Files
Ferrous-Solitaire/solitaire_engine
funman300 de4dba6f98 feat(engine): convert AchievementsScreen to modal scaffold + Done button
Phase 3 step 5c of the UX overhaul. Wraps the achievements list in
the standard ui_modal scaffold, recolours every line via tokens, and
replaces the "Press A to close" caption with a primary Done button.

The achievements list itself keeps its previous shape (unlocked
first then alphabetical, secret achievements hidden until unlocked,
each row showing name + description + reward + unlock date). The
visual changes:

- Headline now comes from spawn_modal_header (TYPE_HEADLINE,
  TEXT_PRIMARY) — was bespoke 26px white.
- Unlocked names use ACCENT_PRIMARY (yellow); descriptions in
  TEXT_PRIMARY at TYPE_BODY.
- Locked names and descriptions use TEXT_DISABLED so they read as
  "future content" without disappearing.
- Reward lines use STATE_SUCCESS (green) at TYPE_CAPTION.
- Unlock dates use TEXT_SECONDARY at TYPE_CAPTION.
- A subtle BORDER_SUBTLE separator follows each row instead of one
  big separator under the header — easier to scan a long list.
- The "✓" / "○" status glyphs stay; their colours come from the
  per-state tokens.

handle_achievements_close_button is the click counterpart to the A
key. font_res threaded through toggle_achievements_screen.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 01:32:45 +00:00
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