Commit Graph

65 Commits

Author SHA1 Message Date
funman300 40e53ed02c kit selector: withdraw the "client dead end" verdict, measure what is actually resident
The 2026-08-21 entry concluded the pre-match kit selector "is a client dead end,
not a missing wire field" because nothing stores 4 into item +0x60. Withdrawn.
It rested on two mistakes:

  1. +0x60 == 4 DOES occur live - a record with +0x4c == 2 and +0x60 == 4 reached
     the art-clone driver FUN_1801c3480. The immediate-store scan cannot see it,
     so "nothing can satisfy the gate" was never licensed by that evidence.
  2. It annotated `cmp [rdi+0x4c], 7` with "<- we produce this" without measuring
     it. Its own live half showed only {1: players, 0: staff}: zero cardtype-7
     records. That is the finding, and it was read as the opposite.

Measured now against the live client parked on the kit selector, read-only via
/proc/PID/mem over 3047 MiB, searching the exact u32 values the server sent:
players and staff are resident with sane fields; kit, badge and stadium are all
absent by resourceId AND by instance id. The host served ?type=kit total=2
emitted=2 at 17:50:09 this session and neither kit produced a record.

So the blocker sits upstream of the +0x60 gate: no cardtype-7 record is ever
created, so the club scan FUN_1800d73d0 has nothing to match, KIT_DESC never
fires and KITS_AVAILABLE reads 0. Cause is not yet settled - either our wire
shape (the cardtype-7 arm wants name/localizedName/description, which we do not
send) or cardtype-7 items being transient. Neither is recorded as fact.

Also: kit_gate_probe.py's live half is unreliable. On pid 8793 it reported
"CardsDb is empty" while a byte scan found 1966 resident players, so its
structural chain is stale and its record counts understate reality. Adds
club_record_residency_probe.py, which is read-only and cannot disturb the game.
2026-08-23 18:51:34 +00:00
funman300 3bb6b4fc9d fix(fifa17): subtypes 57/67 are the rare all-six training card
They were failing closed as "squad fitness". Four facts say otherwise: each
family holds exactly 21 rows = 7 types x 3 levels matching the published
"6 single attributes + 1 ALL" list; those six rows are the ONLY ones with
weightrare=2 while all 36 single-attribute rows are 0, and the published list
marks ALL rare; their amounts are exactly 3/6/10 against the documented ALL
card's +3/+6/+10; and bc=6 is one past the six real slots, an "all" sentinel,
with c0=0 reading as "not single-ATTRIBUTE" rather than "not single-target".

The misreading came from consumables.json's FUT_FITNESS_UC/MC label, which is
tool-authored -- build_consumables.py names the 7th element of its attribute
array -- and has no documented provenance. The bc/c0 values beside it ARE
reversed; only the name was not. The genuine squad-fitness card is subtype
220 in fcc_healingcards (10/20/30) and player fitness is 219; that family
stays unsupported.

The two families carry different authored ceilings, 15 single-attribute and
10 all-six, so ceiling_for() reports the right one per effect -- sending the
single-attribute ceiling for an all-six card would let a +15 all-six boost
through, granting 90 attribute points from a card worth 60.

Also corrects ENDPOINT_MAP row 7: ApplyCardByRes carries urlIndex 0x0e, which
resolves to ut/%s/item/resource, and the live verb is POST. The row claimed
PUT ut/%s/item for both apply RPCs, and that conflation is what kept the
"apply must ride PUT ut/%s/item" hypothesis alive until the POST capture
settled it -- every observed PUT ut/%s/item is a pile move.
2026-08-22 23:33:43 +00:00
funman300 2a9507cb6a docs(re): consumable quick-sell is PUT item/resource, live-captured 2026-08-22 16:56:01 +00:00
funman300 a4c6aeed49 docs(re): ApplyCardByRes post-ACK protocol is outcome B, live-proven 2026-08-22 01:07:54 +00:00
funman300 97498c560e docs(re): refute the contract:7 effect source; record the competing development reading
Two corrections found while trying to close the effect boundary statically.

1. `contract: 7` IS OUR OWN PLACEHOLDER. fut_store.py:232's generic _item()
   factory -- which builds every item the oracle serves -- hardcodes
   playStyle 250 / contract 7 / fitness 99 on players and consumables alike. The
   staging GK reads back exactly those three constants. So the production
   catalog's contract:7 for resource 5001004 is an oracle placeholder
   round-tripped through an observed profile, not an EA value. Its status is not
   INFERRED, it is KNOWN-BOGUS as a source. Had the effect been implemented on
   it, it would have been a fabricated game rule wearing observed-data clothing.

2. fcc_contractcards is NOT amount-less. An earlier note here claimed it "has no
   amount column, so this value comes from observed data". It has 13 rows with
   gold/silver/bronze/rating, 6 player + 6 manager paired by rating plus a
   99/99/99 special. The sibling fcc_healingcards shares every column except
   that it carries a single `amount`, which argues the differing columns ARE the
   effect payload (per target tier). Against that: the values are non-monotonic
   across tiers, which suits weights better than amounts; and no column of
   5001004 is 7, so neither reading explains the placeholder.

   The reader that would settle amount-vs-weight is in FIFA17.exe, not CardsDLL
   (the table and column literals are absent from the DLL), so this stays
   EFFECT_UNKNOWN rather than being guessed.

Also records, in content_taxonomy.rs, the competing reading of `development`:
fut_consumables.py's TYPE_CATEGORIES groups it as card-categories {6,7,8,9,10}
(modifiers only), explicitly flagged there as inferred from UI-bucket names and
never observed on the wire. Different enum space from the CONSUMABLE_TYPE switch
that actually emits the segment, and the switch gives formation/position/
playStyle/managerLeagueModifier their own segments rather than folding them into
development -- so the unfiltered reading is better supported, but it is still a
reading and the doc now says so instead of sounding settled.

248 adapter tests, fmt clean. No behaviour change.
2026-08-22 01:01:47 +00:00
funman300 9f445904a5 docs(re): record the reversed ApplyCardByRes success contract and the nine-segment consumables vocabulary 2026-08-22 00:50:47 +00:00
funman300 739228efdb feat(host): capture unclaimed request bodies; record the consumable-apply wire
Milestone 2: the consumable-apply protocol is now LIVE_PROVEN.

Adds opt-in passthrough BODY logging (OPENFUT_FIFA17_LOG_PASSTHROUGH_BODY=1,
default off, capped at 512 bytes) because a body is what names an unknown
mutation's operands, while also being the one place a request could carry
something that should not reach a log. Staging probe only.

With it, one operator apply captured the whole thing:

    POST /ut/game/fifa17/item/resource/5001004
    {"apply":[{"id":100000003}]}

  source consumable : resource 5001004 (player contract, subtype 201) -- in the PATH
  target item(s)    : wire 100000003 (squad slot 0 GK, resourceId 200389) -- body apply[]
  verb              : POST

There is NO /apply endpoint, exactly as the static route work concluded. The
apply re-uses `ut/%s/item/resource`, which we already serve for GET (definition
lookup); the POST verb on that path is the mutation and nothing claimed it. This
is the wire form of the ApplyCardByRes task (id 0x0e), which is why the source is
a definition id rather than an instance id. `apply` is an array, so one resource
can name several targets.

Fail-closed verified: with the upstream dead the request 502s and Core is left
exactly unchanged -- coins 29,843,976, owned 1993, consumables 17, source card
still owned. No partial mutation.

NOT implemented: the response shape is unobserved and the EFFECT is unreversed.
Our catalog carries contract:7 for 5001004, documented as the matches granted,
but that is observed profile data (INFERRED), so no effect is written on it.

Bonus, caught by the same logging: the client really does request
`club/consumables/development`, which has no arm in
consumable_families_for_category and is served empty. Recorded, not guessed.

Host 120 lib tests, fmt clean.
2026-08-22 00:23:15 +00:00
funman300 db5fb37980 feat(host): name unclaimed requests, and record the FUT task vocabulary
Milestone 2 groundwork.

The passthrough arm forwarded to Python without ever recording WHAT was asked
for, so on staging -- where the upstream is deliberately dead -- an unhandled
request produced an anonymous 502. It now logs method, path and body length
before forwarding, which is how the next unclaimed route gets identified:

  utas-host owner=PYTHON route=passthrough method=GET path=/ut/... body_len=0

Also records the FUT TASK vocabulary read out of the live client. The client
drives UTAS through named tasks held in a CardsDLL .rdata table of 0x20-byte
MixedCase/UPPERCASE slots, with a .data descriptor table giving each a task id:

  ApplyCard 0x0d, ApplyCardByRes 0x0e, ConsumeCard, ActivateCard, AssingCard(sic),
  MoveCard, MoveCardByRes, SwapCard, DiscardCard, DiscardCardByRes, ViewCards, ...

So consumable application IS a first-class client action even though the route
table contains no /apply endpoint -- it must ride an existing route. The
descriptor's function pointer is a `mov [rip+flag], cl; ret` setter, not a
request builder, so the request is assembled elsewhere keyed by task id; that is
cheaper to answer with one live capture than with more static tracing.

Search tooling carries mandatory positive controls (tradePile, ut/%s/item, squad
-- all FOUND), so the "no /apply route" result is a valid negative rather than a
failed scan.

Host 120 lib tests, fmt and clippy clean.
2026-08-22 00:14:11 +00:00
funman300 fb38ee6087 fifa17: claim five routes whose handlers were already unreachable
Read the client's COMPLETE UTAS route surface out of CardsDLL's .rdata in the
running process (new tools/url_template_probe.py) and probed every one against
staging, where the Python upstream is deliberately dead so anything the Rust host
does not own answers 502 instead of being silently proxied.

