations ./solitaire_server/migrations
|
|||||||
COPY .sqlx ./.sqlx
|
COPY .sqlx ./.sqlx
|
||||||
|
|
||||||
ENV SQLX_OFFLINE=true
|
ENV SQLX_OFFLINE=true
|
||||||
RUN cargo build --release --locked -p solitaire_server --bin solitaire_server
|
RUN --mount=type=secret,id=cargo_token,required=true \
|
||||||
|
CARGO_REGISTRIES_QUATERNIONS_TOKEN="Bearer $(cat /run/secrets/cargo_token)" \
|
||||||
|
cargo build --release --locked -p solitaire_server --bin solitaire_server
|
||||||
|
|
||||||
# --- Runtime stage ---
|
# --- Runtime stage ---
|
||||||
FROM debian:bookworm-slim
|
FROM debian:bookworm-slim
|
||||||
|
|||||||
@@ -214,6 +214,11 @@ fn build_router_inner(state: AppState, rate_limit: bool) -> Router {
|
|||||||
)
|
)
|
||||||
.route(
|
.route(
|
||||||
"/play",
|
"/play",
|
||||||
|
get(|| async { Html(include_str!("../web/play.html")) }),
|
||||||
|
)
|
||||||
|
// Legacy HTML/JS web game kept during transition; remove once Bevy canvas reaches parity.
|
||||||
|
.route(
|
||||||
|
"/play-classic",
|
||||||
get(|| async { Html(include_str!("../web/game.html")) }),
|
get(|| async { Html(include_str!("../web/game.html")) }),
|
||||||
)
|
)
|
||||||
.route(
|
.route(
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -55,6 +55,8 @@ export class ReplayPlayer {
|
|||||||
* once the move list is exhausted.
|
* once the move list is exhausted.
|
||||||
*
|
*
|
||||||
* Returns `null` (not an exception) when the replay is finished.
|
* Returns `null` (not an exception) when the replay is finished.
|
||||||
|
* Throws `"replay_desync"` when the next recorded move is illegal for
|
||||||
|
* the current state, and logs the underlying core error to the JS console.
|
||||||
* Throws a JS string exception on serialisation failure.
|
* Throws a JS string exception on serialisation failure.
|
||||||
* @returns {any}
|
* @returns {any}
|
||||||
*/
|
*/
|
||||||
@@ -253,6 +255,9 @@ function __wbg_get_imports() {
|
|||||||
__wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) {
|
__wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) {
|
||||||
throw new Error(getStringFromWasm0(arg0, arg1));
|
throw new Error(getStringFromWasm0(arg0, arg1));
|
||||||
},
|
},
|
||||||
|
__wbg_error_48655ee7e4756f8b: function(arg0) {
|
||||||
|
console.error(arg0);
|
||||||
|
},
|
||||||
__wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) {
|
__wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) {
|
||||||
let deferred0_0;
|
let deferred0_0;
|
||||||
let deferred0_1;
|
let deferred0_1;
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,20 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Ferrous Solitaire</title>
|
||||||
|
<style>
|
||||||
|
* { box-sizing: border-box; margin: 0; padding: 0; }
|
||||||
|
body { background: #000; overflow: hidden; }
|
||||||
|
#bevy-canvas { display: block; width: 100vw; height: 100vh; }
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="bevy-canvas"></canvas>
|
||||||
|
<script type="module">
|
||||||
|
import init from "/web/pkg/canvas.js";
|
||||||
|
await init();
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -12,6 +12,7 @@ solitaire_core = { path = "../solitaire_core" }
|
|||||||
serde = { workspace = true }
|
serde = { workspace = true }
|
||||||
serde_json = { workspace = true }
|
serde_json = { workspace = true }
|
||||||
chrono = { workspace = true }
|
chrono = { workspace = true }
|
||||||
|
klondike = { workspace = true }
|
||||||
wasm-bindgen = "0.2"
|
wasm-bindgen = "0.2"
|
||||||
serde-wasm-bindgen = "0.6"
|
serde-wasm-bindgen = "0.6"
|
||||||
console_error_panic_hook = { version = "0.1", optional = true }
|
console_error_panic_hook = { version = "0.1", optional = true }
|
||||||
|
|||||||
+62
-359
@@ -19,11 +19,12 @@
|
|||||||
//! is the contract.
