4936654f8422ff23f1551ef0e64a42dfdffaf4e8
63 Commits
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2a9507cb6a | docs(re): consumable quick-sell is PUT item/resource, live-captured | ||
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a4c6aeed49 | docs(re): ApplyCardByRes post-ACK protocol is outcome B, live-proven | ||
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97498c560e |
docs(re): refute the contract:7 effect source; record the competing development reading
Two corrections found while trying to close the effect boundary statically.
1. `contract: 7` IS OUR OWN PLACEHOLDER. fut_store.py:232's generic _item()
factory -- which builds every item the oracle serves -- hardcodes
playStyle 250 / contract 7 / fitness 99 on players and consumables alike. The
staging GK reads back exactly those three constants. So the production
catalog's contract:7 for resource 5001004 is an oracle placeholder
round-tripped through an observed profile, not an EA value. Its status is not
INFERRED, it is KNOWN-BOGUS as a source. Had the effect been implemented on
it, it would have been a fabricated game rule wearing observed-data clothing.
2. fcc_contractcards is NOT amount-less. An earlier note here claimed it "has no
amount column, so this value comes from observed data". It has 13 rows with
gold/silver/bronze/rating, 6 player + 6 manager paired by rating plus a
99/99/99 special. The sibling fcc_healingcards shares every column except
that it carries a single `amount`, which argues the differing columns ARE the
effect payload (per target tier). Against that: the values are non-monotonic
across tiers, which suits weights better than amounts; and no column of
5001004 is 7, so neither reading explains the placeholder.
The reader that would settle amount-vs-weight is in FIFA17.exe, not CardsDLL
(the table and column literals are absent from the DLL), so this stays
EFFECT_UNKNOWN rather than being guessed.
Also records, in content_taxonomy.rs, the competing reading of `development`:
fut_consumables.py's TYPE_CATEGORIES groups it as card-categories {6,7,8,9,10}
(modifiers only), explicitly flagged there as inferred from UI-bucket names and
never observed on the wire. Different enum space from the CONSUMABLE_TYPE switch
that actually emits the segment, and the switch gives formation/position/
playStyle/managerLeagueModifier their own segments rather than folding them into
development -- so the unfiltered reading is better supported, but it is still a
reading and the doc now says so instead of sounding settled.
248 adapter tests, fmt clean. No behaviour change.
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9f445904a5 | docs(re): record the reversed ApplyCardByRes success contract and the nine-segment consumables vocabulary | ||
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739228efdb |
feat(host): capture unclaimed request bodies; record the consumable-apply wire
Milestone 2: the consumable-apply protocol is now LIVE_PROVEN.
Adds opt-in passthrough BODY logging (OPENFUT_FIFA17_LOG_PASSTHROUGH_BODY=1,
default off, capped at 512 bytes) because a body is what names an unknown
mutation's operands, while also being the one place a request could carry
something that should not reach a log. Staging probe only.
With it, one operator apply captured the whole thing:
POST /ut/game/fifa17/item/resource/5001004
{"apply":[{"id":100000003}]}
source consumable : resource 5001004 (player contract, subtype 201) -- in the PATH
target item(s) : wire 100000003 (squad slot 0 GK, resourceId 200389) -- body apply[]
verb : POST
There is NO /apply endpoint, exactly as the static route work concluded. The
apply re-uses `ut/%s/item/resource`, which we already serve for GET (definition
lookup); the POST verb on that path is the mutation and nothing claimed it. This
is the wire form of the ApplyCardByRes task (id 0x0e), which is why the source is
a definition id rather than an instance id. `apply` is an array, so one resource
can name several targets.
Fail-closed verified: with the upstream dead the request 502s and Core is left
exactly unchanged -- coins 29,843,976, owned 1993, consumables 17, source card
still owned. No partial mutation.
NOT implemented: the response shape is unobserved and the EFFECT is unreversed.
Our catalog carries contract:7 for 5001004, documented as the matches granted,
but that is observed profile data (INFERRED), so no effect is written on it.
Bonus, caught by the same logging: the client really does request
`club/consumables/development`, which has no arm in
consumable_families_for_category and is served empty. Recorded, not guessed.
Host 120 lib tests, fmt clean.
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db5fb37980 |
feat(host): name unclaimed requests, and record the FUT task vocabulary
Milestone 2 groundwork. The passthrough arm forwarded to Python without ever recording WHAT was asked for, so on staging -- where the upstream is deliberately dead -- an unhandled request produced an anonymous 502. It now logs method, path and body length before forwarding, which is how the next unclaimed route gets identified: utas-host owner=PYTHON route=passthrough method=GET path=/ut/... body_len=0 Also records the FUT TASK vocabulary read out of the live client. The client drives UTAS through named tasks held in a CardsDLL .rdata table of 0x20-byte MixedCase/UPPERCASE slots, with a .data descriptor table giving each a task id: ApplyCard 0x0d, ApplyCardByRes 0x0e, ConsumeCard, ActivateCard, AssingCard(sic), MoveCard, MoveCardByRes, SwapCard, DiscardCard, DiscardCardByRes, ViewCards, ... So consumable application IS a first-class client action even though the route table contains no /apply endpoint -- it must ride an existing route. The descriptor's function pointer is a `mov [rip+flag], cl; ret` setter, not a request builder, so the request is assembled elsewhere keyed by task id; that is cheaper to answer with one live capture than with more static tracing. Search tooling carries mandatory positive controls (tradePile, ut/%s/item, squad -- all FOUND), so the "no /apply route" result is a valid negative rather than a failed scan. Host 120 lib tests, fmt and clippy clean. |
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fb38ee6087 |
fifa17: claim five routes whose handlers were already unreachable
Read the client's COMPLETE UTAS route surface out of CardsDLL's .rdata in the
running process (new tools/url_template_probe.py) and probed every one against
staging, where the Python upstream is deliberately dead so anything the Rust host
does not own answers 502 instead of being silently proxied.
That found five routes whose handlers already existed and were dead code because
`classify` never produced their Route -- the same defect as `season/list` and
`watchList`, whose fix comments are still in the file. This is the third and
fourth time:
captcha -> handle_static_ack, which already returns the oracle's exact
{encodedImg,sequence,sizeBeforeEncode}
tfa -> handle_static_ack, {}
livemessage -> handle_static_ack, {}
activeMessage -> handle_static_ack, {}
tournament/user-> FeatureOffEmpty, {} == the oracle with FUT_MODES off
(tools/utas_server.py:1504); the client builds this literal
at CardsDLL 0x18021e540 and the bare `tournament` arm never
matched it
Route's own doc comment already claimed the first four as "Rust-owned
UNCONDITIONAL", so the documentation was wrong rather than the intent. All five
are byte-identical to the oracle, so claiming them is parity, not new behaviour.
Invisible in production because the upstream answers there.
Two tests pin the vocabularies so a handler cannot go unreachable a fifth time;
both are mutation-checked (removing the captcha arm fails the first).
Also documents the surface in docs/CLIENT_ROUTE_SURFACE.md, including the trap
that bit me repeatedly: an .rdata literal is a FRAGMENT, not a callable path.
`clientdata`, `purchasegroup`, `sbs/challenges`, `squadBuildingSets`, `club/items`
and `item` all looked unserved and are not. Only `squad/mode` is genuinely
unserved, and correctly so -- it is Draft-only, which is out of scope.
L5 finding: there is NO consumable-apply route anywhere in the binary. The only
owned-item mutations the client can express are PUT item (move/pile), DELETE
item/<id> and POST delete/item (quick sell), and PUT squad. So applying a
consumable is not a dedicated endpoint; L5/L6 must be pursued by capturing the
PUT item payload, not by implementing a route that does not exist.
Host 123 lib + 45 host_test, fmt and clippy clean. tournament/user, livemessage
and activeMessage verified 200 on staging (were 502).
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cd5983ecdd |
fifa17: cardtype 9 is unnameable -- measured, and the gap closes as a negative
Serving owned balls (subtype 30), league logos (31) and fcc_misccards
(231/232/233/236) was the last projection gap. The open guess was that their
caption would come from `localizedName` on the wire, "probably", and they were
withheld out of caution.
Measured against the running client instead (new
tools/cardtype_dispatch_probe.py, read-only, reproducible, every step with a
positive control). They cannot be named at all:
1. The merge jump table at rva 0x141eb4 is indexed cardtype-1 with 10 entries.
Cardtypes 1..5 and 10 each get a DB-merge arm; cardtypes 6,7,8,9 ALL land on
one shared tail at 0x180141e8a that runs no query and writes no name.
2. `cmp [reg+0x4c], 9` (cardtype): ZERO sites in .text. For contrast, cardtype
1 has 13 and cardtype 7 has 6.
3. `cmp [reg+0x50], 30` and `..., 31` (cardsubtypeid -- the field that actually
selects a club-item caption): ZERO sites each, while kit 9, stadium 10 and
badge 11 all appear, which is the control. The only cardtype-9 subtypes
present anywhere are the four misccards ids, and all four are one boolean
predicate near 0x1801a72da that returns FALSE for them: an exclusion, not a
resolver. That predicate is NOT identified and is not claimed to be.
