Compare commits
26 Commits
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@@ -20,4 +20,4 @@ resources:
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images:
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- name: solitaire-server
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newName: git.aleshym.co/funman300/solitaire-server
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newTag: 858012d9
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newTag: eb6c93fb
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@@ -96,7 +96,7 @@ fn main() {
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continue;
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}
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let cfg = SolverConfig { move_budget, state_budget };
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match try_solve(seed, draw_mode.clone(), &cfg) {
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match try_solve(seed, draw_mode, &cfg) {
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SolverResult::Winnable => {
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buckets[i].push(seed);
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eprintln!(
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@@ -73,7 +73,7 @@ fn main() {
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while found.len() < count {
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tried += 1;
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if matches!(
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try_solve(seed, draw_mode.clone(), &cfg),
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try_solve(seed, draw_mode, &cfg),
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SolverResult::Winnable
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) {
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found.push(seed);
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@@ -8,9 +8,11 @@
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//! walks `ALL_ACHIEVEMENTS`, evaluates each `condition`, and emits an
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//! unlock event for any `AchievementDef` whose record is not yet unlocked.
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use serde::{Deserialize, Serialize};
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/// Fields needed by achievement conditions. Constructed by the engine from
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/// `StatsSnapshot`, the final `GameState`, and wall-clock time.
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct AchievementContext {
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/// Total number of games played (after this win has been recorded).
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pub games_played: u32,
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@@ -31,7 +31,8 @@ mod pile_map_serde {
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use crate::pile::{Pile, PileType};
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pub fn serialize<S: Serializer>(map: &HashMap<PileType, Pile>, s: S) -> Result<S::Ok, S::Error> {
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let entries: Vec<(&PileType, &Pile)> = map.iter().collect();
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let mut entries: Vec<(&PileType, &Pile)> = map.iter().collect();
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entries.sort_by_key(|(k, _)| *k);
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entries.serialize(s)
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}
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@@ -42,7 +43,7 @@ mod pile_map_serde {
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}
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/// Whether cards are drawn one at a time or three at a time from the stock.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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pub enum DrawMode {
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/// Draw one card from stock per turn.
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DrawOne,
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@@ -154,6 +155,7 @@ pub struct GameState {
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/// [`GAME_STATE_SCHEMA_VERSION`].
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#[serde(default = "schema_v1")]
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pub schema_version: u32,
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#[serde(skip)]
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undo_stack: VecDeque<StateSnapshot>,
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}
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@@ -224,10 +226,10 @@ impl GameState {
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return Err(MoveError::GameAlreadyWon);
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}
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let stock_len = self.piles[&PileType::Stock].cards.len();
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let stock_len = self.piles.get(&PileType::Stock).ok_or(MoveError::InvalidSource)?.cards.len();
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if stock_len == 0 {
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let waste_len = self.piles[&PileType::Waste].cards.len();
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let waste_len = self.piles.get(&PileType::Waste).ok_or(MoveError::InvalidSource)?.cards.len();
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if waste_len == 0 {
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return Err(MoveError::StockEmpty);
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}
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@@ -245,7 +247,7 @@ impl GameState {
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stock.cards.push(card);
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}
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self.recycle_count = self.recycle_count.saturating_add(1);
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self.move_count += 1;
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self.move_count = self.move_count.saturating_add(1);
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return Ok(());
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}
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@@ -271,7 +273,7 @@ impl GameState {
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waste.cards.push(card);
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}
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self.move_count += 1;
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self.move_count = self.move_count.saturating_add(1);
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Ok(())
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}
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@@ -379,7 +381,7 @@ impl GameState {
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self.piles.get_mut(&to).ok_or(MoveError::InvalidDestination)?.cards.append(&mut moved);
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self.score = (self.score + score_delta).max(0);
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self.move_count += 1;
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self.move_count = self.move_count.saturating_add(1);
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self.is_won = self.check_win();
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if !self.is_won {
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@@ -428,14 +430,13 @@ impl GameState {
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pub fn check_auto_complete(&self) -> bool {
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// Stock must be empty; waste may still have cards (they are resolved
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// by draw() calls inside next_auto_complete_move / auto_complete_step).
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if !self.piles[&PileType::Stock].cards.is_empty() {
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if self.piles.get(&PileType::Stock).is_none_or(|p| !p.cards.is_empty()) {
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return false;
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}
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(0..7).all(|i| {
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self.piles[&PileType::Tableau(i)]
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.cards
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.iter()
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.all(|c| c.face_up)
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self.piles
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.get(&PileType::Tableau(i))
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.is_some_and(|p| p.cards.iter().all(|c| c.face_up))
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})
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}
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@@ -461,7 +462,8 @@ impl GameState {
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// Check waste top first — when stock is exhausted the waste may still
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// contain cards that can go directly to a foundation.
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let waste = PileType::Waste;
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if let Some((card, slot)) = self.piles[&waste].cards.last()
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if let Some((card, slot)) = self.piles.get(&waste)
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.and_then(|p| p.cards.last())
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.and_then(|c| self.foundation_slot_for(c).map(|s| (c, s)))
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{
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let _ = card; // borrow ends here
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@@ -469,7 +471,8 @@ impl GameState {
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}
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for i in 0..7 {
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let tableau = PileType::Tableau(i);
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if let Some(slot) = self.piles[&tableau].cards.last()
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if let Some(slot) = self.piles.get(&tableau)
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.and_then(|p| p.cards.last())
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.and_then(|c| self.foundation_slot_for(c))
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{
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return Some((tableau, PileType::Foundation(slot)));
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@@ -487,7 +490,7 @@ impl GameState {
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let mut candidate: Option<u8> = None;
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let mut empty_slot: Option<u8> = None;
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for slot in 0..4_u8 {
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let pile = &self.piles[&PileType::Foundation(slot)];
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let Some(pile) = self.piles.get(&PileType::Foundation(slot)) else { continue };
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if pile.cards.is_empty() {
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if empty_slot.is_none() {
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empty_slot = Some(slot);
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@@ -501,7 +504,8 @@ impl GameState {
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if card.rank.value() == 1 { empty_slot } else { None }
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});
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target.filter(|&slot| {
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can_place_on_foundation(card, &self.piles[&PileType::Foundation(slot)])
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self.piles.get(&PileType::Foundation(slot))
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.is_some_and(|p| can_place_on_foundation(card, p))
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})
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}
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@@ -2,7 +2,7 @@ use serde::{Deserialize, Serialize};
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use crate::card::{Card, Suit};
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/// Identifies which pile on the board a set of cards belongs to.
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
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pub enum PileType {
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/// The face-down draw pile.
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Stock,
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@@ -9,6 +9,7 @@ use crate::pile::Pile;
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/// [`Pile::claimed_suit`](crate::pile::Pile::claimed_suit)).
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/// - When the pile is non-empty, the next card must match the top card's
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/// suit and be exactly one rank higher.
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#[must_use]
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pub fn can_place_on_foundation(card: &Card, pile: &Pile) -> bool {
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match pile.cards.last() {
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None => card.rank.value() == 1,
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@@ -19,6 +20,7 @@ pub fn can_place_on_foundation(card: &Card, pile: &Pile) -> bool {
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/// Returns `true` if `card` (or the bottom card of a sequence) can be placed on `pile` in the tableau.
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///
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/// Tableau rules: Kings go on empty piles; otherwise alternating colour, one rank lower.
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#[must_use]
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pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
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match pile.cards.last() {
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None => card.rank.value() == 13,
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@@ -36,6 +38,7 @@ pub fn can_place_on_tableau(card: &Card, pile: &Pile) -> bool {
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/// only validates the sequence's *internal* structure, which the tableau
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/// move path must enforce so a player can't smuggle an arbitrary stack
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/// onto another column when the bottom card happens to land legally.
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#[must_use]
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pub fn is_valid_tableau_sequence(cards: &[Card]) -> bool {
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cards.windows(2).all(|w| {
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w[0].rank.value() == w[1].rank.value() + 1 && w[0].suit.is_red() != w[1].suit.is_red()
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@@ -665,7 +665,7 @@ impl SolverState {
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foundation,
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stock,
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waste,
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draw_mode: game.draw_mode.clone(),
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draw_mode: game.draw_mode,
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just_drew: false,
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consecutive_draws: 0,
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}
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@@ -10,12 +10,11 @@ use std::path::{Path, PathBuf};
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pub use solitaire_sync::AchievementRecord;
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const APP_DIR_NAME: &str = "ferrous_solitaire";
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const FILE_NAME: &str = "achievements.json";
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/// Platform-specific default path for `achievements.json`.
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pub fn achievements_file_path() -> Option<PathBuf> {
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crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(FILE_NAME))
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crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(FILE_NAME))
|
||||
}
|
||||
|
||||
/// Load achievements from an explicit path. Returns `Vec::new()` if the file
|
||||
|
||||
@@ -295,9 +295,9 @@ fn read_file_bytes() -> Result<Vec<u8>, TokenError> {
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fn write_file_bytes(data: &[u8]) -> Result<(), TokenError> {
|
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let path = token_file_path()
|
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.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
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let tmp = path.with_extension("tmp");
|
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let tmp = path.with_extension("bin.tmp");
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std::fs::write(&tmp, data)
|
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.map_err(|e| TokenError::Keyring(format!("write auth_tokens.tmp: {e}")))?;
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.map_err(|e| TokenError::Keyring(format!("write auth_tokens.bin.tmp: {e}")))?;
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std::fs::rename(&tmp, &path)
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.map_err(|e| TokenError::Keyring(format!("rename auth_tokens: {e}")))
|
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}
|
||||
|
||||
@@ -168,3 +168,6 @@ pub use matomo_client::MatomoClient;
|
||||
|
||||
pub mod platform;
|
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pub use platform::data_dir;
|
||||
|
||||
/// Application data subdirectory name, shared by all persistence modules.
|
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pub(crate) const APP_DIR_NAME: &str = "ferrous_solitaire";
|
||||
|
||||
@@ -111,12 +111,12 @@ impl MatomoClient {
|
||||
}
|
||||
|
||||
fn url_encode(s: &str) -> String {
|
||||
s.chars()
|
||||
.flat_map(|c| match c {
|
||||
'A'..='Z' | 'a'..='z' | '0'..='9' | '-' | '_' | '.' | '~' => {
|
||||
vec![c]
|
||||
s.bytes()
|
||||
.flat_map(|b| match b {
|
||||
b'A'..=b'Z' | b'a'..=b'z' | b'0'..=b'9' | b'-' | b'_' | b'.' | b'~' => {
|
||||
vec![b as char]
|
||||
}
|
||||
c => format!("%{:02X}", c as u32).chars().collect(),
|
||||
b => format!("%{b:02X}").chars().collect(),
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ use chrono::{Datelike, NaiveDate};
|
||||
pub use solitaire_sync::progress::level_for_xp;
|
||||
pub use solitaire_sync::PlayerProgress;
|
||||
|
||||
const APP_DIR_NAME: &str = "ferrous_solitaire";
|
||||
const FILE_NAME: &str = "progress.json";
|
||||
|
||||
/// Deterministic seed derived from a date, identical for all players globally.
|
||||
@@ -46,7 +45,7 @@ pub fn xp_for_win(time_seconds: u64, used_undo: bool) -> u64 {
|
||||
|
||||
/// Platform-specific default path for `progress.json`.
|
||||
pub fn progress_file_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(FILE_NAME))
|
||||
}
|
||||
|
||||
/// Load progress from an explicit path. Returns `default()` if missing/corrupt.
|
||||
|
||||
@@ -29,7 +29,6 @@ use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||
use solitaire_core::pile::PileType;
|
||||
|
||||
const APP_DIR_NAME: &str = "ferrous_solitaire";
|
||||
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
|
||||
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
|
||||
|
||||
@@ -279,14 +278,14 @@ impl ReplayHistory {
|
||||
in migrate_legacy_latest_replay"
|
||||
)]
|
||||
pub fn latest_replay_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(LATEST_REPLAY_FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(LATEST_REPLAY_FILE_NAME))
|
||||
}
|
||||
|
||||
/// Returns the platform-specific path to `replays.json`, the rolling
|
||||
/// history file, or `None` if `crate::data_dir()` is unavailable (e.g.
|
||||
/// minimal Linux containers).
|
||||
pub fn replay_history_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(REPLAY_HISTORY_FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(REPLAY_HISTORY_FILE_NAME))
|
||||
}
|
||||
|
||||
/// Save a [`Replay`] atomically to `path` using the standard `.tmp` →
|
||||
|
||||
@@ -11,7 +11,6 @@ use std::path::{Path, PathBuf};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::game_state::{DifficultyLevel, DrawMode};
|
||||
|
||||
const APP_DIR_NAME: &str = "ferrous_solitaire";
|
||||
const SETTINGS_FILE_NAME: &str = "settings.json";
|
||||
|
||||
/// Animation playback speed for card transitions.
|
||||
@@ -239,6 +238,12 @@ pub struct Settings {
|
||||
/// field existed deserialize cleanly to `None` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub leaderboard_display_name: Option<String>,
|
||||
/// `true` once the player has successfully opted in to the leaderboard on
|
||||
/// the server. Used to decide whether a display-name change should also
|
||||
/// push an update via `opt_in_leaderboard`. Older `settings.json` files
|
||||
/// deserialize cleanly to `false` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub leaderboard_opted_in: bool,
|
||||
/// When `true`, the player may drag the top card of a foundation pile back
|
||||
/// onto a compatible tableau column. Enabled by default (standard Klondike
|
||||
/// rules). Older `settings.json` files without this key deserialize to
|
||||
@@ -388,6 +393,7 @@ impl Default for Settings {
|
||||
replay_move_interval_secs: default_replay_move_interval_secs(),
|
||||
last_difficulty: None,
|
||||
leaderboard_display_name: None,
|
||||
leaderboard_opted_in: false,
|
||||
take_from_foundation: true,
|
||||
analytics_enabled: false,
|
||||
matomo_url: None,
|
||||
@@ -479,7 +485,7 @@ impl Settings {
|
||||
/// Returns the platform-specific path to `settings.json`, or `None` if
|
||||
/// the platform's data directory is unavailable.
|
||||
pub fn settings_file_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(SETTINGS_FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(SETTINGS_FILE_NAME))
|
||||
}
|
||||
|
||||
/// Load settings from an explicit path. Returns `Settings::default()` if the
|
||||
|
||||
@@ -13,7 +13,6 @@ use solitaire_core::game_state::{GameState, GAME_STATE_SCHEMA_VERSION};
|
||||
|
||||
use crate::stats::StatsSnapshot;
|
||||
|
||||
const APP_DIR_NAME: &str = "ferrous_solitaire";
|
||||
const STATS_FILE_NAME: &str = "stats.json";
|
||||
const GAME_STATE_FILE_NAME: &str = "game_state.json";
|
||||
const TIME_ATTACK_SESSION_FILE_NAME: &str = "time_attack_session.json";
|
||||
@@ -21,7 +20,7 @@ const TIME_ATTACK_SESSION_FILE_NAME: &str = "time_attack_session.json";
|
||||
/// Returns the platform-specific path to `stats.json`, or `None` if
|
||||
/// `crate::data_dir()` is unavailable (e.g. minimal Linux containers).
|
||||
pub fn stats_file_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(STATS_FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(STATS_FILE_NAME))
|
||||
}
|
||||
|
||||
/// Load stats from an explicit path. Returns `StatsSnapshot::default()` if
|
||||
@@ -71,7 +70,7 @@ pub fn save_stats(stats: &StatsSnapshot) -> io::Result<()> {
|
||||
/// Returns the platform-specific path to `game_state.json`, or `None` if
|
||||
/// `crate::data_dir()` is unavailable.
|
||||
pub fn game_state_file_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(GAME_STATE_FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(GAME_STATE_FILE_NAME))
|
||||
}
|
||||
|
||||
/// Load an in-progress `GameState` from `path`. Returns `None` if the file is
|
||||
@@ -123,14 +122,14 @@ pub fn delete_game_state_at(path: &Path) -> io::Result<()> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Remove any leftover `*.json.tmp` files in the app data directory.
|
||||
/// Remove any leftover `*.tmp` files in the app data directory.
|
||||
///
|
||||
/// These can be left behind if the process crashes between the write and rename
|
||||
/// in an atomic save. Safe to call on startup; missing or unreadable entries
|
||||
/// are silently skipped.
|
||||
pub fn cleanup_orphaned_tmp_files() -> io::Result<()> {
|
||||
let dir = match crate::data_dir() {
|
||||
Some(d) => d.join(APP_DIR_NAME),
|
||||
Some(d) => d.join(crate::APP_DIR_NAME),
|
||||
None => return Ok(()),
|
||||
};
|
||||
|
||||
@@ -181,7 +180,7 @@ pub struct TimeAttackSession {
|
||||
/// Returns the platform-specific path to `time_attack_session.json`, or
|
||||
/// `None` if `crate::data_dir()` is unavailable.
|
||||
pub fn time_attack_session_path() -> Option<PathBuf> {
|
||||
crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(TIME_ATTACK_SESSION_FILE_NAME))
|
||||
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(TIME_ATTACK_SESSION_FILE_NAME))
|
||||
}
|
||||
|
||||
/// Save a Time Attack session atomically. Mirrors `save_game_state_to`'s
|
||||
@@ -267,7 +266,7 @@ pub fn time_attack_session_with_now(remaining_secs: f32, wins: u32) -> TimeAttac
|
||||
}
|
||||
}
|
||||
|
||||
/// Inner helper: delete `*.json.tmp` entries inside `dir`.
|
||||
/// Inner helper: delete `*.tmp` entries inside `dir`.
|
||||
///
|
||||
/// Per-file errors (already deleted, permission denied) are silently ignored.
