37681cf33ea5fd407396225b2d8dd5eca016b608
Phase 3 step 5e of the UX overhaul. Wraps the leaderboard list inside the standard ui_modal scaffold; converts the Opt In / Opt Out buttons to use spawn_modal_button (so they pick up the shared hover / press paint system); replaces "Press L to close" prose with a primary Done button. Changes: - spawn_leaderboard_screen now goes through spawn_modal(LeaderboardScreen, Z_MODAL_PANEL, ...). The bespoke 0.82-alpha scrim and hand-rolled card surface are gone — same visual contract as every other overlay. - Opt In becomes a Secondary modal button; Opt Out becomes Tertiary. Both fire the same fetch tasks they did before. - Header / data cells switch to ui_theme tokens. The top-3 podium effect now uses ACCENT_PRIMARY (yellow) for #1 and TEXT_PRIMARY for #2/#3 instead of metallic-coloured srgb literals; #4+ use TEXT_SECONDARY. - Header-cell and data-cell helpers now take a `&TextFont` so all three sizes (HEADLINE / BODY_LG / BODY / CAPTION) come from the shared scale instead of inline 13px / 15px sizes. - "Fetching\u{2026}" loading state uses STATE_INFO; empty-state copy uses TEXT_SECONDARY. - handle_leaderboard_close_button is the click counterpart to L; it also sets ClosedThisFrame so update_leaderboard_panel doesn't immediately respawn the modal when a fetch completes in the same frame. The sort-by-score code is replaced with `sort_by_key(Reverse(...))` to satisfy clippy's unnecessary_sort_by lint that surfaced once the file was otherwise warning-free. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
License
MIT — see LICENSE.
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features
classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete
detection.
https://klondike.aleshym.co/