That found five routes whose handlers already existed and were dead code because
`classify` never produced their Route -- the same defect as `season/list` and
`watchList`, whose fix comments are still in the file. This is the third and
fourth time:

  captcha        -> handle_static_ack, which already returns the oracle's exact
                    {encodedImg,sequence,sizeBeforeEncode}
  tfa            -> handle_static_ack, {}
  livemessage    -> handle_static_ack, {}
  activeMessage  -> handle_static_ack, {}
  tournament/user-> FeatureOffEmpty, {} == the oracle with FUT_MODES off
                    (tools/utas_server.py:1504); the client builds this literal
                    at CardsDLL 0x18021e540 and the bare `tournament` arm never
                    matched it

Route's own doc comment already claimed the first four as "Rust-owned
UNCONDITIONAL", so the documentation was wrong rather than the intent. All five
are byte-identical to the oracle, so claiming them is parity, not new behaviour.
Invisible in production because the upstream answers there.

Two tests pin the vocabularies so a handler cannot go unreachable a fifth time;
both are mutation-checked (removing the captcha arm fails the first).

Also documents the surface in docs/CLIENT_ROUTE_SURFACE.md, including the trap
that bit me repeatedly: an .rdata literal is a FRAGMENT, not a callable path.
`clientdata`, `purchasegroup`, `sbs/challenges`, `squadBuildingSets`, `club/items`
and `item` all looked unserved and are not. Only `squad/mode` is genuinely
unserved, and correctly so -- it is Draft-only, which is out of scope.

L5 finding: there is NO consumable-apply route anywhere in the binary. The only
owned-item mutations the client can express are PUT item (move/pile), DELETE
item/<id> and POST delete/item (quick sell), and PUT squad. So applying a
consumable is not a dedicated endpoint; L5/L6 must be pursued by capturing the
PUT item payload, not by implementing a route that does not exist.

Host 123 lib + 45 host_test, fmt and clippy clean. tournament/user, livemessage
and activeMessage verified 200 on staging (were 502).
2026-08-21 23:28:29 +00:00
funman300 cd5983ecdd fifa17: cardtype 9 is unnameable -- measured, and the gap closes as a negative
Serving owned balls (subtype 30), league logos (31) and fcc_misccards
(231/232/233/236) was the last projection gap. The open guess was that their
caption would come from `localizedName` on the wire, "probably", and they were
withheld out of caution.

Measured against the running client instead (new
tools/cardtype_dispatch_probe.py, read-only, reproducible, every step with a
positive control). They cannot be named at all:

  1. The merge jump table at rva 0x141eb4 is indexed cardtype-1 with 10 entries.
     Cardtypes 1..5 and 10 each get a DB-merge arm; cardtypes 6,7,8,9 ALL land on
     one shared tail at 0x180141e8a that runs no query and writes no name.
  2. `cmp [reg+0x4c], 9` (cardtype): ZERO sites in .text. For contrast, cardtype
     1 has 13 and cardtype 7 has 6.
  3. `cmp [reg+0x50], 30` and `..., 31` (cardsubtypeid -- the field that actually
     selects a club-item caption): ZERO sites each, while kit 9, stadium 10 and
     badge 11 all appear, which is the control. The only cardtype-9 subtypes
     present anywhere are the four misccards ids, and all four are one boolean
     predicate near 0x1801a72da that returns FALSE for them: an exclusion, not a
     resolver. That predicate is NOT identified and is not claimed to be.
  4. The cardtype-7 resolver is gated `cmp [rax+0x4c], 7` at 0x1800f6f04, so a
     cardtype-9 item never reaches it. Its jne path formats AWARD_LABEL_%i --
     the trophy path, not a fallback that would name a ball.

Nothing reads a localizedName for these subtypes, so sending one cannot become a
caption. Withholding them is a measured limit of the client, not caution, and no
server change can lift it.

CORRECTION: FUN_180119bd0 was recorded as "zero refs in CardsDLL -> almost
certainly an export, its caller is in FIFA17.exe". It is not an export. Its
address occurs exactly once in the whole process, at 0x18021c738 in CardsDLL's
own .rdata, and nothing in FIFA17.exe references it. It is virtual: vtable base
0x18021c2a0, slot +0x498, index 147 -- independently reproducing the recorded
"manager vtable slot +0x498" by a different method. Finding the boundary needs
the constructor-LEA trick; walking back over .text-pointing qwords runs 826 slots
through several adjacent vtables.

Bonus: the shared tail cardtypes 6-9 fall into IS the discard level ladder
(movzx [rdi+0xb4]; cmp 0x4b; cmp 0x41; store [rdi+0x54]), confirming
discard::discard_level instruction for instruction against the live client.

Adapter 244 tests, fmt clean.
2026-08-21 23:10:44 +00:00
funman300 755f237f17 fifa17: carry the staff rating the client re-rates to, verified live
Staff quick-sell could not be priced correctly: for cardtypes 2/3/4/5/10 the
client overwrites the rating and rare flag we send with values from its own card
database, and a staff wire record carries no rating, no rareflag and no
discardValue at all. The server had no way to know the displayed price from what
it sent, so pricing declined for staff and fell back to the placeholder ladder.

The missing input was read straight out of the running client (pid 6580), no UI
interaction required:

  * tools/coach_probe.py grades all four resident staff records HIT, which by
    construction requires record +0xb4 == the table's `value` and +0x58 == its
    `rare`. That settles `value`-is-the-rating, which was previously an inference
    and was deliberately not shipped on that basis.
  * tools/discard_probe.py (new) reads both discard slots -- +0x38, the value we
    sent, and +0x3c, the value the client computed for itself:

      1000509  sub 4  ct 2  rat 88  rare 1   sent 0   calc 282   predicted 282
      9000081  sub 6  ct 10 rat 66  rare 0   sent 0   calc  36   predicted  36
      3000083  sub 8  ct 4  rat 66  rare 0   sent 0   calc  36   predicted  36

    4 of 4 agree, 0 disagree. 36 on the value-66 GK coach was the exact falsifier
    written for this last commit.

Entities::enrich_staff now fills rating from `value` and rareflag from `rare` for
the five staff families, and the catalog emits the real rareflag instead of a
hardcoded 0 (it is not cosmetic -- it selects the discard price column, which is
why the rare-1 manager prices at 282 and a rare-0 coach at 36). Players and
consumables are untouched; their wire values are authoritative.

Verified on staging: a GK coach quick-sells for 36, not the 150 floor. The
catalog diff is exactly the two coach entries gaining rating 66; 1710 entries in
and out, nothing else changed.

The same probe shows what production does to PLAYERS today: every resident player
carries sent+38 = 1500, which suppresses the client's own computation, against a
real 688..752 for a gold rare and 72,800 / 74,400 for the two legends.

Still open, and not a discard problem: manager fifa17_1000509 is owned in Core
but has no catalog entry or definition (it reaches the client through the opaque
squad extension), so it declines to the ladder. That is definition coverage.

Importer 41 tests, fmt and clippy clean.
2026-08-21 22:51:16 +00:00
funman300 49b18dd4ac fifa17: price quick-sell from the client's own discard table
Quick-sell paid an invented five-tier rating ladder (its own comment said
"PLACEHOLDER, not EA-authentic"). It was blind to card type and rareflag, so a
94-rated TOTW special and a 94-rated gold common both sold for 1500, and every
non-player -- whose Core overall is 0 -- sold for the flat 150 floor. The ladder
existed in three places (adapter wire, host payout, an integration test's private
copy), which is a drift waiting to happen.

Add openfut-adapter-fifa17::fut::discard: the client's own fcc_discardcoins
table and its formula, round_half_up(rating * price / 100), keyed
(cardtype, level, rare). All of it is already reversed in
plan-2026-08-05-store-subsystem.md 3.6 and was verified there against 22 live
club items, 22 of 22 exact. DISCARD_COINS is generated from
fifa17-recon/data/tables/fcc_discardcoins.json and a test re-reads that file and
asserts row-for-row agreement, so the transcription cannot drift.

Collapse the three ladders into one method. ItemIdentityResolver::discard_value
both stamps the wire discardValue and prices the sale, because a non-zero
discardValue suppresses the client's local computation -- whatever is sent is
what the player is promised. The host's quick_sell_value is deleted and the
integration test's copy now calls the single implementation. A test with a
resolver double returning an impossible price proves the credit follows the wire;
reverting the payout to a ladder fails it.

Gated on OPENFUT_FIFA17_DISCARD_TABLE=1, default off: switching revalues the real
1991-item club 10.5x (1,820,400 -> 19,128,955 coins if wholly liquidated), up for
specials and DOWN for consumables, which the ladder overpaid 5.5x. That is an
operator's decision.

Staff decline to the ladder rather than pay 0: the client re-rates cardtypes
2/3/4/5/10 from its own DB and their rating is not imported. Deliberately not
guessed -- see the falsifier in the doc.

Verified on staging with the real club, both modes: flag off 1500 wire / 1500
paid; flag on 23760 wire / 23760 paid on an r99 rareflag-11 card (99*24000/100).
Consumables price from their catalog rating and agree with the client's own
computation. Adapter 244 lib tests, host 121 lib + 45 host_test, fmt and clippy
clean.
2026-08-21 22:40:04 +00:00
funman300 274838cc2e test(host): pin the ?type= vocabulary to the client's own 30 arms
Decoded the vocabulary from the binary rather than trusting a case count:
FUN_18012ec50 is `cmp ecx,0x1d` plus a 30-entry jump table at 0x18012ed9c, each
case `mov ecx,<atom>; jmp <atom->string>`. Resolving those atoms against
fut_atoms.tsv yields the exact token list, and it matches club_type_filter
one-for-one — 30 implemented, none missing, none invented.

That is worth a test rather than a note. A MISSING arm answers a real tab with
unsupported_type and an empty screen; an INVENTED arm is worse, because it is
dead code that looks like coverage. Mutation-checked: renaming the leaguelogos
arm fails the test.