|
||||
fn cleanup_tmp_files_in(dir: &Path) {
|
||||
@@ -277,7 +276,7 @@ fn cleanup_tmp_files_in(dir: &Path) {
|
||||
if path
|
||||
.file_name()
|
||||
.and_then(|n| n.to_str())
|
||||
.is_some_and(|n| n.ends_with(".json.tmp"))
|
||||
.is_some_and(|n| n.ends_with(".tmp"))
|
||||
{
|
||||
let _ = fs::remove_file(&path);
|
||||
}
|
||||
|
||||
@@ -309,6 +309,9 @@ impl SyncProvider for SolitaireServerClient {
|
||||
async fn opt_in_leaderboard(&self, display_name: &str) -> Result<(), SyncError> {
|
||||
let token = self.access_token()?;
|
||||
let url = format!("{}/api/leaderboard/opt-in", self.base_url);
|
||||
// Enforce the server's 32-char column limit at the client boundary so
|
||||
// the server never receives an over-length name regardless of caller.
|
||||
let display_name: String = display_name.chars().take(32).collect();
|
||||
|
||||
let resp = self
|
||||
.client
|
||||
|
||||
@@ -12,7 +12,7 @@ use solitaire_core::game_state::GameMode;
|
||||
use solitaire_data::{matomo_client::MatomoClient, settings::SyncBackend, Settings};
|
||||
|
||||
use crate::events::{AchievementUnlockedEvent, ForfeitEvent, GameWonEvent, NewGameRequestEvent};
|
||||
use crate::resources::GameStateResource;
|
||||
use crate::resources::{GameStateResource, TokioRuntimeResource};
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -45,6 +45,7 @@ pub struct AnalyticsPlugin;
|
||||
impl Plugin for AnalyticsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<AnalyticsResource>()
|
||||
.init_resource::<TokioRuntimeResource>()
|
||||
.add_systems(Startup, init_analytics)
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -80,28 +81,28 @@ fn react_to_settings_change(
|
||||
fn on_game_won(
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
analytics: Res<AnalyticsResource>,
|
||||
settings: Res<SettingsResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
) {
|
||||
let Some(client) = analytics.client.clone() else {
|
||||
return;
|
||||
};
|
||||
for ev in wins.read() {
|
||||
client.event("Game", "Won", None, Some(ev.score as f64));
|
||||
fire_flush(client.clone(), &settings.0);
|
||||
fire_flush(client.clone(), rt.0.clone());
|
||||
}
|
||||
}
|
||||
|
||||
fn on_forfeit(
|
||||
mut forfeits: MessageReader<ForfeitEvent>,
|
||||
analytics: Res<AnalyticsResource>,
|
||||
settings: Res<SettingsResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
) {
|
||||
let Some(client) = analytics.client.clone() else {
|
||||
return;
|
||||
};
|
||||
for _ev in forfeits.read() {
|
||||
client.event("Game", "Forfeit", None, None);
|
||||
fire_flush(client.clone(), &settings.0);
|
||||
fire_flush(client.clone(), rt.0.clone());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,14 +138,14 @@ fn on_achievement_unlocked(
|
||||
fn tick_flush_timer(
|
||||
time: Res<Time>,
|
||||
mut analytics: ResMut<AnalyticsResource>,
|
||||
settings: Res<SettingsResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
) {
|
||||
analytics.flush_timer.tick(time.delta());
|
||||
if !analytics.flush_timer.just_finished() {
|
||||
return;
|
||||
}
|
||||
if let Some(client) = analytics.client.clone() {
|
||||
fire_flush(client, &settings.0);
|
||||
fire_flush(client, rt.0.clone());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,15 +165,10 @@ fn client_for(settings: &Settings) -> Option<Arc<MatomoClient>> {
|
||||
Some(Arc::new(MatomoClient::new(url, settings.matomo_site_id, uid)))
|
||||
}
|
||||
|
||||
fn fire_flush(client: Arc<MatomoClient>, _settings: &Settings) {
|
||||
fn fire_flush(client: Arc<MatomoClient>, rt: Arc<tokio::runtime::Runtime>) {
|
||||
AsyncComputeTaskPool::get()
|
||||
.spawn(async move {
|
||||
if let Ok(rt) = tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
{
|
||||
rt.block_on(client.flush());
|
||||
}
|
||||
rt.block_on(client.flush());
|
||||
})
|
||||
.detach();
|
||||
}
|
||||
|
||||
@@ -454,8 +454,8 @@ fn handle_settings_toast(
|
||||
for ev in events.read() {
|
||||
let sfx = ev.0.sfx_volume;
|
||||
let music = ev.0.music_volume;
|
||||
let sfx_changed = last_sfx.is_none_or(|prev| (prev - sfx).abs() > f32::EPSILON);
|
||||
let music_changed = last_music.is_none_or(|prev| (prev - music).abs() > f32::EPSILON);
|
||||
let sfx_changed = last_sfx.is_none_or(|prev| (prev - sfx).abs() > 0.001);
|
||||
let music_changed = last_music.is_none_or(|prev| (prev - music).abs() > 0.001);
|
||||
*last_sfx = Some(sfx);
|
||||
*last_music = Some(music);
|
||||
if sfx_changed {
|
||||
|
||||
@@ -21,6 +21,8 @@ use bevy::asset::RenderAssetUsages;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
|
||||
use crate::resources::TokioRuntimeResource;
|
||||
|
||||
/// Stores the loaded avatar [`Handle<Image>`], or `None` when no avatar
|
||||
/// has been fetched yet (new account, no internet, or fetch in progress).
|
||||
#[derive(Resource, Default)]
|
||||
@@ -46,6 +48,7 @@ pub struct AvatarPlugin;
|
||||
impl Plugin for AvatarPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_message::<AvatarFetchEvent>()
|
||||
.init_resource::<TokioRuntimeResource>()
|
||||
.init_resource::<AvatarResource>()
|
||||
.init_resource::<PendingAvatarTask>()
|
||||
.add_systems(Update, (handle_avatar_fetch, poll_avatar_task));
|
||||
@@ -54,28 +57,26 @@ impl Plugin for AvatarPlugin {
|
||||
|
||||
fn handle_avatar_fetch(
|
||||
mut events: MessageReader<AvatarFetchEvent>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
mut pending: ResMut<PendingAvatarTask>,
|
||||
) {
|
||||
for ev in events.read() {
|
||||
// Cancel any in-flight task and restart with the new URL.
|
||||
let url = ev.url.clone();
|
||||
let rt = rt.0.clone();
|
||||
pending.0 = Some(AsyncComputeTaskPool::get().spawn(async move {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.ok()?
|
||||
.block_on(async move {
|
||||
let client = reqwest::Client::new();
|
||||
let bytes = client
|
||||
.get(&url)
|
||||
.send()
|
||||
.await
|
||||
.ok()?
|
||||
.bytes()
|
||||
.await
|
||||
.ok()?;
|
||||
Some(bytes.to_vec())
|
||||
})
|
||||
rt.block_on(async move {
|
||||
let client = reqwest::Client::new();
|
||||
let bytes = client
|
||||
.get(&url)
|
||||
.send()
|
||||
.await
|
||||
.ok()?
|
||||
.bytes()
|
||||
.await
|
||||
.ok()?;
|
||||
Some(bytes.to_vec())
|
||||
})
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -451,7 +451,9 @@ impl Plugin for CardPlugin {
|
||||
clear_right_click_highlights_on_state_change.after(GameMutation),
|
||||
clear_right_click_highlights_on_pause,
|
||||
update_stock_empty_indicator.after(GameMutation),
|
||||
update_stock_count_badge.after(GameMutation),
|
||||
update_stock_count_badge
|
||||
.after(GameMutation)
|
||||
.run_if(resource_changed::<crate::GameStateResource>),
|
||||
collect_resize_events.after(LayoutSystem::UpdateOnResize),
|
||||
snap_cards_on_window_resize.after(collect_resize_events),
|
||||
),
|
||||
@@ -462,6 +464,49 @@ impl Plugin for CardPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the relative asset path for a card face PNG.
|
||||
///
|
||||
/// The path format is `cards/faces/classic/{RANK}{SUIT}.png`, e.g. `QS.png`
|
||||
/// for the Queen of Spades. Both `load_card_images` and the unit tests use
|
||||
/// this function so the filename formula is tested in isolation from the
|
||||
/// asset-loading machinery.
|
||||
///
|
||||
/// Note: this function verifies only the **code-side mapping**. If the PNG
|
||||
/// file at the returned path contains wrong artwork (e.g. `QS.png` has a
|
||||
/// diamond watermark baked in), that is an **asset content bug** and must be
|
||||
/// fixed by replacing the file — no code change can correct it.
|
||||
fn card_face_asset_path(rank: Rank, suit: Suit) -> String {
|
||||
const SUIT_CHARS: [&str; 4] = ["C", "D", "H", "S"];
|
||||
const RANK_STRS: [&str; 13] = [
|
||||
"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K",
|
||||
];
|
||||
let suit_idx = match suit {
|
||||
Suit::Clubs => 0,
|
||||
Suit::Diamonds => 1,
|
||||
Suit::Hearts => 2,
|
||||
Suit::Spades => 3,
|
||||
};
|
||||
let rank_idx = match rank {
|
||||
Rank::Ace => 0,
|
||||
Rank::Two => 1,
|
||||
Rank::Three => 2,
|
||||
Rank::Four => 3,
|
||||
Rank::Five => 4,
|
||||
Rank::Six => 5,
|
||||
Rank::Seven => 6,
|
||||
Rank::Eight => 7,
|
||||
Rank::Nine => 8,
|
||||
Rank::Ten => 9,
|
||||
Rank::Jack => 10,
|
||||
Rank::Queen => 11,
|
||||
Rank::King => 12,
|
||||
};
|
||||
format!(
|
||||
"cards/faces/classic/{}{}.png",
|
||||
RANK_STRS[rank_idx], SUIT_CHARS[suit_idx]
|
||||
)
|
||||
}
|
||||
|
||||
/// Loads card face and back PNGs at startup via [`AssetServer`] and inserts
|
||||
/// [`CardImageSet`].
|
||||
///
|
||||
@@ -476,17 +521,15 @@ fn load_card_images(asset_server: Option<Res<AssetServer>>, mut commands: Comman
|
||||
return;
|
||||
};
|
||||
|
||||
// Suit index: Clubs=0, Diamonds=1, Hearts=2, Spades=3
|
||||
const SUIT_CHARS: [&str; 4] = ["C", "D", "H", "S"];
|
||||
// Rank index: Ace=0 … King=12
|
||||
const RANK_STRS: [&str; 13] = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"];
|
||||
const SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
const RANKS: [Rank; 13] = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five, Rank::Six, Rank::Seven,
|
||||
Rank::Eight, Rank::Nine, Rank::Ten, Rank::Jack, Rank::Queen, Rank::King,
|
||||
];
|
||||
|
||||
let faces: [[Handle<Image>; 13]; 4] = std::array::from_fn(|suit| {
|
||||
std::array::from_fn(|rank| {
|
||||
asset_server.load(format!(
|
||||
"cards/faces/classic/{}{}.png",
|
||||
RANK_STRS[rank], SUIT_CHARS[suit]
|
||||
))
|
||||
let faces: [[Handle<Image>; 13]; 4] = std::array::from_fn(|si| {
|
||||
std::array::from_fn(|ri| {
|
||||
asset_server.load(card_face_asset_path(RANKS[ri], SUITS[si]))
|
||||
})
|
||||
});
|
||||
let backs = std::array::from_fn(|i| {
|
||||
@@ -584,6 +627,7 @@ fn resync_cards_on_settings_change(
|
||||
/// Render the initial deal. Runs in `PostStartup`, so all `Startup` systems
|
||||
/// (including `TablePlugin::setup_table` which inserts `LayoutResource`)
|
||||
/// have already completed.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn sync_cards_startup(
|
||||
commands: Commands,
|
||||
game: Res<GameStateResource>,
|
||||
@@ -592,6 +636,7 @@ fn sync_cards_startup(
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
entities: Query<(Entity, &CardEntity, &Transform, Option<&CardAnimation>)>,
|
||||
card_images: Option<Res<CardImageSet>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
) {
|
||||
if let Some(layout) = layout {
|
||||
let slide_secs = slide_dur.map_or(0.15, |d| d.slide_secs);
|
||||
@@ -599,7 +644,8 @@ fn sync_cards_startup(
|
||||
let back_colour = card_back_colour(selected_back);
|
||||
let color_blind = settings.as_ref().is_some_and(|s| s.0.color_blind_mode);
|
||||
let high_contrast = settings.as_ref().is_some_and(|s| s.0.high_contrast_mode);
|
||||
sync_cards(commands, &game.0, &layout.0, slide_secs, back_colour, color_blind, high_contrast, &entities, card_images.as_deref(), selected_back);
|
||||
let font_handle = font_res.as_ref().map(|r| &r.0);
|
||||
sync_cards(commands, &game.0, &layout.0, slide_secs, back_colour, color_blind, high_contrast, &entities, card_images.as_deref(), selected_back, font_handle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -613,6 +659,7 @@ fn sync_cards_on_change(
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
entities: Query<(Entity, &CardEntity, &Transform, Option<&CardAnimation>)>,
|
||||
card_images: Option<Res<CardImageSet>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
) {
|
||||
if events.read().next().is_none() {
|
||||
return;
|
||||
@@ -623,7 +670,8 @@ fn sync_cards_on_change(
|
||||
let back_colour = card_back_colour(selected_back);
|
||||
let color_blind = settings.as_ref().is_some_and(|s| s.0.color_blind_mode);
|
||||
let high_contrast = settings.as_ref().is_some_and(|s| s.0.high_contrast_mode);
|
||||
sync_cards(commands, &game.0, &layout.0, slide_secs, back_colour, color_blind, high_contrast, &entities, card_images.as_deref(), selected_back);
|
||||
let font_handle = font_res.as_ref().map(|r| &r.0);
|
||||
sync_cards(commands, &game.0, &layout.0, slide_secs, back_colour, color_blind, high_contrast, &entities, card_images.as_deref(), selected_back, font_handle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -639,6 +687,7 @@ fn sync_cards(
|
||||
entities: &Query<(Entity, &CardEntity, &Transform, Option<&CardAnimation>)>,
|
||||
card_images: Option<&CardImageSet>,
|
||||
selected_back: usize,
|
||||
font_handle: Option<&Handle<Font>>,
|
||||
) {
|
||||
let positions = card_positions(game, layout);
|
||||
|
||||
@@ -668,10 +717,10 @@ fn sync_cards(
|
||||
Some(&(entity, cur, has_anim)) => {
|
||||
update_card_entity(
|
||||
&mut commands, entity, card, position, z, layout,
|
||||
slide_secs, back_colour, color_blind, high_contrast, cur, has_anim, card_images, selected_back,
|
||||
slide_secs, back_colour, color_blind, high_contrast, cur, has_anim, card_images, selected_back, font_handle,
|
||||
)
|
||||
}
|
||||
None => spawn_card_entity(&mut commands, card, position, z, layout, back_colour, color_blind, high_contrast, card_images, selected_back),
|
||||
None => spawn_card_entity(&mut commands, card, position, z, layout, back_colour, color_blind, high_contrast, card_images, selected_back, font_handle),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -695,6 +744,19 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
||||
PileType::Tableau(6),
|
||||
];
|
||||
|
||||
// Compute the Draw-Three waste fan step proportional to the column spacing
|
||||
// (waste_x − stock_x = card_width + h_gap) rather than a fixed fraction of
|
||||
// card_width. On desktop (H_GAP_DIVISOR=4) col_step = 1.25×cw and
|
||||
// 0.224 × 1.25 = 0.28 — identical to the previous constant. On Android
|
||||
// (H_GAP_DIVISOR=32) col_step ≈ 1.031×cw so fan_step ≈ 0.231×cw, keeping
|
||||
// the top fanned card's centre within the waste column's own horizontal
|
||||
// footprint instead of spilling into the adjacent gap.
|
||||
let waste_fan_step = {
|
||||
let s = layout.pile_positions.get(&PileType::Stock).copied().unwrap_or_default();
|
||||
let w = layout.pile_positions.get(&PileType::Waste).copied().unwrap_or_default();
|
||||
(w.x - s.x).abs() * 0.224
|
||||
};
|
||||
|
||||
for pile_type in piles {
|
||||
let Some(base) = layout.pile_positions.get(&pile_type) else {
|
||||
continue;
|
||||
@@ -736,7 +798,7 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
||||
// normally — no card is hidden, so the shift is 0.
|
||||
let visible = 3_usize;
|
||||
let hidden = rendered_len.saturating_sub(visible);
|
||||
slot.saturating_sub(hidden) as f32 * layout.card_size.x * 0.28
|
||||
slot.saturating_sub(hidden) as f32 * waste_fan_step
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
@@ -768,6 +830,7 @@ fn spawn_card_entity(
|
||||
high_contrast: bool,
|
||||
card_images: Option<&CardImageSet>,
|
||||
selected_back: usize,
|
||||
font_handle: Option<&Handle<Font>>,
|
||||
) {
|
||||
let sprite = card_sprite(card, layout.card_size, back_colour, card_images, selected_back);
|
||||
|
||||
@@ -811,9 +874,12 @@ fn spawn_card_entity(
|
||||
#[cfg(target_os = "android")]
|
||||
if card_images.is_some() {
|
||||
entity.with_children(|b| {
|
||||
add_android_corner_label(b, card, layout.card_size, color_blind, high_contrast);
|
||||
add_android_corner_label(b, card, layout.card_size, color_blind, high_contrast, font_handle);
|
||||
});
|
||||
}
|
||||
// Suppress unused-variable warning when not building for Android.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
let _ = font_handle;
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
@@ -832,6 +898,7 @@ fn update_card_entity(
|
||||
has_card_animation: bool,
|
||||
card_images: Option<&CardImageSet>,
|
||||
selected_back: usize,
|
||||
font_handle: Option<&Handle<Font>>,
|
||||
) {
|
||||
let target = Vec3::new(pos.x, pos.y, z);
|
||||
|
||||
@@ -894,9 +961,12 @@ fn update_card_entity(
|
||||
#[cfg(target_os = "android")]
|
||||
if card_images.is_some() {
|
||||
commands.entity(entity).with_children(|b| {
|
||||
add_android_corner_label(b, card, layout.card_size, color_blind, high_contrast);
|
||||
add_android_corner_label(b, card, layout.card_size, color_blind, high_contrast, font_handle);
|
||||
});
|
||||
}
|
||||
// Suppress unused-variable warning when not building for Android.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
let _ = font_handle;
|
||||
}
|
||||
|
||||
fn label_for(card: &Card) -> String {
|
||||
@@ -1000,6 +1070,13 @@ fn mobile_label_for(card: &Card) -> String {
|
||||
/// Spawns the [`AndroidCornerLabel`] + [`AndroidCornerBg`] children on
|
||||
/// face-up cards. The background sprite covers the card art's own small
|
||||
/// corner text so only the large overlay is visible.
