funman300 de4dba6f98 feat(engine): convert AchievementsScreen to modal scaffold + Done button
Phase 3 step 5c of the UX overhaul. Wraps the achievements list in
the standard ui_modal scaffold, recolours every line via tokens, and
replaces the "Press A to close" caption with a primary Done button.

The achievements list itself keeps its previous shape (unlocked
first then alphabetical, secret achievements hidden until unlocked,
each row showing name + description + reward + unlock date). The
visual changes:

- Headline now comes from spawn_modal_header (TYPE_HEADLINE,
  TEXT_PRIMARY) — was bespoke 26px white.
- Unlocked names use ACCENT_PRIMARY (yellow); descriptions in
  TEXT_PRIMARY at TYPE_BODY.
- Locked names and descriptions use TEXT_DISABLED so they read as
  "future content" without disappearing.
- Reward lines use STATE_SUCCESS (green) at TYPE_CAPTION.
- Unlock dates use TEXT_SECONDARY at TYPE_CAPTION.
- A subtle BORDER_SUBTLE separator follows each row instead of one
  big separator under the header — easier to scan a long list.
- The "✓" / "○" status glyphs stay; their colours come from the
  per-state tokens.

handle_achievements_close_button is the click counterpart to the A
key. font_res threaded through toggle_achievements_screen.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 01:32:45 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
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