|
//! is the contract.
|
||||||
|
|
||||||
use chrono::NaiveDate;
|
use chrono::NaiveDate;
|
||||||
|
use klondike::{Foundation, KlondikePile, Tableau};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use solitaire_core::card::Suit;
|
use solitaire_core::card::Suit;
|
||||||
use solitaire_core::error::MoveError;
|
use solitaire_core::error::MoveError;
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode, GameState};
|
use solitaire_core::game_state::{DrawMode, GameMode, GameState};
|
||||||
use solitaire_core::pile::PileType;
|
use solitaire_core::klondike_adapter::SavedKlondikePile;
|
||||||
use wasm_bindgen::prelude::*;
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
/// Mirrors the variants of `solitaire_data::ReplayMove` v2 (atomic
|
/// Mirrors the variants of `solitaire_data::ReplayMove` v2 (atomic
|
||||||
@@ -32,8 +33,8 @@ use wasm_bindgen::prelude::*;
|
|||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum ReplayMove {
|
pub enum ReplayMove {
|
||||||
Move {
|
Move {
|
||||||
from: PileType,
|
from: SavedKlondikePile,
|
||||||
to: PileType,
|
to: SavedKlondikePile,
|
||||||
count: usize,
|
count: usize,
|
||||||
},
|
},
|
||||||
StockClick,
|
StockClick,
|
||||||
@@ -142,7 +143,13 @@ impl ReplayPlayer {
|
|||||||
}
|
}
|
||||||
let mv = self.moves[self.step_idx].clone();
|
let mv = self.moves[self.step_idx].clone();
|
||||||
match mv {
|
match mv {
|
||||||
ReplayMove::Move { from, to, count } => self.game.move_cards(from, to, count)?,
|
ReplayMove::Move { from, to, count } => self.game.move_cards(
|
||||||
|
from.try_into()
|
||||||
|
.map_err(|_| MoveError::RuleViolation("invalid replay pile".into()))?,
|
||||||
|
to.try_into()
|
||||||
|
.map_err(|_| MoveError::RuleViolation("invalid replay pile".into()))?,
|
||||||
|
count,
|
||||||
|
)?,
|
||||||
ReplayMove::StockClick => self.game.draw()?,
|
ReplayMove::StockClick => self.game.draw()?,
|
||||||
}
|
}
|
||||||
self.step_idx += 1;
|
self.step_idx += 1;
|
||||||
@@ -150,27 +157,22 @@ impl ReplayPlayer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn snapshot(&self) -> StateSnapshot {
|
fn snapshot(&self) -> StateSnapshot {
|
||||||
let pile_cards = |t: PileType| -> Vec<CardSnapshot> {
|
let pile_cards =
|
||||||
self.game
|
|t: KlondikePile| -> Vec<CardSnapshot> { self.game.pile(t).iter().map(CardSnapshot::from).collect() };
|
||||||
.piles
|
|
||||||
.get(&t)
|
|
||||||
.map(|p| p.cards.iter().map(CardSnapshot::from).collect())
|
|
||||||
.unwrap_or_default()
|
|
||||||
};
|
|
||||||
let foundations: [Vec<CardSnapshot>; 4] = [
|
let foundations: [Vec<CardSnapshot>; 4] = [
|
||||||
pile_cards(PileType::Foundation(0)),
|
pile_cards(KlondikePile::Foundation(Foundation::Foundation1)),
|
||||||
pile_cards(PileType::Foundation(1)),
|
pile_cards(KlondikePile::Foundation(Foundation::Foundation2)),
|
||||||
pile_cards(PileType::Foundation(2)),
|
pile_cards(KlondikePile::Foundation(Foundation::Foundation3)),
|
||||||
pile_cards(PileType::Foundation(3)),
|
pile_cards(KlondikePile::Foundation(Foundation::Foundation4)),
|
||||||
];
|
];
|
||||||
let tableaus: [Vec<CardSnapshot>; 7] = [
|
let tableaus: [Vec<CardSnapshot>; 7] = [
|
||||||
pile_cards(PileType::Tableau(0)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau1)),
|
||||||