|
||||
/// Spawns the [`AndroidCornerLabel`] + [`AndroidCornerBg`] children on
|
||||
/// face-up cards using FiraMono (passed via `font_handle`) so that the
|
||||
/// suit Unicode glyphs U+2660–U+2666 render correctly. Without an explicit
|
||||
/// font handle Bevy falls back to its built-in face which does not include
|
||||
/// those glyphs, causing a coloured missing-glyph rectangle to appear in
|
||||
/// the text colour — the root cause of the "red square on face-down cards"
|
||||
/// visual bug (the box bleeds through near the card edge at z=0.02).
|
||||
#[cfg(target_os = "android")]
|
||||
fn add_android_corner_label(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
@@ -1007,6 +1084,7 @@ fn add_android_corner_label(
|
||||
card_size: Vec2,
|
||||
color_blind: bool,
|
||||
high_contrast: bool,
|
||||
font_handle: Option<&Handle<Font>>,
|
||||
) {
|
||||
if !card.face_up {
|
||||
return;
|
||||
@@ -1034,12 +1112,18 @@ fn add_android_corner_label(
|
||||
),
|
||||
));
|
||||
|
||||
// Large rank+suit text drawn on top of the background.
|
||||
// Large rank+suit text drawn on top of the background. FiraMono must be
|
||||
// wired here explicitly — the suit glyphs (U+2660–U+2666) are not in
|
||||
// Bevy's built-in font and render as a coloured rectangle without it.
|
||||
parent.spawn((
|
||||
AndroidCornerLabel,
|
||||
CardLabel,
|
||||
Text2d::new(mobile_label_for(card)),
|
||||
TextFont { font_size, ..default() },
|
||||
TextFont {
|
||||
font: font_handle.cloned().unwrap_or_default(),
|
||||
font_size,
|
||||
..default()
|
||||
},
|
||||
TextColor(text_colour(card, color_blind, high_contrast)),
|
||||
Anchor::TOP_LEFT,
|
||||
Transform::from_xyz(
|
||||
@@ -1516,6 +1600,7 @@ fn apply_stock_empty_indicator<F: bevy::ecs::query::QueryFilter>(
|
||||
pile_markers: &mut Query<(Entity, &PileMarker, &mut Sprite), F>,
|
||||
label_children: &Query<(Entity, &ChildOf), With<StockEmptyLabel>>,
|
||||
layout: &Layout,
|
||||
font: Handle<Font>,
|
||||
) {
|
||||
let stock_empty = game
|
||||
.piles
|
||||
@@ -1541,7 +1626,7 @@ fn apply_stock_empty_indicator<F: bevy::ecs::query::QueryFilter>(
|
||||
b.spawn((
|
||||
StockEmptyLabel,
|
||||
Text2d::new("↺"),
|
||||
TextFont { font_size, ..default() },
|
||||
TextFont { font: font.clone(), font_size, ..default() },
|
||||
TextColor(TEXT_PRIMARY.with_alpha(0.7)),
|
||||
Transform::from_xyz(0.0, 0.0, 0.1),
|
||||
));
|
||||
@@ -1567,16 +1652,19 @@ fn update_stock_empty_indicator_startup(
|
||||
mut commands: Commands,
|
||||
game: Res<GameStateResource>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
mut pile_markers: Query<(Entity, &PileMarker, &mut Sprite)>,
|
||||
label_children: Query<(Entity, &ChildOf), With<StockEmptyLabel>>,
|
||||
) {
|
||||
let Some(layout) = layout else { return };
|
||||
let font = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
||||
apply_stock_empty_indicator(
|
||||
&mut commands,
|
||||
&game.0,
|
||||
&mut pile_markers,
|
||||
&label_children,
|
||||
&layout.0,
|
||||
font,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1587,6 +1675,7 @@ fn update_stock_empty_indicator(
|
||||
mut commands: Commands,
|
||||
game: Res<GameStateResource>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
mut pile_markers: Query<(Entity, &PileMarker, &mut Sprite)>,
|
||||
label_children: Query<(Entity, &ChildOf), With<StockEmptyLabel>>,
|
||||
) {
|
||||
@@ -1594,12 +1683,14 @@ fn update_stock_empty_indicator(
|
||||
return;
|
||||
}
|
||||
let Some(layout) = layout else { return };
|
||||
let font = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
||||
apply_stock_empty_indicator(
|
||||
&mut commands,
|
||||
&game.0,
|
||||
&mut pile_markers,
|
||||
&label_children,
|
||||
&layout.0,
|
||||
font,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1810,6 +1901,7 @@ fn snap_cards_on_window_resize(
|
||||
game: Option<Res<GameStateResource>>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
card_images: Option<Res<CardImageSet>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
entities: Query<
|
||||
(Entity, &CardEntity, &mut Sprite, &mut Transform),
|
||||
(Without<CardLabel>, Without<CardShadow>, Without<CardBackFrame>),
|
||||
@@ -1858,12 +1950,14 @@ fn snap_cards_on_window_resize(
|
||||
frame_query,
|
||||
);
|
||||
|
||||
let font = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
||||
apply_stock_empty_indicator(
|
||||
&mut commands,
|
||||
&game.0,
|
||||
&mut pile_markers,
|
||||
&label_children,
|
||||
&layout.0,
|
||||
font,
|
||||
);
|
||||
|
||||
throttle.last_applied_secs = now;
|
||||
@@ -3167,4 +3261,230 @@ mod tests {
|
||||
assert!((highlight.blue - success.blue).abs() < 1e-6);
|
||||
assert!((highlight.alpha - 0.6).abs() < 1e-6);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Bug #1 — CardImageSet key lookup (code-side mapping)
|
||||
//
|
||||
// These tests verify that every (Rank, Suit) pair produces the expected
|
||||
// filename via `card_face_asset_path`. They can only detect *code-side*
|
||||
// mapping bugs (e.g. a suit index mismatch). They do NOT inspect pixel
|
||||
// data — if `QS.png` contains a diamond watermark that is an *asset
|
||||
// content* bug that requires replacing the PNG file.
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_queen_of_spades_is_qs_png() {
|
||||
assert_eq!(
|
||||
card_face_asset_path(Rank::Queen, Suit::Spades),
|
||||
"cards/faces/classic/QS.png",
|
||||
"Queen of Spades must resolve to QS.png, not QD.png"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_queen_of_diamonds_is_qd_png() {
|
||||
assert_eq!(
|
||||
card_face_asset_path(Rank::Queen, Suit::Diamonds),
|
||||
"cards/faces/classic/QD.png"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_ace_of_clubs_is_ac_png() {
|
||||
assert_eq!(card_face_asset_path(Rank::Ace, Suit::Clubs), "cards/faces/classic/AC.png");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_ten_of_hearts_is_10h_png() {
|
||||
assert_eq!(card_face_asset_path(Rank::Ten, Suit::Hearts), "cards/faces/classic/10H.png");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_king_of_spades_is_ks_png() {
|
||||
assert_eq!(card_face_asset_path(Rank::King, Suit::Spades), "cards/faces/classic/KS.png");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_all_52_keys_are_unique() {
|
||||
use std::collections::HashSet;
|
||||
let suits = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
let ranks = [
|
||||
Rank::Ace, Rank::Two, Rank::Three, Rank::Four, Rank::Five, Rank::Six,
|
||||
Rank::Seven, Rank::Eight, Rank::Nine, Rank::Ten, Rank::Jack, Rank::Queen, Rank::King,
|
||||
];
|
||||
let paths: HashSet<String> = suits
|
||||
.iter()
|
||||
.flat_map(|&s| ranks.iter().map(move |&r| card_face_asset_path(r, s)))
|
||||
.collect();
|
||||
assert_eq!(paths.len(), 52, "all 52 card face paths must be distinct");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn card_face_asset_path_suits_produce_correct_suffix() {
|
||||
// Each suit must map to its own letter, not a neighbour's.
|
||||
assert!(card_face_asset_path(Rank::Ace, Suit::Clubs).ends_with("AC.png"));
|
||||
assert!(card_face_asset_path(Rank::Ace, Suit::Diamonds).ends_with("AD.png"));
|
||||
assert!(card_face_asset_path(Rank::Ace, Suit::Hearts).ends_with("AH.png"));
|
||||
assert!(card_face_asset_path(Rank::Ace, Suit::Spades).ends_with("AS.png"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Bug #3 — Suit → color mapping for the Android corner overlay
|
||||
//
|
||||
// Black suits (♠♣) must use BLACK_SUIT_COLOUR (near-white) so they
|
||||
// contrast against the dark card face. They must NOT share the red or
|
||||
// lime colours assigned to red suits.
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn text_colour_black_suits_are_near_white_not_red() {
|
||||
for suit in [Suit::Clubs, Suit::Spades] {
|
||||
let card = Card { id: 0, suit, rank: Rank::Ace, face_up: true };
|
||||
let colour = text_colour(&card, false, false);
|
||||
assert_eq!(
|
||||
colour, BLACK_SUIT_COLOUR,
|
||||
"{suit:?} must map to BLACK_SUIT_COLOUR (near-white)"
|
||||
);
|
||||
assert_ne!(
|
||||
colour, RED_SUIT_COLOUR,
|
||||
"{suit:?} must not use the red suit colour"
|
||||
);
|
||||
// Confirm it's visually light (all channels > 0.85).
|
||||
let srgba = colour.to_srgba();
|
||||
assert!(
|
||||
srgba.red > 0.85 && srgba.green > 0.85 && srgba.blue > 0.85,
|
||||
"{suit:?} colour must be near-white for dark card background contrast, got {srgba:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Bug #4 — Waste pile z-ordering
|
||||
//
|
||||
// Every rendered waste card must have a strictly greater z than the one
|
||||
// below it so Bevy's CPU-side sprite sort renders them back-to-front.
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn waste_pile_cards_have_strictly_increasing_z() {
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
let mut g = GameState::new(42, DrawMode::DrawThree);
|
||||
for _ in 0..5 {
|
||||
let _ = g.draw();
|
||||
}
|
||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||
let positions = card_positions(&g, &layout);
|
||||
|
||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
||||
.cards
|
||||
.iter()
|
||||
.map(|c| c.id)
|
||||
.collect();
|
||||
|
||||
let mut waste_zs: Vec<f32> = positions
|
||||
.iter()
|
||||
.filter(|(c, _, _)| waste_ids.contains(&c.id))
|
||||
.map(|(_, _, z)| *z)
|
||||
.collect();
|
||||
waste_zs.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
waste_zs.dedup();
|
||||
|
||||
assert!(
|
||||
waste_zs.len() >= 2,
|
||||
"expected multiple rendered waste cards, got {}",
|
||||
waste_zs.len()
|
||||
);
|
||||
// All z values must be strictly ordered (no duplicates).
|
||||
for w in waste_zs.windows(2) {
|
||||
assert!(
|
||||
w[1] > w[0],
|
||||
"waste z values must be strictly increasing, got {} ≤ {}",
|
||||
w[1],
|
||||
w[0]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Regression: on tight layouts (e.g. Android H_GAP_DIVISOR=32) the
|
||||
/// Draw-Three waste fan must be proportional to column spacing so that no
|
||||
/// fanned card ever bleeds left into the stock column.
|
||||
///
|
||||
/// The invariant holds structurally (x_offset ≥ 0), but this test pins
|
||||
/// the formula so a future change that accidentally introduces negative
|
||||
/// offsets or flips the fan direction is caught immediately.
|
||||
#[test]
|
||||
fn waste_cards_do_not_overlap_stock_column_on_portrait() {
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
let mut g = GameState::new(42, DrawMode::DrawThree);
|
||||
for _ in 0..5 {
|
||||
let _ = g.draw();
|
||||
}
|
||||
|
||||
// Android-portrait window. In host tests H_GAP_DIVISOR uses the
|
||||
// desktop value (4), but the no-overlap invariant must hold on any
|
||||
// screen size and gap ratio.
|
||||
let window = Vec2::new(900.0, 2000.0);
|
||||
let layout = crate::layout::compute_layout(window, 32.0, 110.0, true);
|
||||
|
||||
let stock_x = layout.pile_positions[&PileType::Stock].x;
|
||||
let stock_right_edge = stock_x + layout.card_size.x / 2.0;
|
||||
|
||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
||||
.cards
|
||||
.iter()
|
||||
.map(|c| c.id)
|
||||
.collect();
|
||||
|
||||
let positions = card_positions(&g, &layout);
|
||||
for (card, pos, _) in positions.iter().filter(|(c, _, _)| waste_ids.contains(&c.id)) {
|
||||
let left_edge = pos.x - layout.card_size.x / 2.0;
|
||||
assert!(
|
||||
left_edge >= stock_right_edge - 1e-3,
|
||||
"waste card {} left edge {:.2} overlaps stock right edge {:.2} on portrait window",
|
||||
card.id,
|
||||
left_edge,
|
||||
stock_right_edge,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn waste_pile_draw_one_cards_have_distinct_z() {
|
||||
use solitaire_core::game_state::DrawMode;
|
||||
let mut g = GameState::new(42, DrawMode::DrawOne);
|
||||
for _ in 0..3 {
|
||||
let _ = g.draw();
|
||||
}
|
||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0, true);
|
||||
let positions = card_positions(&g, &layout);
|
||||
|
||||
let waste_ids: std::collections::HashSet<u32> = g.piles[&PileType::Waste]
|
||||
.cards
|
||||
.iter()
|
||||
.map(|c| c.id)
|
||||
.collect();
|
||||
|
||||
let mut waste_zs: Vec<f32> = positions
|
||||
.iter()
|
||||
.filter(|(c, _, _)| waste_ids.contains(&c.id))
|
||||
.map(|(_, _, z)| *z)
|
||||
.collect();
|
||||
waste_zs.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
waste_zs.dedup();
|
||||
|
||||
assert!(
|
||||
waste_zs.len() >= 2,
|
||||
"Draw-One must render at least 2 waste cards (visible + buffer)"
|
||||
);
|
||||
// Deduplicated length must equal pre-dedup length → all z distinct.
|
||||
let raw_count = positions
|
||||
.iter()
|
||||
.filter(|(c, _, _)| waste_ids.contains(&c.id))
|
||||
.count();
|
||||
assert_eq!(
|
||||
waste_zs.len(),
|
||||
raw_count,
|
||||
"all rendered waste card z values must be distinct"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ use solitaire_core::game_state::{DrawMode, GameState};
|
||||
use solitaire_core::pile::PileType;
|
||||
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
||||
|
||||
use crate::card_plugin::{RightClickHighlight, TABLEAU_FAN_FRAC};
|
||||
use crate::card_plugin::RightClickHighlight;
|
||||
use crate::layout::{Layout, LayoutResource};
|
||||
use crate::resources::{DragState, GameStateResource};
|
||||
use crate::table_plugin::{PileMarker, PILE_MARKER_DEFAULT_COLOUR};
|
||||
@@ -80,7 +80,7 @@ impl Plugin for CursorPlugin {
|
||||
Update,
|
||||
(
|
||||
update_cursor_icon,
|
||||
update_drop_highlights,
|
||||
update_drop_highlights.run_if(resource_changed::<crate::resources::DragState>),
|
||||
update_drop_target_overlays,
|
||||
),
|
||||
);
|
||||
@@ -387,7 +387,7 @@ fn drop_overlay_rect(pile: &PileType, layout: &Layout, game: &GameState) -> (Vec
|
||||
if matches!(pile, PileType::Tableau(_)) {
|
||||
let card_count = game.piles.get(pile).map_or(0, |p| p.cards.len());
|
||||
if card_count > 1 {
|
||||
let fan = -layout.card_size.y * TABLEAU_FAN_FRAC;
|
||||
let fan = -layout.card_size.y * layout.tableau_fan_frac;
|
||||
let bottom_card_centre_y = centre.y + fan * (card_count - 1) as f32;
|
||||
let top_edge = centre.y + layout.card_size.y / 2.0;
|
||||
let bottom_edge = bottom_card_centre_y - layout.card_size.y / 2.0;
|
||||
@@ -478,7 +478,7 @@ fn tableau_or_stack_pos(
|
||||
if is_tableau {
|
||||
Vec2::new(
|
||||
base.x,
|
||||
base.y - layout.card_size.y * TABLEAU_FAN_FRAC * (index as f32),
|
||||
base.y - layout.card_size.y * layout.tableau_fan_frac * (index as f32),
|
||||
)
|
||||
} else if matches!(pile, PileType::Waste) && game.draw_mode == DrawMode::DrawThree {
|
||||
let pile_len = game.piles.get(pile).map_or(0, |p| p.cards.len());
|
||||
|
||||
@@ -228,10 +228,15 @@ impl Plugin for FeedbackAnimPlugin {
|
||||
fn start_shake_anim(
|
||||
mut events: MessageReader<MoveRejectedEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
card_entities: Query<(Entity, &CardEntity, &Transform)>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let reduce_motion = settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode);
|
||||
for ev in events.read() {
|
||||
if reduce_motion {
|
||||
continue;
|
||||
}
|
||||
let dest_pile = &ev.to;
|
||||
// Collect the card ids that belong to the destination pile.