Two facts fall out that were previously guesswork. There is no
`playergoalkeeper` token — the client has only DEF/MID/FWD tabs — so a
goalkeeper appearing under playerdefender is CORRECT and not a filter bug, which
I had flagged as suspicious while sweeping. And `healing`/`contract`/`training`
exist as ?type= arms even though consumables have their own route.

Also completes the last unapplied item of plan section 7: the full vocabulary is
now written into ENDPOINT_MAP.md with how it was derived.
2026-08-21 22:02:53 +00:00
funman300 52df78d24a docs(fifa17): correct ENDPOINT_MAP club routes, and close plan section 7
Rows 12, 13 and 16 carried guessed or placeholder URLs (`ut/%s/item?type=…`,
`ut/%s/…`). The real binding is a table, not an inference: the 125-row action
table at 0x1802caa20 indexes the 48-entry URL-base table at 0x18021df80 through
column 1, and base index 3 = ut/%s/club is carried by exactly four rows. So the
client can emit exactly four families on that base:
ClubSearch, ClubStats, StaffStats, ConsumablesSearch — which also corrects those
three rows to /club?<query>, /club/stats/staff and /club/consumables/<cat>, and
updates their status now that the Rust host serves them.

Added the complete club query grammar (ordered, with its suppression rules and
sub-vocabularies, including that the request spells it onSale where the response
says forSale), the seven /club/stats forms, the fact that /club/stats/team does
NOT exist, and the two base-table holes that are composed outside CardsDLL so
nobody re-derives them as findings.

Section 7 of the plan is now marked APPLIED and kept as the audit trail.
2026-08-21 21:33:36 +00:00
funman300 22cfae830f docs(fifa17): apply the plan's corrections to CARD_SYSTEM.md and fut_store.py
Section 7 of plan-2026-08-06-card-subsystem.md listed these and they were never
applied, so the stale text kept misleading readers — it already cost this project
a ten-row itemState table.

CARD_SYSTEM.md:
  - "STILL UNKNOWN, AND NOT GUESSED" is ANSWERED. Its candidate set was wrong:
    it asked which of 0x1e/0x1f/0x91..0x96 meant kit/badge/stadium, but three of
    the five families are cardtype 7 (kit 9, stadium 10, badge 11) and are not in
    that set at all, and 0x91..0x96 are trophies. Replaced with the settled map
    and how each family's caption resolves.
  - itemState table starts at 0x180229cc0, not 0x180229d20 — the recorded address
    points MID-table, which is why six rows were missing. Added that
    WAITING_FOR_GAME/inGame are aliases, that omitting the key yields invalid and
    not free, and that the match is case-sensitive (measured).
  - the consumables route claim "the /consumables/%s template ... the client has
    still never used" is false; it IS that template, with base index 3 = ut/%s/club.
  - added the dated field-map correction block, extended with the +0x60 and
    definitionId findings measured on 2026-08-21.

tools/fut_store.py: the discard_value premise "that lookup returns no row for our
cards" / "WHY its lookup misses is still UNKNOWN" is false — it does not miss, the
tile reads a different property. That story sent one round of work chasing a table
defect that never existed.
2026-08-21 21:31:59 +00:00
funman300 404e859cb6 docs(fifa17): the caption path is not in CardsDLL, and a 4th definitionId check
Chased the league-logo lead to a useful boundary and stopped there.
FUN_180119bd0 — the cardtype-7 caption resolver the whole club-item story rests
on — has ZERO references anywhere in CardsDLL: no call, no jmp, address never
taken in .text/.rdata/.data. It is nonetheless a real function. An unreferenced
real function in a DLL is almost certainly an export, which puts its caller in
FIFA17.exe. So the owned cardtype-9 caption path is not in CardsDLL and looking
for it there is wasted effort; the launch probe remains far cheaper than parsing
the export table and 79 MB of EXE.

Also verified definitionId a fourth way, by a different method than the existing
three: every real atom name appears exactly once in CardsDLL's .rdata
(resourceId, cardsubtypeid, itemState, assetId, cardassetid, rareflag, owners,
contract, discardValue, and localizedName), while definitionId is absent
entirely. Recorded but NOT applied — the path carrying it is live-proven and the
saving is payload only.

Method note added: CardsDLL is .text 0x180001000, .rdata 0x1801e5000, .data
0x18028a000. Confusing a live mapping offset with an image offset reads the wrong
section and returns false negatives — it made every atom lookup, controls
included, come back ABSENT until corrected. Validate scans against a known key.
2026-08-21 21:28:13 +00:00
funman300 bea3b49070 docs(fifa17): a LeagueName_Abbr_15 path exists — recorded as a lead, not a fix
FUN_180098f20, previously described as the league-logo function with a hedged
"localizedName, probably", read in full: it queries fcc_leaguelogos WHERE
leagueid == %d, reads carddbid/value/cardassetid, and captions with
'LeagueName_Abbr_15_%d' in the 'FUT String' domain. A database-backed league
name therefore exists, in exactly the shape kits use for teamid — so "cardtype 9
has no DB name resolver" is too strong for league logos.

Deliberately NOT concluded: its only caller passes [rbx+0x20] as the league id,
and rbx there is a loop cursor over small list elements (int/double/int), not the
0x158-byte card record. Reading that as the record's assetId and shipping "send
leagueid as assetId" would be the exact inference this document exists to
prevent. Recorded as a lead with the next question named: does the OWNED render
path reach this resolver, and which field feeds it?
2026-08-21 21:17:43 +00:00
funman300 e44c88dd68 docs(fifa17): close the eight-flag chain link, and separate the two databases
FUN_1801aa190 (the plan's "two minutes of work" item) is eleven instructions and
resolves TWO parallel arrays, not the one the earlier claim described:
f(self, idx, which) reads item+0x104+idx*4 when the flag is clear and
item+0x124+idx*4 when it is set — eight ints each, 0x20 apart. Live, BOTH read
all zeros on every resident record including a rating-94 player, so neither can
be the reason any action is greyed today.

The FUT roster database question is partly answered. Scanning FIFA17.exe in the
live process recovers the full API name set — StartFUTRosterDownload,
DL_FUT_LIVEDB, APPLY_FUT_LIVEDB, LoadFUTDatabase, UnLoadFUTDatabase,
SetFUTDatabaseUnloaded, UpdateFUTDBVersion, GetFUTDBCRC, RosterXMLDownloadedFail,
.dbFUTVer/.dbMajor/.dbMinor/CRCs — none of which exists in CardsDLL. That is a
downloaded, versioned, CRC-checked live database with its own lifecycle, which is
categorically not the shipped card tables. Whether it is loaded RIGHT NOW is
still open: the load flag was not located, and the absence of an open DB file
proves nothing since the process only holds Frostbite bundles.
2026-08-21 21:15:02 +00:00
funman300 a842c5ffb0 tools(fifa17): answer "who writes item +0x60" — nothing does
The plan called this "the single blocker between 'we can mark a kit equipped'
and 'we can equip a kit'", and recorded that two attempts to find the writer
drowned at 1688 and 4144 instructions.

They drowned because +0x60 is a common struct offset. Two filters make it
readable: only an IMMEDIATE store can introduce a constant (a register store
just propagates one), and item-record code is recognisable by touching +0x4c
(cardtype) or +0x5c (itemState) within a few instructions.

Measured read-only against pid 6580:
  - live +0x60 over all 27 resident records: {1: 23 players, 0: 4 staff}, never 4
  - CardsDLL has 4 comparisons of +0x60 (0, 0, 1, 4); the 4 is the kit gate and
    is the ONLY such comparison in the process
  - CardsDLL has 29 immediate stores to +0x60, constants {-2,0,1,908,0x3f800000}
  - FIFA17.exe, across 79 MB of code: ZERO stores of 4, zero comparisons with 4
  - the gate function has one xref (a jmp) and its address is never taken
  - every register store to +0x60 in CardsDLL is a struct copy or an init

So the gate is not a wire field we failed to send: the value it demands is never
produced by anything. Decoding it fully also shows every OTHER input is already
served — cardtype 7, itemState 101/102, teamid — leaving only the +0xba variant
selector beneath it, which makes a client-side patch the only remaining avenue.
2026-08-21 21:10:35 +00:00
funman300 622a6ab353 docs(fifa17): the three withheld families are one cardtype-9 name gap
Ball (30), league logo (31) and misc (231/232/233/236) were tracked as three
separate holes. They are one: cardtype 9 has no database name resolver, so the
displayed name can only come from `localizedName` on the wire, and that single
unproven step gates all three. The cardtype-7 families caption themselves from
the client's own tables, which is why kit, badge and stadium now project.

Ownership, content_kind, club/stats counting and restart durability are already
in place for all three, so the outstanding launch probe is the only remaining
work.
2026-08-21 20:59:12 +00:00
funman300 beb505b0fa tools(fifa17): resolve the itemState comparator live — it is CASE-SENSITIVE
The plan recorded this as "almost certainly unresolvable statically", because
`FUN_180008190` is only a forwarding stub through a slot the host fills at
runtime: `mov rax,[DAT_1802ddfd8]; mov r9,[rax+0x248]; jmp r9`.

It IS resolvable — just not from disk. Read read-only out of the running client
(pid 6580): the slot forwards through two FIFA17.exe thunks into
msvcr120.dll+0x3c330, whose body is strncmp (`test r8,r8` count, `test al,al`
NUL stop, `cmp al,[rcx+rdx]`, then MSVC's 0x8080../0xfefe.. NUL-detect fast
path). No `or ..,0x20`, no folding table: the compare is raw bytes.