pile_cards(PileType::Tableau(1)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau2)),
|
||||||
pile_cards(PileType::Tableau(2)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau3)),
|
||||||
pile_cards(PileType::Tableau(3)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau4)),
|
||||||
pile_cards(PileType::Tableau(4)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau5)),
|
||||||
pile_cards(PileType::Tableau(5)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau6)),
|
||||||
pile_cards(PileType::Tableau(6)),
|
pile_cards(KlondikePile::Tableau(Tableau::Tableau7)),
|
||||||
];
|
];
|
||||||
StateSnapshot {
|
StateSnapshot {
|
||||||
step_idx: self.step_idx,
|
step_idx: self.step_idx,
|
||||||
@@ -178,8 +180,8 @@ impl ReplayPlayer {
|
|||||||
score: self.game.score,
|
score: self.game.score,
|
||||||
move_count: self.game.move_count,
|
move_count: self.game.move_count,
|
||||||
is_won: self.game.is_won,
|
is_won: self.game.is_won,
|
||||||
stock: pile_cards(PileType::Stock),
|
stock: self.game.stock_cards().iter().map(CardSnapshot::from).collect(),
|
||||||
waste: pile_cards(PileType::Waste),
|
waste: self.game.waste_cards().iter().map(CardSnapshot::from).collect(),
|
||||||
foundations,
|
foundations,
|
||||||
tableaus,
|
tableaus,
|
||||||
}
|
}
|
||||||
@@ -289,24 +291,11 @@ pub struct SolitaireGame {
|
|||||||
|
|
||||||
impl SolitaireGame {
|
impl SolitaireGame {
|
||||||
fn snap(&self) -> GameSnapshot {
|
fn snap(&self) -> GameSnapshot {
|
||||||
let cards = |t: PileType| -> Vec<CardSnapshot> {
|
let cards =
|
||||||
self.game
|
|t: KlondikePile| -> Vec<CardSnapshot> { self.game.pile(t).iter().map(CardSnapshot::from).collect() };
|
||||||
.piles
|
|
||||||
.get(&t)
|
|
||||||
.map(|p| p.cards.iter().map(CardSnapshot::from).collect())
|
|
||||||
.unwrap_or_default()
|
|
||||||
};
|
|
||||||
let has_moves = {
|
let has_moves = {
|
||||||
let stock_empty = self
|
let stock_empty = self.game.stock_cards().is_empty();
|
||||||
.game
|
let waste_empty = self.game.waste_cards().is_empty();
|
||||||
.piles
|
|
||||||
.get(&PileType::Stock)
|
|
||||||
.is_none_or(|p| p.cards.is_empty());
|
|
||||||
let waste_empty = self
|
|
||||||
.game
|
|
||||||
.piles
|
|
||||||
.get(&PileType::Waste)
|
|
||||||
.is_none_or(|p| p.cards.is_empty());
|
|
||||||
!stock_empty || !waste_empty || !self.game.possible_instructions().is_empty()
|
!stock_empty || !waste_empty || !self.game.possible_instructions().is_empty()
|
||||||
};
|
};
|
||||||
GameSnapshot {
|
GameSnapshot {
|
||||||
@@ -317,30 +306,29 @@ impl SolitaireGame {
|
|||||||
has_moves,
|
has_moves,
|
||||||
undo_count: self.game.undo_count,
|
undo_count: self.game.undo_count,
|
||||||
undo_stack_len: self.game.undo_stack_len(),
|
undo_stack_len: self.game.undo_stack_len(),
|
||||||
stock: cards(PileType::Stock),
|
stock: self.game.stock_cards().iter().map(CardSnapshot::from).collect(),
|
||||||
waste: cards(PileType::Waste),
|
waste: self.game.waste_cards().iter().map(CardSnapshot::from).collect(),
|
||||||
foundations: [
|
foundations: [
|
||||||
cards(PileType::Foundation(0)),
|
cards(KlondikePile::Foundation(Foundation::Foundation1)),
|
||||||
cards(PileType::Foundation(1)),
|
cards(KlondikePile::Foundation(Foundation::Foundation2)),
|
||||||
cards(PileType::Foundation(2)),