|
||||
let Some(pile) = game.0.piles.get(dest_pile) else { continue };
|
||||
@@ -489,11 +494,16 @@ pub fn foundation_flourish_scale(elapsed_secs: f32, duration_secs: f32) -> f32 {
|
||||
fn start_foundation_flourish(
|
||||
mut events: MessageReader<FoundationCompletedEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
card_entities: Query<(Entity, &CardEntity)>,
|
||||
mut pile_markers: Query<(Entity, &PileMarker, &Sprite, Option<&FoundationMarkerFlourish>)>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let reduce_motion = settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode);
|
||||
for ev in events.read() {
|
||||
if reduce_motion {
|
||||
continue;
|
||||
}
|
||||
let pile_type = PileType::Foundation(ev.slot);
|
||||
// Top card of the completed foundation is the King.
|
||||
let Some(king_id) = game
|
||||
@@ -785,7 +795,7 @@ mod tests {
|
||||
#[test]
|
||||
fn deal_stagger_jitter_varies_across_card_ids() {
|
||||
// 52 cards should produce more than a couple distinct jitter factors;
|
||||
// a constant function would return one value for all ids.
|
||||
// a constant function would return one function for all ids.
|
||||
use std::collections::HashSet;
|
||||
let unique: HashSet<u64> = (0u32..52)
|
||||
.map(|id| (deal_stagger_jitter(id) * 1e6) as i64 as u64)
|
||||
@@ -796,4 +806,96 @@ mod tests {
|
||||
unique.len()
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Reduce-motion gates — ShakeAnim, FoundationFlourish
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// `start_shake_anim` must not insert `ShakeAnim` when `reduce_motion_mode`
|
||||
/// is on, even when the event targets a pile that has card entities present.
|
||||
#[test]
|
||||
fn shake_anim_skipped_under_reduce_motion() {
|
||||
use bevy::ecs::message::Messages;
|
||||
use solitaire_core::game_state::{DrawMode, GameState};
|
||||
use solitaire_data::Settings;
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(FeedbackAnimPlugin);
|
||||
app.insert_resource(GameStateResource(GameState::new(1, DrawMode::DrawOne)));
|
||||
app.insert_resource(SettingsResource(Settings {
|
||||
reduce_motion_mode: true,
|
||||
..Settings::default()
|
||||
}));
|
||||
app.update();
|
||||
|
||||
// Pick a card from Tableau(0) so the event refers to a real pile.
|
||||
let dest_pile = PileType::Tableau(0);
|
||||
let card_id = app
|
||||
.world()
|
||||
.resource::<GameStateResource>()
|
||||
.0
|
||||
.piles
|
||||
.get(&dest_pile)
|
||||
.and_then(|p| p.cards.last())
|
||||
.map(|c| c.id)
|
||||
.expect("Tableau(0) should have at least one card in a fresh game");
|
||||
|
||||
// Spawn a minimal CardEntity matching that id so the system would
|
||||
// find it and insert ShakeAnim if the gate were absent.
|
||||
app.world_mut().spawn((
|
||||
CardEntity { card_id },
|
||||
Transform::default(),
|
||||
));
|
||||
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<MoveRejectedEvent>>()
|
||||
.write(MoveRejectedEvent {
|
||||
from: PileType::Stock,
|
||||
to: dest_pile,
|
||||
count: 1,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let shake_count = app
|
||||
.world_mut()
|
||||
.query::<&ShakeAnim>()
|
||||
.iter(app.world())
|
||||
.count();
|
||||
assert_eq!(shake_count, 0, "ShakeAnim must not be inserted under reduce-motion");
|
||||
}
|
||||
|
||||
/// `start_foundation_flourish` must not insert `FoundationFlourish` when
|
||||
/// `reduce_motion_mode` is on.
|
||||
#[test]
|
||||
fn foundation_flourish_skipped_under_reduce_motion() {
|
||||
use bevy::ecs::message::Messages;
|
||||
use solitaire_core::game_state::{DrawMode, GameState};
|
||||
use solitaire_data::Settings;
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(FeedbackAnimPlugin);
|
||||
app.insert_resource(GameStateResource(GameState::new(1, DrawMode::DrawOne)));
|
||||
app.insert_resource(SettingsResource(Settings {
|
||||
reduce_motion_mode: true,
|
||||
..Settings::default()
|
||||
}));
|
||||
app.update();
|
||||
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<FoundationCompletedEvent>>()
|
||||
.write(FoundationCompletedEvent {
|
||||
slot: 0,
|
||||
suit: solitaire_core::card::Suit::Spades,
|
||||
});
|
||||
app.update();
|
||||
|
||||
let flourish_count = app
|
||||
.world_mut()
|
||||
.query::<&FoundationFlourish>()
|
||||
.iter(app.world())
|
||||
.count();
|
||||
assert_eq!(flourish_count, 0, "FoundationFlourish must not be inserted under reduce-motion");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -380,11 +380,11 @@ fn poll_pending_new_game_seed(
|
||||
|
||||
/// Pure helper extracted for testability — `new_game_with_solver_*`
|
||||
/// engine tests in the same file exercise this path.
|
||||
pub(crate) fn choose_winnable_seed(initial_seed: u64, draw_mode: &DrawMode) -> u64 {
|
||||
pub(crate) fn choose_winnable_seed(initial_seed: u64, draw_mode: DrawMode) -> u64 {
|
||||
let cfg = SolverConfig::default();
|
||||
let mut seed = initial_seed;
|
||||
for _ in 0..SOLVER_DEAL_RETRY_CAP {
|
||||
match try_solve(seed, draw_mode.clone(), &cfg) {
|
||||
match try_solve(seed, draw_mode, &cfg) {
|
||||
SolverResult::Winnable | SolverResult::Inconclusive => return seed,
|
||||
SolverResult::Unwinnable => {
|
||||
seed = seed.wrapping_add(1);
|
||||
@@ -451,7 +451,7 @@ fn handle_new_game(
|
||||
// where SettingsPlugin is not installed.
|
||||
let draw_mode = settings
|
||||
.as_ref()
|
||||
.map_or_else(|| game.0.draw_mode.clone(), |s| s.0.draw_mode.clone());
|
||||
.map_or_else(|| game.0.draw_mode, |s| s.0.draw_mode);
|
||||
let mode = ev.mode.unwrap_or(game.0.mode);
|
||||
|
||||
// Solver-backed retry: when the player has opted in to
|
||||
@@ -473,9 +473,8 @@ fn handle_new_game(
|
||||
.as_ref()
|
||||
.is_some_and(|s| s.0.winnable_deals_only);
|
||||
if winnable_only && mode == GameMode::Classic && ev.seed.is_none() {
|
||||
let dm = draw_mode.clone();
|
||||
let task = AsyncComputeTaskPool::get()
|
||||
.spawn(async move { choose_winnable_seed(initial_seed, &dm) });
|
||||
.spawn(async move { choose_winnable_seed(initial_seed, draw_mode) });
|
||||
pending_seed.inner = Some(PendingSeedTask {
|
||||
handle: task,
|
||||
mode: ev.mode,
|
||||
@@ -970,7 +969,7 @@ pub fn record_replay_on_win(
|
||||
let win_move_index = recording.moves.len().checked_sub(1);
|
||||
let replay = Replay::new(
|
||||
game.0.seed,
|
||||
game.0.draw_mode.clone(),
|
||||
game.0.draw_mode,
|
||||
game.0.mode,
|
||||
ev.time_seconds,
|
||||
ev.score,
|
||||
@@ -1079,9 +1078,7 @@ fn check_no_moves(
|
||||
) {
|
||||
// Reset the debounce flag on every state change so if something changes
|
||||
// we re-evaluate on the next state change.
|
||||
let had_event = events.read().next().is_some();
|
||||
// Drain remaining events to avoid leaking.
|
||||
events.clear();
|
||||
let had_event = events.read().count() > 0;
|
||||
|
||||
if !had_event {
|
||||
return;
|
||||
@@ -2649,7 +2646,7 @@ mod tests {
|
||||
// resolves as Inconclusive — the engine treats Inconclusive
|
||||
// as winnable (see `choose_winnable_seed` doc), so the
|
||||
// helper must return 395 when started at 394.
|
||||
let chosen = choose_winnable_seed(394, &DrawMode::DrawOne);
|
||||
let chosen = choose_winnable_seed(394, DrawMode::DrawOne);
|
||||
assert_eq!(
|
||||
chosen, 395,
|
||||
"seed 394 is Unwinnable; the next seed (395, Inconclusive) must be accepted"
|
||||
|
||||
@@ -9,6 +9,8 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::events::HelpRequestEvent;
|
||||
use crate::font_plugin::FontResource;
|
||||
#[cfg(target_os = "android")]
|
||||
use crate::hud_plugin::ANDROID_HINT_LABEL;
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ScrimDismissible,
|
||||
@@ -158,7 +160,7 @@ const CONTROL_SECTIONS: &[ControlSection] = &[
|
||||
ControlRow { keys: "←", description: "Undo last move" },
|
||||
ControlRow { keys: "||", description: "Pause / resume" },
|
||||
ControlRow { keys: "?", description: "This help screen" },
|
||||
ControlRow { keys: "→", description: "Show a hint" },
|
||||
ControlRow { keys: ANDROID_HINT_LABEL, description: "Show a hint" },
|
||||
ControlRow { keys: "≡", description: "Open menu (Stats, Settings, Profile...)" },
|
||||
],
|
||||
},
|
||||
@@ -346,6 +348,29 @@ fn spawn_help_screen(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// Regression test for M-17: Android help screen showed "→" (right-arrow)
|
||||
/// for the Hint button when the actual HUD button label is "!".
|
||||
/// Verifies that the HUD Buttons section contains exactly one row whose
|
||||
/// `keys` matches `ANDROID_HINT_LABEL`.
|
||||
#[cfg(target_os = "android")]
|
||||
#[test]
|
||||
fn android_hint_row_matches_hud_label() {
|
||||
use crate::hud_plugin::ANDROID_HINT_LABEL;
|
||||
let hud_section = CONTROL_SECTIONS
|
||||
.iter()
|
||||
.find(|s| s.title == "HUD buttons")
|
||||
.expect("HUD buttons section must exist");
|
||||
let hint_row = hud_section
|
||||
.rows
|
||||
.iter()
|
||||
.find(|r| r.description == "Show a hint")
|
||||
.expect("hint row must exist");
|
||||
assert_eq!(
|
||||
hint_row.keys, ANDROID_HINT_LABEL,
|
||||
"help hint row must match the HUD button label"
|
||||
);
|
||||
}
|
||||
|
||||
fn headless_app() -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(HelpPlugin);
|
||||
|
||||
@@ -35,6 +35,7 @@ use crate::stats_plugin::StatsResource;
|
||||
use crate::ui_focus::{Disabled, FocusGroup, Focusable};
|
||||
use crate::ui_modal::{
|
||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||
ModalButton,
|
||||
ScrimDismissible,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
@@ -373,6 +374,7 @@ fn toggle_home_screen(
|
||||
daily: Option<Res<DailyChallengeResource>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
screens: Query<Entity, With<HomeScreen>>,
|
||||
other_modal_scrims: Query<(), (With<crate::ui_modal::ModalScrim>, Without<HomeScreen>)>,
|
||||
diff_expanded: Res<DifficultyExpanded>,
|
||||
) {
|
||||
if !keys.just_pressed(KeyCode::KeyM) {
|
||||
@@ -380,7 +382,7 @@ fn toggle_home_screen(
|
||||
}
|
||||
if let Ok(entity) = screens.single() {
|
||||
commands.entity(entity).despawn();
|
||||
} else {
|
||||
} else if other_modal_scrims.is_empty() {
|
||||
spawn_home_screen(
|
||||
&mut commands,
|
||||
build_home_context(
|
||||
@@ -428,7 +430,7 @@ fn build_home_context<'a>(
|
||||
challenge_best: stats.map_or(0, |s| s.0.challenge_best_score),
|
||||
daily_today,
|
||||
draw_mode: settings
|
||||
.map(|s| s.0.draw_mode.clone())
|
||||
.map(|s| s.0.draw_mode)
|
||||
.unwrap_or(DrawMode::DrawOne),
|
||||
font_res,
|
||||
difficulty_expanded,
|
||||
@@ -589,6 +591,7 @@ fn handle_home_draw_mode_buttons(
|
||||
one_buttons: Query<&Interaction, (With<HomeDrawOneButton>, Changed<Interaction>)>,
|
||||
three_buttons: Query<&Interaction, (With<HomeDrawThreeButton>, Changed<Interaction>)>,
|
||||
screens: Query<Entity, With<HomeScreen>>,
|
||||
other_modal_scrims: Query<(), (With<crate::ui_modal::ModalScrim>, Without<HomeScreen>)>,
|
||||
mut settings: Option<ResMut<SettingsResource>>,
|
||||
storage_path: Option<Res<SettingsStoragePath>>,
|
||||
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||
@@ -601,6 +604,12 @@ fn handle_home_draw_mode_buttons(
|
||||
if screens.is_empty() {
|
||||
return;
|
||||
}
|
||||
// Don't respawn while another modal sits on top — the despawn queues
|
||||
// immediately but executes at end of frame, so a respawn in the same
|
||||
// frame would create a second concurrent ModalScrim.
|
||||
if !other_modal_scrims.is_empty() {
|
||||
return;
|
||||
}
|
||||
let want_one = one_buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||
let want_three = three_buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||
if !want_one && !want_three {
|
||||
@@ -658,6 +667,7 @@ fn handle_home_difficulty_toggle(
|
||||
mut commands: Commands,
|
||||
toggles: Query<&Interaction, (With<HomeDifficultyToggle>, Changed<Interaction>)>,
|
||||
screens: Query<Entity, With<HomeScreen>>,
|
||||
other_modal_scrims: Query<(), (With<crate::ui_modal::ModalScrim>, Without<HomeScreen>)>,
|
||||
mut diff_expanded: ResMut<DifficultyExpanded>,
|
||||
progress: Option<Res<ProgressResource>>,
|
||||
stats: Option<Res<StatsResource>>,
|
||||
@@ -668,6 +678,9 @@ fn handle_home_difficulty_toggle(
|
||||
if screens.is_empty() {
|
||||
return;
|
||||
}
|
||||
if !other_modal_scrims.is_empty() {
|
||||
return;
|
||||
}
|
||||
if !toggles.iter().any(|i| *i == Interaction::Pressed) {
|
||||
return;
|
||||
}
|
||||
@@ -1103,7 +1116,7 @@ fn spawn_difficulty_section(parent: &mut ChildSpawnerCommands, ctx: &HomeContext
|
||||
let font_label = TextFont { font: font_handle.clone(), font_size: TYPE_BODY, ..default() };
|
||||
let font_chip = TextFont { font: font_handle, font_size: TYPE_CAPTION, ..default() };
|
||||
|
||||
let chevron = if ctx.difficulty_expanded { "▼" } else { "▶" };
|
||||
let chevron = if ctx.difficulty_expanded { "v" } else { ">" };
|
||||
|
||||
// Header row — click to toggle expand/collapse.
|
||||
parent
|
||||
@@ -1337,6 +1350,7 @@ fn spawn_mode_card(
|
||||
// bevy::ui — the click handler queries on `&Interaction`
|
||||
// which Button drives.
|
||||
Button,
|
||||
ModalButton(ButtonVariant::Secondary),
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: VAL_SPACE_2,
|
||||
|
||||
@@ -20,7 +20,7 @@ use crate::daily_challenge_plugin::DailyChallengeResource;
|
||||
use crate::progress_plugin::ProgressResource;
|
||||
use crate::settings_plugin::SettingsResource;
|
||||
use crate::layout::HUD_BAND_HEIGHT;
|
||||
use crate::safe_area::{SafeAreaAnchoredBottom, SafeAreaAnchoredTop, SafeAreaInsets};
|
||||
use crate::safe_area::{SafeAreaAnchoredBottom, SafeAreaAnchoredTop};
|
||||
use crate::ui_theme::SPACE_2;
|
||||
use crate::ui_theme::{
|
||||
scaled_duration, ACCENT_PRIMARY, ACCENT_SECONDARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||
@@ -298,6 +298,11 @@ pub struct HelpButton;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct HintButton;
|
||||
|
||||
/// Android HUD label for the Hint button — shared with the help screen's
|
||||
/// controls reference so both always agree.
|
||||
#[cfg(target_os = "android")]
|
||||
pub(crate) const ANDROID_HINT_LABEL: &str = "!";
|
||||
|
||||
/// Marker on the "Modes" action button. Click toggles the [`ModesPopover`]
|
||||
/// (a small dropdown panel) below the action bar. Each popover row starts
|
||||
/// the corresponding game mode.
|
||||
@@ -366,6 +371,9 @@ pub enum MenuOption {
|
||||
/// Mirrors `ui_theme::Z_HUD` and is duplicated here only so the hud module
|
||||
/// can use it as a `const` without a non-const expression in `ZIndex(...)`.
|
||||
const Z_HUD: i32 = crate::ui_theme::Z_HUD;
|
||||
const Z_HUD_POPOVER_BACKDROP: i32 = crate::ui_theme::Z_HUD_POPOVER_BACKDROP;
|
||||
const Z_HUD_POPOVER: i32 = crate::ui_theme::Z_HUD_POPOVER;
|
||||
const Z_HUD_TOP: i32 = crate::ui_theme::Z_HUD_TOP;
|
||||
|
||||
/// Idle / hover / pressed colours shared by every action button. Aliased
|
||||
/// to the theme tokens so the HUD picks up palette changes for free.
|
||||
@@ -417,7 +425,13 @@ impl Plugin for HudPlugin {
|
||||
.add_systems(Update, (update_hud_avatar, handle_avatar_button))
|
||||
.add_systems(Update, update_won_previously.after(GameMutation))
|
||||
.add_systems(Update, announce_auto_complete.after(GameMutation))
|
||||
.add_systems(Update, update_selection_hud)
|
||||
.add_systems(
|
||||
Update,
|
||||
update_selection_hud.run_if(
|
||||
resource_exists_and_changed::<SelectionState>
|
||||
.or(resource_exists_and_changed::<GameStateResource>),
|
||||
),
|
||||
)
|
||||
.add_systems(Update, update_hud_typography)
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -486,13 +500,12 @@ impl Plugin for HudPlugin {
|
||||
/// The entity carries no `BackgroundColor` — the green felt shows through.