So the casing in the table at 0x180229cc0 is a CONTRACT. A mis-cased token does
not degrade gracefully — FUN_180166660 returns 0xffffffff, the record keeps 0 =
invalid, and the item fails the squad builder. This confirms what
fut::item_state already emits; it was previously true by convention and is now
true by measurement.

The probe follows the chain and attributes each hop to its module, which needs
care under Wine: PE sections are mapped anonymously, so a module is identified
by the nearest preceding named mapping rather than the containing one.
2026-08-21 20:54:29 +00:00
funman300 89dc1b1d85 sbc: document reversed elgReq ordinal finding; elgReq stays empty
Reversed from the pinned CardsDLL (4706a881): eligibilityKey and
eligibilityOperation are localization ordinals (LOC_SBC_ELG_KEY_%d),
not the atom hex ids. The client's only consumer is the requirement-
display string builder at ~0x1800ef900 (formats via indexed locale
keys, no comparison/gate). The ordinal->string map lives only in the
packed locale (absent from all assets we hold), so any emitted value
would render the WRONG requirement text. Submission stays fully
validated server-side by Core; the empty elgReq is display-only.
Correct ENDPOINT_MAP.md's implied atom-id==ordinal assumption and
pin the exact remaining blocker at the emit site.
2026-08-19 15:00:18 +00:00
funman300 695421cfd4 Merge remote-tracking branch 'origin/main' into fifa17-fut-squad-and-userinfo 2026-08-10 17:08:08 -07:00
root 28773e7cf1 fifa17-python: sync tools to running container state
The frozen baseline image predates two hot-patches made in the running
container after build:
* utas_server.py: FUT_MODES-gated offlineSeason block in GetHubData's club
  response (keeps the offline-season summary valid)
* test_hub_offline_season_contract.py added to /app/tools

Sync fifa17-python/tools to the running container (verified byte-identical,
237 files incl. the redir cert pair) and snapshot the live FS as
openfut-fut-backend:python-running-2026-08-10 (docker commit). A fresh build
from the committed sources now reproduces the running backend exactly
(baked SHA256SUMS.txt diffed against the container manifest: identical).
2026-08-10 23:56:58 +00:00
root 3ae5587a38 docs: baseline manifest equivalence note (pycache + cert deltas expected) 2026-08-10 23:54:59 +00:00
root 70a64e3709 fifa17-python: commit working FUT backend deployment (client/server split)
Freeze the running offline FUT backend into version control as
fifa17-recon/docker/fifa17-python/ - declarative and rebuildable from a
fresh checkout:

* OPENFUT_BIND / OPENFUT_ADVERTISE client/server split in the responders
  (lsx, blaze, roster, utas, pow) + entrypoint.sh; OPENFUT_ADVERTISE is
  required for remote mode (compose and entrypoint fail without it)
* docker-compose.yml reproducing the frozen baseline container exactly
  (env, ports incl. the 8085->8080 POW-content remap, /state bind, restart)
* .env.example / .env for site config - the LAN IP is never hardcoded in source
* tools/ + data/ staged from openfut-fut-backend:python-baseline-2026-08-10,
  verified byte-identical to the running container at freeze time
* client_arm.sh (the 105 client-side arming counterpart)
* Dockerfile bakes /app/SHA256SUMS.txt so any image is self-identifying
* docs/BASELINE-python-2026-08-10.md: frozen image/container/hash record,
  restore instructions and rebuild-equivalence procedure

Secrets (redir key/cert, .env) and runtime state (docker/state) stay gitignored.
The live container is untouched pending the .105 launcher audit.
2026-08-10 23:54:04 +00:00
funman300 3d3239bab9 feat: document and stage FIFA 17 SBC hook workflow 2026-08-07 11:44:05 -07:00
funman300 a7e3e43ae9 fifa17-recon: the refusing modes have no server fix, and the hub-atom lead is cosmetic too
Completed the refusing-modes workflow (ground truth + 4 per-mode investigations +
adversarial verify each + synthesis). All four mode families -- Seasons, Draft,
SBC/Objectives, Tournaments -- are NOT_SERVER_REACHABLE, HIGH confidence, all four
adversarial refutations failed.

Live re-confirmed on pid 24653 (slide proven via FNV control): every named
mode-gating byte reads ENABLED=1 (IS_FRIENDLY_SEASON_ENABLED +0x1fd3a,
IS_TOURNAMENT_QUIT_ENABLED +0x1fd3b, IS_DRAFT_MODE_ENABLED +0x1fd3d, plus the
unnamed offline-draft-enable +0x1fd3e) yet the tiles stay greyed.

The new lead this pass added -- do the six /hub mode sub-objects gate availability?
-- is refuted: friendlySeason/offlineSeason/onlineSeason/draftSummary/tournament/
tournamentProgress carry only stats and display strings, no enabled/available/
unlocked atom. They are cosmetic, exactly like hub.tradePile. The one
server-writable input that exists (friendlySeasonsEnabled -> +0x1fd3a via applier
FUN_18011dc50) has its sole reader in the packed FIFA17.exe front-end via a vtable
getter with no CardsDLL caller, and it is already 1. The refusal is decided in the
Denuvo-packed Frostbite front-end, which has no server surface.

docs/plan-2026-08-06-refusing-modes.md: full evidence chains, gate-byte table, the
six sub-deser field maps, per-mode verdicts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np
2026-08-06 18:59:23 -07:00
funman300 31fc590b99 fifa17-recon: the FUT-hub Transfer List tile counts, and the hub parser is NOT reflection
The Transfer List hub tile read "0 items / Selling 0" while a card was actively
listed. Enumerating the /hub parser FUN_180139610 straight from the on-disk
CardsDLL (objdump) refutes the old ENDPOINT_MAP claim that it uses C++ reflection
with "no atom ladder, nothing to enumerate": it has an ordinary running-sum atom
ladder reading 18 atoms. The tile is fed by hub.tradePile (0x333), a nested object
(sub-deser 0x18013ead0) reading count/selling/sold as scalar ints -- the same
scheme as GetAuctionCount, so serving it in the hub body is freeze-safe. The tile
never re-polls the standalone /tradePile/counts, which is why fixing that endpoint
alone did not move the tile.

Also: the hub tile polls LOWERCASE tradepile/counts while the Transfer List screen
uses camelCase tradePile; our case-sensitive routes matched only the screen, so the
tile's counts call fell through to /trade and got a shape the counts deser skips.
Made the tradePile routes case-insensitive.

And bake the proven transfer-market flags (FUT_TRADING/PILESIZES/TRADEABLE/
DISCARD_TABLE/DISCARD_SEND) into openfut-fut.sh so a plain `start` brings up the
working state instead of regressing trading to greyed-out.

- tools/utas_server.py: hub_data() serves tradePile:{count,selling,sold};
  tradePile routes now re.I
- tools/openfut-fut.sh: utas launched with the working flag set
- docs/ENDPOINT_MAP.md: full 18-atom hub map + tile map, correction of the
  reflection claim
- tools/ghidra_queries/objdump_atom_ladder.py: the objdump-based atom-ladder
  decoder used to derive the above

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np
2026-08-06 18:28:52 -07:00
funman300 43557989f5 fifa17-recon: the transfer market works -- listed a card end to end, no freeze
The subsystem that was fully greyed-out this morning now lists a card on the transfer
market: price screen, Submit, "your item is now up for trade", TRANSFER LIST 0/100,
auctionCount 1, and STORE.listings() holds the auction. Every step verified at the
instruction level first, then confirmed live. Three fixes, all behind flags, all off by
default until this run proved them.

1. WE WERE BANNING OUR OWN TRADING. userInfo.feature (atom 0x11c) is a RESTRICTION map,
   not a grant; we sent feature={"trade":true}, which is a trade BAN. Verified in
   q_feature_trade.py: FUN_18013ec10 parses feature/trade into userInfo+0x17c, and at
   the massinfo END_OBJECT the client runs
     cmp byte [rsi+0x17c],0 / jz skip / mov dword [rsi+0x50],0
   feeding applier 0x18011dc91 -> IS_TRADING_ENABLED (model+0x1fd2e) = 0. It runs LAST
   and unconditionally, which is why the gate read 0 all day regardless of /settings or
   the Blaze config store. FUT_TRADING sends feature={} instead. Live: gate flipped
   0 -> 1 on UT re-entry (model rebuilt, pointer changed, byte read 1).

2. TRANSFER LIST CAPACITY 0/0. pileSizeClientData (massinfo atom 0x227, parser
   0x18013adb0) is the capacity, NOT the "MY CLUB counter" the old comment claimed.
   Verified in q_pilesize_keys.py: exactly two storing arms, key 2 -> model+0x1fd1c
   (TRADE_PILE_SIZE) and key 4 -> +0x1fd20 (watch list), every other key SKIP'd. The old
   code would have sprayed the 246 club count into the capacity. FUT_PILESIZES sends
   key 2 = 100, key 4 = 50. Live: capacity read 0 -> 100, header showed 0/100.

3. THE PRICE SCREEN FROZE THE CLIENT. GET marketdata/pricelimits was answered with an
   OBJECT {minPrice,maxPrice}; the deser 0x180163ee0 reads a BARE TOP-LEVEL ARRAY
   (root loop while tok != 0xd), so object-where-array desynced the SAX reader into the
   0x1801c7f1a busy loop (confirmed live: utime climbing 227 ticks/s, core pinned).
   Verified in q_pricelimits.py: element fields defId 0xcf, maxPrice 0x1c2, minPrice
   0x1ca, all scalar ints. marketdata_route now returns a bare array, one element per
   requested defId. Live: price screen opened and Submit succeeded.

Corrected along the way, all now in the code: two prior "trading root causes" from
earlier today were wrong (the Blaze IS_TRADING_ENABLED keys are output-only names, and
the applier is a virtual method at vtable+0x988, not unreachable). Those refutations are
recorded in blaze_responder_v3b.py and the doc.

