Files
Ferrous-Solitaire/solitaire_core/src/pile.rs
T
funman300 9260ca7994
Build and Deploy / build-and-push (push) Failing after 1m24s
refactor: migrate PileType → KlondikePile across core/wasm/engine
- Replace PileType with typed KlondikePile (Foundation/Tableau variants)
  throughout solitaire_core, solitaire_wasm, and solitaire_engine;
  ReplayMove now uses SavedKlondikePile for serialisation stability
- Split replay_overlay.rs into replay_overlay/ module (mod, format,
  input, update, tests) for maintainability
- Add klondike dep to solitaire_engine and solitaire_data Cargo.toml
- Add TestPileState infrastructure to game_state.rs for engine unit tests
- Rebuild solitaire_wasm pkg (js + wasm artefacts updated)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 13:13:35 -07:00

109 lines
3.0 KiB
Rust

use crate::card::{Card, Suit};
use klondike::KlondikePile;
/// A named collection of cards in a specific board position.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Pile {
/// Which logical Klondike pile this is.
pub pile_type: KlondikePile,
/// Cards in the pile, bottom-to-top stacking order. Last element is the top card.
pub cards: Vec<Card>,
}
impl Pile {
/// Creates a new empty pile of the given type.
pub fn new(pile_type: KlondikePile) -> Self {
Self {
pile_type,
cards: Vec::new(),
}
}
/// Returns a reference to the top (last) card, or `None` if empty.
pub fn top(&self) -> Option<&Card> {
self.cards.last()
}
/// For foundation piles: returns `Some(suit)` once at least one card has
/// landed (the bottom card is always an Ace of the claimed suit).
/// Returns `None` for empty foundations or non-foundation piles.
pub fn claimed_suit(&self) -> Option<Suit> {
match self.pile_type {
KlondikePile::Foundation(_) => self.cards.first().map(|c| c.suit),
_ => None,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::card::{Card, Rank, Suit};
#[test]
fn new_pile_is_empty() {
let pile = Pile::new(KlondikePile::Stock);
assert!(pile.cards.is_empty());
}
#[test]
fn pile_top_returns_last_card() {
let mut pile = Pile::new(KlondikePile::Stock);
pile.cards.push(Card {
id: 0,
suit: Suit::Hearts,
rank: Rank::Ace,
face_up: true,
});
pile.cards.push(Card {
id: 1,
suit: Suit::Clubs,
rank: Rank::Two,
face_up: true,
});
assert_eq!(pile.top().unwrap().id, 1);
}
#[test]
fn pile_top_on_empty_is_none() {
let pile = Pile::new(KlondikePile::Stock);
assert!(pile.top().is_none());
}
#[test]
fn claimed_suit_is_none_for_empty_foundation() {
let pile = Pile::new(KlondikePile::Foundation(klondike::Foundation::Foundation1));
assert!(pile.claimed_suit().is_none());
}
#[test]
fn claimed_suit_is_none_for_non_foundation() {
let mut pile = Pile::new(KlondikePile::Tableau(klondike::Tableau::Tableau1));
pile.cards.push(Card {
id: 0,
suit: Suit::Hearts,
rank: Rank::Ace,
face_up: true,
});
assert!(pile.claimed_suit().is_none());
}
#[test]
fn claimed_suit_returns_bottom_card_suit() {
let mut pile = Pile::new(KlondikePile::Foundation(klondike::Foundation::Foundation3));
pile.cards.push(Card {
id: 0,
suit: Suit::Hearts,
rank: Rank::Ace,
face_up: true,
});
pile.cards.push(Card {
id: 1,
suit: Suit::Hearts,
rank: Rank::Two,
face_up: true,
});
assert_eq!(pile.claimed_suit(), Some(Suit::Hearts));
}
}