funman300 deb034c5fb feat(engine): convert HelpScreen to real-button modal with kbd-chip rows
Phase 3 step 5a of the UX overhaul. Replaces the old monospace
text-dump (a flat vertical column of "  D            Draw from
stock"-style lines) with a proper modal layout: section titles,
two-column rows where each shortcut renders inside a small
border-outlined chip alongside its description.

Modal contents:
- Header: "Controls"
- Body: three sections (Gameplay / New Game / Overlays), each with a
  section title in TEXT_SECONDARY plus a row per shortcut.
- Each row: a 64 px-min-width chip (caption font, border, radius-sm)
  carrying the key name, then the description in TEXT_PRIMARY at
  TYPE_BODY.
- Actions: a primary "Close" button (hotkey hint "F1").

CONTROL_SECTIONS is a static const-data table of `ControlRow`
records grouped into `ControlSection`s — easier to maintain than the
prior `Vec<String>` of free-form text and easier to extend.

handle_help_close_button is the click counterpart to F1; it
despawns the modal when the player clicks Close.

The audit identified the prior layout as the worst of the
"feels like a 2010 monospace debug dump" overlays. This
restructure is the largest visual upgrade so far in the overhaul.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 01:06:00 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
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