funman300 37681cf33e feat(engine): convert LeaderboardScreen to modal scaffold + Done button
Phase 3 step 5e of the UX overhaul. Wraps the leaderboard list inside
the standard ui_modal scaffold; converts the Opt In / Opt Out buttons
to use spawn_modal_button (so they pick up the shared hover / press
paint system); replaces "Press L to close" prose with a primary Done
button.

Changes:
- spawn_leaderboard_screen now goes through spawn_modal(LeaderboardScreen,
  Z_MODAL_PANEL, ...). The bespoke 0.82-alpha scrim and hand-rolled
  card surface are gone — same visual contract as every other overlay.
- Opt In becomes a Secondary modal button; Opt Out becomes Tertiary.
  Both fire the same fetch tasks they did before.
- Header / data cells switch to ui_theme tokens. The top-3 podium
  effect now uses ACCENT_PRIMARY (yellow) for #1 and TEXT_PRIMARY for
  #2/#3 instead of metallic-coloured srgb literals; #4+ use
  TEXT_SECONDARY.
- Header-cell and data-cell helpers now take a `&TextFont` so all
  three sizes (HEADLINE / BODY_LG / BODY / CAPTION) come from the
  shared scale instead of inline 13px / 15px sizes.
- "Fetching\u{2026}" loading state uses STATE_INFO; empty-state copy
  uses TEXT_SECONDARY.
- handle_leaderboard_close_button is the click counterpart to L; it
  also sets ClosedThisFrame so update_leaderboard_panel doesn't
  immediately respawn the modal when a fetch completes in the same
  frame.

The sort-by-score code is replaced with `sort_by_key(Reverse(...))`
to satisfy clippy's unnecessary_sort_by lint that surfaced once the
file was otherwise warning-free.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 01:40:59 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
Languages
Rust 95.7%
JavaScript 1.9%
HTML 1.3%
CSS 0.5%
Shell 0.4%
Other 0.2%