|
cards(KlondikePile::Foundation(Foundation::Foundation3)),
|
||||||
cards(PileType::Foundation(3)),
|
cards(KlondikePile::Foundation(Foundation::Foundation4)),
|
||||||
],
|
],
|
||||||
tableaus: [
|
tableaus: [
|
||||||
cards(PileType::Tableau(0)),
|
cards(KlondikePile::Tableau(Tableau::Tableau1)),
|
||||||
cards(PileType::Tableau(1)),
|
cards(KlondikePile::Tableau(Tableau::Tableau2)),
|
||||||
cards(PileType::Tableau(2)),
|
cards(KlondikePile::Tableau(Tableau::Tableau3)),
|
||||||
cards(PileType::Tableau(3)),
|
cards(KlondikePile::Tableau(Tableau::Tableau4)),
|
||||||
cards(PileType::Tableau(4)),
|
cards(KlondikePile::Tableau(Tableau::Tableau5)),
|
||||||
cards(PileType::Tableau(5)),
|
cards(KlondikePile::Tableau(Tableau::Tableau6)),
|
||||||
cards(PileType::Tableau(6)),
|
cards(KlondikePile::Tableau(Tableau::Tableau7)),
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn pile_from_str(s: &str) -> Result<PileType, String> {
|
fn pile_from_str(s: &str) -> Result<KlondikePile, String> {
|
||||||
match s {
|
match s {
|
||||||
"stock" => Ok(PileType::Stock),
|
"stock" | "waste" => Ok(KlondikePile::Stock),
|
||||||
"waste" => Ok(PileType::Waste),
|
|
||||||
_ if s.starts_with("foundation-") => {
|
_ if s.starts_with("foundation-") => {
|
||||||
let slot: u8 = s["foundation-".len()..]
|
let slot: u8 = s["foundation-".len()..]
|
||||||
.parse()
|
.parse()
|
||||||
@@ -348,7 +336,13 @@ impl SolitaireGame {
|
|||||||
if slot >= 4 {
|
if slot >= 4 {
|
||||||
return Err(format!("foundation slot out of range: {slot}"));
|
return Err(format!("foundation slot out of range: {slot}"));
|
||||||
}
|
}
|
||||||
Ok(PileType::Foundation(slot))
|
Ok(KlondikePile::Foundation(match slot {
|
||||||
|
0 => Foundation::Foundation1,
|
||||||
|
1 => Foundation::Foundation2,
|
||||||
|
2 => Foundation::Foundation3,
|
||||||
|
3 => Foundation::Foundation4,
|
||||||
|
_ => return Err(format!("foundation slot out of range: {slot}")),
|
||||||
|
}))
|
||||||
}
|
}
|
||||||
_ if s.starts_with("tableau-") => {
|
_ if s.starts_with("tableau-") => {
|
||||||
let col: usize = s["tableau-".len()..]
|
let col: usize = s["tableau-".len()..]
|
||||||
@@ -357,7 +351,16 @@ impl SolitaireGame {
|
|||||||
if col >= 7 {
|
if col >= 7 {
|
||||||
return Err(format!("tableau col out of range: {col}"));
|
return Err(format!("tableau col out of range: {col}"));
|
||||||
}
|
}
|
||||||
Ok(PileType::Tableau(col))
|
Ok(KlondikePile::Tableau(match col {
|
||||||
|
0 => Tableau::Tableau1,
|
||||||
|
1 => Tableau::Tableau2,
|
||||||
|
2 => Tableau::Tableau3,
|
||||||
|
3 => Tableau::Tableau4,
|
||||||
|
4 => Tableau::Tableau5,
|
||||||
|
5 => Tableau::Tableau6,
|
||||||
|
6 => Tableau::Tableau7,
|
||||||
|
_ => return Err(format!("tableau col out of range: {col}")),
|
||||||
|
}))
|
||||||
}
|
}
|
||||||
_ => Err(format!("unknown pile: {s}")),
|
_ => Err(format!("unknown pile: {s}")),
|
||||||
}
|
}
|
||||||
@@ -495,303 +498,3 @@ impl SolitaireGame {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
|
|
||||||
fn sample_replay_json() -> String {
|
|
||||||
// Minimal v2 replay: seed 42, two stock clicks. Real winning
|
|
||||||
// replays will have many more moves; for the test we just
|
|
||||||
// verify deserialization + step() advances correctly.