4. The cardtype-7 resolver is gated `cmp [rax+0x4c], 7` at 0x1800f6f04, so a
cardtype-9 item never reaches it. Its jne path formats AWARD_LABEL_%i --
the trophy path, not a fallback that would name a ball.
Nothing reads a localizedName for these subtypes, so sending one cannot become a
caption. Withholding them is a measured limit of the client, not caution, and no
server change can lift it.
CORRECTION: FUN_180119bd0 was recorded as "zero refs in CardsDLL -> almost
certainly an export, its caller is in FIFA17.exe". It is not an export. Its
address occurs exactly once in the whole process, at 0x18021c738 in CardsDLL's
own .rdata, and nothing in FIFA17.exe references it. It is virtual: vtable base
0x18021c2a0, slot +0x498, index 147 -- independently reproducing the recorded
"manager vtable slot +0x498" by a different method. Finding the boundary needs
the constructor-LEA trick; walking back over .text-pointing qwords runs 826 slots
through several adjacent vtables.
Bonus: the shared tail cardtypes 6-9 fall into IS the discard level ladder
(movzx [rdi+0xb4]; cmp 0x4b; cmp 0x41; store [rdi+0x54]), confirming
discard::discard_level instruction for instruction against the live client.
Adapter 244 tests, fmt clean.
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755f237f17 |
fifa17: carry the staff rating the client re-rates to, verified live
Staff quick-sell could not be priced correctly: for cardtypes 2/3/4/5/10 the
client overwrites the rating and rare flag we send with values from its own card
database, and a staff wire record carries no rating, no rareflag and no
discardValue at all. The server had no way to know the displayed price from what
it sent, so pricing declined for staff and fell back to the placeholder ladder.
The missing input was read straight out of the running client (pid 6580), no UI
interaction required:
* tools/coach_probe.py grades all four resident staff records HIT, which by
construction requires record +0xb4 == the table's `value` and +0x58 == its
`rare`. That settles `value`-is-the-rating, which was previously an inference
and was deliberately not shipped on that basis.
* tools/discard_probe.py (new) reads both discard slots -- +0x38, the value we
sent, and +0x3c, the value the client computed for itself:
1000509 sub 4 ct 2 rat 88 rare 1 sent 0 calc 282 predicted 282
9000081 sub 6 ct 10 rat 66 rare 0 sent 0 calc 36 predicted 36
3000083 sub 8 ct 4 rat 66 rare 0 sent 0 calc 36 predicted 36
4 of 4 agree, 0 disagree. 36 on the value-66 GK coach was the exact falsifier
written for this last commit.
Entities::enrich_staff now fills rating from `value` and rareflag from `rare` for
the five staff families, and the catalog emits the real rareflag instead of a
hardcoded 0 (it is not cosmetic -- it selects the discard price column, which is
why the rare-1 manager prices at 282 and a rare-0 coach at 36). Players and
consumables are untouched; their wire values are authoritative.
Verified on staging: a GK coach quick-sells for 36, not the 150 floor. The
catalog diff is exactly the two coach entries gaining rating 66; 1710 entries in
and out, nothing else changed.
The same probe shows what production does to PLAYERS today: every resident player
carries sent+38 = 1500, which suppresses the client's own computation, against a
real 688..752 for a gold rare and 72,800 / 74,400 for the two legends.
Still open, and not a discard problem: manager fifa17_1000509 is owned in Core
but has no catalog entry or definition (it reaches the client through the opaque
squad extension), so it declines to the ladder. That is definition coverage.
Importer 41 tests, fmt and clippy clean.
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49b18dd4ac |
fifa17: price quick-sell from the client's own discard table
Quick-sell paid an invented five-tier rating ladder (its own comment said "PLACEHOLDER, not EA-authentic"). It was blind to card type and rareflag, so a 94-rated TOTW special and a 94-rated gold common both sold for 1500, and every non-player -- whose Core overall is 0 -- sold for the flat 150 floor. The ladder existed in three places (adapter wire, host payout, an integration test's private copy), which is a drift waiting to happen. Add openfut-adapter-fifa17::fut::discard: the client's own fcc_discardcoins table and its formula, round_half_up(rating * price / 100), keyed (cardtype, level, rare). All of it is already reversed in plan-2026-08-05-store-subsystem.md 3.6 and was verified there against 22 live club items, 22 of 22 exact. DISCARD_COINS is generated from fifa17-recon/data/tables/fcc_discardcoins.json and a test re-reads that file and asserts row-for-row agreement, so the transcription cannot drift. Collapse the three ladders into one method. ItemIdentityResolver::discard_value both stamps the wire discardValue and prices the sale, because a non-zero discardValue suppresses the client's local computation -- whatever is sent is what the player is promised. The host's quick_sell_value is deleted and the integration test's copy now calls the single implementation. A test with a resolver double returning an impossible price proves the credit follows the wire; reverting the payout to a ladder fails it. Gated on OPENFUT_FIFA17_DISCARD_TABLE=1, default off: switching revalues the real 1991-item club 10.5x (1,820,400 -> 19,128,955 coins if wholly liquidated), up for specials and DOWN for consumables, which the ladder overpaid 5.5x. That is an operator's decision. Staff decline to the ladder rather than pay 0: the client re-rates cardtypes 2/3/4/5/10 from its own DB and their rating is not imported. Deliberately not guessed -- see the falsifier in the doc. Verified on staging with the real club, both modes: flag off 1500 wire / 1500 paid; flag on 23760 wire / 23760 paid on an r99 rareflag-11 card (99*24000/100). Consumables price from their catalog rating and agree with the client's own computation. Adapter 244 lib tests, host 121 lib + 45 host_test, fmt and clippy clean. |
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274838cc2e |
test(host): pin the ?type= vocabulary to the client's own 30 arms
Decoded the vocabulary from the binary rather than trusting a case count: FUN_18012ec50 is `cmp ecx,0x1d` plus a 30-entry jump table at 0x18012ed9c, each case `mov ecx,<atom>; jmp <atom->string>`. Resolving those atoms against fut_atoms.tsv yields the exact token list, and it matches club_type_filter one-for-one — 30 implemented, none missing, none invented. That is worth a test rather than a note. A MISSING arm answers a real tab with unsupported_type and an empty screen; an INVENTED arm is worse, because it is dead code that looks like coverage. Mutation-checked: renaming the leaguelogos arm fails the test. Two facts fall out that were previously guesswork. There is no `playergoalkeeper` token — the client has only DEF/MID/FWD tabs — so a goalkeeper appearing under playerdefender is CORRECT and not a filter bug, which I had flagged as suspicious while sweeping. And `healing`/`contract`/`training` exist as ?type= arms even though consumables have their own route. Also completes the last unapplied item of plan section 7: the full vocabulary is now written into ENDPOINT_MAP.md with how it was derived. |
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52df78d24a |
docs(fifa17): correct ENDPOINT_MAP club routes, and close plan section 7
Rows 12, 13 and 16 carried guessed or placeholder URLs (`ut/%s/item?type=…`, `ut/%s/…`). The real binding is a table, not an inference: the 125-row action table at 0x1802caa20 indexes the 48-entry URL-base table at 0x18021df80 through column 1, and base index 3 = ut/%s/club is carried by exactly four rows. So the client can emit exactly four families on that base: ClubSearch, ClubStats, StaffStats, ConsumablesSearch — which also corrects those three rows to /club?<query>, /club/stats/staff and /club/consumables/<cat>, and updates their status now that the Rust host serves them. Added the complete club query grammar (ordered, with its suppression rules and sub-vocabularies, including that the request spells it onSale where the response says forSale), the seven /club/stats forms, the fact that /club/stats/team does NOT exist, and the two base-table holes that are composed outside CardsDLL so nobody re-derives them as findings. Section 7 of the plan is now marked APPLIED and kept as the audit trail. |
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22cfae830f |
docs(fifa17): apply the plan's corrections to CARD_SYSTEM.md and fut_store.py
Section 7 of plan-2026-08-06-card-subsystem.md listed these and they were never
applied, so the stale text kept misleading readers — it already cost this project
a ten-row itemState table.
CARD_SYSTEM.md:
- "STILL UNKNOWN, AND NOT GUESSED" is ANSWERED. Its candidate set was wrong:
it asked which of 0x1e/0x1f/0x91..0x96 meant kit/badge/stadium, but three of
the five families are cardtype 7 (kit 9, stadium 10, badge 11) and are not in
that set at all, and 0x91..0x96 are trophies. Replaced with the settled map
and how each family's caption resolves.
- itemState table starts at 0x180229cc0, not 0x180229d20 — the recorded address
points MID-table, which is why six rows were missing. Added that
WAITING_FOR_GAME/inGame are aliases, that omitting the key yields invalid and
not free, and that the match is case-sensitive (measured).