Also lands the transfer-market recon doc (plan-2026-08-06-transfer-market.md) and the
market Ghidra query set.

Server-authoritative economy note: the 5% transfer fee and the price bands (currently a
150..15000 placeholder per defId) are not yet real; that is refinement, not a freeze.
The live-auction market SCREEN ("List on Transfer Market" browse) is a separate surface
still to do (P4 auction-counts route, P5 empty market bodies).

Live: 439 contract checks pass. Card listed and persisted, auctionCount 1.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 14:33:10 -07:00
funman300 e578443d73 fifa17-recon: tradingEnabled is 0, and that is why the transfer options are greyed out
Card-subsystem pass, 11 agents plus three adversarial verifiers. Full writeup in
docs/plan-2026-08-06-card-subsystem.md. Two of the results below correct things I
committed earlier today.

THE GREYED-OUT TRANSFER OPTIONS ARE EXPLAINED. "Place on Transfer List" and "List on
Transfer Market" have been disabled in the reveal screen and nobody knew why.
TO_TRADE_PILE (FUN_1801a7260) requires BOTH item+0x49 tradeable AND a service gate at
vtable slot +0x270. That slot is `movzx eax, byte [rcx+0x1fd2e]; ret`, and 0x1fd2e is
the tradingEnabled gate byte. Read live and reproduced independently:

  slot +0x2b0 friendlySeasons  disp 0x1fd3a  VALUE=1
  slot +0x2c8 draftMode        disp 0x1fd3d  VALUE=1
  slot +0x2e0 packOpeningAnim  disp 0x1fd45  VALUE=1
  slot +0x270 tradingEnabled   disp 0x1fd2e  VALUE=0

tradingEnabled is the FIRST gate byte found that is not 1. This partly rehabilitates
the settings work from this morning: that plan died because every gate it targeted
already read 1, and the conclusion drawn was that the settings array does not matter.
It does. It matters for a flag nobody was looking at, and tradingEnabled is ALREADY in
_SETTINGS_KEEP, plumbed and never sent because _SETTINGS_MODE defaults to off.

So the fix is two things, not one: FUT_SETTINGS=keep AND untradeable false. Shipping
only the boolean would look like the finding failed.

THE DISCARD "MISS" NEVER EXISTED, which corrects e3092ca. fcc_discardcoins is resident
and complete, the client lookup runs and is correct, and it lands at item+0x3c. The
tile simply binds +0x38, which is OUR value, and nothing falls back to +0x3c. So the
client was not failing a lookup; it was faithfully displaying the 0 we sent. Same
observable, completely different mechanism, and the version in e3092ca is wrong.
FUT_DISCARD_SEND remains exactly the right fix, now for the right reason.

WHAT FUT PAYS FOR STAFF IS NO LONGER UNKNOWN. Same formula, but the rating input is the
table `value` column: gkcoachcards 9000081 value 66 gives 36, and the client's own
+0x3c reads 36. That closes the gap I flagged in e3092ca as not-guessed.

CLUB ITEM SUBTYPES, the standing unknown in CARD_SYSTEM.md, are settled: kit 9,
stadium 10, badge 11 are cardtype 7 (not 9), ball 30, league logo 31 by elimination.
All five constants in fut_clubitems.FAMILIES are wrong and all five currently sit in
the TROPHY block 0x91..0x96. Note the probe route the doc preferred could never have
answered this: probe_shelf()'s candidate set lacks 9, 10 and 11, so it would have spent
a launch and returned nothing for three of five families.

THE CARD MODEL FIELD MAP now exists, 28 rows, every field we send with the byte it
lands on and whether the client keeps it. Built by diffing what we serve against the
parsed records in the live heap (stride 0x180, anchored by a satellite back-pointer
rather than by assuming the +0x38 offset). Corrections that change what we serve:
+0x54 is the discard LEVEL not itemType, +0x49 is untradeable INVERTED, +0x5c is
itemState, definitionId is not an atom at all.

A HIGH-CONFIDENCE ABSENCE CLAIM WAS REFUTED IN VERIFICATION: playStyle IS stored, at
+0x88. Its controls were raw scalars while playStyle is a DECODED scalar, so the
control was the wrong FORM. That is a new variant of the absence trap, which has now
cost six wrong verdicts, and it is recorded in the doc.

FIX TO MY OWN PATCH from e3092ca: purchased() and last_pack() lacked the _with_discard
wrapper that items() had, so the pending pile, which is the one place a quick-sell
value is actually read, served unstamped cards. Found by verification, not testing.
All three read paths now stamp.

Correcting an overstatement in e3092ca: "turning the flag off is a true revert" holds
for the read paths, which copy, but NOT for cards minted while armed, because _item()
stamps at creation and those persist (9 items currently). Kept deliberately: the pack
reveal serves itemList straight from open_pack(), not through purchased(), so removing
creation-stamping would leave the screen that matters unstamped. Persisted values are
correct and self-heal, since every read recomputes and overwrites.

Nothing here has been on screen. Six patches are proposed in the doc as pasteable text,
env-flagged, defaulting off, none applied.

Live: 439 contract checks, 414 card-family checks, market suite, all pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 10:07:01 -07:00
funman300 21a81ad63c fifa17-recon: the real quick-sell table, and the grouping bug is not in our layer
Multi-agent pass over the store subsystem, 11 agents, findings run through three
adversarial verifiers. Full writeup in docs/plan-2026-08-05-store-subsystem.md.

THE REAL DISCARD TABLE IS RECOVERED. quick_sell() paid an invented rating tier
(600/300/150/50) that was wrong for every single card. The real table is
fcc_discardcoins in the client's own game DB, 141 rows keyed (cardtype, level, rare),
read out of the running client and verified 22/22 against live items:

    value = round_half_up(rating * price / 100)
    level    = 3 if rating >= 75, 2 if 65..74, else 1   (0x180141e8a..0x180141ea3,
               derived from rating, NOT a wire field)
    cardtype = FUN_1800d8330(cardsubtypeid), decoded from its jump table and checked
               across every subtype 0..599 with zero disagreements

A 94-rated gold rare is 752, not 600. A 76 rare is 608, not 150. A 55 bronze is 17,
not 50.

This also closes a disagreement nobody had noticed: the CLIENT already computes and
displays the correct value locally whenever our discardValue (atom 0xd7) is 0 or
absent. FUN_18013fe00 stores our value at item +0x38 and the guard at 0x180141025
skips the local computation when it is non-zero. So the screen has been showing the
real number while the server paid a made-up one, on every quick sell ever made.

Verified beyond what the report claimed, because a missing table row pays ZERO and
that would be a regression the old flat tier could not produce: across all 236 items
in the live profile, 230 map to cardtype 1 and 6 to cardtype 6, and NOT ONE would pay
0 coins. Table reproduces at 141 rows and the worked example lands exactly.

ZERO WIRE CHANGE, FUT_DISCARD_TABLE default off. Nothing new is sent; only the coin
figure the server credits moves. This is the patch worth defaulting on after one
in-game check, which is simply quick-selling a card and seeing the coins paid match
the value the card was already displaying.

THE GROUPING BUG IS NOT IN CARDSDLL, and the fix ranked first would have wasted a
launch. Live in the running client all three display groups own exactly the right
pack, there is exactly one copy of each pack record in 4 GiB, and nothing we send is
mis-parsed. The parsed model is correct and the Scaleform layer picks the wrong pack
when turning a tile click into a category id. displayGroupAssetId is served as 1/5/6
while the screen's category field reads 3, and group tiles carry a hardcoded
CATEGORY_ID of 0. Confirmed by direct read: ordinal 3, assetId 6, i.e. Premium, while
the last click was Gold.

The heap map that made this possible, all scoped to one pid: display-group vector
control block, 3 elements of 0x108; group record fields at +0x00 sortPriority,
+0x04 displayGroupAssetId, +0x40 a one-element pack vector; inner pack record 0x1a8
with packType at +0x38, ids at +0x70/+0xac, price at +0xa0, quantities at +0xc0..+0xd0.

extPrice SHOULD BE DELETED, not corrected. Both sub-parsers read only
externalPriceId; amount and currency are discarded. Sending the key at all creates an
"mtx" currency row that switches on a real-money price line the client can never fill
offline, which is the literal "or %1s" on every tile.

A WORRY NOBODY HAD RAISED, and I confirmed it from our own logs: the client has sent
packId 6 on every purchase it has ever made, four for four tonight and six for six
across history. We have never observed a successful buy of anything but Premium Gold.

Also settled: FUT_STORE_DISPLAYGROUP=0 is the right resting state, argued from
mechanism rather than from history; FUT_USERINFO=packs stays off because the
unopened-pack counter is client-mutable and the flag ladder silently drops squadList;
POST /user is a latent hard freeze that has never fired because the client never
issues that POST.

Honest coverage: the ActionScript layer is unread by everyone and every remaining
store mystery lives there.

Live: 439 contract checks pass, market suite passes, both flags off.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 07:43:51 -07:00
funman300 3f3d5704a7 fifa17-recon: quick sell has never been reachable, and finalFunds is the rendered price
Live run, 2026-08-05 evening. Three results, one of them a route that has been dead for
the whole life of the project.

QUICK SELL WAS NEVER SERVED. Captured on the wire:
    DELETE /ut/game/fifa17/item/100000240      (single card, id in the URL, no body)
ENDPOINT_MAP documented the path as `ut/delete/game/%s/item`, ROUTES was built from the
doc, and the regex therefore never matched a real quick sell. Every quick sell fell
through to the catch-all, so quick_sell_route() and STORE.quick_sell() behind it had
never once been called.