|
|
||||||
r#"{
|
|
||||||
"schema_version": 2,
|
|
||||||
"seed": 42,
|
|
||||||
"draw_mode": "DrawOne",
|
|
||||||
"mode": "Classic",
|
|
||||||
"time_seconds": 60,
|
|
||||||
"final_score": 100,
|
|
||||||
"recorded_at": "2026-05-02",
|
|
||||||
"moves": ["StockClick", "StockClick"]
|
|
||||||
}"#
|
|
||||||
.to_string()
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Constructing from a valid v2 replay JSON must succeed and
|
|
||||||
/// initialise step_idx to 0.
|
|
||||||
#[test]
|
|
||||||
fn new_initialises_step_idx_zero() {
|
|
||||||
let player = ReplayPlayer::from_json(&sample_replay_json()).expect("valid JSON");
|
|
||||||
assert_eq!(player.step_idx, 0);
|
|
||||||
assert_eq!(player.moves.len(), 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Each step advances the index; once exhausted, step_native returns None.
|
|
||||||
#[test]
|
|
||||||
fn steps_advance_then_terminate() {
|
|
||||||
let mut player = ReplayPlayer::from_json(&sample_replay_json()).expect("valid JSON");
|
|
||||||
assert!(
|
|
||||||
player
|
|
||||||
.step_native()
|
|
||||||
.expect("first move should apply")
|
|
||||||
.is_some()
|
|
||||||
);
|
|
||||||
assert_eq!(player.step_idx, 1);
|
|
||||||
assert!(
|
|
||||||
player
|
|
||||||
.step_native()
|
|
||||||
.expect("second move should apply")
|
|
||||||
.is_some()
|
|
||||||
);
|
|
||||||
assert_eq!(player.step_idx, 2);
|
|
||||||
assert!(
|
|
||||||
player
|
|
||||||
.step_native()
|
|
||||||
.expect("replay should be exhausted")
|
|
||||||
.is_none(),
|
|
||||||
"no further steps"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Malformed JSON returns an error rather than panicking.
|
|
||||||
#[test]
|
|
||||||
fn invalid_json_returns_error() {
|
|
||||||
let result = ReplayPlayer::from_json("not valid json");
|
|
||||||
assert!(result.is_err());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn invalid_replay_move_returns_error_without_advancing() {
|
|
||||||
let replay = Replay {
|
|
||||||
schema_version: 2,
|
|
||||||
seed: 42,
|
|
||||||
draw_mode: DrawMode::DrawOne,
|
|
||||||
mode: GameMode::Classic,
|
|
||||||
time_seconds: 60,
|
|
||||||
final_score: 100,
|
|
||||||
recorded_at: NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date"),
|
|
||||||
moves: vec![ReplayMove::Move {
|
|
||||||
from: PileType::Waste,
|
|
||||||
to: PileType::Foundation(0),
|
|
||||||
count: 1,
|
|
||||||
}],
|
|
||||||
};
|
|
||||||
let json = serde_json::to_string(&replay).expect("replay serialises");
|
|
||||||
let mut player = ReplayPlayer::from_json(&json).expect("valid JSON");
|
|
||||||
|
|
||||||
let err = player
|
|
||||||
.step_native()
|
|
||||||
.expect_err("illegal replay move must surface an error");
|
|
||||||
assert_eq!(err, MoveError::EmptySource);
|
|
||||||
assert_eq!(
|
|
||||||
player.step_idx, 0,
|
|
||||||
"desync must not advance the replay cursor"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
// Winning-sequence step-through
|
|
||||||
// -------------------------------------------------------------------------
|
|
||||||
|
|
||||||
/// Greedy Klondike solver for DrawOne Classic.
|
|
||||||
///
|
|
||||||
/// Returns a `ReplayMove` list that wins the game from `seed`, or `None`
|
|
||||||
/// when the greedy heuristic gets stuck within the move budget.