- the consumables route claim "the /consumables/%s template ... the client has
still never used" is false; it IS that template, with base index 3 = ut/%s/club.
- added the dated field-map correction block, extended with the +0x60 and
definitionId findings measured on 2026-08-21.
tools/fut_store.py: the discard_value premise "that lookup returns no row for our
cards" / "WHY its lookup misses is still UNKNOWN" is false — it does not miss, the
tile reads a different property. That story sent one round of work chasing a table
defect that never existed.
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404e859cb6 |
docs(fifa17): the caption path is not in CardsDLL, and a 4th definitionId check
Chased the league-logo lead to a useful boundary and stopped there. FUN_180119bd0 — the cardtype-7 caption resolver the whole club-item story rests on — has ZERO references anywhere in CardsDLL: no call, no jmp, address never taken in .text/.rdata/.data. It is nonetheless a real function. An unreferenced real function in a DLL is almost certainly an export, which puts its caller in FIFA17.exe. So the owned cardtype-9 caption path is not in CardsDLL and looking for it there is wasted effort; the launch probe remains far cheaper than parsing the export table and 79 MB of EXE. Also verified definitionId a fourth way, by a different method than the existing three: every real atom name appears exactly once in CardsDLL's .rdata (resourceId, cardsubtypeid, itemState, assetId, cardassetid, rareflag, owners, contract, discardValue, and localizedName), while definitionId is absent entirely. Recorded but NOT applied — the path carrying it is live-proven and the saving is payload only. Method note added: CardsDLL is .text 0x180001000, .rdata 0x1801e5000, .data 0x18028a000. Confusing a live mapping offset with an image offset reads the wrong section and returns false negatives — it made every atom lookup, controls included, come back ABSENT until corrected. Validate scans against a known key. |
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bea3b49070 |
docs(fifa17): a LeagueName_Abbr_15 path exists — recorded as a lead, not a fix
FUN_180098f20, previously described as the league-logo function with a hedged "localizedName, probably", read in full: it queries fcc_leaguelogos WHERE leagueid == %d, reads carddbid/value/cardassetid, and captions with 'LeagueName_Abbr_15_%d' in the 'FUT String' domain. A database-backed league name therefore exists, in exactly the shape kits use for teamid — so "cardtype 9 has no DB name resolver" is too strong for league logos. Deliberately NOT concluded: its only caller passes [rbx+0x20] as the league id, and rbx there is a loop cursor over small list elements (int/double/int), not the 0x158-byte card record. Reading that as the record's assetId and shipping "send leagueid as assetId" would be the exact inference this document exists to prevent. Recorded as a lead with the next question named: does the OWNED render path reach this resolver, and which field feeds it? |
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e44c88dd68 |
docs(fifa17): close the eight-flag chain link, and separate the two databases
FUN_1801aa190 (the plan's "two minutes of work" item) is eleven instructions and resolves TWO parallel arrays, not the one the earlier claim described: f(self, idx, which) reads item+0x104+idx*4 when the flag is clear and item+0x124+idx*4 when it is set — eight ints each, 0x20 apart. Live, BOTH read all zeros on every resident record including a rating-94 player, so neither can be the reason any action is greyed today. The FUT roster database question is partly answered. Scanning FIFA17.exe in the live process recovers the full API name set — StartFUTRosterDownload, DL_FUT_LIVEDB, APPLY_FUT_LIVEDB, LoadFUTDatabase, UnLoadFUTDatabase, SetFUTDatabaseUnloaded, UpdateFUTDBVersion, GetFUTDBCRC, RosterXMLDownloadedFail, .dbFUTVer/.dbMajor/.dbMinor/CRCs — none of which exists in CardsDLL. That is a downloaded, versioned, CRC-checked live database with its own lifecycle, which is categorically not the shipped card tables. Whether it is loaded RIGHT NOW is still open: the load flag was not located, and the absence of an open DB file proves nothing since the process only holds Frostbite bundles. |
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a842c5ffb0 |
tools(fifa17): answer "who writes item +0x60" — nothing does
The plan called this "the single blocker between 'we can mark a kit equipped'
and 'we can equip a kit'", and recorded that two attempts to find the writer
drowned at 1688 and 4144 instructions.
They drowned because +0x60 is a common struct offset. Two filters make it
readable: only an IMMEDIATE store can introduce a constant (a register store
just propagates one), and item-record code is recognisable by touching +0x4c
(cardtype) or +0x5c (itemState) within a few instructions.
Measured read-only against pid 6580:
- live +0x60 over all 27 resident records: {1: 23 players, 0: 4 staff}, never 4
- CardsDLL has 4 comparisons of +0x60 (0, 0, 1, 4); the 4 is the kit gate and
is the ONLY such comparison in the process
- CardsDLL has 29 immediate stores to +0x60, constants {-2,0,1,908,0x3f800000}
- FIFA17.exe, across 79 MB of code: ZERO stores of 4, zero comparisons with 4
- the gate function has one xref (a jmp) and its address is never taken
- every register store to +0x60 in CardsDLL is a struct copy or an init
So the gate is not a wire field we failed to send: the value it demands is never
produced by anything. Decoding it fully also shows every OTHER input is already
served — cardtype 7, itemState 101/102, teamid — leaving only the +0xba variant
selector beneath it, which makes a client-side patch the only remaining avenue.
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622a6ab353 |
docs(fifa17): the three withheld families are one cardtype-9 name gap
Ball (30), league logo (31) and misc (231/232/233/236) were tracked as three separate holes. They are one: cardtype 9 has no database name resolver, so the displayed name can only come from `localizedName` on the wire, and that single unproven step gates all three. The cardtype-7 families caption themselves from the client's own tables, which is why kit, badge and stadium now project. Ownership, content_kind, club/stats counting and restart durability are already in place for all three, so the outstanding launch probe is the only remaining work. |
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beb505b0fa |
tools(fifa17): resolve the itemState comparator live — it is CASE-SENSITIVE
The plan recorded this as "almost certainly unresolvable statically", because `FUN_180008190` is only a forwarding stub through a slot the host fills at runtime: `mov rax,[DAT_1802ddfd8]; mov r9,[rax+0x248]; jmp r9`. It IS resolvable — just not from disk. Read read-only out of the running client (pid 6580): the slot forwards through two FIFA17.exe thunks into msvcr120.dll+0x3c330, whose body is strncmp (`test r8,r8` count, `test al,al` NUL stop, `cmp al,[rcx+rdx]`, then MSVC's 0x8080../0xfefe.. NUL-detect fast path). No `or ..,0x20`, no folding table: the compare is raw bytes. So the casing in the table at 0x180229cc0 is a CONTRACT. A mis-cased token does not degrade gracefully — FUN_180166660 returns 0xffffffff, the record keeps 0 = invalid, and the item fails the squad builder. This confirms what fut::item_state already emits; it was previously true by convention and is now true by measurement. The probe follows the chain and attributes each hop to its module, which needs care under Wine: PE sections are mapped anonymously, so a module is identified by the nearest preceding named mapping rather than the containing one. |
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89dc1b1d85 |
sbc: document reversed elgReq ordinal finding; elgReq stays empty
Reversed from the pinned CardsDLL (4706a881): eligibilityKey and eligibilityOperation are localization ordinals (LOC_SBC_ELG_KEY_%d), not the atom hex ids. The client's only consumer is the requirement- display string builder at ~0x1800ef900 (formats via indexed locale keys, no comparison/gate). The ordinal->string map lives only in the packed locale (absent from all assets we hold), so any emitted value would render the WRONG requirement text. Submission stays fully validated server-side by Core; the empty elgReq is display-only. Correct ENDPOINT_MAP.md's implied atom-id==ordinal assumption and pin the exact remaining blocker at the emit site. |
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695421cfd4 | Merge remote-tracking branch 'origin/main' into fifa17-fut-squad-and-userinfo | ||
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28773e7cf1 |
fifa17-python: sync tools to running container state
The frozen baseline image predates two hot-patches made in the running container after build: * utas_server.py: FUT_MODES-gated offlineSeason block in GetHubData's club response (keeps the offline-season summary valid) * test_hub_offline_season_contract.py added to /app/tools Sync fifa17-python/tools to the running container (verified byte-identical, 237 files incl. the redir cert pair) and snapshot the live FS as openfut-fut-backend:python-running-2026-08-10 (docker commit). A fresh build from the committed sources now reproduces the running backend exactly (baked SHA256SUMS.txt diffed against the container manifest: identical). |
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3ae5587a38 | docs: baseline manifest equivalence note (pycache + cert deltas expected) | ||
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70a64e3709 |