The empty response was not a harmless no-op. This body is BALANCE-BEARING: the client
takes its coin total from it, so with totalCredits absent it rendered an uninitialised
value. A real session showed 1,133,686,384 coins against a true balance of 9,889,600.
Display artifact only, corrected by the next GET /user/credits, and the save was never
touched, but it is the reason a stub is not acceptable here.

quick_sell_url_route() serves the real form and returns the corrected shape,
{"items":[{"id":N}],"totalCredits":N}. DEFAULT ON, which the house rule now permits:
two quick sells fired through it in one session, each credited 150 and removed the
card, and the coin arithmetic reconciled exactly against the 15,000 pack purchases
either side of them. An unknown id returns {"items": []} rather than claiming a sale we
cannot account for.

Still UNKNOWN and deliberately not chased: whether the client ASSIGNS totalCredits as
the new balance or ADDS it as a delta. We send the new balance. The discriminating
window is about five seconds wide, because the client refetches GET /user/credits
straight afterwards, so either reading self-corrects and the practical impact is a brief
wrong number. It mattered only while we answered {}, because that garbage persisted.
The credit amount is STORE.quick_sell()'s invented rating tier, not FUT's real discard
table, which remains unknown.

finalFunds IS THE RENDERED COIN PRICE. Served funds=15000 / finalFunds=4321 on one pack
and the tile read 4,321. funds is not displayed. ENDPOINT_MAP updated to CONFIRMED LIVE
with the method recorded. FUT_PRICE_PROBE, the flag that produced it, stays default off
and is disarmed: it puts a price on a tile that the buy path does not charge.

TWO UNPLANNED FINDINGS, both recorded for the next round rather than fixed here:
  * The store grouping is broken and it is NOT cosmetic. All three packs collapse into
    one display group, and the Bronze, Gold and Premium group tiles all drill into the
    same single Premium Gold pack, so TWO OF THREE PACKS CANNOT BE BOUGHT. We send
    displayGroup {"value": name} but never displayGroupAssetId (0xda), so everything
    lands in group 0. The docs had this parked as a cosmetic "tiles read unknown"
    issue; it is an availability bug.
  * The FIFA Points price renders as the literal "or %1s", an unsubstituted printf
    placeholder. extPrice.finalPrice is served as {"amount":N,"currency":"mtx"} and
    "mtx" is evidently not a currency token the client resolves. Cosmetic.

Corrected in passing: packContentInfo DOES reach the tile (11 ITEMS / 11 GOLD /
11 RARES against exactly what we serve). An earlier screen showing zeros was the
display-GROUP level, which carries no content info. D3 was right.

Live: 439 contract checks pass, both probe flags off, store prices back to honest.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 20:03:41 -07:00
funman300 89da7b7609 fifa17-recon: /hub refutes yesterday's envelope conclusion, and two ENDPOINT_MAP freezes
Three things: the envelope rule was wrong and is corrected, /hub is settled, and two
documented response shapes that would freeze the client are fixed.

THE CORRECTION. The previous commit concluded that a three-token root consumes `{`, the
first field name and that field's value without dispatching them, so the first key of a
flat body was silently eaten, and that `login` had therefore never been delivered on
POST /user. That is WRONG and is withdrawn, along with the claim that the key order of
the auth dict is load-bearing.

The first call to FUN_1801c7f10 returns token 7 and consumes NO input. It is a
once-only start-of-document token, guarded by the flag at parser+0xda together with the
zero character counter at parser+0x30. So the three tokens are BOF, `{`, and the FIRST
FIELD NAME, and the key loop dispatches from that first key onward. The `== 10` test on
the third token is not an envelope check, it is the empty-object early-out: for `{}` the
third token is END_OBJECT and the root exits with its constructor defaults intact, which
is why answering `{}` has always been safe.

Corrected enum: 7=BOF 9=START_OBJECT 10=END_OBJECT 11=FIELD_NAME 12=START_ARRAY
13=END_ARRAY. The enum itself was right before; the inference from it was not.

HOW IT WAS CAUGHT, which is the part worth keeping. Not by more decompiling. /hub is
served flat and the wrong model predicted its first key would be discarded, so the
prediction was checked against the client's own memory: clubPlayers read back as 205,
the value the server sent, at model+0x1fd70+0x3c with the slide proven against the FNV
prologue first. One live read refuted a chain of otherwise sound static reasoning in
about a minute. tools/hub_counter_probe.py keeps it repeatable.

Consequence worth flagging: a wrapper is not just unnecessary for these roots, it would
be harmful, since a wrapper key hashes to an atom with no arm and the whole object is
skipped. That makes the createPackResponse envelope DOUBTFUL rather than confirmed.
Atom 0xbe has no arm in FUN_180162880. There is no live evidence either way because
nothing has ever parsed that body, so the buy path is left exactly as it is.

TWO ERRORS OF MINE ON THE WAY, both recorded in the doc because both are cheap to
repeat. I searched for RS4:FutGetHubServerResponse, found nothing and reported that no
hub class existed; the class is FutGetHubDataServerResponse (literal 0x18022ce40,
vtable 0x18022cd48, deser 0x1801738b0, control FutSquadSave -> 0x180171a60 matched in
the same run). Then I scanned 152 deserializers for clubPlayers, got zero hits and a
passing control, because the guard is `!= 0x90` and my pattern only matched `== 0x`.
The control passed only because auctionCount happens to use `==`. A control that does
not exercise the same code shape as the target is not a control. The comment already at
utas_server.py:1076 had the hub chain right the whole time.

ENDPOINT_MAP corrections, both freeze-risky as written, neither affecting what we serve
today:
  * duplicateItemIdList is an ARRAY OF OBJECTS (element deser 0x180138e10), not the int
    list at :1095. Bare ints where the element parser expects objects is a tokenizer
    desync, i.e. a hard freeze at 0x1801c7f1a. Control that this is not a misread:
    dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array.
  * FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
    top-level id.

No behaviour change. utas_server.py is comment-only. 439 contract checks pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:35:27 -07:00
funman300 afdbb364ca fifa17-recon: pack opening reversed end to end, and there is no pack-inventory endpoint
A twelve-agent pass over the parts of pack opening we did not understand, run against
the live client (CardsDLL slide proven, not assumed) plus static CardsDLL. Findings
below survived an adversarial verification round that corrected several of them; where
a verifier and a finder disagreed, the verifier won.

THE HEADLINE IS A NEGATIVE, and it deletes work rather than creating it. There is no
pack-inventory endpoint in FIFA 17 and there never was. Proven three independent ways:
the 48-entry UTAS route template array at 0x18021df80, a regex for "ut/" over the whole
PE, and the 125-row client action table at 0x1802caa20, which is the complete set of
requests the client can originate. "Serve the pack inventory" comes off the backlog.
The unclaimed-pack tile and My Packs are two fields on responses we already build.

Corrections to ENDPOINT_MAP.md, both freeze-risky as written:
  * duplicateItemIdList is an array of OBJECTS (element parser 0x180138e10: itemId
    0x16d, duplicateItemId 0xeb, itemLoans 0x16f, duplicateItemLoans 0xed), not the
    int list documented at :1095 and :218. Control that this is not a misread:
    dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array and parses with no
    inner object loop. We serve [], so this is a docs bug today and a live freeze the
    moment somebody implements it from the map as written.
  * FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
    top-level id. :968-971 is wrong twice over.

packContentInfo is DECORATIVE. It is read only into a store-tile view model, and
nothing compares the declared counts against the delivered itemList, so open_pack()
does not have to honour the distribution.

The reveal is entirely CLIENT-SIDE. Walkout, tiering, colours and ordering are
arithmetic over fields we already send. Genuine outstanding server work reduces to
three items: duplicates, quick-sell credit, unopenedPacks.

Perishable intel captured: the real FIFA 17 retail pack catalogue, 41 SKUs with Origin
offer ids, recovered from the client heap as a parsed copy of data/store/storecfg.xml.
It is in no file on disk, only in a running process.

futmem/ is a standalone read-only Rust crate for this kind of work (maps, find,
strings, read). Read-only by construction: it opens /proc/<pid>/mem with File::open
and there is no code path in it that can write to another process, because a live game
session depends on that. Its own [workspace] table keeps it out of the parent
workspace. Chunked scanning overlaps by pattern_len-1 so a match spanning a chunk
boundary is still found.

utas_server.py gains FUT_PORT/FUT_LOG so a throwaway instance can be started without
bouncing the one the live client is using. Defaults unchanged (8099, /tmp/utas_server.log).
Noted for the record: this edit came from a research agent that had been told not to
touch server code. It is benign and useful, but it was out of scope.

Not committed: the doc proposes ENDPOINT_MAP.md changes as pasteable text rather than
applying them, and every proposed server change defaults off per the house rule.
Nothing in this commit changes a response the client sees.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:24:37 -07:00
funman300 d0dbfa99c0 fifa17-recon: the /settings gate bytes were never zero, and the plan built on that is dead
Yesterday's settings-gate plan asserted that IS_FRIENDLY_SEASON_ENABLED and
IS_DRAFT_MODE_ENABLED "have never been set to true by anything, on any run", and
proposed spending a launch on that premise. Measured against the running client,
both read 1, and so does packOpeningAnimationEnabled, while /settings has only ever
been answered {"configs": []}.

  disp 0x1fd3a (friendlySeasonsEnabled)      value = 1
  disp 0x1fd3d (enableDraftMode)             value = 1
  disp 0x1fd45 (packOpeningAnimationEnabled) value = 1

Reproduced on two separate launches and two different pids.

Where the reasoning went wrong: the finding that FUN_18011dc50 is the only writer of
those bytes, and that the FutDataManagerImpl constructor never touches them, was
correct. The inference was not. The applier runs whether or not the configs array has
content, and the struct it is handed defaults these fields to 1, so the bytes were
being written all along. "Nothing populates the array" was treated as "nothing writes
the byte". Only the first of those was ever established.