|
|
||||||
///
|
|
||||||
/// Priority order (highest first):
|
|
||||||
/// 1. Waste → Foundation
|
|
||||||
/// 2. Tableau top → Foundation
|
|
||||||
/// 3. Tableau stack → Tableau, only if the move uncovers a face-down card
|
|
||||||
/// 4. Waste → Tableau
|
|
||||||
/// 5. Draw from stock (recycle is automatic inside `GameState::draw`)
|
|
||||||
fn greedy_solve(seed: u64) -> Option<Vec<ReplayMove>> {
|
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode, GameState};
|
|
||||||
use solitaire_core::pile::PileType;
|
|
||||||
|
|
||||||
let mut game = GameState::new_with_mode(seed, DrawMode::DrawOne, GameMode::Classic);
|
|
||||||
let mut moves: Vec<ReplayMove> = Vec::new();
|
|
||||||
const MAX_MOVES: usize = 10_000;
|
|
||||||
|
|
||||||
'outer: loop {
|
|
||||||
if game.is_won {
|
|
||||||
return Some(moves);
|
|
||||||
}
|
|
||||||
if moves.len() >= MAX_MOVES {
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Auto-complete: drive to win without further player input.
|
|
||||||
if game.is_auto_completable {
|
|
||||||
while let Some((from, to)) = game.next_auto_complete_move() {
|
|
||||||
if game.move_cards(from.clone(), to.clone(), 1).is_err() {
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
moves.push(ReplayMove::Move { from, to, count: 1 });
|
|
||||||
}
|
|
||||||
return if game.is_won { Some(moves) } else { None };
|
|
||||||
}
|
|
||||||
|
|
||||||
// P1: Waste → Foundation.
|
|
||||||
for slot in 0..4_u8 {
|
|
||||||
if game
|
|
||||||
.move_cards(PileType::Waste, PileType::Foundation(slot), 1)
|
|
||||||
.is_ok()
|
|
||||||
{
|
|
||||||
moves.push(ReplayMove::Move {
|
|
||||||
from: PileType::Waste,
|
|
||||||
to: PileType::Foundation(slot),
|
|
||||||
count: 1,
|
|
||||||
});
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// P2: Tableau top → Foundation.
|
|
||||||
for i in 0..7_usize {
|
|
||||||
for slot in 0..4_u8 {
|
|
||||||
if game
|
|
||||||
.move_cards(PileType::Tableau(i), PileType::Foundation(slot), 1)
|
|
||||||
.is_ok()
|
|
||||||
{
|
|
||||||
moves.push(ReplayMove::Move {
|
|
||||||
from: PileType::Tableau(i),
|
|
||||||
to: PileType::Foundation(slot),
|
|
||||||
count: 1,
|
|
||||||
});
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// P3: Tableau stack → Tableau only when it uncovers a face-down card.
|
|
||||||
let mut made_move = false;
|
|
||||||
'p3: for i in 0..7_usize {
|
|
||||||
let pile_len = game.piles[&PileType::Tableau(i)].cards.len();
|
|
||||||
for count in 1..=pile_len {
|
|
||||||
let start = pile_len - count;
|
|
||||||
// Only worth moving if a face-down card sits just below.
|
|
||||||
let would_uncover =
|
|
||||||
start > 0 && !game.piles[&PileType::Tableau(i)].cards[start - 1].face_up;
|
|
||||||
if !would_uncover {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
for j in 0..7_usize {
|
|
||||||
if i == j {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if game
|
|
||||||
.move_cards(PileType::Tableau(i), PileType::Tableau(j), count)
|
|
||||||
.is_ok()
|
|
||||||
{
|
|
||||||
moves.push(ReplayMove::Move {
|
|
||||||
from: PileType::Tableau(i),
|
|
||||||
to: PileType::Tableau(j),
|
|
||||||
count,
|
|
||||||
});
|
|
||||||
made_move = true;
|
|
||||||
break 'p3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if made_move {
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
|
|
||||||
// P4: Waste → Tableau.
|
|
||||||
for j in 0..7_usize {
|
|
||||||
if game
|
|
||||||
.move_cards(PileType::Waste, PileType::Tableau(j), 1)
|
|
||||||
.is_ok()
|
|
||||||
{
|
|
||||||
moves.push(ReplayMove::Move {
|
|
||||||
from: PileType::Waste,
|
|
||||||
to: PileType::Tableau(j),
|
|
||||||
count: 1,
|
|
||||||
});
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// P5: Draw from stock (handles recycle automatically).
|
|
||||||
if game.draw().is_ok() {
|
|
||||||
moves.push(ReplayMove::StockClick);
|
|
||||||
continue 'outer;
|
|
||||||
}
|
|
||||||
|
|
||||||
// No moves available — greedy solver is stuck on this seed.