fifa17-python: commit working FUT backend deployment (client/server split)
Freeze the running offline FUT backend into version control as fifa17-recon/docker/fifa17-python/ - declarative and rebuildable from a fresh checkout: * OPENFUT_BIND / OPENFUT_ADVERTISE client/server split in the responders (lsx, blaze, roster, utas, pow) + entrypoint.sh; OPENFUT_ADVERTISE is required for remote mode (compose and entrypoint fail without it) * docker-compose.yml reproducing the frozen baseline container exactly (env, ports incl. the 8085->8080 POW-content remap, /state bind, restart) * .env.example / .env for site config - the LAN IP is never hardcoded in source * tools/ + data/ staged from openfut-fut-backend:python-baseline-2026-08-10, verified byte-identical to the running container at freeze time * client_arm.sh (the 105 client-side arming counterpart) * Dockerfile bakes /app/SHA256SUMS.txt so any image is self-identifying * docs/BASELINE-python-2026-08-10.md: frozen image/container/hash record, restore instructions and rebuild-equivalence procedure Secrets (redir key/cert, .env) and runtime state (docker/state) stay gitignored. The live container is untouched pending the .105 launcher audit. |
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3d3239bab9 | feat: document and stage FIFA 17 SBC hook workflow | ||
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a7e3e43ae9 |
fifa17-recon: the refusing modes have no server fix, and the hub-atom lead is cosmetic too
Completed the refusing-modes workflow (ground truth + 4 per-mode investigations + adversarial verify each + synthesis). All four mode families -- Seasons, Draft, SBC/Objectives, Tournaments -- are NOT_SERVER_REACHABLE, HIGH confidence, all four adversarial refutations failed. Live re-confirmed on pid 24653 (slide proven via FNV control): every named mode-gating byte reads ENABLED=1 (IS_FRIENDLY_SEASON_ENABLED +0x1fd3a, IS_TOURNAMENT_QUIT_ENABLED +0x1fd3b, IS_DRAFT_MODE_ENABLED +0x1fd3d, plus the unnamed offline-draft-enable +0x1fd3e) yet the tiles stay greyed. The new lead this pass added -- do the six /hub mode sub-objects gate availability? -- is refuted: friendlySeason/offlineSeason/onlineSeason/draftSummary/tournament/ tournamentProgress carry only stats and display strings, no enabled/available/ unlocked atom. They are cosmetic, exactly like hub.tradePile. The one server-writable input that exists (friendlySeasonsEnabled -> +0x1fd3a via applier FUN_18011dc50) has its sole reader in the packed FIFA17.exe front-end via a vtable getter with no CardsDLL caller, and it is already 1. The refusal is decided in the Denuvo-packed Frostbite front-end, which has no server surface. docs/plan-2026-08-06-refusing-modes.md: full evidence chains, gate-byte table, the six sub-deser field maps, per-mode verdicts. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np |
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31fc590b99 |
fifa17-recon: the FUT-hub Transfer List tile counts, and the hub parser is NOT reflection
The Transfer List hub tile read "0 items / Selling 0" while a card was actively
listed. Enumerating the /hub parser FUN_180139610 straight from the on-disk
CardsDLL (objdump) refutes the old ENDPOINT_MAP claim that it uses C++ reflection
with "no atom ladder, nothing to enumerate": it has an ordinary running-sum atom
ladder reading 18 atoms. The tile is fed by hub.tradePile (0x333), a nested object
(sub-deser 0x18013ead0) reading count/selling/sold as scalar ints -- the same
scheme as GetAuctionCount, so serving it in the hub body is freeze-safe. The tile
never re-polls the standalone /tradePile/counts, which is why fixing that endpoint
alone did not move the tile.
Also: the hub tile polls LOWERCASE tradepile/counts while the Transfer List screen
uses camelCase tradePile; our case-sensitive routes matched only the screen, so the
tile's counts call fell through to /trade and got a shape the counts deser skips.
Made the tradePile routes case-insensitive.
And bake the proven transfer-market flags (FUT_TRADING/PILESIZES/TRADEABLE/
DISCARD_TABLE/DISCARD_SEND) into openfut-fut.sh so a plain `start` brings up the
working state instead of regressing trading to greyed-out.
- tools/utas_server.py: hub_data() serves tradePile:{count,selling,sold};
tradePile routes now re.I
- tools/openfut-fut.sh: utas launched with the working flag set
- docs/ENDPOINT_MAP.md: full 18-atom hub map + tile map, correction of the
reflection claim
- tools/ghidra_queries/objdump_atom_ladder.py: the objdump-based atom-ladder
decoder used to derive the above
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np
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43557989f5 |
fifa17-recon: the transfer market works -- listed a card end to end, no freeze
The subsystem that was fully greyed-out this morning now lists a card on the transfer
market: price screen, Submit, "your item is now up for trade", TRANSFER LIST 0/100,
auctionCount 1, and STORE.listings() holds the auction. Every step verified at the
instruction level first, then confirmed live. Three fixes, all behind flags, all off by
default until this run proved them.
1. WE WERE BANNING OUR OWN TRADING. userInfo.feature (atom 0x11c) is a RESTRICTION map,
not a grant; we sent feature={"trade":true}, which is a trade BAN. Verified in
q_feature_trade.py: FUN_18013ec10 parses feature/trade into userInfo+0x17c, and at
the massinfo END_OBJECT the client runs
cmp byte [rsi+0x17c],0 / jz skip / mov dword [rsi+0x50],0
feeding applier 0x18011dc91 -> IS_TRADING_ENABLED (model+0x1fd2e) = 0. It runs LAST
and unconditionally, which is why the gate read 0 all day regardless of /settings or
the Blaze config store. FUT_TRADING sends feature={} instead. Live: gate flipped
0 -> 1 on UT re-entry (model rebuilt, pointer changed, byte read 1).
2. TRANSFER LIST CAPACITY 0/0. pileSizeClientData (massinfo atom 0x227, parser
0x18013adb0) is the capacity, NOT the "MY CLUB counter" the old comment claimed.
Verified in q_pilesize_keys.py: exactly two storing arms, key 2 -> model+0x1fd1c
(TRADE_PILE_SIZE) and key 4 -> +0x1fd20 (watch list), every other key SKIP'd. The old
code would have sprayed the 246 club count into the capacity. FUT_PILESIZES sends
key 2 = 100, key 4 = 50. Live: capacity read 0 -> 100, header showed 0/100.
3. THE PRICE SCREEN FROZE THE CLIENT. GET marketdata/pricelimits was answered with an
OBJECT {minPrice,maxPrice}; the deser 0x180163ee0 reads a BARE TOP-LEVEL ARRAY
(root loop while tok != 0xd), so object-where-array desynced the SAX reader into the
0x1801c7f1a busy loop (confirmed live: utime climbing 227 ticks/s, core pinned).
Verified in q_pricelimits.py: element fields defId 0xcf, maxPrice 0x1c2, minPrice
0x1ca, all scalar ints. marketdata_route now returns a bare array, one element per
requested defId. Live: price screen opened and Submit succeeded.
Corrected along the way, all now in the code: two prior "trading root causes" from
earlier today were wrong (the Blaze IS_TRADING_ENABLED keys are output-only names, and
the applier is a virtual method at vtable+0x988, not unreachable). Those refutations are
recorded in blaze_responder_v3b.py and the doc.
Also lands the transfer-market recon doc (plan-2026-08-06-transfer-market.md) and the
market Ghidra query set.
Server-authoritative economy note: the 5% transfer fee and the price bands (currently a
150..15000 placeholder per defId) are not yet real; that is refinement, not a freeze.
The live-auction market SCREEN ("List on Transfer Market" browse) is a separate surface
still to do (P4 auction-counts route, P5 empty market bodies).
Live: 439 contract checks pass. Card listed and persisted, auctionCount 1.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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e578443d73 |
fifa17-recon: tradingEnabled is 0, and that is why the transfer options are greyed out
Card-subsystem pass, 11 agents plus three adversarial verifiers. Full writeup in docs/plan-2026-08-06-card-subsystem.md. Two of the results below correct things I committed earlier today. THE GREYED-OUT TRANSFER OPTIONS ARE EXPLAINED. "Place on Transfer List" and "List on Transfer Market" have been disabled in the reveal screen and nobody knew why. TO_TRADE_PILE (FUN_1801a7260) requires BOTH item+0x49 tradeable AND a service gate at vtable slot +0x270. That slot is `movzx eax, byte [rcx+0x1fd2e]; ret`, and 0x1fd2e is the tradingEnabled gate byte. Read live and reproduced independently: slot +0x2b0 friendlySeasons disp 0x1fd3a VALUE=1 slot +0x2c8 draftMode disp 0x1fd3d VALUE=1 slot +0x2e0 packOpeningAnim disp 0x1fd45 VALUE=1 slot +0x270 tradingEnabled disp 0x1fd2e VALUE=0 tradingEnabled is the FIRST gate byte found that is not 1. This partly rehabilitates the settings work from this morning: that plan died because every gate it targeted already read 1, and the conclusion drawn was that the settings array does not matter. It does. It matters for a flag nobody was looking at, and tradingEnabled is ALREADY in _SETTINGS_KEEP, plumbed and never sent because _SETTINGS_MODE defaults to off. So the fix is two things, not one: FUT_SETTINGS=keep AND untradeable false. Shipping only the boolean would look like the finding failed. THE DISCARD "MISS" NEVER EXISTED, which corrects |
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21a81ad63c |
fifa17-recon: the real quick-sell table, and the grouping bug is not in our layer
Multi-agent pass over the store subsystem, 11 agents, findings run through three
adversarial verifiers. Full writeup in docs/plan-2026-08-05-store-subsystem.md.