Seasons therefore does not refuse because its gate byte is false. Its gate byte is
true. That diagnosis restarts, and the live test in section 3 should not be run as
written. The doc keeps the wrong turn on the record rather than quietly deleting it.

tools/gate_byte_probe.py makes this repeatable instead of a one-off. It is read-only
(O_RDONLY + pread), resolves the pid by comm, re-derives the CardsDLL slide from
/proc/<pid>/maps rather than caching it across launches, proves the slide against the
FNV prologue at 0x180180d00 read from the on-disk PE before trusting any address, and
decodes each gate displacement out of its accessor stub (0f b6 81 <disp32>) rather
than reading it from a table. Needs the client at the FUT hub, since CardsDLL loads
only then.

Also carries the two /settings changes that were pending from before: the mode
defaults to `off` (the live-proven baseline, since nothing here has faced the game)
and the transfer-pile probe is 77 rather than 100, because 100 is a stock-looking
number that would prove nothing if it showed up in game.

Live: 439 contract checks pass. check_settings_flags.py passes in all four modes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 19:24:02 -07:00
funman300 897259c8fb fifa17-recon: the /settings 42-flag gate, and why Seasons never asks
ENDPOINT_MAP said this class reads one key, `configs`, and that was true and
useless. What it missed is what happens after each element closes: the client
feeds the STRING VALUE of `type` back through the atom hasher and switches on
the result, 42 arms wide. A flag is a row, not a key, and the client hashes our
string itself.

Followed it to the end. FUN_18011dc50 is the only writer of the IS_* UI gate
bytes inside FutDataManagerImpl, every line is `byte = (field == 1)`, and the
constructor never touches those bytes. So a flag nobody sends is a gate nobody
opens. friendlySeasonsEnabled and enableDraftMode have never been sent by
anything, which is a mechanism for Seasons refusing while making zero requests
to any of the four servers.

The store is the control that makes this readable: IS_STORE_ENABLED is the same
kind of byte and its screen works, because storeEnabled and friends already
ship through the Blaze config store. That list has no seasons or draft flag.

Ship the gates behind FUT_SETTINGS (off/keep/gates, default gates), and
re-assert the working store flags in the same array on purpose: once a
populated array makes the applier run, it writes EVERY gate byte, so omitting
them could switch off a screen that works today.

maximumTradePileSize=100 rides along as a positive control, because a boolean
that changes nothing cannot distinguish "the flag did not help" from "the array
never reached the consumer".

check_settings_flags.py asserts each shipped name against the atom table AND
the recovered switch, since a misnamed flag is silently inert and looks exactly
like a failed fix. enableSquadBuildingSetsFeature is the reason both checks are
needed: a real atom with no arm here.

Live: 439 contract checks pass, market unit suite passes.
Not yet tested in game.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 12:11:20 -07:00
funman300 9348b83374 fifa17-recon: club-item research -- cardtype map exact, itemState carries equipped state
Researched rather than guessed, after a guessed field crashed the client.

VERIFIED: FUN_1800d8330 returns cardtype 9 for exactly 0x1e, 0x1f, 0x91..0x96,
0xe7..0xe9, 0xec; fcc_misccards' cardsubtype 231 anchors the 0xe7 block to misc, so
badges/kits/stadia/balls/logos live in 0x1e, 0x1f and 0x91..0x96.

VERIFIED, and it answers a question nobody had asked: the itemState enum at
0x180229d20 is WAITING_FOR_GAME, inGame, forSale, offered, activeBadge, activeHomeKit,
activeAwayKit, activeBall, activeStadium, active. An EQUIPPED club item is the same
item with itemState set, not a different subtype. 'free' is right for owned-but-not-
equipped, which is what we already send.

VERIFIED: club items have no category group table (consumables and staff both do), and
the route is club?type= with SINGULAR names, observed live.

STILL UNKNOWN and labelled so: which subtype means which family. Not in any of the 149
dumped tables, no group table, and cardtype 9 has no merge arm so a wrong value cannot
announce itself.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 12:06:31 -07:00
funman300 cef1e8d1f4 fifa17-recon: consumable artwork CONFIRMED FIXED, and the two wrong guesses recorded
Real card art, tier colours and the GK glove icon all draw once cardassetid carries
the art id. Records both refuted hypotheses with the evidence that killed them, since
each was plausible and someone will reach for them again.

The generalisable trap: an fcc_ row has BOTH carddbid and cardassetid, they are not
interchangeable, and _item copies resourceId into cardassetid -- right for players,
wrong for every other family. Club items will hit it next: balls 37, kits 35,
stadium 36, badges 39, league logos 40.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:47:05 -07:00
funman300 550313362c fifa17-recon: consumables CONFIRMED LIVE -- artwork, stacks and correct amounts
Rendering with real artwork, quantity badges and +5/+10/+15 amounts, so atom 0x1b
reaches record+0xbf. The client's own dialog names the class we resolved: 'Search
Type: Consumables Search'.

Records the three things that each had to be right and each failed silently with a
200: the count gates the fetch, the route is club/consumables/<category> (a /club
PREFIX, so it was being answered with the player list), and the element is a five-atom
stack wrapper whose 0x16a member is the only thing that carries the item.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:36:47 -07:00
funman300 0f83d73364 fifa17-recon: the consumables panel asks 41 times a session and we answer with players
Round 3, 10 agents. The headline is measured, not inferred: GET club/stats/consumables
is requested 41 times per session by the real client (ProtoHttp), and _club_stat_set()
answers it with the PLAYER stat set. The panel reads 14 consumables* names that we
have never sent, so it is told '205 players' when it asked how many contracts the club
owns, and it has nothing to show.

That also explains why last round's 126-item consumable shelf was never requested. It
serves type=contract|training|healing|development and an UNTYPED /club with no
team=/league=, and all 9 of the client's untyped requests this session carry team=. The
only +126 item(s) line in the whole log came from one of our own probes.

Vocabulary recovered: the 14 consumables* rows plus badgeDBid 0x2e, kitsHome 0x29,
kitsAway 0x2a, leagueLogos 0x2f, trophiesSeasonOnline 0x38.

Other measured surfaces the client asks for and we fob off: GET /settings 11x answered
with an empty config array (a 40-flag feature gate, the biggest untouched lever in the
project), leaderboards/options 5x with {}, user/accountinfo 4x with {}.
club/stats/staff is a DIFFERENT class (FutStaffBonus); the staff counts come from the
Stats2 store, which is why the staff screen worked while we answered {}.

Refuted: ENDPOINT_MAP's claim that objectives have no route. FUN_180151610 builds
<base>/objective/%d/reward and FUN_180147780 builds .../complete.

New modules only. utas_server.py is deliberately untouched: whether to wire the counts
depends on a free observation the human can make on the client that is already running,
and spending a restart before that is what this round exists to avoid.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 11:13:54 -07:00
funman300 456ec24360 fifa17-recon: managers and coaches CONFIRMED LIVE, and the manager template paints our fields
34 staff cards, zero DB Error. Every coach id hit its table first time, which is the
payoff from enumerating the game's own database instead of sweeping for ids: the loud
miss-fill exists and never fired.

10 of 10 managers resolved with historically correct nations and leagues.

RESOLVED, previously TODO/CONFIRM: the manager card template paints record+0xde
(nation) and record+0xe0 (league). Luis Enrique draws the Spain flag and 'LaLiga
Santander'; the Premier League managers draw their flag and 'ENG 1'. The merge never
writes either field, so nothing but our own JSON could have supplied them.

Corrected: negotiation at +0xe3 is NOT on the card front, which shows CONTRACT 7
there. I had told the user to look for it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 10:22:34 -07:00
funman300 22ba361578 fifa17-recon: repair_club keeps dead cards unless asked, plus the 2026-08-05 plan
Deleting cards from someone's club is their call, not the tool's. The nine
unrepairable blanks are now KEPT unless --delete-dead is passed. A blank card is ugly,
not harmful, and the 175 stale cards were never the deletion candidates anyway: they
are real players wearing old invented numbers and they get repaired in place.

Also records the build round's synthesis as docs/plan-2026-08-05-families.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 10:16:13 -07:00
funman300 49733f79d1 fifa17-recon: card-family enumeration round -- managers cracked, consumables need no ids
11-agent round, every investigation adversarially reviewed. The headline is that this
was never five id hunts: the client's database is resident in ordinary heap as a
self-describing catalog of bit-packed fixed-stride row arrays, walkable READ-ONLY, so
the id sets fall out at zero cost in human club visits.

MEASURED:
  managercards carddbid 1000001..1001455, assetid == carddbid; two agents using two
    different block locators agreed 417/417 (docs/managercards_ids.txt). This is why
    the earlier sweeps of 1..5000 and 6000..8000 were silent.
  staff bands: headcoach 2000004+, fitnesscoach 3000019+, physio 4000002+,
    gkcoach 9000001+, corroborated by the four miss-fallback assetids hard-coded in
    FUN_180141660 each landing inside its own table's decoded range.
  all four coach branches write a LOUD miss-fill: firstname/lastname "DB Error",
    rating 0x32, rare 1, attrs[0] 0xf, plus a table-unique assetid. Managers write
    none, so a wrong manager id is silent and a wrong coach id labels itself.
  consumables have NO table and NO id space: cardtype 6 has no arm in the merge,
    FUN_18013f4d0's only callees are a range clamp and an enum map, and every string
    is a hardcoded FUT_CONSUMABLE_* literal. A contract is three JSON keys.
  the ?type= taxonomy is 29 explicit arms plus a default: badge 11, kit 12, stadium
    13, ball 14, equippables 15, leaguelogos 16, misc 26. club/stats kits and
    badgeDBid are PLAIN COUNTS, not ids.
  fancards is a boolean column of the fixtures table; newcards is FUT atom 0x1d7.
    NEITHER is a card family, so two of the five hunts never existed.

