deb034c5fb
Phase 3 step 5a of the UX overhaul. Replaces the old monospace text-dump (a flat vertical column of " D Draw from stock"-style lines) with a proper modal layout: section titles, two-column rows where each shortcut renders inside a small border-outlined chip alongside its description. Modal contents: - Header: "Controls" - Body: three sections (Gameplay / New Game / Overlays), each with a section title in TEXT_SECONDARY plus a row per shortcut. - Each row: a 64 px-min-width chip (caption font, border, radius-sm) carrying the key name, then the description in TEXT_PRIMARY at TYPE_BODY. - Actions: a primary "Close" button (hotkey hint "F1"). CONTROL_SECTIONS is a static const-data table of `ControlRow` records grouped into `ControlSection`s — easier to maintain than the prior `Vec<String>` of free-form text and easier to extend. handle_help_close_button is the click counterpart to F1; it despawns the modal when the player clicks Close. The audit identified the prior layout as the worst of the "feels like a 2010 monospace debug dump" overlays. This restructure is the largest visual upgrade so far in the overhaul. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>