|
||||
/// A slim grey background is handled by each content section individually
|
||||
/// (the bottom action bar has its own `BG_HUD_BAND` background).
|
||||
fn spawn_hud_band(insets: Option<Res<SafeAreaInsets>>, mut commands: Commands) {
|
||||
fn spawn_hud_band(mut commands: Commands) {
|
||||
const BASE_TOP: f32 = 0.0;
|
||||
let top_inset = insets.as_deref().copied().unwrap_or_default().top;
|
||||
commands.spawn((
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(BASE_TOP + top_inset),
|
||||
top: Val::Px(BASE_TOP),
|
||||
left: Val::Px(0.0),
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Px(HUD_BAND_HEIGHT),
|
||||
@@ -525,10 +538,8 @@ fn spawn_hud_band(insets: Option<Res<SafeAreaInsets>>, mut commands: Commands) {
|
||||
/// make Score the visual protagonist.
|
||||
fn spawn_hud(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
insets: Option<Res<SafeAreaInsets>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let top_inset = insets.as_deref().copied().unwrap_or_default().top;
|
||||
let font_handle = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
||||
let font_score = TextFont {
|
||||
font: font_handle.clone(),
|
||||
@@ -568,7 +579,7 @@ fn spawn_hud(
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
left: VAL_SPACE_3,
|
||||
top: Val::Px(SPACE_2 + top_inset),
|
||||
top: Val::Px(SPACE_2),
|
||||
flex_direction: FlexDirection::Column,
|
||||
// Cap the column at 50% of viewport so on narrow
|
||||
// (mobile) widths the inner tier rows have a bounded
|
||||
@@ -701,13 +712,11 @@ fn spawn_hud(
|
||||
/// `AvatarResource` or `SettingsResource` later changes.
|
||||
fn spawn_hud_avatar(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
insets: Option<Res<SafeAreaInsets>>,
|
||||
avatar: Option<Res<AvatarResource>>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
const SIZE: f32 = 32.0;
|
||||
let top_inset = insets.as_deref().copied().unwrap_or_default().top;
|
||||
let id = commands
|
||||
.spawn((
|
||||
HudAvatar,
|
||||
@@ -715,7 +724,7 @@ fn spawn_hud_avatar(
|
||||
Tooltip::new("Your profile — tap to open."),
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(SPACE_2 + top_inset),
|
||||
top: Val::Px(SPACE_2),
|
||||
right: VAL_SPACE_3,
|
||||
width: Val::Px(SIZE),
|
||||
height: Val::Px(SIZE),
|
||||
@@ -834,10 +843,8 @@ fn handle_avatar_button(
|
||||
/// on its own visual edge.
|
||||
fn spawn_action_buttons(
|
||||
font_res: Option<Res<FontResource>>,
|
||||
insets: Option<Res<SafeAreaInsets>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let bottom_inset = insets.as_deref().copied().unwrap_or_default().bottom;
|
||||
let font = TextFont {
|
||||
font: font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default(),
|
||||
font_size: TYPE_BODY,
|
||||
@@ -857,7 +864,7 @@ fn spawn_action_buttons(
|
||||
/* undo */ "\u{2190}", // ← leftwards arrow (Arrows block, confirmed FiraMono)
|
||||
/* pause */ "||", // || ASCII double-pipe — ‖ (U+2016) absent from FiraMono
|
||||
/* help */ "?",
|
||||
/* hint */ "!", // ! attention/alert — semantically: "look here"
|
||||
/* hint */ ANDROID_HINT_LABEL,
|
||||
/* modes */ "M", // plain ASCII — U+21BB and U+21C4 both render as tofu on FiraMono
|
||||
/* new */ "+",
|
||||
);
|
||||
@@ -873,13 +880,13 @@ fn spawn_action_buttons(
|
||||
);
|
||||
|
||||
// Bottom bar: full-width, centered, sits above the gesture-navigation zone.
|
||||
// `bottom` is set to `bottom_inset` initially; `SafeAreaAnchoredBottom` keeps
|
||||
// it correct as Android insets arrive in later frames.
|
||||
// `SafeAreaAnchoredBottom` applies the correct logical-pixel inset once
|
||||
// Android reports it (frames 1-3); initial value is 0.0.
|
||||
commands
|
||||
.spawn((
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(bottom_inset),
|
||||
bottom: Val::Px(0.0),
|
||||
left: Val::Px(0.0),
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Row,
|
||||
@@ -1180,7 +1187,7 @@ fn spawn_modes_popover(
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(BG_ELEVATED),
|
||||
ZIndex(Z_HUD + 5),
|
||||
ZIndex(Z_HUD_POPOVER),
|
||||
))
|
||||
.with_children(|panel| {
|
||||
for (option, label, tooltip) in rows {
|
||||
@@ -1207,8 +1214,8 @@ fn spawn_modes_popover(
|
||||
}
|
||||
});
|
||||
|
||||
// Fullscreen transparent backdrop at Z_HUD+4 (below the popover at
|
||||
// Z_HUD+5) so tapping outside the panel light-dismisses it.
|
||||
// Fullscreen transparent backdrop at Z_HUD_POPOVER_BACKDROP (below the
|
||||
// popover at Z_HUD_POPOVER) so tapping outside light-dismisses it.
|
||||
commands.spawn((
|
||||
ModesPopoverBackdrop,
|
||||
Button,
|
||||
@@ -1221,7 +1228,7 @@ fn spawn_modes_popover(
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::NONE),
|
||||
ZIndex(Z_HUD + 4),
|
||||
ZIndex(Z_HUD_POPOVER_BACKDROP),
|
||||
));
|
||||
}
|
||||
|
||||
@@ -1378,7 +1385,7 @@ fn spawn_menu_popover(commands: &mut Commands, font_res: Option<&FontResource>)
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(BG_ELEVATED),
|
||||
ZIndex(Z_HUD + 5),
|
||||
ZIndex(Z_HUD_POPOVER),
|
||||
))
|
||||
.with_children(|panel| {
|
||||
for (option, label, tooltip) in rows {
|
||||
@@ -1419,7 +1426,7 @@ fn spawn_menu_popover(commands: &mut Commands, font_res: Option<&FontResource>)
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::NONE),
|
||||
ZIndex(Z_HUD + 4),
|
||||
ZIndex(Z_HUD_POPOVER_BACKDROP),
|
||||
));
|
||||
}
|
||||
|
||||
@@ -1748,6 +1755,11 @@ fn detect_score_change(
|
||||
return;
|
||||
}
|
||||
|
||||
let reduce_motion = settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode);
|
||||
if reduce_motion {
|
||||
return;
|
||||
}
|
||||
|
||||
let speed = settings
|
||||
.as_ref()
|
||||
.map(|s| s.0.animation_speed)
|
||||
@@ -1793,7 +1805,7 @@ fn detect_score_change(
|
||||
top: Val::Px(0.0),
|
||||
..default()
|
||||
},
|
||||
ZIndex(Z_HUD + 10),
|
||||
ZIndex(Z_HUD_TOP),
|
||||
Text::new(format!("+{delta}")),
|
||||
font,
|
||||
TextColor(ACCENT_PRIMARY),
|
||||
@@ -1921,6 +1933,9 @@ fn start_streak_flourish(
|
||||
let Some(latest) = events.read().last() else {
|
||||
return;
|
||||
};
|
||||
if settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode) {
|
||||
return;
|
||||
}
|
||||
let speed = settings
|
||||
.as_ref()
|
||||
.map(|s| s.0.animation_speed)
|
||||
@@ -3004,6 +3019,35 @@ mod tests {
|
||||
assert!((streak_flourish_scale(0.5, 0.0) - 1.0).abs() < 1e-5);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Reduce-motion gates — ScorePulse, ScoreFloater, StreakFlourish
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Under `Settings::reduce_motion_mode`, a score bump must NOT spawn
|
||||
/// a `ScorePulse` on the readout or a `ScoreFloater` on the stage.
|
||||
#[test]
|
||||
fn score_change_skips_pulse_and_floater_under_reduce_motion() {
|
||||
use solitaire_data::Settings;
|
||||
let mut app = headless_app();
|
||||
app.insert_resource(SettingsResource(Settings {
|
||||
reduce_motion_mode: true,
|
||||
..Settings::default()
|
||||
}));
|
||||
// +100 would normally create both a ScorePulse and a ScoreFloater.
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.score = 100;
|
||||
app.update();
|
||||
assert_eq!(
|
||||
count_with::<ScorePulse>(&mut app),
|
||||
0,
|
||||
"ScorePulse must not spawn under reduce-motion"
|
||||
);
|
||||
assert_eq!(
|
||||
count_with::<ScoreFloater>(&mut app),
|
||||
0,
|
||||
"ScoreFloater must not spawn under reduce-motion"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Phase 2: keyboard focus ring — HUD action bar
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
@@ -717,13 +717,12 @@ fn end_drag(
|
||||
let ok = match &target {
|
||||
PileType::Foundation(_) => {
|
||||
count == 1
|
||||
&& can_place_on_foundation(
|
||||
&bottom_card,
|
||||
&game.0.piles[&target],
|
||||
)
|
||||
&& game.0.piles.get(&target)
|
||||
.is_some_and(|p| can_place_on_foundation(&bottom_card, p))
|
||||
}
|
||||
PileType::Tableau(_) => {
|
||||
can_place_on_tableau(&bottom_card, &game.0.piles[&target])
|
||||
game.0.piles.get(&target)
|
||||
.is_some_and(|p| can_place_on_tableau(&bottom_card, p))
|
||||
}
|
||||
_ => false,
|
||||
};
|
||||
@@ -941,10 +940,10 @@ fn touch_end_drag(
|
||||
continue;
|
||||
}
|
||||
|
||||
// Uncommitted tap — cancel cleanly.
|
||||
// Uncommitted tap — cancel cleanly. No StateChangedEvent: nothing
|
||||
// changed. The mouse path (end_drag) follows the same convention.
|
||||
if !drag.committed {
|
||||
drag.clear();
|
||||
changed.write(StateChangedEvent);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -972,10 +971,12 @@ fn touch_end_drag(
|
||||
let ok = match &target {
|
||||
PileType::Foundation(_) => {
|
||||
count == 1
|
||||
&& can_place_on_foundation(&bottom_card, &game.0.piles[&target])
|
||||
&& game.0.piles.get(&target)
|
||||
.is_some_and(|p| can_place_on_foundation(&bottom_card, p))
|
||||
}
|
||||
PileType::Tableau(_) => {
|
||||
can_place_on_tableau(&bottom_card, &game.0.piles[&target])
|
||||
game.0.piles.get(&target)
|
||||
.is_some_and(|p| can_place_on_tableau(&bottom_card, p))
|
||||
}
|
||||
_ => false,
|
||||
};
|
||||
@@ -1161,7 +1162,9 @@ fn find_draggable_at(
|
||||
(i, pile_cards.cards.len())
|
||||
} else {
|
||||
if i != pile_cards.cards.len() - 1 {
|
||||
return None;
|
||||
// Non-top card on a non-tableau pile — not draggable; skip
|
||||
// this pile and continue searching remaining piles.
|
||||
break;
|
||||
}
|
||||
(i, i + 1)
|
||||
};
|
||||
|
||||
@@ -605,6 +605,74 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// Suspend → resume layout-consistency invariant.
|
||||
///
|
||||
/// If the resume handler resets `SafeAreaInsets` to zero and then the JNI
|
||||
/// poller re-resolves the same values, `compute_layout` must produce an
|
||||
/// identical result to the fresh-launch layout. This test also verifies
|
||||
/// that a layout computed with `safe_area_top = 0` (the brief window while
|
||||
/// insets haven't re-resolved after resume) differs visibly from the
|
||||
/// correct layout, confirming that the bug would manifest without the fix.
|
||||
#[test]
|
||||
fn suspend_resume_layout_matches_fresh_launch() {
|
||||
let window = Vec2::new(900.0, 2000.0);
|
||||
let safe_top = 27.0_f32;
|
||||
let safe_bottom = 110.0_f32;
|
||||
|
||||
// Fresh-launch layout — insets known from startup.
|
||||
let fresh = compute_layout(window, safe_top, safe_bottom, true);
|
||||
|
||||
// Layout computed during the brief post-resume window before insets
|
||||
// re-resolve (safe_area_top temporarily 0).
|
||||
let wrong = compute_layout(window, 0.0, safe_bottom, true);
|
||||
|
||||
// Verify the "wrong" layout actually differs — the bug would push the
|
||||
// top card row upward by exactly safe_top pixels.
|
||||
let fresh_stock_y = fresh.pile_positions[&PileType::Stock].y;
|
||||
let wrong_stock_y = wrong.pile_positions[&PileType::Stock].y;
|
||||
// In Bevy's +y-is-up system, adding safe_area_top pushes the stock
|
||||
// downward (−y direction). So wrong_stock_y > fresh_stock_y by safe_top.
|
||||
assert!(
|
||||
(wrong_stock_y - fresh_stock_y - safe_top).abs() < 1e-3,
|
||||
"wrong layout must displace stock upward by safe_top ({safe_top}): \
|
||||
fresh={fresh_stock_y:.2} wrong={wrong_stock_y:.2} delta={:.2}",
|
||||
wrong_stock_y - fresh_stock_y,
|
||||
);
|
||||
|
||||
// After the poller re-resolves correct insets the layout must be
|
||||
// identical to the fresh-launch layout.
|
||||
let corrected = compute_layout(window, safe_top, safe_bottom, true);
|
||||
assert_eq!(
|
||||
corrected.card_size, fresh.card_size,
|
||||
"card size must be preserved after resume",
|
||||
);
|
||||
assert!(
|
||||
(corrected.pile_positions[&PileType::Stock].y - fresh_stock_y).abs() < 1e-3,
|
||||
"stock y must match fresh launch after resume: \
|
||||
corrected={:.2} fresh={fresh_stock_y:.2}",
|
||||
corrected.pile_positions[&PileType::Stock].y,
|
||||
);
|
||||
assert!(
|
||||
(corrected.pile_positions[&PileType::Stock].x
|
||||
- fresh.pile_positions[&PileType::Stock].x)
|
||||
.abs()
|
||||
< 1e-3,
|
||||
"stock x must be unchanged after resume",
|
||||
);
|
||||
// The HUD band top clearance (distance from window top to card top)
|
||||
// must match as well — this is the quantity directly visible in Bug 2.
|
||||
let card_top = |layout: &super::Layout| {
|
||||
layout.pile_positions[&PileType::Stock].y + layout.card_size.y / 2.0
|
||||
};
|
||||
assert!(
|
||||
(card_top(&corrected) - card_top(&fresh)).abs() < 1e-3,
|
||||
"top-of-card must match fresh launch after resume: \
|
||||
corrected={:.2} fresh={:.2}",
|
||||
card_top(&corrected),
|
||||
card_top(&fresh),
|
||||
);
|
||||
}
|
||||
|
||||
/// safe_area_bottom must not affect horizontal positions.
|
||||
#[test]
|
||||
fn safe_area_bottom_does_not_affect_horizontal_layout() {
|
||||
|
||||
@@ -15,7 +15,7 @@ use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||
use solitaire_data::{save_settings_to, settings::SyncBackend};
|
||||
use solitaire_sync::LeaderboardEntry;
|
||||
|
||||
use crate::events::{InfoToastEvent, ToggleLeaderboardRequestEvent};
|
||||
use crate::events::{InfoToastEvent, ToggleLeaderboardRequestEvent, WarningToastEvent};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
||||
use crate::sync_plugin::SyncProviderResource;
|
||||
@@ -138,6 +138,7 @@ impl Plugin for LeaderboardPlugin {
|
||||
.init_resource::<OptOutTask>()
|
||||
.init_resource::<DisplayNameBuffer>()
|
||||
.add_message::<ToggleLeaderboardRequestEvent>()
|
||||
.add_message::<WarningToastEvent>()
|
||||
// `MouseWheel` and `KeyboardInput` are emitted by Bevy's input
|
||||
// plugin under `DefaultPlugins`; register them explicitly so all
|
||||
// leaderboard systems run cleanly under `MinimalPlugins` in tests.
|
||||
@@ -159,6 +160,7 @@ impl Plugin for LeaderboardPlugin {
|
||||
handle_display_name_text_input,
|
||||
handle_display_name_confirm,
|
||||
handle_display_name_cancel,
|
||||
update_leaderboard_public_name_label,
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
@@ -350,7 +352,7 @@ fn handle_opt_in_button(
|
||||
None
|
||||
}
|
||||
})
|
||||
.map(str::to_string)
|
||||
.map(|n| n.chars().take(32).collect::<String>())
|
||||
})
|
||||
.unwrap_or_else(|| "Player".to_string());
|
||||
|
||||
@@ -361,10 +363,13 @@ fn handle_opt_in_button(
|
||||
}
|
||||
}
|
||||
|
||||
/// Polls the opt-in task; fires an `InfoToastEvent` on completion or failure.
|
||||
/// Polls the opt-in task; fires a toast and persists opted-in state on completion.
|
||||
fn poll_opt_in_task(
|
||||
mut task_res: ResMut<OptInTask>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
mut warn_toast: MessageWriter<WarningToastEvent>,
|
||||
settings: Option<ResMut<SettingsResource>>,
|
||||
settings_path: Option<Res<SettingsStoragePath>>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
@@ -372,10 +377,18 @@ fn poll_opt_in_task(
|
||||
match result {
|
||||
Ok(()) => {
|
||||
toast.write(InfoToastEvent("Opted in to leaderboard".to_string()));
|
||||
if let Some(mut s) = settings {
|
||||
s.0.leaderboard_opted_in = true;
|
||||
if let Some(path) = settings_path.as_ref().and_then(|p| p.0.as_ref())
|
||||
&& let Err(e) = save_settings_to(path, &s.0)
|
||||
{
|
||||
warn!("failed to save settings after opt-in: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("leaderboard opt-in failed: {e}");
|
||||
toast.write(InfoToastEvent("Leaderboard update failed".to_string()));
|
||||
warn_toast.write(WarningToastEvent("Failed to join leaderboard".to_string()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -401,10 +414,13 @@ fn handle_opt_out_button(
|
||||
}
|
||||
}
|
||||
|
||||
/// Polls the opt-out task; fires an `InfoToastEvent` on completion or failure.