REFUTED, and worth keeping: the live table-directory walk was off by one entry
(descriptor for table T is at entry-0x20, not entry+0x08), which had mislabelled
managercards as factory_teams and shifted every column count. managercards names are
32-bit string-pool offsets and the pool was never located -- we get ids, not names,
and we do not need names because the client supplies them.

TRAPS RECORDED: rareflag=1 silently converts a Player Fitness card (219) into Squad
Fitness, and fut_store._item() hardcodes rareflag 1 on every item.

Four proposed club-item sweep windows were killed by review as invariant by
construction: with no merge arm there is no miss-fill, so every id yields a
byte-identical record and the probe cannot discriminate. That is a wasted human action
correctly caught before it cost one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 22:40:24 -07:00
funman300 c76cf706ef fifa17-recon: CARD_SYSTEM -- record the solved identity mechanism and the oracle
Supersedes the parts of this document that were wrong: the CardsDb map is not empty
offline, and dbdata.dll is not the player database.

Records the merge dispatch table, the field-fill asymmetry that the pool design
depends on (send zero for what the client knows, send our own only where it knows
nothing), the three-state oracle with all three fingerprints, the 5000-item ingest
ceiling, the fact that the map is WIPED on every club fetch, and where the 17,547
player roster came from plus its independent cross-validation.

Also records the state of the other card families so the next session starts from
the manager branch writing no miss-fill, rather than rediscovering it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 22:00:18 -07:00
funman300 e9e6f203c2 fifa17-recon: the card pool is now the REAL FIFA 17 roster, 17547 players
The old pool was 79 hand-written rows whose asset ids were mostly invented, on
the premise that the client's card map is empty offline so no id could render.
That premise was refuted by a live screenshot, and this replaces its consequence.

Source: tools/dbdata_extract.py reads FIFA's own rating-sorted index out of a
running process (0x40 stride, self-validating {begin,end,end+1} name-pointer
triple, anchored on 20801 = Ronaldo 94) -> data/roster.json. dbdata.dll was a
dead end and is documented as such: its single export getTableData is an
anti-tamper attestation routine, not a data accessor.

Cross-validated against a completely independent method. tools/sweep_collect.py
serves candidate ids as a synthetic club and reads back the identity the CLIENT
resolved through its own merge. 573 of 573 overlapping names agreed exactly, and
the single id present in one and not the other is 26501, the target of the
documented 22800..22879 Legends remap -- which is also what produced 'Alex Hunter
x80' in a sweep and had looked like a bug.

Field honesty, because half of these are real and half are not:
  playerid/rating/name  REAL   the roster
  club/nation/league    REAL   we send zeros and the CLIENT fills them (the merge
                               only fills those fields when they arrive as zero)
  position              PARTLY 59 from the game's own per-card cache, 17 curated
                               by hand, the rest synthetic but deterministic
  attributes            SYNTH  derived from rating and position

169193 is dropped from the curated set: it was in VERIFIED_ASSET_IDS and is not a
real player. The client resolves it to the database's empty placeholder row, which
renders as 'Jamal Blackman'. Two independent methods agreed.

NOTE BEFORE PUSHING ANYWHERE PUBLIC: data/roster.json is EA's player data,
extracted from your own installation. Fine locally; think twice about publishing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 21:08:52 -07:00
funman300 a3fd9e870f fifa17-recon: REFUTED -- the CardsDb map is not empty offline
CARD_SYSTEM.md has claimed since it was written that offline the CardsDb map is EMPTY,
every lookup misses, and the view-model reads every rendered field from the resolved
record and NEVER from our item JSON. A live pack open falsifies both halves.

One bronze pack, five cards. Two rendered as real players with names, club badges and
national flags. Three rendered blank: rating 50, position RWB, every attribute 1. Our
pool contains no rating 50, no RWB and no all-ones attributes, so the blank is the
client default.

The two that resolved match our item JSON field for field:
  (232517, 62, RB, nation 36, league 19, team 175, [72,44,58,60,62,61])
    -> SILVA, 62 RB, Wolfsburg badge, Norway flag, 72 PAC 44 SHO 58 PAS 60 DRI 62 DEF
  (235066, 60, GK, nation 34, league 31, team 48, [62,63,33,61,17,62])
    -> NOWAK, 60 GK, 62/61 63/17 33/62

Those attribute numbers were invented by hand this afternoon. They cannot have come
from a database.

So: stats come from our JSON, name/badge/flag come from the client keyed by assetId,
and an assetId the client does not know collapses the WHOLE card to the blank, which
is why a bad id looks like a rendering failure rather than a lookup failure.

THE CONSEQUENCE IS THAT THE PLANNED WORK IS UNNECESSARY. This document recommended
populating the map by driving the insert, hand-building a red-black tree node, or
patching the resolve miss path, all of which write to a live process. None of it is
needed. The rule is: use asset ids that exist in the client database. fut_cards.py has
18 verified ids and 61 structural placeholders, and the placeholders are the blanks.
The remaining work is a DATA problem, not a code-injection problem.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 15:38:41 -07:00
funman300 a7ac5a09fd fifa17-recon: club stats LIVE-PROVEN, default ON; S19's verdict was over-scoped
MY CLUB -> ENGLAND -> Premier League now reads 17. First non-zero number ever rendered
on that screen. Nothing froze, no other screen changed, 392 + 61 checks green with the
flag defaulted on and no env override.

S19 concluded "the MY CLUB counter is not server-fixable". That was too broadly scoped.
The nation and league drill-downs ARE server-fixable and are now fixed. S20 records the
corrected scope.

What made it work, from FUN_180043b90 case 3:

  uVar7  = (**(param_2 + 0x18))(param_2, row, "LEAGUE_ID")   THE UI ROW'S OWN ID
  bronze/silver/gold = (+0x7f8)(store, uVar7, 2 / 3 / 4)
  publish("PLAYERS_EMPLOYED", gold + silver + bronze)         COMPUTED, never read
  rare/kits/badges   = (+0x7f8)(store, uVar7, 5 / 0x28 / 0x2d)

Still open and now correctly scoped: the hub tile's "0 TOTAL PLAYERS" and the MY CLUB
summary rows read the GLOBAL bucket via +0x800 in cases 1 and 5. We serve those rows.
The unchanged question is what SELECTS those cases, since the mode tag is copied from
the completed request and the client requests year, consumables, staff, country/<id>
and league/<id> but never club.

The method note, which is the durable part: two rounds of reasoning about this endpoint
produced two wrong bodies; twenty lines of the consumer produced the right one. Reading
the PARSER tells you what is accepted. Only reading the CONSUMER tells you what is used.
That question was answerable from the start and went unasked until live screenshots
forced it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 14:50:06 -07:00
funman300 d2bbb4d378 fifa17-recon: S19 -- the MY CLUB counter is NOT server-fixable, with the mechanism
Two experiments, both negative, and the negative has a mechanism behind it rather than
being another failed guess.

  FUT_CLUB_PAGE   served 114 items to /club?...count=11   tile still 0 TOTAL PLAYERS
  FUT_CLUBSTATS   full stat set, players=114, all modes   panel still Players 0

The bodies went out: four "CLUBSTATS: 11 stat rows (players=114)" responses in the log,
panel re-entered afterwards.

  FUN_18012fbe0   store+0x78 = request+0xc4      the mode tag is copied from the
                                                 REQUEST that just completed
  FUN_180043b90   switch (store+0x78)
    case 1  +0x800(1)->PLAYERS_EMPLOYED, (0x1e)->BALLS_EARNED, (0x28)->KITS_AVAILABLE,
            (0x14)->STADIA_OWNED, (10)->STAFF_EMPLOYED, (0x32)->TROPHIES_WON
    case 6  CARDS_NO_TRAINING_*, CARDS_NO_CONTRACT_*, CARDS_NO_FITNESS_*

The MY CLUB summary is case 1, which needs mode 1 (club). The client requests staff,
year and consumables and NEVER club, so the tag settles at 6 and case 1 is never
selected. Our values are stored correctly (contextId 1 forces contextValue 0, the
global bucket the +0x800 getter reads) and case 1 reads exactly the six ids we set.
Nothing ever asks for them.

THE MODE IS CHOSEN CLIENT-SIDE FROM THE REQUEST URL. No response body can change it,
so there is no body that fixes this and generating more of them is wasted work.

Two independent corroborations rather than one story that merely fits:
- case 6 reads 0x3d CONTRACTS, 0x3e TRAINING, 0x40 FITNESS, exactly the three ids
  FUN_18012fd40 cannot produce from any type string. The consumables view is
  unsettable from this endpoint by construction.
- FUT_CLUB_PAGE eliminated the only other candidate: the tile is not a count of the
  list we return.

Both flags stay implemented and default OFF. FUT_CLUBSTATS is correct against the
verified schema and would populate the moment a club-mode request occurred; deleting it
would throw away the schema work for no gain.

Recorded against myself: I argued from the matching labels (tile "TOTAL PLAYERS", panel
"Players", both zero while we served {}) that the two read the same store and one body
would fix both. The store IS shared. The SELECTION is not, and that is what decides it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 14:25:56 -07:00
funman300 285d4f6cb7 fifa17-recon: the blockers plan from the multi-agent pass
Five parallel Ghidra investigations, one adversarial reviewer each, one synthesis.
Kept in the repo because the reviewer corrections are load-bearing: they refuted claims
in four of the five reports, two of which would have shipped wrong behaviour (a
speculative /season body justified by our own curl traffic in the log, and a store
field block that was a freeze rather than a regression).

Carries the next live session (one launch, three flags, four menu actions, one
read-only memory probe), the implementation queue, what is genuinely blocked and why,
and a what-could-make-this-plan-wrong section that names the store change as the
concrete regression risk.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 14:04:00 -07:00