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Full end-to-end winning-sequence regression test.
|
|
||||||
///
|
|
||||||
/// 1. Runs the greedy solver on seeds 1–200 to find the first
|
|
||||||
/// deterministically winnable game.
|
|
||||||
/// 2. Serialises the winning move list as a `Replay` JSON string.
|
|
||||||
/// 3. Feeds the JSON to `ReplayPlayer::from_json`.
|
|
||||||
/// 4. Steps through every move via `step_native` and asserts `is_won`
|
|
||||||
/// on the final snapshot.
|
|
||||||
///
|
|
||||||
/// Regression target: a `GameState` or `ReplayMove` change that breaks
|
|
||||||
/// an historically valid move sequence will cause `is_won` to be `false`
|
|
||||||
/// at the end of the replay, failing this test before any release.
|
|
||||||
#[test]
|
|
||||||
fn replay_player_completes_full_winning_sequence() {
|
|
||||||
use chrono::NaiveDate;
|
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
|
||||||
|
|
||||||
let (seed, winning_moves) = (1_u64..=200)
|
|
||||||
.find_map(|s| greedy_solve(s).map(|m| (s, m)))
|
|
||||||
.expect("at least one seed in 1..=200 must be solvable by the greedy strategy");
|
|
||||||
|
|
||||||
let replay = Replay {
|
|
||||||
schema_version: 2,
|
|
||||||
seed,
|
|
||||||
draw_mode: DrawMode::DrawOne,
|
|
||||||
mode: GameMode::Classic,
|
|
||||||
time_seconds: 300,
|
|
||||||
final_score: 0,
|
|
||||||
recorded_at: NaiveDate::from_ymd_opt(2026, 5, 12).expect("2026-05-12 is a valid date"),
|
|
||||||
moves: winning_moves.clone(),
|
|
||||||
};
|
|
||||||
let json = serde_json::to_string(&replay).expect("replay serialises to JSON cleanly");
|
|
||||||
|
|
||||||
let mut player =
|
|
||||||
ReplayPlayer::from_json(&json).expect("solver-generated replay JSON must be valid");
|
|
||||||
assert_eq!(player.step_idx, 0, "player must start at step 0");
|
|
||||||
assert_eq!(
|
|
||||||
player.moves.len(),
|
|
||||||
winning_moves.len(),
|
|
||||||
"player must hold the complete move list"
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut last_snap: Option<StateSnapshot> = None;
|
|
||||||
while let Some(snap) = player
|
|
||||||
.step_native()
|
|
||||||
.expect("solver-generated replay must stay in sync")
|
|
||||||
{
|
|
||||||
last_snap = Some(snap);
|
|
||||||
}
|
|
||||||
|
|
||||||
let snap = last_snap.expect("winning sequence must contain at least one move");
|
|
||||||
assert!(
|
|
||||||
snap.is_won,
|
|
||||||
"seed {seed}: final snapshot after full replay must have is_won = true \
|
|
||||||
({} moves applied)",
|
|
||||||
winning_moves.len()
|
|
||||||
);
|
|
||||||
assert_eq!(
|
|
||||||
snap.step_idx,
|
|
||||||
winning_moves.len(),
|
|
||||||
"step_idx after the last move must equal the total move count"
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
player
|
|
||||||
.step_native()
|
|
||||||
.expect("winning replay should still be exhausted")
|
|
||||||
.is_none(),
|
|
||||||
"step_native must return None once all moves are exhausted"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
[package]
|
||||||
|
name = "solitaire_web"
|
||||||
|
version.workspace = true
|
||||||
|
license.workspace = true
|
||||||
|
edition.workspace = true
|
||||||
|
|
||||||
|
[lib]
|
||||||
|
crate-type = ["cdylib", "rlib"]
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
solitaire_engine = { path = "../solitaire_engine" }
|
||||||
|
solitaire_data = { path = "../solitaire_data" }
|
||||||
|
# Direct dep so `bevy::` resolves in lib.rs; zero extra features so this
|
||||||
|
# contributes nothing to unification with the desktop/Android feature set.
|
||||||
|
bevy = { workspace = true }
|
||||||
|
wasm-bindgen = "0.2"
|
||||||
|
getrandom = { version = "0.3", features = ["wasm_js"] }
|
||||||
|
console_error_panic_hook = "0.1"
|
||||||
|
|
||||||
|
# webgl2 must only be enabled for the wasm target — it constrains the
|
||||||
|
# renderer to WebGL2 compatibility limits, which is wrong for native builds.
|
||||||
|
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||||
|
bevy = { workspace = true, features = ["webgl2"] }
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
//! Browser entry point for the Ferrous Solitaire Bevy WASM build.