THE REAL DISCARD TABLE IS RECOVERED. quick_sell() paid an invented rating tier
(600/300/150/50) that was wrong for every single card. The real table is
fcc_discardcoins in the client's own game DB, 141 rows keyed (cardtype, level, rare),
read out of the running client and verified 22/22 against live items:
value = round_half_up(rating * price / 100)
level = 3 if rating >= 75, 2 if 65..74, else 1 (0x180141e8a..0x180141ea3,
derived from rating, NOT a wire field)
cardtype = FUN_1800d8330(cardsubtypeid), decoded from its jump table and checked
across every subtype 0..599 with zero disagreements
A 94-rated gold rare is 752, not 600. A 76 rare is 608, not 150. A 55 bronze is 17,
not 50.
This also closes a disagreement nobody had noticed: the CLIENT already computes and
displays the correct value locally whenever our discardValue (atom 0xd7) is 0 or
absent. FUN_18013fe00 stores our value at item +0x38 and the guard at 0x180141025
skips the local computation when it is non-zero. So the screen has been showing the
real number while the server paid a made-up one, on every quick sell ever made.
Verified beyond what the report claimed, because a missing table row pays ZERO and
that would be a regression the old flat tier could not produce: across all 236 items
in the live profile, 230 map to cardtype 1 and 6 to cardtype 6, and NOT ONE would pay
0 coins. Table reproduces at 141 rows and the worked example lands exactly.
ZERO WIRE CHANGE, FUT_DISCARD_TABLE default off. Nothing new is sent; only the coin
figure the server credits moves. This is the patch worth defaulting on after one
in-game check, which is simply quick-selling a card and seeing the coins paid match
the value the card was already displaying.
THE GROUPING BUG IS NOT IN CARDSDLL, and the fix ranked first would have wasted a
launch. Live in the running client all three display groups own exactly the right
pack, there is exactly one copy of each pack record in 4 GiB, and nothing we send is
mis-parsed. The parsed model is correct and the Scaleform layer picks the wrong pack
when turning a tile click into a category id. displayGroupAssetId is served as 1/5/6
while the screen's category field reads 3, and group tiles carry a hardcoded
CATEGORY_ID of 0. Confirmed by direct read: ordinal 3, assetId 6, i.e. Premium, while
the last click was Gold.
The heap map that made this possible, all scoped to one pid: display-group vector
control block, 3 elements of 0x108; group record fields at +0x00 sortPriority,
+0x04 displayGroupAssetId, +0x40 a one-element pack vector; inner pack record 0x1a8
with packType at +0x38, ids at +0x70/+0xac, price at +0xa0, quantities at +0xc0..+0xd0.
extPrice SHOULD BE DELETED, not corrected. Both sub-parsers read only
externalPriceId; amount and currency are discarded. Sending the key at all creates an
"mtx" currency row that switches on a real-money price line the client can never fill
offline, which is the literal "or %1s" on every tile.
A WORRY NOBODY HAD RAISED, and I confirmed it from our own logs: the client has sent
packId 6 on every purchase it has ever made, four for four tonight and six for six
across history. We have never observed a successful buy of anything but Premium Gold.
Also settled: FUT_STORE_DISPLAYGROUP=0 is the right resting state, argued from
mechanism rather than from history; FUT_USERINFO=packs stays off because the
unopened-pack counter is client-mutable and the flag ladder silently drops squadList;
POST /user is a latent hard freeze that has never fired because the client never
issues that POST.
Honest coverage: the ActionScript layer is unread by everyone and every remaining
store mystery lives there.
Live: 439 contract checks pass, market suite passes, both flags off.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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3f3d5704a7 |
fifa17-recon: quick sell has never been reachable, and finalFunds is the rendered price
Live run, 2026-08-05 evening. Three results, one of them a route that has been dead for
the whole life of the project.
QUICK SELL WAS NEVER SERVED. Captured on the wire:
DELETE /ut/game/fifa17/item/100000240 (single card, id in the URL, no body)
ENDPOINT_MAP documented the path as `ut/delete/game/%s/item`, ROUTES was built from the
doc, and the regex therefore never matched a real quick sell. Every quick sell fell
through to the catch-all, so quick_sell_route() and STORE.quick_sell() behind it had
never once been called.
The empty response was not a harmless no-op. This body is BALANCE-BEARING: the client
takes its coin total from it, so with totalCredits absent it rendered an uninitialised
value. A real session showed 1,133,686,384 coins against a true balance of 9,889,600.
Display artifact only, corrected by the next GET /user/credits, and the save was never
touched, but it is the reason a stub is not acceptable here.
quick_sell_url_route() serves the real form and returns the corrected shape,
{"items":[{"id":N}],"totalCredits":N}. DEFAULT ON, which the house rule now permits:
two quick sells fired through it in one session, each credited 150 and removed the
card, and the coin arithmetic reconciled exactly against the 15,000 pack purchases
either side of them. An unknown id returns {"items": []} rather than claiming a sale we
cannot account for.
Still UNKNOWN and deliberately not chased: whether the client ASSIGNS totalCredits as
the new balance or ADDS it as a delta. We send the new balance. The discriminating
window is about five seconds wide, because the client refetches GET /user/credits
straight afterwards, so either reading self-corrects and the practical impact is a brief
wrong number. It mattered only while we answered {}, because that garbage persisted.
The credit amount is STORE.quick_sell()'s invented rating tier, not FUT's real discard
table, which remains unknown.
finalFunds IS THE RENDERED COIN PRICE. Served funds=15000 / finalFunds=4321 on one pack
and the tile read 4,321. funds is not displayed. ENDPOINT_MAP updated to CONFIRMED LIVE
with the method recorded. FUT_PRICE_PROBE, the flag that produced it, stays default off
and is disarmed: it puts a price on a tile that the buy path does not charge.
TWO UNPLANNED FINDINGS, both recorded for the next round rather than fixed here:
* The store grouping is broken and it is NOT cosmetic. All three packs collapse into
one display group, and the Bronze, Gold and Premium group tiles all drill into the
same single Premium Gold pack, so TWO OF THREE PACKS CANNOT BE BOUGHT. We send
displayGroup {"value": name} but never displayGroupAssetId (0xda), so everything
lands in group 0. The docs had this parked as a cosmetic "tiles read unknown"
issue; it is an availability bug.
* The FIFA Points price renders as the literal "or %1s", an unsubstituted printf
placeholder. extPrice.finalPrice is served as {"amount":N,"currency":"mtx"} and
"mtx" is evidently not a currency token the client resolves. Cosmetic.
Corrected in passing: packContentInfo DOES reach the tile (11 ITEMS / 11 GOLD /
11 RARES against exactly what we serve). An earlier screen showing zeros was the
display-GROUP level, which carries no content info. D3 was right.
Live: 439 contract checks pass, both probe flags off, store prices back to honest.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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89da7b7609 |
fifa17-recon: /hub refutes yesterday's envelope conclusion, and two ENDPOINT_MAP freezes
Three things: the envelope rule was wrong and is corrected, /hub is settled, and two
documented response shapes that would freeze the client are fixed.
THE CORRECTION. The previous commit concluded that a three-token root consumes `{`, the
first field name and that field's value without dispatching them, so the first key of a
flat body was silently eaten, and that `login` had therefore never been delivered on
POST /user. That is WRONG and is withdrawn, along with the claim that the key order of
the auth dict is load-bearing.
The first call to FUN_1801c7f10 returns token 7 and consumes NO input. It is a
once-only start-of-document token, guarded by the flag at parser+0xda together with the
zero character counter at parser+0x30. So the three tokens are BOF, `{`, and the FIRST
FIELD NAME, and the key loop dispatches from that first key onward. The `== 10` test on
the third token is not an envelope check, it is the empty-object early-out: for `{}` the
third token is END_OBJECT and the root exits with its constructor defaults intact, which
is why answering `{}` has always been safe.
Corrected enum: 7=BOF 9=START_OBJECT 10=END_OBJECT 11=FIELD_NAME 12=START_ARRAY
13=END_ARRAY. The enum itself was right before; the inference from it was not.
HOW IT WAS CAUGHT, which is the part worth keeping. Not by more decompiling. /hub is
served flat and the wrong model predicted its first key would be discarded, so the
prediction was checked against the client's own memory: clubPlayers read back as 205,
the value the server sent, at model+0x1fd70+0x3c with the slide proven against the FNV
prologue first. One live read refuted a chain of otherwise sound static reasoning in
about a minute. tools/hub_counter_probe.py keeps it repeatable.