|
||||
/// Polls the opt-out task; fires a toast and clears opted-in state on completion.
|
||||
fn poll_opt_out_task(
|
||||
mut task_res: ResMut<OptOutTask>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
mut warn_toast: MessageWriter<WarningToastEvent>,
|
||||
settings: Option<ResMut<SettingsResource>>,
|
||||
settings_path: Option<Res<SettingsStoragePath>>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
@@ -412,10 +428,18 @@ fn poll_opt_out_task(
|
||||
match result {
|
||||
Ok(()) => {
|
||||
toast.write(InfoToastEvent("Opted out of leaderboard".to_string()));
|
||||
if let Some(mut s) = settings {
|
||||
s.0.leaderboard_opted_in = false;
|
||||
if let Some(path) = settings_path.as_ref().and_then(|p| p.0.as_ref())
|
||||
&& let Err(e) = save_settings_to(path, &s.0)
|
||||
{
|
||||
warn!("failed to save settings after opt-out: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("leaderboard opt-out failed: {e}");
|
||||
toast.write(InfoToastEvent("Leaderboard update failed".to_string()));
|
||||
warn_toast.write(WarningToastEvent("Failed to leave leaderboard".to_string()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -428,6 +452,12 @@ fn poll_opt_out_task(
|
||||
#[derive(Component, Debug)]
|
||||
pub struct LeaderboardCloseButton;
|
||||
|
||||
/// Marker on the "Public name: …" label inside the leaderboard panel so it
|
||||
/// can be updated reactively when the player changes their display name
|
||||
/// without a full panel rebuild.
|
||||
#[derive(Component, Debug)]
|
||||
struct LeaderboardPublicNameText;
|
||||
|
||||
fn spawn_leaderboard_screen(
|
||||
commands: &mut Commands,
|
||||
data: &LeaderboardResource,
|
||||
@@ -481,6 +511,7 @@ fn spawn_leaderboard_screen(
|
||||
None => "Public name: (same as username)".to_string(),
|
||||
};
|
||||
row.spawn((
|
||||
LeaderboardPublicNameText,
|
||||
Text::new(label),
|
||||
font_caption.clone(),
|
||||
TextColor(TEXT_SECONDARY),
|
||||
@@ -733,7 +764,9 @@ fn handle_display_name_text_input(
|
||||
}
|
||||
}
|
||||
|
||||
/// Saves the typed display name to `SettingsResource` and closes the modal.
|
||||
/// Saves the typed display name to `SettingsResource`, closes the modal, and
|
||||
/// pushes the new name to the server when the player is already opted in.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_display_name_confirm(
|
||||
button_q: Query<&Interaction, (Changed<Interaction>, With<DisplayNameConfirmButton>)>,
|
||||
screens: Query<Entity, With<DisplayNameModal>>,
|
||||
@@ -741,22 +774,58 @@ fn handle_display_name_confirm(
|
||||
buf: Res<DisplayNameBuffer>,
|
||||
settings: Option<ResMut<SettingsResource>>,
|
||||
settings_path: Option<Res<SettingsStoragePath>>,
|
||||
provider: Option<Res<SyncProviderResource>>,
|
||||
mut task_res: ResMut<OptInTask>,
|
||||
) {
|
||||
if !button_q.iter().any(|i| *i == Interaction::Pressed) {
|
||||
return;
|
||||
}
|
||||
if let Some(mut settings) = settings {
|
||||
let trimmed = buf.0.trim().to_string();
|
||||
let trimmed: String = buf.0.trim().chars().take(32).collect();
|
||||
settings.0.leaderboard_display_name = if trimmed.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(trimmed)
|
||||
Some(trimmed.clone())
|
||||
};
|
||||
if let Some(path) = settings_path.as_ref().and_then(|p| p.0.as_ref())
|
||||
&& let Err(e) = save_settings_to(path, &settings.0)
|
||||
{
|
||||
warn!("failed to save settings: {e}");
|
||||
}
|
||||
|
||||
// Push updated name to the server when already opted in and no task
|
||||
// is in flight. The server's opt-in endpoint is an upsert, so calling
|
||||
// it a second time only updates the display_name column.
|
||||
let is_remote = provider
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.0.backend_name() != "local");
|
||||
if settings.0.leaderboard_opted_in && is_remote && task_res.0.is_none() {
|
||||
let display_name = settings
|
||||
.0
|
||||
.leaderboard_display_name
|
||||
.clone()
|
||||
.unwrap_or_else(|| {
|
||||
if let solitaire_data::settings::SyncBackend::SolitaireServer {
|
||||
ref username,
|
||||
..
|
||||
} = settings.0.sync_backend
|
||||
{
|
||||
username.chars().take(32).collect()
|
||||
} else {
|
||||
"Player".to_string()
|
||||
}
|
||||
});
|
||||
if let Some(p) = provider {
|
||||
let provider = p.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
provider
|
||||
.opt_in_leaderboard(&display_name)
|
||||
.await
|
||||
.map_err(|e| e.to_string())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
}
|
||||
}
|
||||
}
|
||||
for entity in &screens {
|
||||
commands.entity(entity).despawn();
|
||||
@@ -857,6 +926,25 @@ fn spawn_display_name_modal(
|
||||
});
|
||||
}
|
||||
|
||||
/// Keeps the "Public name: …" label in the leaderboard panel in sync with
|
||||
/// `SettingsResource` after the player saves a new display name. No-op when
|
||||
/// the panel is closed (`labels.is_empty()` exits immediately).
|
||||
fn update_leaderboard_public_name_label(
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
mut labels: Query<&mut Text, With<LeaderboardPublicNameText>>,
|
||||
) {
|
||||
if labels.is_empty() {
|
||||
return;
|
||||
}
|
||||
let new_label = match settings.as_ref().and_then(|s| s.0.leaderboard_display_name.as_deref()) {
|
||||
Some(n) => format!("Public name: {n}"),
|
||||
None => "Public name: (same as username)".to_string(),
|
||||
};
|
||||
for mut text in &mut labels {
|
||||
text.0 = new_label.clone();
|
||||
}
|
||||
}
|
||||
|
||||
/// Accepts printable ASCII characters (0x20–0x7e) for the display-name field.
|
||||
fn printable_char_dn(text: &str) -> Option<char> {
|
||||
let ch = text.chars().next()?;
|
||||
@@ -1048,4 +1136,171 @@ mod tests {
|
||||
// 65 seconds = 1:05, not 1:5
|
||||
assert_eq!(format_secs(65), "1:05");
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Bug-fix regression tests
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
fn headless_app_with_settings() -> App {
|
||||
let mut app = headless_app();
|
||||
app.insert_resource(SettingsResource(solitaire_data::settings::Settings::default()));
|
||||
app
|
||||
}
|
||||
|
||||
/// Bug 1: opt-in errors must fire `WarningToastEvent`, not `InfoToastEvent`.
|
||||
#[test]
|
||||
fn opt_in_error_fires_warning_toast() {
|
||||
use bevy::ecs::message::Messages;
|
||||
|
||||
let mut app = headless_app_with_settings();
|
||||
|
||||
// Inject a pre-resolved failed task directly into OptInTask.
|
||||
let failed_task = AsyncComputeTaskPool::get()
|
||||
.spawn(async { Err::<(), String>("network error".to_string()) });
|
||||
app.world_mut().resource_mut::<OptInTask>().0 = Some(failed_task);
|
||||
|
||||
// Allow the task to complete and be polled.
|
||||
for _ in 0..5 {
|
||||
app.update();
|
||||
}
|
||||
|
||||
let msgs = app.world().resource::<Messages<WarningToastEvent>>();
|
||||
let mut cursor = msgs.get_cursor();
|
||||
assert!(
|
||||
cursor.read(msgs).next().is_some(),
|
||||
"WarningToastEvent must be fired when opt-in fails"
|
||||
);
|
||||
}
|
||||
|
||||
/// Bug 1: opt-out errors must fire `WarningToastEvent`, not `InfoToastEvent`.
|
||||
#[test]
|
||||
fn opt_out_error_fires_warning_toast() {
|
||||
use bevy::ecs::message::Messages;
|
||||
|
||||
let mut app = headless_app_with_settings();
|
||||
|
||||
let failed_task = AsyncComputeTaskPool::get()
|
||||
.spawn(async { Err::<(), String>("network error".to_string()) });
|
||||
app.world_mut().resource_mut::<OptOutTask>().0 = Some(failed_task);
|
||||
|
||||
for _ in 0..5 {
|
||||
app.update();
|
||||
}
|
||||
|
||||
let msgs = app.world().resource::<Messages<WarningToastEvent>>();
|
||||
let mut cursor = msgs.get_cursor();
|
||||
assert!(
|
||||
cursor.read(msgs).next().is_some(),
|
||||
"WarningToastEvent must be fired when opt-out fails"
|
||||
);
|
||||
}
|
||||
|
||||
/// Bug 2: successful opt-in must set `leaderboard_opted_in = true` in Settings.
|
||||
#[test]
|
||||
fn opt_in_success_sets_opted_in_flag() {
|
||||
let mut app = headless_app_with_settings();
|
||||
|
||||
// Confirm the flag starts false.
|
||||
assert!(!app
|
||||
.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_opted_in);
|
||||
|
||||
let ok_task = AsyncComputeTaskPool::get().spawn(async { Ok::<(), String>(()) });
|
||||
app.world_mut().resource_mut::<OptInTask>().0 = Some(ok_task);
|
||||
|
||||
for _ in 0..5 {
|
||||
app.update();
|
||||
}
|
||||
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_opted_in,
|
||||
"leaderboard_opted_in must be true after successful opt-in"
|
||||
);
|
||||
}
|
||||
|
||||
/// Bug 2: successful opt-out must clear `leaderboard_opted_in`.
|
||||
#[test]
|
||||
fn opt_out_success_clears_opted_in_flag() {
|
||||
let mut app = headless_app_with_settings();
|
||||
|
||||
// Seed as opted in.
|
||||
app.world_mut()
|
||||
.resource_mut::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_opted_in = true;
|
||||
|
||||
let ok_task = AsyncComputeTaskPool::get().spawn(async { Ok::<(), String>(()) });
|
||||
app.world_mut().resource_mut::<OptOutTask>().0 = Some(ok_task);
|
||||
|
||||
for _ in 0..5 {
|
||||
app.update();
|
||||
}
|
||||
|
||||
assert!(
|
||||
!app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_opted_in,
|
||||
"leaderboard_opted_in must be false after successful opt-out"
|
||||
);
|
||||
}
|
||||
|
||||
/// Bug 3: `LeaderboardPublicNameText` label must reflect a display-name
|
||||
/// change applied to `SettingsResource` without a panel rebuild.
|
||||
#[test]
|
||||
fn public_name_label_updates_reactively() {
|
||||
let mut app = headless_app_with_settings();
|
||||
|
||||
// Open the panel.
|
||||
press(&mut app, KeyCode::KeyL);
|
||||
app.update();
|
||||
|
||||
// Verify the label starts with the default copy.
|
||||
let initial: String = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Text, With<LeaderboardPublicNameText>>()
|
||||
.iter(app.world())
|
||||
.next()
|
||||
.expect("LeaderboardPublicNameText must exist while panel is open")
|
||||
.0
|
||||
.clone();
|
||||
assert!(
|
||||
initial.contains("same as username"),
|
||||
"initial label should say '(same as username)' when no display name is set"
|
||||
);
|
||||
|
||||
// Clear just-pressed state so `toggle_leaderboard_screen` doesn't
|
||||
// re-fire in the next frame (MinimalPlugins has no input-tick system).
|
||||
{
|
||||
let mut input = app.world_mut().resource_mut::<ButtonInput<KeyCode>>();
|
||||
input.release(KeyCode::KeyL);
|
||||
input.clear();
|
||||
}
|
||||
|
||||
// Update the display name in SettingsResource.
|
||||
app.world_mut()
|
||||
.resource_mut::<SettingsResource>()
|
||||
.0
|
||||
.leaderboard_display_name = Some("TestPlayer".to_string());
|
||||
|
||||
app.update();
|
||||
|
||||
let updated: String = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Text, With<LeaderboardPublicNameText>>()
|
||||
.iter(app.world())
|
||||
.next()
|
||||
.expect("LeaderboardPublicNameText must still exist")
|
||||
.0
|
||||
.clone();
|
||||
assert!(
|
||||
updated.contains("TestPlayer"),
|
||||
"label must reflect new display name after settings change"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ fn toggle_pause(
|
||||
// Snapshot current level and streak at pause time.
|
||||
let level = progress.as_deref().map(|p| p.0.level);
|
||||
let streak = stats.as_deref().map(|s| s.0.win_streak_current);
|
||||
let draw_mode = settings.as_deref().map(|s| s.0.draw_mode.clone());
|
||||
let draw_mode = settings.as_deref().map(|s| s.0.draw_mode);
|
||||
spawn_pause_screen(
|
||||
&mut commands,
|
||||
level,
|
||||
@@ -437,10 +437,15 @@ fn close_forfeit_modal(
|
||||
/// The player reaches these overlays via the HUD menu while paused, which
|
||||
/// causes both the pause modal and the overlay to be live simultaneously.
|
||||
/// That is always unintentional — the overlay should own the screen.
|
||||
/// Query filter for modals that are not part of the pause flow.
|
||||
/// Excludes both `PauseScreen` (the pause modal itself) and
|
||||
/// `ForfeitConfirmScreen` (spawned from within the pause flow).
|
||||
type NonPauseFamilyScrim = (With<ModalScrim>, Without<PauseScreen>, Without<ForfeitConfirmScreen>);
|
||||
|
||||
fn auto_resume_on_overlay(
|
||||
mut commands: Commands,
|
||||
pause_screens: Query<Entity, With<PauseScreen>>,
|
||||
other_modal_scrims: Query<Entity, (With<ModalScrim>, Without<PauseScreen>)>,
|
||||
other_modal_scrims: Query<Entity, NonPauseFamilyScrim>,
|
||||
mut paused: ResMut<PausedResource>,
|
||||
) {
|
||||
if pause_screens.is_empty() || other_modal_scrims.is_empty() {
|
||||
@@ -449,7 +454,9 @@ fn auto_resume_on_overlay(
|
||||
for entity in &pause_screens {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
paused.0 = false;
|
||||
if paused.0 {
|
||||
paused.0 = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawns the pause modal using the standard `ui_modal` scaffold —
|
||||
|
||||
@@ -338,7 +338,7 @@ fn tick_debounce_and_spawn_solver_task(
|
||||
|
||||
let draw_mode = settings
|
||||
.as_ref()
|
||||
.map_or(DrawMode::DrawOne, |s| s.0.draw_mode.clone());
|
||||
.map_or(DrawMode::DrawOne, |s| s.0.draw_mode);
|
||||
let cfg = SolverConfig::default();
|
||||
let task = AsyncComputeTaskPool::get()
|
||||
.spawn(async move { try_solve(seed, draw_mode, &cfg) });
|
||||
|
||||
@@ -190,7 +190,7 @@ pub fn start_replay_playback(
|
||||
) {
|
||||
use solitaire_core::game_state::GameState;
|
||||
|
||||
let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode.clone(), replay.mode);
|
||||
let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
|
||||
commands.insert_resource(GameStateResource(fresh));
|
||||
|
||||
// Initial `secs_to_next` uses the constant rather than reading
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
//! Bevy resources owned by the engine crate.