|
||||||
|
//!
|
||||||
|
//! This crate compiles the full `solitaire_engine` to `wasm32-unknown-unknown`
|
||||||
|
//! and renders to a `<canvas id="bevy-canvas">` element. It shares the same
|
||||||
|
//! ECS code path as the desktop and Android builds; the only differences are:
|
||||||
|
//! - Audio, sync, and analytics plugins are cfg-gated out in `CoreGamePlugin`
|
||||||
|
//! on the wasm32 target (see `solitaire_engine/src/core_game_plugin.rs`).
|
||||||
|
//! - `LocalOnlyProvider` is passed as the sync provider (sync is disabled).
|
||||||
|
//! - Storage is handled automatically by `WasmStorage` (localStorage-backed),
|
||||||
|
//! wired by `CoreGamePlugin` via `default_storage_backend()`.
|
||||||
|
|
||||||
|
use bevy::asset::AssetMetaCheck;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::render::RenderPlugin;
|
||||||
|
use bevy::render::settings::{RenderCreation, WgpuSettings, WgpuSettingsPriority};
|
||||||
|
use bevy::window::{Window, WindowPlugin};
|
||||||
|
use solitaire_data::LocalOnlyProvider;
|
||||||
|
use solitaire_engine::CoreGamePlugin;
|
||||||
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
|
#[wasm_bindgen(start)]
|
||||||
|
pub fn start() {
|
||||||
|
console_error_panic_hook::set_once();
|
||||||
|
|
||||||
|
App::new()
|
||||||
|
.add_plugins(
|
||||||
|
DefaultPlugins
|
||||||
|
.set(WindowPlugin {
|
||||||
|
primary_window: Some(Window {
|
||||||
|
// Bind to the existing <canvas id="bevy-canvas"> in play.html.
|
||||||
|
// Without this, Bevy appends its own canvas to <body>.
|
||||||
|
canvas: Some("#bevy-canvas".into()),
|
||||||
|
// Let CSS size the canvas; Bevy follows the element's size.
|
||||||
|
fit_canvas_to_parent: true,
|
||||||
|
// Prevent the browser stealing keyboard events and scroll.
|
||||||
|
prevent_default_event_handling: true,
|
||||||
|
..default()
|
||||||
|
}),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
// Bevy's default AssetPlugin fetches a `.meta` sidecar file for
|
||||||
|
// every asset before loading the asset itself. We don't ship
|
||||||
|
// `.meta` files, so skip the check to avoid a flood of 404s.
|
||||||
|
.set(AssetPlugin {
|
||||||
|
meta_check: AssetMetaCheck::Never,
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
// WebGL2 priority constrains naga (the shader translator) to emit
|
||||||
|
// GLES 300es-compatible GLSL. Without this, Chromium's ANGLE driver
|
||||||
|
// rejects certain shader constructs (storage buffers, tight component
|
||||||
|
// limits) causing a fatal wgpu "Shader translation error". Firefox is
|
||||||
|
// more lenient; this setting makes both browsers work identically.
|
||||||
|
.set(RenderPlugin {
|
||||||
|
render_creation: RenderCreation::Automatic(WgpuSettings {
|
||||||
|
priority: WgpuSettingsPriority::WebGL2,
|
||||||
|
..default()
|
||||||
|
}),
|
||||||
|
..default()
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
// LocalOnlyProvider disables cloud sync — correct for the web build
|
||||||
|
// since SyncPlugin is cfg-gated out on wasm32 anyway.
|
||||||
|
.add_plugins(CoreGamePlugin::new(Box::new(LocalOnlyProvider)))
|
||||||
|
.run();
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user