Consequence worth flagging: a wrapper is not just unnecessary for these roots, it would
be harmful, since a wrapper key hashes to an atom with no arm and the whole object is
skipped. That makes the createPackResponse envelope DOUBTFUL rather than confirmed.
Atom 0xbe has no arm in FUN_180162880. There is no live evidence either way because
nothing has ever parsed that body, so the buy path is left exactly as it is.
TWO ERRORS OF MINE ON THE WAY, both recorded in the doc because both are cheap to
repeat. I searched for RS4:FutGetHubServerResponse, found nothing and reported that no
hub class existed; the class is FutGetHubDataServerResponse (literal 0x18022ce40,
vtable 0x18022cd48, deser 0x1801738b0, control FutSquadSave -> 0x180171a60 matched in
the same run). Then I scanned 152 deserializers for clubPlayers, got zero hits and a
passing control, because the guard is `!= 0x90` and my pattern only matched `== 0x`.
The control passed only because auctionCount happens to use `==`. A control that does
not exercise the same code shape as the target is not a control. The comment already at
utas_server.py:1076 had the hub chain right the whole time.
ENDPOINT_MAP corrections, both freeze-risky as written, neither affecting what we serve
today:
* duplicateItemIdList is an ARRAY OF OBJECTS (element deser 0x180138e10), not the int
list at :1095. Bare ints where the element parser expects objects is a tokenizer
desync, i.e. a hard freeze at 0x1801c7f1a. Control that this is not a misread:
dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array.
* FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
top-level id.
No behaviour change. utas_server.py is comment-only. 439 contract checks pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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afdbb364ca |
fifa17-recon: pack opening reversed end to end, and there is no pack-inventory endpoint
A twelve-agent pass over the parts of pack opening we did not understand, run against
the live client (CardsDLL slide proven, not assumed) plus static CardsDLL. Findings
below survived an adversarial verification round that corrected several of them; where
a verifier and a finder disagreed, the verifier won.
THE HEADLINE IS A NEGATIVE, and it deletes work rather than creating it. There is no
pack-inventory endpoint in FIFA 17 and there never was. Proven three independent ways:
the 48-entry UTAS route template array at 0x18021df80, a regex for "ut/" over the whole
PE, and the 125-row client action table at 0x1802caa20, which is the complete set of
requests the client can originate. "Serve the pack inventory" comes off the backlog.
The unclaimed-pack tile and My Packs are two fields on responses we already build.
Corrections to ENDPOINT_MAP.md, both freeze-risky as written:
* duplicateItemIdList is an array of OBJECTS (element parser 0x180138e10: itemId
0x16d, duplicateItemId 0xeb, itemLoans 0x16f, duplicateItemLoans 0xed), not the
int list documented at :1095 and :218. Control that this is not a misread:
dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array and parses with no
inner object loop. We serve [], so this is a docs bug today and a live freeze the
moment somebody implements it from the map as written.
* FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
top-level id. :968-971 is wrong twice over.
packContentInfo is DECORATIVE. It is read only into a store-tile view model, and
nothing compares the declared counts against the delivered itemList, so open_pack()
does not have to honour the distribution.
The reveal is entirely CLIENT-SIDE. Walkout, tiering, colours and ordering are
arithmetic over fields we already send. Genuine outstanding server work reduces to
three items: duplicates, quick-sell credit, unopenedPacks.
Perishable intel captured: the real FIFA 17 retail pack catalogue, 41 SKUs with Origin
offer ids, recovered from the client heap as a parsed copy of data/store/storecfg.xml.
It is in no file on disk, only in a running process.
futmem/ is a standalone read-only Rust crate for this kind of work (maps, find,
strings, read). Read-only by construction: it opens /proc/<pid>/mem with File::open
and there is no code path in it that can write to another process, because a live game
session depends on that. Its own [workspace] table keeps it out of the parent
workspace. Chunked scanning overlaps by pattern_len-1 so a match spanning a chunk
boundary is still found.
utas_server.py gains FUT_PORT/FUT_LOG so a throwaway instance can be started without
bouncing the one the live client is using. Defaults unchanged (8099, /tmp/utas_server.log).
Noted for the record: this edit came from a research agent that had been told not to
touch server code. It is benign and useful, but it was out of scope.
Not committed: the doc proposes ENDPOINT_MAP.md changes as pasteable text rather than
applying them, and every proposed server change defaults off per the house rule.
Nothing in this commit changes a response the client sees.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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d0dbfa99c0 |
fifa17-recon: the /settings gate bytes were never zero, and the plan built on that is dead
Yesterday's settings-gate plan asserted that IS_FRIENDLY_SEASON_ENABLED and
IS_DRAFT_MODE_ENABLED "have never been set to true by anything, on any run", and
proposed spending a launch on that premise. Measured against the running client,
both read 1, and so does packOpeningAnimationEnabled, while /settings has only ever
been answered {"configs": []}.
disp 0x1fd3a (friendlySeasonsEnabled) value = 1
disp 0x1fd3d (enableDraftMode) value = 1
disp 0x1fd45 (packOpeningAnimationEnabled) value = 1
Reproduced on two separate launches and two different pids.
Where the reasoning went wrong: the finding that FUN_18011dc50 is the only writer of
those bytes, and that the FutDataManagerImpl constructor never touches them, was
correct. The inference was not. The applier runs whether or not the configs array has
content, and the struct it is handed defaults these fields to 1, so the bytes were
being written all along. "Nothing populates the array" was treated as "nothing writes
the byte". Only the first of those was ever established.
Seasons therefore does not refuse because its gate byte is false. Its gate byte is
true. That diagnosis restarts, and the live test in section 3 should not be run as
written. The doc keeps the wrong turn on the record rather than quietly deleting it.
tools/gate_byte_probe.py makes this repeatable instead of a one-off. It is read-only
(O_RDONLY + pread), resolves the pid by comm, re-derives the CardsDLL slide from
/proc/<pid>/maps rather than caching it across launches, proves the slide against the
FNV prologue at 0x180180d00 read from the on-disk PE before trusting any address, and
decodes each gate displacement out of its accessor stub (0f b6 81 <disp32>) rather
than reading it from a table. Needs the client at the FUT hub, since CardsDLL loads
only then.
Also carries the two /settings changes that were pending from before: the mode
defaults to `off` (the live-proven baseline, since nothing here has faced the game)
and the transfer-pile probe is 77 rather than 100, because 100 is a stock-looking
number that would prove nothing if it showed up in game.
Live: 439 contract checks pass. check_settings_flags.py passes in all four modes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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897259c8fb |
fifa17-recon: the /settings 42-flag gate, and why Seasons never asks
ENDPOINT_MAP said this class reads one key, `configs`, and that was true and useless. What it missed is what happens after each element closes: the client feeds the STRING VALUE of `type` back through the atom hasher and switches on the result, 42 arms wide. A flag is a row, not a key, and the client hashes our string itself. Followed it to the end. FUN_18011dc50 is the only writer of the IS_* UI gate bytes inside FutDataManagerImpl, every line is `byte = (field == 1)`, and the constructor never touches those bytes. So a flag nobody sends is a gate nobody opens. friendlySeasonsEnabled and enableDraftMode have never been sent by anything, which is a mechanism for Seasons refusing while making zero requests to any of the four servers. The store is the control that makes this readable: IS_STORE_ENABLED is the same kind of byte and its screen works, because storeEnabled and friends already ship through the Blaze config store. That list has no seasons or draft flag. Ship the gates behind FUT_SETTINGS (off/keep/gates, default gates), and re-assert the working store flags in the same array on purpose: once a populated array makes the applier run, it writes EVERY gate byte, so omitting them could switch off a screen that works today. maximumTradePileSize=100 rides along as a positive control, because a boolean that changes nothing cannot distinguish "the flag did not help" from "the array never reached the consumer". check_settings_flags.py asserts each shipped name against the atom table AND the recovered switch, since a misnamed flag is silently inert and looks exactly like a failed fix. enableSquadBuildingSetsFeature is the reason both checks are needed: a real atom with no arm here. Live: 439 contract checks pass, market unit suite passes. Not yet tested in game. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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9348b83374 |
fifa17-recon: club-item research -- cardtype map exact, itemState carries equipped state
Researched rather than guessed, after a guessed field crashed the client. VERIFIED: FUN_1800d8330 returns cardtype 9 for exactly 0x1e, 0x1f, 0x91..0x96, 0xe7..0xe9, 0xec; fcc_misccards' cardsubtype 231 anchors the 0xe7 block to misc, so badges/kits/stadia/balls/logos live in 0x1e, 0x1f and 0x91..0x96. VERIFIED, and it answers a question nobody had asked: the itemState enum at 0x180229d20 is WAITING_FOR_GAME, inGame, forSale, offered, activeBadge, activeHomeKit, activeAwayKit, activeBall, activeStadium, active. An EQUIPPED club item is the same item with itemState set, not a different subtype. 'free' is right for owned-but-not- equipped, which is what we already send. VERIFIED: club items have no category group table (consumables and staff both do), and the route is club?type= with SINGULAR names, observed live. STILL UNKNOWN and labelled so: which subtype means which family. Not in any of the 149 dumped tables, no group table, and cardtype 9 has no merge arm so a wrong value cannot announce itself. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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cef1e8d1f4 |
fifa17-recon: consumable artwork CONFIRMED FIXED, and the two wrong guesses recorded
Real card art, tier colours and the GK glove icon all draw once cardassetid carries the art id. Records both refuted hypotheses with the evidence that killed them, since each was plausible and someone will reach for them again. The generalisable trap: an fcc_ row has BOTH carddbid and cardassetid, they are not interchangeable, and _item copies resourceId into cardassetid -- right for players, wrong for every other family. Club items will hit it next: balls 37, kits 35, stadium 36, badges 39, league logos 40. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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550313362c |
fifa17-recon: consumables CONFIRMED LIVE -- artwork, stacks and correct amounts
Rendering with real artwork, quantity badges and +5/+10/+15 amounts, so atom 0x1b reaches record+0xbf. The client's own dialog names the class we resolved: 'Search Type: Consumables Search'. Records the three things that each had to be right and each failed silently with a 200: the count gates the fetch, the route is club/consumables/<category> (a /club PREFIX, so it was being answered with the player list), and the element is a five-atom stack wrapper whose 0x16a member is the only thing that carries the item. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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0f83d73364 |
fifa17-recon: the consumables panel asks 41 times a session and we answer with players
Round 3, 10 agents. The headline is measured, not inferred: GET club/stats/consumables
is requested 41 times per session by the real client (ProtoHttp), and _club_stat_set()
answers it with the PLAYER stat set. The panel reads 14 consumables* names that we
have never sent, so it is told '205 players' when it asked how many contracts the club
owns, and it has nothing to show.