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use bevy::math::Vec2;
|
||||
use bevy::prelude::Resource;
|
||||
use chrono::{DateTime, Utc};
|
||||
@@ -111,3 +113,26 @@ pub struct HintCycleIndex(pub usize);
|
||||
/// returns to the same position in the list without re-scrolling.
|
||||
#[derive(Resource, Debug, Clone, Default)]
|
||||
pub struct SettingsScrollPos(pub f32);
|
||||
|
||||
/// Shared Tokio runtime used by all async-task closures that need HTTP I/O.
|
||||
///
|
||||
/// Bevy's `AsyncComputeTaskPool` uses `async-executor` (not Tokio), so spawned
|
||||
/// closures that call `reqwest`/`hyper` need a Tokio reactor. A single
|
||||
/// multi-threaded runtime is built once at startup and its `Arc` cloned cheaply
|
||||
/// into every network task — safe for concurrent `block_on` calls from multiple
|
||||
/// worker threads.
|
||||
#[derive(Resource, Clone)]
|
||||
pub struct TokioRuntimeResource(pub Arc<tokio::runtime::Runtime>);
|
||||
|
||||
impl Default for TokioRuntimeResource {
|
||||
fn default() -> Self {
|
||||
// Building the Tokio runtime is startup-time initialization; failure
|
||||
// here means the OS refused to create threads, which is unrecoverable.
|
||||
let rt = tokio::runtime::Builder::new_multi_thread()
|
||||
.worker_threads(2)
|
||||
.enable_all()
|
||||
.build()
|
||||
.expect("failed to build shared Tokio runtime");
|
||||
Self(Arc::new(rt))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
//! changes flow through automatically.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::{AppLifecycle, WindowResized};
|
||||
|
||||
use crate::ui_modal::ModalScrim;
|
||||
|
||||
@@ -65,14 +66,25 @@ pub struct SafeAreaInsetsPlugin;
|
||||
|
||||
impl Plugin for SafeAreaInsetsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<SafeAreaInsets>()
|
||||
// Both message types may already be registered by GamePlugin / TablePlugin;
|
||||
// add_message is idempotent.
|
||||
app.add_message::<AppLifecycle>()
|
||||
.add_message::<WindowResized>()
|
||||
.init_resource::<SafeAreaInsets>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(apply_safe_area_anchors, apply_safe_area_bottom_anchors, apply_safe_area_to_modal_scrims),
|
||||
(
|
||||
apply_safe_area_anchors,
|
||||
apply_safe_area_bottom_anchors,
|
||||
apply_safe_area_to_modal_scrims,
|
||||
on_app_resumed,
|
||||
),
|
||||
);
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
app.add_systems(Update, android::refresh_insets);
|
||||
app.init_resource::<android::SafeAreaPollTries>()
|
||||
.add_systems(Update, android::refresh_insets)
|
||||
.add_systems(Update, android::rearm_on_resumed);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,33 +154,73 @@ fn apply_safe_area_to_modal_scrims(
|
||||
}
|
||||
}
|
||||
|
||||
/// Emits a synthetic `WindowResized` on `AppLifecycle::WillResume` so that
|
||||
/// `on_window_resized` (in `table_plugin`) recomputes the board layout with
|
||||
/// whatever `SafeAreaInsets` are current at that moment.
|
||||
///
|
||||
/// On Android the `android::rearm_on_resumed` system runs in the same frame
|
||||
/// and resets both `SafeAreaPollTries` and `SafeAreaInsets` to zero, causing
|
||||
/// `refresh_insets` to re-poll JNI over the next few frames. When it resolves
|
||||
/// the correct values, `on_safe_area_changed` in `table_plugin` emits a second
|
||||
/// synthetic `WindowResized` and the layout converges to the right position.
|
||||
///
|
||||
/// On non-Android targets this handler still fires — it ensures that a resume
|
||||
/// event always refreshes the layout (e.g., after a minimise/restore on
|
||||
/// desktop) even though insets are always zero.
|
||||
fn on_app_resumed(
|
||||
mut lifecycle: MessageReader<AppLifecycle>,
|
||||
windows: Query<(Entity, &Window)>,
|
||||
mut resize_events: MessageWriter<WindowResized>,
|
||||
) {
|
||||
for event in lifecycle.read() {
|
||||
if !matches!(event, AppLifecycle::WillResume) {
|
||||
continue;
|
||||
}
|
||||
let Some((entity, window)) = windows.iter().next() else {
|
||||
return;
|
||||
};
|
||||
resize_events.write(WindowResized {
|
||||
window: entity,
|
||||
width: window.resolution.width(),
|
||||
height: window.resolution.height(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
mod android {
|
||||
use super::SafeAreaInsets;
|
||||
use super::{AppLifecycle, SafeAreaInsets};
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Tracks how many frames `refresh_insets` has polled. Stored as a
|
||||
/// `Resource` (not `Local`) so that `rearm_on_resumed` can reset it to 0
|
||||
/// when `AppLifecycle::WillResume` fires, causing the poller to re-query JNI
|
||||
/// after a background/foreground cycle.
|
||||
#[derive(Resource, Default)]
|
||||
pub(super) struct SafeAreaPollTries(pub u32);
|
||||
|
||||
/// Polls Android for safe-area insets until we get a non-zero
|
||||
/// reading, then stops. `getRootWindowInsets()` returns `null` (or
|
||||
/// all-zero `Insets`) until the decor view has been laid out, which
|
||||
/// is typically frame 1–3 of a fresh launch.
|
||||
pub(super) fn refresh_insets(
|
||||
mut insets: ResMut<SafeAreaInsets>,
|
||||
mut tries: Local<u32>,
|
||||
mut poll: ResMut<SafeAreaPollTries>,
|
||||
) {
|
||||
// Cap retries so we don't burn CPU forever on edge-to-edge
|
||||
// devices that genuinely report zero insets.
|
||||
const MAX_TRIES: u32 = 120; // ~2 seconds @ 60 fps
|
||||
|
||||
if *tries >= MAX_TRIES || insets.is_populated() {
|
||||
if poll.0 >= MAX_TRIES || insets.is_populated() {
|
||||
return;
|
||||
}
|
||||
*tries += 1;
|
||||
poll.0 += 1;
|
||||
|
||||
match query_insets() {
|
||||
Ok(v) if v.is_populated() => {
|
||||
info!(
|
||||
"safe_area: insets resolved top={} bottom={} left={} right={} (after {} frames)",
|
||||
v.top, v.bottom, v.left, v.right, *tries
|
||||
v.top, v.bottom, v.left, v.right, poll.0
|
||||
);
|
||||
*insets = v;
|
||||
}
|
||||
@@ -177,13 +229,35 @@ mod android {
|
||||
}
|
||||
Err(e) => {
|
||||
// Don't spam — log once and let polling continue silently.
|
||||
if *tries == 1 {
|
||||
if poll.0 == 1 {
|
||||
warn!("safe_area: JNI query failed (will retry): {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the inset poller and clears cached insets on
|
||||
/// `AppLifecycle::WillResume` so that `refresh_insets` re-queries JNI in the
|
||||
/// frames immediately after the app returns to the foreground.
|
||||
///
|
||||
/// Clearing `SafeAreaInsets` to the default (all-zero) fires
|
||||
/// `on_safe_area_changed` in `table_plugin`, which emits a synthetic
|
||||
/// `WindowResized`. `on_window_resized` then recomputes the layout;
|
||||
/// once `refresh_insets` resolves the real values a second synthetic
|
||||
/// `WindowResized` fires and the layout converges to the correct position.
|
||||
pub(super) fn rearm_on_resumed(
|
||||
mut lifecycle: MessageReader<AppLifecycle>,
|
||||
mut poll: ResMut<SafeAreaPollTries>,
|
||||
mut insets: ResMut<SafeAreaInsets>,
|
||||
) {
|
||||
for event in lifecycle.read() {
|
||||
if matches!(event, AppLifecycle::WillResume) {
|
||||
poll.0 = 0;
|
||||
*insets = SafeAreaInsets::default();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn query_insets() -> Result<SafeAreaInsets, String> {
|
||||
use bevy::android::ANDROID_APP;
|
||||
use jni::{objects::JObject, JavaVM};
|
||||
|
||||
@@ -156,7 +156,13 @@ impl Plugin for SelectionPlugin {
|
||||
.in_set(SelectionKeySet)
|
||||
.before(GameMutation),
|
||||
clear_selection_on_state_change.after(GameMutation),
|
||||
update_selection_highlight.after(GameMutation),
|
||||
update_selection_highlight
|
||||
.after(GameMutation)
|
||||
.run_if(
|
||||
resource_changed::<SelectionState>
|
||||
.or(resource_changed::<KeyboardDragState>)
|
||||
.or(resource_changed::<crate::GameStateResource>),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -401,8 +401,10 @@ impl Plugin for SettingsPlugin {
|
||||
update_anim_speed_text,
|
||||
update_color_blind_text,
|
||||
update_high_contrast_text,
|
||||
update_high_contrast_borders,
|
||||
update_high_contrast_backgrounds,
|
||||
update_high_contrast_borders
|
||||
.run_if(resource_changed::<SettingsResource>),
|
||||
update_high_contrast_backgrounds
|
||||
.run_if(resource_changed::<SettingsResource>),
|
||||
update_reduce_motion_text,
|
||||
update_tooltip_delay_text,
|
||||
update_time_bonus_multiplier_text,
|
||||
|
||||
@@ -26,12 +26,12 @@ use solitaire_sync::{merge, SyncPayload, SyncResponse};
|
||||
|
||||
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
|
||||
use crate::events::{
|
||||
GameWonEvent, InfoToastEvent, ManualSyncRequestEvent, SyncCompleteEvent,
|
||||
SyncConfigureRequestEvent,
|
||||
GameWonEvent, ManualSyncRequestEvent, SyncCompleteEvent, SyncConfigureRequestEvent,
|
||||
WarningToastEvent,
|
||||
};
|
||||
use crate::game_plugin::RecordingReplay;
|
||||
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
|
||||
use crate::resources::{GameStateResource, SyncStatus, SyncStatusResource};
|
||||
use crate::resources::{GameStateResource, SyncStatus, SyncStatusResource, TokioRuntimeResource};
|
||||
use crate::stats_plugin::{LatestReplayPath, ReplayHistoryResource, StatsResource, StatsStoragePath};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -101,6 +101,7 @@ impl SyncPlugin {
|
||||
impl Plugin for SyncPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(SyncProviderResource(self.provider.clone()))
|
||||
.init_resource::<TokioRuntimeResource>()
|
||||
.init_resource::<SyncStatusResource>()
|
||||
.init_resource::<PullTaskResult>()
|
||||
.init_resource::<PullTask>()
|
||||
@@ -108,7 +109,7 @@ impl Plugin for SyncPlugin {
|
||||
.add_message::<ManualSyncRequestEvent>()
|
||||
.add_message::<SyncCompleteEvent>()
|
||||
.add_message::<SyncConfigureRequestEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_message::<WarningToastEvent>()
|
||||
.add_systems(Startup, start_pull)
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -130,19 +131,14 @@ impl Plugin for SyncPlugin {
|
||||
/// Startup system: spawns the async pull task and sets status to `Syncing`.
|
||||
fn start_pull(
|
||||
provider: Res<SyncProviderResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
mut task_res: ResMut<PullTask>,
|
||||
mut status: ResMut<SyncStatusResource>,
|
||||
) {
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
// Bevy's AsyncComputeTaskPool uses async-executor (not Tokio), but
|
||||
// reqwest/hyper require a Tokio reactor for DNS and HTTP I/O. Provide
|
||||
// a short-lived single-threaded runtime for this network round-trip.
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||
.block_on(provider.pull())
|
||||
rt.block_on(provider.pull())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
status.0 = SyncStatus::Syncing;
|
||||
@@ -153,6 +149,7 @@ fn start_pull(
|
||||
fn handle_manual_sync_request(
|
||||
mut events: MessageReader<ManualSyncRequestEvent>,
|
||||
provider: Res<SyncProviderResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
mut task_res: ResMut<PullTask>,
|
||||
mut status: ResMut<SyncStatusResource>,
|
||||
) {
|
||||
@@ -164,12 +161,9 @@ fn handle_manual_sync_request(
|
||||
return; // Already pulling — ignore.
|
||||
}
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||
.block_on(provider.pull())
|
||||
rt.block_on(provider.pull())
|
||||
});
|
||||
task_res.0 = Some(task);
|
||||
status.0 = SyncStatus::Syncing;
|
||||
@@ -197,7 +191,7 @@ fn poll_pull_result(
|
||||
progress_path: Res<ProgressStoragePath>,
|
||||
mut complete_writer: MessageWriter<SyncCompleteEvent>,
|
||||
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
mut warning_toast: MessageWriter<WarningToastEvent>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else {
|
||||
return;
|
||||
@@ -251,13 +245,13 @@ fn poll_pull_result(
|
||||
SyncError::Serialization(_) => format!("Unexpected server response: {e}"),
|
||||
SyncError::UnsupportedPlatform => unreachable!("handled above"),
|
||||
};
|
||||
warning_toast.write(WarningToastEvent(msg.clone()));
|
||||
// On auth failure, reopen the Connect modal so the player can
|
||||
// re-enter credentials without having to navigate through Settings.
|
||||
// `open_sync_setup_modal` is idempotent — it ignores the event when
|
||||
// the modal is already on screen, so repeated pull failures don't
|
||||
// stack multiple modals.
|
||||
if matches!(e, SyncError::Auth(_)) {
|
||||
toast.write(InfoToastEvent("Session expired — please reconnect".to_string()));
|
||||
configure_sync.write(SyncConfigureRequestEvent);
|
||||
}
|
||||
status.0 = SyncStatus::Error(msg.clone());
|
||||
@@ -274,6 +268,7 @@ fn poll_pull_result(
|
||||
fn push_on_exit(
|
||||
mut exit_events: MessageReader<AppExit>,
|
||||
provider: Res<SyncProviderResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
stats: Res<StatsResource>,
|
||||
achievements: Res<AchievementsResource>,
|
||||
progress: Res<ProgressResource>,
|
||||
@@ -284,21 +279,7 @@ fn push_on_exit(
|
||||
exit_events.clear();
|
||||
|
||||
let payload = build_payload(&stats.0, &achievements.0, &progress.0);
|
||||
let provider = provider.0.clone();
|
||||
|
||||
// Prefer an existing tokio runtime; fall back to a temporary one for
|
||||
// environments (e.g. tests, Android's non-Tokio async executor) where
|
||||
// reqwest/hyper would otherwise panic with "no reactor running".
|
||||
let result = match tokio::runtime::Handle::try_current() {
|
||||
Ok(handle) => handle.block_on(provider.push(&payload)),
|
||||
Err(_) => match tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
{
|
||||
Ok(rt) => rt.block_on(provider.push(&payload)),
|
||||
Err(e) => Err(SyncError::Network(format!("tokio rt on exit: {e}"))),
|
||||
},
|
||||
};
|
||||
let result = rt.0.block_on(provider.0.push(&payload));
|
||||
match result {
|
||||
Ok(_) => {}
|
||||
// `UnsupportedPlatform` is the expected response of
|
||||
@@ -327,6 +308,7 @@ fn push_on_exit(
|
||||
fn push_replay_on_win(
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
provider: Res<SyncProviderResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
game: Res<GameStateResource>,
|
||||
recording: Res<RecordingReplay>,
|
||||
mut pending: ResMut<PendingReplayUpload>,
|
||||
@@ -340,7 +322,7 @@ fn push_replay_on_win(
|
||||
}
|
||||
let replay = Replay::new(
|
||||
game.0.seed,
|
||||
game.0.draw_mode.clone(),
|
||||
game.0.draw_mode,
|
||||
game.0.mode,
|
||||
ev.time_seconds,
|
||||
ev.score,
|
||||
@@ -348,12 +330,9 @@ fn push_replay_on_win(
|
||||
recording.moves.clone(),
|
||||
);
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||
.block_on(provider.push_replay(&replay))
|
||||
rt.block_on(provider.push_replay(&replay))
|
||||
});
|
||||
// If a previous upload is still in flight, drop it — the most
|
||||
// recent win is the one whose share link the player will care
|
||||
@@ -571,6 +550,33 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pull_failure_fires_warning_toast() {
|
||||
use bevy::ecs::message::Messages;
|
||||
let mut app = headless_app_with(FailingProvider);
|
||||
let deadline =
|
||||
std::time::Instant::now() + std::time::Duration::from_secs(5);
|
||||
loop {
|
||||
app.update();
|
||||
if matches!(
|
||||
app.world().resource::<SyncStatusResource>().0,
|
||||
SyncStatus::Error(_)
|
||||
) {
|
||||
break;
|
||||
}
|
||||
if std::time::Instant::now() >= deadline {
|
||||
break;
|
||||
}
|
||||
std::thread::yield_now();
|
||||
}
|
||||
let msgs = app.world().resource::<Messages<WarningToastEvent>>();
|
||||
let mut cursor = msgs.get_cursor();
|
||||
assert!(
|
||||
cursor.read(msgs).next().is_some(),
|
||||
"a WarningToastEvent must fire when the pull fails"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn build_payload_sets_nil_user_id() {
|
||||
let payload = build_payload(
|
||||
|
||||
@@ -53,6 +53,7 @@ use crate::events::{
|
||||
};
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsScreen, SettingsStoragePath};
|
||||
use crate::resources::TokioRuntimeResource;
|
||||
use crate::sync_plugin::SyncProviderResource;
|
||||
use crate::ui_modal::spawn_modal;
|
||||
use crate::ui_theme::{
|
||||
@@ -301,6 +302,7 @@ fn handle_auth_button(
|
||||
login_q: Query<&Interaction, (Changed<Interaction>, With<SyncLoginButton>)>,
|
||||
register_q: Query<&Interaction, (Changed<Interaction>, With<SyncRegisterButton>)>,
|
||||
fields: Query<(&SyncFieldKind, &SyncFieldBuffer)>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
mut pending: ResMut<PendingAuthTask>,
|
||||
mut error_nodes: Query<(&mut Text, &mut TextColor), With<SyncAuthError>>,
|
||||
mut busy_nodes: Query<&mut Visibility, With<SyncBusyOverlay>>,
|
||||
@@ -363,26 +365,23 @@ fn handle_auth_button(
|
||||
let is_register = register_clicked;
|
||||
let client = SolitaireServerClient::new(url.clone(), username.clone());
|
||||
let pw = password.clone();
|
||||
let rt = rt.0.clone();
|
||||
|
||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||
.block_on(async {
|
||||
let (access_token, refresh_token) = if is_register {
|
||||
client.register(&pw).await?
|
||||
} else {
|
||||
client.login(&pw).await?
|
||||
};
|
||||
// Fetch avatar URL immediately while we have the fresh token.
|
||||
let avatar_url = client
|
||||
.fetch_me_with_token(&access_token)
|
||||
.await
|
||||
.ok()
|
||||
.and_then(|(_, url)| url);
|
||||
Ok((access_token, refresh_token, avatar_url))
|
||||
})
|
||||
rt.block_on(async {
|
||||
let (access_token, refresh_token) = if is_register {
|
||||
client.register(&pw).await?
|
||||
} else {
|
||||
client.login(&pw).await?
|
||||
};
|
||||
// Fetch avatar URL immediately while we have the fresh token.
|
||||
let avatar_url = client
|
||||
.fetch_me_with_token(&access_token)
|
||||
.await
|
||||
.ok()
|
||||
.and_then(|(_, url)| url);
|
||||
Ok((access_token, refresh_token, avatar_url))
|
||||
})
|
||||
});
|
||||
|
||||
pending.task = Some(task);
|
||||
@@ -575,6 +574,7 @@ fn handle_delete_cancel(
|
||||
fn handle_delete_confirm(
|
||||
confirm_q: Query<&Interaction, (Changed<Interaction>, With<DeleteConfirmButton>)>,
|
||||
provider: Res<SyncProviderResource>,
|
||||
rt: Res<TokioRuntimeResource>,
|
||||
mut pending: ResMut<PendingDeleteTask>,
|
||||
screen: Query<Entity, With<DeleteConfirmScreen>>,
|
||||
mut commands: Commands,
|
||||
@@ -587,12 +587,9 @@ fn handle_delete_confirm(
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
pending.0 = Some(AsyncComputeTaskPool::get().spawn(async move {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||
.block_on(provider.delete_account())
|
||||
rt.block_on(provider.delete_account())
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@@ -212,6 +212,13 @@ where
|
||||
// modal at `Z_PAUSE` (220) in some scenes.
