Files
Ferrous-Solitaire/README.md
T
funman300 4997356cb5 docs(project): add README, CI workflow, migration guide, and fix asset docs
- README.md: player-facing install, controls, features, and test instructions
- .github/workflows/ci.yml: clippy + headless tests + release build on push/PR
- solitaire_server/migrations/README.md: naming convention and workflow for
  adding future schema migrations
- ARCHITECTURE.md §14: rewrite Asset Pipeline to reflect procedural rendering
  (no image files used; audio only, embedded via include_bytes!)
- ARCHITECTURE.md §2 / §13: fix workspace structure and audio file listing
- CLAUDE.md: clarify asset embedding rule (audio only; visuals are procedural)
- server_tests.rs: add auth_rate_limit_returns_429_on_11th_request test using
  build_router() (rate limiting ON) to verify the GovernorLayer is wired correctly

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:41:16 +00:00

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2.1 KiB
Markdown

# Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
## Features
- **Klondike Solitaire** — Draw One and Draw Three modes
- **Progression** — XP, levels, unlockable card backs and backgrounds
- **18 Achievements** — including secret ones
- **Daily Challenge** — server-seeded so every player worldwide gets the same deal
- **Leaderboard** — opt-in, powered by your own self-hosted server
- **Special Modes** (unlocked at level 5): Zen, Time Attack, Challenge
- **Sync** — pull/push stats across devices via a self-hosted server
- **Color-blind mode** — blue tint on red-suit cards
## Building
**Prerequisites**
- Rust stable toolchain (`rustup install stable`)
- Linux: `libasound2-dev libudev-dev libxkbcommon-dev`
- macOS: Xcode Command Line Tools
```bash
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
```
## Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
## Sync Server (optional)
To sync stats across machines, run the self-hosted server. See [README_SERVER.md](README_SERVER.md) for setup instructions.
Once the server is running, open **Settings → Sync Backend**, enter the server URL and your username, and register an account from within the game.
## Running Tests
```bash
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
```
## License
MIT — see [LICENSE](LICENSE).