That also explains why last round's 126-item consumable shelf was never requested. It
serves type=contract|training|healing|development and an UNTYPED /club with no
team=/league=, and all 9 of the client's untyped requests this session carry team=. The
only +126 item(s) line in the whole log came from one of our own probes.
Vocabulary recovered: the 14 consumables* rows plus badgeDBid 0x2e, kitsHome 0x29,
kitsAway 0x2a, leagueLogos 0x2f, trophiesSeasonOnline 0x38.
Other measured surfaces the client asks for and we fob off: GET /settings 11x answered
with an empty config array (a 40-flag feature gate, the biggest untouched lever in the
project), leaderboards/options 5x with {}, user/accountinfo 4x with {}.
club/stats/staff is a DIFFERENT class (FutStaffBonus); the staff counts come from the
Stats2 store, which is why the staff screen worked while we answered {}.
Refuted: ENDPOINT_MAP's claim that objectives have no route. FUN_180151610 builds
<base>/objective/%d/reward and FUN_180147780 builds .../complete.
New modules only. utas_server.py is deliberately untouched: whether to wire the counts
depends on a free observation the human can make on the client that is already running,
and spending a restart before that is what this round exists to avoid.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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456ec24360 |
fifa17-recon: managers and coaches CONFIRMED LIVE, and the manager template paints our fields
34 staff cards, zero DB Error. Every coach id hit its table first time, which is the payoff from enumerating the game's own database instead of sweeping for ids: the loud miss-fill exists and never fired. 10 of 10 managers resolved with historically correct nations and leagues. RESOLVED, previously TODO/CONFIRM: the manager card template paints record+0xde (nation) and record+0xe0 (league). Luis Enrique draws the Spain flag and 'LaLiga Santander'; the Premier League managers draw their flag and 'ENG 1'. The merge never writes either field, so nothing but our own JSON could have supplied them. Corrected: negotiation at +0xe3 is NOT on the card front, which shows CONTRACT 7 there. I had told the user to look for it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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22ba361578 |
fifa17-recon: repair_club keeps dead cards unless asked, plus the 2026-08-05 plan
Deleting cards from someone's club is their call, not the tool's. The nine unrepairable blanks are now KEPT unless --delete-dead is passed. A blank card is ugly, not harmful, and the 175 stale cards were never the deletion candidates anyway: they are real players wearing old invented numbers and they get repaired in place. Also records the build round's synthesis as docs/plan-2026-08-05-families.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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49733f79d1 |
fifa17-recon: card-family enumeration round -- managers cracked, consumables need no ids
11-agent round, every investigation adversarially reviewed. The headline is that this
was never five id hunts: the client's database is resident in ordinary heap as a
self-describing catalog of bit-packed fixed-stride row arrays, walkable READ-ONLY, so
the id sets fall out at zero cost in human club visits.
MEASURED:
managercards carddbid 1000001..1001455, assetid == carddbid; two agents using two
different block locators agreed 417/417 (docs/managercards_ids.txt). This is why
the earlier sweeps of 1..5000 and 6000..8000 were silent.
staff bands: headcoach 2000004+, fitnesscoach 3000019+, physio 4000002+,
gkcoach 9000001+, corroborated by the four miss-fallback assetids hard-coded in
FUN_180141660 each landing inside its own table's decoded range.
all four coach branches write a LOUD miss-fill: firstname/lastname "DB Error",
rating 0x32, rare 1, attrs[0] 0xf, plus a table-unique assetid. Managers write
none, so a wrong manager id is silent and a wrong coach id labels itself.
consumables have NO table and NO id space: cardtype 6 has no arm in the merge,
FUN_18013f4d0's only callees are a range clamp and an enum map, and every string
is a hardcoded FUT_CONSUMABLE_* literal. A contract is three JSON keys.
the ?type= taxonomy is 29 explicit arms plus a default: badge 11, kit 12, stadium
13, ball 14, equippables 15, leaguelogos 16, misc 26. club/stats kits and
badgeDBid are PLAIN COUNTS, not ids.
fancards is a boolean column of the fixtures table; newcards is FUT atom 0x1d7.
NEITHER is a card family, so two of the five hunts never existed.
REFUTED, and worth keeping: the live table-directory walk was off by one entry
(descriptor for table T is at entry-0x20, not entry+0x08), which had mislabelled
managercards as factory_teams and shifted every column count. managercards names are
32-bit string-pool offsets and the pool was never located -- we get ids, not names,
and we do not need names because the client supplies them.
TRAPS RECORDED: rareflag=1 silently converts a Player Fitness card (219) into Squad
Fitness, and fut_store._item() hardcodes rareflag 1 on every item.
Four proposed club-item sweep windows were killed by review as invariant by
construction: with no merge arm there is no miss-fill, so every id yields a
byte-identical record and the probe cannot discriminate. That is a wasted human action
correctly caught before it cost one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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c76cf706ef |
fifa17-recon: CARD_SYSTEM -- record the solved identity mechanism and the oracle
Supersedes the parts of this document that were wrong: the CardsDb map is not empty offline, and dbdata.dll is not the player database. Records the merge dispatch table, the field-fill asymmetry that the pool design depends on (send zero for what the client knows, send our own only where it knows nothing), the three-state oracle with all three fingerprints, the 5000-item ingest ceiling, the fact that the map is WIPED on every club fetch, and where the 17,547 player roster came from plus its independent cross-validation. Also records the state of the other card families so the next session starts from the manager branch writing no miss-fill, rather than rediscovering it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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e9e6f203c2 |
fifa17-recon: the card pool is now the REAL FIFA 17 roster, 17547 players
The old pool was 79 hand-written rows whose asset ids were mostly invented, on
the premise that the client's card map is empty offline so no id could render.
That premise was refuted by a live screenshot, and this replaces its consequence.
Source: tools/dbdata_extract.py reads FIFA's own rating-sorted index out of a
running process (0x40 stride, self-validating {begin,end,end+1} name-pointer
triple, anchored on 20801 = Ronaldo 94) -> data/roster.json. dbdata.dll was a
dead end and is documented as such: its single export getTableData is an
anti-tamper attestation routine, not a data accessor.
Cross-validated against a completely independent method. tools/sweep_collect.py
serves candidate ids as a synthetic club and reads back the identity the CLIENT
resolved through its own merge. 573 of 573 overlapping names agreed exactly, and
the single id present in one and not the other is 26501, the target of the
documented 22800..22879 Legends remap -- which is also what produced 'Alex Hunter
x80' in a sweep and had looked like a bug.
Field honesty, because half of these are real and half are not:
playerid/rating/name REAL the roster
club/nation/league REAL we send zeros and the CLIENT fills them (the merge
only fills those fields when they arrive as zero)
position PARTLY 59 from the game's own per-card cache, 17 curated
by hand, the rest synthetic but deterministic
attributes SYNTH derived from rating and position
169193 is dropped from the curated set: it was in VERIFIED_ASSET_IDS and is not a
real player. The client resolves it to the database's empty placeholder row, which
renders as 'Jamal Blackman'. Two independent methods agreed.