|
||||
GlobalZIndex(z_panel),
|
||||
ZIndex(z_panel),
|
||||
// B0004: ModalCard carries Transform (for the scale animation).
|
||||
// Bevy's GlobalTransform hook fires B0004 when a child has
|
||||
// GlobalTransform but the parent does not. Adding Identity
|
||||
// Transform here gives the scrim GlobalTransform so the check
|
||||
// passes. UI layout still uses UiTransform; this has no layout
|
||||
// effect.
|
||||
Transform::default(),
|
||||
))
|
||||
.with_children(|root| {
|
||||
root.spawn((
|
||||
@@ -603,7 +610,7 @@ pub fn dismiss_modal_on_scrim_click(
|
||||
mut commands: Commands,
|
||||
mouse: Option<Res<ButtonInput<MouseButton>>>,
|
||||
windows: Query<&Window, With<PrimaryWindow>>,
|
||||
scrims: Query<Entity, (With<ModalScrim>, With<ScrimDismissible>)>,
|
||||
scrims: Query<(Entity, &Children), (With<ModalScrim>, With<ScrimDismissible>)>,
|
||||
cards: Query<(&UiGlobalTransform, &ComputedNode), With<ModalCard>>,
|
||||
) {
|
||||
let Some(mouse) = mouse else { return };
|
||||
@@ -620,15 +627,19 @@ pub fn dismiss_modal_on_scrim_click(
|
||||
// Topmost-only: bail after the first dismissible scrim. Stacked
|
||||
// dismissible modals are not currently a real case, but this guard
|
||||
// keeps the behaviour predictable if they ever arise.
|
||||
let Some(scrim_entity) = scrims.iter().next() else {
|
||||
let Some((scrim_entity, scrim_children)) = scrims.iter().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let cursor_over_card = cards.iter().any(|(transform, computed)| {
|
||||
let inv = computed.inverse_scale_factor;
|
||||
let size_logical = computed.size() * inv;
|
||||
let centre_logical = transform.translation * inv;
|
||||
cursor_is_inside_rect(cursor, centre_logical, size_logical)
|
||||
// Only test the ModalCard(s) that belong to THIS scrim, not cards
|
||||
// from any other concurrently-open modal.
|
||||
let cursor_over_card = scrim_children.iter().any(|child| {
|
||||
cards.get(child).is_ok_and(|(transform, computed)| {
|
||||
let inv = computed.inverse_scale_factor;
|
||||
let size_logical = computed.size() * inv;
|
||||
let centre_logical = transform.translation * inv;
|
||||
cursor_is_inside_rect(cursor, centre_logical, size_logical)
|
||||
})
|
||||
});
|
||||
|
||||
if !cursor_over_card {
|
||||
|
||||
@@ -313,10 +313,10 @@ impl HighContrastBackground {
|
||||
/// `outline` from the design system. `#505050`.
|
||||
pub const BORDER_STRONG: Color = Color::srgba(0.314, 0.314, 0.314, 1.0);
|
||||
|
||||
/// 2 px ring drawn around the focused interactive element. Cyan
|
||||
/// 2 px ring drawn around the focused interactive element. Brick-red
|
||||
/// (matches `ACCENT_PRIMARY`) at 85% alpha so the ring stays legible
|
||||
/// against both elevated surfaces and the modal scrim backdrop.
|
||||
/// `rgba(111, 194, 239, 0.85)`.
|
||||
/// `rgba(165, 66, 66, 0.85)`.
|
||||
pub const FOCUS_RING: Color = Color::srgba(0.647, 0.259, 0.259, 0.85);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -401,8 +401,13 @@ pub const Z_BACKGROUND: i32 = -10;
|
||||
pub const Z_PILE_MARKER: i32 = -1;
|
||||
/// Base layer for HUD readouts (top-left).
|
||||
pub const Z_HUD: i32 = 50;
|
||||
/// Action bar + popovers — above HUD readouts so dropdowns can overlap.
|
||||
pub const Z_HUD_TOP: i32 = 60;
|
||||
/// Fullscreen transparent dismiss-backdrop spawned behind a HUD popover so
|
||||
/// tapping outside it light-dismisses the panel without blocking other input.
|
||||
pub const Z_HUD_POPOVER_BACKDROP: i32 = Z_HUD + 4;
|
||||
/// HUD popovers (Modes dropdown, etc.) — above the dismiss backdrop.
|
||||
pub const Z_HUD_POPOVER: i32 = Z_HUD + 5;
|
||||
/// Transient HUD annotations (score-delta floaters) — above popovers.
|
||||
pub const Z_HUD_TOP: i32 = Z_HUD + 10;
|
||||
pub const Z_MODAL_SCRIM: i32 = 200;
|
||||
pub const Z_MODAL_PANEL: i32 = 210;
|
||||
/// Pause overlay outranks normal modals — pausing should always be on top.
|
||||
@@ -648,6 +653,8 @@ mod tests {
|
||||
Z_BACKGROUND,
|
||||
Z_PILE_MARKER,
|
||||
Z_HUD,
|
||||
Z_HUD_POPOVER_BACKDROP,
|
||||
Z_HUD_POPOVER,
|
||||
Z_HUD_TOP,
|
||||
Z_MODAL_SCRIM,
|
||||
Z_MODAL_PANEL,
|
||||
|
||||
@@ -82,7 +82,7 @@ fn evaluate_weekly_goals(
|
||||
let ctx = WeeklyGoalContext {
|
||||
time_seconds: ev.time_seconds,
|
||||
used_undo: game.0.undo_count > 0,
|
||||
draw_mode: game.0.draw_mode.clone(),
|
||||
draw_mode: game.0.draw_mode,
|
||||
};
|
||||
for def in WEEKLY_GOALS {
|
||||
if !def.matches(&ctx) {
|
||||
|
||||
@@ -336,7 +336,7 @@ pub async fn get_me(
|
||||
|
||||
Ok(Json(MeResponse {
|
||||
id: user.user_id,
|
||||
username: row.username.unwrap_or_default(),
|
||||
username: row.username.ok_or(AppError::Unauthorized)?,
|
||||
avatar_url: row.avatar_url,
|
||||
}))
|
||||
}
|
||||
@@ -386,13 +386,19 @@ pub async fn upload_avatar(
|
||||
std::fs::create_dir_all("avatars").map_err(|e| AppError::Internal(e.to_string()))?;
|
||||
let filename = format!("{}.{}", user.user_id, ext);
|
||||
let path = std::path::Path::new("avatars").join(&filename);
|
||||
// Remove stale files with other extensions first.
|
||||
let tmp_path = std::path::Path::new("avatars").join(format!("{}.{}.tmp", user.user_id, ext));
|
||||
// Write to a temp file then atomically rename so concurrent readers never
|
||||
// see a partially-written avatar.
|
||||
std::fs::write(&tmp_path, &body).map_err(|e| AppError::Internal(e.to_string()))?;
|
||||
std::fs::rename(&tmp_path, &path).map_err(|e| AppError::Internal(e.to_string()))?;
|
||||
// Remove stale files with other extensions after the atomic rename.
|
||||
for old_ext in &["jpg", "png", "webp", "gif"] {
|
||||
let _ = std::fs::remove_file(
|
||||
std::path::Path::new("avatars").join(format!("{}.{}", user.user_id, old_ext)),
|
||||
);
|
||||
if *old_ext != ext {
|
||||
let _ = std::fs::remove_file(
|
||||
std::path::Path::new("avatars").join(format!("{}.{}", user.user_id, old_ext)),
|
||||
);
|
||||
}
|
||||
}
|
||||
std::fs::write(&path, &body).map_err(|e| AppError::Internal(e.to_string()))?;
|
||||
|
||||
let avatar_url = format!("/avatars/{filename}");
|
||||
sqlx::query!(
|
||||
@@ -412,7 +418,7 @@ pub async fn upload_avatar(
|
||||
|
||||
Ok(Json(MeResponse {
|
||||
id: user.user_id,
|
||||
username: username.unwrap_or_default(),
|
||||
username: username.ok_or(AppError::Unauthorized)?,
|
||||
avatar_url: Some(avatar_url),
|
||||
}))
|
||||
}
|
||||
|
||||
@@ -146,6 +146,7 @@ fn build_router_inner(state: AppState, rate_limit: bool) -> Router {
|
||||
.route("/api/account", delete(auth::delete_account))
|
||||
.route("/api/me", get(auth::get_me))
|
||||
.route("/api/me/avatar", put(auth::upload_avatar))
|
||||
.nest_service("/avatars", ServeDir::new("avatars"))
|
||||
.layer(axum_middleware::from_fn_with_state(
|
||||
state.clone(),
|
||||
middleware::require_auth,
|
||||
@@ -231,7 +232,6 @@ fn build_router_inner(state: AppState, rate_limit: bool) -> Router {
|
||||
)
|
||||
.nest_service("/web", ServeDir::new("solitaire_server/web"))
|
||||
.nest_service("/assets", ServeDir::new("assets"))
|
||||
.nest_service("/avatars", ServeDir::new("avatars"))
|
||||
.layer(axum_middleware::from_fn(security_headers));
|
||||
|
||||
Router::new()
|
||||
|
||||
@@ -12,7 +12,7 @@ pub mod progress;
|
||||
pub mod stats;
|
||||
|
||||
pub use achievements::AchievementRecord;
|
||||
pub use merge::merge;
|
||||
pub use merge::{merge, merge_at};
|
||||
pub use progress::{level_for_xp, PlayerProgress};
|
||||
pub use stats::StatsSnapshot;
|
||||
|
||||
|
||||
+43
-18
@@ -3,13 +3,18 @@
|
||||
//! All functions are free of I/O and side effects — safe to call from any
|
||||
//! context including unit tests and the Bevy main thread.
|
||||
|
||||
use chrono::{NaiveDate, Utc};
|
||||
use chrono::{DateTime, NaiveDate, Utc};
|
||||
|
||||
use crate::{AchievementRecord, ConflictReport, PlayerProgress, StatsSnapshot, SyncPayload};
|
||||
use crate::progress::{level_for_xp, DAILY_CHALLENGE_HISTORY_CAP};
|
||||
|
||||
/// Merge two [`SyncPayload`]s into a single authoritative result.
|
||||
///
|
||||
/// `resolved_at` is recorded as `last_modified` on the merged payload and all
|
||||
/// sub-structs. Pass an explicit timestamp when the caller needs deterministic
|
||||
/// output (e.g. server handlers); use [`merge`] as a convenience wrapper that
|
||||
/// captures the current time automatically.
|
||||
///
|
||||
/// The merge strategy is additive and conflict-free for most fields:
|
||||
/// - Counters: take the maximum (games_played, games_won, etc.)
|
||||
/// - Best records: take the minimum for times, maximum for scores/xp
|
||||
@@ -20,6 +25,38 @@ use crate::progress::{level_for_xp, DAILY_CHALLENGE_HISTORY_CAP};
|
||||
/// Fields that cannot be merged deterministically (e.g. diverged streak
|
||||
/// counts) are recorded in [`ConflictReport`] entries returned alongside
|
||||
/// the merged payload. Data is never silently discarded.
|
||||
pub fn merge_at(
|
||||
local: &SyncPayload,
|
||||
remote: &SyncPayload,
|
||||
resolved_at: DateTime<Utc>,
|
||||
) -> (SyncPayload, Vec<ConflictReport>) {
|
||||
let mut conflicts = Vec::new();
|
||||
|
||||
if local.user_id != remote.user_id {
|
||||
conflicts.push(ConflictReport {
|
||||
field: "user_id".to_string(),
|
||||
local_value: local.user_id.to_string(),
|
||||
remote_value: remote.user_id.to_string(),
|
||||
});
|
||||
return (local.clone(), conflicts);
|
||||
}
|
||||
|
||||
let stats = merge_stats(&local.stats, &remote.stats, resolved_at, &mut conflicts);
|
||||
let achievements = merge_achievements(&local.achievements, &remote.achievements);
|
||||
let progress = merge_progress(&local.progress, &remote.progress, resolved_at, &mut conflicts);
|
||||
|
||||
let merged = SyncPayload {
|
||||
user_id: local.user_id,
|
||||
stats,
|
||||
achievements,
|
||||
progress,
|
||||
last_modified: resolved_at,
|
||||
};
|
||||
|
||||
(merged, conflicts)
|
||||
}
|
||||
|
||||
/// Convenience wrapper around [`merge_at`] that captures the current UTC time.
|
||||
///
|
||||
/// # Examples
|
||||
/// ```
|
||||
@@ -45,21 +82,7 @@ use crate::progress::{level_for_xp, DAILY_CHALLENGE_HISTORY_CAP};
|
||||
/// assert!(conflicts.is_empty());
|
||||
/// ```
|
||||
pub fn merge(local: &SyncPayload, remote: &SyncPayload) -> (SyncPayload, Vec<ConflictReport>) {
|
||||
let mut conflicts = Vec::new();
|
||||
|
||||
let stats = merge_stats(&local.stats, &remote.stats, &mut conflicts);
|
||||
let achievements = merge_achievements(&local.achievements, &remote.achievements);
|
||||
let progress = merge_progress(&local.progress, &remote.progress, &mut conflicts);
|
||||
|
||||
let merged = SyncPayload {
|
||||
user_id: local.user_id,
|
||||
stats,
|
||||
achievements,
|
||||
progress,
|
||||
last_modified: Utc::now(),
|
||||
};
|
||||
|
||||
(merged, conflicts)
|
||||
merge_at(local, remote, Utc::now())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -69,6 +92,7 @@ pub fn merge(local: &SyncPayload, remote: &SyncPayload) -> (SyncPayload, Vec<Con
|
||||
fn merge_stats(
|
||||
local: &StatsSnapshot,
|
||||
remote: &StatsSnapshot,
|
||||
resolved_at: DateTime<Utc>,
|
||||
conflicts: &mut Vec<ConflictReport>,
|
||||
) -> StatsSnapshot {
|
||||
// win_streak_current cannot be merged deterministically — record conflict
|
||||
@@ -128,7 +152,7 @@ fn merge_stats(
|
||||
local.challenge_fastest_win_seconds,
|
||||
remote.challenge_fastest_win_seconds,
|
||||
),
|
||||
last_modified: Utc::now(),
|
||||
last_modified: resolved_at,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,6 +237,7 @@ fn merge_achievements(
|
||||
fn merge_progress(
|
||||
local: &PlayerProgress,
|
||||
remote: &PlayerProgress,
|
||||
resolved_at: DateTime<Utc>,
|
||||
conflicts: &mut Vec<ConflictReport>,
|
||||
) -> PlayerProgress {
|
||||
// daily_challenge_streak cannot be merged deterministically.
|
||||
@@ -303,7 +328,7 @@ fn merge_progress(
|
||||
challenge_index,
|
||||
daily_challenge_history,
|
||||
daily_challenge_longest_streak,
|
||||
last_modified: Utc::now(),
|
||||
last_modified: resolved_at,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -119,7 +119,7 @@ impl ReplayPlayer {
|
||||
let replay: Replay =
|
||||
serde_json::from_str(replay_json).map_err(|e| format!("invalid replay JSON: {e}"))?;
|
||||
let game =
|
||||
GameState::new_with_mode(replay.seed, replay.draw_mode.clone(), replay.mode);
|
||||
GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
|
||||
Ok(Self {
|
||||
game,
|
||||
moves: replay.moves,
|
||||
@@ -193,16 +193,24 @@ impl ReplayPlayer {
|
||||
}
|
||||
|
||||
/// Snapshot the current `GameState` as a JS object (see `StateSnapshot`).
|
||||
pub fn state(&self) -> JsValue {
|
||||
serde_wasm_bindgen::to_value(&self.snapshot()).unwrap_or(JsValue::NULL)
|
||||
///
|
||||
/// Throws a JS string exception on serialisation failure (should never
|
||||
/// occur in practice — `StateSnapshot` contains only primitive types).
|
||||
pub fn state(&self) -> Result<JsValue, JsValue> {
|
||||
serde_wasm_bindgen::to_value(&self.snapshot())
|
||||
.map_err(|e| JsValue::from_str(&e.to_string()))
|
||||
}
|
||||
|
||||
/// Apply the next move; returns the post-step snapshot, or `null`
|
||||
/// once the move list is exhausted.
|
||||
pub fn step(&mut self) -> JsValue {
|
||||
///
|
||||
/// Returns `null` (not an exception) when the replay is finished.
|
||||
/// Throws a JS string exception on serialisation failure.
|
||||
pub fn step(&mut self) -> Result<JsValue, JsValue> {
|
||||
match self.step_native() {
|
||||
Some(snap) => serde_wasm_bindgen::to_value(&snap).unwrap_or(JsValue::NULL),
|
||||
None => JsValue::NULL,
|
||||
Some(snap) => serde_wasm_bindgen::to_value(&snap)
|
||||
.map_err(|e| JsValue::from_str(&e.to_string())),
|
||||
None => Ok(JsValue::NULL),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -364,8 +372,11 @@ impl SolitaireGame {
|
||||
}
|
||||
|
||||
/// Full pile snapshot as a JS object.
|
||||
pub fn state(&self) -> JsValue {
|
||||
serde_wasm_bindgen::to_value(&self.snap()).unwrap_or(JsValue::NULL)
|
||||
///
|
||||
/// Throws a JS string exception on serialisation failure.
|
||||
pub fn state(&self) -> Result<JsValue, JsValue> {
|
||||
serde_wasm_bindgen::to_value(&self.snap())
|
||||
.map_err(|e| JsValue::from_str(&e.to_string()))
|
||||
}
|
||||
|
||||
/// The seed used to deal this game.
|
||||
|
||||
Reference in New Issue
Block a user