NOTE BEFORE PUSHING ANYWHERE PUBLIC: data/roster.json is EA's player data,
extracted from your own installation. Fine locally; think twice about publishing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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a3fd9e870f |
fifa17-recon: REFUTED -- the CardsDb map is not empty offline
CARD_SYSTEM.md has claimed since it was written that offline the CardsDb map is EMPTY,
every lookup misses, and the view-model reads every rendered field from the resolved
record and NEVER from our item JSON. A live pack open falsifies both halves.
One bronze pack, five cards. Two rendered as real players with names, club badges and
national flags. Three rendered blank: rating 50, position RWB, every attribute 1. Our
pool contains no rating 50, no RWB and no all-ones attributes, so the blank is the
client default.
The two that resolved match our item JSON field for field:
(232517, 62, RB, nation 36, league 19, team 175, [72,44,58,60,62,61])
-> SILVA, 62 RB, Wolfsburg badge, Norway flag, 72 PAC 44 SHO 58 PAS 60 DRI 62 DEF
(235066, 60, GK, nation 34, league 31, team 48, [62,63,33,61,17,62])
-> NOWAK, 60 GK, 62/61 63/17 33/62
Those attribute numbers were invented by hand this afternoon. They cannot have come
from a database.
So: stats come from our JSON, name/badge/flag come from the client keyed by assetId,
and an assetId the client does not know collapses the WHOLE card to the blank, which
is why a bad id looks like a rendering failure rather than a lookup failure.
THE CONSEQUENCE IS THAT THE PLANNED WORK IS UNNECESSARY. This document recommended
populating the map by driving the insert, hand-building a red-black tree node, or
patching the resolve miss path, all of which write to a live process. None of it is
needed. The rule is: use asset ids that exist in the client database. fut_cards.py has
18 verified ids and 61 structural placeholders, and the placeholders are the blanks.
The remaining work is a DATA problem, not a code-injection problem.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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a7ac5a09fd |
fifa17-recon: club stats LIVE-PROVEN, default ON; S19's verdict was over-scoped
MY CLUB -> ENGLAND -> Premier League now reads 17. First non-zero number ever rendered
on that screen. Nothing froze, no other screen changed, 392 + 61 checks green with the
flag defaulted on and no env override.
S19 concluded "the MY CLUB counter is not server-fixable". That was too broadly scoped.
The nation and league drill-downs ARE server-fixable and are now fixed. S20 records the
corrected scope.
What made it work, from FUN_180043b90 case 3:
uVar7 = (**(param_2 + 0x18))(param_2, row, "LEAGUE_ID") THE UI ROW'S OWN ID
bronze/silver/gold = (+0x7f8)(store, uVar7, 2 / 3 / 4)
publish("PLAYERS_EMPLOYED", gold + silver + bronze) COMPUTED, never read
rare/kits/badges = (+0x7f8)(store, uVar7, 5 / 0x28 / 0x2d)
Still open and now correctly scoped: the hub tile's "0 TOTAL PLAYERS" and the MY CLUB
summary rows read the GLOBAL bucket via +0x800 in cases 1 and 5. We serve those rows.
The unchanged question is what SELECTS those cases, since the mode tag is copied from
the completed request and the client requests year, consumables, staff, country/<id>
and league/<id> but never club.
The method note, which is the durable part: two rounds of reasoning about this endpoint
produced two wrong bodies; twenty lines of the consumer produced the right one. Reading
the PARSER tells you what is accepted. Only reading the CONSUMER tells you what is used.
That question was answerable from the start and went unasked until live screenshots
forced it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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d2bbb4d378 |
fifa17-recon: S19 -- the MY CLUB counter is NOT server-fixable, with the mechanism
Two experiments, both negative, and the negative has a mechanism behind it rather than
being another failed guess.
FUT_CLUB_PAGE served 114 items to /club?...count=11 tile still 0 TOTAL PLAYERS
FUT_CLUBSTATS full stat set, players=114, all modes panel still Players 0
The bodies went out: four "CLUBSTATS: 11 stat rows (players=114)" responses in the log,
panel re-entered afterwards.
FUN_18012fbe0 store+0x78 = request+0xc4 the mode tag is copied from the
REQUEST that just completed
FUN_180043b90 switch (store+0x78)
case 1 +0x800(1)->PLAYERS_EMPLOYED, (0x1e)->BALLS_EARNED, (0x28)->KITS_AVAILABLE,
(0x14)->STADIA_OWNED, (10)->STAFF_EMPLOYED, (0x32)->TROPHIES_WON
case 6 CARDS_NO_TRAINING_*, CARDS_NO_CONTRACT_*, CARDS_NO_FITNESS_*
The MY CLUB summary is case 1, which needs mode 1 (club). The client requests staff,
year and consumables and NEVER club, so the tag settles at 6 and case 1 is never
selected. Our values are stored correctly (contextId 1 forces contextValue 0, the
global bucket the +0x800 getter reads) and case 1 reads exactly the six ids we set.
Nothing ever asks for them.
THE MODE IS CHOSEN CLIENT-SIDE FROM THE REQUEST URL. No response body can change it,
so there is no body that fixes this and generating more of them is wasted work.
Two independent corroborations rather than one story that merely fits:
- case 6 reads 0x3d CONTRACTS, 0x3e TRAINING, 0x40 FITNESS, exactly the three ids
FUN_18012fd40 cannot produce from any type string. The consumables view is
unsettable from this endpoint by construction.
- FUT_CLUB_PAGE eliminated the only other candidate: the tile is not a count of the
list we return.
Both flags stay implemented and default OFF. FUT_CLUBSTATS is correct against the
verified schema and would populate the moment a club-mode request occurred; deleting it
would throw away the schema work for no gain.
Recorded against myself: I argued from the matching labels (tile "TOTAL PLAYERS", panel
"Players", both zero while we served {}) that the two read the same store and one body
would fix both. The store IS shared. The SELECTION is not, and that is what decides it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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285d4f6cb7 |
fifa17-recon: the blockers plan from the multi-agent pass
Five parallel Ghidra investigations, one adversarial reviewer each, one synthesis. Kept in the repo because the reviewer corrections are load-bearing: they refuted claims in four of the five reports, two of which would have shipped wrong behaviour (a speculative /season body justified by our own curl traffic in the log, and a store field block that was a freeze rather than a regression). Carries the next live session (one launch, three flags, four menu actions, one read-only memory probe), the implementation queue, what is genuinely blocked and why, and a what-could-make-this-plan-wrong section that names the store change as the concrete regression risk. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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1e9cfb6da9 |
fifa17-recon: ENDPOINT_MAP -- remove two documented hang recipes, fix five entries
This file has been handing out bodies that freeze the client, under the heading "MINIMAL known-good". 1. FutGetDraftCurrentState. The root container is a JSON ARRAY. The documented body was object-root, used the spelling DRAFTSQUAD_ON which is NOT an accepted squadState value, and embedded a full squad object. Anyone serving it would have reproduced the exact hang the entry existed to prevent, which is what happened live on 2026-08-03 when our generic /squad route answered this endpoint with a squad object. Path corrected too: it is ut/%s/squad/mode + /draft/state, not ut/%s/draft/state. The `squad/mode` segment was missing, which is why the URL is invisible to the request-template table. Established by live capture, not statically: FUN_180146ac0 appends the suffix to a caller-supplied buffer and has no resolvable callers. 2. FutGetDraftAward (0x1801510c0) has the same array-root prologue, and its documented object-root body would hang identically. Corrected, and marked TODO/CONFIRM on the member list, which was not re-verified this pass. Both of these survived because a census claimed only three array-root readers existed in the DLL. It missed one. The census run to check it was wrong in the other direction. ~23 of 86 top-level readers are still unclassified, so the file now says: do not serve any endpoint here until its root container is classified by reading the actual prologue, not by regex. 3. roundsInfo element: `score` and `penaltyScore` offsets were swapped (+0x10 / +0x18). 4. FutSeasonList: deserializer is 0x1801683f0, not 0x180167740 (that is the ELEMENT parser), and the root is an OBJECT with one key `seasons`(0x2ad), not an array. Someone documented the element parser's key set at the document level, and utas_server.py served that shape for months on the strength of this row. Three of the listed element keys are inner members of elgReq and inert at element level. Added: element ordering (type before divisionId), stride 0x318, the (0xb-divisionId) short, and the three array-loop members that must stay omitted. 5. Recorded on the season entry that the client has NEVER requested /season across 486 real requests, so no body there is observable yet. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |
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224874d1d3 |
fifa17-recon: close both standing items in the priority doc
User-Agent filter: implemented as the default in futlog.py. The two wrong .rdata addresses: verified they never reached any document. They existed only in an agent recon report, so there was nothing to correct. Kept the reviewer's corrected values because they are verified and useful: RS4:FutGetClubInfoServerResponse 0x180221a38 (not 0x180220e38) RS4:FutStickerBookSearchServerResponse 0x180221e48 (not 0x180221248) Closing an item by checking it was never a problem counts as closing it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW |